Difference between revisions of "Fire Magic/Treasure Effects:By Ability"
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− | <!-- Updated on November | + | <!-- Updated on November 17, 2022 from v374--> |
==<!--start-->Fire Magic Paired List== | ==<!--start-->Fire Magic Paired List== | ||
+ | <noinclude>[[Category:Treasure Effects By Ability]]</noinclude> | ||
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | ||
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br> | Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br> | ||
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* All fire spells deal up to +115 damage (randomly determined)<br> | * All fire spells deal up to +115 damage (randomly determined)<br> | ||
* All fire spells deal up to +115 damage (randomly determined)<br> | * All fire spells deal up to +115 damage (randomly determined)<br> | ||
− | * Indirect Fire Damage + | + | * Indirect Fire Damage +40% when Fire Magic is active<br> |
− | * Indirect Fire Damage + | + | * Indirect Fire Damage +40% when Fire Magic is active<br> |
* Fire Magic Base Damage +16%<br> | * Fire Magic Base Damage +16%<br> | ||
* Fire Magic Base Damage +16%<br> | * Fire Magic Base Damage +16%<br> | ||
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<br> | <br> | ||
<b><u>Calefaction 6</u></b><br> | <b><u>Calefaction 6</u></b><br> | ||
− | * Calefaction causes target to take + | + | * Calefaction causes target to take +16% damage from Cold for 12 seconds<br> |
− | * Calefaction causes target to take + | + | * Calefaction causes target to take +16% damage from Cold for 12 seconds<br> |
* Calefaction Damage +52%<br> | * Calefaction Damage +52%<br> | ||
* Calefaction Damage +52%<br> | * Calefaction Damage +52%<br> | ||
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<br> | <br> | ||
<b><u>Defensive Chill 6</u></b><br> | <b><u>Defensive Chill 6</u></b><br> | ||
− | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage + | + | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds<br> |
− | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage + | + | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds<br> |
* You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | * You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | ||
* You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | * You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | ||
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<br> | <br> | ||
<b><u>Frostball 7</u></b><br> | <b><u>Frostball 7</u></b><br> | ||
− | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage + | + | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds<br> |
− | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage + | + | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds<br> |
* Fireball and Frostball Damage +36%<br> | * Fireball and Frostball Damage +36%<br> | ||
* Fireball and Frostball Damage +36%<br> | * Fireball and Frostball Damage +36%<br> | ||
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* You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | * You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | ||
* You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | * You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | ||
− | * Ring of Fire Damage + | + | * Ring of Fire Damage +152<br> |
− | * Ring of Fire Damage + | + | * Ring of Fire Damage +152<br> |
* Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU<br> | * Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU<br> | ||
* Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU<br> | * Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU<br> | ||
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* Scintillating Flame and Scintillating Frost Damage +35%<br> | * Scintillating Flame and Scintillating Frost Damage +35%<br> | ||
* Scintillating Flame and Scintillating Frost Damage +35%<br> | * Scintillating Flame and Scintillating Frost Damage +35%<br> | ||
− | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage + | + | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds<br> |
− | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage + | + | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds<br> |
* Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10<br> | * Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10<br> | ||
* Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10<br> | * Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10<br> | ||
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* Super Fireball Damage +42%<br> | * Super Fireball Damage +42%<br> | ||
* Super Fireball Damage +42%<br> | * Super Fireball Damage +42%<br> | ||
− | * Super Fireball deals + | + | * Super Fireball deals +90 damage and reuse timer is -1 second<br> |
− | * Super Fireball deals + | + | * Super Fireball deals +90 damage and reuse timer is -1 second<br> |
* Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)<br> | * Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)<br> | ||
<br> | <br> |
Latest revision as of 12:42, 18 November 2022
Fire Magic Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Fire Magic Base Damage +40%
- Fire Magic Base Damage +40%
- Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active
- Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active
- All fire spells deal up to +115 damage (randomly determined)
- All fire spells deal up to +115 damage (randomly determined)
- Indirect Fire Damage +40% when Fire Magic is active
- Indirect Fire Damage +40% when Fire Magic is active
- Fire Magic Base Damage +16%
- Fire Magic Base Damage +16%
Boiling Veins
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
- Molten Veins Response Damage +57
- Molten Veins Response Damage +57
- Molten Veins Response Damage +22%
- Molten Veins restores 55 Armor
- Molten Veins restores 55 Armor
- Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage
- Molten Veins causes any nearby Fire Walls to recover 117 health
- Molten Veins causes any nearby Fire Walls to recover 117 health
Calefaction 6
- Calefaction causes target to take +16% damage from Cold for 12 seconds
- Calefaction causes target to take +16% damage from Cold for 12 seconds
- Calefaction Damage +52%
- Calefaction Damage +52%
- Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second
- Calefaction restores 45 Health
- Calefaction restores 45 Health
- Calefaction deals 213 additional Fire damage after a 12 second delay
- Calefaction deals 213 additional Fire damage after a 12 second delay
Cold Protection 5
Defensive Burst 7
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds
- You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second
- Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds
- Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds
- Defensive Burst and Defensive Chill restore 42 Armor to you
- Defensive Burst and Defensive Chill restore 42 Armor to you
Defensive Chill 6
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds
- You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Scintillating Frost and Defensive Chill restore 31 Armor
- Scintillating Frost and Defensive Chill restore 31 Armor
- Defensive Chill Damage +38%
- Defensive Chill Damage +38%
- Defensive Chill Damage +38%
- Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds
- Defensive Burst and Defensive Chill restore 42 Armor to you
- Defensive Burst and Defensive Chill restore 42 Armor to you
- Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds
Fire Breath 7
- Fire Breath and Super Fireball deal +165 damage over 10 seconds
- Fire Breath and Super Fireball deal +165 damage over 10 seconds
- Fire Breath deals +72 damage and grants you +24 mitigation vs Fire for 10 seconds
- Fire Breath hits all targets within 8 meters and deals +24.5% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath Damage +30%
- Fire Breath Damage +30%
Fireball 7
- Fireball and Frostball Damage +36%
- Fireball and Frostball Damage +36%
Flesh to Fuel 5
- Flesh To Fuel Power Restoration +25
- Flesh To Fuel Power Restoration +25
- Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds
- Flesh to Fuel restores +62 Armor
- Flesh to Fuel restores +62 Armor
- Flesh to Fuel restores +34 Power but has a 5% chance to stun you
- Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds
Frostball 7
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds
- Fireball and Frostball Damage +36%
- Fireball and Frostball Damage +36%
- Frostball targets all enemies within 10 meters and deals +52 damage, but reuse timer is +3 seconds
- Frostball slows target's movement by 25% and deals +16 damage
- Frostball slows target's movement by 25% and deals +16 damage
- Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds
Molten Veins 6
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
- Molten Veins Response Damage +57
- Molten Veins Response Damage +57
- Molten Veins Response Damage +22%
- Molten Veins restores 55 Armor
- Molten Veins restores 55 Armor
- Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage
- Molten Veins causes any nearby Fire Walls to recover 117 health
- Molten Veins causes any nearby Fire Walls to recover 117 health
Ring of Fire 6
- You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Ring of Fire Damage +152
- Ring of Fire Damage +152
- Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU
- Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU
Room-Temperature Ball 7
- Room-Temperature Ball Damage +72%
- Room-Temperature Ball Damage +72%
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds
- Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
- Room-Temperature Ball Damage +26% and reuse timer -3.5 seconds
Scintillating Flame 6
- Scintillating Flame and Scintillating Frost Damage +35%
- Scintillating Flame and Scintillating Frost Damage +35%
- Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10
- Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10
- Scintillating Flame restores 33 Health
- Scintillating Flame restores 33 Health
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
- Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets
Scintillating Frost 6
- Scintillating Flame and Scintillating Frost Damage +35%
- Scintillating Flame and Scintillating Frost Damage +35%
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds
- Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10
- Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10
- Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets
- Scintillating Frost and Defensive Chill restore 31 Armor
- Scintillating Frost and Defensive Chill restore 31 Armor
- Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds
Super Fireball 6
- Fire Breath and Super Fireball deal +165 damage over 10 seconds
- Fire Breath and Super Fireball deal +165 damage over 10 seconds
- Super Fireball Damage +42%
- Super Fireball Damage +42%
- Super Fireball deals +90 damage and reuse timer is -1 second
- Super Fireball deals +90 damage and reuse timer is -1 second
- Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
Wall of Fire 4 (Purple)
- When you are near your Fire Wall, you heal 10 Health per second
- When you are near your Fire Wall, you heal 10 Health per second
- Fire Walls deal +53 damage per hit
- Fire Walls deal +53 damage per hit
- Fire Walls have +176 Max Health
- Fire Walls have +176 Max Health
- Fire Walls' attacks taunt +250%
- Fire Walls' attacks taunt +250%
Wall of Fire 6
- When you are near your Fire Wall, you heal 10 Health per second
- When you are near your Fire Wall, you heal 10 Health per second
- Fire Walls deal +53 damage per hit
- Fire Walls deal +53 damage per hit
- Fire Walls have +176 Max Health
- Fire Walls have +176 Max Health
- Fire Walls' attacks taunt +250%
- Fire Walls' attacks taunt +250%