Open main menu

Project: Gorgon Wiki β

Changes

Necromancy/Treasure Effects:By Ability

883 bytes removed, 12:42, 18 November 2022
m
Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413
<!-- Updated on January 22November 17, 2019 2022 from v316v374-->
==<!--start-->Necromancy Paired List==
<noinclude>[[Category:Treasure Effects By Ability]]</noinclude>
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br>
<b><u>General Mods</u></b><br>
* Necromancy Base Damage +2340%<br>* Necromancy Base Damage +2340%<br>* Indirect Psychic Damage +3640% when Necromancy is active<br>* Indirect Psychic Damage +3640% when Necromancy is active<br>* Indirect Fire Damage +3640% when Necromancy is active<br>* Indirect Fire Damage +3640% when Necromancy is active<br>
<br>
<b><u>Death's Hold 67</u></b><br>* Death's Hold ignites the target, dealing 204 228 Fire damage over 12 seconds<br>* Death's Hold ignites the target, dealing 204 228 Fire damage over 12 seconds<br>* Death's Hold Damage +10098%<br>* Death's Hold Damage +10098%<br>* Death's Hold causes target to take +1214% damage from Slashing for 15 seconds<br>* Death's Hold causes target to take +1214% damage from Electricity for 15 seconds<br>* Death's Hold causes target to take +9.5% damage from Darkness for 15 seconds<br>
<br>
<b><u>Deathgaze 67</u></b><br>* Deathgaze deals +10195% damage and has +16 20 Accuracy (which cancels out the Evasion that certain monsters have)<br>* Deathgaze deals +10195% damage and has +16 20 Accuracy (which cancels out the Evasion that certain monsters have)<br>* Deathgaze deals +72 84 damage and restores 73 83 armor to you<br>* Deathgaze deals +72 84 damage and restores 73 83 armor to you<br>* Deathgaze deals +104 118 damage and increases your sprint speed +2.5 for 15 seconds<br>* Deathgaze deals +100 104 damage and reuse timer is -3 seconds<br>* Deathgaze deals +100 104 damage and reuse timer is -3 seconds<br>
<br>
<b><u>Free-Summon Skeletal Archer 5</u></b><br>* Summoned Skeletons deal +15% direct damage<br>* Summoned Skeletons deal +15% direct damage<br>* Summoned Skeletons have +44 health<br>* Summoned Skeletons have +44 health<br>* Summoned Skeletons have +68 armor<br>* Summoned Skeletons have +68 armor<br>* Summoned Skeletal Archers and Mages deal +24 direct damage<br>* Summoned Skeletal Archers and Mages deal +24 direct damage<br>* Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br>* Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br>* Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage<br><br><b><u>Heal Undead 78</u></b><br>* Heal Undead and Rebuild Undead restore +22 26 Health/Armor<br>* Heal Undead and Rebuild Undead restore +22 26 Health/Armor<br>* Heal Undead restores +16 18 health/armor and grants target undead +11 13 Mitigation from all attacks for 8 seconds<br>* Heal Undead restores +21 24 Health/Armor and boosts your next attack +35 43 if it is a Darkness attack<br>* Heal Undead restores +21 24 Health/Armor and boosts your next attack +35 43 if it is a Darkness attack<br>* Heal Undead restores +18 20 and has a 25% chance to boost targets' mitigation +31 35 for 8 seconds<br>* Heal Undead restores +18 20 and has a 25% chance to boost targets' mitigation +31 35 for 8 seconds<br>
<br>
<b><u>Heart's Power 2</u></b><br>
* Heart's Power has a 2428% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span><br>
<br>
<b><u>Life Crush 67</u></b><br>
<br>
<b><u>Life Steal 67</u></b><br>* Life Steal restores 30 34 Health<br>* Life Steal restores 30 34 Health<br>* Life Steal targets all enemies within 10 meters and steals +28 32 health, but reuse timer is +3 seconds and Power cost is +2123<br>* Life Steal reaps 31 35 additional health<br>* Life Steal reaps 31 35 additional health<br>* Life Steal deals 190 220 Psychic damage over 10 seconds<br>* Life Steal deals 190 220 Psychic damage over 10 seconds<br>
<br>
<b><u>Provoke Undead 67</u></b><br>* Provoke Undead causes your minions to deal +2225% damage for 10 seconds, but also take 120 135 damage over 10 seconds<br>* Provoke Undead causes your minions to deal +2225% damage for 10 seconds, but also take 120 135 damage over 10 seconds<br>* Provoke Undead causes your minions to deal +31 35 damage for 10 seconds<br>* Provoke Undead causes your minions to deal +31 35 damage for 10 seconds<br>* Provoke Undead restores 46 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br>* Provoke Undead restores 46 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br>* Provoke Undead deals 51 57 damage to your minions, who then deal +44 50 damage for 10 seconds<br>* Provoke Undead deals 51 57 damage to your minions, who then deal +44 50 damage for 10 seconds<br>
<br>
<b><u>Raise Skeletal Archer 67</u></b><br>* Summoned Skeletons deal +1517% direct damage<br>* Summoned Skeletons deal +1517% direct damage<br>* Summoned Skeletons have +44 50 health<br>* Summoned Skeletons have +44 50 health<br>* Summoned Skeletons have +68 76 armor<br>* Summoned Skeletons have +68 76 armor<br>* Summoned Skeletal Archers and Mages deal +24 28 direct damage<br>* Summoned Skeletal Archers and Mages deal +24 28 direct damage<br>* Summoned Skeletons deal +1618% direct damage, but take +150% more damage from any cold attacks<br>* Summoned Skeletons deal +1618% direct damage, but take +150% more damage from any cold attacks<br>* Summoned Skeletal Archers and Mages deal +1820% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Mages deal +1820% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Mages deal +1213% direct damage, but are instantly destroyed by ANY Nature Damage<br>
<br>
<b><u>Raise Skeletal Battle Mage 56</u></b><br>* Summoned Skeletons deal +1517% direct damage<br>* Summoned Skeletons deal +1517% direct damage<br>* Summoned Skeletons have +44 50 health<br>* Summoned Skeletons have +44 50 health<br>* Summoned Skeletons have +68 76 armor<br>* Summoned Skeletons have +68 76 armor<br>* Summoned Skeletal Archers and Mages deal +24 28 direct damage<br>* Summoned Skeletal Archers and Mages deal +24 28 direct damage<br>* Summoned Skeletons deal +1618% direct damage, but take +150% more damage from any cold attacks<br>* Summoned Skeletons deal +1618% direct damage, but take +150% more damage from any cold attacks<br>* Summoned Skeletal Archers and Mages deal +1820% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Mages deal +1820% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Mages deal +1213% direct damage, but are instantly destroyed by ANY Nature Damage<br>
<br>
<b><u>Raise Skeletal Swordsman 67</u></b><br>* Summoned Skeletons deal +1517% direct damage<br>* Summoned Skeletons deal +1517% direct damage<br>* Summoned Skeletons have +44 50 health<br>* Summoned Skeletons have +44 50 health<br>* Summoned Skeletons have +68 76 armor<br>* Summoned Skeletons have +68 76 armor<br>* Summoned Skeletal Swordsmen have +92 108 armor<br>* Summoned Skeletal Swordsmen have +92 108 armor<br>* Summoned Skeletal Swordsmen taunt as if they did 750850% more damage<br>* Summoned Skeletal Swordsmen taunt as if they did 750850% more damage<br>* Summoned Skeletal Swordsmen have -4045% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span><br>* Summoned Skeletons deal +1618% direct damage, but take +150% more damage from any cold attacks<br>* Summoned Skeletons deal +1618% direct damage, but take +150% more damage from any cold attacks<br>* Summoned Skeletal Archers and Mages deal +1213% direct damage, but are instantly destroyed by ANY Nature Damage<br>
<br>
<b><u>Raise Zombie 78</u></b><br>* Using Raise Zombie on an existing zombie increases its damage +3031% for 60 seconds<br>* Using Raise Zombie on an existing zombie increases its damage +3031% for 60 seconds<br>* Using Raise Zombie on an existing zombie increases its damage +42 48 for 5 minutes (this effect stacks with itself)<br>* Using Raise Zombie on an existing zombie increases its damage +42 48 for 5 minutes (this effect stacks with itself)<br>* Using Raise Zombie on an existing zombie raises its Max Health +135 155 for 60 seconds (and heals +135155)<br>* Using Raise Zombie on an existing zombie raises its Max Health +135 155 for 60 seconds (and heals +135155)<br>* Raised Zombies deal +1921% damage<br>* Raised Zombies deal +1921% damage<br>* Raised Zombies deal +35 39 damage and taunt as if they did +200% more damage<br>* Raised Zombies deal +35 39 damage and taunt as if they did +200% more damage<br>* Raised Zombies deal +16 20 damage and speed is +10<br>
<br>
<b><u>Rebuild Undead 78</u></b><br>* Rebuild Undead Healing +6371<br>* Rebuild Undead Healing +6371<br>* Rebuild Undead restores 49 55 Health to you<br>* Rebuild Undead restores 49 55 Health to you<br>* Rebuild Undead restores 98 110 health/armor to your undead after a 10 second delay<br>* Rebuild Undead restores 98 110 health/armor to your undead after a 10 second delay<br>* Rebuild Undead Power Cost -3034<br>* Heal Undead and Rebuild Undead restore +22 26 Health/Armor<br>* Heal Undead and Rebuild Undead restore +22 26 Health/Armor<br>
<br>
<b><u>Spark of Death 67</u></b><br>* Spark of Death deals +37 49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br>* Spark of Death deals +37 49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br>* Spark of Death Damage +4140%<br>* Spark of Death Damage +4140%<br>* Spark of Death deals 156 180 Psychic damage over 12 seconds<br>* Spark of Death deals 156 180 Psychic damage over 12 seconds<br>* Spark of Death deals +28% damage and taunts +350360<br>* Spark of Death deals +28% damage and taunts +350360<br>
<br>
<b><u>Spleen's Power 2</u></b><br>
<br>
<b><u>Wave of Darkness 56</u></b><br>
* Wave of Darkness Damage +44%<br>
* Wave of Darkness Damage +44%<br>
* Wave of Darkness deals 192 228 Psychic damage over 12 seconds<br>* Wave of Darkness deals 192 228 Psychic damage over 12 seconds<br>* Wave of Darkness deals +73 83 damage and reuse timer is -1 second<br>* Wave of Darkness deals +73 83 damage and reuse timer is -1 second<br>* Wave of Darkness deals +140 160 damage to sentient creatures<br>* Wave of Darkness deals +140 160 damage to sentient creatures<br>
<br>
12,245
edits