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		<title>BetaNotus: Created page with &quot;__NOTOC__ &#039;&#039;&#039;This Blog Post was part of the Gorgon Website blog. It was posted by Citan on June 6, 2017.&#039;&#039;&#039;  : Previous Post: Dev Notes, May 30, 2017 : Next Post: Dev Blog, July 7 2017 &#039;&#039;&#039;Additional Blog entries can be found on the Developers page or in :Category:Game Blogs &#039;&#039;&#039;  A quick &quot;I&#039;m not dead&quot; blog post today.  This week I&#039;m working through a bunch of data bugs and we&#039;ll have a hotfix update tomorrow or Friday. (Hotfixes don&#039;t require a new client...&quot;</title>
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		<updated>2026-07-20T17:54:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ &amp;#039;&amp;#039;&amp;#039;This Blog Post was part of the Gorgon Website blog. It was posted by Citan on June 6, 2017.&amp;#039;&amp;#039;&amp;#039;  : Previous Post: &lt;a href=&quot;/wiki/Dev_Notes,_May_30,_2017&quot; title=&quot;Dev Notes, May 30, 2017&quot;&gt;Dev Notes, May 30, 2017&lt;/a&gt; : Next Post: &lt;a href=&quot;/wiki/Dev_Blog,_July_7_2017&quot; title=&quot;Dev Blog, July 7 2017&quot;&gt;Dev Blog, July 7 2017&lt;/a&gt; &amp;#039;&amp;#039;&amp;#039;Additional Blog entries can be found on the &lt;a href=&quot;/wiki/Developers&quot; title=&quot;Developers&quot;&gt;Developers&lt;/a&gt; page or in &lt;a href=&quot;/wiki/Category:Game_Blogs&quot; title=&quot;Category:Game Blogs&quot;&gt;Category:Game Blogs&lt;/a&gt; &amp;#039;&amp;#039;&amp;#039;  A quick &amp;quot;I&amp;#039;m not dead&amp;quot; blog post today.  This week I&amp;#039;m working through a bunch of data bugs and we&amp;#039;ll have a hotfix update tomorrow or Friday. (Hotfixes don&amp;#039;t require a new client...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This Blog Post was part of the Gorgon Website blog. It was posted by Citan on June 6, 2017.&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
: Previous Post: [[Dev Notes, May 30, 2017]]&lt;br /&gt;
: Next Post: [[Dev Blog, July 7 2017]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Additional Blog entries can be found on the [[Developers]] page or in [[:Category:Game Blogs]] &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A quick &amp;quot;I&amp;#039;m not dead&amp;quot; blog post today.&lt;br /&gt;
&lt;br /&gt;
This week I&amp;#039;m working through a bunch of data bugs and we&amp;#039;ll have a hotfix update tomorrow or Friday. (Hotfixes don&amp;#039;t require a new client download, and only have a minute of down-time for the server, so we just put them up whenever they&amp;#039;re ready.) There are a bunch of rabbit-ability-related fixes, plus some changes to food and item drops, and lots of other little things that have been collecting back here.&lt;br /&gt;
&lt;br /&gt;
===Global Storage Access===&lt;br /&gt;
&lt;br /&gt;
The latest update gives you access to all the storage in a city from one fixed location. The idea is just to simplify inventory management, and as I mentioned in the last blog post, you&amp;#039;ll eventually have this kind of unified access from any storage NPC, rather than having to go to one fixed spot (like the bookshelf in Serbule).&lt;br /&gt;
&lt;br /&gt;
But there was a surprise side-effect. And I love when that happens! It means the design is working: the game is becoming complex enough that even I can&amp;#039;t keep track of every way that different systems can interact. But I guess I probably should have spotted this one, since players noticed it within minutes: with the new storage access points, animal-form players can access storage from NPCs that don&amp;#039;t talk to animals.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m considering this a bug, but I haven&amp;#039;t fixed it for the upcoming hotfix. I&amp;#039;m still mulling the pros and cons here. On the one hand, I don&amp;#039;t want to let animal-form players have access to those storage containers because it means there&amp;#039;s a &amp;quot;right&amp;quot; way to play animal forms: first you should unlock all the storage with all the NPCs everywhere, and only then should you become an animal, because you&amp;#039;ll still have access to the unlocked storage. That design sucks! I don&amp;#039;t want people to feel like they&amp;#039;re playing &amp;quot;wrong&amp;quot; like that: &amp;quot;oh, you became an animal without reaching Soul Mates with X, Y, and Z? Ha ha noob, you should quit animal form and go do that first.&amp;quot; Ugh. And when I add more NPCs, would those players feel compelled to stop being an animal and unlock those NPCs&amp;#039; storage? Probably.&lt;br /&gt;
&lt;br /&gt;
But on the other hand, I don&amp;#039;t really mind if animals can access additional storage. There&amp;#039;s lots of other features of the NPCs that they&amp;#039;re still missing out on... and storage is really important. Animals do have some storage of their own, but in total it&amp;#039;s not as much as regular players have.&lt;br /&gt;
&lt;br /&gt;
Of course, the &amp;quot;obvious&amp;quot; thing to do would be to let animal-form players unlock all the storage in the game. But that&amp;#039;s not gonna happen: too much scripting work. (And that would mean animals would have MORE storage than regular people: animal-only storage plus all the regular storage. That seems dumb, too.)&lt;br /&gt;
&lt;br /&gt;
So right now it seems like something that I need to fix... but I&amp;#039;m interested in your thoughts on this before I do so.&lt;br /&gt;
&lt;br /&gt;
===Weekend Events===&lt;br /&gt;
&lt;br /&gt;
This last weekend&amp;#039;s event, Garden Invasion, was something new for us. Most every &amp;quot;weekend event&amp;quot; so far has just been a buff or two, or perhaps a wandering NPC that shows up to give out special items. Nothing too fancy. But Garden Invasion actually changed how the game plays, in a very specific way, for a limited time.&lt;br /&gt;
&lt;br /&gt;
This UPCOMING weekend will also have a new event. It&amp;#039;s smaller in scope than Garden Invasion, and it doesn&amp;#039;t have a new skill to unlock, but it does show another direction that we can take these events, and I hope you enjoy it.&lt;br /&gt;
&lt;br /&gt;
After the weekend is over, I&amp;#039;ll create a forum thread to get ideas about other events we can do in the same vein. I like these more-intricate events. They&amp;#039;re a fun change of pace, and I want to create a bunch more of them... but I have to admit I&amp;#039;ve been drawing a blank when trying to come up with good ideas that don&amp;#039;t require a ton of new tech. So I&amp;#039;m hoping I can use your brainstormed ideas as a jumping-off point.&lt;br /&gt;
&lt;br /&gt;
That&amp;#039;s about it for now. I&amp;#039;m still neck-deep in bugs here, but I&amp;#039;ll hopefully have something more sexy to talk about next week!&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Blogs]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
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