Difference between revisions of "Shield/Treasure Effects:By Ability"

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<!-- Updated on January 30, 2022 from v356-->
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<!-- Updated on November 17, 2022 from v374-->
 
==<!--start-->Shield Paired List==
 
==<!--start-->Shield Paired List==
 
<noinclude>[[Category:Treasure Effects By Ability]]</noinclude>
 
<noinclude>[[Category:Treasure Effects By Ability]]</noinclude>
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* All Shield attacks have a 22% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times<br>
 
* All Shield attacks have a 22% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times<br>
 
* Max Armor +60 when Shield is active<br>
 
* Max Armor +60 when Shield is active<br>
* Slashing Mitigation +6, Piercing Mitigation +6, Crushing Mitigation +6 while Shield skill active<br>
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* While Shield skill active: Mitigate Slashing +12, Piercing +12, and Crushing +12. Versus Elite attackers, these values are doubled<br>
* Slashing Mitigation +6, Piercing Mitigation +6, Crushing Mitigation +6 while Shield skill active<br>
+
* While Shield skill active: Mitigate Slashing +12, Piercing +12, and Crushing +12. Versus Elite attackers, these values are doubled<br>
 
* Max Armor +48, Direct Acid Mitigation +32, and Indirect Acid Mitigation +4 while Shield skill active<br>
 
* Max Armor +48, Direct Acid Mitigation +32, and Indirect Acid Mitigation +4 while Shield skill active<br>
 
* Max Armor +64 when Shield is active<br>
 
* Max Armor +64 when Shield is active<br>
* When you are hit, all Shield abilities taunt +182 for 20 seconds (stacks up to 15 times)<br>
+
* When you are hit, all Shield abilities taunt +182 for 20 seconds (stacks up to 10 times)<br>
 
* Shield Team grants all allies 17% evasion of burst attacks for 10 seconds<br>
 
* Shield Team grants all allies 17% evasion of burst attacks for 10 seconds<br>
 
* Shield Team grants all allies 17% evasion of burst attacks for 10 seconds<br>
 
* Shield Team grants all allies 17% evasion of burst attacks for 10 seconds<br>
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* While Bulwark Mode is enabled you recover 26 Armor per second<br>
 
* While Bulwark Mode is enabled you recover 26 Armor per second<br>
 
* While Bulwark Mode is enabled you recover 26 Armor per second<br>
 
* While Bulwark Mode is enabled you recover 26 Armor per second<br>
* While Bulwark Mode is enabled you recover 10 Power per second<br>
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* While Bulwark Mode is enabled, other abilities cost -10 Power to use<br>
 
* While Bulwark Mode is active all your attacks taunt +50% and restore 17 Health to you<br>
 
* While Bulwark Mode is active all your attacks taunt +50% and restore 17 Health to you<br>
 
* While Bulwark Mode is active all your attacks taunt +50% and restore 26 Armor to you<br>
 
* While Bulwark Mode is active all your attacks taunt +50% and restore 26 Armor to you<br>
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* Elemental Ward boosts your direct and indirect Electricity damage +40 for 30 seconds<br>
 
* Elemental Ward boosts your direct and indirect Electricity damage +40 for 30 seconds<br>
 
* Elemental Ward boosts your direct and indirect Electricity damage +40 for 30 seconds<br>
 
* Elemental Ward boosts your direct and indirect Electricity damage +40 for 30 seconds<br>
* Elemental Ward mitigates +32 elemental damage (Fire, Cold, and Electricity) for 30 seconds<br>
+
* Elemental Ward mitigates +32 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +32 more<br>
* Elemental Ward mitigates +32 elemental damage (Fire, Cold, and Electricity) for 30 seconds<br>
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* Elemental Ward mitigates +32 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +32 more<br>
 
<br>
 
<br>
 
<b><u>Emergency Bash 8</u></b><br>
 
<b><u>Emergency Bash 8</u></b><br>
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* Take the Lead heals you for 96 Health after a 15 second delay<br>
 
* Take the Lead heals you for 96 Health after a 15 second delay<br>
 
* Take the Lead heals you for 96 Health after a 15 second delay<br>
 
* Take the Lead heals you for 96 Health after a 15 second delay<br>
* Take the Lead boosts your sprint speed by an additional +5 and you recover 36 Power after a 15 second delay<br>
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* Take the Lead boosts your movement speed +2.5 and you recover 48 Power after a 15 second delay<br>
* Take the Lead boosts your sprint speed by an additional +5 and you recover 36 Power after a 15 second delay<br>
+
* Take the Lead boosts your movement speed +2.5 and you recover 48 Power after a 15 second delay<br>
 
* Take the Lead boosts the taunt of all your attacks +160%<br>
 
* Take the Lead boosts the taunt of all your attacks +160%<br>
 
* Take the Lead boosts the taunt of all your attacks +160%<br>
 
* Take the Lead boosts the taunt of all your attacks +160%<br>
 
<br>
 
<br>

Latest revision as of 12:42, 18 November 2022

Shield Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.

General Mods

  • Shield Mastery Base Damage +40%
  • Shield Mastery Base Damage +40%
  • All types of shield Bash attacks restore 21 Armor
  • All types of shield Bash attacks restore 21 Armor
  • While the Shield skill is active, you mitigate 1 point of attack damage for every 20 Armor you have remaining. (Normally, you would mitigate 1 for every 25 Armor remaining.)
  • All Shield attacks have a 22% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times
  • All Shield attacks have a 22% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times
  • Max Armor +60 when Shield is active
  • While Shield skill active: Mitigate Slashing +12, Piercing +12, and Crushing +12. Versus Elite attackers, these values are doubled
  • While Shield skill active: Mitigate Slashing +12, Piercing +12, and Crushing +12. Versus Elite attackers, these values are doubled
  • Max Armor +48, Direct Acid Mitigation +32, and Indirect Acid Mitigation +4 while Shield skill active
  • Max Armor +64 when Shield is active
  • When you are hit, all Shield abilities taunt +182 for 20 seconds (stacks up to 10 times)
  • Shield Team grants all allies 17% evasion of burst attacks for 10 seconds
  • Shield Team grants all allies 17% evasion of burst attacks for 10 seconds
  • Shield Team grants all allies +16 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
  • Shield Team grants all allies +16 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
  • Chance to Ignore Knockbacks +33%, Chance to Ignore Stuns +20%
  • Chance to Ignore Knockbacks +33%, Chance to Ignore Stuns +20%
  • Chance to Miraculously Avoid Death +115% when Shield is active
  • Chance to Miraculously Avoid Death +115% when Shield is active


Bulwark Mode 3

  • While Bulwark Mode is enabled you recover 26 Armor per second
  • While Bulwark Mode is enabled you recover 26 Armor per second
  • While Bulwark Mode is enabled, other abilities cost -10 Power to use
  • While Bulwark Mode is active all your attacks taunt +50% and restore 17 Health to you
  • While Bulwark Mode is active all your attacks taunt +50% and restore 26 Armor to you
  • While Bulwark Mode is active all your attacks taunt +50% and restore 26 Armor to you


Disrupting Bash 8

  • All Shield Bash Abilities Damage +20%
  • All Shield Bash Abilities Damage +20%
  • Disrupting Bash further reduces target's Rage by 740
  • Disrupting Bash further reduces target's Rage by 740
  • Disrupting Bash Damage +67%
  • Disrupting Bash Damage +67%
  • Disrupting Bash causes the next attack that hits you to deal 29 less damage
  • Disrupting Bash causes the next attack that hits you to deal 29 less damage
  • Disrupting Bash causes the target to take +10% damage from Crushing attacks for 8 seconds
  • Disrupting Bash causes the target to take +10% damage from Crushing attacks for 8 seconds
  • All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Finish It by 2 seconds
  • All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds


Elemental Ward 4

  • Elemental Ward mitigates +54 Darkness damage for 30 seconds
  • Elemental Ward mitigates +55 direct Trauma damage for 30 seconds
  • Elemental Ward boosts your direct and indirect Electricity damage +40 for 30 seconds
  • Elemental Ward boosts your direct and indirect Electricity damage +40 for 30 seconds
  • Elemental Ward mitigates +32 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +32 more
  • Elemental Ward mitigates +32 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +32 more


Emergency Bash 8

  • All Shield Bash Abilities Damage +20%
  • All Shield Bash Abilities Damage +20%
  • All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Finish It by 2 seconds
  • All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds


Fight Me You Fools 8

  • Fight Me You Fools Damage +53%
  • Fight Me You Fools Damage +53%
  • Fight Me You Fools deals +43% damage and taunts +500
  • Fight Me You Fools deals +43% damage and taunts +500
  • Fight Me You Fools deals +18% damage and restores 96 Health over 8 seconds
  • Fight Me You Fools deals +18% damage and restores 96 Health over 8 seconds
  • Fight Me You Fools boosts Core Attack Damage +200 for 6 seconds
  • Fight Me You Fools boosts Core Attack Damage +200 for 6 seconds
  • All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds


Finish It 7

  • Finish It Damage +64%
  • Finish It Damage +64%
  • Finish It Damage +34% and Power Cost -19
  • Finish It Damage +34% and Power Cost -19
  • Finish It Restores 68 Health
  • Finish It Restores 68 Health
  • When you are hit, Finish It damage is +64 for 20 seconds (stacks up to 10 times)
  • All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Finish It by 2 seconds


Fire Shield 6

  • Fire Shield boosts your direct and indirect Cold mitigation +16 for 20 seconds
  • Fire Shield boosts your direct and indirect Fire mitigation +16 for 20 seconds
  • Fire Shield causes melee attackers to ignite, dealing 120 Fire damage over 10 seconds
  • Fire Shield deals +96 Fire damage to melee attackers
  • Fire Shield deals +96 Fire damage to melee attackers


Infuriating Bash 7

  • All Shield Bash Abilities Damage +20%
  • All Shield Bash Abilities Damage +20%
  • Infuriating Bash reduces the Power cost of melee attacks by 10 for 6 seconds
  • Infuriating Bash reduces the Power cost of melee attacks by 10 for 6 seconds
  • Infuriating Bash Damage +55%
  • Infuriating Bash Damage +55%
  • Infuriating Bash deals +36% damage and taunts +330
  • Infuriating Bash deals +36% damage and taunts +330
  • Infuriating Bash deals +48 damage and boosts your Indirect Acid Damage +54 for 7 seconds
  • Infuriating Bash deals +48 damage and boosts your Indirect Acid Damage +54 for 7 seconds
  • All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Finish It by 2 seconds
  • All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds


Quick Bash 8

  • All Shield Bash Abilities Damage +20%
  • All Shield Bash Abilities Damage +20%
  • All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Finish It by 2 seconds
  • All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds


Rapid Recovery 7

Reinforce 8

  • Reinforce restores +105 Armor and Shield Team restores +53 Armor
  • Reinforce restores +105 Armor and Shield Team restores +53 Armor
  • Reinforce causes your Major Healing abilities to restore +52 for 10 seconds
  • Reinforce causes your Major Healing abilities to restore +52 for 10 seconds
  • When you are hit by a monster's Rage Attack, Reinforce restores +42 Armor for 60 seconds (stacks up to 10 times)
  • When you are hit by a monster's Rage Attack, Reinforce restores +42 Armor for 60 seconds (stacks up to 10 times)
  • Reinforce boosts your Nice Attack Damage +160 for 9 seconds
  • Reinforce boosts your Nice Attack Damage +160 for 9 seconds


Shield Team 6

  • Reinforce restores +105 Armor and Shield Team restores +53 Armor
  • Reinforce restores +105 Armor and Shield Team restores +53 Armor
  • Shield Team causes all targets' Survival Utility abilities to restore 100 Armor to them. Lasts 20 seconds
  • Shield Team causes all targets' Survival Utility abilities to restore 100 Armor to them. Lasts 20 seconds


Strategic Preparation 5

  • Strategic Preparation boosts your Indirect Acid Damage +25% for 20 seconds
  • Strategic Preparation boosts your in-combat Armor regeneration +28 for 20 seconds
  • Strategic Preparation boosts your in-combat Armor regeneration +28 for 20 seconds
  • Strategic Preparation causes your next attack to deal +130 damage if it is a Crushing, Slashing, or Piercing attack
  • Strategic Preparation causes your next attack to deal +130 damage if it is a Crushing, Slashing, or Piercing attack


Stunning Bash 8

  • All Shield Bash Abilities Damage +20%
  • All Shield Bash Abilities Damage +20%
  • When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +80 damage
  • When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +80 damage
  • Stunning Bash Damage +80%
  • Stunning Bash Damage +80%
  • Stunning Bash causes the target to take 210 Trauma damage over 12 seconds
  • Stunning Bash causes the target to take 210 Trauma damage over 12 seconds
  • All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Finish It by 2 seconds
  • All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds


Take The Lead 6

  • Take the Lead heals you for 96 Health after a 15 second delay
  • Take the Lead heals you for 96 Health after a 15 second delay
  • Take the Lead boosts your movement speed +2.5 and you recover 48 Power after a 15 second delay
  • Take the Lead boosts your movement speed +2.5 and you recover 48 Power after a 15 second delay
  • Take the Lead boosts the taunt of all your attacks +160%
  • Take the Lead boosts the taunt of all your attacks +160%