Difference between revisions of "Template:Attribute label"

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(Bot added info for game version v341, bot version 105. Contact User:Alleryn for issues concerning this bot edit.)
(Updating icon labels to match the attributes.json file from v392)
 
(11 intermediate revisions by 6 users not shown)
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<noinclude><!-- <!-- v341 -->
+
<noinclude>
 +
<!-- v349 -->
 
<!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. -->
 
<!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. -->
--></noinclude>{{ #if: {{{1|}}} |  
+
</noinclude>{{ #if: {{{1|}}} |  
 
{{ #replace:{{ #switch: {{{1|None}}}
 
{{ #replace:{{ #switch: {{{1|None}}}
 
| ABILITY_AMMOSTICK_DELTA_KNIFE = Chance for Thrown Knives to Stick in Corpse
 
| ABILITY_AMMOSTICK_DELTA_KNIFE = Chance for Thrown Knives to Stick in Corpse
Line 20: Line 21:
 
| ABILITY_COST_DELTA_BLOODOFTHEPACK = Blood of the Pack Power Cost
 
| ABILITY_COST_DELTA_BLOODOFTHEPACK = Blood of the Pack Power Cost
 
| ABILITY_COST_DELTA_BUNFU = Bun-Fu Power Cost
 
| ABILITY_COST_DELTA_BUNFU = Bun-Fu Power Cost
 +
| ABILITY_COST_DELTA_CALMSKIES = Calm Skies Power Cost
 
| ABILITY_COST_DELTA_CAUSETERROR = Cause Terror Power Cost
 
| ABILITY_COST_DELTA_CAUSETERROR = Cause Terror Power Cost
 +
| ABILITY_COST_DELTA_CLOUDTRICK = Cloud Trick Power Cost
 
| ABILITY_COST_DELTA_CONTROLLEDBURN = Controlled Burn Power Cost
 
| ABILITY_COST_DELTA_CONTROLLEDBURN = Controlled Burn Power Cost
 
| ABILITY_COST_DELTA_COREATTACK = Core Attack Power Cost
 
| ABILITY_COST_DELTA_COREATTACK = Core Attack Power Cost
Line 33: Line 36:
 
| ABILITY_COST_DELTA_EPICATTACK = Epic Attack Power Cost
 
| ABILITY_COST_DELTA_EPICATTACK = Epic Attack Power Cost
 
| ABILITY_COST_DELTA_FAECONDUIT = Fae Conduit Power Cost
 
| ABILITY_COST_DELTA_FAECONDUIT = Fae Conduit Power Cost
 +
| ABILITY_COST_DELTA_FASTTALK = Fast Talk Power Cost
 
| ABILITY_COST_DELTA_FIERY_BOLT = Fiery Bolt Power Cost
 
| ABILITY_COST_DELTA_FIERY_BOLT = Fiery Bolt Power Cost
 
| ABILITY_COST_DELTA_FINISHIT = Finish It Power Cost
 
| ABILITY_COST_DELTA_FINISHIT = Finish It Power Cost
Line 50: Line 54:
 
| ABILITY_COST_DELTA_LONGEAR = Long Ear Power Cost
 
| ABILITY_COST_DELTA_LONGEAR = Long Ear Power Cost
 
| ABILITY_COST_DELTA_MAJORHEAL = Major Heal Power Cost
 
| ABILITY_COST_DELTA_MAJORHEAL = Major Heal Power Cost
 +
| ABILITY_COST_DELTA_MAMBASTRIKE = Mamba Strike Power Cost
 
| ABILITY_COST_DELTA_MANGLINGSHOT = Mangling Shot Power Cost
 
| ABILITY_COST_DELTA_MANGLINGSHOT = Mangling Shot Power Cost
 
| ABILITY_COST_DELTA_MINORHEAL = Minor Heal Power Cost
 
| ABILITY_COST_DELTA_MINORHEAL = Minor Heal Power Cost
Line 72: Line 77:
 
| ABILITY_COST_DELTA_SOULBITE = Soul Bite Power Cost
 
| ABILITY_COST_DELTA_SOULBITE = Soul Bite Power Cost
 
| ABILITY_COST_DELTA_SPIRITPOUNCE = Spirit Pounce Power Cost
 
| ABILITY_COST_DELTA_SPIRITPOUNCE = Spirit Pounce Power Cost
 +
| ABILITY_COST_DELTA_TEMPESTFLIGHT = Tempest Flight Power Cost (to activate/deactivate)
 
| ABILITY_COST_DELTA_THUNDEROUSNOTE = Thunderous Note Power Cost
 
| ABILITY_COST_DELTA_THUNDEROUSNOTE = Thunderous Note Power Cost
 
| ABILITY_COST_DELTA_TOUGHHOOF = Tough Hoof Power Cost
 
| ABILITY_COST_DELTA_TOUGHHOOF = Tough Hoof Power Cost
 
| ABILITY_COST_DELTA_TOXINBALL = Toxinball Power Cost
 
| ABILITY_COST_DELTA_TOXINBALL = Toxinball Power Cost
 +
| ABILITY_COST_DELTA_WINDWARD = Wind Ward Power Cost
 
| ABILITY_COST_DELTA_YOUWEREADOPTED = You Were Adopted Power Cost
 
| ABILITY_COST_DELTA_YOUWEREADOPTED = You Were Adopted Power Cost
 
| ABILITY_COST_MOD_BARDSONG = Bard Song Power Cost %
 
| ABILITY_COST_MOD_BARDSONG = Bard Song Power Cost %
Line 134: Line 141:
 
| ABILITY_RANGE_DELTA_DEATHSCREAM = Deathscream Range
 
| ABILITY_RANGE_DELTA_DEATHSCREAM = Deathscream Range
 
| ABILITY_RANGE_DELTA_FAIRYFIRE = Fairy Fire Range
 
| ABILITY_RANGE_DELTA_FAIRYFIRE = Fairy Fire Range
 +
| ABILITY_RANGE_DELTA_LIGHTNINGBOLT = Lightning Bolt Range
 
| ABILITY_RANGE_DELTA_PIXIEFLARE = Pixie Flare Range
 
| ABILITY_RANGE_DELTA_PIXIEFLARE = Pixie Flare Range
 +
| ABILITY_RANGE_DELTA_PSYCHOANALYZE = Psychoanalyze Range
 +
| ABILITY_RANGE_DELTA_SHOCKINGGRASP = Shocking Grasp Range
 +
| ABILITY_RANGE_DELTA_SOOTHE = Soothe Range
 
| ABILITY_RANGE_DELTA_SPIRITBOLT = Spirit Bolt Range
 
| ABILITY_RANGE_DELTA_SPIRITBOLT = Spirit Bolt Range
 
| ABILITY_RANGE_DELTA_THUNDEROUSNOTE = Thunderous Note Range
 
| ABILITY_RANGE_DELTA_THUNDEROUSNOTE = Thunderous Note Range
Line 152: Line 163:
 
| ABILITY_RESETTIME_DELTA_BUNFUSTRIKE = Bun-Fu Strike Reuse Timer
 
| ABILITY_RESETTIME_DELTA_BUNFUSTRIKE = Bun-Fu Strike Reuse Timer
 
| ABILITY_RESETTIME_DELTA_CALEFACTION = Calefaction Reuse Timer
 
| ABILITY_RESETTIME_DELTA_CALEFACTION = Calefaction Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_CALMSKIES = Calm Skies Reuse Time
 
| ABILITY_RESETTIME_DELTA_CARROTPOWER = Carrot Power Reuse Timer
 
| ABILITY_RESETTIME_DELTA_CARROTPOWER = Carrot Power Reuse Timer
 
| ABILITY_RESETTIME_DELTA_CAUSETERROR = Cause Terror Reuse Timer
 
| ABILITY_RESETTIME_DELTA_CAUSETERROR = Cause Terror Reuse Timer
 
| ABILITY_RESETTIME_DELTA_CHILL = Chill Reuse Timer
 
| ABILITY_RESETTIME_DELTA_CHILL = Chill Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_CLOUDTRICK = Cloud Trick Reuse Time
 
| ABILITY_RESETTIME_DELTA_COMBATREFRESH = Combat Refresh Reuse Timer
 
| ABILITY_RESETTIME_DELTA_COMBATREFRESH = Combat Refresh Reuse Timer
 
| ABILITY_RESETTIME_DELTA_CONDITIONINGSHOCK = Conditioning Shock Reuse Time
 
| ABILITY_RESETTIME_DELTA_CONDITIONINGSHOCK = Conditioning Shock Reuse Time
Line 168: Line 181:
 
| ABILITY_RESETTIME_DELTA_DOUBLECLAW = Double Claw Reuse Timer
 
| ABILITY_RESETTIME_DELTA_DOUBLECLAW = Double Claw Reuse Timer
 
| ABILITY_RESETTIME_DELTA_FAECONDUIT = Fae Conduit Reuse Timer
 
| ABILITY_RESETTIME_DELTA_FAECONDUIT = Fae Conduit Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_FASTTALK = Fast Talk Reuse Timer
 
| ABILITY_RESETTIME_DELTA_FIREBOLTS = Fire Bolts Reuse Timer
 
| ABILITY_RESETTIME_DELTA_FIREBOLTS = Fire Bolts Reuse Timer
 
| ABILITY_RESETTIME_DELTA_FIREBREATH = Fire Breath Reuse Timer
 
| ABILITY_RESETTIME_DELTA_FIREBREATH = Fire Breath Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_FLASHINGSTRIKE = Flashing Strike Reuse Timer
 
| ABILITY_RESETTIME_DELTA_FORESTCHALLENGE = Forest Challenge Reuse Timer
 
| ABILITY_RESETTIME_DELTA_FORESTCHALLENGE = Forest Challenge Reuse Timer
 
| ABILITY_RESETTIME_DELTA_FROSTBALL = Frostball Reuse Timer
 
| ABILITY_RESETTIME_DELTA_FROSTBALL = Frostball Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_GALVANIZE = Galvanize Reuse Time
 
| ABILITY_RESETTIME_DELTA_GETITOFFME = Get It Off Me Reuse Timer
 
| ABILITY_RESETTIME_DELTA_GETITOFFME = Get It Off Me Reuse Timer
 
| ABILITY_RESETTIME_DELTA_GUT = Gut Reuse Timer
 
| ABILITY_RESETTIME_DELTA_GUT = Gut Reuse Timer
Line 180: Line 196:
 
| ABILITY_RESETTIME_DELTA_ICENOVA = Ice Nova Reuse Timer
 
| ABILITY_RESETTIME_DELTA_ICENOVA = Ice Nova Reuse Timer
 
| ABILITY_RESETTIME_DELTA_INFINITELEGS = Infinite Legs Reuse Timer
 
| ABILITY_RESETTIME_DELTA_INFINITELEGS = Infinite Legs Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_KINGOFTHEFOREST = King of the Forest Reuse Timer
 
| ABILITY_RESETTIME_DELTA_KNIFE_THROWS = Thrown Knife Ability Reuse Timer
 
| ABILITY_RESETTIME_DELTA_KNIFE_THROWS = Thrown Knife Ability Reuse Timer
 
| ABILITY_RESETTIME_DELTA_LETHALFORCE = Lethal Force Reuse Time
 
| ABILITY_RESETTIME_DELTA_LETHALFORCE = Lethal Force Reuse Time
Line 190: Line 207:
 
| ABILITY_RESETTIME_DELTA_MOCK = Mock Reuse Timer
 
| ABILITY_RESETTIME_DELTA_MOCK = Mock Reuse Timer
 
| ABILITY_RESETTIME_DELTA_MOMENTOFRESOLVE = Moment of Resolve Reuse Timer
 
| ABILITY_RESETTIME_DELTA_MOMENTOFRESOLVE = Moment of Resolve Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_PAINBUBBLE = Pain Bubble Reuse Timer
 
| ABILITY_RESETTIME_DELTA_PHOENIXSTRIKE = Phoenix Strike Reuse Timer
 
| ABILITY_RESETTIME_DELTA_PHOENIXSTRIKE = Phoenix Strike Reuse Timer
 
| ABILITY_RESETTIME_DELTA_PIXIEFLARE = Pixie Flare Reuse Timer
 
| ABILITY_RESETTIME_DELTA_PIXIEFLARE = Pixie Flare Reuse Timer
Line 195: Line 213:
 
| ABILITY_RESETTIME_DELTA_POSITIVEATTITUDE = Positive Attitude Reuse Timer
 
| ABILITY_RESETTIME_DELTA_POSITIVEATTITUDE = Positive Attitude Reuse Timer
 
| ABILITY_RESETTIME_DELTA_PRECISIONPIERCE = Precision Pierce Reuse Timer
 
| ABILITY_RESETTIME_DELTA_PRECISIONPIERCE = Precision Pierce Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_PULSEOFLIFE = Pulse of Life Reset Time
 
| ABILITY_RESETTIME_DELTA_RABBITSFOOT = Rabbit's Foot Reuse Timer
 
| ABILITY_RESETTIME_DELTA_RABBITSFOOT = Rabbit's Foot Reuse Timer
 
| ABILITY_RESETTIME_DELTA_REMEDY = Remedy Reuse Timer
 
| ABILITY_RESETTIME_DELTA_REMEDY = Remedy Reuse Timer
 
| ABILITY_RESETTIME_DELTA_RESTORATIVEARROW = Restorative Arrow Reuse Timer
 
| ABILITY_RESETTIME_DELTA_RESTORATIVEARROW = Restorative Arrow Reuse Timer
 
| ABILITY_RESETTIME_DELTA_RINGOFFIRE = Ring of Fire Reuse Timer
 
| ABILITY_RESETTIME_DELTA_RINGOFFIRE = Ring of Fire Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_SOOTHE = Soothe Reuse Timer
 
| ABILITY_RESETTIME_DELTA_STRATEGICTHRUST = Strategic Thrust Reuse Timer
 
| ABILITY_RESETTIME_DELTA_STRATEGICTHRUST = Strategic Thrust Reuse Timer
 
| ABILITY_RESETTIME_DELTA_STUNTRAP = Stun Trap Reuse Time
 
| ABILITY_RESETTIME_DELTA_STUNTRAP = Stun Trap Reuse Time
 +
| ABILITY_RESETTIME_DELTA_SUMMONTORNADO = Summon Tornado Reuse Time
 
| ABILITY_RESETTIME_DELTA_SUPERFIREBALL = Super Fireball Reuse Timer
 
| ABILITY_RESETTIME_DELTA_SUPERFIREBALL = Super Fireball Reuse Timer
 
| ABILITY_RESETTIME_DELTA_TERRIFYINGBITE = Terrifying Bite Reuse Timer
 
| ABILITY_RESETTIME_DELTA_TERRIFYINGBITE = Terrifying Bite Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_THUNDERSTRIKE = Thunderstrike Reuse Timer
 
| ABILITY_RESETTIME_DELTA_TOUGHHOOF = Tough Hoof Reuse Timer
 
| ABILITY_RESETTIME_DELTA_TOUGHHOOF = Tough Hoof Reuse Timer
 
| ABILITY_RESETTIME_DELTA_VIRTUOSOSBALLAD = Virtuoso's Ballad Reuse Timer
 
| ABILITY_RESETTIME_DELTA_VIRTUOSOSBALLAD = Virtuoso's Ballad Reuse Timer
 
| ABILITY_RESETTIME_DELTA_WAVEOFDARKNESS = Wave of Darkness Reuse Timer
 
| ABILITY_RESETTIME_DELTA_WAVEOFDARKNESS = Wave of Darkness Reuse Timer
 
| ABILITY_RESETTIME_DELTA_WEREWOLFBITE = Werewolf Bite Reuse Timer
 
| ABILITY_RESETTIME_DELTA_WEREWOLFBITE = Werewolf Bite Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_WINDWARD = Wind Ward Reuse Time
 
| ABILITY_RESETTIME_FIRSTAID_DELTA = First Aid Reuse Timer
 
| ABILITY_RESETTIME_FIRSTAID_DELTA = First Aid Reuse Timer
 
| ABILITY_RESETTIME_MAJORHEAL_DELTA = Major Healing Reuse Timer
 
| ABILITY_RESETTIME_MAJORHEAL_DELTA = Major Healing Reuse Timer
Line 258: Line 281:
 
| ABILITY_TAUNT_MOD_ACIDARROW = Acid Arrow Taunt %
 
| ABILITY_TAUNT_MOD_ACIDARROW = Acid Arrow Taunt %
 
| ABILITY_TEMP_TAUNT_DELTA_FEIGNINJURY = Feign Injury Temp-Taunt
 
| ABILITY_TEMP_TAUNT_DELTA_FEIGNINJURY = Feign Injury Temp-Taunt
 +
| ABILITY_WORKSWHILESTUNNED_DELTA_UNARMEDSTRIKE = Unarmed Strikes work while stunned?
 
| ACCURACY_BOOST = Accuracy Boost %
 
| ACCURACY_BOOST = Accuracy Boost %
 
| ACCURACY_BOOST_BURST = Burst Accuracy Boost %
 
| ACCURACY_BOOST_BURST = Burst Accuracy Boost %
Line 267: Line 291:
 
| ACCURACY_DELTA_EPICATTACK = Epic Attack Accuracy Boost
 
| ACCURACY_DELTA_EPICATTACK = Epic Attack Accuracy Boost
 
| ACCURACY_DELTA_NICEATTACK = Nice Attack Accuracy Boost
 
| ACCURACY_DELTA_NICEATTACK = Nice Attack Accuracy Boost
 +
| ACCURACY_DELTA_SHOCKINGGRASP = ShockIng Grasp Accuracy
 
| ACCURACY_DELTA_SIGNATUREDEBUFF = Signature Debuff Accuracy Boost
 
| ACCURACY_DELTA_SIGNATUREDEBUFF = Signature Debuff Accuracy Boost
 
| ACTIVE_TITLE = Current Title
 
| ACTIVE_TITLE = Current Title
 
| ALCOHOL_LIVER_RECOVERY_MOD = Alcohol Liver Recovery Rate %
 
| ALCOHOL_LIVER_RECOVERY_MOD = Alcohol Liver Recovery Rate %
 +
| ALLOW_SADDLEBAG_TELEPORT = Mystic Saddlebag?
 +
| ANGLING_DELTA_CAPTURETIME = Angling Capture Time (secs)
 +
| ANGLING_DELTA_WAITTIME = Angling Hook-Fish Time (secs)
 
| ANIMALHANDLING_COST_MOD = Animal Handling Ability Power Cost %
 
| ANIMALHANDLING_COST_MOD = Animal Handling Ability Power Cost %
 
| ARCHERY_COST_MOD = Archery Ability Power Cost %
 
| ARCHERY_COST_MOD = Archery Ability Power Cost %
Line 287: Line 315:
 
| BATTLECHEMISTRY_COST_MOD = Battle Chemistry Ability Power Cost %
 
| BATTLECHEMISTRY_COST_MOD = Battle Chemistry Ability Power Cost %
 
| BODYHEAT_DROP_MOD_IN_COMBAT = Body Heat Drop Chance Mod When In Combat
 
| BODYHEAT_DROP_MOD_IN_COMBAT = Body Heat Drop Chance Mod When In Combat
 +
| BOND_XP_EARNED_MOD = Bond XP Boost %
 +
| BONUS_STABLE_SLOTS = Bonus Stable Slots
 
| BOOSTLATE_SKILL_HAMMER = Do Nothing
 
| BOOSTLATE_SKILL_HAMMER = Do Nothing
 
| BOOSTLATE_SKILL_KNIFE = Do Nothing
 
| BOOSTLATE_SKILL_KNIFE = Do Nothing
 
| BOOSTLATE_SKILL_SWORD = Do Nothing
 
| BOOSTLATE_SKILL_SWORD = Do Nothing
 +
| BOOST_ABILITYBUFF_INFECTIOUSINSTINCTS = Infectious Instincts Bonus Damage to Next Attack
 
| BOOST_ABILITYDOT2_DRINKBLOOD = Drink Blood Damage over Time
 
| BOOST_ABILITYDOT2_DRINKBLOOD = Drink Blood Damage over Time
 
| BOOST_ABILITYDOT2_FIREARROW = Fire Arrow Delayed Damage
 
| BOOST_ABILITYDOT2_FIREARROW = Fire Arrow Delayed Damage
Line 295: Line 326:
 
| BOOST_ABILITYDOT2_SANGUINEFANGS = Sanguine Fangs Delayed Damage
 
| BOOST_ABILITYDOT2_SANGUINEFANGS = Sanguine Fangs Delayed Damage
 
| BOOST_ABILITYDOT2_SPITACID = Spit Acid Health Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT2_SPITACID = Spit Acid Health Damage over Time (Per Tick)
 +
| BOOST_ABILITYDOT3_HEARTTHORN = Heart Thorn Acid Damage Over Time (Per Tick)
 
| BOOST_ABILITYDOT_AGGRESSIONDETERRENT = Aggression Deterrent Damage over Time (per tick)
 
| BOOST_ABILITYDOT_AGGRESSIONDETERRENT = Aggression Deterrent Damage over Time (per tick)
 
| BOOST_ABILITYDOT_AGONIZE = Agonize Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_AGONIZE = Agonize Damage over Time (Per Tick)
 +
| BOOST_ABILITYDOT_AIMEDSHOT = Aimed Shot Damage Over Time (Per Tick)
 
| BOOST_ABILITYDOT_ASTRALSTRIKE = Astral Strike Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_ASTRALSTRIKE = Astral Strike Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_BACKSTAB = Backstab Damage-over-Time Per Tick
 
| BOOST_ABILITYDOT_BACKSTAB = Backstab Damage-over-Time Per Tick
Line 303: Line 336:
 
| BOOST_ABILITYDOT_BOMB = All Bomb Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_BOMB = All Bomb Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_CALEFACTION = Calefaction Delayed Damage
 
| BOOST_ABILITYDOT_CALEFACTION = Calefaction Delayed Damage
 +
| BOOST_ABILITYDOT_CLAWBARRAGE = Claw Barrage Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_CLOBBERINGHOOF = Clobbering Hoof Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_CLOBBERINGHOOF = Clobbering Hoof Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_CLOUDSIGHT = Cloud Sight Damage Over Time (Per Tick)
 
| BOOST_ABILITYDOT_CLOUDSIGHT = Cloud Sight Damage Over Time (Per Tick)
Line 312: Line 346:
 
| BOOST_ABILITYDOT_DEATHSHOLD = Death's Hold Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_DEATHSHOLD = Death's Hold Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_DEBILITATINGBLOW = Debilitating Blow Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_DEBILITATINGBLOW = Debilitating Blow Damage over Time (Per Tick)
 +
| BOOST_ABILITYDOT_DEERKICK_EGGS = Deer Kick Insect Eggs Damage (Per sec)
 +
| BOOST_ABILITYDOT_DELUGE = Deluge Indirect Damage (per second)
 
| BOOST_ABILITYDOT_DIMENSIONALSNARE = Dimensional Snare Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_DIMENSIONALSNARE = Dimensional Snare Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_DOUBLEHIT = Double Hit Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_DOUBLEHIT = Double Hit Damage over Time (Per Tick)
Line 317: Line 353:
 
| BOOST_ABILITYDOT_FAIRYFIRE = Fairy Fire Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_FAIRYFIRE = Fairy Fire Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_FIERY_BOLT = Fiery Bolt Damage Over Time (Per Tick)
 
| BOOST_ABILITYDOT_FIERY_BOLT = Fiery Bolt Damage Over Time (Per Tick)
 +
| BOOST_ABILITYDOT_FINISHINGBLOW = Finishing Blow Delayed Damage
 
| BOOST_ABILITYDOT_FIREARROW = Fire Arrow Damage Over Time (Per Tick)
 
| BOOST_ABILITYDOT_FIREARROW = Fire Arrow Damage Over Time (Per Tick)
 
| BOOST_ABILITYDOT_FIREBREATH = Fire Breath Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_FIREBREATH = Fire Breath Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_FIRESHIELD = Fire Shield Damage Over Time (Per Tick)
 
| BOOST_ABILITYDOT_FIRESHIELD = Fire Shield Damage Over Time (Per Tick)
 
| BOOST_ABILITYDOT_FLAMESTRIKE = Flamestrike Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_FLAMESTRIKE = Flamestrike Damage over Time (Per Tick)
 +
| BOOST_ABILITYDOT_FLASHINGSTRIKE = Flashing Strike Undead Damage
 
| BOOST_ABILITYDOT_GIANTBAT_SONICNATURE = Giant Bat Sonic Nature Damage (per tick)
 
| BOOST_ABILITYDOT_GIANTBAT_SONICNATURE = Giant Bat Sonic Nature Damage (per tick)
 
| BOOST_ABILITYDOT_GRAPPLINGWEB = Grappling Web Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_GRAPPLINGWEB = Grappling Web Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_GUT = Gut Damage-over-Time Per Tick
 
| BOOST_ABILITYDOT_GUT = Gut Damage-over-Time Per Tick
 
| BOOST_ABILITYDOT_HACKINGBLADE = Hacking Blade Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_HACKINGBLADE = Hacking Blade Damage over Time (Per Tick)
 +
| BOOST_ABILITYDOT_HAILSTORM = Hailstorm Damage over Time (per tick)
 
| BOOST_ABILITYDOT_HEARTTHORN = Heart Thorn Damage Over Time (Per Tick)
 
| BOOST_ABILITYDOT_HEARTTHORN = Heart Thorn Damage Over Time (Per Tick)
 +
| BOOST_ABILITYDOT_HOOKSHOT = Hook Shot Damage Over Time (Per Tick)
 
| BOOST_ABILITYDOT_INFURIATINGFIST = Infuriating Fist Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_INFURIATINGFIST = Infuriating Fist Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_INJECTVENOM = Inject Venom Poison Damage (Per Tick)
 
| BOOST_ABILITYDOT_INJECTVENOM = Inject Venom Poison Damage (Per Tick)
Line 332: Line 372:
 
| BOOST_ABILITYDOT_LIFESTEAL = Life Steal Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_LIFESTEAL = Life Steal Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_MANGLINGSHOT = Mangling Shot Damage Over Time (Per Tick)
 
| BOOST_ABILITYDOT_MANGLINGSHOT = Mangling Shot Damage Over Time (Per Tick)
 +
| BOOST_ABILITYDOT_MANYCUTS = Many Cuts Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_MOLTENVEINS = Molten Veins Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_MOLTENVEINS = Molten Veins Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_PIGREND = Pig Rend Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_PIGREND = Pig Rend Damage over Time (Per Tick)
Line 357: Line 398:
 
| BOOST_ABILITYDOT_TOUGHHOOF = Tough Hoof Reactive Damage
 
| BOOST_ABILITYDOT_TOUGHHOOF = Tough Hoof Reactive Damage
 
| BOOST_ABILITYDOT_TOXINBALL = Toxinball Damage Over Time (Per Tick)
 
| BOOST_ABILITYDOT_TOXINBALL = Toxinball Damage Over Time (Per Tick)
 +
| BOOST_ABILITYDOT_TSUNAMI = Tsunami Damage over Time (per tick)
 
| BOOST_ABILITYDOT_VENOMSTRIKE = Venomstrike Damage-over-Time Per Tick
 
| BOOST_ABILITYDOT_VENOMSTRIKE = Venomstrike Damage-over-Time Per Tick
 
| BOOST_ABILITYDOT_VIRULENTBITE = Virulent Bite Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_VIRULENTBITE = Virulent Bite Damage over Time (Per Tick)
Line 387: Line 429:
 
| BOOST_ABILITY_BRUISINGBLOW = Bruising Blow Damage
 
| BOOST_ABILITY_BRUISINGBLOW = Bruising Blow Damage
 
| BOOST_ABILITY_BUNFUBLAST = Bun-Fu Blast Damage
 
| BOOST_ABILITY_BUNFUBLAST = Bun-Fu Blast Damage
| BOOST_ABILITY_BUNFUKICK = Bun-Fu Blitz Damage
+
| BOOST_ABILITY_BUNFUKICK = Bun-Fu Kick Damage
| BOOST_ABILITY_BUNFUKICK_DELAYED = Bun-Fu Blitz Delayed Trauma Damage
+
| BOOST_ABILITY_BUNFUKICK_DELAYED = Bun-Fu Kick Delayed Trauma Damage
 
| BOOST_ABILITY_BUNFUSTRIKE = Bun-Fu Strike Damage
 
| BOOST_ABILITY_BUNFUSTRIKE = Bun-Fu Strike Damage
 
| BOOST_ABILITY_BURST = Burst Attack Damage
 
| BOOST_ABILITY_BURST = Burst Attack Damage
Line 403: Line 445:
 
| BOOST_ABILITY_CONTROLLEDBURN = Controlled Burn Damage
 
| BOOST_ABILITY_CONTROLLEDBURN = Controlled Burn Damage
 
| BOOST_ABILITY_COREATTACK = Core Attack Damage
 
| BOOST_ABILITY_COREATTACK = Core Attack Damage
 +
| BOOST_ABILITY_COREPOISONATTACK = Core Attack Damage (Poison Only)
 
| BOOST_ABILITY_CORRUPTHATE = Corrupt Hate Damage
 
| BOOST_ABILITY_CORRUPTHATE = Corrupt Hate Damage
 
| BOOST_ABILITY_COSMICSTRIKE = Cosmic Strike Damage
 
| BOOST_ABILITY_COSMICSTRIKE = Cosmic Strike Damage
Line 409: Line 452:
 
| BOOST_ABILITY_CRUSHINGBALL = Room-Temperature Ball Damage
 
| BOOST_ABILITY_CRUSHINGBALL = Room-Temperature Ball Damage
 
| BOOST_ABILITY_CUTENESSOVERLOAD = Cuteness Overload Damage
 
| BOOST_ABILITY_CUTENESSOVERLOAD = Cuteness Overload Damage
 +
| BOOST_ABILITY_DAMPEN = Dampen Damage
 
| BOOST_ABILITY_DEADLYEMISSION = Deadly Emission Damage
 
| BOOST_ABILITY_DEADLYEMISSION = Deadly Emission Damage
 
| BOOST_ABILITY_DEATHGAZE = Deathgaze Damage
 
| BOOST_ABILITY_DEATHGAZE = Deathgaze Damage
Line 420: Line 464:
 
| BOOST_ABILITY_DEFLECTIVESPIN = Deflective Spin Damage
 
| BOOST_ABILITY_DEFLECTIVESPIN = Deflective Spin Damage
 
| BOOST_ABILITY_DELERIUM = Delerium Damage
 
| BOOST_ABILITY_DELERIUM = Delerium Damage
 +
| BOOST_ABILITY_DELUGE = Deluge Direct Damage
 
| BOOST_ABILITY_DIMENSIONALSNARE = Dimensional Snare Damage
 
| BOOST_ABILITY_DIMENSIONALSNARE = Dimensional Snare Damage
 
| BOOST_ABILITY_DISCHARGINGSTRIKE = Discharging Strike Damage
 
| BOOST_ABILITY_DISCHARGINGSTRIKE = Discharging Strike Damage
Line 454: Line 499:
 
| BOOST_ABILITY_GUT = Gut Damage
 
| BOOST_ABILITY_GUT = Gut Damage
 
| BOOST_ABILITY_HACKINGBLADE = Hacking Blade Direct Damage
 
| BOOST_ABILITY_HACKINGBLADE = Hacking Blade Direct Damage
 +
| BOOST_ABILITY_HAILSTORM = Hailstorm Direct Damage
 
| BOOST_ABILITY_HAMSTRINGTHROW = Hamstring Throw Damage
 
| BOOST_ABILITY_HAMSTRINGTHROW = Hamstring Throw Damage
 
| BOOST_ABILITY_HEADBUTT = Headbutt Damage
 
| BOOST_ABILITY_HEADBUTT = Headbutt Damage
Line 470: Line 516:
 
| BOOST_ABILITY_INCUBATE = Incubate Damage
 
| BOOST_ABILITY_INCUBATE = Incubate Damage
 
| BOOST_ABILITY_INFINITELEGS = Infinite Legs Damage
 
| BOOST_ABILITY_INFINITELEGS = Infinite Legs Damage
 +
| BOOST_ABILITY_INFINITELEGS_TSYSDMG = Extra Infinite Legs Damage
 
| BOOST_ABILITY_INFURIATINGBASH = Infuriating Bash Damage
 
| BOOST_ABILITY_INFURIATINGBASH = Infuriating Bash Damage
 
| BOOST_ABILITY_INFURIATINGFIST = Infuriating Fist Damage
 
| BOOST_ABILITY_INFURIATINGFIST = Infuriating Fist Damage
Line 483: Line 530:
 
| BOOST_ABILITY_LIFECRUSH = Life Crush Damage
 
| BOOST_ABILITY_LIFECRUSH = Life Crush Damage
 
| BOOST_ABILITY_LIFESTEAL = Life Steal Damage
 
| BOOST_ABILITY_LIFESTEAL = Life Steal Damage
 +
| BOOST_ABILITY_LIGHTNINGBOLT = Lightning Bolt Damage
 
| BOOST_ABILITY_LONGSHOT = Long Shot Damage
 
| BOOST_ABILITY_LONGSHOT = Long Shot Damage
 
| BOOST_ABILITY_LOVETAP_DELAYED = Love Tap Delayed Cold Damage
 
| BOOST_ABILITY_LOVETAP_DELAYED = Love Tap Delayed Cold Damage
Line 495: Line 543:
 
| BOOST_ABILITY_MULTISHOT = Multishot Damage
 
| BOOST_ABILITY_MULTISHOT = Multishot Damage
 
| BOOST_ABILITY_MYCOTOXINBOMB = Mycotoxin Bomb Damage
 
| BOOST_ABILITY_MYCOTOXINBOMB = Mycotoxin Bomb Damage
 +
| BOOST_ABILITY_NICEACIDATTACK = Nice Attack Damage (Acid Only)
 
| BOOST_ABILITY_NICEATTACK = Nice Attack Damage
 
| BOOST_ABILITY_NICEATTACK = Nice Attack Damage
 +
| BOOST_ABILITY_NICEPOISONATTACK = Nice Attack Damage (Poison Only)
 
| BOOST_ABILITY_NIP = Nip Damage
 
| BOOST_ABILITY_NIP = Nip Damage
 
| BOOST_ABILITY_NONRAGEATTACK = Non-Rage Attack Damage
 
| BOOST_ABILITY_NONRAGEATTACK = Non-Rage Attack Damage
Line 552: Line 602:
 
| BOOST_ABILITY_SHIELDBASH = All Shield Bash Abilities Damage
 
| BOOST_ABILITY_SHIELDBASH = All Shield Bash Abilities Damage
 
| BOOST_ABILITY_SHILLELAGH = Shillelagh Damage
 
| BOOST_ABILITY_SHILLELAGH = Shillelagh Damage
 +
| BOOST_ABILITY_SHOCKINGGRASP = Shocking Grasp Damage
 
| BOOST_ABILITY_SHOOT_CROSSBOW = Shoot Crossbow Damage
 
| BOOST_ABILITY_SHOOT_CROSSBOW = Shoot Crossbow Damage
 
| BOOST_ABILITY_SHRILLCOMMAND = Shrill Command Damage
 
| BOOST_ABILITY_SHRILLCOMMAND = Shrill Command Damage
Line 564: Line 615:
 
| BOOST_ABILITY_SOOTHE = Soothe Damage
 
| BOOST_ABILITY_SOOTHE = Soothe Damage
 
| BOOST_ABILITY_SOULBITE = Soul Bite Damage
 
| BOOST_ABILITY_SOULBITE = Soul Bite Damage
 +
| BOOST_ABILITY_SPADEASSAULT = Spade Assault Damage
 
| BOOST_ABILITY_SPARKOFDEATH = Spark of Death Damage
 
| BOOST_ABILITY_SPARKOFDEATH = Spark of Death Damage
 
| BOOST_ABILITY_SPIDERBITE = Spider Bite Damage
 
| BOOST_ABILITY_SPIDERBITE = Spider Bite Damage
Line 594: Line 646:
 
| BOOST_ABILITY_TOXINBALL = Toxinball Damage
 
| BOOST_ABILITY_TOXINBALL = Toxinball Damage
 
| BOOST_ABILITY_TOXINBOMB = Toxin Bomb Damage
 
| BOOST_ABILITY_TOXINBOMB = Toxin Bomb Damage
 +
| BOOST_ABILITY_TSUNAMI = Tsunami Direct Damage
 
| BOOST_ABILITY_TUNDRASPIKES = Tundra Spikes Damage
 
| BOOST_ABILITY_TUNDRASPIKES = Tundra Spikes Damage
 
| BOOST_ABILITY_VENOMSTRIKE = Venomstrike Damage
 
| BOOST_ABILITY_VENOMSTRIKE = Venomstrike Damage
Line 632: Line 685:
 
| BOOST_BUFF_SUPERZOMBIE_LONGDAMAGE = Raise Zombie Existing-Zombie Damage Buff
 
| BOOST_BUFF_SUPERZOMBIE_LONGDAMAGE = Raise Zombie Existing-Zombie Damage Buff
 
| BOOST_BUFF_SUPERZOMBIE_MAXHEALTH = Raise Zombie Existing-Zombie Max-Health Buff
 
| BOOST_BUFF_SUPERZOMBIE_MAXHEALTH = Raise Zombie Existing-Zombie Max-Health Buff
 +
| BOOST_BULWARKMODE_ABILITY_COST_DELTA = Ability Cost While Bulwark Mode Active
 
| BOOST_BULWARKMODE_ARMOR_REACT_SENDER = Bulwark Mode Armor Restoration (Per Attack)
 
| BOOST_BULWARKMODE_ARMOR_REACT_SENDER = Bulwark Mode Armor Restoration (Per Attack)
 
| BOOST_BULWARKMODE_ARMOR_SENDER = Bulwark Mode Armor Restoration (Per Second)
 
| BOOST_BULWARKMODE_ARMOR_SENDER = Bulwark Mode Armor Restoration (Per Second)
Line 640: Line 694:
 
| BOOST_CARROTPOWER_SENDER = Carrot Power Healing
 
| BOOST_CARROTPOWER_SENDER = Carrot Power Healing
 
| BOOST_CHEWCUD_SENDER = Chew Cud Healing
 
| BOOST_CHEWCUD_SENDER = Chew Cud Healing
 +
| BOOST_CLOUDTRICK_HEALTH_SENDER = Cloud Trick Activation Healing
 +
| BOOST_CLOUDTRICK_HOT_SENDER = Cloud Trick Activation Healing over Time (per Tick)
 +
| BOOST_CLOUDTRICK_POWER_SENDER = Cloud Trick Activation Power Recovery
 
| BOOST_COLD = Cold Damage (Direct&Per-Tick)
 
| BOOST_COLD = Cold Damage (Direct&Per-Tick)
 
| BOOST_COLDSPHERE_PET_DEBUFF = Cold Sphere Cold Debuff %
 
| BOOST_COLDSPHERE_PET_DEBUFF = Cold Sphere Cold Debuff %
Line 672: Line 729:
 
| BOOST_ELEMENTALWARD_DARKNESSMITIGATION = Elemental Ward Long-Duration Darkness Mitigation
 
| BOOST_ELEMENTALWARD_DARKNESSMITIGATION = Elemental Ward Long-Duration Darkness Mitigation
 
| BOOST_ELEMENTALWARD_ELEMENTALMITIGATION = Elemental Ward Long-Duration Physical Mitigation
 
| BOOST_ELEMENTALWARD_ELEMENTALMITIGATION = Elemental Ward Long-Duration Physical Mitigation
 +
| BOOST_ELEMENTALWARD_ELEMENTALMITIGATION_ELITE = Elemental Ward Long-Duration Physical Mitigation vs. Elites
 
| BOOST_ELEMENTALWARD_TRAUMAMITIGATION = Elemental Ward Long-Duration Trauma Mitigation
 
| BOOST_ELEMENTALWARD_TRAUMAMITIGATION = Elemental Ward Long-Duration Trauma Mitigation
 
| BOOST_ENERGIZE_SENDER = Energize Healing
 
| BOOST_ENERGIZE_SENDER = Energize Healing
Line 741: Line 799:
 
| BOOST_PSYCHIC_DIRECT = Direct Psychic Damage
 
| BOOST_PSYCHIC_DIRECT = Direct Psychic Damage
 
| BOOST_PSYCHIC_INDIRECT = Indirect Psychic Damage (Per Tick)
 
| BOOST_PSYCHIC_INDIRECT = Indirect Psychic Damage (Per Tick)
 +
| BOOST_PULSEOFLIFE_HOT_SENDER = Pulse of Life Healing Over Time (Per Tick)
 
| BOOST_PULSEOFLIFE_SENDER = Pulse of Life Healing
 
| BOOST_PULSEOFLIFE_SENDER = Pulse of Life Healing
 +
| BOOST_PUMMELINGHOOVES_SENDER = Pummeling Hooves Healing (Per 2 secs)
 
| BOOST_RALLY_SENDER = Rally Healing
 
| BOOST_RALLY_SENDER = Rally Healing
 
| BOOST_RECONSTRUCT_SENDER = Reconstruct Healing
 
| BOOST_RECONSTRUCT_SENDER = Reconstruct Healing
Line 783: Line 843:
 
| BOOST_SKILL_UNARMED = Unarmed Damage
 
| BOOST_SKILL_UNARMED = Unarmed Damage
 
| BOOST_SKILL_WARDEN = Warden Damage
 
| BOOST_SKILL_WARDEN = Warden Damage
 +
| BOOST_SKILL_WEATHERWITCHING = Weather Witching Damage
 
| BOOST_SKILL_WEREWOLF = Lycanthropy Damage
 
| BOOST_SKILL_WEREWOLF = Lycanthropy Damage
 
| BOOST_SLASHING = Slashing Damage
 
| BOOST_SLASHING = Slashing Damage
Line 793: Line 854:
 
| BOOST_STABLEDPETHEAL_SENDER = Animal Handling Healing
 
| BOOST_STABLEDPETHEAL_SENDER = Animal Handling Healing
 
| BOOST_SUPERZOMBIE_RECEIVER = Raise Zombie Existing-Zombie Heal
 
| BOOST_SUPERZOMBIE_RECEIVER = Raise Zombie Existing-Zombie Heal
 +
| BOOST_TEMPESTFLIGHT_SPEED = Tempest Flight Speed
 
| BOOST_TOUGHHOOF_RECEIVER = Tough Hoof Activation Healing
 
| BOOST_TOUGHHOOF_RECEIVER = Tough Hoof Activation Healing
 
| BOOST_TRAUMA = Trauma Damage (Direct&Per-Tick)
 
| BOOST_TRAUMA = Trauma Damage (Direct&Per-Tick)
Line 820: Line 882:
 
| BUFF_DELTA_FAECONDUIT_DAMAGEBOOST = Fae Conduit Damage Buff
 
| BUFF_DELTA_FAECONDUIT_DAMAGEBOOST = Fae Conduit Damage Buff
 
| BUFF_DELTA_ROTSKIN = Rotskin Mitigation Debuff
 
| BUFF_DELTA_ROTSKIN = Rotskin Mitigation Debuff
 +
| CALMSKIES_HEAL_ARMOR = Calm Skies Armor (every 2 secs)
 +
| CALMSKIES_HEAL_HEALTH = Calm Skies Healing (every 2 secs)
 +
| CALMSKIES_HEAL_POWER = Calm Skies Power Recover (every 3 secs)
 
| CHEESE_DURATION_BONUS = Bonus Cheese Duration (secs)
 
| CHEESE_DURATION_BONUS = Bonus Cheese Duration (secs)
 +
| CLIMB_SPEED = Climb Speed
 
| COMBAT_REFRESH_ARMOR_DELTA = Armor from Combat Refresh Abilities
 
| COMBAT_REFRESH_ARMOR_DELTA = Armor from Combat Refresh Abilities
 
| COMBAT_REFRESH_HEALTH_DELTA = Health from Combat Refresh Abilities
 
| COMBAT_REFRESH_HEALTH_DELTA = Health from Combat Refresh Abilities
Line 849: Line 915:
 
| CUR_HEALTH = Current Health
 
| CUR_HEALTH = Current Health
 
| CUR_METABOLISM = Current Metabolism
 
| CUR_METABOLISM = Current Metabolism
 +
| CUR_MOUNT_ANXIETY = Cur Mount Anxiety
 
| CUR_PEACEABLENESS = Current Peaceableness
 
| CUR_PEACEABLENESS = Current Peaceableness
 
| CUR_POWER = Current Power
 
| CUR_POWER = Current Power
 
| CUR_RADIATION = Radiation Level
 
| CUR_RADIATION = Radiation Level
 
| CUR_RAGE = Current Rage
 
| CUR_RAGE = Current Rage
 +
| CUR_TEMPEST_ENERGY = Current Tempest Energy
 
| DANCE_APPRECIATION_BOOST = Dance Appreciation Boost
 
| DANCE_APPRECIATION_BOOST = Dance Appreciation Boost
 
| DANCE_APPRECIATION_EXTRAEFFECT_CHANCE_DELTA = Dance Appreciation Extra-Effect Chance Boost %
 
| DANCE_APPRECIATION_EXTRAEFFECT_CHANCE_DELTA = Dance Appreciation Extra-Effect Chance Boost %
 
| DEER_COST_MOD = Deer Ability Power Cost %
 
| DEER_COST_MOD = Deer Ability Power Cost %
 +
| DELTA_TEMPESTFLIGHT_COST = Tempest Flight Power Cost (per sec while active)
 
| DETECTABLE_RANGE_DELTA = Detected-By-Monsters Range
 
| DETECTABLE_RANGE_DELTA = Detected-By-Monsters Range
 
| DETECTABLE_RANGE_MOD = Detected-By-Monsters Range %
 
| DETECTABLE_RANGE_MOD = Detected-By-Monsters Range %
 
| DRUID_COST_MOD = Druid Ability Power Cost %
 
| DRUID_COST_MOD = Druid Ability Power Cost %
 +
| ENABLE_SUMMONTORNADO_DEBUFF = Summoned Tornados Can Debuff?
 
| EVASION_CHANCE = Chance to Evade Attacks %
 
| EVASION_CHANCE = Chance to Evade Attacks %
 
| EVASION_CHANCE_BURST = Chance to Evade Bursts %
 
| EVASION_CHANCE_BURST = Chance to Evade Bursts %
Line 872: Line 942:
 
| FLY_FASTSPEED_COST_PER_SEC = Fast-Flying Cost (Per Second)
 
| FLY_FASTSPEED_COST_PER_SEC = Fast-Flying Cost (Per Second)
 
| FLY_INCOMBAT_COST_PER_SEC = Flying Cost (Per Second In Combat)
 
| FLY_INCOMBAT_COST_PER_SEC = Flying Cost (Per Second In Combat)
 +
| GENETICS_MAX_ARMOR_MOD = Genetic Bonus Armor
 +
| GENETICS_MAX_HEALTH_MOD = Genetic Bonus Health
 +
| GESTATION_DURATION_MOD = Gestation Reduction %
 
| GIANTBAT_COST_MOD = Giant Bat Ability Power Cost %
 
| GIANTBAT_COST_MOD = Giant Bat Ability Power Cost %
 
| GRAVITY = Falling Speed
 
| GRAVITY = Falling Speed
Line 917: Line 990:
 
| IS_LYCANTHROPE = Is Lycanthrope?
 
| IS_LYCANTHROPE = Is Lycanthrope?
 
| IS_MALE = Is Male?
 
| IS_MALE = Is Male?
 +
| IS_MOUNTED = Is On a Mount?
 
| IS_STUNNED = Is Stunned?
 
| IS_STUNNED = Is Stunned?
 
| IS_UNDEAD = Is Undead?
 
| IS_UNDEAD = Is Undead?
Line 934: Line 1,008:
 
| LOOT_CHANCE_BONUS_GARDENING = Chance for Garden Bonus %
 
| LOOT_CHANCE_BONUS_GARDENING = Chance for Garden Bonus %
 
| LOOT_CHANCE_EXTRA_BASICWOOD = Chance to Chop Extra Wood %
 
| LOOT_CHANCE_EXTRA_BASICWOOD = Chance to Chop Extra Wood %
 +
| LOOT_CHANCE_EXTRA_BONES = Chance for Extra Bones from Excavation Sites %
 
| LOOT_CHANCE_EXTRA_FISH = Chance to Catch Bonus Fish %
 
| LOOT_CHANCE_EXTRA_FISH = Chance to Catch Bonus Fish %
 
| LOOT_CHANCE_EXTRA_FRUIT = Chance to Forage Extra Fruit %
 
| LOOT_CHANCE_EXTRA_FRUIT = Chance to Forage Extra Fruit %
Line 950: Line 1,025:
 
| MAX_BODYHEAT = Max Body Heat Points (In Cold Environments)
 
| MAX_BODYHEAT = Max Body Heat Points (In Cold Environments)
 
| MAX_BREATH = Max Underwater Held Breath
 
| MAX_BREATH = Max Underwater Held Breath
 +
| MAX_BREEDING_ATTEMPTS = Max Breeding Attempts
 
| MAX_CASINO_VAULT_SIZE = Casino Storage
 
| MAX_CASINO_VAULT_SIZE = Casino Storage
 
| MAX_CLEANLINESS = Max Cleanliness
 
| MAX_CLEANLINESS = Max Cleanliness
Line 960: Line 1,036:
 
| MAX_MAP_PIN_ICONS = Available Map Pin Icons
 
| MAX_MAP_PIN_ICONS = Available Map Pin Icons
 
| MAX_METABOLISM = Max Metabolism
 
| MAX_METABOLISM = Max Metabolism
 +
| MAX_MOUNT_ANXIETY = Max Mount Anxiety
 
| MAX_PEACEABLENESS = Max Peaceableness
 
| MAX_PEACEABLENESS = Max Peaceableness
 
| MAX_PERSONAL_VAULT_SIZE = Global Vault Slots
 
| MAX_PERSONAL_VAULT_SIZE = Global Vault Slots
 +
| MAX_POVUS_VAULT_SIZE = Povus Town Storage
 
| MAX_POWER = Max Power
 
| MAX_POWER = Max Power
 
| MAX_RAGE = Max Rage
 
| MAX_RAGE = Max Rage
 +
| MAX_SADDLEBAG_VAULT_SIZE = Saddlebag Size
 
| MAX_SIDEBAR_SLOTS = Sidebar Slots
 
| MAX_SIDEBAR_SLOTS = Sidebar Slots
 
| MAX_STABLE_SLOTS = Stable Slots
 
| MAX_STABLE_SLOTS = Stable Slots
 +
| MAX_TEMPEST_ENERGY = Max Tempest Energy
 
| MAX_WARDEN_VAULT_SIZE = Warden Storage
 
| MAX_WARDEN_VAULT_SIZE = Warden Storage
 
| MEAL_DURATION_BONUS = Bonus Meal Duration (secs)
 
| MEAL_DURATION_BONUS = Bonus Meal Duration (secs)
Line 1,076: Line 1,156:
 
| MOD_ABILITY_BRUISINGBLOW = Bruising Blow Damage %
 
| MOD_ABILITY_BRUISINGBLOW = Bruising Blow Damage %
 
| MOD_ABILITY_BUNFUBLAST = Bun-Fu Blast Damage %
 
| MOD_ABILITY_BUNFUBLAST = Bun-Fu Blast Damage %
| MOD_ABILITY_BUNFUKICK = Bun-Fu Blitz Damage %
+
| MOD_ABILITY_BUNFUKICK = Bun-Fu Kick Damage %
 
| MOD_ABILITY_BUNFUSTRIKE = Bun-Fu Strike Damage %
 
| MOD_ABILITY_BUNFUSTRIKE = Bun-Fu Strike Damage %
 
| MOD_ABILITY_BURST = Burst Attack Damage %
 
| MOD_ABILITY_BURST = Burst Attack Damage %
Line 1,097: Line 1,177:
 
| MOD_ABILITY_CRUSHINGBALL = Room-Temperature Ball Damage %
 
| MOD_ABILITY_CRUSHINGBALL = Room-Temperature Ball Damage %
 
| MOD_ABILITY_CUTENESSOVERLOAD = Cuteness Overload Damage %
 
| MOD_ABILITY_CUTENESSOVERLOAD = Cuteness Overload Damage %
 +
| MOD_ABILITY_DAMPEN = Dampen Damage %
 
| MOD_ABILITY_DEADLYEMISSION = Deadly Emission Damage %
 
| MOD_ABILITY_DEADLYEMISSION = Deadly Emission Damage %
 
| MOD_ABILITY_DEATHGAZE = Deathgaze Damage %
 
| MOD_ABILITY_DEATHGAZE = Deathgaze Damage %
Line 1,108: Line 1,189:
 
| MOD_ABILITY_DEFLECTIVESPIN = Deflective Spin Damage %
 
| MOD_ABILITY_DEFLECTIVESPIN = Deflective Spin Damage %
 
| MOD_ABILITY_DELERIUM = Delerium Damage %
 
| MOD_ABILITY_DELERIUM = Delerium Damage %
 +
| MOD_ABILITY_DELUGE = Deluge Direct Damage %
 
| MOD_ABILITY_DIMENSIONALSNARE = Dimensional Snare Damage %
 
| MOD_ABILITY_DIMENSIONALSNARE = Dimensional Snare Damage %
 
| MOD_ABILITY_DISCHARGINGSTRIKE = Discharging Strike Damage %
 
| MOD_ABILITY_DISCHARGINGSTRIKE = Discharging Strike Damage %
Line 1,142: Line 1,224:
 
| MOD_ABILITY_GUT = Gut Damage %
 
| MOD_ABILITY_GUT = Gut Damage %
 
| MOD_ABILITY_HACKINGBLADE = Hacking Blade Direct Damage %
 
| MOD_ABILITY_HACKINGBLADE = Hacking Blade Direct Damage %
 +
| MOD_ABILITY_HAILSTORM = Hailstorm Direct Damage %
 
| MOD_ABILITY_HAMSTRINGTHROW = Hamstring Throw Damage %
 
| MOD_ABILITY_HAMSTRINGTHROW = Hamstring Throw Damage %
 
| MOD_ABILITY_HEADBUTT = Headbutt Damage %
 
| MOD_ABILITY_HEADBUTT = Headbutt Damage %
Line 1,171: Line 1,254:
 
| MOD_ABILITY_LETHALFORCE = Lethal Force Damage %
 
| MOD_ABILITY_LETHALFORCE = Lethal Force Damage %
 
| MOD_ABILITY_LIFECRUSH = Life Crush Damage %
 
| MOD_ABILITY_LIFECRUSH = Life Crush Damage %
 +
| MOD_ABILITY_LIGHTNINGBOLT = Lightning Bolt Damage %
 
| MOD_ABILITY_LONGSHOT = Long Shot Damage %
 
| MOD_ABILITY_LONGSHOT = Long Shot Damage %
 
| MOD_ABILITY_LUNGE = Lunge Damage %
 
| MOD_ABILITY_LUNGE = Lunge Damage %
Line 1,236: Line 1,320:
 
| MOD_ABILITY_SHIELDBASH = All Shield Bash Abilities Damage %
 
| MOD_ABILITY_SHIELDBASH = All Shield Bash Abilities Damage %
 
| MOD_ABILITY_SHILLELAGH = Shillelagh Damage %
 
| MOD_ABILITY_SHILLELAGH = Shillelagh Damage %
 +
| MOD_ABILITY_SHOCKINGGRASP = Shocking Grasp Damage %
 
| MOD_ABILITY_SHOOT_CROSSBOW = Shoot Crossbow Damage %
 
| MOD_ABILITY_SHOOT_CROSSBOW = Shoot Crossbow Damage %
 
| MOD_ABILITY_SHRILLCOMMAND = Shrill Command Damage %
 
| MOD_ABILITY_SHRILLCOMMAND = Shrill Command Damage %
Line 1,248: Line 1,333:
 
| MOD_ABILITY_SOOTHE = Soothe Damage %
 
| MOD_ABILITY_SOOTHE = Soothe Damage %
 
| MOD_ABILITY_SOULBITE = Soul Bite Damage %
 
| MOD_ABILITY_SOULBITE = Soul Bite Damage %
 +
| MOD_ABILITY_SPADEASSAULT = Spade Assault Damage %
 
| MOD_ABILITY_SPARKOFDEATH = Spark of Death Damage %
 
| MOD_ABILITY_SPARKOFDEATH = Spark of Death Damage %
 
| MOD_ABILITY_SPIDERBITE = Spider Bite Damage %
 
| MOD_ABILITY_SPIDERBITE = Spider Bite Damage %
Line 1,278: Line 1,364:
 
| MOD_ABILITY_TOXINBALL = Toxinball Damage %
 
| MOD_ABILITY_TOXINBALL = Toxinball Damage %
 
| MOD_ABILITY_TOXINBOMB = Toxin Bomb Damage %
 
| MOD_ABILITY_TOXINBOMB = Toxin Bomb Damage %
 +
| MOD_ABILITY_TSUNAMI = Tsunami Direct Damage %
 
| MOD_ABILITY_TUNDRASPIKES = Tundra Spikes Damage %
 
| MOD_ABILITY_TUNDRASPIKES = Tundra Spikes Damage %
 
| MOD_ABILITY_VENOMSTRIKE = Venomstrike Damage %
 
| MOD_ABILITY_VENOMSTRIKE = Venomstrike Damage %
Line 1,340: Line 1,427:
 
| MOD_SEAFOOD_DIRECT = Direct Seafood Damage %
 
| MOD_SEAFOOD_DIRECT = Direct Seafood Damage %
 
| MOD_SEAFOOD_INDIRECT = Indirect Seafood Damage %
 
| MOD_SEAFOOD_INDIRECT = Indirect Seafood Damage %
 +
| MOD_SKILL_ALL_KNIFE = Knife Damage %
 +
| MOD_SKILL_ALL_PSYCHOLOGY = Psychology Damage %
 +
| MOD_SKILL_ALL_SWORD = Sword Damage %
 
| MOD_SKILL_ANIMALHANDLING = Animal Handling Base Damage %
 
| MOD_SKILL_ANIMALHANDLING = Animal Handling Base Damage %
 
| MOD_SKILL_ARCHERY = Archery Base Damage %
 
| MOD_SKILL_ARCHERY = Archery Base Damage %
Line 1,362: Line 1,452:
 
| MOD_SKILL_SHIELD = Shield Mastery Base Damage %
 
| MOD_SKILL_SHIELD = Shield Mastery Base Damage %
 
| MOD_SKILL_SPIDER = Spider Skill Base Damage %
 
| MOD_SKILL_SPIDER = Spider Skill Base Damage %
| MOD_SKILL_SPIRITFOX = Spirit Fox Damage %
+
| MOD_SKILL_SPIRITFOX = Spirit Fox Base Damage %
 
| MOD_SKILL_STAFF = Staff Base Damage %
 
| MOD_SKILL_STAFF = Staff Base Damage %
 
| MOD_SKILL_SWORD = Sword Base Damage %
 
| MOD_SKILL_SWORD = Sword Base Damage %
 
| MOD_SKILL_UNARMED = Unarmed Base Damage %
 
| MOD_SKILL_UNARMED = Unarmed Base Damage %
 
| MOD_SKILL_WARDEN = Warden Base Damage %
 
| MOD_SKILL_WARDEN = Warden Base Damage %
 +
| MOD_SKILL_WEATHERWITCHING = Weather Witching Base Damage %
 
| MOD_SKILL_WEREWOLF = Lycanthropy Base Damage %
 
| MOD_SKILL_WEREWOLF = Lycanthropy Base Damage %
 
| MOD_SLASHING = Slashing Damage %
 
| MOD_SLASHING = Slashing Damage %
Line 1,381: Line 1,472:
 
| MOD_UNIVERSAL_INDIRECT = All Indirect Damage %
 
| MOD_UNIVERSAL_INDIRECT = All Indirect Damage %
 
| MONSTER_CRIT_CHANCE = Chance to Critically-Hit %
 
| MONSTER_CRIT_CHANCE = Chance to Critically-Hit %
 +
| MOUNTED_ACCELERATION_LAND = Acceleration (Land)
 +
| MOUNTED_ACCELERATION_WATER_DEEP = Acceleration (When Swimming)
 +
| MOUNTED_ACCELERATION_WATER_SHALLOW = Acceleration (Shallow Water)
 +
| MOUNTED_JUMP_BURST = Jump Power
 +
| MOUNTED_JUMP_BURST_DURATION = Jump Duration
 +
| MOUNTED_TOP_SPEED_LAND = Top Speed (Land)
 +
| MOUNTED_TOP_SPEED_WATER_DEEP = Top Speed (When Swimming)
 +
| MOUNTED_TOP_SPEED_WATER_SHALLOW = Top Speed (Shallow Water)
 +
| MOUNTED_TURN_SPEED_LAND = Turning Speed (Land)
 +
| MOUNTED_TURN_SPEED_WATER_DEEP = Turning Radius (When Swimming)
 +
| MOUNTED_TURN_SPEED_WATER_SHALLOW = Turning Radius (Shallow Water)
 +
| MOUNT_ANXIETY_REGEN_INACTIVE = Anxiety Reduction Per Sec (Stabled)
 +
| MOUNT_ANXIETY_REGEN_RIDING = Anxiety Reduction Per Sec (Riding)
 +
| MOUNT_RESILIENCE = Mount Resilience to Damage
 
| MOVEMENT_SPEED = Movement Speed
 
| MOVEMENT_SPEED = Movement Speed
 
| NECROMANCY_COST_DELTA = Necromancy Ability Power Cost
 
| NECROMANCY_COST_DELTA = Necromancy Ability Power Cost
Line 1,401: Line 1,506:
 
| NUM_INVENTORY_FOLDERS = Number of Inventory Folders
 
| NUM_INVENTORY_FOLDERS = Number of Inventory Folders
 
| PERCUSSION_INSTRUMENT_COMPETENCE = Percussion Instrument Skill
 
| PERCUSSION_INSTRUMENT_COMPETENCE = Percussion Instrument Skill
 +
| PET_BREEDER_ACCOUNT_ID = Breeder's Player ID
 +
| PET_BREEDER_PLAYER_ID = Breeder's Account ID
 +
| PET_ENTHUSIASM = Enthusiasm
 +
| PET_FEROCITY = Ferocity
 +
| PET_FRIENDLINESS = Friendliness
 +
| PET_HAPPINESS = OBSOLETE
 +
| PET_INTELLIGENCE = Intelligence
 +
| PET_LOYALTY = OBSOLETE
 +
| PET_RUGGEDNESS = Ruggedness
 
| PET_SPECIALATTACK_COST_DELTA = Pet's "Sic 'Em" Attack Power Cost
 
| PET_SPECIALATTACK_COST_DELTA = Pet's "Sic 'Em" Attack Power Cost
 
| PET_SPECIALTRICK_COST_DELTA = Pet's "Special Trick" Power Cost
 
| PET_SPECIALTRICK_COST_DELTA = Pet's "Special Trick" Power Cost
 +
| PET_TOUGHNESS = Toughness
 +
| PET_VIRILITY = Virility
 
| PIG_COST_MOD = Pig Ability Power Cost %
 
| PIG_COST_MOD = Pig Ability Power Cost %
 
| PLAYER_ORDERS_MAX_ACTIVE = Max Active Item Orders
 
| PLAYER_ORDERS_MAX_ACTIVE = Max Active Item Orders
Line 1,419: Line 1,535:
 
| RECIPE_CHANCE_EXTRA_FISHSCALES = Chance to Scrape Extra Fish Scales %
 
| RECIPE_CHANCE_EXTRA_FISHSCALES = Chance to Scrape Extra Fish Scales %
 
| RECIPE_CHANCE_EXTRA_PERFECTCOTTON = Chance to Card Extra Perfect Cotton %
 
| RECIPE_CHANCE_EXTRA_PERFECTCOTTON = Chance to Card Extra Perfect Cotton %
 +
| RIDING_XP_EARNED_MOD = Riding XP Earned %
 
| RIGHTEOUSNESS_BONUS = Righteousness
 
| RIGHTEOUSNESS_BONUS = Righteousness
 
| SCREEN_FX_FLAGS = OBSOLETE
 
| SCREEN_FX_FLAGS = OBSOLETE
Line 1,428: Line 1,545:
 
| SHOP_LOG_DAYSKEPT = Days of Shop Logs Retained
 
| SHOP_LOG_DAYSKEPT = Days of Shop Logs Retained
 
| SHOW_BODYHEAT_INDICATORS = Is It Cold?
 
| SHOW_BODYHEAT_INDICATORS = Is It Cold?
 +
| SHOW_MOUNT_SPEED_INDICATORS = Show Mount Speedometer?
 +
| SHOW_MOUNT_XP_INDICATORS = Show "Riding Xp Earned" Checkmark?
 
| SKILL_COST_DELTA_CROSSBOW = Crossbow Attack Power Cost
 
| SKILL_COST_DELTA_CROSSBOW = Crossbow Attack Power Cost
 
| SKILL_RESETTIME_DELTA_CROSSBOW = Crossbow Reuse Timer
 
| SKILL_RESETTIME_DELTA_CROSSBOW = Crossbow Reuse Timer
Line 1,551: Line 1,670:
 
| WEREWOLF_COST_DELTA = Lycanthropy Ability Power Cost
 
| WEREWOLF_COST_DELTA = Lycanthropy Ability Power Cost
 
| WEREWOLF_COST_MOD = Lycanthropy Ability Power Cost %
 
| WEREWOLF_COST_MOD = Lycanthropy Ability Power Cost %
 +
| WINDWARD_ABSORB_DELTA = Wind Ward Bonus Absorption
 +
| WINDWARD_TRIGGER_ARMOR_SENDER = Wind Ward Armor Healing (on end)
 +
| WINDWARD_TRIGGER_HEALTH_SENDER = Wind Ward Healing (on end)
 
| WIND_INSTRUMENT_COMPETENCE = Brass/Wind Instrument Skill
 
| WIND_INSTRUMENT_COMPETENCE = Brass/Wind Instrument Skill
 
| WORKORDER_COIN_REWARD_MOD = Cash Payout From Work Orders %
 
| WORKORDER_COIN_REWARD_MOD = Cash Payout From Work Orders %
 
 
| #default = {{ #if: {{ #pos: {{{1|}}} | : }} |  4003 | <span style="color:red">Error: Attribute not found</span> }}
 
| #default = {{ #if: {{ #pos: {{{1|}}} | : }} |  4003 | <span style="color:red">Error: Attribute not found</span> }}
 
}}|
 
}}|
http://cdn.projectgorgon.com/<!-- v341 -->
+
http://cdn.projectgorgon.com/v377/icons/icon_<span style="color:red">Error: Attribute not found</span>.png |  
/icons/icon_<span style="color:red">Error: Attribute not found</span>.png |  
 
 
<span style="color:red">Error: Attribute not found</span> }} | [[File:Item-icon-none.png]] }}<noinclude>
 
<span style="color:red">Error: Attribute not found</span> }} | [[File:Item-icon-none.png]] }}<noinclude>
 
{{Attribute label/Explanation}}
 
{{Attribute label/Explanation}}
 
[[Category:Formatting templates]]
 
[[Category:Formatting templates]]
 
</noinclude>
 
</noinclude>

Latest revision as of 23:19, 29 July 2023

Item-icon-none.png

Description

This accepts an Attribute name as input and returns the in-game label.

Syntax

{{Attribute label|<name>}}

Parameters

<name>
The name of the Attribute. It must match exactly what the Attributes json uses. NOT the Label.

Examples

Basic Use

{{Attribute label|ABILITY_AMMOSTICK_DELTA_KNIFE}}

Chance for Thrown Knives to Stick in Corpse