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Necromancy/Abilities

29,373 bytes added, 04:12, 19 December 2023
Updating Abilities to v400 using auto wiki generator
<noinclude>[[Category:Abilities]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}Necromancy/Abilities|AbilitiesNecromancy Complete Ability List]]==</includeonly><noinclude><!-- This table is from patch v259, June Updated to v400 on Tue Dec 19, 2016 2023 01:02:16 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator --></noinclude>{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='"width:100%;'"! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%; text-align: center;" | Damage Effects !! style="width: 11%; text-align: center;" | Stats !! Gear Requiredstyle="width: 9%;" | Source
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| {{Ability icon|Death's Hold|2}} || 1 || Death's Hold || Briefly hold your target in place with undead hands. <br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds. <br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 7 9 Darkness || <b>Power Cost: </b>1312<br><b>Range: </b>20<br><b>Cooldown: </b>12 15 || NecromancyGemLeveling
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| 1 {{Ability icon|Raise Skeletal Archer| Free-Summon 2}} || 2 || Raise Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || || || Ability cannot be used during combat<br><b>Power Cost: Can Be On Sidebar</b>0<br>|| || <b>Metabolism Power Cost: </b>1550<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGemLeveling
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| 2 {{Ability icon|Provoke Undead| Raise Skeletal Archer 2}} || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) 3 || Provoke Undead || Your undead pets become agitated, dealing more damage for a time. || <b>Power CostMinion Damage: </b>505 for 10 seconds<br><b>Range--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>317<br><b>CooldownAoE: </b>520<br><b>Can Be On SidebarCooldown:</b> 20 || NecromancyGemLeveling
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| 3 {{Ability icon|Life Crush| Provoke Undead 2}} || Your undead pets become agitated, dealing more damage for a time. 4 || Life Crush || For 10 secondsDestroy the life force in the target's body, all Summoned Undead within 20 meters deal +5 dealing Darkness damage with each attack. <br><b>This is a Basic Attack</b> || || <b>Power CostDamage: </b>14<br>11 Darkness || <b>RangePower Cost: </b>150<br><b>CooldownRange: </b>20<br><b>AoECooldown: </b>20 2 || NecromancyGemLeveling
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| 4 {{Ability icon|Spark of Death| Life Crush 2}} || Destroy the life force in 5 || Spark of Death || Blast the target's body, dealing Darkness damage. Does not have any effect on undead foeswith electricity.<br><brb>Every 10 seconds, Life Crush gives you This is a Combat Refresh that restores 9 Power. Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 10 Darkness 14 Electricity || <b>Power Cost: </b>09<br><b>Range: </b>20<br><b>Cooldown: </b>1.5 8 || NecromancyGemLeveling
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| 5 {{Ability icon|Heal Undead| Spark of Death 2}} || Blast the target with electricity. 6 || Heal Undead || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>DamageRestore: </b> 10 Electricity 15 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>913<br><b>RangeAoE: </b>20<br><b>Cooldown: </b>5 8 || NecromancyGemLeveling
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| 6 {{Ability icon|Raise Skeletal Swordsman| Heal Undead 2}} || Restore health 7 || Raise Skeletal Swordsman || Raise a skeletal warrior from death to any nearby friendly undead (such as pet skeletons or shambling corpses)serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Restores 10 HealthAbility cannot be used during combat<br><b>Can Be On Sidebar</Armor to Summoned Undead within 20 meters. b> || || <b>Power Cost: </b>1350<br><b>Range: </b>153<br><b>Cooldown: </b>6<br><b>AoE: </b>20 5 || NecromancyGemLeveling
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| {{Ability icon|Life Steal|2}} || 8 || Life Steal || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any Has reduced effect on undead foes. || Steals 10 Health. <br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>1311<br><b>Range: </b>20<br><b>Cooldown: </b>5 10 || NecromancyGemLeveling
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| {{Ability icon|Rebuild Undead|2}} || 9 || Rebuild Undead || Your undead pets are healed. || Restores 20 <b>Restore:</b> 50 Health/(or Armor if Health is full) to Target Summoned Undead. nearby ally undead || || <b>Power Cost: </b>1016<br><b>RangeAoE: </b>20<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGemLeveling
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| {{Ability icon|Raise Zombie|2}} || 10 || Create Shambling Corpse Raise Zombie || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being The unstablecreature loses health over time, the corpse rapidly loses but can recover healthby attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 5 for 60 seconds<br>Existing Zombie's Max Health 25 for 60 seconds<br>Existing Zombie Restore 25 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost: </b>2527<br><b>Range: </b>3<br><b>Cooldown: </b>30 60 || NecromancyGemLeveling
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| 12 {{Ability icon|(Internal - SZ1)| Deathgaze 2}} || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. 10 || (Internal - SZ1) ||Internal | Target flees for 5 seconds | | <b>Damage: </b> 10 Darkness | || <b>Power Cost: </b>150<br><b>Range: </b>53<br><b>Cooldown: </b>30 0 || NecromancyGem<b>Unknown Source:</b> Not Found
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| 13 {{Ability icon|Raise Skeletal Battle Mage|2}} || 12 || Raise Skeletal Swordsman Battle Mage || Raise a skeletal warrior fire mage from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their battle mages shoot fireballs at distant enemies. (You must be in a graveyard to and use this abilityarea-effect burst attacks on close enemies. It consumes one Femur.) || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGemLeveling
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| 15 {{Ability icon|Deathgaze| Death's Hold 2 }} || 13 || Deathgaze || Briefly hold your Force the target to stare into the darkness of death, typically sending them fleeing in place with undead handsterror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target is immobilized flees for 5 seconds. <br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 15 29 Darkness || <b>Power Cost: </b>1921<br><b>Range: </b>205<br><b>Cooldown: </b>12 30 || NecromancyGemLeveling
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| 16 {{Ability icon|Spark of Death 2| Heal Undead 2 }} || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). 14 || Restores 15 Health/Armor to Summoned Undead within 20 meters. Spark of Death 2 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>Power Cost--Can Have--</b><br><b>DoT: </b>160 Psychic, 6 times over 12 seconds || <brb>Damage:</b>22 Electricity || <b>RangePower Cost: </b>1512<br><b>CooldownRange: </b>620<br><b>AoECooldown: </b>20 8 || NecromancyGemLeveling
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| 18 {{Ability icon|Death's Hold 2| Raise Skeletal Battle Mage 2}} || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) 15 || Death's Hold 2 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>Power Cost--Can Have--</b><br><b>DoT: </b>500 Fire, 6 times over 12 seconds || <b>Damage:<br/b>29 Darkness || <b>RangePower Cost: </b>319<br><b>CooldownRange: </b>520<br><b>Can Be On SidebarCooldown:</b> 15 || NecromancyGemLeveling
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| 19 {{Ability icon|Heal Undead 2| Rebuild 2}} || 16 || Heal Undead 2 || Your Restore health to any nearby friendly undead pets are healed(such as pet skeletons or shambling corpses). || Restores 30 <b>Restore:</b> 25 Health/(or Armor if Health is full) to Target Summoned Undead. nearby ally undead || || <b>Power Cost: </b>1217<br><b>RangeAoE: </b>20<br><b>Cooldown: </b>20<br><b>AoE: </b>20 8 || NecromancyGemLeveling
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| 20 {{Ability icon|Life Crush 2|2}} || 17 || Create Super Zombie Life Crush 2 || Merge additional Destroy the life force in the target's body parts into your existing zombie, letting it become larger and more dangerousdealing Darkness damage. <br><b>This is a Basic Attack</b> || || <b>Damage:</b> 16 Darkness || <b>Power Cost: </b>400<br><b>Range: </b>320<br><b>Cooldown: </b>60 2 || NecromancyGemLeveling
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| 20 {{Ability icon|Raise Skeletal Archer 2|2}} || 18 || Heart's Power Raise Skeletal Archer 2 || Consume Raise a heart skeletal archer from death to gain vast health for a timeserve you. Skeletal archers have long-distance ranged attacks. || Boosts Max Health by 200 for 2 minutes. Heals 200. Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>075<br><b>Range: </b>3<br><b>Cooldown: </b>60 5 || NecromancyGemLeveling
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| 21 {{Ability icon|Rebuild Undead 2| Provoke 2}} || 19 || Rebuild Undead 2 || Your undead pets become agitated, dealing more damage for a timeare healed. || For 10 seconds, all Summoned Undead within 20 meters deal +10 damage with each attack. || || <b>Power CostRestore: </b>20<br>70 Health (or Armor if Health is full) to nearby ally undead || || <b>RangePower Cost: </b>1519<br><b>CooldownAoE: </b>20<br><b>AoECooldown: </b>20 || NecromancyGemLeveling
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| 23 {{Ability icon|Raise Zombie 2| Life Crush 2 }} || Destroy the life force in the target's body20 || Raise Zombie 2 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, dealing Darkness damagebut can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. Does not (If you already have any effect on undead foesa zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 10 for 60 seconds<br>Existing Zombie's Max Health 50 for 60 seconds<br>Existing Zombie Restore 50 Health<br>Every 10 seconds, Life Crush gives you a Combat Refresh that restores 11 Power. || || <b>Damage: --Can Have--</b> 15 Darkness <br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost: </b>034<br><b>Range: </b>203<br><b>Cooldown: </b>1.5 60 || NecromancyGemLeveling
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| 24 {{Ability icon|Heart's Power| Wave of Darkness 2}} || Open a pocket of darkness around each target within 20 meters, causing great pain and || Heart's Power || Consume a need heart to gain vast health for revenge. Does no damage to undeada time. || Targets are taunted +100Boosts Max Health by 200 for 2 minutes. || Heals 200.<br><b>Damage: Can Be On Sidebar</b> 22 Darkness || || <b>Power Cost: </b>190<br><b>Range: </b>203<br><b>Cooldown: </b>30<br>120 || <b>AoETraining: </b>20 || NecromancyGem[[Jumjab]]
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| 25 {{Ability icon|(Internal - SZ2)| Free-Summon Skeletal Archer 2 }} || 20 || Raise a skeletal archer from death to serve you. Skeletal archers have long(Internal -distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.SZ2) || Internal || || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>17<br><b>Range: </b>3<br><b>Cooldown: </b>5<br>0 || <b>Can Be On SidebarUnknown Source:</b> || NecromancyGemNot Found
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| 25 {{Ability icon|Provoke Undead 2| Raise Skeletal Archer 2 }} || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) 21 || Provoke Undead 2 || Your undead pets become agitated, dealing more damage for a time. || <b>Power CostMinion Damage: </b>759 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>RangeMinions Suffer: </b>30 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 24<br><b>CooldownAoE: </b>520<br><b>Can Be On SidebarCooldown:</b> 20 || NecromancyGemLeveling
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| 26 {{Ability icon|Raise Skeletal Swordsman 2| Heal Undead 3 2}} || 22 || Raise Skeletal Swordsman 2 || Restore health Raise a skeletal warrior from death to any nearby friendly undead (such as pet skeletons or shambling corpses)serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Restores 20 HealthAbility cannot be used during combat<br><b>Can Be On Sidebar</Armor to Summoned Undead within 20 meters. b> || || <b>Power Cost: </b>1975<br><b>Range: </b>153<br><b>Cooldown: </b>6<br><b>AoE: </b>20 5 || NecromancyGemLeveling
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| 29 {{Ability icon|Life Steal 2| Rebuild Undead 3 2}} || Your 23 || Life Steal 2 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead pets are healedfoes. || Restores 40 Steals 20 Health/Armor to Target Summoned Undead. || || <br><b>Power Cost: --Can Have--</b>13<br><b>RangeDoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>2016<br><b>CooldownRange: </b>20<br><b>AoECooldown: </b>20 10 || NecromancyGemLeveling
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| 30 {{Ability icon|Life Crush 3| Create Shambling Corpse 2 }} || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable24 || Life Crush 3 || Destroy the life force in the target's body, the corpse rapidly loses health. Its disgusting nature taunts enemies toward itdealing Darkness damage. <br><b>This is a Basic Attack</b> || || <b>Damage:</b> 23 Darkness || <b>Power Cost: </b>300<br><b>Range: </b>320<br><b>Cooldown: </b>30 2 || NecromancyGemLeveling
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| 30 {{Ability icon|Wave of Darkness| Spleen's Power 2}} || 24 || Wave of Darkness || Consume Open a pocket of darkness around each target within 10 meters, causing great pain and a spleen to gain vast power need for a timerevenge. || Boosts Max Power by 100 for 2 minutes. Restores 100 Power. <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 46 Darkness<br><b>Taunts:</b> 100 || <b>Power Cost: </b>023<br><b>RangeAoE: </b>310<br><b>Cooldown: </b>60 18 || NecromancyGem<b>Training:</b> [[Jumjab]]
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| 31 {{Ability icon|Deathgaze 2|2}} | Spark of Death | 25 || Deathgaze 2 || Blast Force the target with electricityto stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 8 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 24 Electricity 58 Darkness || <b>Power Cost: </b>1427<br><b>Range: </b>205<br><b>Cooldown: </b>5 30 || NecromancyGemLeveling
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| 32 {{Ability icon|Heal Undead 3| Raise Skeletal Swordsman 2 }} || Raise a skeletal warrior from death 26 || Heal Undead 3 || Restore health to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. any nearby friendly undead (You must be in a graveyard to use this abilitysuch as pet skeletons or shambling corpses). It consumes one Femur.) || <b>Restore:</b> 40 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>7520<br><b>RangeAoE: </b>320<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> 8 || NecromancyGemLeveling
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| 34 {{Ability icon|Spark of Death 3| Deathgaze 2 }} || 27 ||Spark of Death 3 | Force | Blast the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiencywith electricity. <br><b>This is a Core Attack</b> || Target flees for 8 <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 35 Darkness 45 Electricity || <b>Power Cost: </b>2115<br><b>Range: </b>520<br><b>Cooldown: </b>30 8 || NecromancyGemLeveling
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| 35 {{Ability icon|Raise Skeletal Battle Mage 2| Create Super Zombie 2 }} || Merge additional body parts into your existing zombie, letting it become larger 28 || Raise Skeletal Battle Mage 2 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and more dangeroususe area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>5075<br><b>Range: </b>3<br><b>Cooldown: </b>60 5 || NecromancyGemLeveling
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| 35 {{Ability icon|Rebuild Undead 3| Life Steal 2 }} || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on 29 || Rebuild Undead 3 || Your undead foespets are healed. || Steals 25 <b>Restore:</b> 90 Health (or Armor if Health. is full) to nearby ally undead || || <b>Power Cost: </b>2122<br><b>RangeAoE: </b>20<br><b>Cooldown: </b>5 20 || NecromancyGemLeveling
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| 36 {{Ability icon|Raise Zombie 3| Heal Undead 4 2}} || Restore health 30 || Raise Zombie 3 || Defile a recently-dead corpse to any nearby friendly create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (such as pet skeletons or shambling corpsesIf you already have a zombie, it is instead buffed and healed.). || Restores 25 Existing Zombie's Direct Damage 20 for 60 seconds<br>Existing Zombie's Max Health75 for 60 seconds<br>Existing Zombie Restore 75 Health<br><b>--Can Have--</Armor to Summoned Undead within 20 meters. b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost: </b>2242<br><b>Range: </b>153<br><b>Cooldown: </b>6<br><b>AoE: </b>20 60 || NecromancyGemLeveling
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| 38 {{Ability icon|Spleen's Power| Raise Skeletal Battle Mage 2 }} || 30 ||Spleen's Power | Raise | Consume a skeletal fire mage from death spleen to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in gain vast power for a graveyard to use this abilitytime. It consumes two Femurs.) || Boosts Max Power by 100 for 2 minutes. Restores 100 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>750<br><b>Range: </b>3<br><b>Cooldown: </b>5<br>120 || <b>Can Be On SidebarItem:</b> || NecromancyGem[[Necromancer: Spleen's Power]]
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| 39 {{Ability icon|(Internal - SZ3)| Rebuild Undead 4 2}} || Your undead pets are healed. 30 || Restores 50 Health/Armor to Target Summoned Undead. (Internal - SZ3) || Internal || || || <b>Power Cost: </b>150<br><b>Range: </b>203<br><b>Cooldown: </b>20<br>0 || <b>AoEUnknown Source: </b>20 || NecromancyGemNot Found
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| 40 {{Ability icon|Provoke Undead 3|2}} || Create Shambling Corpse 31 || Provoke Undead 3 || Defile a recently-dead corpse to create a vaguely humanoid Your undead servant. Being unstablepets become agitated, the corpse rapidly loses health. Its disgusting nature taunts enemies toward itdealing more damage for a time. || <b>Minion Damage:</b> 13 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>3529<br><b>RangeAoE: </b>320<br><b>Cooldown: </b>30 20 || NecromancyGemLeveling
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| 41 {{Ability icon|Raise Skeletal Archer 3|2}} || 32 || Deathgaze Raise Skeletal Archer 3 || Force the target Raise a skeletal archer from death to stare into the darkness of death, typically sending them fleeing in terrorserve you. Chances of success are based on your Necromancy skill and the enemy's mental proficiencySkeletal archers have long-distance ranged attacks. || Target flees for 11 seconds || Ability cannot be used during combat<br><b>Damage: Can Be On Sidebar</b> 48 Darkness || || <b>Power Cost: </b>23100<br><b>Range: </b>53<br><b>Cooldown: </b>30 5 || NecromancyGemLeveling
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| 42 {{Ability icon|Death's Hold 3|2}} || 33 || Death's Hold 3 || Briefly hold your target in place with undead hands. <br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds. <br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 38 57 Darkness || <b>Power Cost: </b>2627<br><b>Range: </b>20<br><b>Cooldown: </b>12 15 || NecromancyGemLeveling
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| 42 {{Ability icon|Deathgaze 3| Free-Summon Skeletal Archer 3 2}} || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) 34 || Deathgaze 3 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Power Cost: Suppresses Monster Shout</b>0<br>|| <b>Metabolism CostDamage: </b>20<br>84 Darkness || <b>RangePower Cost: </b>333<br><b>CooldownRange: </b>5<br><b>Can Be On SidebarCooldown:</b> 30 || NecromancyGemLeveling
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| 42 {{Ability icon|Wave of Darkness 2| Raise Skeletal Archer 3 2}} || Raise 34 || Wave of Darkness 2 || Open a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in pocket of darkness around each target within 10 meters, causing great pain and a graveyard to use this abilityneed for revenge. It consumes one Femur.) || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 71 Darkness<br><b>Taunts:</b> 150 || <b>Power Cost: </b>10028<br><b>RangeAoE: </b>310<br><b>Cooldown: </b>5<br>18 || <b>Can Be On SidebarTraining:</b> || NecromancyGem[[Jumjab]]
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| 43 {{Ability icon|Life Steal 3|2}} || 35 | Provoke Undead | Life Steal 3 || Your undead pets become agitatedSteal life force from the target's body, dealing more Darkness damage for a timeand healing you. Has reduced effect on undead foes. || For 10 seconds, all Summoned Undead within 20 meters deal +15 damage with each attackSteals 32 Health. || || <br><b>Power Cost: --Can Have--</b>27<br><b>RangeDoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>1521<br><b>CooldownRange: </b>20<br><b>AoECooldown: </b>20 10 || NecromancyGemLeveling
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| 44 {{Ability icon|Heal Undead 4| Wave of Darkness 2 }} || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage 36 || Heal Undead 4 || Restore health to any nearby friendly undead. || Targets are taunted +150(such as pet skeletons or shambling corpses). || <b>DamageRestore: </b> 55 Darkness Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>24<br><b>RangeAoE: </b>20<br><b>Cooldown: </b>30<br><b>AoE: </b>20 8 || NecromancyGemLeveling
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| 45 {{Ability icon|Spark of Death 4| Life Crush 3 2}} || Destroy the life force in 37 || Spark of Death 4 || Blast the target's body, dealing Darkness damage. Does not have any effect on undead foeswith electricity.<br><brb>Every 10 seconds, Life Crush gives you This is a Combat Refresh that restores 13 Power. Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 35 Darkness 68 Electricity || <b>Power Cost: </b>019<br><b>Range: </b>20<br><b>Cooldown: </b>1.5 8 || NecromancyGemLeveling
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| 46 {{Ability icon|Raise Skeletal Swordsman 3| Heal Undead 5 2}} || 38 || Raise Skeletal Swordsman 3 || Restore health Raise a skeletal warrior from death to any nearby friendly undead (such as pet skeletons or shambling corpses)serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Restores 30 HealthAbility cannot be used during combat<br><b>Can Be On Sidebar</Armor to Summoned Undead within 20 meters. b> || || <b>Power Cost: </b>24100<br><b>Range: </b>153<br><b>Cooldown: </b>6<br><b>AoE: </b>20 5 || NecromancyGemLeveling
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| 47 {{Ability icon|Rebuild Undead 4| Spark of Death 3 2}} || Blast the target with electricity. 39 || Rebuild Undead 4 || Your undead pets are healed. || <b>DamageRestore: </b> 48 Electricity 110 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>1626<br><b>RangeAoE: </b>20<br><b>Cooldown: </b>5 20 || NecromancyGemLeveling
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| 48 {{Ability icon|Raise Zombie 4| Rebuild Undead 5 2}} || 40 || Raise Zombie 4 || Your Defile a recently-dead corpse to create a vaguely humanoid undead pets are servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed. ) || Restores Existing Zombie's Direct Damage 30 for 60 seconds<br>Existing Zombie's Max Health 100 for 60 seconds<br>Existing Zombie Restore 100 Health<br><b>--Can Have--</Armor to Target Summoned Undead. b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost: </b>1649<br><b>Range: </b>203<br><b>Cooldown: </b>20<br><b>AoE: </b>20 60 || NecromancyGemLeveling
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| 49 {{Ability icon|(Internal - SZ4)|2}} || Raise Skeletal Swordsman 3 40 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.Internal - SZ4) || Internal || || || <b>Power Cost: </b>1000<br><b>Range: </b>3<br><b>Cooldown: </b>5<br>0 || <b>Can Be On SidebarUnknown Source:</b> || NecromancyGemNot Found
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| 50 {{Ability icon|Deathgaze 4| Create Super Zombie 3 2}} || Merge additional body parts 41 || Deathgaze 4 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your existing zombie, letting it become larger Necromancy skill and more dangerousthe enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 115 Darkness || <b>Power Cost: </b>6036<br><b>Range: </b>35<br><b>Cooldown: </b>60 30 || NecromancyGemLeveling
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| 50 {{Ability icon|Raise Skeletal Battle Mage 3|2}} || 42 || Life Steal Raise Skeletal Battle Mage 3 || Steal life force Raise a skeletal fire mage from the target's body, dealing Darkness damage and healing death to serve you. Does not have any Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on undead foesclose enemies. || Steals 40 Health. Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>25125<br><b>Range: </b>203<br><b>Cooldown: </b>5 || NecromancyGemLeveling
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| 51 {{Ability icon|Death's Hold 4|2}} || 43 || Death's Hold 4 || Briefly hold your target in place with undead hands. <br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds. <br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 56 88 Darkness || <b>Power Cost: </b>2931<br><b>Range: </b>20<br><b>Cooldown: </b>12 15 || NecromancyGemLeveling
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| 52 {{Ability icon|Provoke Undead 4| Free-Summon Skeletal Archer 4 2}} || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) 44 || Provoke Undead 4 || Your undead pets become agitated, dealing more damage for a time. || <b>Power CostMinion Damage: </b>020 for 10 seconds<br><b>Metabolism Cost: --Can Have--</b>20<br>Minion Damage Boost 0 for 10 seconds<br><b>RangeMinions Suffer: </b>30 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 35<br><b>CooldownAoE: </b>520<br><b>Can Be On SidebarCooldown:</b> 20 || NecromancyGemLeveling
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| 52 {{Ability icon|Wave of Darkness 3|2}} || 44 || Raise Skeletal Archer 4 Wave of Darkness 3 || Raise Open a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in pocket of darkness around each target within 10 meters, causing great pain and a graveyard to use this ability. It consumes one Femurneed for revenge.) || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 111 Darkness<br><b>Taunts:</b> 300 || <b>Power Cost: </b>12532<br><b>RangeAoE: </b>310<br><b>Cooldown: </b>5<br>18 || <b>Can Be On SidebarTraining:</b> || NecromancyGem[[Jumjab]]
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| 53 {{Ability icon|Life Crush 4|2}} || 45 || Provoke Undead Life Crush 4 || Your undead pets become agitatedDestroy the life force in the target's body, dealing more Darkness damage for .<br><b>This is a time. || For 10 seconds, all Summoned Undead within 20 meters deal +20 damage with each attack. Basic Attack</b> || || <b>Power CostDamage: </b>29<br>58 Darkness || <b>RangePower Cost: </b>150<br><b>CooldownRange: </b>20<br><b>AoECooldown: </b>20 2 || NecromancyGemLeveling
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| 54 {{Ability icon|Heal Undead 5| Wave of Darkness 3 2}} || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage 46 || Heal Undead 5 || Restore health to any nearby friendly undead. || Targets are taunted +300(such as pet skeletons or shambling corpses). || <b>DamageRestore: </b> 80 Darkness 60 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>2627<br><b>RangeAoE: </b>20<br><b>Cooldown: </b>30<br><b>AoE: </b>20 8 || NecromancyGemLeveling
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| 55 {{Ability icon|Raise Skeletal Archer 4|2}} || 47 || Deathgaze Raise Skeletal Archer 4 || Force the target Raise a skeletal archer from death to stare into the darkness of death, typically sending them fleeing in terrorserve you. Chances of success are based on your Necromancy skill and the enemy's mental proficiencySkeletal archers have long-distance ranged attacks. || Target flees for 11 seconds || Ability cannot be used during combat<br><b>Damage: Can Be On Sidebar</b> 81 Darkness || || <b>Power Cost: </b>26125<br><b>Range: </b>53<br><b>Cooldown: </b>30 5 || NecromancyGemLeveling
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| 55 {{Ability icon|Rebuild Undead 5|2}} || Life Crush 4 48 || Destroy the life force in the target's body, dealing Darkness damage. Does not have any effect on Rebuild Undead 5 || Your undead foespets are healed.<br><br>Every 10 seconds, Life Crush gives you a Combat Refresh that restores 16 Power. || || <b>DamageRestore: </b> 49 Darkness 130 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>028<br><b>RangeAoE: </b>20<br><b>Cooldown: </b>1.5 20 || NecromancyGemLeveling
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| 56 {{Ability icon|Raise Skeletal Swordsman 4| Heal Undead 6 2}} || Restore health 49 || Raise Skeletal Swordsman 4 || Raise a skeletal warrior from death to any nearby friendly undead (such as pet skeletons or shambling corpses)serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Restores 40 HealthAbility cannot be used during combat<br><b>Can Be On Sidebar</Armor to Summoned Undead within 20 meters. b> || || <b>Power Cost: </b>27125<br><b>Range: </b>153<br><b>Cooldown: </b>6<br><b>AoE: </b>20 5 || NecromancyGemLeveling
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| 57 {{Ability icon|Raise Zombie 5|2}} || 50 || Raise Skeletal Swordsman 4 Zombie 5 || Raise Defile a skeletal warrior from death recently-dead corpse to serve youcreate a vaguely humanoid undead servant. Skeletal swordsmen are melee fighters that The unstable creature loses health over time, but can occasionally stun their recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (You must be in If you already have a graveyard to use this ability. It consumes one Femurzombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 40 for 60 seconds<br>Existing Zombie's Max Health 125 for 60 seconds<br>Existing Zombie Restore 125 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost: </b>12556<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> 60 || NecromancyGemLeveling
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| 58 {{Ability icon|Life Steal 4| Rebuild Undead 6 2}} || Your 50 || Life Steal 4 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead pets are healedfoes. || Restores 75 Steals 45 Health.<br><b>--Can Have--</b><br><b>DoT:</Armor to Target Summoned Undead. b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>1825<br><b>Range: </b>20<br><b>Cooldown: </b>20<br>10 || <b>AoETraining: </b>20 || NecromancyGem[[Daniel Murderdark]]
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| 59 {{Ability icon|(Internal - SZ5)| Spark of Death 4 2}} || Blast the target with electricity. 50 || (Internal - SZ5) || Internal || || <b>Damage: </b> 66 Electricity || <b>Power Cost: </b>180<br><b>Range: </b>203<br><b>Cooldown: </b>5 0 || NecromancyGem<b>Unknown Source:</b> Not Found
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| 60 {{Ability icon|Death's Hold 5| Create Shambling Corpse 4 2}} || Defile a recently-dead corpse to create a vaguely humanoid 51 || Death's Hold 5 || Briefly hold your target in place with undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward ithands. <br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 124 Darkness || <b>Power Cost: </b>3534<br><b>Range: </b>320<br><b>Cooldown: </b>30 15 || NecromancyGem<b>Training:</b> [[Daniel Murderdark]]
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| 60 {{Ability icon|Spark of Death 5| Heart's Power 2 }} || 51 || Consume two hearts to gain vast health for Spark of Death 5 || Blast the target with electricity.<br><b>This is a time. Core Attack</b> || Boosts Max Health by 300 for 2 minutes. Heals 300. <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 124 Electricity || <b>Power Cost: </b>022<br><b>Range: </b>320<br><b>Cooldown: </b>60 8 || NecromancyGem<b>Training:</b> [[Daniel Murderdark]]
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| 60 {{Ability icon|Raise Skeletal Battle Mage 4|2}} || Life Steal 53 || Raise Skeletal Battle Mage 4 || Steal life force Raise a skeletal fire mage from the target's body, dealing Darkness damage and healing death to serve you. Does not have any Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on undead foesclose enemies. || Steals 60 Health. Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>28150<br><b>Range: </b>203<br><b>Cooldown: </b>5 || NecromancyGem<b>Training:</b> [[Daniel Murderdark]]
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| 60 {{Ability icon|Provoke Undead 5| Spleen's Power 2 }} || 53 || Consume a spleen to gain vast power Provoke Undead 5 || Your undead pets become agitated, dealing more damage for a time. || Boosts Max Power by 200 <b>Minion Damage:</b> 35 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 2 minutes. Restores 200 Power. 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>038<br><b>RangeAoE: </b>320<br><b>Cooldown: </b>60 20 || NecromancyGem<b>Training:</b> [[Daniel Murderdark]]
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| 61 {{Ability icon|Wave of Darkness 4|2}} || 54 || Wave of Darkness 4 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 164 Darkness<br><b>Taunts:</b> 450 || <b>Power Cost:</b> 36<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Training:</b> [[Jumjab]]|-| {{Ability icon|Raise Skeletal Archer 5|2}} || 55 || Raise Skeletal Archer 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Daniel Murderdark]]|-| {{Ability icon|Life Crush 5|2}} || 55 || Life Crush 5 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 85 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Training:</b> [[Daniel Murderdark]]|-| {{Ability icon|Deathgaze 5|2}} || 55 || Deathgaze 5 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 200 Darkness || <b>Power Cost:</b> 43<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Daniel Murderdark]]|-| {{Ability icon|Heal Undead 6|2}} || 56 || Heal Undead 6 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 75 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost:</b> 30<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Daniel Murderdark]]|-| {{Ability icon|Raise Skeletal Swordsman 5|2}} || 58 || Raise Skeletal Swordsman 5 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Daniel Murderdark]]|-| {{Ability icon|Rebuild Undead 6|2}} || 58 || Rebuild Undead 6 || Your undead pets are healed. || <b>Restore:</b> 150 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost:</b> 31<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[Daniel Murderdark]]|-| {{Ability icon|Raise Zombie 6|2}} || 60 || Raise Zombie 6 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 50 for 60 seconds<br>Existing Zombie's Max Health 150 for 60 seconds<br>Existing Zombie Restore 150 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost:</b> 62<br><b>Range:</b> 3<br><b>Cooldown:</b> 60 || <b>Training:</b> [[Daniel Murderdark]]|-| {{Ability icon|Life Steal 5|2}} || 60 || Life Steal 5 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 60 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost:</b> 28<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Daniel Murderdark]]|-| {{Ability icon|Heart's Power 2|2}} || 60 || Heart's Power 2 || Consume two hearts to gain vast health for a time. || Boosts Max Health by 300 for 2 minutes. Heals 300.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 120 || <b>Training:</b> [[Jumjab]]|-| {{Ability icon|Spleen's Power 2|2}} || 60 || Spleen's Power 2 || Consume a spleen to gain vast power for a time. || Boosts Max Power by 200 for 2 minutes. Restores 200 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 120 || <b>Item:</b> [[Necromancer: Spleen's Power 2]]|-| {{Ability icon|(internal)|2}} || 60 || (internal) || Internal Balancing Tool || <b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 15 || <b>Unknown Source:</b> Not Found|-| {{Ability icon|(Internal - SZ6)|2}} || 60 || (Internal - SZ6) || Internal || || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found|-| {{Ability icon| Raise Skeletal Battle Mage 3 5|2}} || 64 || Raise Skeletal Battle Mage 5 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Daniel Murderdark]]|-| {{Ability icon|Wave of Darkness 5|2}} || 64 || Wave of Darkness 5 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 216 Darkness<br><b>Taunts:</b> 700 || <b>Power Cost:</b> 40<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Training:</b> [[Jumjab]]|-| {{Ability icon|Death's Hold 6|2}} || 64 || Death's Hold 6 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 180 Darkness || <b>Power Cost:</b> 40<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || <b>Training:</b> [[Daniel Murderdark]]|-| {{Ability icon|Raise Skeletal Ratkin Mage 5|2}} || 64 || Raise Skeletal Ratkin Mage 5 || Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) || <b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Bogaku]]|-| {{Ability icon|Life Crush 6|2}} || 65 || Life Crush 6 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 111 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Training:</b> [[Daniel Murderdark]]|-| {{Ability icon|Spark of Death 6|2}} || 65 || Spark of Death 6 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 185 Electricity || <b>Power Cost:</b> 26<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Daniel Murderdark]]|-| {{Ability icon|Provoke Undead 6|2}} || 65 || Provoke Undead 6 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 50 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 43<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[Daniel Murderdark]]|-| {{Ability icon|Heal Undead 7|2}} || 66 || Heal Undead 7 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 90 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost:</b> 33<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Daniel Murderdark]]|-| {{Ability icon|Deathgaze 6|2}} || 66 || Deathgaze 6 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 268 Darkness || <b>Power Cost:</b> 48<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Daniel Murderdark]]|-| {{Ability icon|Raise Skeletal Archer 6|2}} || 67 || Raise Skeletal Archer 6 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Daniel Murderdark]]|-| {{Ability icon|Rebuild Undead 7|2}} || 69 || Rebuild Undead 7 || Your undead pets are healed. || <b>Restore:</b> 170 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost:</b> 35<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[Daniel Murderdark]]|-| {{Ability icon|Raise Skeletal Swordsman 6|2}} || 70 || Raise Skeletal Swordsman 6 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Daniel Murderdark]]|-| {{Ability icon|Raise Zombie 7|2}} || 70 || Raise Zombie 7 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 60 for 60 seconds<br>Existing Zombie's Max Health 175 for 60 seconds<br>Existing Zombie Restore 175 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost:</b> 69<br><b>Range:</b> 3<br><b>Cooldown:</b> 60 || <b>Training:</b> [[Daniel Murderdark]]|-| {{Ability icon|Life Steal 6|2}} || 70 || Life Steal 6 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 70 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost:</b> 31<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Daniel Murderdark]]|-| {{Ability icon|(Internal - SZ7)|2}} || 70 || (Internal - SZ7) || Internal || || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found|-| {{Ability icon|Wave of Darkness 6|2}} || 74 || Wave of Darkness 6 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 275 Darkness<br><b>Taunts:</b> 700 || <b>Power Cost:</b> 44<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Raise Skeletal Battle Mage 6|2}} || 75 || Raise Skeletal Battle Mage 6 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Life Crush 7|2}} || 75 || Life Crush 7 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 141 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Provoke Undead 7|2}} || 75 || Provoke Undead 7 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 65 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 48<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Heal Undead 8|2}} || 76 || Heal Undead 8 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 105 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost:</b> 36<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Death's Hold 7|2}} || 76 || Death's Hold 7 || Briefly hold your target in place with undead hands.<br><b>This is a graveyard Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 240 Darkness || <b>Power Cost:</b> 45<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Deathgaze 7|2}} || 77 || Deathgaze 7 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 346 Darkness || <b>Power Cost:</b> 54<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Spark of Death 7|2}} || 77 || Spark of Death 7 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 245 Electricity || <b>Power Cost:</b> 29<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Rebuild Undead 8|2}} || 78 || Rebuild Undead 8 || Your undead pets are healed. || <b>Restore:</b> 190 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost:</b> 38<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Raise Skeletal Ratkin Mage 6|2}} || 78 || Raise Skeletal Ratkin Mage 6 || Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It consumes requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) || <b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Raise Skeletal Archer 7|2}} || 79 || Raise Skeletal Archer 7 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Raise Zombie 8|2}} || 80 || Raise Zombie 8 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 70 for 60 seconds<br>Existing Zombie's Max Health 200 for 60 seconds<br>Existing Zombie Restore 200 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost:</b> 77<br><b>Range:</b> 3<br><b>Cooldown:</b> 60 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Life Steal 7|2}} || 80 || Life Steal 7 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 80 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost:</b> 34<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|(Internal - SZ8)|2}} || 80 || (Internal - SZ8) || Internal || || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found|-| {{Ability icon|Raise Skeletal Swordsman 7|2}} || 81 || Raise Skeletal Swordsman 7 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Wave of Darkness 7|2}} || 84 || Wave of Darkness 7 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 338 Darkness<br><b>Taunts:</b> 700 || <b>Power Cost:</b> 49<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Item:</b> [[Necromancy: Wave of Darkness 7]]|-| {{Ability icon|Life Crush 8|2}} || 85 || Life Crush 8 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 173 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Item:</b> [[Necromancy: Life Crush 8]]|-| {{Ability icon|Provoke Undead 8|2}} || 85 || Provoke Undead 8 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 50 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 52<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Item:</b> [[Necromancy: Provoke Undead 8]]|-| {{Ability icon|Raise Skeletal Battle Mage 7|2}} || 86 || Raise Skeletal Battle Mage 7 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Item:</b> [[Necromancy: Raise Skeletal Battle Mage 7]]|-| {{Ability icon|Heal Undead 9|2}} || 86 || Heal Undead 9 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 120 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost:</b> 39<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Necromancy: Heal Undead 9]]|-| {{Ability icon|Spark of Death 8|2}} || 87 || Spark of Death 8 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 298 Electricity || <b>Power Cost:</b> 32<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Necromancy: Spark of Death 8]]|-| {{Ability icon|Rebuild Undead 9|2}} || 88 || Rebuild Undead 9 || Your undead pets are healed. || <b>Restore:</b> 210 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost:</b> 41<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Item:</b> [[Necromancy: Rebuild Undead 9]]|-| {{Ability icon|Deathgaze 8|2}} || 88 || Deathgaze 8 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 428 Darkness || <b>Power Cost:</b> 60<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Item:</b> [[Necromancy: Deathgaze 8]]|-| {{Ability icon|Death's Hold 8|2}} || 89 || Death's Hold 8 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 309 Darkness || <b>Power Cost:</b> 51<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || <b>Item:</b> [[Necromancy: Death's Hold 8]]|-| {{Ability icon|(Internal - SZ9)|2}} || 90 || (Internal - SZ9) || Internal || || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found|-| {{Ability icon|Life Steal 8|2}} || 90 || Life Steal 8 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 90 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost:</b> 38<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || <b>Item:</b> [[Necromancy: Life Steal 8]]|-| {{Ability icon|Heart's Power 3|2}} || 90 || Heart's Power 3 || Consume three hearts to gain vast health for a time. || Boosts Max Health by 400 for 2 minutes. Heals 400.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 120 || <b>Item:</b> [[Necromancy: Heart's Power 3]]|-| {{Ability icon|Spleen's Power 3|2}} || 90 || Spleen's Power 3 || Consume two Femursspleens to gain vast power for a time. || Boosts Max Power by 300 for 2 minutes. Restores 300 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 120 || <b>Item:</b> [[Necromancy: Spleen's Power 3]]|-| {{Ability icon|Raise Zombie 9|2}} || 90 || Raise Zombie 9 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 60 for 60 seconds<br>Existing Zombie's Max Health 175 for 60 seconds<br>Existing Zombie Restore 175 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost:</b> 85<br><b>Range:</b> 3<br><b>Cooldown:</b> 60 || <b>Item:</b> [[Necromancy: Raise Zombie 9]]|-| {{Ability icon|Raise Skeletal Archer 8|2}} || 91 || Raise Skeletal Archer 8 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5|| <b>Item:</b> [[Necromancy: Raise Skeletal Archer 8]]|-| {{Ability icon|Raise Skeletal Ratkin Mage 7|2}} || 92 || Raise Skeletal Ratkin Mage 7 || Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) || <b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Item:</b> [[Necromancy: Raise Skeletal Ratkin Mage 7]]|-| {{Ability icon|Raise Skeletal Swordsman 8|2}} || 93 || Raise Skeletal Swordsman 8 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || NecromancyGem || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Item:</b> [[Necromancy: Raise Skeletal Swordsman 8]]|-| {{Ability icon|Wave of Darkness 8|2}} || 94 || Wave of Darkness 8 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 404 Darkness<br><b>Taunts:</b> 700 || <b>Power Cost:</b> 54<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Item:</b> [[Necromancy: Wave of Darkness 8]]|-| {{Ability icon|Spark of Death 9|2}} || 94 || Spark of Death 9 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 337 Electricity || <b>Power Cost:</b> 34<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Necromancy: Spark of Death 9]]|-| {{Ability icon|Life Crush 9|2}} || 95 || Life Crush 9 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 206 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Item:</b> [[Necromancy: Life Crush 9]]|-| {{Ability icon|Provoke Undead 9|2}} || 95 || Provoke Undead 9 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 50 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 57<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Item:</b> [[Necromancy: Provoke Undead 9]]
|}
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