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All Skills/Treasure Effects

68,600 bytes added, 14:04, 5 December 2023
Updating Treasure effects to v399 using auto-wiki generator (added Rarity)
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[{{msg:BASEPAGENAME}}All Skills/Treasure Effects|All Skills Treasure Effects]]==</includeonly>See also: [[All Skills/Treasure Effects:By Slot]] See also: [[All Skills/Treasure Effects:By Ability]]<!-- This table is from patch v259, June 19, 2016 Updated to v399 on Tue Dec 05 2023 10:34:29 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align! style="leftwidth:8%"><h3>All Skills</h3></div>! | Prefix !! style="width:8%"| Suffix !! Best Tier style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
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| || of the Wolf || <b>Tier 12Level 100</b> - In-Combat Max Health Regen +12 51 || Uncommon || Necklace, Ring, OffHand, MainHand Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 0:Max Health +1*In-Combat ; Level 10:Max Health Regen +13*; Tier 2Level 15:Max Health +5*In-Combat ; Level 20:Max Health Regen +210*; Tier 3Level 25:Max Health +13*In-Combat ; Level 30:Max Health Regen +315*; Tier 4Level 35:Max Health +18*In-Combat ; Level 40:Max Health Regen +420*; Tier 5Level 45:Max Health +23*In-Combat ; Level 50:Max Health Regen +525*; Tier 6Level 55:Max Health +27*In-Combat ; Level 60:Max Health Regen +630*; Tier 7Level 65:Max Health +32*In-Combat ; Level 70:Max Health Regen +735*; Tier 8Level 75:Max Health +37*In-Combat ; Level 80:Max Health Regen +840*; Tier 9Level 85*In-Combat :Max Health Regen +943*; Tier 10Level 90*In-Combat :Max Health Regen +1046*; Tier 11Level 95*In-Combat :Max Health Regen +1149*; Tier 12Level 100*In-Combat :Max Health Regen +1251|Expand}}
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| Treasure-Hunter's || || <b>Tier 5Level 100</b> - Chance of Rare Loot Max Power +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> 55 || Uncommon || ChestNecklace, Ring, OffHand, Hands, Necklace Waist || {{Spoiler|Click Expand to reveal|*; Level 0:Max Power +4*; Level 10:Max Power +6*; Level 15:Max Power +8*; Level 20:Max Power +10*; Level 25:Max Power +12*; Level 30:Max Power +14*; Level 35:Max Power +16*; Level 40:Max Power +19*; Tier 1Level 45:Max Power +22*Chance of Rare Loot ; Level 50:Max Power +3%25*; Tier 2Level 55:Max Power +28*Chance of Rare Loot ; Level 60:Max Power +6%31*; Level 65:Max Power +34*; Level 70:Max Power +37*; Tier 3Level 75:Max Power +40*Chance of Rare Loot ; Level 80:Max Power +9%43*; Tier 4Level 85:Max Power +46*Chance of Rare Loot ; Level 90:Max Power +12%49*; Tier 5Level 95:Max Power +52*Chance of Rare Loot ; Level 100:Max Power +15%55|Expand}}
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| Provocative || || <b>Tier 12Level 90</b> - Taunt Boost Health from Combat Refresh Abilities +24% 46 || ChestUncommon || Necklace, Ring, OffHand, LegsMainHand, Head Waist || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Health from Combat Refresh Abilities +3*Taunt Boost ; Level 1:Health from Combat Refresh Abilities +2%5*; Tier 2Level 5:Health from Combat Refresh Abilities +8*Taunt Boost ; Level 10:Health from Combat Refresh Abilities +4%10*; Tier 3Level 15:Health from Combat Refresh Abilities +13*Taunt Boost ; Level 20:Health from Combat Refresh Abilities +6%15*; Tier 4Level 25:Health from Combat Refresh Abilities +18*Taunt Boost ; Level 30:Health from Combat Refresh Abilities +8%20*; Tier 5Level 35:Health from Combat Refresh Abilities +23*Taunt Boost ; Level 40:Health from Combat Refresh Abilities +10%25*; Tier 6Level 45:Health from Combat Refresh Abilities +28*Taunt Boost ; Level 50:Health from Combat Refresh Abilities +12%30*; Tier 7Level 55:Health from Combat Refresh Abilities +32*Taunt Boost ; Level 60:Health from Combat Refresh Abilities +14%34*; Tier 8Level 65:Health from Combat Refresh Abilities +36*Taunt Boost ; Level 70:Health from Combat Refresh Abilities +16%38*; Tier 9Level 75*Taunt Boost :Health from Combat Refresh Abilities +18%40*; Tier 10Level 80*Taunt Boost :Health from Combat Refresh Abilities +20%42*; Tier 11Level 85*Taunt Boost :Health from Combat Refresh Abilities +22%44*; Tier 12Level 90*Taunt Boost :Health from Combat Refresh Abilities +24%46|Expand}}
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| Tireless || || <b>Tier 12Level 90</b> - Major Healing abilities have a 65% chance to also restore 144 Armor Power from Combat Refresh Abilities +41 || Rare || HeadNecklace, Ring, OffHand , MainHand, Waist || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Power from Combat Refresh Abilities +3*Major Healing abilities have a 65% chance to also restore 12 Armor; Level 1:Power from Combat Refresh Abilities +5*; Tier 2Level 5:Power from Combat Refresh Abilities +7*Major Healing abilities have a 65% chance to also restore 24 Armor; Level 10:Power from Combat Refresh Abilities +9*; Tier 3Level 15:Power from Combat Refresh Abilities +11*Major Healing abilities have a 65% chance to also restore 36 Armor; Level 20:Power from Combat Refresh Abilities +13*; Tier 4Level 25:Power from Combat Refresh Abilities +15*Major Healing abilities have a 65% chance to also restore 48 Armor; Level 30:Power from Combat Refresh Abilities +17*; Tier 5Level 35:Power from Combat Refresh Abilities +19*Major Healing abilities have a 65% chance to also restore 60 Armor; Level 40:Power from Combat Refresh Abilities +21*; Tier 6Level 45:Power from Combat Refresh Abilities +23*Major Healing abilities have a 65% chance to also restore 72 Armor; Level 50:Power from Combat Refresh Abilities +25*; Tier 7Level 55*Major Healing abilities have a 65% chance to also restore 84 Armor:Power from Combat Refresh Abilities +27*; Tier 8Level 60:Power from Combat Refresh Abilities +29*Major Healing abilities have a ; Level 65% chance to also restore 96 Armor:Power from Combat Refresh Abilities +31*; Tier 9Level 70:Power from Combat Refresh Abilities +33*Major Healing abilities have a 65% chance to also restore 108 Armor; Level 75:Power from Combat Refresh Abilities +35*; Tier 10Level 80*Major Healing abilities have a 65% chance to also restore 120 Armor:Power from Combat Refresh Abilities +37*; Tier 11Level 85*Major Healing abilities have a 65% chance to also restore 132 Armor:Power from Combat Refresh Abilities +39*; Tier 12Level 90*Major Healing abilities have a 65% chance to also restore 144 Armor:Power from Combat Refresh Abilities +41|Expand}}
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| || || <b>Tier 12Level 90</b> - Armor from Combat Refresh Abilities +30 60 || Uncommon || Necklace, Ring, OffHand, MainHand , Waist || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Armor from Combat Refresh Abilities +3*; Level 1:Armor from Combat Refresh Abilities +26*; Tier 2Level 5:Armor from Combat Refresh Abilities +9*; Level 10:Armor from Combat Refresh Abilities +412*; Tier 3Level 15:Armor from Combat Refresh Abilities +15*; Level 20:Armor from Combat Refresh Abilities +618*; Tier 4Level 25:Armor from Combat Refresh Abilities +21*; Level 30:Armor from Combat Refresh Abilities +824*; Tier 5Level 35:Armor from Combat Refresh Abilities +27*; Level 40:Armor from Combat Refresh Abilities +1030*; Tier 6Level 45:Armor from Combat Refresh Abilities +33*; Level 50:Armor from Combat Refresh Abilities +1236*; Tier 7Level 55:Armor from Combat Refresh Abilities +39*; Level 60:Armor from Combat Refresh Abilities +1542*; Tier 8Level 65:Armor from Combat Refresh Abilities +45*; Level 70:Armor from Combat Refresh Abilities +1848*; Tier 9Level 75*:Armor from Combat Refresh Abilities +2151*; Tier 10Level 80*:Armor from Combat Refresh Abilities +2454*; Tier 11Level 85*:Armor from Combat Refresh Abilities +2757*; Tier 12Level 90*:Armor from Combat Refresh Abilities +3060|Expand}}
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| Waterproof || of the Wolf || <b>Tier 6Level 90</b> - Trauma Damage Reduction Health Regen (In-Combat) +6 20 || Epic || Hands Necklace, Ring, OffHand, MainHand || {{Spoiler|Click Expand to reveal|*; Tier Level 1*Trauma Damage Reduction :Health Regen (In-Combat) +1*; Tier Level 1:Health Regen (In-Combat) +2*Trauma Damage Reduction ; Level 5:Health Regen (In-Combat) +3*; Level 10:Health Regen (In-Combat) +4*; Level 15:Health Regen (In-Combat) +5*; Level 20:Health Regen (In-Combat) +6*; Level 25:Health Regen (In-Combat) +7*; Level 30:Health Regen (In-Combat) +8*; Level 35:Health Regen (In-Combat) +9*; Level 40:Health Regen (In-Combat) +10*; Level 45:Health Regen (In-Combat) +11*; Level 50:Health Regen (In-Combat) +212*; Tier 3Level 55:Health Regen (In-Combat) +13*Trauma Damage Reduction ; Level 60:Health Regen (In-Combat) +314*; Tier 4Level 65:Health Regen (In-Combat) +15*Trauma Damage Reduction ; Level 70:Health Regen (In-Combat) +416*; Tier 5Level 75:Health Regen (In-Combat) +17*Trauma Damage Reduction ; Level 80:Health Regen (In-Combat) +518*; Tier 6Level 85:Health Regen (In-Combat) +19*Trauma Damage Reduction ; Level 90:Health Regen (In-Combat) +620|Expand}}
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| Foil-Lined Indefatigable || || <b>Tier 6Level 90</b> - Direct Psychic Damage Reduction Power Regen (In-Combat) +20 18 || Epic || Head Necklace, Ring, OffHand, MainHand || {{Spoiler|Click Expand to reveal|*; Level 1:Power Regen (In-Combat) +1*; Level 1:Power Regen (In-Combat) +1. Armor Regen (In-Combat) +1*; Level 5:Power Regen (In-Combat) +2*; Tier Level 10:Power Regen (In-Combat) +2. Armor Regen (In-Combat) +1*Direct Psychic Damage Reduction ; Level 15:Power Regen (In-Combat) +3*; Tier 2Level 20:Power Regen (In-Combat) +4*; Level 25:Power Regen (In-Combat) +5*; Level 30:Power Regen (In-Combat) +6*Direct Psychic Damage Reduction ; Level 35:Power Regen (In-Combat) +7*; Tier 3Level 40:Power Regen (In-Combat) +8*; Level 45:Power Regen (In-Combat) +9*Direct Psychic Damage Reduction ; Level 50:Power Regen (In-Combat) +10*; Tier 4Level 55:Power Regen (In-Combat) +11*; Level 60:Power Regen (In-Combat) +12*Direct Psychic Damage Reduction ; Level 65:Power Regen (In-Combat) +13*; Level 70:Power Regen (In-Combat) +14*; Tier 5Level 75:Power Regen (In-Combat) +15*; Level 80:Power Regen (In-Combat) +16*Direct Psychic Damage Reduction ; Level 85:Power Regen (In-Combat) +17*; Tier 6Level 90*Direct Psychic Damage Reduction :Power Regen (In-Combat) +2018|Expand}}
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| Insulated Titan's || || <b>Tier 7Level 90</b> - Direct Electricity Damage Reduction Armor Regen (In-Combat) +24 20 || Feet Rare || Necklace, Ring, OffHand, MainHand, Waist || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Armor Regen (In-Combat) +1*Direct Electricity Damage Reduction ; Level 1:Armor Regen (In-Combat) +2*; Level 5:Armor Regen (In-Combat) +3*; Tier 2Level 10:Armor Regen (In-Combat) +4*; Level 15:Armor Regen (In-Combat) +5*; Level 20:Armor Regen (In-Combat) +6*Direct Electricity Damage Reduction ; Level 25:Armor Regen (In-Combat) +7*; Tier 3Level 30:Armor Regen (In-Combat) +8*; Level 35:Armor Regen (In-Combat) +9*Direct Electricity Damage Reduction ; Level 40:Armor Regen (In-Combat) +10*; Tier 4Level 45:Armor Regen (In-Combat) +11*; Level 50:Armor Regen (In-Combat) +12*; Level 55:Armor Regen (In-Combat) +13*Direct Electricity Damage Reduction ; Level 60:Armor Regen (In-Combat) +14*; Tier 5Level 65:Armor Regen (In-Combat) +15*; Level 70:Armor Regen (In-Combat) +16*Direct Electricity Damage Reduction ; Level 75:Armor Regen (In-Combat) +17*; Tier 6Level 80:Armor Regen (In-Combat) +18*Direct Electricity Damage Reduction ; Level 85:Armor Regen (In-Combat) +2019*; Tier 7Level 90*Direct Electricity Damage Reduction :Armor Regen (In-Combat) +2420|Expand}}
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| First Responder's || || <b>Tier 12Level 100</b> - Max Power Healing Received From First Aid +18 90 || Uncommon || NecklaceChest, RingLegs, OffHand, Hands Waist || {{Spoiler|Click Expand to reveal|*; Tier 1Level 0:Healing Received From First Aid +14*Max Power ; Level 10:Healing Received From First Aid +418*; Tier 2Level 15:Healing Received From First Aid +22*Max Power ; Level 20:Healing Received From First Aid +526*; Tier 3Level 25:Healing Received From First Aid +30*Max Power ; Level 30:Healing Received From First Aid +634*; Tier 4Level 35:Healing Received From First Aid +38*Max Power ; Level 40:Healing Received From First Aid +742*; Tier 5Level 45:Healing Received From First Aid +46*Max Power ; Level 50:Healing Received From First Aid +850*; Tier 6Level 55:Healing Received From First Aid +54*Max Power ; Level 60:Healing Received From First Aid +958*; Tier 7Level 65:Healing Received From First Aid +62*Max Power ; Level 70:Healing Received From First Aid +1066*; Tier 8Level 75:Healing Received From First Aid +70*Max Power ; Level 80:Healing Received From First Aid +1174*; Tier 9Level 85*Max Power :Healing Received From First Aid +1378*; Tier 10Level 90*Max Power :Healing Received From First Aid +1482*; Tier 11Level 95*Max Power :Healing Received From First Aid +1686*; Tier 12Level 100*Max Power :Healing Received From First Aid +1890|Expand}}
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| LearnerRepairman's || || <b>Tier 5Level 100</b> - Combat XP Boost Armor Received from Patch Armor +5% 130 || Uncommon || Head , Chest, Feet, Waist || {{Spoiler|Click Expand to reveal|*; Level 0:Armor Received from Patch Armor +20*; Level 10:Armor Received from Patch Armor +26*; Level 15:Armor Received from Patch Armor +32*; Level 20:Armor Received from Patch Armor +38*; Level 25:Armor Received from Patch Armor +44*; Level 30:Armor Received from Patch Armor +50*; Level 35:Armor Received from Patch Armor +56*; Level 40:Armor Received from Patch Armor +62*; Tier 1Level 45:Armor Received from Patch Armor +68*Combat XP Boost ; Level 50:Armor Received from Patch Armor +74*; Level 55:Armor Received from Patch Armor +80*; Level 60:Armor Received from Patch Armor +1%86*; Tier 2Level 65:Armor Received from Patch Armor +92*Combat XP Boost ; Level 70:Armor Received from Patch Armor +2%98*; Tier 3Level 75:Armor Received from Patch Armor +104*Combat XP Boost ; Level 80:Armor Received from Patch Armor +3%110*; Tier 4Level 85:Armor Received from Patch Armor +115*Combat XP Boost ; Level 90:Armor Received from Patch Armor +4%120*; Tier 5Level 95:Armor Received from Patch Armor +125*Combat XP Boost ; Level 100:Armor Received from Patch Armor +5%130|Expand}}
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| Calming Treasure-Hunter's || || <b>Tier 6Level 100</b> - Monster Rage Boost -6% Chance of Uncommon Loot +0.36 <span style="color:red"><b>(DEPRECATED)</b></span> || Rare || HeadChest, Hands Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 0:Chance of Uncommon Loot +0.02 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 10:Chance of Uncommon Loot +0.04 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 15:Chance of Uncommon Loot +0.06 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 20:Chance of Uncommon Loot +0.08 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 25:Chance of Uncommon Loot +0.1<span style="color:red"><b>(DEPRECATED)</b></span>*; Level 30:Chance of Uncommon Loot +0.12 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 35:Chance of Uncommon Loot +0.14 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 40:Chance of Uncommon Loot +0.16 <span style="color:red"><b>(DEPRECATED)</b></span>*Monster Rage Boost -1%; Level 45:Chance of Uncommon Loot +0.18 <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier Level 50:Chance of Uncommon Loot +0.2<span style="color:red"><b>(DEPRECATED)</b></span>*; Level 55:Chance of Uncommon Loot +0.22 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 60:Chance of Uncommon Loot +0.24 <span style="color:red"><b>(DEPRECATED)</b></span>*Monster Rage Boost -2%; Level 65:Chance of Uncommon Loot +0.26 <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 3Level 70:Chance of Uncommon Loot +0.28 <span style="color:red"><b>(DEPRECATED)</b></span>*Monster Rage Boost -; Level 75:Chance of Uncommon Loot +0.3%<span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 4Level 80:Chance of Uncommon Loot +0.32 <span style="color:red"><b>(DEPRECATED)</b></span>*Monster Rage Boost -4%; Level 85:Chance of Uncommon Loot +0.33 <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 5Level 90:Chance of Uncommon Loot +0.34 <span style="color:red"><b>(DEPRECATED)</b></span>*Monster Rage Boost -5%; Level 95:Chance of Uncommon Loot +0.35 <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 6Level 100*Monster Rage Boost -6%:Chance of Uncommon Loot +0.36 <span style="color:red"><b>(DEPRECATED)</b></span>|Expand}}
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| Treasure-Hunter's || || <b>Tier 12Level 110</b> - Health from Combat Refresh Abilities Chance of Rare Loot +20 0.16 <span style="color:red"><b>(DEPRECATED)</b></span> || Epic || Chest, Necklace, Ring, OffHand, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Health from Combat Refresh Abilities :Chance of Rare Loot +20.03 <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 2Level 30*Health from Combat Refresh Abilities :Chance of Rare Loot +40.06 <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 3Level 50*Health from Combat Refresh Abilities :Chance of Rare Loot +50.09 <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 4Level 70*Health from Combat Refresh Abilities +7*; Tier 5*Health from Combat Refresh Abilities +8*; Tier 6*Health from Combat Refresh Abilities +10*; Tier 7*Health from Combat Refresh Abilities :Chance of Rare Loot +0.12<span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 8*Health from Combat Refresh Abilities +13*; Tier 9Level 90*Health from Combat Refresh Abilities :Chance of Rare Loot +0.15<span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 10Level 110*Health from Combat Refresh Abilities :Chance of Rare Loot +0.16<span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 11*Health from Combat Refresh Abilities +18*; Tier 12*Health from Combat Refresh Abilities +20|Expand}}
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| Poisoner's Roomy || || <b>Tier 10Level 110</b> - Poison Damage Inventory Slots +10 12 || Epic || Hands Chest, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Poison Damage +1*; Tier 2*Poison Damage :Inventory Slots +2*; Tier 3Level 30*Poison Damage +3*; Tier 4*Poison Damage :Inventory Slots +4*; Tier 5*Poison Damage +5*; Tier 6Level 50*Poison Damage :Inventory Slots +6*; Tier 7Level 70*Poison Damage +7*; Tier 8*Poison Damage :Inventory Slots +8*; Tier 9Level 90*Poison Damage :Inventory Slots +910*; Tier 10Level 110*Poison Damage :Inventory Slots +1012|Expand}}
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| Traumatic Provocative || || <b>Tier 10Level 100</b> - Trauma Taunt From Attack Damage +10 40% || Uncommon || Hands Chest, Legs, Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 0:Taunt From Attack Damage +2%*Trauma ; Level 10:Taunt From Attack Damage +14%*; Tier 2Level 15:Taunt From Attack Damage +6%*Trauma ; Level 20:Taunt From Attack Damage +28%*; Tier 3Level 25:Taunt From Attack Damage +10%*Trauma ; Level 30:Taunt From Attack Damage +312%*; Tier 4Level 35:Taunt From Attack Damage +14%*Trauma ; Level 40:Taunt From Attack Damage +416%*; Tier 5Level 45:Taunt From Attack Damage +18%*Trauma ; Level 50:Taunt From Attack Damage +520%*; Tier 6Level 55:Taunt From Attack Damage +22%*Trauma ; Level 60:Taunt From Attack Damage +624%*; Tier 7Level 65:Taunt From Attack Damage +26%*Trauma ; Level 70:Taunt From Attack Damage +728%*; Tier 8Level 75:Taunt From Attack Damage +30%*Trauma ; Level 80:Taunt From Attack Damage +832%*; Tier 9Level 85:Taunt From Attack Damage +34%*Trauma ; Level 90:Taunt From Attack Damage +936%*; Tier 10Level 95:Taunt From Attack Damage +38%*Trauma ; Level 100:Taunt From Attack Damage +1040%|Expand}}
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| Titan's Insulated || || <b>Tier 12Level 100</b> - In-Combat Armor Regen Direct Electricity Damage Reduction +15 33 || Uncommon || Necklace, Ring, OffHand, MainHand Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*In-Combat Armor Regen :Direct Electricity Damage Reduction +16*; Tier 2Level 20*In-Combat Armor Regen :Direct Electricity Damage Reduction +29*; Tier 3Level 30*In-Combat Armor Regen :Direct Electricity Damage Reduction +312*; Tier 4Level 40*In-Combat Armor Regen :Direct Electricity Damage Reduction +415*; Tier 5Level 50*In-Combat Armor Regen :Direct Electricity Damage Reduction +518*; Tier 6Level 60*In-Combat Armor Regen :Direct Electricity Damage Reduction +621*; Tier 7Level 70*In-Combat Armor Regen :Direct Electricity Damage Reduction +724*; Tier 8Level 80*In-Combat Armor Regen :Direct Electricity Damage Reduction +827*; Tier 9Level 90*In-Combat Armor Regen :Direct Electricity Damage Reduction +930*; Tier 10Level 100*In-Combat Armor Regen :Direct Electricity Damage Reduction +1133*; Tier 11*In-Combat Armor Regen +13*; Tier 12*In-Combat Armor Regen +15|Expand}}
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| Foil-Lined || || <b>Tier 12Level 100</b> - Major Healing abilities have a 65% chance to also restore 144 Armor Direct Psychic Damage Reduction +33 || Uncommon || Chest, Legs Head || {{Spoiler|*; Tier 1*Major Healing abilities have a 65% chance Click Expand to also restore 12 Armorreveal|*; Tier 2Level 10*Major Healing abilities have a 65% chance to also restore 24 Armor:Direct Psychic Damage Reduction +6*; Tier 3Level 20*Major Healing abilities have a 65% chance to also restore 36 Armor:Direct Psychic Damage Reduction +9*; Tier 4Level 30*Major Healing abilities have a 65% chance to also restore 48 Armor:Direct Psychic Damage Reduction +12*; Tier 5Level 40*Major Healing abilities have a 65% chance to also restore 60 Armor:Direct Psychic Damage Reduction +15*; Tier 6Level 50*Major Healing abilities have a 65% chance to also restore 72 Armor:Direct Psychic Damage Reduction +18*; Tier 7Level 60*Major Healing abilities have a 65% chance to also restore 84 Armor:Direct Psychic Damage Reduction +21*; Tier 8Level 70*Major Healing abilities have a 65% chance to also restore 96 Armor*; Tier 9*Major Healing abilities have a 65% chance to also restore 108 Armor:Direct Psychic Damage Reduction +24*; Tier 10Level 80*Major Healing abilities have a 65% chance to also restore 120 Armor:Direct Psychic Damage Reduction +27*; Tier 11Level 90*Major Healing abilities have a 65% chance to also restore 132 Armor:Direct Psychic Damage Reduction +30*; Tier 12Level 100*Major Healing abilities have a 65% chance to also restore 144 Armor:Direct Psychic Damage Reduction +33|Expand}}
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| Indefatigable Waterproof || || <b>Tier 12Level 100</b> - In-Combat Power Regen Trauma Damage Reduction +6, In-Combat Armor Regen +1 10 || Uncommon || Necklace, Ring, OffHand, MainHand Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*In-Combat Power Regen +1*; Tier 2*In-Combat Power Regen +1, In-Combat Armor Regen :Trauma Damage Reduction +1*; Tier 3Level 20*In-Combat Power Regen :Trauma Damage Reduction +2*; Tier 4Level 30*In-Combat Power Regen +2, In-Combat Armor Regen +1*; Tier 5*In-Combat Power Regen :Trauma Damage Reduction +3*; Tier 6Level 40*In-Combat Power Regen :Trauma Damage Reduction +3, In-Combat Armor Regen +14*; Tier 7Level 50*In-Combat Power Regen :Trauma Damage Reduction +45*; Tier 8Level 60*In-Combat Power Regen :Trauma Damage Reduction +4, In-Combat Armor Regen +16*; Tier 9Level 70*In-Combat Power Regen :Trauma Damage Reduction +57*; Tier 10Level 80*In-Combat Power Regen :Trauma Damage Reduction +5, In-Combat Armor Regen +18*; Tier 11Level 90*In-Combat Power Regen :Trauma Damage Reduction +69*; Tier 12Level 100*In-Combat Power Regen :Trauma Damage Reduction +6, In-Combat Armor Regen +110|Expand}}
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| Treasure-Hunter's Antifungal || || <b>Tier 12Level 100</b> - Chance of Nature Damage Reduction +10 || Uncommon Loot +24% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Chest, Necklace Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Chance of Uncommon Loot :Nature Damage Reduction +2%1*; Tier 2Level 20*Chance of Uncommon Loot :Nature Damage Reduction +4%2*; Tier 3Level 30*Chance of Uncommon Loot :Nature Damage Reduction +6%3*; Tier 4Level 40*Chance of Uncommon Loot :Nature Damage Reduction +8%4*; Tier 5Level 50*Chance of Uncommon Loot :Nature Damage Reduction +10%5*; Tier 6Level 60*Chance of Uncommon Loot :Nature Damage Reduction +12%6*; Tier 7Level 70*Chance of Uncommon Loot :Nature Damage Reduction +14%7*; Tier 8Level 80*Chance of Uncommon Loot :Nature Damage Reduction +16%8*; Tier 9Level 90*Chance of Uncommon Loot :Nature Damage Reduction +18%9*; Tier 10Level 100*Chance of Uncommon Loot :Nature Damage Reduction +20%*; Tier 11*Chance of Uncommon Loot +22%*; Tier 12*Chance of Uncommon Loot +24%10|Expand}}
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| Antitoxic || || <b>Tier 6Level 100</b> - Poison Damage Reduction +6 10 || Uncommon || Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Poison Damage Reduction +1*; Tier 2Level 20*:Poison Damage Reduction +2*; Tier Level 30:Poison Damage Reduction +3*; Level 40:Poison Damage Reduction +34*; Tier 4Level 50:Poison Damage Reduction +5*; Level 60:Poison Damage Reduction +46*; Tier 5Level 70:Poison Damage Reduction +7*; Level 80:Poison Damage Reduction +58*; Tier 6Level 90:Poison Damage Reduction +9*; Level 100:Poison Damage Reduction +610|Expand}}
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| Stain-Resistant Learner's || of Stain Resistance || <b>Tier 1Level 90</b> - Hygiene Combat XP Boost +1 0.05 || Epic || Head || Chest {{Spoiler|Click Expand to reveal| *; Level 10:Combat XP Boost +0.01*; Level 30:Combat XP Boost +0.02*; Level 50:Combat XP Boost +0.03*; Level 70:Combat XP Boost +0.04*; Level 90:Combat XP Boost +0.05}}
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| Tidy Poisoner's || || <b>Tier 1Level 100</b> - Hygiene Poison Damage (Direct&Per-Tick) +1 20 || Rare || Hands || Legs {{Spoiler|Click Expand to reveal| *; Level 0:Poison Damage (Direct&Per-Tick) +1*; Level 10:Poison Damage (Direct&Per-Tick) +2*; Level 15:Poison Damage (Direct&Per-Tick) +3*; Level 20:Poison Damage (Direct&Per-Tick) +4*; Level 25:Poison Damage (Direct&Per-Tick) +5*; Level 30:Poison Damage (Direct&Per-Tick) +6*; Level 35:Poison Damage (Direct&Per-Tick) +7*; Level 40:Poison Damage (Direct&Per-Tick) +8*; Level 45:Poison Damage (Direct&Per-Tick) +9*; Level 50:Poison Damage (Direct&Per-Tick) +10*; Level 55:Poison Damage (Direct&Per-Tick) +11*; Level 60:Poison Damage (Direct&Per-Tick) +12*; Level 65:Poison Damage (Direct&Per-Tick) +13*; Level 70:Poison Damage (Direct&Per-Tick) +14*; Level 75:Poison Damage (Direct&Per-Tick) +15*; Level 80:Poison Damage (Direct&Per-Tick) +16*; Level 85:Poison Damage (Direct&Per-Tick) +17*; Level 90:Poison Damage (Direct&Per-Tick) +18*; Level 95:Poison Damage (Direct&Per-Tick) +19*; Level 100:Poison Damage (Direct&Per-Tick) +20}}
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| Featherlight Traumatic || of Light Feet || <b>Tier 5Level 100</b> - Falling Trauma Damage (Direct&Per-50% Tick) +20 || Rare || Feet Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 0:Trauma Damage (Direct&Per-Tick) +1*Falling ; Level 10:Trauma Damage (Direct&Per-Tick) +2*; Level 15:Trauma Damage (Direct&Per-Tick) +3*; Level 20:Trauma Damage (Direct&Per-Tick) +4*; Level 25:Trauma Damage (Direct&Per-Tick) +5*; Level 30:Trauma Damage (Direct&Per-Tick) +6*; Level 35:Trauma Damage (Direct&Per-Tick) +7*; Level 40:Trauma Damage (Direct&Per-Tick) +8*; Level 45:Trauma Damage (Direct&Per-Tick) +9*; Level 50:Trauma Damage (Direct&Per-Tick) +10%*; Tier 2Level 55:Trauma Damage (Direct&Per-Tick) +11*; Level 60:Trauma Damage (Direct&Per-Tick) +12*; Level 65:Trauma Damage (Direct&Per-Tick) +13*Falling ; Level 70:Trauma Damage (Direct&Per-20%Tick) +14*; Tier 3Level 75:Trauma Damage (Direct&Per-Tick) +15*Falling ; Level 80:Trauma Damage (Direct&Per-30%Tick) +16*; Tier 4Level 85:Trauma Damage (Direct&Per-Tick) +17*Falling ; Level 90:Trauma Damage (Direct&Per-40%Tick) +18*; Tier 5Level 95:Trauma Damage (Direct&Per-Tick) +19*Falling ; Level 100:Trauma Damage (Direct&Per-50%Tick) +20|Expand}}
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| Roomy Natural || || <b>Tier 5Level 100</b> - Inventory Slots Nature Damage (Direct&Per-Tick) +10 20 || Rare || Chest, Legs Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Nature Damage (Direct&Per-Tick) +1*Inventory Slots ; Level 10:Nature Damage (Direct&Per-Tick) +2*; Tier 2Level 15:Nature Damage (Direct&Per-Tick) +3*Inventory Slots ; Level 20:Nature Damage (Direct&Per-Tick) +4*; Tier 3Level 25:Nature Damage (Direct&Per-Tick) +5*Inventory Slots ; Level 30:Nature Damage (Direct&Per-Tick) +6*; Tier 4Level 35:Nature Damage (Direct&Per-Tick) +7*Inventory Slots ; Level 40:Nature Damage (Direct&Per-Tick) +8*; Tier 5Level 45:Nature Damage (Direct&Per-Tick) +9*Inventory Slots ; Level 50:Nature Damage (Direct&Per-Tick) +10|Expand*; Level 55:Nature Damage (Direct&Per-Tick) +11*; Level 60:Nature Damage (Direct&Per-Tick) +12*; Level 65:Nature Damage (Direct&Per-Tick) +13*; Level 70:Nature Damage (Direct&Per-Tick) +14*; Level 75:Nature Damage (Direct&Per-Tick) +15*; Level 80:Nature Damage (Direct&Per-Tick) +16*; Level 85:Nature Damage (Direct&Per-Tick) +17*; Level 90:Nature Damage (Direct&Per-Tick) +18*; Level 95:Nature Damage (Direct&Per-Tick) +19*; Level 100:Nature Damage (Direct&Per-Tick) +20}}
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| Natural Patient's || || <b>Tier 10Level 100</b> - Nature Damage Healing Received from Major Healing Abilities +10 62 || Rare || Hands Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Healing Received from Major Healing Abilities +5*Nature Damage ; Level 10:Healing Received from Major Healing Abilities +18*; Tier 2Level 15:Healing Received from Major Healing Abilities +11*Nature Damage ; Level 20:Healing Received from Major Healing Abilities +214*; Tier 3Level 25:Healing Received from Major Healing Abilities +17*Nature Damage ; Level 30:Healing Received from Major Healing Abilities +320*; Tier 4Level 35:Healing Received from Major Healing Abilities +23*Nature Damage ; Level 40:Healing Received from Major Healing Abilities +426*; Tier 5Level 45:Healing Received from Major Healing Abilities +29*Nature Damage ; Level 50:Healing Received from Major Healing Abilities +532*; Tier 6Level 55:Healing Received from Major Healing Abilities +35*Nature Damage ; Level 60:Healing Received from Major Healing Abilities +638*; Tier 7Level 65:Healing Received from Major Healing Abilities +41*Nature Damage ; Level 70:Healing Received from Major Healing Abilities +744*; Tier 8Level 75:Healing Received from Major Healing Abilities +47*Nature Damage ; Level 80:Healing Received from Major Healing Abilities +850*; Tier 9Level 85:Healing Received from Major Healing Abilities +53*Nature Damage ; Level 90:Healing Received from Major Healing Abilities +956*; Tier 10Level 95:Healing Received from Major Healing Abilities +59*Nature Damage ; Level 100:Healing Received from Major Healing Abilities +1062|Expand}}
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| Antifungal Calming || || <b>Tier 6Level 100</b> - Nature Damage Reduction +6 Monster Rage Boost -0.1 || Legs Rare || Head, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Monster Rage Boost -0.01*Nature Damage Reduction +1; Level 20:Monster Rage Boost -0.02*; Tier 2Level 30:Monster Rage Boost -0.03*Nature Damage Reduction +2; Level 40:Monster Rage Boost -0.04*; Tier 3Level 50:Monster Rage Boost -0.05*Nature Damage Reduction +3; Level 60:Monster Rage Boost -0.06*; Tier 4Level 70:Monster Rage Boost -0.07*Nature Damage Reduction +4; Level 80:Monster Rage Boost -0.08*; Tier 5Level 90*Nature Damage Reduction +5:Monster Rage Boost -0.09*; Tier 6Level 100*Nature Damage Reduction +6:Monster Rage Boost -0.1|Expand}}
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| Sprinter's Accurate || || <b>Tier 1Level 95</b> - Sprint Speed Accuracy Boost +1 20 || Legs Uncommon || Chest, Necklace, Waist || {{Spoiler|Click Expand to reveal|*; Level 5:Accuracy Boost +2*; Level 15:Accuracy Boost +4*; Level 25:Accuracy Boost +6*; Level 35:Accuracy Boost +8*; Level 45:Accuracy Boost +10*; Level 55:Accuracy Boost +12*; Level 65:Accuracy Boost +14*; Level 75:Accuracy Boost +16*; Level 85:Accuracy Boost +18*; Level 95:Accuracy Boost +20}}
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| Healer's || of Major Healing || <b>Tier 12Level 100</b> - Healing of your Major Healing Abilities Nice Attacks deal +60 56 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself) || Uncommon || Hands, MainHand Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Nice Attacks deal +2 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*Healing of your Major Healing Abilities ; Level 10:Nice Attacks deal +4damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*; Tier 2Level 15:Nice Attacks deal +6 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*Healing of your Major Healing Abilities ; Level 20:Nice Attacks deal +8damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*; Tier 3Level 25:Nice Attacks deal +10 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*Healing of your Major Healing Abilities ; Level 30:Nice Attacks deal +12damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*; Tier 4Level 35:Nice Attacks deal +14 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*Healing of your Major Healing Abilities ; Level 40:Nice Attacks deal +16damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*; Tier 5Level 45:Nice Attacks deal +18 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*Healing of your Major Healing Abilities ; Level 50:Nice Attacks deal +20damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*; Tier 6Level 55:Nice Attacks deal +22 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*Healing of your Major Healing Abilities ; Level 60:Nice Attacks deal +24damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*; Tier 7Level 65:Nice Attacks deal +28 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*Healing of your Major Healing Abilities ; Level 70:Nice Attacks deal +3032 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*; Tier 8Level 75*Healing of your Major Healing Abilities :Nice Attacks deal +36damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*; Tier 9Level 80:Nice Attacks deal +40 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*Healing of your Major Healing Abilities ; Level 85:Nice Attacks deal +4244 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*; Tier 10Level 90*Healing of your Major Healing Abilities :Nice Attacks deal +48damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*; Tier 11Level 95*Healing of your Major Healing Abilities :Nice Attacks deal +5452 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*; Tier 12Level 100*Healing of your Major Healing Abilities :Nice Attacks deal +6056 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)|Expand}}
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| Patient's || || <b>Tier 12Level 100</b> - Healing Received from Major Healing Abilities Nice Attacks deal +60 80 damage and hasten your current Combat Refresh delay by 1 second || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Healing Received from Major Healing Abilities :Nice Attacks deal +4damage and hasten your current Combat Refresh delay by 1 second*; Tier 2Level 10*Healing Received from Major Healing Abilities :Nice Attacks deal +8damage and hasten your current Combat Refresh delay by 1 second*; Tier 3Level 15*Healing Received from Major Healing Abilities :Nice Attacks deal +12damage and hasten your current Combat Refresh delay by 1 second*; Tier 4Level 20*Healing Received from Major Healing Abilities :Nice Attacks deal +16damage and hasten your current Combat Refresh delay by 1 second*; Tier 5Level 25:Nice Attacks deal +20 damage and hasten your current Combat Refresh delay by 1 second*Healing Received from Major Healing Abilities ; Level 30:Nice Attacks deal +2024 damage and hasten your current Combat Refresh delay by 1 second*; Tier 6Level 35:Nice Attacks deal +28 damage and hasten your current Combat Refresh delay by 1 second*Healing Received from Major Healing Abilities ; Level 40:Nice Attacks deal +2432 damage and hasten your current Combat Refresh delay by 1 second*; Tier 7Level 45:Nice Attacks deal +36 damage and hasten your current Combat Refresh delay by 1 second*Healing Received from Major Healing Abilities ; Level 50:Nice Attacks deal +3040 damage and hasten your current Combat Refresh delay by 1 second*; Tier 8Level 55:Nice Attacks deal +44 damage and hasten your current Combat Refresh delay by 1 second*Healing Received from Major Healing Abilities ; Level 60:Nice Attacks deal +3648 damage and hasten your current Combat Refresh delay by 1 second*; Tier 9Level 65:Nice Attacks deal +52 damage and hasten your current Combat Refresh delay by 1 second*Healing Received from Major Healing Abilities ; Level 70:Nice Attacks deal +4256 damage and hasten your current Combat Refresh delay by 1 second*; Tier 10Level 75:Nice Attacks deal +60 damage and hasten your current Combat Refresh delay by 1 second*Healing Received from Major Healing Abilities ; Level 80:Nice Attacks deal +4864 damage and hasten your current Combat Refresh delay by 1 second*; Tier 11Level 85:Nice Attacks deal +68 damage and hasten your current Combat Refresh delay by 1 second*Healing Received from Major Healing Abilities ; Level 90:Nice Attacks deal +5472 damage and hasten your current Combat Refresh delay by 1 second*; Tier 12Level 95:Nice Attacks deal +76 damage and hasten your current Combat Refresh delay by 1 second*Healing Received from Major Healing Abilities ; Level 100:Nice Attacks deal +6080 damage and hasten your current Combat Refresh delay by 1 second|Expand}}
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| Tireless || || <b>Tier 12Level 95</b> - Power from Core Attacks deal +40 damage and hasten your current Combat Refresh Abilities +12 delay by 1 second || Uncommon || Necklace, Ring, OffHand, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Power from :Core Attacks deal +4 damage and hasten your current Combat Refresh Abilities +delay by 1second*; Tier 2Level 15*Power from :Core Attacks deal +8 damage and hasten your current Combat Refresh Abilities +2delay by 1 second*; Tier 3Level 25*Power from :Core Attacks deal +12 damage and hasten your current Combat Refresh Abilities +3delay by 1 second*; Tier 4Level 35*Power from :Core Attacks deal +16 damage and hasten your current Combat Refresh Abilities +4delay by 1 second*; Tier 5Level 45*Power from :Core Attacks deal +20 damage and hasten your current Combat Refresh Abilities +5delay by 1 second*; Tier 6Level 55*Power from :Core Attacks deal +24 damage and hasten your current Combat Refresh Abilities +6delay by 1 second*; Tier 7Level 65*Power from :Core Attacks deal +28 damage and hasten your current Combat Refresh Abilities +7delay by 1 second*; Tier 8Level 75*Power from :Core Attacks deal +32 damage and hasten your current Combat Refresh Abilities +8delay by 1 second*; Tier 9Level 85*Power from Combat Refresh Abilities :Core Attacks deal +9*; Tier 10*Power from 36 damage and hasten your current Combat Refresh Abilities +10delay by 1 second*; Tier 11Level 95*Power from Combat Refresh Abilities :Core Attacks deal +11*; Tier 12*Power from 40 damage and hasten your current Combat Refresh Abilities +12delay by 1 second|Expand}}
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| First Responder's || || <b>Tier 12Level 95</b> - Healing Received From First Aid +60 Basic Attacks restore 14 Power || Uncommon || Chest, Legs, OffHand MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Healing Received From First Aid +:Basic Attacks restore 5Power*; Tier 2*Healing Received From First Aid +10*; Tier 3*Healing Received From First Aid +Level 15*; Tier 4*Healing Received From First Aid +20:Basic Attacks restore 6 Power*; Tier 5Level 25*Healing Received From First Aid +25:Basic Attacks restore 7 Power*; Tier 6Level 35*Healing Received From First Aid +30:Basic Attacks restore 8 Power*; Tier 7Level 45*Healing Received From First Aid +35:Basic Attacks restore 9 Power*; Tier 8Level 55*Healing Received From First Aid +40:Basic Attacks restore 10 Power*; Tier 9Level 65*Healing Received From First Aid +45:Basic Attacks restore 11 Power*; Tier 10Level 75*Healing Received From First Aid +50:Basic Attacks restore 12 Power*; Tier 11Level 85*Healing Received From First Aid +55:Basic Attacks restore 13 Power*; Tier 12Level 95*Healing Received From First Aid +60:Basic Attacks restore 14 Power|Expand}}
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| Odor-Eating || of Odor-Eating || <b>Tier 1Level 100</b> - Hygiene Core Attacks deal +1 59 damage and reduce the Power cost of your next Minor Heal ability by -42 || Uncommon || Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Core Attacks deal +12 damage and reduce the Power cost of your next Minor Heal ability by -9*; Level 10:Core Attacks deal +14 damage and reduce the Power cost of your next Minor Heal ability by -10*; Level 15:Core Attacks deal +16 damage and reduce the Power cost of your next Minor Heal ability by -11*; Level 20:Core Attacks deal +18 damage and reduce the Power cost of your next Minor Heal ability by -12*; Level 25:Core Attacks deal +20 damage and reduce the Power cost of your next Minor Heal ability by -13*; Level 30:Core Attacks deal +22 damage and reduce the Power cost of your next Minor Heal ability by -14*; Level 35:Core Attacks deal +24 damage and reduce the Power cost of your next Minor Heal ability by -16*; Level 40:Core Attacks deal +26 damage and reduce the Power cost of your next Minor Heal ability by -18*; Level 45:Core Attacks deal +28 damage and reduce the Power cost of your next Minor Heal ability by -20*; Level 50:Core Attacks deal +30 damage and reduce the Power cost of your next Minor Heal ability by -22*; Level 55:Core Attacks deal +32 damage and reduce the Power cost of your next Minor Heal ability by -24*; Level 60:Core Attacks deal +35 damage and reduce the Power cost of your next Minor Heal ability by -26*; Level 65:Core Attacks deal +38 damage and reduce the Power cost of your next Minor Heal ability by -28*; Level 70:Core Attacks deal +41 damage and reduce the Power cost of your next Minor Heal ability by -30*; Level 75:Core Attacks deal +44 damage and reduce the Power cost of your next Minor Heal ability by -32*; Level 80:Core Attacks deal +47 damage and reduce the Power cost of your next Minor Heal ability by -34*; Level 85:Core Attacks deal +50 damage and reduce the Power cost of your next Minor Heal ability by -36*; Level 90:Core Attacks deal +53 damage and reduce the Power cost of your next Minor Heal ability by -38*; Level 95:Core Attacks deal +56 damage and reduce the Power cost of your next Minor Heal ability by -40*; Level 100:Core Attacks deal +59 damage and reduce the Power cost of your next Minor Heal ability by -42}}
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| || || <b>Tier Level 100</b> - Minor Heals restore +41 Health and reduce the damage of the next attack that hits the target by 20% || Uncommon || Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Minor Heals restore +3 Health and reduce the damage of the next attack that hits the target by 20%*; Level 10:Minor Heals restore +5 Health and reduce the damage of the next attack that hits the target by 20%*; Level 15:Minor Heals restore +7 Health and reduce the damage of the next attack that hits the target by 20%*; Level 20:Minor Heals restore +9 Health and reduce the damage of the next attack that hits the target by 20%*; Level 25:Minor Heals restore +11 Health and reduce the damage of the next attack that hits the target by 20%*; Level 30:Minor Heals restore +13 Health and reduce the damage of the next attack that hits the target by 20%*; Level 35:Minor Heals restore +15 Health and reduce the damage of the next attack that hits the target by 20%*; Level 40:Minor Heals restore +17 Health and reduce the damage of the next attack that hits the target by 20%*; Level 45:Minor Heals restore +19 Health and reduce the damage of the next attack that hits the target by 20%*; Level 50:Minor Heals restore +21 Health and reduce the damage of the next attack that hits the target by 20%*; Level 55:Minor Heals restore +23 Health and reduce the damage of the next attack that hits the target by 20%*; Level 60:Minor Heals restore +25 Health and reduce the damage of the next attack that hits the target by 20%*; Level 65:Minor Heals restore +27 Health and reduce the damage of the next attack that hits the target by 20%*; Level 70:Minor Heals restore +29 Health and reduce the damage of the next attack that hits the target by 20%*; Level 75:Minor Heals restore +31 Health and reduce the damage of the next attack that hits the target by 20%*; Level 80:Minor Heals restore +33 Health and reduce the damage of the next attack that hits the target by 20%*; Level 85:Minor Heals restore +35 Health and reduce the damage of the next attack that hits the target by 20%*; Level 90:Minor Heals restore +37 Health and reduce the damage of the next attack that hits the target by 20%*; Level 95:Minor Heals restore +39 Health and reduce the damage of the next attack that hits the target by 20%*; Level 100:Minor Heals restore +41 Health and reduce the damage of the next attack that hits the target by 20%}}|-| || || <b>Level 100</b> - Signature Support abilities restore 65 Power to all allies within 20 meters || Epic || Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Signature Support abilities restore 8 Power to all allies within 20 meters*; Level 10:Signature Support abilities restore 11 Power to all allies within 20 meters*; Level 15:Signature Support abilities restore 14 Power to all allies within 20 meters*; Level 20:Signature Support abilities restore 17 Power to all allies within 20 meters*; Level 25:Signature Support abilities restore 20 Power to all allies within 20 meters*; Level 30:Signature Support abilities restore 23 Power to all allies within 20 meters*; Level 35:Signature Support abilities restore 26 Power to all allies within 20 meters*; Level 40:Signature Support abilities restore 29 Power to all allies within 20 meters*; Level 45:Signature Support abilities restore 32 Power to all allies within 20 meters*; Level 50:Signature Support abilities restore 35 Power to all allies within 20 meters*; Level 55:Signature Support abilities restore 38 Power to all allies within 20 meters*; Level 60:Signature Support abilities restore 41 Power to all allies within 20 meters*; Level 65:Signature Support abilities restore 44 Power to all allies within 20 meters*; Level 70:Signature Support abilities restore 47 Power to all allies within 20 meters*; Level 75:Signature Support abilities restore 50 Power to all allies within 20 meters*; Level 80:Signature Support abilities restore 53 Power to all allies within 20 meters*; Level 85:Signature Support abilities restore 56 Power to all allies within 20 meters*; Level 90:Signature Support abilities restore 59 Power to all allies within 20 meters*; Level 95:Signature Support abilities restore 62 Power to all allies within 20 meters*; Level 100:Signature Support abilities restore 65 Power to all allies within 20 meters}}|-| || || <b>Level 100</b> - Signature Debuffs deal +29% damage and also deal 220 Armor damage || Rare || Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Signature Debuffs deal +10% damage and also deal 11 Armor damage*; Level 10:Signature Debuffs deal +11% damage and also deal 22 Armor damage*; Level 15:Signature Debuffs deal +12% damage and also deal 33 Armor damage*; Level 20:Signature Debuffs deal +13% damage and also deal 44 Armor damage*; Level 25:Signature Debuffs deal +14% damage and also deal 55 Armor damage*; Level 30:Signature Debuffs deal +15% damage and also deal 66 Armor damage*; Level 35:Signature Debuffs deal +16% damage and also deal 77 Armor damage*; Level 40:Signature Debuffs deal +17% damage and also deal 88 Armor damage*; Level 45:Signature Debuffs deal +18% damage and also deal 99 Armor damage*; Level 50:Signature Debuffs deal +19% damage and also deal 110 Armor damage*; Level 55:Signature Debuffs deal +20% damage and also deal 121 Armor damage*; Level 60:Signature Debuffs deal +21% damage and also deal 132 Armor damage*; Level 65:Signature Debuffs deal +22% damage and also deal 143 Armor damage*; Level 70:Signature Debuffs deal +23% damage and also deal 154 Armor damage*; Level 75:Signature Debuffs deal +24% damage and also deal 165 Armor damage*; Level 80:Signature Debuffs deal +25% damage and also deal 176 Armor damage*; Level 85:Signature Debuffs deal +26% damage and also deal 187 Armor damage*; Level 90:Signature Debuffs deal +27% damage and also deal 198 Armor damage*; Level 95:Signature Debuffs deal +28% damage and also deal 209 Armor damage*; Level 100:Signature Debuffs deal +29% damage and also deal 220 Armor damage}}|-| || || <b>Level 100</b> - Signature Support abilities restore 101 Armor to all allies within 20 meters || Epic || Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Signature Support abilities restore 20 Armor to all allies within 20 meters*; Level 10:Signature Support abilities restore 24 Armor to all allies within 20 meters*; Level 15:Signature Support abilities restore 28 Armor to all allies within 20 meters*; Level 20:Signature Support abilities restore 32 Armor to all allies within 20 meters*; Level 25:Signature Support abilities restore 36 Armor to all allies within 20 meters*; Level 30:Signature Support abilities restore 40 Armor to all allies within 20 meters*; Level 35:Signature Support abilities restore 44 Armor to all allies within 20 meters*; Level 40:Signature Support abilities restore 48 Armor to all allies within 20 meters*; Level 45:Signature Support abilities restore 52 Armor to all allies within 20 meters*; Level 50:Signature Support abilities restore 56 Armor to all allies within 20 meters*; Level 55:Signature Support abilities restore 60 Armor to all allies within 20 meters*; Level 60:Signature Support abilities restore 64 Armor to all allies within 20 meters*; Level 65:Signature Support abilities restore 68 Armor to all allies within 20 meters*; Level 70:Signature Support abilities restore 72 Armor to all allies within 20 meters*; Level 75:Signature Support abilities restore 76 Armor to all allies within 20 meters*; Level 80:Signature Support abilities restore 81 Armor to all allies within 20 meters*; Level 85:Signature Support abilities restore 86 Armor to all allies within 20 meters*; Level 90:Signature Support abilities restore 91 Armor to all allies within 20 meters*; Level 95:Signature Support abilities restore 96 Armor to all allies within 20 meters*; Level 100:Signature Support abilities restore 101 Armor to all allies within 20 meters}}|-| Healer's || of Major Healing || <b>Level 100</b> - Healing of your Major Healing Abilities +90 || Epic || Chest || {{Spoiler|Click Expand to reveal|*; Level 25:Healing of your Major Healing Abilities +12*; Level 30:Healing of your Major Healing Abilities +18*; Level 35:Healing of your Major Healing Abilities +24*; Level 40:Healing of your Major Healing Abilities +30*; Level 45:Healing of your Major Healing Abilities +36*; Level 50:Healing of your Major Healing Abilities +42*; Level 55:Healing of your Major Healing Abilities +48*; Level 60:Healing of your Major Healing Abilities +54*; Level 65:Healing of your Major Healing Abilities +59*; Level 70:Healing of your Major Healing Abilities +64*; Level 75:Healing of your Major Healing Abilities +69*; Level 80:Healing of your Major Healing Abilities +74*; Level 85:Healing of your Major Healing Abilities +78*; Level 90:Healing of your Major Healing Abilities +82*; Level 95:Healing of your Major Healing Abilities +86*; Level 100:Healing of your Major Healing Abilities +90}}|-| || || <b>Level 100</b> - Major Healing abilities also restore 136 Armor || Rare || Head || {{Spoiler|Click Expand to reveal|*; Level 25:Major Healing abilities also restore 35 Armor*; Level 30:Major Healing abilities also restore 42 Armor*; Level 35:Major Healing abilities also restore 49 Armor*; Level 40:Major Healing abilities also restore 56 Armor*; Level 45:Major Healing abilities also restore 63 Armor*; Level 50:Major Healing abilities also restore 70 Armor*; Level 55:Major Healing abilities also restore 77 Armor*; Level 60:Major Healing abilities also restore 84 Armor*; Level 65:Major Healing abilities also restore 91 Armor*; Level 70:Major Healing abilities also restore 98 Armor*; Level 75:Major Healing abilities also restore 105 Armor*; Level 80:Major Healing abilities also restore 112 Armor*; Level 85:Major Healing abilities also restore 118 Armor*; Level 90:Major Healing abilities also restore 124 Armor*; Level 95:Major Healing abilities also restore 130 Armor*; Level 100:Major Healing abilities also restore 136 Armor}}|-| || || <b>Level 100</b> - Max Major Healing abilities have a 65% chance to restore an additional 169 Health || Uncommon || Legs, Feet || {{Spoiler|Click Expand to reveal|*; Level 25:Major Healing abilities have a 65% chance to restore an additional 24 Health*; Level 30:Major Healing abilities have a 65% chance to restore an additional 35 Health*; Level 35:Major Healing abilities have a 65% chance to restore an additional 46 Health*; Level 40:Major Healing abilities have a 65% chance to restore an additional 57 Health*; Level 45:Major Healing abilities have a 65% chance to restore an additional 68 Health*; Level 50:Major Healing abilities have a 65% chance to restore an additional 79 Health*; Level 55:Major Healing abilities have a 65% chance to restore an additional 90 Health*; Level 60:Major Healing abilities have a 65% chance to restore an additional 101 Health*; Level 65:Major Healing abilities have a 65% chance to restore an additional 110 Health*; Level 70:Major Healing abilities have a 65% chance to restore an additional 119 Health*; Level 75:Major Healing abilities have a 65% chance to restore an additional 128 Health*; Level 80:Major Healing abilities have a 65% chance to restore an additional 137 Health*; Level 85:Major Healing abilities have a 65% chance to restore an additional 145 Health*; Level 90:Major Healing abilities have a 65% chance to restore an additional 153 Health*; Level 95:Major Healing abilities have a 65% chance to restore an additional 161 Health*; Level 100:Major Healing abilities have a 65% chance to restore an additional 169 Health }}|-| || || <b>Level 100</b> - Signature Debuffs deal +100 damage and restore 106 Armor to you after a 10-second delay || Uncommon || Chest, Waist || {{Spoiler|Click Expand to reveal|*; Level 5:Signature Debuffs deal +5 damage and restore 6 Armor to you after a 10-second delay*; Level 10:Signature Debuffs deal +10 damage and restore 12 Armor to you after a 10-second delay*; Level 15:Signature Debuffs deal +15 damage and restore 18 Armor to you after a 10-second delay*; Level 20:Signature Debuffs deal +20 damage and restore 24 Armor to you after a 10-second delay*; Level 25:Signature Debuffs deal +25 damage and restore 30 Armor to you after a 10-second delay*; Level 30:Signature Debuffs deal +30 damage and restore 36 Armor to you after a 10-second delay*; Level 35:Signature Debuffs deal +35 damage and restore 42 Armor to you after a 10-second delay*; Level 40:Signature Debuffs deal +40 damage and restore 48 Armor to you after a 10-second delay*; Level 45:Signature Debuffs deal +45 damage and restore 54 Armor to you after a 10-second delay*; Level 50:Signature Debuffs deal +50 damage and restore 60 Armor to you after a 10-second delay*; Level 55:Signature Debuffs deal +55 damage and restore 65 Armor to you after a 10-second delay*; Level 60:Signature Debuffs deal +60 damage and restore 70 Armor to you after a 10-second delay*; Level 65:Signature Debuffs deal +65 damage and restore 75 Armor to you after a 10-second delay*; Level 70:Signature Debuffs deal +70 damage and restore 80 Armor to you after a 10-second delay*; Level 75:Signature Debuffs deal +75 damage and restore 85 Armor to you after a 10-second delay*; Level 80:Signature Debuffs deal +80 damage and restore 90 Armor to you after a 10-second delay*; Level 85:Signature Debuffs deal +85 damage and restore 94 Armor to you after a 10-second delay*; Level 90:Signature Debuffs deal +90 damage and restore 98 Armor to you after a 10-second delay*; Level 95:Signature Debuffs deal +95 damage and restore 102 Armor to you after a 10-second delay*; Level 100:Signature Debuffs deal +100 damage and restore 106 Armor to you after a 10-second delay}}|-| || || <b>Level 100</b> - Minor Heals restore 87 Armor || Rare || Legs, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Minor Heals restore 11 Armor*; Level 10:Minor Heals restore 15 Armor*; Level 15:Minor Heals restore 19 Armor*; Level 20:Minor Heals restore 23 Armor*; Level 25:Minor Heals restore 27 Armor*; Level 30:Minor Heals restore 31 Armor*; Level 35:Minor Heals restore 35 Armor*; Level 40:Minor Heals restore 39 Armor*; Level 45:Minor Heals restore 43 Armor*; Level 50:Minor Heals restore 47 Armor*; Level 55:Minor Heals restore 51 Armor*; Level 60:Minor Heals restore 55 Armor*; Level 65:Minor Heals restore 59 Armor*; Level 70:Minor Heals restore 63 Armor*; Level 75:Minor Heals restore 67 Armor*; Level 80:Minor Heals restore 71 Armor*; Level 85:Minor Heals restore 75 Armor*; Level 90:Minor Heals restore 79 Armor*; Level 95:Minor Heals restore 83 Armor*; Level 100:Minor Heals restore 87 Armor}}|-| || of Fish Gutting || <b>Level 100</b> - Fish Gut Damage +95% || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Fish Gut Damage +10%*; Level 10:Fish Gut Damage +14%*; Level 15:Fish Gut Damage +18%*; Level 20:Fish Gut Damage +22%*; Level 25:Fish Gut Damage +26%*; Level 30:Fish Gut Damage +30%*; Level 35:Fish Gut Damage +34%*; Level 40:Fish Gut Damage +39%*; Level 45:Fish Gut Damage +44%*; Level 50:Fish Gut Damage +49%*; Level 55:Fish Gut Damage +54%*; Level 60:Fish Gut Damage +59%*; Level 65:Fish Gut Damage +64%*; Level 70:Fish Gut Damage +68.99%*; Level 75:Fish Gut Damage +74%*; Level 80:Fish Gut Damage +79%*; Level 85:Fish Gut Damage +83%*; Level 90:Fish Gut Damage +87%*; Level 95:Fish Gut Damage +91%*; Level 100:Fish Gut Damage +95%}}|-| Heart-Staking || of Deadly Stakes || <b>Level 100</b> - Stake The Heart Damage +110% || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Stake The Heart Damage +10%*; Level 10:Stake The Heart Damage +15%*; Level 15:Stake The Heart Damage +20%*; Level 20:Stake The Heart Damage +25%*; Level 25:Stake The Heart Damage +30 %*; Level 30:Stake The Heart Damage +35%*; Level 35:Stake The Heart Damage +40%*; Level 40:Stake The Heart Damage +46%*; Level 45:Stake The Heart Damage +52%*; Level 50:Stake The Heart Damage +58%*; Level 55:Stake The Heart Damage +64%*; Level 60:Stake The Heart Damage +70%*; Level 65:Stake The Heart Damage +76%*; Level 70:Stake The Heart Damage +82%*; Level 75:Stake The Heart Damage +88%*; Level 80:Stake The Heart Damage +94%*; Level 85:Stake The Heart Damage +98%*; Level 90:Stake The Heart Damage +102%*; Level 95:Stake The Heart Damage +106%*; Level 100:Stake The Heart Damage +110%}}|-| Spore-Bomby || of Spore Bombs || <b>Level 100</b> - Spore Bomb Damage +45% || Uncommon || Head, Feet || Necklace{{Spoiler|Click Expand to reveal|*; Level 5:Spore Bomb Damage +4%*; Level 10:Spore Bomb Damage +6%*; Level 15:Spore Bomb Damage +8%*; Level 20:Spore Bomb Damage +10%*; Level 25:Spore Bomb Damage +12%*; Level 30:Spore Bomb Damage +14%*; Level 35:Spore Bomb Damage +16%*; Level 40:Spore Bomb Damage +18%*; Level 45:Spore Bomb Damage +20%*; Level 50:Spore Bomb Damage +22%*; Level 55:Spore Bomb Damage +24%*; Level 60:Spore Bomb Damage +26%*; Level 65:Spore Bomb Damage +28%*; Level 70:Spore Bomb Damage +31%*; Level 75:Spore Bomb Damage +34%*; Level 80:Spore Bomb Damage +37%*; Level 85:Spore Bomb Damage +39%*; Level 90:Spore Bomb Damage +41%*; Level 95:Spore Bomb Damage +43%*; Level 100:Spore Bomb Damage +45%}}|-| Crossbowman's || of Deadly Quarrels || <b>Level 100</b> - Crossbow Base Damage +56% || Uncommon || MainHand, OffHand, Ring|| {{Spoiler|Click Expand to reveal|*; Level 5:Crossbow Base Damage +8%*; Level 10:Crossbow Base Damage +10%*; Level 15:Crossbow Base Damage +12%*; Level 20:Crossbow Base Damage +14%*; Level 25:Crossbow Base Damage +16%*; Level 30:Crossbow Base Damage +18%*; Level 35:Crossbow Base Damage +21%*; Level 40:Crossbow Base Damage +24%*; Level 45:Crossbow Base Damage +27%*; Level 50:Crossbow Base Damage +30%*; Level 55:Crossbow Base Damage +33%*; Level 60:Crossbow Base Damage +36%*; Level 65:Crossbow Base Damage +39%*; Level 70:Crossbow Base Damage +42%*; Level 75:Crossbow Base Damage +45%*; Level 80:Crossbow Base Damage +48%*; Level 85:Crossbow Base Damage +50%*; Level 90:Crossbow Base Damage +52%*; Level 95:Crossbow Base Damage +54%*; Level 100:Crossbow Base Damage +56%}}|-| Hasty || of Fast Quarrels || <b>Level 100</b> - Crossbow Reuse Timer -12 || Uncommon || MainHand, OffHand, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Crossbow Reuse Timer -1*Max Health +; Level 10:Crossbow Reuse Timer -1.5*; Level 15:Crossbow Reuse Timer -2*; Tier Level 20:Crossbow Reuse Timer -2.5*; Level 25:Crossbow Reuse Timer -3*; Level 30:Crossbow Reuse Timer -3.5*; Level 35:Crossbow Reuse Timer -4*; Level 40:Crossbow Reuse Timer -4.5*; Level 45:Crossbow Reuse Timer -5*; Level 50:Crossbow Reuse Timer -5.5*; Level 55:Crossbow Reuse Timer -6*; Level 60:Crossbow Reuse Timer -6.5*; Level 65:Crossbow Reuse Timer -7*; Level 70:Crossbow Reuse Timer -7.5*; Level 75:Crossbow Reuse Timer -8*; Level 80:Crossbow Reuse Timer -10*; Level 85:Crossbow Reuse Timer -10.5*; Level 90:Crossbow Reuse Timer -11*; Level 95:Crossbow Reuse Timer -11.5*; Level 100:Crossbow Reuse Timer -12}}|-| || of Epic Destruction || <b>Level 100</b> - Crossbow abilities boost your Epic Attack Damage +48% for 15 seconds || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Crossbow abilities boost your Epic Attack Damage +10% for 15 seconds*; Level 10:Crossbow abilities boost your Epic Attack Damage +12% for 15 seconds*; Level 15:Crossbow abilities boost your Epic Attack Damage +14% for 15 seconds*; Level 20:Crossbow abilities boost your Epic Attack Damage +16% for 15 seconds*; Level 25:Crossbow abilities boost your Epic Attack Damage +18% for 15 seconds*; Level 30:Crossbow abilities boost your Epic Attack Damage +20% for 15 seconds*; Level 35:Crossbow abilities boost your Epic Attack Damage +22% for 15 seconds*; Level 40:Crossbow abilities boost your Epic Attack Damage +24% for 15 seconds*; Level 45:Crossbow abilities boost your Epic Attack Damage +26% for 15 seconds*; Level 50:Crossbow abilities boost your Epic Attack Damage +28% for 15 seconds*; Level 55:Crossbow abilities boost your Epic Attack Damage +30% for 15 seconds*; Level 60:Crossbow abilities boost your Epic Attack Damage +32% for 15 seconds*; Level 65:Crossbow abilities boost your Epic Attack Damage +34% for 15 seconds*; Level 70:Crossbow abilities boost your Epic Attack Damage +36% for 15 seconds*; Level 75:Crossbow abilities boost your Epic Attack Damage +38% for 15 seconds*; Level 80:Crossbow abilities boost your Epic Attack Damage +40% for 15 seconds*; Level 85:Crossbow abilities boost your Epic Attack Damage +42% for 15 seconds*; Level 90:Crossbow abilities boost your Epic Attack Damage +44% for 15 seconds*; Level 95:Crossbow abilities boost your Epic Attack Damage +46% for 15 seconds*; Level 100:Crossbow abilities boost your Epic Attack Damage +48% for 15 seconds}}|-| Soothing || of Soothing Bolts || <b>Level 100</b> - Crossbow abilities restore 300 health after a 15 second delay || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Crossbow abilities restore 15 health after a 15 second delay*; Level 10:Crossbow abilities restore 30 health after a 15 second delay*; Level 15:Crossbow abilities restore 45 health after a 15 second delay*; Level 20:Crossbow abilities restore 60 health after a 15 second delay*; Level 25:Crossbow abilities restore 75 health after a 15 second delay*; Level 30:Crossbow abilities restore 90 health after a 15 second delay*; Level 35:Crossbow abilities restore 105 health after a 15 second delay*; Level 40:Crossbow abilities restore 120 health after a 15 second delay*; Level 45:Crossbow abilities restore 135 health after a 15 second delay*; Level 50:Crossbow abilities restore 150 health after a 15 second delay*; Level 55:Crossbow abilities restore 165 health after a 15 second delay*; Level 60:Crossbow abilities restore 180 health after a 15 second delay*; Level 65:Crossbow abilities restore 195 health after a 15 second delay*; Level 70:Crossbow abilities restore 210 health after a 15 second delay*; Level 75:Crossbow abilities restore 225 health after a 15 second delay*; Level 80:Crossbow abilities restore 240 health after a 15 second delay*; Level 85:Crossbow abilities restore 255 health after a 15 second delay*; Level 90:Crossbow abilities restore 270 health after a 15 second delay*; Level 95:Crossbow abilities restore 285 health after a 15 second delay*; Level 100:Crossbow abilities restore 300 health after a 15 second delay}}|-| Soothing || of Soothing Bolts || <b>Level 100</b> - Crossbow abilities restore 304 armor after a 12 second delay || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Crossbow abilities restore 17 armor after a 12 second delay*; Level 10:Crossbow abilities restore 34 armor after a 12 second delay*; Level 15:Crossbow abilities restore 51 armor after a 12 second delay*; Level 20:Crossbow abilities restore 68 armor after a 12 second delay*; Level 25:Crossbow abilities restore 85 armor after a 12 second delay*; Level 30:Crossbow abilities restore 102 armor after a 12 second delay*; Level 35:Crossbow abilities restore 119 armor after a 12 second delay*; Level 40:Crossbow abilities restore 136 armor after a 12 second delay*; Level 45:Crossbow abilities restore 153 armor after a 12 second delay*; Level 50:Crossbow abilities restore 170 armor after a 12 second delay*; Level 55:Crossbow abilities restore 187 armor after a 12 second delay*; Level 60:Crossbow abilities restore 200 armor after a 12 second delay*; Level 65:Crossbow abilities restore 213 armor after a 12 second delay*; Level 70:Crossbow abilities restore 226 armor after a 12 second delay*; Level 75:Crossbow abilities restore 239 armor after a 12 second delay*; Level 80:Crossbow abilities restore 252 armor after a 12 second delay*; Level 85:Crossbow abilities restore 265 armor after a 12 second delay*; Level 90:Crossbow abilities restore 278 armor after a 12 second delay*; Level 95:Crossbow abilities restore 291 armor after a 12 second delay*; Level 100:Crossbow abilities restore 304 armor after a 12 second delay}}|-| Sharp || || <b>Level 100</b> - Direct Slashing Damage +98 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Slashing Damage +4*; Level 10:Direct Slashing Damage +9*; Level 15:Direct Slashing Damage +14*; Level 20:Direct Slashing Damage +19*; Level 25:Direct Slashing Damage +23*; Level 30:Direct Slashing Damage +28*; Level 35:Direct Slashing Damage +33*; Level 40:Direct Slashing Damage +38*; Level 45:Direct Slashing Damage +43*; Level 50:Direct Slashing Damage +48*; Level 55:Direct Slashing Damage +53*; Level 60:Direct Slashing Damage +58*; Level 65:Direct Slashing Damage +63*; Level 70:Direct Slashing Damage +68*; Level 75:Direct Slashing Damage +73*; Level 80:Direct Slashing Damage +78*; Level 85:Direct Slashing Damage +83*; Level 90:Direct Slashing Damage +88*; Level 95:Direct Slashing Damage +93*; Level 100:Direct Slashing Damage +98}}|-| Extra-Pointy || || <b>Level 100</b> - Direct Piercing Damage +98 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Piercing Damage +4*; Level 10:Direct Piercing Damage +9*; Level 15:Direct Piercing Damage +14*; Level 20:Direct Piercing Damage +19*; Level 25:Direct Piercing Damage +23*; Level 30:Direct Piercing Damage +28*; Level 35:Direct Piercing Damage +33*; Level 40:Direct Piercing Damage +38*; Level 45:Direct Piercing Damage +43*; Level 50:Direct Piercing Damage +48*; Level 55:Direct Piercing Damage +53*; Level 60:Direct Piercing Damage +58*; Level 65:Direct Piercing Damage +63*; Level 70:Direct Piercing Damage +68*; Level 75:Direct Piercing Damage +73*; Level 80:Direct Piercing Damage +78*; Level 85:Direct Piercing Damage +83*; Level 90:Direct Piercing Damage +88*; Level 95:Direct Piercing Damage +93*; Level 100:Direct Piercing Damage +98}}|-| Heavy || || <b>Level 100</b> - Direct Crushing Damage +98 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Crushing Damage +4*; Level 10:Direct Crushing Damage +9*; Level 15:Direct Crushing Damage +14*; Level 20:Direct Crushing Damage +19*; Level 25:Direct Crushing Damage +23*; Level 30:Direct Crushing Damage +28*; Level 35:Direct Crushing Damage +33*; Level 40:Direct Crushing Damage +38*; Level 45:Direct Crushing Damage +43*; Level 50:Direct Crushing Damage +48*; Level 55:Direct Crushing Damage +53*; Level 60:Direct Crushing Damage +58*; Level 65:Direct Crushing Damage +63*; Level 70:Direct Crushing Damage +68*; Level 75:Direct Crushing Damage +73*; Level 80:Direct Crushing Damage +78*; Level 85:Direct Crushing Damage +83*; Level 90:Direct Crushing Damage +88*; Level 95:Direct Crushing Damage +93*; Level 100:Direct Crushing Damage +98}}|-| Fiery || || <b>Level 100</b> - Direct Fire Damage +98 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Fire Damage +4*; Level 10:Direct Fire Damage +9*; Level 15:Direct Fire Damage +14*; Level 20:Direct Fire Damage +19*; Level 25:Direct Fire Damage +23*; Level 30:Direct Fire Damage +28*; Level 35:Direct Fire Damage +33*; Level 40:Direct Fire Damage +38*; Level 45:Direct Fire Damage +43*; Level 50:Direct Fire Damage +48*; Level 55:Direct Fire Damage +53*; Level 60:Direct Fire Damage +58*; Level 65:Direct Fire Damage +63*; Level 70:Direct Fire Damage +68*; Level 75:Direct Fire Damage +73*; Level 80:Direct Fire Damage +78*; Level 85:Direct Fire Damage +83*; Level 90:Direct Fire Damage +88*; Level 95:Direct Fire Damage +93*; Level 100:Direct Fire Damage +98}}|-| Icy || || <b>Level 100</b> - Direct Cold Damage +98 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Cold Damage +4*; Level 10:Direct Cold Damage +9*; Level 15:Direct Cold Damage +14*; Level 20:Direct Cold Damage +19*; Level 25:Direct Cold Damage +23*; Level 30:Direct Cold Damage +28*; Level 35:Direct Cold Damage +33*; Level 40:Direct Cold Damage +38*; Level 45:Direct Cold Damage +43*; Level 50:Direct Cold Damage +48*; Level 55:Direct Cold Damage +53*; Level 60:Direct Cold Damage +58*; Level 65:Direct Cold Damage +63*; Level 70:Direct Cold Damage +68*; Level 75:Direct Cold Damage +73*; Level 80:Direct Cold Damage +78*; Level 85:Direct Cold Damage +83*; Level 90:Direct Cold Damage +88*; Level 95:Direct Cold Damage +93*; Level 100:Direct Cold Damage +98}}|-| Shocking || || <b>Level 100</b> - Direct Electricity Damage +98 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Electricity Damage +4*; Level 10:Direct Electricity Damage +9*; Level 15:Direct Electricity Damage +14*; Level 20:Direct Electricity Damage +19*; Level 25:Direct Electricity Damage +23*; Level 30:Direct Electricity Damage +28*; Level 35:Direct Electricity Damage +33*; Level 40:Direct Electricity Damage +38*; Level 45:Direct Electricity Damage +43*; Level 50:Direct Electricity Damage +48*; Level 55:Direct Electricity Damage +53*; Level 60:Direct Electricity Damage +58*; Level 65:Direct Electricity Damage +63*; Level 70:Direct Electricity Damage +68*; Level 75:Direct Electricity Damage +73*; Level 80:Direct Electricity Damage +78*; Level 85:Direct Electricity Damage +83*; Level 90:Direct Electricity Damage +88*; Level 95:Direct Electricity Damage +93*; Level 100:Direct Electricity Damage +98}}|-| Poisonous || || <b>Level 100</b> - Direct Poison Damage +98 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Poison Damage +4*; Level 10:Direct Poison Damage +9*; Level 15:Direct Poison Damage +14*; Level 20:Direct Poison Damage +19*; Level 25:Direct Poison Damage +23*; Level 30:Direct Poison Damage +28*; Level 35:Direct Poison Damage +33*; Level 40:Direct Poison Damage +38*; Level 45:Direct Poison Damage +43*; Level 50:Direct Poison Damage +48*; Level 55:Direct Poison Damage +53*; Level 60:Direct Poison Damage +58*; Level 65:Direct Poison Damage +63*; Level 70:Direct Poison Damage +68*; Level 75:Direct Poison Damage +73*; Level 80:Direct Poison Damage +78*; Level 85:Direct Poison Damage +83*; Level 90:Direct Poison Damage +88*; Level 95:Direct Poison Damage +93*; Level 100:Direct Poison Damage +98}}|-| || || <b>Level 100</b> - Direct Trauma Damage +98 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Trauma Damage +4*; Level 10:Direct Trauma Damage +9*; Level 15:Direct Trauma Damage +14*; Level 20:Direct Trauma Damage +19*; Level 25:Direct Trauma Damage +23*; Level 30:Direct Trauma Damage +28*; Level 35:Direct Trauma Damage +33*; Level 40:Direct Trauma Damage +38*; Level 45:Direct Trauma Damage +43*; Level 50:Direct Trauma Damage +48*; Level 55:Direct Trauma Damage +53*; Level 60:Direct Trauma Damage +58*; Level 65:Direct Trauma Damage +63*; Level 70:Direct Trauma Damage +68*; Level 75:Direct Trauma Damage +73*; Level 80:Direct Trauma Damage +78*; Level 85:Direct Trauma Damage +83*; Level 90:Direct Trauma Damage +88*; Level 95:Direct Trauma Damage +93*; Level 100:Direct Trauma Damage +98}}|-| Psychic || || <b>Level 100</b> - Direct Psychic Damage +98 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Psychic Damage +4*; Level 10:Direct Psychic Damage +9*; Level 15:Direct Psychic Damage +14*; Level 20:Direct Psychic Damage +19*; Level 25:Direct Psychic Damage +23*; Level 30:Direct Psychic Damage +28*; Level 35:Direct Psychic Damage +33*; Level 40:Direct Psychic Damage +38*; Level 45:Direct Psychic Damage +43*; Level 50:Direct Psychic Damage +48*; Level 55:Direct Psychic Damage +53*; Level 60:Direct Psychic Damage +58*; Level 65:Direct Psychic Damage +63*; Level 70:Direct Psychic Damage +68*; Level 75:Direct Psychic Damage +73*; Level 80:Direct Psychic Damage +78*; Level 85:Direct Psychic Damage +83*; Level 90:Direct Psychic Damage +88*; Level 95:Direct Psychic Damage +93*; Level 100:Direct Psychic Damage +98}}|-| Acidic || || <b>Level 100</b> - Direct Acid Damage +98 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Acid Damage +4*; Level 10:Direct Acid Damage +9*; Level 15:Direct Acid Damage +14*; Level 20:Direct Acid Damage +19*; Level 25:Direct Acid Damage +23*; Level 30:Direct Acid Damage +28*; Level 35:Direct Acid Damage +33*; Level 40:Direct Acid Damage +38*; Level 45:Direct Acid Damage +43*; Level 50:Direct Acid Damage +48*; Level 55:Direct Acid Damage +53*; Level 60:Direct Acid Damage +58*; Level 65:Direct Acid Damage +63*; Level 70:Direct Acid Damage +68*; Level 75:Direct Acid Damage +73*; Level 80:Direct Acid Damage +78*; Level 85:Direct Acid Damage +83*; Level 90:Direct Acid Damage +88*; Level 95:Direct Acid Damage +93*; Level 100:Direct Acid Damage +98}}|-| Natural || || <b>Level 100</b> - Direct Nature Damage +98 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Nature Damage +4*; Level 10:Direct Nature Damage +9*; Level 15:Direct Nature Damage +14*; Level 20:Direct Nature Damage +19*; Level 25:Direct Nature Damage +23*; Level 30:Direct Nature Damage +28*; Level 35:Direct Nature Damage +33*; Level 40:Direct Nature Damage +38*; Level 45:Direct Nature Damage +43*; Level 50:Direct Nature Damage +48*; Level 55:Direct Nature Damage +53*; Level 60:Direct Nature Damage +58*; Level 65:Direct Nature Damage +63*; Level 70:Direct Nature Damage +68*; Level 75:Direct Nature Damage +73*; Level 80:Direct Nature Damage +78*; Level 85:Direct Nature Damage +83*; Level 90:Direct Nature Damage +88*; Level 95:Direct Nature Damage +93*; Level 100:Direct Nature Damage +98}}|-| Dark || || <b>Level 100</b> - Direct Darkness Damage +98 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Darkness Damage +4*; Level 10:Direct Darkness Damage +9*; Level 15:Direct Darkness Damage +14*; Level 20:Direct Darkness Damage +19*; Level 25:Direct Darkness Damage +23*; Level 30:Direct Darkness Damage +28*; Level 35:Direct Darkness Damage +33*; Level 40:Direct Darkness Damage +38*; Level 45:Direct Darkness Damage +43*; Level 50:Direct Darkness Damage +48*; Level 55:Direct Darkness Damage +53*; Level 60:Direct Darkness Damage +58*; Level 65:Direct Darkness Damage +63*; Level 70:Direct Darkness Damage +68*; Level 75:Direct Darkness Damage +73*; Level 80:Direct Darkness Damage +78*; Level 85:Direct Darkness Damage +83*; Level 90:Direct Darkness Damage +88*; Level 95:Direct Darkness Damage +93*; Level 100:Direct Darkness Damage +98}}|-| Armored || || <b>Level 100</b> - Max Armor +60 || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Max Health Armor +3*; Tier 3Level 10:Max Armor +6*; Level 15:Max Armor +9*; Level 20:Max Armor +12*; Level 25:Max Armor +15*; Level 30:Max Armor +18*; Level 35:Max Armor +21*; Level 40:Max Armor +24*; Level 45:Max Armor +27*; Level 50:Max Armor +30*; Level 55:Max Armor +33*; Level 60:Max Armor +36*; Level 65:Max Armor +39*; Level 70:Max Armor +42*; Level 75:Max Armor +45*; Level 80:Max Armor +48*; Level 85:Max Armor +51*; Level 90:Max Armor +54*; Level 95:Max Health Armor +57*; Level 100:Max Armor +60}}|-| Armored || || <b>Level 100</b> - Max Armor +50 || Uncommon || Head, Feet, Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Max Armor +2*; Tier Level 10:Max Armor +4*; Level 15:Max Armor +6*; Level 20:Max Armor +8*; Level 25:Max Health Armor +10*; Tier Level 30:Max Armor +12*; Level 35:Max Armor +14*; Level 40:Max Armor +17*; Level 45:Max Armor +20*; Level 50:Max Armor +23*; Level 55:Max Armor +26*; Level 60:Max Armor +28*; Level 65:Max Armor +31*; Level 70:Max Armor +33*; Level 75:Max Armor +36*; Level 80:Max Armor +39*; Level 85:Max Armor +41*; Level 90:Max Armor +44*; Level 95:Max Armor +47*; Level 100:Max Armor +50}}|-| Unslashable || || <b>Level 100</b> - Slashing Damage Reduction +40 || Uncommon || OffHand, Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Slashing Damage Reduction +2*Max Health ; Level 10:Slashing Damage Reduction +134*; Tier Level 15:Slashing Damage Reduction +6*Max Health ; Level 20:Slashing Damage Reduction +8*; Level 25:Slashing Damage Reduction +10*; Level 30:Slashing Damage Reduction +12*; Level 35:Slashing Damage Reduction +14*; Level 40:Slashing Damage Reduction +16*; Level 45:Slashing Damage Reduction +18*; Level 50:Slashing Damage Reduction +20*; Level 55:Slashing Damage Reduction +22*; Level 60:Slashing Damage Reduction +24*; Level 65:Slashing Damage Reduction +26*; Level 70:Slashing Damage Reduction +28*; Level 75:Slashing Damage Reduction +30*; Level 80:Slashing Damage Reduction +32*; Level 85:Slashing Damage Reduction +34*; Level 90:Slashing Damage Reduction +36*; Level 95:Slashing Damage Reduction +38*; Level 100:Slashing Damage Reduction +40}}|-| Pierce-Resistant || || <b>Level 100</b> - Piercing Damage Reduction +40 || Uncommon || OffHand, Chest || {{Spoiler|Click Expand to reveal|*; Level 5:Piercing Damage Reduction +2*; Level 10:Piercing Damage Reduction +4*; Level 15:Piercing Damage Reduction +6*; Level 20:Piercing Damage Reduction +8*; Level 25:Piercing Damage Reduction +10*; Level 30:Piercing Damage Reduction +12*; Tier 7Level 35:Piercing Damage Reduction +14*; Level 40:Piercing Damage Reduction +16*Max Health ; Level 45:Piercing Damage Reduction +18*; Tier Level 50:Piercing Damage Reduction +20*; Level 55:Piercing Damage Reduction +22*; Level 60:Piercing Damage Reduction +24*; Level 65:Piercing Damage Reduction +26*; Level 70:Piercing Damage Reduction +28*; Level 75:Piercing Damage Reduction +30*; Level 80:Piercing Damage Reduction +32*; Level 85:Piercing Damage Reduction +34*; Level 90:Piercing Damage Reduction +36*; Level 95:Piercing Damage Reduction +38*; Level 100:Piercing Damage Reduction +40}}|-| Crushproof || || <b>Level 100</b> - Crushing Damage Reduction +40 || Uncommon || OffHand, Head || {{Spoiler|Click Expand to reveal|*; Level 5:Crushing Damage Reduction +2*; Level 10:Crushing Damage Reduction +4*; Level 15:Crushing Damage Reduction +6*; Level 20:Crushing Damage Reduction +8*Max Health ; Level 25:Crushing Damage Reduction +10*; Level 30:Crushing Damage Reduction +12*; Level 35:Crushing Damage Reduction +14*; Level 40:Crushing Damage Reduction +16*; Level 45:Crushing Damage Reduction +18*; Level 50:Crushing Damage Reduction +20*; Level 55:Crushing Damage Reduction +22*; Level 60:Crushing Damage Reduction +24*; Level 65:Crushing Damage Reduction +26*; Level 70:Crushing Damage Reduction +28*; Level 75:Crushing Damage Reduction +30*; Level 80:Crushing Damage Reduction +32*; Level 85:Crushing Damage Reduction +34*; Level 90:Crushing Damage Reduction +36*; Level 95:Crushing Damage Reduction +38*; Level 100:Crushing Damage Reduction +40}}|-| Fireproof || || <b>Level 100</b> - Fire Damage Reduction +45 || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Fire Damage Reduction +7*; Level 10:Fire Damage Reduction +9*; Level 15:Fire Damage Reduction +11*; Level 20:Fire Damage Reduction +13*; Level 25:Fire Damage Reduction +15*; Level 30:Fire Damage Reduction +17*; Level 35:Fire Damage Reduction +19*; Level 40:Fire Damage Reduction +21*; Level 45:Fire Damage Reduction +23*; Level 50:Fire Damage Reduction +25*; Level 55:Fire Damage Reduction +27*; Level 60:Fire Damage Reduction +29*; Level 65:Fire Damage Reduction +31*; Level 70:Fire Damage Reduction +33*; Level 75:Fire Damage Reduction +35*; Level 80:Fire Damage Reduction +37*; Level 85:Fire Damage Reduction +39*; Level 90:Fire Damage Reduction +41*; Level 95:Fire Damage Reduction +43*; Level 100:Fire Damage Reduction +45}}|-| Cold-Resistant || || <b>Level 100</b> - Direct Cold Damage Reduction +45 || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Cold Damage Reduction +7*; Level 10:Direct Cold Damage Reduction +9*; Level 15:Direct Cold Damage Reduction +11*; Level 20:Direct Cold Damage Reduction +13*; Level 25:Direct Cold Damage Reduction +15*; Level 30:Direct Cold Damage Reduction +17*; Level 35:Direct Cold Damage Reduction +19*; Level 40:Direct Cold Damage Reduction +21*; Level 45:Direct Cold Damage Reduction +23*; Level 50:Direct Cold Damage Reduction +25*; Level 55:Direct Cold Damage Reduction +27*; Level 60:Direct Cold Damage Reduction +29*; Level 65:Direct Cold Damage Reduction +31*; Level 70:Direct Cold Damage Reduction +33*; Level 75:Direct Cold Damage Reduction +35*; Level 80:Direct Cold Damage Reduction +37*; Level 85:Direct Cold Damage Reduction +39*; Level 90:Direct Cold Damage Reduction +41*; Level 95:Direct Cold Damage Reduction +43*; Level 100:Direct Cold Damage Reduction +45}}|-| Grounded || || <b>Level 100</b> - Direct Electricity Damage Reduction +45 || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Direct Electricity Damage Reduction +7*; Level 10:Direct Electricity Damage Reduction +9*Max Health ; Level 15:Direct Electricity Damage Reduction +11*; Level 20:Direct Electricity Damage Reduction +13*; Level 25:Direct Electricity Damage Reduction +15*; Level 30:Direct Electricity Damage Reduction +17*; Level 35:Direct Electricity Damage Reduction +19*; Level 40:Direct Electricity Damage Reduction +21*; Level 45:Direct Electricity Damage Reduction +23*; Tier Level 50:Direct Electricity Damage Reduction +25*; Level 55:Direct Electricity Damage Reduction +27*; Level 60:Direct Electricity Damage Reduction +29*; Level 65:Direct Electricity Damage Reduction +31*; Level 70:Direct Electricity Damage Reduction +33*; Level 75:Direct Electricity Damage Reduction +35*; Level 80:Direct Electricity Damage Reduction +37*; Level 85:Direct Electricity Damage Reduction +39*; Level 90:Direct Electricity Damage Reduction +41*; Level 95:Direct Electricity Damage Reduction +43*; Level 100:Direct Electricity Damage Reduction +45}}|-| Extra Thick || || <b>Level 100</b> - Direct Acid Damage Reduction +50 || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Acid Damage Reduction +4*; Level 10:Direct Acid Damage Reduction +6*; Level 15:Direct Acid Damage Reduction +8*; Level 20:Direct Acid Damage Reduction +10*; Level 25:Direct Acid Damage Reduction +12*; Level 30:Direct Acid Damage Reduction +14*; Level 35:Direct Acid Damage Reduction +16*; Level 40:Direct Acid Damage Reduction +18*; Level 45:Direct Acid Damage Reduction +21*; Level 50:Direct Acid Damage Reduction +24*; Level 55:Direct Acid Damage Reduction +27*; Level 60:Direct Acid Damage Reduction +29*; Level 65:Direct Acid Damage Reduction +32*; Level 70:Direct Acid Damage Reduction +34*; Level 75:Direct Acid Damage Reduction +37*; Level 80:Direct Acid Damage Reduction +39*; Level 85:Direct Acid Damage Reduction +42*; Level 90:Direct Acid Damage Reduction +44*; Level 95:Direct Acid Damage Reduction +47*; Level 100:Direct Acid Damage Reduction +50}}|-| Living || || <b>Level 100</b> - Direct Darkness Damage Reduction +50 || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Darkness Damage Reduction +4*; Level 10:Direct Darkness Damage Reduction +6*; Level 15:Direct Darkness Damage Reduction +8*; Level 20:Direct Darkness Damage Reduction +10*; Level 25:Direct Darkness Damage Reduction +12*; Level 30:Direct Darkness Damage Reduction +14*; Level 35:Direct Darkness Damage Reduction +16*; Level 40:Direct Darkness Damage Reduction +18*; Level 45:Direct Darkness Damage Reduction +21*; Level 50:Direct Darkness Damage Reduction +24*; Level 55:Direct Darkness Damage Reduction +27*; Level 60:Direct Darkness Damage Reduction +29*; Level 65:Direct Darkness Damage Reduction +32*; Level 70:Direct Darkness Damage Reduction +34*; Level 75:Direct Darkness Damage Reduction +37*; Level 80:Direct Darkness Damage Reduction +39*; Level 85:Direct Darkness Damage Reduction +42*; Level 90:Direct Darkness Damage Reduction +44*; Level 95:Direct Darkness Damage Reduction +47*; Level 100:Direct Darkness Damage Reduction +50}}|-| All-Natural || || <b>Level 100</b> - Direct Nature Damage Reduction +50 || Uncommon || Chest, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Nature Damage Reduction +4*; Level 10:Direct Nature Damage Reduction +6*; Level 15:Direct Nature Damage Reduction +8*; Level 20:Direct Nature Damage Reduction +10*; Level 25:Direct Nature Damage Reduction +12*; Level 30:Direct Nature Damage Reduction +14*; Level 35:Direct Nature Damage Reduction +16*; Level 40:Direct Nature Damage Reduction +18*; Level 45:Direct Nature Damage Reduction +21*; Level 50:Direct Nature Damage Reduction +24*; Level 55:Direct Nature Damage Reduction +27*; Level 60:Direct Nature Damage Reduction +29*; Level 65:Direct Nature Damage Reduction +32*; Level 70:Direct Nature Damage Reduction +34*; Level 75:Direct Nature Damage Reduction +37*; Level 80:Direct Nature Damage Reduction +39*; Level 85:Direct Nature Damage Reduction +42*; Level 90:Direct Nature Damage Reduction +44*; Level 95:Direct Nature Damage Reduction +47*; Level 100:Direct Nature Damage Reduction +50}}|-| || || <b>Level 100</b> - Max Health Underwater Held Breath +11. Breath Recovered In Partial Water +7. Sprint-Swimming Cost (Per Second in Combat) -1 || Epic || Head, Necklace || {{Spoiler|Click Expand to reveal|*; Level 25:Max Underwater Held Breath +8. Breath Recovered In Partial Water +4. Sprint-Swimming Cost (Per Second in Combat) -1*; Level 50:Max Underwater Held Breath +9. Breath Recovered In Partial Water +5. Sprint-Swimming Cost (Per Second in Combat) -1*; Level 75:Max Underwater Held Breath +10. Breath Recovered In Partial Water +6. Sprint-Swimming Cost (Per Second in Combat) -1*; Tier Level 100:Max Underwater Held Breath +11. Breath Recovered In Partial Water +7. Sprint-Swimming Cost (Per Second in Combat) -1}}|-| || || <b>Level 100</b> - Healing After Death-Avoidance +40%. Power Restored After Death-Avoidance +20% || Epic || Chest || {{Spoiler|Click Expand to reveal|*; Level 25:Healing After Death-Avoidance +25%. Power Restored After Death-Avoidance +5%*; Level 50:Healing After Death-Avoidance +30%. Power Restored After Death-Avoidance +10%*; Level 75:Healing After Death-Avoidance +35%. Power Restored After Death-Avoidance +15%*; Level 100:Healing After Death-Avoidance +40%. Power Restored After Death-Avoidance +20%}}|-| || || <b>Level 100</b> - Chance to Miraculously Avoid Death +105% || Uncommon || Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Chance to Miraculously Avoid Death +10%*; Level 10:Chance to Miraculously Avoid Death +15%*; Level 15:Chance to Miraculously Avoid Death +20%*; Level 20:Chance to Miraculously Avoid Death +25%*; Level 25:Chance to Miraculously Avoid Death +30%*; Level 30:Chance to Miraculously Avoid Death +35%*; Level 35:Chance to Miraculously Avoid Death +40%*; Level 40:Chance to Miraculously Avoid Death +45%*; Level 45:Chance to Miraculously Avoid Death +50%*; Level 50:Chance to Miraculously Avoid Death +55%*; Level 55:Chance to Miraculously Avoid Death +60%*; Level 60:Chance to Miraculously Avoid Death +65%*; Level 65:Chance to Miraculously Avoid Death +70%*; Level 70:Chance to Miraculously Avoid Death +75%*; Level 75:Chance to Miraculously Avoid Death +80%*; Level 80:Chance to Miraculously Avoid Death +85%*; Level 85:Chance to Miraculously Avoid Death +90%*; Level 90:Chance to Miraculously Avoid Death +95%*; Level 95:Chance to Miraculously Avoid Death +100%*; Level 100:Chance to Miraculously Avoid Death +105%}}|-| Odor-Eating || of Odor-Eating || <b>Level 1</b> - Hygiene +1 || Uncommon || Feet || {{Spoiler|Click Expand to reveal|*; Level 1:Hygiene +1}}|-| Stain-Resistant || of Stain Resistance || <b>Level 1</b> - Hygiene +1 || Uncommon || Chest || {{Spoiler|Click Expand to reveal|*; Level 1:Hygiene +1}}|-| Tidy || || <b>Level 1</b> - Hygiene +1 || Uncommon || Legs || {{Spoiler|Click Expand to reveal|*; Level 1:Hygiene +1}}|-| Sprinter's || || <b>Level 15</b> - Sprint Speed Boost +1 || Uncommon || Legs || {{Spoiler|Click Expand to reveal|*; Level 15:Sprint Speed Boost +1}}|-| Featherlight || of Light Feet || <b>Level 50</b> - Falling Damage -0.5 || Uncommon || Feet || {{Spoiler|Click Expand to reveal|*; Level 10:Falling Damage -0.1*; Level 20:Falling Damage -0.2*; Level 30:Falling Damage -0.3*; Level 40:Falling Damage -0.4*; Level 50:Falling Damage -0.5}}|-| || || <b>Level 90</b> - Max Underwater Held Breath +8 || Uncommon || Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand, Waist || {{Spoiler|Click Expand to reveal|*; Level 0:Max Underwater Held Breath +2*; Level 15:Max Underwater Held Breath +3*; Level 30:Max Underwater Held Breath +4*; Level 45:Max Underwater Held Breath +5*; Level 60:Max Underwater Held Breath +6*; Level 75:Max Underwater Held Breath +7*; Level 90:Max Underwater Held Breath +8}}|-| || || <b>Level 0</b> - Inventory Slots +1 || Uncommon || Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand, Waist || {{Spoiler|Click Expand to reveal|*; Level 0:Inventory Slots +1}}|-| || || <b>Level 90</b> - Max Power +30 || Uncommon || Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand, Waist || {{Spoiler|Click Expand to reveal|*; Level 0:Max Power +5*; Level 30:Max Power +10*; Level 60:Max Power +20*; Level 90:Max Power +30}}|-| || || <b>Level 90</b> - Max Health +2745 || Uncommon || Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand, Waist || {{Spoiler|Click Expand to reveal|*; Level 0:Max Health +5*; Tier 12Level 30:Max Health +15*; Level 60:Max Health +30*; Level 90:Max Health +45}}|-| || || <b>Level 25</b> - Sprint Boost (Out of Combat) +1 || Uncommon || Feet || {{Spoiler|Click Expandto reveal|*; Level 25:Sprint Boost (Out of Combat) +1}}
|}
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