Difference between revisions of "Gourmand/Treasure Effects:By Ability"
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− | <!-- Updated on November | + | <!-- Updated on November 17, 2022 from v374--> |
==<!--start-->Gourmand Paired List== | ==<!--start-->Gourmand Paired List== | ||
+ | <noinclude>[[Category:Treasure Effects By Ability]]</noinclude> | ||
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | ||
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br> | Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br> | ||
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* Direct Divine Damage +50<br> | * Direct Divine Damage +50<br> | ||
* Your melee attacks deal +80 damage to Elite enemies<br> | * Your melee attacks deal +80 damage to Elite enemies<br> | ||
− | * Your | + | * Your ranged attacks deal +80 damage to Elite enemies<br> |
* Your burst attacks deal +121 damage to Elite enemies<br> | * Your burst attacks deal +121 damage to Elite enemies<br> | ||
* Your attacks deal +50 damage to Elves<br> | * Your attacks deal +50 damage to Elves<br> |
Latest revision as of 12:42, 18 November 2022
Gourmand Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Fire Magic Ability Power Cost -13%, Ice Magic Ability Power Cost -13%, Necromancy Ability Power Cost -12%
- Sword Ability Power Cost -13%, Shield Ability Power Cost -13%, Unarmed Ability Power Cost -12%
- Hammer Ability Power Cost -13%, Staff Ability Power Cost -13%, Knife Ability Power Cost -12%
- Archery Ability Power Cost -13%, Battle Chemistry Ability Power Cost -13%, Bard Ability Power Cost -12%
- Mentalism Ability Power Cost -13%, Psychology Ability Power Cost -13%, Crossbow Ability Power Cost -12%
- Druid Ability Power Cost -13%, Lycanthropy Ability Power Cost -13%, Armor Patching Ability Power Cost -12%
- Cow Ability Power Cost -13%, Deer Ability Power Cost -13%, Pig Ability Power Cost -12%
- Spider Ability Power Cost -13%, Giant Bat Ability Power Cost -13%, First Aid Ability Power Cost -12%
- Max Cleanliness +13, Max Community +13, Max Peaceableness +12
- Humans gain +89 Max Health
- Elves gain +89 Max Health
- Rakshasa gain +89 Max Health
- Fairies gain +89 Max Health
- Orcs gain +89 Max Health
- Dwarves gain +89 Max Health
- Humans gain +128 Max Armor
- Elves gain +128 Max Armor
- Rakshasa gain +128 Max Armor
- Fairies gain +128 Max Armor
- Orcs gain +128 Max Armor
- Dwarves gain +128 Max Armor
- Humans gain +58 Max Power
- Elves gain +58 Max Power
- Rakshasa gain +58 Max Power
- Fairies gain +58 Max Power
- Orcs gain +58 Max Power
- Dwarves gain +58 Max Power
- Humans earn +12.1% Combat XP when feeling Community-Minded, but earn -12.1% Combat XP when Lonely
- Elves earn +12.1% Combat XP when feeling Clean, but earn -12.1% Combat XP when Dirty
- Rakshasa earn +12.1% Combat XP when feeling Peaceable, but earn -12.1% Combat XP when feeling Dead Inside
- Humans earn +15.8% Combat XP when feeling Community-Minded, but earn NO Combat XP when Lonely
- Elves earn +15.8% Combat XP when feeling Clean, but earn NO Combat XP when Dirty
- Rakshasa earn +15.8% Combat XP when feeling Peaceable, but earn NO Combat XP when feeling Dead Inside
- Humans gain +38 Max Metabolism
- Elves gain +38 Max Metabolism
- Rakshasa gain +38 Max Metabolism
- Fairies gain +38 Max Metabolism
- Orcs gain +38 Max Metabolism
- Dwarves gain +38 Max Metabolism
- Humans gain +38 Max Bodyheat
- Elves gain +38 Max Bodyheat
- Rakshasa gain +38 Max Bodyheat
- Fairies gain +38 Max Bodyheat
- Orcs gain +38 Max Bodyheat
- Dwarves gain +38 Max Bodyheat
- Humans gain +38 Max Hydration
- Elves gain +38 Max Hydration
- Rakshasa gain +38 Max Hydration
- Fairies gain +38 Max Hydration
- Orcs gain +38 Max Hydration
- Dwarves gain +38 Max Hydration
- Direct Crushing Damage Reduction +8, Direct Cold Damage Reduction +8, Direct Acid Damage Reduction +8, Max Health +14
- Direct Crushing Damage Reduction +8, Direct Fire Damage Reduction +8, Direct Darkness Damage Reduction +8, Max Health +14
- Direct Crushing Damage Reduction +8, Direct Electricity Damage Reduction +8, Direct Nature Damage Reduction +8, Max Health +14
- Direct Crushing Damage Reduction +8, Direct Trauma Damage Reduction +8, Direct Sonic Damage Reduction +8, Max Health +14
- Direct Crushing Damage Reduction +8, Direct Poison Damage Reduction +8, Direct Divine Damage Reduction +8, Max Health +14
- Direct Crushing Damage Reduction +8, Direct Psychic Damage Reduction +8, Direct Demonic Damage Reduction +8, Max Health +14
- Direct Slashing Damage Reduction +8, Direct Electricity Damage Reduction +8, Direct Darkness Damage Reduction +8, Max Health +14
- Direct Slashing Damage Reduction +8, Direct Cold Damage Reduction +8, Direct Nature Damage Reduction +8, Max Health +14
- Direct Slashing Damage Reduction +8, Direct Fire Damage Reduction +8, Direct Acid Damage Reduction +8, Max Health +14
- Direct Slashing Damage Reduction +8, Direct Trauma Damage Reduction +8, Direct Divine Damage Reduction +8, Max Health +14
- Direct Slashing Damage Reduction +8, Direct Poison Damage Reduction +8, Direct Demonic Damage Reduction +8, Max Health +14
- Direct Slashing Damage Reduction +8, Direct Psychic Damage Reduction +8, Direct Sonic Damage Reduction +8, Max Health +14
- Direct Piercing Damage Reduction +8, Direct Fire Damage Reduction +8, Direct Nature Damage Reduction +8, Max Health +14
- Direct Piercing Damage Reduction +8, Direct Electricity Damage Reduction +8, Direct Acid Damage Reduction +8, Max Health +14
- Direct Piercing Damage Reduction +8, Direct Cold Damage Reduction +8, Direct Darkness Damage Reduction +8, Max Health +14
- Direct Piercing Damage Reduction +8, Direct Trauma Damage Reduction +8, Direct Demonic Damage Reduction +8, Max Health +14
- Direct Piercing Damage Reduction +8, Direct Poison Damage Reduction +8, Direct Sonic Damage Reduction +8, Max Health +14
- Direct Piercing Damage Reduction +8, Direct Psychic Damage Reduction +8, Direct Divine Damage Reduction +8, Max Health +14
- You take -16 damage from Elite monsters' attacks and -8 damage from non-Elite attacks. You also gain Max Health +14
- Direct Crushing Damage +50
- Direct Slashing Damage +50
- Direct Piercing Damage +50
- Direct Fire Damage +50
- Direct Cold Damage +50
- Direct Electricity Damage +50
- Direct Psychic Damage +50
- Direct Trauma Damage +50
- Direct Poison Damage +50
- Direct Acid Damage +50
- Direct Nature Damage +50
- Direct Darkness Damage +50
- Direct Sonic Damage +50
- Direct Demonic Damage +50
- Direct Divine Damage +50
- Your melee attacks deal +80 damage to Elite enemies
- Your ranged attacks deal +80 damage to Elite enemies
- Your burst attacks deal +121 damage to Elite enemies
- Your attacks deal +50 damage to Elves
- Your attacks deal +50 damage to Rakshasa
- Your attacks deal +50 damage to Canines
- Your attacks deal +50 damage to Felines
- Your attacks deal +50 damage to Arthropods
- Your attacks deal +50 damage to Ruminants
- Your attacks deal +50 damage to (non-ruminant) Ungulates
- Your attacks deal +50 damage to Bears
- Your attacks deal +50 damage to Goblins
- Your attacks deal +50 damage to Fey
- Your attacks deal +50 damage to Orcs
- Your attacks deal +50 damage to Giants
- Your attacks deal +50 damage to Aberrations
- Your attacks deal +50 damage to Elementals
- Your attacks deal +50 damage to Constructs
- Your attacks deal +50 damage to Fish
- Your attacks deal +50 damage to Fungoids
- Your attacks deal +50 damage to Rodents
- Your attacks deal +50 damage to Demons
- Your attacks deal +50 damage to Dinosaurs
- Your attacks deal +50 damage to Humans
- Your attacks deal +50 damage to (corporeal) Undead
- Your attacks deal +50 damage to Incorporeal Creatures
- Your attacks deal +50 damage to Crone-Kin
- Your attacks deal +50 damage to Crone-Kin
- Your attacks deal +50 damage to Crone-Kin