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Unarmed/Treasure Effects

38,358 bytes added, 13:33, 5 December 2023
Updating Treasure effects to v399 using auto-wiki generator (added Rarity)
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[{{msg:BASEPAGENAME}}Unarmed/Treasure Effects|Unarmed Treasure Effects]]==</includeonly>See also: [[Unarmed/Treasure Effects:By Slot]] See also: [[Unarmed/Treasure Effects:By Ability]]<!-- This table is from patch v259, June 19, 2016 Updated to v399 on Tue Dec 05 2023 10:06:35 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align! style="leftwidth:8%"><h3>Unarmed</h3></div>! | Prefix !! style="width:8%"| Suffix !! Best Tier style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
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| Martial || of Slamming and Jogging Deadly Fists || <b>Tier 6Level 100</b> - Bodyslam deals Unarmed Base Damage +50 damage and boosts your sprint speed by 5 for 20 seconds % || Uncommon || FeetHead, Necklace MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Unarmed Damage +5*Bodyslam deals ; Level 20:Unarmed Base Damage +6 damage and boosts your sprint speed by 1 for 20 seconds10%*; Tier 2Level 30:Unarmed Base Damage +15%*Bodyslam deals ; Level 40:Unarmed Base Damage +12 damage and boosts your sprint speed by 2 for 20 seconds%*; Tier 3Level 50:Unarmed Base Damage +25%*Bodyslam deals ; Level 60:Unarmed Base Damage +18 damage and boosts your sprint speed by 3 for 20 seconds30%*; Tier 4Level 70:Unarmed Base Damage +35%*Bodyslam deals ; Level 80:Unarmed Base Damage +24 damage and boosts your sprint speed by 4 for 20 seconds40%*; Tier 5Level 90*Bodyslam deals :Unarmed Base Damage +30 damage and boosts your sprint speed by 5 for 20 seconds45%*; Tier 6Level 100*Bodyslam deals :Unarmed Base Damage +50 damage and boosts your sprint speed by 5 for 20 seconds%|Expand}}
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| Punching || of Healthy Bruises Punches || <b>Tier 12Level 100</b> - Bruising Blow restores 25 health Jab and Infuriating Fist Damage +80 || LegsUncommon || Chest, Necklace Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Bruising Blow restores 2 health:Jab and Infuriating Fist Damage +8*; Tier 2Level 20*Bruising Blow restores 3 health*; Tier 3*Bruising Blow restores 5 health*; Tier 4*Bruising Blow restores 7 health:Jab and Infuriating Fist Damage +16*; Tier 5Level 30*Bruising Blow restores 9 health:Jab and Infuriating Fist Damage +24*; Tier 6Level 40*Bruising Blow restores 11 health:Jab and Infuriating Fist Damage +32*; Tier 7Level 50*Bruising Blow restores 13 health:Jab and Infuriating Fist Damage +40*; Tier 8Level 60*Bruising Blow restores 14 health:Jab and Infuriating Fist Damage +48*; Tier 9Level 70*Bruising Blow restores 16 health:Jab and Infuriating Fist Damage +56*; Tier 10Level 80*Bruising Blow restores 18 health:Jab and Infuriating Fist Damage +64*; Tier 11Level 90*Bruising Blow restores 22 health:Jab and Infuriating Fist Damage +72*; Tier 12Level 100*Bruising Blow restores 25 health:Jab and Infuriating Fist Damage +80|Expand}}
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| || of Calloused Barrages Refreshing Punches || <b>Tier 12Level 100</b> - Barrage restores 55 Armor Punch, Jab, and Infuriating Fist restore 22 Health to you || HeadUncommon || OffHand, OffHand Ring || {{Spoiler|*; Tier 1*Barrage restores 4 Armor Click Expand to youreveal|*; Tier 2Level 10*Barrage restores 8 Armor to you*; Tier :Punch, Jab, and Infuriating Fist restore 3*Barrage restores 12 Armor Health to you*; Tier 4Level 20*Barrage restores 16 Armor :Punch, Jab, and Infuriating Fist restore 5 Health to you*; Tier 5Level 30*Barrage restores 20 Armor :Punch, Jab, and Infuriating Fist restore 7 Health to you*; Tier 6Level 40*Barrage restores 25 Armor :Punch, Jab, and Infuriating Fist restore 9 Health to you*; Tier 7Level 50*Barrage restores 30 Armor :Punch, Jab, and Infuriating Fist restore 12 Health to you*; Tier 8Level 60*Barrage restores 35 Armor :Punch, Jab, and Infuriating Fist restore 14 Health to you*; Tier 9Level 70*Barrage restores 40 Armor :Punch, Jab, and Infuriating Fist restore 16 Health to you*; Tier 10Level 80*Barrage restores 45 Armor :Punch, Jab, and Infuriating Fist restore 18 Health to you*; Tier 11Level 90*Barrage restores 50 Armor :Punch, Jab, and Infuriating Fist restore 20 Health to you*; Tier 12Level 100*Barrage restores 55 Armor :Punch, Jab, and Infuriating Fist restore 22 Health to you|Expand}}
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| || of Knee-Kicking While Nude || <b>Tier 12Level 100</b> - Any kick attack (including animal kicks!) deals Knee Kick Damage +11056% damage when you have 33% or less of your Armor left || LegsUncommon || Chest, Necklace Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Knee Kick Damage +6%*Any kick attack (including animal kicks!) deals ; Level 10:Knee Kick Damage +228% damage when you have 33*; Level 15:Knee Kick Damage +11% or less of your Armor left*; Tier 2Level 20:Knee Kick Damage +13%*Any kick attack (including animal kicks!) deals ; Level 25:Knee Kick Damage +16%*; Level 30:Knee Kick Damage +18% damage when you have 33*; Level 35:Knee Kick Damage +21% or less of your Armor left*; Tier 3Level 40:Knee Kick Damage +23%*Any kick attack (including animal kicks!) deals ; Level 45:Knee Kick Damage +3826% damage when you have 33*; Level 50:Knee Kick Damage +28% or less of your Armor left*; Tier 4Level 55:Knee Kick Damage +30%*Any kick attack (including animal kicks!) deals ; Level 60:Knee Kick Damage +4632% damage when you have 33% or less of your Armor left*; Tier 5Level 65*Any kick attack (including animal kicks!) deals :Knee Kick Damage +54% damage when you have 3335% or less of your Armor left*; Tier 6Level 70*Any kick attack (including animal kicks!) deals :Knee Kick Damage +6238% damage when you have 33% or less of your Armor left*; Tier 7Level 75*Any kick attack (including animal kicks!) deals :Knee Kick Damage +7041% damage when you have 33% or less of your Armor left*; Tier 8Level 80*Any kick attack (including animal kicks!) deals :Knee Kick Damage +78% damage when you have 3344% or less of your Armor left*; Tier 9Level 85*Any kick attack (including animal kicks!) deals :Knee Kick Damage +86% damage when you have 3347% or less of your Armor left*; Tier 10Level 90*Any kick attack (including animal kicks!) deals :Knee Kick Damage +9450% damage when you have 33% or less of your Armor left*; Tier 11Level 95*Any kick attack (including animal kicks!) deals :Knee Kick Damage +10253% damage when you have 33% or less of your Armor left*; Tier 12Level 100*Any kick attack (including animal kicks!) deals :Knee Kick Damage +11056% damage when you have 33% or less of your Armor left|Expand}}
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| Bruising || of Bruises Naked Fury || <b>Tier 12Level 100</b> - Bruising Blow deals Unarmed attacks deal +8524% damage when you have 33% or less of your Armor left || MainHandRare || Legs, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Unarmed attacks deal +2 damage when you have 33% or less of your Armor left*Bruising Blow deals ; Level 10:Unarmed attacks deal +84 damage when you have 33% or less of your Armor left*; Level 15:Unarmed attacks deal +6% damagewhen you have 33% or less of your Armor left*; Tier 2Level 20:Unarmed attacks deal +7% damage when you have 33% or less of your Armor left*Bruising Blow deals ; Level 25:Unarmed attacks deal +158% damagewhen you have 33% or less of your Armor left*; Tier 3Level 30:Unarmed attacks deal +9% damage when you have 33% or less of your Armor left*Bruising Blow deals ; Level 35:Unarmed attacks deal +2210% damagewhen you have 33% or less of your Armor left*; Tier 4Level 40:Unarmed attacks deal +11% damage when you have 33% or less of your Armor left*Bruising Blow deals ; Level 45:Unarmed attacks deal +2912% damagewhen you have 33% or less of your Armor left*; Tier 5Level 50:Unarmed attacks deal +13% damage when you have 33% or less of your Armor left*Bruising Blow deals ; Level 55:Unarmed attacks deal +3614% damagewhen you have 33% or less of your Armor left*; Tier 6Level 60:Unarmed attacks deal +15% damage when you have 33% or less of your Armor left*Bruising Blow deals ; Level 65:Unarmed attacks deal +4316% damagewhen you have 33% or less of your Armor left*; Tier 7Level 70:Unarmed attacks deal +18% damage when you have 33% or less of your Armor left*Bruising Blow deals ; Level 75:Unarmed attacks deal +5019% damagewhen you have 33% or less of your Armor left*; Tier 8Level 80*Bruising Blow deals :Unarmed attacks deal +5720% damagewhen you have 33% or less of your Armor left*; Tier 9Level 85*Bruising Blow deals :Unarmed attacks deal +6421% damagewhen you have 33% or less of your Armor left*; Tier 10Level 90*Bruising Blow deals :Unarmed attacks deal +7122% damagewhen you have 33% or less of your Armor left*; Tier 11Level 95*Bruising Blow deals :Unarmed attacks deal +7823% damagewhen you have 33% or less of your Armor left*; Tier 12Level 100*Bruising Blow deals :Unarmed attacks deal +8524% damagewhen you have 33% or less of your Armor left|Expand}}
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| Knee-Shattering || of Knee-Shattering Armor Hatred || <b>Tier 5Level 100</b> - Any kick attack (including animal kicks!) has a 36% chance to slow target's movement by 45% Unarmed attacks deal +52 Armor damage || Uncommon || Feet Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Unarmed attacks deal +7 Armor damage*Any kick attack (including animal kicks!) has a 8% chance to slow target's movement by 45%; Level 20:Unarmed attacks deal +12 Armor damage*; Tier 2Level 30:Unarmed attacks deal +17 Armor damage*Any kick attack (including animal kicks!) has a 15% chance to slow target's movement by 45%; Level 40:Unarmed attacks deal +22 Armor damage*; Tier 3Level 50:Unarmed attacks deal +27 Armor damage*Any kick attack (including animal kicks!) has a 22% chance to slow target's movement by 45%; Level 60:Unarmed attacks deal +32 Armor damage*; Tier 4Level 70:Unarmed attacks deal +37 Armor damage*Any kick attack (including animal kicks!) has a 29% chance to slow target's movement by 45%; Level 80:Unarmed attacks deal +42 Armor damage*; Tier 5Level 90:Unarmed attacks deal +47 Armor damage*Any kick attack (including animal kicks!) has a 36% chance to slow target's movement by 45%; Level 100:Unarmed attacks deal +52 Armor damage|Expand}}
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| || of Angst Fists Accurate Martial Arts || <b>Tier 12Level 100</b> - Whenever you take physical Unarmed attacks deal +9 damage and have +20 Accuracy (Slashing/Crushing/Piercingwhich cancels out the Evasion that certain monsters have) 24% of that damage is reflected back in your next Punch or Jab. || LegsUncommon || MainHand, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1*Whenever you take physical :Unarmed attacks deal +1 damage and have +1 Accuracy (Slashing/Crushing/Piercingwhich cancels out the Evasion that certain monsters have) *; Level 10:Unarmed attacks deal +1 damage and have +2% of Accuracy (which cancels out the Evasion that damage is reflected back in your next Punch or Jab.certain monsters have)*; Tier Level 15:Unarmed attacks deal +2damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have)*Whenever you take physical ; Level 20:Unarmed attacks deal +2 damage and have +4 Accuracy (Slashing/Crushing/Piercingwhich cancels out the Evasion that certain monsters have) 4% of that damage is reflected back in your next Punch or Jab.*; Tier Level 25:Unarmed attacks deal +3damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have)*Whenever you take physical ; Level 30:Unarmed attacks deal +3 damage and have +6 Accuracy (Slashing/Crushing/Piercingwhich cancels out the Evasion that certain monsters have) 6% of that damage is reflected back in your next Punch or Jab.*; Tier Level 35:Unarmed attacks deal +4damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)*Whenever you take physical ; Level 40:Unarmed attacks deal +4 damage and have +8 Accuracy (Slashing/Crushing/Piercingwhich cancels out the Evasion that certain monsters have) 8% of that damage is reflected back in your next Punch or Jab.*; Tier Level 45:Unarmed attacks deal +5damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)*Whenever you take physical ; Level 50:Unarmed attacks deal +5 damage and have +10 Accuracy (Slashing/Crushing/Piercingwhich cancels out the Evasion that certain monsters have) 10% of that damage is reflected back in your next Punch or Jab.*; Tier Level 55:Unarmed attacks deal +6damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)*Whenever you take physical ; Level 60:Unarmed attacks deal +7 damage and have +12 Accuracy (Slashing/Crushing/Piercingwhich cancels out the Evasion that certain monsters have) 12% of that damage is reflected back in your next Punch or Jab.*; Tier 7Level 65*Whenever you take physical :Unarmed attacks deal +8 damage and have +13 Accuracy (Slashing/Crushing/Piercingwhich cancels out the Evasion that certain monsters have) *; Level 70:Unarmed attacks deal +9 damage and have +14% of Accuracy (which cancels out the Evasion that damage is reflected back in your next Punch or Jab.certain monsters have)*; Tier 8Level 75*Whenever you take physical :Unarmed attacks deal +9 damage and have +15 Accuracy (Slashing/Crushing/Piercingwhich cancels out the Evasion that certain monsters have) *; Level 80:Unarmed attacks deal +9 damage and have +16% of Accuracy (which cancels out the Evasion that damage is reflected back in your next Punch or Jab.certain monsters have)*; Tier Level 85:Unarmed attacks deal +9*Whenever you take physical damage and have +17 Accuracy (Slashing/Crushing/Piercingwhich cancels out the Evasion that certain monsters have) 18% of that damage is reflected back in your next Punch or Jab.*; Tier 10Level 90*Whenever you take physical :Unarmed attacks deal +9 damage and have +18 Accuracy (Slashing/Crushing/Piercingwhich cancels out the Evasion that certain monsters have) 20% of that damage is reflected back in your next Punch or Jab.*; Tier 11Level 95*Whenever you take physical :Unarmed attacks deal +9 damage and have +19 Accuracy (Slashing/Crushing/Piercingwhich cancels out the Evasion that certain monsters have) 22% of that damage is reflected back in your next Punch or Jab.*; Tier 12Level 100*Whenever you take physical :Unarmed attacks deal +9 damage and have +20 Accuracy (Slashing/Crushing/Piercingwhich cancels out the Evasion that certain monsters have) 24% of that damage is reflected back in your next Punch or Jab.|Expand}}
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| || of Impossible Hip Throws Evasion || <b>Tier 6Level 100</b> - Hip Throw and Bodyslam deal While Unarmed skill is active: you gain +154% damage Melee Evasion and hit all enemies within 5 meters any time you Evade a Melee attack you recover 80 Armor || Uncommon || Hands Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 4 Armor*Hip Throw ; Level 10:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 8 Armor*; Level 15:While Unarmed skill is active: you gain +4% Melee Evasion and Bodyslam hit all enemies within 5 metersany time you Evade a Melee attack you recover 12 Armor*; Tier 2Level 20:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 16 Armor*Hip Throw ; Level 25:While Unarmed skill is active: you gain +4% Melee Evasion and Bodyslam deal any time you Evade a Melee attack you recover 20 Armor*; Level 30:While Unarmed skill is active: you gain +34% damage Melee Evasion and hit all enemies within 5 metersany time you Evade a Melee attack you recover 24 Armor*; Tier 3Level 35:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 28 Armor*Hip Throw ; Level 40:While Unarmed skill is active: you gain +4% Melee Evasion and Bodyslam deal any time you Evade a Melee attack you recover 32 Armor*; Level 45:While Unarmed skill is active: you gain +64% damage Melee Evasion and hit all enemies within 5 metersany time you Evade a Melee attack you recover 36 Armor*; Level 50:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 40 Armor*; Tier Level 55:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 44 Armor*Hip Throw ; Level 60:While Unarmed skill is active: you gain +4% Melee Evasion and Bodyslam deal any time you Evade a Melee attack you recover 48 Armor*; Level 65:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 52 Armor*; Level 70:While Unarmed skill is active: you gain +94% damage Melee Evasion and hit all enemies within 5 metersany time you Evade a Melee attack you recover 56 Armor*; Tier 5Level 75:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 60 Armor*Hip Throw ; Level 80:While Unarmed skill is active: you gain +4% Melee Evasion and Bodyslam deal any time you Evade a Melee attack you recover 64 Armor*; Level 85:While Unarmed skill is active: you gain +124% damage Melee Evasion and hit all enemies within 5 metersany time you Evade a Melee attack you recover 68 Armor*; Tier 6Level 90:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 72 Armor*Hip Throw ; Level 95:While Unarmed skill is active: you gain +4% Melee Evasion and Bodyslam deal any time you Evade a Melee attack you recover 76 Armor*; Level 100:While Unarmed skill is active: you gain +154% damage Melee Evasion and hit all enemies within 5 metersany time you Evade a Melee attack you recover 80 Armor|Expand}}
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| Punching || of Punches Evasive Maneuvers || <b>Tier 6Level 100</b> - Punch and Jab attacks deal While Unarmed skill is active: any time you Evade an attack, your next attack deals +18 165 damage || ChestUncommon || Head, Feet MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:While Unarmed skill is active: any time you Evade an attack, your next attack deals +24 damage*Punch and Jab attacks deal ; Level 10:While Unarmed skill is active: any time you Evade an attack, your next attack deals +31 damage*; Level 15:While Unarmed skill is active: any time you Evade an attack, your next attack deals +38 damage*; Level 20:While Unarmed skill is active: any time you Evade an attack, your next attack deals +3 45 damage*; Tier 2Level 25:While Unarmed skill is active: any time you Evade an attack, your next attack deals +52 damage*Punch and Jab attacks deal ; Level 30:While Unarmed skill is active: any time you Evade an attack, your next attack deals +6 59 damage*; Tier 3Level 35:While Unarmed skill is active: any time you Evade an attack, your next attack deals +66 damage*Punch and Jab attacks deal ; Level 40:While Unarmed skill is active: any time you Evade an attack, your next attack deals +8 73 damage*; Tier 4Level 45:While Unarmed skill is active: any time you Evade an attack, your next attack deals +80 damage*Punch and Jab attacks deal ; Level 50:While Unarmed skill is active: any time you Evade an attack, your next attack deals +11 87 damage*; Tier 5Level 55:While Unarmed skill is active: any time you Evade an attack, your next attack deals +94 damage*; Level 60:While Unarmed skill is active: any time you Evade an attack, your next attack deals +101 damage*; Level 65:While Unarmed skill is active: any time you Evade an attack, your next attack deals +109 damage*; Level 70:While Unarmed skill is active: any time you Evade an attack, your next attack deals +117 damage*; Level 75:While Unarmed skill is active: any time you Evade an attack, your next attack deals +125 damage*; Level 80:While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage*; Level 85:While Unarmed skill is active: any time you Evade an attack, your next attack deals +141 damage*Punch and Jab attacks deal ; Level 90:While Unarmed skill is active: any time you Evade an attack, your next attack deals +14 149 damage*; Tier 6Level 95:While Unarmed skill is active: any time you Evade an attack, your next attack deals +157 damage*Punch and Jab attacks deal ; Level 100:While Unarmed skill is active: any time you Evade an attack, your next attack deals +18 165 damage|Expand}}
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| Slashing || of Slashing Strikes Angst Fists || <b>Tier 6Level 100</b> - While Unarmed skill is active: 21% of all Slashing Strike has , Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 70300% chance to deal double slashing damage rate || Uncommon || OffHandChest, Head Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1:While Unarmed skill is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate*; Level 10:While Unarmed skill is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate*; Level 15:While Unarmed skill is active: 12% of all Slashing Strike has , Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate*; Level 20:While Unarmed skill is active: 12% chance of all Slashing, Piercing, and Crushing damage you take is mitigated and added to deal double slashing the damagedone by your next Punch, Jab, or Infuriating Fist at a 140% rate*; Tier 2Level 25*:While Unarmed skill is active: 14% of all Slashing Strike has , Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate*; Level 30:While Unarmed skill is active: 14% chance of all Slashing, Piercing, and Crushing damage you take is mitigated and added to deal double slashing the damagedone by your next Punch, Jab, or Infuriating Fist at a 160% rate*; Tier 3Level 35:While Unarmed skill is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate*; Level 40:While Unarmed skill is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate*; Level 45:While Unarmed skill is active: 16% of all Slashing Strike has , Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 40180% rate*; Level 50:While Unarmed skill is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 200% rate*; Level 55:While Unarmed skill is active: 17% chance of all Slashing, Piercing, and Crushing damage you take is mitigated and added to deal double slashing the damagedone by your next Punch, Jab, or Infuriating Fist at a 200% rate*; Tier 4Level 60:While Unarmed skill is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 220% rate*; Level 65:While Unarmed skill is active: 18% of all Slashing Strike has , Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 50230% rate*; Level 70:While Unarmed skill is active: 18% chance of all Slashing, Piercing, and Crushing damage you take is mitigated and added to deal double slashing the damagedone by your next Punch, Jab, or Infuriating Fist at a 240% rate*; Tier 5Level 75:While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 250% rate*; Level 80:While Unarmed skill is active: 19% of all Slashing Strike has , Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 60260% rate*; Level 85:While Unarmed skill is active: 20% chance of all Slashing, Piercing, and Crushing damage you take is mitigated and added to deal double slashing the damagedone by your next Punch, Jab, or Infuriating Fist at a 270% rate*; Tier 6Level 90:While Unarmed skill is active: 20% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 280% rate*; Level 95:While Unarmed skill is active: 21% of all Slashing Strike has , Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 70290% rate*; Level 100:While Unarmed skill is active: 21% chance of all Slashing, Piercing, and Crushing damage you take is mitigated and added to deal double slashing the damagedone by your next Punch, Jab, or Infuriating Fist at a 300% rate|Expand}}
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| Anti-Darkness || of Reckless Barrages Dark and Angry Fists || <b>Tier 12Level 100</b> - Barrage While Unarmed skill is active: 28.5% of all Darkness and Headbutt hit all enemies within 5 meters Psychic damage you take is mitigated and deal +24added to the damage done by your next Punch, Jab, or Infuriating Fist at a 380% damage rate || Uncommon || Hands Legs, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:While Unarmed skill is active: 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate*Barrage ; Level 10:While Unarmed skill is active: 14% of all Darkness and Headbutt hit Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 110% rate*; Level 15:While Unarmed skill is active: 15% of all enemies within 5 meters Darkness and Psychic damage you take is mitigated and deal +2added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate*; Level 20:While Unarmed skill is active: 16% of all Darkness and Psychic damage you take is mitigated and added to the damagedone by your next Punch, Jab, or Infuriating Fist at a 130% rate*; Tier 2Level 25:While Unarmed skill is active: 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate*Barrage ; Level 30:While Unarmed skill is active: 18% of all Darkness and Headbutt hit Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 150% rate*; Level 35:While Unarmed skill is active: 19% of all enemies within 5 meters Darkness and Psychic damage you take is mitigated and deal +4added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate*; Level 40:While Unarmed skill is active: 20% of all Darkness and Psychic damage you take is mitigated and added to the damagedone by your next Punch, Jab, or Infuriating Fist at a 170% rate*; Tier 3Level 45:While Unarmed skill is active: 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate*Barrage ; Level 50:While Unarmed skill is active: 22% of all Darkness and Psychic damage you take is mitigated and Headbutt hit added to the damage done by your next Punch, Jab, or Infuriating Fist at a 190% rate*; Level 55:While Unarmed skill is active: 23% of all enemies within 5 meters Darkness and Psychic damage you take is mitigated and deal +6added to the damage done by your next Punch, Jab, or Infuriating Fist at a 210% damagerate*; Tier 4Level 60*Barrage :While Unarmed skill is active: 24% of all Darkness and Headbutt hit all enemies within 5 meters Psychic damage you take is mitigated and deal +8added to the damage done by your next Punch, Jab, or Infuriating Fist at a 220% damagerate*; Tier 5Level 65*Barrage :While Unarmed skill is active: 25% of all Darkness and Headbutt hit all enemies within 5 meters Psychic damage you take is mitigated and deal +10added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% damagerate*; Tier 6Level 70*Barrage :While Unarmed skill is active: 25.5% of all Darkness and Headbutt hit all enemies within 5 meters Psychic damage you take is mitigated and deal +12added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% damagerate*; Tier 7Level 75*Barrage :While Unarmed skill is active: 26% of all Darkness and Headbutt hit all enemies within 5 meters Psychic damage you take is mitigated and deal +14added to the damage done by your next Punch, Jab, or Infuriating Fist at a 280% damagerate*; Tier 8Level 80*Barrage :While Unarmed skill is active: 26.5% of all Darkness and Headbutt hit all enemies within 5 meters Psychic damage you take is mitigated and deal +16added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% damagerate*; Tier 9Level 85*Barrage :While Unarmed skill is active: 27% of all Darkness and Headbutt hit all enemies within 5 meters Psychic damage you take is mitigated and deal +18added to the damage done by your next Punch, Jab, or Infuriating Fist at a 320% damagerate*; Tier 10Level 90*Barrage :While Unarmed skill is active: 27.5% of all Darkness and Headbutt hit all enemies within 5 meters Psychic damage you take is mitigated and deal +20added to the damage done by your next Punch, Jab, or Infuriating Fist at a 340% damagerate*; Tier 11Level 95*Barrage :While Unarmed skill is active: 28% of all Darkness and Headbutt hit all enemies within 5 meters Psychic damage you take is mitigated and deal +22added to the damage done by your next Punch, Jab, or Infuriating Fist at a 360% damagerate*; Tier 12Level 100*Barrage :While Unarmed skill is active: 28.5% of all Darkness and Headbutt hit all enemies within 5 meters Psychic damage you take is mitigated and deal +24added to the damage done by your next Punch, Jab, or Infuriating Fist at a 380% damagerate|Expand}}
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| Infuriating || of Bruising Slams || <b>Tier 12Level 100</b> - Bruising Blow has a 30Taunt From Attack Damage +100% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) when Unarmed is active || Uncommon || LegsHead, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Taunt From Attack Damage +5% when Unarmed is active*Bruising Blow has a ; Level 10:Taunt From Attack Damage +10% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)when Unarmed is active*; Tier 2Level 15:Taunt From Attack Damage +15% when Unarmed is active*Bruising Blow has a 11; Level 20:Taunt From Attack Damage +20% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)when Unarmed is active*; Tier 3Level 25:Taunt From Attack Damage +25% when Unarmed is active*Bruising Blow has a 12; Level 30:Taunt From Attack Damage +30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)when Unarmed is active*; Tier 4Level 35:Taunt From Attack Damage +35% when Unarmed is active*Bruising Blow has a 13; Level 40:Taunt From Attack Damage +40% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)when Unarmed is active*; Tier 5Level 45:Taunt From Attack Damage +45% when Unarmed is active*Bruising Blow has a 14; Level 50:Taunt From Attack Damage +50% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)when Unarmed is active*; Tier 6Level 55:Taunt From Attack Damage +55% when Unarmed is active*Bruising Blow has a 15; Level 60:Taunt From Attack Damage +60% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)when Unarmed is active*; Tier 7Level 65:Taunt From Attack Damage +65% when Unarmed is active*Bruising Blow has a 16; Level 70:Taunt From Attack Damage +70% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)when Unarmed is active*; Tier 8Level 75:Taunt From Attack Damage +75% when Unarmed is active*Bruising Blow has a 17; Level 80:Taunt From Attack Damage +80% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)when Unarmed is active*; Tier 9Level 85*Bruising Blow has a 19:Taunt From Attack Damage +85% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)when Unarmed is active*; Tier 10Level 90*Bruising Blow has a 22:Taunt From Attack Damage +90% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)when Unarmed is active*; Tier 11Level 95*Bruising Blow has a 26:Taunt From Attack Damage +95% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)when Unarmed is active*; Tier 12Level 100*Bruising Blow has a 30:Taunt From Attack Damage +100% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)when Unarmed is active|Expand}}
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| Uncrushable || of Crush-Defense Mambas || <b>Tier 12Level 100</b> - Crushing Mamba Strike Damage Reduction +12 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active 59 and Reuse Time -1 sec || Uncommon || Head, Ring OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Crushing :Mamba Strike Damage Reduction +1 when Unarmed is active, Trauma Damage Reduction +1 when Unarmed is active5*; Tier 2Level 20*Crushing :Mamba Strike Damage Reduction +2 when Unarmed is active, Trauma Damage Reduction +1 when Unarmed is active11 and Reuse Time -0.5 sec*; Tier 3Level 30*Crushing :Mamba Strike Damage Reduction +3 when Unarmed is active, Trauma Damage Reduction +2 when Unarmed is active17 and Reuse Time -0.5 sec*; Tier 4Level 40*Crushing :Mamba Strike Damage Reduction +4 when Unarmed is active, Trauma Damage Reduction +2 when Unarmed is active23 and Reuse Time -0.5 sec*; Tier 5Level 50*Crushing :Mamba Strike Damage Reduction +29 and Reuse Time -0.5 when Unarmed is active, Trauma Damage Reduction +3 when Unarmed is activesec*; Tier 6Level 60*Crushing :Mamba Strike Damage Reduction +6 when Unarmed is active, Trauma Damage Reduction +3 when Unarmed is active35 and Reuse Time -0.5 sec*; Tier 7Level 70*Crushing :Mamba Strike Damage Reduction +7 when Unarmed is active, Trauma Damage Reduction +4 when Unarmed is active41 and Reuse Time -1 sec*; Tier 8Level 80*Crushing :Mamba Strike Damage Reduction +8 when Unarmed is active, Trauma Damage Reduction +4 when Unarmed is active47 and Reuse Time -1 sec*; Tier 9Level 90*Crushing :Mamba Strike Damage Reduction +9 when Unarmed is active, Trauma Damage Reduction +5 when Unarmed is active53 and Reuse Time -1 sec*; Tier 10Level 100*Crushing :Mamba Strike Damage Reduction +10 when Unarmed is active, Trauma Damage Reduction +5 when Unarmed is active59 and Reuse Time -1 sec*; Tier 11*Crushing Damage Reduction +11 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active*; Tier 12*Crushing Damage Reduction +12 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active|Expand}}
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| || of Armor Barrages Internal Injuries || <b>Tier 12Level 100</b> - Headbutt deals Mamba Strike and Front Kick damage +76 armor damage 84 || Uncommon || LegsOffHand, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Headbutt deals :Mamba Strike and Front Kick damage +10 armor damage12*; Tier 2Level 20*Headbutt deals :Mamba Strike and Front Kick damage +16 armor damage20*; Tier 3Level 30*Headbutt deals +22 armor :Mamba Strike and Front Kick damage*; Tier 4*Headbutt deals +28 armor damage*; Tier 5Level 40*Headbutt deals :Mamba Strike and Front Kick damage +34 armor damage36*; Tier 6Level 50*Headbutt deals :Mamba Strike and Front Kick damage +40 armor damage44*; Tier 7Level 60*Headbutt deals +46 armor :Mamba Strike and Front Kick damage*; Tier 8*Headbutt deals +52 armor damage*; Tier 9Level 70*Headbutt deals :Mamba Strike and Front Kick damage +58 armor damage60*; Tier 10Level 80*Headbutt deals :Mamba Strike and Front Kick damage +64 armor damage68*; Tier 11Level 90*Headbutt deals :Mamba Strike and Front Kick damage +70 armor damage76*; Tier 12Level 100*Headbutt deals :Mamba Strike and Front Kick damage +76 armor damage84|Expand}}
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| Platefooted Kicking || of Kicking || <b>Tier 12Level 100</b> - You regain 35 Armor whenever you use a kick (from any skill!) Kick Damage +100 || Uncommon || ChestLegs, MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1*You regain :Kick Damage +5 Armor whenever you use a kick (from any skill!)*; Tier 2Level 10:Kick Damage +10*You regain 7 Armor whenever you use a kick (from any skill!); Level 15:Kick Damage +15*; Tier 3Level 20:Kick Damage +20*You regain 9 Armor whenever you use a kick (from any skill!); Level 25:Kick Damage +25*; Tier 4Level 30:Kick Damage +30*You regain 11 Armor whenever you use a kick (from any skill!); Level 35:Kick Damage +35*; Tier 5Level 40:Kick Damage +40*You regain 13 Armor whenever you use a kick (from any skill!); Level 45:Kick Damage +45*; Tier 6Level 50:Kick Damage +50*You regain 15 Armor whenever you use a kick (from any skill!); Level 55:Kick Damage +55*; Tier 7Level 60:Kick Damage +60*You regain 17 Armor whenever you use a kick (from any skill!); Level 65:Kick Damage +65*; Tier 8Level 70:Kick Damage +70*You regain 19 Armor whenever you use a kick (from any skill!); Level 75:Kick Damage +75*; Tier 9Level 80:Kick Damage +80*You regain 23 Armor whenever you use a kick (from any skill!); Level 85:Kick Damage +85*; Tier 10Level 90*You regain 27 Armor whenever you use a kick (from any skill!):Kick Damage +90*; Tier 11Level 95*You regain 31 Armor whenever you use a kick (from any skill!):Kick Damage +95*; Tier 12Level 100*You regain 35 Armor whenever you use a kick (from any skill!):Kick Damage +100|Expand}}
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| Platefooted || of Hip Throwing || <b>Tier 12Level 100</b> - Hip Throw and Bodyslam deal +111% damage Kick attacks restore 50 Armor || Uncommon || LegsChest, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Kick attacks restore 12 Armor*Hip Throw and Bodyslam deal +12% damage; Level 10:Kick attacks restore 14 Armor*; Tier 2Level 15:Kick attacks restore 16 Armor*Hip Throw and Bodyslam deal +21% damage; Level 20:Kick attacks restore 18 Armor*; Tier 3Level 25:Kick attacks restore 20 Armor*Hip Throw and Bodyslam deal +; Level 30% damage:Kick attacks restore 22 Armor*; Tier 4Level 35:Kick attacks restore 24 Armor*Hip Throw and Bodyslam deal +39% damage; Level 40:Kick attacks restore 26 Armor*; Tier 5Level 45:Kick attacks restore 28 Armor*Hip Throw and Bodyslam deal +48% damage; Level 50:Kick attacks restore 30 Armor*; Tier 6Level 55:Kick attacks restore 32 Armor*Hip Throw and Bodyslam deal +57% damage; Level 60:Kick attacks restore 34 Armor*; Tier 7Level 65*Hip Throw and Bodyslam deal +66% damage:Kick attacks restore 36 Armor*; Tier 8Level 70:Kick attacks restore 38 Armor*Hip Throw and Bodyslam deal +; Level 75% damage:Kick attacks restore 40 Armor*; Tier 9Level 80:Kick attacks restore 42 Armor*Hip Throw and Bodyslam deal +84% damage; Level 85:Kick attacks restore 44 Armor*; Tier 10Level 90*Hip Throw and Bodyslam deal +93% damage:Kick attacks restore 46 Armor*; Tier 11Level 95*Hip Throw and Bodyslam deal +102% damage:Kick attacks restore 48 Armor*; Tier 12Level 100*Hip Throw and Bodyslam deal +111% damage:Kick attacks restore 50 Armor|Expand}}
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| || of Naked Fury Reflective Kicks || <b>Tier 12Level 100</b> - Unarmed Kick attacks deal +4017% damage when and grant you have 3310% or less of your Armor left Physical Damage Reflection for 15 seconds || Uncommon || Legs, Necklace Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Unarmed :Kick attacks deal +1 damage when you have 334% or less of your Armor left*; Tier 2*Unarmed attacks deal +2 damage when and grant you have 331% or less of your Armor leftPhysical Damage Reflection for 15 seconds*; Tier 3Level 20*Unarmed :Kick attacks deal +5% damage when and grant you have 332% or less of your Armor leftPhysical Damage Reflection for 15 seconds*; Tier 4Level 30*Unarmed :Kick attacks deal +106% damage when and grant you have 333% or less of your Armor leftPhysical Damage Reflection for 15 seconds*; Tier 5Level 40*Unarmed :Kick attacks deal +307% damage when and grant you have 334% or less of your Armor leftPhysical Damage Reflection for 15 seconds*; Tier 6Level 50*Unarmed :Kick attacks deal +168% damage when and grant you have 335% or less of your Armor leftPhysical Damage Reflection for 15 seconds*; Tier 7Level 60*Unarmed :Kick attacks deal +209% damage when and grant you have 336% or less of your Armor leftPhysical Damage Reflection for 15 seconds*; Tier 8Level 70*Unarmed :Kick attacks deal +2511% damage when and grant you have 337% or less of your Armor leftPhysical Damage Reflection for 15 seconds*; Tier 9Level 80*Unarmed :Kick attacks deal +2713% damage when and grant you have 338% or less of your Armor leftPhysical Damage Reflection for 15 seconds*; Tier 10Level 90*Unarmed :Kick attacks deal +3015% damage when and grant you have 339% or less of your Armor leftPhysical Damage Reflection for 15 seconds*; Tier 11Level 100*Unarmed :Kick attacks deal +3517% damage when and grant you have 33% or less of your Armor left*; Tier 12*Unarmed attacks deal +4010% damage when you have 33% or less of your Armor leftPhysical Damage Reflection for 15 seconds|Expand}}
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| Front-Kicker's || of Refreshing Punches Front-Kicking || <b>Tier 6Level 100</b> - You regain 8 health whenever you use Punch or Jab Front Kick Damage +50% ||Uncommon | Chest, OffHand, Ring | Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Front Kick Damage +5%*You regain 2 health whenever you use Punch or Jab; Level 20:Front Kick Damage +10%*; Tier 2Level 30:Front Kick Damage +15%*You regain 3 health whenever you use Punch or Jab; Level 40:Front Kick Damage +20%*; Tier 3Level 50:Front Kick Damage +25%*You regain 4 health whenever you use Punch or Jab; Level 60:Front Kick Damage +30%*; Tier 4Level 70:Front Kick Damage +35%*You regain 5 health whenever you use Punch or Jab; Level 80:Front Kick Damage +40%*; Tier 5Level 90*You regain 7 health whenever you use Punch or Jab:Front Kick Damage +45%*; Tier 6Level 100*You regain 8 health whenever you use Punch or Jab:Front Kick Damage +50%|Expand}}
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| Hip-Shattering || of Hip-Shattering || <b>Tier 5Level 100</b> - Any kick attack (including animal kicks!) has a 24Kick attacks deal +22% chance to damage and slow target's movement speed by 7545% || Epic || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Kick attacks deal +5% damage and slow target's movement speed by 45%*Any kick attack (including animal kicks!) has a 8; Level 20:Kick attacks deal +7% damage and slow target's movement speed by 45%*; Level 30:Kick attacks deal +9% chance to damage and slow target's movement speed by 7545%*; Tier 2Level 40:Kick attacks deal +11% damage and slow target's movement speed by 45%*Any kick attack (including animal kicks!) has a 12; Level 50:Kick attacks deal +13% chance to damage and slow target's movement speed by 7545%*; Tier 3Level 60:Kick attacks deal +14% damage and slow target's movement speed by 45%*Any kick attack (including animal kicks!) has a ; Level 70:Kick attacks deal +16% chance to damage and slow target's movement speed by 7545%*; Tier 4Level 80:Kick attacks deal +18% damage and slow target's movement speed by 45%*Any kick attack (including animal kicks!) has a ; Level 90:Kick attacks deal +20% chance to damage and slow target's movement speed by 7545%*; Tier 5Level 100*Any kick attack (including animal kicks!) has a 24:Kick attacks deal +22% chance to damage and slow target's movement speed by 7545%|Expand}}
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| || of Deadly Barrages Kicking While Nude || <b>Tier 12Level 100</b> - Barrage and Headbutt Kick attacks deal +3642% damage when you have 33% or less of your Armor left || Uncommon || Legs, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1*Barrage and Headbutt :Kick attacks deal +39% damagewhen you have 33% or less of your Armor left*; Tier 2Level 10*Barrage and Headbutt :Kick attacks deal +610% damagewhen you have 33% or less of your Armor left*; Tier 3Level 15*Barrage and Headbutt :Kick attacks deal +911% damagewhen you have 33% or less of your Armor left*; Tier 4Level 20*Barrage and Headbutt :Kick attacks deal +12% damagewhen you have 33% or less of your Armor left*; Tier 5Level 25:Kick attacks deal +13% damage when you have 33% or less of your Armor left*Barrage and Headbutt ; Level 30:Kick attacks deal +1514% damagewhen you have 33% or less of your Armor left*; Tier 6Level 35:Kick attacks deal +16% damage when you have 33% or less of your Armor left*Barrage and Headbutt ; Level 40:Kick attacks deal +18% damagewhen you have 33% or less of your Armor left*; Tier 7Level 45:Kick attacks deal +20% damage when you have 33% or less of your Armor left*Barrage and Headbutt ; Level 50:Kick attacks deal +2122% damagewhen you have 33% or less of your Armor left*; Tier 8Level 55*Barrage and Headbutt :Kick attacks deal +24% damagewhen you have 33% or less of your Armor left*; Tier 9Level 60:Kick attacks deal +26% damage when you have 33% or less of your Armor left*Barrage and Headbutt ; Level 65:Kick attacks deal +2728% damagewhen you have 33% or less of your Armor left*; Tier 10Level 70:Kick attacks deal +30% damage when you have 33% or less of your Armor left*Barrage and Headbutt ; Level 75:Kick attacks deal +3032% damagewhen you have 33% or less of your Armor left*; Tier 11Level 80:Kick attacks deal +34% damage when you have 33% or less of your Armor left*Barrage and Headbutt ; Level 85:Kick attacks deal +36% damage when you have 33% or less of your Armor left*; Level 90:Kick attacks deal +38% damagewhen you have 33% or less of your Armor left*; Tier 12Level 95:Kick attacks deal +40% damage when you have 33% or less of your Armor left*Barrage and Headbutt ; Level 100:Kick attacks deal +3642% damagewhen you have 33% or less of your Armor left|Expand}}
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| || of Kicking Away Toxins || <b>Tier 2Level 100</b> - Chance While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to Ignore Knockbacks +30the damage done by your next Kick at a 360% when Unarmed is active rate || Uncommon || Hands, Feet, OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 1:While Unarmed skill active: 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 100% rate*Chance ; Level 10:While Unarmed skill active: 11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 110% rate*; Level 15:While Unarmed skill active: 12% of all Acid, Poison, and Nature damage you take is mitigated and added to Ignore Knockbacks +the damage done by your next Kick at a 120% rate*; Level 20:While Unarmed skill active: 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 130% rate*; Level 25:While Unarmed skill active: 14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 140% rate*; Level 30:While Unarmed skill active: 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 150% when rate*; Level 35:While Unarmed skill active: 16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 160% rate*; Level 40:While Unarmed skill active: 17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 170% rate*; Tier 2Level 45:While Unarmed skill active: 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 180% rate*Chance ; Level 50:While Unarmed skill active: 19% of all Acid, Poison, and Nature damage you take is mitigated and added to Ignore Knockbacks +30the damage done by your next Kick at a 190% rate*; Level 55:While Unarmed skill active: 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 200% rate*; Level 60:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 210% rate*; Level 65:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 220% rate*; Level 70:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate*; Level 75:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 260% rate*; Level 80:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate*; Level 85:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 300% rate*; Level 90:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 320% when rate*; Level 95:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 340% rate*; Level 100:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 360% rate|Expand}}
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| || of Anger Tossing Reckless Barrages || <b>Tier 12Level 100</b> - Hip Throw Barrage hits all enemies within 5 meters and Bodyslam deal deals +5227% damage and deplete target's Rage by 300 , but reuse timer is +3 seconds || Uncommon || Head, Legs Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds*Hip Throw ; Level 10:Barrage hits all enemies within 5 meters and Bodyslam deal deals +83% damage , but reuse timer is +3 seconds*; Level 15:Barrage hits all enemies within 5 meters and deplete target's Rage by 25deals +4% damage, but reuse timer is +3 seconds*; Tier 2Level 20:Barrage hits all enemies within 5 meters and deals +5% damage, but reuse timer is +3 seconds*Hip Throw ; Level 25:Barrage hits all enemies within 5 meters and Bodyslam deal deals +126% damage , but reuse timer is +3 seconds*; Level 30:Barrage hits all enemies within 5 meters and deplete target's Rage by 50deals +7% damage, but reuse timer is +3 seconds*; Tier Level 35:Barrage hits all enemies within 5 meters and deals +8% damage, but reuse timer is +3seconds*Hip Throw ; Level 40:Barrage hits all enemies within 5 meters and Bodyslam deal deals +169% damage , but reuse timer is +3 seconds*; Level 45:Barrage hits all enemies within 5 meters and deplete target's Rage by 75deals +10% damage, but reuse timer is +3 seconds*; Tier 4Level 50:Barrage hits all enemies within 5 meters and deals +11% damage, but reuse timer is +3 seconds*Hip Throw ; Level 55:Barrage hits all enemies within 5 meters and Bodyslam deal deals +2012% damage and deplete target's Rage by 100, but reuse timer is +3 seconds*; Tier Level 60:Barrage hits all enemies within 5meters and deals +13% damage, but reuse timer is +3 seconds*Hip Throw ; Level 65:Barrage hits all enemies within 5 meters and Bodyslam deal deals +2414% damage and deplete target's Rage by 125, but reuse timer is +3 seconds*; Tier 6Level 70*Hip Throw :Barrage hits all enemies within 5 meters and Bodyslam deal deals +2815% damage and deplete target's Rage by 150, but reuse timer is +3 seconds*; Tier 7Level 75*Hip Throw :Barrage hits all enemies within 5 meters and Bodyslam deal deals +3217% damage and deplete target's Rage by 175, but reuse timer is +3 seconds*; Tier 8Level 80*Hip Throw :Barrage hits all enemies within 5 meters and Bodyslam deal deals +3619% damage and deplete target's Rage by 200, but reuse timer is +3 seconds*; Tier 9Level 85*Hip Throw :Barrage hits all enemies within 5 meters and Bodyslam deal deals +4021% damage and deplete target's Rage by 225, but reuse timer is +3 seconds*; Tier 10Level 90*Hip Throw :Barrage hits all enemies within 5 meters and Bodyslam deal deals +4423% damage and deplete target's Rage by 250, but reuse timer is +3 seconds*; Tier 11Level 95*Hip Throw :Barrage hits all enemies within 5 meters and Bodyslam deal deals +4825% damage and deplete target's Rage by 275, but reuse timer is +3 seconds*; Tier 12Level 100*Hip Throw :Barrage hits all enemies within 5 meters and Bodyslam deal deals +5227% damage and deplete target's Rage by 300, but reuse timer is +3 seconds|Expand}}
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| Mindfist || of Barrage Bubbles || <b>Tier 12Level 100</b> - Barrage and Headbutt attacks have a 68make the target 23% chance more vulnerable to conjure a magical field that mitigates 100% of all physical Psychic damage you take for 10 20 seconds (or until 100 damage is mitigatedthis effect does not stack with itself) || Hands, Feet Rare || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1*Headbutt attacks have a 13% chance to conjure a magical field that mitigates 100% of all physical damage you take for Level 10 seconds (or until 100 damage is mitigated)*; Tier 2*:Barrage and Headbutt attacks have a 18make the target 5% chance more vulnerable to conjure a magical field that mitigates 100% of all physical Psychic damage you take for 10 20 seconds (or until 100 damage is mitigatedthis effect does not stack with itself)*; Tier 3Level 20*:Barrage and Headbutt attacks have a 23make the target 7% chance more vulnerable to conjure a magical field that mitigates 100% of all physical Psychic damage you take for 10 20 seconds (or until 100 damage is mitigatedthis effect does not stack with itself)*; Tier 4Level 30*:Barrage and Headbutt attacks have a 28make the target 9% chance more vulnerable to conjure a magical field that mitigates 100% of all physical Psychic damage you take for 10 20 seconds (or until 100 damage is mitigatedthis effect does not stack with itself)*; Tier 5Level 40*:Barrage and Headbutt attacks have a 33make the target 11% chance more vulnerable to conjure a magical field that mitigates 100% of all physical Psychic damage you take for 10 20 seconds (or until 100 damage is mitigatedthis effect does not stack with itself)*; Tier 6Level 50*:Barrage and Headbutt attacks have a 38make the target 13% chance more vulnerable to conjure a magical field that mitigates 100% of all physical Psychic damage you take for 10 20 seconds (or until 100 damage is mitigatedthis effect does not stack with itself)*; Tier 7Level 60*:Barrage and Headbutt attacks have a 43make the target 15% chance more vulnerable to conjure a magical field that mitigates 100% of all physical Psychic damage you take for 10 20 seconds (or until 100 damage is mitigatedthis effect does not stack with itself)*; Tier 8Level 70*:Barrage and Headbutt attacks have a 48make the target 17% chance more vulnerable to conjure a magical field that mitigates 100% of all physical Psychic damage you take for 10 20 seconds (or until 100 damage is mitigatedthis effect does not stack with itself)*; Tier 9Level 80*:Barrage and Headbutt attacks have a 53make the target 19% chance more vulnerable to conjure a magical field that mitigates 100% of all physical Psychic damage you take for 10 20 seconds (or until 100 damage is mitigatedthis effect does not stack with itself)*; Tier 10Level 90*:Barrage and Headbutt attacks have a 58make the target 21% chance more vulnerable to conjure a magical field that mitigates 100% of all physical Psychic damage you take for 10 20 seconds (or until 100 damage is mitigatedthis effect does not stack with itself)*; Tier 11*Headbutt attacks have a 63% chance to conjure a magical field that mitigates Level 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)*; Tier 12*:Barrage and Headbutt attacks have a 68make the target 23% chance more vulnerable to conjure a magical field that mitigates 100% of all physical Psychic damage you take for 10 20 seconds (or until 100 damage is mitigatedthis effect does not stack with itself)|Expand}}
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| Slashing || of Slashing Strikes Headbutt Bubbles || <b>Tier 6Level 100</b> - Slashing Strike generates -200 Rage Headbutt deals +28% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 480 damage is mitigated) || Rare || OffHand, Head Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Headbutt deals +1% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)*Slashing Strike generates -60 Rage; Level 10:Headbutt deals +2% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 120 damage is mitigated)*; Level 15:Headbutt deals +3% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 140 damage is mitigated)*; Level 20:Headbutt deals +4% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 160 damage is mitigated)*; Level 25:Headbutt deals +5% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 180 damage is mitigated)*; Level 30:Headbutt deals +6% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)*; Level 35:Headbutt deals +7% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 220 damage is mitigated)*; Level 40:Headbutt deals +8% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 240 damage is mitigated)*; Level 45:Headbutt deals +9% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 260 damage is mitigated)*; Level 50:Headbutt deals +10% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 280 damage is mitigated)*; Tier 2Level 55:Headbutt deals +11% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 300 damage is mitigated)*Slashing Strike generates -90 Rage; Level 60:Headbutt deals +12% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 320 damage is mitigated)*; Tier 3Level 65:Headbutt deals +14% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 340 damage is mitigated)*Slashing Strike generates -120 Rage; Level 70:Headbutt deals +16% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 360 damage is mitigated)*; Tier 4Level 75:Headbutt deals +18% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 380 damage is mitigated)*Slashing Strike generates -150 Rage; Level 80:Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 damage is mitigated)*; Tier 5Level 85:Headbutt deals +22% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 420 damage is mitigated)*Slashing Strike generates -170 Rage; Level 90:Headbutt deals +24% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 440 damage is mitigated)*; Tier 6Level 95:Headbutt deals +26% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 460 damage is mitigated)*Slashing Strike generates -200 Rage; Level 100:Headbutt deals +28% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 480 damage is mitigated)|Expand}}
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| || of Accurate Martial Arts Deadly Barrages || <b>Tier 12Level 100</b> - Unarmed attacks deal Barrage Damage +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have) 70% || Uncommon || MainHandLegs, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Barrage Damage +5%*Unarmed attacks deal ; Level 10:Barrage Damage +1 damage and have 8%*; Level 15:Barrage Damage +1 Accuracy (which cancels out the Evasion that certain monsters have)11%*; Tier 2Level 20:Barrage Damage +14%*Unarmed attacks deal ; Level 25:Barrage Damage +1 damage and have 17%*; Level 30:Barrage Damage +2 Accuracy (which cancels out the Evasion that certain monsters have)20%*; Tier 3Level 35:Barrage Damage +23%*Unarmed attacks deal ; Level 40:Barrage Damage +2 damage and have 26%*; Level 45:Barrage Damage +3 Accuracy (which cancels out the Evasion that certain monsters have)29%*; Tier 4Level 50:Barrage Damage +32%*Unarmed attacks deal ; Level 55:Barrage Damage +2 damage and have 35%*; Level 60:Barrage Damage +4 Accuracy (which cancels out the Evasion that certain monsters have)38%*; Tier 5Level 65*Unarmed attacks deal :Barrage Damage +3 damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have)42%*; Tier 6Level 70*Unarmed attacks deal :Barrage Damage +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have)46%*; Tier 7Level 75*Unarmed attacks deal +4 damage and have :Barrage Damage +7 Accuracy (which cancels out the Evasion that certain monsters have)50%*; Tier 8Level 80*Unarmed attacks deal +4 damage and have :Barrage Damage +8 Accuracy (which cancels out the Evasion that certain monsters have)54%*; Tier 9Level 85*Unarmed attacks deal :Barrage Damage +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)58%*; Tier 10Level 90*Unarmed attacks deal +5 damage and have :Barrage Damage +10 Accuracy (which cancels out the Evasion that certain monsters have)62%*; Tier 11Level 95*Unarmed attacks deal :Barrage Damage +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)66%*; Tier 12Level 100*Unarmed attacks deal +6 damage and have :Barrage Damage +12 Accuracy (which cancels out the Evasion that certain monsters have)70%|Expand}}
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| Serpentine || of Cobra Striking Fiery Barrages || <b>Tier 12Level 100</b> - Cobra Strike Barrage and Mamba Strike deal +48% Headbutt ignite the target, causing them to take 268 Fire damage over 8 seconds || Uncommon || ChestLegs, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Cobra Strike :Barrage and Mamba Strike deal +4% Headbutt ignite the target, causing them to take 32 Fire damage*; Tier 2*Cobra Strike and Mamba Strike deal +over 8% damageseconds*; Tier 3Level 20*Cobra Strike :Barrage and Mamba Strike deal +12% Headbutt ignite the target, causing them to take 56 Fire damageover 8 seconds*; Tier 4Level 30*Cobra Strike :Barrage and Mamba Strike deal +16% Headbutt ignite the target, causing them to take 80 Fire damageover 8 seconds*; Tier 5Level 40*Cobra Strike :Barrage and Mamba Strike deal +20% Headbutt ignite the target, causing them to take 104 Fire damageover 8 seconds*; Tier 6Level 50*Cobra Strike :Barrage and Mamba Strike deal +24% Headbutt ignite the target, causing them to take 128 Fire damageover 8 seconds*; Tier 7Level 60*Cobra Strike :Barrage and Mamba Strike deal +28% Headbutt ignite the target, causing them to take 156 Fire damage*; Tier over 8*Cobra Strike and Mamba Strike deal +32% damageseconds*; Tier 9Level 70*Cobra Strike :Barrage and Mamba Strike deal +36% Headbutt ignite the target, causing them to take 184 Fire damageover 8 seconds*; Tier 10Level 80*Cobra Strike :Barrage and Mamba Strike deal +40% Headbutt ignite the target, causing them to take 212 Fire damageover 8 seconds*; Tier 11Level 90*Cobra Strike :Barrage and Mamba Strike deal +44% Headbutt ignite the target, causing them to take 240 Fire damageover 8 seconds*; Tier 12Level 100*Cobra Strike :Barrage and Mamba Strike deal +48% Headbutt ignite the target, causing them to take 268 Fire damageover 8 seconds|Expand}}
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| Kicking || of Kicking Headbutting || <b>Tier 12Level 100</b> - All kick attacks (even animal kicks!) deal Headbutt and Knee Kick Damage +33 damage 140 || Uncommon || Legs, MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Headbutt and Knee Kick Damage +10*All kick attacks (even animal kicks!) deal ; Level 10:Headbutt and Knee Kick Damage +2 damage16*; Tier 2Level 15:Headbutt and Knee Kick Damage +22*All kick attacks (even animal kicks!) deal ; Level 20:Headbutt and Knee Kick Damage +5 damage28*; Tier 3Level 25:Headbutt and Knee Kick Damage +34*All kick attacks (even animal kicks!) deal ; Level 30:Headbutt and Knee Kick Damage +8 damage40*; Tier 4Level 35:Headbutt and Knee Kick Damage +46*All kick attacks (even animal kicks!) deal ; Level 40:Headbutt and Knee Kick Damage +11 damage52*; Tier 5Level 45:Headbutt and Knee Kick Damage +58*All kick attacks (even animal kicks!) deal ; Level 50:Headbutt and Knee Kick Damage +14 damage64*; Tier 6Level 55:Headbutt and Knee Kick Damage +70*All kick attacks (even animal kicks!) deal ; Level 60:Headbutt and Knee Kick Damage +17 damage76*; Tier 7Level 65:Headbutt and Knee Kick Damage +84*All kick attacks (even animal kicks!) deal ; Level 70:Headbutt and Knee Kick Damage +20 damage92*; Tier 8Level 75:Headbutt and Knee Kick Damage +100*All kick attacks (even animal kicks!) deal ; Level 80:Headbutt and Knee Kick Damage +22 damage108*; Tier 9Level 85*All kick attacks (even animal kicks!) deal :Headbutt and Knee Kick Damage +24 damage116*; Tier 10Level 90*All kick attacks (even animal kicks!) deal :Headbutt and Knee Kick Damage +26 damage124*; Tier 11Level 95*All kick attacks (even animal kicks!) deal :Headbutt and Knee Kick Damage +29 damage132*; Tier 12Level 100*All kick attacks (even animal kicks!) deal :Headbutt and Knee Kick Damage +33 damage140|Expand}}
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| || of Crippling Slams Calloused Barrages || <b>Tier 6Level 100</b> - Bodyslam deals +100% damage Barrage costs -30 Power and slows target's movement speed by 45% restores 31 Armor to you || Uncommon || MainHandHead, Ring OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Barrage costs -1Power and restores 3 Armor to you*Bodyslam deals +; Level 10% damage :Barrage costs -2 Power and slows target's movement speed by 45%restores 4 Armor to you*; Level 15:Barrage costs -3 Power and restores 6 Armor to you*; Tier 2Level 20:Barrage costs -4 Power and restores 7 Armor to you*Bodyslam deals +; Level 25% damage :Barrage costs -5 Power and slows target's movement speed by 45%restores 8 Armor to you*; Level 30:Barrage costs -6 Power and restores 9 Armor to you*; Tier 3Level 35:Barrage costs -7 Power and restores 10 Armor to you*Bodyslam deals +; Level 40% damage :Barrage costs -8 Power and slows target's movement speed by restores 11 Armor to you*; Level 45%:Barrage costs -10 Power and restores 12 Armor to you*; Level 50:Barrage costs -12 Power and restores 13 Armor to you*; Tier 4Level 55:Barrage costs -14 Power and restores 14 Armor to you*; Level 60:Barrage costs -16 Power and restores 15 Armor to you*Bodyslam deals +; Level 65% damage :Barrage costs -18 Power and restores 17 Armor to you*; Level 70:Barrage costs -20 Power and slows target's movement speed by 45%restores 19 Armor to you*; Tier 5Level 75:Barrage costs -21 Power and restores 21 Armor to you*Bodyslam deals +; Level 80% damage :Barrage costs -23 Power and slows target's movement speed by 45%restores 23 Armor to you*; Level 85:Barrage costs -24 Power and restores 25 Armor to you*; Level 90:Barrage costs -26 Power and restores 27 Armor to you*; Tier 6Level 95:Barrage costs -28 Power and restores 29 Armor to you*Bodyslam deals +; Level 100% damage :Barrage costs -30 Power and slows target's movement speed by 45%restores 31 Armor to you|Expand}}
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| || of Pain-Reflection Headbutting || <b>Tier 12Level 100</b> - Unarmed attacks have a 12Headbutt Damage +56% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || HeadUncommon || Chest, MainHand OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Headbutt Damage +10%*Unarmed attacks have a 1% chance to conjure a magical field that mitigates ; Level 10:Headbutt Damage +12% of all physical damage you take for 1 minute (or until 100 damage is mitigated). *; Level 15:Headbutt Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.+14%*; Tier 2Level 20:Headbutt Damage +16%*Unarmed attacks have a 2; Level 25:Headbutt Damage +18% chance to conjure a magical field that mitigates 10*; Level 30:Headbutt Damage +20% of all physical damage you take for 1 minute (or until 100 damage is mitigated). *; Level 35:Headbutt Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.+22%*; Tier 3Level 40:Headbutt Damage +24%*Unarmed attacks have a 3; Level 45:Headbutt Damage +26% chance to conjure a magical field that mitigates 10*; Level 50:Headbutt Damage +28% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 4Level 55*Unarmed attacks have a 4% chance to conjure a magical field that mitigates 10:Headbutt Damage +30% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 5Level 60*Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10:Headbutt Damage +32% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 6Level 65*Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10:Headbutt Damage +35% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 7Level 70*Unarmed attacks have a 7% chance to conjure a magical field that mitigates 10:Headbutt Damage +38% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 8Level 75*Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10:Headbutt Damage +41% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 9Level 80*Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10:Headbutt Damage +44% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 10Level 85*Unarmed attacks have a 10% chance to conjure a magical field that mitigates 10:Headbutt Damage +47% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 11Level 90*Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10:Headbutt Damage +50% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 12Level 95:Headbutt Damage +53%*Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until ; Level 100 damage is mitigated). :Headbutt Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.+56%|Expand}}
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| Serpentine || of Cobra Striking || <b>Tier 12Level 100</b> - Cobra Strike and Mamba Strike have a 54% chance to deal double damage Claw Barrage Damage +147 || Uncommon || Chest, Hands Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Claw Barrage Damage +14*Cobra Strike and Mamba Strike have a ; Level 10% chance to deal double damage:Claw Barrage Damage +21*; Tier 2Level 15:Claw Barrage Damage +28*Cobra Strike and Mamba Strike have a 14% chance to deal double damage; Level 20:Claw Barrage Damage +35*; Tier 3Level 25:Claw Barrage Damage +42*Cobra Strike and Mamba Strike have a 18% chance to deal double damage; Level 30:Claw Barrage Damage +49*; Tier 4Level 35:Claw Barrage Damage +56*Cobra Strike and Mamba Strike have a 22% chance to deal double damage; Level 40:Claw Barrage Damage +63*; Tier 5Level 45:Claw Barrage Damage +70*Cobra Strike and Mamba Strike have a 26% chance to deal double damage; Level 50:Claw Barrage Damage +77*; Tier 6Level 55:Claw Barrage Damage +84*Cobra Strike and Mamba Strike have a 30% chance to deal double damage; Level 60:Claw Barrage Damage +91*; Tier 7Level 65:Claw Barrage Damage +98*Cobra Strike and Mamba Strike have a 34% chance to deal double damage; Level 70:Claw Barrage Damage +105*; Tier 8Level 75:Claw Barrage Damage +112*Cobra Strike and Mamba Strike have a 38% chance to deal double damage; Level 80:Claw Barrage Damage +119*; Tier 9Level 85*Cobra Strike and Mamba Strike have a 42% chance to deal double damage:Claw Barrage Damage +126*; Tier 10Level 90*Cobra Strike and Mamba Strike have a 46% chance to deal double damage:Claw Barrage Damage +133*; Tier 11Level 95*Cobra Strike and Mamba Strike have a 50% chance to deal double damage:Claw Barrage Damage +140*; Tier 12Level 100*Cobra Strike and Mamba Strike have a 54% chance to deal double damage:Claw Barrage Damage +147|Expand}}
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| Anti-Darkness || of Hip Throwing || <b>Tier 12Level 100</b> - 60Hip Throw Damage +66% of any Darkness damage you take is reflected back in your next Punch or Jab. || LegsRare || Chest, Feet MainHand || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Hip Throw Damage +10%*5; Level 10:Hip Throw Damage +12% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 2Level 15:Hip Throw Damage +14%*10; Level 20:Hip Throw Damage +16% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 3Level 25*15:Hip Throw Damage +18% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 4Level 30*:Hip Throw Damage +20% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 5Level 35:Hip Throw Damage +22%*25; Level 40:Hip Throw Damage +24% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 6Level 45:Hip Throw Damage +26%*30; Level 50:Hip Throw Damage +28% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 7Level 55:Hip Throw Damage +31%*35; Level 60:Hip Throw Damage +34% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 8Level 65:Hip Throw Damage +38%*40; Level 70:Hip Throw Damage +42% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 9Level 75*45:Hip Throw Damage +46% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 10Level 80*:Hip Throw Damage +50% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 11Level 85:Hip Throw Damage +54%*55; Level 90:Hip Throw Damage +58% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 12Level 95:Hip Throw Damage +62%*60; Level 100:Hip Throw Damage +66% of any Darkness damage you take is reflected back in your next Punch or Jab.|Expand}}
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| || of Healslamming Hip Throwing || <b>Tier 12Level 100</b> - Bodyslam heals you for 100 health Hip Throw deals +200 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage || Uncommon || RingNecklace, OffHand Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Hip Throw deals +10 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Bodyslam heals you for ; Level 10 health:Hip Throw deals +20 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 2Level 15:Hip Throw deals +30 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Bodyslam heals you for 18 health; Level 20:Hip Throw deals +40 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 3Level 25:Hip Throw deals +50 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Bodyslam heals you for 26 health; Level 30:Hip Throw deals +60 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 4Level 35*Bodyslam heals you for 34 health:Hip Throw deals +70 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 5Level 40*Bodyslam heals you for 42 health:Hip Throw deals +80 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 6Level 45:Hip Throw deals +90 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Bodyslam heals you for ; Level 50 health:Hip Throw deals +100 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 7Level 55:Hip Throw deals +110 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Bodyslam heals you for 58 health; Level 60:Hip Throw deals +120 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 8Level 65:Hip Throw deals +130 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Bodyslam heals you for 66 health; Level 70:Hip Throw deals +140 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 9Level 75*Bodyslam heals you for 74 health:Hip Throw deals +150 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 10Level 80*Bodyslam heals you for 82 health:Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 11Level 85:Hip Throw deals +170 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Bodyslam heals you for ; Level 90 health:Hip Throw deals +180 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 12Level 95:Hip Throw deals +190 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Bodyslam heals you for ; Level 100 health|Expand:Hip Throw deals +200 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage}}
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| Ankle-Kicking || of Ankle-Kicking Anger Tossing || <b>Tier 5Level 100</b> - Any kick attack (including animal kicks!) has a 70% chance to slow target's movement by 25Hip Throw and Bodyslam deal +30% damage and generate -530 Rage || Rare || Hands Head, Legs || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Hip Throw and Bodyslam deal +5% damage and generate -20 Rage*; Level 10:Hip Throw and Bodyslam deal +6% damage and generate -40 Rage*; Level 15:Hip Throw and Bodyslam deal +7% damage and generate -60 Rage*Any kick attack (including animal kicks!) has a 30; Level 20:Hip Throw and Bodyslam deal +8% chance to slow target's movement by damage and generate -80 Rage*; Level 25:Hip Throw and Bodyslam deal +9%damage and generate -100 Rage*; Tier 2Level 30:Hip Throw and Bodyslam deal +10% damage and generate -120 Rage*Any kick attack (including animal kicks!) has a ; Level 35:Hip Throw and Bodyslam deal +11% damage and generate -140 Rage*; Level 40:Hip Throw and Bodyslam deal +12% chance to slow target's movement by 25damage and generate -160 Rage*; Level 45:Hip Throw and Bodyslam deal +13% damage and generate -180 Rage*; Level 50:Hip Throw and Bodyslam deal +14%damage and generate -200 Rage*; Tier 3Level 55:Hip Throw and Bodyslam deal +15% damage and generate -225 Rage*Any kick attack (including animal kicks!) has a 50; Level 60:Hip Throw and Bodyslam deal +16% chance to slow target's movement by 25damage and generate -250 Rage*; Level 65:Hip Throw and Bodyslam deal +17%damage and generate -285 Rage*; Tier 4Level 70:Hip Throw and Bodyslam deal +18% damage and generate -320 Rage*Any kick attack (including animal kicks!) has a 60; Level 75:Hip Throw and Bodyslam deal +20% damage and generate -355 Rage*; Level 80:Hip Throw and Bodyslam deal +22% chance to slow target's movement by 25damage and generate -390 Rage*; Level 85:Hip Throw and Bodyslam deal +24%damage and generate -425 Rage*; Tier 5Level 90:Hip Throw and Bodyslam deal +26% damage and generate -460 Rage*Any kick attack (including animal kicks!) has a 70; Level 95:Hip Throw and Bodyslam deal +28% chance to slow target's movement by 25damage and generate -495 Rage*; Level 100:Hip Throw and Bodyslam deal +30%damage and generate -530 Rage|Expand}}
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| || of Cobra Scales Impossible Hip Throws || <b>Tier 12Level 100</b> - Cobra Strike Hip Throw hits all enemies within 8 meters and Mamba Strike restore 17 Armor to you deals +20% damage, but Power cost is +20 || Rare || Chest, Ring Hands || {{Spoiler|*; Tier 1*Cobra Strike and Mamba Strike restore 2 Armor Click Expand to youreveal|*; Tier 2Level 10*Cobra Strike and Mamba Strike restore 3 Armor to you:Hip Throw hits all enemies within 8 meters, but Power cost is +20*; Tier 3Level 20*Cobra Strike :Hip Throw hits all enemies within 8 meters and Mamba Strike restore 5 Armor to youdeals +4% damage, but Power cost is +20*; Tier 4Level 30*Cobra Strike :Hip Throw hits all enemies within 8 meters and Mamba Strike restore 7 Armor to youdeals +6% damage, but Power cost is +20*; Tier 5Level 40*Cobra Strike :Hip Throw hits all enemies within 8 meters and Mamba Strike restore deals +8 Armor to you% damage, but Power cost is +20*; Tier 6Level 50*Cobra Strike :Hip Throw hits all enemies within 8 meters and Mamba Strike restore 9 Armor to youdeals +10% damage, but Power cost is +20*; Tier 7*Cobra Strike and Mamba Strike restore 10 Armor to youLevel 60*; Tier :Hip Throw hits all enemies within 8*Cobra Strike meters and Mamba Strike restore 11 Armor to youdeals +12% damage, but Power cost is +20*; Tier 9Level 70*Cobra Strike :Hip Throw hits all enemies within 8 meters and Mamba Strike restore 12 Armor to youdeals +14% damage, but Power cost is +20*; Tier 10Level 80*Cobra Strike :Hip Throw hits all enemies within 8 meters and Mamba Strike restore 13 Armor to youdeals +16% damage, but Power cost is +20*; Tier 11Level 90*Cobra Strike :Hip Throw hits all enemies within 8 meters and Mamba Strike restore 15 Armor to youdeals +18% damage, but Power cost is +20*; Tier 12Level 100*Cobra Strike :Hip Throw hits all enemies within 8 meters and Mamba Strike restore 17 Armor to youdeals +20% damage, but Power cost is +20|Expand}}
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| Bodyslamming || of Punch-Shielding Bodyslamming || <b>Tier 12Level 100</b> - Unarmed attacks have a 19Bodyslam Damage +59% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || HeadUncommon || MainHand, MainHand Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Bodyslam Damage +6%*Unarmed attacks have a 2% chance to conjure a magical field that mitigates ; Level 10:Bodyslam Damage +8% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 2Level 15*Unarmed attacks have a 3% chance to conjure a magical field that mitigates :Bodyslam Damage +10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 3Level 20:Bodyslam Damage +12%*Unarmed attacks have a 5; Level 25:Bodyslam Damage +14% chance to conjure a magical field that mitigates 10*; Level 30:Bodyslam Damage +17% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 4Level 35:Bodyslam Damage +20%*Unarmed attacks have a 6; Level 40:Bodyslam Damage +23% chance to conjure a magical field that mitigates 10*; Level 45:Bodyslam Damage +26% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 5Level 50:Bodyslam Damage +29%*Unarmed attacks have a 8; Level 55:Bodyslam Damage +32% chance to conjure a magical field that mitigates 10*; Level 60:Bodyslam Damage +35% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 6Level 65:Bodyslam Damage +38%*Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10; Level 70:Bodyslam Damage +41% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 7Level 75*Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10:Bodyslam Damage +44% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 8Level 80*Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10:Bodyslam Damage +47% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 9Level 85*Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10:Bodyslam Damage +50% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 10Level 90*Unarmed attacks have a 15% chance to conjure a magical field that mitigates 10:Bodyslam Damage +53% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 11Level 95*Unarmed attacks have a 17% chance to conjure a magical field that mitigates 10:Bodyslam Damage +56% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 12Level 100*Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10:Bodyslam Damage +59% of all physical damage you take for 1 minute (or until 100 damage is mitigated).|Expand}}
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| || of Bleeding Strikes Invincible Bodyslamming || <b>Tier 6Level 100</b> - Slashing Strike has a Bodyslam deals +100% chance damage and grants you immunity to deal an additional 60 Trauma direct damage over 15 for 3 seconds || OffHand, Necklace Uncommon || Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Bodyslam deals +10 damage and grants you immunity to direct damage for 3 seconds*Slashing Strike has a 40% chance ; Level 20:Bodyslam deals +20 damage and grants you immunity to deal an additional 60 Trauma direct damage over 15 for 3 seconds*; Tier 2Level 30:Bodyslam deals +30 damage and grants you immunity to direct damage for 3 seconds*Slashing Strike has a 50% chance ; Level 40:Bodyslam deals +40 damage and grants you immunity to deal an additional 60 Trauma direct damage over 15 for 3 seconds*; Tier Level 50:Bodyslam deals +50 damage and grants you immunity to direct damage for 3seconds*Slashing Strike has a ; Level 60:Bodyslam deals +60% chance damage and grants you immunity to deal an additional 60 Trauma direct damage over 15 for 3 seconds*; Tier 4Level 70*Slashing Strike has a :Bodyslam deals +70% chance damage and grants you immunity to deal an additional 60 Trauma direct damage over 15 for 3 seconds*; Tier 5Level 80*Slashing Strike has a :Bodyslam deals +80% chance damage and grants you immunity to deal an additional 60 Trauma direct damage over 15 for 3 seconds*; Tier 6Level 90:Bodyslam deals +90 damage and grants you immunity to direct damage for 3 seconds*Slashing Strike has a ; Level 100% chance :Bodyslam deals +100 damage and grants you immunity to deal an additional 60 Trauma direct damage over 15 for 3 seconds|Expand}}
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| Slashing || of Slashing Strikes Toxic Bruising || <b>Tier 6Level 100</b> - Slashing Strike deals Bruising Blow causes the target to take +7030% damage from Poison for 20 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Bruising Blow causes the target to take +3% damage from Poison for 20 seconds*Slashing Strike deals ; Level 20:Bruising Blow causes the target to take +6% damage from Poison for 20seconds*; Level 30:Bruising Blow causes the target to take +9% damagefrom Poison for 20 seconds*; Tier 2Level 40:Bruising Blow causes the target to take +12% damage from Poison for 20 seconds*Slashing Strike deals ; Level 50:Bruising Blow causes the target to take +3015% damagefrom Poison for 20 seconds*; Tier 3Level 60:Bruising Blow causes the target to take +18% damage from Poison for 20 seconds*Slashing Strike deals ; Level 70:Bruising Blow causes the target to take +4021% damagefrom Poison for 20 seconds*; Tier 4Level 80*Slashing Strike deals :Bruising Blow causes the target to take +5024% damagefrom Poison for 20 seconds*; Tier 5Level 90*Slashing Strike deals :Bruising Blow causes the target to take +6027% damagefrom Poison for 20 seconds*; Tier 6Level 100*Slashing Strike deals :Bruising Blow causes the target to take +7030% damagefrom Poison for 20 seconds|Expand}}
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| || of Armor Tossing Slamming Weaklings || <b>Tier 12Level 100</b> - Hip Throw and Bodyslam deal deals +132 armor 535 damage to non-Elite enemies || Uncommon || HandsNecklace, Feet MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Bodyslam deals +60 damage to non-Elite enemies*Hip Throw and ; Level 10:Bodyslam deal deals +11 armor 85 damageto non-Elite enemies*; Tier 2Level 15:Bodyslam deals +110 damage to non-Elite enemies*Hip Throw and ; Level 20:Bodyslam deal deals +22 armor 135 damageto non-Elite enemies*; Tier 3Level 25:Bodyslam deals +160 damage to non-Elite enemies*Hip Throw and ; Level 30:Bodyslam deal deals +33 armor 185 damageto non-Elite enemies*; Tier 4Level 35:Bodyslam deals +210 damage to non-Elite enemies*Hip Throw and ; Level 40:Bodyslam deal deals +44 armor 235 damageto non-Elite enemies*; Tier 5Level 45:Bodyslam deals +260 damage to non-Elite enemies*Hip Throw and ; Level 50:Bodyslam deal deals +285 damage to non-Elite enemies*; Level 55 armor :Bodyslam deals +310 damageto non-Elite enemies*; Tier 6Level 60:Bodyslam deals +335 damage to non-Elite enemies*Hip Throw and ; Level 65:Bodyslam deal deals +66 armor 360 damageto non-Elite enemies*; Tier 7Level 70:Bodyslam deals +385 damage to non-Elite enemies*Hip Throw and ; Level 75:Bodyslam deal deals +77 armor 410 damageto non-Elite enemies*; Tier 8Level 80*Hip Throw and :Bodyslam deal deals +88 armor 435 damageto non-Elite enemies*; Tier 9Level 85*Hip Throw and :Bodyslam deal deals +99 armor 460 damageto non-Elite enemies*; Tier 10Level 90*Hip Throw and :Bodyslam deal deals +110 armor 485 damageto non-Elite enemies*; Tier 11Level 95*Hip Throw and :Bodyslam deal deals +121 armor 510 damageto non-Elite enemies*; Tier 12Level 100*Hip Throw and :Bodyslam deal deals +132 armor 535 damageto non-Elite enemies|Expand}}
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| Mindfist || of Healslamming || <b>Tier 6Level 100</b> - Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage Bodyslam heals you for 20 seconds - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> 162 health || Uncommon || Necklace Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Bodyslam heals you for 10 health*Barrage and Headbutt attacks make the target 5% more vulnerable to Psychic damage ; Level 10:Bodyslam heals you for 18 health*; Level 15:Bodyslam heals you for 26 health*; Level 20 seconds:Bodyslam heals you for 34 health*; Level 25:Bodyslam heals you for 42 health*; Level 30:Bodyslam heals you for 50 health*; Level 35:Bodyslam heals you for 58 health*; Level 40:Bodyslam heals you for 66 health*; Level 45:Bodyslam heals you for 74 health*; Level 50:Bodyslam heals you for 82 health*; Tier 2Level 55:Bodyslam heals you for 90 health*Barrage and Headbutt attacks make the target 10% more vulnerable to Psychic damage ; Level 60:Bodyslam heals you for 20 seconds98 health*; Tier 3Level 65:Bodyslam heals you for 106 health*Barrage and Headbutt attacks make the target 15% more vulnerable to Psychic damage ; Level 70:Bodyslam heals you for 20 seconds114 health*; Tier 4Level 75:Bodyslam heals you for 122 health*Barrage and Headbutt attacks make the target 20% more vulnerable to Psychic damage ; Level 80:Bodyslam heals you for 20 seconds130 health*; Tier 5Level 85:Bodyslam heals you for 138 health*Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic damage ; Level 90:Bodyslam heals you for 20 seconds146 health*; Tier 6Level 95:Bodyslam heals you for 154 health*Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage ; Level 100:Bodyslam heals you for 20 seconds162 health|Expand}}
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| Serpentine || of Armor Hatred Cobra Striking || <b>Tier 6Level 100</b> - Unarmed attacks deal Cobra Strike and Mamba Strike Damage +13 Armor damage 63% || HeadUncommon || Legs, MainHand Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Cobra Strike and Mamba Strike Damage +6%*; Level 10:Cobra Strike and Mamba Strike Damage +9%*; Level 15:Cobra Strike and Mamba Strike Damage +12%*; Level 20:Cobra Strike and Mamba Strike Damage +15%*; Level 25:Cobra Strike and Mamba Strike Damage +18%*; Level 30:Cobra Strike and Mamba Strike Damage +21%*; Level 35:Cobra Strike and Mamba Strike Damage +24%*Unarmed attacks deal ; Level 40:Cobra Strike and Mamba Strike Damage +2 Armor damage27%*; Tier 2Level 45:Cobra Strike and Mamba Strike Damage +30%*Unarmed attacks deal ; Level 50:Cobra Strike and Mamba Strike Damage +4 Armor damage33%*; Tier 3Level 55:Cobra Strike and Mamba Strike Damage +36%*; Level 60:Cobra Strike and Mamba Strike Damage +39%*; Level 65:Cobra Strike and Mamba Strike Damage +42%*Unarmed attacks deal ; Level 70:Cobra Strike and Mamba Strike Damage +6 Armor damage45%*; Tier 4Level 75:Cobra Strike and Mamba Strike Damage +48%*Unarmed attacks deal ; Level 80:Cobra Strike and Mamba Strike Damage +8 Armor damage51%*; Tier 5Level 85:Cobra Strike and Mamba Strike Damage +54%*Unarmed attacks deal ; Level 90:Cobra Strike and Mamba Strike Damage +10 Armor damage57%*; Tier 6Level 95:Cobra Strike and Mamba Strike Damage +60%*Unarmed attacks deal ; Level 100:Cobra Strike and Mamba Strike Damage +13 Armor damage63%|Expand}}
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| Martial Artist's || || <b>Tier 6Level 100</b> - Unarmed Damage Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +6% 67 for 7 seconds || OffHandUncommon || Chest, Necklace Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds*; Level 10:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +13 for 7 seconds*; Level 15:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +16 for 7 seconds*; Level 20:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +19 for 7 seconds*; Level 25:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +22 for 7 seconds*; Level 30:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +25 for 7 seconds*Unarmed Damage ; Level 35:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +1%28 for 7 seconds*; Level 40:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +31 for 7 seconds*; Tier 2Level 45:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +34 for 7 seconds*Unarmed Damage ; Level 50:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +2%37 for 7 seconds*; Tier 3Level 55:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +40 for 7 seconds*Unarmed Damage ; Level 60:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +3%43 for 7 seconds*; Tier 4Level 65:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +46 for 7 seconds*Unarmed Damage ; Level 70:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +4%49 for 7 seconds*; Tier 5Level 75:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +52 for 7 seconds*Unarmed Damage ; Level 80:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +5%55 for 7 seconds*; Tier 6Level 85:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +58 for 7 seconds*Unarmed Damage ; Level 90:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +6%61 for 7 seconds*; Level 95:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +64 for 7 seconds*; Level 100:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +67 for 7 seconds|Expand}}
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| Bodyslamming || of Bodyslamming Cobra Scales || <b>Tier 12Level 100</b> - Bodyslam deals +190% damage Cobra Strike and Mamba Strike restore 54 Armor to you ||Uncommon | MainHand| Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Cobra Strike and Mamba Strike restore 10 Armor to you*Bodyslam deals +25% damage; Level 10:Cobra Strike and Mamba Strike restore 12 Armor to you*; Tier 2Level 15:Cobra Strike and Mamba Strike restore 14 Armor to you*Bodyslam deals +40% damage; Level 20:Cobra Strike and Mamba Strike restore 16 Armor to you*; Tier 3Level 25:Cobra Strike and Mamba Strike restore 18 Armor to you*Bodyslam deals +55% damage; Level 30:Cobra Strike and Mamba Strike restore 20 Armor to you*; Tier 4Level 35:Cobra Strike and Mamba Strike restore 22 Armor to you*Bodyslam deals +70% damage; Level 40:Cobra Strike and Mamba Strike restore 24 Armor to you*; Tier 5Level 45:Cobra Strike and Mamba Strike restore 26 Armor to you*Bodyslam deals +85% damage; Level 50:Cobra Strike and Mamba Strike restore 28 Armor to you*; Tier 6Level 55:Cobra Strike and Mamba Strike restore 30 Armor to you*Bodyslam deals +100% damage; Level 60:Cobra Strike and Mamba Strike restore 32 Armor to you*; Tier 7Level 65:Cobra Strike and Mamba Strike restore 34 Armor to you*Bodyslam deals +115% damage; Level 70:Cobra Strike and Mamba Strike restore 36 Armor to you*; Tier 8Level 75:Cobra Strike and Mamba Strike restore 39 Armor to you*Bodyslam deals +130% damage; Level 80:Cobra Strike and Mamba Strike restore 42 Armor to you*; Tier 9Level 85*Bodyslam deals +145% damage:Cobra Strike and Mamba Strike restore 45 Armor to you*; Tier 10Level 90*Bodyslam deals +160% damage:Cobra Strike and Mamba Strike restore 48 Armor to you*; Tier 11Level 95*Bodyslam deals +175% damage:Cobra Strike and Mamba Strike restore 51 Armor to you*; Tier 12Level 100*Bodyslam deals +190% damage:Cobra Strike and Mamba Strike restore 54 Armor to you|Expand}}
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| || of Kicking Away Toxins Painful Cobras || <b>Tier 12Level 100</b> - Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until Cobra Strike Damage +100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || Hands, Feet Uncommon || Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Cobra Strike Damage +5*Kick attacks have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). ; Level 10:Cobra Strike Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.+10*; Tier 2Level 15:Cobra Strike Damage +15*Kick attacks have a 10% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). ; Level 20:Cobra Strike Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.+20*; Tier 3Level 25:Cobra Strike Damage +25*Kick attacks have a 15% chance to conjure a magical field that mitigates ; Level 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). :Cobra Strike Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.+30*; Tier 4Level 35:Cobra Strike Damage +35*Kick attacks have a 20% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). ; Level 40:Cobra Strike Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.+40*; Tier 5Level 45:Cobra Strike Damage +45*Kick attacks have a 24% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). ; Level 50:Cobra Strike Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.+50*; Tier 6Level 55:Cobra Strike Damage +55*Kick attacks have a 28% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). ; Level 60:Cobra Strike Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.+60*; Tier 7Level 65:Cobra Strike Damage +65*Kick attacks have a 32% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). ; Level 70:Cobra Strike Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.+70*; Tier 8Level 75*Kick attacks have a 36% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). :Cobra Strike Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.+75*; Tier 9Level 80*Kick attacks have a 40% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). :Cobra Strike Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.+80*; Tier 10Level 85*Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). :Cobra Strike Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.+85*; Tier 11Level 90*Kick attacks have a 50% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). :Cobra Strike Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.+90*; Tier 12Level 95:Cobra Strike Damage +95*Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until ; Level 100 damage is mitigated). :Cobra Strike Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.+100|Expand}}
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| Unflappable Bruising || of Mind-Defense Bruises || <b>Tier 6Level 100</b> - Slashing Bruising Blow Damage Reduction +6 when Unarmed is active, Psychic Damage Reduction +6 when Unarmed is active 71% || Uncommon || HeadMainHand, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Bruising Blow Damage +9%*; Tier 1Level 10:Bruising Blow Damage +12%*Slashing ; Level 15:Bruising Blow Damage Reduction +1 when Unarmed is active, Psychic 15%*; Level 20:Bruising Blow Damage Reduction +1 when Unarmed is active18%*; Tier 2Level 25:Bruising Blow Damage +21%*Slashing ; Level 30:Bruising Blow Damage Reduction +2 when Unarmed is active, Psychic 24%*; Level 35:Bruising Blow Damage +27%*; Level 40:Bruising Blow Damage Reduction +2 when Unarmed is active30%*; Tier 3Level 45:Bruising Blow Damage +33%*Slashing ; Level 50:Bruising Blow Damage Reduction +3 when Unarmed is active, Psychic 36%*; Level 55:Bruising Blow Damage Reduction +3 when Unarmed is active39%*; Tier 4Level 60:Bruising Blow Damage +42%*Slashing ; Level 65:Bruising Blow Damage Reduction +4 when Unarmed is active, Psychic 45%*; Level 70:Bruising Blow Damage Reduction +4 when Unarmed is active49%*; Tier 5Level 75:Bruising Blow Damage +52%*Slashing ; Level 80:Bruising Blow Damage Reduction +5 when Unarmed is active, Psychic 55%*; Level 85:Bruising Blow Damage Reduction +5 when Unarmed is active59%*; Tier 6Level 90:Bruising Blow Damage +63%*Slashing ; Level 95:Bruising Blow Damage Reduction +6 when Unarmed is active, Psychic 67%*; Level 100:Bruising Blow Damage Reduction +6 when Unarmed is active71%|Expand}}
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| || of Fiery Barrages Bruising Slams || <b>Tier 6Level 100</b> - Barrage Bruising Blow deals +40% damage and Headbutt ignite hastens the target, causing them to take 70 damage over 20 current reuse timer of Bodyslam by 5 seconds || Uncommon || Legs, Ring Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Bruising Blow hastens the current reuse timer of Bodyslam by 1second*Barrage ; Level 10:Bruising Blow deals +2% damage and Headbutt ignite hastens the target, causing them to take 25 current reuse timer of Bodyslam by 1 second*; Level 15:Bruising Blow deals +3% damage over and hastens the current reuse timer of Bodyslam by 2 seconds*; Level 20 :Bruising Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 2 seconds*; Tier 2Level 25:Bruising Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 3 seconds*Barrage ; Level 30:Bruising Blow deals +6% damage and Headbutt ignite hastens the target, causing them to take current reuse timer of Bodyslam by 3 seconds*; Level 35 :Bruising Blow deals +7% damage over 20 and hastens the current reuse timer of Bodyslam by 3 seconds*; Tier Level 40:Bruising Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 3seconds*Barrage ; Level 45:Bruising Blow deals +9% damage and Headbutt ignite hastens the target, causing them to take 40 current reuse timer of Bodyslam by 4 seconds*; Level 50:Bruising Blow deals +10% damage over 20 and hastens the current reuse timer of Bodyslam by 4 seconds*; Tier Level 55:Bruising Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 4seconds*; Level 60:Bruising Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 5 seconds*Barrage ; Level 65:Bruising Blow deals +19% damage and Headbutt ignite hastens the target, causing them to take 50 current reuse timer of Bodyslam by 5 seconds*; Level 70:Bruising Blow deals +22% damage over 20 and hastens the current reuse timer of Bodyslam by 5 seconds*; Tier Level 75:Bruising Blow deals +25% damage and hastens the current reuse timer of Bodyslam by 5seconds*Barrage ; Level 80:Bruising Blow deals +28% damage and Headbutt ignite hastens the target, causing them to take 60 current reuse timer of Bodyslam by 5 seconds*; Level 85:Bruising Blow deals +31% damage over 20 and hastens the current reuse timer of Bodyslam by 5 seconds*; Tier 6Level 90:Bruising Blow deals +34% damage and hastens the current reuse timer of Bodyslam by 5 seconds*Barrage ; Level 95:Bruising Blow deals +37% damage and Headbutt ignite hastens the target, causing them to take 70 current reuse timer of Bodyslam by 5 seconds*; Level 100:Bruising Blow deals +40% damage over 20 and hastens the current reuse timer of Bodyslam by 5 seconds|Expand}}
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| || of Armor Punching Healthy Bruises || <b>Tier 12Level 100</b> - Punch Bruising Blow and Jab attacks deal +24 armor damage Headbutt restore 36 Health || Uncommon || ChestLegs, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Punch :Bruising Blow and Jab attacks deal +Headbutt restore 2 armor damageHealth*; Tier 2Level 10:Bruising Blow and Headbutt restore 3 Health*Punch ; Level 15:Bruising Blow and Jab attacks deal +4 armor damageHeadbutt restore 5 Health*; Tier 3Level 20*Punch :Bruising Blow and Jab attacks deal +Headbutt restore 6 armor damageHealth*; Tier 4Level 25*Punch :Bruising Blow and Jab attacks deal +Headbutt restore 8 armor damageHealth*; Tier 5Level 30:Bruising Blow and Headbutt restore 9 Health*Punch ; Level 35:Bruising Blow and Jab attacks deal +10 armor damageHeadbutt restore 11 Health*; Tier 6Level 40:Bruising Blow and Headbutt restore 13 Health*Punch ; Level 45:Bruising Blow and Jab attacks deal +12 armor damageHeadbutt restore 15 Health*; Tier 7Level 50:Bruising Blow and Headbutt restore 17 Health*Punch ; Level 55:Bruising Blow and Jab attacks deal +14 armor damageHeadbutt restore 18 Health*; Tier 8Level 60:Bruising Blow and Headbutt restore 20 Health*Punch ; Level 65:Bruising Blow and Jab attacks deal +16 armor damageHeadbutt restore 22 Health*; Tier 9Level 70:Bruising Blow and Headbutt restore 24 Health*Punch ; Level 75:Bruising Blow and Jab attacks deal +18 armor damageHeadbutt restore 26 Health*; Tier 10Level 80:Bruising Blow and Headbutt restore 28 Health*Punch ; Level 85:Bruising Blow and Jab attacks deal +20 armor damageHeadbutt restore 30 Health*; Tier 11Level 90:Bruising Blow and Headbutt restore 32 Health*Punch ; Level 95:Bruising Blow and Jab attacks deal +22 armor damageHeadbutt restore 34 Health*; Tier 12Level 100*Punch :Bruising Blow and Jab attacks deal +24 armor damageHeadbutt restore 36 Health|Expand}}
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| Martial Bruising || of Deadly Fists Traumatic Bruises || <b>Tier 6Level 100</b> - Unarmed Damage Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +3514.5% damage from other Trauma attacks for 20 seconds ||Uncommon | Head, MainHand | Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5% damage from other Trauma attacks for 20 seconds*Unarmed Damage ; Level 10:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5.5% damage from other Trauma attacks for 20 seconds*; Level 15:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +6% damage from other Trauma attacks for 20 seconds*; Level 20:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +6.5% damage from other Trauma attacks for 20 seconds*; Level 25:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7% damage from other Trauma attacks for 20 seconds*; Level 30:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7.5% damage from other Trauma attacks for 20 seconds*; Level 35:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8% damage from other Trauma attacks for 20 seconds*; Level 40:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +108.5%damage from other Trauma attacks for 20 seconds*; Tier 2Level 45:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9% damage from other Trauma attacks for 20 seconds*Unarmed Damage ; Level 50:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +159.5%damage from other Trauma attacks for 20 seconds*; Tier 3Level 55:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10% damage from other Trauma attacks for 20 seconds*Unarmed Damage ; Level 60:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10.5% damage from other Trauma attacks for 20seconds*; Level 65:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11%damage from other Trauma attacks for 20 seconds*; Tier 4Level 70:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11.5% damage from other Trauma attacks for 20 seconds*Unarmed Damage ; Level 75:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +2512%damage from other Trauma attacks for 20 seconds*; Tier Level 80:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds*Unarmed Damage ; Level 85:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +13% damage from other Trauma attacks for 20 seconds*; Level 90:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +3013.5%damage from other Trauma attacks for 20 seconds*; Tier 6Level 95:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +14% damage from other Trauma attacks for 20 seconds*Unarmed Damage ; Level 100:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +3514.5%damage from other Trauma attacks for 20 seconds|Expand}}
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| Slashing || of Slamming Snails Slashing Strikes || <b>Tier Level 100</b> - Slashing Strike Damage +37% || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Level 35:Slashing Strike Damage +7%*; Level 40:Slashing Strike Damage +10%*; Level 45:Slashing Strike Damage +14%*; Level 50:Slashing Strike Damage +17%*; Level 55:Slashing Strike Damage +21%*; Level 60:Slashing Strike Damage +24%*; Level 70:Slashing Strike Damage +28%*; Level 80:Slashing Strike Damage +31%*; Level 90:Slashing Strike Damage +34%*; Level 100:Slashing Strike Damage +37%}}|-| || of Bleeding Strikes || <b>Level 100</b> - Bodyslam deals Slashing Strike and Claw Barrage deal +350 150 Trauma damage over 6 seconds || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to Snails reveal|*; Level 35:Slashing Strike and Claw Barrage deal +42 Trauma damage over 6 seconds*; Level 40:Slashing Strike and Claw Barrage deal +54 Trauma damage over 6 seconds*; Level 45:Slashing Strike and Claw Barrage deal +66 Trauma damage over 6 seconds*; Level 50:Slashing Strike and Claw Barrage deal +78 Trauma damage over 6 seconds*; Level 55:Slashing Strike and Claw Barrage deal +90 Trauma damage over 6 seconds*; Level 60:Slashing Strike and Claw Barrage deal +102 Trauma damage over 6 seconds*; Level 70:Slashing Strike and Claw Barrage deal +114 Trauma damage over 6 seconds*; Level 80:Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds*; Level 90:Slashing Strike and Claw Barrage deal +138 Trauma damage over 6 seconds*; Level 100:Slashing Strike and Claw Barrage deal +150 Trauma damage over 6 seconds}}|-| Slashing || of Evasive Strikes || <b>Level 100</b> - Slashing Strike boosts your Melee Evasion +5.25% for 5 seconds || NecklaceUncommon || OffHand, MainHand Head || {{Spoiler|Click Expand to reveal|*; Level 35:Slashing Strike boosts your Melee Evasion +1% for 5 seconds*; Tier Level 40:Slashing Strike boosts your Melee Evasion +1.5% for 5 seconds*Bodyslam ; Level 45:Slashing Strike boosts your Melee Evasion +2% for 5 seconds*; Level 50:Slashing Strike boosts your Melee Evasion +2.5% for 5 seconds*; Level 55:Slashing Strike boosts your Melee Evasion +3% for 5 seconds*; Level 60:Slashing Strike boosts your Melee Evasion +3.25% for 5 seconds*; Level 65:Slashing Strike boosts your Melee Evasion +3.5% for 5 seconds*; Level 70:Slashing Strike boosts your Melee Evasion +3.75% for 5 seconds*; Level 75:Slashing Strike boosts your Melee Evasion +4% for 5 seconds*; Level 80:Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds*; Level 85:Slashing Strike boosts your Melee Evasion +4.5% for 5 seconds*; Level 90:Slashing Strike boosts your Melee Evasion +4.75% for 5 seconds*; Level 95:Slashing Strike boosts your Melee Evasion +5% for 5 seconds*; Level 100:Slashing Strike boosts your Melee Evasion +5.25% for 5 seconds}}|-| || || <b>Level 100</b> - Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Level 35 :Slashing Strike deals +6% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 40:Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 45:Slashing Strike deals +8% damage to Snailsand hastens the current reuse timer of Hip Throw by 2 seconds*; Level 50:Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 55:Slashing Strike deals +10% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Tier Level 60:Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2seconds*Bodyslam ; Level 65:Slashing Strike deals +12% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 70 :Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 75:Slashing Strike deals +14% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 80:Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 85:Slashing Strike deals +16% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 90:Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 95:Slashing Strike deals +18% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 100:Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds}}|-| || || <b>Level 100</b> - Cobra Strike, Mamba Strike, and Slashing Strike deal +50 damage and can be used while stunned. Doing so removes the stun effect from you. || Uncommon || Hands || {{Spoiler|Click Expand to Snailsreveal|*; Level 10:Cobra Strike, Mamba Strike, and Slashing Strike deal +5 damage and can be used while stunned. Doing so removes the stun effect from you.*; Tier 3Level 20:Cobra Strike, Mamba Strike, and Slashing Strike deal +10 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 30:Cobra Strike, Mamba Strike, and Slashing Strike deal +15 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 40:Cobra Strike, Mamba Strike, and Slashing Strike deal +20 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 50:Cobra Strike, Mamba Strike, and Slashing Strike deal +25 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 60:Cobra Strike, Mamba Strike, and Slashing Strike deal +30 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 70:Cobra Strike, Mamba Strike, and Slashing Strike deal +35 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 80:Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 90:Cobra Strike, Mamba Strike, and Slashing Strike deal +45 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 100:Cobra Strike, Mamba Strike, and Slashing Strike deal +50 damage and can be used while stunned. Doing so removes the stun effect from you.}}|-| || || <b>Level 51</b> - Chance to Ignore Knockbacks +30% when Unarmed is active || Rare || Feet, OffHand || {{Spoiler|Click Expand to reveal|*; Level 1:Chance to Ignore Knockbacks +25% when Unarmed is active*Bodyslam ; Level 51:Chance to Ignore Knockbacks +30% when Unarmed is active}}|-| || || <b>Level 100</b> - Infuriating Fist deals +105 52% damage and taunts +560 || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to Snailsreveal|*; Level 35:Infuriating Fist deals +13% damage and taunts +40*; Level 40:Infuriating Fist deals +16% damage and taunts +80*; Level 45:Infuriating Fist deals +19% damage and taunts +120*; Level 50:Infuriating Fist deals +22% damage and taunts +160*; Level 55:Infuriating Fist deals +25% damage and taunts +200*; Level 60:Infuriating Fist deals +28% damage and taunts +240*; Level 65:Infuriating Fist deals +31% damage and taunts +280*; Level 70:Infuriating Fist deals +34% damage and taunts +320*; Level 75:Infuriating Fist deals +37% damage and taunts +360*; Level 80:Infuriating Fist deals +40% damage and taunts +400*; Level 85:Infuriating Fist deals +43% damage and taunts +440*; Level 90:Infuriating Fist deals +46% damage and taunts +480*; Tier 4Level 95:Infuriating Fist deals +49% damage and taunts +520*Bodyslam ; Level 100:Infuriating Fist deals +140 52% damage and taunts +560}}|-| || of Traumatic Furious Punches || <b>Level 100</b> - Infuriating Fist taunts +540 and deals 222 Trauma damage over 6 seconds || Uncommon || Feet || {{Spoiler|Click Expand to Snailsreveal|*; Level 35:Infuriating Fist taunts +280 and deals 30 Trauma damage over 6 seconds*; Tier 5Level 40:Infuriating Fist taunts +300 and deals 42 Trauma damage over 6 seconds*; Level 45:Infuriating Fist taunts +320 and deals 54 Trauma damage over 6 seconds*; Level 50:Infuriating Fist taunts +340 and deals 66 Trauma damage over 6 seconds*Bodyslam ; Level 55:Infuriating Fist taunts +360 and deals 78 Trauma damage over 6 seconds*; Level 60:Infuriating Fist taunts +175 380 and deals 90 Trauma damage to Snailsover 6 seconds*; Tier Level 65:Infuriating Fist taunts +400 and deals 102 Trauma damage over 6seconds*Bodyslam ; Level 70:Infuriating Fist taunts +420 and deals 114 Trauma damage over 6 seconds*; Level 75:Infuriating Fist taunts +210 440 and deals 132 Trauma damage to Snailsover 6 seconds*; Level 80:Infuriating Fist taunts +460 and deals 150 Trauma damage over 6 seconds*; Tier 7Level 85:Infuriating Fist taunts +480 and deals 168 Trauma damage over 6 seconds*Bodyslam ; Level 90:Infuriating Fist taunts +500 and deals 186 Trauma damage over 6 seconds*; Level 95:Infuriating Fist taunts +520 and deals 204 Trauma damage over 6 seconds*; Level 100:Infuriating Fist taunts +245 540 and deals 222 Trauma damage over 6 seconds}}|-| || of Elite Fury || <b>Level 100</b> - Infuriating Fist damage +73 and for 10 seconds all Elite attacks deal -8% damage to you. || Uncommon || Head, Chest || {{Spoiler|Click Expand to Snailsreveal|*; Tier Level 35:Infuriating Fist damage +8and for 10 seconds all Elite attacks deal -5% damage to you.*; Level 40:Infuriating Fist damage +13 and for 10 seconds all Elite attacks deal -5% damage to you.*; Level 45:Infuriating Fist damage +18 and for 10 seconds all Elite attacks deal -5% damage to you.*Bodyslam deals ; Level 50:Infuriating Fist damage +23 and for 10 seconds all Elite attacks deal -5% damage to you.*; Level 55:Infuriating Fist damage +28 and for 10 seconds all Elite attacks deal -5% damage to you.*; Level 60:Infuriating Fist damage +33 and for 10 seconds all Elite attacks deal -5% damage to you.*; Level 65:Infuriating Fist damage +38 and for 10 seconds all Elite attacks deal -6% damage to you.*; Level 70:Infuriating Fist damage +43 and for 10 seconds all Elite attacks deal -6% damage to you.*; Level 75:Infuriating Fist damage +280 48 and for 10 seconds all Elite attacks deal -7% damage to Snailsyou.*; Tier 9Level 80:Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.*Bodyslam deals ; Level 85:Infuriating Fist damage +315 58 and for 10 seconds all Elite attacks deal -7% damage to Snailsyou.*; Tier Level 90:Infuriating Fist damage +63 and for 10seconds all Elite attacks deal -8% damage to you.*Bodyslam deals ; Level 95:Infuriating Fist damage +68 and for 10 seconds all Elite attacks deal -8% damage to you.*; Level 100:Infuriating Fist damage +350 73 and for 10 seconds all Elite attacks deal -8% damage to Snailsyou.}}|-| || || <b>Level 100</b> - Infuriating Fist damage +131. Damage becomes Trauma instead of Crushing || Uncommon || Hands || {{Spoiler|Click Expandto reveal|*; Level 35:Infuriating Fist damage +50. Damage becomes Trauma instead of Crushing*; Level 40:Infuriating Fist damage +55. Damage becomes Trauma instead of Crushing*; Level 45:Infuriating Fist damage +60. Damage becomes Trauma instead of Crushing*; Level 50:Infuriating Fist damage +65. Damage becomes Trauma instead of Crushing*; Level 55:Infuriating Fist damage +70. Damage becomes Trauma instead of Crushing*; Level 60:Infuriating Fist damage +75. Damage becomes Trauma instead of Crushing*; Level 65:Infuriating Fist damage +82. Damage becomes Trauma instead of Crushing*; Level 70:Infuriating Fist damage +89. Damage becomes Trauma instead of Crushing*; Level 75:Infuriating Fist damage +96. Damage becomes Trauma instead of Crushing*; Level 80:Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing*; Level 85:Infuriating Fist damage +110. Damage becomes Trauma instead of Crushing*; Level 90:Infuriating Fist damage +117. Damage becomes Trauma instead of Crushing*; Level 95:Infuriating Fist damage +124. Damage becomes Trauma instead of Crushing*; Level 100:Infuriating Fist damage +131. Damage becomes Trauma instead of Crushing}}
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