Difference between revisions of "Fire Magic/Treasure Effects:By Slot"
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− | <!-- Updated on | + | <!-- Updated on November 17, 2022 from v374--> |
==<!--start-->Fire Magic Slot List== | ==<!--start-->Fire Magic Slot List== | ||
+ | <noinclude>[[Category:Treasure Effects By Slot]]</noinclude> | ||
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | <span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | ||
<b><u>Head</u></b><br> | <b><u>Head</u></b><br> | ||
− | * Fire Magic Base Damage + | + | * Fire Magic Base Damage +40%<br> |
− | * Direct Fire Damage Reduction + | + | * Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active<br> |
− | * Room-Temperature Ball Damage + | + | * Room-Temperature Ball Damage +72%<br> |
− | * Super Fireball deals + | + | * Super Fireball deals +90 damage and reuse timer is -1 second<br> |
− | * Flesh to Fuel restores + | + | * Flesh to Fuel restores +62 Armor<br> |
− | * Scintillating Flame and | + | * Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds<br> |
− | * Ring of Fire Damage + | + | * Ring of Fire Damage +152<br> |
− | * | + | * Molten Veins Response Damage +57<br> |
− | + | * Calefaction Damage +52%<br> | |
− | * Calefaction Damage + | + | * Frostball slows target's movement by 25% and deals +16 damage<br> |
− | * Frostball slows target's movement by 25% and deals + | + | * Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds<br> |
− | * Frostball, Scintillating Frost, and Defensive Chill grant + | + | * Fire Walls deal +53 damage per hit<br> |
− | * Fire Walls deal + | ||
<b><u>Chest</u></b><br> | <b><u>Chest</u></b><br> | ||
− | * All fire spells deal up to + | + | * All fire spells deal up to +115 damage (randomly determined)<br> |
− | * Scintillating Flame and Scintillating Frost Damage + | + | * Scintillating Flame and Scintillating Frost Damage +35%<br> |
− | * Calefaction causes target to take + | + | * Calefaction causes target to take +16% damage from Cold for 12 seconds<br> |
− | * Super Fireball causes the target to take + | + | * Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)<br> |
− | * You regain | + | * You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> |
− | * You regain | + | * You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> |
− | * Scintillating Flame and | + | * Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds<br> |
− | * Ring of Fire Damage + | + | * Ring of Fire Damage +152<br> |
− | * Fireball and Frostball Damage + | + | * Fireball and Frostball Damage +36%<br> |
− | * Defensive Burst and Defensive Chill restore | + | * Defensive Burst and Defensive Chill restore 42 Armor to you<br> |
− | * Fire Walls have + | + | * Fire Walls have +176 Max Health<br> |
<b><u>Legs</u></b><br> | <b><u>Legs</u></b><br> | ||
− | * Fire Breath and Super Fireball deal + | + | * Fire Breath and Super Fireball deal +165 damage over 10 seconds<br> |
− | * Fire Breath deals + | + | * Fire Breath deals +72 damage and grants you +24 mitigation vs Fire for 10 seconds<br> |
− | * Room-Temperature Ball and Defensive Burst cause the target's attacks to deal - | + | * Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds<br> |
− | * Flesh to Fuel restores + | + | * Flesh to Fuel restores +34 Power but has a 5% chance to stun you<br> |
− | * Flesh to Fuel increases your Out of Combat Sprint speed + | + | * Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds<br> |
− | * Scintillating Flame and Scintillating Frost Damage + | + | * Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10<br> |
− | * Scintillating Flame restores | + | * Scintillating Flame restores 33 Health<br> |
− | * Scintillating Frost and Defensive Chill restore | + | * Scintillating Frost and Defensive Chill restore 31 Armor<br> |
− | * | + | * Molten Veins restores 55 Armor<br> |
− | * Calefaction and Defensive Burst Damage + | + | * Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second<br> |
− | * Defensive Chill Damage + | + | * Defensive Chill Damage +38%<br> |
− | * Defensive Chill deals + | + | * Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds<br> |
<b><u>Hands</u></b><br> | <b><u>Hands</u></b><br> | ||
− | * Indirect Fire Damage + | + | * Indirect Fire Damage +40% when Fire Magic is active<br> |
− | * Super Fireball Damage + | + | * Super Fireball Damage +42%<br> |
− | * Flesh To Fuel Power Restoration + | + | * Flesh To Fuel Power Restoration +25<br> |
− | * Fire Breath hits all targets within 8 meters and deals + | + | * Fire Breath hits all targets within 8 meters and deals +24.5% damage, but reuse timer is +3 seconds and Power cost is +33%<br> |
− | * Room-Temperature Ball Damage + | + | * Room-Temperature Ball Damage +26% and reuse timer -3.5 seconds<br> |
− | * Scintillating | + | * Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets<br> |
− | * | + | * Molten Veins Response Damage +22%<br> |
− | * Calefaction deals | + | * Calefaction deals 213 additional Fire damage after a 12 second delay<br> |
− | * Frostball targets all enemies within 10 meters and deals + | + | * Frostball targets all enemies within 10 meters and deals +52 damage, but reuse timer is +3 seconds<br> |
− | * Fire Walls' attacks taunt + | + | * Fire Walls' attacks taunt +250%<br> |
<b><u>Feet</u></b><br> | <b><u>Feet</u></b><br> | ||
− | * All fire spells deal up to + | + | * All fire spells deal up to +115 damage (randomly determined)<br> |
− | * Scintillating Flame and Scintillating Frost Damage + | + | * Scintillating Flame and Scintillating Frost Damage +35%<br> |
− | * Indirect Fire Damage + | + | * Indirect Fire Damage +40% when Fire Magic is active<br> |
− | * Super Fireball Damage + | + | * Super Fireball Damage +42%<br> |
− | * Flesh To Fuel Power Restoration + | + | * Flesh To Fuel Power Restoration +25<br> |
− | * Flesh to Fuel increases your Out of Combat Sprint speed + | + | * Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds<br> |
− | * Calefaction Damage + | + | * Calefaction Damage +52%<br> |
− | * Calefaction restores | + | * Calefaction restores 45 Health<br> |
− | * Fireball and Frostball Damage + | + | * Fireball and Frostball Damage +36%<br> |
− | * Frostball slows target's movement by 25% and deals + | + | * Frostball slows target's movement by 25% and deals +16 damage<br> |
− | * Defensive Chill deals + | + | * Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds<br> |
+ | * Molten Veins causes any nearby Fire Walls to recover 117 health<br> | ||
<b><u>MainHand</u></b><br> | <b><u>MainHand</u></b><br> | ||
− | * Fire Magic Base Damage + | + | * Fire Magic Base Damage +40%<br> |
− | * Room-Temperature Ball Damage + | + | * Room-Temperature Ball Damage +72%<br> |
− | * Fire Breath Damage + | + | * Fire Breath Damage +30%<br> |
− | * Flesh to Fuel restores + | + | * Flesh to Fuel restores +62 Armor<br> |
− | * | + | * Molten Veins restores 55 Armor<br> |
− | * Fire | + | * Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage<br> |
− | + | * Calefaction deals 213 additional Fire damage after a 12 second delay<br> | |
− | * Calefaction deals | + | * Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds<br> |
− | * Defensive Burst deals + | + | * When you are near your Fire Wall, you heal 10 Health per second<br> |
− | * | + | * Defensive Chill Damage +38%<br> |
− | * Defensive Chill Damage + | + | * Molten Veins causes any nearby Fire Walls to recover 117 health<br> |
<b><u>OffHand</u></b><br> | <b><u>OffHand</u></b><br> | ||
− | * Fire Magic Base Damage + | + | * Fire Magic Base Damage +16%<br> |
− | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage + | + | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds<br> |
− | * Calefaction causes target to take + | + | * Calefaction causes target to take +16% damage from Cold for 12 seconds<br> |
− | * Flesh to Fuel boosts your Core Attack Damage + | + | * Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds<br> |
− | * Room-Temperature Ball deals Darkness damage and causes + | + | * Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds<br> |
− | * Scintillating Flame and Scintillating Frost Damage + | + | * Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10<br> |
− | * Scintillating Flame restores | + | * Scintillating Flame restores 33 Health<br> |
− | * Ring of Fire deals +49% damage but has a 5% chance to deal | + | * Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU<br> |
− | * Scintillating Frost and Defensive Chill restore | + | * Scintillating Frost and Defensive Chill restore 31 Armor<br> |
− | * Fire | + | * Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage<br> |
− | * Fire Walls have + | + | * Fire Walls have +176 Max Health<br> |
<b><u>Necklace</u></b><br> | <b><u>Necklace</u></b><br> | ||
− | * Fire Breath and Super Fireball deal + | + | * Fire Breath and Super Fireball deal +165 damage over 10 seconds<br> |
− | * Fire Breath Damage + | + | * Fire Breath Damage +30%<br> |
− | * Fire Magic Base Damage + | + | * Fire Magic Base Damage +16%<br> |
− | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage + | + | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds<br> |
− | * Room-Temperature Ball and Defensive Burst cause the target's attacks to deal - | + | * Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds<br> |
− | * Flesh to Fuel boosts your Core Attack Damage + | + | * Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds<br> |
− | * Ring of Fire deals +49% damage but has a 5% chance to deal | + | * Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU<br> |
− | * | + | * Molten Veins Response Damage +57<br> |
− | * Calefaction restores | + | * Calefaction restores 45 Health<br> |
− | * Defensive Burst deals + | + | * Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds<br> |
− | * | + | * When you are near your Fire Wall, you heal 10 Health per second<br> |
− | * Fire Walls deal + | + | * Fire Walls deal +53 damage per hit<br> |
<b><u>Ring</u></b><br> | <b><u>Ring</u></b><br> | ||
− | * Direct Fire Damage Reduction + | + | * Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active<br> |
− | * Super Fireball deals + | + | * Super Fireball deals +90 damage and reuse timer is -1 second<br> |
− | * Room-Temperature Ball deals Darkness damage and causes + | + | * Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds<br> |
− | * You regain | + | * You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> |
− | * You regain | + | * You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> |
− | * Scintillating Flame and | + | * Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds<br> |
− | * Calefaction and Defensive Burst Damage + | + | * Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second<br> |
− | * Defensive Chill Damage + | + | * Defensive Chill Damage +38%<br> |
− | * Frostball, Scintillating Frost, and Defensive Chill grant + | + | * Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds<br> |
− | * Defensive Burst and Defensive Chill restore | + | * Defensive Burst and Defensive Chill restore 42 Armor to you<br> |
− | * Fire Walls' attacks taunt + | + | * Fire Walls' attacks taunt +250%<br> |
Latest revision as of 12:40, 18 November 2022
Fire Magic Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Fire Magic Base Damage +40%
- Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active
- Room-Temperature Ball Damage +72%
- Super Fireball deals +90 damage and reuse timer is -1 second
- Flesh to Fuel restores +62 Armor
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
- Ring of Fire Damage +152
- Molten Veins Response Damage +57
- Calefaction Damage +52%
- Frostball slows target's movement by 25% and deals +16 damage
- Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds
- Fire Walls deal +53 damage per hit
Chest
- All fire spells deal up to +115 damage (randomly determined)
- Scintillating Flame and Scintillating Frost Damage +35%
- Calefaction causes target to take +16% damage from Cold for 12 seconds
- Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
- You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
- Ring of Fire Damage +152
- Fireball and Frostball Damage +36%
- Defensive Burst and Defensive Chill restore 42 Armor to you
- Fire Walls have +176 Max Health
Legs
- Fire Breath and Super Fireball deal +165 damage over 10 seconds
- Fire Breath deals +72 damage and grants you +24 mitigation vs Fire for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds
- Flesh to Fuel restores +34 Power but has a 5% chance to stun you
- Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds
- Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10
- Scintillating Flame restores 33 Health
- Scintillating Frost and Defensive Chill restore 31 Armor
- Molten Veins restores 55 Armor
- Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second
- Defensive Chill Damage +38%
- Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds
Hands
- Indirect Fire Damage +40% when Fire Magic is active
- Super Fireball Damage +42%
- Flesh To Fuel Power Restoration +25
- Fire Breath hits all targets within 8 meters and deals +24.5% damage, but reuse timer is +3 seconds and Power cost is +33%
- Room-Temperature Ball Damage +26% and reuse timer -3.5 seconds
- Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets
- Molten Veins Response Damage +22%
- Calefaction deals 213 additional Fire damage after a 12 second delay
- Frostball targets all enemies within 10 meters and deals +52 damage, but reuse timer is +3 seconds
- Fire Walls' attacks taunt +250%
Feet
- All fire spells deal up to +115 damage (randomly determined)
- Scintillating Flame and Scintillating Frost Damage +35%
- Indirect Fire Damage +40% when Fire Magic is active
- Super Fireball Damage +42%
- Flesh To Fuel Power Restoration +25
- Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds
- Calefaction Damage +52%
- Calefaction restores 45 Health
- Fireball and Frostball Damage +36%
- Frostball slows target's movement by 25% and deals +16 damage
- Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds
- Molten Veins causes any nearby Fire Walls to recover 117 health
MainHand
- Fire Magic Base Damage +40%
- Room-Temperature Ball Damage +72%
- Fire Breath Damage +30%
- Flesh to Fuel restores +62 Armor
- Molten Veins restores 55 Armor
- Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage
- Calefaction deals 213 additional Fire damage after a 12 second delay
- Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds
- When you are near your Fire Wall, you heal 10 Health per second
- Defensive Chill Damage +38%
- Molten Veins causes any nearby Fire Walls to recover 117 health
OffHand
- Fire Magic Base Damage +16%
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds
- Calefaction causes target to take +16% damage from Cold for 12 seconds
- Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds
- Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
- Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10
- Scintillating Flame restores 33 Health
- Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU
- Scintillating Frost and Defensive Chill restore 31 Armor
- Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage
- Fire Walls have +176 Max Health
Necklace
- Fire Breath and Super Fireball deal +165 damage over 10 seconds
- Fire Breath Damage +30%
- Fire Magic Base Damage +16%
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds
- Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds
- Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU
- Molten Veins Response Damage +57
- Calefaction restores 45 Health
- Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds
- When you are near your Fire Wall, you heal 10 Health per second
- Fire Walls deal +53 damage per hit
Ring
- Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active
- Super Fireball deals +90 damage and reuse timer is -1 second
- Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
- You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
- Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second
- Defensive Chill Damage +38%
- Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds
- Defensive Burst and Defensive Chill restore 42 Armor to you
- Fire Walls' attacks taunt +250%