Difference between revisions of "All Skills/Treasure Effects:By Slot"
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− | <!-- Updated | + | <!-- Updated on November 17, 2022 from v374--> |
==<!--start-->All Skills Slot List== | ==<!--start-->All Skills Slot List== | ||
+ | <noinclude>[[Category:Treasure Effects By Slot]]</noinclude> | ||
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | <span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | ||
+ | |||
<b><u>Head</u></b><br> | <b><u>Head</u></b><br> | ||
− | * Armor Received from Patch Armor + | + | * Max Underwater Held Breath +7<br> |
− | * Taunt From Attack Damage + | + | * Inventory Slots +1<br> |
− | * Direct Psychic Damage Reduction + | + | * Max Power +9<br> |
− | * Combat XP Boost + | + | * Max Health +15<br> |
− | * Monster Rage Boost - | + | * Armor Received from Patch Armor +110<br> |
− | * Major Healing abilities | + | * Taunt From Attack Damage +32%<br> |
+ | * Direct Psychic Damage Reduction +27<br> | ||
+ | * Combat XP Boost +4%<br> | ||
+ | * Monster Rage Boost -8%<br> | ||
+ | * Nice Attacks deal +40 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)<br> | ||
+ | * Major Healing abilities also restore 112 Armor<br> | ||
+ | * Spore Bomb Damage +37%<br> | ||
<b><u>Chest</u></b><br> | <b><u>Chest</u></b><br> | ||
* Hygiene +1<br> | * Hygiene +1<br> | ||
− | * Healing Received From First Aid + | + | * Max Underwater Held Breath +7<br> |
− | * Armor Received from Patch Armor + | + | * Inventory Slots +1<br> |
− | * Chance of Uncommon Loot + | + | * Max Power +9<br> |
− | * Chance of Rare Loot + | + | * Max Health +15<br> |
− | * Inventory Slots + | + | * Healing Received From First Aid +74<br> |
− | * Taunt From Attack Damage + | + | * Armor Received from Patch Armor +110<br> |
− | * Poison Damage Reduction + | + | * Chance of Uncommon Loot +32% <span style="color:red"><b>(DEPRECATED)</b></span><br> |
− | * Healing Received from Major Healing Abilities + | + | * Chance of Rare Loot +12% <span style="color:red"><b>(DEPRECATED)</b></span><br> |
− | * Accuracy Boost + | + | * Inventory Slots +8<br> |
− | * Major Healing | + | * Taunt From Attack Damage +32%<br> |
+ | * Poison Damage Reduction +8<br> | ||
+ | * Healing Received from Major Healing Abilities +50<br> | ||
+ | * Accuracy Boost +16<br> | ||
+ | * Healing of your Major Healing Abilities +74<br> | ||
+ | * Signature Debuffs deal +80 damage and restore 90 Armor to you after a 10-second delay<br> | ||
+ | * Stake The Heart Damage +94%<br> | ||
Line 28: | Line 42: | ||
* Hygiene +1<br> | * Hygiene +1<br> | ||
* Sprint Speed Boost +1<br> | * Sprint Speed Boost +1<br> | ||
− | * Healing Received From First Aid + | + | * Max Underwater Held Breath +7<br> |
− | * Inventory Slots + | + | * Inventory Slots +1<br> |
− | * Taunt From Attack Damage + | + | * Max Power +9<br> |
− | * Nature Damage Reduction + | + | * Max Health +15<br> |
− | * Major Healing abilities have a 65% chance to | + | * Healing Received From First Aid +74<br> |
+ | * Inventory Slots +8<br> | ||
+ | * Taunt From Attack Damage +32%<br> | ||
+ | * Nature Damage Reduction +8<br> | ||
+ | * Major Healing abilities have a 65% chance to restore an additional 137 Health<br> | ||
+ | * Minor Heals restore 71 Armor<br> | ||
+ | * Stake The Heart Damage +94%<br> | ||
<b><u>Hands</u></b><br> | <b><u>Hands</u></b><br> | ||
− | * Max Power + | + | * Max Underwater Held Breath +7<br> |
− | * Trauma Damage Reduction + | + | * Inventory Slots +1<br> |
− | * Poison Damage + | + | * Max Power +9<br> |
− | * Trauma Damage + | + | * Max Health +15<br> |
− | * Nature Damage + | + | * Max Power +26<br> |
− | * Monster Rage Boost - | + | * Trauma Damage Reduction +8<br> |
− | * | + | * Poison Damage (Direct&Per-Tick) +16<br> |
+ | * Trauma Damage (Direct&Per-Tick) +16<br> | ||
+ | * Nature Damage (Direct&Per-Tick) +16<br> | ||
+ | * Monster Rage Boost -8%<br> | ||
+ | * Signature Support abilities restore 80 Armor to all allies within 20 meters<br> | ||
+ | * Fish Gut Damage +79%<br> | ||
Line 48: | Line 73: | ||
* Hygiene +1<br> | * Hygiene +1<br> | ||
* Falling Damage -50%<br> | * Falling Damage -50%<br> | ||
− | * Max Health + | + | * Max Underwater Held Breath +7<br> |
− | * Armor Received from Patch Armor + | + | * Inventory Slots +1<br> |
− | * Direct Electricity Damage Reduction + | + | * Max Power +9<br> |
+ | * Max Health +15<br> | ||
+ | * Max Health +46<br> | ||
+ | * Armor Received from Patch Armor +110<br> | ||
+ | * Direct Electricity Damage Reduction +27<br> | ||
+ | * Core Attacks deal +41 damage and reduce the Power cost of your next Minor Heal ability by -22<br> | ||
+ | * Major Healing abilities have a 65% chance to restore an additional 137 Health<br> | ||
+ | * Spore Bomb Damage +37%<br> | ||
<b><u>MainHand</u></b><br> | <b><u>MainHand</u></b><br> | ||
− | * Health from Combat Refresh Abilities + | + | * Max Underwater Held Breath +7<br> |
− | * Power from Combat Refresh Abilities + | + | * Inventory Slots +1<br> |
− | * Armor from Combat Refresh Abilities + | + | * Max Power +9<br> |
− | * In-Combat | + | * Max Health +15<br> |
− | * In-Combat | + | * Health from Combat Refresh Abilities +42<br> |
− | * In-Combat | + | * Power from Combat Refresh Abilities +22<br> |
− | * | + | * Armor from Combat Refresh Abilities +54<br> |
+ | * Health Regen (In-Combat) +18<br> | ||
+ | * Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1<br> | ||
+ | * Armor Regen (In-Combat) +18<br> | ||
+ | * Core Attacks deal +32 damage and hasten your current Combat Refresh delay by 1 second<br> | ||
+ | * Basic Attacks restore 12 Power<br> | ||
+ | * Fish Gut Damage +79%<br> | ||
+ | * Crossbow Base Damage +48%<br> | ||
+ | * Crossbow Reuse Timer -10<br> | ||
+ | * Crossbow abilities boost your Epic Attack Damage +40% for 15 seconds<br> | ||
+ | * Crossbow abilities restore 240 health after a 15 second delay<br> | ||
+ | * Crossbow abilities restore 252 armor after a 12 second delay<br> | ||
<b><u>OffHand</u></b><br> | <b><u>OffHand</u></b><br> | ||
− | * Max Health + | + | * Max Underwater Held Breath +7<br> |
− | * Max Power + | + | * Inventory Slots +1<br> |
− | * Health from Combat Refresh Abilities + | + | * Max Power +9<br> |
− | * Power from Combat Refresh Abilities + | + | * Max Health +15<br> |
− | * Armor from Combat Refresh Abilities + | + | * Max Health +46<br> |
− | * In-Combat | + | * Max Power +26<br> |
− | * In-Combat | + | * Health from Combat Refresh Abilities +42<br> |
− | * In-Combat | + | * Power from Combat Refresh Abilities +22<br> |
− | * Healing Received From First Aid + | + | * Armor from Combat Refresh Abilities +54<br> |
− | * Healing Received from Major Healing Abilities + | + | * Health Regen (In-Combat) +18<br> |
− | * | + | * Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1<br> |
+ | * Armor Regen (In-Combat) +18<br> | ||
+ | * Healing Received From First Aid +74<br> | ||
+ | * Healing Received from Major Healing Abilities +50<br> | ||
+ | * Nice Attacks deal +64 damage and hasten your current Combat Refresh delay by 1 second<br> | ||
+ | * Minor Heals restore 71 Armor<br> | ||
+ | * Crossbow Base Damage +48%<br> | ||
+ | * Crossbow Reuse Timer -10<br> | ||
+ | * Crossbow abilities boost your Epic Attack Damage +40% for 15 seconds<br> | ||
+ | * Crossbow abilities restore 240 health after a 15 second delay<br> | ||
+ | * Crossbow abilities restore 252 armor after a 12 second delay<br> | ||
<b><u>Necklace</u></b><br> | <b><u>Necklace</u></b><br> | ||
− | * Max Health + | + | * Max Underwater Held Breath +7<br> |
− | * Max Power + | + | * Inventory Slots +1<br> |
− | * Health from Combat Refresh Abilities + | + | * Max Power +9<br> |
− | * Power from Combat Refresh Abilities + | + | * Max Health +15<br> |
− | * Armor from Combat Refresh Abilities + | + | * Max Health +46<br> |
− | * In-Combat | + | * Max Power +26<br> |
− | * In-Combat | + | * Health from Combat Refresh Abilities +42<br> |
− | * In-Combat | + | * Power from Combat Refresh Abilities +22<br> |
− | * Chance of Uncommon Loot + | + | * Armor from Combat Refresh Abilities +54<br> |
− | * Chance of Rare Loot + | + | * Health Regen (In-Combat) +18<br> |
− | * Accuracy Boost + | + | * Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1<br> |
+ | * Armor Regen (In-Combat) +18<br> | ||
+ | * Chance of Uncommon Loot +32% <span style="color:red"><b>(DEPRECATED)</b></span><br> | ||
+ | * Chance of Rare Loot +12% <span style="color:red"><b>(DEPRECATED)</b></span><br> | ||
+ | * Accuracy Boost +16<br> | ||
+ | * Signature Debuffs deal +25% damage and also deal 176 Armor damage<br> | ||
<b><u>Ring</u></b><br> | <b><u>Ring</u></b><br> | ||
− | * Max Health + | + | * Max Underwater Held Breath +7<br> |
− | * Max Power + | + | * Inventory Slots +1<br> |
− | * Health from Combat Refresh Abilities + | + | * Max Power +9<br> |
− | * Power from Combat Refresh Abilities + | + | * Max Health +15<br> |
− | * Armor from Combat Refresh Abilities + | + | * Max Health +46<br> |
− | * In-Combat | + | * Max Power +26<br> |
− | * In-Combat | + | * Health from Combat Refresh Abilities +42<br> |
− | * In-Combat | + | * Power from Combat Refresh Abilities +22<br> |
− | + | * Armor from Combat Refresh Abilities +54<br> | |
− | + | * Health Regen (In-Combat) +18<br> | |
− | < | + | * Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1<br> |
− | + | * Armor Regen (In-Combat) +18<br> | |
− | + | * Minor Heals restore +33 Health and reduce the damage of the next attack that hits the target by 20%<br> | |
− | + | * Signature Support abilities restore 32 Power to all allies within 20 meters<br> | |
+ | * Crossbow Base Damage +48%<br> | ||
+ | * Crossbow Reuse Timer -10<br> | ||
− | < | + | <b><u>Waist</u></b><br> |
+ | * Max Underwater Held Breath +7<br> | ||
+ | * Inventory Slots +1<br> | ||
+ | * Max Power +9<br> | ||
+ | * Max Health +15<br> | ||
+ | * Max Power +26<br> | ||
+ | * Health from Combat Refresh Abilities +42<br> | ||
+ | * Power from Combat Refresh Abilities +22<br> | ||
+ | * Armor from Combat Refresh Abilities +54<br> | ||
+ | * Armor Regen (In-Combat) +18<br> | ||
+ | * Healing Received From First Aid +74<br> | ||
+ | * Armor Received from Patch Armor +110<br> | ||
+ | * Accuracy Boost +16<br> | ||
+ | * Signature Debuffs deal +80 damage and restore 90 Armor to you after a 10-second delay<br> |
Latest revision as of 12:39, 18 November 2022
All Skills Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Max Underwater Held Breath +7
- Inventory Slots +1
- Max Power +9
- Max Health +15
- Armor Received from Patch Armor +110
- Taunt From Attack Damage +32%
- Direct Psychic Damage Reduction +27
- Combat XP Boost +4%
- Monster Rage Boost -8%
- Nice Attacks deal +40 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)
- Major Healing abilities also restore 112 Armor
- Spore Bomb Damage +37%
Chest
- Hygiene +1
- Max Underwater Held Breath +7
- Inventory Slots +1
- Max Power +9
- Max Health +15
- Healing Received From First Aid +74
- Armor Received from Patch Armor +110
- Chance of Uncommon Loot +32% (DEPRECATED)
- Chance of Rare Loot +12% (DEPRECATED)
- Inventory Slots +8
- Taunt From Attack Damage +32%
- Poison Damage Reduction +8
- Healing Received from Major Healing Abilities +50
- Accuracy Boost +16
- Healing of your Major Healing Abilities +74
- Signature Debuffs deal +80 damage and restore 90 Armor to you after a 10-second delay
- Stake The Heart Damage +94%
Legs
- Hygiene +1
- Sprint Speed Boost +1
- Max Underwater Held Breath +7
- Inventory Slots +1
- Max Power +9
- Max Health +15
- Healing Received From First Aid +74
- Inventory Slots +8
- Taunt From Attack Damage +32%
- Nature Damage Reduction +8
- Major Healing abilities have a 65% chance to restore an additional 137 Health
- Minor Heals restore 71 Armor
- Stake The Heart Damage +94%
Hands
- Max Underwater Held Breath +7
- Inventory Slots +1
- Max Power +9
- Max Health +15
- Max Power +26
- Trauma Damage Reduction +8
- Poison Damage (Direct&Per-Tick) +16
- Trauma Damage (Direct&Per-Tick) +16
- Nature Damage (Direct&Per-Tick) +16
- Monster Rage Boost -8%
- Signature Support abilities restore 80 Armor to all allies within 20 meters
- Fish Gut Damage +79%
Feet
- Hygiene +1
- Falling Damage -50%
- Max Underwater Held Breath +7
- Inventory Slots +1
- Max Power +9
- Max Health +15
- Max Health +46
- Armor Received from Patch Armor +110
- Direct Electricity Damage Reduction +27
- Core Attacks deal +41 damage and reduce the Power cost of your next Minor Heal ability by -22
- Major Healing abilities have a 65% chance to restore an additional 137 Health
- Spore Bomb Damage +37%
MainHand
- Max Underwater Held Breath +7
- Inventory Slots +1
- Max Power +9
- Max Health +15
- Health from Combat Refresh Abilities +42
- Power from Combat Refresh Abilities +22
- Armor from Combat Refresh Abilities +54
- Health Regen (In-Combat) +18
- Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1
- Armor Regen (In-Combat) +18
- Core Attacks deal +32 damage and hasten your current Combat Refresh delay by 1 second
- Basic Attacks restore 12 Power
- Fish Gut Damage +79%
- Crossbow Base Damage +48%
- Crossbow Reuse Timer -10
- Crossbow abilities boost your Epic Attack Damage +40% for 15 seconds
- Crossbow abilities restore 240 health after a 15 second delay
- Crossbow abilities restore 252 armor after a 12 second delay
OffHand
- Max Underwater Held Breath +7
- Inventory Slots +1
- Max Power +9
- Max Health +15
- Max Health +46
- Max Power +26
- Health from Combat Refresh Abilities +42
- Power from Combat Refresh Abilities +22
- Armor from Combat Refresh Abilities +54
- Health Regen (In-Combat) +18
- Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1
- Armor Regen (In-Combat) +18
- Healing Received From First Aid +74
- Healing Received from Major Healing Abilities +50
- Nice Attacks deal +64 damage and hasten your current Combat Refresh delay by 1 second
- Minor Heals restore 71 Armor
- Crossbow Base Damage +48%
- Crossbow Reuse Timer -10
- Crossbow abilities boost your Epic Attack Damage +40% for 15 seconds
- Crossbow abilities restore 240 health after a 15 second delay
- Crossbow abilities restore 252 armor after a 12 second delay
Necklace
- Max Underwater Held Breath +7
- Inventory Slots +1
- Max Power +9
- Max Health +15
- Max Health +46
- Max Power +26
- Health from Combat Refresh Abilities +42
- Power from Combat Refresh Abilities +22
- Armor from Combat Refresh Abilities +54
- Health Regen (In-Combat) +18
- Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1
- Armor Regen (In-Combat) +18
- Chance of Uncommon Loot +32% (DEPRECATED)
- Chance of Rare Loot +12% (DEPRECATED)
- Accuracy Boost +16
- Signature Debuffs deal +25% damage and also deal 176 Armor damage
Ring
- Max Underwater Held Breath +7
- Inventory Slots +1
- Max Power +9
- Max Health +15
- Max Health +46
- Max Power +26
- Health from Combat Refresh Abilities +42
- Power from Combat Refresh Abilities +22
- Armor from Combat Refresh Abilities +54
- Health Regen (In-Combat) +18
- Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1
- Armor Regen (In-Combat) +18
- Minor Heals restore +33 Health and reduce the damage of the next attack that hits the target by 20%
- Signature Support abilities restore 32 Power to all allies within 20 meters
- Crossbow Base Damage +48%
- Crossbow Reuse Timer -10
Waist
- Max Underwater Held Breath +7
- Inventory Slots +1
- Max Power +9
- Max Health +15
- Max Power +26
- Health from Combat Refresh Abilities +42
- Power from Combat Refresh Abilities +22
- Armor from Combat Refresh Abilities +54
- Armor Regen (In-Combat) +18
- Healing Received From First Aid +74
- Armor Received from Patch Armor +110
- Accuracy Boost +16
- Signature Debuffs deal +80 damage and restore 90 Armor to you after a 10-second delay