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General gameplay tips/Basics

6,736 bytes added, 13:30, 1 September 2022
Basics
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===User Interface ===
[[File:PlayerUiScreenshot.png|center|500x500px|InGame]]*Note: In this picture , you can also see a players player's Inventory(top right), party window(bottom right), and player Chat on the left.<br>[[File:PlayerUiScreenshot.png|500x500px|InGame]]<br><br>
For the current [[User Interface]] a player has 3 main panels.<br/>
These are <b><i>Main UI Bar</i></b>, <b><i>Equipped Skills</i></b>, and your <b><i>Special Abilities</i></b>.
<ol style="list-style-type:decimal;"><li>Main UI Bar{| class="wikitable" style="border-collapse:collapse; bordercolor:thick solid teal#eee;"|+ Main UI Bar| rowspan="57" style="border-rightpadding:solid teal5px; paddingwidth:0px60px;" | [[File:User interface right side.png|50px60px|The Main UI.]]|- style="border-bottom:dashed teal;"| style="text-align:center;padding:5px;" | [[File:AccountStatusIcon.png|60px|Account Status]]<br/>Account&nbsp;StatusSupport| style="border-leftpadding:dotted teal; border-right:dashed teal5px;" | A place to report bugs, Un-stuck toggle, Give Suggestion, Report Abuse.| style="text-align:center;" | [[File:InventoryIcon.png|60px|Inventory]]<br/>Inventory| style="border-left:dotted teal; border-right:dashed teal;" | Shows players current carried items| style="text-alignpadding:center5px;" | [[File:ChatIcon.png|60px|Chat]]<br/>Chat| style="border-leftpadding:dotted teal5x;" | Panel for talking to other players.|- style="border-bottom:dashed teal;"| style="text-align:center;" | [[Filepadding:SkillsIcon.png|60px|Skills]]<br/>Skills| style="border-left:dotted teal; border-right:dashed teal;" | Panel that shows the players current skills and their level in each.| style="text-align:center5px;" | [[File:MapIconInventoryIcon.png|60px|MapInventory]]<br/>MapInventory| style="border-leftpadding:dotted teal; border-right:dashed teal5px;" | Shows the zone map in which the player is currently in, if applicable.| style="text-align:center;" | [[File:QuestIcon.png|60px|Quest]]<br/>Quest| style="border-left:dotted teal;" | Shows the players current quest, stuff to do, and a notepad.|- style="border-bottom:dashed teal;"carried items| style="text-align:center;" | [[File:RecipesIcon.png|60px|Recipes]]<br/>Recipes| style="border-leftpadding:dotted teal; border-right:dashed teal;" | Shows all recipes that the player has learned.| style="text-align:center5px;" | [[File:PetsIconSkillsIcon.png|60px|PetsSkills]]<br/>PetsSkills & Abilities| style="border-left:dotted teal; border-rightpadding:dashed teal5px;" | Shows Panel that shows the players current pet(s).| style="text-align:center;" | [[File:PersonaIcon.png|60px|Persona]]<br/>Persona| style="border-left:dotted teal;" | Shows current Equipment, Player Statuses, skills and Player Abilitiestheir level in each.
|-
| style="text-align:center;padding:5px;" | [[File:OptionsIconMapIcon.png|60px|Map]]<br/>Map| style="padding:5px;" | Shows the zone map in which the player is currently in, if applicable.| style="text-align:center;padding:5px;" | [[File:QuestIcon.png|60px|Quest]]<br/>Quest Log| style="padding:5px;" | Shows the players current quest, stuff to do, and a notepad.|-| style="text-align:center;padding:5px;" | [[File:LoreIcon.png|60px|Books & Lore]]<br/>Books & Lore| style="padding:5px;" | Books and Lore that the player has read.| style="text-align:center;padding:5px;" | [[File:RecipesIcon.png|60px|OptionsRecipes]]<br/>OptionsCrafting| style="padding:5px;" | Shows all recipes that the player has learned.|-| style="bordertext-leftalign:center;padding:5px;" | [[File:PersonaIcon.png|60px|Persona]]<br/>Persona| style="padding:dotted teal5px; border" | Shows current Equipment, Player Statuses, and Player Abilities.| rowspan="2" style="text-rightalign:center;padding:5px;" | [[File:OptionsIcon.png|60px|Options]]<br/>Options| rowspan="2" style="padding:dashed teal5px;" | Shows various options..
*key commands,
*Mouse and Movement Parameters,
*Logout,
*Quit Game.
|-| style="text-align:center;padding:5px;" | [[File:SocialIcon.png|60px|Social]]<br/>Social| style="border-leftpadding:dotted teal; border-right:dashed teal5px;" | Shows players hunting group and Friends list.| style="text-align:center;" | [[File:Item-icon-none.png|60px|Game]]<br/>Game| style="border-left:dotted teal;" | Word Game that players can Play. (Currently just a blank tile.)
|}
</li>
<br/>
<li>The <b><i>[[Skills|Equipped Skills]]</i></b> bars, at the bottom of the screen, are where you can see your currently equipped skills, be they combat, animal, performance ect.<br/>
The [[Controls|default controls]] for a player's <b><i>Equipped Skills</i></b> are:<ul>
</ul>
These are the abilities that you will be using regularly.</li>
 
To the left and the right of the <b><i>[[Skills|Equipped Skills]]</i></b> are two additional buttons:
{| class="wikitable" style="text-align:left;border-color:#eee;"
| style="text-align:center;padding:5px;" | [[File:PetsIcon.png|60px|Pets]]<br/>Pets
| style="padding:5px;" | Shows the players current pet(s).
|-
| style="text-align:center;padding:5px;" | [[File:LoadoutsIcon.png|60px|Social]]<br/>Loadouts
| style="padding:5px;" | Shows the player's available Loadouts.
|}
<br/>
</li>
<li>The <b><i>Special Abilities</i></b> bar, far left of the screen, holds special action skills such as [[First Aid]], [[Armor Patching]], and even items from your inventory, allowing you to use items instantly.<ul>
|-
| style="text-align:right;" | Turn On/Off GUI Windows || <kbd>=</kbd> || None
|-
| style="text-align:right;" | Show Label Above Interactibles || <kbd>Alt</kbd> || None
|}
*At the bottom of the options panel, the player can see their current [[wikipedia:Ping (video gaming)|<dfn><abbr title="Network delay">Ping</abbr></dfn>]], [[wikipedia:Frame rate|<dfn><abbr title="Frames Per Second">FPS</abbr></dfn>]], and [[Game updates|Game Version]].
*<i>Use Selected</i> is Handy to use in tandem with Select Next/Previous Non-Combatant, to quickly loot ground items,<br> or shuffle through a pile of dead mobs.
*For High-Res Screenshots <kbd>F12</kbd> is suggested.
*<b>For capturing screenshots in general and in particular <u>screen portions</u> [http://app.prntscr.com/ Lightshot] is highly advicedadvised.</b>
*:Especially with it's default <kbd>PRT-SCR</kbd> key-usage.
{{-}}
Short and sweet version here check out [[Combat]] for a full run through of all buffs/equipment/effects.
[[File:Armor Health and Rage indicators.jpg||700px|Armor, Health and Power bars as of Beta Testing.]] Above, you can see your characters Health (Red), Armor (Yellow), and Power (Blue) as shown in-game. These are the alpha buildplayers main resources while in combat, used to stay alive, protect health, and use player skills, respectively. They can be regained through five diffrent ways: out-of-combat regain, in-combat regain, combat refresh, player skills, and consumable buffs. These diffrent types of in/out of combat are especially important to pay attention to as they have very diffrent rates.*Out-of-Combat, is the regain when the player is not currently fighting any mobs. It is quite high compared to the other states, and it's free! *In-Combat is a markedly lower regain of stats state while the player is fighting enemies. It's low regain makes it necessary for players to efficiently use their Combat Refresh while fighting. *Some player skills are healing skills or can be modified to give heals when they are used.*Consumables are the food, flower, statue, meditation, ect... They require a item to be (surprise!) consumed  or used to gain their buff, the better the item the better the buff, usually.*[[Combat Refresh]] is the system used to restore armor, health, and power while in-combat. Activating a skill's basic attack will activate this, on a 10 second cool down, not all skills have basic attacks that will activate this however. See page for details. [[File:Chicken power level.jpg|thumb|right|150px|A chicken's Stats]Armor, as a resource, plays an important but subtle function in combat, it mitigates 1 point of damage for every 25 points of armor remaining and is lost when mitigating damage. So then armored becomes more effective per point, the more you have of it. Power is consumed by most skills but there are some skills, like emergency abilities, that have no Power requirement, and typically have a longer cooldown. The amount of Power available and your ability to recover Power between encounters is very important if you hope to take on more than one enemy at once, or even solo dungeons. But be aware! <u>Running while in combat '''will''' drain power.</u>[[File:Foe using Special Ability (Rage).jpg|thumb|right|130px|This goblin is in ''vulnerable'' state as indicated by the overhead icon.]]Rage is a special resource used by monsters to activate their special attacks. As you hit monsters or they hit you, they gather Rage, and when their meter is full (an orange looking hand), they user their super power. There are some skills that "manage rage', as they decrease a mobs rage or slow its ability to produce rage somehow. Vulnerability is another special mechanic for monsters, they periodically go into this vulnerable state and some abilities have a chance to cause it. Some attacks do extra damage against vulnerable monsters, so it’s sort of a whack-a-mole mechanic — you use your vuln-boost ability when you see the monster flashing vulnerable.<includeonly></includeonly>{{Spoiler| Click on Expand to view currently available non-animal combat skills. Individual skill pages provide information on discovering these skills!|{{ #dpl: | category = Combat Skills | notcategory = Mechanics | include = {Skill infobox}:caption | columns = 1 | table = class="sortable wikitable" style="width:100%",Skill, Description}}}}General tips for choosing between the combat skills: <br>- As a newer player consider having 1 primary combat skill and choose a support skill (e.g. Psychology or Mentalism) as your secondary. That will give much better ways to heal up during combat. There is also [[Skill Compatibility Chart|chart to indicate which combat skills can be used together]].<br>- As a newer player the Archery and Fire Magic can be very expensive to level in above level 10. (Archery requires specialized higher quality arrows for the higher level abilities. Those arrows are generally not available to be bought from vendors. You would have to also level Carpentry and Fletching to be able to make your own arrows.) {{:Damage Types}}===Attacks=== There are two categories of attacks, '''Direct''' and '''Indirect'''. '''Direct''' attacks are ones that are actively initiated by the attacker. They can be: * '''Melee''' attacks affect a single target with a range of 5m. Typically these are physical damage types, but also include spells like [[Fire Breath]] and [[Chill]]* '''Projectile''' attacks are ranged attacks of any damage type. This is not just arrows and thrown knives, but spells like [[Fireball]] and [[Necromancy]]'s [[Death's Hold]].* '''Burst''' attacks are typically magical area of effect (AoE) attacks that can strike 2+ targets at the same time. Spells like [[Ice Nova]] or [[Battle Chemistry]] bomb attacks are burst attacks.* '''Indirect''' attacks are ones that either do damage over time (DoTs) or are the result of reflected damage. For example, [[Fire Breath]] does direct damage to a target, but also applies a DoT, doing damage every two seconds for 12 seconds. That DoT is indirect damage. Another source of indirect damage are abilities that damage a melee attacker, such as [[Druid]]'s [[Brambleskin]] or [[Fire Magic]]'s [[Molten Veins]]. These do damage to a melee attacker when the they strike you. Some, like [[Molten Veins]], even have a DoT component as well, but all the damage applied is indirect. Note that these will not react to a burst or projectile attack unless otherwise stated. * Often with physical attacks, if the target is being made to bleed for a period of time as a DoT, the damage is Trauma.* The environment of [[Kur Mountains]] and [[Gazluk]] is considered indirect cold damage, and gear/potions/abilities that give a bonus against indirect cold damage will slow the loss of body heat in those zones. ===Evasion and Accuracy=== Some monsters possess the ability to sometimes evade direct attacks. There are also abilities and gear that can provide this protection to characters. Monsters tend to have a general evasion stat that is applied to all types of direct attacks. Character gear and abilities tend to be restricted to one category of direct attack, so melee evasion, projectile evasion or burst evasion. Being stunned negates any evasion for the duration of the stun. Another way to circumvent evasion is accuracy. Some gear or abilities provide general accuracy, applicable to any type of direct attack. Others only provide a bonus for one kind of direct attack.
AboveIndirect damage is not affected by evasion. If a DoT is tied to a direct attack, you the direct attack needs to hit first before the DoT can see your characters Armorbe applied, Health, and Power====Combat Refresh===={{:Combat Refresh}}but evasion is not applied to each tick of the DoT. Similarly reflected damage hits a melee attacker regardless of any evasion that they possess.
===Levels & Skills===
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