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	<id>https://wiki.projectgorgon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Clip</id>
	<title>Project Gorgon - User contributions [en]</title>
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	<updated>2026-10-03T20:47:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Teleportation_Machine&amp;diff=40942</id>
		<title>Teleportation Machine</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Teleportation_Machine&amp;diff=40942"/>
		<updated>2019-07-23T02:22:25Z</updated>

		<summary type="html">&lt;p&gt;Clip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|source = [[Windy View Cave]] Teleportation Machine|&lt;br /&gt;
You hear a golem-like voice barking information in your mind.&lt;br /&gt;
&lt;br /&gt;
Enter coordinates at your convenience. Important: remember that CCCs are relative to your current sender-coordinates, NOT your current destination coordinates! Ready for [[Ley Lines|ley-line]] shifts at your discretion. Please insert 2x Aquamarine Crystals each no larger than 0.1 cubic cubits.&lt;br /&gt;
}}&lt;br /&gt;
The [[Teleportation Machine]] is a device used to facilitate long-distance teleportation by Council members, controlled through enchanted obelisks and powered through crystalline catalysts. A single operable [[Teleportation Machine]] can be found in the [[Windy View Cave]], although a dilapidated setup is still present on [[Anagoge Island]].&lt;br /&gt;
&lt;br /&gt;
=== [[Anagoge Island]] Teleportation Machine ===&lt;br /&gt;
Four obelisks remain on [[Anagoge]], remnants of a [[Teleportation Machine]] used to send students from [[Stronmar Academy]]. Although the machine is broken, [[Elmetaph]] is able to use the obelisks to remote-bind others to distance locations.&lt;br /&gt;
{{Quote|source=[[Obelisk Math]] Quest.|&lt;br /&gt;
I&#039;ll need to do some math to compensate for [[Ley Lines|ley line]] fluctuation. Fortunately there are some old obelisks that were once used for this very thing, back when the Council was teleporting students here every week. Hopefully they still work!&lt;br /&gt;
&lt;br /&gt;
Find the four obelisks and write down their info. Then bring it to me.&lt;br /&gt;
}}&lt;br /&gt;
=== [[Windy View Cave]] Teleportation Machine ===&lt;br /&gt;
A fully operational [[Teleportation Machine]] is found in the [[Windy View Cave]]. A standard [[Teleportation]] pad can be found nearby.&lt;br /&gt;
:To operate this machine, enter a four-digit coordinate code in a key-pad and submit 2 {{Item|Aquamarine}} gems as a catalyst.&lt;br /&gt;
&lt;br /&gt;
=== Teleportation Machine Codes ===&lt;br /&gt;
{{Spoiler|Destination List|&lt;br /&gt;
; [[Anagoge Island]]&lt;br /&gt;
: Docks.&lt;br /&gt;
:: 0002,0008,0014,0110,0170,0993&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: Teleport pad outside [[Borghild]].&lt;br /&gt;
:: 0004,0100,0998,0989&lt;br /&gt;
: Roof of [[Serbule Keep]] market.&lt;br /&gt;
:: 0200,0994&lt;br /&gt;
: [[Brain Bug Cave]].&lt;br /&gt;
:: 0007,0020,0514,0992&lt;br /&gt;
: [[Serbule Crypt]].&lt;br /&gt;
:: 0500&lt;br /&gt;
: [[Serbule Sewers]] mid-point.&lt;br /&gt;
:: 0997&lt;br /&gt;
: [[Borghild]].&lt;br /&gt;
:: 0228,0394,0498,0504,0900&lt;br /&gt;
; [[Serbule Hills]]&lt;br /&gt;
: Western hills.&lt;br /&gt;
:: 0001,0169,0445&lt;br /&gt;
: Portal to [[Serbule]].&lt;br /&gt;
:: 0006,0991&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: Portal to [[Serbule]].&lt;br /&gt;
:: 0000,0060,0168,0444,0598&lt;br /&gt;
: [[Goblin Dungeon]].&lt;br /&gt;
:: 0999&lt;br /&gt;
; [[Sun Vale]]&lt;br /&gt;
: Portal to [[Serbule]].&lt;br /&gt;
:: 0331,0406,0912&lt;br /&gt;
: Top of giant tree.&lt;br /&gt;
:: 0698&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: Jace Soral campfire&lt;br /&gt;
:: 0022&lt;br /&gt;
: Portal to [[Eltibule]]&lt;br /&gt;
:: 0283&lt;br /&gt;
: North-east shore Teleport Pad.&lt;br /&gt;
:: 0400&lt;br /&gt;
: [[Yeti Cave]]&lt;br /&gt;
:: 0085,0300,0306,0824, 3824&lt;br /&gt;
; [[Ilmari]]&lt;br /&gt;
: Portal to [[Kur Mountains]].&lt;br /&gt;
:: 4135&lt;br /&gt;
: [[Arlan]]&#039;s Oasis.&lt;br /&gt;
:: 0995&lt;br /&gt;
; [[Rahu]]&lt;br /&gt;
: Portal to [[Ilmari]].&lt;br /&gt;
:: 0700&lt;br /&gt;
: Southern city Teleport Pad, before the mines.&lt;br /&gt;
:: 0342,0618&lt;br /&gt;
; [[Gazluk]]&lt;br /&gt;
: Portal to [[Kur Mountains]].&lt;br /&gt;
:: 0005,0666,0990, 4444&lt;br /&gt;
: Central Yellow Crystal patch.&lt;br /&gt;
:: 0003,0337,0918&lt;br /&gt;
: Tower outside [[Tower View Cave]].&lt;br /&gt;
:: 0024,0084,0893&lt;br /&gt;
: Western entrance of [[Amaluk Valley Cave]].&lt;br /&gt;
:: 0830,0996&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Unconfirmed locations&lt;br /&gt;
**With the addition of the Red Wing Casino various numbers were replaced / moved. It is likey this list will need to be updated every time there is a new zone added.**&lt;br /&gt;
&lt;br /&gt;
1) 0000 = Eltibule Drop&lt;br /&gt;
&lt;br /&gt;
2) 0001 = Entrance to Abandoned Cave (Serbule Hills)&lt;br /&gt;
&lt;br /&gt;
3) 0002 = Anagoge Island Drop&lt;br /&gt;
&lt;br /&gt;
4) 0003 = Gazluk (slightly south of zone&#039;s center)&lt;br /&gt;
&lt;br /&gt;
5) 0004 = Borghill Entrance (Outside)&lt;br /&gt;
&lt;br /&gt;
6) 0005 = Gazluk Drop&lt;br /&gt;
&lt;br /&gt;
7) 0006 = Serbule Hills&lt;br /&gt;
&lt;br /&gt;
8) 0007 = Brain Bug Cave (Middle)&lt;br /&gt;
&lt;br /&gt;
9) 0010 = Borghill Drop&lt;br /&gt;
&lt;br /&gt;
10) 0011 = Kur Drop&lt;br /&gt;
&lt;br /&gt;
11) 0012 = Yurra Drop (Serbule, location when leaving Anagoge)&lt;br /&gt;
&lt;br /&gt;
12) 0013 = Yeti Cave Drop&lt;br /&gt;
&lt;br /&gt;
13) 0015 = Sun Vale Fairy Tree&lt;br /&gt;
&lt;br /&gt;
14) 0017 = Rahu Drop&lt;br /&gt;
&lt;br /&gt;
15) 0018 = Galzluk (slighty right of the zone&#039;s center)&lt;br /&gt;
&lt;br /&gt;
16) 0021 = Ilmari Drop&lt;br /&gt;
&lt;br /&gt;
17) 0022 = Jace Sural (Kur, close to Kur Village)&lt;br /&gt;
&lt;br /&gt;
18) 0023 = Red Wing Casino&lt;br /&gt;
&lt;br /&gt;
19) 0028 = Sun Vale Drop&lt;br /&gt;
&lt;br /&gt;
20) 0029 = Serbule (roof above player market in town)&lt;br /&gt;
&lt;br /&gt;
21) 0030 = Arlan (Ilmari by Geyser Slug)&lt;br /&gt;
&lt;br /&gt;
22) 0031 = Amaluk Valley Cave Drop (east entrance; Gazluk)&lt;br /&gt;
&lt;br /&gt;
23) 0032 = Serbule Sewers (Middle)&lt;br /&gt;
&lt;br /&gt;
24) 0037 = Serbule Crypt Drop&lt;br /&gt;
&lt;br /&gt;
25) 0039 = Rahu City (hostile section, south entrance)&lt;br /&gt;
&lt;br /&gt;
26) 0059 = Eltibule Goblin Dungeon Drop&lt;br /&gt;
&lt;br /&gt;
27) 0075 = Gazluk (slightly south of zone&#039;s center, at the crystals)&lt;br /&gt;
&lt;br /&gt;
28) 0080 = Rahu City (hostile section, south entrance)&lt;br /&gt;
&lt;br /&gt;
29) 0420 = Rahu&lt;br /&gt;
&lt;br /&gt;
30) 1212 = Serbule Sewers&lt;br /&gt;
&lt;br /&gt;
31) 1337 = Gazluk by glowy yellow crystals &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Register of Lore]]&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Guild:Rowen_Trading&amp;diff=40606</id>
		<title>Guild:Rowen Trading</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Guild:Rowen_Trading&amp;diff=40606"/>
		<updated>2019-06-29T02:36:08Z</updated>

		<summary type="html">&lt;p&gt;Clip: Initial page creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Focus ==&lt;br /&gt;
Initial page creation. Pasting in the template.&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
(An optional section used for guilds that have a backstory they want to share).&lt;br /&gt;
== Organization ==&lt;br /&gt;
(Add at least one sentence describing the layout of the guild, then feel free to add subsections describing leadership, member roles. You may include up to five points of contact for the guild here. If the user has a user page on the wiki, you may link to that. You must receive approval from those members before you include their name).&lt;br /&gt;
=== Recruitment ===&lt;br /&gt;
(An optional section that explains how players are recruited for your guild. You may include a link to a discord here, if you understand that anyone who looks at the guild page can use the invite).&lt;br /&gt;
== Notable Mentions ==&lt;br /&gt;
(This is where you can add almost whatever you want. Does your guild offer any services, have its own lore, win a contest, or run events? List that here in subsections wrapped in four = ).&lt;br /&gt;
== Gallery ==&lt;br /&gt;
(Add a gallery here. Guilds will be restricted to 6 images for their guild gallery).&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=300px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Player Guild]]&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Titles&amp;diff=39876</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Titles&amp;diff=39876"/>
		<updated>2019-05-19T02:02:16Z</updated>

		<summary type="html">&lt;p&gt;Clip: Adding &amp;quot;I have the Ursula Curse&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you preordered a deluxe version of the game that includes a custom title (such as the Kickstarter &#039;Duke&#039; package, or similar packages from Indiegogo or the Gorgon Shop), that title is now available! (Assuming that you filled out the backer form to tell us what title you want... we are still waiting on those forms for dozens of people.)&lt;br /&gt;
&lt;br /&gt;
All characters on your account will automatically receive the title when you log in. You can also give your unique title to other players if you want to. There are two ways: you can use the new chat command /entitle to give your title to a nearby player (e.g. type &amp;quot;/entitle Bob&amp;quot; in chat, without the quotes, to give a player named Bob your title). In addition, you can create scrolls that bestow your title on whoever reads one -- these can be sold or given away. You can create 5 of these scrolls every 7 days. Use the command &amp;quot;/redeem CustomTitleScrolls&amp;quot; to get a stack of 5 scrolls. (You can use the command &amp;quot;/redeem&amp;quot; without anything else to see if your 7 days are up: if it says you have no redemptions available, you still have to wait!)&lt;br /&gt;
&lt;br /&gt;
NOTE: once given out, you cannot take the title away from someone. So take great care!&lt;br /&gt;
&lt;br /&gt;
If you do NOT have a title and you think you should have a title, don&#039;t panic -- this is just the first pass, and there may be data errors or omissions. Just let us know and we&#039;ll straighten it out in the next game update!&lt;br /&gt;
&lt;br /&gt;
Note: player-owned titles are colored yellow for now, but we are still deciding on colors, so that may change.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Player Titles ====&lt;br /&gt;
&#039;&#039;Please do not list the name of the player who can grant the title, unless they approve their inclusion&#039;&#039;&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Angry Skeleton&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Artifex&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Bearer of Hope&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Certified Hobo&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Cheese Hoarder&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Concubine&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Crab-bearer&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Deathstalker&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Dirt Farmer&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Disciple of The Fist&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Doesn&#039;t Want A Title&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Dragonmaster&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Dreadnaught&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Drowsy&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Ebonysouled&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Elemental Goddess&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Endlessly confused&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Executive Cheesemonger&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Expert Cave Explorer&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;First Lord Commander&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Foehammer&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Fun Fact: i&#039;m a taco!!!!!&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Geeky Bugbear&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Geomancer&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;God Slayer&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Great Hart&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Grind Master&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Hermit&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Hero Extraordinaire&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;High Librarian&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;I have the Ursula Curse&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Immortal Invincible Grand Master of Unstoppable Bushido&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Imperator&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Insane&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Knight of the WoefulCountenance&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Lamplighter&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Last of the Fallen&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;LEATH-RI&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Lord Wallet Warrior&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Lucky Ducky&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Magister&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Magnifico&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;MARQUIS DE SADE&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Marquis&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Master Assassin of Dwyndarre&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Master Baiter&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Meowx Fanclub&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Necromonger&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Oktariot&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Queenmaker&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Rabid&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Raffle Racer&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Ranger of Gorgon&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Reality Sculptor&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Renegade Angel&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Royal Companion&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Showman&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Slayer of Chickens&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Spider Hater&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;SPIDERLORD&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;The Curmudgeon&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;The Elder Goat&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;The Great Deceiver&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;The Greatest Toy Maker&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;The Hive Queen&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;The Legend&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;The Legendary&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;The Moon Prayer&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;The Og&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;The Scotsman&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;The Servant&#039;s Accountant&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;The Suicidal Ranger&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;The Unhinged&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;The Unseen&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;The Watchman&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Tom Fool&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Tribune&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Unwanted Child of Ormorek&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;War Crow&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Warbound&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Wordspinner&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;World Traveler&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Yarn Bomber&#039;&amp;quot;}}&lt;br /&gt;
:{{Item|&amp;quot;Title: &#039;Ye Olde Magic User&#039;&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=File:War_Cache_S-1.jpg&amp;diff=39826</id>
		<title>File:War Cache S-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=File:War_Cache_S-1.jpg&amp;diff=39826"/>
		<updated>2019-05-07T04:47:31Z</updated>

		<summary type="html">&lt;p&gt;Clip: Clip uploaded a new version of File:War Cache S-1.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;for future edit&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=File:War_Cache_F-2.jpg&amp;diff=39275</id>
		<title>File:War Cache F-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=File:War_Cache_F-2.jpg&amp;diff=39275"/>
		<updated>2019-05-03T04:51:11Z</updated>

		<summary type="html">&lt;p&gt;Clip: Clip uploaded a new version of File:War Cache F-2.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=File:War_Cache_F-2.jpg&amp;diff=39262</id>
		<title>File:War Cache F-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=File:War_Cache_F-2.jpg&amp;diff=39262"/>
		<updated>2019-05-01T03:20:02Z</updated>

		<summary type="html">&lt;p&gt;Clip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=War_Caches&amp;diff=39261</id>
		<title>War Caches</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=War_Caches&amp;diff=39261"/>
		<updated>2019-05-01T03:19:42Z</updated>

		<summary type="html">&lt;p&gt;Clip: Adding map F-2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{DUNGEON infobox&lt;br /&gt;
| name = War Caches&lt;br /&gt;
| connects = [[Ilmari]]&lt;br /&gt;
| arealevel= 50 - 60&lt;br /&gt;
}}&lt;br /&gt;
[[War Caches]] are small dungeons found in the [[Ilmari]] Desert that can be reached by taking quests given by [[Sir Johnson]].&lt;br /&gt;
&lt;br /&gt;
Each unique War Cache will have a code identifier in the quest log. (e.g. &amp;quot;S-2&amp;quot; or &amp;quot;T-1&amp;quot;)&lt;br /&gt;
* Scorpion (S) War Caches often contain [[Smallish Scorpion]]s. These arthropods are &#039;&#039;Nigh Invulnerable Until Knocked Back.&#039;&#039;&lt;br /&gt;
* Flood (F) War Caches often have partial or completely flooded floors. [[Fire Magic|Fire Mages]] may find their spells mostly useless here.&lt;br /&gt;
* Drug (D) War Caches usually contain [[Rakshasa]].&lt;br /&gt;
* Tornado (T) War Caches often have wind-related monsters inside.&lt;br /&gt;
&lt;br /&gt;
Each time a player visits a War Cache, the map will appear fogged, and no Cartography experience will be given for exploration. However, each War Cache will have the same map layout and location of chests, bosses, and rune clues.&lt;br /&gt;
&lt;br /&gt;
== Ilmari War Cache Dungeons ==&lt;br /&gt;
=== War Cache S-1 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Let&#039;s get right to work. The Sand Seer has located a new war cache entrance. Follow this map. Remember: the entrance isn&#039;t stable. You should be able to get inside and back out again, but don&#039;t expect to be able to go back a second time! The hole will collapse quickly. So you have one shot to get my Weaponized Xedrite! This seems like a pretty straightforward one. Just get in, get my Xedrite, and get out without being buried in the sand.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache S-1|&lt;br /&gt;
[[File:War Cache S-1.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache S-2 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|I&#039;ve talked with my informants about those scorpions you found. And they WERE keeping secrets from me! Apparently scorpion poison is very valuable on the rakkie bandit market, so they&#039;ve been keeping their existence secret from me. Like I give a fuck about poison glands! I just want the weaponized xedrite. Working with me should be a win-win! Why are they hiding this?! I convinced them to give me the location of another scorpion-filled pit. You&#039;re the only agent I trust in this desert -- aside from the Seer, of course -- so this one&#039;s all yours. There are two objectives this time: get my xedrite, and also get me a sample from one of these scorpions. Look for a decently scary-looking one, kill it, and bring back... well, just bring the whole thing back, I guess. The Seer wants to examine it. You should expect scorpions, of course, but I wouldn&#039;t be surprised if there were bandits in there, too. Be ready for anything! Here&#039;s the map. Get me my xedrite!}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache S-2|&lt;br /&gt;
[[File:War Cache S-2.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache S-3 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|The Sand Seer examined the scorpion remains you brought back, and she found something interesting. That scorpion&#039;s carapace was infused with xedrite! She thinks xedrite dust got into their shells or something. I don&#039;t buy it. We need a lot more information. It took some bribery, but I got the location of another scorpion-filled pit for you. There&#039;s no xedrite in this one. Just go in, kill every scorpion, and bring me back those carapaces.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache S-3|&lt;br /&gt;
[[File:War Cache S-3.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache S-4 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Remember those xedrite-laced scorpion corpses you brought back? Well, that xedrite is useless. It&#039;s just raw metal infused into their shells. I need weapons-grade xedrite! However, the Seer thinks there&#039;s weaponized xedrite involved. She asked for an agent to undergo an extremely dangerous assignment. So I told her you&#039;d be right over! Here&#039;s your map. See her for further briefing.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache S-4|&lt;br /&gt;
[[File:War Cache S-4.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache F-1 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|I&#039;ve got a nice easy one for you. Here&#039;s the map to the war cache. We believe the cache was originally located in a Crone military city called [[New Argolis]]. Well, not really a city, more like a recreational area for off-duty Hegemony troops. Should be pretty safe. The report says there&#039;s some weird animals in there, but no bandits. Follow the map, get in, find the Weaponized Xedrite, and get out. Don&#039;t screw up! You&#039;ve only got one chance -- you won&#039;t be able to get back in a second time.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache F-1|&lt;br /&gt;
[[File:War Cache F-1.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache F-2 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|We&#039;ve found another war cache in the region that used to be &#039;[[New Argolis]]&#039;. It wasn&#039;t on the front lines. Hegemony troops went there for booze and whores. So there shouldn&#039;t be any spike traps or death beams or anything. Nice and easy! In fact, I almost gave this job to my second-best finder, [[Kella]], so I could save you for the hard ones. But she declined it... so it&#039;s all yours. She said the area is full of snakes, and she&#039;s afraid of snakes. Whoever heard of a rakkie that&#039;s afraid of snakes? What is this world coming to, I ask you? Anyway, I guess she might know what she&#039;s talking about. Bring some antivenom.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache F-2|&lt;br /&gt;
[[File:War Cache F-2.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache F-3 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|I&#039;ve got a real easy one for you! This one&#039;s in the remains of &#039;[[New Argolis]]&#039;, the old R&amp;amp;R camp for Hegemony soldiers during the war. The Seer didn&#039;t go in, of course, but she said it smells like beer in there. I can&#039;t imagine it&#039;s still drinkable, though. Remember: wine ages, but beer just goes bad after a few decades. Don&#039;t make yourself sick!}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache F-3|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache F-4 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Here&#039;s the map to your next mission. It used to be a holding cell for war prisoners. It sounds like it&#039;s been flooded for a while, which means the bandits will have moved on, but I&#039;m sure there&#039;s snakes and other dumb animals in there. Oh, and ghosts. Ghosts always show up in military prisons... you&#039;re not scared of ghosts, are you? I just give &#039;em a stunning bash with my shield. That shuts &#039;em up.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache F-4|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache D-1 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Here&#039;s your next map. A new gang of bandits moved into the area, so make yourself useful and figure out what they&#039;re up to. And get my xedrite too, obviously.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache D-1|&lt;br /&gt;
[[File:War Cache D-1.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache D-2 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Remember those drug-manufacturing rakkies you found? Well, I&#039;ve been hearing more rumors about it. It sounds powerful. Could be an alchemical recipe we could use in the Council military. Here&#039;s a map to a hole without any Xedrite in it. But it&#039;s in the same general area as that gang. I&#039;m guessing it&#039;ll be swarming with the kitties, so be careful. Get in there and steal me a clean sample of the drug.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache D-2|&lt;br /&gt;
[[File:War Cache D-2.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache D-3 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Here&#039;s the map for your next assignment. And you might want to hurry, I&#039;ve had reports of smoke, screams, and commotion coming from there today.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache D-3|&lt;br /&gt;
[[File:War Cache D-3.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache D-4 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|So the drug you found out there, that Telka&#039;s Tits or whatever... it&#039;s garbage. Only works on rakkies! Most worthless drug since I got my hands on &#039;bounceweed&#039;. But there&#039;s good news: the stuff is made from the silk of the rare giant sand worm, and we think other, better drugs could be made from the same stuff. And I have a lead on a cache infested with &#039;em! If we&#039;re lucky, you can get some samples of their silk while you&#039;re getting my xedrite. Before you leave, go see if the Sand Seer has any advice for ya on Sand Worm killin&#039;. Or just take my advice: use archery. But no, no, the elf woman&#039;s gotta make it more complicated than that!}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache D-4|&lt;br /&gt;
[[File:War Cache D-4.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache T-1 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|This one might be tricky. The Sand Seer insists this area of the desert has &amp;quot;unusual isolated weather patterns&amp;quot;. What kind of patterns, you ask? Wind storms. Wind storms! Those are completely natural for the Ilmari! But she&#039;s an elf. They&#039;re supposed to be sensitive to nature, or whatever. Anyway I hired her for her expertise, so I&#039;d be a fool to ignore her. Here&#039;s the map. The Seer will brief you further. We&#039;ve detected a lot of xedrite in this one, so do whatever it takes!}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache T-1|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
==== Minotaur Vault ====&lt;br /&gt;
Each War Cache contains one [[Minotaur Vault]], a special type of chest that may be opened by solving a Mastermind-style code breaking puzzle. &lt;br /&gt;
&lt;br /&gt;
==== Rune Clues ====&lt;br /&gt;
There are 12 possible runes for the Minotaur Vault, but only six will be used for a given puzzle. These are labeled on wall decorations. The rune clues and vault solution are instanced per player. &lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]][[Category:Ilmari Dungeons]]&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=File:War_Cache_D-3.jpg&amp;diff=39260</id>
		<title>File:War Cache D-3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=File:War_Cache_D-3.jpg&amp;diff=39260"/>
		<updated>2019-05-01T02:29:42Z</updated>

		<summary type="html">&lt;p&gt;Clip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=War_Caches&amp;diff=39259</id>
		<title>War Caches</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=War_Caches&amp;diff=39259"/>
		<updated>2019-05-01T02:29:20Z</updated>

		<summary type="html">&lt;p&gt;Clip: Adding map for D-3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{DUNGEON infobox&lt;br /&gt;
| name = War Caches&lt;br /&gt;
| connects = [[Ilmari]]&lt;br /&gt;
| arealevel= 50 - 60&lt;br /&gt;
}}&lt;br /&gt;
[[War Caches]] are small dungeons found in the [[Ilmari]] Desert that can be reached by taking quests given by [[Sir Johnson]].&lt;br /&gt;
&lt;br /&gt;
Each unique War Cache will have a code identifier in the quest log. (e.g. &amp;quot;S-2&amp;quot; or &amp;quot;T-1&amp;quot;)&lt;br /&gt;
* Scorpion (S) War Caches often contain [[Smallish Scorpion]]s. These arthropods are &#039;&#039;Nigh Invulnerable Until Knocked Back.&#039;&#039;&lt;br /&gt;
* Flood (F) War Caches often have partial or completely flooded floors. [[Fire Magic|Fire Mages]] may find their spells mostly useless here.&lt;br /&gt;
* Drug (D) War Caches usually contain [[Rakshasa]].&lt;br /&gt;
* Tornado (T) War Caches often have wind-related monsters inside.&lt;br /&gt;
&lt;br /&gt;
Each time a player visits a War Cache, the map will appear fogged, and no Cartography experience will be given for exploration. However, each War Cache will have the same map layout and location of chests, bosses, and rune clues.&lt;br /&gt;
&lt;br /&gt;
== Ilmari War Cache Dungeons ==&lt;br /&gt;
=== War Cache S-1 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Let&#039;s get right to work. The Sand Seer has located a new war cache entrance. Follow this map. Remember: the entrance isn&#039;t stable. You should be able to get inside and back out again, but don&#039;t expect to be able to go back a second time! The hole will collapse quickly. So you have one shot to get my Weaponized Xedrite! This seems like a pretty straightforward one. Just get in, get my Xedrite, and get out without being buried in the sand.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache S-1|&lt;br /&gt;
[[File:War Cache S-1.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache S-2 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|I&#039;ve talked with my informants about those scorpions you found. And they WERE keeping secrets from me! Apparently scorpion poison is very valuable on the rakkie bandit market, so they&#039;ve been keeping their existence secret from me. Like I give a fuck about poison glands! I just want the weaponized xedrite. Working with me should be a win-win! Why are they hiding this?! I convinced them to give me the location of another scorpion-filled pit. You&#039;re the only agent I trust in this desert -- aside from the Seer, of course -- so this one&#039;s all yours. There are two objectives this time: get my xedrite, and also get me a sample from one of these scorpions. Look for a decently scary-looking one, kill it, and bring back... well, just bring the whole thing back, I guess. The Seer wants to examine it. You should expect scorpions, of course, but I wouldn&#039;t be surprised if there were bandits in there, too. Be ready for anything! Here&#039;s the map. Get me my xedrite!}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache S-2|&lt;br /&gt;
[[File:War Cache S-2.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache S-3 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|The Sand Seer examined the scorpion remains you brought back, and she found something interesting. That scorpion&#039;s carapace was infused with xedrite! She thinks xedrite dust got into their shells or something. I don&#039;t buy it. We need a lot more information. It took some bribery, but I got the location of another scorpion-filled pit for you. There&#039;s no xedrite in this one. Just go in, kill every scorpion, and bring me back those carapaces.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache S-3|&lt;br /&gt;
[[File:War Cache S-3.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache S-4 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Remember those xedrite-laced scorpion corpses you brought back? Well, that xedrite is useless. It&#039;s just raw metal infused into their shells. I need weapons-grade xedrite! However, the Seer thinks there&#039;s weaponized xedrite involved. She asked for an agent to undergo an extremely dangerous assignment. So I told her you&#039;d be right over! Here&#039;s your map. See her for further briefing.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache S-4|&lt;br /&gt;
[[File:War Cache S-4.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache F-1 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|I&#039;ve got a nice easy one for you. Here&#039;s the map to the war cache. We believe the cache was originally located in a Crone military city called [[New Argolis]]. Well, not really a city, more like a recreational area for off-duty Hegemony troops. Should be pretty safe. The report says there&#039;s some weird animals in there, but no bandits. Follow the map, get in, find the Weaponized Xedrite, and get out. Don&#039;t screw up! You&#039;ve only got one chance -- you won&#039;t be able to get back in a second time.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache F-1|&lt;br /&gt;
[[File:War Cache F-1.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache F-2 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|We&#039;ve found another war cache in the region that used to be &#039;[[New Argolis]]&#039;. It wasn&#039;t on the front lines. Hegemony troops went there for booze and whores. So there shouldn&#039;t be any spike traps or death beams or anything. Nice and easy! In fact, I almost gave this job to my second-best finder, [[Kella]], so I could save you for the hard ones. But she declined it... so it&#039;s all yours. She said the area is full of snakes, and she&#039;s afraid of snakes. Whoever heard of a rakkie that&#039;s afraid of snakes? What is this world coming to, I ask you? Anyway, I guess she might know what she&#039;s talking about. Bring some antivenom.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache F-2|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache F-3 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|I&#039;ve got a real easy one for you! This one&#039;s in the remains of &#039;[[New Argolis]]&#039;, the old R&amp;amp;R camp for Hegemony soldiers during the war. The Seer didn&#039;t go in, of course, but she said it smells like beer in there. I can&#039;t imagine it&#039;s still drinkable, though. Remember: wine ages, but beer just goes bad after a few decades. Don&#039;t make yourself sick!}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache F-3|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache F-4 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Here&#039;s the map to your next mission. It used to be a holding cell for war prisoners. It sounds like it&#039;s been flooded for a while, which means the bandits will have moved on, but I&#039;m sure there&#039;s snakes and other dumb animals in there. Oh, and ghosts. Ghosts always show up in military prisons... you&#039;re not scared of ghosts, are you? I just give &#039;em a stunning bash with my shield. That shuts &#039;em up.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache F-4|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache D-1 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Here&#039;s your next map. A new gang of bandits moved into the area, so make yourself useful and figure out what they&#039;re up to. And get my xedrite too, obviously.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache D-1|&lt;br /&gt;
[[File:War Cache D-1.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache D-2 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Remember those drug-manufacturing rakkies you found? Well, I&#039;ve been hearing more rumors about it. It sounds powerful. Could be an alchemical recipe we could use in the Council military. Here&#039;s a map to a hole without any Xedrite in it. But it&#039;s in the same general area as that gang. I&#039;m guessing it&#039;ll be swarming with the kitties, so be careful. Get in there and steal me a clean sample of the drug.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache D-2|&lt;br /&gt;
[[File:War Cache D-2.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache D-3 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Here&#039;s the map for your next assignment. And you might want to hurry, I&#039;ve had reports of smoke, screams, and commotion coming from there today.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache D-3|&lt;br /&gt;
[[File:War Cache D-3.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache D-4 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|So the drug you found out there, that Telka&#039;s Tits or whatever... it&#039;s garbage. Only works on rakkies! Most worthless drug since I got my hands on &#039;bounceweed&#039;. But there&#039;s good news: the stuff is made from the silk of the rare giant sand worm, and we think other, better drugs could be made from the same stuff. And I have a lead on a cache infested with &#039;em! If we&#039;re lucky, you can get some samples of their silk while you&#039;re getting my xedrite. Before you leave, go see if the Sand Seer has any advice for ya on Sand Worm killin&#039;. Or just take my advice: use archery. But no, no, the elf woman&#039;s gotta make it more complicated than that!}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache D-4|&lt;br /&gt;
[[File:War Cache D-4.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache T-1 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|This one might be tricky. The Sand Seer insists this area of the desert has &amp;quot;unusual isolated weather patterns&amp;quot;. What kind of patterns, you ask? Wind storms. Wind storms! Those are completely natural for the Ilmari! But she&#039;s an elf. They&#039;re supposed to be sensitive to nature, or whatever. Anyway I hired her for her expertise, so I&#039;d be a fool to ignore her. Here&#039;s the map. The Seer will brief you further. We&#039;ve detected a lot of xedrite in this one, so do whatever it takes!}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache T-1|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
==== Minotaur Vault ====&lt;br /&gt;
Each War Cache contains one [[Minotaur Vault]], a special type of chest that may be opened by solving a Mastermind-style code breaking puzzle. &lt;br /&gt;
&lt;br /&gt;
==== Rune Clues ====&lt;br /&gt;
There are 12 possible runes for the Minotaur Vault, but only six will be used for a given puzzle. These are labeled on wall decorations. The rune clues and vault solution are instanced per player. &lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]][[Category:Ilmari Dungeons]]&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=File:War_Cache_F-1.jpg&amp;diff=39175</id>
		<title>File:War Cache F-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=File:War_Cache_F-1.jpg&amp;diff=39175"/>
		<updated>2019-04-30T06:18:30Z</updated>

		<summary type="html">&lt;p&gt;Clip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=War_Caches&amp;diff=39174</id>
		<title>War Caches</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=War_Caches&amp;diff=39174"/>
		<updated>2019-04-30T06:17:57Z</updated>

		<summary type="html">&lt;p&gt;Clip: Adding F-1 map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{DUNGEON infobox&lt;br /&gt;
| name = War Caches&lt;br /&gt;
| connects = [[Ilmari]]&lt;br /&gt;
| arealevel= 50 - 60&lt;br /&gt;
}}&lt;br /&gt;
[[War Caches]] are small dungeons found in the [[Ilmari]] Desert that can be reached by taking quests given by [[Sir Johnson]].&lt;br /&gt;
&lt;br /&gt;
Each unique War Cache will have a code identifier in the quest log. (e.g. &amp;quot;S-2&amp;quot; or &amp;quot;T-1&amp;quot;)&lt;br /&gt;
* Scorpion (S) War Caches often contain [[Smallish Scorpion]]s. These arthropods are &#039;&#039;Nigh Invulnerable Until Knocked Back.&#039;&#039;&lt;br /&gt;
* Flood (F) War Caches often have partial or completely flooded floors. [[Fire Magic|Fire Mages]] may find their spells mostly useless here.&lt;br /&gt;
* Drug (D) War Caches usually contain [[Rakshasa]].&lt;br /&gt;
* Tornado (T) War Caches often have wind-related monsters inside.&lt;br /&gt;
&lt;br /&gt;
Each time a player visits a War Cache, the map will appear fogged, and no Cartography experience will be given for exploration. However, each War Cache will have the same map layout and location of chests, bosses, and rune clues.&lt;br /&gt;
&lt;br /&gt;
== Ilmari War Cache Dungeons ==&lt;br /&gt;
=== War Cache S-1 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Let&#039;s get right to work. The Sand Seer has located a new war cache entrance. Follow this map. Remember: the entrance isn&#039;t stable. You should be able to get inside and back out again, but don&#039;t expect to be able to go back a second time! The hole will collapse quickly. So you have one shot to get my Weaponized Xedrite! This seems like a pretty straightforward one. Just get in, get my Xedrite, and get out without being buried in the sand.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache S-1|&lt;br /&gt;
[[File:War Cache S-1.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache S-2 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|I&#039;ve talked with my informants about those scorpions you found. And they WERE keeping secrets from me! Apparently scorpion poison is very valuable on the rakkie bandit market, so they&#039;ve been keeping their existence secret from me. Like I give a fuck about poison glands! I just want the weaponized xedrite. Working with me should be a win-win! Why are they hiding this?! I convinced them to give me the location of another scorpion-filled pit. You&#039;re the only agent I trust in this desert -- aside from the Seer, of course -- so this one&#039;s all yours. There are two objectives this time: get my xedrite, and also get me a sample from one of these scorpions. Look for a decently scary-looking one, kill it, and bring back... well, just bring the whole thing back, I guess. The Seer wants to examine it. You should expect scorpions, of course, but I wouldn&#039;t be surprised if there were bandits in there, too. Be ready for anything! Here&#039;s the map. Get me my xedrite!}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache S-2|&lt;br /&gt;
[[File:War Cache S-2.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache S-3 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|The Sand Seer examined the scorpion remains you brought back, and she found something interesting. That scorpion&#039;s carapace was infused with xedrite! She thinks xedrite dust got into their shells or something. I don&#039;t buy it. We need a lot more information. It took some bribery, but I got the location of another scorpion-filled pit for you. There&#039;s no xedrite in this one. Just go in, kill every scorpion, and bring me back those carapaces.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache S-3|&lt;br /&gt;
[[File:War Cache S-3.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache S-4 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Remember those xedrite-laced scorpion corpses you brought back? Well, that xedrite is useless. It&#039;s just raw metal infused into their shells. I need weapons-grade xedrite! However, the Seer thinks there&#039;s weaponized xedrite involved. She asked for an agent to undergo an extremely dangerous assignment. So I told her you&#039;d be right over! Here&#039;s your map. See her for further briefing.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache S-4|&lt;br /&gt;
[[File:War Cache S-4.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache F-1 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|I&#039;ve got a nice easy one for you. Here&#039;s the map to the war cache. We believe the cache was originally located in a Crone military city called [[New Argolis]]. Well, not really a city, more like a recreational area for off-duty Hegemony troops. Should be pretty safe. The report says there&#039;s some weird animals in there, but no bandits. Follow the map, get in, find the Weaponized Xedrite, and get out. Don&#039;t screw up! You&#039;ve only got one chance -- you won&#039;t be able to get back in a second time.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache F-1|&lt;br /&gt;
[[File:War Cache F-1.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache F-2 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|We&#039;ve found another war cache in the region that used to be &#039;[[New Argolis]]&#039;. It wasn&#039;t on the front lines. Hegemony troops went there for booze and whores. So there shouldn&#039;t be any spike traps or death beams or anything. Nice and easy! In fact, I almost gave this job to my second-best finder, [[Kella]], so I could save you for the hard ones. But she declined it... so it&#039;s all yours. She said the area is full of snakes, and she&#039;s afraid of snakes. Whoever heard of a rakkie that&#039;s afraid of snakes? What is this world coming to, I ask you? Anyway, I guess she might know what she&#039;s talking about. Bring some antivenom.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache F-2|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache F-3 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|I&#039;ve got a real easy one for you! This one&#039;s in the remains of &#039;[[New Argolis]]&#039;, the old R&amp;amp;R camp for Hegemony soldiers during the war. The Seer didn&#039;t go in, of course, but she said it smells like beer in there. I can&#039;t imagine it&#039;s still drinkable, though. Remember: wine ages, but beer just goes bad after a few decades. Don&#039;t make yourself sick!}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache F-3|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache F-4 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Here&#039;s the map to your next mission. It used to be a holding cell for war prisoners. It sounds like it&#039;s been flooded for a while, which means the bandits will have moved on, but I&#039;m sure there&#039;s snakes and other dumb animals in there. Oh, and ghosts. Ghosts always show up in military prisons... you&#039;re not scared of ghosts, are you? I just give &#039;em a stunning bash with my shield. That shuts &#039;em up.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache F-4|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache D-1 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Here&#039;s your next map. A new gang of bandits moved into the area, so make yourself useful and figure out what they&#039;re up to. And get my xedrite too, obviously.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache D-1|&lt;br /&gt;
[[File:War Cache D-1.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache D-2 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Remember those drug-manufacturing rakkies you found? Well, I&#039;ve been hearing more rumors about it. It sounds powerful. Could be an alchemical recipe we could use in the Council military. Here&#039;s a map to a hole without any Xedrite in it. But it&#039;s in the same general area as that gang. I&#039;m guessing it&#039;ll be swarming with the kitties, so be careful. Get in there and steal me a clean sample of the drug.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache D-2|&lt;br /&gt;
[[File:War Cache D-2.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache D-3 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Here&#039;s the map for your next assignment. And you might want to hurry, I&#039;ve had reports of smoke, screams, and commotion coming from there today.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache D-3|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache D-4 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|So the drug you found out there, that Telka&#039;s Tits or whatever... it&#039;s garbage. Only works on rakkies! Most worthless drug since I got my hands on &#039;bounceweed&#039;. But there&#039;s good news: the stuff is made from the silk of the rare giant sand worm, and we think other, better drugs could be made from the same stuff. And I have a lead on a cache infested with &#039;em! If we&#039;re lucky, you can get some samples of their silk while you&#039;re getting my xedrite. Before you leave, go see if the Sand Seer has any advice for ya on Sand Worm killin&#039;. Or just take my advice: use archery. But no, no, the elf woman&#039;s gotta make it more complicated than that!}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache D-4|&lt;br /&gt;
[[File:War Cache D-4.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache T-1 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|This one might be tricky. The Sand Seer insists this area of the desert has &amp;quot;unusual isolated weather patterns&amp;quot;. What kind of patterns, you ask? Wind storms. Wind storms! Those are completely natural for the Ilmari! But she&#039;s an elf. They&#039;re supposed to be sensitive to nature, or whatever. Anyway I hired her for her expertise, so I&#039;d be a fool to ignore her. Here&#039;s the map. The Seer will brief you further. We&#039;ve detected a lot of xedrite in this one, so do whatever it takes!}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache T-1|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
==== Minotaur Vault ====&lt;br /&gt;
Each War Cache contains one [[Minotaur Vault]], a special type of chest that may be opened by solving a Mastermind-style code breaking puzzle. &lt;br /&gt;
&lt;br /&gt;
==== Rune Clues ====&lt;br /&gt;
There are 12 possible runes for the Minotaur Vault, but only six will be used for a given puzzle. These are labeled on wall decorations. The rune clues and vault solution are instanced per player. &lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]][[Category:Ilmari Dungeons]]&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=File:War_Cache_D-4.jpg&amp;diff=39173</id>
		<title>File:War Cache D-4.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=File:War_Cache_D-4.jpg&amp;diff=39173"/>
		<updated>2019-04-30T05:08:31Z</updated>

		<summary type="html">&lt;p&gt;Clip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=War_Caches&amp;diff=39172</id>
		<title>War Caches</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=War_Caches&amp;diff=39172"/>
		<updated>2019-04-30T05:08:11Z</updated>

		<summary type="html">&lt;p&gt;Clip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{DUNGEON infobox&lt;br /&gt;
| name = War Caches&lt;br /&gt;
| connects = [[Ilmari]]&lt;br /&gt;
| arealevel= 50 - 60&lt;br /&gt;
}}&lt;br /&gt;
[[War Caches]] are small dungeons found in the [[Ilmari]] Desert that can be reached by taking quests given by [[Sir Johnson]].&lt;br /&gt;
&lt;br /&gt;
Each unique War Cache will have a code identifier in the quest log. (e.g. &amp;quot;S-2&amp;quot; or &amp;quot;T-1&amp;quot;)&lt;br /&gt;
* Scorpion (S) War Caches often contain [[Smallish Scorpion]]s. These arthropods are &#039;&#039;Nigh Invulnerable Until Knocked Back.&#039;&#039;&lt;br /&gt;
* Flood (F) War Caches often have partial or completely flooded floors. [[Fire Magic|Fire Mages]] may find their spells mostly useless here.&lt;br /&gt;
* Drug (D) War Caches usually contain [[Rakshasa]].&lt;br /&gt;
* Tornado (T) War Caches often have wind-related monsters inside.&lt;br /&gt;
&lt;br /&gt;
Each time a player visits a War Cache, the map will appear fogged, and no Cartography experience will be given for exploration. However, each War Cache will have the same map layout and location of chests, bosses, and rune clues.&lt;br /&gt;
&lt;br /&gt;
== Ilmari War Cache Dungeons ==&lt;br /&gt;
=== War Cache S-1 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Let&#039;s get right to work. The Sand Seer has located a new war cache entrance. Follow this map. Remember: the entrance isn&#039;t stable. You should be able to get inside and back out again, but don&#039;t expect to be able to go back a second time! The hole will collapse quickly. So you have one shot to get my Weaponized Xedrite! This seems like a pretty straightforward one. Just get in, get my Xedrite, and get out without being buried in the sand.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache S-1|&lt;br /&gt;
[[File:War Cache S-1.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache S-2 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|I&#039;ve talked with my informants about those scorpions you found. And they WERE keeping secrets from me! Apparently scorpion poison is very valuable on the rakkie bandit market, so they&#039;ve been keeping their existence secret from me. Like I give a fuck about poison glands! I just want the weaponized xedrite. Working with me should be a win-win! Why are they hiding this?! I convinced them to give me the location of another scorpion-filled pit. You&#039;re the only agent I trust in this desert -- aside from the Seer, of course -- so this one&#039;s all yours. There are two objectives this time: get my xedrite, and also get me a sample from one of these scorpions. Look for a decently scary-looking one, kill it, and bring back... well, just bring the whole thing back, I guess. The Seer wants to examine it. You should expect scorpions, of course, but I wouldn&#039;t be surprised if there were bandits in there, too. Be ready for anything! Here&#039;s the map. Get me my xedrite!}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache S-2|&lt;br /&gt;
[[File:War Cache S-2.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache S-3 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|The Sand Seer examined the scorpion remains you brought back, and she found something interesting. That scorpion&#039;s carapace was infused with xedrite! She thinks xedrite dust got into their shells or something. I don&#039;t buy it. We need a lot more information. It took some bribery, but I got the location of another scorpion-filled pit for you. There&#039;s no xedrite in this one. Just go in, kill every scorpion, and bring me back those carapaces.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache S-3|&lt;br /&gt;
[[File:War Cache S-3.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache S-4 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Remember those xedrite-laced scorpion corpses you brought back? Well, that xedrite is useless. It&#039;s just raw metal infused into their shells. I need weapons-grade xedrite! However, the Seer thinks there&#039;s weaponized xedrite involved. She asked for an agent to undergo an extremely dangerous assignment. So I told her you&#039;d be right over! Here&#039;s your map. See her for further briefing.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache S-4|&lt;br /&gt;
[[File:War Cache S-4.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache F-1 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|I&#039;ve got a nice easy one for you. Here&#039;s the map to the war cache. We believe the cache was originally located in a Crone military city called [[New Argolis]]. Well, not really a city, more like a recreational area for off-duty Hegemony troops. Should be pretty safe. The report says there&#039;s some weird animals in there, but no bandits. Follow the map, get in, find the Weaponized Xedrite, and get out. Don&#039;t screw up! You&#039;ve only got one chance -- you won&#039;t be able to get back in a second time.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache F-1|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache F-2 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|We&#039;ve found another war cache in the region that used to be &#039;[[New Argolis]]&#039;. It wasn&#039;t on the front lines. Hegemony troops went there for booze and whores. So there shouldn&#039;t be any spike traps or death beams or anything. Nice and easy! In fact, I almost gave this job to my second-best finder, [[Kella]], so I could save you for the hard ones. But she declined it... so it&#039;s all yours. She said the area is full of snakes, and she&#039;s afraid of snakes. Whoever heard of a rakkie that&#039;s afraid of snakes? What is this world coming to, I ask you? Anyway, I guess she might know what she&#039;s talking about. Bring some antivenom.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache F-2|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache F-3 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|I&#039;ve got a real easy one for you! This one&#039;s in the remains of &#039;[[New Argolis]]&#039;, the old R&amp;amp;R camp for Hegemony soldiers during the war. The Seer didn&#039;t go in, of course, but she said it smells like beer in there. I can&#039;t imagine it&#039;s still drinkable, though. Remember: wine ages, but beer just goes bad after a few decades. Don&#039;t make yourself sick!}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache F-3|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache F-4 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Here&#039;s the map to your next mission. It used to be a holding cell for war prisoners. It sounds like it&#039;s been flooded for a while, which means the bandits will have moved on, but I&#039;m sure there&#039;s snakes and other dumb animals in there. Oh, and ghosts. Ghosts always show up in military prisons... you&#039;re not scared of ghosts, are you? I just give &#039;em a stunning bash with my shield. That shuts &#039;em up.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache F-4|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache D-1 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Here&#039;s your next map. A new gang of bandits moved into the area, so make yourself useful and figure out what they&#039;re up to. And get my xedrite too, obviously.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache D-1|&lt;br /&gt;
[[File:War Cache D-1.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache D-2 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Remember those drug-manufacturing rakkies you found? Well, I&#039;ve been hearing more rumors about it. It sounds powerful. Could be an alchemical recipe we could use in the Council military. Here&#039;s a map to a hole without any Xedrite in it. But it&#039;s in the same general area as that gang. I&#039;m guessing it&#039;ll be swarming with the kitties, so be careful. Get in there and steal me a clean sample of the drug.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache D-2|&lt;br /&gt;
[[File:War Cache D-2.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache D-3 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Here&#039;s the map for your next assignment. And you might want to hurry, I&#039;ve had reports of smoke, screams, and commotion coming from there today.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache D-3|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache D-4 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|So the drug you found out there, that Telka&#039;s Tits or whatever... it&#039;s garbage. Only works on rakkies! Most worthless drug since I got my hands on &#039;bounceweed&#039;. But there&#039;s good news: the stuff is made from the silk of the rare giant sand worm, and we think other, better drugs could be made from the same stuff. And I have a lead on a cache infested with &#039;em! If we&#039;re lucky, you can get some samples of their silk while you&#039;re getting my xedrite. Before you leave, go see if the Sand Seer has any advice for ya on Sand Worm killin&#039;. Or just take my advice: use archery. But no, no, the elf woman&#039;s gotta make it more complicated than that!}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache D-4|&lt;br /&gt;
[[File:War Cache D-4.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache T-1 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|This one might be tricky. The Sand Seer insists this area of the desert has &amp;quot;unusual isolated weather patterns&amp;quot;. What kind of patterns, you ask? Wind storms. Wind storms! Those are completely natural for the Ilmari! But she&#039;s an elf. They&#039;re supposed to be sensitive to nature, or whatever. Anyway I hired her for her expertise, so I&#039;d be a fool to ignore her. Here&#039;s the map. The Seer will brief you further. We&#039;ve detected a lot of xedrite in this one, so do whatever it takes!}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache T-1|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
==== Minotaur Vault ====&lt;br /&gt;
Each War Cache contains one [[Minotaur Vault]], a special type of chest that may be opened by solving a Mastermind-style code breaking puzzle. &lt;br /&gt;
&lt;br /&gt;
==== Rune Clues ====&lt;br /&gt;
There are 12 possible runes for the Minotaur Vault, but only six will be used for a given puzzle. These are labeled on wall decorations. The rune clues and vault solution are instanced per player. &lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]][[Category:Ilmari Dungeons]]&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=File:War_Cache_S-4.jpg&amp;diff=39170</id>
		<title>File:War Cache S-4.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=File:War_Cache_S-4.jpg&amp;diff=39170"/>
		<updated>2019-04-30T04:04:29Z</updated>

		<summary type="html">&lt;p&gt;Clip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=War_Caches&amp;diff=39169</id>
		<title>War Caches</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=War_Caches&amp;diff=39169"/>
		<updated>2019-04-30T04:03:50Z</updated>

		<summary type="html">&lt;p&gt;Clip: Corrected location of map S-4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{DUNGEON infobox&lt;br /&gt;
| name = War Caches&lt;br /&gt;
| connects = [[Ilmari]]&lt;br /&gt;
| arealevel= 50 - 60&lt;br /&gt;
}}&lt;br /&gt;
[[War Caches]] are small dungeons found in the [[Ilmari]] Desert that can be reached by taking quests given by [[Sir Johnson]].&lt;br /&gt;
&lt;br /&gt;
Each unique War Cache will have a code identifier in the quest log. (e.g. &amp;quot;S-2&amp;quot; or &amp;quot;T-1&amp;quot;)&lt;br /&gt;
* Scorpion (S) War Caches often contain [[Smallish Scorpion]]s. These arthropods are &#039;&#039;Nigh Invulnerable Until Knocked Back.&#039;&#039;&lt;br /&gt;
* Flood (F) War Caches often have partial or completely flooded floors. [[Fire Magic|Fire Mages]] may find their spells mostly useless here.&lt;br /&gt;
* Drug (D) War Caches usually contain [[Rakshasa]].&lt;br /&gt;
* Tornado (T) War Caches often have wind-related monsters inside.&lt;br /&gt;
&lt;br /&gt;
Each time a player visits a War Cache, the map will appear fogged, and no Cartography experience will be given for exploration. However, each War Cache will have the same map layout and location of chests, bosses, and rune clues.&lt;br /&gt;
&lt;br /&gt;
== Ilmari War Cache Dungeons ==&lt;br /&gt;
=== War Cache S-1 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Let&#039;s get right to work. The Sand Seer has located a new war cache entrance. Follow this map. Remember: the entrance isn&#039;t stable. You should be able to get inside and back out again, but don&#039;t expect to be able to go back a second time! The hole will collapse quickly. So you have one shot to get my Weaponized Xedrite! This seems like a pretty straightforward one. Just get in, get my Xedrite, and get out without being buried in the sand.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache S-1|&lt;br /&gt;
[[File:War Cache S-1.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache S-2 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|I&#039;ve talked with my informants about those scorpions you found. And they WERE keeping secrets from me! Apparently scorpion poison is very valuable on the rakkie bandit market, so they&#039;ve been keeping their existence secret from me. Like I give a fuck about poison glands! I just want the weaponized xedrite. Working with me should be a win-win! Why are they hiding this?! I convinced them to give me the location of another scorpion-filled pit. You&#039;re the only agent I trust in this desert -- aside from the Seer, of course -- so this one&#039;s all yours. There are two objectives this time: get my xedrite, and also get me a sample from one of these scorpions. Look for a decently scary-looking one, kill it, and bring back... well, just bring the whole thing back, I guess. The Seer wants to examine it. You should expect scorpions, of course, but I wouldn&#039;t be surprised if there were bandits in there, too. Be ready for anything! Here&#039;s the map. Get me my xedrite!}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache S-2|&lt;br /&gt;
[[File:War Cache S-2.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache S-3 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|The Sand Seer examined the scorpion remains you brought back, and she found something interesting. That scorpion&#039;s carapace was infused with xedrite! She thinks xedrite dust got into their shells or something. I don&#039;t buy it. We need a lot more information. It took some bribery, but I got the location of another scorpion-filled pit for you. There&#039;s no xedrite in this one. Just go in, kill every scorpion, and bring me back those carapaces.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache S-3|&lt;br /&gt;
[[File:War Cache S-3.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache S-4 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Remember those xedrite-laced scorpion corpses you brought back? Well, that xedrite is useless. It&#039;s just raw metal infused into their shells. I need weapons-grade xedrite! However, the Seer thinks there&#039;s weaponized xedrite involved. She asked for an agent to undergo an extremely dangerous assignment. So I told her you&#039;d be right over! Here&#039;s your map. See her for further briefing.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache S-4|&lt;br /&gt;
[[File:War Cache S-4.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache F-1 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|I&#039;ve got a nice easy one for you. Here&#039;s the map to the war cache. We believe the cache was originally located in a Crone military city called [[New Argolis]]. Well, not really a city, more like a recreational area for off-duty Hegemony troops. Should be pretty safe. The report says there&#039;s some weird animals in there, but no bandits. Follow the map, get in, find the Weaponized Xedrite, and get out. Don&#039;t screw up! You&#039;ve only got one chance -- you won&#039;t be able to get back in a second time.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache F-1|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache F-2 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|We&#039;ve found another war cache in the region that used to be &#039;[[New Argolis]]&#039;. It wasn&#039;t on the front lines. Hegemony troops went there for booze and whores. So there shouldn&#039;t be any spike traps or death beams or anything. Nice and easy! In fact, I almost gave this job to my second-best finder, [[Kella]], so I could save you for the hard ones. But she declined it... so it&#039;s all yours. She said the area is full of snakes, and she&#039;s afraid of snakes. Whoever heard of a rakkie that&#039;s afraid of snakes? What is this world coming to, I ask you? Anyway, I guess she might know what she&#039;s talking about. Bring some antivenom.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache F-2|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache F-3 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|I&#039;ve got a real easy one for you! This one&#039;s in the remains of &#039;[[New Argolis]]&#039;, the old R&amp;amp;R camp for Hegemony soldiers during the war. The Seer didn&#039;t go in, of course, but she said it smells like beer in there. I can&#039;t imagine it&#039;s still drinkable, though. Remember: wine ages, but beer just goes bad after a few decades. Don&#039;t make yourself sick!}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache F-3|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache F-4 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Here&#039;s the map to your next mission. It used to be a holding cell for war prisoners. It sounds like it&#039;s been flooded for a while, which means the bandits will have moved on, but I&#039;m sure there&#039;s snakes and other dumb animals in there. Oh, and ghosts. Ghosts always show up in military prisons... you&#039;re not scared of ghosts, are you? I just give &#039;em a stunning bash with my shield. That shuts &#039;em up.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache F-4|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache D-1 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Here&#039;s your next map. A new gang of bandits moved into the area, so make yourself useful and figure out what they&#039;re up to. And get my xedrite too, obviously.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache D-1|&lt;br /&gt;
[[File:War Cache D-1.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache D-2 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Remember those drug-manufacturing rakkies you found? Well, I&#039;ve been hearing more rumors about it. It sounds powerful. Could be an alchemical recipe we could use in the Council military. Here&#039;s a map to a hole without any Xedrite in it. But it&#039;s in the same general area as that gang. I&#039;m guessing it&#039;ll be swarming with the kitties, so be careful. Get in there and steal me a clean sample of the drug.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache D-2|&lt;br /&gt;
[[File:War Cache D-2.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache D-3 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Here&#039;s the map for your next assignment. And you might want to hurry, I&#039;ve had reports of smoke, screams, and commotion coming from there today.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache D-3|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache D-4 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|So the drug you found out there, that Telka&#039;s Tits or whatever... it&#039;s garbage. Only works on rakkies! Most worthless drug since I got my hands on &#039;bounceweed&#039;. But there&#039;s good news: the stuff is made from the silk of the rare giant sand worm, and we think other, better drugs could be made from the same stuff. And I have a lead on a cache infested with &#039;em! If we&#039;re lucky, you can get some samples of their silk while you&#039;re getting my xedrite. Before you leave, go see if the Sand Seer has any advice for ya on Sand Worm killin&#039;. Or just take my advice: use archery. But no, no, the elf woman&#039;s gotta make it more complicated than that!}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache D-4|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache T-1 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|This one might be tricky. The Sand Seer insists this area of the desert has &amp;quot;unusual isolated weather patterns&amp;quot;. What kind of patterns, you ask? Wind storms. Wind storms! Those are completely natural for the Ilmari! But she&#039;s an elf. They&#039;re supposed to be sensitive to nature, or whatever. Anyway I hired her for her expertise, so I&#039;d be a fool to ignore her. Here&#039;s the map. The Seer will brief you further. We&#039;ve detected a lot of xedrite in this one, so do whatever it takes!}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache T-1|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
==== Minotaur Vault ====&lt;br /&gt;
Each War Cache contains one [[Minotaur Vault]], a special type of chest that may be opened by solving a Mastermind-style code breaking puzzle. &lt;br /&gt;
&lt;br /&gt;
==== Rune Clues ====&lt;br /&gt;
There are 12 possible runes for the Minotaur Vault, but only six will be used for a given puzzle. These are labeled on wall decorations. The rune clues and vault solution are instanced per player. &lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]][[Category:Ilmari Dungeons]]&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=War_Caches&amp;diff=39168</id>
		<title>War Caches</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=War_Caches&amp;diff=39168"/>
		<updated>2019-04-30T04:02:38Z</updated>

		<summary type="html">&lt;p&gt;Clip: Adding map S-4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{DUNGEON infobox&lt;br /&gt;
| name = War Caches&lt;br /&gt;
| connects = [[Ilmari]]&lt;br /&gt;
| arealevel= 50 - 60&lt;br /&gt;
}}&lt;br /&gt;
[[War Caches]] are small dungeons found in the [[Ilmari]] Desert that can be reached by taking quests given by [[Sir Johnson]].&lt;br /&gt;
&lt;br /&gt;
Each unique War Cache will have a code identifier in the quest log. (e.g. &amp;quot;S-2&amp;quot; or &amp;quot;T-1&amp;quot;)&lt;br /&gt;
* Scorpion (S) War Caches often contain [[Smallish Scorpion]]s. These arthropods are &#039;&#039;Nigh Invulnerable Until Knocked Back.&#039;&#039;&lt;br /&gt;
* Flood (F) War Caches often have partial or completely flooded floors. [[Fire Magic|Fire Mages]] may find their spells mostly useless here.&lt;br /&gt;
* Drug (D) War Caches usually contain [[Rakshasa]].&lt;br /&gt;
* Tornado (T) War Caches often have wind-related monsters inside.&lt;br /&gt;
&lt;br /&gt;
Each time a player visits a War Cache, the map will appear fogged, and no Cartography experience will be given for exploration. However, each War Cache will have the same map layout and location of chests, bosses, and rune clues.&lt;br /&gt;
&lt;br /&gt;
== Ilmari War Cache Dungeons ==&lt;br /&gt;
=== War Cache S-1 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Let&#039;s get right to work. The Sand Seer has located a new war cache entrance. Follow this map. Remember: the entrance isn&#039;t stable. You should be able to get inside and back out again, but don&#039;t expect to be able to go back a second time! The hole will collapse quickly. So you have one shot to get my Weaponized Xedrite! This seems like a pretty straightforward one. Just get in, get my Xedrite, and get out without being buried in the sand.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache S-1|&lt;br /&gt;
[[File:War Cache S-1.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache S-2 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|I&#039;ve talked with my informants about those scorpions you found. And they WERE keeping secrets from me! Apparently scorpion poison is very valuable on the rakkie bandit market, so they&#039;ve been keeping their existence secret from me. Like I give a fuck about poison glands! I just want the weaponized xedrite. Working with me should be a win-win! Why are they hiding this?! I convinced them to give me the location of another scorpion-filled pit. You&#039;re the only agent I trust in this desert -- aside from the Seer, of course -- so this one&#039;s all yours. There are two objectives this time: get my xedrite, and also get me a sample from one of these scorpions. Look for a decently scary-looking one, kill it, and bring back... well, just bring the whole thing back, I guess. The Seer wants to examine it. You should expect scorpions, of course, but I wouldn&#039;t be surprised if there were bandits in there, too. Be ready for anything! Here&#039;s the map. Get me my xedrite!}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache S-2|&lt;br /&gt;
[[File:War Cache S-2.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache S-3 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|The Sand Seer examined the scorpion remains you brought back, and she found something interesting. That scorpion&#039;s carapace was infused with xedrite! She thinks xedrite dust got into their shells or something. I don&#039;t buy it. We need a lot more information. It took some bribery, but I got the location of another scorpion-filled pit for you. There&#039;s no xedrite in this one. Just go in, kill every scorpion, and bring me back those carapaces.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache S-3|&lt;br /&gt;
[[File:War Cache S-3.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache S-4 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Remember those xedrite-laced scorpion corpses you brought back? Well, that xedrite is useless. It&#039;s just raw metal infused into their shells. I need weapons-grade xedrite! However, the Seer thinks there&#039;s weaponized xedrite involved. She asked for an agent to undergo an extremely dangerous assignment. So I told her you&#039;d be right over! Here&#039;s your map. See her for further briefing.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache S-4|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache F-1 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|I&#039;ve got a nice easy one for you. Here&#039;s the map to the war cache. We believe the cache was originally located in a Crone military city called [[New Argolis]]. Well, not really a city, more like a recreational area for off-duty Hegemony troops. Should be pretty safe. The report says there&#039;s some weird animals in there, but no bandits. Follow the map, get in, find the Weaponized Xedrite, and get out. Don&#039;t screw up! You&#039;ve only got one chance -- you won&#039;t be able to get back in a second time.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache F-1|&lt;br /&gt;
[[File:War Cache S-4.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache F-2 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|We&#039;ve found another war cache in the region that used to be &#039;[[New Argolis]]&#039;. It wasn&#039;t on the front lines. Hegemony troops went there for booze and whores. So there shouldn&#039;t be any spike traps or death beams or anything. Nice and easy! In fact, I almost gave this job to my second-best finder, [[Kella]], so I could save you for the hard ones. But she declined it... so it&#039;s all yours. She said the area is full of snakes, and she&#039;s afraid of snakes. Whoever heard of a rakkie that&#039;s afraid of snakes? What is this world coming to, I ask you? Anyway, I guess she might know what she&#039;s talking about. Bring some antivenom.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache F-2|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache F-3 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|I&#039;ve got a real easy one for you! This one&#039;s in the remains of &#039;[[New Argolis]]&#039;, the old R&amp;amp;R camp for Hegemony soldiers during the war. The Seer didn&#039;t go in, of course, but she said it smells like beer in there. I can&#039;t imagine it&#039;s still drinkable, though. Remember: wine ages, but beer just goes bad after a few decades. Don&#039;t make yourself sick!}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache F-3|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache F-4 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Here&#039;s the map to your next mission. It used to be a holding cell for war prisoners. It sounds like it&#039;s been flooded for a while, which means the bandits will have moved on, but I&#039;m sure there&#039;s snakes and other dumb animals in there. Oh, and ghosts. Ghosts always show up in military prisons... you&#039;re not scared of ghosts, are you? I just give &#039;em a stunning bash with my shield. That shuts &#039;em up.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache F-4|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache D-1 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Here&#039;s your next map. A new gang of bandits moved into the area, so make yourself useful and figure out what they&#039;re up to. And get my xedrite too, obviously.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache D-1|&lt;br /&gt;
[[File:War Cache D-1.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache D-2 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Remember those drug-manufacturing rakkies you found? Well, I&#039;ve been hearing more rumors about it. It sounds powerful. Could be an alchemical recipe we could use in the Council military. Here&#039;s a map to a hole without any Xedrite in it. But it&#039;s in the same general area as that gang. I&#039;m guessing it&#039;ll be swarming with the kitties, so be careful. Get in there and steal me a clean sample of the drug.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache D-2|&lt;br /&gt;
[[File:War Cache D-2.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache D-3 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Here&#039;s the map for your next assignment. And you might want to hurry, I&#039;ve had reports of smoke, screams, and commotion coming from there today.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache D-3|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache D-4 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|So the drug you found out there, that Telka&#039;s Tits or whatever... it&#039;s garbage. Only works on rakkies! Most worthless drug since I got my hands on &#039;bounceweed&#039;. But there&#039;s good news: the stuff is made from the silk of the rare giant sand worm, and we think other, better drugs could be made from the same stuff. And I have a lead on a cache infested with &#039;em! If we&#039;re lucky, you can get some samples of their silk while you&#039;re getting my xedrite. Before you leave, go see if the Sand Seer has any advice for ya on Sand Worm killin&#039;. Or just take my advice: use archery. But no, no, the elf woman&#039;s gotta make it more complicated than that!}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache D-4|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache T-1 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|This one might be tricky. The Sand Seer insists this area of the desert has &amp;quot;unusual isolated weather patterns&amp;quot;. What kind of patterns, you ask? Wind storms. Wind storms! Those are completely natural for the Ilmari! But she&#039;s an elf. They&#039;re supposed to be sensitive to nature, or whatever. Anyway I hired her for her expertise, so I&#039;d be a fool to ignore her. Here&#039;s the map. The Seer will brief you further. We&#039;ve detected a lot of xedrite in this one, so do whatever it takes!}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache T-1|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
==== Minotaur Vault ====&lt;br /&gt;
Each War Cache contains one [[Minotaur Vault]], a special type of chest that may be opened by solving a Mastermind-style code breaking puzzle. &lt;br /&gt;
&lt;br /&gt;
==== Rune Clues ====&lt;br /&gt;
There are 12 possible runes for the Minotaur Vault, but only six will be used for a given puzzle. These are labeled on wall decorations. The rune clues and vault solution are instanced per player. &lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]][[Category:Ilmari Dungeons]]&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=File:War_Caches_(map).png&amp;diff=39166</id>
		<title>File:War Caches (map).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=File:War_Caches_(map).png&amp;diff=39166"/>
		<updated>2019-04-30T03:06:11Z</updated>

		<summary type="html">&lt;p&gt;Clip: Clip uploaded a new version of File:War Caches (map).png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=File:War_Cache_S-3.jpg&amp;diff=39165</id>
		<title>File:War Cache S-3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=File:War_Cache_S-3.jpg&amp;diff=39165"/>
		<updated>2019-04-30T03:01:47Z</updated>

		<summary type="html">&lt;p&gt;Clip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=War_Caches&amp;diff=39164</id>
		<title>War Caches</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=War_Caches&amp;diff=39164"/>
		<updated>2019-04-30T03:01:23Z</updated>

		<summary type="html">&lt;p&gt;Clip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{DUNGEON infobox&lt;br /&gt;
| name = War Caches&lt;br /&gt;
| connects = [[Ilmari]]&lt;br /&gt;
| arealevel= 50 - 60&lt;br /&gt;
}}&lt;br /&gt;
[[War Caches]] are small dungeons found in the [[Ilmari]] Desert that can be reached by taking quests given by [[Sir Johnson]].&lt;br /&gt;
&lt;br /&gt;
Each unique War Cache will have a code identifier in the quest log. (e.g. &amp;quot;S-2&amp;quot; or &amp;quot;T-1&amp;quot;)&lt;br /&gt;
* Scorpion (S) War Caches often contain [[Smallish Scorpion]]s. These arthropods are &#039;&#039;Nigh Invulnerable Until Knocked Back.&#039;&#039;&lt;br /&gt;
* Flood (F) War Caches often have partial or completely flooded floors. [[Fire Magic|Fire Mages]] may find their spells mostly useless here.&lt;br /&gt;
* Drug (D) War Caches usually contain [[Rakshasa]].&lt;br /&gt;
* Tornado (T) War Caches often have wind-related monsters inside.&lt;br /&gt;
&lt;br /&gt;
Each time a player visits a War Cache, the map will appear fogged, and no Cartography experience will be given for exploration. However, each War Cache will have the same map layout and location of chests, bosses, and rune clues.&lt;br /&gt;
&lt;br /&gt;
== Ilmari War Cache Dungeons ==&lt;br /&gt;
=== War Cache S-1 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Let&#039;s get right to work. The Sand Seer has located a new war cache entrance. Follow this map. Remember: the entrance isn&#039;t stable. You should be able to get inside and back out again, but don&#039;t expect to be able to go back a second time! The hole will collapse quickly. So you have one shot to get my Weaponized Xedrite! This seems like a pretty straightforward one. Just get in, get my Xedrite, and get out without being buried in the sand.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache S-1|&lt;br /&gt;
[[File:War Cache S-1.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache S-2 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|I&#039;ve talked with my informants about those scorpions you found. And they WERE keeping secrets from me! Apparently scorpion poison is very valuable on the rakkie bandit market, so they&#039;ve been keeping their existence secret from me. Like I give a fuck about poison glands! I just want the weaponized xedrite. Working with me should be a win-win! Why are they hiding this?! I convinced them to give me the location of another scorpion-filled pit. You&#039;re the only agent I trust in this desert -- aside from the Seer, of course -- so this one&#039;s all yours. There are two objectives this time: get my xedrite, and also get me a sample from one of these scorpions. Look for a decently scary-looking one, kill it, and bring back... well, just bring the whole thing back, I guess. The Seer wants to examine it. You should expect scorpions, of course, but I wouldn&#039;t be surprised if there were bandits in there, too. Be ready for anything! Here&#039;s the map. Get me my xedrite!}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache S-2|&lt;br /&gt;
[[File:War Cache S-2.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache S-3 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|The Sand Seer examined the scorpion remains you brought back, and she found something interesting. That scorpion&#039;s carapace was infused with xedrite! She thinks xedrite dust got into their shells or something. I don&#039;t buy it. We need a lot more information. It took some bribery, but I got the location of another scorpion-filled pit for you. There&#039;s no xedrite in this one. Just go in, kill every scorpion, and bring me back those carapaces.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache S-3|&lt;br /&gt;
[[File:War Cache S-3.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache S-4 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Remember those xedrite-laced scorpion corpses you brought back? Well, that xedrite is useless. It&#039;s just raw metal infused into their shells. I need weapons-grade xedrite! However, the Seer thinks there&#039;s weaponized xedrite involved. She asked for an agent to undergo an extremely dangerous assignment. So I told her you&#039;d be right over! Here&#039;s your map. See her for further briefing.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache S-4|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache F-1 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|I&#039;ve got a nice easy one for you. Here&#039;s the map to the war cache. We believe the cache was originally located in a Crone military city called [[New Argolis]]. Well, not really a city, more like a recreational area for off-duty Hegemony troops. Should be pretty safe. The report says there&#039;s some weird animals in there, but no bandits. Follow the map, get in, find the Weaponized Xedrite, and get out. Don&#039;t screw up! You&#039;ve only got one chance -- you won&#039;t be able to get back in a second time.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache F-1|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache F-2 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|We&#039;ve found another war cache in the region that used to be &#039;[[New Argolis]]&#039;. It wasn&#039;t on the front lines. Hegemony troops went there for booze and whores. So there shouldn&#039;t be any spike traps or death beams or anything. Nice and easy! In fact, I almost gave this job to my second-best finder, [[Kella]], so I could save you for the hard ones. But she declined it... so it&#039;s all yours. She said the area is full of snakes, and she&#039;s afraid of snakes. Whoever heard of a rakkie that&#039;s afraid of snakes? What is this world coming to, I ask you? Anyway, I guess she might know what she&#039;s talking about. Bring some antivenom.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache F-2|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache F-3 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|I&#039;ve got a real easy one for you! This one&#039;s in the remains of &#039;[[New Argolis]]&#039;, the old R&amp;amp;R camp for Hegemony soldiers during the war. The Seer didn&#039;t go in, of course, but she said it smells like beer in there. I can&#039;t imagine it&#039;s still drinkable, though. Remember: wine ages, but beer just goes bad after a few decades. Don&#039;t make yourself sick!}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache F-3|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache F-4 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Here&#039;s the map to your next mission. It used to be a holding cell for war prisoners. It sounds like it&#039;s been flooded for a while, which means the bandits will have moved on, but I&#039;m sure there&#039;s snakes and other dumb animals in there. Oh, and ghosts. Ghosts always show up in military prisons... you&#039;re not scared of ghosts, are you? I just give &#039;em a stunning bash with my shield. That shuts &#039;em up.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache F-4|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache D-1 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Here&#039;s your next map. A new gang of bandits moved into the area, so make yourself useful and figure out what they&#039;re up to. And get my xedrite too, obviously.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache D-1|&lt;br /&gt;
[[File:War Cache D-1.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache D-2 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Remember those drug-manufacturing rakkies you found? Well, I&#039;ve been hearing more rumors about it. It sounds powerful. Could be an alchemical recipe we could use in the Council military. Here&#039;s a map to a hole without any Xedrite in it. But it&#039;s in the same general area as that gang. I&#039;m guessing it&#039;ll be swarming with the kitties, so be careful. Get in there and steal me a clean sample of the drug.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache D-2|&lt;br /&gt;
[[File:War Cache D-2.jpg|400px]]&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache D-3 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|Here&#039;s the map for your next assignment. And you might want to hurry, I&#039;ve had reports of smoke, screams, and commotion coming from there today.}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache D-3|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache D-4 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|So the drug you found out there, that Telka&#039;s Tits or whatever... it&#039;s garbage. Only works on rakkies! Most worthless drug since I got my hands on &#039;bounceweed&#039;. But there&#039;s good news: the stuff is made from the silk of the rare giant sand worm, and we think other, better drugs could be made from the same stuff. And I have a lead on a cache infested with &#039;em! If we&#039;re lucky, you can get some samples of their silk while you&#039;re getting my xedrite. Before you leave, go see if the Sand Seer has any advice for ya on Sand Worm killin&#039;. Or just take my advice: use archery. But no, no, the elf woman&#039;s gotta make it more complicated than that!}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache D-4|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
=== War Cache T-1 ===&lt;br /&gt;
{{Quote|source=[[Sir Johnson]]|This one might be tricky. The Sand Seer insists this area of the desert has &amp;quot;unusual isolated weather patterns&amp;quot;. What kind of patterns, you ask? Wind storms. Wind storms! Those are completely natural for the Ilmari! But she&#039;s an elf. They&#039;re supposed to be sensitive to nature, or whatever. Anyway I hired her for her expertise, so I&#039;d be a fool to ignore her. Here&#039;s the map. The Seer will brief you further. We&#039;ve detected a lot of xedrite in this one, so do whatever it takes!}}&lt;br /&gt;
{{Spoiler| Click Expand to view the map for War Cache T-1|&lt;br /&gt;
&lt;br /&gt;
Put map here.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
==== Minotaur Vault ====&lt;br /&gt;
Each War Cache contains one [[Minotaur Vault]], a special type of chest that may be opened by solving a Mastermind-style code breaking puzzle. &lt;br /&gt;
&lt;br /&gt;
==== Rune Clues ====&lt;br /&gt;
There are 12 possible runes for the Minotaur Vault, but only six will be used for a given puzzle. These are labeled on wall decorations. The rune clues and vault solution are instanced per player. &lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]][[Category:Ilmari Dungeons]]&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=File:War_Cache_D-2.jpg&amp;diff=39134</id>
		<title>File:War Cache D-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=File:War_Cache_D-2.jpg&amp;diff=39134"/>
		<updated>2019-04-29T06:53:00Z</updated>

		<summary type="html">&lt;p&gt;Clip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=File:War_Cache_D-1.jpg&amp;diff=39133</id>
		<title>File:War Cache D-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=File:War_Cache_D-1.jpg&amp;diff=39133"/>
		<updated>2019-04-29T06:51:47Z</updated>

		<summary type="html">&lt;p&gt;Clip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=War_Caches&amp;diff=39132</id>
		<title>War Caches</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=War_Caches&amp;diff=39132"/>
		<updated>2019-04-29T06:51:25Z</updated>

		<summary type="html">&lt;p&gt;Clip: Maybe the map collection is better as a spoiler section? Trying that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{DUNGEON infobox&lt;br /&gt;
| name = War Caches&lt;br /&gt;
| connects = [[Ilmari]]&lt;br /&gt;
| arealevel= 50 - 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
War Caches are small dungeons in the [[Ilmari]] Desert that can be reached by taking a quest given by [[Sir Johnson]].&lt;br /&gt;
&lt;br /&gt;
Each unique War Cache will have a code identifier in the quest log. (e.g. &amp;quot;S-2&amp;quot; or &amp;quot;T-1&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
Each time a player visits a War Cache, the map will appear fogged, and no Cartography experience will be given for exploration. However, each War Cache will have the same map layout and location of chests, bosses, and rune clues.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Click Expand to view maps for individual War Caches|&lt;br /&gt;
D-1:&lt;br /&gt;
[[File:War Cache D-1.jpg|400px]]&lt;br /&gt;
D-2:&lt;br /&gt;
[[File:War Cache D-2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
S-1:&lt;br /&gt;
[[File:War Cache S-1.jpg|400px]]&lt;br /&gt;
S-2:&lt;br /&gt;
[[File:War Cache S-2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
==== Minotaur Vault ====&lt;br /&gt;
Each War Cache contains one [[Minotaur Vault]], a special type of chest that may be opened by solving a Mastermind-style code breaking puzzle. &lt;br /&gt;
&lt;br /&gt;
==== Rune Clues ====&lt;br /&gt;
There are 12 possible runes for the Minotaur Vault, but only six will be used for a given puzzle. These are labeled on wall decorations. The rune clues and vault solution are instanced per player. &lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]][[Category:Ilmari Dungeons]]&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=War_Caches&amp;diff=39131</id>
		<title>War Caches</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=War_Caches&amp;diff=39131"/>
		<updated>2019-04-29T06:44:06Z</updated>

		<summary type="html">&lt;p&gt;Clip: Link to collection of war cache maps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{DUNGEON infobox&lt;br /&gt;
| name = War Caches&lt;br /&gt;
| connects = [[Ilmari]]&lt;br /&gt;
| arealevel= 50 - 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
War Caches are small dungeons in the [[Ilmari]] Desert that can be reached by taking a quest given by [[Sir Johnson]].&lt;br /&gt;
&lt;br /&gt;
Each unique War Cache will have a code identifier in the quest log. (e.g. &amp;quot;S-2&amp;quot; or &amp;quot;T-1&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
Each time a player visits a War Cache, the map will appear fogged, and no Cartography experience will be given for exploration. However, each War Cache will have the same map layout and location of chests, bosses, and rune clues.&lt;br /&gt;
&lt;br /&gt;
[[War Cache Maps]]&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
==== Minotaur Vault ====&lt;br /&gt;
Each War Cache contains one [[Minotaur Vault]], a special type of chest that may be opened by solving a Mastermind-style code breaking puzzle. &lt;br /&gt;
&lt;br /&gt;
==== Rune Clues ====&lt;br /&gt;
There are 12 possible runes for the Minotaur Vault, but only six will be used for a given puzzle. These are labeled on wall decorations. The rune clues and vault solution are instanced per player. &lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]][[Category:Ilmari Dungeons]]&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=File:War_Caches_(map).png&amp;diff=39116</id>
		<title>File:War Caches (map).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=File:War_Caches_(map).png&amp;diff=39116"/>
		<updated>2019-04-29T03:58:26Z</updated>

		<summary type="html">&lt;p&gt;Clip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=War_Caches&amp;diff=39115</id>
		<title>War Caches</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=War_Caches&amp;diff=39115"/>
		<updated>2019-04-29T03:57:42Z</updated>

		<summary type="html">&lt;p&gt;Clip: pmap isn&amp;#039;t the right parameter. Trying again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{DUNGEON infobox&lt;br /&gt;
| name = War Caches&lt;br /&gt;
| connects = [[Ilmari]]&lt;br /&gt;
| arealevel= 50 - 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
War Caches are small dungeons in the [[Ilmari]] Desert that can be reached by taking a quest given by [[Sir Johnson]].&lt;br /&gt;
&lt;br /&gt;
Each unique War Cache will have a code identifier in the quest log. (e.g. &amp;quot;S-2&amp;quot; or &amp;quot;T-1&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
Each time a player visits a War Cache, the map will appear fogged, and no Cartography experience will be given for exploration. However, each War Cache will have the same map layout and location of chests, bosses, and rune clues.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
==== Minotaur Vault ====&lt;br /&gt;
Each War Cache contains one [[Minotaur Vault]], a special type of chest that may be opened by solving a Mastermind-style code breaking puzzle. &lt;br /&gt;
&lt;br /&gt;
==== Rune Clues ====&lt;br /&gt;
There are 12 possible runes for the Minotaur Vault, but only six will be used for a given puzzle. These are labeled on wall decorations. The rune clues and vault solution are instanced per player. &lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]][[Category:Ilmari Dungeons]]&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=File:War_Cache_S-2.jpg&amp;diff=39114</id>
		<title>File:War Cache S-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=File:War_Cache_S-2.jpg&amp;diff=39114"/>
		<updated>2019-04-29T03:54:28Z</updated>

		<summary type="html">&lt;p&gt;Clip: Map of War Cache S-2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map of War Cache S-2&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=War_Caches&amp;diff=39113</id>
		<title>War Caches</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=War_Caches&amp;diff=39113"/>
		<updated>2019-04-29T03:53:37Z</updated>

		<summary type="html">&lt;p&gt;Clip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{DUNGEON infobox&lt;br /&gt;
| name = War Caches&lt;br /&gt;
| connects = [[Ilmari]]&lt;br /&gt;
| arealevel= 50 - 60&lt;br /&gt;
| pmap= [[File:War Cache S-2.jpg|400px]]&lt;br /&gt;
| pmapdesc=Sample Map: War Cache S-2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
War Caches are small dungeons in the [[Ilmari]] Desert that can be reached by taking a quest given by [[Sir Johnson]].&lt;br /&gt;
&lt;br /&gt;
Each unique War Cache will have a code identifier in the quest log. (e.g. &amp;quot;S-2&amp;quot; or &amp;quot;T-1&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
Each time a player visits a War Cache, the map will appear fogged, and no Cartography experience will be given for exploration. However, each War Cache will have the same map layout and location of chests, bosses, and rune clues.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
==== Minotaur Vault ====&lt;br /&gt;
Each War Cache contains one [[Minotaur Vault]], a special type of chest that may be opened by solving a Mastermind-style code breaking puzzle. &lt;br /&gt;
&lt;br /&gt;
==== Rune Clues ====&lt;br /&gt;
There are 12 possible runes for the Minotaur Vault, but only six will be used for a given puzzle. These are labeled on wall decorations. The rune clues and vault solution are instanced per player. &lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]][[Category:Ilmari Dungeons]]&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=War_Caches&amp;diff=39112</id>
		<title>War Caches</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=War_Caches&amp;diff=39112"/>
		<updated>2019-04-29T03:47:41Z</updated>

		<summary type="html">&lt;p&gt;Clip: more basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{DUNGEON infobox&lt;br /&gt;
| name = War Caches&lt;br /&gt;
| connects = [[Ilmari]]&lt;br /&gt;
| arealevel= 50 - 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
War Caches are small dungeons in the [[Ilmari]] Desert that can be reached by taking a quest given by [[Sir Johnson]].&lt;br /&gt;
&lt;br /&gt;
Each unique War Cache will have a code identifier in the quest log. (e.g. &amp;quot;S-2&amp;quot; or &amp;quot;T-1&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
Each time a player visits a War Cache, the map will appear fogged, and no Cartography experience will be given for exploration. However, each War Cache will have the same map layout and location of chests, bosses, and rune clues.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
==== Minotaur Vault ====&lt;br /&gt;
Each War Cache contains one [[Minotaur Vault]], a special type of chest that may be opened by solving a Mastermind-style code breaking puzzle. &lt;br /&gt;
&lt;br /&gt;
==== Rune Clues ====&lt;br /&gt;
There are 12 possible runes for the Minotaur Vault, but only six will be used for a given puzzle. These are labeled on wall decorations. The rune clues and vault solution are instanced per player. &lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]][[Category:Ilmari Dungeons]]&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=War_Cache&amp;diff=39111</id>
		<title>War Cache</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=War_Cache&amp;diff=39111"/>
		<updated>2019-04-29T03:44:45Z</updated>

		<summary type="html">&lt;p&gt;Clip: Redirect to War Caches&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[War Caches]]&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Safecracking&amp;diff=39110</id>
		<title>Safecracking</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Safecracking&amp;diff=39110"/>
		<updated>2019-04-29T03:41:57Z</updated>

		<summary type="html">&lt;p&gt;Clip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Safecracking&lt;br /&gt;
|image            = TODO&lt;br /&gt;
|caption          =&lt;br /&gt;
|skilltype        = Other Skill&lt;br /&gt;
|maxlevel         = 50 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    =  &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Expertise in opening safes, vaults, and other physical barriers.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* You will automatically learn [[Safecracking]] when you first open chests in one of the [[War Caches]] mini dungeons.&lt;br /&gt;
* You gain 100 experience for every vault you open.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
&#039;&#039;&#039;Sub-Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&#039;&#039;&#039;Related Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Safecracking Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Safecracking|&lt;br /&gt;
{{:Xptables/Lore}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Other Skills]]&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=War_Caches&amp;diff=39109</id>
		<title>War Caches</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=War_Caches&amp;diff=39109"/>
		<updated>2019-04-29T03:41:11Z</updated>

		<summary type="html">&lt;p&gt;Clip: Creating page stub for Ilmari War Caches&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{DUNGEON infobox&lt;br /&gt;
| name = War Caches&lt;br /&gt;
| connects = [[Ilmari]]&lt;br /&gt;
| arealevel= 50 - 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
War Caches are small dungeons in the [[Ilmari]] Desert that can be reached by taking a quest given by [[Sir Johnson]].&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
==== Minotaur Vault ====&lt;br /&gt;
Each War Cache contains one [[Minotaur Vault]], a special type of chest that may be opened by solving a Mastermind-style code breaking puzzle. &lt;br /&gt;
&lt;br /&gt;
==== Rune Clues ====&lt;br /&gt;
There are 12 possible runes for the Minotaur Vault, but only six will be used for a given puzzle. These are labeled on wall decorations. The rune clues and vault solution are instanced per player. &lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]][[Category:Ilmari Dungeons]]&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Ilmari&amp;diff=39108</id>
		<title>Ilmari</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Ilmari&amp;diff=39108"/>
		<updated>2019-04-29T03:32:28Z</updated>

		<summary type="html">&lt;p&gt;Clip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MAP infobox&lt;br /&gt;
 | name       = Ilmari desert&lt;br /&gt;
 | mapimage   = [[File:Ilmari_Map.png|400px]]&lt;br /&gt;
 | connects   = [[Kur Mountains]]&amp;lt;br&amp;gt;[[Rahu]]&lt;br /&gt;
 | temperature = Hot&lt;br /&gt;
 | pclevel    = 50-60&lt;br /&gt;
 | image      = [[File:Ilmaritown2.png|400px]]&lt;br /&gt;
 | portaldesc = It&#039;s a long trek to the desert.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ilmari&#039;&#039;&#039; is a harsh desert region in the Council&#039;s Empire. There is little reason to travel here, and those who end up in this wasteland soon regret it.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
==== 1- Amulna ====&lt;br /&gt;
[[Amulna]] is the only surviving town in Ilmari. It offers valuable protection against the elements, and is a frequent stop for travelers seeking shelter from the Rakshasa bandits that prowl the dunes.&lt;br /&gt;
&lt;br /&gt;
==== 2- Bonnie &amp;amp; Arlan&#039;s Shop ====&lt;br /&gt;
This quaint outpost was established by two elves many years ago. Everything changed when Bonnie died twenty years ago...&lt;br /&gt;
==== 3- Ruined Village ====&lt;br /&gt;
Once a habitable village, this decrepit place has been taken over by packs of [[Rakshasa]] Bandits. Fogula Melben was once the Proprietress of the town. Hidden under the rubble, one might find the entrance to a long forgotten [[Labyrinth]].&lt;br /&gt;
==== 4- Manticore Alley ====&lt;br /&gt;
This area of the Ilmari Desert is home to the mighty [[Manticore]]s. Situated just outside of the town of [[Amulna]], travelers and Prodigies searching for a challenge will find it here.&lt;br /&gt;
;Healing Lattice&lt;br /&gt;
: These constructs provide a rejuvenating boost to those who become enveloped in them. It is unknown if they are a natural event, or influenced by an outside party.&lt;br /&gt;
==== 5- The Other Ruined Village ====&lt;br /&gt;
You&#039;ve stumbled upon another once habitable village, now taken over by [[Rakshasa]] Bandits . This one is in ruins!&lt;br /&gt;
==== 6- Makara&#039;s Retreat ====&lt;br /&gt;
A first-generation Rakshasa named [[Makara]] can be found occupying a ruined shack. She has abandoned the world, and teaches her abilities in [[Transmutation]] to a select few.  &lt;br /&gt;
==== 7- Portal to Rahu ====&lt;br /&gt;
Travelers often use these small ruins as a marker, for the great Rakshasa City of [[Rahu]] lies beyond.&lt;br /&gt;
&lt;br /&gt;
==== 8- Portal to Kur Mountain ====&lt;br /&gt;
In the southern area of the map (middle;  neither west nor east)&lt;br /&gt;
&lt;br /&gt;
== Regional Mechanics ==&lt;br /&gt;
Explorers and Prodigies traveling in Ilmari should be wary of the harsh effects of the Desert on their bodies. Those who fail to keep hydrated will be inflicted with &amp;quot;Dying of Thirst&amp;quot;, a dehydration effect that disables Power Regeneration and Sprint.&lt;br /&gt;
&lt;br /&gt;
==Dungeons==&lt;br /&gt;
* [[Labyrinth]]&lt;br /&gt;
* [[War Caches]]&lt;br /&gt;
&lt;br /&gt;
==Teleportation==&lt;br /&gt;
* Ruined Village&lt;br /&gt;
* Amulna&lt;br /&gt;
&lt;br /&gt;
== Neighbor Map(s) ==&lt;br /&gt;
* [[Kur Mountains]]&lt;br /&gt;
* [[Rahu]]&lt;br /&gt;
== Ilmari Inhabitants ==&lt;br /&gt;
==== Friendly NPCs ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Ilmari NPCs&lt;br /&gt;
notcategory = Event NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== Event NPCs ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Ilmari NPCs&lt;br /&gt;
category = Event NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Foes====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Ilmari Creatures&lt;br /&gt;
notcategory = Bosses&lt;br /&gt;
notcategory = Formatting templates&lt;br /&gt;
notcategory = Template guides&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
includetrim = true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Special Foes====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Ilmari Creatures&lt;br /&gt;
category = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Harvestables==&lt;br /&gt;
* [[Lemon]]&lt;br /&gt;
* [[Desert Rose Seeds]] (at night only)&lt;br /&gt;
* [[Cactus Juice]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;!-- A gallery of images to liven up the page (avoid big spoilers). --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=300px&amp;gt;&lt;br /&gt;
File:Ilmaritown2.png|The Town of Amulna&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Yogzi/Small_talk&amp;diff=38461</id>
		<title>Yogzi/Small talk</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Yogzi/Small_talk&amp;diff=38461"/>
		<updated>2019-03-19T04:07:25Z</updated>

		<summary type="html">&lt;p&gt;Clip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Loves Magic Rings&lt;br /&gt;
* Likes Skulls {{Hint|Regular Skull +3, Impressive Skull +15, Astonishing Skull +30}}&lt;br /&gt;
* Hates [[:Category:Antiques|Antiques]]&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Blanche/Small_talk&amp;diff=38460</id>
		<title>Blanche/Small talk</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Blanche/Small_talk&amp;diff=38460"/>
		<updated>2019-03-19T03:31:17Z</updated>

		<summary type="html">&lt;p&gt;Clip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Likes Crystals and [[Gems]]&lt;br /&gt;
* Likes [[:Category:Antiques|Antiques]] {{Hint|Blue gem +6, [[Ancient Bronze Coin]] +5.}}&lt;br /&gt;
* Likes Dairy&lt;br /&gt;
* Hates Animal Skins&lt;br /&gt;
* Likes Fire Staves&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Shirogin/Small_talk&amp;diff=38457</id>
		<title>Shirogin/Small talk</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Shirogin/Small_talk&amp;diff=38457"/>
		<updated>2019-03-19T03:14:51Z</updated>

		<summary type="html">&lt;p&gt;Clip: After updating items to correctly match &amp;quot;Antique&amp;quot; item keyword, linking to Category:Antiques&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Likes [[:Category:Antiques|Antiques]] {{Hint|Ancient Tutorial +1, Genealogy Chart +2, Ivory Spoon +4.2, Ancient Bronze Coin +5.0, Ancient Stencil +23}}&lt;br /&gt;
* Loves Carded Cotton {{Hint|+2.4}}&lt;br /&gt;
* Likes Cinnabar {{Hint|+17,4}}&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Rahu&amp;diff=37857</id>
		<title>Rahu</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Rahu&amp;diff=37857"/>
		<updated>2019-01-31T07:16:09Z</updated>

		<summary type="html">&lt;p&gt;Clip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MAP infobox&lt;br /&gt;
 | name        = Rahu&lt;br /&gt;
 | mapimage    = [[File:RahuMarkedMap.jpg|400px]]&lt;br /&gt;
 | temperature = Hot&lt;br /&gt;
 | portaldesc  = needs a description&lt;br /&gt;
 | connects    = [[Ilmari]], [[Gazluk]], [[Red Wing Casino]]&lt;br /&gt;
 | pclevel     = 51-60&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rahu&#039;&#039;&#039; is a [[Rakshasa]] city.&lt;br /&gt;
Rahu is bustling with craftsmen, merchants, and ships. It is known to have a great port.&lt;br /&gt;
The [[Ilmari]] Desert region is close to Rahu.&lt;br /&gt;
The city is split in half; the northern half is peaceful, while the southern half is home to many hostile Rakshasa.&lt;br /&gt;
Humans and Elves distrust Goblins, so the city of Rahu prevents them from serving as vendors in the city.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Sand War&#039;&#039;&#039;&lt;br /&gt;
{{Quote|source=Sand War Claw|icon=basicclaw|&lt;br /&gt;
When the Council demanded that the Rakshasa provide remuneration for every human that was injured at the Battle of Rahu, outraged Rakshasa tour up the treaty and killed the messengers, leading to the [[Sand War]].  The Rakshasa won the war with claws like this, fashioned after weapons from their home world.&lt;br /&gt;
}}&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
===Rahu City (peaceful)===&lt;br /&gt;
This is currently the only city within Rahu.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div id=&amp;quot;hostile&amp;quot;&amp;gt;Rahu City (hostile)&amp;lt;/div&amp;gt;===&lt;br /&gt;
The area south of the safe portion of Rahu City is home to many hostile [[Rakshasa]]. A conversation with [[Sergeant Ultaka]] gives better insight into this area.&lt;br /&gt;
{{Quote |&lt;br /&gt;
: It&#039;s my duty to inform you that traveling beyond this bridge will lead to your death.&lt;br /&gt;
:&#039;&#039;&#039; Um.... my death?&#039;&#039;&#039;&lt;br /&gt;
: &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;. . .&lt;br /&gt;
: &#039;&#039;&#039; What happens if I go past the bridge?&#039;&#039;&#039;&lt;br /&gt;
:: &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;. . .&lt;br /&gt;
:: Three pieces of knowledge. First, I will tell you what lies beyond this bridge -- the &#039;gray area&#039; I call it. The Rakshasa there are often conflicted about trade, morality, and the old ways. Some are confused, some are angry, and some are sick with morality.&lt;br /&gt;
:: &#039;&#039;&#039; How do I know which ones are &#039;sick?&#039;&lt;br /&gt;
:: You can&#039;t. Although if you walk right up to someone and they don&#039;t kill you, that&#039;s a pretty good clue. But others are simply very busy and don&#039;t have time to murder an interloper -- they will only attack if you get too close. A few are hungry for battle and will seek you out.&lt;br /&gt;
:: But know this: all Rakshasa past this gate will join in battle once it&#039;s begun.&lt;br /&gt;
:: &#039;&#039;&#039; Okay. Good to know.&#039;&#039;&#039;&lt;br /&gt;
:: My second piece of knowledge is what lies beyond the &#039;gray area.&#039; If you could venture fare enough, you would find the evil citizens.&lt;br /&gt;
:: &#039;&#039;&#039; Evil citizens?&#039;&#039;&#039;&lt;br /&gt;
:: Evil is a joke -- a confused idea that lives only in the minds of sick Rakshasa. But because the world has been used as an insult for so long, we have claimed it as a badge of Honor. Healthy Rakshasa, those without any morality, often call ourselves &#039;evil.&#039;&lt;br /&gt;
:: Very few outsiders venture that far into the city and live. So if you get that far, everyone will assume you are a spy or an intruder or a fool.&lt;br /&gt;
:: They will kill you.&lt;br /&gt;
:: &#039;&#039;&#039; Yay. Okay, what&#039;s the third advice?&#039;&#039;&#039;&lt;br /&gt;
:: My last piece of advice is not to go onto the hilltop overlooking the city. The Onkara train and live there. They will kill you in a heartbeat.&lt;br /&gt;
:: &#039;&#039;&#039; Okay. Thanks for the advice.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Teleportation==&lt;br /&gt;
* South-West part of Rahu City (peaceful)&lt;br /&gt;
* Center of Rahu City (located in hostile area)&lt;br /&gt;
* North end of Rahu City (near the exit in hostile area)&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
====Friends====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Rahu NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Foes====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Rahu Creatures&lt;br /&gt;
notcategory = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
includetrim = true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Special Foes====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Rahu Creatures&lt;br /&gt;
category = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Rahu&amp;diff=37856</id>
		<title>Rahu</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Rahu&amp;diff=37856"/>
		<updated>2019-01-31T07:12:54Z</updated>

		<summary type="html">&lt;p&gt;Clip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MAP infobox&lt;br /&gt;
 | name        = Rahu&lt;br /&gt;
 | mapimage    = [[File:RahuMarkedMap.jpg|400px]]&lt;br /&gt;
 | temperature = Hot&lt;br /&gt;
 | portaldesc  = needs a description&lt;br /&gt;
 | connects    = [[Ilmari]], [[Gazluk]], [[Red Wing Casino]]&lt;br /&gt;
 | pclevel     = 51-60&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rahu&#039;&#039;&#039; is a [[Rakshasa]] city.&lt;br /&gt;
Rahu is bustling with craftsmen, merchants, and ships. It is known to have a great port.&lt;br /&gt;
The [[Ilmari]] Desert region is close to Rahu.&lt;br /&gt;
The city is split in half; the northern half is peaceful, while the southern half is home to many hostile Rakshasa.&lt;br /&gt;
Humans and Elves distrust Goblins, so the city of Rahu prevents them from serving as vendors in the city.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Sand War&#039;&#039;&#039;&lt;br /&gt;
{{Quote|source=Sand War Claw|icon=basicclaw|&lt;br /&gt;
When the Council demanded that the Rakshasa provide remuneration for every human that was injured at the Battle of Rahu, outraged Rakshasa tour up the treaty and killed the messengers, leading to the [[Sand War]].  The Rakshasa won the war with claws like this, fashioned after weapons from their home world.&lt;br /&gt;
}}&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
===Rahu City (peaceful)===&lt;br /&gt;
This is currently the only city within Rahu.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div id=&amp;quot;hostile&amp;quot;&amp;gt;Rahu City (hostile)&amp;lt;/div&amp;gt;===&lt;br /&gt;
The north end of Rahu City is home to many hostile [[Rakshasa]]. A conversation with [[Sergeant Ultaka]] gives better insight into this area.&lt;br /&gt;
{{Quote |&lt;br /&gt;
: It&#039;s my duty to inform you that traveling beyond this bridge will lead to your death.&lt;br /&gt;
:&#039;&#039;&#039; Um.... my death?&#039;&#039;&#039;&lt;br /&gt;
: &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;. . .&lt;br /&gt;
: &#039;&#039;&#039; What happens if I go past the bridge?&#039;&#039;&#039;&lt;br /&gt;
:: &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;. . .&lt;br /&gt;
:: Three pieces of knowledge. First, I will tell you what lies beyond this bridge -- the &#039;gray area&#039; I call it. The Rakshasa there are often conflicted about trade, morality, and the old ways. Some are confused, some are angry, and some are sick with morality.&lt;br /&gt;
:: &#039;&#039;&#039; How do I know which ones are &#039;sick?&#039;&lt;br /&gt;
:: You can&#039;t. Although if you walk right up to someone and they don&#039;t kill you, that&#039;s a pretty good clue. But others are simply very busy and don&#039;t have time to murder an interloper -- they will only attack if you get too close. A few are hungry for battle and will seek you out.&lt;br /&gt;
:: But know this: all Rakshasa past this gate will join in battle once it&#039;s begun.&lt;br /&gt;
:: &#039;&#039;&#039; Okay. Good to know.&#039;&#039;&#039;&lt;br /&gt;
:: My second piece of knowledge is what lies beyond the &#039;gray area.&#039; If you could venture fare enough, you would find the evil citizens.&lt;br /&gt;
:: &#039;&#039;&#039; Evil citizens?&#039;&#039;&#039;&lt;br /&gt;
:: Evil is a joke -- a confused idea that lives only in the minds of sick Rakshasa. But because the world has been used as an insult for so long, we have claimed it as a badge of Honor. Healthy Rakshasa, those without any morality, often call ourselves &#039;evil.&#039;&lt;br /&gt;
:: Very few outsiders venture that far into the city and live. So if you get that far, everyone will assume you are a spy or an intruder or a fool.&lt;br /&gt;
:: They will kill you.&lt;br /&gt;
:: &#039;&#039;&#039; Yay. Okay, what&#039;s the third advice?&#039;&#039;&#039;&lt;br /&gt;
:: My last piece of advice is not to go onto the hilltop overlooking the city. The Onkara train and live there. They will kill you in a heartbeat.&lt;br /&gt;
:: &#039;&#039;&#039; Okay. Thanks for the advice.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Teleportation==&lt;br /&gt;
* South-West part of Rahu City (peaceful)&lt;br /&gt;
* Center of Rahu City (located in hostile area)&lt;br /&gt;
* North end of Rahu City (near the exit in hostile area)&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
====Friends====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Rahu NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Foes====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Rahu Creatures&lt;br /&gt;
notcategory = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
includetrim = true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Special Foes====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Rahu Creatures&lt;br /&gt;
category = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Rahu&amp;diff=37855</id>
		<title>Rahu</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Rahu&amp;diff=37855"/>
		<updated>2019-01-31T07:01:42Z</updated>

		<summary type="html">&lt;p&gt;Clip: Fixed north vs. south description of hostility&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MAP infobox&lt;br /&gt;
 | name        = Rahu&lt;br /&gt;
 | mapimage    = [[File:RahuMarkedMap.jpg|400px]]&lt;br /&gt;
 | temperature = Hot&lt;br /&gt;
 | portaldesc  = needs a description&lt;br /&gt;
 | connects    = [[Ilmari]], [[Gazluk]], [[Red Wing Casino]]&lt;br /&gt;
 | pclevel     = 51-60&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rahu&#039;&#039;&#039; is a [[Rakshasa]] city.&lt;br /&gt;
Rahu is bustling with craftsmen, merchants, and ships. It is known to have a great port.&lt;br /&gt;
The [[Ilmari]] Desert region is close to Rahu.&lt;br /&gt;
The city is split in half; the northernhalf is peaceful, while the southern half is home to many hostile Rakshasa.&lt;br /&gt;
Humans and Elves distrust Goblins, so the city of Rahu prevents them from serving as vendors in the city.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Sand War&#039;&#039;&#039;&lt;br /&gt;
{{Quote|source=Sand War Claw|icon=basicclaw|&lt;br /&gt;
When the Council demanded that the Rakshasa provide remuneration for every human that was injured at the Battle of Rahu, outraged Rakshasa tour up the treaty and killed the messengers, leading to the [[Sand War]].  The Rakshasa won the war with claws like this, fashioned after weapons from their home world.&lt;br /&gt;
}}&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
===Rahu City (peaceful)===&lt;br /&gt;
This is currently the only city within Rahu.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div id=&amp;quot;hostile&amp;quot;&amp;gt;Rahu City (hostile)&amp;lt;/div&amp;gt;===&lt;br /&gt;
The north end of Rahu City is home to many hostile [[Rakshasa]]. A conversation with [[Sergeant Ultaka]] gives better insight into this area.&lt;br /&gt;
{{Quote |&lt;br /&gt;
: It&#039;s my duty to inform you that traveling beyond this bridge will lead to your death.&lt;br /&gt;
:&#039;&#039;&#039; Um.... my death?&#039;&#039;&#039;&lt;br /&gt;
: &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;. . .&lt;br /&gt;
: &#039;&#039;&#039; What happens if I go past the bridge?&#039;&#039;&#039;&lt;br /&gt;
:: &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;. . .&lt;br /&gt;
:: Three pieces of knowledge. First, I will tell you what lies beyond this bridge -- the &#039;gray area&#039; I call it. The Rakshasa there are often conflicted about trade, morality, and the old ways. Some are confused, some are angry, and some are sick with morality.&lt;br /&gt;
:: &#039;&#039;&#039; How do I know which ones are &#039;sick?&#039;&lt;br /&gt;
:: You can&#039;t. Although if you walk right up to someone and they don&#039;t kill you, that&#039;s a pretty good clue. But others are simply very busy and don&#039;t have time to murder an interloper -- they will only attack if you get too close. A few are hungry for battle and will seek you out.&lt;br /&gt;
:: But know this: all Rakshasa past this gate will join in battle once it&#039;s begun.&lt;br /&gt;
:: &#039;&#039;&#039; Okay. Good to know.&#039;&#039;&#039;&lt;br /&gt;
:: My second piece of knowledge is what lies beyond the &#039;gray area.&#039; If you could venture fare enough, you would find the evil citizens.&lt;br /&gt;
:: &#039;&#039;&#039; Evil citizens?&#039;&#039;&#039;&lt;br /&gt;
:: Evil is a joke -- a confused idea that lives only in the minds of sick Rakshasa. But because the world has been used as an insult for so long, we have claimed it as a badge of Honor. Healthy Rakshasa, those without any morality, often call ourselves &#039;evil.&#039;&lt;br /&gt;
:: Very few outsiders venture that far into the city and live. So if you get that far, everyone will assume you are a spy or an intruder or a fool.&lt;br /&gt;
:: They will kill you.&lt;br /&gt;
:: &#039;&#039;&#039; Yay. Okay, what&#039;s the third advice?&#039;&#039;&#039;&lt;br /&gt;
:: My last piece of advice is not to go onto the hilltop overlooking the city. The Onkara train and live there. They will kill you in a heartbeat.&lt;br /&gt;
:: &#039;&#039;&#039; Okay. Thanks for the advice.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Teleportation==&lt;br /&gt;
* South-West part of Rahu City (peaceful)&lt;br /&gt;
* Center of Rahu City (located in hostile area)&lt;br /&gt;
* North end of Rahu City (near the exit in hostile area)&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
====Friends====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Rahu NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Foes====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Rahu Creatures&lt;br /&gt;
notcategory = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
includetrim = true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Special Foes====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Rahu Creatures&lt;br /&gt;
category = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Clip</name></author>
	</entry>
</feed>