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Anagoge Island

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|type=Greetings lost traveler.
|info=<span style="color:#000000; font-weight:bold;font-size:15px;">You may be feeling somewhat confused. Don’t worry, that’s normal around these parts. You’re without memories in a land filled with mystery and wonder, following a branching path many before you have set forth upon. Within these writings, those with patience may find the near-lost history of a land ravaged by time. Others seek wisdom, glimpses at their future potential. If this is your first time visiting this library, be aware that everything recorded has been so through the contributions of generous adventurers. Perhaps one day you too will record knowledge here!
 
(Most pages on the Project: Gorgon Wiki contain open spoilers. The page for Anagoge Island is formatted to allow for new players seeking specific answers to retain an essence of exploration and discovery).
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{{MAP infobox
| name = Anagoge Island | mapimage = [[File:ProjectGorgonNewbieIsland_labelledAnagogeMarkedMap.png|300pxjpg|Thanks to Kender400px]]
| portaldesc = Quest Given
| connects = [[Serbule]]
| pclevel = 1-10
}}
{{Quote| source = Welcome Message |
Welcome! This is a game about exploration, and your first task is to find a way off this island. We'll give you 60 seconds of combat training and then set you off to explore on your own.
Upon arriving to ''There's a backpack nearby with some useful stuff. Pick it up!}}[[Anagoge Island''' players will start ]] is a remote storm-blown island off the coast of the Council Lands of [[Alharth]]. Few sailors are willing to tempt the treacherous waters, preferring to stick to the coast of the nearby [[Serbule]] region. In recent years, an increased number of mind-wiped adventurers have been showing up in [[Serbule]] and the surrounding duchies. Many of these individuals claim to have washed ashore on the beach [[Anagoge]] with nothing but the clothes on their back. This While mostly barren, [[Anagoge Island]] is rumored to have been the site of a Council Academy for those deemed [[Prodigy|Prodigies]]. Unlucky sailors report that ruins dot the coastline, and a lighthouse marks the center of the island. Marooned Adventurers who attempt to swim off the island will be met with deadly sharks and strong currents. [[Anagoge Island]] is the starting area where you in Project:Gorgon for [[Human|Humans]], [[Elven|Elves]], and [[Rakshasa]]. You will have the opportunity to learn a few basic skillsbefore reaching the neighboring lands of [[Serbule]] and [[Serbule Hills]]. There are two methods to leave the island, and eventually teleport although it is advised to find the island's inhabitants first.== Neighboring Regions ==* [[Serbule]]* [[SerbuleHills]]{{Spoiler|Returning to [[Anagoge Island]]|Travelers insistent on returning to [[Anagoge Island]] should speak with [[Jurl the Boatman]] at the [[Serbule]] dock. Ask him ''"Where else can you take me?"''}}== Points of Interest =====The Lighthouse===An old [[Elven|Elf]] named [[Elmetaph]] makes his home in the Lighthouse in the North-West hills of the island. Once a teacher, [[Elmetaph]] may be your best hope at escaping the island. He sure has a lot of books.{{Spoiler|Elmetaph's Teachings|In order to escape the island, [[Teleportation]] may be learned from [[Elmetaph]]. The dungeon spell '''"Bind Circle"''' must be cast on the Teleportation Circle on the southern side of the island, then Elmetaph must be consulted for further guidance. [[Elmetaph]] will explain a problem, then ask you to discover the coordinates for a new Teleportation bind, by finding up the four obelisks on the island. }}====Riger's Shack====[[Riger]], a depressed elf, lives out of a small dilapidated shack near the [[Anagoge Island]] dock. {{Spoiler|A solution to Riger's woe.|The useful art of [[Alchemy]] can be learned inside the island's Lighthouse. You may discover a useful recipe using ingredients found across the island.}}====Lawara's camp====[[Lawara]] is another amnesiac resident of [[Anagoge Island]]. She lives out of a small tent, staying alive through her retained knowledge of cooking porridge. Near her campfire, there is a locked chest she has been unable to open.====Strange platform====A raised, broken platform etched with strange symbols.====Pedestal Puzzle====The Pedestal Puzzle was designed to test the critical thinking skills of students under [[Elmetaph]]'s tutelage. It still seems operational. Perhaps a student left a clue somewhere...{{Spoiler|Click for location of the Student's Clue|In a shack nearby, a piece of paper can be found on the ground.}}{{Spoiler|Click for solution to the Pedestal Puzzle|The hint "Help me, I'm sewn" suggests that the pedestals should be activated in the order South, East, West, North.}}{{Spoiler|Click to see reward to Pedestal Puzzle|* {{Item|Instructions for Rat Taming}}* {{Item|Mild Cheddar Cheese}} x5* {{Item|Salt}} x5* {{Item|Sugar}} x5}}==== Teleportation Platform ====A raised, glowing platform etched with meaningless symbols. If only you knew anything about [[Teleportation]], you might be able to use it to escape.{{Spoiler| Finding Extra Teleportation Necessities|Prodigies recovering their memories of Teleportation may find themselves in need of additional {{Item|Amethyst}}. The easiest source is from a pair of dropped sacks on the island. One sack can be found in a shack east of the Teleportation Platform. The other sack is found next to the Teleportation Platform. Whichever sack is opened first will have an Amethyst inside.}}==== Obelisks ====There are four obelisks constructed on the island by the Council. They were once used to help account for fluctuation in the region's [[Ley Lines]], to assist in long-range [[Teleportation]].{{Spoiler|A solution for Elmetaph.|The correct code is 6918. A mostly correct code of 9618 will put you in [[Serbule Keep]], a location you would eventually discover. Many other binding combinations exist, most leading to places hostile to memory-wiped adventurers.}}==== The Enchanted Dummy ====Another trial for Academy students, the [[Enchanted Dummy]] tests the magical affinity of test takers. The wooden dummy is immune to Physical Attacks, and appears to have withstood the passage of time.{{Spoiler|Magical Trickery|As the [[Enchanted Dummy]] can be defeated by any attack not Physical, multiple methods exist to complete this trial. While the intention of the test was to have students use purely Magical attacks, Mental combat attacks such as [[Psychology]] and explosives created through [[Mycology]] can do the trick.}} == Dungeons ==<dpl>category = Anagoge Dungeonsmode = unorderedcolumns = 3</dpl><!-- This is for formatting, otherwise a line break gets inserted here -->==== Anagoge Training, Records, and Storage Facility ====The [[Anagoge Records Facility]] once served as a backup of Council records of Academy students. Faculty areas, storage rooms, and a golem maintained record complex are buried under the island contains .== Teleportation Circles ==There are two Council constructed Teleportation Circles on [[Gajus Anagoge Island]]. Unfortunately, one appears to be damaged beyond repair. * Found among the southern hills of the Bigisland.== {{msg:BASEPAGENAME}} Inhabitants ====== Friendly NPCs ====<dpl>category = Anagoge NPCsnotcategory = Dungeon NPCsmode = unorderedcolumns = 3</dpl>==== Event NPCs ====There are no Event related NPCs on Anagoge Island.<!--<dpl>category = Anagoge NPCscategory = Event NPCsmode = unorderedcolumns = 3</dpl>--Headed>==== Friendly NPCs in {{msg:BASEPAGENAME}} Dungeons ====<dpl>category = Anagoge NPCscategory = Dungeon NPCsnotcategory = Event NPCsmode = unorderedcolumns = 3</dpl>===Foes===<dpl>category = Anagoge Creaturesnotnamespace=Usermode = unorderedcolumns = 3includetrim = true</dpl> ===Special Foes===There are no monsters on Anagoge Island that grant [[Notoriety]]when defeated.<!-- <dpl>category = Anagoge Bossesmode = unorderedcolumns = 1</dpl>--> == Harvestables ====== Fish ===={||{{Item|Crab}}|}==== Fruit ===={{Item|Red Apple}} ==== Plants ====None==== Wood ====None==== Mushrooms ===={||{{Item|Strange Dirt}}|{{Item|Parasol Mushroom}}|}==== Minerals & Metal ====None==== Miscellaneous ===={||{{Item|Empty Bottle}}|{{Item|Goblet}}|{{Item|Plate}}|{{Item|Spoon}}|-|{{Item|Ancient Sketchbook}}|{{Item|Ancient Tutorial}}|{{Item|Elven Verse}}|{{Item|Genealogy Chart}}|-|{{Item|Goblin Orders}}|{{Item|Plea For Food}}|} == Guides =======ANAGOGE ISLAND SPEED PASS=====
'''Anagoge Island''' replaces <blockquote><i><b>NOTE:</b> I can not stress enough that a big part of this game is about exploration and discovery.Please approach the [[Tutorial Cave]]game with that mindset whenever possible.</i></blockquote>
In order to escape {{Spoiler|That being said, if it is NOT your first time on the island, players must learn [[teleportation]] from [[Elmetaph]]. Players must then cast the spell '''and you just wanna use a "Bind CircleSpeed Pass"''' on the teleport circle on the southern side of the island, then return to Elmetaph for further guidance. Elmetaph will then ask the player get to find the coordinates for a new teleportation bindmain game as fast as possible, by looking up the four obelisks on then follow the islandsteps hidden below. <spoiler> The code works out to: 6918</spoiler>|
== Things to do ==Escaping the Island in six easy steps:* [[Charm Rat]]:# Wake up on '''Anagoge Island'''.* :# Head to the broken <Strange Platform> just past [[TeleportationLawara]] and loot an {{Item|Amethyst}} from the nearby <Dropped sack>.:# Head to the Lighthouse and speak to [[Elmetaph]]* to learn the [[ArcheryTeleportation|Teleportation Skill]]and the 'Bind Circle' recipe.* Kill, or :# Head to the working <Strange Platform> and cast 'Bind Circle' which should then get cursed by, [[Gajus you the Big-Headed]]'Recall Circle' recipe.* Learn :# Head back to [[PsychologyElmetaph]]and go through the prompts until you can tell him the Obelisk's code ( 6 9 1 8 ) so he can change your Recall point.* Learn :# Head back to the working <Strange Platform> and cast 'Recall Circle' to be teleported to the northern side of [[MycologySerbule_Keep|Serbule Keep]].
Welcome to the region of [[Serbule]]!}}<!-- An introduction and link to Anagoge Travel Log can be placed in this section oncecompleted! -->===== New Character Checklist === Travel =={{Spoiler|[[Anagoge Island]] offers many opportunities to learn new skills, recipes, and abilities.|Skills that can be learned on the island: [[Teleportation]], [[Psychology]], [[Archery]], [[Mycology]], [[Skinning]], [[Anatomy]], [[Sword]], [[Unarmed]], [[Alchemy]], [[Fishing]], [[Dying]], [[Endurance]], [[Gourmand]], [[Lore]], [[Carpentry]], [[Foraging]], [[Butchering]], [[Cartography]].
Players can return to '''Anagoge Island''' by talking to the Abilities: Learn [[BoatmanCharm Rat]] north of Serbule and asking, ''"Where else can you take me?""''.
<!-Notoriety: Defeat [[Gajus the Big- This is for formatting, otherwise Headed]] under the line break does not get inserted -->island.}}[[Category:Zones]]
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