Bard/AbilityOverview: Difference between revisions
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| | | Despite rounding to a 2 second CD in the game tooltip, this basic attack is the second fastest in the game behind Archery's Blitz Shot. | ||
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| | | Can be converted to a Bardic Blast ability, which will apply all Blast mods to this Core Attack. Can be left as Trauma damage or converted to Nature damage to match the other Blast abilities. | ||
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| | | <b>Requires a Horn.</b> A very strange Bardic Blast ability, you feel so good about blowing out someone's eardrums that you regain health (up to a cap). Can be modded to increase that reap cap, as well as reduce cooldown to 8 seconds. As with all Bardic Blast abilities, can be modded for the longest range in the game and strong damage. | ||
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| | | A strong heal with a good range, can be modded to restore energy as well as armor, but the armor restore has a MASSIVE delay. | ||
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| | | <b>Requires a Lute.</b> Restores minor health to up to 7 allies in a large area every 4 seconds, can be modded to restore energy as well. Arguably the weakest song as the max healing is dwarfed by Mentalism's Health Wave while still requiring you to plant yourself in a single position. | ||
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| | | <b>Requires a Lute.</b> By default, reduces energy costs for up to 7 allies in a large area for as long as you continue playing (up to 60 seconds). However, when fully modded, it becomes one of the strongest DPS buffs in the entire game in addition to giving a massive buff to Combat Refresh Armor Restoration. | ||
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| | | <b>Requires a Lute.</b> Play a horrible song that makes all enemies wince in pain every 2 seconds for up to 60 seconds. It takes great skill to play this poorly! Mechanically, this Song is very complex; it triggers an internal ability every 2 seconds that deals Direct Burst Trauma damage to all enemies in a 20 meter radius, continues playing through stuns/disables, and <i>cannot have an energy cost</i>. In essence, as long as you can pay the initial cost to start the song and don't get knocked back, this Song will deal damage every 2 seconds ignoring Broken Bones, Hellfire, Stun, and Disable (IE. Tacticians and Lamias). This internal ability also counts for things like Druid's Treasure Effect, "While Druid skill is active: abilities that have Burst targeting deal +408 Nature damage over 8 seconds" as well as Shield's Treasure Effect, "While Bulwark Mode is active all your attacks taunt +50% and restore 26 Health to you."<br> | ||
Furthermore, can be modded to buff itself while being attacked, buff Bardic Blast damage while dealing damage, reduce rage in enemies, and/or be modded to have a chance to stun all enemies. | |||
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| | | A very powerful, but very short lasting evasion buff for up to 7 allies. By default, only provides Projectile Evasion, but can be modded for Melee and Burst Evasion as well as granting immunity to knockbacks. Can also be modded to hasten Rally cooldown. | ||
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| | | A long range Mesmerize that lasts for 30 seconds. Despite the Mesmerize lasting as long as the cooldown, once the Mesmerize ends, the enemy will alert as normal; it cannot be chained to "stun" an enemy in perpetuity. Good for "divide and conquer" strategies, or at least delaying a boss while you take out their underlings. Care/coordination must be taken while in groups, any amount of damage will break the hold. | ||
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| | | A potent buff at base, can be modded to also provide added damage for a single attack and/or be modded to act as a second Heal/power restore. Paired with a fully modded Song of Bravery, a Bard can buff any player to a devastating opening attack. | ||
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| | | The only multi-rez in the game and one of the few Abilities granted by equipment. Requires allies to have heard (been buffed by) Song of Resurgence or Song of Bravery within the last minute. A Bard with Eternal Greens can restore him/herself to life after a party wipe, and then resurrect the entire party, provided they didn't run off like fools. | ||
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| | | Bard's emergency button. Instant, potent damage mitigation for the most common damage type (physical) and can be modded to intelligently restore Health/Armor, remove stuns (and be used while stunned), remove roots/slows, and buff movement speed for when someone inevitably screws up and the party needs to "tactically relocate to a safer position." | ||
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| | | <b>Requires a Horn.</b> The most basic Bardic Blast ability. Can be modded to knockback the target and cooldown reduced to 10. As with all Bardic Blast abilities, can be modded for the longest range in the game and strong damage. | ||
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| | | <b>Requires a Horn.</b> The fastest Bardic Blast cooldown and reduces the enemies rage. Can be modded to for instant armor restoration and buff Nice Attack damage. As with all Bardic Blast abilities, can be modded for the longest range in the game and strong damage. | ||
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