Difference between revisions of "Necromancy/Treasure Effects:By Ability"
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− | <!-- Updated on | + | <!-- Updated on November 17, 2022 from v374--> |
==<!--start-->Necromancy Paired List== | ==<!--start-->Necromancy Paired List== | ||
+ | <noinclude>[[Category:Treasure Effects By Ability]]</noinclude> | ||
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | ||
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br> | Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br> | ||
Line 6: | Line 7: | ||
<b><u>General Mods</u></b><br> | <b><u>General Mods</u></b><br> | ||
− | * Necromancy Base Damage + | + | * Necromancy Base Damage +40%<br> |
− | * Necromancy Base Damage + | + | * Necromancy Base Damage +40%<br> |
− | * Indirect Psychic Damage + | + | * Indirect Psychic Damage +40% when Necromancy is active<br> |
− | * Indirect Psychic Damage + | + | * Indirect Psychic Damage +40% when Necromancy is active<br> |
− | * Indirect Fire Damage + | + | * Indirect Fire Damage +40% when Necromancy is active<br> |
− | * Indirect Fire Damage + | + | * Indirect Fire Damage +40% when Necromancy is active<br> |
<br> | <br> | ||
− | <b><u>Death's Hold | + | <b><u>Death's Hold 7</u></b><br> |
− | * Death's Hold ignites the target, dealing | + | * Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds<br> |
− | * Death's Hold ignites the target, dealing | + | * Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds<br> |
− | * Death's Hold Damage + | + | * Death's Hold Damage +98%<br> |
− | * Death's Hold Damage + | + | * Death's Hold Damage +98%<br> |
− | * Death's Hold causes target to take + | + | * Death's Hold causes target to take +14% damage from Slashing for 15 seconds<br> |
− | * Death's Hold causes target to take + | + | * Death's Hold causes target to take +14% damage from Electricity for 15 seconds<br> |
+ | * Death's Hold causes target to take +9.5% damage from Darkness for 15 seconds<br> | ||
<br> | <br> | ||
− | <b><u>Deathgaze | + | <b><u>Deathgaze 7</u></b><br> |
− | * Deathgaze deals + | + | * Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)<br> |
− | * Deathgaze deals + | + | * Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)<br> |
− | * Deathgaze deals + | + | * Deathgaze deals +84 damage and restores 83 armor to you<br> |
− | * Deathgaze deals + | + | * Deathgaze deals +84 damage and restores 83 armor to you<br> |
− | * Deathgaze deals + | + | * Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds<br> |
− | * Deathgaze deals + | + | * Deathgaze deals +104 damage and reuse timer is -3 seconds<br> |
− | * Deathgaze deals + | + | * Deathgaze deals +104 damage and reuse timer is -3 seconds<br> |
<br> | <br> | ||
− | + | <b><u>Heal Undead 8</u></b><br> | |
− | + | * Heal Undead and Rebuild Undead restore +26 Health/Armor<br> | |
− | + | * Heal Undead and Rebuild Undead restore +26 Health/Armor<br> | |
− | + | * Heal Undead restores +18 health/armor and grants target undead +13 Mitigation from all attacks for 8 seconds<br> | |
− | + | * Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack<br> | |
− | + | * Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack<br> | |
− | + | * Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds<br> | |
− | + | * Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds<br> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | <b><u>Heal Undead | ||
− | * Heal Undead and Rebuild Undead restore + | ||
− | * Heal Undead and Rebuild Undead restore + | ||
− | * Heal Undead restores + | ||
− | * Heal Undead restores + | ||
− | * Heal Undead restores + | ||
− | * Heal Undead restores + | ||
− | * Heal Undead restores + | ||
<br> | <br> | ||
<b><u>Heart's Power 2</u></b><br> | <b><u>Heart's Power 2</u></b><br> | ||
− | * Heart's Power has a | + | * Heart's Power has a 28% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span><br> |
<br> | <br> | ||
− | <b><u>Life Crush | + | <b><u>Life Crush 7</u></b><br> |
<br> | <br> | ||
− | <b><u>Life Steal | + | <b><u>Life Steal 7</u></b><br> |
− | * Life Steal restores | + | * Life Steal restores 34 Health<br> |
− | * Life Steal restores | + | * Life Steal restores 34 Health<br> |
− | * Life Steal targets all enemies within 10 meters and steals + | + | * Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23<br> |
− | * Life Steal reaps | + | * Life Steal reaps 35 additional health<br> |
− | * Life Steal reaps | + | * Life Steal reaps 35 additional health<br> |
− | * Life Steal deals | + | * Life Steal deals 220 Psychic damage over 10 seconds<br> |
− | * Life Steal deals | + | * Life Steal deals 220 Psychic damage over 10 seconds<br> |
<br> | <br> | ||
− | <b><u>Provoke Undead | + | <b><u>Provoke Undead 7</u></b><br> |
− | * Provoke Undead causes your minions to deal + | + | * Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds<br> |
− | * Provoke Undead causes your minions to deal + | + | * Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds<br> |
− | * Provoke Undead causes your minions to deal + | + | * Provoke Undead causes your minions to deal +35 damage for 10 seconds<br> |
− | * Provoke Undead causes your minions to deal + | + | * Provoke Undead causes your minions to deal +35 damage for 10 seconds<br> |
− | * Provoke Undead restores | + | * Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br> |
− | * Provoke Undead restores | + | * Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br> |
− | * Provoke Undead deals | + | * Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds<br> |
− | * Provoke Undead deals | + | * Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds<br> |
<br> | <br> | ||
− | <b><u>Raise Skeletal Archer | + | <b><u>Raise Skeletal Archer 7</u></b><br> |
− | * Summoned Skeletons deal + | + | * Summoned Skeletons deal +17% direct damage<br> |
− | * Summoned Skeletons deal + | + | * Summoned Skeletons deal +17% direct damage<br> |
− | * Summoned Skeletons have + | + | * Summoned Skeletons have +50 health<br> |
− | * Summoned Skeletons have + | + | * Summoned Skeletons have +50 health<br> |
− | * Summoned Skeletons have + | + | * Summoned Skeletons have +76 armor<br> |
− | * Summoned Skeletons have + | + | * Summoned Skeletons have +76 armor<br> |
− | * Summoned Skeletal Archers and Mages deal + | + | * Summoned Skeletal Archers and Mages deal +28 direct damage<br> |
− | * Summoned Skeletal Archers and Mages deal + | + | * Summoned Skeletal Archers and Mages deal +28 direct damage<br> |
− | * Summoned Skeletons deal + | + | * Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br> |
− | * Summoned Skeletons deal + | + | * Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br> |
− | * Summoned Skeletal Archers and Mages deal + | + | * Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br> |
− | * Summoned Skeletal Archers and Mages deal + | + | * Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br> |
− | * Summoned Skeletal Archers and Mages deal + | + | * Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage<br> |
<br> | <br> | ||
− | <b><u>Raise Skeletal Battle Mage | + | <b><u>Raise Skeletal Battle Mage 6</u></b><br> |
− | * Summoned Skeletons deal + | + | * Summoned Skeletons deal +17% direct damage<br> |
− | * Summoned Skeletons deal + | + | * Summoned Skeletons deal +17% direct damage<br> |
− | * Summoned Skeletons have + | + | * Summoned Skeletons have +50 health<br> |
− | * Summoned Skeletons have + | + | * Summoned Skeletons have +50 health<br> |
− | * Summoned Skeletons have + | + | * Summoned Skeletons have +76 armor<br> |
− | * Summoned Skeletons have + | + | * Summoned Skeletons have +76 armor<br> |
− | * Summoned Skeletal Archers and Mages deal + | + | * Summoned Skeletal Archers and Mages deal +28 direct damage<br> |
− | * Summoned Skeletal Archers and Mages deal + | + | * Summoned Skeletal Archers and Mages deal +28 direct damage<br> |
− | * Summoned Skeletons deal + | + | * Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br> |
− | * Summoned Skeletons deal + | + | * Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br> |
− | * Summoned Skeletal Archers and Mages deal + | + | * Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br> |
− | * Summoned Skeletal Archers and Mages deal + | + | * Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br> |
− | * Summoned Skeletal Archers and Mages deal + | + | * Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage<br> |
<br> | <br> | ||
− | <b><u>Raise Skeletal Swordsman | + | <b><u>Raise Skeletal Swordsman 7</u></b><br> |
− | * Summoned Skeletons deal + | + | * Summoned Skeletons deal +17% direct damage<br> |
− | * Summoned Skeletons deal + | + | * Summoned Skeletons deal +17% direct damage<br> |
− | * Summoned Skeletons have + | + | * Summoned Skeletons have +50 health<br> |
− | * Summoned Skeletons have + | + | * Summoned Skeletons have +50 health<br> |
− | * Summoned Skeletons have + | + | * Summoned Skeletons have +76 armor<br> |
− | * Summoned Skeletons have + | + | * Summoned Skeletons have +76 armor<br> |
− | * Summoned Skeletal Swordsmen have + | + | * Summoned Skeletal Swordsmen have +108 armor<br> |
− | * Summoned Skeletal Swordsmen have + | + | * Summoned Skeletal Swordsmen have +108 armor<br> |
− | * Summoned Skeletal Swordsmen taunt as if they did | + | * Summoned Skeletal Swordsmen taunt as if they did 850% more damage<br> |
− | * Summoned Skeletal Swordsmen taunt as if they did | + | * Summoned Skeletal Swordsmen taunt as if they did 850% more damage<br> |
− | * Summoned Skeletal Swordsmen have - | + | * Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span><br> |
− | * Summoned Skeletons deal + | + | * Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br> |
− | * Summoned Skeletons deal + | + | * Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br> |
− | * Summoned Skeletal Archers and Mages deal + | + | * Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage<br> |
<br> | <br> | ||
− | <b><u>Raise Zombie | + | <b><u>Raise Zombie 8</u></b><br> |
− | * Using Raise Zombie on an existing zombie increases its damage + | + | * Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds<br> |
− | * Using Raise Zombie on an existing zombie increases its damage + | + | * Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds<br> |
− | * Using Raise Zombie on an existing zombie increases its damage + | + | * Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)<br> |
− | * Using Raise Zombie on an existing zombie increases its damage + | + | * Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)<br> |
− | * Using Raise Zombie on an existing zombie raises its Max Health + | + | * Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)<br> |
− | * Using Raise Zombie on an existing zombie raises its Max Health + | + | * Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)<br> |
− | * Raised Zombies deal + | + | * Raised Zombies deal +21% damage<br> |
− | * Raised Zombies deal + | + | * Raised Zombies deal +21% damage<br> |
− | * Raised Zombies deal + | + | * Raised Zombies deal +39 damage and taunt as if they did +200% more damage<br> |
− | * Raised Zombies deal + | + | * Raised Zombies deal +39 damage and taunt as if they did +200% more damage<br> |
− | * Raised Zombies deal + | + | * Raised Zombies deal +20 damage and speed is +10<br> |
<br> | <br> | ||
− | <b><u>Rebuild Undead | + | <b><u>Rebuild Undead 8</u></b><br> |
− | * Rebuild Undead Healing + | + | * Rebuild Undead Healing +71<br> |
− | * Rebuild Undead Healing + | + | * Rebuild Undead Healing +71<br> |
− | * Rebuild Undead restores | + | * Rebuild Undead restores 55 Health to you<br> |
− | * Rebuild Undead restores | + | * Rebuild Undead restores 55 Health to you<br> |
− | * Rebuild Undead restores | + | * Rebuild Undead restores 110 health/armor to your undead after a 10 second delay<br> |
− | * Rebuild Undead restores | + | * Rebuild Undead restores 110 health/armor to your undead after a 10 second delay<br> |
− | * Rebuild Undead Power Cost - | + | * Rebuild Undead Power Cost -34<br> |
− | * Heal Undead and Rebuild Undead restore + | + | * Heal Undead and Rebuild Undead restore +26 Health/Armor<br> |
− | * Heal Undead and Rebuild Undead restore + | + | * Heal Undead and Rebuild Undead restore +26 Health/Armor<br> |
<br> | <br> | ||
− | <b><u>Spark of Death | + | <b><u>Spark of Death 7</u></b><br> |
− | * Spark of Death deals + | + | * Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br> |
− | * Spark of Death deals + | + | * Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br> |
− | * Spark of Death Damage + | + | * Spark of Death Damage +40%<br> |
− | * Spark of Death Damage + | + | * Spark of Death Damage +40%<br> |
− | * Spark of Death deals | + | * Spark of Death deals 180 Psychic damage over 12 seconds<br> |
− | * Spark of Death deals | + | * Spark of Death deals 180 Psychic damage over 12 seconds<br> |
− | * Spark of Death deals + | + | * Spark of Death deals +28% damage and taunts +360<br> |
− | * Spark of Death deals + | + | * Spark of Death deals +28% damage and taunts +360<br> |
<br> | <br> | ||
<b><u>Spleen's Power 2</u></b><br> | <b><u>Spleen's Power 2</u></b><br> | ||
<br> | <br> | ||
− | <b><u>Wave of Darkness | + | <b><u>Wave of Darkness 6</u></b><br> |
− | * Wave of Darkness Damage + | + | * Wave of Darkness Damage +44%<br> |
− | * Wave of Darkness Damage + | + | * Wave of Darkness Damage +44%<br> |
− | * Wave of Darkness deals | + | * Wave of Darkness deals 228 Psychic damage over 12 seconds<br> |
− | * Wave of Darkness deals | + | * Wave of Darkness deals 228 Psychic damage over 12 seconds<br> |
− | * Wave of Darkness deals + | + | * Wave of Darkness deals +83 damage and reuse timer is -1 second<br> |
− | * Wave of Darkness deals + | + | * Wave of Darkness deals +83 damage and reuse timer is -1 second<br> |
− | * Wave of Darkness deals + | + | * Wave of Darkness deals +160 damage to sentient creatures<br> |
− | * Wave of Darkness deals + | + | * Wave of Darkness deals +160 damage to sentient creatures<br> |
<br> | <br> |
Latest revision as of 12:42, 18 November 2022
Necromancy Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Necromancy Base Damage +40%
- Necromancy Base Damage +40%
- Indirect Psychic Damage +40% when Necromancy is active
- Indirect Psychic Damage +40% when Necromancy is active
- Indirect Fire Damage +40% when Necromancy is active
- Indirect Fire Damage +40% when Necromancy is active
Death's Hold 7
- Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds
- Death's Hold Damage +98%
- Death's Hold Damage +98%
- Death's Hold causes target to take +14% damage from Slashing for 15 seconds
- Death's Hold causes target to take +14% damage from Electricity for 15 seconds
- Death's Hold causes target to take +9.5% damage from Darkness for 15 seconds
Deathgaze 7
- Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +84 damage and restores 83 armor to you
- Deathgaze deals +84 damage and restores 83 armor to you
- Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds
- Deathgaze deals +104 damage and reuse timer is -3 seconds
- Deathgaze deals +104 damage and reuse timer is -3 seconds
Heal Undead 8
- Heal Undead and Rebuild Undead restore +26 Health/Armor
- Heal Undead and Rebuild Undead restore +26 Health/Armor
- Heal Undead restores +18 health/armor and grants target undead +13 Mitigation from all attacks for 8 seconds
- Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack
- Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack
- Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds
- Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds
Heart's Power 2
- Heart's Power has a 28% chance to not actually consume the heart(s) (DEPRECATED)
Life Crush 7
Life Steal 7
- Life Steal restores 34 Health
- Life Steal restores 34 Health
- Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23
- Life Steal reaps 35 additional health
- Life Steal reaps 35 additional health
- Life Steal deals 220 Psychic damage over 10 seconds
- Life Steal deals 220 Psychic damage over 10 seconds
Provoke Undead 7
- Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds
- Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds
- Provoke Undead causes your minions to deal +35 damage for 10 seconds
- Provoke Undead causes your minions to deal +35 damage for 10 seconds
- Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds
- Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds
Raise Skeletal Archer 7
- Summoned Skeletons deal +17% direct damage
- Summoned Skeletons deal +17% direct damage
- Summoned Skeletons have +50 health
- Summoned Skeletons have +50 health
- Summoned Skeletons have +76 armor
- Summoned Skeletons have +76 armor
- Summoned Skeletal Archers and Mages deal +28 direct damage
- Summoned Skeletal Archers and Mages deal +28 direct damage
- Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks
- Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks
- Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage
Raise Skeletal Battle Mage 6
- Summoned Skeletons deal +17% direct damage
- Summoned Skeletons deal +17% direct damage
- Summoned Skeletons have +50 health
- Summoned Skeletons have +50 health
- Summoned Skeletons have +76 armor
- Summoned Skeletons have +76 armor
- Summoned Skeletal Archers and Mages deal +28 direct damage
- Summoned Skeletal Archers and Mages deal +28 direct damage
- Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks
- Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks
- Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage
Raise Skeletal Swordsman 7
- Summoned Skeletons deal +17% direct damage
- Summoned Skeletons deal +17% direct damage
- Summoned Skeletons have +50 health
- Summoned Skeletons have +50 health
- Summoned Skeletons have +76 armor
- Summoned Skeletons have +76 armor
- Summoned Skeletal Swordsmen have +108 armor
- Summoned Skeletal Swordsmen have +108 armor
- Summoned Skeletal Swordsmen taunt as if they did 850% more damage
- Summoned Skeletal Swordsmen taunt as if they did 850% more damage
- Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to use their stun attack more often (DEPRECATED)
- Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks
- Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks
- Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage
Raise Zombie 8
- Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)
- Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)
- Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)
- Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)
- Raised Zombies deal +21% damage
- Raised Zombies deal +21% damage
- Raised Zombies deal +39 damage and taunt as if they did +200% more damage
- Raised Zombies deal +39 damage and taunt as if they did +200% more damage
- Raised Zombies deal +20 damage and speed is +10
Rebuild Undead 8
- Rebuild Undead Healing +71
- Rebuild Undead Healing +71
- Rebuild Undead restores 55 Health to you
- Rebuild Undead restores 55 Health to you
- Rebuild Undead restores 110 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 110 health/armor to your undead after a 10 second delay
- Rebuild Undead Power Cost -34
- Heal Undead and Rebuild Undead restore +26 Health/Armor
- Heal Undead and Rebuild Undead restore +26 Health/Armor
Spark of Death 7
- Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death Damage +40%
- Spark of Death Damage +40%
- Spark of Death deals 180 Psychic damage over 12 seconds
- Spark of Death deals 180 Psychic damage over 12 seconds
- Spark of Death deals +28% damage and taunts +360
- Spark of Death deals +28% damage and taunts +360
Spleen's Power 2
Wave of Darkness 6
- Wave of Darkness Damage +44%
- Wave of Darkness Damage +44%
- Wave of Darkness deals 228 Psychic damage over 12 seconds
- Wave of Darkness deals 228 Psychic damage over 12 seconds
- Wave of Darkness deals +83 damage and reuse timer is -1 second
- Wave of Darkness deals +83 damage and reuse timer is -1 second
- Wave of Darkness deals +160 damage to sentient creatures
- Wave of Darkness deals +160 damage to sentient creatures