Difference between revisions of "Unarmed/Treasure Effects:By Ability"

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<!-- Updated on August 14, 2019 from v321-->
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<!-- Updated on November 17, 2022 from v374-->
 
==<!--start-->Unarmed Paired List==
 
==<!--start-->Unarmed Paired List==
 +
<noinclude>[[Category:Treasure Effects By Ability]]</noinclude>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br>
 
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br>
Line 6: Line 7:
  
 
<b><u>General Mods</u></b><br>
 
<b><u>General Mods</u></b><br>
* Unarmed Base Damage +35%<br>
+
* Unarmed Base Damage +40%<br>
* Unarmed Base Damage +35%<br>
+
* Unarmed Base Damage +40%<br>
* Unarmed attacks deal +18% damage when you have 33% or less of your Armor left<br>
+
* Unarmed attacks deal +20% damage when you have 33% or less of your Armor left<br>
* Unarmed attacks deal +18% damage when you have 33% or less of your Armor left<br>
+
* Unarmed attacks deal +20% damage when you have 33% or less of your Armor left<br>
* Unarmed attacks deal +16 Armor damage<br>
+
* Unarmed attacks deal +42 Armor damage<br>
* Unarmed attacks deal +16 Armor damage<br>
+
* Unarmed attacks deal +42 Armor damage<br>
* Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)<br>
+
* Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)<br>
+
* Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 56 Armor<br>
+
* While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor<br>
* While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 56 Armor<br>
+
* While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor<br>
* While Unarmed skill is active: any time you Evade an attack, your next attack deals +117 damage<br>
+
* While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage<br>
* While Unarmed skill is active: any time you Evade an attack, your next attack deals +117 damage<br>
+
* While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage<br>
* Taunt From Attack Damage +70% when Unarmed is active<br>
+
* Taunt From Attack Damage +80% when Unarmed is active<br>
* Taunt From Attack Damage +70% when Unarmed is active<br>
+
* Taunt From Attack Damage +80% when Unarmed is active<br>
 
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
 
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
 
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
 
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
 
<br>
 
<br>
<b><u>Barrage 6</u></b><br>
+
<b><u>Barrage 7</u></b><br>
* Barrage hits all enemies within 5 meters and deals +15% damage, but reuse timer is +3 seconds<br>
+
* Barrage hits all enemies within 5 meters and deals +19% damage, but reuse timer is +3 seconds<br>
* Barrage and Headbutt make the target 17% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br>
+
* Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br>
* Barrage Damage +46%<br>
+
* Barrage Damage +54%<br>
* Barrage Damage +46%<br>
+
* Barrage Damage +54%<br>
* Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds<br>
+
* Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds<br>
* Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds<br>
+
* Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds<br>
* Barrage costs -13 Power and restores 19 Armor to you<br>
+
* Barrage costs -14 Power and restores 23 Armor to you<br>
* Barrage costs -13 Power and restores 19 Armor to you<br>
+
* Barrage costs -14 Power and restores 23 Armor to you<br>
 
<br>
 
<br>
<b><u>Bodyslam 5</u></b><br>
+
<b><u>Bodyslam 6</u></b><br>
* Hip Throw deals +168 armor damage<br>
+
* Hip Throw and Bodyslam deal +22% damage and generate -390 Rage<br>
* Hip Throw deals +168 armor damage<br>
+
* Hip Throw and Bodyslam deal +22% damage and generate -390 Rage<br>
* Hip Throw and Bodyslam deal +18% damage and generate -320 Rage<br>
+
* Bodyslam Damage +47%<br>
* Hip Throw and Bodyslam deal +18% damage and generate -320 Rage<br>
+
* Bodyslam Damage +47%<br>
* Bodyslam Damage +41%<br>
+
* Bodyslam deals +80 damage and grants you immunity to direct damage for 3 seconds<br>
* Bodyslam Damage +41%<br>
+
* Bodyslam deals +435 damage to non-Elite enemies<br>
* Bodyslam deals +32% damage and slows target's movement speed by 45%<br>
+
* Bodyslam deals +435 damage to non-Elite enemies<br>
* Bodyslam deals +385 damage to non-Elite enemies<br>
+
* Bodyslam heals you for 130 health<br>
* Bodyslam deals +385 damage to non-Elite enemies<br>
+
* Bodyslam heals you for 130 health<br>
* Bodyslam heals you for 114 health<br>
 
* Bodyslam heals you for 114 health<br>
 
 
<br>
 
<br>
<b><u>Bruising Blow 5</u></b><br>
+
<b><u>Bruising Blow 6</u></b><br>
* Bruising Blow causes the target to take +21% damage from Poison for 20 seconds<br>
+
* Bruising Blow causes the target to take +24% damage from Poison for 20 seconds<br>
* Bruising Blow Damage +49%<br>
+
* Bruising Blow Damage +55%<br>
* Bruising Blow Damage +49%<br>
+
* Bruising Blow Damage +55%<br>
* Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 5 seconds<br>
+
* Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds<br>
* Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 5 seconds<br>
+
* Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds<br>
* Bruising Blow and Headbutt restore 24 Health<br>
+
* Bruising Blow and Headbutt restore 28 Health<br>
* Bruising Blow and Headbutt restore 24 Health<br>
+
* Bruising Blow and Headbutt restore 28 Health<br>
* Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11.5% damage from other Trauma attacks for 20 seconds<br>
+
* Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds<br>
 
<br>
 
<br>
 
<b><u>Claw Barrage 3</u></b><br>
 
<b><u>Claw Barrage 3</u></b><br>
* Slashing Strike and Claw Barrage boost damage from Epic attacks +62 for 10 seconds<br>
+
* Claw Barrage Damage +119<br>
* Slashing Strike and Claw Barrage boost damage from Epic attacks +62 for 10 seconds<br>
+
* Claw Barrage Damage +119<br>
 +
* Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds<br>
 +
* Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds<br>
 
<br>
 
<br>
<b><u>Cobra Strike 5</u></b><br>
+
<b><u>Cobra Strike 6</u></b><br>
* Cobra Strike and Mamba Strike Damage +45%<br>
+
* Cobra Strike and Mamba Strike Damage +51%<br>
* Cobra Strike and Mamba Strike Damage +45%<br>
+
* Cobra Strike and Mamba Strike Damage +51%<br>
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds<br>
+
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds<br>
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds<br>
+
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds<br>
* Cobra Strike and Mamba Strike restore 36 Armor to you<br>
+
* Cobra Strike and Mamba Strike restore 42 Armor to you<br>
* Cobra Strike and Mamba Strike restore 36 Armor to you<br>
+
* Cobra Strike and Mamba Strike restore 42 Armor to you<br>
 +
* Cobra Strike Damage +80<br>
 +
* Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.<br>
 
<br>
 
<br>
<b><u>Front Kick 6</u></b><br>
+
<b><u>Front Kick 7</u></b><br>
* Mamba Strike and Front Kick damage +70<br>
+
* Mamba Strike and Front Kick damage +68<br>
* Mamba Strike and Front Kick damage +70<br>
+
* Mamba Strike and Front Kick damage +68<br>
* Kick Damage +54<br>
+
* Kick Damage +80<br>
* Kick Damage +54<br>
+
* Kick Damage +80<br>
* Kick Damage +54<br>
+
* Kick Damage +80<br>
* Kick attacks restore 38 Armor<br>
+
* Kick attacks restore 42 Armor<br>
* Kick attacks restore 38 Armor<br>
+
* Kick attacks restore 42 Armor<br>
* Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds<br>
+
* Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds<br>
* Front Kick Damage +35%<br>
+
* Front Kick Damage +40%<br>
* Kick attacks deal +16% damage and slow target's movement speed by 45%<br>
+
* Kick attacks deal +18% damage and slow target's movement speed by 45%<br>
* Kick attacks deal +30% damage when you have 33% or less of your Armor left<br>
+
* Kick attacks deal +34% damage when you have 33% or less of your Armor left<br>
* Kick attacks deal +30% damage when you have 33% or less of your Armor left<br>
+
* Kick attacks deal +34% damage when you have 33% or less of your Armor left<br>
* While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate<br>
+
* While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate<br>
* While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate<br>
+
* While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate<br>
 
<br>
 
<br>
<b><u>Headbutt 7</u></b><br>
+
<b><u>Headbutt 8</u></b><br>
* Barrage and Headbutt make the target 17% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br>
+
* Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br>
* Headbutt deals +16% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 360 damage is mitigated)<br>
+
* Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 damage is mitigated)<br>
* Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds<br>
+
* Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds<br>
* Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds<br>
+
* Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds<br>
* Headbutt and Knee Kick Damage +92<br>
+
* Headbutt and Knee Kick Damage +108<br>
* Headbutt and Knee Kick Damage +92<br>
+
* Headbutt and Knee Kick Damage +108<br>
* Headbutt Damage +38%<br>
+
* Headbutt Damage +44%<br>
* Headbutt Damage +38%<br>
+
* Headbutt Damage +44%<br>
* Bruising Blow and Headbutt restore 24 Health<br>
+
* Bruising Blow and Headbutt restore 28 Health<br>
* Bruising Blow and Headbutt restore 24 Health<br>
+
* Bruising Blow and Headbutt restore 28 Health<br>
 
<br>
 
<br>
<b><u>Hip Throw 5</u></b><br>
+
<b><u>Hip Throw 6</u></b><br>
* Hip Throw Damage +42%<br>
+
* Hip Throw Damage +50%<br>
* Hip Throw Damage +42%<br>
+
* Hip Throw Damage +50%<br>
* Hip Throw deals +168 armor damage<br>
+
* Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage<br>
* Hip Throw deals +168 armor damage<br>
+
* Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage<br>
* Hip Throw and Bodyslam deal +18% damage and generate -320 Rage<br>
+
* Hip Throw and Bodyslam deal +22% damage and generate -390 Rage<br>
* Hip Throw and Bodyslam deal +18% damage and generate -320 Rage<br>
+
* Hip Throw and Bodyslam deal +22% damage and generate -390 Rage<br>
* Hip Throw hits all enemies within 8 meters and deals +14% damage, but Power cost is +20<br>
+
* Hip Throw hits all enemies within 8 meters and deals +16% damage, but Power cost is +20<br>
 
<br>
 
<br>
<b><u>Infuriating Fist 4</u></b><br>
+
<b><u>Infuriating Fist 5</u></b><br>
* Jab and Infuriating Fist Damage +56<br>
+
* Jab and Infuriating Fist Damage +64<br>
* Jab and Infuriating Fist Damage +56<br>
+
* Jab and Infuriating Fist Damage +64<br>
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
+
* Punch, Jab, and Infuriating Fist restore 18 Health to you<br>
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
+
* Punch, Jab, and Infuriating Fist restore 18 Health to you<br>
* While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate<br>
+
* While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br>
* While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate<br>
+
* While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br>
* While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br>
+
* While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate<br>
* While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br>
+
* While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate<br>
* Infuriating Fist deals +34% damage and taunts +320<br>
+
* Infuriating Fist deals +40% damage and taunts +400<br>
* Infuriating Fist deals +34% damage and taunts +320<br>
+
* Infuriating Fist deals +40% damage and taunts +400<br>
* Infuriating Fist taunts +420 and deals 114 Trauma damage over 6 seconds<br>
+
* Infuriating Fist taunts +460 and deals 150 Trauma damage over 6 seconds<br>
* Infuriating Fist generates no Rage and instead reduces Rage by 520<br>
+
* Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.<br>
* Infuriating Fist generates no Rage and instead reduces Rage by 520<br>
+
* Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.<br>
* Infuriating Fist damage +89. Damage becomes Trauma instead of Crushing<br>
+
* Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing<br>
 
<br>
 
<br>
<b><u>Jab 6</u></b><br>
+
<b><u>Jab 8</u></b><br>
* Jab and Infuriating Fist Damage +56<br>
+
* Jab and Infuriating Fist Damage +64<br>
* Jab and Infuriating Fist Damage +56<br>
+
* Jab and Infuriating Fist Damage +64<br>
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
+
* Punch, Jab, and Infuriating Fist restore 18 Health to you<br>
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
+
* Punch, Jab, and Infuriating Fist restore 18 Health to you<br>
* While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate<br>
+
* While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br>
* While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate<br>
+
* While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br>
* While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br>
+
* While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate<br>
* While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br>
+
* While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate<br>
 
<br>
 
<br>
<b><u>Knee Kick 6</u></b><br>
+
<b><u>Knee Kick 7</u></b><br>
* Knee Kick Damage +38%<br>
+
* Knee Kick Damage +44%<br>
* Knee Kick Damage +38%<br>
+
* Knee Kick Damage +44%<br>
* Kick Damage +54<br>
+
* Kick Damage +80<br>
* Kick Damage +54<br>
+
* Kick Damage +80<br>
* Kick Damage +54<br>
+
* Kick Damage +80<br>
* Kick attacks restore 38 Armor<br>
+
* Kick attacks restore 42 Armor<br>
* Kick attacks restore 38 Armor<br>
+
* Kick attacks restore 42 Armor<br>
* Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds<br>
+
* Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds<br>
* Kick attacks deal +16% damage and slow target's movement speed by 45%<br>
+
* Kick attacks deal +18% damage and slow target's movement speed by 45%<br>
* Kick attacks deal +30% damage when you have 33% or less of your Armor left<br>
+
* Kick attacks deal +34% damage when you have 33% or less of your Armor left<br>
* Kick attacks deal +30% damage when you have 33% or less of your Armor left<br>
+
* Kick attacks deal +34% damage when you have 33% or less of your Armor left<br>
* While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate<br>
+
* While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate<br>
* While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate<br>
+
* While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate<br>
* Headbutt and Knee Kick Damage +92<br>
+
* Headbutt and Knee Kick Damage +108<br>
* Headbutt and Knee Kick Damage +92<br>
+
* Headbutt and Knee Kick Damage +108<br>
 
<br>
 
<br>
<b><u>Mamba Strike 5</u></b><br>
+
<b><u>Mamba Strike 6</u></b><br>
* Mamba Strike Damage +49% when Unarmed is active<br>
+
* Mamba Strike Damage +47 and Reuse Time -1 sec<br>
* Mamba Strike Damage +49% when Unarmed is active<br>
+
* Mamba Strike Damage +47 and Reuse Time -1 sec<br>
* Mamba Strike and Front Kick damage +70<br>
+
* Mamba Strike and Front Kick damage +68<br>
* Mamba Strike and Front Kick damage +70<br>
+
* Mamba Strike and Front Kick damage +68<br>
* Cobra Strike and Mamba Strike Damage +45%<br>
+
* Cobra Strike and Mamba Strike Damage +51%<br>
* Cobra Strike and Mamba Strike Damage +45%<br>
+
* Cobra Strike and Mamba Strike Damage +51%<br>
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds<br>
+
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds<br>
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds<br>
+
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds<br>
* Cobra Strike and Mamba Strike restore 36 Armor to you<br>
+
* Cobra Strike and Mamba Strike restore 42 Armor to you<br>
* Cobra Strike and Mamba Strike restore 36 Armor to you<br>
+
* Cobra Strike and Mamba Strike restore 42 Armor to you<br>
 +
* Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.<br>
 
<br>
 
<br>
<b><u>Punch 7</u></b><br>
+
<b><u>Punch 8</u></b><br>
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
+
* Punch, Jab, and Infuriating Fist restore 18 Health to you<br>
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
+
* Punch, Jab, and Infuriating Fist restore 18 Health to you<br>
* While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate<br>
+
* While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br>
* While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate<br>
+
* While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br>
* While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br>
+
* While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate<br>
* While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br>
+
* While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate<br>
 
<br>
 
<br>
<b><u>Slashing Strike 3</u></b><br>
+
<b><u>Slashing Strike 4</u></b><br>
* Slashing Strike Damage +28%<br>
+
* Slashing Strike Damage +31%<br>
* Slashing Strike Damage +28%<br>
+
* Slashing Strike Damage +31%<br>
* Slashing Strike deals +114 Trauma damage over 6 seconds<br>
+
* Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds<br>
* Slashing Strike deals +114 Trauma damage over 6 seconds<br>
+
* Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds<br>
* Slashing Strike and Claw Barrage boost damage from Epic attacks +62 for 10 seconds<br>
+
* Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds<br>
* Slashing Strike and Claw Barrage boost damage from Epic attacks +62 for 10 seconds<br>
+
* Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds<br>
* Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds<br>
+
* Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds<br>
* Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds<br>
+
* Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds<br>
 +
* Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.<br>
 
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Latest revision as of 12:42, 18 November 2022

Unarmed Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.

General Mods

  • Unarmed Base Damage +40%
  • Unarmed Base Damage +40%
  • Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
  • Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
  • Unarmed attacks deal +42 Armor damage
  • Unarmed attacks deal +42 Armor damage
  • Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)
  • Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)
  • While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor
  • While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor
  • While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage
  • While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage
  • Taunt From Attack Damage +80% when Unarmed is active
  • Taunt From Attack Damage +80% when Unarmed is active
  • Chance to Ignore Knockbacks +30% when Unarmed is active
  • Chance to Ignore Knockbacks +30% when Unarmed is active


Barrage 7

  • Barrage hits all enemies within 5 meters and deals +19% damage, but reuse timer is +3 seconds
  • Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Barrage Damage +54%
  • Barrage Damage +54%
  • Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
  • Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
  • Barrage costs -14 Power and restores 23 Armor to you
  • Barrage costs -14 Power and restores 23 Armor to you


Bodyslam 6

  • Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
  • Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
  • Bodyslam Damage +47%
  • Bodyslam Damage +47%
  • Bodyslam deals +80 damage and grants you immunity to direct damage for 3 seconds
  • Bodyslam deals +435 damage to non-Elite enemies
  • Bodyslam deals +435 damage to non-Elite enemies
  • Bodyslam heals you for 130 health
  • Bodyslam heals you for 130 health


Bruising Blow 6

  • Bruising Blow causes the target to take +24% damage from Poison for 20 seconds
  • Bruising Blow Damage +55%
  • Bruising Blow Damage +55%
  • Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Bruising Blow and Headbutt restore 28 Health
  • Bruising Blow and Headbutt restore 28 Health
  • Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds


Claw Barrage 3

  • Claw Barrage Damage +119
  • Claw Barrage Damage +119
  • Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds
  • Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds


Cobra Strike 6

  • Cobra Strike and Mamba Strike Damage +51%
  • Cobra Strike and Mamba Strike Damage +51%
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
  • Cobra Strike and Mamba Strike restore 42 Armor to you
  • Cobra Strike and Mamba Strike restore 42 Armor to you
  • Cobra Strike Damage +80
  • Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.


Front Kick 7

  • Mamba Strike and Front Kick damage +68
  • Mamba Strike and Front Kick damage +68
  • Kick Damage +80
  • Kick Damage +80
  • Kick Damage +80
  • Kick attacks restore 42 Armor
  • Kick attacks restore 42 Armor
  • Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds
  • Front Kick Damage +40%
  • Kick attacks deal +18% damage and slow target's movement speed by 45%
  • Kick attacks deal +34% damage when you have 33% or less of your Armor left
  • Kick attacks deal +34% damage when you have 33% or less of your Armor left
  • While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
  • While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate


Headbutt 8

  • Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 damage is mitigated)
  • Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
  • Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
  • Headbutt and Knee Kick Damage +108
  • Headbutt and Knee Kick Damage +108
  • Headbutt Damage +44%
  • Headbutt Damage +44%
  • Bruising Blow and Headbutt restore 28 Health
  • Bruising Blow and Headbutt restore 28 Health


Hip Throw 6

  • Hip Throw Damage +50%
  • Hip Throw Damage +50%
  • Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
  • Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
  • Hip Throw hits all enemies within 8 meters and deals +16% damage, but Power cost is +20


Infuriating Fist 5

  • Jab and Infuriating Fist Damage +64
  • Jab and Infuriating Fist Damage +64
  • Punch, Jab, and Infuriating Fist restore 18 Health to you
  • Punch, Jab, and Infuriating Fist restore 18 Health to you
  • While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
  • While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
  • While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
  • While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
  • Infuriating Fist deals +40% damage and taunts +400
  • Infuriating Fist deals +40% damage and taunts +400
  • Infuriating Fist taunts +460 and deals 150 Trauma damage over 6 seconds
  • Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.
  • Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.
  • Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing


Jab 8

  • Jab and Infuriating Fist Damage +64
  • Jab and Infuriating Fist Damage +64
  • Punch, Jab, and Infuriating Fist restore 18 Health to you
  • Punch, Jab, and Infuriating Fist restore 18 Health to you
  • While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
  • While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
  • While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
  • While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate


Knee Kick 7

  • Knee Kick Damage +44%
  • Knee Kick Damage +44%
  • Kick Damage +80
  • Kick Damage +80
  • Kick Damage +80
  • Kick attacks restore 42 Armor
  • Kick attacks restore 42 Armor
  • Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds
  • Kick attacks deal +18% damage and slow target's movement speed by 45%
  • Kick attacks deal +34% damage when you have 33% or less of your Armor left
  • Kick attacks deal +34% damage when you have 33% or less of your Armor left
  • While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
  • While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
  • Headbutt and Knee Kick Damage +108
  • Headbutt and Knee Kick Damage +108


Mamba Strike 6

  • Mamba Strike Damage +47 and Reuse Time -1 sec
  • Mamba Strike Damage +47 and Reuse Time -1 sec
  • Mamba Strike and Front Kick damage +68
  • Mamba Strike and Front Kick damage +68
  • Cobra Strike and Mamba Strike Damage +51%
  • Cobra Strike and Mamba Strike Damage +51%
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
  • Cobra Strike and Mamba Strike restore 42 Armor to you
  • Cobra Strike and Mamba Strike restore 42 Armor to you
  • Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.


Punch 8

  • Punch, Jab, and Infuriating Fist restore 18 Health to you
  • Punch, Jab, and Infuriating Fist restore 18 Health to you
  • While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
  • While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
  • While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
  • While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate


Slashing Strike 4

  • Slashing Strike Damage +31%
  • Slashing Strike Damage +31%
  • Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds
  • Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds
  • Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds
  • Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds
  • Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
  • Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
  • Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.