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Unarmed/Treasure Effects

38,309 bytes added, 13:33, 5 December 2023
Updating Treasure effects to v399 using auto-wiki generator (added Rarity)
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[{{msg:BASEPAGENAME}}Unarmed/Treasure Effects|Unarmed Treasure Effects]]==</includeonly>
See also: [[Unarmed/Treasure Effects:By Slot]]
 See also: [[Unarmed/Treasure Effects:By Ability]]<!-- This table is from patch v266, August 18, 2016 Updated to v399 on Tue Dec 05 2023 10:06:35 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align! style="leftwidth:8%"><h3>Unarmed</h3></div>! | Prefix !! style="width:8%"| Suffix !! Best Tier style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
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| Martial || of Crippling Slams Deadly Fists || <b>Tier 6Level 100</b> - Bodyslam deals Unarmed Base Damage +100% damage and slows target's movement speed by 4550% || Uncommon || Head, MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Unarmed Damage +5*Bodyslam deals ; Level 20:Unarmed Base Damage +10% damage and slows target's movement speed by 45*; Level 30:Unarmed Base Damage +15%*; Tier 2Level 40:Unarmed Base Damage +20%*Bodyslam deals ; Level 50:Unarmed Base Damage +25% damage and slows target's movement speed by 45*; Level 60:Unarmed Base Damage +30%*; Tier 3Level 70*Bodyslam deals :Unarmed Base Damage +40% damage and slows target's movement speed by 4535%*; Tier 4Level 80*Bodyslam deals :Unarmed Base Damage +65% damage and slows target's movement speed by 4540%*; Tier 5Level 90*Bodyslam deals :Unarmed Base Damage +80% damage and slows target's movement speed by 45%*; Tier 6Level 100*Bodyslam deals :Unarmed Base Damage +100% damage and slows target's movement speed by 4550%|Expand}}
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| Punching || of Refreshing Punches || <b>Tier 6Level 100</b> - You regain 8 health whenever you use Punch or Jab and Infuriating Fist Damage +80 || Uncommon || Chest, OffHand, Ring Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Jab and Infuriating Fist Damage +8*You regain 2 health whenever you use Punch or ; Level 20:Jaband Infuriating Fist Damage +16*; Tier 2Level 30:Jab and Infuriating Fist Damage +24*You regain 3 health whenever you use Punch or ; Level 40:Jaband Infuriating Fist Damage +32*; Tier 3Level 50:Jab and Infuriating Fist Damage +40*You regain 4 health whenever you use Punch or ; Level 60:Jaband Infuriating Fist Damage +48*; Tier 4Level 70:Jab and Infuriating Fist Damage +56*You regain 5 health whenever you use Punch or ; Level 80:Jaband Infuriating Fist Damage +64*; Tier 5Level 90*You regain 7 health whenever you use Punch or :Jaband Infuriating Fist Damage +72*; Tier 6Level 100*You regain 8 health whenever you use Punch or :Jaband Infuriating Fist Damage +80|Expand}}
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| Bodyslamming || of Bodyslamming Refreshing Punches || <b>Tier 12Level 100</b> - Bodyslam deals +190% damage Punch, Jab, and Infuriating Fist restore 22 Health to you || MainHandUncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Bodyslam deals +25% damage*; Tier 2*Bodyslam deals +40% damage*; Tier :Punch, Jab, and Infuriating Fist restore 3*Bodyslam deals +55% damageHealth to you*; Tier 4Level 20*Bodyslam deals +70% damage:Punch, Jab, and Infuriating Fist restore 5 Health to you*; Tier 5Level 30*Bodyslam deals +85% damage:Punch, Jab, and Infuriating Fist restore 7 Health to you*; Tier 6Level 40*Bodyslam deals +100% damage:Punch, Jab, and Infuriating Fist restore 9 Health to you*; Tier 7Level 50*Bodyslam deals +115% damage:Punch, Jab, and Infuriating Fist restore 12 Health to you*; Tier 8Level 60*Bodyslam deals +130% damage:Punch, Jab, and Infuriating Fist restore 14 Health to you*; Tier 9Level 70*Bodyslam deals +145% damage:Punch, Jab, and Infuriating Fist restore 16 Health to you*; Tier 10Level 80*Bodyslam deals +160% damage:Punch, Jab, and Infuriating Fist restore 18 Health to you*; Tier 11Level 90*Bodyslam deals +175% damage:Punch, Jab, and Infuriating Fist restore 20 Health to you*; Tier 12Level 100*Bodyslam deals +190% damage:Punch, Jab, and Infuriating Fist restore 22 Health to you|Expand}}
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| || of PainKnee-Reflection Kicking || <b>Tier 12Level 100</b> - Unarmed attacks have a 12Knee Kick Damage +56% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || HeadUncommon || Chest, MainHand Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Knee Kick Damage +6%*Unarmed attacks have a 1% chance to conjure a magical field that mitigates ; Level 10:Knee Kick Damage +8% of all physical damage you take for 1 minute (or until 100 damage is mitigated). *; Level 15:Knee Kick Damage mitigated in this way is automatically added to the damage you do with your next +11%*; Level 20:Knee Kick attack.Damage +13%*; Tier 2Level 25:Knee Kick Damage +16%*Unarmed attacks have a 2; Level 30:Knee Kick Damage +18% chance to conjure a magical field that mitigates 10*; Level 35:Knee Kick Damage +21% of all physical damage you take for 1 minute (or until 100 damage is mitigated). *; Level 40:Knee Kick Damage mitigated in this way is automatically added to the damage you do with your next +23%*; Level 45:Knee Kick attack.Damage +26%*; Tier 3Level 50*Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10:Knee Kick Damage +28% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 4Level 55*Unarmed attacks have a 4% chance to conjure a magical field that mitigates 10:Knee Kick Damage +30% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 5Level 60*Unarmed attacks have a 5:Knee Kick Damage +32% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 6Level 65*Unarmed attacks have a 6:Knee Kick Damage +35% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 7Level 70*Unarmed attacks have a 7:Knee Kick Damage +38% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 8Level 75*Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10:Knee Kick Damage +41% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 9Level 80*Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10:Knee Kick Damage +44% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 10Level 85*Unarmed attacks have a 10:Knee Kick Damage +47% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 11Level 90*Unarmed attacks have a 11:Knee Kick Damage +50% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 12Level 95:Knee Kick Damage +53%*Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until ; Level 100 damage is mitigated). :Knee Kick Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.+56%|Expand}}
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| || of Fiery Barrages Naked Fury || <b>Tier 6Level 100</b> - Barrage and Headbutt ignite the target, causing them to take 70 Unarmed attacks deal +24% damage over 20 seconds when you have 33% or less of your Armor left || Rare || Legs, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Unarmed attacks deal +2 damage when you have 33% or less of your Armor left*Barrage and Headbutt ignite the target, causing them to take 25 ; Level 10:Unarmed attacks deal +4 damage when you have 33% or less of your Armor left*; Level 15:Unarmed attacks deal +6% damage over when you have 33% or less of your Armor left*; Level 20 seconds:Unarmed attacks deal +7% damage when you have 33% or less of your Armor left*; Tier 2Level 25:Unarmed attacks deal +8% damage when you have 33% or less of your Armor left*Barrage and Headbutt ignite the target, causing them to take 35 ; Level 30:Unarmed attacks deal +9% damage over 20 secondswhen you have 33% or less of your Armor left*; Tier 3Level 35:Unarmed attacks deal +10% damage when you have 33% or less of your Armor left*Barrage and Headbutt ignite the target, causing them to take ; Level 40 :Unarmed attacks deal +11% damage over 20 secondswhen you have 33% or less of your Armor left*; Tier 4Level 45:Unarmed attacks deal +12% damage when you have 33% or less of your Armor left*Barrage and Headbutt ignite the target, causing them to take ; Level 50 :Unarmed attacks deal +13% damage over 20 secondswhen you have 33% or less of your Armor left*; Tier 5Level 55:Unarmed attacks deal +14% damage when you have 33% or less of your Armor left*Barrage and Headbutt ignite the target, causing them to take ; Level 60 :Unarmed attacks deal +15% damage over 20 secondswhen you have 33% or less of your Armor left*; Tier 6Level 65:Unarmed attacks deal +16% damage when you have 33% or less of your Armor left*Barrage and Headbutt ignite the target, causing them to take ; Level 70 :Unarmed attacks deal +18% damage over when you have 33% or less of your Armor left*; Level 75:Unarmed attacks deal +19% damage when you have 33% or less of your Armor left*; Level 80:Unarmed attacks deal +20 seconds% damage when you have 33% or less of your Armor left*; Level 85:Unarmed attacks deal +21% damage when you have 33% or less of your Armor left*; Level 90:Unarmed attacks deal +22% damage when you have 33% or less of your Armor left*; Level 95:Unarmed attacks deal +23% damage when you have 33% or less of your Armor left*; Level 100:Unarmed attacks deal +24% damage when you have 33% or less of your Armor left|Expand}}
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| Slashing || of Slashing Strikes Armor Hatred || <b>Tier 6Level 100</b> - Slashing Strike has a 70% chance to Unarmed attacks deal double slashing +52 Armor damage || OffHandUncommon || Head, Head MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Unarmed attacks deal +7 Armor damage*Slashing Strike has a ; Level 20% chance to :Unarmed attacks deal double slashing +12 Armor damage*; Tier 2Level 30:Unarmed attacks deal +17 Armor damage*Slashing Strike has a 30% chance to ; Level 40:Unarmed attacks deal double slashing +22 Armor damage*; Tier 3Level 50:Unarmed attacks deal +27 Armor damage*Slashing Strike has a 40% chance to ; Level 60:Unarmed attacks deal double slashing +32 Armor damage*; Tier 4Level 70:Unarmed attacks deal +37 Armor damage*Slashing Strike has a 50% chance to ; Level 80:Unarmed attacks deal double slashing +42 Armor damage*; Tier 5Level 90*Slashing Strike has a 60% chance to :Unarmed attacks deal double slashing +47 Armor damage*; Tier 6Level 100*Slashing Strike has a 70% chance to :Unarmed attacks deal double slashing +52 Armor damage|Expand}}
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| || of Deadly Barrages Accurate Martial Arts || <b>Tier 12Level 100</b> - Barrage and Headbutt Unarmed attacks deal +36% 9 damage and have +20 Accuracy (which cancels out the Evasion that certain monsters have) ||Uncommon | Legs| MainHand, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Unarmed attacks deal +1 damage and have +1Accuracy (which cancels out the Evasion that certain monsters have)*Barrage and Headbutt ; Level 10:Unarmed attacks deal +3% 1 damageand have +2 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier Level 15:Unarmed attacks deal +2damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have)*Barrage and Headbutt ; Level 20:Unarmed attacks deal +6% 2 damageand have +4 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier Level 25:Unarmed attacks deal +3damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have)*Barrage and Headbutt ; Level 30:Unarmed attacks deal +9% 3 damageand have +6 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier Level 35:Unarmed attacks deal +4damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)*Barrage and Headbutt ; Level 40:Unarmed attacks deal +12% 4 damageand have +8 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier Level 45:Unarmed attacks deal +5damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)*Barrage and Headbutt ; Level 50:Unarmed attacks deal +15% 5 damageand have +10 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier Level 55:Unarmed attacks deal +6damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)*Barrage ; Level 60:Unarmed attacks deal +7 damage and Headbutt have +12 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 65:Unarmed attacks deal +18% 8 damageand have +13 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 7Level 70*Barrage and Headbutt :Unarmed attacks deal +21% 9 damageand have +14 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 8Level 75*Barrage and Headbutt :Unarmed attacks deal +24% 9 damageand have +15 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier Level 80:Unarmed attacks deal +9damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)*Barrage and Headbutt ; Level 85:Unarmed attacks deal +27% 9 damageand have +17 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 10Level 90*Barrage and Headbutt :Unarmed attacks deal +30% 9 damageand have +18 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 11Level 95*Barrage and Headbutt :Unarmed attacks deal +33% 9 damageand have +19 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 12Level 100*Barrage and Headbutt :Unarmed attacks deal +36% 9 damageand have +20 Accuracy (which cancels out the Evasion that certain monsters have)|Expand}}
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| Serpentine || of Cobra Striking Evasion || <b>Tier 12Level 100</b> - Cobra Strike While Unarmed skill is active: you gain +4% Melee Evasion and Mamba Strike have any time you Evade a 54% chance to deal double damage Melee attack you recover 80 Armor || Uncommon || ChestHead, Hands MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Cobra Strike :While Unarmed skill is active: you gain +4% Melee Evasion and Mamba Strike have any time you Evade a Melee attack you recover 4 Armor*; Level 10:While Unarmed skill is active: you gain +4% chance to deal double damageMelee Evasion and any time you Evade a Melee attack you recover 8 Armor*; Tier 2Level 15:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 12 Armor*Cobra Strike ; Level 20:While Unarmed skill is active: you gain +4% Melee Evasion and Mamba Strike have any time you Evade a 14Melee attack you recover 16 Armor*; Level 25:While Unarmed skill is active: you gain +4% chance to deal double damageMelee Evasion and any time you Evade a Melee attack you recover 20 Armor*; Tier 3Level 30:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 24 Armor*Cobra Strike ; Level 35:While Unarmed skill is active: you gain +4% Melee Evasion and Mamba Strike have any time you Evade a 18Melee attack you recover 28 Armor*; Level 40:While Unarmed skill is active: you gain +4% chance to deal double damageMelee Evasion and any time you Evade a Melee attack you recover 32 Armor*; Tier Level 45:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 36 Armor*Cobra Strike ; Level 50:While Unarmed skill is active: you gain +4% Melee Evasion and Mamba Strike have any time you Evade a 22Melee attack you recover 40 Armor*; Level 55:While Unarmed skill is active: you gain +4% chance to deal double damageMelee Evasion and any time you Evade a Melee attack you recover 44 Armor*; Tier 5Level 60:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 48 Armor*Cobra Strike ; Level 65:While Unarmed skill is active: you gain +4% Melee Evasion and Mamba Strike have any time you Evade a 26% chance to deal double damageMelee attack you recover 52 Armor*; Tier 6Level 70*Cobra Strike :While Unarmed skill is active: you gain +4% Melee Evasion and Mamba Strike have any time you Evade a 30% chance to deal double damageMelee attack you recover 56 Armor*; Tier 7Level 75*Cobra Strike :While Unarmed skill is active: you gain +4% Melee Evasion and Mamba Strike have any time you Evade a 34% chance to deal double damageMelee attack you recover 60 Armor*; Tier 8Level 80*Cobra Strike :While Unarmed skill is active: you gain +4% Melee Evasion and Mamba Strike have any time you Evade a 38% chance to deal double damageMelee attack you recover 64 Armor*; Tier 9Level 85*Cobra Strike :While Unarmed skill is active: you gain +4% Melee Evasion and Mamba Strike have any time you Evade a 42% chance to deal double damageMelee attack you recover 68 Armor*; Tier 10Level 90*Cobra Strike :While Unarmed skill is active: you gain +4% Melee Evasion and Mamba Strike have any time you Evade a 46% chance to deal double damageMelee attack you recover 72 Armor*; Tier 11Level 95*Cobra Strike :While Unarmed skill is active: you gain +4% Melee Evasion and Mamba Strike have any time you Evade a 50% chance to deal double damageMelee attack you recover 76 Armor*; Tier 12Level 100*Cobra Strike :While Unarmed skill is active: you gain +4% Melee Evasion and Mamba Strike have any time you Evade a 54% chance to deal double damageMelee attack you recover 80 Armor|Expand}}
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| || of Evasive Maneuvers || <b>Tier 2Level 100</b> - Chance to Ignore Knockbacks +30% when While Unarmed skill is active : any time you Evade an attack, your next attack deals +165 damage || Uncommon || FeetHead, OffHand MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:While Unarmed skill is active: any time you Evade an attack, your next attack deals +24 damage*Chance to Ignore Knockbacks ; Level 10:While Unarmed skill is active: any time you Evade an attack, your next attack deals +31 damage*; Level 15:While Unarmed skill is active: any time you Evade an attack, your next attack deals +38 damage*; Level 20:While Unarmed skill is active: any time you Evade an attack, your next attack deals +45 damage*; Level 25% when :While Unarmed skill is active: any time you Evade an attack, your next attack deals +52 damage*; Level 30:While Unarmed skill is active: any time you Evade an attack, your next attack deals +59 damage*; Level 35:While Unarmed skill is active: any time you Evade an attack, your next attack deals +66 damage*; Level 40:While Unarmed skill is active: any time you Evade an attack, your next attack deals +73 damage*; Level 45:While Unarmed skill is active: any time you Evade an attack, your next attack deals +80 damage*; Level 50:While Unarmed skill is active: any time you Evade an attack, your next attack deals +87 damage*; Tier 2Level 55:While Unarmed skill is active: any time you Evade an attack, your next attack deals +94 damage*Chance to Ignore Knockbacks ; Level 60:While Unarmed skill is active: any time you Evade an attack, your next attack deals +101 damage*; Level 65:While Unarmed skill is active: any time you Evade an attack, your next attack deals +109 damage*; Level 70:While Unarmed skill is active: any time you Evade an attack, your next attack deals +117 damage*; Level 75:While Unarmed skill is active: any time you Evade an attack, your next attack deals +125 damage*; Level 80:While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage*; Level 85:While Unarmed skill is active: any time you Evade an attack, your next attack deals +141 damage*; Level 90:While Unarmed skill is active: any time you Evade an attack, your next attack deals +149 damage*; Level 95:While Unarmed skill is active: any time you Evade an attack, your next attack deals +30% when 157 damage*; Level 100:While Unarmed skill is active: any time you Evade an attack, your next attack deals +165 damage|Expand}}
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| Martial Artist's || of Angst Fists || <b>Tier 6Level 100</b> - While Unarmed Damage +6skill is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate || Uncommon || OffHandChest, Necklace Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1:While Unarmed skill is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate*; Level 10:While Unarmed skill is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate*; Level 15:While Unarmed skill is active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate*; Level 20:While Unarmed skill is active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate*; Level 25:While Unarmed skill is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate*; Level 30:While Unarmed skill is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate*; Level 35:While Unarmed skill is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate*; Level 40:While Unarmed skill is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate*; Level 45:While Unarmed skill is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate*; Level 50:While Unarmed Damage +1skill is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 200%rate*; Tier 2Level 55:While Unarmed skill is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 200% rate*; Level 60:While Unarmed Damage +2skill is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 220%rate*; Tier 3Level 65:While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 230% rate*; Level 70:While Unarmed Damage +3skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240%rate*; Tier 4Level 75:While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 250% rate*; Level 80:While Unarmed Damage +4skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260%rate*; Tier 5Level 85:While Unarmed skill is active: 20% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 270% rate*; Level 90:While Unarmed Damage +5skill is active: 20% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 280%rate*; Tier 6Level 95:While Unarmed skill is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 290% rate*; Level 100:While Unarmed Damage +6skill is active: 21%of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate|Expand}}
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| Unflappable Anti-Darkness || of Mind-Defense Dark and Angry Fists || <b>Tier 6Level 100</b> - Slashing Damage Reduction +6 when While Unarmed skill is active, : 28.5% of all Darkness and Psychic Damage Reduction +6 when Unarmed damage you take is active mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 380% rate || Uncommon || HeadLegs, Ring Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:While Unarmed skill is active: 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate*Slashing Damage Reduction +1 when ; Level 10:While Unarmed skill is active: 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 110% rate*; Level 15:While Unarmed skill is active: 15% of all Darkness and Psychic Damage Reduction +1 when damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate*; Level 20:While Unarmed skill is active: 16% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 130% rate*; Tier 2Level 25:While Unarmed skill is active: 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate*Slashing Damage Reduction +2 when ; Level 30:While Unarmed skill is active: 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 150% rate*; Level 35:While Unarmed skill is active: 19% of all Darkness and Psychic Damage Reduction +2 when damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate*; Level 40:While Unarmed skill is active: 20% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 170% rate*; Tier 3Level 45:While Unarmed skill is active: 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate*Slashing Damage Reduction +3 when ; Level 50:While Unarmed skill is active: 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 190% rate*; Level 55:While Unarmed skill is active: 23% of all Darkness and Psychic Damage Reduction +3 when damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 210% rate*; Level 60:While Unarmed skill is active: 24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 220% rate*; Tier 4Level 65:While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate*Slashing Damage Reduction +4 when ; Level 70:While Unarmed skill is active: 25.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, Psychic Damage Reduction +4 when or Infuriating Fist at a 260% rate*; Level 75:While Unarmed skill is active: 26% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 280% rate*; Tier Level 80:While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate*Slashing Damage Reduction +5 when ; Level 85:While Unarmed skill is active: 27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Psychic Damage Reduction +5 when Jab, or Infuriating Fist at a 320% rate*; Level 90:While Unarmed skill is active: 27.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 340% rate*; Tier 6Level 95*Slashing Damage Reduction +6 when :While Unarmed skill is active: 28% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, Psychic Damage Reduction +6 when or Infuriating Fist at a 360% rate*; Level 100:While Unarmed skill is active: 28.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 380% rate|Expand}}
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| Infuriating || of Bleeding Strikes || <b>Tier 6Level 100</b> - Slashing Strike has a Taunt From Attack Damage +100% chance to deal an additional 60 Trauma damage over 15 seconds when Unarmed is active || Uncommon || OffHandHead, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Taunt From Attack Damage +5% when Unarmed is active*; Level 10:Taunt From Attack Damage +10% when Unarmed is active*; Level 15:Taunt From Attack Damage +15% when Unarmed is active*; Level 20:Taunt From Attack Damage +20% when Unarmed is active*; Level 25:Taunt From Attack Damage +25% when Unarmed is active*; Level 30:Taunt From Attack Damage +30% when Unarmed is active*; Tier 1Level 35:Taunt From Attack Damage +35% when Unarmed is active*Slashing Strike has a ; Level 40:Taunt From Attack Damage +40% chance to deal an additional 60 Trauma damage over 15 secondswhen Unarmed is active*; Tier 2Level 45:Taunt From Attack Damage +45% when Unarmed is active*Slashing Strike has a ; Level 50:Taunt From Attack Damage +50% chance to deal an additional 60 Trauma damage over 15 secondswhen Unarmed is active*; Tier 3Level 55:Taunt From Attack Damage +55% when Unarmed is active*Slashing Strike has a ; Level 60:Taunt From Attack Damage +60% chance to deal an additional 60 Trauma damage over 15 secondswhen Unarmed is active*; Tier 4Level 65:Taunt From Attack Damage +65% when Unarmed is active*Slashing Strike has a ; Level 70:Taunt From Attack Damage +70% chance to deal an additional 60 Trauma damage over 15 secondswhen Unarmed is active*; Tier 5Level 75:Taunt From Attack Damage +75% when Unarmed is active*Slashing Strike has a ; Level 80:Taunt From Attack Damage +80% chance to deal an additional 60 Trauma damage over 15 secondswhen Unarmed is active*; Level 85:Taunt From Attack Damage +85% when Unarmed is active*; Level 90:Taunt From Attack Damage +90% when Unarmed is active*; Tier 6Level 95:Taunt From Attack Damage +95% when Unarmed is active*Slashing Strike has a ; Level 100:Taunt From Attack Damage +100% chance to deal an additional 60 Trauma damage over 15 secondswhen Unarmed is active|Expand}}
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| Platefooted || of Mambas || <b>Tier 12Level 100</b> - You regain 35 Armor whenever you use a kick (from any skill!) Mamba Strike Damage +59 and Reuse Time -1 sec || Uncommon || ChestHead, Ring OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*You regain :Mamba Strike Damage +5 Armor whenever you use a kick (from any skill!)*; Tier 2Level 20*You regain 7 Armor whenever you use a kick (from any skill!):Mamba Strike Damage +11 and Reuse Time -0.5 sec*; Tier 3Level 30*You regain 9 Armor whenever you use a kick (from any skill!):Mamba Strike Damage +17 and Reuse Time -0.5 sec*; Tier 4Level 40*You regain 11 Armor whenever you use a kick (from any skill!)*; Tier :Mamba Strike Damage +23 and Reuse Time -0.5*You regain 13 Armor whenever you use a kick (from any skill!)sec*; Tier 6Level 50*You regain 15 Armor whenever you use a kick (from any skill!):Mamba Strike Damage +29 and Reuse Time -0.5 sec*; Tier 7Level 60*You regain 17 Armor whenever you use a kick (from any skill!):Mamba Strike Damage +35 and Reuse Time -0.5 sec*; Tier 8Level 70*You regain 19 Armor whenever you use a kick (from any skill!):Mamba Strike Damage +41 and Reuse Time -1 sec*; Tier 9Level 80*You regain 23 Armor whenever you use a kick (from any skill!):Mamba Strike Damage +47 and Reuse Time -1 sec*; Tier 10Level 90*You regain 27 Armor whenever you use a kick (from any skill!):Mamba Strike Damage +53 and Reuse Time -1 sec*; Tier 11Level 100*You regain 31 Armor whenever you use a kick (from any skill!)*; Tier 12:Mamba Strike Damage +59 and Reuse Time -1 sec*You regain 35 Armor whenever you use a kick (from any skill!)|Expand}}
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| Ankle-Kicking || of Ankle-Kicking Internal Injuries || <b>Tier 5Level 100</b> - Any kick attack (including animal kicks!) has a 70% chance to slow target's movement by 25% Mamba Strike and Front Kick damage +84 || Uncommon || Hands OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Mamba Strike and Front Kick damage +12*Any kick attack (including animal kicks!) has a 30% chance to slow target's movement by 25%; Level 20:Mamba Strike and Front Kick damage +20*; Tier 2Level 30:Mamba Strike and Front Kick damage +28*Any kick attack (including animal kicks!) has a ; Level 40% chance to slow target's movement by 25%:Mamba Strike and Front Kick damage +36*; Tier 3Level 50:Mamba Strike and Front Kick damage +44*Any kick attack (including animal kicks!) has a 50% chance to slow target's movement by 25%; Level 60:Mamba Strike and Front Kick damage +52*; Tier 4Level 70:Mamba Strike and Front Kick damage +60*Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 25%; Level 80:Mamba Strike and Front Kick damage +68*; Tier 5Level 90:Mamba Strike and Front Kick damage +76*Any kick attack (including animal kicks!) has a 70% chance to slow target's movement by 25%; Level 100:Mamba Strike and Front Kick damage +84|Expand}}
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| Kicking || of Naked Fury Kicking || <b>Tier 12Level 100</b> - Unarmed attacks deal Kick Damage +40% damage when you have 33% or less of your Armor left 100 || Uncommon || Legs, Necklace MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Kick Damage +5*Unarmed attacks deal ; Level 10:Kick Damage +1 damage when you have 33% or less of your Armor left10*; Tier 2Level 15*Unarmed attacks deal :Kick Damage +2 damage when you have 33% or less of your Armor left15*; Tier 3Level 20*Unarmed attacks deal :Kick Damage +5% damage when you have 33% or less of your Armor left20*; Tier 4Level 25*Unarmed attacks deal :Kick Damage +10% damage when you have 33% or less of your Armor left25*; Tier 5Level 30*Unarmed attacks deal :Kick Damage +30% damage when you have 33% or less of your Armor left*; Tier 6Level 35:Kick Damage +35*Unarmed attacks deal ; Level 40:Kick Damage +16% damage when you have 33% or less of your Armor left40*; Tier 7Level 45:Kick Damage +45*Unarmed attacks deal ; Level 50:Kick Damage +20% damage when you have 33% or less of your Armor left50*; Tier 8Level 55:Kick Damage +55*Unarmed attacks deal ; Level 60:Kick Damage +25% damage when you have 33% or less of your Armor left60*; Tier 9Level 65:Kick Damage +65*Unarmed attacks deal ; Level 70:Kick Damage +27% damage when you have 33% or less of your Armor left70*; Tier 10Level 75:Kick Damage +75*Unarmed attacks deal ; Level 80:Kick Damage +30% damage when you have 33% or less of your Armor left80*; Tier 11Level 85:Kick Damage +85*Unarmed attacks deal ; Level 90:Kick Damage +35% damage when you have 33% or less of your Armor left90*; Tier 12Level 95:Kick Damage +95*Unarmed attacks deal ; Level 100:Kick Damage +40% damage when you have 33% or less of your Armor left100|Expand}}
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| Platefooted || of Bruising Slams || <b>Tier 12Level 100</b> - Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) Kick attacks restore 50 Armor || Uncommon || LegsChest, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Kick attacks restore 12 Armor*Bruising Blow has a ; Level 10% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately):Kick attacks restore 14 Armor*; Tier 2Level 15:Kick attacks restore 16 Armor*Bruising Blow has a 11% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately); Level 20:Kick attacks restore 18 Armor*; Tier 3Level 25:Kick attacks restore 20 Armor*Bruising Blow has a 12% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately); Level 30:Kick attacks restore 22 Armor*; Tier 4Level 35:Kick attacks restore 24 Armor*Bruising Blow has a 13% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately); Level 40:Kick attacks restore 26 Armor*; Tier 5Level 45:Kick attacks restore 28 Armor*Bruising Blow has a 14% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately); Level 50:Kick attacks restore 30 Armor*; Tier 6Level 55:Kick attacks restore 32 Armor*Bruising Blow has a 15% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately); Level 60:Kick attacks restore 34 Armor*; Tier 7Level 65:Kick attacks restore 36 Armor*Bruising Blow has a 16% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately); Level 70:Kick attacks restore 38 Armor*; Tier 8Level 75:Kick attacks restore 40 Armor*Bruising Blow has a 17% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately); Level 80:Kick attacks restore 42 Armor*; Tier 9Level 85*Bruising Blow has a 19% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately):Kick attacks restore 44 Armor*; Tier 10Level 90*Bruising Blow has a 22% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately):Kick attacks restore 46 Armor*; Tier 11Level 95*Bruising Blow has a 26% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately):Kick attacks restore 48 Armor*; Tier 12Level 100*Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately):Kick attacks restore 50 Armor|Expand}}
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| || of Barrage Bubbles Reflective Kicks || <b>Tier 12Level 100</b> - Headbutt Kick attacks have a 68% chance to conjure a magical field that mitigates 100deal +17% of all physical damage and grant you take 10% Physical Damage Reflection for 10 15 seconds (or until 100 damage is mitigated) || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Headbutt :Kick attacks have a 13deal +4% chance to conjure a magical field that mitigates 100% of all physical damage and grant you take 1% Physical Damage Reflection for 10 15 seconds (or until 100 damage is mitigated)*; Tier 2Level 20*Headbutt :Kick attacks have a 18deal +5% chance to conjure a magical field that mitigates 100% of all physical damage and grant you take 2% Physical Damage Reflection for 10 15 seconds (or until 100 damage is mitigated)*; Tier 3Level 30*Headbutt :Kick attacks have a 23% chance to conjure a magical field that mitigates 100deal +6% of all physical damage and grant you take 3% Physical Damage Reflection for 10 15 seconds (or until 100 damage is mitigated)*; Tier 4Level 40*Headbutt :Kick attacks have a 28% chance to conjure a magical field that mitigates 100deal +7% of all physical damage and grant you take 4% Physical Damage Reflection for 10 15 seconds (or until 100 damage is mitigated)*; Tier 5Level 50*Headbutt :Kick attacks have a 33deal +8% chance to conjure a magical field that mitigates 100% of all physical damage and grant you take 5% Physical Damage Reflection for 10 15 seconds (or until 100 damage is mitigated)*; Tier 6Level 60*Headbutt :Kick attacks have a 38deal +9% chance to conjure a magical field that mitigates 100% of all physical damage and grant you take 6% Physical Damage Reflection for 10 15 seconds (or until 100 damage is mitigated)*; Tier 7Level 70*Headbutt :Kick attacks have a 43deal +11% chance to conjure a magical field that mitigates 100% of all physical damage and grant you take 7% Physical Damage Reflection for 10 15 seconds (or until 100 damage is mitigated)*; Tier 8Level 80*Headbutt :Kick attacks have a 48% chance to conjure a magical field that mitigates 100deal +13% of all physical damage and grant you take 8% Physical Damage Reflection for 10 15 seconds (or until 100 damage is mitigated)*; Tier 9Level 90*Headbutt :Kick attacks have a 53deal +15% chance to conjure a magical field that mitigates 100% of all physical damage and grant you take 9% Physical Damage Reflection for 10 15 seconds (or until 100 damage is mitigated)*; Tier 10*Headbutt attacks have a 58% chance to conjure a magical field that mitigates Level 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)*; Tier 11*Headbutt :Kick attacks have a 63deal +17% chance to conjure a magical field that mitigates 100% of all physical damage and grant you take for 10 seconds (or until 100 damage is mitigated)*; Tier 12*Headbutt attacks have a 68% chance to conjure a magical field that mitigates 100% of all physical damage you take Physical Damage Reflection for 10 15 seconds (or until 100 damage is mitigated)|Expand}}
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| Front-Kicker's || of Front-Kicking Away Toxins || <b>Tier 12Level 100</b> - Front Kick attacks have a 55Damage +50% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || Hands, Uncommon || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Front Kick attacks have a Damage +5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 2Level 20*:Front Kick attacks have a Damage +10% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 3Level 30*:Front Kick attacks have a Damage +15% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 4Level 40*:Front Kick attacks have a Damage +20% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 5Level 50*:Front Kick attacks have a 24Damage +25% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 6Level 60*:Front Kick attacks have a 28% chance to conjure a magical field that mitigates Damage +30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 7Level 70*:Front Kick attacks have a 32% chance to conjure a magical field that mitigates 30Damage +35% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 8Level 80*:Front Kick attacks have a 36% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 9*Kick attacks have a +40% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 10Level 90*:Front Kick attacks have a Damage +45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 11Level 100*:Front Kick attacks have a Damage +50% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 12*Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.|Expand}}
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| Kicking Hip-Shattering || of Kicking Hip-Shattering || <b>Tier 12Level 100</b> - All kick Kick attacks (even animal kicks!) deal +33 22% damage and slow target's movement speed by 45% || Legs, MainHand, Ring Epic || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*All kick :Kick attacks (even animal kicks!) deal +2 5% damageand slow target's movement speed by 45%*; Tier 2Level 20*All kick :Kick attacks (even animal kicks!) deal +5 7% damageand slow target's movement speed by 45%*; Tier 3Level 30*All kick :Kick attacks (even animal kicks!) deal +8 9% damageand slow target's movement speed by 45%*; Tier 4Level 40*All kick :Kick attacks (even animal kicks!) deal +11 % damageand slow target's movement speed by 45%*; Tier 5Level 50*All kick :Kick attacks (even animal kicks!) deal +14 13% damageand slow target's movement speed by 45%*; Tier 6Level 60*All kick :Kick attacks (even animal kicks!) deal +17 damage*; Tier 7*All kick attacks (even animal kicks!) deal +20 14% damageand slow target's movement speed by 45%*; Tier 8Level 70*All kick :Kick attacks (even animal kicks!) deal +22 16% damageand slow target's movement speed by 45%*; Tier 9Level 80*All kick :Kick attacks (even animal kicks!) deal +24 18% damageand slow target's movement speed by 45%*; Tier 10Level 90*All kick :Kick attacks (even animal kicks!) deal +26 20% damageand slow target's movement speed by 45%*; Tier 11Level 100*All kick :Kick attacks (even animal kicks!) deal +29 22% damageand slow target's movement speed by 45%*; Tier 12*All kick attacks (even animal kicks!) deal +33 damage|Expand}}
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| || of Punch-Shielding Kicking While Nude || <b>Tier 12Level 100</b> - Unarmed Kick attacks have a 19% chance to conjure a magical field that mitigates 10deal +42% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated). less of your Armor left || Uncommon || HeadLegs, MainHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1*Unarmed :Kick attacks deal +9% damage when you have a 233% chance to conjure a magical field that mitigates or less of your Armor left*; Level 10:Kick attacks deal +10% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated).less of your Armor left*; Tier 2Level 15*Unarmed :Kick attacks deal +11% damage when you have a 333% chance to conjure a magical field that mitigates 10or less of your Armor left*; Level 20:Kick attacks deal +12% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated).less of your Armor left*; Tier 3Level 25*Unarmed :Kick attacks deal +13% damage when you have a 533% chance to conjure a magical field that mitigates 10or less of your Armor left*; Level 30:Kick attacks deal +14% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated).less of your Armor left*; Tier 4Level 35*Unarmed :Kick attacks deal +16% damage when you have a 633% chance to conjure a magical field that mitigates 10or less of your Armor left*; Level 40:Kick attacks deal +18% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated).less of your Armor left*; Tier 5Level 45*Unarmed :Kick attacks deal +20% damage when you have a 833% chance to conjure a magical field that mitigates 10or less of your Armor left*; Level 50:Kick attacks deal +22% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated).less of your Armor left*; Tier 6Level 55*Unarmed :Kick attacks deal +24% damage when you have a 933% chance to conjure a magical field that mitigates 10or less of your Armor left*; Level 60:Kick attacks deal +26% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated).less of your Armor left*; Tier 7Level 65*Unarmed :Kick attacks deal +28% damage when you have a 1133% chance to conjure a magical field that mitigates 10or less of your Armor left*; Level 70:Kick attacks deal +30% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated).less of your Armor left*; Tier 8Level 75*Unarmed :Kick attacks deal +32% damage when you have a 1233% chance to conjure a magical field that mitigates 10or less of your Armor left*; Level 80:Kick attacks deal +34% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated).less of your Armor left*; Tier 9Level 85*Unarmed :Kick attacks have a 14% chance to conjure a magical field that mitigates 10deal +36% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated).less of your Armor left*; Tier 10Level 90*Unarmed :Kick attacks have a 15deal +38% chance to conjure a magical field that mitigates 10% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated).less of your Armor left*; Tier 11Level 95*Unarmed :Kick attacks have a 17% chance to conjure a magical field that mitigates 10deal +40% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated).less of your Armor left*; Tier 12Level 100*Unarmed :Kick attacks have a 19% chance to conjure a magical field that mitigates 10deal +42% of all physical damage when you take for 1 minute (have 33% or until 100 damage is mitigated).less of your Armor left|Expand}}
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| || of Armor Barrages Kicking Away Toxins || <b>Tier 12Level 100</b> - Headbutt deals +76 armor While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 360% rate || LegsUncommon || Hands, Ring Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1:While Unarmed skill active: 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 100% rate*Headbutt deals +; Level 10 armor :While Unarmed skill active: 11% of all Acid, Poison, and Nature damageyou take is mitigated and added to the damage done by your next Kick at a 110% rate*; Tier 2Level 15*Headbutt deals +16 armor :While Unarmed skill active: 12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damagedone by your next Kick at a 120% rate*; Tier 3Level 20*Headbutt deals +22 armor :While Unarmed skill active: 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damagedone by your next Kick at a 130% rate*; Tier 4Level 25*Headbutt deals +28 armor :While Unarmed skill active: 14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damagedone by your next Kick at a 140% rate*; Tier 5Level 30*Headbutt deals +34 armor :While Unarmed skill active: 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damagedone by your next Kick at a 150% rate*; Tier 6Level 35:While Unarmed skill active: 16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 160% rate*Headbutt deals +; Level 40 armor :While Unarmed skill active: 17% of all Acid, Poison, and Nature damageyou take is mitigated and added to the damage done by your next Kick at a 170% rate*; Tier 7Level 45:While Unarmed skill active: 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 180% rate*Headbutt deals +46 armor ; Level 50:While Unarmed skill active: 19% of all Acid, Poison, and Nature damageyou take is mitigated and added to the damage done by your next Kick at a 190% rate*; Tier 8Level 55:While Unarmed skill active: 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 200% rate*Headbutt deals +52 armor ; Level 60:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damagedone by your next Kick at a 210% rate*; Tier 9Level 65:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 220% rate*Headbutt deals +58 armor ; Level 70:While Unarmed skill active: 21% of all Acid, Poison, and Nature damageyou take is mitigated and added to the damage done by your next Kick at a 240% rate*; Tier 10Level 75:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 260% rate*Headbutt deals +64 armor ; Level 80:While Unarmed skill active: 21% of all Acid, Poison, and Nature damageyou take is mitigated and added to the damage done by your next Kick at a 280% rate*; Tier 11Level 85:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 300% rate*Headbutt deals +70 armor ; Level 90:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damagedone by your next Kick at a 320% rate*; Tier 12Level 95:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 340% rate*Headbutt deals +76 armor ; Level 100:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damagedone by your next Kick at a 360% rate|Expand}}
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| || of Armor Punching Reckless Barrages || <b>Tier 12Level 100</b> - Punch Barrage hits all enemies within 5 meters and Jab attacks deal deals +24 armor 27% damage , but reuse timer is +3 seconds ||Uncommon | Chest, Feet | Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1*Punch :Barrage hits all enemies within 5 meters and Jab attacks deal deals +2 armor % damage, but reuse timer is +3 seconds*; Tier 2Level 10:Barrage hits all enemies within 5 meters and deals +3% damage, but reuse timer is +3 seconds*Punch ; Level 15:Barrage hits all enemies within 5 meters and Jab attacks deal deals +4 armor % damage, but reuse timer is +3 seconds*; Tier Level 20:Barrage hits all enemies within 5 meters and deals +5% damage, but reuse timer is +3seconds*Punch ; Level 25:Barrage hits all enemies within 5 meters and Jab attacks deal deals +6 armor % damage, but reuse timer is +3 seconds*; Tier 4Level 30:Barrage hits all enemies within 5 meters and deals +7% damage, but reuse timer is +3 seconds*Punch ; Level 35:Barrage hits all enemies within 5 meters and Jab attacks deal deals +8 armor % damage, but reuse timer is +3 seconds*; Tier Level 40:Barrage hits all enemies within 5meters and deals +9% damage, but reuse timer is +3 seconds*Punch ; Level 45:Barrage hits all enemies within 5 meters and Jab attacks deal deals +10 armor % damage, but reuse timer is +3 seconds*; Tier 6Level 50:Barrage hits all enemies within 5 meters and deals +11% damage, but reuse timer is +3 seconds*Punch ; Level 55:Barrage hits all enemies within 5 meters and Jab attacks deal deals +12 armor % damage, but reuse timer is +3 seconds*; Tier 7Level 60:Barrage hits all enemies within 5 meters and deals +13% damage, but reuse timer is +3 seconds*Punch ; Level 65:Barrage hits all enemies within 5 meters and Jab attacks deal deals +14 armor % damage, but reuse timer is +3 seconds*; Tier 8Level 70:Barrage hits all enemies within 5 meters and deals +15% damage, but reuse timer is +3 seconds*Punch ; Level 75:Barrage hits all enemies within 5 meters and Jab attacks deal deals +16 armor 17% damage, but reuse timer is +3 seconds*; Tier 9Level 80:Barrage hits all enemies within 5 meters and deals +19% damage, but reuse timer is +3 seconds*Punch ; Level 85:Barrage hits all enemies within 5 meters and Jab attacks deal deals +18 armor 21% damage, but reuse timer is +3 seconds*; Tier 10Level 90*Punch :Barrage hits all enemies within 5 meters and Jab attacks deal deals +20 armor 23% damage, but reuse timer is +3 seconds*; Tier 11Level 95*Punch :Barrage hits all enemies within 5 meters and Jab attacks deal deals +22 armor 25% damage, but reuse timer is +3 seconds*; Tier 12Level 100*Punch :Barrage hits all enemies within 5 meters and Jab attacks deal deals +24 armor 27% damage, but reuse timer is +3 seconds|Expand}}
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| Slashing Mindfist || of Slashing Strikes || <b>Tier 6Level 100</b> - Slashing Strike generates -200 Rage Barrage and Headbutt make the target 23% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) || Rare || OffHand, Head Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Barrage and Headbutt make the target 5% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*Slashing Strike generates -60 Rage; Level 20:Barrage and Headbutt make the target 7% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 2Level 30:Barrage and Headbutt make the target 9% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*Slashing Strike generates -90 Rage; Level 40:Barrage and Headbutt make the target 11% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 3Level 50:Barrage and Headbutt make the target 13% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*Slashing Strike generates -120 Rage; Level 60:Barrage and Headbutt make the target 15% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 4Level 70:Barrage and Headbutt make the target 17% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*Slashing Strike generates -150 Rage; Level 80:Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 5Level 90*Slashing Strike generates -170 Rage:Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 6Level 100*Slashing Strike generates -200 Rage:Barrage and Headbutt make the target 23% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)|Expand}}
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| || of Healthy Bruises Headbutt Bubbles || <b>Tier 12Level 100</b> - Bruising Blow restores 25 health Headbutt deals +28% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 480 damage is mitigated) || Rare || Legs, Necklace Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Headbutt deals +1% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)*Bruising Blow restores ; Level 10:Headbutt deals +2 health% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 120 damage is mitigated)*; Tier 2Level 15*Bruising Blow restores :Headbutt deals +3 health% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 140 damage is mitigated)*; Tier 3Level 20:Headbutt deals +4% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 160 damage is mitigated)*Bruising Blow restores ; Level 25:Headbutt deals +5 health% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 180 damage is mitigated)*; Tier 4Level 30:Headbutt deals +6% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)*Bruising Blow restores ; Level 35:Headbutt deals +7 health% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 220 damage is mitigated)*; Tier 5Level 40:Headbutt deals +8% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 240 damage is mitigated)*Bruising Blow restores ; Level 45:Headbutt deals +9 health% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 260 damage is mitigated)*; Tier 6Level 50:Headbutt deals +10% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 280 damage is mitigated)*Bruising Blow restores ; Level 55:Headbutt deals +11 health% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 300 damage is mitigated)*; Tier 7Level 60*Bruising Blow restores 13 health:Headbutt deals +12% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 320 damage is mitigated)*; Tier 8Level 65*Bruising Blow restores :Headbutt deals +14 health% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 340 damage is mitigated)*; Tier 9Level 70*Bruising Blow restores :Headbutt deals +16 health% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 360 damage is mitigated)*; Tier Level 75:Headbutt deals +18% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10seconds (or until 380 damage is mitigated)*Bruising Blow restores 18 health; Level 80:Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 damage is mitigated)*; Tier 11Level 85:Headbutt deals +22% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 420 damage is mitigated)*Bruising Blow restores 22 health; Level 90:Headbutt deals +24% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 440 damage is mitigated)*; Tier 12Level 95:Headbutt deals +26% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 460 damage is mitigated)*Bruising Blow restores 25 health; Level 100:Headbutt deals +28% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 480 damage is mitigated)|Expand}}
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| Uncrushable || of Crush-Defense Deadly Barrages || <b>Tier 12Level 100</b> - Crushing Barrage Damage Reduction +12 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active 70% || Uncommon || HeadLegs, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1*Crushing :Barrage Damage Reduction +1 when Unarmed is active, Trauma 5%*; Level 10:Barrage Damage Reduction +1 when Unarmed is active8%*; Tier 2Level 15*Crushing :Barrage Damage Reduction +2 when Unarmed is active, Trauma 11%*; Level 20:Barrage Damage Reduction +1 when Unarmed is active14%*; Tier 3Level 25*Crushing :Barrage Damage Reduction +3 when Unarmed is active, Trauma 17%*; Level 30:Barrage Damage Reduction +2 when Unarmed is active20%*; Tier 4Level 35*Crushing :Barrage Damage Reduction +4 when Unarmed is active, Trauma 23%*; Level 40:Barrage Damage Reduction +2 when Unarmed is active26%*; Tier 5Level 45*Crushing :Barrage Damage Reduction +5 when Unarmed is active, Trauma 29%*; Level 50:Barrage Damage Reduction +3 when Unarmed is active32%*; Tier 6Level 55*Crushing :Barrage Damage Reduction +6 when Unarmed is active, Trauma 35%*; Level 60:Barrage Damage Reduction +3 when Unarmed is active38%*; Tier 7Level 65*Crushing :Barrage Damage Reduction +7 when Unarmed is active, Trauma 42%*; Level 70:Barrage Damage Reduction +4 when Unarmed is active46%*; Tier 8Level 75*Crushing :Barrage Damage Reduction +8 when Unarmed is active, Trauma 50%*; Level 80:Barrage Damage Reduction +4 when Unarmed is active54%*; Tier 9Level 85*Crushing :Barrage Damage Reduction +9 when Unarmed is active, Trauma Damage Reduction +5 when Unarmed is active58%*; Tier 10Level 90*Crushing :Barrage Damage Reduction +10 when Unarmed is active, Trauma Damage Reduction +5 when Unarmed is active62%*; Tier 11Level 95*Crushing Damage Reduction +11 when Unarmed is active, Trauma :Barrage Damage Reduction +6 when Unarmed is active66%*; Tier 12Level 100*Crushing :Barrage Damage Reduction +12 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active70%|Expand}}
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| || of Reckless Fiery Barrages || <b>Tier 12Level 100</b> - Barrage and Headbutt hit all enemies within 5 meters and deal +24% ignite the target, causing them to take 268 Fire damage over 8 seconds || Uncommon || Hands Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Barrage and Headbutt hit all enemies within 5 meters and deal +2% ignite the target, causing them to take 32 Fire damageover 8 seconds*; Tier 2Level 20*:Barrage and Headbutt hit all enemies within 5 meters and deal +4% ignite the target, causing them to take 56 Fire damageover 8 seconds*; Tier 3Level 30*:Barrage and Headbutt hit all enemies within 5 meters and deal +6% ignite the target, causing them to take 80 Fire damage*; Tier 4*Barrage and Headbutt hit all enemies within 5 meters and deal +over 8% damageseconds*; Tier 5Level 40*:Barrage and Headbutt hit all enemies within 5 meters and deal +10% ignite the target, causing them to take 104 Fire damageover 8 seconds*; Tier 6Level 50*:Barrage and Headbutt hit all enemies within 5 meters and deal +12% ignite the target, causing them to take 128 Fire damageover 8 seconds*; Tier 7Level 60*:Barrage and Headbutt hit all enemies within 5 meters and deal +14% ignite the target, causing them to take 156 Fire damage*; Tier over 8*Barrage and Headbutt hit all enemies within 5 meters and deal +16% damageseconds*; Tier 9Level 70*:Barrage and Headbutt hit all enemies within 5 meters and deal +18% ignite the target, causing them to take 184 Fire damageover 8 seconds*; Tier 10Level 80*:Barrage and Headbutt hit all enemies within 5 meters and deal +20% ignite the target, causing them to take 212 Fire damageover 8 seconds*; Tier 11Level 90*:Barrage and Headbutt hit all enemies within 5 meters and deal +22% ignite the target, causing them to take 240 Fire damageover 8 seconds*; Tier 12Level 100*:Barrage and Headbutt hit all enemies within 5 meters and deal +24% ignite the target, causing them to take 268 Fire damageover 8 seconds|Expand}}
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| || of Armor Tossing Headbutting || <b>Tier 12Level 100</b> - Hip Throw Headbutt and Bodyslam deal Knee Kick Damage +132 armor damage 140 || Uncommon || HandsLegs, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Headbutt and Knee Kick Damage +10*Hip Throw ; Level 10:Headbutt and Bodyslam deal Knee Kick Damage +11 armor damage16*; Tier 2Level 15*Hip Throw :Headbutt and Bodyslam deal Knee Kick Damage +22 armor damage*; Tier 3Level 20:Headbutt and Knee Kick Damage +28*Hip Throw ; Level 25:Headbutt and Bodyslam deal Knee Kick Damage +33 armor damage34*; Tier 4Level 30:Headbutt and Knee Kick Damage +40*Hip Throw ; Level 35:Headbutt and Bodyslam deal Knee Kick Damage +44 armor damage46*; Tier 5Level 40:Headbutt and Knee Kick Damage +52*Hip Throw ; Level 45:Headbutt and Bodyslam deal Knee Kick Damage +55 armor damage58*; Tier 6Level 50:Headbutt and Knee Kick Damage +64*Hip Throw ; Level 55:Headbutt and Bodyslam deal Knee Kick Damage +66 armor damage70*; Tier 7Level 60:Headbutt and Knee Kick Damage +76*Hip Throw ; Level 65:Headbutt and Bodyslam deal Knee Kick Damage +77 armor damage84*; Tier 8Level 70:Headbutt and Knee Kick Damage +92*Hip Throw ; Level 75:Headbutt and Bodyslam deal Knee Kick Damage +88 armor damage100*; Tier 9Level 80:Headbutt and Knee Kick Damage +108*Hip Throw ; Level 85:Headbutt and Bodyslam deal Knee Kick Damage +99 armor damage116*; Tier 10Level 90*Hip Throw :Headbutt and Bodyslam deal Knee Kick Damage +110 armor damage124*; Tier 11Level 95*Hip Throw :Headbutt and Bodyslam deal Knee Kick Damage +121 armor damage132*; Tier 12Level 100*Hip Throw :Headbutt and Bodyslam deal Knee Kick Damage +132 armor damage140|Expand}}
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| || of Impossible Hip Throws Calloused Barrages || <b>Tier 6Level 100</b> - Hip Throw Barrage costs -30 Power and Bodyslam deal +15% damage and hit all enemies within 5 meters restores 31 Armor to you || Uncommon || Hands Head, OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Barrage costs -1Power and restores 3 Armor to you*; Level 10:Barrage costs -2 Power and restores 4 Armor to you*Hip Throw ; Level 15:Barrage costs -3 Power and Bodyslam hit all enemies within restores 6 Armor to you*; Level 20:Barrage costs -4 Power and restores 7 Armor to you*; Level 25:Barrage costs -5 metersPower and restores 8 Armor to you*; Tier 2Level 30:Barrage costs -6 Power and restores 9 Armor to you*Hip Throw ; Level 35:Barrage costs -7 Power and Bodyslam deal +3% damage restores 10 Armor to you*; Level 40:Barrage costs -8 Power and hit all enemies within 5 metersrestores 11 Armor to you*; Tier 3Level 45:Barrage costs -10 Power and restores 12 Armor to you*Hip Throw ; Level 50:Barrage costs -12 Power and Bodyslam deal +6% damage restores 13 Armor to you*; Level 55:Barrage costs -14 Power and hit all enemies within 5 metersrestores 14 Armor to you*; Tier 4Level 60:Barrage costs -16 Power and restores 15 Armor to you*Hip Throw ; Level 65:Barrage costs -18 Power and Bodyslam deal +9% damage restores 17 Armor to you*; Level 70:Barrage costs -20 Power and hit all enemies within 5 metersrestores 19 Armor to you*; Tier 5Level 75:Barrage costs -21 Power and restores 21 Armor to you*Hip Throw ; Level 80:Barrage costs -23 Power and Bodyslam deal +12% damage restores 23 Armor to you*; Level 85:Barrage costs -24 Power and hit all enemies within 5 metersrestores 25 Armor to you*; Tier 6Level 90:Barrage costs -26 Power and restores 27 Armor to you*Hip Throw ; Level 95:Barrage costs -28 Power and Bodyslam deal +15% damage restores 29 Armor to you*; Level 100:Barrage costs -30 Power and hit all enemies within 5 metersrestores 31 Armor to you|Expand}}
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| Bruising || of Bruises Headbutting || <b>Tier 12Level 100</b> - Bruising Blow deals Headbutt Damage +8556% damage || MainHandUncommon || Chest, Ring OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Headbutt Damage +10%*Bruising Blow deals ; Level 10:Headbutt Damage +812% damage*; Tier 2Level 15:Headbutt Damage +14%*; Level 20:Headbutt Damage +16%*Bruising Blow deals ; Level 25:Headbutt Damage +1518% damage*; Tier 3Level 30:Headbutt Damage +20%*Bruising Blow deals ; Level 35:Headbutt Damage +22% damage*; Tier 4Level 40:Headbutt Damage +24%*Bruising Blow deals ; Level 45:Headbutt Damage +2926% damage*; Tier 5Level 50:Headbutt Damage +28%*Bruising Blow deals ; Level 55:Headbutt Damage +3630% damage*; Tier 6Level 60:Headbutt Damage +32%*Bruising Blow deals ; Level 65:Headbutt Damage +4335% damage*; Tier 7Level 70:Headbutt Damage +38%*Bruising Blow deals ; Level 75:Headbutt Damage +5041% damage*; Tier 8Level 80*Bruising Blow deals :Headbutt Damage +5744% damage*; Tier 9Level 85*Bruising Blow deals :Headbutt Damage +6447% damage*; Tier 10Level 90*Bruising Blow deals :Headbutt Damage +7150% damage*; Tier 11Level 95*Bruising Blow deals :Headbutt Damage +7853% damage*; Tier 12Level 100*Bruising Blow deals :Headbutt Damage +8556% damage|Expand}}
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| Mindfist || || <b>Tier 6Level 100</b> - Claw Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage for 20 seconds - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> Damage +147 || Uncommon || Necklace Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Claw Barrage Damage +14*; Level 10:Claw Barrage and Headbutt attacks make the target 5% more vulnerable to Psychic damage for Damage +21*; Level 15:Claw Barrage Damage +28*; Level 20 seconds:Claw Barrage Damage +35*; Tier 2Level 25:Claw Barrage Damage +42*; Level 30:Claw Barrage Damage +49*; Level 35:Claw Barrage Damage +56*; Level 40:Claw Barrage and Headbutt attacks make the target 10% more vulnerable to Psychic damage for 20 secondsDamage +63*; Level 45:Claw Barrage Damage +70*; Level 50:Claw Barrage Damage +77*; Level 55:Claw Barrage Damage +84*; Level 60:Claw Barrage Damage +91*; Tier 3Level 65:Claw Barrage Damage +98*; Level 70:Claw Barrage and Headbutt attacks make the target 15% more vulnerable to Psychic damage for 20 secondsDamage +105*; Tier 4Level 75:Claw Barrage Damage +112*; Level 80:Claw Barrage and Headbutt attacks make the target 20% more vulnerable to Psychic damage for 20 secondsDamage +119*; Tier 5Level 85:Claw Barrage Damage +126*; Level 90:Claw Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic damage for 20 secondsDamage +133*; Tier 6Level 95:Claw Barrage Damage +140*; Level 100:Claw Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage for 20 secondsDamage +147|Expand}}
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| Knee-Shattering || of Knee-Shattering Hip Throwing || <b>Tier 5Level 100</b> - Any kick attack (including animal kicks!) has a 36% chance to slow target's movement by 45Hip Throw Damage +66% || Feet Rare || Chest, MainHand || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Hip Throw Damage +10%*Any kick attack (including animal kicks!) has a 8; Level 10:Hip Throw Damage +12% chance to slow target's movement by 45*; Level 15:Hip Throw Damage +14%*; Level 20:Hip Throw Damage +16%*; Level 25:Hip Throw Damage +18%*; Level 30:Hip Throw Damage +20%*; Tier 2Level 35:Hip Throw Damage +22%*Any kick attack (including animal kicks!) has a 15; Level 40:Hip Throw Damage +24% chance to slow target's movement by *; Level 45:Hip Throw Damage +26%*; Level 50:Hip Throw Damage +28%*; Tier 3Level 55:Hip Throw Damage +31%*Any kick attack (including animal kicks!) has a 22; Level 60:Hip Throw Damage +34% chance to slow target's movement by 45*; Level 65:Hip Throw Damage +38%*; Tier 4Level 70:Hip Throw Damage +42%*Any kick attack (including animal kicks!) has a 29; Level 75:Hip Throw Damage +46% chance to slow target's movement by 45*; Level 80:Hip Throw Damage +50%*; Level 85:Hip Throw Damage +54%*; Tier 5Level 90:Hip Throw Damage +58%*Any kick attack (including animal kicks!) has a 36; Level 95:Hip Throw Damage +62% chance to slow target's movement by 45*; Level 100:Hip Throw Damage +66%|Expand}}
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| Serpentine || of Cobra Striking Hip Throwing || <b>Tier 12Level 100</b> - Cobra Strike and Mamba Strike deal Hip Throw deals +48200 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage || ChestUncommon || Necklace, Feet Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Hip Throw deals +10 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Cobra Strike and Mamba Strike deal ; Level 10:Hip Throw deals +420 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 2Level 15:Hip Throw deals +30 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Cobra Strike and Mamba Strike deal ; Level 20:Hip Throw deals +840 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 3Level 25:Hip Throw deals +50 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Cobra Strike and Mamba Strike deal ; Level 30:Hip Throw deals +1260 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 4Level 35:Hip Throw deals +70 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Cobra Strike and Mamba Strike deal ; Level 40:Hip Throw deals +1680 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 5Level 45:Hip Throw deals +90 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Cobra Strike and Mamba Strike deal ; Level 50:Hip Throw deals +20100 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 6Level 55:Hip Throw deals +110 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Cobra Strike and Mamba Strike deal ; Level 60:Hip Throw deals +24120 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 7Level 65:Hip Throw deals +130 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Cobra Strike and Mamba Strike deal ; Level 70:Hip Throw deals +28140 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 8Level 75:Hip Throw deals +150 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Cobra Strike and Mamba Strike deal ; Level 80:Hip Throw deals +32160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 9Level 85*Cobra Strike and Mamba Strike deal :Hip Throw deals +36170 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 10Level 90*Cobra Strike and Mamba Strike deal :Hip Throw deals +40180 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 11Level 95*Cobra Strike and Mamba Strike deal :Hip Throw deals +44190 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 12Level 100*Cobra Strike and Mamba Strike deal :Hip Throw deals +48200 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage|Expand}}
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| Hip-Shattering || of Hip-Shattering Anger Tossing || <b>Tier 5Level 100</b> - Any kick attack (including animal kicks!) has a 24% chance to slow target's movement by 75Hip Throw and Bodyslam deal +30% damage and generate -530 Rage || Rare || OffHand Head, Legs || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Hip Throw and Bodyslam deal +5% damage and generate -20 Rage*; Level 10:Hip Throw and Bodyslam deal +6% damage and generate -40 Rage*; Level 15:Hip Throw and Bodyslam deal +7% damage and generate -60 Rage*Any kick attack (including animal kicks!) has a ; Level 20:Hip Throw and Bodyslam deal +8% chance to slow target's movement by 75damage and generate -80 Rage*; Level 25:Hip Throw and Bodyslam deal +9% damage and generate -100 Rage*; Level 30:Hip Throw and Bodyslam deal +10%damage and generate -120 Rage*; Tier 2Level 35:Hip Throw and Bodyslam deal +11% damage and generate -140 Rage*Any kick attack (including animal kicks!) has a ; Level 40:Hip Throw and Bodyslam deal +12% chance to slow target's movement by 75damage and generate -160 Rage*; Level 45:Hip Throw and Bodyslam deal +13% damage and generate -180 Rage*; Level 50:Hip Throw and Bodyslam deal +14%damage and generate -200 Rage*; Tier 3Level 55:Hip Throw and Bodyslam deal +15% damage and generate -225 Rage*Any kick attack (including animal kicks!) has a ; Level 60:Hip Throw and Bodyslam deal +16% chance to slow target's movement by 75damage and generate -250 Rage*; Level 65:Hip Throw and Bodyslam deal +17%damage and generate -285 Rage*; Tier 4Level 70:Hip Throw and Bodyslam deal +18% damage and generate -320 Rage*Any kick attack (including animal kicks!) has a ; Level 75:Hip Throw and Bodyslam deal +20% chance to slow target's movement by 75damage and generate -355 Rage*; Level 80:Hip Throw and Bodyslam deal +22% damage and generate -390 Rage*; Level 85:Hip Throw and Bodyslam deal +24%damage and generate -425 Rage*; Tier 5Level 90:Hip Throw and Bodyslam deal +26% damage and generate -460 Rage*Any kick attack (including animal kicks!) has a 24; Level 95:Hip Throw and Bodyslam deal +28% chance to slow target's movement by 75damage and generate -495 Rage*; Level 100:Hip Throw and Bodyslam deal +30%damage and generate -530 Rage|Expand}}
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| || of Angst Fists Impossible Hip Throws || <b>Tier 12Level 100</b> - Whenever you take physical damage (Slashing/Crushing/Piercing) 24Hip Throw hits all enemies within 8 meters and deals +20% of that damage , but Power cost is reflected back in your next Punch or Jab. +20 || Legs, Feet Rare || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Whenever you take physical damage (Slashing/Crushing/Piercing) 2% of that damage :Hip Throw hits all enemies within 8 meters, but Power cost is reflected back in your next Punch or Jab.+20*; Tier 2Level 20*Whenever you take physical damage (Slashing/Crushing/Piercing) :Hip Throw hits all enemies within 8 meters and deals +4% of that damage , but Power cost is reflected back in your next Punch or Jab.+20*; Tier 3Level 30*Whenever you take physical damage (Slashing/Crushing/Piercing) :Hip Throw hits all enemies within 8 meters and deals +6% of that damage , but Power cost is reflected back in your next Punch or Jab.+20*; Tier 4Level 40*Whenever you take physical damage (Slashing/Crushing/Piercing) :Hip Throw hits all enemies within 8 meters and deals +8% of that damage , but Power cost is reflected back in your next Punch or Jab.+20*; Tier 5Level 50*Whenever you take physical damage (Slashing/Crushing/Piercing) :Hip Throw hits all enemies within 8 meters and deals +10% of that damage , but Power cost is reflected back in your next Punch or Jab.+20*; Tier 6Level 60*Whenever you take physical damage (Slashing/Crushing/Piercing) :Hip Throw hits all enemies within 8 meters and deals +12% of that damage , but Power cost is reflected back in your next Punch or Jab.+20*; Tier 7Level 70*Whenever you take physical damage (Slashing/Crushing/Piercing) :Hip Throw hits all enemies within 8 meters and deals +14% of that damage , but Power cost is reflected back in your next Punch or Jab.+20*; Tier Level 80:Hip Throw hits all enemies within 8*Whenever you take physical damage (Slashing/Crushing/Piercing) meters and deals +16% of that damage , but Power cost is reflected back in your next Punch or Jab.+20*; Tier 9Level 90*Whenever you take physical damage (Slashing/Crushing/Piercing) :Hip Throw hits all enemies within 8 meters and deals +18% of that damage , but Power cost is reflected back in your next Punch or Jab.+20*; Tier 10Level 100*Whenever you take physical damage (Slashing/Crushing/Piercing) :Hip Throw hits all enemies within 8 meters and deals +20% of that damage , but Power cost is reflected back in your next Punch or Jab.*; Tier 11*Whenever you take physical damage (Slashing/Crushing/Piercing) 22% of that damage is reflected back in your next Punch or Jab.*; Tier 12*Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab.+20|Expand}}
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| Bodyslamming || of Slamming Snails Bodyslamming || <b>Tier 10Level 100</b> - Bodyslam deals Damage +350 damage to Snails 59% || Uncommon || NecklaceMainHand, MainHand Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Bodyslam Damage +6%*; Level 10:Bodyslam deals Damage +35 damage to Snails8%*; Tier 2Level 15:Bodyslam Damage +10%*; Level 20:Bodyslam deals Damage +70 damage to Snails12%*; Tier 3Level 25:Bodyslam Damage +14%*; Level 30:Bodyslam deals Damage +105 damage to Snails17%*; Tier 4Level 35:Bodyslam Damage +20%*; Level 40:Bodyslam deals Damage +140 damage to Snails23%*; Tier 5Level 45:Bodyslam Damage +26%*; Level 50:Bodyslam deals Damage +175 damage to Snails29%*; Tier 6Level 55:Bodyslam Damage +32%*; Level 60:Bodyslam deals Damage +210 damage to Snails35%*; Tier 7Level 65:Bodyslam Damage +38%*; Level 70:Bodyslam deals Damage +245 damage to Snails41%*; Tier 8Level 75:Bodyslam Damage +44%*; Level 80:Bodyslam deals Damage +280 damage to Snails47%*; Tier 9Level 85:Bodyslam Damage +50%*; Level 90:Bodyslam deals Damage +315 damage to Snails53%*; Tier 10Level 95:Bodyslam Damage +56%*; Level 100:Bodyslam deals Damage +350 damage to Snails59%|Expand}}
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| Martial || of Deadly Fists Invincible Bodyslamming || <b>Tier 6Level 100</b> - Unarmed Damage Bodyslam deals +35% 100 damage and grants you immunity to direct damage for 3 seconds || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Unarmed Damage :Bodyslam deals +10%damage and grants you immunity to direct damage for 3 seconds*; Tier 2Level 20:Bodyslam deals +20 damage and grants you immunity to direct damage for 3 seconds*Unarmed Damage ; Level 30:Bodyslam deals +15%30 damage and grants you immunity to direct damage for 3 seconds*; Tier Level 40:Bodyslam deals +40 damage and grants you immunity to direct damage for 3seconds*Unarmed Damage ; Level 50:Bodyslam deals +20%50 damage and grants you immunity to direct damage for 3 seconds*; Tier 4Level 60:Bodyslam deals +60 damage and grants you immunity to direct damage for 3 seconds*Unarmed Damage ; Level 70:Bodyslam deals +25%70 damage and grants you immunity to direct damage for 3 seconds*; Tier 5Level 80:Bodyslam deals +80 damage and grants you immunity to direct damage for 3 seconds*Unarmed Damage ; Level 90:Bodyslam deals +30%90 damage and grants you immunity to direct damage for 3 seconds*; Tier 6Level 100*Unarmed Damage :Bodyslam deals +35%100 damage and grants you immunity to direct damage for 3 seconds|Expand}}
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| || of Kicking While Nude Toxic Bruising || <b>Tier 12Level 100</b> - Any kick attack (including animal kicks!) deals Bruising Blow causes the target to take +11030% damage when you have 33% or less of your Armor left from Poison for 20 seconds || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Any kick attack (including animal kicks!) deals :Bruising Blow causes the target to take +223% damage when you have 33% or less of your Armor leftfrom Poison for 20 seconds*; Tier 2Level 20*Any kick attack (including animal kicks!) deals :Bruising Blow causes the target to take +306% damage when you have 33% or less of your Armor leftfrom Poison for 20 seconds*; Tier 3Level 30*Any kick attack (including animal kicks!) deals :Bruising Blow causes the target to take +389% damage when you have 33% or less of your Armor leftfrom Poison for 20 seconds*; Tier 4Level 40*Any kick attack (including animal kicks!) deals :Bruising Blow causes the target to take +4612% damage when you have 33% or less of your Armor leftfrom Poison for 20 seconds*; Tier 5Level 50*Any kick attack (including animal kicks!) deals :Bruising Blow causes the target to take +5415% damage when you have 33% or less of your Armor leftfrom Poison for 20 seconds*; Tier 6Level 60*Any kick attack (including animal kicks!) deals :Bruising Blow causes the target to take +6218% damage when you have 33% or less of your Armor leftfrom Poison for 20 seconds*; Tier 7*Any kick attack (including animal kicks!) deals +Level 70% damage when you have 33% or less of your Armor left*; Tier 8*Any kick attack (including animal kicks!) deals +78% damage when you have 33% or less of your Armor left*; Tier 9*Any kick attack (including animal kicks!) deals :Bruising Blow causes the target to take +8621% damage when you have 33% or less of your Armor leftfrom Poison for 20 seconds*; Tier 10Level 80*Any kick attack (including animal kicks!) deals :Bruising Blow causes the target to take +9424% damage when you have 33% or less of your Armor leftfrom Poison for 20 seconds*; Tier 11Level 90*Any kick attack (including animal kicks!) deals :Bruising Blow causes the target to take +10227% damage when you have 33% or less of your Armor leftfrom Poison for 20 seconds*; Tier 12Level 100*Any kick attack (including animal kicks!) deals :Bruising Blow causes the target to take +11030% damage when you have 33% or less of your Armor leftfrom Poison for 20 seconds|Expand}}
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| || of Healslamming Slamming Weaklings || <b>Tier 12Level 100</b> - Bodyslam heals you for 100 health deals +535 damage to non-Elite enemies || Uncommon || RingNecklace, OffHand MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Bodyslam deals +60 damage to non-Elite enemies*; Level 10:Bodyslam heals you for 10 healthdeals +85 damage to non-Elite enemies*; Tier 2Level 15:Bodyslam deals +110 damage to non-Elite enemies*; Level 20:Bodyslam heals you for 18 healthdeals +135 damage to non-Elite enemies*; Tier 3Level 25:Bodyslam deals +160 damage to non-Elite enemies*; Level 30:Bodyslam heals you for 26 healthdeals +185 damage to non-Elite enemies*; Tier 4Level 35:Bodyslam deals +210 damage to non-Elite enemies*; Level 40:Bodyslam heals you for 34 healthdeals +235 damage to non-Elite enemies*; Tier 5Level 45:Bodyslam deals +260 damage to non-Elite enemies*; Level 50:Bodyslam heals you for 42 healthdeals +285 damage to non-Elite enemies*; Tier 6Level 55:Bodyslam deals +310 damage to non-Elite enemies*; Level 60:Bodyslam heals you for 50 healthdeals +335 damage to non-Elite enemies*; Tier 7Level 65:Bodyslam deals +360 damage to non-Elite enemies*; Level 70:Bodyslam heals you for 58 healthdeals +385 damage to non-Elite enemies*; Tier 8Level 75:Bodyslam deals +410 damage to non-Elite enemies*; Level 80:Bodyslam heals you for 66 healthdeals +435 damage to non-Elite enemies*; Tier 9Level 85*:Bodyslam heals you for 74 healthdeals +460 damage to non-Elite enemies*; Tier 10Level 90*:Bodyslam heals you for 82 healthdeals +485 damage to non-Elite enemies*; Tier 11Level 95*:Bodyslam heals you for 90 healthdeals +510 damage to non-Elite enemies*; Tier 12Level 100*:Bodyslam heals you for 100 healthdeals +535 damage to non-Elite enemies|Expand}}
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| || of Armor Hatred Healslamming || <b>Tier 6Level 100</b> - Unarmed attacks deal +13 Armor damage Bodyslam heals you for 162 health || HeadUncommon || Chest, MainHand OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Bodyslam heals you for 10 health*Unarmed attacks deal +2 Armor damage; Level 10:Bodyslam heals you for 18 health*; Tier 2Level 15:Bodyslam heals you for 26 health*Unarmed attacks deal +4 Armor damage; Level 20:Bodyslam heals you for 34 health*; Tier 3Level 25:Bodyslam heals you for 42 health*Unarmed attacks deal +6 Armor damage; Level 30:Bodyslam heals you for 50 health*; Tier 4Level 35:Bodyslam heals you for 58 health*; Level 40:Bodyslam heals you for 66 health*Unarmed attacks deal +8 Armor damage; Level 45:Bodyslam heals you for 74 health*; Tier 5Level 50:Bodyslam heals you for 82 health*; Level 55:Bodyslam heals you for 90 health*; Level 60:Bodyslam heals you for 98 health*; Level 65:Bodyslam heals you for 106 health*; Level 70:Bodyslam heals you for 114 health*; Level 75:Bodyslam heals you for 122 health*; Level 80:Bodyslam heals you for 130 health*; Level 85:Bodyslam heals you for 138 health*Unarmed attacks deal +10 Armor damage; Level 90:Bodyslam heals you for 146 health*; Tier 6Level 95:Bodyslam heals you for 154 health*Unarmed attacks deal +13 Armor damage; Level 100:Bodyslam heals you for 162 health|Expand}}
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| Serpentine || of Slamming and Jogging Cobra Striking || <b>Tier 6Level 100</b> - Bodyslam deals Cobra Strike and Mamba Strike Damage +50 damage and boosts your sprint speed by 5 for 20 seconds 63% || Uncommon || Legs, Feet, Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Cobra Strike and Mamba Strike Damage +6%*Bodyslam deals ; Level 10:Cobra Strike and Mamba Strike Damage +6 damage 9%*; Level 15:Cobra Strike and boosts your sprint speed by 1 for Mamba Strike Damage +12%*; Level 20 seconds:Cobra Strike and Mamba Strike Damage +15%*; Level 25:Cobra Strike and Mamba Strike Damage +18%*; Tier 2Level 30:Cobra Strike and Mamba Strike Damage +21%*Bodyslam deals ; Level 35:Cobra Strike and Mamba Strike Damage +12 damage 24%*; Level 40:Cobra Strike and boosts your sprint speed by 2 for 20 secondsMamba Strike Damage +27%*; Tier 3Level 45:Cobra Strike and Mamba Strike Damage +30%*Bodyslam deals ; Level 50:Cobra Strike and Mamba Strike Damage +18 damage 33%*; Level 55:Cobra Strike and boosts your sprint speed by 3 for 20 secondsMamba Strike Damage +36%*; Tier 4Level 60:Cobra Strike and Mamba Strike Damage +39%*Bodyslam deals ; Level 65:Cobra Strike and Mamba Strike Damage +24 damage 42%*; Level 70:Cobra Strike and boosts your sprint speed by 4 for 20 secondsMamba Strike Damage +45%*; Tier 5Level 75:Cobra Strike and Mamba Strike Damage +48%*Bodyslam deals ; Level 80:Cobra Strike and Mamba Strike Damage +30 damage 51%*; Level 85:Cobra Strike and boosts your sprint speed by 5 for 20 secondsMamba Strike Damage +54%*; Tier 6Level 90:Cobra Strike and Mamba Strike Damage +57%*Bodyslam deals ; Level 95:Cobra Strike and Mamba Strike Damage +50 damage 60%*; Level 100:Cobra Strike and boosts your sprint speed by 5 for 20 secondsMamba Strike Damage +63%|Expand}}
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| Slashing || of Slashing Strikes || <b>Tier 6Level 100</b> - Slashing Cobra Strike deals and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +70% damage 67 for 7 seconds || Uncommon || OffHandChest, Necklace Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds*; Level 10:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +13 for 7 seconds*Slashing ; Level 15:Cobra Strike and Mamba Strike deals boost your Nice Attack and Signature Debuff ability damage +16 for 7 seconds*; Level 20% :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage+19 for 7 seconds*; Tier 2Level 25:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +22 for 7 seconds*Slashing ; Level 30:Cobra Strike and Mamba Strike deals boost your Nice Attack and Signature Debuff ability damage +30% 25 for 7 seconds*; Level 35:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage+28 for 7 seconds*; Tier 3Level 40:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +31 for 7 seconds*Slashing ; Level 45:Cobra Strike and Mamba Strike deals boost your Nice Attack and Signature Debuff ability damage +34 for 7 seconds*; Level 50:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +37 for 7 seconds*; Level 55:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +40% for 7 seconds*; Level 60:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage+43 for 7 seconds*; Tier 4Level 65:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +46 for 7 seconds*Slashing ; Level 70:Cobra Strike and Mamba Strike deals boost your Nice Attack and Signature Debuff ability damage +50% 49 for 7 seconds*; Level 75:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage+52 for 7 seconds*; Tier 5Level 80:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds*Slashing ; Level 85:Cobra Strike and Mamba Strike deals boost your Nice Attack and Signature Debuff ability damage +60% 58 for 7 seconds*; Level 90:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage+61 for 7 seconds*; Tier 6Level 95:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +64 for 7 seconds*Slashing ; Level 100:Cobra Strike and Mamba Strike deals boost your Nice Attack and Signature Debuff ability damage +70% damage67 for 7 seconds|Expand}}
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| || of Hip Throwing Cobra Scales || <b>Tier 12Level 100</b> - Hip Throw Cobra Strike and Bodyslam deal +111% damage Mamba Strike restore 54 Armor to you || Uncommon || LegsChest, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Cobra Strike and Mamba Strike restore 10 Armor to you*Hip Throw ; Level 10:Cobra Strike and Bodyslam deal +Mamba Strike restore 12% damageArmor to you*; Tier 2Level 15:Cobra Strike and Mamba Strike restore 14 Armor to you*Hip Throw ; Level 20:Cobra Strike and Bodyslam deal +21% damageMamba Strike restore 16 Armor to you*; Tier 3Level 25:Cobra Strike and Mamba Strike restore 18 Armor to you*Hip Throw ; Level 30:Cobra Strike and Bodyslam deal +30% damageMamba Strike restore 20 Armor to you*; Tier 4Level 35:Cobra Strike and Mamba Strike restore 22 Armor to you*Hip Throw ; Level 40:Cobra Strike and Bodyslam deal +39% damageMamba Strike restore 24 Armor to you*; Tier 5Level 45:Cobra Strike and Mamba Strike restore 26 Armor to you*Hip Throw ; Level 50:Cobra Strike and Bodyslam deal +48% damageMamba Strike restore 28 Armor to you*; Tier 6Level 55:Cobra Strike and Mamba Strike restore 30 Armor to you*Hip Throw ; Level 60:Cobra Strike and Bodyslam deal +57% damageMamba Strike restore 32 Armor to you*; Tier 7Level 65:Cobra Strike and Mamba Strike restore 34 Armor to you*Hip Throw ; Level 70:Cobra Strike and Bodyslam deal +66% damageMamba Strike restore 36 Armor to you*; Tier 8Level 75:Cobra Strike and Mamba Strike restore 39 Armor to you*Hip Throw ; Level 80:Cobra Strike and Bodyslam deal +75% damageMamba Strike restore 42 Armor to you*; Tier 9Level 85*Hip Throw :Cobra Strike and Bodyslam deal +84% damageMamba Strike restore 45 Armor to you*; Tier 10Level 90*Hip Throw :Cobra Strike and Bodyslam deal +93% damageMamba Strike restore 48 Armor to you*; Tier 11Level 95*Hip Throw :Cobra Strike and Bodyslam deal +102% damageMamba Strike restore 51 Armor to you*; Tier 12Level 100*Hip Throw :Cobra Strike and Bodyslam deal +111% damageMamba Strike restore 54 Armor to you|Expand}}
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| || of Calloused Barrages Painful Cobras || <b>Tier 12Level 100</b> - Barrage restores 55 Armor to you Cobra Strike Damage +100 || Uncommon || Head, OffHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Cobra Strike Damage +5*Barrage restores 4 Armor to you; Level 10:Cobra Strike Damage +10*; Tier 2Level 15:Cobra Strike Damage +15*Barrage restores 8 Armor to you; Level 20:Cobra Strike Damage +20*; Tier 3Level 25:Cobra Strike Damage +25*Barrage restores 12 Armor to you; Level 30:Cobra Strike Damage +30*; Tier 4Level 35:Cobra Strike Damage +35*Barrage restores 16 Armor to you; Level 40:Cobra Strike Damage +40*; Tier 5Level 45:Cobra Strike Damage +45*Barrage restores 20 Armor to you; Level 50:Cobra Strike Damage +50*; Tier 6Level 55:Cobra Strike Damage +55*Barrage restores 25 Armor to you; Level 60:Cobra Strike Damage +60*; Tier 7Level 65:Cobra Strike Damage +65*Barrage restores 30 Armor to you; Level 70:Cobra Strike Damage +70*; Tier 8Level 75:Cobra Strike Damage +75*Barrage restores 35 Armor to you; Level 80:Cobra Strike Damage +80*; Tier 9Level 85*Barrage restores 40 Armor to you:Cobra Strike Damage +85*; Tier 10Level 90*Barrage restores 45 Armor to you:Cobra Strike Damage +90*; Tier 11Level 95*Barrage restores 50 Armor to you:Cobra Strike Damage +95*; Tier 12Level 100*Barrage restores 55 Armor to you:Cobra Strike Damage +100|Expand}}
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| Bruising || of Cobra Scales Bruises || <b>Tier 12Level 100</b> - Cobra Strike and Mamba Strike restore 17 Armor to you Bruising Blow Damage +71% || Uncommon || ChestMainHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Bruising Blow Damage +9%*Cobra Strike and Mamba Strike restore 2 Armor to you; Level 10:Bruising Blow Damage +12%*; Tier 2Level 15:Bruising Blow Damage +15%*Cobra Strike and Mamba Strike restore 3 Armor to you; Level 20:Bruising Blow Damage +18%*; Tier 3Level 25:Bruising Blow Damage +21%*Cobra Strike and Mamba Strike restore 5 Armor to you; Level 30:Bruising Blow Damage +24%*; Tier 4Level 35:Bruising Blow Damage +27%*Cobra Strike and Mamba Strike restore 7 Armor to you; Level 40:Bruising Blow Damage +30%*; Tier 5Level 45:Bruising Blow Damage +33%*Cobra Strike and Mamba Strike restore 8 Armor to you; Level 50:Bruising Blow Damage +36%*; Tier 6Level 55:Bruising Blow Damage +39%*Cobra Strike and Mamba Strike restore 9 Armor to you; Level 60:Bruising Blow Damage +42%*; Tier 7Level 65:Bruising Blow Damage +45%*Cobra Strike and Mamba Strike restore 10 Armor to you; Level 70:Bruising Blow Damage +49%*; Tier 8Level 75:Bruising Blow Damage +52%*Cobra Strike and Mamba Strike restore 11 Armor to you; Level 80:Bruising Blow Damage +55%*; Tier 9Level 85*Cobra Strike and Mamba Strike restore 12 Armor to you:Bruising Blow Damage +59%*; Tier 10Level 90*Cobra Strike and Mamba Strike restore 13 Armor to you:Bruising Blow Damage +63%*; Tier 11Level 95*Cobra Strike and Mamba Strike restore 15 Armor to you:Bruising Blow Damage +67%*; Tier 12Level 100*Cobra Strike and Mamba Strike restore 17 Armor to you:Bruising Blow Damage +71%|Expand}}
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| Punching || of Punches Bruising Slams || <b>Tier 6Level 100</b> - Punch and Jab attacks deal Bruising Blow deals +18 40% damage and hastens the current reuse timer of Bodyslam by 5 seconds || ChestUncommon || Legs, Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Bruising Blow hastens the current reuse timer of Bodyslam by 1second*Punch ; Level 10:Bruising Blow deals +2% damage and Jab attacks deal hastens the current reuse timer of Bodyslam by 1 second*; Level 15:Bruising Blow deals +3 % damageand hastens the current reuse timer of Bodyslam by 2 seconds*; Tier Level 20:Bruising Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 2seconds*Punch ; Level 25:Bruising Blow deals +5% damage and Jab attacks deal hastens the current reuse timer of Bodyslam by 3 seconds*; Level 30:Bruising Blow deals +6 % damageand hastens the current reuse timer of Bodyslam by 3 seconds*; Tier Level 35:Bruising Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 3seconds*Punch ; Level 40:Bruising Blow deals +8% damage and Jab attacks deal hastens the current reuse timer of Bodyslam by 3 seconds*; Level 45:Bruising Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 4 seconds*; Level 50:Bruising Blow deals +8 10% damageand hastens the current reuse timer of Bodyslam by 4 seconds*; Tier Level 55:Bruising Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 4seconds*Punch ; Level 60:Bruising Blow deals +16% damage and Jab attacks deal hastens the current reuse timer of Bodyslam by 5 seconds*; Level 65:Bruising Blow deals +11 19% damageand hastens the current reuse timer of Bodyslam by 5 seconds*; Tier Level 70:Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 5seconds*Punch ; Level 75:Bruising Blow deals +25% damage and Jab attacks deal hastens the current reuse timer of Bodyslam by 5 seconds*; Level 80:Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 85:Bruising Blow deals +14 31% damageand hastens the current reuse timer of Bodyslam by 5 seconds*; Tier 6Level 90:Bruising Blow deals +34% damage and hastens the current reuse timer of Bodyslam by 5 seconds*Punch ; Level 95:Bruising Blow deals +37% damage and Jab attacks deal hastens the current reuse timer of Bodyslam by 5 seconds*; Level 100:Bruising Blow deals +18 40% damageand hastens the current reuse timer of Bodyslam by 5 seconds|Expand}}
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| || of Accurate Martial Arts Healthy Bruises || <b>Tier 12Level 100</b> - Unarmed attacks deal +6 damage Bruising Blow and have +12 Accuracy (which cancels out the Evasion that certain monsters have) Headbutt restore 36 Health || MainHandUncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Bruising Blow and Headbutt restore 2 Health*Unarmed attacks deal +1 damage ; Level 10:Bruising Blow and have +1 Accuracy (which cancels out the Evasion that certain monsters have)Headbutt restore 3 Health*; Tier 2Level 15:Bruising Blow and Headbutt restore 5 Health*Unarmed attacks deal +1 damage ; Level 20:Bruising Blow and have +2 Accuracy (which cancels out the Evasion that certain monsters have)Headbutt restore 6 Health*; Tier 3Level 25:Bruising Blow and Headbutt restore 8 Health*Unarmed attacks deal +2 damage ; Level 30:Bruising Blow and have +3 Accuracy (which cancels out the Evasion that certain monsters have)Headbutt restore 9 Health*; Tier 4Level 35:Bruising Blow and Headbutt restore 11 Health*Unarmed attacks deal +2 damage ; Level 40:Bruising Blow and have +4 Accuracy (which cancels out the Evasion that certain monsters have)Headbutt restore 13 Health*; Tier 5Level 45:Bruising Blow and Headbutt restore 15 Health*Unarmed attacks deal +3 damage ; Level 50:Bruising Blow and have +5 Accuracy (which cancels out the Evasion that certain monsters have)Headbutt restore 17 Health*; Tier 6Level 55:Bruising Blow and Headbutt restore 18 Health*Unarmed attacks deal +3 damage ; Level 60:Bruising Blow and have +6 Accuracy (which cancels out the Evasion that certain monsters have)Headbutt restore 20 Health*; Tier 7Level 65:Bruising Blow and Headbutt restore 22 Health*Unarmed attacks deal +4 damage ; Level 70:Bruising Blow and have +7 Accuracy (which cancels out the Evasion that certain monsters have)Headbutt restore 24 Health*; Tier 8Level 75:Bruising Blow and Headbutt restore 26 Health*Unarmed attacks deal +4 damage ; Level 80:Bruising Blow and have +8 Accuracy (which cancels out the Evasion that certain monsters have)Headbutt restore 28 Health*; Tier 9Level 85*Unarmed attacks deal +5 damage :Bruising Blow and have +9 Accuracy (which cancels out the Evasion that certain monsters have)Headbutt restore 30 Health*; Tier 10Level 90*Unarmed attacks deal +5 damage :Bruising Blow and have +10 Accuracy (which cancels out the Evasion that certain monsters have)Headbutt restore 32 Health*; Tier 11Level 95*Unarmed attacks deal +6 damage :Bruising Blow and have +11 Accuracy (which cancels out the Evasion that certain monsters have)Headbutt restore 34 Health*; Tier 12Level 100*Unarmed attacks deal +6 damage :Bruising Blow and have +12 Accuracy (which cancels out the Evasion that certain monsters have)Headbutt restore 36 Health|Expand}}
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| Bruising || of Anger Tossing Traumatic Bruises || <b>Tier 12Level 100</b> - Hip Throw Bruising Blow deals Trauma damage instead of Crushing, and Bodyslam deal targets suffer +5214.5% damage and deplete target's Rage by 300 from other Trauma attacks for 20 seconds || Uncommon || Head, Legs Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Hip Throw :Bruising Blow deals Trauma damage instead of Crushing, and Bodyslam deal targets suffer +85% damage and deplete target's Rage by 25from other Trauma attacks for 20 seconds*; Tier 2Level 10*Hip Throw :Bruising Blow deals Trauma damage instead of Crushing, and Bodyslam deal targets suffer +125.5% damage and deplete target's Rage by 50from other Trauma attacks for 20 seconds*; Tier 3Level 15*Hip Throw :Bruising Blow deals Trauma damage instead of Crushing, and Bodyslam deal targets suffer +166% damage and deplete target's Rage by 75from other Trauma attacks for 20 seconds*; Tier 4Level 20*Hip Throw :Bruising Blow deals Trauma damage instead of Crushing, and Bodyslam deal targets suffer +206.5% damage and deplete target's Rage by 100from other Trauma attacks for 20 seconds*; Tier 5Level 25*Hip Throw :Bruising Blow deals Trauma damage instead of Crushing, and Bodyslam deal targets suffer +247% damage and deplete target's Rage by 125from other Trauma attacks for 20 seconds*; Tier 6Level 30*Hip Throw :Bruising Blow deals Trauma damage instead of Crushing, and Bodyslam deal targets suffer +287.5% damage and deplete target's Rage by 150from other Trauma attacks for 20 seconds*; Tier 7Level 35*Hip Throw :Bruising Blow deals Trauma damage instead of Crushing, and Bodyslam deal targets suffer +328% damage and deplete target's Rage by 175from other Trauma attacks for 20 seconds*; Tier Level 40:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8.5% damage from other Trauma attacks for 20 seconds*Hip Throw ; Level 45:Bruising Blow deals Trauma damage instead of Crushing, and Bodyslam deal targets suffer +369% damage and deplete target's Rage by 200from other Trauma attacks for 20 seconds*; Tier Level 50:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9.5% damage from other Trauma attacks for 20 seconds*Hip Throw ; Level 55:Bruising Blow deals Trauma damage instead of Crushing, and Bodyslam deal targets suffer +4010% damage and deplete target's Rage by 225from other Trauma attacks for 20 seconds*; Tier Level 60:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10.5% damage from other Trauma attacks for 20 seconds*Hip Throw ; Level 65:Bruising Blow deals Trauma damage instead of Crushing, and Bodyslam deal targets suffer +4411% damage from other Trauma attacks for 20 seconds*; Level 70:Bruising Blow deals Trauma damage instead of Crushing, and deplete target's Rage by 250targets suffer +11.5% damage from other Trauma attacks for 20 seconds*; Tier 11Level 75:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12% damage from other Trauma attacks for 20 seconds*Hip Throw ; Level 80:Bruising Blow deals Trauma damage instead of Crushing, and Bodyslam deal targets suffer +4812.5% damage from other Trauma attacks for 20 seconds*; Level 85:Bruising Blow deals Trauma damage instead of Crushing, and deplete target's Rage by 275targets suffer +13% damage from other Trauma attacks for 20 seconds*; Tier 12Level 90:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +13.5% damage from other Trauma attacks for 20 seconds*Hip Throw ; Level 95:Bruising Blow deals Trauma damage instead of Crushing, and Bodyslam deal targets suffer +5214% damage from other Trauma attacks for 20 seconds*; Level 100:Bruising Blow deals Trauma damage instead of Crushing, and deplete target's Rage by 300targets suffer +14.5% damage from other Trauma attacks for 20 seconds|Expand}}
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| Anti-Darkness Slashing || of Slashing Strikes || <b>Tier 12Level 100</b> - Slashing Strike Damage +37% || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Level 35:Slashing Strike Damage +7%*; Level 40:Slashing Strike Damage +10%*; Level 45:Slashing Strike Damage +14%*; Level 50:Slashing Strike Damage +17%*; Level 55:Slashing Strike Damage +21%*; Level 60:Slashing Strike Damage +24%*; Level 70:Slashing Strike Damage +28% *; Level 80:Slashing Strike Damage +31%*; Level 90:Slashing Strike Damage +34%*; Level 100:Slashing Strike Damage +37%}}|-| || of any Darkness Bleeding Strikes || <b>Level 100</b> - Slashing Strike and Claw Barrage deal +150 Trauma damage over 6 seconds || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Level 35:Slashing Strike and Claw Barrage deal +42 Trauma damage over 6 seconds*; Level 40:Slashing Strike and Claw Barrage deal +54 Trauma damage over 6 seconds*; Level 45:Slashing Strike and Claw Barrage deal +66 Trauma damage over 6 seconds*; Level 50:Slashing Strike and Claw Barrage deal +78 Trauma damage you take is reflected back in over 6 seconds*; Level 55:Slashing Strike and Claw Barrage deal +90 Trauma damage over 6 seconds*; Level 60:Slashing Strike and Claw Barrage deal +102 Trauma damage over 6 seconds*; Level 70:Slashing Strike and Claw Barrage deal +114 Trauma damage over 6 seconds*; Level 80:Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds*; Level 90:Slashing Strike and Claw Barrage deal +138 Trauma damage over 6 seconds*; Level 100:Slashing Strike and Claw Barrage deal +150 Trauma damage over 6 seconds}}|-| Slashing || of Evasive Strikes || <b>Level 100</b> - Slashing Strike boosts your next Punch or JabMelee Evasion +5. 25% for 5 seconds ||Uncommon | Legs| OffHand, Feet Head || {{Spoiler|Click Expand to reveal|*; Level 35:Slashing Strike boosts your Melee Evasion +1% for 5 seconds*; Tier Level 40:Slashing Strike boosts your Melee Evasion +1.5% for 5 seconds*; Level 45:Slashing Strike boosts your Melee Evasion +2% for 5 seconds*; Level 50:Slashing Strike boosts your Melee Evasion +2.5% for 5 seconds*; Level 55:Slashing Strike boosts your Melee Evasion +3% for 5 seconds*; Level 60:Slashing Strike boosts your Melee Evasion +3.25% for 5 seconds*; Level 65:Slashing Strike boosts your Melee Evasion +3.5% for 5 seconds*; Level 70:Slashing Strike boosts your Melee Evasion +3.75% for 5 seconds*; Level 75:Slashing Strike boosts your Melee Evasion +4% for 5 seconds*; Level 80:Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds*; Level 85:Slashing Strike boosts your Melee Evasion +4.5% for 5 seconds*; Level 90:Slashing Strike boosts your Melee Evasion +4.75% for 5 seconds*; Level 95:Slashing Strike boosts your Melee Evasion +5% for 5 seconds*; Level 100:Slashing Strike boosts your Melee Evasion +5.25% for 5seconds}}|-| || || <b>Level 100</b> - Slashing Strike deals +19% damage and hastens the current reuse timer of any Darkness Hip Throw by 2.5 seconds || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Level 35:Slashing Strike deals +6% damage you take is reflected back in your next Punch or Jab.and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 40:Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 45:Slashing Strike deals +8% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Tier Level 50:Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2seconds*; Level 55:Slashing Strike deals +10% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 60:Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 65:Slashing Strike deals +12% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 70:Slashing Strike deals +13% damage and hastens the current reuse timer of any Darkness Hip Throw by 2 seconds*; Level 75:Slashing Strike deals +14% damage you take is reflected back in your next Punch or Jaband hastens the current reuse timer of Hip Throw by 2.5 seconds*; Tier 3Level 80:Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*15; Level 85:Slashing Strike deals +16% damage and hastens the current reuse timer of any Darkness Hip Throw by 2.5 seconds*; Level 90:Slashing Strike deals +17% damage you take is reflected back in your next Punch or Jaband hastens the current reuse timer of Hip Throw by 2.5 seconds*; Tier 4Level 95:Slashing Strike deals +18% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*20; Level 100:Slashing Strike deals +19% damage and hastens the current reuse timer of any Darkness Hip Throw by 2.5 seconds}}|-| || || <b>Level 100</b> - Cobra Strike, Mamba Strike, and Slashing Strike deal +50 damage and can be used while stunned. Doing so removes the stun effect from you take is reflected back in your next Punch or Jab.|| Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 10:Cobra Strike, Mamba Strike, and Slashing Strike deal +5damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 20:Cobra Strike, Mamba Strike, and Slashing Strike deal +10 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 30:Cobra Strike, Mamba Strike, and Slashing Strike deal +15 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 40:Cobra Strike, Mamba Strike, and Slashing Strike deal +20 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 50:Cobra Strike, Mamba Strike, and Slashing Strike deal +25% of any Darkness damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 60:Cobra Strike, Mamba Strike, and Slashing Strike deal +30 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 70:Cobra Strike, Mamba Strike, and Slashing Strike deal +35 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 80:Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you take is reflected back in your next Punch or Jab.*; Tier 6Level 90:Cobra Strike, Mamba Strike, and Slashing Strike deal +45 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 100:Cobra Strike, Mamba Strike, and Slashing Strike deal +50 damage and can be used while stunned. Doing so removes the stun effect from you.}}|-| || || <b>Level 51</b> - Chance to Ignore Knockbacks +30% of any Darkness damage you take when Unarmed is active || Rare || Feet, OffHand || {{Spoiler|Click Expand to reveal|*; Level 1:Chance to Ignore Knockbacks +25% when Unarmed is reflected back in your next Punch or Jab.active*; Tier 7Level 51:Chance to Ignore Knockbacks +30% when Unarmed is active}}|-| || || <b>Level 100</b> - Infuriating Fist deals +52% damage and taunts +560 || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Level 35:Infuriating Fist deals +13% damage and taunts +40*; Level 40:Infuriating Fist deals +16% damage and taunts +80*; Level 45:Infuriating Fist deals +19% damage and taunts +120*; Level 50:Infuriating Fist deals +22% damage and taunts +160*; Level 55:Infuriating Fist deals +25% damage and taunts +200*; Level 60:Infuriating Fist deals +28% damage and taunts +240*; Level 65:Infuriating Fist deals +31% damage and taunts +280*; Level 70:Infuriating Fist deals +34% damage and taunts +320*; Level 75:Infuriating Fist deals +37% damage and taunts +360*; Level 80:Infuriating Fist deals +40% damage and taunts +400*; Level 85:Infuriating Fist deals +43% damage and taunts +440*; Level 90:Infuriating Fist deals +46% damage and taunts +480*; Level 95:Infuriating Fist deals +49% damage and taunts +520*; Level 100:Infuriating Fist deals +52% damage and taunts +560}}|-| || of any Darkness Traumatic Furious Punches || <b>Level 100</b> - Infuriating Fist taunts +540 and deals 222 Trauma damage over 6 seconds || Uncommon || Feet || {{Spoiler|Click Expand to reveal|*; Level 35:Infuriating Fist taunts +280 and deals 30 Trauma damage over 6 seconds*; Level 40:Infuriating Fist taunts +300 and deals 42 Trauma damage over 6 seconds*; Level 45:Infuriating Fist taunts +320 and deals 54 Trauma damage over 6 seconds*; Level 50:Infuriating Fist taunts +340 and deals 66 Trauma damage over 6 seconds*; Level 55:Infuriating Fist taunts +360 and deals 78 Trauma damage over 6 seconds*; Level 60:Infuriating Fist taunts +380 and deals 90 Trauma damage over 6 seconds*; Level 65:Infuriating Fist taunts +400 and deals 102 Trauma damage over 6 seconds*; Level 70:Infuriating Fist taunts +420 and deals 114 Trauma damage over 6 seconds*; Level 75:Infuriating Fist taunts +440 and deals 132 Trauma damage over 6 seconds*; Level 80:Infuriating Fist taunts +460 and deals 150 Trauma damage over 6 seconds*; Level 85:Infuriating Fist taunts +480 and deals 168 Trauma damage over 6 seconds*; Level 90:Infuriating Fist taunts +500 and deals 186 Trauma damage over 6 seconds*; Level 95:Infuriating Fist taunts +520 and deals 204 Trauma damage over 6 seconds*; Level 100:Infuriating Fist taunts +540 and deals 222 Trauma damage over 6 seconds}}|-| || of Elite Fury || <b>Level 100</b> - Infuriating Fist damage +73 and for 10 seconds all Elite attacks deal -8% damage to you take is reflected back in your next Punch or Jab.|| Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|*; Tier Level 35:Infuriating Fist damage +8and for 10 seconds all Elite attacks deal -5% damage to you.*; Level 40:Infuriating Fist damage +13 and for 10 seconds all Elite attacks deal -5% damage to you.*; Level 45:Infuriating Fist damage +18 and for 10 seconds all Elite attacks deal -5% damage to you.*; Level 50:Infuriating Fist damage +23 and for 10 seconds all Elite attacks deal -5% damage to you.*; Level 55:Infuriating Fist damage +28 and for 10 seconds all Elite attacks deal -5% damage to you.*; Level 60:Infuriating Fist damage +33 and for 10 seconds all Elite attacks deal -5% of any Darkness damage to you take is reflected back in your next Punch or Jab.*; Tier 9Level 65:Infuriating Fist damage +38 and for 10 seconds all Elite attacks deal -6% damage to you.*45; Level 70:Infuriating Fist damage +43 and for 10 seconds all Elite attacks deal -6% of any Darkness damage to you take is reflected back in your next Punch or Jab.*; Tier Level 75:Infuriating Fist damage +48 and for 10seconds all Elite attacks deal -7% damage to you.*50; Level 80:Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% of any Darkness damage to you take is reflected back in your next Punch or Jab.*; Tier 11Level 85:Infuriating Fist damage +58 and for 10 seconds all Elite attacks deal -7% damage to you.*55; Level 90:Infuriating Fist damage +63 and for 10 seconds all Elite attacks deal -8% of any Darkness damage to you take is reflected back in your next Punch or Jab.*; Tier 12Level 95:Infuriating Fist damage +68 and for 10 seconds all Elite attacks deal -8% damage to you.*60; Level 100:Infuriating Fist damage +73 and for 10 seconds all Elite attacks deal -8% of any Darkness damage to you take is reflected back in your next Punch or Jab.}}|-| || || <b>Level 100</b> - Infuriating Fist damage +131. Damage becomes Trauma instead of Crushing || Uncommon || Hands || {{Spoiler|Click Expandto reveal|*; Level 35:Infuriating Fist damage +50. Damage becomes Trauma instead of Crushing*; Level 40:Infuriating Fist damage +55. Damage becomes Trauma instead of Crushing*; Level 45:Infuriating Fist damage +60. Damage becomes Trauma instead of Crushing*; Level 50:Infuriating Fist damage +65. Damage becomes Trauma instead of Crushing*; Level 55:Infuriating Fist damage +70. Damage becomes Trauma instead of Crushing*; Level 60:Infuriating Fist damage +75. Damage becomes Trauma instead of Crushing*; Level 65:Infuriating Fist damage +82. Damage becomes Trauma instead of Crushing*; Level 70:Infuriating Fist damage +89. Damage becomes Trauma instead of Crushing*; Level 75:Infuriating Fist damage +96. Damage becomes Trauma instead of Crushing*; Level 80:Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing*; Level 85:Infuriating Fist damage +110. Damage becomes Trauma instead of Crushing*; Level 90:Infuriating Fist damage +117. Damage becomes Trauma instead of Crushing*; Level 95:Infuriating Fist damage +124. Damage becomes Trauma instead of Crushing*; Level 100:Infuriating Fist damage +131. Damage becomes Trauma instead of Crushing}}
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