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Unarmed/Treasure Effects

31,284 bytes added, 13:33, 5 December 2023
Updating Treasure effects to v399 using auto-wiki generator (added Rarity)
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[{{msg:BASEPAGENAME}}Unarmed/Treasure Effects|Unarmed Treasure Effects]]==</includeonly>
See also: [[Unarmed/Treasure Effects:By Slot]]
See also: [[Unarmed/Treasure Effects:By Ability]]
<!-- This table is from patch v277, March 25, 2017 Updated to v399 on Tue Dec 05 2023 10:06:35 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! Best Tier style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
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| Martial || of Deadly Fists || <b>Tier 7Level 100</b> - Unarmed Base Damage +2350% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Unarmed Damage +5*; Level 20:Unarmed Base Damage +310%*; Tier 2Level 30:Unarmed Base Damage +15%*; Level 40:Unarmed Base Damage +820%*; Tier 3Level 50:Unarmed Base Damage +25%*; Level 60:Unarmed Base Damage +1130%*; Tier 4Level 70*:Unarmed Base Damage +1435%*; Tier 5Level 80*:Unarmed Base Damage +1740%*; Tier 6Level 90*:Unarmed Base Damage +2045%*; Tier 7Level 100*:Unarmed Base Damage +2350%|Expand}}
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| Punching || of Punches || <b>Tier 7Level 100</b> - Jab and Infuriating Fist Damage +56 80 || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Jab and Infuriating Fist Damage +8*; Tier 2Level 20*:Jab and Infuriating Fist Damage +16*; Tier 3Level 30*:Jab and Infuriating Fist Damage +24*; Tier 4Level 40*:Jab and Infuriating Fist Damage +32*; Tier 5Level 50*:Jab and Infuriating Fist Damage +40*; Tier 6Level 60:Jab and Infuriating Fist Damage +48*; Level 70:Jab and Infuriating Fist Damage +4856*; Level 80:Jab and Infuriating Fist Damage +64*; Tier 7Level 90:Jab and Infuriating Fist Damage +72*; Level 100:Jab and Infuriating Fist Damage +5680|Expand}}
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| || of Refreshing Punches || <b>Tier 7Level 100</b> - Punch, Jab, and Infuriating Fist restore 16 22 Health to you || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Punch, Jab, and Infuriating Fist restore 3 Health to you*; Tier 2Level 20*:Punch, Jab, and Infuriating Fist restore 5 Health to you*; Tier 3Level 30*:Punch, Jab, and Infuriating Fist restore 7 Health to you*; Tier 4Level 40*:Punch, Jab, and Infuriating Fist restore 9 Health to you*; Tier 5Level 50:Punch, Jab, and Infuriating Fist restore 12 Health to you*; Level 60:Punch, Jab, and Infuriating Fist restore 12 14 Health to you*; Tier 6Level 70:Punch, Jab, and Infuriating Fist restore 16 Health to you*; Level 80:Punch, Jab, and Infuriating Fist restore 14 18 Health to you*; Tier 7Level 90:Punch, Jab, and Infuriating Fist restore 20 Health to you*; Level 100:Punch, Jab, and Infuriating Fist restore 16 22 Health to you|Expand}}
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| || of Knee-Kicking || <b>Tier 14Level 100</b> - Knee Kick Damage +5256% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Knee Kick Damage +6%*; Level 10:Knee Kick Damage +78%*; Tier 2Level 15*:Knee Kick Damage +1011%*; Tier 3Level 20*:Knee Kick Damage +13%*; Tier 4Level 25*:Knee Kick Damage +16%*; Tier 5Level 30:Knee Kick Damage +18%*; Level 35:Knee Kick Damage +1921%*; Tier 6Level 40*:Knee Kick Damage +2223%*; Tier 7Level 45*:Knee Kick Damage +2526%*; Tier 8Level 50*:Knee Kick Damage +28%*; Tier 9Level 55:Knee Kick Damage +30%*; Level 60:Knee Kick Damage +3132%*; Tier 10Level 65:Knee Kick Damage +35%*; Level 70:Knee Kick Damage +3438%*; Tier 11Level 75:Knee Kick Damage +41%*; Level 80:Knee Kick Damage +3744%*; Tier 12Level 85:Knee Kick Damage +47%*; Level 90:Knee Kick Damage +4050%*; Tier 13Level 95*:Knee Kick Damage +4653%*; Tier 14Level 100*:Knee Kick Damage +5256%|Expand}}
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| || of Naked Fury || <b>Tier 14Level 100</b> - Unarmed attacks deal +2924% damage when you have 33% or less of your Armor left || Rare || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1*:Unarmed attacks deal +2 damage when you have 33% or less of your Armor left*; Tier 2Level 10*:Unarmed attacks deal +4 damage when you have 33% or less of your Armor left*; Tier 3Level 15*:Unarmed attacks deal +6% damage when you have 33% or less of your Armor left*; Tier 4Level 20:Unarmed attacks deal +7% damage when you have 33% or less of your Armor left*; Level 25:Unarmed attacks deal +8% damage when you have 33% or less of your Armor left*; Tier 5Level 30:Unarmed attacks deal +9% damage when you have 33% or less of your Armor left*; Level 35:Unarmed attacks deal +10% damage when you have 33% or less of your Armor left*; Tier 6Level 40:Unarmed attacks deal +11% damage when you have 33% or less of your Armor left*; Level 45:Unarmed attacks deal +12% damage when you have 33% or less of your Armor left*; Tier 7Level 50:Unarmed attacks deal +13% damage when you have 33% or less of your Armor left*; Level 55:Unarmed attacks deal +14% damage when you have 33% or less of your Armor left*; Tier 8Level 60:Unarmed attacks deal +15% damage when you have 33% or less of your Armor left*; Level 65:Unarmed attacks deal +16% damage when you have 33% or less of your Armor left*; Tier 9Level 70*:Unarmed attacks deal +1718% damage when you have 33% or less of your Armor left*; Tier 10Level 75*:Unarmed attacks deal +1819% damage when you have 33% or less of your Armor left*; Tier 11Level 80*:Unarmed attacks deal +20% damage when you have 33% or less of your Armor left*; Tier 12Level 85:Unarmed attacks deal +21% damage when you have 33% or less of your Armor left*; Level 90:Unarmed attacks deal +22% damage when you have 33% or less of your Armor left*; Tier 13Level 95*:Unarmed attacks deal +2523% damage when you have 33% or less of your Armor left*; Tier 14Level 100*:Unarmed attacks deal +2924% damage when you have 33% or less of your Armor left|Expand}}
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| || of Armor Hatred || <b>Tier 7Level 100</b> - Unarmed attacks deal +18 52 Armor damage || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Unarmed attacks deal +7 Armor damage*; Level 20:Unarmed attacks deal +4 12 Armor damage*; Tier 2Level 30:Unarmed attacks deal +17 Armor damage*; Level 40:Unarmed attacks deal +6 22 Armor damage*; Tier 3Level 50:Unarmed attacks deal +27 Armor damage*; Level 60:Unarmed attacks deal +8 32 Armor damage*; Tier 4Level 70*:Unarmed attacks deal +10 37 Armor damage*; Tier 5Level 80*:Unarmed attacks deal +12 42 Armor damage*; Tier 6Level 90*:Unarmed attacks deal +14 47 Armor damage*; Tier 7Level 100*:Unarmed attacks deal +18 52 Armor damage|Expand}}
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| || of Accurate Martial Arts || <b>Tier 14Level 100</b> - Unarmed attacks deal +9 damage and have +18 20 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1*:Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 2Level 10*:Unarmed attacks deal +1 damage and have +2 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 3Level 15*:Unarmed attacks deal +2 damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 4Level 20*:Unarmed attacks deal +2 damage and have +4 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 5Level 25*:Unarmed attacks deal +3 damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 6Level 30*:Unarmed attacks deal +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 7Level 35*:Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 8Level 40*:Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 9Level 45*:Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 10Level 50*:Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 11Level 55*:Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 12Level 60*:Unarmed attacks deal +7 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier Level 65:Unarmed attacks deal +8 damage and have +13Accuracy (which cancels out the Evasion that certain monsters have)*; Level 70:Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 75:Unarmed attacks deal +8 9 damage and have +15 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 14Level 80:Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 85:Unarmed attacks deal +9 damage and have +17 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 90:Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have)|Expand*; Level 95:Unarmed attacks deal +9 damage and have +19 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 100:Unarmed attacks deal +9 damage and have +20 Accuracy (which cancels out the Evasion that certain monsters have)}}
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| || of Punch-Shielding Evasion || <b>Tier 14Level 100</b> - While Unarmed attacks have a 21skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated). recover 80 Armor || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:While Unarmed attacks have a 2skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates Melee attack you recover 4 Armor*; Level 10:While Unarmed skill is active: you gain +4% of all physical damage Melee Evasion and any time you Evade a Melee attack you take for 1 minute (or until 100 damage recover 8 Armor*; Level 15:While Unarmed skill is mitigated).active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 12 Armor*; Tier 2Level 20:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 16 Armor*; Level 25:While Unarmed attacks have skill is active: you gain +4% Melee Evasion and any time you Evade a 3Melee attack you recover 20 Armor*; Level 30:While Unarmed skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 24 Armor*; Tier 3Level 35*:While Unarmed attacks have a 5skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 28 Armor*; Tier Level 40:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 32 Armor*; Level 45:While Unarmed attacks have a 6skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 36 Armor*; Tier 5Level 50*:While Unarmed attacks have a 8skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 40 Armor*; Tier 6Level 55*:While Unarmed attacks have a 9skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 44 Armor*; Tier 7Level 60*:While Unarmed attacks have a 11skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 48 Armor*; Tier 8Level 65*:While Unarmed attacks have a 12skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 52 Armor*; Tier 9Level 70*:While Unarmed attacks have a 14skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 56 Armor*; Tier 10Level 75*:While Unarmed attacks have a 15skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 60 Armor*; Tier 11Level 80*:While Unarmed attacks have a 17skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 64 Armor*; Tier 12Level 85*:While Unarmed attacks have a 19skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 68 Armor*; Tier 13Level 90*:While Unarmed attacks have a 20skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 72 Armor*; Tier 14Level 95*:While Unarmed attacks have a 21skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until recover 76 Armor*; Level 100 damage :While Unarmed skill is mitigated).active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 80 Armor|Expand}}
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| || of Pain-Reflection Evasive Maneuvers || <b>Tier 14Level 100</b> - While Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way skill is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack. deals +165 damage || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:While Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage skill is active: any time you take for 1 minute (or until 100 Evade an attack, your next attack deals +24 damage *; Level 10:While Unarmed skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +31 damage*; Tier 2Level 15*:While Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage skill is active: any time you take for 1 minute (or until 100 Evade an attack, your next attack deals +38 damage *; Level 20:While Unarmed skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +45 damage*; Tier 3Level 25*:While Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage skill is active: any time you take for 1 minute (or until 100 Evade an attack, your next attack deals +52 damage *; Level 30:While Unarmed skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +59 damage*; Tier 4Level 35*:While Unarmed attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage skill is active: any time you take for 1 minute (or until 100 Evade an attack, your next attack deals +66 damage *; Level 40:While Unarmed skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +73 damage*; Tier 5Level 45*:While Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage skill is active: any time you take for 1 minute (or until 100 Evade an attack, your next attack deals +80 damage *; Level 50:While Unarmed skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +87 damage*; Tier 6Level 55*:While Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage skill is active: any time you take for 1 minute (or until 100 Evade an attack, your next attack deals +94 damage *; Level 60:While Unarmed skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +101 damage*; Tier 7Level 65*:While Unarmed attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way skill is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +109 damage*; Tier 8Level 70*:While Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way skill is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +117 damage*; Tier 9Level 75*:While Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +125 damage*; Tier 10Level 80*:While Unarmed attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +133 damage*; Tier 11Level 85*:While Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +141 damage*; Tier 12Level 90*:While Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way skill is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +149 damage*; Tier 13Level 95*:While Unarmed attacks have a 13% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way skill is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +157 damage*; Tier 14Level 100*:While Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +165 damage|Expand}}
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| || of Angst Fists || <b>Tier 14Level 100</b> - While using Unarmed skill, 18is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or Jab Infuriating Fist at a 300% rate || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1:While Unarmed skill is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate*; Level 10:While using Unarmed skillis active: 10% of all Slashing, Piercing, 3and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate*; Level 15:While Unarmed skill is active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or Infuriating Fist at a 120% rate*; Level 20:While Unarmed skill is active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate*; Tier 2Level 25:While Unarmed skill is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate*; Level 30:While using Unarmed skillis active: 14% of all Slashing, 4Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate*; Level 35:While Unarmed skill is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or Infuriating Fist at a 160% rate*; Level 40:While Unarmed skill is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate*; Tier 3Level 45*:While using Unarmed skill, 5is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 180% rate*; Tier 4Level 50*:While using Unarmed skill, 6is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 200% rate*; Tier 5Level 55*:While using Unarmed skill, 7is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 200% rate*; Tier 6Level 60*:While using Unarmed skill, 8is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 220% rate*; Tier 7Level 65*:While using Unarmed skill, 9is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 230% rate*; Tier 8Level 70*:While using Unarmed skill, 10is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 240% rate*; Tier 9Level 75*:While using Unarmed skill, 11is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 250% rate*; Tier 10Level 80*:While using Unarmed skill, 12is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 260% rate*; Tier 11Level 85*:While using Unarmed skill, 13is active: 20% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 270% rate*; Tier 12Level 90*:While using Unarmed skill, 14is active: 20% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 280% rate*; Tier 13Level 95*:While using Unarmed skill, 16is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 290% rate*; Tier 14Level 100*:While using Unarmed skill, 18is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 300% rate|Expand}}
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| Anti-Darkness || of Dark and Angry Fists || <b>Tier 14Level 100</b> - While using Unarmed skill, 30is active: 28.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or Jab Infuriating Fist at a 380% rate || Uncommon || Legs, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:While Unarmed skill is active: 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate*; Level 10:While using Unarmed skillis active: 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, 8Jab, or Infuriating Fist at a 110% rate*; Level 15:While Unarmed skill is active: 15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or Infuriating Fist at a 120% rate*; Level 20:While Unarmed skill is active: 16% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 130% rate*; Tier 2Level 25:While Unarmed skill is active: 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate*; Level 30:While using Unarmed skillis active: 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, 9Jab, or Infuriating Fist at a 150% rate*; Level 35:While Unarmed skill is active: 19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 160% rate*; Tier 3Level 40*:While using Unarmed skill, 10is active: 20% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 170% rate*; Tier 4Level 45*:While using Unarmed skill, 11is active: 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 180% rate*; Tier 5Level 50*:While using Unarmed skill, 13is active: 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 190% rate*; Tier 6Level 55*:While using Unarmed skill, 14is active: 23% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 210% rate*; Tier 7Level 60*:While using Unarmed skill, 15is active: 24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 220% rate*; Tier 8Level 65*:While using Unarmed skill, 17is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 240% rate*; Tier 9Level 70*:While using Unarmed skill, 18is active: 25.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 260% rate*; Tier 10Level 75*:While using Unarmed skill, 19is active: 26% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 280% rate*; Tier 11Level 80*:While using Unarmed skill, 21is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 300% rate*; Tier 12Level 85*:While using Unarmed skill, 24is active: 27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 320% rate*; Tier 13Level 90*:While using Unarmed skill, is active: 27.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or Infuriating Fist at a 340% rate*; Level 95:While Unarmed skill is active: 28% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 360% rate*; Tier 14Level 100*:While using Unarmed skill, 30is active: 28.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 380% rate|Expand}}
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| Infuriating || || <b>Tier 14Level 100</b> - Taunt From Attack Damage +70100% when Unarmed is active || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Taunt From Attack Damage +5% when Unarmed is active*; Tier 2Level 10*:Taunt From Attack Damage +10% when Unarmed is active*; Tier 3Level 15*:Taunt From Attack Damage +15% when Unarmed is active*; Tier 4Level 20*:Taunt From Attack Damage +20% when Unarmed is active*; Tier 5Level 25*:Taunt From Attack Damage +25% when Unarmed is active*; Tier 6Level 30*:Taunt From Attack Damage +30% when Unarmed is active*; Tier 7Level 35*:Taunt From Attack Damage +35% when Unarmed is active*; Tier 8Level 40*:Taunt From Attack Damage +40% when Unarmed is active*; Tier 9Level 45*:Taunt From Attack Damage +45% when Unarmed is active*; Tier 10Level 50:Taunt From Attack Damage +50% when Unarmed is active*; Level 55:Taunt From Attack Damage +5055% when Unarmed is active*; Tier 11Level 60:Taunt From Attack Damage +60% when Unarmed is active*; Level 65:Taunt From Attack Damage +5565% when Unarmed is active*; Level 70:Taunt From Attack Damage +70% when Unarmed is active*; Tier 12Level 75:Taunt From Attack Damage +75% when Unarmed is active*; Level 80:Taunt From Attack Damage +6080% when Unarmed is active*; Tier 13Level 85:Taunt From Attack Damage +85% when Unarmed is active*; Level 90:Taunt From Attack Damage +6590% when Unarmed is active*; Tier 14Level 95:Taunt From Attack Damage +95% when Unarmed is active*; Level 100:Taunt From Attack Damage +70100% when Unarmed is active|Expand}}
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| || of Slow Mambas || <b>Tier 7Level 100</b> - Mamba Strike deals Damage +225% Crushing damage 59 and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds Reuse Time -1 sec || Uncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Mamba Strike Damage +5*; Level 20:Mamba Strike deals Damage +50% Crushing damage 11 and +50 Trauma damage (if target's armor is below 33%), but reuse timer is +8 secondsReuse Time -0.5 sec*; Tier 2Level 30*:Mamba Strike deals Damage +100% Crushing damage 17 and +100 Trauma damage (if target's armor is below 33%), but reuse timer is +8 secondsReuse Time -0.5 sec*; Tier 3Level 40*:Mamba Strike deals Damage +125% Crushing damage 23 and +150 Trauma damage (if target's armor is below 33%), but reuse timer is +8 secondsReuse Time -0.5 sec*; Tier 4Level 50*:Mamba Strike deals Damage +150% Crushing damage 29 and +200 Trauma damage (if target's armor is below 33%), but reuse timer is +8 secondsReuse Time -0.5 sec*; Tier Level 60:Mamba Strike Damage +35 and Reuse Time -0.5sec*; Level 70:Mamba Strike deals Damage +175% Crushing damage 41 and Reuse Time -1 sec*; Level 80:Mamba Strike Damage +250 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds47 and Reuse Time -1 sec*; Tier 6Level 90*:Mamba Strike deals Damage +200% Crushing damage 53 and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 secondsReuse Time -1 sec*; Tier 7Level 100*:Mamba Strike deals Damage +225% Crushing damage 59 and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 secondsReuse Time -1 sec|Expand}}
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| || of Internal Injuries || <b>Tier 7Level 100</b> - Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds +84 || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Mamba Strike and Front Kick damage +12*; Level 20:Mamba Strike and Front Kick deal 15 Trauma damage over 15 seconds+20*; Tier 2Level 30:Mamba Strike and Front Kick damage +28*; Level 40:Mamba Strike and Front Kick deal 25 Trauma damage over 15 seconds+36*; Tier 3Level 50:Mamba Strike and Front Kick damage +44*; Level 60:Mamba Strike and Front Kick deal 35 Trauma damage over 15 seconds+52*; Tier 4Level 70*:Mamba Strike and Front Kick deal 45 Trauma damage over 15 seconds+60*; Tier 5Level 80*:Mamba Strike and Front Kick deal 55 Trauma damage over 15 seconds+68*; Tier 6Level 90*:Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds+76*; Tier 7Level 100*:Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds+84|Expand}}
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| Kicking || of Kicking || <b>Tier 14Level 100</b> - Kick Damage +62 100 || Uncommon || Legs, MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Kick Damage +5*; Level 10:Kick Damage +410*; Tier 2Level 15:Kick Damage +15*; Level 20:Kick Damage +720*; Tier 3Level 25:Kick Damage +25*; Level 30:Kick Damage +1030*; Tier 4Level 35:Kick Damage +35*; Level 40:Kick Damage +1440*; Tier 5Level 45:Kick Damage +45*; Level 50:Kick Damage +1850*; Tier 6Level 55:Kick Damage +55*; Level 60:Kick Damage +2260*; Tier 7Level 65*:Kick Damage +2665*; Tier 8Level 70*:Kick Damage +3070*; Tier 9Level 75*:Kick Damage +3475*; Tier 10Level 80*:Kick Damage +3880*; Tier 11Level 85*:Kick Damage +4285*; Tier 12Level 90*:Kick Damage +4690*; Tier 13Level 95*:Kick Damage +5495*; Tier 14Level 100*:Kick Damage +62100|Expand}}
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| Platefooted || || <b>Tier 14Level 100</b> - Kick attacks restore 38 50 Armor || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1*:Kick attacks restore 12 Armor*; Tier 2Level 10*:Kick attacks restore 14 Armor*; Tier 3Level 15*:Kick attacks restore 16 Armor*; Tier 4Level 20*:Kick attacks restore 18 Armor*; Tier 5Level 25*:Kick attacks restore 20 Armor*; Tier 6Level 30*:Kick attacks restore 22 Armor*; Tier 7Level 35*:Kick attacks restore 24 Armor*; Tier 8Level 40*:Kick attacks restore 26 Armor*; Tier 9Level 45:Kick attacks restore 28 Armor*; Level 50:Kick attacks restore 28 30 Armor*; Tier 10Level 55:Kick attacks restore 32 Armor*; Level 60:Kick attacks restore 30 34 Armor*; Tier 11Level 65:Kick attacks restore 36 Armor*; Level 70:Kick attacks restore 32 38 Armor*; Tier 12Level 75:Kick attacks restore 40 Armor*; Level 80:Kick attacks restore 34 42 Armor*; Tier 13Level 85:Kick attacks restore 44 Armor*; Level 90:Kick attacks restore 36 46 Armor*; Tier 14Level 95:Kick attacks restore 48 Armor*; Level 100:Kick attacks restore 38 50 Armor|Expand}}
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| || of Reflective Kicks || <b>Tier 7Level 100</b> - Kick attacks deal +1117% damage and grant you 910% Physical Damage Reflection for 15 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds*; Tier 2Level 20*:Kick attacks deal +5% damage and grant you 2% Physical Damage Reflection for 15 seconds*; Tier 3Level 30*:Kick attacks deal +6% damage and grant you 3% Physical Damage Reflection for 15 seconds*; Tier 4Level 40*:Kick attacks deal +7% damage and grant you 4% Physical Damage Reflection for 15 seconds*; Tier 5Level 50*:Kick attacks deal +8% damage and grant you 5% Physical Damage Reflection for 15 seconds*; Tier 6Level 60*:Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds*; Tier Level 70:Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds*; Level 80:Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds*; Level 90:Kick attacks deal +1115% damage and grant you 9% Physical Damage Reflection for 15 seconds|Expand*; Level 100:Kick attacks deal +17% damage and grant you 10% Physical Damage Reflection for 15 seconds}}
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| Front-Kicker's || of Front-Kicking || <b>Tier 7Level 100</b> - Front Kick Damage +4250% || Uncommon || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Front Kick Damage +5%*; Level 20:Front Kick Damage +810%*; Tier 2Level 30:Front Kick Damage +15%*; Level 40:Front Kick Damage +1320%*; Tier 3Level 50:Front Kick Damage +25%*; Level 60:Front Kick Damage +1830%*; Tier 4Level 70*:Front Kick Damage +2335%*; Tier 5Level 80*:Front Kick Damage +2840%*; Tier 6Level 90*:Front Kick Damage +3445%*; Tier 7Level 100*:Front Kick Damage +4250%|Expand}}
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| Hip-Shattering || of Hip-Shattering || <b>Tier 7Level 100</b> - Kick attacks deal +1722% damage and slow target's movement speed by 45% || Epic || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Kick attacks deal +5% damage and slow target's movement speed by 45%*; Tier 2Level 20*:Kick attacks deal +7% damage and slow target's movement speed by 45%*; Tier 3Level 30*:Kick attacks deal +9% damage and slow target's movement speed by 45%*; Tier 4Level 40*:Kick attacks deal +11% damage and slow target's movement speed by 45%*; Tier 5Level 50:Kick attacks deal +13% damage and slow target's movement speed by 45%*; Level 60:Kick attacks deal +1314% damage and slow target's movement speed by 45%*; Tier 6Level 70:Kick attacks deal +16% damage and slow target's movement speed by 45%*; Level 80:Kick attacks deal +1418% damage and slow target's movement speed by 45%*; Tier 7Level 90:Kick attacks deal +20% damage and slow target's movement speed by 45%*; Level 100:Kick attacks deal +1722% damage and slow target's movement speed by 45%|Expand}}
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| || of Kicking While Nude || <b>Tier 14Level 100</b> - Kick attacks deal +4342% damage when you have 33% or less of your Armor left || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Kick attacks deal +9% damage when you have 33% or less of your Armor left*; Level 10:Kick attacks deal +10% damage when you have 33% or less of your Armor left*; Level 15:Kick attacks deal +11% damage when you have 33% or less of your Armor left*; Level 20:Kick attacks deal +12% damage when you have 33% or less of your Armor left*; Tier 2Level 25:Kick attacks deal +13% damage when you have 33% or less of your Armor left*; Level 30:Kick attacks deal +14% damage when you have 33% or less of your Armor left*; Tier 3Level 35*:Kick attacks deal +16% damage when you have 33% or less of your Armor left*; Tier 4Level 40*:Kick attacks deal +18% damage when you have 33% or less of your Armor left*; Tier 5Level 45*:Kick attacks deal +20% damage when you have 33% or less of your Armor left*; Tier 6Level 50*:Kick attacks deal +22% damage when you have 33% or less of your Armor left*; Tier 7Level 55*:Kick attacks deal +24% damage when you have 33% or less of your Armor left*; Tier 8Level 60*:Kick attacks deal +26% damage when you have 33% or less of your Armor left*; Tier 9Level 65*:Kick attacks deal +28% damage when you have 33% or less of your Armor left*; Tier 10Level 70*:Kick attacks deal +30% damage when you have 33% or less of your Armor left*; Tier 11Level 75*:Kick attacks deal +32% damage when you have 33% or less of your Armor left*; Tier 12Level 80*:Kick attacks deal +34% damage when you have 33% or less of your Armor left*; Tier 13Level 85:Kick attacks deal +36% damage when you have 33% or less of your Armor left*; Level 90:Kick attacks deal +38% damage when you have 33% or less of your Armor left*; Tier 14Level 95:Kick attacks deal +40% damage when you have 33% or less of your Armor left*; Level 100:Kick attacks deal +4342% damage when you have 33% or less of your Armor left|Expand}}
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| || of Kicking Away Toxins || <b>Tier 14Level 100</b> - While using Unarmed skill, 20active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 360% rate || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1:While Unarmed skill active: 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 100% rate*; Level 10:While using Unarmed skillactive: 11% of all Acid, Poison, 7and Nature damage you take is mitigated and added to the damage done by your next Kick at a 110% rate*; Level 15:While Unarmed skill active: 12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 120% rate*; Tier 2Level 20:While Unarmed skill active: 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 130% rate*; Level 25:While using Unarmed skillactive: 14% of all Acid, 8Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 140% rate*; Level 30:While Unarmed skill active: 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 150% rate*; Tier 3Level 35:While Unarmed skill active: 16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 160% rate*; Level 40:While using Unarmed skillactive: 17% of all Acid, 9Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 170% rate*; Level 45:While Unarmed skill active: 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 180% rate*; Tier 4Level 50*:While using Unarmed skill, 10active: 19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 190% rate*; Tier 5Level 55*:While using Unarmed skill, 11active: 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 200% rate*; Tier 6Level 60*:While using Unarmed skill, 12active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 210% rate*; Tier 7Level 65*:While using Unarmed skill, 13active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 220% rate*; Tier 8Level 70*:While using Unarmed skill, 14active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 240% rate*; Tier 9Level 75*:While using Unarmed skill, 15active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 260% rate*; Tier 10Level 80*:While using Unarmed skill, 16active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 280% rate*; Tier 11Level 85*:While using Unarmed skill, 17active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 300% rate*; Tier 12Level 90*:While using Unarmed skill, 18active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 320% rate*; Tier 13Level 95*:While using Unarmed skill, 19active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 340% rate*; Tier 14Level 100*:While using Unarmed skill, 20active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 360% rate|Expand}}
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| || of Reckless Barrages || <b>Tier 14Level 100</b> - Barrage hits all enemies within 5 meters and deals +2827% damage, but reuse timer is +3 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1*:Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds*; Tier 2Level 10:Barrage hits all enemies within 5 meters and deals +3% damage, but reuse timer is +3 seconds*; Level 15:Barrage hits all enemies within 5 meters and deals +4% damage, but reuse timer is +3 seconds*; Tier Level 20:Barrage hits all enemies within 5 meters and deals +5% damage, but reuse timer is +3seconds*; Level 25:Barrage hits all enemies within 5 meters and deals +6% damage, but reuse timer is +3 seconds*; Tier 4Level 30:Barrage hits all enemies within 5 meters and deals +7% damage, but reuse timer is +3 seconds*; Level 35:Barrage hits all enemies within 5 meters and deals +8% damage, but reuse timer is +3 seconds*; Tier Level 40:Barrage hits all enemies within 5meters and deals +9% damage, but reuse timer is +3 seconds*; Level 45:Barrage hits all enemies within 5 meters and deals +10% damage, but reuse timer is +3 seconds*; Tier 6Level 50:Barrage hits all enemies within 5 meters and deals +11% damage, but reuse timer is +3 seconds*; Level 55:Barrage hits all enemies within 5 meters and deals +12% damage, but reuse timer is +3 seconds*; Tier 7Level 60:Barrage hits all enemies within 5 meters and deals +13% damage, but reuse timer is +3 seconds*; Level 65:Barrage hits all enemies within 5 meters and deals +14% damage, but reuse timer is +3 seconds*; Tier 8Level 70*:Barrage hits all enemies within 5 meters and deals +1615% damage, but reuse timer is +3 seconds*; Tier 9Level 75*:Barrage hits all enemies within 5 meters and deals +1817% damage, but reuse timer is +3 seconds*; Tier 10Level 80*:Barrage hits all enemies within 5 meters and deals +2019% damage, but reuse timer is +3 seconds*; Tier 11Level 85*:Barrage hits all enemies within 5 meters and deals +2221% damage, but reuse timer is +3 seconds*; Tier 12Level 90*:Barrage hits all enemies within 5 meters and deals +2423% damage, but reuse timer is +3 seconds*; Tier 13Level 95*:Barrage hits all enemies within 5 meters and deals +2625% damage, but reuse timer is +3 seconds*; Tier 14Level 100*:Barrage hits all enemies within 5 meters and deals +2827% damage, but reuse timer is +3 seconds|Expand}}
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| Mindfist || || <b>Tier 7Level 100</b> - Barrage and Headbutt make the target 2123% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) || Rare || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Barrage and Headbutt make the target 35% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 2Level 20*:Barrage and Headbutt make the target 67% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 3Level 30*:Barrage and Headbutt make the target 9% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 4Level 40:Barrage and Headbutt make the target 11% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Level 50:Barrage and Headbutt make the target 1213% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 5Level 60*:Barrage and Headbutt make the target 15% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 6Level 70:Barrage and Headbutt make the target 17% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Level 80:Barrage and Headbutt make the target 1819% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 7Level 90:Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Level 100:Barrage and Headbutt make the target 2123% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)|Expand}}
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| || of Headbutt Bubbles || <b>Tier 14Level 100</b> - Headbutt deals +2428% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 480 damage is mitigated) || Rare || Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1*:Headbutt deals +1% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 100 damage is mitigated)*; Tier 2Level 10*:Headbutt deals +2% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 120 damage is mitigated)*; Tier 3Level 15*:Headbutt deals +3% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 140 damage is mitigated)*; Tier 4Level 20*:Headbutt deals +4% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 160 damage is mitigated)*; Tier 5Level 25*:Headbutt deals +5% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 180 damage is mitigated)*; Tier 6Level 30*:Headbutt deals +6% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)*; Tier 7Level 35*:Headbutt deals +7% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 220 damage is mitigated)*; Tier 8Level 40*:Headbutt deals +8% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 240 damage is mitigated)*; Tier 9Level 45*:Headbutt deals +9% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 260 damage is mitigated)*; Tier 10Level 50*:Headbutt deals +10% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 280 damage is mitigated)*; Tier Level 55:Headbutt deals +11% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 300 damage is mitigated)*; Level 60:Headbutt deals +12% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 320 damage is mitigated)*; Tier 12Level 65*:Headbutt deals +14% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 340 damage is mitigated)*; Tier 13Level 70:Headbutt deals +16% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 360 damage is mitigated)*; Level 75:Headbutt deals +1918% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 380 damage is mitigated)*; Level 80:Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 200 400 damage is mitigated)*; Tier 14Level 85:Headbutt deals +22% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 420 damage is mitigated)*; Level 90:Headbutt deals +24% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 440 damage is mitigated)*; Level 95:Headbutt deals +26% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 460 damage is mitigated)*; Level 100:Headbutt deals +28% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 200 480 damage is mitigated)|Expand}}
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| || of Deadly Barrages || <b>Tier 14Level 100</b> - Barrage Damage +6170% || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1*:Barrage Damage +5%*; Tier 2Level 10:Barrage Damage +8%*; Level 15:Barrage Damage +911%*; Tier 3Level 20*:Barrage Damage +1314%*; Tier 4Level 25*:Barrage Damage +17%*; Tier 5Level 30:Barrage Damage +20%*; Level 35:Barrage Damage +2123%*; Tier 6Level 40*:Barrage Damage +2526%*; Tier 7Level 45*:Barrage Damage +29%*; Tier 8Level 50:Barrage Damage +32%*; Level 55:Barrage Damage +3335%*; Tier 9Level 60:Barrage Damage +38%*; Level 65:Barrage Damage +3742%*; Tier 10Level 70:Barrage Damage +46%*; Level 75:Barrage Damage +4150%*; Tier 11Level 80:Barrage Damage +54%*; Level 85:Barrage Damage +4558%*; Tier 12Level 90*:Barrage Damage +4962%*; Tier 13Level 95*:Barrage Damage +5566%*; Tier 14Level 100*:Barrage Damage +6170%|Expand}}
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| || of Fiery Barrages || <b>Tier 7Level 100</b> - Barrage and Headbutt ignite the target, causing them to take 125 268 Fire damage over 20 8 seconds || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Barrage and Headbutt ignite the target, causing them to take 32 Fire damage over 8 seconds*; Level 20:Barrage and Headbutt ignite the target, causing them to take 25 56 Fire damage over 20 8 seconds*; Tier 2Level 30:Barrage and Headbutt ignite the target, causing them to take 80 Fire damage over 8 seconds*; Level 40:Barrage and Headbutt ignite the target, causing them to take 35 104 Fire damage over 20 8 seconds*; Tier 3Level 50:Barrage and Headbutt ignite the target, causing them to take 128 Fire damage over 8 seconds*; Level 60:Barrage and Headbutt ignite the target, causing them to take 40 156 Fire damage over 20 8 seconds*; Tier 4Level 70*:Barrage and Headbutt ignite the target, causing them to take 50 184 Fire damage over 20 8 seconds*; Tier 5Level 80*:Barrage and Headbutt ignite the target, causing them to take 60 212 Fire damage over 20 8 seconds*; Tier 6Level 90*:Barrage and Headbutt ignite the target, causing them to take 95 240 Fire damage over 20 8 seconds*; Tier 7Level 100*:Barrage and Headbutt ignite the target, causing them to take 125 268 Fire damage over 20 8 seconds|Expand}}
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| || of Headbutting Armor || <b>Tier 14Level 100</b> - Headbutt and Knee Kick deal Damage +128 armor damage 140 || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Headbutt and Knee Kick Damage +10*; Level 10:Headbutt and Knee Kick deal Damage +18 armor damage16*; Tier 2Level 15:Headbutt and Knee Kick Damage +22*; Level 20:Headbutt and Knee Kick deal Damage +25 armor damage28*; Tier 3Level 25*:Headbutt and Knee Kick deal Damage +32 armor damage34*; Tier 4Level 30*:Headbutt and Knee Kick deal Damage +39 armor damage40*; Tier 5Level 35*:Headbutt and Knee Kick deal Damage +46 armor damage*; Tier 6Level 40:Headbutt and Knee Kick Damage +52*; Level 45:Headbutt and Knee Kick deal Damage +53 armor damage58*; Tier 7Level 50:Headbutt and Knee Kick Damage +64*; Level 55:Headbutt and Knee Kick deal Damage +70*; Level 60 armor damage:Headbutt and Knee Kick Damage +76*; Tier 8Level 65:Headbutt and Knee Kick Damage +84*; Level 70:Headbutt and Knee Kick deal Damage +67 armor damage92*; Tier 9Level 75*:Headbutt and Knee Kick deal Damage +74 armor damage100*; Tier 10Level 80*:Headbutt and Knee Kick deal Damage +81 armor damage108*; Tier 11Level 85*:Headbutt and Knee Kick deal Damage +88 armor damage116*; Tier 12Level 90*:Headbutt and Knee Kick deal Damage +96 armor damage124*; Tier 13Level 95*:Headbutt and Knee Kick deal Damage +112 armor damage132*; Tier 14Level 100*:Headbutt and Knee Kick deal Damage +128 armor damage140|Expand}}
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| || of Calloused Barrages || <b>Tier 14Level 100</b> - Barrage costs -13 30 Power and restores 19 31 Armor to you || Uncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Barrage costs -1 Power and restores 3 Armor to you*; Tier 2Level 10*:Barrage costs -2 Power and restores 4 Armor to you*; Tier 3Level 15*:Barrage costs -3 Power and restores 6 Armor to you*; Tier 4Level 20*:Barrage costs -4 Power and restores 7 Armor to you*; Tier 5Level 25*:Barrage costs -5 Power and restores 8 Armor to you*; Tier 6Level 30*:Barrage costs -6 Power and restores 9 Armor to you*; Tier 7Level 35*:Barrage costs -7 Power and restores 10 Armor to you*; Tier 8Level 40*:Barrage costs -8 Power and restores 11 Armor to you*; Tier 9Level 45:Barrage costs -10 Power and restores 12 Armor to you*; Level 50:Barrage costs -9 12 Power and restores 12 13 Armor to you*; Tier 10Level 55:Barrage costs -14 Power and restores 14 Armor to you*; Level 60:Barrage costs -10 16 Power and restores 13 15 Armor to you*; Tier 11Level 65:Barrage costs -18 Power and restores 17 Armor to you*; Level 70:Barrage costs -11 20 Power and restores 14 19 Armor to you*; Tier 12Level 75:Barrage costs -21 Power and restores 21 Armor to you*; Level 80:Barrage costs -12 23 Power and restores 15 23 Armor to you*; Tier 13Level 85:Barrage costs -24 Power and restores 25 Armor to you*; Level 90:Barrage costs -12 26 Power and restores 17 27 Armor to you*; Tier 14Level 95:Barrage costs -28 Power and restores 29 Armor to you*; Level 100:Barrage costs -13 30 Power and restores 19 31 Armor to you|Expand}}
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| || of Hip Throwing Headbutting || <b>Tier 14Level 100</b> - Hip Throw Headbutt Damage +5356% || Uncommon || Chest, MainHand OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 1*Hip Throw :Headbutt Damage +10%*; Tier 2Level 10:Headbutt Damage +12%*Hip Throw ; Level 15:Headbutt Damage +1314%*; Tier 3Level 20*Hip Throw :Headbutt Damage +16%*; Tier 4Level 25:Headbutt Damage +18%*Hip Throw ; Level 30:Headbutt Damage +1920%*; Tier 5Level 35*Hip Throw :Headbutt Damage +22%*; Tier 6Level 40:Headbutt Damage +24%*Hip Throw ; Level 45:Headbutt Damage +2526%*; Tier 7Level 50*Hip Throw :Headbutt Damage +28%*; Tier 8Level 55:Headbutt Damage +30%*Hip Throw ; Level 60:Headbutt Damage +3132%*; Tier 9Level 65:Headbutt Damage +35%*Hip Throw ; Level 70:Headbutt Damage +3438%*; Tier 10Level 75:Headbutt Damage +41%*Hip Throw ; Level 80:Headbutt Damage +3744%*; Tier 11Level 85*Hip Throw :Headbutt Damage +4047%*; Tier 12Level 90*Hip Throw :Headbutt Damage +4350%*; Tier 13Level 95*Hip Throw :Headbutt Damage +4853%*; Tier 14Level 100*Hip Throw :Headbutt Damage +5356%|Expand}}
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| || of Armor Tossing || <b>Tier 14Level 100</b> - Hip Throw and Bodyslam deal Claw Barrage Damage +136 armor damage 147 || Uncommon || NecklaceChest, Hands Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Hip Throw and Bodyslam deal :Claw Barrage Damage +12 armor damage14*; Tier 2Level 10*Hip Throw and Bodyslam deal :Claw Barrage Damage +20 armor damage21*; Tier 3Level 15*Hip Throw and Bodyslam deal :Claw Barrage Damage +28 armor damage*; Tier 4Level 20:Claw Barrage Damage +35*Hip Throw and Bodyslam deal ; Level 25:Claw Barrage Damage +36 armor damage42*; Tier 5Level 30:Claw Barrage Damage +49*Hip Throw and Bodyslam deal ; Level 35:Claw Barrage Damage +44 armor damage56*; Tier 6Level 40:Claw Barrage Damage +63*Hip Throw and Bodyslam deal ; Level 45:Claw Barrage Damage +52 armor damage70*; Tier 7Level 50:Claw Barrage Damage +77*Hip Throw and Bodyslam deal ; Level 55:Claw Barrage Damage +84*; Level 60 armor damage:Claw Barrage Damage +91*; Tier 8Level 65:Claw Barrage Damage +98*Hip Throw and Bodyslam deal ; Level 70:Claw Barrage Damage +68 armor damage105*; Tier 9Level 75*Hip Throw and Bodyslam deal :Claw Barrage Damage +78 armor damage112*; Tier 10Level 80*Hip Throw and Bodyslam deal :Claw Barrage Damage +88 armor damage119*; Tier 11Level 85*Hip Throw and Bodyslam deal :Claw Barrage Damage +98 armor damage126*; Tier 12Level 90*Hip Throw and Bodyslam deal :Claw Barrage Damage +108 armor damage133*; Tier 13Level 95*Hip Throw and Bodyslam deal :Claw Barrage Damage +122 armor damage140*; Tier 14Level 100*Hip Throw and Bodyslam deal :Claw Barrage Damage +136 armor damage147|Expand}}
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| || of Anger Tossing Hip Throwing || <b>Tier 14Level 100</b> - Hip Throw and Bodyslam deal Damage +2666% damage and generate -320 Rage || HeadRare || Chest, Legs MainHand || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Hip Throw Damage +10%*; Level 10:Hip Throw and Bodyslam deal Damage +512% damage and generate -20 Rage*; Tier 2Level 15:Hip Throw Damage +14%*; Level 20:Hip Throw and Bodyslam deal Damage +616% damage and generate -40 Rage*; Tier 3Level 25:Hip Throw Damage +18%*; Level 30:Hip Throw and Bodyslam deal Damage +720% damage and generate -60 Rage*; Tier 4Level 35:Hip Throw Damage +22%*; Level 40:Hip Throw and Bodyslam deal Damage +824% damage and generate -80 Rage*; Tier 5Level 45:Hip Throw Damage +26%*; Level 50:Hip Throw and Bodyslam deal Damage +1028% damage and generate -100 Rage*; Tier 6Level 55:Hip Throw Damage +31%*; Level 60:Hip Throw and Bodyslam deal Damage +1134% damage and generate -120 Rage*; Tier 7Level 65*:Hip Throw and Bodyslam deal Damage +1238% damage and generate -140 Rage*; Tier 8Level 70*:Hip Throw and Bodyslam deal Damage +1342% damage and generate -160 Rage*; Tier 9Level 75*:Hip Throw and Bodyslam deal Damage +1446% damage and generate -180 Rage*; Tier 10Level 80*:Hip Throw and Bodyslam deal Damage +1650% damage and generate -200 Rage*; Tier 11Level 85*:Hip Throw and Bodyslam deal Damage +1754% damage and generate -225 Rage*; Tier 12Level 90*:Hip Throw and Bodyslam deal Damage +1858% damage and generate -250 Rage*; Tier 13Level 95*:Hip Throw and Bodyslam deal Damage +2262% damage and generate -285 Rage*; Tier 14Level 100*:Hip Throw and Bodyslam deal Damage +2666% damage and generate -320 Rage|Expand}}
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| || of Impossible Hip Throws Throwing || <b>Tier 7Level 100</b> - Hip Throw hits all enemies within 8 meters and deals +17200 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage, but Power cost is +20 || Uncommon || Necklace, Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Hip Throw deals +10 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 10:Hip Throw hits all enemies within 8 meters, but Power cost is deals +20damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 2Level 15:Hip Throw deals +30 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 20:Hip Throw hits all enemies within 8 meters and deals +340 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 25:Hip Throw deals +50 damage, but Power cost is plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 30:Hip Throw deals +2060 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 3Level 35:Hip Throw deals +70 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 40:Hip Throw hits all enemies within 8 meters and deals +680 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 45:Hip Throw deals +90 damage, but Power cost is plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 50:Hip Throw deals +20100 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 4Level 55:Hip Throw deals +110 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 60:Hip Throw hits all enemies within 8 meters and deals +9120 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 65:Hip Throw deals +130 damage, but Power cost is plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 70:Hip Throw deals +20140 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 5Level 75:Hip Throw deals +150 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 80:Hip Throw hits all enemies within 8 meters and deals +12160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 85:Hip Throw deals +170 damage, but Power cost is plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 90:Hip Throw deals +20180 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 6Level 95*:Hip Throw hits all enemies within 8 meters and deals +190 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage, but Power cost is +20*; Tier 7Level 100*:Hip Throw hits all enemies within 8 meters and deals +17200 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage, but Power cost is +20|Expand}}
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| Bodyslamming || of Bodyslamming Anger Tossing || <b>Tier 14Level 100</b> - Hip Throw and Bodyslam Damage deal +5530% damage and generate -530 Rage || MainHandRare || Head, Ring Legs || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Hip Throw and Bodyslam deal +5% damage and generate -20 Rage*; Level 10:Hip Throw and Bodyslam Damage deal +106%damage and generate -40 Rage*; Tier 2Level 15:Hip Throw and Bodyslam deal +7% damage and generate -60 Rage*; Level 20:Hip Throw and Bodyslam Damage deal +138%damage and generate -80 Rage*; Tier 3Level 25:Hip Throw and Bodyslam deal +9% damage and generate -100 Rage*; Level 30:Hip Throw and Bodyslam Damage deal +1610%damage and generate -120 Rage*; Tier 4Level 35:Hip Throw and Bodyslam deal +11% damage and generate -140 Rage*; Level 40:Hip Throw and Bodyslam Damage deal +1912%damage and generate -160 Rage*; Tier 5Level 45:Hip Throw and Bodyslam deal +13% damage and generate -180 Rage*; Level 50:Hip Throw and Bodyslam Damage deal +2214%damage and generate -200 Rage*; Tier 6Level 55:Hip Throw and Bodyslam deal +15% damage and generate -225 Rage*; Level 60:Hip Throw and Bodyslam Damage deal +2516%damage and generate -250 Rage*; Tier 7Level 65*:Hip Throw and Bodyslam Damage deal +2817%damage and generate -285 Rage*; Tier 8Level 70*:Hip Throw and Bodyslam Damage deal +3118%damage and generate -320 Rage*; Tier 9Level 75*:Hip Throw and Bodyslam Damage deal +3420%damage and generate -355 Rage*; Tier 10Level 80*:Hip Throw and Bodyslam Damage deal +3722%damage and generate -390 Rage*; Tier 11Level 85*:Hip Throw and Bodyslam Damage deal +4024%damage and generate -425 Rage*; Tier 12Level 90*:Hip Throw and Bodyslam Damage deal +4326%damage and generate -460 Rage*; Tier 13Level 95*:Hip Throw and Bodyslam Damage deal +4928%damage and generate -495 Rage*; Tier 14Level 100*:Hip Throw and Bodyslam Damage deal +5530%damage and generate -530 Rage|Expand}}
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| || of Crippling Slams Impossible Hip Throws || <b>Tier 7Level 100</b> - Bodyslam Hip Throw hits all enemies within 8 meters and deals +4020% damage and slows target's movement speed by 45% , but Power cost is +20 || Rare || Head, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Hip Throw hits all enemies within 8 meters, but Power cost is +20*Bodyslam ; Level 20:Hip Throw hits all enemies within 8 meters and deals +54% damage , but Power cost is +20*; Level 30:Hip Throw hits all enemies within 8 meters and slows target's movement speed by 45deals +6%damage, but Power cost is +20*; Tier 2Level 40:Hip Throw hits all enemies within 8 meters and deals +8% damage, but Power cost is +20*Bodyslam ; Level 50:Hip Throw hits all enemies within 8 meters and deals +10% damage and slows target's movement speed by 45%, but Power cost is +20*; Tier 3Level 60*Bodyslam :Hip Throw hits all enemies within 8 meters and deals +1512% damage and slows target's movement speed by 45%, but Power cost is +20*; Tier 4Level 70*Bodyslam :Hip Throw hits all enemies within 8 meters and deals +2014% damage and slows target's movement speed by 45%, but Power cost is +20*; Tier 5Level 80*Bodyslam :Hip Throw hits all enemies within 8 meters and deals +2516% damage and slows target's movement speed by 45%, but Power cost is +20*; Tier 6Level 90*Bodyslam :Hip Throw hits all enemies within 8 meters and deals +3018% damage and slows target's movement speed by 45%, but Power cost is +20*; Tier 7Level 100*Bodyslam :Hip Throw hits all enemies within 8 meters and deals +4020% damage and slows target's movement speed by 45%, but Power cost is +20|Expand}}
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| Bodyslamming || of Toxic Bruising Bodyslamming || <b>Tier 7Level 100</b> - Bruising Blow causes the target to take Bodyslam Damage +2359% damage from Poison for 20 seconds (this effect does not stack with itself) || Necklace Uncommon || MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Bodyslam Damage +6%*; Tier 1Level 10:Bodyslam Damage +8%*Bruising Blow causes the target to take ; Level 15:Bodyslam Damage +310% damage from Poison for *; Level 20 seconds (this effect does not stack with itself):Bodyslam Damage +12%*; Tier 2Level 25:Bodyslam Damage +14%*Bruising Blow causes the target to take ; Level 30:Bodyslam Damage +617% damage from Poison for *; Level 35:Bodyslam Damage +20 seconds (this effect does not stack with itself)%*; Level 40:Bodyslam Damage +23%*; Level 45:Bodyslam Damage +26%*; Tier 3Level 50:Bodyslam Damage +29%*; Level 55:Bodyslam Damage +32%*Bruising Blow causes the target to take ; Level 60:Bodyslam Damage +935% damage from Poison for 20 seconds (this effect does not stack with itself)*; Tier 4Level 65:Bodyslam Damage +38%*Bruising Blow causes the target to take ; Level 70:Bodyslam Damage +1241% damage from Poison for 20 seconds (this effect does not stack with itself)*; Tier 5Level 75:Bodyslam Damage +44%*Bruising Blow causes the target to take ; Level 80:Bodyslam Damage +1547% damage from Poison for 20 seconds (this effect does not stack with itself)*; Tier 6Level 85:Bodyslam Damage +50%*Bruising Blow causes the target to take ; Level 90:Bodyslam Damage +1853% damage from Poison for 20 seconds (this effect does not stack with itself)*; Tier 7Level 95:Bodyslam Damage +56%*Bruising Blow causes the target to take ; Level 100:Bodyslam Damage +2359% damage from Poison for 20 seconds (this effect does not stack with itself)|Expand}}
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| || of Slamming Weaklings Invincible Bodyslamming || <b>Tier 14Level 100</b> - Bodyslam deals +450 100 damage and grants you immunity to non-Elite enemies direct damage for 3 seconds || Uncommon || Necklace, MainHand Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Bodyslam deals +60 10 damage and grants you immunity to non-Elite enemiesdirect damage for 3 seconds*; Tier 2Level 20*:Bodyslam deals +90 20 damage and grants you immunity to non-Elite enemiesdirect damage for 3 seconds*; Tier 3Level 30*:Bodyslam deals +120 30 damage and grants you immunity to non-Elite enemiesdirect damage for 3 seconds*; Tier 4Level 40*:Bodyslam deals +150 40 damage and grants you immunity to non-Elite enemiesdirect damage for 3 seconds*; Tier 5Level 50*:Bodyslam deals +180 50 damage and grants you immunity to non-Elite enemiesdirect damage for 3 seconds*; Tier 6Level 60*:Bodyslam deals +210 60 damage and grants you immunity to non-Elite enemiesdirect damage for 3 seconds*; Tier 7Level 70*:Bodyslam deals +240 70 damage and grants you immunity to non-Elite enemies*; Tier 8*Bodyslam deals +270 direct damage to non-Elite enemiesfor 3 seconds*; Tier 9Level 80*:Bodyslam deals +300 80 damage and grants you immunity to non-Elite enemies*; Tier 10*Bodyslam deals +330 direct damage to non-Elite enemiesfor 3 seconds*; Tier 11Level 90*:Bodyslam deals +360 90 damage and grants you immunity to non-Elite enemies*; Tier 12*Bodyslam deals +390 direct damage to non-Elite enemiesfor 3 seconds*; Tier 13Level 100*:Bodyslam deals +420 100 damage and grants you immunity to non-Elite enemies*; Tier 14*Bodyslam deals +450 direct damage to non-Elite enemiesfor 3 seconds|Expand}}
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| || of Healslamming Toxic Bruising || <b>Tier 14Level 100</b> - Bodyslam heals you Bruising Blow causes the target to take +30% damage from Poison for 114 health 20 seconds || Chest, OffHand Uncommon || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1*Bodyslam heals you for Level 10 health*; Tier 2*Bodyslam heals you :Bruising Blow causes the target to take +3% damage from Poison for 18 health20 seconds*; Tier 3Level 20*Bodyslam heals you :Bruising Blow causes the target to take +6% damage from Poison for 26 health20 seconds*; Tier 4Level 30*Bodyslam heals you :Bruising Blow causes the target to take +9% damage from Poison for 34 health20 seconds*; Tier 5Level 40*Bodyslam heals you :Bruising Blow causes the target to take +12% damage from Poison for 42 health20 seconds*; Tier 6*Bodyslam heals you for Level 50 health*; Tier 7*Bodyslam heals you :Bruising Blow causes the target to take +15% damage from Poison for 58 health20 seconds*; Tier 8Level 60*Bodyslam heals you :Bruising Blow causes the target to take +18% damage from Poison for 66 health20 seconds*; Tier 9Level 70*Bodyslam heals you :Bruising Blow causes the target to take +21% damage from Poison for 74 health20 seconds*; Tier 10Level 80*Bodyslam heals you :Bruising Blow causes the target to take +24% damage from Poison for 82 health20 seconds*; Tier 11*Bodyslam heals you for Level 90 health*; Tier 12*Bodyslam heals you for 98 health*; Tier 13*Bodyslam heals you :Bruising Blow causes the target to take +27% damage from Poison for 106 health20 seconds*; Tier 14Level 100*Bodyslam heals you :Bruising Blow causes the target to take +30% damage from Poison for 114 health20 seconds|Expand}}
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| Serpentine || of Cobra Striking Slamming Weaklings || <b>Tier 14Level 100</b> - Cobra Strike and Mamba Strike Damage Bodyslam deals +43% 535 damage to non-Elite enemies || LegsUncommon || Necklace, Feet MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Bodyslam deals +60 damage to non-Elite enemies*Cobra Strike and Mamba Strike Damage ; Level 10:Bodyslam deals +10%85 damage to non-Elite enemies*; Tier 2Level 15:Bodyslam deals +110 damage to non-Elite enemies*Cobra Strike and Mamba Strike Damage ; Level 20:Bodyslam deals +12%135 damage to non-Elite enemies*; Tier 3Level 25:Bodyslam deals +160 damage to non-Elite enemies*Cobra Strike and Mamba Strike Damage ; Level 30:Bodyslam deals +14%185 damage to non-Elite enemies*; Tier 4Level 35:Bodyslam deals +210 damage to non-Elite enemies*Cobra Strike and Mamba Strike Damage ; Level 40:Bodyslam deals +16%235 damage to non-Elite enemies*; Tier 5Level 45:Bodyslam deals +260 damage to non-Elite enemies*Cobra Strike and Mamba Strike Damage ; Level 50:Bodyslam deals +18%285 damage to non-Elite enemies*; Tier 6Level 55:Bodyslam deals +310 damage to non-Elite enemies*Cobra Strike and Mamba Strike Damage ; Level 60:Bodyslam deals +20%335 damage to non-Elite enemies*; Tier 7Level 65*Cobra Strike and Mamba Strike Damage :Bodyslam deals +22%360 damage to non-Elite enemies*; Tier 8Level 70*Cobra Strike and Mamba Strike Damage :Bodyslam deals +24%385 damage to non-Elite enemies*; Tier 9Level 75*Cobra Strike and Mamba Strike Damage :Bodyslam deals +26%410 damage to non-Elite enemies*; Tier 10Level 80*Cobra Strike and Mamba Strike Damage :Bodyslam deals +28%435 damage to non-Elite enemies*; Tier 11Level 85*Cobra Strike and Mamba Strike Damage :Bodyslam deals +31%460 damage to non-Elite enemies*; Tier 12Level 90*Cobra Strike and Mamba Strike Damage :Bodyslam deals +34%485 damage to non-Elite enemies*; Tier 13Level 95*Cobra Strike and Mamba Strike Damage :Bodyslam deals +38%510 damage to non-Elite enemies*; Tier 14Level 100*Cobra Strike and Mamba Strike Damage :Bodyslam deals +43%535 damage to non-Elite enemies|Expand}}
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| || of Healslamming || <b>Tier 14Level 100</b> - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 Bodyslam heals you for 7 seconds 162 health || Uncommon || Chest, Hands OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Bodyslam heals you for 10 health*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +; Level 10 :Bodyslam heals you for 7 seconds18 health*; Tier 2Level 15:Bodyslam heals you for 26 health*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +12 ; Level 20:Bodyslam heals you for 7 seconds34 health*; Tier 3Level 25:Bodyslam heals you for 42 health*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +14 ; Level 30:Bodyslam heals you for 7 seconds50 health*; Tier 4Level 35:Bodyslam heals you for 58 health*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +16 ; Level 40:Bodyslam heals you for 7 seconds66 health*; Tier 5Level 45:Bodyslam heals you for 74 health*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +18 ; Level 50:Bodyslam heals you for 7 seconds82 health*; Tier 6Level 55:Bodyslam heals you for 90 health*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +20 ; Level 60:Bodyslam heals you for 7 seconds98 health*; Tier 7Level 65*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +22 :Bodyslam heals you for 7 seconds106 health*; Tier 8Level 70*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +24 :Bodyslam heals you for 7 seconds114 health*; Tier 9Level 75*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +26 :Bodyslam heals you for 7 seconds122 health*; Tier 10Level 80*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +28 :Bodyslam heals you for 7 seconds130 health*; Tier 11Level 85*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +30 :Bodyslam heals you for 7 seconds138 health*; Tier 12Level 90*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 :Bodyslam heals you for 7 seconds146 health*; Tier 13Level 95*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +37 :Bodyslam heals you for 7 seconds154 health*; Tier 14Level 100*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 :Bodyslam heals you for 7 seconds162 health|Expand}}
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| Serpentine || of Cobra Scales Striking || <b>Tier 14Level 100</b> - Cobra Strike and Mamba Strike restore 28 Armor to you Damage +63% || Uncommon || ChestLegs, Ring Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Cobra Strike and Mamba Strike Damage +6%*; Level 10:Cobra Strike and Mamba Strike restore 2 Armor to youDamage +9%*; Tier 2Level 15:Cobra Strike and Mamba Strike Damage +12%*; Level 20:Cobra Strike and Mamba Strike restore 4 Armor to youDamage +15%*; Tier 3Level 25:Cobra Strike and Mamba Strike Damage +18%*; Level 30:Cobra Strike and Mamba Strike restore 6 Armor to youDamage +21%*; Tier 4Level 35:Cobra Strike and Mamba Strike Damage +24%*; Level 40:Cobra Strike and Mamba Strike restore 8 Armor to youDamage +27%*; Tier 5Level 45:Cobra Strike and Mamba Strike Damage +30%*; Level 50:Cobra Strike and Mamba Strike restore 10 Armor to youDamage +33%*; Tier 6Level 55:Cobra Strike and Mamba Strike Damage +36%*; Level 60:Cobra Strike and Mamba Strike restore 12 Armor to youDamage +39%*; Tier 7Level 65*:Cobra Strike and Mamba Strike restore 14 Armor to youDamage +42%*; Tier 8Level 70*:Cobra Strike and Mamba Strike restore 16 Armor to youDamage +45%*; Tier 9Level 75*:Cobra Strike and Mamba Strike restore 18 Armor to youDamage +48%*; Tier 10Level 80*:Cobra Strike and Mamba Strike restore 20 Armor to youDamage +51%*; Tier 11Level 85*:Cobra Strike and Mamba Strike restore 22 Armor to youDamage +54%*; Tier 12Level 90*:Cobra Strike and Mamba Strike restore 24 Armor to youDamage +57%*; Tier 13Level 95*:Cobra Strike and Mamba Strike restore 26 Armor to youDamage +60%*; Tier 14Level 100*:Cobra Strike and Mamba Strike restore 28 Armor to youDamage +63%|Expand}}
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| Bruising || of Bruises || <b>Tier 14Level 100</b> - Bruising Blow Damage Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +62% 67 for 7 seconds || MainHandUncommon || Chest, Ring Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds*Bruising Blow Damage ; Level 10:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +12%13 for 7 seconds*; Tier 2Level 15:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +16 for 7 seconds*Bruising Blow Damage ; Level 20:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +15%19 for 7 seconds*; Tier 3Level 25:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +22 for 7 seconds*Bruising Blow Damage ; Level 30:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +18%25 for 7 seconds*; Tier 4Level 35:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +28 for 7 seconds*Bruising Blow Damage ; Level 40:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +21%31 for 7 seconds*; Tier 5Level 45:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +34 for 7 seconds*Bruising Blow Damage ; Level 50:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +24%37 for 7 seconds*; Tier 6Level 55*Bruising Blow Damage :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +27%40 for 7 seconds*; Tier Level 60:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +43 for 7seconds*Bruising Blow Damage ; Level 65:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +30%46 for 7 seconds*; Tier 8Level 70*Bruising Blow Damage :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +33%49 for 7 seconds*; Tier 9Level 75*Bruising Blow Damage :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +36%52 for 7 seconds*; Tier 10Level 80*Bruising Blow Damage :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +39%55 for 7 seconds*; Tier 11Level 85*Bruising Blow Damage :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +43%58 for 7 seconds*; Tier 12Level 90*Bruising Blow Damage :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +48%61 for 7 seconds*; Tier 13Level 95*Bruising Blow Damage :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55%64 for 7 seconds*; Tier 14Level 100*Bruising Blow Damage :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +62%67 for 7 seconds|Expand}}
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| || of Bruising Slams Cobra Scales || <b>Tier 14Level 100</b> - Bruisng Blow deals +27% damage Cobra Strike and hastens the current reuse timer of Bodyslam by 10 seconds Mamba Strike restore 54 Armor to you || Uncommon || LegsChest, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Cobra Strike and Mamba Strike restore 10 Armor to you*Bruisng Blow hastens the current reuse timer of Bodyslam by 1 second; Level 10:Cobra Strike and Mamba Strike restore 12 Armor to you*; Tier 2Level 15:Cobra Strike and Mamba Strike restore 14 Armor to you*Bruisng Blow deals +2% damage ; Level 20:Cobra Strike and hastens the current reuse timer of Bodyslam by 2 secondsMamba Strike restore 16 Armor to you*; Tier 3Level 25:Cobra Strike and Mamba Strike restore 18 Armor to you*Bruisng Blow deals +3% damage ; Level 30:Cobra Strike and hastens the current reuse timer of Bodyslam by 3 secondsMamba Strike restore 20 Armor to you*; Tier 4Level 35:Cobra Strike and Mamba Strike restore 22 Armor to you*Bruisng Blow deals +4% damage ; Level 40:Cobra Strike and hastens the current reuse timer of Bodyslam by 4 secondsMamba Strike restore 24 Armor to you*; Tier 5Level 45:Cobra Strike and Mamba Strike restore 26 Armor to you*Bruisng Blow deals +5% damage ; Level 50:Cobra Strike and hastens the current reuse timer of Bodyslam by 5 secondsMamba Strike restore 28 Armor to you*; Tier 6Level 55:Cobra Strike and Mamba Strike restore 30 Armor to you*Bruisng Blow deals +6% damage ; Level 60:Cobra Strike and hastens the current reuse timer of Bodyslam by 6 secondsMamba Strike restore 32 Armor to you*; Tier 7Level 65*Bruisng Blow deals +7% damage :Cobra Strike and hastens the current reuse timer of Bodyslam by 7 secondsMamba Strike restore 34 Armor to you*; Tier 8Level 70*Bruisng Blow deals +8% damage :Cobra Strike and hastens the current reuse timer of Bodyslam by 8 secondsMamba Strike restore 36 Armor to you*; Tier 9Level 75*Bruisng Blow deals +9% damage :Cobra Strike and hastens the current reuse timer of Bodyslam by 9 secondsMamba Strike restore 39 Armor to you*; Tier 10Level 80*Bruisng Blow deals +10% damage :Cobra Strike and hastens the current reuse timer of Bodyslam by 10 secondsMamba Strike restore 42 Armor to you*; Tier 11Level 85*Bruisng Blow deals +13% damage :Cobra Strike and hastens the current reuse timer of Bodyslam by 10 secondsMamba Strike restore 45 Armor to you*; Tier 12Level 90*Bruisng Blow deals +16% damage :Cobra Strike and hastens the current reuse timer of Bodyslam by 10 secondsMamba Strike restore 48 Armor to you*; Tier 13Level 95*Bruisng Blow deals +21% damage :Cobra Strike and hastens the current reuse timer of Bodyslam by 10 secondsMamba Strike restore 51 Armor to you*; Tier 14Level 100*Bruisng Blow deals +27% damage :Cobra Strike and hastens the current reuse timer of Bodyslam by 10 secondsMamba Strike restore 54 Armor to you|Expand}}
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| || of Healthy Bruises Painful Cobras || <b>Tier 14Level 100</b> - Bruising Blow and Headbutt restore 24 Health Cobra Strike Damage +100 || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Cobra Strike Damage +5*Bruising Blow and Headbutt restore 2 Health; Level 10:Cobra Strike Damage +10*; Tier 2Level 15:Cobra Strike Damage +15*Bruising Blow and Headbutt restore 3 Health; Level 20:Cobra Strike Damage +20*; Tier 3Level 25:Cobra Strike Damage +25*Bruising Blow and Headbutt restore 5 Health; Level 30:Cobra Strike Damage +30*; Tier 4Level 35:Cobra Strike Damage +35*Bruising Blow and Headbutt restore 6 Health; Level 40:Cobra Strike Damage +40*; Tier 5Level 45:Cobra Strike Damage +45*Bruising Blow and Headbutt restore 8 Health; Level 50:Cobra Strike Damage +50*; Tier 6Level 55:Cobra Strike Damage +55*Bruising Blow and Headbutt restore 9 Health; Level 60:Cobra Strike Damage +60*; Tier 7Level 65*Bruising Blow and Headbutt restore 11 Health:Cobra Strike Damage +65*; Tier 8Level 70*Bruising Blow and Headbutt restore 13 Health:Cobra Strike Damage +70*; Tier 9Level 75*Bruising Blow and Headbutt restore 15 Health:Cobra Strike Damage +75*; Tier 10Level 80*Bruising Blow and Headbutt restore 17 Health:Cobra Strike Damage +80*; Tier 11Level 85*Bruising Blow and Headbutt restore 18 Health:Cobra Strike Damage +85*; Tier 12Level 90*Bruising Blow and Headbutt restore 20 Health:Cobra Strike Damage +90*; Tier 13Level 95*Bruising Blow and Headbutt restore 22 Health:Cobra Strike Damage +95*; Tier 14Level 100*Bruising Blow and Headbutt restore 24 Health:Cobra Strike Damage +100|Expand}}
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| Slashing Bruising || of Slashing Strikes Bruises || <b>Tier 7Level 100</b> - Slashing Strike Bruising Blow Damage +4771% || OffHandUncommon || MainHand, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Bruising Blow Damage +9%*; Level 10:Bruising Blow Damage +12%*; Level 15:Bruising Blow Damage +15%*; Level 20:Bruising Blow Damage +18%*; Level 25:Bruising Blow Damage +21%*; Level 30:Bruising Blow Damage +24%*; Tier 1Level 35:Bruising Blow Damage +27%*Slashing Strike ; Level 40:Bruising Blow Damage +1030%*; Tier 2Level 45:Bruising Blow Damage +33%*Slashing Strike ; Level 50:Bruising Blow Damage +1536%*; Tier 3Level 55:Bruising Blow Damage +39%*Slashing Strike ; Level 60:Bruising Blow Damage +2042%*; Tier 4Level 65:Bruising Blow Damage +45%*Slashing Strike ; Level 70:Bruising Blow Damage +2549%*; Tier 5Level 75:Bruising Blow Damage +52%*Slashing Strike ; Level 80:Bruising Blow Damage +3055%*; Tier 6Level 85:Bruising Blow Damage +59%*Slashing Strike ; Level 90:Bruising Blow Damage +3763%*; Tier 7Level 95:Bruising Blow Damage +67%*Slashing Strike ; Level 100:Bruising Blow Damage +4771%|Expand}}
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| || of Bleeding Strikes Bruising Slams || <b>Tier 7Level 100</b> - Slashing Strike Bruising Blow deals +2540% damage plus 45 Trauma damage over 15 and hastens the current reuse timer of Bodyslam by 5 seconds || MainHandUncommon || Legs, Necklace Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Bruising Blow hastens the current reuse timer of Bodyslam by 1second*Slashing Strike ; Level 10:Bruising Blow deals +52% damage plus and hastens the current reuse timer of Bodyslam by 1 second*; Level 15 Trauma :Bruising Blow deals +3% damage over 15 and hastens the current reuse timer of Bodyslam by 2 seconds*; Tier Level 20:Bruising Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 2seconds*Slashing Strike ; Level 25:Bruising Blow deals +85% damage plus 15 Trauma and hastens the current reuse timer of Bodyslam by 3 seconds*; Level 30:Bruising Blow deals +6% damage over 15 and hastens the current reuse timer of Bodyslam by 3 seconds*; Tier Level 35:Bruising Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 3seconds*Slashing Strike ; Level 40:Bruising Blow deals +118% damage plus 15 Trauma and hastens the current reuse timer of Bodyslam by 3 seconds*; Level 45:Bruising Blow deals +9% damage over 15 and hastens the current reuse timer of Bodyslam by 4 seconds*; Tier Level 50:Bruising Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 4seconds*Slashing Strike ; Level 55:Bruising Blow deals +1413% damage plus 30 Trauma and hastens the current reuse timer of Bodyslam by 4 seconds*; Level 60:Bruising Blow deals +16% damage over 15 and hastens the current reuse timer of Bodyslam by 5 seconds*; Tier Level 65:Bruising Blow deals +19% damage and hastens the current reuse timer of Bodyslam by 5seconds*Slashing Strike ; Level 70:Bruising Blow deals +1722% damage plus 30 Trauma and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 75:Bruising Blow deals +25% damage over 15 and hastens the current reuse timer of Bodyslam by 5 seconds*; Tier 6Level 80:Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds*Slashing Strike ; Level 85:Bruising Blow deals +2031% damage plus 30 Trauma and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 90:Bruising Blow deals +34% damage over 15 and hastens the current reuse timer of Bodyslam by 5 seconds*; Tier 7Level 95:Bruising Blow deals +37% damage and hastens the current reuse timer of Bodyslam by 5 seconds*Slashing Strike ; Level 100:Bruising Blow deals +2540% damage plus 45 Trauma damage over 15 and hastens the current reuse timer of Bodyslam by 5 seconds|Expand}}
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| Slashing || of Slashing Strikes Healthy Bruises || <b>Tier 7Level 100</b> - Slashing Strike Bruising Blow and Claw Barrage boost damage from Epic attacks +49 for 10 seconds Headbutt restore 36 Health || Uncommon || OffHandLegs, Head Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Bruising Blow and Headbutt restore 2 Health*; Level 10:Bruising Blow and Headbutt restore 3 Health*; Level 15:Bruising Blow and Headbutt restore 5 Health*; Level 20:Bruising Blow and Headbutt restore 6 Health*; Level 25:Bruising Blow and Headbutt restore 8 Health*; Level 30:Bruising Blow and Headbutt restore 9 Health*; Level 35:Bruising Blow and Headbutt restore 11 Health*; Tier 1Level 40:Bruising Blow and Headbutt restore 13 Health*Slashing Strike ; Level 45:Bruising Blow and Claw Barrage boost damage from Epic attacks +12 for 10 secondsHeadbutt restore 15 Health*; Tier 2Level 50:Bruising Blow and Headbutt restore 17 Health*Slashing Strike ; Level 55:Bruising Blow and Claw Barrage boost damage from Epic attacks +Headbutt restore 18 for 10 secondsHealth*; Level 60:Bruising Blow and Headbutt restore 20 Health*; Tier 3Level 65:Bruising Blow and Headbutt restore 22 Health*Slashing Strike ; Level 70:Bruising Blow and Claw Barrage boost damage from Epic attacks +Headbutt restore 24 for 10 secondsHealth*; Level 75:Bruising Blow and Headbutt restore 26 Health*; Tier 4Level 80:Bruising Blow and Headbutt restore 28 Health*Slashing Strike ; Level 85:Bruising Blow and Claw Barrage boost damage from Epic attacks +Headbutt restore 30 for 10 secondsHealth*; Tier 5Level 90*Slashing Strike :Bruising Blow and Claw Barrage boost damage from Epic attacks +36 for 10 secondsHeadbutt restore 32 Health*; Tier 6Level 95*Slashing Strike :Bruising Blow and Claw Barrage boost damage from Epic attacks +42 for 10 secondsHeadbutt restore 34 Health*; Tier 7Level 100*Slashing Strike :Bruising Blow and Claw Barrage boost damage from Epic attacks +49 for 10 secondsHeadbutt restore 36 Health|Expand}}
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| Bruising || of Traumatic Bruises || <b>Tier 7Level 100</b> - Slashing Strike Bruising Blow deals +19% Trauma damage instead of Crushing, and hastens the current reuse timer of Hip Throw by 2targets suffer +14.5 % damage from other Trauma attacks for 20 seconds || Chest, Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5% damage from other Trauma attacks for 20 seconds*Slashing Strike ; Level 10:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5.5% damage from other Trauma attacks for 20 seconds*; Level 15:Bruising Blow deals Trauma damage instead of Crushing, and hastens the current reuse timer targets suffer +6% damage from other Trauma attacks for 20 seconds*; Level 20:Bruising Blow deals Trauma damage instead of Hip Throw by 2 Crushing, and targets suffer +6.5% damage from other Trauma attacks for 20 seconds*; Tier 2Level 25:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7% damage from other Trauma attacks for 20 seconds*Slashing Strike ; Level 30:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7.5% damage from other Trauma attacks for 20 seconds*; Level 35:Bruising Blow deals Trauma damage instead of Crushing, and hastens the current reuse timer targets suffer +8% damage from other Trauma attacks for 20 seconds*; Level 40:Bruising Blow deals Trauma damage instead of Hip Throw by 2 Crushing, and targets suffer +8.5% damage from other Trauma attacks for 20 seconds*; Tier 3Level 45:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9% damage from other Trauma attacks for 20 seconds*Slashing Strike ; Level 50:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9.5% damage from other Trauma attacks for 20 seconds*; Level 55:Bruising Blow deals Trauma damage instead of Crushing, and hastens the current reuse timer targets suffer +10% damage from other Trauma attacks for 20 seconds*; Level 60:Bruising Blow deals Trauma damage instead of Hip Throw by 2 Crushing, and targets suffer +10.5% damage from other Trauma attacks for 20 seconds*; Tier 4Level 65:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11% damage from other Trauma attacks for 20 seconds*Slashing Strike ; Level 70:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11.5% damage from other Trauma attacks for 20 seconds*; Level 75:Bruising Blow deals Trauma damage instead of Crushing, and hastens the current reuse timer of Hip Throw by 2 targets suffer +12% damage from other Trauma attacks for 20 seconds*; Tier Level 80:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds*Slashing Strike ; Level 85:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +13% damage and hastens the current reuse timer of Hip Throw by 2 from other Trauma attacks for 20 seconds*; Tier 6Level 90*Slashing Strike :Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +1513.5% damage and hastens the current reuse timer of Hip Throw by 2 from other Trauma attacks for 20 seconds*; Tier 7Level 95*Slashing Strike :Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +1914% damage from other Trauma attacks for 20 seconds*; Level 100:Bruising Blow deals Trauma damage instead of Crushing, and hastens the current reuse timer of Hip Throw by 2targets suffer +14.5 % damage from other Trauma attacks for 20 seconds|Expand}}
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| Slashing || of Slashing Strikes || <b>Tier 2Level 100</b> - Chance to Ignore Knockbacks Slashing Strike Damage +3037% when Unarmed is active || FeetUncommon || OffHand, OffHand Necklace || {{Spoiler|Click Expand to reveal|*; Level 35:Slashing Strike Damage +7%*; Level 40:Slashing Strike Damage +10%*; Level 45:Slashing Strike Damage +14%*; Level 50:Slashing Strike Damage +17%*; Tier 1Level 55:Slashing Strike Damage +21%*Chance to Ignore Knockbacks ; Level 60:Slashing Strike Damage +24%*; Level 70:Slashing Strike Damage +28%*; Level 80:Slashing Strike Damage +2531% when Unarmed is active*; Tier 2Level 90:Slashing Strike Damage +34%*Chance to Ignore Knockbacks ; Level 100:Slashing Strike Damage +3037% when Unarmed is active|Expand}}
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| || of Bleeding Strikes || <b>Tier 7Level 100</b> - Infuriating Fist deals Slashing Strike and Claw Barrage deal +40% 150 Trauma damage and taunts +400 over 6 seconds || Uncommon || OffHandMainHand, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35*Infuriating Fist deals :Slashing Strike and Claw Barrage deal +10% 42 Trauma damage over 6 seconds*; Level 40:Slashing Strike and taunts Claw Barrage deal +5054 Trauma damage over 6 seconds*; Tier 2Level 45*Infuriating Fist deals :Slashing Strike and Claw Barrage deal +15% 66 Trauma damage over 6 seconds*; Level 50:Slashing Strike and taunts Claw Barrage deal +10078 Trauma damage over 6 seconds*; Tier 3Level 55*Infuriating Fist deals :Slashing Strike and Claw Barrage deal +20% 90 Trauma damage over 6 seconds*; Level 60:Slashing Strike and taunts Claw Barrage deal +150102 Trauma damage over 6 seconds*; Tier 4Level 70*Infuriating Fist deals :Slashing Strike and Claw Barrage deal +25% 114 Trauma damage and taunts +200over 6 seconds*; Tier 5Level 80*Infuriating Fist deals :Slashing Strike and Claw Barrage deal +30% 126 Trauma damage and taunts +250over 6 seconds*; Tier 6Level 90*Infuriating Fist deals :Slashing Strike and Claw Barrage deal +35% 138 Trauma damage and taunts +300over 6 seconds*; Tier 7Level 100*Infuriating Fist deals :Slashing Strike and Claw Barrage deal +40% 150 Trauma damage and taunts +400over 6 seconds|Expand}}
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| Slashing || of Traumatic Furious Punches Evasive Strikes || <b>Tier 7Level 100</b> - Infuriating Fist taunts Slashing Strike boosts your Melee Evasion +280 and deals 105 Trauma damage over 15 5.25% for 5 seconds || HandsUncommon || OffHand, Feet Head || {{Spoiler|Click Expand to reveal|*; Tier Level 35:Slashing Strike boosts your Melee Evasion +1% for 5 seconds*Infuriating Fist taunts ; Level 40:Slashing Strike boosts your Melee Evasion +40 and deals 15 Trauma damage over 15 1.5% for 5 seconds*; Level 45:Slashing Strike boosts your Melee Evasion +2% for 5 seconds*; Tier Level 50:Slashing Strike boosts your Melee Evasion +2.5% for 5 seconds*Infuriating Fist taunts ; Level 55:Slashing Strike boosts your Melee Evasion +80 and deals 30 Trauma damage over 15 3% for 5 seconds*; Level 60:Slashing Strike boosts your Melee Evasion +3.25% for 5 seconds*; Tier Level 65:Slashing Strike boosts your Melee Evasion +3.5% for 5 seconds*Infuriating Fist taunts ; Level 70:Slashing Strike boosts your Melee Evasion +120 and deals 45 Trauma damage over 15 3.75% for 5 seconds*; Tier Level 75:Slashing Strike boosts your Melee Evasion +4% for 5 seconds*Infuriating Fist taunts ; Level 80:Slashing Strike boosts your Melee Evasion +160 and deals 60 Trauma damage over 15 4.25% for 5 seconds*; Tier Level 85:Slashing Strike boosts your Melee Evasion +4.5% for 5 seconds*Infuriating Fist taunts ; Level 90:Slashing Strike boosts your Melee Evasion +200 and deals 4.75 Trauma damage over 15 % for 5 seconds*; Tier 6Level 95*Infuriating Fist taunts :Slashing Strike boosts your Melee Evasion +240 and deals 90 Trauma damage over 15 5% for 5 seconds*; Tier 7Level 100*Infuriating Fist taunts :Slashing Strike boosts your Melee Evasion +280 and deals 105 Trauma damage over 15 5.25% for 5 seconds|Expand}}
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| || || <b>Level 100</b> - Slashing Strike deals +19% damage and hastens the current reuse timer of Paradoxical Rage Fists Hip Throw by 2.5 seconds || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Level 35:Slashing Strike deals +6% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 40:Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 45:Slashing Strike deals +8% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 50:Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 55:Slashing Strike deals +10% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 60:Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 65:Slashing Strike deals +12% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 70:Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 75:Slashing Strike deals +14% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 80:Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 85:Slashing Strike deals +16% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 90:Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 95:Slashing Strike deals +18% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 100:Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds}}|-| || || <b>Level 100</b>Tier 7- Cobra Strike, Mamba Strike, and Slashing Strike deal +50 damage and can be used while stunned. Doing so removes the stun effect from you. || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Level 10:Cobra Strike, Mamba Strike, and Slashing Strike deal +5 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 20:Cobra Strike, Mamba Strike, and Slashing Strike deal +10 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 30:Cobra Strike, Mamba Strike, and Slashing Strike deal +15 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 40:Cobra Strike, Mamba Strike, and Slashing Strike deal +20 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 50:Cobra Strike, Mamba Strike, and Slashing Strike deal +25 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 60:Cobra Strike, Mamba Strike, and Slashing Strike deal +30 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 70:Cobra Strike, Mamba Strike, and Slashing Strike deal +35 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 80:Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 90:Cobra Strike, Mamba Strike, and Slashing Strike deal +45 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 100:Cobra Strike, Mamba Strike, and Slashing Strike deal +50 damage and can be used while stunned. Doing so removes the stun effect from you.}}|-| || || <b>Level 51</b> - Chance to Ignore Knockbacks +30% when Unarmed is active || Rare || Feet, OffHand || {{Spoiler|Click Expand to reveal|*; Level 1:Chance to Ignore Knockbacks +25% when Unarmed is active*; Level 51:Chance to Ignore Knockbacks +30% when Unarmed is active}}|-| || || <b>Level 100</b> - Infuriating Fist generates no Rage deals +52% damage and instead reduces Rage by 550 taunts +560 || Uncommon || HeadOffHand, Chest Ring || {{Spoiler|Click Expand to reveal|*; Level 35:Infuriating Fist deals +13% damage and taunts +40*; Level 40:Infuriating Fist deals +16% damage and taunts +80*; Level 45:Infuriating Fist deals +19% damage and taunts +120*; Level 50:Infuriating Fist deals +22% damage and taunts +160*; Level 55:Infuriating Fist deals +25% damage and taunts +200*; Tier 1Level 60:Infuriating Fist deals +28% damage and taunts +240*; Level 65:Infuriating Fist deals +31% damage and taunts +280*; Level 70:Infuriating Fist generates no Rage deals +34% damage and instead reduces Rage by taunts +320*; Level 75:Infuriating Fist deals +37% damage and taunts +360*; Level 80:Infuriating Fist deals +40% damage and taunts +400*; Level 85:Infuriating Fist deals +43% damage and taunts +440*; Level 90:Infuriating Fist deals +46% damage and taunts +480*; Level 95:Infuriating Fist deals +49% damage and taunts +520*; Level 100:Infuriating Fist deals +52% damage and taunts +560}}|-| || of Traumatic Furious Punches || <b>Level 100</b> - Infuriating Fist taunts +540 and deals 222 Trauma damage over 6 seconds || Uncommon || Feet || {{Spoiler|Click Expand to reveal|*; Level 35:Infuriating Fist taunts +280 and deals 30 Trauma damage over 6 seconds*; Tier 2Level 40:Infuriating Fist taunts +300 and deals 42 Trauma damage over 6 seconds*; Level 45:Infuriating Fist taunts +320 and deals 54 Trauma damage over 6 seconds*; Level 50:Infuriating Fist taunts +340 and deals 66 Trauma damage over 6 seconds*; Level 55:Infuriating Fist taunts +360 and deals 78 Trauma damage over 6 seconds*; Level 60:Infuriating Fist taunts +380 and deals 90 Trauma damage over 6 seconds*; Level 65:Infuriating Fist taunts +400 and deals 102 Trauma damage over 6 seconds*; Level 70:Infuriating Fist taunts +420 and deals 114 Trauma damage over 6 seconds*; Level 75:Infuriating Fist generates no Rage taunts +440 and instead reduces Rage by deals 132 Trauma damage over 6 seconds*; Level 80:Infuriating Fist taunts +460 and deals 150Trauma damage over 6 seconds*; Level 85:Infuriating Fist taunts +480 and deals 168 Trauma damage over 6 seconds*; Level 90:Infuriating Fist taunts +500 and deals 186 Trauma damage over 6 seconds*; Level 95:Infuriating Fist taunts +520 and deals 204 Trauma damage over 6 seconds*; Level 100:Infuriating Fist taunts +540 and deals 222 Trauma damage over 6 seconds}}|-| || of Elite Fury || <b>Level 100</b> - Infuriating Fist damage +73 and for 10 seconds all Elite attacks deal -8% damage to you. || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|*; Level 35:Infuriating Fist damage +8 and for 10 seconds all Elite attacks deal -5% damage to you.*; Tier 3Level 40:Infuriating Fist damage +13 and for 10 seconds all Elite attacks deal -5% damage to you.*; Level 45:Infuriating Fist generates no Rage damage +18 and instead reduces Rage by 225for 10 seconds all Elite attacks deal -5% damage to you.*; Tier 4Level 50:Infuriating Fist damage +23 and for 10 seconds all Elite attacks deal -5% damage to you.*; Level 55:Infuriating Fist generates no Rage damage +28 and instead reduces Rage by 300for 10 seconds all Elite attacks deal -5% damage to you.*; Tier Level 60:Infuriating Fist damage +33 and for 10 seconds all Elite attacks deal -5% damage to you.*; Level 65:Infuriating Fist generates no Rage damage +38 and instead reduces Rage by 375for 10 seconds all Elite attacks deal -6% damage to you.*; Tier Level 70:Infuriating Fist damage +43 and for 10 seconds all Elite attacks deal -6% damage to you.*; Level 75:Infuriating Fist damage +48 and for 10 seconds all Elite attacks deal -7% damage to you.*; Level 80:Infuriating Fist generates no Rage damage +53 and instead reduces Rage by 450for 10 seconds all Elite attacks deal -7% damage to you.*; Tier Level 85:Infuriating Fist damage +58 and for 10 seconds all Elite attacks deal -7% damage to you.*; Level 90:Infuriating Fist damage +63 and for 10 seconds all Elite attacks deal -8% damage to you.*; Level 95:Infuriating Fist damage +68 and for 10 seconds all Elite attacks deal -8% damage to you.*; Level 100:Infuriating Fist generates no Rage damage +73 and for 10 seconds all Elite attacks deal -8% damage to you.}}|-| || || <b>Level 100</b> - Infuriating Fist damage +131. Damage becomes Trauma instead reduces Rage by 550of Crushing || Uncommon || Hands || {{Spoiler|Click Expandto reveal|*; Level 35:Infuriating Fist damage +50. Damage becomes Trauma instead of Crushing*; Level 40:Infuriating Fist damage +55. Damage becomes Trauma instead of Crushing*; Level 45:Infuriating Fist damage +60. Damage becomes Trauma instead of Crushing*; Level 50:Infuriating Fist damage +65. Damage becomes Trauma instead of Crushing*; Level 55:Infuriating Fist damage +70. Damage becomes Trauma instead of Crushing*; Level 60:Infuriating Fist damage +75. Damage becomes Trauma instead of Crushing*; Level 65:Infuriating Fist damage +82. Damage becomes Trauma instead of Crushing*; Level 70:Infuriating Fist damage +89. Damage becomes Trauma instead of Crushing*; Level 75:Infuriating Fist damage +96. Damage becomes Trauma instead of Crushing*; Level 80:Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing*; Level 85:Infuriating Fist damage +110. Damage becomes Trauma instead of Crushing*; Level 90:Infuriating Fist damage +117. Damage becomes Trauma instead of Crushing*; Level 95:Infuriating Fist damage +124. Damage becomes Trauma instead of Crushing*; Level 100:Infuriating Fist damage +131. Damage becomes Trauma instead of Crushing}}
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