Difference between revisions of "Fire Magic/Treasure Effects:By Slot"

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<!-- Updated as of patch v259, June 19, 2016 -->
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<!-- Updated on November 17, 2022 from v374-->
==<!--a-->Fire Magic Slot List==
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==<!--start-->Fire Magic Slot List==
<spoiler show="Expand" hide"Hide">
+
<noinclude>[[Category:Treasure Effects By Slot]]</noinclude>
 +
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 +
 
 
<b><u>Head</u></b><br>
 
<b><u>Head</u></b><br>
* Calefaction deals +115% damage<br>
+
* Fire Magic Base Damage +40%<br>
* Cold Damage Reduction +6 when Fire Magic is active<br>
+
* Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active<br>
* Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.<br>
+
* Room-Temperature Ball Damage +72%<br>
* Fire Damage Reduction +12 when Fire Magic is active<br>
+
* Super Fireball deals +90 damage and reuse timer is -1 second<br>
* Fire Walls deal +20 damage per hit<br>
+
* Flesh to Fuel restores +62 Armor<br>
* Fire-Magic Base Damage +35%<br>
+
* Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds<br>
* Flesh to Fuel restores +51 Armor<br>
+
* Ring of Fire Damage +152<br>
* Frostball slows target's movement by 25% and deals +10 damage<br>
+
* Molten Veins Response Damage +57<br>
* Ring of Fire deals +124% damage<br>
+
* Calefaction Damage +52%<br>
* Ring of Fire has a 33% chance to stun all targets and deal +80% damage<br>
+
* Frostball slows target's movement by 25% and deals +16 damage<br>
* Room-Temperature Ball deals +100% damage<br>
+
* Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds<br>
* Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage<br>
+
* Fire Walls deal +53 damage per hit<br>
  
  
 
<b><u>Chest</u></b><br>
 
<b><u>Chest</u></b><br>
* Fire Walls have +84 Max Health<br>
+
* All fire spells deal up to +115 damage (randomly determined)<br>
* Fireball deals +32% damage<br>
+
* Scintillating Flame and Scintillating Frost Damage +35%<br>
* Frostball deals +48% damage<br>
+
* Calefaction causes target to take +16% damage from Cold for 12 seconds<br>
* Ring of Fire deals +124% damage<br>
+
* Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)<br>
* Scintillating Flame and Scintillating Frost deal +70% damage<br>
+
* You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage<br>
+
* You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* Super Fireball causes the target to take +12 damage per tick from fire damage over time<br>
+
* Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds<br>
* You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
+
* Ring of Fire Damage +152<br>
* You regain 20 Armor when using Defensive Burst or Defensive Chill<br>
+
* Fireball and Frostball Damage +36%<br>
* You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
+
* Defensive Burst and Defensive Chill restore 42 Armor to you<br>
 +
* Fire Walls have +176 Max Health<br>
  
  
 
<b><u>Legs</u></b><br>
 
<b><u>Legs</u></b><br>
* Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.<br>
+
* Fire Breath and Super Fireball deal +165 damage over 10 seconds<br>
* Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.<br>
+
* Fire Breath deals +72 damage and grants you +24 mitigation vs Fire for 10 seconds<br>
* Defensive Chill deals +75% damage<br>
+
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds<br>
* Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds<br>
+
* Flesh to Fuel restores +34 Power but has a 5% chance to stun you<br>
* Fire Bolts deal +72 armor damage<br>
+
* Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds<br>
* Fire Bolts deals +43% damage<br>
+
* Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10<br>
* Fire Breath and Super Fireball deal +70 damage over 10 seconds<br>
+
* Scintillating Flame restores 33 Health<br>
* Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 seconds<br>
+
* Scintillating Frost and Defensive Chill restore 31 Armor<br>
* Flesh to Fuel has a 66% chance to restore 31 Power<br>
+
* Molten Veins restores 55 Armor<br>
* Flesh to Fuel increases your Sprint speed +6 for 10 seconds<br>
+
* Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second<br>
* Scintillating Flame restores 24 Health<br>
+
* Defensive Chill Damage +38%<br>
* Scintillating Frost and Scintillating Flame restore 13 Power<br>
+
* Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds<br>
* Scintillating Frost restores 31 Armor<br>
 
* Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds<br>
 
  
  
 
<b><u>Hands</u></b><br>
 
<b><u>Hands</u></b><br>
* Calefaction causes 240 additional damage after a 20 second delay<br>
+
* Indirect Fire Damage +40% when Fire Magic is active<br>
* Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage.<br>
+
* Super Fireball Damage +42%<br>
* Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 damage<br>
+
* Flesh To Fuel Power Restoration +25<br>
* Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you<br>
+
* Fire Breath hits all targets within 8 meters and deals +24.5% damage, but reuse timer is +3 seconds and Power cost is +33%<br>
* Fire Walls' attacks taunt +130%<br>
+
* Room-Temperature Ball Damage +26% and reuse timer -3.5 seconds<br>
* Flesh to Fuel restores +24 Power<br>
+
* Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets<br>
* Frostball also targets all enemies within 10 meters and deals +12 damage<br>
+
* Molten Veins Response Damage +22%<br>
* Indirect Fire Damage +60%<br>
+
* Calefaction deals 213 additional Fire damage after a 12 second delay<br>
* Ring of Fire has a 33% chance to stun all targets and deal +80% damage<br>
+
* Frostball targets all enemies within 10 meters and deals +52 damage, but reuse timer is +3 seconds<br>
* Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage<br>
+
* Fire Walls' attacks taunt +250%<br>
* Super Fireball deals +86% damage<br>
 
  
  
 
<b><u>Feet</u></b><br>
 
<b><u>Feet</u></b><br>
* Calefaction deals +115% damage<br>
+
* All fire spells deal up to +115 damage (randomly determined)<br>
* Calefaction restores 46 Health<br>
+
* Scintillating Flame and Scintillating Frost Damage +35%<br>
* Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds<br>
+
* Indirect Fire Damage +40% when Fire Magic is active<br>
* Fireball deals +32% damage<br>
+
* Super Fireball Damage +42%<br>
* Flesh to Fuel increases your Sprint speed +6 for 10 seconds<br>
+
* Flesh To Fuel Power Restoration +25<br>
* Flesh to Fuel restores +24 Power<br>
+
* Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds<br>
* Frostball deals +48% damage<br>
+
* Calefaction Damage +52%<br>
* Frostball slows target's movement by 25% and deals +10 damage<br>
+
* Calefaction restores 45 Health<br>
* Indirect Fire Damage +60%<br>
+
* Fireball and Frostball Damage +36%<br>
* Scintillating Flame and Scintillating Frost deal +70% damage<br>
+
* Frostball slows target's movement by 25% and deals +16 damage<br>
* Super Fireball deals +86% damage<br>
+
* Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds<br>
 +
* Molten Veins causes any nearby Fire Walls to recover 117 health<br>
  
  
 
<b><u>MainHand</u></b><br>
 
<b><u>MainHand</u></b><br>
* Calefaction causes 240 additional damage after a 20 second delay<br>
+
* Fire Magic Base Damage +40%<br>
* Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.<br>
+
* Room-Temperature Ball Damage +72%<br>
* Defensive Chill deals +75% damage<br>
+
* Fire Breath Damage +30%<br>
* Fire Bolts deal +72 armor damage<br>
+
* Flesh to Fuel restores +62 Armor<br>
* Fire Bolts deals +43% damage<br>
+
* Molten Veins restores 55 Armor<br>
* Fire Bolts has a 50% chance to deal +28% damage and knock back all targets<br>
+
* Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage<br>
* Fire-Magic Base Damage +35%<br>
+
* Calefaction deals 213 additional Fire damage after a 12 second delay<br>
* Flesh to Fuel restores +51 Armor<br>
+
* Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds<br>
* Frostball deals +78 damage to Arachnids<br>
+
* When you are near your Fire Wall, you heal 10 Health per second<br>
* Frostball deals +78 damage to creatures that are inherently on fire.<br>
+
* Defensive Chill Damage +38%<br>
* Ring of Fire has a 33% chance to stun all targets and deal +80% damage<br>
+
* Molten Veins causes any nearby Fire Walls to recover 117 health<br>
* Room-Temperature Ball deals +100% damage<br>
 
  
  
 
<b><u>OffHand</u></b><br>
 
<b><u>OffHand</u></b><br>
* Fire Bolts has a 50% chance to deal +28% damage and knock back all targets<br>
+
* Fire Magic Base Damage +16%<br>
* Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you<br>
+
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds<br>
* Fire Walls have +84 Max Health<br>
+
* Calefaction causes target to take +16% damage from Cold for 12 seconds<br>
* Fire-Magic Base Damage +6%<br>
+
* Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds<br>
* Fireball and Frostball have a 50% chance to deal +65% damage<br>
+
* Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds<br>
* Fireball restores 4 Health and 5 Armor to you<br>
+
* Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10<br>
* Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds<br>
+
* Scintillating Flame restores 33 Health<br>
* Ring of Fire has a 66% chance to deal +190% damage<br>
+
* Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU<br>
* Scintillating Flame restores 24 Health<br>
+
* Scintillating Frost and Defensive Chill restore 31 Armor<br>
* Scintillating Frost and Scintillating Flame restore 13 Power<br>
+
* Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage<br>
* Scintillating Frost restores 31 Armor<br>
+
* Fire Walls have +176 Max Health<br>
* Super Fireball causes the target to take +12 damage per tick from fire damage over time<br>
 
  
  
 
<b><u>Necklace</u></b><br>
 
<b><u>Necklace</u></b><br>
* Calefaction restores 46 Health<br>
+
* Fire Breath and Super Fireball deal +165 damage over 10 seconds<br>
* Fire Breath and Super Fireball deal +70 damage over 10 seconds<br>
+
* Fire Breath Damage +30%<br>
* Fire Breath deals +60% damage<br>
+
* Fire Magic Base Damage +16%<br>
* Fire Walls deal +20 damage per hit<br>
+
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds<br>
* Fire-Magic Base Damage +6%<br>
+
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds<br>
* Fireball and Frostball have a 50% chance to deal +65% damage<br>
+
* Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds<br>
* Fireball restores 4 Health and 5 Armor to you<br>
+
* Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU<br>
* Frostball deals +78 damage to Arachnids<br>
+
* Molten Veins Response Damage +57<br>
* Frostball deals +78 damage to creatures that are inherently on fire.<br>
+
* Calefaction restores 45 Health<br>
* Ring of Fire has a 66% chance to deal +190% damage<br>
+
* Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds<br>
* Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds<br>
+
* When you are near your Fire Wall, you heal 10 Health per second<br>
 +
* Fire Walls deal +53 damage per hit<br>
  
  
 
<b><u>Ring</u></b><br>
 
<b><u>Ring</u></b><br>
* Cold Damage Reduction +6 when Fire Magic is active<br>
+
* Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active<br>
* Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.<br>
+
* Super Fireball deals +90 damage and reuse timer is -1 second<br>
* Defensive Chill deals +75% damage<br>
+
* Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds<br>
* Fire Breath deals +60% damage<br>
+
* You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* Fire Damage Reduction +12 when Fire Magic is active<br>
+
* You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* Fire Walls' attacks taunt +130%<br>
+
* Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds<br>
* Fireball restores 4 Health and 5 Armor to you<br>
+
* Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second<br>
* Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds<br>
+
* Defensive Chill Damage +38%<br>
* Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage<br>
+
* Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds<br>
* You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
+
* Defensive Burst and Defensive Chill restore 42 Armor to you<br>
* You regain 20 Armor when using Defensive Burst or Defensive Chill<br>
+
* Fire Walls' attacks taunt +250%<br>
* You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
 
 
 
 
</spoiler>
 

Latest revision as of 12:40, 18 November 2022

Fire Magic Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Fire Magic Base Damage +40%
  • Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active
  • Room-Temperature Ball Damage +72%
  • Super Fireball deals +90 damage and reuse timer is -1 second
  • Flesh to Fuel restores +62 Armor
  • Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
  • Ring of Fire Damage +152
  • Molten Veins Response Damage +57
  • Calefaction Damage +52%
  • Frostball slows target's movement by 25% and deals +16 damage
  • Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds
  • Fire Walls deal +53 damage per hit


Chest

  • All fire spells deal up to +115 damage (randomly determined)
  • Scintillating Flame and Scintillating Frost Damage +35%
  • Calefaction causes target to take +16% damage from Cold for 12 seconds
  • Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
  • You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
  • Ring of Fire Damage +152
  • Fireball and Frostball Damage +36%
  • Defensive Burst and Defensive Chill restore 42 Armor to you
  • Fire Walls have +176 Max Health


Legs

  • Fire Breath and Super Fireball deal +165 damage over 10 seconds
  • Fire Breath deals +72 damage and grants you +24 mitigation vs Fire for 10 seconds
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds
  • Flesh to Fuel restores +34 Power but has a 5% chance to stun you
  • Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds
  • Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10
  • Scintillating Flame restores 33 Health
  • Scintillating Frost and Defensive Chill restore 31 Armor
  • Molten Veins restores 55 Armor
  • Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second
  • Defensive Chill Damage +38%
  • Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds


Hands

  • Indirect Fire Damage +40% when Fire Magic is active
  • Super Fireball Damage +42%
  • Flesh To Fuel Power Restoration +25
  • Fire Breath hits all targets within 8 meters and deals +24.5% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Room-Temperature Ball Damage +26% and reuse timer -3.5 seconds
  • Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets
  • Molten Veins Response Damage +22%
  • Calefaction deals 213 additional Fire damage after a 12 second delay
  • Frostball targets all enemies within 10 meters and deals +52 damage, but reuse timer is +3 seconds
  • Fire Walls' attacks taunt +250%


Feet

  • All fire spells deal up to +115 damage (randomly determined)
  • Scintillating Flame and Scintillating Frost Damage +35%
  • Indirect Fire Damage +40% when Fire Magic is active
  • Super Fireball Damage +42%
  • Flesh To Fuel Power Restoration +25
  • Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds
  • Calefaction Damage +52%
  • Calefaction restores 45 Health
  • Fireball and Frostball Damage +36%
  • Frostball slows target's movement by 25% and deals +16 damage
  • Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds
  • Molten Veins causes any nearby Fire Walls to recover 117 health


MainHand

  • Fire Magic Base Damage +40%
  • Room-Temperature Ball Damage +72%
  • Fire Breath Damage +30%
  • Flesh to Fuel restores +62 Armor
  • Molten Veins restores 55 Armor
  • Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage
  • Calefaction deals 213 additional Fire damage after a 12 second delay
  • Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds
  • When you are near your Fire Wall, you heal 10 Health per second
  • Defensive Chill Damage +38%
  • Molten Veins causes any nearby Fire Walls to recover 117 health


OffHand

  • Fire Magic Base Damage +16%
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds
  • Calefaction causes target to take +16% damage from Cold for 12 seconds
  • Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds
  • Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
  • Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10
  • Scintillating Flame restores 33 Health
  • Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU
  • Scintillating Frost and Defensive Chill restore 31 Armor
  • Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage
  • Fire Walls have +176 Max Health


Necklace

  • Fire Breath and Super Fireball deal +165 damage over 10 seconds
  • Fire Breath Damage +30%
  • Fire Magic Base Damage +16%
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds
  • Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds
  • Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU
  • Molten Veins Response Damage +57
  • Calefaction restores 45 Health
  • Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds
  • When you are near your Fire Wall, you heal 10 Health per second
  • Fire Walls deal +53 damage per hit


Ring

  • Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active
  • Super Fireball deals +90 damage and reuse timer is -1 second
  • Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
  • You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
  • Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second
  • Defensive Chill Damage +38%
  • Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds
  • Defensive Burst and Defensive Chill restore 42 Armor to you
  • Fire Walls' attacks taunt +250%