Difference between revisions of "Priest/Treasure Effects:By Ability"

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<!-- Updated as of patch v304, May 25, 2018 -->
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<!-- Updated on November 17, 2022 from v374-->
 
==<!--start-->Priest Paired List==
 
==<!--start-->Priest Paired List==
 +
<noinclude>[[Category:Treasure Effects By Ability]]</noinclude>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!</b></span><br>
+
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
+
Note that this only shows the max-level version of each treasure effect and ability.</b></span>
  
 
<b><u>General Mods</u></b><br>
 
<b><u>General Mods</u></b><br>
* Priest Base Damage +23%<br>
+
* Priest Base Damage +40%<br>
* Priest Base Damage +23%<br>
+
* Priest Base Damage +40%<br>
* Chance to Evade Bursts +33% when Priest is active<br>
+
* Chance to Evade Bursts +36% when Priest is active<br>
* Chance to Evade Bursts +33% when Priest is active<br>
+
* Chance to Evade Bursts +36% when Priest is active<br>
* If you are using the Priest skill and you have not been attacked in the past 15 seconds, you recover +11 Power every 5 seconds (in and out of combat)<br>
+
* If you are using the Priest skill and you have not been attacked in the past 15 seconds, your Power Regeneration is +12 (meaning you recover this Power every 5 seconds, in and out of combat)<br>
* If you are using the Priest skill and you have not been attacked in the past 15 seconds, you recover +11 Power every 5 seconds (in and out of combat)<br>
+
* If you are using the Priest skill and you have not been attacked in the past 15 seconds, your Power Regeneration is +12 (meaning you recover this Power every 5 seconds, in and out of combat)<br>
* Direct Fire Damage +31 when Priest is active<br>
+
* Direct Fire Damage +100 when Priest is active<br>
* Direct Fire Damage +31 when Priest is active<br>
+
* Direct Fire Damage +100 when Priest is active<br>
 
<br>
 
<br>
<b><u>Admonish</u></b><br>
+
<b><u>Admonish 9</u></b><br>
* The maximum Power restored by Admonish increases +9<br>
+
* The maximum Power restored by Admonish increases +10<br>
* The maximum Power restored by Admonish increases +9<br>
+
* The maximum Power restored by Admonish increases +10<br>
* Admonish boosts your Priest Damage +14 for 10 seconds (this effect does not stack with itself)<br>
+
* Admonish boosts your Priest Damage +16 for 10 seconds (this effect does not stack with itself)<br>
* Admonish makes the target 7% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)<br>
+
* Admonish makes the target 8% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)<br>
 
<br>
 
<br>
<b><u>Castigate</u></b><br>
+
<b><u>Castigate 8</u></b><br>
* Castigate Damage +85<br>
+
* Castigate Damage +97<br>
* Castigate Damage +85<br>
+
* Castigate Damage +97<br>
* Castigate Damage +49%<br>
+
* Castigate Damage +47%<br>
* Castigate Damage +49%<br>
+
* Castigate Damage +47%<br>
* When Castigate is used on an undead target, it has a 25% chance to deal +260 damage and stun the target<br>
+
* When Castigate is used on an undead target, it has a 25% chance to deal +300 damage and stun the target<br>
* When Castigate is used on an undead target, it has a 25% chance to deal +260 damage and stun the target<br>
+
* When Castigate is used on an undead target, it has a 25% chance to deal +300 damage and stun the target<br>
* Castigate deals Fire damage instead of Psychic, and deals +75% damage to Aberrations<br>
+
* Castigate deals Fire damage instead of Psychic, and deals +72% damage to Aberrations<br>
* Castigate boosts your Nice Attack Damage +84 for 8 seconds<br>
+
* Castigate boosts your Nice Attack Damage +96 for 8 seconds<br>
* Castigate boosts your Nice Attack Damage +84 for 8 seconds<br>
+
* Castigate boosts your Nice Attack Damage +96 for 8 seconds<br>
 
<br>
 
<br>
<b><u>Corrupt Hate</u></b><br>
+
<b><u>Corrupt Hate 9</u></b><br>
* Corrupt Hate Damage +207<br>
+
* Corrupt Hate Damage +235<br>
* Corrupt Hate Damage +207<br>
+
* Corrupt Hate Damage +235<br>
* Corrupt Hate Damage +85%<br>
+
* Corrupt Hate Damage +90%<br>
* Corrupt Hate Damage +85%<br>
+
* Corrupt Hate Damage +90%<br>
* Corrupt Hate causes the target to deal 252 Psychic damage to themselves the next time they use a Rage attack<br>
+
* Corrupt Hate causes the target to deal 288 Psychic damage to themselves the next time they use a Rage attack<br>
* Corrupt Hate causes the target to deal 252 Psychic damage to themselves the next time they use a Rage attack<br>
+
* Corrupt Hate causes the target to deal 288 Psychic damage to themselves the next time they use a Rage attack<br>
 
<br>
 
<br>
<b><u>Exhilarate</u></b><br>
+
<b><u>Exhilarate 6</u></b><br>
* Exhilarate Healing +31<br>
+
* Exhilarate Healing +35<br>
* Exhilarate Healing +31<br>
+
* Exhilarate Healing +35<br>
* For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +31 Health<br>
+
* For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +35 Health<br>
* For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +31 Health<br>
+
* For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +35 Health<br>
* Exhilarate restores 56 Armor over 8 seconds<br>
+
* Exhilarate restores 64 Armor over 8 seconds<br>
* Exhilarate restores 56 Armor over 8 seconds<br>
+
* Exhilarate restores 64 Armor over 8 seconds<br>
* Exhilarate, Triage, and Invigorate restore +41 Health if you haven't been attacked in the past 15 seconds<br>
+
* Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds<br>
* Exhilarate, Triage, and Invigorate restore +41 Health if you haven't been attacked in the past 15 seconds<br>
+
* Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds<br>
 
<br>
 
<br>
<b><u>Flamestrike</u></b><br>
+
<b><u>Flamestrike 8</u></b><br>
* Flamestrike Damage +290<br>
+
* Flamestrike Damage +330<br>
* Flamestrike Damage +290<br>
+
* Flamestrike Damage +330<br>
 
* Flamestrike Damage +62%<br>
 
* Flamestrike Damage +62%<br>
 
* Flamestrike Damage +62%<br>
 
* Flamestrike Damage +62%<br>
* Flamestrike deals 425 Fire damage over 10 seconds<br>
+
* Flamestrike deals 475 Fire damage over 10 seconds<br>
* Flamestrike deals 425 Fire damage over 10 seconds<br>
+
* Flamestrike deals 475 Fire damage over 10 seconds<br>
 
<br>
 
<br>
<b><u>Give Warmth</u></b><br>
+
<b><u>Give Warmth 5</u></b><br>
* Give Warmth restores 55 Health and +15 Body Heat<br>
+
* Give Warmth restores 63 Health and +17 Body Heat<br>
* Give Warmth restores 55 Health and +15 Body Heat<br>
+
* Give Warmth restores 63 Health and +17 Body Heat<br>
* Give Warmth causes the target's next attack to deal +182 damage if it is a Fire attack<br>
+
* Give Warmth causes the target's next attack to deal +208 damage if it is a Fire attack<br>
* Give Warmth causes the target's next attack to deal +182 damage if it is a Fire attack<br>
+
* Give Warmth causes the target's next attack to deal +208 damage if it is a Fire attack<br>
* Give Warmth boosts the target's fire damage-over-time by +9 per tick for 60 seconds<br>
+
* Give Warmth boosts the target's fire damage-over-time by +10 per tick for 60 seconds<br>
* Give Warmth boosts the target's fire damage-over-time by +9 per tick for 60 seconds<br>
+
* Give Warmth boosts the target's fire damage-over-time by +10 per tick for 60 seconds<br>
 
<br>
 
<br>
<b><u>Invigorate</u></b><br>
+
<b><u>Invigorate 7</u></b><br>
* Exhilarate, Triage, and Invigorate restore +41 Health if you haven't been attacked in the past 15 seconds<br>
+
* Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds<br>
* Exhilarate, Triage, and Invigorate restore +41 Health if you haven't been attacked in the past 15 seconds<br>
+
* Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds<br>
* Invigorate Healing +68<br>
+
* Invigorate Healing +76<br>
* Invigorate Healing +68<br>
+
* Invigorate Healing +76<br>
* Invigorate Armor Healing +100<br>
+
* Invigorate Armor Healing +112<br>
* Invigorate Armor Healing +100<br>
+
* Invigorate Armor Healing +112<br>
* Invigorate restores +20 Health, Armor, and Power<br>
+
* Invigorate restores +22 Health, Armor, and Power<br>
* Invigorate restores +20 Health, Armor, and Power<br>
+
* Invigorate restores +22 Health, Armor, and Power<br>
 
<br>
 
<br>
<b><u>Mend Flesh</u></b><br>
+
<b><u>Mend Flesh 8</u></b><br>
* Mend Flesh Healing +66<br>
+
* Mend Flesh Healing +74<br>
* Mend Flesh Healing +66<br>
+
* Mend Flesh Healing +74<br>
* Mend Flesh Armor Healing +98<br>
+
* Mend Flesh Armor Healing +110<br>
* Mend Flesh Armor Healing +98<br>
+
* Mend Flesh Armor Healing +110<br>
* Mend Flesh gives the target +10 mitigation against physical attacks for 12 seconds<br>
+
* Mend Flesh gives the target +11 mitigation against physical attacks for 12 seconds<br>
* Mend Flesh gives the target +10 mitigation against physical attacks for 12 seconds<br>
+
* Mend Flesh gives the target +11 mitigation against physical attacks for 12 seconds<br>
 
<br>
 
<br>
<b><u>Relentless Hope</u></b><br>
+
<b><u>Relentless Hope 4</u></b><br>
* Relentless Hope Healing +48<br>
+
* Relentless Hope Healing +54<br>
* Relentless Hope Healing +48<br>
+
* Relentless Hope Healing +54<br>
* Relentless Hope Power Restoration +31<br>
+
* Relentless Hope Power Restoration +35<br>
* Relentless Hope Power Restoration +31<br>
+
* Relentless Hope Power Restoration +35<br>
* Relentless Hope Armor Healing +75<br>
+
* Relentless Hope Armor Healing +85<br>
* Relentless Hope Armor Healing +75<br>
+
* Relentless Hope Armor Healing +85<br>
 
<br>
 
<br>
<b><u>Remedy</u></b><br>
+
<b><u>Remedy 8</u></b><br>
* Remedy removes ongoing Fire effects (up to 29 dmg/sec)<br>
+
* Remedy removes ongoing Fire effects (up to 33 dmg/sec)<br>
* Remedy restores 58 Armor<br>
+
* Remedy restores 66 Armor<br>
* Remedy restores 58 Armor<br>
+
* Remedy restores 66 Armor<br>
* Remedy restores 18 Armor and mitigates all damage over time by 7 per tick for 10 seconds<br>
+
* Remedy restores 20 Armor and mitigates all damage over time by 8 per tick for 10 seconds<br>
* Remedy restores 18 Armor and mitigates all damage over time by 7 per tick for 10 seconds<br>
+
* Remedy restores 20 Armor and mitigates all damage over time by 8 per tick for 10 seconds<br>
* Remedy costs -14 Power to cast, its reuse timer is -1 second, and it has a 23% chance to mend a broken bone in the target<br>
+
* Remedy costs -16 Power to cast, its reuse timer is -1 second, and it has a 25% chance to mend a broken bone in the target<br>
* Remedy costs -14 Power to cast, its reuse timer is -1 second, and it has a 23% chance to mend a broken bone in the target<br>
+
* Remedy costs -16 Power to cast, its reuse timer is -1 second, and it has a 25% chance to mend a broken bone in the target<br>
 
<br>
 
<br>
<b><u>Righteous Flame</u></b><br>
+
<b><u>Righteous Flame 8</u></b><br>
* Righteous Flame Direct Damage +135<br>
+
* Righteous Flame Direct Damage +153<br>
* Righteous Flame Direct Damage +135<br>
+
* Righteous Flame Direct Damage +153<br>
* Righteous Flame Direct Damage +56%<br>
+
* Righteous Flame Direct Damage +53%<br>
* Righteous Flame Direct Damage +56%<br>
+
* Righteous Flame Direct Damage +53%<br>
* Righteous Flame deals +185 Fire damage over 10 seconds<br>
+
* Righteous Flame deals +205 Fire damage over 10 seconds<br>
* Righteous Flame deals +185 Fire damage over 10 seconds<br>
+
* Righteous Flame deals +205 Fire damage over 10 seconds<br>
 
<br>
 
<br>
<b><u>Tether Soul</u></b><br>
+
<b><u>Tether Soul 2</u></b><br>
 
<br>
 
<br>
<b><u>Triage</u></b><br>
+
<b><u>Triage 8</u></b><br>
* Exhilarate, Triage, and Invigorate restore +41 Health if you haven't been attacked in the past 15 seconds<br>
+
* Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds<br>
* Exhilarate, Triage, and Invigorate restore +41 Health if you haven't been attacked in the past 15 seconds<br>
+
* Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds<br>
* Triage Healing +39<br>
+
* Triage Healing +45<br>
* Triage Healing +39<br>
+
* Triage Healing +45<br>
* Triage gives the target +23.5% Melee Evasion for 10 seconds<br>
+
* Triage gives the target +26.5% Melee Evasion for 10 seconds<br>
* Triage gives the target +29% Burst Evasion for 10 seconds<br>
+
* Triage gives the target +33% Burst Evasion for 10 seconds<br>
* Triage costs no Power to cast and restores +33 Health, but takes +1 second to channel<br>
+
* Triage costs no Power to cast and restores +39 Health, but takes +1 second to channel<br>
* Triage restores 70 Health over 15 seconds<br>
+
* Triage restores 80 Health over 15 seconds<br>
* Triage restores 70 Health over 15 seconds<br>
+
* Triage restores 80 Health over 15 seconds<br>
 
<br>
 
<br>
<b><u>Unfetter</u></b><br>
+
<b><u>Unfetter 2</u></b><br>
* Unfetter grants immunity to Knockback effects for 12 seconds<br>
+
* Unfetter grants immunity to Knockback effects for 13 seconds<br>
* Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +2.1 m/s for 20 seconds<br>
+
* Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +2.4 m/s for 20 seconds<br>
* Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +2.1 m/s for 20 seconds<br>
+
* Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +2.4 m/s for 20 seconds<br>
* Unfetter boosts swim speed +2.8 m/s for 20 seconds<br>
+
* Unfetter boosts swim speed +3.2 m/s for 20 seconds<br>
* Unfetter boosts swim speed +2.8 m/s for 20 seconds<br>
+
* Unfetter boosts swim speed +3.2 m/s for 20 seconds<br>
* Unfetter restores 45 Power over 9 seconds<br>
+
* Unfetter restores 51 Power over 9 seconds<br>
* Unfetter restores 45 Power over 9 seconds<br>
+
* Unfetter restores 51 Power over 9 seconds<br>
 
<br>
 
<br>

Latest revision as of 12:42, 18 November 2022

Priest Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.

General Mods

  • Priest Base Damage +40%
  • Priest Base Damage +40%
  • Chance to Evade Bursts +36% when Priest is active
  • Chance to Evade Bursts +36% when Priest is active
  • If you are using the Priest skill and you have not been attacked in the past 15 seconds, your Power Regeneration is +12 (meaning you recover this Power every 5 seconds, in and out of combat)
  • If you are using the Priest skill and you have not been attacked in the past 15 seconds, your Power Regeneration is +12 (meaning you recover this Power every 5 seconds, in and out of combat)
  • Direct Fire Damage +100 when Priest is active
  • Direct Fire Damage +100 when Priest is active


Admonish 9

  • The maximum Power restored by Admonish increases +10
  • The maximum Power restored by Admonish increases +10
  • Admonish boosts your Priest Damage +16 for 10 seconds (this effect does not stack with itself)
  • Admonish makes the target 8% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)


Castigate 8

  • Castigate Damage +97
  • Castigate Damage +97
  • Castigate Damage +47%
  • Castigate Damage +47%
  • When Castigate is used on an undead target, it has a 25% chance to deal +300 damage and stun the target
  • When Castigate is used on an undead target, it has a 25% chance to deal +300 damage and stun the target
  • Castigate deals Fire damage instead of Psychic, and deals +72% damage to Aberrations
  • Castigate boosts your Nice Attack Damage +96 for 8 seconds
  • Castigate boosts your Nice Attack Damage +96 for 8 seconds


Corrupt Hate 9

  • Corrupt Hate Damage +235
  • Corrupt Hate Damage +235
  • Corrupt Hate Damage +90%
  • Corrupt Hate Damage +90%
  • Corrupt Hate causes the target to deal 288 Psychic damage to themselves the next time they use a Rage attack
  • Corrupt Hate causes the target to deal 288 Psychic damage to themselves the next time they use a Rage attack


Exhilarate 6

  • Exhilarate Healing +35
  • Exhilarate Healing +35
  • For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +35 Health
  • For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +35 Health
  • Exhilarate restores 64 Armor over 8 seconds
  • Exhilarate restores 64 Armor over 8 seconds
  • Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds
  • Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds


Flamestrike 8

  • Flamestrike Damage +330
  • Flamestrike Damage +330
  • Flamestrike Damage +62%
  • Flamestrike Damage +62%
  • Flamestrike deals 475 Fire damage over 10 seconds
  • Flamestrike deals 475 Fire damage over 10 seconds


Give Warmth 5

  • Give Warmth restores 63 Health and +17 Body Heat
  • Give Warmth restores 63 Health and +17 Body Heat
  • Give Warmth causes the target's next attack to deal +208 damage if it is a Fire attack
  • Give Warmth causes the target's next attack to deal +208 damage if it is a Fire attack
  • Give Warmth boosts the target's fire damage-over-time by +10 per tick for 60 seconds
  • Give Warmth boosts the target's fire damage-over-time by +10 per tick for 60 seconds


Invigorate 7

  • Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds
  • Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds
  • Invigorate Healing +76
  • Invigorate Healing +76
  • Invigorate Armor Healing +112
  • Invigorate Armor Healing +112
  • Invigorate restores +22 Health, Armor, and Power
  • Invigorate restores +22 Health, Armor, and Power


Mend Flesh 8

  • Mend Flesh Healing +74
  • Mend Flesh Healing +74
  • Mend Flesh Armor Healing +110
  • Mend Flesh Armor Healing +110
  • Mend Flesh gives the target +11 mitigation against physical attacks for 12 seconds
  • Mend Flesh gives the target +11 mitigation against physical attacks for 12 seconds


Relentless Hope 4

  • Relentless Hope Healing +54
  • Relentless Hope Healing +54
  • Relentless Hope Power Restoration +35
  • Relentless Hope Power Restoration +35
  • Relentless Hope Armor Healing +85
  • Relentless Hope Armor Healing +85


Remedy 8

  • Remedy removes ongoing Fire effects (up to 33 dmg/sec)
  • Remedy restores 66 Armor
  • Remedy restores 66 Armor
  • Remedy restores 20 Armor and mitigates all damage over time by 8 per tick for 10 seconds
  • Remedy restores 20 Armor and mitigates all damage over time by 8 per tick for 10 seconds
  • Remedy costs -16 Power to cast, its reuse timer is -1 second, and it has a 25% chance to mend a broken bone in the target
  • Remedy costs -16 Power to cast, its reuse timer is -1 second, and it has a 25% chance to mend a broken bone in the target


Righteous Flame 8

  • Righteous Flame Direct Damage +153
  • Righteous Flame Direct Damage +153
  • Righteous Flame Direct Damage +53%
  • Righteous Flame Direct Damage +53%
  • Righteous Flame deals +205 Fire damage over 10 seconds
  • Righteous Flame deals +205 Fire damage over 10 seconds


Tether Soul 2

Triage 8

  • Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds
  • Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds
  • Triage Healing +45
  • Triage Healing +45
  • Triage gives the target +26.5% Melee Evasion for 10 seconds
  • Triage gives the target +33% Burst Evasion for 10 seconds
  • Triage costs no Power to cast and restores +39 Health, but takes +1 second to channel
  • Triage restores 80 Health over 15 seconds
  • Triage restores 80 Health over 15 seconds


Unfetter 2

  • Unfetter grants immunity to Knockback effects for 13 seconds
  • Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +2.4 m/s for 20 seconds
  • Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +2.4 m/s for 20 seconds
  • Unfetter boosts swim speed +3.2 m/s for 20 seconds
  • Unfetter boosts swim speed +3.2 m/s for 20 seconds
  • Unfetter restores 51 Power over 9 seconds
  • Unfetter restores 51 Power over 9 seconds