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James Eltibule's Helm

183 bytes added, 03:35, 11 November 2023
m
Updating infobox, v396
|name = James Eltibule's Helm
|description = While doubtlessly dwarven in design, this helmet seems light. There is extra insulation against cold.
|basemods = {{Attribute|MAX_ARMOR|+3536}}<br>{{Attribute|VULN_COLD|-8.5.0}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+1816}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+5}}
|value = 90
|extra = {{Spoiler|
| equipslot = Head
| stack = 1
| dye = 1:{{Color sample|#2222223BA56C}}2:{{Color sample|#000000003042}}3:{{Color sample|#444444DFDFDF}}
| keywords = <p>{{KW|Armor}}{{KW|ArmorOrShield}}{{KW|EltibuleArmor}}{{KW|Equipment}}</p><p>{{KW|Head}}{{KW|Loot}}{{KW|MetalArmor}}{{KW|MetalDyeableArmor}}</p><p>{{KW|MetalHelm}}{{KW|NonFaeMetalArmor}}</p>
}}}}
-->
=== Drops ===
<!-- Include items dropped from monstersTo add drops, modify the relevant mob page and it will automatically be added to the following table. --><dpl>noresultsheader = This item has not been submitted by an editor as well loot, or may not exist as those obtained through skinning, butchering, skull extraction, etc.lootExample section:category = Loot/James Eltibule's Helm;[[Eltibule]]mode = unordered* [[Fire Rat]], sometimes drops columns = 1 [[Fire Dust]]* [[Fire Spider]], often drops as much as 3-5 [[Fire Dust]].include = {MOB Location}:areatable = class="wikitable mw-collapsible mw-collapsed sortable", Monster, Location</dpl>
=== Gathering ===
<!-- Include items obtained from ground spawns such as fruit trees, mushroom patches, ice blocks, serbule crypt urnsExample line:
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