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Necromancy/Treasure Effects:By Ability

1,037 bytes removed, 13:42, 18 November 2022
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Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413
<!-- Updated as of patch v304on November 17, May 25, 2018 2022 from v374-->
==<!--start-->Necromancy Paired List==
<noinclude>[[Category:Treasure Effects By Ability]]</noinclude>
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Don't worry, it's fairly should be obvious if a treasure effect is in the wrong category. Just be aware!</b></span><br><span style = "color: red"><b>Note that this only shows the max-level version of each treasure effectand ability.</b></span>
<b><u>General Mods</u></b><br>
* Necromancy Base Damage +2340%<br>* Necromancy Base Damage +2340%<br>* Indirect Psychic Damage +3640% when Necromancy is active<br>* Indirect Psychic Damage +3640% when Necromancy is active<br>* Indirect Fire Damage +3640% when Necromancy is active<br>* Indirect Fire Damage +3640% when Necromancy is active<br>
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<b><u>Death's Hold7</u></b><br>* Death's Hold ignites the target, dealing 204 228 Fire damage over 12 seconds<br>* Death's Hold ignites the target, dealing 204 228 Fire damage over 12 seconds<br>* Death's Hold Damage +10098%<br>* Death's Hold Damage +10098%<br>* Death's Hold causes target to take +1214% damage from Slashing for 15 seconds<br>* Death's Hold causes target to take +1214% damage from Electricity for 15 seconds<br>* Death's Hold causes target to take +9.5% damage from Darkness for 15 seconds<br>
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<b><u>Deathgaze7</u></b><br>* Deathgaze deals +10195% damage and has +16 20 Accuracy (which cancels out the Evasion that certain monsters have)<br>* Deathgaze deals +10195% damage and has +16 20 Accuracy (which cancels out the Evasion that certain monsters have)<br>* Deathgaze deals +72 84 damage and restores 73 83 armor to you<br>* Deathgaze deals +72 84 damage and restores 73 83 armor to you<br>* Deathgaze deals +104 118 damage and increases your sprint speed +2.5 for 15 seconds<br>* Deathgaze deals +100 104 damage and reuse timer is -3 seconds<br>* Deathgaze deals +100 104 damage and reuse timer is -3 seconds<br>
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<b><u>Free-Summon Skeletal ArcherHeal Undead 8</u></b><br>* Summoned Skeletons deal Heal Undead and Rebuild Undead restore +15% direct damage26 Health/Armor<br>* Summoned Skeletons deal Heal Undead and Rebuild Undead restore +15% direct damage26 Health/Armor<br>* Summoned Skeletons have Heal Undead restores +44 18 health<br>* Summoned Skeletons have +44 health<br>* Summoned Skeletons have +68 /armor<br>* Summoned Skeletons have and grants target undead +68 armor13 Mitigation from all attacks for 8 seconds<br>* Summoned Skeletal Archers and Mages deal Heal Undead restores +24 direct damage<br>* Summoned Skeletal Archers Health/Armor and Mages deal boosts your next attack +24 direct damage43 if it is a Darkness attack<br>* Summoned Skeletons deal Heal Undead restores +16% direct damage, but take 24 Health/Armor and boosts your next attack +150% more damage from any cold attacks43 if it is a Darkness attack<br>* Summoned Skeletons deal Heal Undead restores +1620 and has a 25% direct damage, but take chance to boost targets' mitigation +150% more damage from any cold attacks35 for 8 seconds<br>* Summoned Skeletal Archers and Mages deal Heal Undead restores +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers 20 and Mages deal +18% direct damage, but take +50has a 25% damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Mages deal chance to boost targets' mitigation +12% direct damage, but are instantly destroyed by ANY Nature Damage35 for 8 seconds<br>
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<b><u>Heal UndeadHeart's Power 2</u></b><br>* Heal Undead and Rebuild Undead restore +22 Health/ArmorHeart's Power has a 28% chance to not actually consume the heart(s) <brspan style="color:red">* Heal Undead and Rebuild Undead restore +22 Health/Armor<brb>* Heal Undead restores +16 health(DEPRECATED)</armor and grants target undead +11 Mitigation from all attacks for 8 seconds<brb>* Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack<br>* Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack<brspan>* Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds<br>* Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds<br>
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<b><u>Heart's PowerLife Crush 7</u></b><br>* Heart's Power has a 24% chance to not actually consume the heart(s) - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
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<b><u>Life CrushSteal 7</u></b><br>* Life Steal restores 34 Health<br>* Life Steal restores 34 Health<br>* Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23<br>* Life Steal reaps 35 additional health<br>* Life Steal reaps 35 additional health<br>* Life Steal deals 220 Psychic damage over 10 seconds<br>* Life Steal deals 220 Psychic damage over 10 seconds<br>
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<b><u>Life StealProvoke Undead 7</u></b><br>* Life Steal restores 30 HealthProvoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds<br>* Life Steal restores 30 HealthProvoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds<br>* Life Steal targets all enemies within Provoke Undead causes your minions to deal +35 damage for 10 meters and steals seconds<br>* Provoke Undead causes your minions to deal +28 health, but reuse timer is +3 35 damage for 10 seconds and Power cost is +21<br>* Life Steal reaps 31 additional healthProvoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br>* Life Steal reaps 31 additional healthProvoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br>* Life Steal Provoke Undead deals 190 Psychic 57 damage over to your minions, who then deal +50 damage for 10 seconds<br>* Life Steal Provoke Undead deals 190 Psychic 57 damage over to your minions, who then deal +50 damage for 10 seconds<br>
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<b><u>Provoke UndeadRaise Skeletal Archer 7</u></b><br>* Provoke Undead causes your minions to Summoned Skeletons deal +2217% direct damage for 10 seconds, but also take 120 damage over 10 seconds<br>* Provoke Undead causes your minions to Summoned Skeletons deal +2217% direct damage for 10 seconds, but also take 120 <br>* Summoned Skeletons have +50 health<br>* Summoned Skeletons have +50 health<br>* Summoned Skeletons have +76 armor<br>* Summoned Skeletons have +76 armor<br>* Summoned Skeletal Archers and Mages deal +28 direct damage over 10 seconds<br>* Provoke Undead causes your minions to Summoned Skeletal Archers and Mages deal +31 28 direct damage for 10 seconds<br>* Provoke Undead causes your minions to Summoned Skeletons deal +31 18% direct damage, but take +150% more damage for 10 secondsfrom any cold attacks<br>* Provoke Undead restores 46 Health to you and causes your attacks to taunt Summoned Skeletons deal +18% direct damage, but take +20150% for 10 secondsmore damage from any cold attacks<br>* Provoke Undead restores 46 Health to you Summoned Skeletal Archers and causes your attacks to taunt Mages deal +20% for 10 secondsdirect damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>* Provoke Undead deals 51 Summoned Skeletal Archers and Mages deal +20% direct damage to your minions, who then deal but take +44 50% damage for 10 secondsfrom any slashing, piercing, or crushing attacks<br>* Provoke Undead deals 51 damage to your minions, who then Summoned Skeletal Archers and Mages deal +44 13% direct damage for 10 seconds, but are instantly destroyed by ANY Nature Damage<br>
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<b><u>Raise Skeletal ArcherBattle Mage 6</u></b><br>* Summoned Skeletons deal +1517% direct damage<br>* Summoned Skeletons deal +1517% direct damage<br>* Summoned Skeletons have +44 50 health<br>* Summoned Skeletons have +44 50 health<br>* Summoned Skeletons have +68 76 armor<br>* Summoned Skeletons have +68 76 armor<br>* Summoned Skeletal Archers and Mages deal +24 28 direct damage<br>* Summoned Skeletal Archers and Mages deal +24 28 direct damage<br>* Summoned Skeletons deal +1618% direct damage, but take +150% more damage from any cold attacks<br>* Summoned Skeletons deal +1618% direct damage, but take +150% more damage from any cold attacks<br>* Summoned Skeletal Archers and Mages deal +1820% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Mages deal +1820% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Mages deal +1213% direct damage, but are instantly destroyed by ANY Nature Damage<br>
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<b><u>Raise Skeletal Battle MageSwordsman 7</u></b><br>* Summoned Skeletons deal +1517% direct damage<br>* Summoned Skeletons deal +1517% direct damage<br>* Summoned Skeletons have +44 50 health<br>* Summoned Skeletons have +44 50 health<br>* Summoned Skeletons have +68 76 armor<br>* Summoned Skeletons have +68 76 armor<br>* Summoned Skeletal Archers and Mages deal Swordsmen have +24 direct damage108 armor<br>* Summoned Skeletal Archers and Mages deal Swordsmen have +24 direct damage108 armor<br>* Summoned Skeletons deal +16Skeletal Swordsmen taunt as if they did 850% direct more damage, but take +150<br>* Summoned Skeletal Swordsmen taunt as if they did 850% more damage from any cold attacks<br>* Summoned Skeletons deal +16Skeletal Swordsmen have -45% direct damageMax Rage, but take +150% allowing them to use their stun attack more damage from any cold attacksoften <span style="color:red"><b>(DEPRECATED)</b></span><br>* Summoned Skeletal Archers and Mages Skeletons deal +18% direct damage, but take +50150% more damage from any slashing, piercing, or crushing cold attacks<br>* Summoned Skeletal Archers and Mages Skeletons deal +18% direct damage, but take +50150% more damage from any slashing, piercing, or crushing cold attacks<br>* Summoned Skeletal Archers and Mages deal +1213% direct damage, but are instantly destroyed by ANY Nature Damage<br>
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<b><u>Raise Skeletal SwordsmanZombie 8</u></b><br>* Summoned Skeletons deal Using Raise Zombie on an existing zombie increases its damage +1531% direct damagefor 60 seconds<br>* Summoned Skeletons deal Using Raise Zombie on an existing zombie increases its damage +1531% direct damagefor 60 seconds<br>* Summoned Skeletons have Using Raise Zombie on an existing zombie increases its damage +44 health48 for 5 minutes (this effect stacks with itself)<br>* Summoned Skeletons have Using Raise Zombie on an existing zombie increases its damage +44 health48 for 5 minutes (this effect stacks with itself)<br>* Summoned Skeletons have Using Raise Zombie on an existing zombie raises its Max Health +68 armor155 for 60 seconds (and heals +155)<br>* Summoned Skeletons have Using Raise Zombie on an existing zombie raises its Max Health +68 armor155 for 60 seconds (and heals +155)<br>* Summoned Skeletal Swordsmen have Raised Zombies deal +92 armor21% damage<br>* Summoned Skeletal Swordsmen have Raised Zombies deal +92 armor21% damage<br>* Summoned Skeletal Swordsmen Raised Zombies deal +39 damage and taunt as if they did 750+200% more damage<br>* Summoned Skeletal Swordsmen Raised Zombies deal +39 damage and taunt as if they did 750% more damage<br>* Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>* Summoned Skeletons deal +16% direct damage, but take +150200% more damage from any cold attacks<br>* Summoned Skeletons Raised Zombies deal +16% direct damage, but take +150% more 20 damage from any cold attacks<br>* Summoned Skeletal Archers and Mages deal speed is +12% direct damage, but are instantly destroyed by ANY Nature Damage10<br>
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<b><u>Raise ZombieRebuild Undead 8</u></b><br>* Using Raise Zombie on an existing zombie increases its damage Rebuild Undead Healing +30% for 60 seconds71<br>* Using Raise Zombie on an existing zombie increases its damage Rebuild Undead Healing +30% for 60 seconds71<br>* Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)<br>* Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)<br>* Using Raise Zombie on an existing zombie raises its Max Rebuild Undead restores 55 Health +135 for 60 seconds (and heals +135)to you<br>* Using Raise Zombie on an existing zombie raises its Max Rebuild Undead restores 55 Health +135 for 60 seconds (and heals +135)to you<br>* Raised Zombies deal +19% damageRebuild Undead restores 110 health/armor to your undead after a 10 second delay<br>* Raised Zombies deal +19% damageRebuild Undead restores 110 health/armor to your undead after a 10 second delay<br>* Raised Zombies deal +35 damage and taunt as if they did +200% more damageRebuild Undead Power Cost -34<br>* Raised Zombies deal +35 damage Heal Undead and taunt as if they did Rebuild Undead restore +200% more damage26 Health/Armor<br>* Raised Zombies deal +16 damage Heal Undead and speed is Rebuild Undead restore +1026 Health/Armor<br>
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<b><u>Rebuild UndeadSpark of Death 7</u></b><br>* Rebuild Undead Healing Spark of Death deals +6349 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br>* Rebuild Undead Healing Spark of Death deals +63<br>* Rebuild Undead restores 49 Health damage and renders target 10% more vulnerable to youElectricity damage for 30 seconds<br>* Rebuild Undead restores 49 Health to youSpark of Death Damage +40%<br>* Rebuild Undead restores 98 health/armor to your undead after a 10 second delaySpark of Death Damage +40%<br>* Rebuild Undead restores 98 health/armor to your undead after a 10 second delaySpark of Death deals 180 Psychic damage over 12 seconds<br>* Rebuild Undead Power Cost -30Spark of Death deals 180 Psychic damage over 12 seconds<br>* Heal Undead Spark of Death deals +28% damage and Rebuild Undead restore taunts +22 Health/Armor360<br>* Heal Undead Spark of Death deals +28% damage and Rebuild Undead restore taunts +22 Health/Armor360<br>
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<b><u>Spark of DeathSpleen's Power 2</u></b><br>* Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br>* Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br>* Spark of Death Damage +41%<br>* Spark of Death Damage +41%<br>* Spark of Death deals 156 Psychic damage over 12 seconds<br>* Spark of Death deals 156 Psychic damage over 12 seconds<br>* Spark of Death deals +28% damage and taunts +350<br>* Spark of Death deals +28% damage and taunts +350<br>
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<b><u>Spleen's Power</u></b><br><br><b><u>Wave of Darkness6</u></b><br>
* Wave of Darkness Damage +44%<br>
* Wave of Darkness Damage +44%<br>
* Wave of Darkness deals 192 228 Psychic damage over 12 seconds<br>* Wave of Darkness deals 192 228 Psychic damage over 12 seconds<br>* Wave of Darkness deals +73 83 damage and reuse timer is -1 second<br>* Wave of Darkness deals +73 83 damage and reuse timer is -1 second<br>* Wave of Darkness deals +140 160 damage to sentient creatures<br>* Wave of Darkness deals +140 160 damage to sentient creatures<br>
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