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Necromancy/Abilities

19,515 bytes added, 04:12, 19 December 2023
Updating Abilities to v400 using auto wiki generator
<noinclude>[[Category:Abilities]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}Necromancy/Abilities|{{msg:BASEPAGENAME}} Necromancy Complete Ability List]]==</includeonly><noinclude><!-- This table is from patch v273, January 22, 2017 Updated to v400 on Tue Dec 19 2023 01:02:16 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill.</noinclude>{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='"width:100%;'"! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%; text-align: center;" | Damage Effects !! style="width: 11%; text-align: center;" | Stats !! Gear Requiredstyle="width: 9%;" | Source
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| {{Ability icon|Death's Hold|2}} || 1 || Death's Hold || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds. <br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 9 Darkness || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGemLeveling
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| 1 {{Ability icon|Raise Skeletal Archer|2}} || 2 || Free-Summon Raise Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>1550<br><b>Range: </b>3<br><b>Cooldown: </b>20 5 || NecromancyGemLeveling
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| {{Ability icon|Provoke Undead| 2 }} || 3 || Raise Skeletal Archer Provoke Undead || Raise Your undead pets become agitated, dealing more damage for a skeletal archer from death to serve youtime. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Minion Damage:</b> 5 for 10 seconds<br><b>--Can Be On SidebarHave--</b> <br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>5017<br><b>RangeAoE: </b>320<br><b>Cooldown: </b>5 20 || NecromancyGemLeveling
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| 3 {{Ability icon|Life Crush| Provoke Undead 2}} || Your undead pets become agitated, dealing more damage for a time. 4 || Life Crush || For 10 secondsDestroy the life force in the target's body, all Summoned Undead within 20 meters deal +5 dealing Darkness damage with each attack. <br><b>This is a Basic Attack</b> || || <b>Power CostDamage: </b>16<br>11 Darkness || <b>RangePower Cost: </b>150<br><b>AoERange: </b>20<br><b>Cooldown: </b>20 2 || NecromancyGemLeveling
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| 4 {{Ability icon|Spark of Death| Life Crush 2}} || Destroy the life force in 5 || Spark of Death || Blast the target's body, dealing Darkness damage. Does not harm undead foeswith electricity.<br><b>This is a Basic Core Attack.</b> (When it triggers a Combat Refresh, +11 Power) || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 11 Darkness 14 Electricity || <b>Power Cost: </b>09<br><b>Range: </b>20<br><b>Cooldown: </b>2 8 || NecromancyGemLeveling
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| 5 {{Ability icon|Heal Undead| Spark of Death 2}} || Blast the target with electricity.<br><b>This is a Core Attack.</b> 6 || Heal Undead || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>DamageRestore: </b> 15 Electricity Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>713<br><b>RangeAoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGemLeveling
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| 6 {{Ability icon|Raise Skeletal Swordsman| Heal Undead 2}} || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). 7 || Raise Skeletal Swordsman || Restore 10 Health (or Armor if Health is full) Raise a skeletal warrior from death to nearby ally undeadserve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || || Ability cannot be used during combat<br><b>Power Cost: Can Be On Sidebar</b>14<br>|| || <b>RangePower Cost: </b>1950<br><b>AoERange: </b>203<br><b>Cooldown: </b>8 5 || NecromancyGemLeveling
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| 7 {{Ability icon|Life Steal| Raise Skeletal Swordsman 2}} || Raise a skeletal warrior 8 || Life Steal || Steal life force from death to serve the target's body, dealing Darkness damage and healing you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one FemurHas reduced effect on undead foes.) || Steals 10 Health.<br><b>--Can Be On SidebarHave--</b> <br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>5011<br><b>Range: </b>320<br><b>Cooldown: </b>5 10 || NecromancyGemLeveling
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| 8 {{Ability icon|Rebuild Undead| Life Steal 2}} || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on 9 || Rebuild Undead || Your undead foespets are healed. || Steals 10 <b>Restore:</b> 50 Health (or Armor if Health. is full) to nearby ally undead || || <b>Power Cost: </b>1216<br><b>RangeAoE: </b>20<br><b>Cooldown: </b>10 20 || NecromancyGemLeveling
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| 9 {{Ability icon|Raise Zombie| Rebuild Undead 2}} || Your 10 || Raise Zombie || Defile a recently-dead corpse to create a vaguely humanoid undead pets are servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed. ) || Existing Zombie's Direct Damage 5 for 60 seconds<br>Existing Zombie's Max Health 25 for 60 seconds<br>Existing Zombie Restore 25 Health (or Armor if Health is full) to nearby ally undead. || || <br><b>Power Cost: --Can Have--</b>17<br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>RangePower Cost: </b>2027<br><b>AoERange: </b>203<br><b>Cooldown: </b>20 60 || NecromancyGemLeveling
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| {{Ability icon|(Internal - SZ1)|2}} || 10 || Create Shambling Corpse (Internal - SZ1) || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. Internal || || || <b>Power Cost: </b>160<br><b>Range: </b>3<br><b>Cooldown: </b>30 0 || NecromancyGem<b>Unknown Source:</b> Not Found
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| {{Ability icon|Raise Skeletal Battle Mage|2}} || 12 || Raise Skeletal Battle Mage || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGemLeveling
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| {{Ability icon|Deathgaze|2}} || 13 || Deathgaze || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 5 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 25 29 Darkness || <b>Power Cost: </b>2021<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGemLeveling
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| {{Ability icon|Spark of Death 2|2}} || 14 || Spark of Death 2 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 19 22 Electricity || <b>Power Cost: </b>1012<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGemLeveling
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| {{Ability icon|Death's Hold 2|2}} || 15 || Death's Hold 2 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds. <br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 29 Darkness || <b>Power Cost: </b>1819<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGemLeveling
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| {{Ability icon|Heal Undead 2|2}} || 16 || Heal Undead 2 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore 15 :</b> 25 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>18<br><b>Range: </b>1917<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGemLeveling
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| {{Ability icon|Life Crush 2|2}} || 17 || Life Crush 2 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +13 Power) || || <b>Damage: </b> 16 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGemLeveling
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| {{Ability icon|Raise Skeletal Archer 2|2}} || 18 || Raise Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGemLeveling
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| {{Ability icon|Rebuild Undead 2|2}} || 19 || Rebuild Undead 2 || Your undead pets are healed. || <b>Restore 40 :</b> 70 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>20<br><b>Range: </b>2019<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGemLeveling
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| {{Ability icon|Raise Zombie 2|2}} || 20 || Create Shambling Corpse Raise Zombie 2 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being The unstablecreature loses health over time, the corpse rapidly loses but can recover healthby attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 10 for 60 seconds<br>Existing Zombie's Max Health 50 for 60 seconds<br>Existing Zombie Restore 50 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost: </b>2034<br><b>Range: </b>3<br><b>Cooldown: </b>30 60 || NecromancyGemLeveling
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| {{Ability icon|Heart's Power|2}} || 20 || Create Super Zombie Heart's Power || Merge additional body parts into your existing zombie, letting it become larger and more dangerousConsume a heart to gain vast health for a time. || Zombie deals +10 damage with each attack, gains +100 Boosts Max Health, and by 200 for 2 minutes. Heals 100 200.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>280<br><b>Range: </b>3<br><b>Cooldown: </b>60 120 || NecromancyGem<b>Training:</b> [[Jumjab]]
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| {{Ability icon|(Internal - SZ2)|2}} || 20 || Heart's Power (Internal - SZ2) || Consume a heart to gain vast health for a time. Internal || Boosts Max Health by 200 for 2 minutes. Heals 200.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 0 || NecromancyGem<b>Unknown Source:</b> Not Found
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| {{Ability icon|Provoke Undead 2|2}} || 21 || Provoke Undead 2 || Your undead pets become agitated, dealing more damage for a time. || For <b>Minion Damage:</b> 9 for 10 seconds, all Summoned Undead within 20 meters deal +9 damage with each attack. || || <br><b>Power Cost: --Can Have--</b>23<br>Minion Damage Boost 0 for 10 seconds<br><b>RangeMinions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>1524<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGemLeveling
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| {{Ability icon|Raise Skeletal Swordsman 2|2}} || 22 || Raise Skeletal Swordsman 2 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGemLeveling
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| {{Ability icon|Life Steal 2|2}} || 23 || Life Steal 2 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any Has reduced effect on undead foes. || Steals 20 Health. <br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>1816<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGemLeveling
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| {{Ability icon|Life Crush 3|2}} || 24 || Life Crush 3 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +15 Power) || || <b>Damage: </b> 18 23 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGemLeveling
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| {{Ability icon|Wave of Darkness|2}} || 24 || Wave of Darkness || Open a pocket of darkness around each target within 20 10 meters, causing great pain and a need for revenge. Does no damage to undead. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 64 46 Darkness<br><b>TauntTaunts: </b>+100 || <b>Power Cost: </b>3623<br><b>RangeAoE: </b>2010<br><b>AoECooldown: </b>20<br>18 || <b>CooldownTraining: </b>30 || NecromancyGem[[Jumjab]]
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| {{Ability icon|Deathgaze 2|2}} || 25 || Deathgaze 2 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 8 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 50 58 Darkness || <b>Power Cost: </b>2627<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGemLeveling
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| 25 {{Ability icon|Heal Undead 3| Free-Summon Skeletal Archer 2 }} || 26 || Heal Undead 3 || Raise a skeletal archer from death Restore health to serve you. Skeletal archers have long-distance ranged attacks. any nearby friendly undead (This version does not require a graveyard. It consumes one Impressive Humanoid Skullsuch as pet skeletons or shambling corpses).) || <b>Can Be On SidebarRestore:</b> 40 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>020<br><b>Metabolism CostAoE: </b>17<br><b>Range: </b>320<br><b>Cooldown: </b>20 8 || NecromancyGemLeveling
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| 26 {{Ability icon|| Heal Undead Spark of Death 3 |2}} | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). |27 | Restore 20 Health (or Armor if Health is full) to nearby ally undead. |Spark of Death 3 | |Blast the target with electricity.<br><b>This is a Core Attack</b> | | <b>--Can Have--</b><br><b>Power CostDoT: </b>220 Psychic, 6 times over 12 seconds || <brb>Damage:</b>45 Electricity || <b>RangePower Cost: </b>1915<br><b>AoERange: </b>20<br><b>Cooldown: </b>8 || NecromancyGemLeveling
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| 27 {{Ability icon|Raise Skeletal Battle Mage 2| Spark of Death 3 2}} || 28 || Raise Skeletal Battle Mage 2 || Blast the target with electricityRaise a skeletal fire mage from death to serve you.Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>This is a Core Attack.Can Be On Sidebar</b> || || <b>Damage: </b> 39 Electricity || <b>Power Cost: </b>1375<br><b>Range: </b>203<br><b>Cooldown: </b>8 5 || NecromancyGemLeveling
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| 28 {{Ability icon|Rebuild Undead 3| Raise Skeletal Battle Mage 2 }} || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability29 || Rebuild Undead 3 || Your undead pets are healed. It consumes two Femurs.) || <b>Can Be On SidebarRestore:</b> 90 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>7522<br><b>RangeAoE: </b>320<br><b>Cooldown: </b>5 20 || NecromancyGemLeveling
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| 29 {{Ability icon|Raise Zombie 3|2}} || Rebuild Undead 30 || Raise Zombie 3 || Your Defile a recently-dead corpse to create a vaguely humanoid undead pets are servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed. ) || Existing Zombie's Direct Damage 20 for 60 seconds<br>Existing Zombie's Max Health 75 for 60 seconds<br>Existing Zombie Restore 55 75 Health (or Armor if Health is full) to nearby ally undead. || || <br><b>Power Cost: --Can Have--</b>24<br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>RangePower Cost: </b>2042<br><b>AoERange: </b>203<br><b>Cooldown: </b>20 60 || NecromancyGemLeveling
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| {{Ability icon|Spleen's Power|2}} || 30 || Create Shambling Corpse 3 Spleen's Power || Defile Consume a recently-dead corpse spleen to create gain vast power for a vaguely humanoid undead servanttime. Being unstable, the corpse rapidly loses health|| Boosts Max Power by 100 for 2 minutes. Its disgusting nature taunts enemies toward itRestores 100 Power. || <br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>240<br><b>Range: </b>3<br><b>Cooldown: </b>30 120 || NecromancyGem<b>Item:</b> [[Necromancer: Spleen's Power]]
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| {{Ability icon|(Internal - SZ3)|2}} || 30 || Spleen's Power (Internal - SZ3) || Consume a spleen to gain vast power for a time. Internal || Boosts Max Power by 100 for 2 minutes. Restores 100 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 0 || NecromancyGem<b>Unknown Source:</b> Not Found
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| {{Ability icon|Provoke Undead 3|2}} || 31 || Provoke Undead 3 || Your undead pets become agitated, dealing more damage for a time. || For <b>Minion Damage:</b> 13 for 10 seconds, all Summoned Undead within 20 meters deal +13 damage with each attack. || || <br><b>Power Cost: --Can Have--</b>27<br>Minion Damage Boost 0 for 10 seconds<br><b>RangeMinions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>1529<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGemLeveling
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| {{Ability icon|Raise Skeletal Archer 3|2}} || 32 || Raise Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGemLeveling
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| {{Ability icon|Death's Hold 3|2}} || 33 || Death's Hold 3 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds. <br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 57 Darkness || <b>Power Cost: </b>2527<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGemLeveling
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| {{Ability icon|Deathgaze 3|2}} || 34 || Deathgaze 3 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 71 84 Darkness || <b>Power Cost: </b>3133<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGemLeveling
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| {{Ability icon|Wave of Darkness 2|2}} || 34 || Wave of Darkness 2 || Open a pocket of darkness around each target within 20 10 meters, causing great pain and a need for revenge. Does no damage to undead. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 99 71 Darkness<br><b>TauntTaunts: </b>+150 || <b>Power Cost: </b>4228<br><b>RangeAoE: </b>2010<br><b>AoECooldown: </b>20<br>18 || <b>CooldownTraining: </b>30 || NecromancyGem[[Jumjab]]
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| {{Ability icon|Life Steal 3|2}} || 35 || Create Super Zombie 2 Life Steal 3 || Merge additional Steal life force from the target's body parts into your existing zombie, letting it become larger dealing Darkness damage and more dangeroushealing you. Has reduced effect on undead foes. || Zombie deals +20 damage with each attack, gains +150 Max Steals 32 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, and Heals 150 5 times over 10 seconds || || <b>Power Cost: </b>3721<br><b>Range: </b>320<br><b>Cooldown: </b>60 10 || NecromancyGemLeveling
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| 35 {{Ability icon|Heal Undead 4| Life Steal 3 2}} || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have 36 || Heal Undead 4 || Restore health to any effect on nearby friendly undead foes(such as pet skeletons or shambling corpses). || Steals 32 <b>Restore:</b> 55 Health (or Armor if Health. is full) to nearby ally undead || || <b>Power Cost: </b>2224<br><b>RangeAoE: </b>20<br><b>Cooldown: </b>10 8 || NecromancyGemLeveling
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| 36 {{Ability icon|| Heal Undead Spark of Death 4 |2}} | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). |37 | Restore 30 Health (or Armor if Health is full) to nearby ally undead. |Spark of Death 4 | | Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>Power Cost--Can Have--</b><br><b>DoT: </b>250 Psychic, 6 times over 12 seconds || <b>Damage:<br/b>68 Electricity || <b>RangePower Cost: </b>19<br><b>AoERange: </b>20<br><b>Cooldown: </b>8 || NecromancyGemLeveling
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| 37 {{Ability icon|Raise Skeletal Swordsman 3| Spark of Death 4 2}} || Blast the target with electricity38 || Raise Skeletal Swordsman 3 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies.|| Ability cannot be used during combat<br><b>This is a Core Attack.Can Be On Sidebar</b> || || <b>Damage: </b> 58 Electricity || <b>Power Cost: </b>15100<br><b>Range: </b>203<br><b>Cooldown: </b>8 5 || NecromancyGemLeveling
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| 38 {{Ability icon|Rebuild Undead 4| Raise Skeletal Swordsman 3 2}} || Raise a skeletal warrior from death to serve you. Skeletal swordsmen 39 || Rebuild Undead 4 || Your undead pets are melee fighters that can occasionally stun their enemieshealed. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On SidebarRestore:</b> 110 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>10026<br><b>RangeAoE: </b>320<br><b>Cooldown: </b>5 20 || NecromancyGemLeveling
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| 39 {{Ability icon|Raise Zombie 4|2}} || Rebuild Undead 40 || Raise Zombie 4 || Your Defile a recently-dead corpse to create a vaguely humanoid undead pets are servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed. ) || Existing Zombie's Direct Damage 30 for 60 seconds<br>Existing Zombie's Max Health 100 for 60 seconds<br>Existing Zombie Restore 70 100 Health (or Armor if Health is full) to nearby ally undead. || || <br><b>Power Cost: --Can Have--</b>26<br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>RangePower Cost: </b>2049<br><b>AoERange: </b>203<br><b>Cooldown: </b>20 60 || NecromancyGemLeveling
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| {{Ability icon|(Internal - SZ4)|2}} || 40 || Create Shambling Corpse 4 (Internal - SZ4) || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. Internal || || || <b>Power Cost: </b>270<br><b>Range: </b>3<br><b>Cooldown: </b>30 0 || NecromancyGem<b>Unknown Source:</b> Not Found
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| {{Ability icon|Deathgaze 4|2}} || 41 || Deathgaze 4 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 98 115 Darkness || <b>Power Cost: </b>3336<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGemLeveling
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| {{Ability icon|Raise Skeletal Battle Mage 3|2}} || 42 || Free-Summon Raise Skeletal Archer Battle Mage 3 || Raise a skeletal archer fire mage from death to serve you. Skeletal archers have longbattle mages shoot fireballs at distant enemies and use area-distance ranged effect burst attackson close enemies. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20125<br><b>Range: </b>3<br><b>Cooldown: </b>20 5 || NecromancyGemLeveling
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| 42 {{Ability icon|Death's Hold 4| Raise Skeletal Battle Mage 3 2}} || Raise a skeletal fire mage from death to serve you43 || Death's Hold 4 || Briefly hold your target in place with undead hands. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in <br><b>This is a graveyard to use this Signature Debuff ability. It consumes two Femurs.) </b> || Target is immobilized for 5 seconds.<br><b>--Can Be On SidebarHave--</b> <br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 88 Darkness || <b>Power Cost: </b>12531<br><b>Range: </b>320<br><b>Cooldown: </b>5 15 || NecromancyGemLeveling
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| 43 {{Ability icon|Provoke Undead 4|2}} || 44 | Death's Hold | Provoke Undead 4 || Briefly hold your target in place with Your undead handspets become agitated, dealing more damage for a time.|| <b>Minion Damage:</b> 20 for 10 seconds<br><b>This is a Signature Debuff ability.--Can Have--</b> || Target is immobilized <br>Minion Damage Boost 0 for 5 10 seconds. || <br><b>DamageMinions Suffer: </b> 88 Darkness 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>2835<br><b>RangeAoE: </b>20<br><b>Cooldown: </b>15 20 || NecromancyGemLeveling
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| {{Ability icon|Wave of Darkness 3|2}} || 44 || Provoke Undead 4 Wave of Darkness 3 || Your undead pets become agitatedOpen a pocket of darkness around each target within 10 meters, dealing more damage causing great pain and a need for a timerevenge. || For 10 <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds, all Summoned Undead within 20 meters deal +18 damage with each attack. || || <b>Power CostDamage: </b>31111 Darkness<br><b>RangeTaunts: </b>15300 || <b>Power Cost:</b> 32<br><b>AoE: </b>2010<br><b>Cooldown: </b>20 18 || NecromancyGem<b>Training:</b> [[Jumjab]]
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| 44 {{Ability icon|Life Crush 4| Wave of Darkness 3 2}} || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. 45 || Life Crush 4 || <b>Damage: </b> 154 Destroy the life force in the target's body, dealing Darknessdamage.<br><b>Taunt: This is a Basic Attack</b>+300 || || <b>Power CostDamage: </b>46<br>58 Darkness || <b>RangePower Cost: </b>200<br><b>AoERange: </b>20<br><b>Cooldown: </b>30 2 || NecromancyGemLeveling
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| 45 {{Ability icon|Heal Undead 5| Life Crush 4 2}} || 46 || Heal Undead 5 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm Restore health to any nearby friendly undead foes(such as pet skeletons or shambling corpses).<br>|| <b>This is a Basic Attack.Restore:</b> 60 Health (When it triggers a Combat Refresh, +19 Poweror Armor if Health is full) to nearby ally undead || || <b>Damage: </b> 47 Darkness || <b>Power Cost: </b>027<br><b>RangeAoE: </b>20<br><b>Cooldown: </b>2 8 || NecromancyGemLeveling
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| 46 {{Ability icon|Raise Skeletal Archer 4| Heal Undead 5 2}} || 47 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Raise Skeletal Archer 4 || Restore 40 Health (or Armor if Health is full) Raise a skeletal archer from death to nearby ally undeadserve you. Skeletal archers have long-distance ranged attacks. || || Ability cannot be used during combat<br><b>Power Cost: Can Be On Sidebar</b>27<br>|| || <b>RangePower Cost: </b>19125<br><b>AoERange: </b>203<br><b>Cooldown: </b>8 5 || NecromancyGemLeveling
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| 47 {{Ability icon|Rebuild Undead 5| Raise Skeletal Archer 4 2}} || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability48 || Rebuild Undead 5 || Your undead pets are healed. It consumes one Femur.) || <b>Can Be On SidebarRestore:</b> 130 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>12528<br><b>RangeAoE: </b>320<br><b>Cooldown: </b>5 20 || NecromancyGemLeveling
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| 48 {{Ability icon|Raise Skeletal Swordsman 4| Rebuild Undead 5 2}} || 49 || Your undead pets are healed. Raise Skeletal Swordsman 4 || Restore 85 Health (or Armor if Health is full) Raise a skeletal warrior from death to nearby ally undeadserve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || || Ability cannot be used during combat<br><b>Power Cost: Can Be On Sidebar</b>28<br>|| || <b>RangePower Cost: </b>20125<br><b>AoERange: </b>203<br><b>Cooldown: </b>20 5 || NecromancyGemLeveling
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| 49 {{Ability icon|Raise Zombie 5|2}} || 50 || Raise Skeletal Swordsman 4 Zombie 5 || Raise Defile a skeletal warrior from death recently-dead corpse to serve youcreate a vaguely humanoid undead servant. Skeletal swordsmen are melee fighters that The unstable creature loses health over time, but can occasionally stun their recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (You must be in If you already have a graveyard to use this ability. It consumes one Femurzombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 40 for 60 seconds<br>Existing Zombie's Max Health 125 for 60 seconds<br>Existing Zombie Restore 125 Health<br><b>--Can Be On SidebarHave--</b> <br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost: </b>12556<br><b>Range: </b>3<br><b>Cooldown: </b>5 60 || NecromancyGemLeveling
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| {{Ability icon|Life Steal 4|2}} || 50 || Create Shambling Corpse 5 Life Steal 4 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstableSteal life force from the target's body, the corpse rapidly loses healthdealing Darkness damage and healing you. Its disgusting nature taunts enemies toward itHas reduced effect on undead foes. || Steals 45 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>2925<br><b>Range: </b>320<br><b>Cooldown: </b>30 10 || NecromancyGem<b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|(Internal - SZ5)|2}} || 50 || Create Super Zombie 3 (Internal - SZ5) || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. Internal || Zombie deals +30 damage with each attack, gains +200 Max Health, and Heals 200 || || <b>Power Cost: </b>410<br><b>Range: </b>3<br><b>Cooldown: </b>60 0 || NecromancyGem<b>Unknown Source:</b> Not Found
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| 50 {{Ability icon|Death's Hold 5|2}} || Life Steal 4 51 || Steal life force from the targetDeath's body, dealing Darkness damage and healing you. Does not have any effect on Hold 5 || Briefly hold your target in place with undead foeshands. <br><b>This is a Signature Debuff ability</b> || Steals 45 HealthTarget is immobilized for 5 seconds. <br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 124 Darkness || <b>Power Cost: </b>2434<br><b>Range: </b>20<br><b>Cooldown: </b>10 15 || NecromancyGem<b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Spark of Death 5|2}} || 51 || Spark of Death's Hold 5 || Briefly hold your Blast the target in place with undead handselectricity.<br><b>This is a Signature Debuff ability.Core Attack</b> || Target is immobilized for 5 <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds. || <b>Damage: </b> 124 Darkness Electricity || <b>Power Cost: </b>2922<br><b>Range: </b>20<br><b>Cooldown: </b>15 8 || NecromancyGem<b>Training:</b> [[Daniel Murderdark]]
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| 51 {{Ability icon|Raise Skeletal Battle Mage 4| Spark of Death 5 2}} || 53 || Raise Skeletal Battle Mage 4 || Blast the target with electricityRaise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies.|| Ability cannot be used during combat<br><b>This is a Core Attack.Can Be On Sidebar</b> || || <b>Damage: </b> 106 Electricity || <b>Power Cost: </b>17150<br><b>Range: </b>203<br><b>Cooldown: </b>8 5 || NecromancyGem<b>Training:</b> [[Daniel Murderdark]]
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| 52 {{Ability icon|Provoke Undead 5| Free-Summon Skeletal Archer 4 2}} || 53 || Provoke Undead 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require Your undead pets become agitated, dealing more damage for a graveyard. It consumes one Impressive Humanoid Skulltime.) || <b>Minion Damage:</b> 35 for 10 seconds<br><b>--Can Be On SidebarHave--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>038<br><b>Metabolism CostAoE: </b>20<br><b>RangeCooldown: </b>3<br>20 || <b>CooldownTraining: </b>20 || NecromancyGem[[Daniel Murderdark]]
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| 53 {{Ability icon|Wave of Darkness 4| Provoke Undead 5 2}} || Your undead pets become agitated, dealing more damage for a time. 54 || Wave of Darkness 4 || For Open a pocket of darkness around each target within 10 secondsmeters, all Summoned Undead within 20 meters deal +23 damage with each attackcausing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Power CostDamage: </b>33164 Darkness<br><b>RangeTaunts: </b>15450 || <b>Power Cost:</b> 36<br><b>AoE: </b>2010<br><b>Cooldown: </b>20 18 || NecromancyGem<b>Training:</b> [[Jumjab]]
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| 53 {{Ability icon|Raise Skeletal Archer 5|2}} || 55 || Raise Skeletal Battle Mage 4 Archer 5 || Raise a skeletal fire mage archer from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use areaarchers have long-effect burst distance ranged attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem<b>Training:</b> [[Daniel Murderdark]]
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| 54 {{Ability icon|Life Crush 5| Wave of Darkness 4 2}} || 55 || Life Crush 5 || Open a pocket of darkness around each Destroy the life force in the target within 20 meters's body, causing great pain and a need for revenge. Does no dealing Darkness damage to undead. <br><b>This is a Basic Attack</b> || || <b>Damage: </b> 228 85 Darkness<br><b>Taunt: </b>+300 || <b>Power Cost: </b>500<br><b>Range: </b>20<br><b>AoECooldown: </b>20<br>2 || <b>CooldownTraining: </b>30 || NecromancyGem[[Daniel Murderdark]]
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| {{Ability icon|Deathgaze 5|2}} || 55 || Deathgaze 5 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 170 200 Darkness || <b>Power Cost: </b>3643<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem<b>Training:</b> [[Daniel Murderdark]]
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| 55 {{Ability icon|Heal Undead 6| Life Crush 5 2}} || 56 || Heal Undead 6 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm Restore health to any nearby friendly undead foes(such as pet skeletons or shambling corpses).<br>|| <b>This is a Basic Attack.Restore:</b> 75 Health (When it triggers a Combat Refresh, +21 Poweror Armor if Health is full) to nearby ally undead || || <b>Damage: </b> 68 Darkness || <b>Power Cost: </b>030<br><b>RangeAoE: </b>20<br><b>Cooldown: </b>2 8 || NecromancyGem<b>Training:</b> [[Daniel Murderdark]]
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| 55 {{Ability icon|Raise Skeletal Swordsman 5|2}} || 58 || Raise Skeletal Archer Swordsman 5 || Raise a skeletal archer warrior from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femurswordsmen are melee fighters that can occasionally stun their enemies.) || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem<b>Training:</b> [[Daniel Murderdark]]
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| 56 {{Ability icon|Rebuild Undead 6| Heal 2}} || 58 || Rebuild Undead 6 || Restore health to any nearby friendly Your undead (such as pet skeletons or shambling corpses)pets are healed. || <b>Restore 50 :</b> 150 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>2831<br><b>RangeAoE: </b>1920<br><b>AoECooldown: </b>20<br>|| <b>CooldownTraining: </b>8 || NecromancyGem[[Daniel Murderdark]]
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| 58 {{Ability icon|Raise Zombie 6|2}} || 60 || Raise Skeletal Swordsman 5 Zombie 6 || Raise Defile a skeletal warrior from death recently-dead corpse to serve youcreate a vaguely humanoid undead servant. Skeletal swordsmen are melee fighters that The unstable creature loses health over time, but can occasionally stun their recover health by attacking enemies. Its disgusting nature taunts enemiestoward it. (You must be in If you already have a graveyard to use this ability. It consumes one Femurzombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 50 for 60 seconds<br>Existing Zombie's Max Health 150 for 60 seconds<br>Existing Zombie Restore 150 Health<br><b>--Can Be On SidebarHave--</b> <br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost: </b>12562<br><b>Range: </b>3<br><b>Cooldown: </b>5 60 || NecromancyGem<b>Training:</b> [[Daniel Murderdark]]
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| 58 {{Ability icon|Life Steal 5| Rebuild Undead 6 2}} || Your 60 || Life Steal 5 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead pets are healedfoes. || Restore 100 Health (or Armor if Steals 60 Health is full) to nearby ally undead. <br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>3028<br><b>Range: </b>20<br><b>AoECooldown: </b>20<br>10 || <b>CooldownTraining: </b>20 || NecromancyGem[[Daniel Murderdark]]
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| {{Ability icon|Heart's Power 2|2}} || 60 || Create Shambling Corpse 6 Heart's Power 2 || Defile a recently-dead corpse Consume two hearts to create gain vast health for a vaguely humanoid undead servanttime. Being unstable, the corpse rapidly loses health|| Boosts Max Health by 300 for 2 minutes. Its disgusting nature taunts enemies toward itHeals 300. || <br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>310<br><b>Range: </b>3<br><b>Cooldown: </b>30 120 || NecromancyGem<b>Training:</b> [[Jumjab]]
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| {{Ability icon|Spleen's Power 2|2}} || 60 || HeartSpleen's Power 2 || Consume two hearts a spleen to gain vast health power for a time. || Boosts Max Health Power by 300 200 for 2 minutes. Heals 300Restores 200 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || NecromancyGem<b>Item:</b> [[Necromancer: Spleen's Power 2]]
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| {{Ability icon|(internal)|2}} || 60 || Life Steal 5 (internal) || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Internal Balancing Tool || Steals 60 Health. <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>260<br><b>Range: </b>203<br><b>Cooldown: </b>10 15 || NecromancyGem<b>Unknown Source:</b> Not Found
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| {{Ability icon|(Internal - SZ6)|2}} || 60 || Spleen's Power 2 (Internal - SZ6) || Consume a spleen to gain vast power for a time. Internal || Boosts Max Power by 200 for 2 minutes. Restores 200 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 0 || NecromancyGem<b>Unknown Source:</b> Not Found
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| 63 {{Ability icon|Raise Skeletal Battle Mage 5|2}} || 64 || Free-Summon Raise Skeletal Archer Battle Mage 5 || Raise a skeletal archer fire mage from death to serve you. Skeletal archers have longbattle mages shoot fireballs at distant enemies and use area-distance ranged effect burst attackson close enemies. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0150<br><b>Metabolism CostRange: </b>203<br><b>RangeCooldown: </b>3<br>5 || <b>CooldownTraining: </b>20 || NecromancyGem[[Daniel Murderdark]]
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| {{Ability icon|Wave of Darkness 5|2}} || 64 || Death's Hold 6 Wave of Darkness 5 || Briefly hold your Open a pocket of darkness around each target in place with undead handswithin 10 meters, causing great pain and a need for revenge.|| <b>--Can Have--</b><br><b>This is a Signature Debuff ability.DoT:</b> || Target is immobilized for 5 0 Psychic, 6 times over 12 seconds. || <b>Damage: </b> 180 216 Darkness <br><b>Taunts:</b> 700 || <b>Power Cost: </b>3240<br><b>RangeAoE: </b>2010<br><b>Cooldown: </b>15 18 || NecromancyGem<b>Training:</b> [[Jumjab]]
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| {{Ability icon|Death's Hold 6|2}} || 64 || Raise Skeletal Battle Mage 5 Death's Hold 6 || Raise a skeletal fire mage from death to serve youBriefly hold your target in place with undead hands. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in <br><b>This is a graveyard to use this Signature Debuff ability. It consumes two Femurs.) </b> || Target is immobilized for 5 seconds.<br><b>--Can Be On SidebarHave--</b> <br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 180 Darkness || <b>Power Cost: </b>15040<br><b>Range: </b>320<br><b>Cooldown: </b>5 15 || NecromancyGem<b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Raise Skeletal Ratkin Mage 5|2}} || 64 || Wave of Darkness Raise Skeletal Ratkin Mage 5 || Open Raise a pocket of darkness around each target within 20 metersskeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, causing great pain and which has a need for revenge. Does no damage to undead10% chance of being destroyed. || ) || <b>Damage: Can Be On Sidebar</b> 300 Darkness<br><b>Taunt: </b>+300 || || <b>Power Cost: </b>53150<br><b>Range: </b>203<br><b>AoECooldown: </b>20<br>5 || <b>CooldownTraining: </b>30 || NecromancyGem[[Bogaku]]
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| {{Ability icon|Life Crush 6|2}} || 65 || Create Super Zombie 4 Life Crush 6 || Merge additional Destroy the life force in the target's body parts into your existing zombie, letting it become larger and more dangerousdealing Darkness damage. <br><b>This is a Basic Attack</b> || Zombie deals +40 damage with each attack, gains +250 Max Health, and Heals 250 || <b>Damage:</b> 111 Darkness || <b>Power Cost: </b>450<br><b>Range: </b>320<br><b>Cooldown: </b>60 2 || NecromancyGem<b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Spark of Death 6|2}} || 65 || Life Crush Spark of Death 6 || Destroy the life force in Blast the target's body, dealing Darkness damage. Does not harm undead foeswith electricity.<br><b>This is a Basic Core Attack.</b> (When it triggers a Combat Refresh, +23 Power) || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 89 Darkness 185 Electricity || <b>Power Cost: </b>026<br><b>Range: </b>20<br><b>Cooldown: </b>2 8 || NecromancyGem<b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Provoke Undead 6|2}} || 65 || Provoke Undead 6 || Your undead pets become agitated, dealing more damage for a time. || For <b>Minion Damage:</b> 50 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, all Summoned Undead within 20 meters deal +30 damage with each attack. 5 times over 10 seconds || || <b>Power Cost: </b>3543<br><b>RangeAoE: </b>1520<br><b>AoECooldown: </b>20<br>|| <b>CooldownTraining: </b>20 || NecromancyGem[[Daniel Murderdark]]
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| 65 {{Ability icon|Heal Undead 7| Spark of Death 6 2}} || Blast the target with electricity.<br><b>This is a Core Attack.</b> 66 || Heal Undead 7 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>DamageRestore: </b> 159 Electricity 90 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>1833<br><b>RangeAoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem<b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Deathgaze 6|2}} || 66 || Deathgaze 6 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 228 268 Darkness || <b>Power Cost: </b>3948<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem<b>Training:</b> [[Daniel Murderdark]]
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| 66 {{Ability icon|Raise Skeletal Archer 6| Heal Undead 7 2}} || Restore health 67 || Raise Skeletal Archer 6 || Raise a skeletal archer from death to any nearby friendly undead (such as pet skeletons or shambling corpses)serve you. Skeletal archers have long-distance ranged attacks. || Restore 60 Health (or Armor if Health is full) to nearby ally undead. Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>30125<br><b>Range: </b>193<br><b>AoECooldown: </b>20<br>5 || <b>CooldownTraining: </b>8 || NecromancyGem[[Daniel Murderdark]]
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| 67 {{Ability icon|Rebuild Undead 7| Raise Skeletal Archer 6 2}} || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur69 || Rebuild Undead 7 || Your undead pets are healed.) || <b>Can Be On SidebarRestore:</b> 170 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>12535<br><b>RangeAoE: </b>320<br><b>Cooldown: </b>5 20 || NecromancyGem<b>Training:</b> [[Daniel Murderdark]]
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| 69 {{Ability icon|Raise Skeletal Swordsman 6| Rebuild Undead 7 2}} || Your undead pets 70 || Raise Skeletal Swordsman 6 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are healedmelee fighters that can occasionally stun their enemies. || Restore 115 Health (or Armor if Health is full) to nearby ally undead. Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>32125<br><b>Range: </b>203<br><b>AoECooldown: </b>20<br>5 || <b>CooldownTraining: </b>20 || NecromancyGem[[Daniel Murderdark]]
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| {{Ability icon|Raise Zombie 7|2}} || 70 || Create Shambling Corpse Raise Zombie 7 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being The unstablecreature loses health over time, the corpse rapidly loses but can recover healthby attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 60 for 60 seconds<br>Existing Zombie's Max Health 175 for 60 seconds<br>Existing Zombie Restore 175 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost: </b>3369<br><b>Range: </b>3<br><b>Cooldown: </b>30 60 || NecromancyGem<b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Life Steal 6|2}} || 70 || Life Steal 6 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any Has reduced effect on undead foes. || Steals 70 Health. <br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>2831<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem<b>Training:</b> [[Daniel Murderdark]]
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| 70 {{Ability icon|(Internal - SZ7)|2}} || Raise Skeletal Swordsman 6 70 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.Internal - SZ7) || <b>Can Be On Sidebar</b> Internal || || || <b>Power Cost: </b>1250<br><b>Range: </b>3<br><b>Cooldown: </b>5 0 || NecromancyGem<b>Unknown Source:</b> Not Found
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| {{Ability icon|Wave of Darkness 6|2}} || 74 || Wave of Darkness 6 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 275 Darkness<br><b>Taunts:</b> 700 || <b>Power Cost:</b> 44<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Raise Skeletal Battle Mage 6|2}} || 75 || Raise Skeletal Battle Mage 6 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Life Crush 7|2}} || 75 || Life Crush 7 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 141 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Provoke Undead 7|2}} || 75 || Provoke Undead 7 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 65 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 48<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Heal Undead 8|2}} || 76 || Heal Undead 8 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 105 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost:</b> 36<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Death's Hold 7|2}} || 76 || Death's Hold 7 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 240 Darkness || <b>Power Cost:</b> 45<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Deathgaze 7|2}} || 77 || Deathgaze 7 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 346 Darkness || <b>Power Cost:</b> 54<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Spark of Death 7|2}} || 77 || Spark of Death 7 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 245 Electricity || <b>Power Cost:</b> 29<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Rebuild Undead 8|2}} || 78 || Rebuild Undead 8 || Your undead pets are healed. || <b>Restore:</b> 190 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost:</b> 38<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Raise Skeletal Ratkin Mage 6|2}} || 78 || Raise Skeletal Ratkin Mage 6 || Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) || <b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Raise Skeletal Archer 7|2}} || 79 || Raise Skeletal Archer 7 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Raise Zombie 8|2}} || 80 || Raise Zombie 8 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 70 for 60 seconds<br>Existing Zombie's Max Health 200 for 60 seconds<br>Existing Zombie Restore 200 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost:</b> 77<br><b>Range:</b> 3<br><b>Cooldown:</b> 60 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Life Steal 7|2}} || 80 || Life Steal 7 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 80 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost:</b> 34<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|(Internal - SZ8)|2}} || 80 || (Internal - SZ8) || Internal || || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found|-| {{Ability icon|Raise Skeletal Swordsman 7|2}} || 81 || Raise Skeletal Swordsman 7 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Wave of Darkness 7|2}} || 84 || Wave of Darkness 7 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 338 Darkness<br><b>Taunts:</b> 700 || <b>Power Cost:</b> 49<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Item:</b> [[Necromancy: Wave of Darkness 7]]|-| {{Ability icon|Life Crush 8|2}} || 85 || Life Crush 8 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a graveyard Basic Attack</b> || || <b>Damage:</b> 173 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Item:</b> [[Necromancy: Life Crush 8]]|-| {{Ability icon|Provoke Undead 8|2}} || 85 || Provoke Undead 8 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 50 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 52<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Item:</b> [[Necromancy: Provoke Undead 8]]|-| {{Ability icon|Raise Skeletal Battle Mage 7|2}} || 86 || Raise Skeletal Battle Mage 7 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Item:</b> [[Necromancy: Raise Skeletal Battle Mage 7]]|-| {{Ability icon|Heal Undead 9|2}} || 86 || Heal Undead 9 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 120 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost:</b> 39<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Necromancy: Heal Undead 9]]|-| {{Ability icon|Spark of Death 8|2}} || 87 || Spark of Death 8 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 298 Electricity || <b>Power Cost:</b> 32<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Necromancy: Spark of Death 8]]|-| {{Ability icon|Rebuild Undead 9|2}} || 88 || Rebuild Undead 9 || Your undead pets are healed. || <b>Restore:</b> 210 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost:</b> 41<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Item:</b> [[Necromancy: Rebuild Undead 9]]|-| {{Ability icon|Deathgaze 8|2}} || 88 || Deathgaze 8 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 428 Darkness || <b>Power Cost:</b> 60<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Item:</b> [[Necromancy: Deathgaze 8]]|-| {{Ability icon|Death's Hold 8|2}} || 89 || Death's Hold 8 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 309 Darkness || <b>Power Cost:</b> 51<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || <b>Item:</b> [[Necromancy: Death's Hold 8]]|-| {{Ability icon|(Internal - SZ9)|2}} || 90 || (Internal - SZ9) || Internal || || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found|-| {{Ability icon|Life Steal 8|2}} || 90 || Life Steal 8 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 90 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost:</b> 38<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || <b>Item:</b> [[Necromancy: Life Steal 8]]|-| {{Ability icon|Heart's Power 3|2}} || 90 || Heart's Power 3 || Consume three hearts to gain vast health for a time. || Boosts Max Health by 400 for 2 minutes. Heals 400.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 120 || <b>Item:</b> [[Necromancy: Heart's Power 3]]|-| {{Ability icon|Spleen's Power 3|2}} || 90 || Spleen's Power 3 || Consume two spleens to gain vast power for a time. || Boosts Max Power by 300 for 2 minutes. Restores 300 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 120 || <b>Item:</b> [[Necromancy: Spleen's Power 3]]|-| {{Ability icon|Raise Zombie 9|2}} || 90 || Raise Zombie 9 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 60 for 60 seconds<br>Existing Zombie's Max Health 175 for 60 seconds<br>Existing Zombie Restore 175 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost:</b> 85<br><b>Range:</b> 3<br><b>Cooldown:</b> 60 || <b>Item:</b> [[Necromancy: Raise Zombie 9]]|-| {{Ability icon|Raise Skeletal Archer 8|2}} || 91 || Raise Skeletal Archer 8 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Item:</b> [[Necromancy: Raise Skeletal Archer 8]]|-| {{Ability icon|Raise Skeletal Ratkin Mage 7|2}} || 92 || Raise Skeletal Ratkin Mage 7 || Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It consumes two Femursrequires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem<b>Item:</b> [[Necromancy: Raise Skeletal Ratkin Mage 7]]|-| {{Ability icon|Raise Skeletal Swordsman 8|2}} || 93 || Raise Skeletal Swordsman 8 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Item:</b> [[Necromancy: Raise Skeletal Swordsman 8]]|-| {{Ability icon|Wave of Darkness 8|2}} || 94 || Wave of Darkness 8 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 404 Darkness<br><b>Taunts:</b> 700 || <b>Power Cost:</b> 54<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Item:</b> [[Necromancy: Wave of Darkness 8]]|-| {{Ability icon|Spark of Death 9|2}} || 94 || Spark of Death 9 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 337 Electricity || <b>Power Cost:</b> 34<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Necromancy: Spark of Death 9]]|-| {{Ability icon|Life Crush 9|2}} || 95 || Life Crush 9 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 206 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Item:</b> [[Necromancy: Life Crush 9]]|-| {{Ability icon|Provoke Undead 9|2}} || 95 || Provoke Undead 9 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 50 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 57<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Item:</b> [[Necromancy: Provoke Undead 9]]
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