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	<updated>2026-11-14T04:13:58Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283563</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283563"/>
		<updated>2026-11-14T00:16:54Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add days 106 and 107&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 64}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Elven Lily}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 65}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Royal Jelly}} &amp;quot;People you meet in the Fae Realm will adore this Royal Jelly. It&#039;s used for training new skills and abilities.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 66}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 67}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 68}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fulgurite}} x5 &amp;quot;Fulgurite can be found in loot, but did you know you can also make it yourself? When you&#039;re struck with a hideously powerful bolt of electricity, there&#039;s a chance that any sand you&#039;re carrying turns to fulgurite.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 69}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 70}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cinnamon}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 71}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Plum Dye}} x5 &amp;quot;Wardrobe change time! Make a bold statement.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 72}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Expert&#039;s First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 73}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 74}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 75}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}} x3, plus account-wide title: You&#039;ve Definitely Seen Me Around&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 76}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fae Mysotis}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 77}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ancient Stencil}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 78}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Almonds}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 79}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Enchanted Construction Nail}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 80}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Extra-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 81}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Master First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 82}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 83}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;Final reminder: if you haven&#039;t learned Transmutation yet, you&#039;re almost certainly playing the game wrong.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 84}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Vanilla}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 85}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Why Not Leap Into the Sky?}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 86}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rahu Trade Coin}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 87}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 88}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ultra Lac}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 89}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Light Gray Dye}} x5 &amp;quot;Wardrobe change time! Muted colors are in.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 90}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Syrup}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 91}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 92}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Stomach}} x3 &amp;quot;Stomachs are particularly low-value to shopkeepers but they often have high value to other players! They&#039;re a crucial resource in Cheesemaking.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 93}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Accelerated Rotor}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 94}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Magic Sand}} x3 &amp;quot;Have you learned what magic sand is used for yet?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 95}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Basic Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 96}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Lost Currency}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 97}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Wild Garlic}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 98}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Toxic Frog Skin}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 99}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 100}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phoenix Egg}}, plus account-wide title: Town Local&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 101}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super-Gigantic Coin Sack}} &amp;quot;This &amp;quot;daily login reward&amp;quot; feature was added as a 100-day experiment. But you&#039;ve reached day 101, so apparently it&#039;s a permanent part of the game! Nice!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 102}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Council Certificate}} &amp;quot;You already know how to play the game, so these tips will now give you occasional behind-the-scenes info.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 103}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Lost Currency}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 104}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Council Certificate}} &amp;quot;Hi, Eric here, one of the original two devs. I&#039;m reminiscing about my late wife Sandra Powers who was the other original dev. Sandra died on Jan 25, 2025. She fought cancer for four agonizing years (and over 50 rounds of chemo!) and was still creating game content right up until the end.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 105}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hope Oil}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 106}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 107}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Deer Juice}}, {{Item|Un-Deer Juice}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Set_Broken_Bone&amp;diff=283562</id>
		<title>Set Broken Bone</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Set_Broken_Bone&amp;diff=283562"/>
		<updated>2026-11-14T00:16:10Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Link Broken Bone, fix reuse time, add trainer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Ability infobox&lt;br /&gt;
| name = Set Broken Bone&lt;br /&gt;
| description = Use a Master First Aid Kit (or better) to heal a broken bone. There is a 33% chance the First Aid Kit will be used up.&lt;br /&gt;
| level = 55&lt;br /&gt;
| power cost = 23&lt;br /&gt;
| reuse time = 20&lt;br /&gt;
| range = 5 meters&lt;br /&gt;
| skill = First Aid&lt;br /&gt;
| special = Repairs 1 [[Broken Bone]].&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Skill Trainers&#039;&#039;&#039; for Set Broken Bone include:&lt;br /&gt;
&lt;br /&gt;
* [[Mox Warcut]] - Teaches Set Broken Bone when level 55 [[First Aid]] skill is reached. Requires Friends favor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Abilities]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Broken_Bone&amp;diff=283561</id>
		<title>Broken Bone</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Broken_Bone&amp;diff=283561"/>
		<updated>2026-11-14T00:16:09Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Link Set Broken Bone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISEASE infobox&lt;br /&gt;
| name = Broken Bone&lt;br /&gt;
| description = A bone is shattered! All abilities cost +1 Power. This is an advanced disease. It is permanent until cured.&lt;br /&gt;
| type = Advanced&lt;br /&gt;
}}&lt;br /&gt;
[[Broken Bone]] is an [[Disease#Advanced|Advanced Disease]].&lt;br /&gt;
==== Cures ====&lt;br /&gt;
* [[First Aid]] 55: [[Set Broken Bone]] (requires a Master First Aid Kit [225c buy / 150c sell] with 33% chance to consume the kit).&lt;br /&gt;
* First Aid 50: Treat Disease 3 (consumes an Expert First Aid Kit or better [150c buy / 100c sell]).&lt;br /&gt;
* First Aid 30: Moss Bone Repair (consumes one [[Tundra Lichen]] - learn from [[Glowing Sphere]] quest in the [[yeti cave]]).&lt;br /&gt;
* [[Battle Chemistry]] 40: [[Treasure Effect]] Your Extra Heart mutation grants you -50% Indirect Poison Vulnerability and randomly repairs broken bones over time &lt;br /&gt;
* [[Battle Chemistry]] 36: Stretchy Spine (Cures broken bones over time - Stretchy Spine Level 2 required to cure broken bones, with higher levels healing them more frequently). (Deprecated, replaced by above treasure effect)&lt;br /&gt;
* [[Priest]] 8: [[Treasure Effect]] for the level 8+ ability Remedy (25% chance to mend a broken bone when cast - can occur on both legs and off-hand for up to 50% chance).&lt;br /&gt;
&lt;br /&gt;
==== Sources ====&lt;br /&gt;
* Rage attacks by [[Giant|Giant Anatomy]] type creates including [[Giant|Trolls and Ogres]], especially [[Bridge Ogre]]s and [[Deep Ogre]]s in the [[Yeti Cave]].&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283559</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283559"/>
		<updated>2026-11-12T01:36:08Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add Day 105&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 64}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Elven Lily}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 65}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Royal Jelly}} &amp;quot;People you meet in the Fae Realm will adore this Royal Jelly. It&#039;s used for training new skills and abilities.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 66}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 67}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 68}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fulgurite}} x5 &amp;quot;Fulgurite can be found in loot, but did you know you can also make it yourself? When you&#039;re struck with a hideously powerful bolt of electricity, there&#039;s a chance that any sand you&#039;re carrying turns to fulgurite.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 69}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 70}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cinnamon}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 71}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Plum Dye}} x5 &amp;quot;Wardrobe change time! Make a bold statement.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 72}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Expert&#039;s First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 73}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 74}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 75}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}} x3, plus account-wide title: You&#039;ve Definitely Seen Me Around&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 76}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fae Mysotis}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 77}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ancient Stencil}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 78}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Almonds}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 79}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Enchanted Construction Nail}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 80}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Extra-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 81}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Master First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 82}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 83}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;Final reminder: if you haven&#039;t learned Transmutation yet, you&#039;re almost certainly playing the game wrong.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 84}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Vanilla}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 85}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Why Not Leap Into the Sky?}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 86}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rahu Trade Coin}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 87}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 88}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ultra Lac}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 89}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Light Gray Dye}} x5 &amp;quot;Wardrobe change time! Muted colors are in.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 90}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Syrup}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 91}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 92}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Stomach}} x3 &amp;quot;Stomachs are particularly low-value to shopkeepers but they often have high value to other players! They&#039;re a crucial resource in Cheesemaking.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 93}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Accelerated Rotor}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 94}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Magic Sand}} x3 &amp;quot;Have you learned what magic sand is used for yet?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 95}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Basic Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 96}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Lost Currency}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 97}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Wild Garlic}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 98}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Toxic Frog Skin}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 99}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 100}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phoenix Egg}}, plus account-wide title: Town Local&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 101}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super-Gigantic Coin Sack}} &amp;quot;This &amp;quot;daily login reward&amp;quot; feature was added as a 100-day experiment. But you&#039;ve reached day 101, so apparently it&#039;s a permanent part of the game! Nice!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 102}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Council Certificate}} &amp;quot;You already know how to play the game, so these tips will now give you occasional behind-the-scenes info.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 103}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Lost Currency}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 104}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Council Certificate}} &amp;quot;Hi, Eric here, one of the original two devs. I&#039;m reminiscing about my late wife Sandra Powers who was the other original dev. Sandra died on Jan 25, 2025. She fought cancer for four agonizing years (and over 50 rounds of chemo!) and was still creating game content right up until the end.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 105}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hope Oil}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283557</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283557"/>
		<updated>2026-11-10T19:52:12Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add day 104&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 64}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Elven Lily}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 65}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Royal Jelly}} &amp;quot;People you meet in the Fae Realm will adore this Royal Jelly. It&#039;s used for training new skills and abilities.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 66}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 67}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 68}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fulgurite}} x5 &amp;quot;Fulgurite can be found in loot, but did you know you can also make it yourself? When you&#039;re struck with a hideously powerful bolt of electricity, there&#039;s a chance that any sand you&#039;re carrying turns to fulgurite.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 69}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 70}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cinnamon}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 71}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Plum Dye}} x5 &amp;quot;Wardrobe change time! Make a bold statement.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 72}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Expert&#039;s First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 73}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 74}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 75}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}} x3, plus account-wide title: You&#039;ve Definitely Seen Me Around&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 76}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fae Mysotis}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 77}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ancient Stencil}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 78}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Almonds}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 79}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Enchanted Construction Nail}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 80}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Extra-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 81}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Master First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 82}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 83}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;Final reminder: if you haven&#039;t learned Transmutation yet, you&#039;re almost certainly playing the game wrong.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 84}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Vanilla}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 85}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Why Not Leap Into the Sky?}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 86}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rahu Trade Coin}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 87}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 88}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ultra Lac}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 89}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Light Gray Dye}} x5 &amp;quot;Wardrobe change time! Muted colors are in.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 90}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Syrup}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 91}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 92}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Stomach}} x3 &amp;quot;Stomachs are particularly low-value to shopkeepers but they often have high value to other players! They&#039;re a crucial resource in Cheesemaking.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 93}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Accelerated Rotor}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 94}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Magic Sand}} x3 &amp;quot;Have you learned what magic sand is used for yet?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 95}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Basic Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 96}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Lost Currency}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 97}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Wild Garlic}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 98}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Toxic Frog Skin}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 99}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 100}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phoenix Egg}}, plus account-wide title: Town Local&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 101}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super-Gigantic Coin Sack}} &amp;quot;This &amp;quot;daily login reward&amp;quot; feature was added as a 100-day experiment. But you&#039;ve reached day 101, so apparently it&#039;s a permanent part of the game! Nice!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 102}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Council Certificate}} &amp;quot;You already know how to play the game, so these tips will now give you occasional behind-the-scenes info.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 103}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Lost Currency}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 104}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Council Certificate}} &amp;quot;Hi, Eric here, one of the original two devs. I&#039;m reminiscing about my late wife Sandra Powers who was the other original dev. Sandra died on Jan 25, 2025. She fought cancer for four agonizing years (and over 50 rounds of chemo!) and was still creating game content right up until the end.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283550</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283550"/>
		<updated>2026-11-09T20:26:15Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add day 103&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 64}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Elven Lily}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 65}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Royal Jelly}} &amp;quot;People you meet in the Fae Realm will adore this Royal Jelly. It&#039;s used for training new skills and abilities.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 66}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 67}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 68}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fulgurite}} x5 &amp;quot;Fulgurite can be found in loot, but did you know you can also make it yourself? When you&#039;re struck with a hideously powerful bolt of electricity, there&#039;s a chance that any sand you&#039;re carrying turns to fulgurite.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 69}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 70}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cinnamon}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 71}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Plum Dye}} x5 &amp;quot;Wardrobe change time! Make a bold statement.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 72}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Expert&#039;s First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 73}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 74}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 75}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}} x3, plus account-wide title: You&#039;ve Definitely Seen Me Around&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 76}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fae Mysotis}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 77}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ancient Stencil}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 78}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Almonds}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 79}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Enchanted Construction Nail}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 80}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Extra-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 81}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Master First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 82}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 83}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;Final reminder: if you haven&#039;t learned Transmutation yet, you&#039;re almost certainly playing the game wrong.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 84}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Vanilla}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 85}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Why Not Leap Into the Sky?}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 86}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rahu Trade Coin}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 87}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 88}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ultra Lac}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 89}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Light Gray Dye}} x5 &amp;quot;Wardrobe change time! Muted colors are in.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 90}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Syrup}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 91}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 92}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Stomach}} x3 &amp;quot;Stomachs are particularly low-value to shopkeepers but they often have high value to other players! They&#039;re a crucial resource in Cheesemaking.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 93}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Accelerated Rotor}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 94}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Magic Sand}} x3 &amp;quot;Have you learned what magic sand is used for yet?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 95}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Basic Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 96}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Lost Currency}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 97}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Wild Garlic}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 98}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Toxic Frog Skin}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 99}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 100}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phoenix Egg}}, plus account-wide title: Town Local&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 101}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super-Gigantic Coin Sack}} &amp;quot;This &amp;quot;daily login reward&amp;quot; feature was added as a 100-day experiment. But you&#039;ve reached day 101, so apparently it&#039;s a permanent part of the game! Nice!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 102}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Council Certificate}} &amp;quot;You already know how to play the game, so these tips will now give you occasional behind-the-scenes info.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 103}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Lost Currency}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283546</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283546"/>
		<updated>2026-11-08T18:01:43Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add day 102&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 64}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Elven Lily}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 65}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Royal Jelly}} &amp;quot;People you meet in the Fae Realm will adore this Royal Jelly. It&#039;s used for training new skills and abilities.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 66}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 67}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 68}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fulgurite}} x5 &amp;quot;Fulgurite can be found in loot, but did you know you can also make it yourself? When you&#039;re struck with a hideously powerful bolt of electricity, there&#039;s a chance that any sand you&#039;re carrying turns to fulgurite.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 69}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 70}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cinnamon}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 71}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Plum Dye}} x5 &amp;quot;Wardrobe change time! Make a bold statement.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 72}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Expert&#039;s First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 73}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 74}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 75}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}} x3, plus account-wide title: You&#039;ve Definitely Seen Me Around&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 76}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fae Mysotis}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 77}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ancient Stencil}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 78}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Almonds}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 79}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Enchanted Construction Nail}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 80}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Extra-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 81}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Master First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 82}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 83}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;Final reminder: if you haven&#039;t learned Transmutation yet, you&#039;re almost certainly playing the game wrong.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 84}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Vanilla}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 85}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Why Not Leap Into the Sky?}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 86}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rahu Trade Coin}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 87}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 88}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ultra Lac}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 89}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Light Gray Dye}} x5 &amp;quot;Wardrobe change time! Muted colors are in.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 90}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Syrup}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 91}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 92}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Stomach}} x3 &amp;quot;Stomachs are particularly low-value to shopkeepers but they often have high value to other players! They&#039;re a crucial resource in Cheesemaking.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 93}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Accelerated Rotor}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 94}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Magic Sand}} x3 &amp;quot;Have you learned what magic sand is used for yet?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 95}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Basic Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 96}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Lost Currency}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 97}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Wild Garlic}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 98}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Toxic Frog Skin}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 99}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 100}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phoenix Egg}}, plus account-wide title: Town Local&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 101}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super-Gigantic Coin Sack}} &amp;quot;This &amp;quot;daily login reward&amp;quot; feature was added as a 100-day experiment. But you&#039;ve reached day 101, so apparently it&#039;s a permanent part of the game! Nice!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 102}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Council Certificate}} &amp;quot;You already know how to play the game, so these tips will now give you occasional behind-the-scenes info.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283542</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283542"/>
		<updated>2026-11-08T06:39:52Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add day 101&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 64}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Elven Lily}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 65}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Royal Jelly}} &amp;quot;People you meet in the Fae Realm will adore this Royal Jelly. It&#039;s used for training new skills and abilities.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 66}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 67}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 68}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fulgurite}} x5 &amp;quot;Fulgurite can be found in loot, but did you know you can also make it yourself? When you&#039;re struck with a hideously powerful bolt of electricity, there&#039;s a chance that any sand you&#039;re carrying turns to fulgurite.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 69}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 70}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cinnamon}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 71}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Plum Dye}} x5 &amp;quot;Wardrobe change time! Make a bold statement.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 72}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Expert&#039;s First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 73}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 74}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 75}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}} x3, plus account-wide title: You&#039;ve Definitely Seen Me Around&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 76}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fae Mysotis}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 77}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ancient Stencil}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 78}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Almonds}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 79}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Enchanted Construction Nail}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 80}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Extra-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 81}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Master First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 82}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 83}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;Final reminder: if you haven&#039;t learned Transmutation yet, you&#039;re almost certainly playing the game wrong.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 84}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Vanilla}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 85}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Why Not Leap Into the Sky?}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 86}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rahu Trade Coin}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 87}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 88}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ultra Lac}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 89}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Light Gray Dye}} x5 &amp;quot;Wardrobe change time! Muted colors are in.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 90}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Syrup}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 91}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 92}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Stomach}} x3 &amp;quot;Stomachs are particularly low-value to shopkeepers but they often have high value to other players! They&#039;re a crucial resource in Cheesemaking.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 93}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Accelerated Rotor}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 94}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Magic Sand}} x3 &amp;quot;Have you learned what magic sand is used for yet?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 95}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Basic Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 96}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Lost Currency}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 97}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Wild Garlic}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 98}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Toxic Frog Skin}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 99}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 100}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phoenix Egg}}, plus account-wide title: Town Local&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 101}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super-Gigantic Coin Sack}} &amp;quot;This &amp;quot;daily login reward&amp;quot; feature was added as a 100-day experiment. But you&#039;ve reached day 101, so apparently it&#039;s a permanent part of the game! Nice!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283539</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283539"/>
		<updated>2026-11-06T17:45:02Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add days 98 and 100&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 64}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Elven Lily}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 65}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Royal Jelly}} &amp;quot;People you meet in the Fae Realm will adore this Royal Jelly. It&#039;s used for training new skills and abilities.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 66}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 67}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 68}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fulgurite}} x5 &amp;quot;Fulgurite can be found in loot, but did you know you can also make it yourself? When you&#039;re struck with a hideously powerful bolt of electricity, there&#039;s a chance that any sand you&#039;re carrying turns to fulgurite.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 69}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 70}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cinnamon}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 71}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Plum Dye}} x5 &amp;quot;Wardrobe change time! Make a bold statement.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 72}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Expert&#039;s First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 73}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 74}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 75}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}} x3, plus account-wide title: You&#039;ve Definitely Seen Me Around&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 76}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fae Mysotis}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 77}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ancient Stencil}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 78}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Almonds}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 79}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Enchanted Construction Nail}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 80}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Extra-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 81}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Master First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 82}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 83}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;Final reminder: if you haven&#039;t learned Transmutation yet, you&#039;re almost certainly playing the game wrong.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 84}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Vanilla}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 85}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Why Not Leap Into the Sky?}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 86}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rahu Trade Coin}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 87}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 88}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ultra Lac}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 89}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Light Gray Dye}} x5 &amp;quot;Wardrobe change time! Muted colors are in.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 90}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Syrup}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 91}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 92}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Stomach}} x3 &amp;quot;Stomachs are particularly low-value to shopkeepers but they often have high value to other players! They&#039;re a crucial resource in Cheesemaking.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 93}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Accelerated Rotor}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 94}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Magic Sand}} x3 &amp;quot;Have you learned what magic sand is used for yet?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 95}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Basic Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 96}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Lost Currency}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 97}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Wild Garlic}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 98}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Toxic Frog Skin}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 99}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 100}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phoenix Egg}}, plus account-wide title: Town Local&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283533</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283533"/>
		<updated>2026-11-06T07:38:51Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add Day 99&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 64}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Elven Lily}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 65}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Royal Jelly}} &amp;quot;People you meet in the Fae Realm will adore this Royal Jelly. It&#039;s used for training new skills and abilities.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 66}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 67}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 68}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fulgurite}} x5 &amp;quot;Fulgurite can be found in loot, but did you know you can also make it yourself? When you&#039;re struck with a hideously powerful bolt of electricity, there&#039;s a chance that any sand you&#039;re carrying turns to fulgurite.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 69}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 70}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cinnamon}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 71}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Plum Dye}} x5 &amp;quot;Wardrobe change time! Make a bold statement.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 72}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Expert&#039;s First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 73}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 74}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 75}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}} x3, plus account-wide title: You&#039;ve Definitely Seen Me Around&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 76}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fae Mysotis}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 77}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ancient Stencil}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 78}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Almonds}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 79}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Enchanted Construction Nail}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 80}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Extra-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 81}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Master First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 82}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 83}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;Final reminder: if you haven&#039;t learned Transmutation yet, you&#039;re almost certainly playing the game wrong.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 84}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Vanilla}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 85}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Why Not Leap Into the Sky?}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 86}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rahu Trade Coin}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 87}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 88}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ultra Lac}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 89}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Light Gray Dye}} x5 &amp;quot;Wardrobe change time! Muted colors are in.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 90}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Syrup}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 91}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 92}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Stomach}} x3 &amp;quot;Stomachs are particularly low-value to shopkeepers but they often have high value to other players! They&#039;re a crucial resource in Cheesemaking.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 93}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Accelerated Rotor}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 94}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Magic Sand}} x3 &amp;quot;Have you learned what magic sand is used for yet?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 95}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Basic Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 96}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Lost Currency}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 97}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Wild Garlic}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 99}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super-Gigantic Coin Sack}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Fransesca_Muradrake&amp;diff=283510</id>
		<title>Fransesca Muradrake</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Fransesca_Muradrake&amp;diff=283510"/>
		<updated>2026-11-04T07:48:30Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add image caption&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Fransesca Muradrake&lt;br /&gt;
|image            = [[File:Fransesca Muradrake (npc).png|300px]]&lt;br /&gt;
|caption          = Grieving widow&lt;br /&gt;
|zone             = Statehelm&lt;br /&gt;
|town = Statehelm&lt;br /&gt;
|location         = School of Magic&lt;br /&gt;
|anatomy = Human&lt;br /&gt;
|species = Human&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|skilltrainer     = [[Necromancy]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Fransesca Muradrake]]|&lt;br /&gt;
Necromancy is not for the faint-hearted. I&#039;ve learned that truth all too well.}}&lt;br /&gt;
[[Fransesca Muradrake]] is the recently appointed Necromancy teacher at the Statehelm School of Magic.&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Statehelm]]&lt;br /&gt;
: [[Fransesca Muradrake]] can be found in the morgue of the School of Magic.&lt;br /&gt;
== Favor ==&lt;br /&gt;
=== Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
=== Favor Rewards ===&lt;br /&gt;
[[Fransesca Muradrake]] rewards her friends with additional training options.&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
{{Spoiler|Participate in a dangerous dark ritual (6h)|&lt;br /&gt;
{{Quote|&lt;br /&gt;
It is over. Can you see again? Can you hear me? ... Good. I think your eyes will mend.&lt;br /&gt;
&lt;br /&gt;
You have been invaluable; I may not have survived without. But you must forget the name of the creature we spoke to. Do you understand? It is vitally important that you never even think of (MEMORY ERASED) again. I&#039;m sorry to do this, but I must insist you drink this memory potion.&lt;br /&gt;
&lt;br /&gt;
Good. We know what comes next, do we not? Oh. My apologies. Perhaps a bit too much of the experience was erased. I will explain the pertinent details as we go.}}&lt;br /&gt;
:90 favor with [[Fransesca Muradrake]]&lt;br /&gt;
:5 minutes of Eye Damage.&lt;br /&gt;
:Unlocks Quest&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
[[Fransesca Muradrake]] offers a single quest at &#039;&#039;&#039;{{favor|Neutral}}&#039;&#039;&#039; favor.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Fransesca Muradrake&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Necromancy]] &lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Necromancy{{pipe}}Unlock Necromancy Skill Levels 81-90&lt;br /&gt;
 |skilllevel = 80&lt;br /&gt;
 |cost=300 SR or 600000&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Raise Flapskull&lt;br /&gt;
 |skilllevel= 90&lt;br /&gt;
 |cost= 57600&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Necromancy{{pipe}}Unlock Necromancy Skill Levels 91-100&lt;br /&gt;
 |skilllevel = 90&lt;br /&gt;
 |cost=500 SR or 1000000&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Raise Skeletal Archer 9&lt;br /&gt;
 |skilllevel= 103&lt;br /&gt;
 |cost= 73800&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Raise Skeletal Swordsman 9&lt;br /&gt;
 |skilllevel= 105&lt;br /&gt;
 |cost= 76680&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Raise Skeletal Battle Mage 8&lt;br /&gt;
 |skilllevel= 97&lt;br /&gt;
 |cost= 66000&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Raise Skeletal Battle Mage 9&lt;br /&gt;
 |skilllevel= 108&lt;br /&gt;
 |cost= 81000&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Life Crush 10&lt;br /&gt;
 |skilllevel= 105&lt;br /&gt;
 |cost= 76680&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Life Steal 9&lt;br /&gt;
 |skilllevel= 100&lt;br /&gt;
 |cost= 69840&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Life Steal 10&lt;br /&gt;
 |skilllevel= 110&lt;br /&gt;
 |cost= 84120&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Heal Undead 10&lt;br /&gt;
 |skilllevel= 96&lt;br /&gt;
 |cost= 64800&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Heal Undead 11&lt;br /&gt;
 |skilllevel= 106&lt;br /&gt;
 |cost= 78120&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Death&#039;s Hold 9&lt;br /&gt;
 |skilllevel= 100&lt;br /&gt;
 |cost= 69840&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Provoke Undead 10&lt;br /&gt;
 |skilllevel= 105&lt;br /&gt;
 |cost= 76680&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Rebuild Undead 10&lt;br /&gt;
 |skilllevel= 99&lt;br /&gt;
 |cost= 68520&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Rebuild Undead 11&lt;br /&gt;
 |skilllevel= 108&lt;br /&gt;
 |cost= 81000&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Deathgaze 9&lt;br /&gt;
 |skilllevel= 99&lt;br /&gt;
 |cost= 68520&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Deathgaze 10&lt;br /&gt;
 |skilllevel= 108&lt;br /&gt;
 |cost= 81000&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Wave of Darkness 9&lt;br /&gt;
 |skilllevel= 104&lt;br /&gt;
 |cost= 75240&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Spark of Death 10&lt;br /&gt;
 |skilllevel= 104&lt;br /&gt;
 |cost= 75240&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Raise Skeletal Ratkin Mage 8&lt;br /&gt;
 |skilllevel= 106&lt;br /&gt;
 |cost= 78120&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Raise Zombie 10&lt;br /&gt;
 |skilllevel= 100&lt;br /&gt;
 |cost= 69840&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Raise Zombie 11&lt;br /&gt;
 |skilllevel= 110&lt;br /&gt;
 |cost= 84120&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Raise Flapskull 2&lt;br /&gt;
 |skilllevel= 110&lt;br /&gt;
 |cost= 84120&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Death&#039;s Hold 10&lt;br /&gt;
 |skilllevel= 111&lt;br /&gt;
 |cost= 85680&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Wave of Darkness 10&lt;br /&gt;
 |skilllevel= 114&lt;br /&gt;
 |cost= 90480&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Raise Skeletal Archer 10&lt;br /&gt;
 |skilllevel= 115&lt;br /&gt;
 |cost= 92160&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Life Crush 11&lt;br /&gt;
 |skilllevel= 115&lt;br /&gt;
 |cost= 92160&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Necromancy{{pipe}}Unlock Necromancy Prodigy Potential&lt;br /&gt;
 |skilllevel = 100&lt;br /&gt;
 |cost=150 SR or 300000&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
==== Quest Advancement ====&lt;br /&gt;
[[Fransesca Muradrake]] is the recipient of an item during the quest [[Helping Townsfolk: Bone Delivery]].&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = ?&lt;br /&gt;
|RiShin Family = ?&lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
Slight variations based on what form the player character has. Fransesca will refer to you as a woman or if you are an animal, the animal that you are. &lt;br /&gt;
{{Quote|source=[[Fransesca Muradrake]]|&lt;br /&gt;
When a man walks into a morgue and storms right up to the first woman he sees, I presume there is an immediate and desperate concern. Speak of it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hi, I&#039;m just looking around.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh. Well, if you&#039;ll excuse me...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What are you doing with these corpses?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you must know, I&#039;m studying soul residue patterns and correlating them to causes of death. Are you a hater of Necromancy? If so, you&#039;ll need to speak to Guzor. I&#039;m no longer permitted to... entertain... naysayers. But before you scream about heresy, I will remind you that my work is entirely permitted by, and funded by, the Council directly.&lt;br /&gt;
&lt;br /&gt;
Your parochial concerns should be noted, of course. Guzor can note them for you. And thus your idiot opinion will be remembered for all of posterity. That&#039;s what you want, right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I... can see that you&#039;re busy. I&#039;ll be going.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;I&#039;ve given the wrong impression. I&#039;m a Necromancer too. I see nothing wrong with it!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:What? You? Oh. I apologize. I should have noticed. I hadn&#039;t seen you at the school before. If you&#039;re here for a lesson, I have bad news. I&#039;ve had to take a break from teaching. But I&#039;m certain I shall return to my work in time. A few weeks, a few months. Not more than a year at the worst.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;May I ask the reason for the delays?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:No. (She smiles to herself).&lt;br /&gt;
&lt;br /&gt;
:My husband passed not a year ago. He was the school&#039;s head Necromancer. While I pride myself on my knowledge, Steven was the superior Necromancer in terms of pure power. When he was slain I was forced to take up his seat at the college, and when I did so, I realized he&#039;d been neglecting important work for years! Work that is... of considerable import to Statehelm.&lt;br /&gt;
&lt;br /&gt;
:I have important work of my own, too. This work simply must take precedence over lessons right now. I know you must be feeling disappointment, but I do not really care. You are not my concern. My concern is getting out from underneath this.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Perhaps I can help you with this workload?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(Fransesca considers).&lt;br /&gt;
&lt;br /&gt;
:Will you follow my lead? I could use a skilled Necromancer to assist me, but I fear I can&#039;t waste time constantly explaining my reasoning to you.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Okay, I&#039;ll try to keep my questions to a minimum.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Then I don&#039;t see hwy you can&#039;t assist me... wait, you are enrolled here, correct? No? I&#039;m sorry. I&#039;m forbidden from using assistants that aren&#039;t students. You&#039;ll have to become a student first.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;I see. Goodbye for now.&#039;&#039;&#039;}}&lt;br /&gt;
{{Quote|source=[[Fransesca Muradrake]]|&lt;br /&gt;
My husband was brave... too brave, perhaps. Sometimes I wonder if I was the reason he fell.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283509</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283509"/>
		<updated>2026-11-04T07:40:22Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add days 96 and 97&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 64}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Elven Lily}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 65}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Royal Jelly}} &amp;quot;People you meet in the Fae Realm will adore this Royal Jelly. It&#039;s used for training new skills and abilities.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 66}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 67}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 68}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fulgurite}} x5 &amp;quot;Fulgurite can be found in loot, but did you know you can also make it yourself? When you&#039;re struck with a hideously powerful bolt of electricity, there&#039;s a chance that any sand you&#039;re carrying turns to fulgurite.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 69}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 70}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cinnamon}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 71}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Plum Dye}} x5 &amp;quot;Wardrobe change time! Make a bold statement.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 72}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Expert&#039;s First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 73}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 74}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 75}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}} x3, plus account-wide title: You&#039;ve Definitely Seen Me Around&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 76}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fae Mysotis}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 77}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ancient Stencil}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 78}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Almonds}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 79}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Enchanted Construction Nail}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 80}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Extra-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 81}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Master First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 82}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 83}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;Final reminder: if you haven&#039;t learned Transmutation yet, you&#039;re almost certainly playing the game wrong.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 84}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Vanilla}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 85}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Why Not Leap Into the Sky?}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 86}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rahu Trade Coin}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 87}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 88}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ultra Lac}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 89}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Light Gray Dye}} x5 &amp;quot;Wardrobe change time! Muted colors are in.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 90}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Syrup}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 91}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 92}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Stomach}} x3 &amp;quot;Stomachs are particularly low-value to shopkeepers but they often have high value to other players! They&#039;re a crucial resource in Cheesemaking.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 93}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Accelerated Rotor}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 94}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Magic Sand}} x3 &amp;quot;Have you learned what magic sand is used for yet?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 95}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Basic Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 96}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Lost Currency}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 97}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Wild Garlic}} x5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Fransesca_Muradrake&amp;diff=283508</id>
		<title>Fransesca Muradrake</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Fransesca_Muradrake&amp;diff=283508"/>
		<updated>2026-11-04T07:39:43Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Prodigy unlock requires Best Friends&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Fransesca Muradrake&lt;br /&gt;
|image            = [[File:Fransesca Muradrake (npc).png|300px]]&lt;br /&gt;
|caption          = ?&lt;br /&gt;
|zone             = Statehelm&lt;br /&gt;
|town = Statehelm&lt;br /&gt;
|location         = School of Magic&lt;br /&gt;
|anatomy = Human&lt;br /&gt;
|species = Human&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|skilltrainer     = [[Necromancy]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Fransesca Muradrake]]|&lt;br /&gt;
Necromancy is not for the faint-hearted. I&#039;ve learned that truth all too well.}}&lt;br /&gt;
[[Fransesca Muradrake]] is the recently appointed Necromancy teacher at the Statehelm School of Magic.&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Statehelm]]&lt;br /&gt;
: [[Fransesca Muradrake]] can be found in the morgue of the School of Magic.&lt;br /&gt;
== Favor ==&lt;br /&gt;
=== Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
=== Favor Rewards ===&lt;br /&gt;
[[Fransesca Muradrake]] rewards her friends with additional training options.&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
{{Spoiler|Participate in a dangerous dark ritual (6h)|&lt;br /&gt;
{{Quote|&lt;br /&gt;
It is over. Can you see again? Can you hear me? ... Good. I think your eyes will mend.&lt;br /&gt;
&lt;br /&gt;
You have been invaluable; I may not have survived without. But you must forget the name of the creature we spoke to. Do you understand? It is vitally important that you never even think of (MEMORY ERASED) again. I&#039;m sorry to do this, but I must insist you drink this memory potion.&lt;br /&gt;
&lt;br /&gt;
Good. We know what comes next, do we not? Oh. My apologies. Perhaps a bit too much of the experience was erased. I will explain the pertinent details as we go.}}&lt;br /&gt;
:90 favor with [[Fransesca Muradrake]]&lt;br /&gt;
:5 minutes of Eye Damage.&lt;br /&gt;
:Unlocks Quest&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
[[Fransesca Muradrake]] offers a single quest at &#039;&#039;&#039;{{favor|Neutral}}&#039;&#039;&#039; favor.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Fransesca Muradrake&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Necromancy]] &lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Necromancy{{pipe}}Unlock Necromancy Skill Levels 81-90&lt;br /&gt;
 |skilllevel = 80&lt;br /&gt;
 |cost=300 SR or 600000&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Raise Flapskull&lt;br /&gt;
 |skilllevel= 90&lt;br /&gt;
 |cost= 57600&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Necromancy{{pipe}}Unlock Necromancy Skill Levels 91-100&lt;br /&gt;
 |skilllevel = 90&lt;br /&gt;
 |cost=500 SR or 1000000&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Raise Skeletal Archer 9&lt;br /&gt;
 |skilllevel= 103&lt;br /&gt;
 |cost= 73800&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Raise Skeletal Swordsman 9&lt;br /&gt;
 |skilllevel= 105&lt;br /&gt;
 |cost= 76680&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Raise Skeletal Battle Mage 8&lt;br /&gt;
 |skilllevel= 97&lt;br /&gt;
 |cost= 66000&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Raise Skeletal Battle Mage 9&lt;br /&gt;
 |skilllevel= 108&lt;br /&gt;
 |cost= 81000&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Life Crush 10&lt;br /&gt;
 |skilllevel= 105&lt;br /&gt;
 |cost= 76680&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Life Steal 9&lt;br /&gt;
 |skilllevel= 100&lt;br /&gt;
 |cost= 69840&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Life Steal 10&lt;br /&gt;
 |skilllevel= 110&lt;br /&gt;
 |cost= 84120&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Heal Undead 10&lt;br /&gt;
 |skilllevel= 96&lt;br /&gt;
 |cost= 64800&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Heal Undead 11&lt;br /&gt;
 |skilllevel= 106&lt;br /&gt;
 |cost= 78120&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Death&#039;s Hold 9&lt;br /&gt;
 |skilllevel= 100&lt;br /&gt;
 |cost= 69840&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Provoke Undead 10&lt;br /&gt;
 |skilllevel= 105&lt;br /&gt;
 |cost= 76680&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Rebuild Undead 10&lt;br /&gt;
 |skilllevel= 99&lt;br /&gt;
 |cost= 68520&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Rebuild Undead 11&lt;br /&gt;
 |skilllevel= 108&lt;br /&gt;
 |cost= 81000&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Deathgaze 9&lt;br /&gt;
 |skilllevel= 99&lt;br /&gt;
 |cost= 68520&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Deathgaze 10&lt;br /&gt;
 |skilllevel= 108&lt;br /&gt;
 |cost= 81000&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Wave of Darkness 9&lt;br /&gt;
 |skilllevel= 104&lt;br /&gt;
 |cost= 75240&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Spark of Death 10&lt;br /&gt;
 |skilllevel= 104&lt;br /&gt;
 |cost= 75240&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Raise Skeletal Ratkin Mage 8&lt;br /&gt;
 |skilllevel= 106&lt;br /&gt;
 |cost= 78120&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Raise Zombie 10&lt;br /&gt;
 |skilllevel= 100&lt;br /&gt;
 |cost= 69840&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Raise Zombie 11&lt;br /&gt;
 |skilllevel= 110&lt;br /&gt;
 |cost= 84120&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Raise Flapskull 2&lt;br /&gt;
 |skilllevel= 110&lt;br /&gt;
 |cost= 84120&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Death&#039;s Hold 10&lt;br /&gt;
 |skilllevel= 111&lt;br /&gt;
 |cost= 85680&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Wave of Darkness 10&lt;br /&gt;
 |skilllevel= 114&lt;br /&gt;
 |cost= 90480&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Raise Skeletal Archer 10&lt;br /&gt;
 |skilllevel= 115&lt;br /&gt;
 |cost= 92160&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability = Life Crush 11&lt;br /&gt;
 |skilllevel= 115&lt;br /&gt;
 |cost= 92160&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Necromancy{{pipe}}Unlock Necromancy Prodigy Potential&lt;br /&gt;
 |skilllevel = 100&lt;br /&gt;
 |cost=150 SR or 300000&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
==== Quest Advancement ====&lt;br /&gt;
[[Fransesca Muradrake]] is the recipient of an item during the quest [[Helping Townsfolk: Bone Delivery]].&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = ?&lt;br /&gt;
|RiShin Family = ?&lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
Slight variations based on what form the player character has. Fransesca will refer to you as a woman or if you are an animal, the animal that you are. &lt;br /&gt;
{{Quote|source=[[Fransesca Muradrake]]|&lt;br /&gt;
When a man walks into a morgue and storms right up to the first woman he sees, I presume there is an immediate and desperate concern. Speak of it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hi, I&#039;m just looking around.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh. Well, if you&#039;ll excuse me...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What are you doing with these corpses?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you must know, I&#039;m studying soul residue patterns and correlating them to causes of death. Are you a hater of Necromancy? If so, you&#039;ll need to speak to Guzor. I&#039;m no longer permitted to... entertain... naysayers. But before you scream about heresy, I will remind you that my work is entirely permitted by, and funded by, the Council directly.&lt;br /&gt;
&lt;br /&gt;
Your parochial concerns should be noted, of course. Guzor can note them for you. And thus your idiot opinion will be remembered for all of posterity. That&#039;s what you want, right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I... can see that you&#039;re busy. I&#039;ll be going.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;I&#039;ve given the wrong impression. I&#039;m a Necromancer too. I see nothing wrong with it!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:What? You? Oh. I apologize. I should have noticed. I hadn&#039;t seen you at the school before. If you&#039;re here for a lesson, I have bad news. I&#039;ve had to take a break from teaching. But I&#039;m certain I shall return to my work in time. A few weeks, a few months. Not more than a year at the worst.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;May I ask the reason for the delays?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:No. (She smiles to herself).&lt;br /&gt;
&lt;br /&gt;
:My husband passed not a year ago. He was the school&#039;s head Necromancer. While I pride myself on my knowledge, Steven was the superior Necromancer in terms of pure power. When he was slain I was forced to take up his seat at the college, and when I did so, I realized he&#039;d been neglecting important work for years! Work that is... of considerable import to Statehelm.&lt;br /&gt;
&lt;br /&gt;
:I have important work of my own, too. This work simply must take precedence over lessons right now. I know you must be feeling disappointment, but I do not really care. You are not my concern. My concern is getting out from underneath this.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Perhaps I can help you with this workload?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(Fransesca considers).&lt;br /&gt;
&lt;br /&gt;
:Will you follow my lead? I could use a skilled Necromancer to assist me, but I fear I can&#039;t waste time constantly explaining my reasoning to you.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Okay, I&#039;ll try to keep my questions to a minimum.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Then I don&#039;t see hwy you can&#039;t assist me... wait, you are enrolled here, correct? No? I&#039;m sorry. I&#039;m forbidden from using assistants that aren&#039;t students. You&#039;ll have to become a student first.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;I see. Goodbye for now.&#039;&#039;&#039;}}&lt;br /&gt;
{{Quote|source=[[Fransesca Muradrake]]|&lt;br /&gt;
My husband was brave... too brave, perhaps. Sometimes I wonder if I was the reason he fell.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Donations_Accepted&amp;diff=283505</id>
		<title>Donations Accepted</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Donations_Accepted&amp;diff=283505"/>
		<updated>2026-11-03T08:21:57Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Create quest page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
Steven Poplar in Statehelm said, &amp;quot;It&#039;s that time again: time to ask for help paying the rent for over fifty would-be homeless people! We&#039;ve promised to pay their rent until they&#039;re able to pay it themselves, and we need your help to do that!&lt;br /&gt;
&lt;br /&gt;
For tax-clarity purposes, I would appreciate any donation be in the form of Council Certificates.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
To start this quest, talk to &#039;&#039;&#039;[[Steven Poplar]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Statehelm]]&#039;&#039;&#039;. This Quest can be repeated after 156 hours.&lt;br /&gt;
&lt;br /&gt;
===Preface===&lt;br /&gt;
{{Quote|&lt;br /&gt;
It&#039;s that time again: time to ask for help paying the rent for over fifty would-be homeless people! We&#039;ve promised to pay their rent until they&#039;re able to pay it themselves, and we need your help to do that!&lt;br /&gt;
&lt;br /&gt;
For tax-clarity purposes, I would appreciate any donation be in the form of Council Certificates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Obtain {{Item|Council Certificate}} x10&lt;br /&gt;
* Talk to Steven Poplar&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
{{Spoiler|Rewards for Donations Accepted|&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Thank you! You&#039;ve been so generous. Here are some tokens of the church. If you&#039;d like, I can trade them in for special favors.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* 50 favor with [[Steven Poplar]]&lt;br /&gt;
* 25 [[Statehelm Renown]]&lt;br /&gt;
* {{Item|Sun Token}} x7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]][[Category:Quests/Statehelm Quests]][[Category:Quests/Steven Poplar]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Preventing_Undead_Assaults&amp;diff=283504</id>
		<title>Preventing Undead Assaults</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Preventing_Undead_Assaults&amp;diff=283504"/>
		<updated>2026-11-03T08:21:57Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Create quest page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
Steven Poplar in Statehelm said, &amp;quot;Arisetsu despises undeath. As any sane person should! I&#039;m always on the lookout for potential undeath incidents, and I&#039;ve detected one nearby.&lt;br /&gt;
&lt;br /&gt;
In Vidaria there&#039;s a massive floating rock. Under that rock flow a constant stream of the undead. The soldiers are doing what they can to prevent the undead from swarming, but they could use help.&lt;br /&gt;
&lt;br /&gt;
Seek out the &amp;quot;Lungers&amp;quot;. They&#039;re causing the most harm right now. Oh, and the dark-casting skeletons. Oh and also the fiery ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
To start this quest, talk to &#039;&#039;&#039;[[Steven Poplar]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Statehelm]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Preface===&lt;br /&gt;
{{Quote|&lt;br /&gt;
Arisetsu despises undeath. As any sane person should! I&#039;m always on the lookout for potential undeath incidents, and I&#039;ve detected one nearby.&lt;br /&gt;
&lt;br /&gt;
In Vidaria there&#039;s a massive floating rock. Under that rock flow a constant stream of the undead. The soldiers are doing what they can to prevent the undead from swarming, but they could use help.&lt;br /&gt;
&lt;br /&gt;
Seek out the &amp;quot;Lungers&amp;quot;. They&#039;re causing the most harm right now. Oh, and the dark-casting skeletons. Oh and also the fiery ones.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Kill Skeleton Lungers x5&lt;br /&gt;
* Kill Skeleton Darkweavers x5&lt;br /&gt;
* Kill Skeleton Flamecrooners x5&lt;br /&gt;
* Talk to Steven Poplar&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
{{Spoiler|Rewards for Preventing Undead Assaults|&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Does it seem safer there? I hope so. When undead congregate in large enough numbers, it can be very difficult to stop them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* 50 favor with [[Steven Poplar]]&lt;br /&gt;
* 25 [[Statehelm Renown]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]][[Category:Quests/Statehelm Quests]][[Category:Quests/Steven Poplar]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283502</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283502"/>
		<updated>2026-11-02T07:36:59Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add days 93 to 95&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 64}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Elven Lily}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 65}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Royal Jelly}} &amp;quot;People you meet in the Fae Realm will adore this Royal Jelly. It&#039;s used for training new skills and abilities.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 66}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 67}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 68}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fulgurite}} x5 &amp;quot;Fulgurite can be found in loot, but did you know you can also make it yourself? When you&#039;re struck with a hideously powerful bolt of electricity, there&#039;s a chance that any sand you&#039;re carrying turns to fulgurite.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 69}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 70}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cinnamon}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 71}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Plum Dye}} x5 &amp;quot;Wardrobe change time! Make a bold statement.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 72}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Expert&#039;s First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 73}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 74}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 75}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}} x3, plus account-wide title: You&#039;ve Definitely Seen Me Around&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 76}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fae Mysotis}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 77}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ancient Stencil}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 78}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Almonds}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 79}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Enchanted Construction Nail}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 80}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Extra-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 81}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Master First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 82}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 83}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;Final reminder: if you haven&#039;t learned Transmutation yet, you&#039;re almost certainly playing the game wrong.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 84}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Vanilla}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 85}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Why Not Leap Into the Sky?}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 86}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rahu Trade Coin}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 87}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 88}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ultra Lac}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 89}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Light Gray Dye}} x5 &amp;quot;Wardrobe change time! Muted colors are in.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 90}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Syrup}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 91}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 92}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Stomach}} x3 &amp;quot;Stomachs are particularly low-value to shopkeepers but they often have high value to other players! They&#039;re a crucial resource in Cheesemaking.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 93}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Accelerated Rotor}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 94}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Magic Sand}} x3 &amp;quot;Have you learned what magic sand is used for yet?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 95}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Basic Gur-Horta}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283495</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283495"/>
		<updated>2026-10-29T16:51:03Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add day 92&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 64}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Elven Lily}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 65}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Royal Jelly}} &amp;quot;People you meet in the Fae Realm will adore this Royal Jelly. It&#039;s used for training new skills and abilities.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 66}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 67}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 68}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fulgurite}} x5 &amp;quot;Fulgurite can be found in loot, but did you know you can also make it yourself? When you&#039;re struck with a hideously powerful bolt of electricity, there&#039;s a chance that any sand you&#039;re carrying turns to fulgurite.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 69}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 70}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cinnamon}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 71}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Plum Dye}} x5 &amp;quot;Wardrobe change time! Make a bold statement.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 72}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Expert&#039;s First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 73}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 74}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 75}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}} x3, plus account-wide title: You&#039;ve Definitely Seen Me Around&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 76}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fae Mysotis}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 77}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ancient Stencil}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 78}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Almonds}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 79}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Enchanted Construction Nail}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 80}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Extra-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 81}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Master First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 82}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 83}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;Final reminder: if you haven&#039;t learned Transmutation yet, you&#039;re almost certainly playing the game wrong.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 84}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Vanilla}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 85}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Why Not Leap Into the Sky?}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 86}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rahu Trade Coin}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 87}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 88}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ultra Lac}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 89}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Light Gray Dye}} x5 &amp;quot;Wardrobe change time! Muted colors are in.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 90}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Syrup}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 91}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 92}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Stomach}} x3 &amp;quot;Stomachs are particularly low-value to shopkeepers but they often have high value to other players! They&#039;re a crucial resource in Cheesemaking.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283493</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283493"/>
		<updated>2026-10-28T16:29:25Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add days 89 to 91&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 64}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Elven Lily}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 65}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Royal Jelly}} &amp;quot;People you meet in the Fae Realm will adore this Royal Jelly. It&#039;s used for training new skills and abilities.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 66}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 67}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 68}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fulgurite}} x5 &amp;quot;Fulgurite can be found in loot, but did you know you can also make it yourself? When you&#039;re struck with a hideously powerful bolt of electricity, there&#039;s a chance that any sand you&#039;re carrying turns to fulgurite.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 69}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 70}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cinnamon}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 71}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Plum Dye}} x5 &amp;quot;Wardrobe change time! Make a bold statement.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 72}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Expert&#039;s First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 73}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 74}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 75}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}} x3, plus account-wide title: You&#039;ve Definitely Seen Me Around&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 76}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fae Mysotis}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 77}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ancient Stencil}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 78}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Almonds}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 79}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Enchanted Construction Nail}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 80}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Extra-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 81}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Master First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 82}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 83}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;Final reminder: if you haven&#039;t learned Transmutation yet, you&#039;re almost certainly playing the game wrong.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 84}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Vanilla}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 85}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Why Not Leap Into the Sky?}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 86}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rahu Trade Coin}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 87}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 88}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ultra Lac}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 89}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Light Gray Dye}} x5 &amp;quot;Wardrobe change time! Muted colors are in.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 90}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Syrup}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 91}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Prism}} x5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283469</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283469"/>
		<updated>2026-10-27T01:29:26Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add days 87 and 88&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 64}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Elven Lily}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 65}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Royal Jelly}} &amp;quot;People you meet in the Fae Realm will adore this Royal Jelly. It&#039;s used for training new skills and abilities.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 66}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 67}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 68}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fulgurite}} x5 &amp;quot;Fulgurite can be found in loot, but did you know you can also make it yourself? When you&#039;re struck with a hideously powerful bolt of electricity, there&#039;s a chance that any sand you&#039;re carrying turns to fulgurite.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 69}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 70}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cinnamon}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 71}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Plum Dye}} x5 &amp;quot;Wardrobe change time! Make a bold statement.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 72}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Expert&#039;s First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 73}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 74}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 75}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}} x3, plus account-wide title: You&#039;ve Definitely Seen Me Around&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 76}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fae Mysotis}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 77}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ancient Stencil}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 78}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Almonds}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 79}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Enchanted Construction Nail}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 80}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Extra-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 81}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Master First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 82}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 83}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;Final reminder: if you haven&#039;t learned Transmutation yet, you&#039;re almost certainly playing the game wrong.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 84}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Vanilla}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 85}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Why Not Leap Into the Sky?}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 86}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rahu Trade Coin}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 87}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 88}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ultra Lac}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283418</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283418"/>
		<updated>2026-10-23T17:00:05Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add days 85 and 86&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 64}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Elven Lily}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 65}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Royal Jelly}} &amp;quot;People you meet in the Fae Realm will adore this Royal Jelly. It&#039;s used for training new skills and abilities.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 66}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 67}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 68}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fulgurite}} x5 &amp;quot;Fulgurite can be found in loot, but did you know you can also make it yourself? When you&#039;re struck with a hideously powerful bolt of electricity, there&#039;s a chance that any sand you&#039;re carrying turns to fulgurite.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 69}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 70}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cinnamon}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 71}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Plum Dye}} x5 &amp;quot;Wardrobe change time! Make a bold statement.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 72}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Expert&#039;s First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 73}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 74}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 75}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}} x3, plus account-wide title: You&#039;ve Definitely Seen Me Around&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 76}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fae Mysotis}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 77}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ancient Stencil}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 78}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Almonds}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 79}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Enchanted Construction Nail}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 80}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Extra-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 81}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Master First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 82}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 83}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;Final reminder: if you haven&#039;t learned Transmutation yet, you&#039;re almost certainly playing the game wrong.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 84}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Vanilla}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 85}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Why Not Leap Into the Sky?}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 86}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rahu Trade Coin}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283412</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283412"/>
		<updated>2026-10-22T17:53:14Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add day 84&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 64}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Elven Lily}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 65}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Royal Jelly}} &amp;quot;People you meet in the Fae Realm will adore this Royal Jelly. It&#039;s used for training new skills and abilities.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 66}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 67}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 68}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fulgurite}} x5 &amp;quot;Fulgurite can be found in loot, but did you know you can also make it yourself? When you&#039;re struck with a hideously powerful bolt of electricity, there&#039;s a chance that any sand you&#039;re carrying turns to fulgurite.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 69}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 70}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cinnamon}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 71}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Plum Dye}} x5 &amp;quot;Wardrobe change time! Make a bold statement.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 72}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Expert&#039;s First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 73}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 74}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 75}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}} x3, plus account-wide title: You&#039;ve Definitely Seen Me Around&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 76}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fae Mysotis}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 77}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ancient Stencil}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 78}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Almonds}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 79}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Enchanted Construction Nail}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 80}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Extra-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 81}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Master First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 82}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 83}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;Final reminder: if you haven&#039;t learned Transmutation yet, you&#039;re almost certainly playing the game wrong.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 84}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Vanilla}} x5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283406</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283406"/>
		<updated>2026-10-20T19:32:01Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add day 83&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 64}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Elven Lily}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 65}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Royal Jelly}} &amp;quot;People you meet in the Fae Realm will adore this Royal Jelly. It&#039;s used for training new skills and abilities.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 66}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 67}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 68}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fulgurite}} x5 &amp;quot;Fulgurite can be found in loot, but did you know you can also make it yourself? When you&#039;re struck with a hideously powerful bolt of electricity, there&#039;s a chance that any sand you&#039;re carrying turns to fulgurite.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 69}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 70}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cinnamon}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 71}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Plum Dye}} x5 &amp;quot;Wardrobe change time! Make a bold statement.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 72}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Expert&#039;s First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 73}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 74}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 75}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}} x3, plus account-wide title: You&#039;ve Definitely Seen Me Around&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 76}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fae Mysotis}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 77}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ancient Stencil}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 78}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Almonds}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 79}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Enchanted Construction Nail}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 80}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Extra-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 81}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Master First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 82}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 83}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;Final reminder: if you haven&#039;t learned Transmutation yet, you&#039;re almost certainly playing the game wrong.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283401</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283401"/>
		<updated>2026-10-19T08:10:01Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add day 82&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 64}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Elven Lily}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 65}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Royal Jelly}} &amp;quot;People you meet in the Fae Realm will adore this Royal Jelly. It&#039;s used for training new skills and abilities.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 66}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 67}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 68}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fulgurite}} x5 &amp;quot;Fulgurite can be found in loot, but did you know you can also make it yourself? When you&#039;re struck with a hideously powerful bolt of electricity, there&#039;s a chance that any sand you&#039;re carrying turns to fulgurite.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 69}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 70}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cinnamon}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 71}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Plum Dye}} x5 &amp;quot;Wardrobe change time! Make a bold statement.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 72}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Expert&#039;s First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 73}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 74}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 75}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}} x3, plus account-wide title: You&#039;ve Definitely Seen Me Around&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 76}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fae Mysotis}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 77}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ancient Stencil}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 78}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Almonds}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 79}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Enchanted Construction Nail}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 80}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Extra-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 81}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Master First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 82}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra}} x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283395</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283395"/>
		<updated>2026-10-18T21:00:00Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add day 81&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 64}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Elven Lily}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 65}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Royal Jelly}} &amp;quot;People you meet in the Fae Realm will adore this Royal Jelly. It&#039;s used for training new skills and abilities.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 66}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 67}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 68}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fulgurite}} x5 &amp;quot;Fulgurite can be found in loot, but did you know you can also make it yourself? When you&#039;re struck with a hideously powerful bolt of electricity, there&#039;s a chance that any sand you&#039;re carrying turns to fulgurite.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 69}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 70}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cinnamon}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 71}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Plum Dye}} x5 &amp;quot;Wardrobe change time! Make a bold statement.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 72}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Expert&#039;s First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 73}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 74}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 75}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}} x3, plus account-wide title: You&#039;ve Definitely Seen Me Around&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 76}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fae Mysotis}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 77}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ancient Stencil}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 78}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Almonds}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 79}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Enchanted Construction Nail}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 80}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Extra-Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 81}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Master First Aid Kit}} x6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283385</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283385"/>
		<updated>2026-10-17T04:45:05Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add days 78 to 80&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 64}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Elven Lily}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 65}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Royal Jelly}} &amp;quot;People you meet in the Fae Realm will adore this Royal Jelly. It&#039;s used for training new skills and abilities.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 66}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 67}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 68}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fulgurite}} x5 &amp;quot;Fulgurite can be found in loot, but did you know you can also make it yourself? When you&#039;re struck with a hideously powerful bolt of electricity, there&#039;s a chance that any sand you&#039;re carrying turns to fulgurite.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 69}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 70}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cinnamon}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 71}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Plum Dye}} x5 &amp;quot;Wardrobe change time! Make a bold statement.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 72}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Expert&#039;s First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 73}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 74}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 75}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}} x3, plus account-wide title: You&#039;ve Definitely Seen Me Around&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 76}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fae Mysotis}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 77}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ancient Stencil}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 78}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Almonds}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 79}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Enchanted Construction Nail}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 80}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Extra-Gigantic Coin Sack}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283363</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283363"/>
		<updated>2026-10-15T07:20:30Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add days 76 and 77&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 64}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Elven Lily}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 65}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Royal Jelly}} &amp;quot;People you meet in the Fae Realm will adore this Royal Jelly. It&#039;s used for training new skills and abilities.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 66}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 67}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 68}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fulgurite}} x5 &amp;quot;Fulgurite can be found in loot, but did you know you can also make it yourself? When you&#039;re struck with a hideously powerful bolt of electricity, there&#039;s a chance that any sand you&#039;re carrying turns to fulgurite.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 69}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 70}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cinnamon}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 71}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Plum Dye}} x5 &amp;quot;Wardrobe change time! Make a bold statement.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 72}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Expert&#039;s First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 73}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 74}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 75}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}} x3, plus account-wide title: You&#039;ve Definitely Seen Me Around&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 76}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fae Mysotis}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 77}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ancient Stencil}} x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283353</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283353"/>
		<updated>2026-10-12T07:51:39Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add days 74 and 75&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 64}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Elven Lily}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 65}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Royal Jelly}} &amp;quot;People you meet in the Fae Realm will adore this Royal Jelly. It&#039;s used for training new skills and abilities.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 66}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 67}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 68}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fulgurite}} x5 &amp;quot;Fulgurite can be found in loot, but did you know you can also make it yourself? When you&#039;re struck with a hideously powerful bolt of electricity, there&#039;s a chance that any sand you&#039;re carrying turns to fulgurite.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 69}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 70}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cinnamon}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 71}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Plum Dye}} x5 &amp;quot;Wardrobe change time! Make a bold statement.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 72}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Expert&#039;s First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 73}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 74}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 75}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}} x3, plus account-wide title: You&#039;ve Definitely Seen Me Around&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Drummond_Stonecurl&amp;diff=283352</id>
		<title>Drummond Stonecurl</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Drummond_Stonecurl&amp;diff=283352"/>
		<updated>2026-10-11T23:59:30Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add Foraging 71-80 unlock row&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Drummond Stonecurl&lt;br /&gt;
|image            = &lt;br /&gt;
|caption          = Roasting something over the open fire&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|town = &lt;br /&gt;
|location         = Merry Bandit Camp&lt;br /&gt;
|anatomy = Dwarf&lt;br /&gt;
|species = Dwarf&lt;br /&gt;
|beastspeak       = Temporarily&lt;br /&gt;
|skilltrainer     = [[Cooking]], [[Foraging]], [[Geology]]&lt;br /&gt;
|vendor = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Drummond Stonecurl]]| &amp;lt;!-- This quote should be something informative about the NPC, or express their personality. The quote can be from the NPC, or another NPC talking about them.--&amp;gt;&lt;br /&gt;
Hrmph.&lt;br /&gt;
}}&lt;br /&gt;
[[Drummond Stonecurl]] is an NPC in the eastern end of Vidaria. He trains Cooking, Foraging, and Geology.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Vidaria]] &amp;lt;!-- List the Zone the NPC is found in. Be sure this matches the infobox! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shopkeeper ==&lt;br /&gt;
[[Drummond Stonecurl]] sells a rotating selection of seeds, one type per day.&lt;br /&gt;
&lt;br /&gt;
{{Vendor items sold}}&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
[[Drummond Stonecurl]] has a special favor mechanic. Every time he is spoken to, favor is lost. This mechanic is disabled once &#039;&#039;&#039;{{favor|Friends}}&#039;&#039;&#039; favor is reached. &lt;br /&gt;
=== Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&amp;lt;!-- Add an area displaying the favor categories the NPC claims to enjoy. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Favor Rewards === &amp;lt;!-- Add a section describing rewards from leveling favor --&amp;gt;&lt;br /&gt;
[[Drummond Stonecurl]] will sell his friends seeds for Vidaria renown.&lt;br /&gt;
{{Spoiler|Rewards at {{favor|Best Friends}}|&lt;br /&gt;
* 25 [[Drummond&#039;s Special Jerky]]&lt;br /&gt;
}}&lt;br /&gt;
=== Hang Outs ===&amp;lt;!-- List NPC Hang Outs. The collapse function will work properly on individual pages, but not this template page.--&amp;gt;&lt;br /&gt;
{{Spoiler|Silently help Drummond cook dinner(1hr)|&lt;br /&gt;
{{Quote|&lt;br /&gt;
Drummond Stonecurl said, &amp;quot;[Drummond nods at you.]&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
:15 favor with [[Drummond Stonecurl]] &amp;lt;!-- 22.65 favor with 151% Favor Earned From Hanging Out --&amp;gt;&lt;br /&gt;
:250 Cooking XP&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Learn the Simple Wild Salad recipe while foraging (6h)|&lt;br /&gt;
{{Quote|&lt;br /&gt;
Drummond Stonecurl said, &amp;quot;Yeah, you&#039;re right, it doesn&#039;t taste like much. But it&#039;s good for you.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
:35 favor with [[Drummond Stonecurl]] &amp;lt;!-- 52.85 favor with assumed 151% Favor Earned From Hanging Out --&amp;gt;&lt;br /&gt;
:650 Cooking XP&lt;br /&gt;
:Recipe: [[Simple Wild Salad]]&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Learn the Mulberry Salad recipe while foraging (6h)|&lt;br /&gt;
{{Quote|&lt;br /&gt;
Drummond Stonecurl said, &amp;quot;Like I said, putting it all together is the easy part - it&#039;s just a dressed salad. It&#039;s finding all the ingredients that&#039;s the tough part.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
:35 favor with [[Drummond Stonecurl]] &amp;lt;!-- 52.85 favor with 151% Favor Earned From Hanging Out --&amp;gt;&lt;br /&gt;
:750 Cooking XP&lt;br /&gt;
:Recipe: [[Mulberry Salad]]&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Learn Drummond&#039;s secret jerky recipe (?h)|&lt;br /&gt;
{{Quote|&lt;br /&gt;
Drummond Stonecurl said, &amp;quot;Now remember: you salt the venison and soak the pork in the oil. Under no circumstances should you apply oil to the venison or salt to the pork. This is very important.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
:35 favor with [[Drummond Stonecurl]]&lt;br /&gt;
:500 Cooking XP&lt;br /&gt;
:{{Item|Drummond&#039;s Special Jerky}} x10&lt;br /&gt;
:Recipe: [[Drummond&#039;s Special Jerky]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;!-- Each quest should be added as an individual page with proper categories. Quests may be added automatically to the wiki every few months, but can also be manually added by consulting the current json files if required or requested. &lt;br /&gt;
Be aware that not every NPC&#039;s name in the quest json matches their in-game name!--&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Drummond Stonecurl&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
&amp;lt;!-- Prices were calculated from having 80% NPC training costs --&amp;gt;&lt;br /&gt;
&amp;lt;!-- List the abilities the NPC trains by skill. --&amp;gt;&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Cooking]] &lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Great Venison Jerky (Mass-Produce)&lt;br /&gt;
 |skilllevel=71&lt;br /&gt;
 |cost=13165&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Amazing Venison Jerky&lt;br /&gt;
 |skilllevel=70&lt;br /&gt;
 |cost=6120&lt;br /&gt;
 |favor=Comfortable&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Deviled Egg&lt;br /&gt;
 |skilllevel=20&lt;br /&gt;
 |cost=1 [[Scroll of Demonic Research]] + 1132&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Demonic Roast&lt;br /&gt;
 |skilllevel=40&lt;br /&gt;
 |cost=2 [[Scroll of Demonic Research]] + 3132&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Infernal Soup&lt;br /&gt;
 |skilllevel=60&lt;br /&gt;
 |cost=3 [[Scroll of Demonic Research]] + 7800&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Angel Food Cake&lt;br /&gt;
 |skilllevel=75&lt;br /&gt;
 |cost=4 [[Scroll of Demonic Research]] + 13300&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Human-Style Pizza with Souls&lt;br /&gt;
 |skilllevel=85&lt;br /&gt;
 |cost=5 [[Scroll of Demonic Research]] + 18300&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Foraging]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Foraging{{pipe}}Unlock Foraging Skill Levels 71-80&lt;br /&gt;
 |skilllevel = 70&lt;br /&gt;
 |cost= ??? Vidaria renown + 0&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Foraging{{pipe}}Unlock Foraging Skill Levels 81-90&lt;br /&gt;
 |skilllevel = 80&lt;br /&gt;
 |cost= 80 Vidaria renown + 0&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Geology]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Maximized Emerald (via Winterprize)&lt;br /&gt;
 |skilllevel=60&lt;br /&gt;
 |cost=5 Vidaria renown + 5 [[Scroll of Demonic Research]] + 0&lt;br /&gt;
 |favor=??&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Geology{{pipe}}Unlock Geology Skill Levels 51-60&lt;br /&gt;
 |skilllevel = 50&lt;br /&gt;
 |cost= 40 Vidaria renown + 10 [[Scroll of Demonic Research]] + 0&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = {{Item|Amazing Venison Jerky}} x25&lt;br /&gt;
|RiShin Family = {{Item|Drummond&#039;s Special Jerky}} x25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations ==  &amp;lt;!-- List any long and potentially important conversations the NPC may have. Even if there are none, you must include this header. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == Tips == An optional header for short messages offering guidance. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == Gallery == An optional header used if additional images need to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Sold/Carrot Seedling]]&lt;br /&gt;
[[Category:Sold/Cantaloupe Seedling]]&lt;br /&gt;
[[Category:Sold/Corn Seeds]]&lt;br /&gt;
[[Category:Sold/Pea Seedling]]&lt;br /&gt;
[[Category:Sold/Red-Leaf Lettuce Seedling]]&lt;br /&gt;
[[Category:Sold/Soybean Sprout]]&lt;br /&gt;
[[Category:Items sold]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283347</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283347"/>
		<updated>2026-10-10T18:50:59Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add day 73&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 64}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Elven Lily}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 65}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Royal Jelly}} &amp;quot;People you meet in the Fae Realm will adore this Royal Jelly. It&#039;s used for training new skills and abilities.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 66}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 67}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 68}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fulgurite}} x5 &amp;quot;Fulgurite can be found in loot, but did you know you can also make it yourself? When you&#039;re struck with a hideously powerful bolt of electricity, there&#039;s a chance that any sand you&#039;re carrying turns to fulgurite.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 69}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 70}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cinnamon}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 71}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Plum Dye}} x5 &amp;quot;Wardrobe change time! Make a bold statement.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 72}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Expert&#039;s First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 73}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283340</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283340"/>
		<updated>2026-10-09T17:45:02Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add days 71 and 72&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 64}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Elven Lily}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 65}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Royal Jelly}} &amp;quot;People you meet in the Fae Realm will adore this Royal Jelly. It&#039;s used for training new skills and abilities.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 66}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 67}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 68}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fulgurite}} x5 &amp;quot;Fulgurite can be found in loot, but did you know you can also make it yourself? When you&#039;re struck with a hideously powerful bolt of electricity, there&#039;s a chance that any sand you&#039;re carrying turns to fulgurite.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 69}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 70}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cinnamon}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 71}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Plum Dye}} x5 &amp;quot;Wardrobe change time! Make a bold statement.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 72}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Expert&#039;s First Aid Kit}} x6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283337</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283337"/>
		<updated>2026-10-08T01:45:27Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add day 70&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 64}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Elven Lily}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 65}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Royal Jelly}} &amp;quot;People you meet in the Fae Realm will adore this Royal Jelly. It&#039;s used for training new skills and abilities.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 66}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 67}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 68}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fulgurite}} x5 &amp;quot;Fulgurite can be found in loot, but did you know you can also make it yourself? When you&#039;re struck with a hideously powerful bolt of electricity, there&#039;s a chance that any sand you&#039;re carrying turns to fulgurite.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 69}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 70}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cinnamon}} x5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283327</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283327"/>
		<updated>2026-10-07T00:13:48Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add day 69&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 64}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Elven Lily}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 65}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Royal Jelly}} &amp;quot;People you meet in the Fae Realm will adore this Royal Jelly. It&#039;s used for training new skills and abilities.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 66}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 67}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 68}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fulgurite}} x5 &amp;quot;Fulgurite can be found in loot, but did you know you can also make it yourself? When you&#039;re struck with a hideously powerful bolt of electricity, there&#039;s a chance that any sand you&#039;re carrying turns to fulgurite.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 69}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283310</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283310"/>
		<updated>2026-10-05T06:43:04Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add days 67 and 68&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 64}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Elven Lily}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 65}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Royal Jelly}} &amp;quot;People you meet in the Fae Realm will adore this Royal Jelly. It&#039;s used for training new skills and abilities.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 66}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 67}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 68}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fulgurite}} x5 &amp;quot;Fulgurite can be found in loot, but did you know you can also make it yourself? When you&#039;re struck with a hideously powerful bolt of electricity, there&#039;s a chance that any sand you&#039;re carrying turns to fulgurite.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283296</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283296"/>
		<updated>2026-10-04T01:51:39Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add day 66&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 64}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Elven Lily}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 65}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Royal Jelly}} &amp;quot;People you meet in the Fae Realm will adore this Royal Jelly. It&#039;s used for training new skills and abilities.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 66}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} x2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283294</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283294"/>
		<updated>2026-10-02T22:50:27Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add day 65&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 64}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Elven Lily}} x3&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 65}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Royal Jelly}} &amp;quot;People you meet in the Fae Realm will adore this Royal Jelly. It&#039;s used for training new skills and abilities.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283281</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283281"/>
		<updated>2026-10-01T05:08:15Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add day 64&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 64}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Elven Lily}} x3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283279</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283279"/>
		<updated>2026-09-30T08:19:10Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add day 63&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 63}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra+}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283276</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283276"/>
		<updated>2026-09-29T17:07:59Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add day 62&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 62}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Diamond}} x6 &amp;quot;When you reach level 45 in First Aid, Yagreet in Sun Vale can teach you how to resurrect other players. (It costs 2 diamonds, so here&#039;s some extras.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283272</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283272"/>
		<updated>2026-09-28T05:03:42Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add day 61&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 61}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alchemy: Behold the Fire Shield}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283271</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283271"/>
		<updated>2026-09-27T16:33:05Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add days 59 and 60&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 59}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}} x5 &amp;quot;Have you discovered Practical Summoning? It makes crafting a lot easier! Visit Irkima in the Red Wing Casino to train it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gigantic Coin Sack}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283250</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283250"/>
		<updated>2026-09-25T04:35:27Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add day 58&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 58}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Auk Gur-Horta}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Dye_Making/Recipes&amp;diff=283248</id>
		<title>Dye Making/Recipes</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Dye_Making/Recipes&amp;diff=283248"/>
		<updated>2026-09-24T20:52:06Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add 15 level 51 dye recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Category:Recipes]]&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
==[[Dye Making/Recipes|Dye Making Complete Recipe List]]==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;!-- Updated on September 24, 2026 from v486 --&amp;gt;&lt;br /&gt;
Click &amp;quot;Expand&amp;quot; on the box below to view a complete list of Recipes for the {{msg:BASEPAGENAME}} skill.&lt;br /&gt;
{| {{STDT|sortable mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}} style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Lvl !! style=&amp;quot;width: 11%&amp;quot; | Name !! Preview !! style=&amp;quot;width: 5%&amp;quot; | First-Time XP !! XP !! style=&amp;quot;width: 20%&amp;quot; | Ingredients !! style=&amp;quot;width: 20%&amp;quot; | Results !! Description !! Source&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Dye Making: Dye My Rabbity Fur Blue || N/A || 0 || 0 || {{Item icon|Blue Dye|1}} [[Blue Dye]] x1 || Dye Making: Dye My Rabbity Fur Blue || Dye your fur blue. You must be a rabbit to use this recipe. || ???&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Dye Making: Dye My Rabbity Fur Royal Purple || N/A || 0 || 0 || {{Item icon|Royal Purple Dye|1}} [[Royal Purple Dye]] x1 || Dye Making: Dye My Rabbity Fur Royal Purple || Dye your fur royal purple. You must be a rabbit to use this recipe. || ???&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Antique White Dye || {{Color sample|#FAEBD7|Antique White}} || 100 || 0 || {{Item icon|Daisy|1}} [[Daisy]] x2&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1 || {{Item icon|Antique White Dye|1}} [[Antique White Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor antique white. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Larsan]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Violet Dye || {{Color sample|#9400D3|Dark Violet}} || 100 || 0 || {{Item icon|Violet|1}} [[Violet]] x2&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1 || {{Item icon|Dark Violet Dye|1}} [[Dark Violet Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor dark violet. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Larsan]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Deep Sky Blue Dye || {{Color sample|#00BFFF|Deep Sky Blue}} || 100 || 0 || {{Item icon|Bluebell|1}} [[Bluebell]] x2&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1 || {{Item icon|Deep Sky Blue Dye|1}} [[Deep Sky Blue Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor deep sky blue. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Larsan]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Drab Grass Green Dye || {{Color sample|#60A020|Drab Grass Green}} || 100 || 0 || {{Item icon|Grass|1}} [[Grass]] x5&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1 || {{Item icon|Drab Grass Green Dye|1}} [[Drab Grass Green Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor drab grass green. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Suspicious Cow]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lemon Chiffon Dye || {{Color sample|#FFFACD|Lemon Chiffon}} || 100 || 0 || {{Item icon|Lemon|1}} [[Lemon]] x2&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1 || {{Item icon|Lemon Chiffon Dye|1}} [[Lemon Chiffon Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor lemon chiffon. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Azalak]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Light Gray Dye || {{Color sample|#D3D3D3|Light Gray}} || 100 || 0 || {{Item icon|Elven Lily|1}} [[Elven Lily]] x2&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1 || {{Item icon|Light Gray Dye|1}} [[Light Gray Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor light gray. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Larsan]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Pale Goldenrod Dye || {{Color sample|#EEE8AA|Pale Goldenrod}} || 100 || 0 || {{Item icon|Pansy|1}} [[Pansy]] x2&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1 || {{Item icon|Pale Goldenrod Dye|1}} [[Pale Goldenrod Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor pale goldenrod. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Larsan]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Pale Marigold Dye || {{Color sample|#CD853F|Pale Marigold}} || 100 || 0 || {{Item icon|Marigold|1}} [[Marigold]] x2&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1 || {{Item icon|Pale Marigold Dye|1}} [[Pale Marigold Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor pale marigold. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Larsan]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Pink Dye || {{Color sample|#FFC0CB|Pink}} || 100 || 0 || {{Item icon|Dahlia|1}} [[Dahlia]] x2&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1 || {{Item icon|Pink Dye|1}} [[Pink Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor pink. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Larsan]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Purple Dye || {{Color sample|#800080|Purple}} || 100 || 0 || {{Item icon|Poppy|1}} [[Poppy]] x2&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1 || {{Item icon|Purple Dye|1}} [[Purple Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor purple. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Larsan]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Red Dye || {{Color sample|#FF0000|Red}} || 100 || 0 || {{Item icon|Red Rose|1}} [[Red Rose]] x2&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1 || {{Item icon|Red Dye|1}} [[Red Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor red. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Larsan]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Thistle Dye || {{Color sample|#D8BFD8|Thistle}} || 100 || 0 || {{Item icon|Wolfsbane|1}} [[Wolfsbane]] x3&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1 || {{Item icon|Thistle Dye|1}} [[Thistle Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor thistle. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Laura Neth]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Tomato Red Dye || {{Color sample|#FF6347|Tomato Red}} || 100 || 0 || {{Item icon|Red Aster|1}} [[Red Aster]] x2&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1 || {{Item icon|Tomato Red Dye|1}} [[Tomato Red Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor tomato red. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Larsan]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Aquamarine Dye || {{Color sample|#7FFFD4|Aquamarine}} || 500 || 0 || {{Item icon|Aquamarine|1}} [[Aquamarine]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Aquamarine Dye|1}} [[Aquamarine Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor aquamarine. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Dye Golem]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Azure Dye || {{Color sample|#F0FFFF|Azure}} || 500 || 0 || {{Item icon|Moss Agate|1}} [[Moss Agate]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Azure Dye|1}} [[Azure Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor azure. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Gurki]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Beige Dye || {{Color sample|#F5F5DC|Beige}} || 500 || 0 || {{Item icon|Quartz|1}} [[Quartz]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Beige Dye|1}} [[Beige Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor beige. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Larsan]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Blue Dye || {{Color sample|#0000FF|Blue}} || 500 || 0 || {{Item icon|Lapis Lazuli|1}} [[Lapis Lazuli]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Blue Dye|1}} [[Blue Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor blue. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Dye Golem]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Brick Red Dye || {{Color sample|#B22222|Brick Red}} || 500 || 0 || {{Item icon|Ruby|1}} [[Ruby]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Brick Red Dye|1}} [[Brick Red Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor brick red. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Firaki]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Carnelian Red Dye || {{Color sample|#CD5C5C|Carnelian Red}} || 500 || 0 || {{Item icon|Carnelian|1}} [[Carnelian]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Carnelian Red Dye|1}} [[Carnelian Red Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor carnelian red. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Gurki]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Crimson Dye || {{Color sample|#DC143C|Crimson}} || 500 || 0 || {{Item icon|Garnet|1}} [[Garnet]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Crimson Dye|1}} [[Crimson Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor crimson. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Dye Golem]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Dark Blue Dye || {{Color sample|#000040|Dark Blue}} || 500 || 0 || {{Item icon|Blue Spinel|1}} [[Blue Spinel]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Dark Blue Dye|1}} [[Dark Blue Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor dark blue. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Dye Golem]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Dark Green Dye || {{Color sample|#006400|Dark Green}} || 500 || 0 || {{Item icon|Tsavorite|1}} [[Tsavorite]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Dark Green Dye|1}} [[Dark Green Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor dark green. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Larsan]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Dark Khaki Dye || {{Color sample|#BDB76B|Dark Khaki}} || 500 || 0 || {{Item icon|Topaz|1}} [[Topaz]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Dark Khaki Dye|1}} [[Dark Khaki Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor dark khaki. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Dye Golem]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Dark Olive Green Dye || {{Color sample|#556B2F|Dark Olive Green}} || 500 || 0 || {{Item icon|Malachite|1}} [[Malachite]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Dark Olive Green Dye|1}} [[Dark Olive Green Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor dark olive green. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Larsan]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Emerald Dye || {{Color sample|#319177|Emerald}} || 500 || 0 || {{Item icon|Emerald|1}} [[Emerald]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Emerald Dye|1}} [[Emerald Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor emerald. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Firaki]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Goblin Orange Dye || {{Color sample|#FF5800|Goblin Orange}} || 500 || 0 || {{Item icon|Morganite|1}} [[Morganite]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Goblin Orange Dye|1}} [[Goblin Orange Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor goblin orange. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Firaki]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Gray Dye || {{Color sample|#808080|Gray}} || 500 || 0 || {{Item icon|Onyx|1}} [[Onyx]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Gray Dye|1}} [[Gray Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor gray. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Larsan]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Green Dye || {{Color sample|#00FF00|Green}} || 500 || 0 || {{Item icon|Opal|1}} [[Opal]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Green Dye|1}} [[Green Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor green. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Firaki]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Khaki Dye || {{Color sample|#F0E68C|Khaki}} || 500 || 0 || {{Item icon|Sunstone|1}} [[Sunstone]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Khaki Dye|1}} [[Khaki Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor khaki. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Firaki]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Light Cyan Dye || {{Color sample|#E0FFFF|Light Cyan}} || 500 || 0 || {{Item icon|Tourmaline|1}} [[Tourmaline]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Light Cyan Dye|1}} [[Light Cyan Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor light cyan. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Gurki]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Linen Dye || {{Color sample|#FAF0E6|Linen}} || 500 || 0 || {{Item icon|Goshenite|1}} [[Goshenite]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Linen Dye|1}} [[Linen Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor linen. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Firaki]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Magenta Dye || {{Color sample|#FF00FF|Magenta}} || 500 || 0 || {{Item icon|Amethyst|1}} [[Amethyst]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Magenta Dye|1}} [[Magenta Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor magenta. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Gurki]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Medium Blue Dye || {{Color sample|#0000CD|Medium Blue}} || 500 || 0 || {{Item icon|Sapphire|1}} [[Sapphire]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Medium Blue Dye|1}} [[Medium Blue Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor medium blue. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Firaki]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Medium Purple Dye || {{Color sample|#B77FFF|Medium Purple}} || 500 || 0 || {{Item icon|Danburite|1}} [[Danburite]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Medium Purple Dye|1}} [[Medium Purple Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor medium purple. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Firaki]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Night Gray Dye || {{Color sample|#2F4F4F|Night Gray}} || 500 || 0 || {{Item icon|Obsidian|1}} [[Obsidian]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Night Gray Dye|1}} [[Night Gray Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor night gray. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Larsan]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Orange Dye || {{Color sample|#FFA500|Orange}} || 500 || 0 || {{Item icon|Citrine|1}} [[Citrine]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Orange Dye|1}} [[Orange Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor orange. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Larsan]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Pale Green Dye || {{Color sample|#98FB98|Pale Green}} || 500 || 0 || {{Item icon|Peridot|1}} [[Peridot]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Pale Green Dye|1}} [[Pale Green Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor pale green. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Dye Golem]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Rosy Brown Dye || {{Color sample|#BC8F8F|Rosy Brown}} || 500 || 0 || {{Item icon|Sardonyx|1}} [[Sardonyx]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Rosy Brown Dye|1}} [[Rosy Brown Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor rosy brown. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Larsan]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Sandy Brown Dye || {{Color sample|#F4A460|Sandy Brown}} || 500 || 0 || {{Item icon|Tiger&#039;s Eye|1}} [[Tiger&#039;s Eye]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Sandy Brown Dye|1}} [[Sandy Brown Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor sandy brown. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Firaki]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Sea Green Dye || {{Color sample|#3CB371|Sea Green}} || 500 || 0 || {{Item icon|Bloodstone|1}} [[Bloodstone]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Sea Green Dye|1}} [[Sea Green Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor sea green. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Gurki]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Sky Blue Dye || {{Color sample|#87CEEB|Sky Blue}} || 500 || 0 || {{Item icon|Fluorite|1}} [[Fluorite]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Sky Blue Dye|1}} [[Sky Blue Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor sky blue. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Gurki]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Slate Gray Dye || {{Color sample|#708090|Slate Gray}} || 500 || 0 || {{Item icon|Agate|1}} [[Agate]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Slate Gray Dye|1}} [[Slate Gray Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor slate gray. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Gurki]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Smoky White Dye || {{Color sample|#FFF5EE|Smoky White}} || 500 || 0 || {{Item icon|Diamond|1}} [[Diamond]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Smoky White Dye|1}} [[Smoky White Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor smoky white. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Gurki]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Turquoise Dye || {{Color sample|#40E0D0|Turquoise}} || 500 || 0 || {{Item icon|Turquoise|1}} [[Turquoise]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Turquoise Dye|1}} [[Turquoise Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor turquoise. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Firaki]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || White Dye || {{Color sample|#F8F8FF|White}} || 500 || 0 || {{Item icon|Moonstone|1}} [[Moonstone]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|White Dye|1}} [[White Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor white. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Dye Golem]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Yellow Green Dye || {{Color sample|#9ACD32|Yellow Green}} || 500 || 0 || {{Item icon|Serpentine|1}} [[Serpentine]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 5% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Yellow Green Dye|1}} [[Yellow Green Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor yellow green. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Dye Golem]]&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Blue Violet Dye || {{Color sample|#6000C0|Blue Violet}} || 500 || 0 || {{Item icon|Carnelian|1}} [[Carnelian]] x1&amp;lt;br&amp;gt;{{Item icon|Turquoise|1}} [[Turquoise]] x1&amp;lt;br&amp;gt;{{Item icon|Violet|1}} [[Violet]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 10% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Blue Violet Dye|1}} [[Blue Violet Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor blue violet. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Dye Making: Blue Violet Dye]]&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Bright Violet Dye || {{Color sample|#E060A0|Bright Violet}} || 500 || 0 || {{Item icon|Ruby|1}} [[Ruby]] x1&amp;lt;br&amp;gt;{{Item icon|Sapphire|1}} [[Sapphire]] x1&amp;lt;br&amp;gt;{{Item icon|Violet|1}} [[Violet]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 10% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Bright Violet Dye|1}} [[Bright Violet Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor bright violet. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Dye Making: Bright Violet Dye]]&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Burly Wood Dye || {{Color sample|#DEB887|Burly Wood}} || 500 || 0 || {{Item icon|Citrine|1}} [[Citrine]] x1&amp;lt;br&amp;gt;{{Item icon|Daisy|1}} [[Daisy]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 10% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Burly Wood Dye|1}} [[Burly Wood Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor burly wood. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Dye Making: Burly Wood Dye]]&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Chartreuse Dye || {{Color sample|#7FFF00|Chartreuse}} || 500 || 0 || {{Item icon|Topaz|1}} [[Topaz]] x1&amp;lt;br&amp;gt;{{Item icon|Tsavorite|1}} [[Tsavorite]] x1&amp;lt;br&amp;gt;{{Item icon|Dandelion|1}} [[Dandelion]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 10% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Chartreuse Dye|1}} [[Chartreuse Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor chartreuse. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Dye Making: Chartreuse Dye]]&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Dark Orange Dye || {{Color sample|#FF8C00|Dark Orange}} || 500 || 0 || {{Item icon|Obsidian|1}} [[Obsidian]] x1&amp;lt;br&amp;gt;{{Item icon|Orange|1}} [[Orange]] x2&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 10% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Dark Orange Dye|1}} [[Dark Orange Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor dark orange. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Dye Making: Dark Orange Dye]]&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Dark Sea Green Dye || {{Color sample|#8FBC8F|Dark Sea Green}} || 500 || 0 || {{Item icon|Piece of Green Glass|1}} [[Piece of Green Glass]] x1&amp;lt;br&amp;gt;{{Item icon|Ratkin Cheese Mold|1}} [[Ratkin Cheese Mold]] x1&amp;lt;br&amp;gt;{{Item icon|Blue Spinel|1}} [[Blue Spinel]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 10% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Dark Sea Green Dye|1}} [[Dark Sea Green Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor dark sea green. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Dye Making: Dark Sea Green Dye]]&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Deep Forest Green Dye || {{Color sample|#004000|Deep Forest Green}} || 500 || 0 || {{Item icon|Emerald|1}} [[Emerald]] x1&amp;lt;br&amp;gt;{{Item icon|Peridot|1}} [[Peridot]] x1&amp;lt;br&amp;gt;{{Item icon|Seaweed|1}} [[Seaweed]] x3&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 10% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Deep Forest Green Dye|1}} [[Deep Forest Green Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor deep forest green. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Dye Making: Dark Forest Green Dye]]&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Deep Pink Dye || {{Color sample|#FF1493|Deep Pink}} || 500 || 0 || {{Item icon|Blusher Mushroom|1}} [[Blusher Mushroom]] x1&amp;lt;br&amp;gt;{{Item icon|Milk Cap Mushroom|1}} [[Milk Cap Mushroom]] x1&amp;lt;br&amp;gt;{{Item icon|Blood Mushroom|1}} [[Blood Mushroom]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 10% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Deep Pink Dye|1}} [[Deep Pink Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor deep pink. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Dye Making: Deep Pink Dye]]&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Dwarfeye Blue Dye || {{Color sample|#1E90FF|Dwarfeye Blue}} || 500 || 0 || {{Item icon|Sapphire|1}} [[Sapphire]] x1&amp;lt;br&amp;gt;{{Item icon|Fluorite|1}} [[Fluorite]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 10% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Dwarfeye Blue Dye|1}} [[Dwarfeye Blue Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor dwarfeye blue. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Dye Making: Dwarfeye Blue Dye]]&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Electric Cyan Dye || {{Color sample|#00FFFF|Electric Cyan}} || 500 || 0 || {{Item icon|Tourmaline|1}} [[Tourmaline]] x1&amp;lt;br&amp;gt;{{Item icon|Pansy|1}} [[Pansy]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 10% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Electric Cyan Dye|1}} [[Electric Cyan Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor electric cyan. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Dye Making: Electric Cyan Dye]]&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Electric Yellow Dye || {{Color sample|#FFFF00|Electric Yellow}} || 500 || 0 || {{Item icon|Iridium|1}} [[Iridium]] x1&amp;lt;br&amp;gt;{{Item icon|Pyrite|1}} [[Pyrite]] x1&amp;lt;br&amp;gt;{{Item icon|Marigold|1}} [[Marigold]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 10% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Electric Yellow Dye|1}} [[Electric Yellow Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor electric yellow. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Dye Making: Electric Yellow Dye]]&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Gold Dye || {{Color sample|#FFD700|Gold}} || 500 || 0 || {{Item icon|Gold Ore|1}} [[Gold Ore]] x1&amp;lt;br&amp;gt;{{Item icon|Pyrite|1}} [[Pyrite]] x1&amp;lt;br&amp;gt;{{Item icon|Sunstone|1}} [[Sunstone]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 10% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Gold Dye|1}} [[Gold Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor gold. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Hang Out&amp;lt;/b&amp;gt;: [[Shirogin]]&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Hateful Orchid Dye || {{Color sample|#58445D|Hateful Orchid}} || 500 || 0 || {{Item icon|Danburite|1}} [[Danburite]] x1&amp;lt;br&amp;gt;{{Item icon|Violet|1}} [[Violet]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 10% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Hateful Orchid Dye|1}} [[Hateful Orchid Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor hateful orchid. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Dye Making: Hateful Orchid Dye]]&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Honeydew Dye || {{Color sample|#F0FFF0|Honeydew}} || 500 || 0 || {{Item icon|Chrysoberyl|1}} [[Chrysoberyl]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 10% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Honeydew Dye|1}} [[Honeydew Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor honeydew. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Dye Making: Honeydew Dye]]&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Light Salmon Dye || {{Color sample|#FFA07A|Light Salmon}} || 500 || 0 || {{Item icon|Fire Opal|1}} [[Fire Opal]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 10% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Light Salmon Dye|1}} [[Light Salmon Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor light salmon. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Dye Making: Light Salmon Dye]]&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Light Steel Blue Dye || {{Color sample|#B0C4DE|Light Steel Blue}} || 500 || 0 || {{Item icon|Masterwork Metal Slab|1}} [[Masterwork Metal Slab]] x1&amp;lt;br&amp;gt;{{Item icon|Coral Mushroom|1}} [[Coral Mushroom]] x1&amp;lt;br&amp;gt;{{Item icon|Flinty Rock|1}} [[Flinty Rock]] x5&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 10% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Light Steel Blue Dye|1}} [[Light Steel Blue Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor light steel blue. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Dye Making: Light Steel Blue Dye]]&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Lime Green Dye || {{Color sample|#32CD32|Lime Green}} || 500 || 0 || {{Item icon|Bloodstone|1}} [[Bloodstone]] x1&amp;lt;br&amp;gt;{{Item icon|Lemon|1}} [[Lemon]] x2&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 10% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Lime Green Dye|1}} [[Lime Green Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor lime green. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Dye Making: Lime Green Dye]]&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Maroon Dye || {{Color sample|#800000|Maroon}} || 500 || 0 || {{Item icon|Garnet|1}} [[Garnet]] x1&amp;lt;br&amp;gt;{{Item icon|Boletus Mushroom|1}} [[Boletus Mushroom]] x1&amp;lt;br&amp;gt;{{Item icon|Strange Dirt|1}} [[Strange Dirt]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 10% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Maroon Dye|1}} [[Maroon Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor maroon. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Dye Making: Maroon Dye]]&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Medium Aquamarine Dye || {{Color sample|#66CDAA|Medium Aquamarine}} || 500 || 0 || {{Item icon|Aquamarine|1}} [[Aquamarine]] x1&amp;lt;br&amp;gt;{{Item icon|Swampweed|1}} [[Swampweed]] x1&amp;lt;br&amp;gt;{{Item icon|Vervadium|1}} [[Vervadium]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 10% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Medium Aquamarine Dye|1}} [[Medium Aquamarine Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor medium aquamarine. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Dye Making: Medium Aquamarine Dye]]&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Medium Orchid Dye || {{Color sample|#A060E0|Medium Orchid}} || 500 || 0 || {{Item icon|Blue Spinel|1}} [[Blue Spinel]] x1&amp;lt;br&amp;gt;{{Item icon|Garnet|1}} [[Garnet]] x1&amp;lt;br&amp;gt;{{Item icon|Field Mushroom|1}} [[Field Mushroom]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 10% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Medium Orchid Dye|1}} [[Medium Orchid Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor medium orchid. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Dye Making: Medium Orchid Dye]]&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Military Blue Dye || {{Color sample|#2060A0|Military Blue}} || 500 || 0 || {{Item icon|Azurite|1}} [[Azurite]] x1&amp;lt;br&amp;gt;{{Item icon|Violet|1}} [[Violet]] x1&amp;lt;br&amp;gt;{{Item icon|Lac|1}} [[Lac]] x3&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 10% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Military Blue Dye|1}} [[Military Blue Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor military blue. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Dye Making: Military Blue Dye]]&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Pale Turquoise Dye || {{Color sample|#AFEEEE|Pale Turquoise}} || 500 || 0 || {{Item icon|Turquoise|1}} [[Turquoise]] x1&amp;lt;br&amp;gt;{{Item icon|Blue Sea Star|1}} [[Blue Sea Star]] x1&amp;lt;br&amp;gt;{{Item icon|Rattus Root|1}} [[Rattus Root]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 10% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Pale Turquoise Dye|1}} [[Pale Turquoise Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor pale turquoise. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Dye Making: Pale Turquoise Dye]]&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Royal Blue Dye || {{Color sample|#2060FF|Royal Blue}} || 500 || 0 || {{Item icon|Azurite|1}} [[Azurite]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 10% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Royal Blue Dye|1}} [[Royal Blue Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor royal blue. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Dye Golem]]&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Saddle Brown Dye || {{Color sample|#8B4513|Saddle Brown}} || 500 || 0 || {{Item icon|Coffee Beans|1}} [[Coffee Beans]] x1&amp;lt;br&amp;gt;{{Item icon|Crude Leather Roll|1}} [[Crude Leather Roll]] x1&amp;lt;br&amp;gt;{{Item icon|Strange Dirt|1}} [[Strange Dirt]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 10% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;[[:Category:Items/Clay|Clay Item]] x1 || {{Item icon|Saddle Brown Dye|1}} [[Saddle Brown Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor saddle brown. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Dye Making: Saddle Brown Dye]]&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Sienna Dye || {{Color sample|#A0522D|Sienna}} || 500 || 0 || {{Item icon|Tiger&#039;s Eye|1}} [[Tiger&#039;s Eye]] x1&amp;lt;br&amp;gt;{{Item icon|Coffee Beans|1}} [[Coffee Beans]] x3&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 10% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Sienna Dye|1}} [[Sienna Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor sienna. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Dye Making: Sienna Dye]]&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Steel Blue Dye || {{Color sample|#4682B4|Steel Blue}} || 500 || 0 || {{Item icon|Masterwork Metal Slab|1}} [[Masterwork Metal Slab]] x1&amp;lt;br&amp;gt;{{Item icon|Bluebell|1}} [[Bluebell]] x1&amp;lt;br&amp;gt;{{Item icon|Lapis Lazuli|1}} [[Lapis Lazuli]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 10% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Steel Blue Dye|1}} [[Steel Blue Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor steel blue. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Dye Making: Steel Blue Dye]]&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Teal Dye || {{Color sample|#008080|Teal}} || 500 || 0 || {{Item icon|Iridium|1}} [[Iridium]] x1&amp;lt;br&amp;gt;{{Item icon|Turquoise|1}} [[Turquoise]] x1&amp;lt;br&amp;gt;{{Item icon|Fluorite|1}} [[Fluorite]] x1&amp;lt;br&amp;gt;{{Item icon|Bottle of Water|1}} [[Bottle of Water]] x1&amp;lt;br&amp;gt;{{Item icon|Dye Pot|1}} [[Dye Pot]] x1&amp;lt;br&amp;gt;{{Item icon|Gem Crusher|1}} [[Gem Crusher]] x1 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Durability consumed: 10% &amp;amp;#010;&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; || {{Item icon|Teal Dye|1}} [[Teal Dye]] x1&amp;lt;br&amp;gt;{{Item icon|Empty Bottle|1}} [[Empty Bottle]] x1 || Dye used to color armor teal. You only receive XP the first time you complete this recipe. || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Dye Making: Teal Dye]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283245</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283245"/>
		<updated>2026-09-24T05:35:43Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add day 57&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 57}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mantis-Stuffed Mushroom}} x2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283243</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283243"/>
		<updated>2026-09-23T21:17:56Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add day 56&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 56}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potent Power Regen Potion}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283207</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283207"/>
		<updated>2026-09-22T06:19:03Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add day 55&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 55}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Good First Aid Kit}} x5 &amp;quot;If you&#039;re an Animal Handler, these Good First Aid kits can be used to try to revive your pet in the field. The chances of success are based on your First Aid Skill plus your Animal Handling Skill plus your pet&#039;s Loyalty. It&#039;s tricky at first, but stick with the same pet long enough (to level their Loyalty) and it will get much easier.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283194</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283194"/>
		<updated>2026-09-21T14:43:10Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add day 54&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 54}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Healing Potion Ultra+}} &amp;quot;This is the strongest type of Health Potion to currently exist.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283193</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283193"/>
		<updated>2026-09-21T06:54:11Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add day 53&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 53}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Woe Coin}} &amp;quot;These sniveling woe coins can be spent in Statehelm, and are also used as ingredients for high-level crafting.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283184</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283184"/>
		<updated>2026-09-19T19:35:17Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add day 52&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 52}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}} x2 &amp;quot;Explosive Runestones are a crafting resource that can be useful at all levels of play. Fire Mages use them to research spells, Glassblowers use them to power their magic crucibles, and much more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283182</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283182"/>
		<updated>2026-09-18T07:47:11Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add day 51&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 51}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Ultra}} &amp;quot;Keep an eye out for opportunities to eat unusual foods! The first time you eat a new dish you&#039;ll earn Gourmand XP, which in turn allows you to eat higher-level foods. Take some time to shop for exotic meals in player vendor stalls.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283180</id>
		<title>Daily Login Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Daily_Login_Rewards&amp;diff=283180"/>
		<updated>2026-09-17T05:16:32Z</updated>

		<summary type="html">&lt;p&gt;SweetyD: Add day 50&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Daily Login Rewards]] are an experimental system in Project Gorgon.&lt;br /&gt;
{{Quote|source=[[Game updates/2026-07-30]]|&lt;br /&gt;
You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day&#039;s reward is some empty bottles. The second day&#039;s reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you&#039;ll also receive a new title. (This isn&#039;t a &amp;quot;login streak&amp;quot; system, meaning the rewards don&#039;t reset; you&#039;ll always get the next reward in the list whenever you next log in.)&lt;br /&gt;
&lt;br /&gt;
Each day&#039;s reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways. &lt;br /&gt;
}}&lt;br /&gt;
===== Claiming Rewards =====&lt;br /&gt;
* A [[Daily Login Rewards]] window appears the first time a player logs into the game each day, with days changing at midnight server-time (EST/EDT).&lt;br /&gt;
* Each day&#039;s reward can only be claimed on one character.&lt;br /&gt;
* If the reward window is closed, it can be reopened by clicking on an icon in the Persona window.&lt;br /&gt;
* If a player does not claim a reward on a character, the rewards do not advance or reset. If a player chooses not to claim the &amp;quot;Daily Reward #5&amp;quot; they will only have the option to claim &amp;quot;Daily Reward #5&amp;quot; the next day. It will not advance to &amp;quot;Daily Reward #6, but it will also not reset to &amp;quot;Daily Reward #1&amp;quot;&lt;br /&gt;
* If a player does not log in for a day, the rewards do not advance or set.&lt;br /&gt;
===== Reward List =====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Day 1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Bottle}} x3 &amp;quot;Empty bottles have a million uses! While you&#039;re in water, you can simply double-click an empty bottle to fill it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shovel}} &amp;quot;Burying corpses with this shovel will cause new monsters to respawn faster!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Oil}} x10 &amp;quot;Use fuel oil to light city lamps at night.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Potato Seedling}} x5 &amp;quot;Plant these in a garden to grow fresh produce. You&#039;ll want some bottles of water ready to feed the potato plants when they get thirsty!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Dust}} &amp;quot;Fire Dust is used when researching Fire Magic spells. Talk to Velkort in Serbule to learn more.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ivory Spoon}} &amp;quot;Some townsfolk love ivory! Right-click any item in your inventory and choose &amp;quot;More Info&amp;quot; to learn who would appreciate it as a gift.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Aster}} x3 &amp;quot;Sniffing a flower boosts your Max Power!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Onion Blossom}} x3 &amp;quot;You can get the benefits of TWO foods at the same time! Each food is either a Snack or a Meal, and you can benefit from one of each.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Armor Patch Kit}} x5, {{Item|Basic Armor Patch Kit}} x5 &amp;quot;Use these kits to patch your armor. (Tyler Green in Serbule Hills can teach you Armor Patching so you can use the kits.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Regeneration Potion}} &amp;quot;Once every 15 seconds, using a Basic Attack will also trigger a &amp;quot;Combat Refresh&amp;quot;, and you&#039;ll recover Health, Armor, and/or Power. The exact numbers are determined by your equipment: cloth equipment recovers Power, leather recovers Health, and metal recovers Armor. Organic recovers a mix of them all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 11}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple Skinning Knife}} &amp;quot;A great money-making method is skinning animals, tanning the skins, and selling the leather to vendors. Leather-roll vendors can buy a LOT of leather when you increase their favor level! (You can learn to tan skins in Eltibule.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 12}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coin Sack}} &amp;quot;The secret to getting rich is to figure out which vendors buy the stuff you want to sell, then increase their Favor Level so you can sell a lot of it! Raising a vendor&#039;s Favor Level increases the amount they&#039;ll spend on any given item, AND it increases their weekly cash allotment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 13}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Snout}} &amp;quot;Have you been looking for one of these?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 14}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Moistening Cream}} x3 &amp;quot;Wearing 3 pieces of the same type of armor (cloth, leather, metal, or organic) will give you a unique &amp;quot;Set Bonus&amp;quot;. The Set Bonus for metal armor increases your damage resistance based on your Max Armor, which is pretty great at high level. Cloth&#039;s bonus helps you recover Power in combat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 15}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}} x2 &amp;quot;Resistance potions are especially good at blocking damage-over-time attacks because the resistance applies to every tick of damage. This can often completely nullify the damage, especially at low level. In addition to fire resistance potions like these, you might also want to invest in poison resistance potions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 16}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spider Juice}}, {{Item|Un-Spider Juice}} &amp;quot;If you&#039;ve always wanted to be a hideous giant spider, today&#039;s your lucky day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 17}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Power Potion Extreme}} &amp;quot;Once you have a mount, don&#039;t be afraid to explore higher-level areas! When you befriend townsfolk in these areas you may find quests that you can do at a much lower level.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 18}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rotten Strawberry}} x3 &amp;quot;Have you learned what rotten strawberries are for? (Hint: it&#039;s for making better fertilizer. Someone in Serbule Hills can teach you more.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 19}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hulking Gel}} x3 &amp;quot;Right-click any item and choose More Info to see what you can do with it, who you can gift it to, and how many you have in storage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 20}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Extreme}} x2 &amp;quot;If you wear 3 or more pieces of Organic armor, your Basic Attack will trigger a Combat Refresh every 10 seconds, instead of the usual 15 seconds.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 21}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Big Coin Sack}} &amp;quot;Have you discovered Industry yet? Visit the Work Order sign in Serbule and complete orders to earn Industry XP. The money&#039;s good early on, and even better at higher level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 22}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sulfur}} &amp;quot;When you&#039;re fighting a regenerating monster, damage-over-time attacks are your friend! Any indirect damage the monster suffers will subtract from its regeneration. In effect, you deal twice as much damage-over-time to regenerating monsters.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 23}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Weak Power Regen Potion}} x2 &amp;quot;Having trouble managing Power in combat? First make sure your food and snack are as high-level as you can get them! You can also invest in cloth or organic equipment. These have less Armor but will restore Power when you perform a combat refresh.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 24}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Violet}} x3, plus account-wide title: Been Here Dozens of Times&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} &amp;quot;Sidebar slot space is always at a premium! Eventually you&#039;ll want to use load-outs to organize different sidebars for different tasks. You&#039;ll unlock your first load-out when you reach level 25 with a combat skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 26}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Coin Sack}} &amp;quot;Most enemy turrets and traps are destroyed instantly by knockback attacks such as the unarmed Kick ability.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 27}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Antivenom}} x2 &amp;quot;Don&#039;t be afraid to explore skills that don&#039;t seem immediately useful to you. For instance, low-level Meditation is mostly useful for Unarmed fighters. But by mid-level, it can benefit all fighting styles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 28}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Omega}} &amp;quot;Did you know that for every 25 points of armor you have left, you gain 1 damage resistance (so all attacks deal 1 less damage)? If you have 3 or more pieces of metal armor on, you also gain 1 damage resistance for every 50 Max Armor you have. You can increase this further with the Shield skill.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 29}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amethyst}} x2 &amp;quot;Teleportation is a great skill for reducing travel time! The fastest way to raise your Teleportation skill is to use every teleport platform you find. The first time you use each platform you&#039;ll receive an XP bonus.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bunny Juice (Brown Fur)}}, {{Item|Un-Bunny Juice}} &amp;quot;Is it time for something new? You could be a bunny!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 31}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Recipe: Small Fireworks}} &amp;quot;Learn how to celebrate in style!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 32}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Small Prism}} x5 &amp;quot;Prisms like these let you decompose junk equipment into Phlogiston, which can then be used to improve your gear. Interested? Seek out Kalaba in Eltibule to learn Transmutation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 33}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Simple First Aid Kit}} x5 &amp;quot;Have you learned to use First Aid kits like these yet? Marna in Serbule can teach you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 34}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sand Dollar}} x50 &amp;quot;Sand Dollars can be traded for aquatic gear from a ranalon in Sun Vale. Go buy yourself something nice and hit the beach!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Gur-Horta}} x3 &amp;quot;This weak variety of Gur-Horta has no side effects, but more potent Gur-Horta causes you to LOSE sidebar slots for a while after it wears off! Fortunately, this weaker variety can mask those side-effects, allowing you to enjoy a Gur-Horta lifestyle without consequences.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 36}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Saltpeter}} &amp;quot;As you increase your level in Dying, your tombstone will become more ornate. There are other more secret tombstones as well.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 37}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Strong Power Regen Potion}} &amp;quot;Monsters with Evasion are tough. One tip: Stunning an enemy also disables their Evasion for a while. That&#039;s why it&#039;s useful to get Accuracy boosts on your Stun so that it doesn&#039;t get evaded!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 38}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pure Pineal Juice}} x3 &amp;quot;On the one hand, you can become addicted to Pineal Juice if you overuse it. On the other hand, if you find yourself with an excess of harvested brains, this is a pretty good way to use them. Qatik in the Red Wing Casino can teach you the recipe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 39}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tattered Red Book}} x3 &amp;quot;The Sand Seer in Amulna loves these old tattered books!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 40}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Faded Blue Book}} x3 &amp;quot;The Sand Seer in Amulna loves these faded blue books too!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 41}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Empty Clay Pot}} x5 &amp;quot;If you&#039;re headed to the desert you&#039;ll want to fill these pots with water. Drinking water from a clay pot is much more rehydrating than drinking it from a bottle! (Just like in real life.)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 42}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Casino Stone}} &amp;quot;Time to gamble?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 43}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Steroid Drink}} &amp;quot;Don&#039;t let potions rot in your storage! Drink them before you fight a boss to give you some curse-insurance! Or sell them. Gifting is a good choice, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 44}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Phases of the Moon}} &amp;quot;A surprising amount of things depend on the real-world moon phase. For gameplay purposes, each moon phase is at least 3 days long. For instance, our &amp;quot;Full Moon&amp;quot; includes the day of the real-world full moon as well as the days before and after it.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 45}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medium Prism}} x5 &amp;quot;If you haven&#039;t learned Transmutation (from Kalaba in Eltibule) yet, you&#039;re missing out on the easiest way to make your equipment better!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 46}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Somewhat-Gigantic Coin Sack}} &amp;quot;Council Coinpurses give a random amount of money, but it&#039;s good to know that the average amount is the same as their cash value. This variety of coinpurse contains 400 Councils on average, but it can have significantly more. Are you feeling lucky?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 47}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Juice}}, {{Item|Un-Pig Juice}} &amp;quot;Is it pig time? It could be pig time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 48}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Steroid Drink}} &amp;quot;Are you a healer who&#039;s tired of not seeing when your party members are poisoned, or when their buffs are about to wear off? At level 35 in the relevant Anatomy skill, you can see Real-Time Effects on your teammates!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 49}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Armor Potion Ultra}} &amp;quot;Powerful potions use a lot of Metabolism. High-level food will help you regenerate Metabolism quickly -- otherwise it recovers very slowly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Header|Day 50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Marigold}} x3, plus account-wide title: Mysterious Not-So-Stranger &amp;quot;You can smell flowers to boost your Max Power... But why stop there? Visit Zhao in Rahu to learn the Flower Arrangement skill, and take your flowers to the next level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SweetyD</name></author>
	</entry>
</feed>