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Unarmed/Treasure Effects

29,015 bytes added, 13:33, 5 December 2023
Updating Treasure effects to v399 using auto-wiki generator (added Rarity)
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[Unarmed/Treasure Effects|Unarmed Treasure Effects]]==</includeonly>
See also: [[Unarmed/Treasure Effects:By Slot]]
See also: [[Unarmed/Treasure Effects:By Ability]]
<!-- Updated to v399 on January 22, 2019 from v316 Tue Dec 05 2023 10:06:35 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:5547%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| Martial || of Deadly Fists || <b>Level 70100</b> - Unarmed Base Damage +2350% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Unarmed Damage +35
*; Level 20
:Unarmed Base Damage +810%
*; Level 30
:Unarmed Base Damage +1115%
*; Level 40
:Unarmed Base Damage +1420%
*; Level 50
:Unarmed Base Damage +1725%
*; Level 60
:Unarmed Base Damage +2030%
*; Level 70
:Unarmed Base Damage +2335%*; Level 80:Unarmed Base Damage +40%*; Level 90:Unarmed Base Damage +45%*; Level 100:Unarmed Base Damage +50%
}}
|-
| Punching || of Punches || <b>Level 70100</b> - Jab and Infuriating Fist Damage +56 80 || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Jab and Infuriating Fist Damage +8
*; Level 70
:Jab and Infuriating Fist Damage +56
*; Level 80
:Jab and Infuriating Fist Damage +64
*; Level 90
:Jab and Infuriating Fist Damage +72
*; Level 100
:Jab and Infuriating Fist Damage +80
}}
|-
| || of Refreshing Punches || <b>Level 70100</b> - Punch, Jab, and Infuriating Fist restore 16 22 Health to you || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 10
:Punch, Jab, and Infuriating Fist restore 3 Health to you
*; Level 70
:Punch, Jab, and Infuriating Fist restore 16 Health to you
*; Level 80
:Punch, Jab, and Infuriating Fist restore 18 Health to you
*; Level 90
:Punch, Jab, and Infuriating Fist restore 20 Health to you
*; Level 100
:Punch, Jab, and Infuriating Fist restore 22 Health to you
}}
|-
| || of Knee-Kicking || <b>Level 70100</b> - Knee Kick Damage +4656% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 1
:Knee Kick Damage +76%
*; Level 10
:Knee Kick Damage +108%
*; Level 15
:Knee Kick Damage +11%
*; Level 20
:Knee Kick Damage +13%
*; Level 2025
:Knee Kick Damage +16%
*; Level 25
:Knee Kick Damage +19%
*; Level 30
:Knee Kick Damage +2218%
*; Level 35
:Knee Kick Damage +2521%
*; Level 40
:Knee Kick Damage +2823%
*; Level 45
:Knee Kick Damage +3126%
*; Level 50
:Knee Kick Damage +3428%
*; Level 55
:Knee Kick Damage +3730%
*; Level 60
:Knee Kick Damage +4032%
*; Level 65
:Knee Kick Damage +4335%
*; Level 70
:Knee Kick Damage +4638%*; Level 75:Knee Kick Damage +41%*; Level 80:Knee Kick Damage +44%*; Level 85:Knee Kick Damage +47%*; Level 90:Knee Kick Damage +50%*; Level 95:Knee Kick Damage +53%*; Level 100:Knee Kick Damage +56%
}}
|-
| || of Naked Fury || <b>Level 70100</b> - Unarmed attacks deal +2124% damage when you have 33% or less of your Armor left || Rare || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 1
:Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
:Unarmed attacks deal +4 damage when you have 33% or less of your Armor left
*; Level 15
:Unarmed attacks deal +96% damage when you have 33% or less of your Armor left
*; Level 20
:Unarmed attacks deal +107% damage when you have 33% or less of your Armor left
*; Level 25
:Unarmed attacks deal +118% damage when you have 33% or less of your Armor left
*; Level 30
:Unarmed attacks deal +129% damage when you have 33% or less of your Armor left
*; Level 35
:Unarmed attacks deal +1310% damage when you have 33% or less of your Armor left
*; Level 40
:Unarmed attacks deal +1411% damage when you have 33% or less of your Armor left
*; Level 45
:Unarmed attacks deal +1512% damage when you have 33% or less of your Armor left
*; Level 50
:Unarmed attacks deal +1613% damage when you have 33% or less of your Armor left
*; Level 55
:Unarmed attacks deal +1714% damage when you have 33% or less of your Armor left
*; Level 60
:Unarmed attacks deal +15% damage when you have 33% or less of your Armor left
*; Level 65
:Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
*; Level 70
:Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
*; Level 6575
:Unarmed attacks deal +19% damage when you have 33% or less of your Armor left
*; Level 7080:Unarmed attacks deal +20% damage when you have 33% or less of your Armor left*; Level 85
:Unarmed attacks deal +21% damage when you have 33% or less of your Armor left
*; Level 90
:Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
*; Level 95
:Unarmed attacks deal +23% damage when you have 33% or less of your Armor left
*; Level 100
:Unarmed attacks deal +24% damage when you have 33% or less of your Armor left
}}
|-
| || of Armor Hatred || <b>Level 70100</b> - Unarmed attacks deal +16 52 Armor damage || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Unarmed attacks deal +4 7 Armor damage
*; Level 20
:Unarmed attacks deal +6 12 Armor damage
*; Level 30
:Unarmed attacks deal +8 17 Armor damage
*; Level 40
:Unarmed attacks deal +10 22 Armor damage
*; Level 50
:Unarmed attacks deal +12 27 Armor damage
*; Level 60
:Unarmed attacks deal +14 32 Armor damage
*; Level 70
:Unarmed attacks deal +16 37 Armor damage*; Level 80:Unarmed attacks deal +42 Armor damage*; Level 90:Unarmed attacks deal +47 Armor damage*; Level 100:Unarmed attacks deal +52 Armor damage
}}
|-
| || of Accurate Martial Arts || <b>Level 70100</b> - Unarmed attacks deal +9 damage and have +14 20 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 1
:Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 70
:Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 75
:Unarmed attacks deal +9 damage and have +15 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 80
:Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 85
:Unarmed attacks deal +9 damage and have +17 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 90
:Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 95
:Unarmed attacks deal +9 damage and have +19 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 100
:Unarmed attacks deal +9 damage and have +20 Accuracy (which cancels out the Evasion that certain monsters have)
}}
|-
| || of Punch-Shielding Evasion || <b>Level 70100</b> - While Unarmed attacks have a 21skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated). recover 80 Armor || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:While Unarmed attacks have a 2skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 4 Armor
*; Level 10
:While Unarmed attacks have a 3skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 8 Armor
*; Level 15
:While Unarmed attacks have a 5skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 12 Armor
*; Level 20
:While Unarmed attacks have a 6skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 16 Armor
*; Level 25
:While Unarmed attacks have a 8skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 20 Armor
*; Level 30
:While Unarmed attacks have a 9skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 24 Armor
*; Level 35
:While Unarmed attacks have a 11skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 28 Armor
*; Level 40
:While Unarmed attacks have a 12skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 32 Armor
*; Level 45
:While Unarmed attacks have a 14skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 36 Armor
*; Level 50
:While Unarmed attacks have a 15skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 40 Armor
*; Level 55
:While Unarmed attacks have a 17skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 44 Armor
*; Level 60
:While Unarmed attacks have a 19skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 48 Armor
*; Level 65
:While Unarmed attacks have a 20skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 52 Armor
*; Level 70
:While Unarmed attacks have skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 56 Armor*; Level 75:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 60 Armor*; Level 80:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor*; Level 85:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a 21Melee attack you recover 68 Armor*; Level 90:While Unarmed skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10Melee attack you recover 72 Armor*; Level 95:While Unarmed skill is active: you gain +4% of all physical damage Melee Evasion and any time you take for 1 minute (or until Evade a Melee attack you recover 76 Armor*; Level 100 damage :While Unarmed skill is mitigated).active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 80 Armor
}}
|-
| || of Pain-Reflection Evasive Maneuvers || <b>Level 70100</b> - While Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way skill is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack. deals +165 damage || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:While Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +24 damage
*; Level 10
:While Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +31 damage
*; Level 15
:While Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +38 damage
*; Level 20
:While Unarmed attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +45 damage
*; Level 25
:While Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +52 damage
*; Level 30
:While Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +59 damage
*; Level 35
:While Unarmed attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +66 damage
*; Level 40
:While Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +73 damage
*; Level 45
:While Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +80 damage
*; Level 50
:While Unarmed attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +87 damage
*; Level 55
:While Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +94 damage
*; Level 60
:While Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +101 damage
*; Level 65
:While Unarmed attacks have a 13% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +109 damage
*; Level 70
:While Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical skill is active: any time you Evade an attack, your next attack deals +117 damage*; Level 75:While Unarmed skill is active: any time you Evade an attack, your next attack deals +125 damage*; Level 80:While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage *; Level 85:While Unarmed skill is active: any time you take for 1 minute (or until 100 Evade an attack, your next attack deals +141 damage *; Level 90:While Unarmed skill is mitigated). Damage mitigated in this way active: any time you Evade an attack, your next attack deals +149 damage*; Level 95:While Unarmed skill is automatically added to the active: any time you Evade an attack, your next attack deals +157 damage *; Level 100:While Unarmed skill is active: any time you do with Evade an attack, your next Kick attack.deals +165 damage
}}
|-
| || of Angst Fists || <b>Level 70100</b> - While using Unarmed skill, 18is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or Jab Infuriating Fist at a 300% rate || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 1
:While using Unarmed skill, 3is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 100% rate
*; Level 10
:While using Unarmed skill, 4is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 120% rate
*; Level 15
:While using Unarmed skill, 5is active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 120% rate
*; Level 20
:While using Unarmed skill, 6is active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 140% rate
*; Level 25
:While using Unarmed skill, 7is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 140% rate
*; Level 30
:While using Unarmed skill, 8is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 160% rate
*; Level 35
:While using Unarmed skill, 9is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 160% rate
*; Level 40
:While using Unarmed skill, 10is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 180% rate
*; Level 45
:While using Unarmed skill, 11is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 180% rate
*; Level 50
:While using Unarmed skill, 12is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 200% rate
*; Level 55
:While using Unarmed skill, 13is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 200% rate
*; Level 60
:While using Unarmed skill, 14is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 220% rate
*; Level 65
:While using Unarmed skill, 16is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 230% rate
*; Level 70
:While using Unarmed skillis active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, 18or Infuriating Fist at a 240% rate*; Level 75:While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 250% rate*; Level 80:While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate*; Level 85:While Unarmed skill is active: 20% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 270% rate*; Level 90:While Unarmed skill is active: 20% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 280% rate*; Level 95:While Unarmed skill is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or Infuriating Fist at a 290% rate*; Level 100:While Unarmed skill is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
}}
|-
| Anti-Darkness || of Dark and Angry Fists || <b>Level 70100</b> - While using Unarmed skill, 30is active: 28.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or Jab Infuriating Fist at a 380% rate || Uncommon || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:While using Unarmed skill, 8is active: 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 100% rate
*; Level 10
:While using Unarmed skill, 9is active: 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 110% rate
*; Level 15
:While using Unarmed skill, 10is active: 15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 120% rate
*; Level 20
:While using Unarmed skill, 11is active: 16% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 130% rate
*; Level 25
:While using Unarmed skill, 13is active: 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 140% rate
*; Level 30
:While using Unarmed skill, 14is active: 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 150% rate
*; Level 35
:While using Unarmed skill, 15is active: 19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 160% rate
*; Level 40
:While using Unarmed skill, 17is active: 20% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 170% rate
*; Level 45
:While using Unarmed skill, 18is active: 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 180% rate
*; Level 50
:While using Unarmed skill, 19is active: 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 190% rate
*; Level 55
:While using Unarmed skill, 21is active: 23% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 210% rate
*; Level 60
:While using Unarmed skill, is active: 24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 220% rate
*; Level 65
:While using Unarmed skill, 27is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 240% rate
*; Level 70
:While using Unarmed skillis active: 25.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, 30Jab, or Infuriating Fist at a 260% rate*; Level 75:While Unarmed skill is active: 26% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or Infuriating Fist at a 280% rate*; Level 80:While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate*; Level 85:While Unarmed skill is active: 27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 320% rate*; Level 90:While Unarmed skill is active: 27.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 340% rate*; Level 95:While Unarmed skill is active: 28% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 360% rate*; Level 100:While Unarmed skill is active: 28.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 380% rate
}}
|-
| Infuriating || || <b>Level 70100</b> - Taunt From Attack Damage +70100% when Unarmed is active || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Taunt From Attack Damage +5% when Unarmed is active
*; Level 70
:Taunt From Attack Damage +70% when Unarmed is active
*; Level 75
:Taunt From Attack Damage +75% when Unarmed is active
*; Level 80
:Taunt From Attack Damage +80% when Unarmed is active
*; Level 85
:Taunt From Attack Damage +85% when Unarmed is active
*; Level 90
:Taunt From Attack Damage +90% when Unarmed is active
*; Level 95
:Taunt From Attack Damage +95% when Unarmed is active
*; Level 100
:Taunt From Attack Damage +100% when Unarmed is active
}}
|-
| || of Slow Mambas || <b>Level 70100</b> - Mamba Strike deals Damage +225% Crushing damage 59 and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds Reuse Time -1 sec || Uncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Mamba Strike deals Damage +50% Crushing damage and +50 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds5
*; Level 20
:Mamba Strike deals Damage +100% Crushing damage 11 and +100 Trauma damage (if target's armor is below 33%), but reuse timer is +8 secondsReuse Time -0.5 sec
*; Level 30
:Mamba Strike deals Damage +125% Crushing damage 17 and +150 Trauma damage (if target's armor is below 33%), but reuse timer is +8 secondsReuse Time -0.5 sec
*; Level 40
:Mamba Strike deals Damage +150% Crushing damage 23 and +200 Trauma damage (if target's armor is below 33%), but reuse timer is +8 secondsReuse Time -0.5 sec
*; Level 50
:Mamba Strike deals Damage +175% Crushing damage 29 and +250 Trauma damage (if target's armor is below 33%), but reuse timer is +8 secondsReuse Time -0.5 sec
*; Level 60
:Mamba Strike deals Damage +200% Crushing damage 35 and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 secondsReuse Time -0.5 sec
*; Level 70
:Mamba Strike deals Damage +225% Crushing damage 41 and Reuse Time -1 sec*; Level 80:Mamba Strike Damage +350 Trauma damage (if target's armor is below 33%), but reuse timer is 47 and Reuse Time -1 sec*; Level 90:Mamba Strike Damage +53 and Reuse Time -1 sec*; Level 100:Mamba Strike Damage +8 seconds59 and Reuse Time -1 sec
}}
|-
| || of Internal Injuries || <b>Level 70100</b> - Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds +84 || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Mamba Strike and Front Kick deal 15 Trauma damage over 15 seconds+12
*; Level 20
:Mamba Strike and Front Kick deal 25 Trauma damage over 15 seconds+20
*; Level 30
:Mamba Strike and Front Kick deal 35 Trauma damage over 15 seconds+28
*; Level 40
:Mamba Strike and Front Kick deal 45 Trauma damage over 15 seconds+36
*; Level 50
:Mamba Strike and Front Kick deal 55 Trauma damage over 15 seconds+44
*; Level 60
:Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds+52
*; Level 70
:Mamba Strike and Front Kick deal damage +60*; Level 80 Trauma :Mamba Strike and Front Kick damage +68*; Level 90:Mamba Strike and Front Kick damage +76*; Level 100:Mamba Strike and Front Kick damage over 15 seconds+84
}}
|-
| Kicking || of Kicking || <b>Level 70100</b> - Kick Damage +54 100 || Uncommon || Legs, MainHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 1
:Kick Damage +45
*; Level 10
:Kick Damage +710
*; Level 15
:Kick Damage +1015
*; Level 20
:Kick Damage +1420
*; Level 25
:Kick Damage +1825
*; Level 30
:Kick Damage +2230
*; Level 35
:Kick Damage +2635
*; Level 40
:Kick Damage +3040
*; Level 45
:Kick Damage +3445
*; Level 50
:Kick Damage +3850
*; Level 55
:Kick Damage +4255
*; Level 60
:Kick Damage +4660
*; Level 65
:Kick Damage +5065
*; Level 70
:Kick Damage +5470*; Level 75:Kick Damage +75*; Level 80:Kick Damage +80*; Level 85:Kick Damage +85*; Level 90:Kick Damage +90*; Level 95:Kick Damage +95*; Level 100:Kick Damage +100
}}
|-
| Platefooted || || <b>Level 70100</b> - Kick attacks restore 38 50 Armor || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 1
:Kick attacks restore 12 Armor
*; Level 70
:Kick attacks restore 38 Armor
*; Level 75
:Kick attacks restore 40 Armor
*; Level 80
:Kick attacks restore 42 Armor
*; Level 85
:Kick attacks restore 44 Armor
*; Level 90
:Kick attacks restore 46 Armor
*; Level 95
:Kick attacks restore 48 Armor
*; Level 100
:Kick attacks restore 50 Armor
}}
|-
| || of Reflective Kicks || <b>Level 70100</b> - Kick attacks deal +1117% damage and grant you 710% Physical Damage Reflection for 15 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds
*; Level 70
:Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds
*; Level 80
:Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds
*; Level 90
:Kick attacks deal +15% damage and grant you 9% Physical Damage Reflection for 15 seconds
*; Level 100
:Kick attacks deal +17% damage and grant you 10% Physical Damage Reflection for 15 seconds
}}
|-
| Front-Kicker's || of Front-Kicking || <b>Level 70100</b> - Front Kick Damage +4050% || Uncommon || Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Front Kick Damage +85%
*; Level 20
:Front Kick Damage +1310%
*; Level 30
:Front Kick Damage +1815%
*; Level 40
:Front Kick Damage +2320%
*; Level 50
:Front Kick Damage +2825%
*; Level 60
:Front Kick Damage +3430%
*; Level 70
:Front Kick Damage +35%
*; Level 80
:Front Kick Damage +40%
*; Level 90
:Front Kick Damage +45%
*; Level 100
:Front Kick Damage +50%
}}
|-
| Hip-Shattering || of Hip-Shattering || <b>Level 70100</b> - Kick attacks deal +1622% damage and slow target's movement speed by 45% || Epic || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Kick attacks deal +5% damage and slow target's movement speed by 45%
*; Level 70
:Kick attacks deal +16% damage and slow target's movement speed by 45%
*; Level 80
:Kick attacks deal +18% damage and slow target's movement speed by 45%
*; Level 90
:Kick attacks deal +20% damage and slow target's movement speed by 45%
*; Level 100
:Kick attacks deal +22% damage and slow target's movement speed by 45%
}}
|-
| || of Kicking While Nude || <b>Level 70100</b> - Kick attacks deal +3742% damage when you have 33% or less of your Armor left || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 1
:Kick attacks deal +129% damage when you have 33% or less of your Armor left
*; Level 10
:Kick attacks deal +1310% damage when you have 33% or less of your Armor left
*; Level 15
:Kick attacks deal +1411% damage when you have 33% or less of your Armor left
*; Level 20
:Kick attacks deal +1512% damage when you have 33% or less of your Armor left
*; Level 25
:Kick attacks deal +1713% damage when you have 33% or less of your Armor left
*; Level 30
:Kick attacks deal +1914% damage when you have 33% or less of your Armor left
*; Level 35
:Kick attacks deal +2116% damage when you have 33% or less of your Armor left
*; Level 40
:Kick attacks deal +2318% damage when you have 33% or less of your Armor left
*; Level 45
:Kick attacks deal +2520% damage when you have 33% or less of your Armor left
*; Level 50
:Kick attacks deal +2722% damage when you have 33% or less of your Armor left
*; Level 55
:Kick attacks deal +2924% damage when you have 33% or less of your Armor left
*; Level 60
:Kick attacks deal +3126% damage when you have 33% or less of your Armor left
*; Level 65
:Kick attacks deal +28% damage when you have 33% or less of your Armor left
*; Level 70
:Kick attacks deal +30% damage when you have 33% or less of your Armor left
*; Level 75
:Kick attacks deal +32% damage when you have 33% or less of your Armor left
*; Level 80
:Kick attacks deal +34% damage when you have 33% or less of your Armor left
*; Level 7085:Kick attacks deal +3736% damage when you have 33% or less of your Armor left*; Level 90:Kick attacks deal +38% damage when you have 33% or less of your Armor left*; Level 95:Kick attacks deal +40% damage when you have 33% or less of your Armor left*; Level 100:Kick attacks deal +42% damage when you have 33% or less of your Armor left
}}
|-
| || of Kicking Away Toxins || <b>Level 70100</b> - While using Unarmed skill, 20active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 360% rate || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 1
:While using Unarmed skill, 7active: 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 100% rate
*; Level 10
:While using Unarmed skill, 8active: 11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 110% rate
*; Level 15
:While using Unarmed skill, 9active: 12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 120% rate
*; Level 20
:While using Unarmed skill, 10active: 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 130% rate
*; Level 25
:While using Unarmed skill, 11active: 14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 140% rate
*; Level 30
:While using Unarmed skill, 12active: 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 150% rate
*; Level 35
:While using Unarmed skill, 13active: 16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 160% rate
*; Level 40
:While using Unarmed skill, 14active: 17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 170% rate
*; Level 45
:While using Unarmed skill, 15active: 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 180% rate
*; Level 50
:While using Unarmed skill, 16active: 19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 190% rate
*; Level 55
:While using Unarmed skill, 17active: 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 200% rate
*; Level 60
:While using Unarmed skill, 18active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 210% rate
*; Level 65
:While using Unarmed skill, 19active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 220% rate
*; Level 70
:While using Unarmed skillactive: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate*; Level 75:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 260% rate*; Level 80:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate*; Level 85:While Unarmed skill active: 21% of all Acid, 20Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 300% rate*; Level 90:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 320% rate*; Level 95:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 340% rate*; Level 100:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 360% rate
}}
|-
| || of Reckless Barrages || <b>Level 70100</b> - Barrage hits all enemies within 5 meters and deals +2827% damage, but reuse timer is +3 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 1
:Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds
*; Level 10
:Barrage hits all enemies within 5 meters and deals +3% damage, but reuse timer is +3 seconds
*; Level 15
:Barrage hits all enemies within 5 meters and deals +4% damage, but reuse timer is +3 seconds
*; Level 15
:Barrage hits all enemies within 5 meters and deals +6% damage, but reuse timer is +3 seconds
*; Level 20
:Barrage hits all enemies within 5 meters and deals +85% damage, but reuse timer is +3 seconds
*; Level 25
:Barrage hits all enemies within 5 meters and deals +106% damage, but reuse timer is +3 seconds
*; Level 30
:Barrage hits all enemies within 5 meters and deals +127% damage, but reuse timer is +3 seconds
*; Level 35
:Barrage hits all enemies within 5 meters and deals +148% damage, but reuse timer is +3 seconds
*; Level 40
:Barrage hits all enemies within 5 meters and deals +169% damage, but reuse timer is +3 seconds
*; Level 45
:Barrage hits all enemies within 5 meters and deals +1810% damage, but reuse timer is +3 seconds
*; Level 50
:Barrage hits all enemies within 5 meters and deals +2011% damage, but reuse timer is +3 seconds
*; Level 55
:Barrage hits all enemies within 5 meters and deals +2212% damage, but reuse timer is +3 seconds
*; Level 60
:Barrage hits all enemies within 5 meters and deals +2413% damage, but reuse timer is +3 seconds
*; Level 65
:Barrage hits all enemies within 5 meters and deals +2614% damage, but reuse timer is +3 seconds
*; Level 70
:Barrage hits all enemies within 5 meters and deals +2815% damage, but reuse timer is +3 seconds*; Level 75:Barrage hits all enemies within 5 meters and deals +17% damage, but reuse timer is +3 seconds*; Level 80:Barrage hits all enemies within 5 meters and deals +19% damage, but reuse timer is +3 seconds*; Level 85:Barrage hits all enemies within 5 meters and deals +21% damage, but reuse timer is +3 seconds*; Level 90:Barrage hits all enemies within 5 meters and deals +23% damage, but reuse timer is +3 seconds*; Level 95:Barrage hits all enemies within 5 meters and deals +25% damage, but reuse timer is +3 seconds*; Level 100:Barrage hits all enemies within 5 meters and deals +27% damage, but reuse timer is +3 seconds
}}
|-
| Mindfist || || <b>Level 70100</b> - Barrage and Headbutt make the target 2123% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) || Rare || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Barrage and Headbutt make the target 35% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Level 20
:Barrage and Headbutt make the target 67% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Level 30
:Barrage and Headbutt make the target 9% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Level 40
:Barrage and Headbutt make the target 1211% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Level 50
:Barrage and Headbutt make the target 13% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Level 60
:Barrage and Headbutt make the target 15% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Level 60
:Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Level 70
:Barrage and Headbutt make the target 17% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Level 80
:Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Level 90
:Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Level 100
:Barrage and Headbutt make the target 23% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
}}
|-
| || of Headbutt Bubbles || <b>Level 70100</b> - Headbutt deals +2028% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 480 damage is mitigated) || Rare || Hands || {{Spoiler|Click Expand to reveal|
*; Level 1
:Headbutt deals +1% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 100 damage is mitigated)
*; Level 10
:Headbutt deals +2% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 120 damage is mitigated)
*; Level 15
:Headbutt deals +3% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 140 damage is mitigated)
*; Level 20
:Headbutt deals +4% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 160 damage is mitigated)
*; Level 25
:Headbutt deals +5% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 180 damage is mitigated)
*; Level 30
:Headbutt deals +6% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Level 35
:Headbutt deals +7% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 220 damage is mitigated)
*; Level 40
:Headbutt deals +8% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 240 damage is mitigated)
*; Level 45
:Headbutt deals +9% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 260 damage is mitigated)
*; Level 50
:Headbutt deals +10% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 280 damage is mitigated)
*; Level 55
:Headbutt deals +1211% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 300 damage is mitigated)
*; Level 60
:Headbutt deals +1412% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 320 damage is mitigated)
*; Level 65
:Headbutt deals +1714% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 340 damage is mitigated)
*; Level 70
:Headbutt deals +16% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 360 damage is mitigated)*; Level 75:Headbutt deals +18% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 380 damage is mitigated)*; Level 80:Headbutt deals +20% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 400 damage is mitigated)*; Level 85:Headbutt deals +22% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 420 damage is mitigated)*; Level 90:Headbutt deals +24% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 440 damage is mitigated)*; Level 95:Headbutt deals +26% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 460 damage is mitigated)*; Level 100:Headbutt deals +28% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 200 480 damage is mitigated)
}}
|-
| || of Deadly Barrages || <b>Level 70100</b> - Barrage Damage +5770% || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 1
:Barrage Damage +5%
*; Level 10
:Barrage Damage +98%
*; Level 15
:Barrage Damage +1311%
*; Level 20
:Barrage Damage +14%
*; Level 25
:Barrage Damage +17%
*; Level 25
:Barrage Damage +21%
*; Level 30
:Barrage Damage +2520%
*; Level 35
:Barrage Damage +2923%
*; Level 40
:Barrage Damage +3326%
*; Level 45
:Barrage Damage +3729%
*; Level 50
:Barrage Damage +4132%
*; Level 55
:Barrage Damage +4535%
*; Level 60
:Barrage Damage +4938%
*; Level 65
:Barrage Damage +5342%
*; Level 70
:Barrage Damage +5746%*; Level 75:Barrage Damage +50%*; Level 80:Barrage Damage +54%*; Level 85:Barrage Damage +58%*; Level 90:Barrage Damage +62%*; Level 95:Barrage Damage +66%*; Level 100:Barrage Damage +70%
}}
|-
| || of Fiery Barrages || <b>Level 70100</b> - Barrage and Headbutt ignite the target, causing them to take 110 268 Fire damage over 20 8 seconds || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 10
:Barrage and Headbutt ignite the target, causing them to take 40 32 Fire damage over 20 8 seconds
*; Level 20
:Barrage and Headbutt ignite the target, causing them to take 50 56 Fire damage over 20 8 seconds
*; Level 30
:Barrage and Headbutt ignite the target, causing them to take 60 80 Fire damage over 20 8 seconds
*; Level 40
:Barrage and Headbutt ignite the target, causing them to take 70 104 Fire damage over 20 8 seconds
*; Level 50
:Barrage and Headbutt ignite the target, causing them to take 80 128 Fire damage over 20 8 seconds
*; Level 60
:Barrage and Headbutt ignite the target, causing them to take 90 156 Fire damage over 20 8 seconds
*; Level 70
:Barrage and Headbutt ignite the target, causing them to take 110 184 Fire damage over 20 8 seconds*; Level 80:Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds*; Level 90:Barrage and Headbutt ignite the target, causing them to take 240 Fire damage over 8 seconds*; Level 100:Barrage and Headbutt ignite the target, causing them to take 268 Fire damage over 8 seconds
}}
|-
| || of Headbutting Armor || <b>Level 70100</b> - Headbutt and Knee Kick deal Damage +118 armor damage 140 || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 1
:Headbutt and Knee Kick deal Damage +18 armor damage10
*; Level 10
:Headbutt and Knee Kick deal Damage +25 armor damage16
*; Level 15
:Headbutt and Knee Kick deal Damage +32 armor damage22
*; Level 20
:Headbutt and Knee Kick deal Damage +39 armor damage28
*; Level 25
:Headbutt and Knee Kick deal Damage +46 armor damage34
*; Level 30
:Headbutt and Knee Kick deal Damage +53 armor damage40
*; Level 35
:Headbutt and Knee Kick deal Damage +60 armor damage46
*; Level 40
:Headbutt and Knee Kick deal Damage +67 armor damage52
*; Level 45
:Headbutt and Knee Kick deal Damage +74 armor damage58
*; Level 50
:Headbutt and Knee Kick deal Damage +81 armor damage64
*; Level 55
:Headbutt and Knee Kick deal Damage +88 armor damage70
*; Level 60
:Headbutt and Knee Kick deal Damage +98 armor damage76
*; Level 65
:Headbutt and Knee Kick deal Damage +108 armor damage84
*; Level 70
:Headbutt and Knee Kick deal Damage +118 armor damage92*; Level 75:Headbutt and Knee Kick Damage +100*; Level 80:Headbutt and Knee Kick Damage +108*; Level 85:Headbutt and Knee Kick Damage +116*; Level 90:Headbutt and Knee Kick Damage +124*; Level 95:Headbutt and Knee Kick Damage +132*; Level 100:Headbutt and Knee Kick Damage +140
}}
|-
| || of Calloused Barrages || <b>Level 70100</b> - Barrage costs -13 30 Power and restores 19 31 Armor to you || Uncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Barrage costs -1 Power and restores 3 Armor to you
:Barrage costs -8 Power and restores 11 Armor to you
*; Level 45
:Barrage costs -9 10 Power and restores 12 Armor to you
*; Level 50
:Barrage costs -10 12 Power and restores 13 Armor to you
*; Level 55
:Barrage costs -11 14 Power and restores 14 Armor to you
*; Level 60
:Barrage costs -12 16 Power and restores 15 Armor to you
*; Level 65
:Barrage costs -12 18 Power and restores 17 Armor to you
*; Level 70
:Barrage costs -13 20 Power and restores 19 Armor to you*; Level 75:Barrage costs -21 Power and restores 21 Armor to you*; Level 80:Barrage costs -23 Power and restores 23 Armor to you*; Level 85:Barrage costs -24 Power and restores 25 Armor to you*; Level 90:Barrage costs -26 Power and restores 27 Armor to you*; Level 95:Barrage costs -28 Power and restores 29 Armor to you*; Level 100:Barrage costs -30 Power and restores 31 Armor to you
}}
|-
| || of Headbutting || <b>Level 100</b> - Headbutt Damage +56% || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Level 1:Headbutt Damage +10%*; Level 10:Headbutt Damage +12%*; Level 15:Headbutt Damage +14%*; Level 20:Headbutt Damage +16%*; Level 25:Headbutt Damage +18%*; Level 30:Headbutt Damage +20%*; Level 35:Headbutt Damage +22%*; Level 40:Headbutt Damage +24%*; Level 45:Headbutt Damage +26%*; Level 50:Headbutt Damage +28%*; Level 55:Headbutt Damage +30%*; Level 60:Headbutt Damage +32%*; Level 65:Headbutt Damage +35%*; Level 70:Headbutt Damage +38%*; Level 75:Headbutt Damage +41%*; Level 80:Headbutt Damage +44%*; Level 85:Headbutt Damage +47%*; Level 90:Headbutt Damage +50%*; Level 95:Headbutt Damage +53%*; Level 100:Headbutt Damage +56%}}|-| || || <b>Level 100</b> - Claw Barrage Damage +147 || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Claw Barrage Damage +14*; Level 10:Claw Barrage Damage +21*; Level 15:Claw Barrage Damage +28*; Level 20:Claw Barrage Damage +35*; Level 25:Claw Barrage Damage +42*; Level 30:Claw Barrage Damage +49*; Level 35:Claw Barrage Damage +56*; Level 40:Claw Barrage Damage +63*; Level 45:Claw Barrage Damage +70*; Level 50:Claw Barrage Damage +77*; Level 55:Claw Barrage Damage +84*; Level 60:Claw Barrage Damage +91*; Level 65:Claw Barrage Damage +98*; Level 70:Claw Barrage Damage +105*; Level 75:Claw Barrage Damage +112*; Level 80:Claw Barrage Damage +119*; Level 85:Claw Barrage Damage +126*; Level 90:Claw Barrage Damage +133*; Level 95:Claw Barrage Damage +140*; Level 100:Claw Barrage Damage +147}}|-| || of Hip Throwing || <b>Level 70100</b> - Hip Throw Damage +5166% || Rare || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 1
:Hip Throw Damage +10%
*; Level 10
:Hip Throw Damage +1312%
*; Level 15
:Hip Throw Damage +14%
*; Level 20
:Hip Throw Damage +16%
*; Level 20
:Hip Throw Damage +19%
*; Level 25
:Hip Throw Damage +2218%
*; Level 30
:Hip Throw Damage +2520%
*; Level 35
:Hip Throw Damage +2822%
*; Level 40
:Hip Throw Damage +3124%
*; Level 45
:Hip Throw Damage +3426%
*; Level 50
:Hip Throw Damage +3728%
*; Level 55
:Hip Throw Damage +4031%
*; Level 60
:Hip Throw Damage +4334%
*; Level 65
:Hip Throw Damage +4738%
*; Level 70
:Hip Throw Damage +5142%*; Level 75:Hip Throw Damage +46%*; Level 80:Hip Throw Damage +50%*; Level 85:Hip Throw Damage +54%*; Level 90:Hip Throw Damage +58%*; Level 95:Hip Throw Damage +62%*; Level 100:Hip Throw Damage +66%
}}
|-
| || of Armor Tossing Hip Throwing || <b>Level 70100</b> - Hip Throw and Bodyslam deal deals +128 armor 200 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage || Uncommon || Necklace, Hands || {{Spoiler|Click Expand to reveal|
*; Level 1
:Hip Throw and Bodyslam deal deals +12 armor 10 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
*; Level 10
:Hip Throw and Bodyslam deal deals +20 armor damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
*; Level 15
:Hip Throw and Bodyslam deal deals +28 armor 30 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
*; Level 20
:Hip Throw and Bodyslam deal deals +36 armor 40 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
*; Level 25
:Hip Throw and Bodyslam deal deals +44 armor 50 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
*; Level 30
:Hip Throw and Bodyslam deal deals +52 armor 60 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
*; Level 35
:Hip Throw and Bodyslam deal deals +60 armor 70 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
*; Level 40
:Hip Throw and Bodyslam deal deals +68 armor 80 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
*; Level 45
:Hip Throw and Bodyslam deal deals +78 armor 90 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
*; Level 50
:Hip Throw and Bodyslam deal deals +88 armor 100 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
*; Level 55
:Hip Throw and Bodyslam deal deals +98 armor 110 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
*; Level 60
:Hip Throw and Bodyslam deal deals +108 armor 120 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
*; Level 65
:Hip Throw and Bodyslam deal deals +118 armor 130 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
*; Level 70
:Hip Throw and Bodyslam deal deals +128 armor 140 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 75:Hip Throw deals +150 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 80:Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 85:Hip Throw deals +170 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 90:Hip Throw deals +180 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 95:Hip Throw deals +190 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 100:Hip Throw deals +200 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
}}
|-
| || of Anger Tossing || <b>Level 70100</b> - Hip Throw and Bodyslam deal +2230% damage and generate -320 530 Rage || Rare || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Level 1
:Hip Throw and Bodyslam deal +5% damage and generate -20 Rage
:Hip Throw and Bodyslam deal +8% damage and generate -80 Rage
*; Level 25
:Hip Throw and Bodyslam deal +109% damage and generate -100 Rage
*; Level 30
:Hip Throw and Bodyslam deal +1110% damage and generate -120 Rage
*; Level 35
:Hip Throw and Bodyslam deal +1211% damage and generate -140 Rage
*; Level 40
:Hip Throw and Bodyslam deal +1312% damage and generate -160 Rage
*; Level 45
:Hip Throw and Bodyslam deal +1413% damage and generate -180 Rage
*; Level 50
:Hip Throw and Bodyslam deal +1614% damage and generate -200 Rage
*; Level 55
:Hip Throw and Bodyslam deal +1715% damage and generate -225 Rage
*; Level 60
:Hip Throw and Bodyslam deal +1816% damage and generate -250 Rage
*; Level 65
:Hip Throw and Bodyslam deal +2017% damage and generate -285 Rage
*; Level 70
:Hip Throw and Bodyslam deal +18% damage and generate -320 Rage*; Level 75:Hip Throw and Bodyslam deal +20% damage and generate -355 Rage*; Level 80:Hip Throw and Bodyslam deal +22% damage and generate -320 390 Rage*; Level 85:Hip Throw and Bodyslam deal +24% damage and generate -425 Rage*; Level 90:Hip Throw and Bodyslam deal +26% damage and generate -460 Rage*; Level 95:Hip Throw and Bodyslam deal +28% damage and generate -495 Rage*; Level 100:Hip Throw and Bodyslam deal +30% damage and generate -530 Rage
}}
|-
| || of Impossible Hip Throws || <b>Level 70100</b> - Hip Throw hits all enemies within 8 meters and deals +1720% damage, but Power cost is +20 || Rare || Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:Hip Throw hits all enemies within 8 meters, but Power cost is +20
*; Level 20
:Hip Throw hits all enemies within 8 meters and deals +34% damage, but Power cost is +20
*; Level 30
:Hip Throw hits all enemies within 8 meters and deals +6% damage, but Power cost is +20
*; Level 40
:Hip Throw hits all enemies within 8 meters and deals +98% damage, but Power cost is +20
*; Level 50
:Hip Throw hits all enemies within 8 meters and deals +10% damage, but Power cost is +20
*; Level 60
:Hip Throw hits all enemies within 8 meters and deals +12% damage, but Power cost is +20
*; Level 60
:Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20
*; Level 70
:Hip Throw hits all enemies within 8 meters and deals +1714% damage, but Power cost is +20*; Level 80:Hip Throw hits all enemies within 8 meters and deals +16% damage, but Power cost is +20*; Level 90:Hip Throw hits all enemies within 8 meters and deals +18% damage, but Power cost is +20*; Level 100:Hip Throw hits all enemies within 8 meters and deals +20% damage, but Power cost is +20
}}
|-
| Bodyslamming || of Bodyslamming || <b>Level 70100</b> - Bodyslam Damage +4959% || Uncommon || MainHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Bodyslam Damage +106%
*; Level 10
:Bodyslam Damage +138%
*; Level 15
:Bodyslam Damage +1610%
*; Level 20
:Bodyslam Damage +1912%
*; Level 25
:Bodyslam Damage +2214%
*; Level 30
:Bodyslam Damage +2517%
*; Level 35
:Bodyslam Damage +2820%
*; Level 40
:Bodyslam Damage +3123%
*; Level 45
:Bodyslam Damage +3426%
*; Level 50
:Bodyslam Damage +3729%
*; Level 55
:Bodyslam Damage +4032%
*; Level 60
:Bodyslam Damage +4335%
*; Level 65
:Bodyslam Damage +4638%
*; Level 70
:Bodyslam Damage +4941%*; Level 75:Bodyslam Damage +44%*; Level 80:Bodyslam Damage +47%*; Level 85:Bodyslam Damage +50%*; Level 90:Bodyslam Damage +53%*; Level 95:Bodyslam Damage +56%*; Level 100:Bodyslam Damage +59%
}}
|-
| || of Crippling Slams Invincible Bodyslamming || <b>Level 70100</b> - Bodyslam deals +37% 100 damage and slows target's movement speed by 45% grants you immunity to direct damage for 3 seconds || Uncommon || Head, Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:Bodyslam deals +5% 10 damage and slows target's movement speed by 45%grants you immunity to direct damage for 3 seconds
*; Level 20
:Bodyslam deals +10% 20 damage and slows target's movement speed by 45%grants you immunity to direct damage for 3 seconds
*; Level 30
:Bodyslam deals +15% 30 damage and slows target's movement speed by 45%grants you immunity to direct damage for 3 seconds
*; Level 40
:Bodyslam deals +20% 40 damage and slows target's movement speed by 45%grants you immunity to direct damage for 3 seconds
*; Level 50
:Bodyslam deals +25% 50 damage and slows target's movement speed by 45%grants you immunity to direct damage for 3 seconds
*; Level 60
:Bodyslam deals +30% 60 damage and slows target's movement speed by 45%grants you immunity to direct damage for 3 seconds
*; Level 70
:Bodyslam deals +37% 70 damage and slows target's movement speed by 45%grants you immunity to direct damage for 3 seconds*; Level 80:Bodyslam deals +80 damage and grants you immunity to direct damage for 3 seconds*; Level 90:Bodyslam deals +90 damage and grants you immunity to direct damage for 3 seconds*; Level 100:Bodyslam deals +100 damage and grants you immunity to direct damage for 3 seconds
}}
|-
| || of Toxic Bruising || <b>Level 70100</b> - Bruising Blow causes the target to take +2130% damage from Poison for 20 seconds (this effect does not stack with itself) || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Bruising Blow causes the target to take +3% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Level 20
:Bruising Blow causes the target to take +6% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Level 30
:Bruising Blow causes the target to take +9% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Level 40
:Bruising Blow causes the target to take +12% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Level 50
:Bruising Blow causes the target to take +15% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Level 60
:Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Level 70
:Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself)*; Level 80:Bruising Blow causes the target to take +24% damage from Poison for 20 seconds*; Level 90:Bruising Blow causes the target to take +27% damage from Poison for 20 seconds*; Level 100:Bruising Blow causes the target to take +30% damage from Poison for 20 seconds
}}
|-
| || of Slamming Weaklings || <b>Level 70100</b> - Bodyslam deals +385 535 damage to non-Elite enemies || Uncommon || Necklace, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Bodyslam deals +60 damage to non-Elite enemies
*; Level 70
:Bodyslam deals +385 damage to non-Elite enemies
*; Level 75
:Bodyslam deals +410 damage to non-Elite enemies
*; Level 80
:Bodyslam deals +435 damage to non-Elite enemies
*; Level 85
:Bodyslam deals +460 damage to non-Elite enemies
*; Level 90
:Bodyslam deals +485 damage to non-Elite enemies
*; Level 95
:Bodyslam deals +510 damage to non-Elite enemies
*; Level 100
:Bodyslam deals +535 damage to non-Elite enemies
}}
|-
| || of Healslamming || <b>Level 70100</b> - Bodyslam heals you for 114 162 health || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Bodyslam heals you for 10 health
*; Level 70
:Bodyslam heals you for 114 health
*; Level 75
:Bodyslam heals you for 122 health
*; Level 80
:Bodyslam heals you for 130 health
*; Level 85
:Bodyslam heals you for 138 health
*; Level 90
:Bodyslam heals you for 146 health
*; Level 95
:Bodyslam heals you for 154 health
*; Level 100
:Bodyslam heals you for 162 health
}}
|-
| Serpentine || of Cobra Striking || <b>Level 70100</b> - Cobra Strike and Mamba Strike Damage +4063% || Uncommon || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Level 1
:Cobra Strike and Mamba Strike Damage +106%
*; Level 10
:Cobra Strike and Mamba Strike Damage +9%
*; Level 15
:Cobra Strike and Mamba Strike Damage +12%
*; Level 15
:Cobra Strike and Mamba Strike Damage +14%
*; Level 20
:Cobra Strike and Mamba Strike Damage +1615%
*; Level 25
:Cobra Strike and Mamba Strike Damage +18%
*; Level 30
:Cobra Strike and Mamba Strike Damage +2021%
*; Level 35
:Cobra Strike and Mamba Strike Damage +2224%
*; Level 40
:Cobra Strike and Mamba Strike Damage +2427%
*; Level 45
:Cobra Strike and Mamba Strike Damage +2630%
*; Level 50
:Cobra Strike and Mamba Strike Damage +2833%
*; Level 55
:Cobra Strike and Mamba Strike Damage +3136%
*; Level 60
:Cobra Strike and Mamba Strike Damage +3439%
*; Level 65
:Cobra Strike and Mamba Strike Damage +3742%
*; Level 70
:Cobra Strike and Mamba Strike Damage +4045%*; Level 75:Cobra Strike and Mamba Strike Damage +48%*; Level 80:Cobra Strike and Mamba Strike Damage +51%*; Level 85:Cobra Strike and Mamba Strike Damage +54%*; Level 90:Cobra Strike and Mamba Strike Damage +57%*; Level 95:Cobra Strike and Mamba Strike Damage +60%*; Level 100:Cobra Strike and Mamba Strike Damage +63%
}}
|-
| || || <b>Level 70100</b> - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 67 for 7 seconds || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Level 1
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds
*; Level 10
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +12 13 for 7 seconds
*; Level 15
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +14 16 for 7 seconds
*; Level 20
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +16 19 for 7 seconds*; Level 25:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +22 for 7 seconds*; Level 30:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +25 for 7 seconds*; Level 35:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +28 for 7 seconds*; Level 40:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +31 for 7 seconds*; Level 45:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +34 for 7 seconds*; Level 50:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +37 for 7 seconds*; Level 55:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +40 for 7 seconds*; Level 60:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +43 for 7 seconds*; Level 65:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +46 for 7 seconds*; Level 70:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds*; Level 75:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +52 for 7 seconds*; Level 80:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds*; Level 85:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +58 for 7 seconds*; Level 90:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +61 for 7 seconds*; Level 95:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +64 for 7 seconds*; Level 100:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +67 for 7 seconds}}|-| || of Cobra Scales || <b>Level 100</b> - Cobra Strike and Mamba Strike restore 54 Armor to you || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Level 1:Cobra Strike and Mamba Strike restore 10 Armor to you*; Level 10:Cobra Strike and Mamba Strike restore 12 Armor to you*; Level 15:Cobra Strike and Mamba Strike restore 14 Armor to you*; Level 20:Cobra Strike and Mamba Strike restore 16 Armor to you
*; Level 25
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +restore 18 for 7 secondsArmor to you
*; Level 30
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +restore 20 for 7 secondsArmor to you
*; Level 35
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +restore 22 for 7 secondsArmor to you
*; Level 40
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +restore 24 for 7 secondsArmor to you
*; Level 45
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +restore 26 for 7 secondsArmor to you
*; Level 50
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +restore 28 for 7 secondsArmor to you
*; Level 55
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +restore 30 for 7 secondsArmor to you
*; Level 60
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +restore 32 for 7 secondsArmor to you
*; Level 65
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +35 for 7 secondsrestore 34 Armor to you
*; Level 70
:Cobra Strike and Mamba Strike boost your Nice Attack restore 36 Armor to you*; Level 75:Cobra Strike and Signature Debuff ability damage +38 for 7 secondsMamba Strike restore 39 Armor to you*; Level 80:Cobra Strike and Mamba Strike restore 42 Armor to you*; Level 85:Cobra Strike and Mamba Strike restore 45 Armor to you*; Level 90:Cobra Strike and Mamba Strike restore 48 Armor to you*; Level 95:Cobra Strike and Mamba Strike restore 51 Armor to you*; Level 100:Cobra Strike and Mamba Strike restore 54 Armor to you
}}
|-
| || of Cobra Scales Painful Cobras || <b>Level 70100</b> - Cobra Strike and Mamba Strike restore 28 Armor to you Damage +100 || Uncommon || Chest, Ring Necklace || {{Spoiler|Click Expand to reveal|
*; Level 1
:Cobra Strike and Mamba Strike restore 2 Armor to youDamage +5
*; Level 10
:Cobra Strike and Mamba Strike restore 4 Armor to youDamage +10
*; Level 15
:Cobra Strike and Mamba Strike restore 6 Armor to youDamage +15
*; Level 20
:Cobra Strike and Mamba Strike restore 8 Armor to youDamage +20
*; Level 25
:Cobra Strike and Mamba Strike restore 10 Armor to youDamage +25
*; Level 30
:Cobra Strike and Mamba Strike restore 12 Armor to youDamage +30
*; Level 35
:Cobra Strike and Mamba Strike restore 14 Armor to youDamage +35
*; Level 40
:Cobra Strike and Mamba Strike restore 16 Armor to youDamage +40
*; Level 45
:Cobra Strike and Mamba Strike restore 18 Armor to youDamage +45
*; Level 50
:Cobra Strike and Mamba Strike restore 20 Armor to youDamage +50
*; Level 55
:Cobra Strike and Mamba Strike restore 22 Armor to youDamage +55
*; Level 60
:Cobra Strike and Mamba Strike restore 24 Armor to youDamage +60
*; Level 65
:Cobra Strike and Mamba Strike restore 26 Armor to youDamage +65
*; Level 70
:Cobra Strike and Mamba Damage +70*; Level 75:Cobra Strike restore 28 Armor to youDamage +75*; Level 80:Cobra Strike Damage +80*; Level 85:Cobra Strike Damage +85*; Level 90:Cobra Strike Damage +90*; Level 95:Cobra Strike Damage +95*; Level 100:Cobra Strike Damage +100
}}
|-
| Bruising || of Bruises || <b>Level 70100</b> - Bruising Blow Damage +5771% || Uncommon || MainHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Bruising Blow Damage +9%
*; Level 10
:Bruising Blow Damage +12%
*; Level 1015
:Bruising Blow Damage +15%
*; Level 1520
:Bruising Blow Damage +18%
*; Level 2025
:Bruising Blow Damage +21%
*; Level 2530
:Bruising Blow Damage +24%
*; Level 3035
:Bruising Blow Damage +27%
*; Level 3540
:Bruising Blow Damage +30%
*; Level 4045
:Bruising Blow Damage +33%
*; Level 4550
:Bruising Blow Damage +36%
*; Level 5055
:Bruising Blow Damage +39%
*; Level 55
:Bruising Blow Damage +43%
*; Level 60
:Bruising Blow Damage +4742%
*; Level 65
:Bruising Blow Damage +45%
*; Level 70
:Bruising Blow Damage +49%
*; Level 75
:Bruising Blow Damage +52%
*; Level 7080:Bruising Blow Damage +5755%*; Level 85:Bruising Blow Damage +59%*; Level 90:Bruising Blow Damage +63%*; Level 95:Bruising Blow Damage +67%*; Level 100:Bruising Blow Damage +71%
}}
|-
| || of Bruising Slams || <b>Level 70100</b> - Bruisng Bruising Blow deals +2240% damage and hastens the current reuse timer of Bodyslam by 10 5 seconds || Uncommon || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Bruisng Bruising Blow hastens the current reuse timer of Bodyslam by 1 second
*; Level 10
:Bruisng Bruising Blow deals +2% damage and hastens the current reuse timer of Bodyslam by 2 seconds1 second
*; Level 15
:Bruisng Bruising Blow deals +3% damage and hastens the current reuse timer of Bodyslam by 3 2 seconds
*; Level 20
:Bruisng Bruising Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 4 2 seconds
*; Level 25
:Bruisng Bruising Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 5 3 seconds
*; Level 30
:Bruisng Bruising Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 6 3 seconds
*; Level 35
:Bruisng Bruising Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 7 3 seconds
*; Level 40
:Bruisng Bruising Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 8 3 seconds
*; Level 45
:Bruisng Bruising Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 9 4 seconds
*; Level 50
:Bruisng Bruising Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 10 4 seconds
*; Level 55
:Bruisng Bruising Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 10 4 seconds
*; Level 60
:Bruisng Bruising Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 5 seconds
*; Level 65
:Bruisng Bruising Blow deals +19% damage and hastens the current reuse timer of Bodyslam by 10 5 seconds
*; Level 70
:Bruisng Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 5 seconds*; Level 75:Bruising Blow deals +25% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 80:Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 85:Bruising Blow deals +31% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 90:Bruising Blow deals +34% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 95:Bruising Blow deals +37% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 100:Bruising Blow deals +40% damage and hastens the current reuse timer of Bodyslam by 5 seconds
}}
|-
| || of Healthy Bruises || <b>Level 70100</b> - Bruising Blow and Headbutt restore 24 36 Health || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Bruising Blow and Headbutt restore 2 Health
*; Level 70
:Bruising Blow and Headbutt restore 24 Health
*; Level 75
:Bruising Blow and Headbutt restore 26 Health
*; Level 80
:Bruising Blow and Headbutt restore 28 Health
*; Level 85
:Bruising Blow and Headbutt restore 30 Health
*; Level 90
:Bruising Blow and Headbutt restore 32 Health
*; Level 95
:Bruising Blow and Headbutt restore 34 Health
*; Level 100
:Bruising Blow and Headbutt restore 36 Health
}}
|-
| Bruising || of Traumatic Bruises || <b>Level 100</b> - Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +14.5% damage from other Trauma attacks for 20 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5% damage from other Trauma attacks for 20 seconds
*; Level 10
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5.5% damage from other Trauma attacks for 20 seconds
*; Level 15
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +6% damage from other Trauma attacks for 20 seconds
*; Level 20
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +6.5% damage from other Trauma attacks for 20 seconds
*; Level 25
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7% damage from other Trauma attacks for 20 seconds
*; Level 30
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7.5% damage from other Trauma attacks for 20 seconds
*; Level 35
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8% damage from other Trauma attacks for 20 seconds
*; Level 40
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8.5% damage from other Trauma attacks for 20 seconds
*; Level 45
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9% damage from other Trauma attacks for 20 seconds
*; Level 50
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9.5% damage from other Trauma attacks for 20 seconds
*; Level 55
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10% damage from other Trauma attacks for 20 seconds
*; Level 60
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10.5% damage from other Trauma attacks for 20 seconds
*; Level 65
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11% damage from other Trauma attacks for 20 seconds
*; Level 70
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11.5% damage from other Trauma attacks for 20 seconds
*; Level 75
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12% damage from other Trauma attacks for 20 seconds
*; Level 80
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds
*; Level 85
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +13% damage from other Trauma attacks for 20 seconds
*; Level 90
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +13.5% damage from other Trauma attacks for 20 seconds
*; Level 95
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +14% damage from other Trauma attacks for 20 seconds
*; Level 100
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +14.5% damage from other Trauma attacks for 20 seconds
}}
|-
| Slashing || of Slashing Strikes || <b>Level 70100</b> - Slashing Strike Damage +3137% || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 35
:Slashing Strike Damage +7%
*; Level 40
:Slashing Strike Damage +1110%
*; Level 45
:Slashing Strike Damage +1514%
*; Level 50
:Slashing Strike Damage +1917%
*; Level 55
:Slashing Strike Damage +2321%
*; Level 60
:Slashing Strike Damage +2724%
*; Level 70
:Slashing Strike Damage +28%
*; Level 80
:Slashing Strike Damage +31%
*; Level 90
:Slashing Strike Damage +34%
*; Level 100
:Slashing Strike Damage +37%
}}
|-
| || of Bleeding Strikes || <b>Level 70100</b> - Slashing Strike deals and Claw Barrage deal +114 150 Trauma damage over 12 6 seconds || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 35
:Slashing Strike deals and Claw Barrage deal +42 Trauma damage over 12 6 seconds
*; Level 40
:Slashing Strike deals and Claw Barrage deal +54 Trauma damage over 12 6 seconds
*; Level 45
:Slashing Strike deals and Claw Barrage deal +66 Trauma damage over 12 6 seconds
*; Level 50
:Slashing Strike deals and Claw Barrage deal +78 Trauma damage over 12 6 seconds
*; Level 55
:Slashing Strike deals and Claw Barrage deal +90 Trauma damage over 12 6 seconds
*; Level 60
:Slashing Strike deals and Claw Barrage deal +102 Trauma damage over 12 6 seconds
*; Level 70
:Slashing Strike deals and Claw Barrage deal +114 Trauma damage over 12 6 seconds*; Level 80:Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds*; Level 90:Slashing Strike and Claw Barrage deal +138 Trauma damage over 6 seconds*; Level 100:Slashing Strike and Claw Barrage deal +150 Trauma damage over 6 seconds
}}
|-
| Slashing || of Slashing Evasive Strikes || <b>Level 70100</b> - Slashing Strike and Claw Barrage boost damage from Epic attacks boosts your Melee Evasion +50 5.25% for 10 5 seconds || Uncommon || OffHand, Head || {{Spoiler|Click Expand to reveal|
*; Level 35
:Slashing Strike and Claw Barrage boost damage from Epic attacks boosts your Melee Evasion +15 1% for 10 5 seconds
*; Level 40
:Slashing Strike and Claw Barrage boost damage from Epic attacks boosts your Melee Evasion +20 1.5% for 10 5 seconds
*; Level 45
:Slashing Strike and Claw Barrage boost damage from Epic attacks boosts your Melee Evasion +25 2% for 10 5 seconds
*; Level 50
:Slashing Strike and Claw Barrage boost damage from Epic attacks boosts your Melee Evasion +30 2.5% for 10 5 seconds
*; Level 55
:Slashing Strike and Claw Barrage boost damage from Epic attacks boosts your Melee Evasion +35 3% for 10 5 seconds
*; Level 60
:Slashing Strike and Claw Barrage boost damage from Epic attacks boosts your Melee Evasion +40 3.25% for 10 5 seconds
*; Level 65
:Slashing Strike and Claw Barrage boost damage from Epic attacks boosts your Melee Evasion +45 3.5% for 10 5 seconds
*; Level 70
:Slashing Strike and Claw Barrage boost damage from Epic attacks boosts your Melee Evasion +50 3.75% for 10 5 seconds*; Level 75:Slashing Strike boosts your Melee Evasion +4% for 5 seconds*; Level 80:Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds*; Level 85:Slashing Strike boosts your Melee Evasion +4.5% for 5 seconds*; Level 90:Slashing Strike boosts your Melee Evasion +4.75% for 5 seconds*; Level 95:Slashing Strike boosts your Melee Evasion +5% for 5 seconds*; Level 100:Slashing Strike boosts your Melee Evasion +5.25% for 5 seconds
}}
|-
| || || <b>Level 70100</b> - Slashing Strike deals +1319% damage and hastens the current reuse timer of Hip Throw by 2 .5 seconds || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Level 35
:Slashing Strike deals +6% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Level 70
:Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Level 75
:Slashing Strike deals +14% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
*; Level 80
:Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
*; Level 85
:Slashing Strike deals +16% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
*; Level 90
:Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
*; Level 95
:Slashing Strike deals +18% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
*; Level 100
:Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
}}
|-
| || || <b>Level 100</b> - Cobra Strike, Mamba Strike, and Slashing Strike deal +50 damage and can be used while stunned. Doing so removes the stun effect from you. || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:Cobra Strike, Mamba Strike, and Slashing Strike deal +5 damage and can be used while stunned. Doing so removes the stun effect from you.
*; Level 20
:Cobra Strike, Mamba Strike, and Slashing Strike deal +10 damage and can be used while stunned. Doing so removes the stun effect from you.
*; Level 30
:Cobra Strike, Mamba Strike, and Slashing Strike deal +15 damage and can be used while stunned. Doing so removes the stun effect from you.
*; Level 40
:Cobra Strike, Mamba Strike, and Slashing Strike deal +20 damage and can be used while stunned. Doing so removes the stun effect from you.
*; Level 50
:Cobra Strike, Mamba Strike, and Slashing Strike deal +25 damage and can be used while stunned. Doing so removes the stun effect from you.
*; Level 60
:Cobra Strike, Mamba Strike, and Slashing Strike deal +30 damage and can be used while stunned. Doing so removes the stun effect from you.
*; Level 70
:Cobra Strike, Mamba Strike, and Slashing Strike deal +35 damage and can be used while stunned. Doing so removes the stun effect from you.
*; Level 80
:Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.
*; Level 90
:Cobra Strike, Mamba Strike, and Slashing Strike deal +45 damage and can be used while stunned. Doing so removes the stun effect from you.
*; Level 100
:Cobra Strike, Mamba Strike, and Slashing Strike deal +50 damage and can be used while stunned. Doing so removes the stun effect from you.
}}
|-
| || || <b>Level 51</b> - Chance to Ignore Knockbacks +30% when Unarmed is active || Rare || Feet, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 1
:Chance to Ignore Knockbacks +25% when Unarmed is active
}}
|-
| || || <b>Level 70100</b> - Infuriating Fist deals +4252% damage and taunts +320 560 || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Level 35:Infuriating Fist deals +13% damage and taunts +40*; Level 40:Infuriating Fist deals +16% damage and taunts +80*; Level 45:Infuriating Fist deals +19% damage and taunts +120*; Level 50:Infuriating Fist deals +22% damage and taunts +160*; Level 55:Infuriating Fist deals +25% damage and taunts +200*; Level 60:Infuriating Fist deals +28% damage and taunts +240*; Level 65:Infuriating Fist deals +31% damage and taunts +280*; Level 70:Infuriating Fist deals +34% damage and taunts +320*; Level 75:Infuriating Fist deals +37% damage and taunts +360*; Level 80:Infuriating Fist deals +40% damage and taunts +400*; Level 85:Infuriating Fist deals +43% damage and taunts +440*; Level 90:Infuriating Fist deals +46% damage and taunts +480*; Level 95:Infuriating Fist deals +49% damage and taunts +520*; Level 100:Infuriating Fist deals +52% damage and taunts +560}}|-| || of Traumatic Furious Punches || <b>Level 100</b> - Infuriating Fist taunts +540 and deals 222 Trauma damage over 6 seconds || Uncommon || Feet || {{Spoiler|Click Expand to reveal|
*; Level 35
:Infuriating Fist taunts +280 and deals +21% 30 Trauma damage and taunts +40over 6 seconds
*; Level 40
:Infuriating Fist taunts +300 and deals +24% 42 Trauma damage and taunts +80over 6 seconds
*; Level 45
:Infuriating Fist taunts +320 and deals +27% 54 Trauma damage and taunts +120over 6 seconds
*; Level 50
:Infuriating Fist taunts +340 and deals +30% 66 Trauma damage and taunts +160over 6 seconds
*; Level 55
:Infuriating Fist taunts +360 and deals +33% 78 Trauma damage and taunts +200over 6 seconds
*; Level 60
:Infuriating Fist taunts +380 and deals +36% 90 Trauma damage and taunts +240over 6 seconds
*; Level 65
:Infuriating Fist taunts +400 and deals +39% 102 Trauma damage and taunts +280over 6 seconds
*; Level 70
:Infuriating Fist taunts +420 and deals 114 Trauma damage over 6 seconds*; Level 75:Infuriating Fist taunts +42% 440 and deals 132 Trauma damage over 6 seconds*; Level 80:Infuriating Fist taunts +460 and deals 150 Trauma damage over 6 seconds*; Level 85:Infuriating Fist taunts +320480 and deals 168 Trauma damage over 6 seconds*; Level 90:Infuriating Fist taunts +500 and deals 186 Trauma damage over 6 seconds*; Level 95:Infuriating Fist taunts +520 and deals 204 Trauma damage over 6 seconds*; Level 100:Infuriating Fist taunts +540 and deals 222 Trauma damage over 6 seconds
}}
|-
| || of Traumatic Furious Punches Elite Fury || <b>Level 70100</b> - Infuriating Fist taunts damage +420 73 and deals 114 Trauma for 10 seconds all Elite attacks deal -8% damage over 12 seconds to you. || Uncommon || HandsHead, Feet Chest || {{Spoiler|Click Expand to reveal|
*; Level 35
:Infuriating Fist taunts damage +280 8 and deals 30 Trauma for 10 seconds all Elite attacks deal -5% damage over 12 secondsto you.
*; Level 40
:Infuriating Fist taunts damage +300 13 and deals 42 Trauma for 10 seconds all Elite attacks deal -5% damage over 12 secondsto you.
*; Level 45
:Infuriating Fist taunts damage +320 18 and deals 54 Trauma for 10 seconds all Elite attacks deal -5% damage over 12 secondsto you.
*; Level 50
:Infuriating Fist taunts damage +340 23 and deals 66 Trauma for 10 seconds all Elite attacks deal -5% damage over 12 secondsto you.
*; Level 55
:Infuriating Fist taunts damage +360 28 and deals 78 Trauma for 10 seconds all Elite attacks deal -5% damage over 12 secondsto you.
*; Level 60
:Infuriating Fist taunts damage +380 33 and deals 90 Trauma for 10 seconds all Elite attacks deal -5% damage over 12 secondsto you.
*; Level 65
:Infuriating Fist taunts damage +400 38 and deals 102 Trauma for 10 seconds all Elite attacks deal -6% damage over 12 secondsto you.
*; Level 70
:Infuriating Fist taunts damage +43 and for 10 seconds all Elite attacks deal -6% damage to you.*; Level 75:Infuriating Fist damage +48 and for 10 seconds all Elite attacks deal -7% damage to you.*; Level 80:Infuriating Fist damage +420 53 and deals 114 Trauma for 10 seconds all Elite attacks deal -7% damage to you.*; Level 85:Infuriating Fist damage over 12 +58 and for 10 secondsall Elite attacks deal -7% damage to you.*; Level 90:Infuriating Fist damage +63 and for 10 seconds all Elite attacks deal -8% damage to you.*; Level 95:Infuriating Fist damage +68 and for 10 seconds all Elite attacks deal -8% damage to you.*; Level 100:Infuriating Fist damage +73 and for 10 seconds all Elite attacks deal -8% damage to you.
}}
|-
| || of Paradoxical Rage Fists || <b>Level 70100</b> - Infuriating Fist generates no Rage and damage +131. Damage becomes Trauma instead reduces Rage by 600 of Crushing || Uncommon || Head, Chest Hands || {{Spoiler|Click Expand to reveal|
*; Level 35
:Infuriating Fist generates no Rage and damage +50. Damage becomes Trauma instead reduces Rage by 75of Crushing
*; Level 40
:Infuriating Fist generates no Rage and damage +55. Damage becomes Trauma instead reduces Rage by 150of Crushing
*; Level 45
:Infuriating Fist generates no Rage and damage +60. Damage becomes Trauma instead reduces Rage by 225of Crushing
*; Level 50
:Infuriating Fist generates no Rage and damage +65. Damage becomes Trauma instead reduces Rage by 300of Crushing
*; Level 55
:Infuriating Fist generates no Rage and damage +70. Damage becomes Trauma instead reduces Rage by 375of Crushing
*; Level 60
:Infuriating Fist generates no Rage and damage +75. Damage becomes Trauma instead reduces Rage by 450of Crushing
*; Level 65
:Infuriating Fist generates no Rage and damage +82. Damage becomes Trauma instead reduces Rage by 525of Crushing
*; Level 70
:Infuriating Fist generates no Rage and damage +89. Damage becomes Trauma instead reduces Rage by 600of Crushing*; Level 75:Infuriating Fist damage +96. Damage becomes Trauma instead of Crushing*; Level 80:Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing*; Level 85:Infuriating Fist damage +110. Damage becomes Trauma instead of Crushing*; Level 90:Infuriating Fist damage +117. Damage becomes Trauma instead of Crushing*; Level 95:Infuriating Fist damage +124. Damage becomes Trauma instead of Crushing*; Level 100:Infuriating Fist damage +131. Damage becomes Trauma instead of Crushing
}}
|}
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