Difference between revisions of "Staff/Treasure Effects:By Ability"
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− | <!-- Updated on | + | <!-- Updated on November 17, 2022 from v374--> |
==<!--start-->Staff Paired List== | ==<!--start-->Staff Paired List== | ||
+ | <noinclude>[[Category:Treasure Effects By Ability]]</noinclude> | ||
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | ||
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br> | Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br> | ||
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* Staff Base Damage +40%<br> | * Staff Base Damage +40%<br> | ||
* Staff Base Damage +40%<br> | * Staff Base Damage +40%<br> | ||
− | * Armor from Combat Refresh Abilities + | + | * Armor from Combat Refresh Abilities +55 when Staff is active<br> |
− | * Armor from Combat Refresh Abilities + | + | * Armor from Combat Refresh Abilities +55 when Staff is active<br> |
* Nice Attack Power Cost -30 when Staff is active<br> | * Nice Attack Power Cost -30 when Staff is active<br> | ||
<br> | <br> | ||
<b><u>Blocking Stance 5</u></b><br> | <b><u>Blocking Stance 5</u></b><br> | ||
− | * Blocking Stance boosts your | + | * Blocking Stance boosts your Cold Damage +6.75% for 30 seconds<br> |
− | * Blocking Stance boosts your | + | * Blocking Stance boosts your Cold Damage +6.75% for 30 seconds<br> |
− | * Blocking Stance | + | * Blocking Stance increases your Max Health +51 for 30 seconds (and heals you for 51)<br> |
− | * Blocking Stance | + | * Blocking Stance increases your Max Health +51 for 30 seconds (and heals you for 51)<br> |
− | * | + | * Blocking Stance boosts your Psychic Damage +6.75% for 30 seconds<br> |
− | * | + | * Blocking Stance boosts your Psychic Damage +6.75% for 30 seconds<br> |
* For 60 seconds after using Blocking Stance, First Aid heals you +68<br> | * For 60 seconds after using Blocking Stance, First Aid heals you +68<br> | ||
* For 60 seconds after using Blocking Stance, First Aid heals you +68<br> | * For 60 seconds after using Blocking Stance, First Aid heals you +68<br> | ||
+ | * Blocking Stance mitigates +12 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +12 more<br> | ||
+ | * Blocking Stance mitigates +12 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +12 more<br> | ||
<br> | <br> | ||
<b><u>Deflective Spin 4</u></b><br> | <b><u>Deflective Spin 4</u></b><br> | ||
* Suppress and Deflective Spin Damage +37%<br> | * Suppress and Deflective Spin Damage +37%<br> | ||
* Suppress and Deflective Spin Damage +37%<br> | * Suppress and Deflective Spin Damage +37%<br> | ||
− | * Deflective Spin heals | + | * Deflective Spin heals 270 Health over 15 seconds<br> |
− | * Deflective Spin heals | + | * Deflective Spin heals 270 Health over 15 seconds<br> |
− | * Deflective Spin | + | * Deflective Spin damage +80. Targets' next attack deals -10% damage<br> |
− | * Deflective Spin restores | + | * Deflective Spin damage +80. Targets' next attack deals -10% damage<br> |
− | * | + | * Deflective Spin restores 66 Health instantly and provides +29 Mitigation from all Elite attacks for 10 seconds<br> |
− | * | + | * Deflective Spin restores 66 Health instantly and provides +29 Mitigation from all Elite attacks for 10 seconds<br> |
+ | * Deflective Spin gives you +18% Projectile Evasion for 15 seconds<br> | ||
<br> | <br> | ||
<b><u>Double Hit 6</u></b><br> | <b><u>Double Hit 6</u></b><br> | ||
− | * Smash, Double Hit, and Heed The Stick Damage + | + | * Smash, Double Hit, and Heed The Stick Damage +125<br> |
− | * Smash, Double Hit, and Heed The Stick Damage + | + | * Smash, Double Hit, and Heed The Stick Damage +125<br> |
* Double Hit causes your next attack to deal +100 damage if it is a Crushing attack<br> | * Double Hit causes your next attack to deal +100 damage if it is a Crushing attack<br> | ||
* Double Hit causes your next attack to deal +100 damage if it is a Crushing attack<br> | * Double Hit causes your next attack to deal +100 damage if it is a Crushing attack<br> | ||
* Double Hit Damage +29%<br> | * Double Hit Damage +29%<br> | ||
* Double Hit Damage +29%<br> | * Double Hit Damage +29%<br> | ||
− | * Double Hit costs -16 Power and makes the target 10% more vulnerable to | + | * Double Hit costs -16 Power and makes the target 10% more vulnerable to direct Fire and Cold damage for 8 seconds<br> |
* Double Hit ignites the target, dealing 198 Fire damage over 12 seconds<br> | * Double Hit ignites the target, dealing 198 Fire damage over 12 seconds<br> | ||
* Double Hit ignites the target, dealing 198 Fire damage over 12 seconds<br> | * Double Hit ignites the target, dealing 198 Fire damage over 12 seconds<br> | ||
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<br> | <br> | ||
<b><u>Headcracker 5</u></b><br> | <b><u>Headcracker 5</u></b><br> | ||
− | * Headcracker and Strategic Thrust deal + | + | * Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second<br> |
− | * Headcracker and Strategic Thrust deal + | + | * Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second<br> |
* Headcracker Damage +60%<br> | * Headcracker Damage +60%<br> | ||
* Headcracker Damage +60%<br> | * Headcracker Damage +60%<br> | ||
− | * Headcracker deals +100 damage, generates no Rage, and reduces Rage by | + | * Headcracker deals +100 damage, generates no Rage, and reduces Rage by 160<br> |
− | * Headcracker deals +100 damage, generates no Rage, and reduces Rage by | + | * Headcracker deals +100 damage, generates no Rage, and reduces Rage by 160<br> |
− | * After using Headcracker, you take | + | * After using Headcracker, you take -50% damage from Psychic attacks for 15 seconds<br> |
* Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage.<br> | * Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage.<br> | ||
<br> | <br> | ||
<b><u>Heed The Stick 6</u></b><br> | <b><u>Heed The Stick 6</u></b><br> | ||
− | * Smash, Double Hit, and Heed The Stick Damage + | + | * Smash, Double Hit, and Heed The Stick Damage +125<br> |
− | * Smash, Double Hit, and Heed The Stick Damage + | + | * Smash, Double Hit, and Heed The Stick Damage +125<br> |
* Heed The Stick Damage +61%<br> | * Heed The Stick Damage +61%<br> | ||
* Heed The Stick Damage +61%<br> | * Heed The Stick Damage +61%<br> | ||
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<br> | <br> | ||
<b><u>Lunge 7</u></b><br> | <b><u>Lunge 7</u></b><br> | ||
− | * Lunge deals + | + | * Lunge deals +43% damage to health and armor<br> |
− | * Lunge deals + | + | * Lunge deals +43% damage to health and armor<br> |
− | * Lunge hits all enemies within | + | * Lunge hits all enemies within 7 meters and deals +175 damage to health and armor, but reuse timer is +2 seconds<br> |
− | * Lunge deals + | + | * Lunge deals +63 damage and knocks the target backwards<br> |
− | * Lunge | + | * Lunge causes the next attack that hits you to deal 29 less damage<br> |
− | * Lunge | + | * Lunge causes the next attack that hits you to deal 29 less damage<br> |
* Strategic Thrust and Lunge Damage +31%<br> | * Strategic Thrust and Lunge Damage +31%<br> | ||
* Strategic Thrust and Lunge Damage +31%<br> | * Strategic Thrust and Lunge Damage +31%<br> | ||
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* Phoenix Strike Damage +60%<br> | * Phoenix Strike Damage +60%<br> | ||
* Phoenix Strike Damage +60%<br> | * Phoenix Strike Damage +60%<br> | ||
− | * Phoenix Strike deals + | + | * Phoenix Strike deals +41% Fire damage to melee attackers, and ability reuse timer is -7 seconds<br> |
* Phoenix Strike deals +189 Fire damage to melee attackers<br> | * Phoenix Strike deals +189 Fire damage to melee attackers<br> | ||
* Phoenix Strike deals +189 Fire damage to melee attackers<br> | * Phoenix Strike deals +189 Fire damage to melee attackers<br> | ||
− | * For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore | + | * For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 80 Health to you<br> |
* Phoenix Strike deals +10% damage and triggers the target's Vulnerability<br> | * Phoenix Strike deals +10% damage and triggers the target's Vulnerability<br> | ||
<br> | <br> | ||
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* Pin heals you for 45 health<br> | * Pin heals you for 45 health<br> | ||
* Pin heals you for 45 health<br> | * Pin heals you for 45 health<br> | ||
− | * Pin boosts Core Attack and Nice Attack Damage + | + | * Pin boosts Core Attack and Nice Attack Damage +98 for 15 seconds<br> |
− | * Pin boosts Core Attack and Nice Attack Damage + | + | * Pin boosts Core Attack and Nice Attack Damage +98 for 15 seconds<br> |
* Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)<br> | * Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)<br> | ||
* Pin Damage +60%<br> | * Pin Damage +60%<br> | ||
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<br> | <br> | ||
<b><u>Smash 6</u></b><br> | <b><u>Smash 6</u></b><br> | ||
− | * Smash, Double Hit, and Heed The Stick Damage + | + | * Smash, Double Hit, and Heed The Stick Damage +125<br> |
− | * Smash, Double Hit, and Heed The Stick Damage + | + | * Smash, Double Hit, and Heed The Stick Damage +125<br> |
* All Staff attacks have a 5.5% chance to trigger the target's Vulnerability<br> | * All Staff attacks have a 5.5% chance to trigger the target's Vulnerability<br> | ||
* All Staff attacks have a 5.5% chance to trigger the target's Vulnerability<br> | * All Staff attacks have a 5.5% chance to trigger the target's Vulnerability<br> | ||
<br> | <br> | ||
<b><u>Strategic Thrust 6</u></b><br> | <b><u>Strategic Thrust 6</u></b><br> | ||
− | * Headcracker and Strategic Thrust deal + | + | * Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second<br> |
− | * Headcracker and Strategic Thrust deal + | + | * Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second<br> |
* Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable<br> | * Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable<br> | ||
* Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable<br> | * Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable<br> |
Latest revision as of 12:42, 18 November 2022
Staff Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Staff Base Damage +40%
- Staff Base Damage +40%
- Armor from Combat Refresh Abilities +55 when Staff is active
- Armor from Combat Refresh Abilities +55 when Staff is active
- Nice Attack Power Cost -30 when Staff is active
Blocking Stance 5
- Blocking Stance boosts your Cold Damage +6.75% for 30 seconds
- Blocking Stance boosts your Cold Damage +6.75% for 30 seconds
- Blocking Stance increases your Max Health +51 for 30 seconds (and heals you for 51)
- Blocking Stance increases your Max Health +51 for 30 seconds (and heals you for 51)
- Blocking Stance boosts your Psychic Damage +6.75% for 30 seconds
- Blocking Stance boosts your Psychic Damage +6.75% for 30 seconds
- For 60 seconds after using Blocking Stance, First Aid heals you +68
- For 60 seconds after using Blocking Stance, First Aid heals you +68
- Blocking Stance mitigates +12 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +12 more
- Blocking Stance mitigates +12 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +12 more
Deflective Spin 4
- Suppress and Deflective Spin Damage +37%
- Suppress and Deflective Spin Damage +37%
- Deflective Spin heals 270 Health over 15 seconds
- Deflective Spin heals 270 Health over 15 seconds
- Deflective Spin damage +80. Targets' next attack deals -10% damage
- Deflective Spin damage +80. Targets' next attack deals -10% damage
- Deflective Spin restores 66 Health instantly and provides +29 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 66 Health instantly and provides +29 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin gives you +18% Projectile Evasion for 15 seconds
Double Hit 6
- Smash, Double Hit, and Heed The Stick Damage +125
- Smash, Double Hit, and Heed The Stick Damage +125
- Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
- Double Hit Damage +29%
- Double Hit Damage +29%
- Double Hit costs -16 Power and makes the target 10% more vulnerable to direct Fire and Cold damage for 8 seconds
- Double Hit ignites the target, dealing 198 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 198 Fire damage over 12 seconds
- Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds
Headcracker 5
- Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second
- Headcracker Damage +60%
- Headcracker Damage +60%
- Headcracker deals +100 damage, generates no Rage, and reduces Rage by 160
- Headcracker deals +100 damage, generates no Rage, and reduces Rage by 160
- After using Headcracker, you take -50% damage from Psychic attacks for 15 seconds
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage.
Heed The Stick 6
- Smash, Double Hit, and Heed The Stick Damage +125
- Smash, Double Hit, and Heed The Stick Damage +125
- Heed The Stick Damage +61%
- Heed The Stick Damage +61%
- Heed The Stick deals +16% Damage and Taunts +960
- Heed The Stick deals +16% Damage and Taunts +960
- Heed The Stick heals you for 28 health (or armor if health is full)
- Heed The Stick heals you for 28 health (or armor if health is full)
- Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds
Lunge 7
- Lunge deals +43% damage to health and armor
- Lunge deals +43% damage to health and armor
- Lunge hits all enemies within 7 meters and deals +175 damage to health and armor, but reuse timer is +2 seconds
- Lunge deals +63 damage and knocks the target backwards
- Lunge causes the next attack that hits you to deal 29 less damage
- Lunge causes the next attack that hits you to deal 29 less damage
- Strategic Thrust and Lunge Damage +31%
- Strategic Thrust and Lunge Damage +31%
Phoenix Strike 5
- Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +20% for 30 seconds
- Phoenix Strike Damage +60%
- Phoenix Strike Damage +60%
- Phoenix Strike deals +41% Fire damage to melee attackers, and ability reuse timer is -7 seconds
- Phoenix Strike deals +189 Fire damage to melee attackers
- Phoenix Strike deals +189 Fire damage to melee attackers
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 80 Health to you
- Phoenix Strike deals +10% damage and triggers the target's Vulnerability
Pin 5
- Pin heals you for 45 health
- Pin heals you for 45 health
- Pin boosts Core Attack and Nice Attack Damage +98 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +98 for 15 seconds
- Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin Damage +60%
- Pin Damage +60%
- Pin generates no Rage and reduces Rage by 900
- Pin generates no Rage and reduces Rage by 900
- Pin causes target's attacks to deal -50% damage for 5 seconds
Pinning Slash 4
Redirect 4
- Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds
- Redirect Damage +100%
- Redirect Damage +100%
- For 60 seconds after using Redirect, First Aid heals you +75
- For 60 seconds after using Redirect, First Aid heals you +75
- Redirect generates no Rage, reduces Rage by 1160, and taunts -780
- Redirect generates no Rage, reduces Rage by 1160, and taunts -780
- Redirect deals +60 damage and stuns the target
Safe Fall 3
Smash 6
- Smash, Double Hit, and Heed The Stick Damage +125
- Smash, Double Hit, and Heed The Stick Damage +125
- All Staff attacks have a 5.5% chance to trigger the target's Vulnerability
- All Staff attacks have a 5.5% chance to trigger the target's Vulnerability
Strategic Thrust 6
- Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second
- Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable
- Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable
- Strategic Thrust and Lunge Damage +31%
- Strategic Thrust and Lunge Damage +31%
- If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you
Suppress 5
- Suppress and Heed the Stick have +35 Accuracy
- Suppress and Heed the Stick have +35 Accuracy
- Suppress and Deflective Spin Damage +37%
- Suppress and Deflective Spin Damage +37%
- Suppress heals you for 45 health
- Suppress heals you for 45 health
- Suppress Damage +48%
- Suppress Damage +48%
- Suppress deals +32% damage and causes targets to lose an additional 400 Rage
- Suppress deals +32% damage and causes targets to lose an additional 400 Rage
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage.