Difference between revisions of "Gourmand/Treasure Effects:By Slot"

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<!-- Updated on January 22, 2019 from v316-->
+
<!-- Updated on November 17, 2022 from v374-->
 
==<!--start-->Gourmand Slot List==
 
==<!--start-->Gourmand Slot List==
 +
<noinclude>[[Category:Treasure Effects By Slot]]</noinclude>
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
  
 
<b><u>None</u></b><br>
 
<b><u>None</u></b><br>
* Fire Magic Ability Power Cost -12%, Ice Magic Ability Power Cost -11%, Necromancy Ability Power Cost -11%<br>
+
* Fire Magic Ability Power Cost -13%, Ice Magic Ability Power Cost -13%, Necromancy Ability Power Cost -12%<br>
* Sword Ability Power Cost -12%, Shield Ability Power Cost -11%, Unarmed Ability Power Cost -11%<br>
+
* Sword Ability Power Cost -13%, Shield Ability Power Cost -13%, Unarmed Ability Power Cost -12%<br>
* Hammer Ability Power Cost -12%, Staff Ability Power Cost -11%, Knife Ability Power Cost -11%<br>
+
* Hammer Ability Power Cost -13%, Staff Ability Power Cost -13%, Knife Ability Power Cost -12%<br>
* Archery Ability Power Cost -12%, Battle Chemistry Ability Power Cost -11%, Bard Ability Power Cost -11%<br>
+
* Archery Ability Power Cost -13%, Battle Chemistry Ability Power Cost -13%, Bard Ability Power Cost -12%<br>
* Mentalism Ability Power Cost -12%, Psychology Ability Power Cost -11%, Crossbow Ability Power Cost -11%<br>
+
* Mentalism Ability Power Cost -13%, Psychology Ability Power Cost -13%, Crossbow Ability Power Cost -12%<br>
* Druid Ability Power Cost -12%, Lycanthropy Ability Power Cost -11%, Armor Patching Ability Power Cost -11%<br>
+
* Druid Ability Power Cost -13%, Lycanthropy Ability Power Cost -13%, Armor Patching Ability Power Cost -12%<br>
* Cow Ability Power Cost -12%, Deer Ability Power Cost -11%, Pig Ability Power Cost -11%<br>
+
* Cow Ability Power Cost -13%, Deer Ability Power Cost -13%, Pig Ability Power Cost -12%<br>
* Spider Ability Power Cost -12%, Giant Bat Ability Power Cost -11%, First Aid Ability Power Cost -11%<br>
+
* Spider Ability Power Cost -13%, Giant Bat Ability Power Cost -13%, First Aid Ability Power Cost -12%<br>
* Max Cleanliness +12, Max Community +11, Max Peaceableness +11<br>
+
* Max Cleanliness +13, Max Community +13, Max Peaceableness +12<br>
* Humans gain +75 Max Health<br>
+
* Humans gain +89 Max Health<br>
* Elves gain +75 Max Health<br>
+
* Elves gain +89 Max Health<br>
* Rakshasa gain +75 Max Health<br>
+
* Rakshasa gain +89 Max Health<br>
* Fairies gain +75 Max Health<br>
+
* Fairies gain +89 Max Health<br>
* Orcs gain +75 Max Health<br>
+
* Orcs gain +89 Max Health<br>
* Dwarves gain +75 Max Health<br>
+
* Dwarves gain +89 Max Health<br>
* Humans gain +108 Max Health<br>
+
* Humans gain +128 Max Armor<br>
* Elves gain +108 Max Health<br>
+
* Elves gain +128 Max Armor<br>
* Rakshasa gain +108 Max Health<br>
+
* Rakshasa gain +128 Max Armor<br>
* Fairies gain +108 Max Health<br>
+
* Fairies gain +128 Max Armor<br>
* Orcs gain +108 Max Health<br>
+
* Orcs gain +128 Max Armor<br>
* Dwarves gain +108 Max Health<br>
+
* Dwarves gain +128 Max Armor<br>
* Humans gain +50 Max Power<br>
+
* Humans gain +58 Max Power<br>
* Elves gain +50 Max Power<br>
+
* Elves gain +58 Max Power<br>
* Rakshasa gain +50 Max Power<br>
+
* Rakshasa gain +58 Max Power<br>
* Fairies gain +50 Max Power<br>
+
* Fairies gain +58 Max Power<br>
* Orcs gain +50 Max Power<br>
+
* Orcs gain +58 Max Power<br>
* Dwarves gain +50 Max Power<br>
+
* Dwarves gain +58 Max Power<br>
* Humans earn +10.9% Combat XP when feeling Community-Minded, but earn -10.9% Combat XP when Lonely<br>
+
* Humans earn +12.1% Combat XP when feeling Community-Minded, but earn -12.1% Combat XP when Lonely<br>
* Elves earn +10.9% Combat XP when feeling Clean, but earn -10.9% Combat XP when Dirty<br>
+
* Elves earn +12.1% Combat XP when feeling Clean, but earn -12.1% Combat XP when Dirty<br>
* Rakshasa earn +10.9% Combat XP when feeling Peaceable, but earn -10.9% Combat XP when feeling Dead Inside<br>
+
* Rakshasa earn +12.1% Combat XP when feeling Peaceable, but earn -12.1% Combat XP when feeling Dead Inside<br>
* Humans earn +14.2% Combat XP when feeling Community-Minded, but earn NO Combat XP when Lonely<br>
+
* Humans earn +15.8% Combat XP when feeling Community-Minded, but earn NO Combat XP when Lonely<br>
* Elves earn +14.2% Combat XP when feeling Clean, but earn NO Combat XP when Dirty<br>
+
* Elves earn +15.8% Combat XP when feeling Clean, but earn NO Combat XP when Dirty<br>
* Rakshasa earn +14.2% Combat XP when feeling Peaceable, but earn NO Combat XP when feeling Dead Inside<br>
+
* Rakshasa earn +15.8% Combat XP when feeling Peaceable, but earn NO Combat XP when feeling Dead Inside<br>
* Humans gain +34 Max Metabolism<br>
+
* Humans gain +38 Max Metabolism<br>
* Elves gain +34 Max Metabolism<br>
+
* Elves gain +38 Max Metabolism<br>
* Rakshasa gain +34 Max Metabolism<br>
+
* Rakshasa gain +38 Max Metabolism<br>
* Fairies gain +34 Max Metabolism<br>
+
* Fairies gain +38 Max Metabolism<br>
* Orcs gain +34 Max Metabolism<br>
+
* Orcs gain +38 Max Metabolism<br>
* Dwarves gain +34 Max Metabolism<br>
+
* Dwarves gain +38 Max Metabolism<br>
* Humans gain +34 Max Bodyheat<br>
+
* Humans gain +38 Max Bodyheat<br>
* Elves gain +34 Max Bodyheat<br>
+
* Elves gain +38 Max Bodyheat<br>
* Rakshasa gain +34 Max Bodyheat<br>
+
* Rakshasa gain +38 Max Bodyheat<br>
* Fairies gain +34 Max Bodyheat<br>
+
* Fairies gain +38 Max Bodyheat<br>
* Orcs gain +34 Max Bodyheat<br>
+
* Orcs gain +38 Max Bodyheat<br>
* Dwarves gain +34 Max Bodyheat<br>
+
* Dwarves gain +38 Max Bodyheat<br>
* Humans gain +34 Max Hydration<br>
+
* Humans gain +38 Max Hydration<br>
* Elves gain +34 Max Hydration<br>
+
* Elves gain +38 Max Hydration<br>
* Rakshasa gain +34 Max Hydration<br>
+
* Rakshasa gain +38 Max Hydration<br>
* Fairies gain +34 Max Hydration<br>
+
* Fairies gain +38 Max Hydration<br>
* Orcs gain +34 Max Hydration<br>
+
* Orcs gain +38 Max Hydration<br>
* Dwarves gain +34 Max Hydration<br>
+
* Dwarves gain +38 Max Hydration<br>
* Direct Crushing Damage Reduction +7, Direct Cold Damage Reduction +7, Direct Acid Damage Reduction +7, Max Health +13<br>
+
* Direct Crushing Damage Reduction +8, Direct Cold Damage Reduction +8, Direct Acid Damage Reduction +8, Max Health +14<br>
* Direct Crushing Damage Reduction +7, Direct Fire Damage Reduction +7, Direct Darkness Damage Reduction +7, Max Health +13<br>
+
* Direct Crushing Damage Reduction +8, Direct Fire Damage Reduction +8, Direct Darkness Damage Reduction +8, Max Health +14<br>
* Direct Crushing Damage Reduction +7, Direct Electricity Damage Reduction +7, Direct Nature Damage Reduction +7, Max Health +13<br>
+
* Direct Crushing Damage Reduction +8, Direct Electricity Damage Reduction +8, Direct Nature Damage Reduction +8, Max Health +14<br>
* Direct Crushing Damage Reduction +7, Direct Trauma Damage Reduction +7, Direct Sonic Damage Reduction +7, Max Health +13<br>
+
* Direct Crushing Damage Reduction +8, Direct Trauma Damage Reduction +8, Direct Sonic Damage Reduction +8, Max Health +14<br>
* Direct Crushing Damage Reduction +7, Direct Poison Damage Reduction +7, Direct Divine Damage Reduction +7, Max Health +13<br>
+
* Direct Crushing Damage Reduction +8, Direct Poison Damage Reduction +8, Direct Divine Damage Reduction +8, Max Health +14<br>
* Direct Crushing Damage Reduction +7, Direct Psychic Damage Reduction +7, Direct Demonic Damage Reduction +7, Max Health +13<br>
+
* Direct Crushing Damage Reduction +8, Direct Psychic Damage Reduction +8, Direct Demonic Damage Reduction +8, Max Health +14<br>
* Direct Slashing Damage Reduction +7, Direct Electricity Damage Reduction +7, Direct Darkness Damage Reduction +7, Max Health +13<br>
+
* Direct Slashing Damage Reduction +8, Direct Electricity Damage Reduction +8, Direct Darkness Damage Reduction +8, Max Health +14<br>
* Direct Slashing Damage Reduction +7, Direct Cold Damage Reduction +7, Direct Nature Damage Reduction +7, Max Health +13<br>
+
* Direct Slashing Damage Reduction +8, Direct Cold Damage Reduction +8, Direct Nature Damage Reduction +8, Max Health +14<br>
* Direct Slashing Damage Reduction +7, Direct Fire Damage Reduction +7, Direct Acid Damage Reduction +7, Max Health +13<br>
+
* Direct Slashing Damage Reduction +8, Direct Fire Damage Reduction +8, Direct Acid Damage Reduction +8, Max Health +14<br>
* Direct Slashing Damage Reduction +7, Direct Trauma Damage Reduction +7, Direct Divine Damage Reduction +7, Max Health +13<br>
+
* Direct Slashing Damage Reduction +8, Direct Trauma Damage Reduction +8, Direct Divine Damage Reduction +8, Max Health +14<br>
* Direct Slashing Damage Reduction +7, Direct Poison Damage Reduction +7, Direct Demonic Damage Reduction +7, Max Health +13<br>
+
* Direct Slashing Damage Reduction +8, Direct Poison Damage Reduction +8, Direct Demonic Damage Reduction +8, Max Health +14<br>
* Direct Slashing Damage Reduction +7, Direct Psychic Damage Reduction +7, Direct Sonic Damage Reduction +7, Max Health +13<br>
+
* Direct Slashing Damage Reduction +8, Direct Psychic Damage Reduction +8, Direct Sonic Damage Reduction +8, Max Health +14<br>
* Direct Piercing Damage Reduction +7, Direct Fire Damage Reduction +7, Direct Nature Damage Reduction +7, Max Health +13<br>
+
* Direct Piercing Damage Reduction +8, Direct Fire Damage Reduction +8, Direct Nature Damage Reduction +8, Max Health +14<br>
* Direct Piercing Damage Reduction +7, Direct Electricity Damage Reduction +7, Direct Acid Damage Reduction +7, Max Health +13<br>
+
* Direct Piercing Damage Reduction +8, Direct Electricity Damage Reduction +8, Direct Acid Damage Reduction +8, Max Health +14<br>
* Direct Piercing Damage Reduction +7, Direct Cold Damage Reduction +7, Direct Darkness Damage Reduction +7, Max Health +13<br>
+
* Direct Piercing Damage Reduction +8, Direct Cold Damage Reduction +8, Direct Darkness Damage Reduction +8, Max Health +14<br>
* Direct Piercing Damage Reduction +7, Direct Trauma Damage Reduction +7, Direct Demonic Damage Reduction +7, Max Health +13<br>
+
* Direct Piercing Damage Reduction +8, Direct Trauma Damage Reduction +8, Direct Demonic Damage Reduction +8, Max Health +14<br>
* Direct Piercing Damage Reduction +7, Direct Poison Damage Reduction +7, Direct Sonic Damage Reduction +7, Max Health +13<br>
+
* Direct Piercing Damage Reduction +8, Direct Poison Damage Reduction +8, Direct Sonic Damage Reduction +8, Max Health +14<br>
* Direct Piercing Damage Reduction +7, Direct Psychic Damage Reduction +7, Direct Divine Damage Reduction +7, Max Health +13<br>
+
* Direct Piercing Damage Reduction +8, Direct Psychic Damage Reduction +8, Direct Divine Damage Reduction +8, Max Health +14<br>
* You take -14 damage from Elite monsters' attacks and -7 damage from non-Elite attacks. You also gain Max Health +13<br>
+
* You take -16 damage from Elite monsters' attacks and -8 damage from non-Elite attacks. You also gain Max Health +14<br>
* Direct Crushing Damage +42<br>
+
* Direct Crushing Damage +50<br>
* Direct Slashing Damage +42<br>
+
* Direct Slashing Damage +50<br>
* Direct Piercing Damage +42<br>
+
* Direct Piercing Damage +50<br>
* Direct Fire Damage +42<br>
+
* Direct Fire Damage +50<br>
* Direct Cold Damage +42<br>
+
* Direct Cold Damage +50<br>
* Direct Electricity Damage +42<br>
+
* Direct Electricity Damage +50<br>
* Direct Psychic Damage +42<br>
+
* Direct Psychic Damage +50<br>
* Direct Trauma Damage +42<br>
+
* Direct Trauma Damage +50<br>
* Direct Poison Damage +42<br>
+
* Direct Poison Damage +50<br>
* Direct Acid Damage +42<br>
+
* Direct Acid Damage +50<br>
* Direct Nature Damage +42<br>
+
* Direct Nature Damage +50<br>
* Direct Darkness Damage +42<br>
+
* Direct Darkness Damage +50<br>
* Direct Sonic Damage +42<br>
+
* Direct Sonic Damage +50<br>
* Direct Demonic Damage +42<br>
+
* Direct Demonic Damage +50<br>
* Direct Divine Damage +42<br>
+
* Direct Divine Damage +50<br>
* Your melee attacks deal +72 damage to Elite enemies<br>
+
* Your melee attacks deal +80 damage to Elite enemies<br>
* Your projectile attacks deal +72 damage to Elite enemies<br>
+
* Your ranged attacks deal +80 damage to Elite enemies<br>
* Your burst attacks deal +109 damage to Elite enemies<br>
+
* Your burst attacks deal +121 damage to Elite enemies<br>
* Your attacks deal +42 damage to Elves<br>
+
* Your attacks deal +50 damage to Elves<br>
* Your attacks deal +42 damage to Rakshasa<br>
+
* Your attacks deal +50 damage to Rakshasa<br>
* Your attacks deal +42 damage to Canines<br>
+
* Your attacks deal +50 damage to Canines<br>
* Your attacks deal +42 damage to Felines<br>
+
* Your attacks deal +50 damage to Felines<br>
* Your attacks deal +42 damage to Arthropods<br>
+
* Your attacks deal +50 damage to Arthropods<br>
* Your attacks deal +42 damage to Ruminants<br>
+
* Your attacks deal +50 damage to Ruminants<br>
* Your attacks deal +42 damage to (non-ruminant) Ungulates<br>
+
* Your attacks deal +50 damage to (non-ruminant) Ungulates<br>
* Your attacks deal +42 damage to Bears<br>
+
* Your attacks deal +50 damage to Bears<br>
* Your attacks deal +42 damage to Goblins<br>
+
* Your attacks deal +50 damage to Goblins<br>
* Your attacks deal +42 damage to Fey<br>
+
* Your attacks deal +50 damage to Fey<br>
* Your attacks deal +42 damage to Orcs<br>
+
* Your attacks deal +50 damage to Orcs<br>
* Your attacks deal +42 damage to Giants<br>
+
* Your attacks deal +50 damage to Giants<br>
* Your attacks deal +42 damage to Aberrations<br>
+
* Your attacks deal +50 damage to Aberrations<br>
* Your attacks deal +42 damage to Elementals<br>
+
* Your attacks deal +50 damage to Elementals<br>
* Your attacks deal +42 damage to Constructs<br>
+
* Your attacks deal +50 damage to Constructs<br>
* Your attacks deal +42 damage to Fish<br>
+
* Your attacks deal +50 damage to Fish<br>
* Your attacks deal +42 damage to Fungoids<br>
+
* Your attacks deal +50 damage to Fungoids<br>
* Your attacks deal +42 damage to Rodents<br>
+
* Your attacks deal +50 damage to Rodents<br>
* Your attacks deal +42 damage to Demons<br>
+
* Your attacks deal +50 damage to Demons<br>
* Your attacks deal +42 damage to Dinosaurs<br>
+
* Your attacks deal +50 damage to Dinosaurs<br>
* Your attacks deal +42 damage to Humans<br>
+
* Your attacks deal +50 damage to Humans<br>
* Your attacks deal +42 damage to (corporeal) Undead<br>
+
* Your attacks deal +50 damage to (corporeal) Undead<br>
* Your attacks deal +42 damage to Incorporeal Creatures<br>
+
* Your attacks deal +50 damage to Incorporeal Creatures<br>
* Your attacks deal +42 damage to Crone-Kin<br>
+
* Your attacks deal +50 damage to Crone-Kin<br>
* Your attacks deal +42 damage to Crone-Kin<br>
+
* Your attacks deal +50 damage to Crone-Kin<br>
* Your attacks deal +42 damage to Crone-Kin<br>
+
* Your attacks deal +50 damage to Crone-Kin<br>

Latest revision as of 12:40, 18 November 2022

Gourmand Slot List

Note that this only shows the max-level version of each treasure effect.

None

  • Fire Magic Ability Power Cost -13%, Ice Magic Ability Power Cost -13%, Necromancy Ability Power Cost -12%
  • Sword Ability Power Cost -13%, Shield Ability Power Cost -13%, Unarmed Ability Power Cost -12%
  • Hammer Ability Power Cost -13%, Staff Ability Power Cost -13%, Knife Ability Power Cost -12%
  • Archery Ability Power Cost -13%, Battle Chemistry Ability Power Cost -13%, Bard Ability Power Cost -12%
  • Mentalism Ability Power Cost -13%, Psychology Ability Power Cost -13%, Crossbow Ability Power Cost -12%
  • Druid Ability Power Cost -13%, Lycanthropy Ability Power Cost -13%, Armor Patching Ability Power Cost -12%
  • Cow Ability Power Cost -13%, Deer Ability Power Cost -13%, Pig Ability Power Cost -12%
  • Spider Ability Power Cost -13%, Giant Bat Ability Power Cost -13%, First Aid Ability Power Cost -12%
  • Max Cleanliness +13, Max Community +13, Max Peaceableness +12
  • Humans gain +89 Max Health
  • Elves gain +89 Max Health
  • Rakshasa gain +89 Max Health
  • Fairies gain +89 Max Health
  • Orcs gain +89 Max Health
  • Dwarves gain +89 Max Health
  • Humans gain +128 Max Armor
  • Elves gain +128 Max Armor
  • Rakshasa gain +128 Max Armor
  • Fairies gain +128 Max Armor
  • Orcs gain +128 Max Armor
  • Dwarves gain +128 Max Armor
  • Humans gain +58 Max Power
  • Elves gain +58 Max Power
  • Rakshasa gain +58 Max Power
  • Fairies gain +58 Max Power
  • Orcs gain +58 Max Power
  • Dwarves gain +58 Max Power
  • Humans earn +12.1% Combat XP when feeling Community-Minded, but earn -12.1% Combat XP when Lonely
  • Elves earn +12.1% Combat XP when feeling Clean, but earn -12.1% Combat XP when Dirty
  • Rakshasa earn +12.1% Combat XP when feeling Peaceable, but earn -12.1% Combat XP when feeling Dead Inside
  • Humans earn +15.8% Combat XP when feeling Community-Minded, but earn NO Combat XP when Lonely
  • Elves earn +15.8% Combat XP when feeling Clean, but earn NO Combat XP when Dirty
  • Rakshasa earn +15.8% Combat XP when feeling Peaceable, but earn NO Combat XP when feeling Dead Inside
  • Humans gain +38 Max Metabolism
  • Elves gain +38 Max Metabolism
  • Rakshasa gain +38 Max Metabolism
  • Fairies gain +38 Max Metabolism
  • Orcs gain +38 Max Metabolism
  • Dwarves gain +38 Max Metabolism
  • Humans gain +38 Max Bodyheat
  • Elves gain +38 Max Bodyheat
  • Rakshasa gain +38 Max Bodyheat
  • Fairies gain +38 Max Bodyheat
  • Orcs gain +38 Max Bodyheat
  • Dwarves gain +38 Max Bodyheat
  • Humans gain +38 Max Hydration
  • Elves gain +38 Max Hydration
  • Rakshasa gain +38 Max Hydration
  • Fairies gain +38 Max Hydration
  • Orcs gain +38 Max Hydration
  • Dwarves gain +38 Max Hydration
  • Direct Crushing Damage Reduction +8, Direct Cold Damage Reduction +8, Direct Acid Damage Reduction +8, Max Health +14
  • Direct Crushing Damage Reduction +8, Direct Fire Damage Reduction +8, Direct Darkness Damage Reduction +8, Max Health +14
  • Direct Crushing Damage Reduction +8, Direct Electricity Damage Reduction +8, Direct Nature Damage Reduction +8, Max Health +14
  • Direct Crushing Damage Reduction +8, Direct Trauma Damage Reduction +8, Direct Sonic Damage Reduction +8, Max Health +14
  • Direct Crushing Damage Reduction +8, Direct Poison Damage Reduction +8, Direct Divine Damage Reduction +8, Max Health +14
  • Direct Crushing Damage Reduction +8, Direct Psychic Damage Reduction +8, Direct Demonic Damage Reduction +8, Max Health +14
  • Direct Slashing Damage Reduction +8, Direct Electricity Damage Reduction +8, Direct Darkness Damage Reduction +8, Max Health +14
  • Direct Slashing Damage Reduction +8, Direct Cold Damage Reduction +8, Direct Nature Damage Reduction +8, Max Health +14
  • Direct Slashing Damage Reduction +8, Direct Fire Damage Reduction +8, Direct Acid Damage Reduction +8, Max Health +14
  • Direct Slashing Damage Reduction +8, Direct Trauma Damage Reduction +8, Direct Divine Damage Reduction +8, Max Health +14
  • Direct Slashing Damage Reduction +8, Direct Poison Damage Reduction +8, Direct Demonic Damage Reduction +8, Max Health +14
  • Direct Slashing Damage Reduction +8, Direct Psychic Damage Reduction +8, Direct Sonic Damage Reduction +8, Max Health +14
  • Direct Piercing Damage Reduction +8, Direct Fire Damage Reduction +8, Direct Nature Damage Reduction +8, Max Health +14
  • Direct Piercing Damage Reduction +8, Direct Electricity Damage Reduction +8, Direct Acid Damage Reduction +8, Max Health +14
  • Direct Piercing Damage Reduction +8, Direct Cold Damage Reduction +8, Direct Darkness Damage Reduction +8, Max Health +14
  • Direct Piercing Damage Reduction +8, Direct Trauma Damage Reduction +8, Direct Demonic Damage Reduction +8, Max Health +14
  • Direct Piercing Damage Reduction +8, Direct Poison Damage Reduction +8, Direct Sonic Damage Reduction +8, Max Health +14
  • Direct Piercing Damage Reduction +8, Direct Psychic Damage Reduction +8, Direct Divine Damage Reduction +8, Max Health +14
  • You take -16 damage from Elite monsters' attacks and -8 damage from non-Elite attacks. You also gain Max Health +14
  • Direct Crushing Damage +50
  • Direct Slashing Damage +50
  • Direct Piercing Damage +50
  • Direct Fire Damage +50
  • Direct Cold Damage +50
  • Direct Electricity Damage +50
  • Direct Psychic Damage +50
  • Direct Trauma Damage +50
  • Direct Poison Damage +50
  • Direct Acid Damage +50
  • Direct Nature Damage +50
  • Direct Darkness Damage +50
  • Direct Sonic Damage +50
  • Direct Demonic Damage +50
  • Direct Divine Damage +50
  • Your melee attacks deal +80 damage to Elite enemies
  • Your ranged attacks deal +80 damage to Elite enemies
  • Your burst attacks deal +121 damage to Elite enemies
  • Your attacks deal +50 damage to Elves
  • Your attacks deal +50 damage to Rakshasa
  • Your attacks deal +50 damage to Canines
  • Your attacks deal +50 damage to Felines
  • Your attacks deal +50 damage to Arthropods
  • Your attacks deal +50 damage to Ruminants
  • Your attacks deal +50 damage to (non-ruminant) Ungulates
  • Your attacks deal +50 damage to Bears
  • Your attacks deal +50 damage to Goblins
  • Your attacks deal +50 damage to Fey
  • Your attacks deal +50 damage to Orcs
  • Your attacks deal +50 damage to Giants
  • Your attacks deal +50 damage to Aberrations
  • Your attacks deal +50 damage to Elementals
  • Your attacks deal +50 damage to Constructs
  • Your attacks deal +50 damage to Fish
  • Your attacks deal +50 damage to Fungoids
  • Your attacks deal +50 damage to Rodents
  • Your attacks deal +50 damage to Demons
  • Your attacks deal +50 damage to Dinosaurs
  • Your attacks deal +50 damage to Humans
  • Your attacks deal +50 damage to (corporeal) Undead
  • Your attacks deal +50 damage to Incorporeal Creatures
  • Your attacks deal +50 damage to Crone-Kin
  • Your attacks deal +50 damage to Crone-Kin
  • Your attacks deal +50 damage to Crone-Kin