Difference between revisions of "Weather Witching/Abilities"
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Revision as of 21:47, 15 March 2023
Click "Expand" on the box below to view a complete list of Abilities for the Weather Witching skill.
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
1 | Dampen | Throw a big ball of water at your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power) |
Damage: 9 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 1 | ||
1 | Lightning Bolt | Hurl lightning at your enemy. This is a Core Attack. |
Damage: 12 Electricity | Power Cost: 10 Range: 30 Cooldown: 9 |
Weather Witching Research Level 1 | ||
Error: Ability not found | 5 | Calm Skies | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned Climate exists for 12 seconds. Restores: 0 Health every 2 seconds Restores: 0 Armor every 2 seconds Restores: 0 Power every 3 seconds |
Power Cost: 16 Range: 4 Cooldown: 40 |
Weather Witching Research Level 5 | |
5 | Hailstorm | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability. |
Target is slowed for 5 seconds. | Damage: 16 Cold | Power Cost: 16 Range: 20 Cooldown: 15 |
Weather Witching Research Level 5 | |
5 | Shocking Grasp | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 18 Electricity | Power Cost: 11 Range: 4 Cooldown: 9 |
Weather Witching Research Level 5 | ||
5 | Wind Ward | Protect yourself in a column of air. | Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap: 48 If cap is reached, restore: 0 Health If cap is NOT reached, restore: 0 Armor on expiration |
Power Cost: 16 Range: 4 Cooldown: 20 |
Weather Witching Research Level 5 | ||
10 | Cloud Trick | Create a cloud which can hold onto a thread of your life force. This is a Survival-Utility ability. |
If your health is reduced to 0 during the next 15 seconds and you are within 25 meters of your cloud, you blink back to the cloud location instead of dying. When you teleport, recover: 0 Health When you teleport, recover: 0 Power |
Power Cost: 27 Range: 4 Cooldown: 30 |
Weather Witching Research Level 10 | ||
10 | Dampen 2 | Throw a big ball of water at your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power) |
Damage: 14 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 10 | ||
10 | Deluge | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack. |
35 Nature over 7 seconds. | Damage: 33 Nature | Power Cost: 19 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 10 | |
10 | Lightning Bolt 2 | Hurl lightning at your enemy. This is a Core Attack. |
Damage: 26 Electricity | Power Cost: 13 Range: 30 Cooldown: 9 |
Weather Witching Research Level 10 | ||
15 | Shocking Grasp 2 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 35 Electricity | Power Cost: 15 Range: 4 Cooldown: 9 |
Weather Witching Research Level 15 | ||
15 | Summon Tornado | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 31 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 15 | ||
Error: Ability not found | 15 | Tsunami | Cover the entire area in wind, rain, and death! This is an Epic Attack. |
Damage: 68 Electricity | Power Cost: 37 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 15 | |
15 | Wind Ward 2 | Protect yourself in a column of air. | Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap: 64 If cap is reached, restore: 0 Health If cap is NOT reached, restore: 0 Armor on expiration |
Power Cost: 21 Range: 4 Cooldown: 20 |
Weather Witching Research Level 15 | ||
20 | Dampen 3 | Throw a big ball of water at your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power) |
Damage: 21 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 20 | ||
20 | Hailstorm 2 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability. |
Target is slowed for 5 seconds. | Damage: 53 Cold | Power Cost: 23 Range: 20 Cooldown: 15 |
Weather Witching Research Level 20 | |
20 | Lightning Bolt 3 | Hurl lightning at your enemy. This is a Core Attack. |
Damage: 44 Electricity | Power Cost: 17 Range: 30 Cooldown: 9 |
Weather Witching Research Level 20 | ||
20 | Tempest Flight | Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. | Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy). Bonus Flight Speed: 1 Power Cost/Sec While Flying: 3 |
Power Cost: 24 Range: 4 Cooldown: 2 |
Weather Witching Research Level 20 | ||
Error: Ability not found | 25 | Calm Skies 2 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned Climate exists for 12 seconds. Restores: 0 Health every 2 seconds Restores: 0 Armor every 2 seconds Restores: 0 Power every 3 seconds |
Power Cost: 26 Range: 4 Cooldown: 35 |
Weather Witching Research Level 25 | |
25 | Deluge 2 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack. |
35 Nature over 7 seconds. | Damage: 75 Nature | Power Cost: 26 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 25 | |
25 | Storm Shield | Protect a pet with a barrier of energized air. | The next attack that hits the pet will be absorbed and deal 0 damage. | Power Cost: 38 Range: 20 Cooldown: 15 |
Weather Witching Research Level 25 | ||
25 | Summon Tornado 2 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 38 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 25 | ||
Error: Ability not found | 25 | Tsunami 2 | Cover the entire area in wind, rain, and death! This is an Epic Attack. |
Damage: 111 Electricity | Power Cost: 45 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 25 | |
30 | Dampen 4 | Throw a big ball of water at your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power) |
Damage: 31 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 30 | ||
30 | Lightning Bolt 4 | Hurl lightning at your enemy. This is a Core Attack. |
Damage: 68 Electricity | Power Cost: 20 Range: 30 Cooldown: 9 |
Weather Witching Research Level 30 | ||
30 | Shocking Grasp 3 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 68 Electricity | Power Cost: 20 Range: 4 Cooldown: 9 |
Weather Witching Research Level 30 | ||
30 | Wind Ward 3 | Protect yourself in a column of air. | Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap: 88 If cap is reached, restore: 0 Health If cap is NOT reached, restore: 0 Armor on expiration |
Power Cost: 29 Range: 4 Cooldown: 20 |
Weather Witching Research Level 30 | ||
Error: Ability not found | 35 | Calm Skies 3 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned Climate exists for 12 seconds. Restores: 0 Health every 2 seconds Restores: 0 Armor every 2 seconds Restores: 0 Power every 3 seconds |
Power Cost: 32 Range: 4 Cooldown: 30 |
Weather Witching Research Level 35 | |
35 | Cloud Trick 2 | Create a cloud which can hold onto a thread of your life force. This is a Survival-Utility ability. |
If your health is reduced to 0 during the next 20 seconds and you are within 30 meters of your cloud, you blink back to the cloud location instead of dying. When you teleport, recover: 0 Health When you teleport, recover: 0 Power |
Power Cost: 46 Range: 4 Cooldown: 30 |
Weather Witching Research Level 35 | ||
35 | Deluge 3 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack. |
35 Nature over 7 seconds. | Damage: 110 Nature | Power Cost: 32 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 35 | |
35 | Hailstorm 3 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability. |
Target is slowed for 5 seconds. | Damage: 104 Cold | Power Cost: 32 Range: 20 Cooldown: 15 |
Weather Witching Research Level 35 | |
40 | Dampen 5 | Throw a big ball of water at your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power) |
Damage: 43 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 40 | ||
40 | Lightning Bolt 5 | Hurl lightning at your enemy. This is a Core Attack. |
Damage: 99 Electricity | Power Cost: 24 Range: 30 Cooldown: 9 |
Weather Witching Research Level 40 | ||
40 | Summon Tornado 3 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 49 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 40 | ||
Error: Ability not found | 40 | Tsunami 3 | Cover the entire area in wind, rain, and death! This is an Epic Attack. |
Damage: 205 Electricity | Power Cost: 59 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 40 | |
45 | Deluge 4 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack. |
35 Nature over 7 seconds. | Damage: 168 Nature | Power Cost: 36 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 45 | |
45 | Shocking Grasp 4 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 123 Electricity | Power Cost: 25 Range: 4 Cooldown: 9 |
Weather Witching Research Level 45 | ||
45 | Tempest Flight 2 | Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. | Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy). Bonus Flight Speed: 2 Power Cost/Sec While Flying: 3 |
Power Cost: 36 Range: 4 Cooldown: 2 |
Weather Witching Research Level 45 | ||
45 | Wind Ward 4 | Protect yourself in a column of air. | Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap: 112 If cap is reached, restore: 0 Health If cap is NOT reached, restore: 0 Armor on expiration |
Power Cost: 36 Range: 4 Cooldown: 20 |
Weather Witching Research Level 45 | ||
Error: Ability not found | 50 | Calm Skies 4 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned Climate exists for 14 seconds. Restores: 0 Health every 2 seconds Restores: 0 Armor every 2 seconds Restores: 0 Power every 3 seconds |
Power Cost: 39 Range: 4 Cooldown: 30 |
Weather Witching Research Level 50 | |
50 | Dampen 6 | Throw a big ball of water at your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power) |
Damage: 64 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 50 | ||
50 | Hailstorm 4 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability. |
Target is slowed for 5 seconds. | Damage: 200 Cold | Power Cost: 39 Range: 20 Cooldown: 15 |
Weather Witching Research Level 50 | |
50 | Lightning Bolt 6 | Hurl lightning at your enemy. This is a Core Attack. |
Damage: 150 Electricity | Power Cost: 27 Range: 30 Cooldown: 9 |
Weather Witching Research Level 50 | ||
55 | Deluge 5 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack. |
35 Nature over 7 seconds. | Damage: 243 Nature | Power Cost: 41 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 55 | |
55 | Storm Shield | Protect a pet with a barrier of energized air. | The next 2 attacks that hit the pet will be absorbed and deal 0 damage. | Power Cost: 59 Range: 20 Cooldown: 15 |
Weather Witching Research Level 55 | ||
55 | Summon Tornado 4 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 59 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 55 | ||
Error: Ability not found | 55 | Tsunami 4 | Cover the entire area in wind, rain, and death! This is an Epic Attack. |
Damage: 368 Electricity | Power Cost: 71 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 55 | |
55 | Wind Ward 5 | Protect yourself in a column of air. | Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap: 128 If cap is reached, restore: 0 Health If cap is NOT reached, restore: 0 Armor on expiration |
Power Cost: 41 Range: 4 Cooldown: 20 |
Weather Witching Research Level 55 | ||
60 | Dampen 7 | Throw a big ball of water at your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power) |
Damage: 85 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 60 | ||
60 | Hailstorm 5 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability. |
Target is slowed for 5 seconds. | Damage: 273 Cold | Power Cost: 43 Range: 20 Cooldown: 15 |
Weather Witching Research Level 60 | |
60 | Lightning Bolt 7 | Hurl lightning at your enemy. This is a Core Attack. |
Damage: 202 Electricity | Power Cost: 30 Range: 30 Cooldown: 9 |
Weather Witching Research Level 60 | ||
60 | Shocking Grasp 5 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 202 Electricity | Power Cost: 30 Range: 4 Cooldown: 9 |
Weather Witching Research Level 60 | ||
Error: Ability not found | 65 | Calm Skies 5 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned Climate exists for 16 seconds. Restores: 0 Health every 2 seconds Restores: 0 Armor every 2 seconds Restores: 0 Power every 3 seconds |
Power Cost: 46 Range: 4 Cooldown: 30 |
Weather Witching Research Level 65 | |
65 | Cloud Trick 3 | Create a cloud which can hold onto a thread of your life force. This is a Survival-Utility ability. |
If your health is reduced to 0 during the next 25 seconds and you are within 35 meters of your cloud, you blink back to the cloud location instead of dying. When you teleport, recover: 0 Health When you teleport, recover: 0 Power |
Power Cost: 66 Range: 4 Cooldown: 30 |
Weather Witching Research Level 65 | ||
65 | Deluge 6 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack. |
35 Nature over 7 seconds. | Damage: 315 Nature | Power Cost: 46 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 65 | |
65 | Wind Ward 6 | Protect yourself in a column of air. | Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap: 144 If cap is reached, restore: 0 Health If cap is NOT reached, restore: 0 Armor on expiration |
Power Cost: 46 Range: 4 Cooldown: 20 |
Weather Witching Research Level 65 | ||
70 | Dampen 8 | Throw a big ball of water at your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power) |
Damage: 106 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 70 | ||
70 | Lightning Bolt 8 | Hurl lightning at your enemy. This is a Core Attack. |
Damage: 257 Electricity | Power Cost: 34 Range: 30 Cooldown: 9 |
Weather Witching Research Level 70 | ||
70 | Summon Tornado 5 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 69 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 70 | ||
70 | Tempest Flight 3 | Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. | Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy). Bonus Flight Speed: 3 Power Cost/Sec While Flying: 2 |
Power Cost: 48 Range: 4 Cooldown: 2 |
Weather Witching Research Level 70 | ||
Error: Ability not found | 70 | Tsunami 5 | Cover the entire area in wind, rain, and death! This is an Epic Attack. |
Damage: 539 Electricity | Power Cost: 83 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 70 | |
75 | Deluge 7 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack. |
35 Nature over 7 seconds. | Damage: 398 Nature | Power Cost: 51 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 75 | |
75 | Shocking Grasp 6 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 288 Electricity | Power Cost: 35 Range: 4 Cooldown: 9 |
Weather Witching Research Level 75 | ||
75 | Storm Shield | Protect a pet with a barrier of energized air. | The next 3 attacks that hit the pet will be absorbed and deal 0 damage. | Power Cost: 73 Range: 20 Cooldown: 15 |
Weather Witching Research Level 75 | ||
75 | Wind Ward 7 | Protect yourself in a column of air. | Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap: 160 If cap is reached, restore: 0 Health If cap is NOT reached, restore: 0 Armor on expiration |
Power Cost: 51 Range: 4 Cooldown: 20 |
Weather Witching Research Level 75 | ||
Error: Ability not found | 80 | Calm Skies 6 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned Climate exists for 18 seconds. Restores: 0 Health every 2 seconds Restores: 0 Armor every 2 seconds Restores: 0 Power every 3 seconds |
Power Cost: 53 Range: 4 Cooldown: 30 |
Weather Witching Research Level 80 | |
80 | Dampen 8 | Throw a big ball of water at your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power) |
Damage: 132 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 80 | ||
80 | Hailstorm 6 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability. |
Target is slowed for 5 seconds. | Damage: 436 Cold | Power Cost: 53 Range: 20 Cooldown: 15 |
Weather Witching Research Level 80 | |
80 | Lightning Bolt 9 | Hurl lightning at your enemy. This is a Core Attack. |
Damage: 320 Electricity | Power Cost: 37 Range: 30 Cooldown: 9 |
Weather Witching Research Level 80 |