764
edits
Changes
m
Fixed link to the Ratkin King
In this update, Elite and Boss monsters have more health and armor. They also have larger Rage bars, which means they can't perform their Rage Attacks as often.
The changes are most dramatic in the high-level areas outside of [[Gazluk Keep]] and the [[Fae Realm]]. For instance, the level 65 boss called the [[Ratkin King(SqUUeak)]] previously had 18k health and now has 23k health.
Elites in Gazluk Keep and the Fae Realm already had special boosts to their stats, so they didn't receive much buffing compared to monsters in other high-level areas. We've removed those "artificial" boosts, and given all monsters comparable benefits.
===Other Tweaks & Fixes===
*The /behaviorreport command now has "fake badges" for each equipment slot if you've NEVER used any item in that slot slot before. (There were already "real" badges for long-term refusal to use an item slot, which come with in-game titles, e.g. "Shoeless", but these "real" badges take much longer to earn and aren't as useful for behavior reports.)/behaviorreport also now includes the information from /age (e.g. # of attacks made, time online)
*Players now have an anatomy type appropriate to their race. (For instance, elves have Elven Anatomy, humans have Human Anatomy, etc.) This has minor ramifications for certain abilities and powers. It also means that in PvP, players are subject to archery critical hits from their anatomy type.
*Skeleton Ice Mages had varying levels of cold resistance/immunity. They now have a uniform 50% cold resistance at all levels. They also now have less resistance to Trauma.