Difference between revisions of "Necromancy/Treasure Effects:By Ability"

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<!-- Updated as of patch v304, May 25, 2018 -->
+
<!-- Updated on November 17, 2022 from v374-->
 
==<!--start-->Necromancy Paired List==
 
==<!--start-->Necromancy Paired List==
 +
<noinclude>[[Category:Treasure Effects By Ability]]</noinclude>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!</b></span><br>
+
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
+
Note that this only shows the max-level version of each treasure effect and ability.</b></span>
  
 
<b><u>General Mods</u></b><br>
 
<b><u>General Mods</u></b><br>
* Necromancy Base Damage +23%<br>
+
* Necromancy Base Damage +40%<br>
* Necromancy Base Damage +23%<br>
+
* Necromancy Base Damage +40%<br>
* Indirect Psychic Damage +36% when Necromancy is active<br>
+
* Indirect Psychic Damage +40% when Necromancy is active<br>
* Indirect Psychic Damage +36% when Necromancy is active<br>
+
* Indirect Psychic Damage +40% when Necromancy is active<br>
* Indirect Fire Damage +36% when Necromancy is active<br>
+
* Indirect Fire Damage +40% when Necromancy is active<br>
* Indirect Fire Damage +36% when Necromancy is active<br>
+
* Indirect Fire Damage +40% when Necromancy is active<br>
 
<br>
 
<br>
<b><u>Death's Hold</u></b><br>
+
<b><u>Death's Hold 7</u></b><br>
* Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds<br>
+
* Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds<br>
* Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds<br>
+
* Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds<br>
* Death's Hold Damage +100%<br>
+
* Death's Hold Damage +98%<br>
* Death's Hold Damage +100%<br>
+
* Death's Hold Damage +98%<br>
* Death's Hold causes target to take +12% damage from Slashing for 15 seconds<br>
+
* Death's Hold causes target to take +14% damage from Slashing for 15 seconds<br>
* Death's Hold causes target to take +12% damage from Electricity for 15 seconds<br>
+
* Death's Hold causes target to take +14% damage from Electricity for 15 seconds<br>
 +
* Death's Hold causes target to take +9.5% damage from Darkness for 15 seconds<br>
 
<br>
 
<br>
<b><u>Deathgaze</u></b><br>
+
<b><u>Deathgaze 7</u></b><br>
* Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>
+
* Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>
+
* Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Deathgaze deals +72 damage and restores 73 armor to you<br>
+
* Deathgaze deals +84 damage and restores 83 armor to you<br>
* Deathgaze deals +72 damage and restores 73 armor to you<br>
+
* Deathgaze deals +84 damage and restores 83 armor to you<br>
* Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds<br>
+
* Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds<br>
* Deathgaze deals +100 damage and reuse timer is -3 seconds<br>
+
* Deathgaze deals +104 damage and reuse timer is -3 seconds<br>
* Deathgaze deals +100 damage and reuse timer is -3 seconds<br>
+
* Deathgaze deals +104 damage and reuse timer is -3 seconds<br>
 
<br>
 
<br>
<b><u>Free-Summon Skeletal Archer</u></b><br>
+
<b><u>Heal Undead 8</u></b><br>
* Summoned Skeletons deal +15% direct damage<br>
+
* Heal Undead and Rebuild Undead restore +26 Health/Armor<br>
* Summoned Skeletons deal +15% direct damage<br>
+
* Heal Undead and Rebuild Undead restore +26 Health/Armor<br>
* Summoned Skeletons have +44 health<br>
+
* Heal Undead restores +18 health/armor and grants target undead +13 Mitigation from all attacks for 8 seconds<br>
* Summoned Skeletons have +44 health<br>
+
* Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack<br>
* Summoned Skeletons have +68 armor<br>
+
* Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack<br>
* Summoned Skeletons have +68 armor<br>
+
* Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds<br>
* Summoned Skeletal Archers and Mages deal +24 direct damage<br>
+
* Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds<br>
* Summoned Skeletal Archers and Mages deal +24 direct damage<br>
 
* Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br>
 
* Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br>
 
* Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>
 
* Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>
 
* Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage<br>
 
 
<br>
 
<br>
<b><u>Heal Undead</u></b><br>
+
<b><u>Heart's Power 2</u></b><br>
* Heal Undead and Rebuild Undead restore +22 Health/Armor<br>
+
* Heart's Power has a 28% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span><br>
* Heal Undead and Rebuild Undead restore +22 Health/Armor<br>
 
* Heal Undead restores +16 health/armor and grants target undead +11 Mitigation from all attacks for 8 seconds<br>
 
* Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack<br>
 
* Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack<br>
 
* Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds<br>
 
* Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds<br>
 
 
<br>
 
<br>
<b><u>Heart's Power</u></b><br>
+
<b><u>Life Crush 7</u></b><br>
* Heart's Power has a 24% chance to not actually consume the heart(s) - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
 
 
<br>
 
<br>
<b><u>Life Crush</u></b><br>
+
<b><u>Life Steal 7</u></b><br>
 +
* Life Steal restores 34 Health<br>
 +
* Life Steal restores 34 Health<br>
 +
* Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23<br>
 +
* Life Steal reaps 35 additional health<br>
 +
* Life Steal reaps 35 additional health<br>
 +
* Life Steal deals 220 Psychic damage over 10 seconds<br>
 +
* Life Steal deals 220 Psychic damage over 10 seconds<br>
 
<br>
 
<br>
<b><u>Life Steal</u></b><br>
+
<b><u>Provoke Undead 7</u></b><br>
* Life Steal restores 30 Health<br>
+
* Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds<br>
* Life Steal restores 30 Health<br>
+
* Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds<br>
* Life Steal targets all enemies within 10 meters and steals +28 health, but reuse timer is +3 seconds and Power cost is +21<br>
+
* Provoke Undead causes your minions to deal +35 damage for 10 seconds<br>
* Life Steal reaps 31 additional health<br>
+
* Provoke Undead causes your minions to deal +35 damage for 10 seconds<br>
* Life Steal reaps 31 additional health<br>
+
* Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
* Life Steal deals 190 Psychic damage over 10 seconds<br>
+
* Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
* Life Steal deals 190 Psychic damage over 10 seconds<br>
+
* Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds<br>
 +
* Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds<br>
 
<br>
 
<br>
<b><u>Provoke Undead</u></b><br>
+
<b><u>Raise Skeletal Archer 7</u></b><br>
* Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds<br>
+
* Summoned Skeletons deal +17% direct damage<br>
* Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds<br>
+
* Summoned Skeletons deal +17% direct damage<br>
* Provoke Undead causes your minions to deal +31 damage for 10 seconds<br>
+
* Summoned Skeletons have +50 health<br>
* Provoke Undead causes your minions to deal +31 damage for 10 seconds<br>
+
* Summoned Skeletons have +50 health<br>
* Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
+
* Summoned Skeletons have +76 armor<br>
* Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
+
* Summoned Skeletons have +76 armor<br>
* Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds<br>
+
* Summoned Skeletal Archers and Mages deal +28 direct damage<br>
* Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds<br>
+
* Summoned Skeletal Archers and Mages deal +28 direct damage<br>
 +
* Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br>
 +
* Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br>
 +
* Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>
 +
* Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>
 +
* Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage<br>
 
<br>
 
<br>
<b><u>Raise Skeletal Archer</u></b><br>
+
<b><u>Raise Skeletal Battle Mage 6</u></b><br>
* Summoned Skeletons deal +15% direct damage<br>
+
* Summoned Skeletons deal +17% direct damage<br>
* Summoned Skeletons deal +15% direct damage<br>
+
* Summoned Skeletons deal +17% direct damage<br>
* Summoned Skeletons have +44 health<br>
+
* Summoned Skeletons have +50 health<br>
* Summoned Skeletons have +44 health<br>
+
* Summoned Skeletons have +50 health<br>
* Summoned Skeletons have +68 armor<br>
+
* Summoned Skeletons have +76 armor<br>
* Summoned Skeletons have +68 armor<br>
+
* Summoned Skeletons have +76 armor<br>
* Summoned Skeletal Archers and Mages deal +24 direct damage<br>
+
* Summoned Skeletal Archers and Mages deal +28 direct damage<br>
* Summoned Skeletal Archers and Mages deal +24 direct damage<br>
+
* Summoned Skeletal Archers and Mages deal +28 direct damage<br>
* Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br>
+
* Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br>
* Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br>
+
* Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br>
* Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>
+
* Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>
* Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>
+
* Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>
* Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage<br>
+
* Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage<br>
 
<br>
 
<br>
<b><u>Raise Skeletal Battle Mage</u></b><br>
+
<b><u>Raise Skeletal Swordsman 7</u></b><br>
* Summoned Skeletons deal +15% direct damage<br>
+
* Summoned Skeletons deal +17% direct damage<br>
* Summoned Skeletons deal +15% direct damage<br>
+
* Summoned Skeletons deal +17% direct damage<br>
* Summoned Skeletons have +44 health<br>
+
* Summoned Skeletons have +50 health<br>
* Summoned Skeletons have +44 health<br>
+
* Summoned Skeletons have +50 health<br>
* Summoned Skeletons have +68 armor<br>
+
* Summoned Skeletons have +76 armor<br>
* Summoned Skeletons have +68 armor<br>
+
* Summoned Skeletons have +76 armor<br>
* Summoned Skeletal Archers and Mages deal +24 direct damage<br>
+
* Summoned Skeletal Swordsmen have +108 armor<br>
* Summoned Skeletal Archers and Mages deal +24 direct damage<br>
+
* Summoned Skeletal Swordsmen have +108 armor<br>
* Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br>
+
* Summoned Skeletal Swordsmen taunt as if they did 850% more damage<br>
* Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br>
+
* Summoned Skeletal Swordsmen taunt as if they did 850% more damage<br>
* Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>
+
* Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span><br>
* Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>
+
* Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br>
* Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage<br>
+
* Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br>
 +
* Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage<br>
 
<br>
 
<br>
<b><u>Raise Skeletal Swordsman</u></b><br>
+
<b><u>Raise Zombie 8</u></b><br>
* Summoned Skeletons deal +15% direct damage<br>
+
* Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds<br>
* Summoned Skeletons deal +15% direct damage<br>
+
* Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds<br>
* Summoned Skeletons have +44 health<br>
+
* Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)<br>
* Summoned Skeletons have +44 health<br>
+
* Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)<br>
* Summoned Skeletons have +68 armor<br>
+
* Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)<br>
* Summoned Skeletons have +68 armor<br>
+
* Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)<br>
* Summoned Skeletal Swordsmen have +92 armor<br>
+
* Raised Zombies deal +21% damage<br>
* Summoned Skeletal Swordsmen have +92 armor<br>
+
* Raised Zombies deal +21% damage<br>
* Summoned Skeletal Swordsmen taunt as if they did 750% more damage<br>
+
* Raised Zombies deal +39 damage and taunt as if they did +200% more damage<br>
* Summoned Skeletal Swordsmen taunt as if they did 750% more damage<br>
+
* Raised Zombies deal +39 damage and taunt as if they did +200% more damage<br>
* Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
+
* Raised Zombies deal +20 damage and speed is +10<br>
* Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br>
 
* Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br>
 
* Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage<br>
 
 
<br>
 
<br>
<b><u>Raise Zombie</u></b><br>
+
<b><u>Rebuild Undead 8</u></b><br>
* Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds<br>
+
* Rebuild Undead Healing +71<br>
* Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds<br>
+
* Rebuild Undead Healing +71<br>
* Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)<br>
+
* Rebuild Undead restores 55 Health to you<br>
* Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)<br>
+
* Rebuild Undead restores 55 Health to you<br>
* Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135)<br>
+
* Rebuild Undead restores 110 health/armor to your undead after a 10 second delay<br>
* Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135)<br>
+
* Rebuild Undead restores 110 health/armor to your undead after a 10 second delay<br>
* Raised Zombies deal +19% damage<br>
+
* Rebuild Undead Power Cost -34<br>
* Raised Zombies deal +19% damage<br>
+
* Heal Undead and Rebuild Undead restore +26 Health/Armor<br>
* Raised Zombies deal +35 damage and taunt as if they did +200% more damage<br>
+
* Heal Undead and Rebuild Undead restore +26 Health/Armor<br>
* Raised Zombies deal +35 damage and taunt as if they did +200% more damage<br>
 
* Raised Zombies deal +16 damage and speed is +10<br>
 
 
<br>
 
<br>
<b><u>Rebuild Undead</u></b><br>
+
<b><u>Spark of Death 7</u></b><br>
* Rebuild Undead Healing +63<br>
+
* Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br>
* Rebuild Undead Healing +63<br>
+
* Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br>
* Rebuild Undead restores 49 Health to you<br>
+
* Spark of Death Damage +40%<br>
* Rebuild Undead restores 49 Health to you<br>
+
* Spark of Death Damage +40%<br>
* Rebuild Undead restores 98 health/armor to your undead after a 10 second delay<br>
+
* Spark of Death deals 180 Psychic damage over 12 seconds<br>
* Rebuild Undead restores 98 health/armor to your undead after a 10 second delay<br>
+
* Spark of Death deals 180 Psychic damage over 12 seconds<br>
* Rebuild Undead Power Cost -30<br>
+
* Spark of Death deals +28% damage and taunts +360<br>
* Heal Undead and Rebuild Undead restore +22 Health/Armor<br>
+
* Spark of Death deals +28% damage and taunts +360<br>
* Heal Undead and Rebuild Undead restore +22 Health/Armor<br>
 
 
<br>
 
<br>
<b><u>Spark of Death</u></b><br>
+
<b><u>Spleen's Power 2</u></b><br>
* Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br>
 
* Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br>
 
* Spark of Death Damage +41%<br>
 
* Spark of Death Damage +41%<br>
 
* Spark of Death deals 156 Psychic damage over 12 seconds<br>
 
* Spark of Death deals 156 Psychic damage over 12 seconds<br>
 
* Spark of Death deals +28% damage and taunts +350<br>
 
* Spark of Death deals +28% damage and taunts +350<br>
 
 
<br>
 
<br>
<b><u>Spleen's Power</u></b><br>
+
<b><u>Wave of Darkness 6</u></b><br>
<br>
 
<b><u>Wave of Darkness</u></b><br>
 
 
* Wave of Darkness Damage +44%<br>
 
* Wave of Darkness Damage +44%<br>
 
* Wave of Darkness Damage +44%<br>
 
* Wave of Darkness Damage +44%<br>
* Wave of Darkness deals 192 Psychic damage over 12 seconds<br>
+
* Wave of Darkness deals 228 Psychic damage over 12 seconds<br>
* Wave of Darkness deals 192 Psychic damage over 12 seconds<br>
+
* Wave of Darkness deals 228 Psychic damage over 12 seconds<br>
* Wave of Darkness deals +73 damage and reuse timer is -1 second<br>
+
* Wave of Darkness deals +83 damage and reuse timer is -1 second<br>
* Wave of Darkness deals +73 damage and reuse timer is -1 second<br>
+
* Wave of Darkness deals +83 damage and reuse timer is -1 second<br>
* Wave of Darkness deals +140 damage to sentient creatures<br>
+
* Wave of Darkness deals +160 damage to sentient creatures<br>
* Wave of Darkness deals +140 damage to sentient creatures<br>
+
* Wave of Darkness deals +160 damage to sentient creatures<br>
 
<br>
 
<br>

Latest revision as of 12:42, 18 November 2022

Necromancy Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.

General Mods

  • Necromancy Base Damage +40%
  • Necromancy Base Damage +40%
  • Indirect Psychic Damage +40% when Necromancy is active
  • Indirect Psychic Damage +40% when Necromancy is active
  • Indirect Fire Damage +40% when Necromancy is active
  • Indirect Fire Damage +40% when Necromancy is active


Death's Hold 7

  • Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds
  • Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds
  • Death's Hold Damage +98%
  • Death's Hold Damage +98%
  • Death's Hold causes target to take +14% damage from Slashing for 15 seconds
  • Death's Hold causes target to take +14% damage from Electricity for 15 seconds
  • Death's Hold causes target to take +9.5% damage from Darkness for 15 seconds


Deathgaze 7

  • Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)
  • Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)
  • Deathgaze deals +84 damage and restores 83 armor to you
  • Deathgaze deals +84 damage and restores 83 armor to you
  • Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds
  • Deathgaze deals +104 damage and reuse timer is -3 seconds
  • Deathgaze deals +104 damage and reuse timer is -3 seconds


Heal Undead 8

  • Heal Undead and Rebuild Undead restore +26 Health/Armor
  • Heal Undead and Rebuild Undead restore +26 Health/Armor
  • Heal Undead restores +18 health/armor and grants target undead +13 Mitigation from all attacks for 8 seconds
  • Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack
  • Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack
  • Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds
  • Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds


Heart's Power 2

  • Heart's Power has a 28% chance to not actually consume the heart(s) (DEPRECATED)


Life Crush 7

Life Steal 7

  • Life Steal restores 34 Health
  • Life Steal restores 34 Health
  • Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23
  • Life Steal reaps 35 additional health
  • Life Steal reaps 35 additional health
  • Life Steal deals 220 Psychic damage over 10 seconds
  • Life Steal deals 220 Psychic damage over 10 seconds


Provoke Undead 7

  • Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds
  • Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds
  • Provoke Undead causes your minions to deal +35 damage for 10 seconds
  • Provoke Undead causes your minions to deal +35 damage for 10 seconds
  • Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds
  • Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds


Raise Skeletal Archer 7

  • Summoned Skeletons deal +17% direct damage
  • Summoned Skeletons deal +17% direct damage
  • Summoned Skeletons have +50 health
  • Summoned Skeletons have +50 health
  • Summoned Skeletons have +76 armor
  • Summoned Skeletons have +76 armor
  • Summoned Skeletal Archers and Mages deal +28 direct damage
  • Summoned Skeletal Archers and Mages deal +28 direct damage
  • Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks
  • Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks
  • Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
  • Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
  • Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage


Raise Skeletal Battle Mage 6

  • Summoned Skeletons deal +17% direct damage
  • Summoned Skeletons deal +17% direct damage
  • Summoned Skeletons have +50 health
  • Summoned Skeletons have +50 health
  • Summoned Skeletons have +76 armor
  • Summoned Skeletons have +76 armor
  • Summoned Skeletal Archers and Mages deal +28 direct damage
  • Summoned Skeletal Archers and Mages deal +28 direct damage
  • Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks
  • Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks
  • Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
  • Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
  • Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage


Raise Skeletal Swordsman 7

  • Summoned Skeletons deal +17% direct damage
  • Summoned Skeletons deal +17% direct damage
  • Summoned Skeletons have +50 health
  • Summoned Skeletons have +50 health
  • Summoned Skeletons have +76 armor
  • Summoned Skeletons have +76 armor
  • Summoned Skeletal Swordsmen have +108 armor
  • Summoned Skeletal Swordsmen have +108 armor
  • Summoned Skeletal Swordsmen taunt as if they did 850% more damage
  • Summoned Skeletal Swordsmen taunt as if they did 850% more damage
  • Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to use their stun attack more often (DEPRECATED)
  • Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks
  • Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks
  • Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage


Raise Zombie 8

  • Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds
  • Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds
  • Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)
  • Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)
  • Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)
  • Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)
  • Raised Zombies deal +21% damage
  • Raised Zombies deal +21% damage
  • Raised Zombies deal +39 damage and taunt as if they did +200% more damage
  • Raised Zombies deal +39 damage and taunt as if they did +200% more damage
  • Raised Zombies deal +20 damage and speed is +10


Rebuild Undead 8

  • Rebuild Undead Healing +71
  • Rebuild Undead Healing +71
  • Rebuild Undead restores 55 Health to you
  • Rebuild Undead restores 55 Health to you
  • Rebuild Undead restores 110 health/armor to your undead after a 10 second delay
  • Rebuild Undead restores 110 health/armor to your undead after a 10 second delay
  • Rebuild Undead Power Cost -34
  • Heal Undead and Rebuild Undead restore +26 Health/Armor
  • Heal Undead and Rebuild Undead restore +26 Health/Armor


Spark of Death 7

  • Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Spark of Death Damage +40%
  • Spark of Death Damage +40%
  • Spark of Death deals 180 Psychic damage over 12 seconds
  • Spark of Death deals 180 Psychic damage over 12 seconds
  • Spark of Death deals +28% damage and taunts +360
  • Spark of Death deals +28% damage and taunts +360


Spleen's Power 2

Wave of Darkness 6

  • Wave of Darkness Damage +44%
  • Wave of Darkness Damage +44%
  • Wave of Darkness deals 228 Psychic damage over 12 seconds
  • Wave of Darkness deals 228 Psychic damage over 12 seconds
  • Wave of Darkness deals +83 damage and reuse timer is -1 second
  • Wave of Darkness deals +83 damage and reuse timer is -1 second
  • Wave of Darkness deals +160 damage to sentient creatures
  • Wave of Darkness deals +160 damage to sentient creatures