Difference between revisions of "Zones"

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Zones are large areas that contain related quests and similar level content. As of now there are three zones currently in the game:
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Zones are in-game representations of regions across the world of Project:Gorgon. Most zones are found on the continent of [[Alharth]], however Alharth is connected to a number of alternative realms and dimensions, some of which can be visited.
 
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* Each zone is connected to neighboring zones with a portal system. Traveling through a portal usually represents an uneventful trip over uninhabited land.
As of the alpha version of the game, zones are connected by portals. Look for a floating blue circle. Activate it to port to the next area.
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* Zones are home to cities, towns, dungeons, landmarks, and adventures. A myriad of species both friendly and foe populate zones.
 
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* As of the 03-16-2022 Game Update, there are eleven zones.  
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* Each zone is designed to facilitate gameplay at a certain level range, however each zone has a few traits that encourage repeated backtracking.
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=== Zone Overview ===
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; [[Anagoge Island]]
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* Recommended Levels: 0-10
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* A storm-tossed island that acts as the starting point for Human, Elf, and Rakshasa adventurers.  
 
; [[Serbule]]
 
; [[Serbule]]
: This is the first zone that you enter after leaving the tutorial dungeon.It has low level skills and monsters available.
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* Recommended Levels: 1-30
 
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* A remote region at the end of a long trade route that allowed merchants seaward access.
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; [[Serbule Hills]]
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* Recommended Levels: 1-25
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* Part of the greater Serbule region, Serbule Hills is home to farms and logging camps.
 
; [[Eltibule]]
 
; [[Eltibule]]
: This zone contains more challenging monsters and skills. It is for the more experienced player.
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* Recommended Levels: 15-40
 
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* A more mountainous region than the neighboring [[Serbule]], Eltibule is known for its lakes and sprawling hills. Recently, horses have been spotted grazing here.
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; [[Sun Vale]]
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* Recommended Levels: 20-40
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* Sun Vale is the name given to an island chain nestled between Alharth's [[Council Lands]] and the elven country of [[Verta]]. Home to a failed resort, adventurers can expect to find druids, sea life, and the mundane battleground of a seemingly endless war.
 
; [[Kur Mountains]]
 
; [[Kur Mountains]]
: A freezing tundra zone that has consistent cold damage and challenging monsters.
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* Recommended Levels: 35-50
 
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* Beyond the hills of Eltibule, the frozen Kur Mountains test a travelers' ability to withstand the frigid temperatures and the monsters which have acclimated to this land.
; [[Sun Vale]]
 
: A narrow valley teeming with life on a rocky and uninhabitable island nestled between [[The Council Lands]] and the [[Elven]] country of [[Verta]].
 
 
 
 
; [[Ilmari]]
 
; [[Ilmari]]
: A harsh sand-covered wasteland.
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* Recommended Levels: 45-60
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* Rumored to have once been fertile farmland, Ilmari is a sprawling desert home to the Rakshasa. Travelers should be wary of sandstorms and dehydration.
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; [[Rahu]]
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* Recommended Levels: 50-65
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* A coastal merchant town across the Ilmari desert, travelers to the so-called Rakshasa capital of Rahu will find that cool breezes may not be enough to quell the heated opinions of the locals towards outsiders.
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; [[Gazluk]]
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* Recommended Levels: 70-75
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* Adventurers prepared to cross the Kur Mountains will face an even harsher climate in the Gazluk Plateau. Only native beasts, resilient Orcs, and fools dare live in this wintry land.
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; [[Fae Realm]]
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* Recommended Levels: 70-80
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* One of many other realms, this particular Fae Realm can be reached through fairy nexuses linked to Alharth.
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; [[Povus]]
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* Recommended Levels: 75-85
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* A once prosperous merchant town of Rakshasa craftsmen, this swampland offers difficult but still possible passage between the Council Lands and the Crone Hegemony.
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=== Automatic Zone Details===
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{{ #dpl:
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| category  = Zones
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| notcategory = Template guides
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| include    = {MAP infobox}:pclevel,{MAP infobox}:connects,
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| table      = class="sortable table",Zone Name, Suggested Levels, Connected Zones
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| tablesortcol =2
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}}
 
==Upcoming Zones==
 
==Upcoming Zones==
* Something related to the Crone Council, with architecture inspired by Greek and Roman myths.
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* The capital city [[Statehelm]] is the home of [[The Council]] and is actively under construction. More info can be found on the developer forums[https://forum.projectgorgon.com/entry.php?42-Town-Hall-June-14-2021].  
  
 
[[Category:Zones]]
 
[[Category:Zones]]

Latest revision as of 10:28, 24 February 2023

Zones are in-game representations of regions across the world of Project:Gorgon. Most zones are found on the continent of Alharth, however Alharth is connected to a number of alternative realms and dimensions, some of which can be visited.

  • Each zone is connected to neighboring zones with a portal system. Traveling through a portal usually represents an uneventful trip over uninhabited land.
  • Zones are home to cities, towns, dungeons, landmarks, and adventures. A myriad of species both friendly and foe populate zones.
  • As of the 03-16-2022 Game Update, there are eleven zones.
  • Each zone is designed to facilitate gameplay at a certain level range, however each zone has a few traits that encourage repeated backtracking.

Zone Overview

Anagoge Island
  • Recommended Levels: 0-10
  • A storm-tossed island that acts as the starting point for Human, Elf, and Rakshasa adventurers.
Serbule
  • Recommended Levels: 1-30
  • A remote region at the end of a long trade route that allowed merchants seaward access.
Serbule Hills
  • Recommended Levels: 1-25
  • Part of the greater Serbule region, Serbule Hills is home to farms and logging camps.
Eltibule
  • Recommended Levels: 15-40
  • A more mountainous region than the neighboring Serbule, Eltibule is known for its lakes and sprawling hills. Recently, horses have been spotted grazing here.
Sun Vale
  • Recommended Levels: 20-40
  • Sun Vale is the name given to an island chain nestled between Alharth's Council Lands and the elven country of Verta. Home to a failed resort, adventurers can expect to find druids, sea life, and the mundane battleground of a seemingly endless war.
Kur Mountains
  • Recommended Levels: 35-50
  • Beyond the hills of Eltibule, the frozen Kur Mountains test a travelers' ability to withstand the frigid temperatures and the monsters which have acclimated to this land.
Ilmari
  • Recommended Levels: 45-60
  • Rumored to have once been fertile farmland, Ilmari is a sprawling desert home to the Rakshasa. Travelers should be wary of sandstorms and dehydration.
Rahu
  • Recommended Levels: 50-65
  • A coastal merchant town across the Ilmari desert, travelers to the so-called Rakshasa capital of Rahu will find that cool breezes may not be enough to quell the heated opinions of the locals towards outsiders.
Gazluk
  • Recommended Levels: 70-75
  • Adventurers prepared to cross the Kur Mountains will face an even harsher climate in the Gazluk Plateau. Only native beasts, resilient Orcs, and fools dare live in this wintry land.
Fae Realm
  • Recommended Levels: 70-80
  • One of many other realms, this particular Fae Realm can be reached through fairy nexuses linked to Alharth.
Povus
  • Recommended Levels: 75-85
  • A once prosperous merchant town of Rakshasa craftsmen, this swampland offers difficult but still possible passage between the Council Lands and the Crone Hegemony.

Automatic Zone Details

Zone Name Suggested Levels Connected Zones
Staging Area --- Serbule
Anagoge Island 1-10 Serbule
Serbule 1-30 Eltibule
Sun Vale via boatman
Serbule Hills
Anagoge Island
Serbule Hills 1-30 Serbule
Eltibule 20-50 Serbule, Kur Mountains, Red Wing Casino
Sun Vale 30-45 Serbule, Fae Realm through Winter Nexus
Kur Mountains 30-50 Eltibule, Ilmari, Gazluk
Red Wing Casino 30-50 Eltibule, Rahu
Ilmari 50-60 Kur Mountains, Rahu
Rahu 51-60 Ilmari, Povus, Red Wing Casino
Fae Realm 70-80 Winter Nexus
Gazluk 70-80 Kur Mountains, Povus
Povus 75-85 Rahu, Gazluk

Upcoming Zones

  • The capital city Statehelm is the home of The Council and is actively under construction. More info can be found on the developer forums[1].