Difference between revisions of "Staff/Treasure Effects:By Ability"

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<!-- Updated as of patch v304, May 25, 2018 -->
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<!-- Updated on November 17, 2022 from v374-->
 
==<!--start-->Staff Paired List==
 
==<!--start-->Staff Paired List==
 +
<noinclude>[[Category:Treasure Effects By Ability]]</noinclude>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!</b></span><br>
+
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
+
Note that this only shows the max-level version of each treasure effect and ability.</b></span>
  
 
<b><u>General Mods</u></b><br>
 
<b><u>General Mods</u></b><br>
* Staff Base Damage +23%<br>
+
* Staff Base Damage +40%<br>
* Staff Base Damage +23%<br>
+
* Staff Base Damage +40%<br>
* Armor from Combat Refresh Abilities +40 when Staff is active<br>
+
* Armor from Combat Refresh Abilities +55 when Staff is active<br>
* Armor from Combat Refresh Abilities +40 when Staff is active<br>
+
* Armor from Combat Refresh Abilities +55 when Staff is active<br>
* Nice Attack Power Cost -19 when Staff is active<br>
+
* Nice Attack Power Cost -30 when Staff is active<br>
 
<br>
 
<br>
<b><u>Blocking Stance</u></b><br>
+
<b><u>Blocking Stance 5</u></b><br>
* Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds<br>
+
* Blocking Stance boosts your Cold Damage +6.75% for 30 seconds<br>
* Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds<br>
+
* Blocking Stance boosts your Cold Damage +6.75% for 30 seconds<br>
* Blocking Stance restores 32 Power to you<br>
+
* Blocking Stance increases your Max Health +51 for 30 seconds (and heals you for 51)<br>
* Blocking Stance restores 32 Power to you<br>
+
* Blocking Stance increases your Max Health +51 for 30 seconds (and heals you for 51)<br>
* For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage<br>
+
* Blocking Stance boosts your Psychic Damage +6.75% for 30 seconds<br>
* For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage<br>
+
* Blocking Stance boosts your Psychic Damage +6.75% for 30 seconds<br>
* For 60 seconds after using Blocking Stance, First Aid heals you +56<br>
+
* For 60 seconds after using Blocking Stance, First Aid heals you +68<br>
* For 60 seconds after using Blocking Stance, First Aid heals you +56<br>
+
* For 60 seconds after using Blocking Stance, First Aid heals you +68<br>
 +
* Blocking Stance mitigates +12 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +12 more<br>
 +
* Blocking Stance mitigates +12 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +12 more<br>
 
<br>
 
<br>
<b><u>Deflective Spin</u></b><br>
+
<b><u>Deflective Spin 4</u></b><br>
* Suppress and Deflective Spin Damage +36%<br>
+
* Suppress and Deflective Spin Damage +37%<br>
* Suppress and Deflective Spin Damage +36%<br>
+
* Suppress and Deflective Spin Damage +37%<br>
* Deflective Spin heals 84 Health over 60 seconds<br>
+
* Deflective Spin heals 270 Health over 15 seconds<br>
* Deflective Spin heals 84 Health over 60 seconds<br>
+
* Deflective Spin heals 270 Health over 15 seconds<br>
* Deflective Spin restores 36 Power after a 20 second delay<br>
+
* Deflective Spin damage +80. Targets' next attack deals -10% damage<br>
* Deflective Spin restores 36 Power after a 20 second delay<br>
+
* Deflective Spin damage +80. Targets' next attack deals -10% damage<br>
* If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health<br>
+
* Deflective Spin restores 66 Health instantly and provides +29 Mitigation from all Elite attacks for 10 seconds<br>
* If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health<br>
+
* Deflective Spin restores 66 Health instantly and provides +29 Mitigation from all Elite attacks for 10 seconds<br>
 +
* Deflective Spin gives you +18% Projectile Evasion for 15 seconds<br>
 
<br>
 
<br>
<b><u>Double Hit</u></b><br>
+
<b><u>Double Hit 6</u></b><br>
* Smash, Double Hit, and Heed The Stick Damage +15<br>
+
* Smash, Double Hit, and Heed The Stick Damage +125<br>
* Smash, Double Hit, and Heed The Stick Damage +15<br>
+
* Smash, Double Hit, and Heed The Stick Damage +125<br>
* Double Hit causes your next attack to deal +90 damage if it is a Crushing attack<br>
+
* Double Hit causes your next attack to deal +100 damage if it is a Crushing attack<br>
* Double Hit causes your next attack to deal +90 damage if it is a Crushing attack<br>
+
* Double Hit causes your next attack to deal +100 damage if it is a Crushing attack<br>
* Double Hit Damage +32%<br>
+
* Double Hit Damage +29%<br>
* Double Hit Damage +32%<br>
+
* Double Hit Damage +29%<br>
* Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds<br>
+
* Double Hit costs -16 Power and makes the target 10% more vulnerable to direct Fire and Cold damage for 8 seconds<br>
* Double Hit ignites the target, dealing 115 Fire damage over 15 seconds<br>
+
* Double Hit ignites the target, dealing 198 Fire damage over 12 seconds<br>
* Double Hit ignites the target, dealing 115 Fire damage over 15 seconds<br>
+
* Double Hit ignites the target, dealing 198 Fire damage over 12 seconds<br>
* Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds<br>
+
* Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds<br>
 
<br>
 
<br>
<b><u>Headcracker</u></b><br>
+
<b><u>Headcracker 5</u></b><br>
* Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second<br>
+
* Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second<br>
* Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second<br>
+
* Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second<br>
 
* Headcracker Damage +60%<br>
 
* Headcracker Damage +60%<br>
 
* Headcracker Damage +60%<br>
 
* Headcracker Damage +60%<br>
* Headcracker deals +80 damage, generates no Rage, and reduces Rage by 210<br>
+
* Headcracker deals +100 damage, generates no Rage, and reduces Rage by 160<br>
* Headcracker deals +80 damage, generates no Rage, and reduces Rage by 210<br>
+
* Headcracker deals +100 damage, generates no Rage, and reduces Rage by 160<br>
* After using Headcracker, you take half damage from Psychic attacks for 11 seconds<br>
+
* After using Headcracker, you take -50% damage from Psychic attacks for 15 seconds<br>
* Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.<br>
+
* Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage.<br>
 
<br>
 
<br>
<b><u>Heed The Stick</u></b><br>
+
<b><u>Heed The Stick 6</u></b><br>
* Smash, Double Hit, and Heed The Stick Damage +15<br>
+
* Smash, Double Hit, and Heed The Stick Damage +125<br>
* Smash, Double Hit, and Heed The Stick Damage +15<br>
+
* Smash, Double Hit, and Heed The Stick Damage +125<br>
* Heed The Stick Damage +63%<br>
+
* Heed The Stick Damage +61%<br>
* Heed The Stick Damage +63%<br>
+
* Heed The Stick Damage +61%<br>
* Heed The Stick deals +15% Damage and Taunts +840<br>
+
* Heed The Stick deals +16% Damage and Taunts +960<br>
* Heed The Stick deals +15% Damage and Taunts +840<br>
+
* Heed The Stick deals +16% Damage and Taunts +960<br>
* Heed The Stick heals you for 24 health (or armor if health is full)<br>
+
* Heed The Stick heals you for 28 health (or armor if health is full)<br>
* Heed The Stick heals you for 24 health (or armor if health is full)<br>
+
* Heed The Stick heals you for 28 health (or armor if health is full)<br>
* Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds<br>
+
* Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds<br>
* Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds<br>
+
* Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds<br>
 
<br>
 
<br>
<b><u>Lunge</u></b><br>
+
<b><u>Lunge 7</u></b><br>
* Lunge deals +39% damage to health and armor<br>
+
* Lunge deals +43% damage to health and armor<br>
* Lunge deals +39% damage to health and armor<br>
+
* Lunge deals +43% damage to health and armor<br>
* Lunge hits all enemies within 5 meters, but deals -21% damage and reuse timer is +2 seconds<br>
+
* Lunge hits all enemies within 7 meters and deals +175 damage to health and armor, but reuse timer is +2 seconds<br>
* Lunge deals +35 damage and knocks the target backwards<br>
+
* Lunge deals +63 damage and knocks the target backwards<br>
* Lunge deals +90 armor damage<br>
+
* Lunge causes the next attack that hits you to deal 29 less damage<br>
* Lunge deals +90 armor damage<br>
+
* Lunge causes the next attack that hits you to deal 29 less damage<br>
* Strategic Thrust and Lunge Damage +60%<br>
+
* Strategic Thrust and Lunge Damage +31%<br>
* Strategic Thrust and Lunge Damage +60%<br>
+
* Strategic Thrust and Lunge Damage +31%<br>
 
<br>
 
<br>
<b><u>Phoenix Strike</u></b><br>
+
<b><u>Phoenix Strike 5</u></b><br>
* Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds<br>
+
* Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +20% for 30 seconds<br>
* Phoenix Strike Damage +54%<br>
+
* Phoenix Strike Damage +60%<br>
* Phoenix Strike Damage +54%<br>
+
* Phoenix Strike Damage +60%<br>
* Phoenix Strike deals +20% damage and reuse timer is -8 seconds<br>
+
* Phoenix Strike deals +41% Fire damage to melee attackers, and ability reuse timer is -7 seconds<br>
* Phoenix Strike restores 99 Health to you<br>
+
* Phoenix Strike deals +189 Fire damage to melee attackers<br>
* Phoenix Strike restores 99 Health to you<br>
+
* Phoenix Strike deals +189 Fire damage to melee attackers<br>
* For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you<br>
+
* For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 80 Health to you<br>
 
* Phoenix Strike deals +10% damage and triggers the target's Vulnerability<br>
 
* Phoenix Strike deals +10% damage and triggers the target's Vulnerability<br>
 
<br>
 
<br>
<b><u>Pin</u></b><br>
+
<b><u>Pin 5</u></b><br>
* Pin heals you for 40 health<br>
+
* Pin heals you for 45 health<br>
* Pin heals you for 40 health<br>
+
* Pin heals you for 45 health<br>
* Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds<br>
+
* Pin boosts Core Attack and Nice Attack Damage +98 for 15 seconds<br>
* Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds<br>
+
* Pin boosts Core Attack and Nice Attack Damage +98 for 15 seconds<br>
* Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)<br>
+
* Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Pin Damage +61%<br>
+
* Pin Damage +60%<br>
* Pin Damage +61%<br>
+
* Pin Damage +60%<br>
* Pin generates no Rage and reduces Rage by 750<br>
+
* Pin generates no Rage and reduces Rage by 900<br>
* Pin generates no Rage and reduces Rage by 750<br>
+
* Pin generates no Rage and reduces Rage by 900<br>
* Pin causes target's attacks to deal -40% damage for 5 seconds<br>
+
* Pin causes target's attacks to deal -50% damage for 5 seconds<br>
 
<br>
 
<br>
<b><u>Pinning Slash</u></b><br>
+
<b><u>Pinning Slash 4</u></b><br>
 
<br>
 
<br>
<b><u>Redirect</u></b><br>
+
<b><u>Redirect 4</u></b><br>
* Redirect deals +78 Trauma damage over 15 seconds<br>
+
* Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds<br>
* Redirect deals +78 Trauma damage over 15 seconds<br>
+
* Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds<br>
* Redirect Damage +101%<br>
+
* Redirect Damage +100%<br>
* Redirect Damage +101%<br>
+
* Redirect Damage +100%<br>
* For 60 seconds after using Redirect, First Aid heals you +51<br>
+
* For 60 seconds after using Redirect, First Aid heals you +75<br>
* For 60 seconds after using Redirect, First Aid heals you +51<br>
+
* For 60 seconds after using Redirect, First Aid heals you +75<br>
* Redirect generates no Rage, reduces Rage by 960, and taunts -690<br>
+
* Redirect generates no Rage, reduces Rage by 1160, and taunts -780<br>
* Redirect generates no Rage, reduces Rage by 960, and taunts -690<br>
+
* Redirect generates no Rage, reduces Rage by 1160, and taunts -780<br>
* Redirect deals +48 damage and stuns the target<br>
+
* Redirect deals +60 damage and stuns the target<br>
 
<br>
 
<br>
<b><u>Safe Fall</u></b><br>
+
<b><u>Safe Fall 3</u></b><br>
 
<br>
 
<br>
<b><u>Smash</u></b><br>
+
<b><u>Smash 6</u></b><br>
* Smash, Double Hit, and Heed The Stick Damage +15<br>
+
* Smash, Double Hit, and Heed The Stick Damage +125<br>
* Smash, Double Hit, and Heed The Stick Damage +15<br>
+
* Smash, Double Hit, and Heed The Stick Damage +125<br>
* All Staff attacks have a 5% chance to trigger the target's Vulnerability<br>
+
* All Staff attacks have a 5.5% chance to trigger the target's Vulnerability<br>
* All Staff attacks have a 5% chance to trigger the target's Vulnerability<br>
+
* All Staff attacks have a 5.5% chance to trigger the target's Vulnerability<br>
 
<br>
 
<br>
<b><u>Strategic Thrust</u></b><br>
+
<b><u>Strategic Thrust 6</u></b><br>
* Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second<br>
+
* Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second<br>
* Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second<br>
+
* Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second<br>
* Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable<br>
+
* Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable<br>
* Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable<br>
+
* Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable<br>
* Strategic Thrust and Lunge Damage +60%<br>
+
* Strategic Thrust and Lunge Damage +31%<br>
* Strategic Thrust and Lunge Damage +60%<br>
+
* Strategic Thrust and Lunge Damage +31%<br>
* If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you<br>
+
* If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you<br>
* If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you<br>
+
* If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you<br>
 
<br>
 
<br>
<b><u>Suppress</u></b><br>
+
<b><u>Suppress 5</u></b><br>
* Suppress and Heed the Stick have +34 Accuracy<br>
+
* Suppress and Heed the Stick have +35 Accuracy<br>
* Suppress and Heed the Stick have +34 Accuracy<br>
+
* Suppress and Heed the Stick have +35 Accuracy<br>
* Suppress and Deflective Spin Damage +36%<br>
+
* Suppress and Deflective Spin Damage +37%<br>
* Suppress and Deflective Spin Damage +36%<br>
+
* Suppress and Deflective Spin Damage +37%<br>
* Suppress heals you for 40 health<br>
+
* Suppress heals you for 45 health<br>
* Suppress heals you for 40 health<br>
+
* Suppress heals you for 45 health<br>
* Suppress Damage +51%<br>
+
* Suppress Damage +48%<br>
* Suppress Damage +51%<br>
+
* Suppress Damage +48%<br>
* Suppress deals +33% damage and causes targets to lose an additional 350 Rage<br>
+
* Suppress deals +32% damage and causes targets to lose an additional 400 Rage<br>
* Suppress deals +33% damage and causes targets to lose an additional 350 Rage<br>
+
* Suppress deals +32% damage and causes targets to lose an additional 400 Rage<br>
* Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.<br>
+
* Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage.<br>
 
<br>
 
<br>

Latest revision as of 12:42, 18 November 2022

Staff Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.

General Mods

  • Staff Base Damage +40%
  • Staff Base Damage +40%
  • Armor from Combat Refresh Abilities +55 when Staff is active
  • Armor from Combat Refresh Abilities +55 when Staff is active
  • Nice Attack Power Cost -30 when Staff is active


Blocking Stance 5

  • Blocking Stance boosts your Cold Damage +6.75% for 30 seconds
  • Blocking Stance boosts your Cold Damage +6.75% for 30 seconds
  • Blocking Stance increases your Max Health +51 for 30 seconds (and heals you for 51)
  • Blocking Stance increases your Max Health +51 for 30 seconds (and heals you for 51)
  • Blocking Stance boosts your Psychic Damage +6.75% for 30 seconds
  • Blocking Stance boosts your Psychic Damage +6.75% for 30 seconds
  • For 60 seconds after using Blocking Stance, First Aid heals you +68
  • For 60 seconds after using Blocking Stance, First Aid heals you +68
  • Blocking Stance mitigates +12 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +12 more
  • Blocking Stance mitigates +12 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +12 more


Deflective Spin 4

  • Suppress and Deflective Spin Damage +37%
  • Suppress and Deflective Spin Damage +37%
  • Deflective Spin heals 270 Health over 15 seconds
  • Deflective Spin heals 270 Health over 15 seconds
  • Deflective Spin damage +80. Targets' next attack deals -10% damage
  • Deflective Spin damage +80. Targets' next attack deals -10% damage
  • Deflective Spin restores 66 Health instantly and provides +29 Mitigation from all Elite attacks for 10 seconds
  • Deflective Spin restores 66 Health instantly and provides +29 Mitigation from all Elite attacks for 10 seconds
  • Deflective Spin gives you +18% Projectile Evasion for 15 seconds


Double Hit 6

  • Smash, Double Hit, and Heed The Stick Damage +125
  • Smash, Double Hit, and Heed The Stick Damage +125
  • Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
  • Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
  • Double Hit Damage +29%
  • Double Hit Damage +29%
  • Double Hit costs -16 Power and makes the target 10% more vulnerable to direct Fire and Cold damage for 8 seconds
  • Double Hit ignites the target, dealing 198 Fire damage over 12 seconds
  • Double Hit ignites the target, dealing 198 Fire damage over 12 seconds
  • Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds


Headcracker 5

  • Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second
  • Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second
  • Headcracker Damage +60%
  • Headcracker Damage +60%
  • Headcracker deals +100 damage, generates no Rage, and reduces Rage by 160
  • Headcracker deals +100 damage, generates no Rage, and reduces Rage by 160
  • After using Headcracker, you take -50% damage from Psychic attacks for 15 seconds
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage.


Heed The Stick 6

  • Smash, Double Hit, and Heed The Stick Damage +125
  • Smash, Double Hit, and Heed The Stick Damage +125
  • Heed The Stick Damage +61%
  • Heed The Stick Damage +61%
  • Heed The Stick deals +16% Damage and Taunts +960
  • Heed The Stick deals +16% Damage and Taunts +960
  • Heed The Stick heals you for 28 health (or armor if health is full)
  • Heed The Stick heals you for 28 health (or armor if health is full)
  • Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds
  • Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds


Lunge 7

  • Lunge deals +43% damage to health and armor
  • Lunge deals +43% damage to health and armor
  • Lunge hits all enemies within 7 meters and deals +175 damage to health and armor, but reuse timer is +2 seconds
  • Lunge deals +63 damage and knocks the target backwards
  • Lunge causes the next attack that hits you to deal 29 less damage
  • Lunge causes the next attack that hits you to deal 29 less damage
  • Strategic Thrust and Lunge Damage +31%
  • Strategic Thrust and Lunge Damage +31%


Phoenix Strike 5

  • Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +20% for 30 seconds
  • Phoenix Strike Damage +60%
  • Phoenix Strike Damage +60%
  • Phoenix Strike deals +41% Fire damage to melee attackers, and ability reuse timer is -7 seconds
  • Phoenix Strike deals +189 Fire damage to melee attackers
  • Phoenix Strike deals +189 Fire damage to melee attackers
  • For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 80 Health to you
  • Phoenix Strike deals +10% damage and triggers the target's Vulnerability


Pin 5

  • Pin heals you for 45 health
  • Pin heals you for 45 health
  • Pin boosts Core Attack and Nice Attack Damage +98 for 15 seconds
  • Pin boosts Core Attack and Nice Attack Damage +98 for 15 seconds
  • Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)
  • Pin Damage +60%
  • Pin Damage +60%
  • Pin generates no Rage and reduces Rage by 900
  • Pin generates no Rage and reduces Rage by 900
  • Pin causes target's attacks to deal -50% damage for 5 seconds


Pinning Slash 4

Redirect 4

  • Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds
  • Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds
  • Redirect Damage +100%
  • Redirect Damage +100%
  • For 60 seconds after using Redirect, First Aid heals you +75
  • For 60 seconds after using Redirect, First Aid heals you +75
  • Redirect generates no Rage, reduces Rage by 1160, and taunts -780
  • Redirect generates no Rage, reduces Rage by 1160, and taunts -780
  • Redirect deals +60 damage and stuns the target


Safe Fall 3

Smash 6

  • Smash, Double Hit, and Heed The Stick Damage +125
  • Smash, Double Hit, and Heed The Stick Damage +125
  • All Staff attacks have a 5.5% chance to trigger the target's Vulnerability
  • All Staff attacks have a 5.5% chance to trigger the target's Vulnerability


Strategic Thrust 6

  • Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second
  • Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second
  • Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable
  • Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable
  • Strategic Thrust and Lunge Damage +31%
  • Strategic Thrust and Lunge Damage +31%
  • If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you
  • If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you


Suppress 5

  • Suppress and Heed the Stick have +35 Accuracy
  • Suppress and Heed the Stick have +35 Accuracy
  • Suppress and Deflective Spin Damage +37%
  • Suppress and Deflective Spin Damage +37%
  • Suppress heals you for 45 health
  • Suppress heals you for 45 health
  • Suppress Damage +48%
  • Suppress Damage +48%
  • Suppress deals +32% damage and causes targets to lose an additional 400 Rage
  • Suppress deals +32% damage and causes targets to lose an additional 400 Rage
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage.