Difference between revisions of "Priest/Treasure Effects:By Ability"

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<!-- Updated on September 30, 2021 from v350-->
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<!-- Updated on January 30, 2022 from v356-->
 
==<!--start-->Priest Paired List==
 
==<!--start-->Priest Paired List==
 
<noinclude>[[Category:Treasure Effects By Ability]]</noinclude>
 
<noinclude>[[Category:Treasure Effects By Ability]]</noinclude>

Revision as of 15:44, 30 January 2022

Priest Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.

General Mods

  • Priest Base Damage +40%
  • Priest Base Damage +40%
  • Chance to Evade Bursts +36% when Priest is active
  • Chance to Evade Bursts +36% when Priest is active
  • If you are using the Priest skill and you have not been attacked in the past 15 seconds, your Power Regeneration is +12 (meaning you recover this Power every 5 seconds, in and out of combat)
  • If you are using the Priest skill and you have not been attacked in the past 15 seconds, your Power Regeneration is +12 (meaning you recover this Power every 5 seconds, in and out of combat)
  • Direct Fire Damage +100 when Priest is active
  • Direct Fire Damage +100 when Priest is active


Admonish 9

  • The maximum Power restored by Admonish increases +10
  • The maximum Power restored by Admonish increases +10
  • Admonish boosts your Priest Damage +16 for 10 seconds (this effect does not stack with itself)
  • Admonish makes the target 8% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)


Castigate 8

  • Castigate Damage +97
  • Castigate Damage +97
  • Castigate Damage +47%
  • Castigate Damage +47%
  • When Castigate is used on an undead target, it has a 25% chance to deal +300 damage and stun the target
  • When Castigate is used on an undead target, it has a 25% chance to deal +300 damage and stun the target
  • Castigate deals Fire damage instead of Psychic, and deals +72% damage to Aberrations
  • Castigate boosts your Nice Attack Damage +96 for 8 seconds
  • Castigate boosts your Nice Attack Damage +96 for 8 seconds


Corrupt Hate 9

  • Corrupt Hate Damage +235
  • Corrupt Hate Damage +235
  • Corrupt Hate Damage +90%
  • Corrupt Hate Damage +90%
  • Corrupt Hate causes the target to deal 288 Psychic damage to themselves the next time they use a Rage attack
  • Corrupt Hate causes the target to deal 288 Psychic damage to themselves the next time they use a Rage attack


Exhilarate 6

  • Exhilarate Healing +35
  • Exhilarate Healing +35
  • For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +35 Health
  • For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +35 Health
  • Exhilarate restores 64 Armor over 8 seconds
  • Exhilarate restores 64 Armor over 8 seconds
  • Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds
  • Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds


Flamestrike 8

  • Flamestrike Damage +330
  • Flamestrike Damage +330
  • Flamestrike Damage +62%
  • Flamestrike Damage +62%
  • Flamestrike deals 475 Fire damage over 10 seconds
  • Flamestrike deals 475 Fire damage over 10 seconds


Give Warmth 5

  • Give Warmth restores 63 Health and +17 Body Heat
  • Give Warmth restores 63 Health and +17 Body Heat
  • Give Warmth causes the target's next attack to deal +208 damage if it is a Fire attack
  • Give Warmth causes the target's next attack to deal +208 damage if it is a Fire attack
  • Give Warmth boosts the target's fire damage-over-time by +10 per tick for 60 seconds
  • Give Warmth boosts the target's fire damage-over-time by +10 per tick for 60 seconds


Invigorate 7

  • Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds
  • Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds
  • Invigorate Healing +76
  • Invigorate Healing +76
  • Invigorate Armor Healing +112
  • Invigorate Armor Healing +112
  • Invigorate restores +22 Health, Armor, and Power
  • Invigorate restores +22 Health, Armor, and Power


Mend Flesh 8

  • Mend Flesh Healing +74
  • Mend Flesh Healing +74
  • Mend Flesh Armor Healing +110
  • Mend Flesh Armor Healing +110
  • Mend Flesh gives the target +11 mitigation against physical attacks for 12 seconds
  • Mend Flesh gives the target +11 mitigation against physical attacks for 12 seconds


Relentless Hope 4

  • Relentless Hope Healing +54
  • Relentless Hope Healing +54
  • Relentless Hope Power Restoration +35
  • Relentless Hope Power Restoration +35
  • Relentless Hope Armor Healing +85
  • Relentless Hope Armor Healing +85


Remedy 8

  • Remedy removes ongoing Fire effects (up to 33 dmg/sec)
  • Remedy restores 66 Armor
  • Remedy restores 66 Armor
  • Remedy restores 20 Armor and mitigates all damage over time by 8 per tick for 10 seconds
  • Remedy restores 20 Armor and mitigates all damage over time by 8 per tick for 10 seconds
  • Remedy costs -16 Power to cast, its reuse timer is -1 second, and it has a 25% chance to mend a broken bone in the target
  • Remedy costs -16 Power to cast, its reuse timer is -1 second, and it has a 25% chance to mend a broken bone in the target


Righteous Flame 8

  • Righteous Flame Direct Damage +153
  • Righteous Flame Direct Damage +153
  • Righteous Flame Direct Damage +53%
  • Righteous Flame Direct Damage +53%
  • Righteous Flame deals +205 Fire damage over 10 seconds
  • Righteous Flame deals +205 Fire damage over 10 seconds


Tether Soul 2

Triage 8

  • Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds
  • Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds
  • Triage Healing +45
  • Triage Healing +45
  • Triage gives the target +26.5% Melee Evasion for 10 seconds
  • Triage gives the target +33% Burst Evasion for 10 seconds
  • Triage costs no Power to cast and restores +39 Health, but takes +1 second to channel
  • Triage restores 80 Health over 15 seconds
  • Triage restores 80 Health over 15 seconds


Unfetter 2

  • Unfetter grants immunity to Knockback effects for 13 seconds
  • Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +2.4 m/s for 20 seconds
  • Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +2.4 m/s for 20 seconds
  • Unfetter boosts swim speed +3.2 m/s for 20 seconds
  • Unfetter boosts swim speed +3.2 m/s for 20 seconds
  • Unfetter restores 51 Power over 9 seconds
  • Unfetter restores 51 Power over 9 seconds