Difference between revisions of "Animal Handling/Level Up Rewards"

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==[[Animal Handling/Level Up Rewards|Animal Handling Level Up Rewards]]==
 
==[[Animal Handling/Level Up Rewards|Animal Handling Level Up Rewards]]==
 
</includeonly>
 
</includeonly>
<!-- Updated on September 11, 2020 from v337 -->
+
<!-- Updated on November 17, 2022 from v374 -->
 
{| {{STDT| mw-collapsible<includeonly> mw-collapsed</includeonly>}}
 
{| {{STDT| mw-collapsible<includeonly> mw-collapsed</includeonly>}}
 
! Level || Reward
 
! Level || Reward
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| 3 || Gain Ability: Feed Pet
 
| 3 || Gain Ability: Feed Pet
 
|-
 
|-
| 5 || Gain Ability: That'll Do
+
| 5 || Gain Ability: That'll Do<br>Can See Stabled Pet's Enthusiasm
 
|-
 
|-
 
| 6 || Gain Ability: Get It Off Me
 
| 6 || Gain Ability: Get It Off Me
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| 9 || Gain Ability: Sic 'Em
 
| 9 || Gain Ability: Sic 'Em
 
|-
 
|-
| 10 || Gain Ability: Clever Trick
+
| 10 || Gain Ability: Clever Trick<br>Can See Stabled Pet's Friendliness
 
|-
 
|-
 
| 11 || Gain Ability: That'll Do 2
 
| 11 || Gain Ability: That'll Do 2
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| 13 || Gain Ability: Feed Pet 2
 
| 13 || Gain Ability: Feed Pet 2
 
|-
 
|-
| 15 || Gain Ability: Call Stabled Pet #2
+
| 15 || Gain Ability: Call Stabled Pet #2<br>Can See Stabled Pet's Intelligence
 
|-
 
|-
 
| 16 || Gain Ability: Get It Off Me 2
 
| 16 || Gain Ability: Get It Off Me 2
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| 19 || Gain Ability: Sic 'Em 2
 
| 19 || Gain Ability: Sic 'Em 2
 
|-
 
|-
| 20 || Gain Ability: Nimble Limbs
+
| 20 || Gain Ability: Nimble Limbs<br>Can See Stabled Pet's Ferocity
 
|-
 
|-
 
| 21 || Gain Ability: That'll Do 3
 
| 21 || Gain Ability: That'll Do 3
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| 24 || +1 to Deer
 
| 24 || +1 to Deer
 
|-
 
|-
| 25 || Gain Ability: Clever Trick 2
+
| 25 || +1 to Riding<br>Gain Ability: Clever Trick 2<br>Can See Stabled Pet's Toughness
 
|-
 
|-
 
| 26 || Gain Ability: Get It Off Me 3
 
| 26 || Gain Ability: Get It Off Me 3
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| 27 || Gain Ability: Monstrous Rage 3
 
| 27 || Gain Ability: Monstrous Rage 3
 
|-
 
|-
| 28 || Gain Ability: Shrill Command 3
+
| 28 || +1 to Rabbit<br>Gain Ability: Shrill Command 3
 
|-
 
|-
 
| 29 || Gain Ability: Sic 'Em 3
 
| 29 || Gain Ability: Sic 'Em 3
 
|-
 
|-
| 30 || Gain Ability: Nimble Limbs 2
+
| 30 || Gain Ability: Nimble Limbs 2<br>Can See Stabled Pet's Ruggedness
 
|-
 
|-
 
| 31 || Gain Ability: That'll Do 4
 
| 31 || Gain Ability: That'll Do 4
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| 35 <span style="display: inline"><sup style="font-weight: bold; color: red;" title="Only if Fae">(!)</sup></span> || +1 to Fairy Magic
 
| 35 <span style="display: inline"><sup style="font-weight: bold; color: red;" title="Only if Fae">(!)</sup></span> || +1 to Fairy Magic
 
|-
 
|-
| 36 || Gain Ability: Get It Off Me 4
+
| 36 || Gain Ability: Get It Off Me 4<br>Can See Stabled Pet's Virility
 
|-
 
|-
 
| 37 || Gain Ability: Monstrous Rage 4
 
| 37 || Gain Ability: Monstrous Rage 4
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| 45 || Gain Ability: Call Stabled Pet #4
 
| 45 || Gain Ability: Call Stabled Pet #4
 
|-
 
|-
| 46 || Gain Ability: Get It Off Me 5
+
| 46 || +1 to Giant Bat<br>Gain Ability: Get It Off Me 5
 
|-
 
|-
 
| 47 || Gain Ability: Monstrous Rage 5
 
| 47 || Gain Ability: Monstrous Rage 5
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|-
 
|-
 
| 55 || +1 to Fishing
 
| 55 || +1 to Fishing
 +
|-
 +
| 60 || +1 to Lycanthropy
 +
|-
 +
| 70 || +1 to Saddlery
 +
|-
 +
| 75 || +1 to Riding
 
|}
 
|}

Latest revision as of 12:46, 18 November 2022

Also see: Animal Handling/Stat Bonuses

Level Reward
1 Gain Ability: Tame Rat
2 Gain Ability: Call Stabled Pet #1
3 Gain Ability: Feed Pet
5 Gain Ability: That'll Do
Can See Stabled Pet's Enthusiasm
6 Gain Ability: Get It Off Me
7 Gain Ability: Monstrous Rage
8 Gain Ability: Shrill Command
9 Gain Ability: Sic 'Em
10 Gain Ability: Clever Trick
Can See Stabled Pet's Friendliness
11 Gain Ability: That'll Do 2
13 Gain Ability: Feed Pet 2
15 Gain Ability: Call Stabled Pet #2
Can See Stabled Pet's Intelligence
16 Gain Ability: Get It Off Me 2
17 Gain Ability: Monstrous Rage 2
18 Gain Ability: Shrill Command 2
19 Gain Ability: Sic 'Em 2
20 Gain Ability: Nimble Limbs
Can See Stabled Pet's Ferocity
21 Gain Ability: That'll Do 3
22 +1 to Fishing
23 Gain Ability: Feed Pet 3
24 +1 to Deer
25 +1 to Riding
Gain Ability: Clever Trick 2
Can See Stabled Pet's Toughness
26 Gain Ability: Get It Off Me 3
27 Gain Ability: Monstrous Rage 3
28 +1 to Rabbit
Gain Ability: Shrill Command 3
29 Gain Ability: Sic 'Em 3
30 Gain Ability: Nimble Limbs 2
Can See Stabled Pet's Ruggedness
31 Gain Ability: That'll Do 4
32 +1 to Shamanic Infusion
33 Gain Ability: Feed Pet 4
34 Gain Ability: Call Stabled Pet #3
35 (!) +1 to Fairy Magic
36 Gain Ability: Get It Off Me 4
Can See Stabled Pet's Virility
37 Gain Ability: Monstrous Rage 4
38 Gain Ability: Shrill Command 4
39 Gain Ability: Sic 'Em 4
40 Gain Ability: Nimble Limbs 3
41 Gain Ability: That'll Do 5
42 +1 to Survival Instincts
43 Gain Ability: Feed Pet 5
44 Gain Ability: Clever Trick 3
45 Gain Ability: Call Stabled Pet #4
46 +1 to Giant Bat
Gain Ability: Get It Off Me 5
47 Gain Ability: Monstrous Rage 5
48 Gain Ability: Shrill Command 5
49 Gain Ability: Sic 'Em 5
50 +1 to Spider
Gain Ability: Nimble Limbs 4
55 +1 to Fishing
60 +1 to Lycanthropy
70 +1 to Saddlery
75 +1 to Riding