Difference between revisions of "Weather Witching/Abilities"
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Bobsjobisfob (talk | contribs) m (Renamed the icons for "Calm Skies" and "Tsunami" to "Calm Skies 1" and "Tsunami 1" in order for the icons to display correctly. These 2 abilities are misnamed in the game files.) |
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<noinclude>[[Category:Abilities]]</noinclude><includeonly> | <noinclude>[[Category:Abilities]]</noinclude><includeonly> | ||
==[[Weather Witching/Abilities|Weather Witching Complete Ability List]]== | ==[[Weather Witching/Abilities|Weather Witching Complete Ability List]]== | ||
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! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source | ! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source | ||
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− | | {{Ability icon|Dampen|2}} || 1 || Dampen || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack | + | | {{Ability icon|Dampen|2}} || 1 || Dampen || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 9 Nature || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || Weather Witching Research Level 1 |
|- | |- | ||
− | | {{Ability icon|Lightning Bolt|2}} || 1 || Lightning Bolt || Hurl lightning at your enemy.<br><b>This is a Core Attack | + | | {{Ability icon|Lightning Bolt|2}} || 1 || Lightning Bolt || Hurl lightning at your enemy.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 12 Electricity || <b>Power Cost:</b> 9<br><b>Range:</b> 30<br><b>Cooldown:</b> 9 || Weather Witching Research Level 1 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Hailstorm|2}} || 5 || Hailstorm || Whip freezing winds against your enemy, leaving them cold and slow.<br><b>This is a Signature Debuff ability</b> || Target is slowed for 5 seconds<br><b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 5 times over 10 seconds || <b>Damage:</b> 16 Cold || <b>Power Cost:</b> 16<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Weather Witching Research Level 5 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Calm Skies 1|2}} || 5 || Calm Skies 1 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned climate exists for 12 seconds.<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health every 2 secs<br><b>Restores:</b> 0 Armor every 2 secs<br><b>Restores:</b> 0 Power every 3 secs || || <b>Power Cost:</b> 16<br><b>Range:</b> 4<br><b>Cooldown:</b> 40 || Weather Witching Research Level 5 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Wind Ward|2}} || 5 || Wind Ward || Protect yourself in a column of air. || Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.<br>Absorption Cap 48 Damage<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health if Cap is reached<br><b>Restores:</b> 0 Armor on expiration (if Cap is NOT reached) || || <b>Power Cost:</b> 16<br><b>Range:</b> 4<br><b>Cooldown:</b> 20 || Weather Witching Research Level 5 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Shocking Grasp|2}} || 5 || Shocking Grasp || Transfer the mighty power of a thunderstorm into a nearby enemy. || || <b>Damage:</b> 18 Electricity || <b>Power Cost:</b> 10<br><b>Range:</b> 4<br><b>Cooldown:</b> 9 || Weather Witching Research Level 5 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Dampen 2|2}} || 10 || Dampen 2 || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 14 Nature || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || Weather Witching Research Level 10 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Lightning Bolt 2|2}} || 10 || Lightning Bolt 2 || Hurl lightning at your enemy.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 26 Electricity || <b>Power Cost:</b> 12<br><b>Range:</b> 30<br><b>Cooldown:</b> 9 || Weather Witching Research Level 10 |
|- | |- | ||
− | | {{Ability icon|Deluge|2}} || 10 || Deluge || Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Nice Attack | + | | {{Ability icon|Deluge|2}} || 10 || Deluge || Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Nice Attack</b> || <b>DoT:</b> 5 Nature, 7 times over 7 seconds || <b>Damage:</b> 33 Nature || <b>Power Cost:</b> 20<br><b>Range:</b> 30<br><b>Cooldown:</b> 10<br><b>Channel Time:</b> 2 || Weather Witching Research Level 10 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Cloud Trick|2}} || 10 || Cloud Trick || Create a cloud which can hold onto a thread of your life force.<br><b>This is a Survival-Utility ability</b> || If your health is reduced to 0 during the next 15 seconds and you are within 25 meters of your cloud, you blink back to the cloud location instead of dying.<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health when you Teleport<br><b>Restore:</b> 0 Power when you Teleport || || <b>Power Cost:</b> 27<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Weather Witching Research Level 10 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Tsunami 1|2}} || 15 || Tsunami 1 || Cover the entire area in wind, rain, and death!<br><b>This is an Epic Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 7 times over 7 seconds || <b>Damage:</b> 68 Electricity || <b>Power Cost:</b> 37<br><b>AoE:</b> 30<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || Weather Witching Research Level 15 |
|- | |- | ||
− | | {{Ability icon|Summon Tornado|2}} || 15 || Summon Tornado || Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. || Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage.|| || <b>Power Cost: </b>31<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 15 | + | | {{Ability icon|Summon Tornado|2}} || 15 || Summon Tornado || Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. || Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. || || <b>Power Cost:</b> 31<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || Weather Witching Research Level 15 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Summon Sandstorm|2}} || 15 || Summon Sandstorm || Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. || Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. || || <b>Power Cost:</b> 31<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[The Sand Seer]] |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Summon Doomstorm|2}} || 15 || Summon Doomstorm || Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. || Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. || || <b>Power Cost:</b> 31<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Item:</b> [[Weather Witch: Summon Doomstorm]] |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Wind Ward 2|2}} || 15 || Wind Ward 2 || Protect yourself in a column of air. || Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.<br>Absorption Cap 64 Damage<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health if Cap is reached<br><b>Restores:</b> 0 Armor on expiration (if Cap is NOT reached) || || <b>Power Cost:</b> 22<br><b>Range:</b> 4<br><b>Cooldown:</b> 20 || Weather Witching Research Level 15 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Shocking Grasp 2|2}} || 15 || Shocking Grasp 2 || Transfer the mighty power of a thunderstorm into a nearby enemy. || || <b>Damage:</b> 35 Electricity || <b>Power Cost:</b> 14<br><b>Range:</b> 4<br><b>Cooldown:</b> 9 || Weather Witching Research Level 15 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Dampen 3|2}} || 20 || Dampen 3 || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 21 Nature || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || Weather Witching Research Level 20 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Lightning Bolt 3|2}} || 20 || Lightning Bolt 3 || Hurl lightning at your enemy.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 44 Electricity || <b>Power Cost:</b> 15<br><b>Range:</b> 30<br><b>Cooldown:</b> 9 || Weather Witching Research Level 20 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Hailstorm 2|2}} || 20 || Hailstorm 2 || Whip freezing winds against your enemy, leaving them cold and slow.<br><b>This is a Signature Debuff ability</b> || Target is slowed for 5 seconds<br><b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 5 times over 10 seconds || <b>Damage:</b> 53 Cold || <b>Power Cost:</b> 25<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Weather Witching Research Level 20 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Tempest Flight|2}} || 20 || Tempest Flight || Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. || Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.)<br>Cur Tempest Energy 0 <br>Max Tempest Energy 0 <br>Bonus Flight Speed 1 <br>Cost 3 Power/Sec while Flying<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 25<br><b>Range:</b> 4<br><b>Cooldown:</b> 2 || Weather Witching Research Level 20 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Deluge 2|2}} || 25 || Deluge 2 || Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Nice Attack</b> || <b>DoT:</b> 5 Nature, 7 times over 7 seconds || <b>Damage:</b> 75 Nature || <b>Power Cost:</b> 27<br><b>Range:</b> 30<br><b>Cooldown:</b> 10<br><b>Channel Time:</b> 2 || Weather Witching Research Level 25 |
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− | | {{Ability icon| | + | | {{Ability icon|Tsunami 2|2}} || 25 || Tsunami 2 || Cover the entire area in wind, rain, and death!<br><b>This is an Epic Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 7 times over 7 seconds || <b>Damage:</b> 111 Electricity || <b>Power Cost:</b> 45<br><b>AoE:</b> 30<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || Weather Witching Research Level 25 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Summon Tornado 2|2}} || 25 || Summon Tornado 2 || Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. || Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. || || <b>Power Cost:</b> 38<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || Weather Witching Research Level 25 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Summon Sandstorm 2|2}} || 25 || Summon Sandstorm 2 || Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. || Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. || || <b>Power Cost:</b> 38<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[The Sand Seer]] |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Summon Doomstorm 2|2}} || 25 || Summon Doomstorm 2 || Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. || Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. || || <b>Power Cost:</b> 38<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Item:</b> [[Weather Witch: Summon Doomstorm 2]] |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Calm Skies 2|2}} || 25 || Calm Skies 2 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned climate exists for 12 seconds.<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health every 2 secs<br><b>Restores:</b> 0 Armor every 2 secs<br><b>Restores:</b> 0 Power every 3 secs || || <b>Power Cost:</b> 27<br><b>Range:</b> 4<br><b>Cooldown:</b> 35 || Weather Witching Research Level 25 |
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− | | {{Ability icon| | + | | {{Ability icon|Storm Shield|2}} || 25 || Storm Shield || Protect a pet with a barrier of energized air. || The next attack that hits the pet will be absorbed and deal 0 damage. || || <b>Power Cost:</b> 38<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Weather Witching Research Level 25 |
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− | | {{Ability icon| | + | | {{Ability icon|Dampen 4|2}} || 30 || Dampen 4 || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 31 Nature || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || Weather Witching Research Level 30 |
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− | | {{Ability icon| | + | | {{Ability icon|Lightning Bolt 4|2}} || 30 || Lightning Bolt 4 || Hurl lightning at your enemy.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 68 Electricity || <b>Power Cost:</b> 19<br><b>Range:</b> 30<br><b>Cooldown:</b> 9 || Weather Witching Research Level 30 |
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− | | {{Ability icon| | + | | {{Ability icon|Wind Ward 3|2}} || 30 || Wind Ward 3 || Protect yourself in a column of air. || Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.<br>Absorption Cap 88 Damage<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health if Cap is reached<br><b>Restores:</b> 0 Armor on expiration (if Cap is NOT reached) || || <b>Power Cost:</b> 30<br><b>Range:</b> 4<br><b>Cooldown:</b> 20 || Weather Witching Research Level 30 |
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− | | {{Ability icon| | + | | {{Ability icon|Shocking Grasp 3|2}} || 30 || Shocking Grasp 3 || Transfer the mighty power of a thunderstorm into a nearby enemy. || || <b>Damage:</b> 68 Electricity || <b>Power Cost:</b> 19<br><b>Range:</b> 4<br><b>Cooldown:</b> 9 || Weather Witching Research Level 30 |
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− | | {{Ability icon| | + | | {{Ability icon|Deluge 3|2}} || 35 || Deluge 3 || Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Nice Attack</b> || <b>DoT:</b> 5 Nature, 7 times over 7 seconds || <b>Damage:</b> 110 Nature || <b>Power Cost:</b> 34<br><b>Range:</b> 30<br><b>Cooldown:</b> 10<br><b>Channel Time:</b> 2 || Weather Witching Research Level 35 |
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− | | {{Ability icon| | + | | {{Ability icon|Hailstorm 3|2}} || 35 || Hailstorm 3 || Whip freezing winds against your enemy, leaving them cold and slow.<br><b>This is a Signature Debuff ability</b> || Target is slowed for 5 seconds<br><b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 5 times over 10 seconds || <b>Damage:</b> 104 Cold || <b>Power Cost:</b> 34<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Weather Witching Research Level 35 |
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− | | {{Ability icon| | + | | {{Ability icon|Calm Skies 3|2}} || 35 || Calm Skies 3 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned climate exists for 12 seconds.<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health every 2 secs<br><b>Restores:</b> 0 Armor every 2 secs<br><b>Restores:</b> 0 Power every 3 secs || || <b>Power Cost:</b> 34<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Weather Witching Research Level 35 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Cloud Trick 2|2}} || 35 || Cloud Trick 2 || Create a cloud which can hold onto a thread of your life force.<br><b>This is a Survival-Utility ability</b> || If your health is reduced to 0 during the next 20 seconds and you are within 30 meters of your cloud, you blink back to the cloud location instead of dying.<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health when you Teleport<br><b>Restore:</b> 0 Power when you Teleport || || <b>Power Cost:</b> 46<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Weather Witching Research Level 35 |
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− | | {{Ability icon| | + | | {{Ability icon|Dampen 5|2}} || 40 || Dampen 5 || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 43 Nature || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || Weather Witching Research Level 40 |
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− | | {{Ability icon| | + | | {{Ability icon|Lightning Bolt 5|2}} || 40 || Lightning Bolt 5 || Hurl lightning at your enemy.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 99 Electricity || <b>Power Cost:</b> 22<br><b>Range:</b> 30<br><b>Cooldown:</b> 9 || Weather Witching Research Level 40 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Tsunami 3|2}} || 40 || Tsunami 3 || Cover the entire area in wind, rain, and death!<br><b>This is an Epic Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 7 times over 7 seconds || <b>Damage:</b> 205 Electricity || <b>Power Cost:</b> 59<br><b>AoE:</b> 30<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || Weather Witching Research Level 40 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Summon Tornado 3|2}} || 40 || Summon Tornado 3 || Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. || Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. || || <b>Power Cost:</b> 49<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || Weather Witching Research Level 40 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Summon Sandstorm 3|2}} || 40 || Summon Sandstorm 3 || Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. || Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. || || <b>Power Cost:</b> 49<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[The Sand Seer]] |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Summon Doomstorm 3|2}} || 40 || Summon Doomstorm 3 || Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. || Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. || || <b>Power Cost:</b> 49<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Item:</b> [[Weather Witch: Summon Doomstorm 3]] |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Deluge 4|2}} || 45 || Deluge 4 || Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Nice Attack</b> || <b>DoT:</b> 5 Nature, 7 times over 7 seconds || <b>Damage:</b> 168 Nature || <b>Power Cost:</b> 38<br><b>Range:</b> 30<br><b>Cooldown:</b> 10<br><b>Channel Time:</b> 2 || Weather Witching Research Level 45 |
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− | | {{Ability icon| | + | | {{Ability icon|Tempest Flight 2|2}} || 45 || Tempest Flight 2 || Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. || Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.)<br>Cur Tempest Energy 0 <br>Max Tempest Energy 0 <br>Bonus Flight Speed 2 <br>Cost 3 Power/Sec while Flying<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 38<br><b>Range:</b> 4<br><b>Cooldown:</b> 2 || Weather Witching Research Level 45 |
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− | | {{Ability icon| | + | | {{Ability icon|Wind Ward 4|2}} || 45 || Wind Ward 4 || Protect yourself in a column of air. || Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.<br>Absorption Cap 112 Damage<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health if Cap is reached<br><b>Restores:</b> 0 Armor on expiration (if Cap is NOT reached) || || <b>Power Cost:</b> 38<br><b>Range:</b> 4<br><b>Cooldown:</b> 20 || Weather Witching Research Level 45 |
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− | | {{Ability icon| | + | | {{Ability icon|Shocking Grasp 4|2}} || 45 || Shocking Grasp 4 || Transfer the mighty power of a thunderstorm into a nearby enemy. || || <b>Damage:</b> 123 Electricity || <b>Power Cost:</b> 23<br><b>Range:</b> 4<br><b>Cooldown:</b> 9 || Weather Witching Research Level 45 |
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− | | {{Ability icon| | + | | {{Ability icon|Dampen 6|2}} || 50 || Dampen 6 || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 64 Nature || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || Weather Witching Research Level 50 |
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− | | {{Ability icon| | + | | {{Ability icon|Lightning Bolt 6|2}} || 50 || Lightning Bolt 6 || Hurl lightning at your enemy.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 150 Electricity || <b>Power Cost:</b> 25<br><b>Range:</b> 30<br><b>Cooldown:</b> 9 || Weather Witching Research Level 50 |
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− | | {{Ability icon| | + | | {{Ability icon|Hailstorm 4|2}} || 50 || Hailstorm 4 || Whip freezing winds against your enemy, leaving them cold and slow.<br><b>This is a Signature Debuff ability</b> || Target is slowed for 5 seconds<br><b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 5 times over 10 seconds || <b>Damage:</b> 200 Cold || <b>Power Cost:</b> 40<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Weather Witching Research Level 50 |
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− | | {{Ability icon| | + | | {{Ability icon|Calm Skies 4|2}} || 50 || Calm Skies 4 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned climate exists for 14 seconds.<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health every 2 secs<br><b>Restores:</b> 0 Armor every 2 secs<br><b>Restores:</b> 0 Power every 3 secs || || <b>Power Cost:</b> 40<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Weather Witching Research Level 50 |
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− | | {{Ability icon| | + | | {{Ability icon|Deluge 5|2}} || 55 || Deluge 5 || Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Nice Attack</b> || <b>DoT:</b> 5 Nature, 7 times over 7 seconds || <b>Damage:</b> 243 Nature || <b>Power Cost:</b> 43<br><b>Range:</b> 30<br><b>Cooldown:</b> 10<br><b>Channel Time:</b> 2 || Weather Witching Research Level 55 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Tsunami 4|2}} || 55 || Tsunami 4 || Cover the entire area in wind, rain, and death!<br><b>This is an Epic Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 7 times over 7 seconds || <b>Damage:</b> 368 Electricity || <b>Power Cost:</b> 71<br><b>AoE:</b> 30<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || Weather Witching Research Level 55 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Summon Tornado 4|2}} || 55 || Summon Tornado 4 || Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. || Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. || || <b>Power Cost:</b> 59<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || Weather Witching Research Level 55 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Summon Sandstorm 4|2}} || 55 || Summon Sandstorm 4 || Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. || Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. || || <b>Power Cost:</b> 59<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[The Sand Seer]] |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Summon Doomstorm 4|2}} || 55 || Summon Doomstorm 4 || Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. || Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. || || <b>Power Cost:</b> 59<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Item:</b> [[Weather Witch: Summon Doomstorm 4]] |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Wind Ward 5|2}} || 55 || Wind Ward 5 || Protect yourself in a column of air. || Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.<br>Absorption Cap 128 Damage<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health if Cap is reached<br><b>Restores:</b> 0 Armor on expiration (if Cap is NOT reached) || || <b>Power Cost:</b> 43<br><b>Range:</b> 4<br><b>Cooldown:</b> 20 || Weather Witching Research Level 55 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Storm Shield 2|2}} || 55 || Storm Shield 2 || Protect a pet with a barrier of energized air. || The next 2 attacks that hit the pet will be absorbed and deal 0 damage. || || <b>Power Cost:</b> 59<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Weather Witching Research Level 55 |
|- | |- | ||
− | | {{Ability icon|Dampen|2}} || | + | | {{Ability icon|Dampen 7|2}} || 60 || Dampen 7 || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 85 Nature || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || Weather Witching Research Level 60 |
|- | |- | ||
− | | {{Ability icon|Lightning Bolt|2}} || | + | | {{Ability icon|Lightning Bolt 7|2}} || 60 || Lightning Bolt 7 || Hurl lightning at your enemy.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 202 Electricity || <b>Power Cost:</b> 28<br><b>Range:</b> 30<br><b>Cooldown:</b> 9 || Weather Witching Research Level 60 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Hailstorm 5|2}} || 60 || Hailstorm 5 || Whip freezing winds against your enemy, leaving them cold and slow.<br><b>This is a Signature Debuff ability</b> || Target is slowed for 5 seconds<br><b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 5 times over 10 seconds || <b>Damage:</b> 273 Cold || <b>Power Cost:</b> 45<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Weather Witching Research Level 60 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Shocking Grasp 5|2}} || 60 || Shocking Grasp 5 || Transfer the mighty power of a thunderstorm into a nearby enemy. || || <b>Damage:</b> 202 Electricity || <b>Power Cost:</b> 28<br><b>Range:</b> 4<br><b>Cooldown:</b> 9 || Weather Witching Research Level 60 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Deluge 6|2}} || 65 || Deluge 6 || Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Nice Attack</b> || <b>DoT:</b> 5 Nature, 7 times over 7 seconds || <b>Damage:</b> 315 Nature || <b>Power Cost:</b> 48<br><b>Range:</b> 30<br><b>Cooldown:</b> 10<br><b>Channel Time:</b> 2 || Weather Witching Research Level 65 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Calm Skies 5|2}} || 65 || Calm Skies 5 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned climate exists for 16 seconds.<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health every 2 secs<br><b>Restores:</b> 0 Armor every 2 secs<br><b>Restores:</b> 0 Power every 3 secs || || <b>Power Cost:</b> 48<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Weather Witching Research Level 65 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Wind Ward 6|2}} || 65 || Wind Ward 6 || Protect yourself in a column of air. || Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.<br>Absorption Cap 144 Damage<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health if Cap is reached<br><b>Restores:</b> 0 Armor on expiration (if Cap is NOT reached) || || <b>Power Cost:</b> 48<br><b>Range:</b> 4<br><b>Cooldown:</b> 20 || Weather Witching Research Level 65 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Cloud Trick 3|2}} || 65 || Cloud Trick 3 || Create a cloud which can hold onto a thread of your life force.<br><b>This is a Survival-Utility ability</b> || If your health is reduced to 0 during the next 25 seconds and you are within 35 meters of your cloud, you blink back to the cloud location instead of dying.<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health when you Teleport<br><b>Restore:</b> 0 Power when you Teleport || || <b>Power Cost:</b> 66<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Weather Witching Research Level 65 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Dampen 8|2}} || 70 || Dampen 8 || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 106 Nature || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || Weather Witching Research Level 70 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Lightning Bolt 8|2}} || 70 || Lightning Bolt 8 || Hurl lightning at your enemy.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 257 Electricity || <b>Power Cost:</b> 31<br><b>Range:</b> 30<br><b>Cooldown:</b> 9 || Weather Witching Research Level 70 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Tsunami 5|2}} || 70 || Tsunami 5 || Cover the entire area in wind, rain, and death!<br><b>This is an Epic Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 7 times over 7 seconds || <b>Damage:</b> 539 Electricity || <b>Power Cost:</b> 83<br><b>AoE:</b> 30<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || Weather Witching Research Level 70 |
|- | |- | ||
− | | {{Ability icon| | + | | {{Ability icon|Summon Tornado 5|2}} || 70 || Summon Tornado 5 || Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. || Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. || || <b>Power Cost:</b> 69<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || Weather Witching Research Level 70 |
|- | |- | ||
− | | {{Ability icon|Lightning Bolt|2}} || 80 || Lightning Bolt 9 || Hurl lightning at your enemy.<br><b>This is a Core Attack | + | | {{Ability icon|Summon Sandstorm 5|2}} || 70 || Summon Sandstorm 5 || Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. || Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. || || <b>Power Cost:</b> 69<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[The Sand Seer]] |
+ | |- | ||
+ | | {{Ability icon|Summon Doomstorm 5|2}} || 70 || Summon Doomstorm 5 || Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. || Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. || || <b>Power Cost:</b> 69<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Item:</b> [[Weather Witch: Summon Doomstorm 5]] | ||
+ | |- | ||
+ | | {{Ability icon|Tempest Flight 3|2}} || 70 || Tempest Flight 3 || Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. || Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.)<br>Cur Tempest Energy 0 <br>Max Tempest Energy 0 <br>Bonus Flight Speed 3 <br>Cost 2 Power/Sec while Flying<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 50<br><b>Range:</b> 4<br><b>Cooldown:</b> 2 || Weather Witching Research Level 70 | ||
+ | |- | ||
+ | | {{Ability icon|Deluge 7|2}} || 75 || Deluge 7 || Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Nice Attack</b> || <b>DoT:</b> 5 Nature, 7 times over 7 seconds || <b>Damage:</b> 398 Nature || <b>Power Cost:</b> 53<br><b>Range:</b> 30<br><b>Cooldown:</b> 10<br><b>Channel Time:</b> 2 || Weather Witching Research Level 75 | ||
+ | |- | ||
+ | | {{Ability icon|Wind Ward 7|2}} || 75 || Wind Ward 7 || Protect yourself in a column of air. || Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.<br>Absorption Cap 160 Damage<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health if Cap is reached<br><b>Restores:</b> 0 Armor on expiration (if Cap is NOT reached) || || <b>Power Cost:</b> 53<br><b>Range:</b> 4<br><b>Cooldown:</b> 20 || Weather Witching Research Level 75 | ||
+ | |- | ||
+ | | {{Ability icon|Shocking Grasp 6|2}} || 75 || Shocking Grasp 6 || Transfer the mighty power of a thunderstorm into a nearby enemy. || || <b>Damage:</b> 288 Electricity || <b>Power Cost:</b> 33<br><b>Range:</b> 4<br><b>Cooldown:</b> 9 || Weather Witching Research Level 75 | ||
+ | |- | ||
+ | | {{Ability icon|Storm Shield 3|2}} || 75 || Storm Shield 3 || Protect a pet with a barrier of energized air. || The next 3 attacks that hit the pet will be absorbed and deal 0 damage. || || <b>Power Cost:</b> 73<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Weather Witching Research Level 75 | ||
+ | |- | ||
+ | | {{Ability icon|Dampen 9|2}} || 80 || Dampen 9 || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 132 Nature || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || Weather Witching Research Level 80 | ||
+ | |- | ||
+ | | {{Ability icon|Lightning Bolt 9|2}} || 80 || Lightning Bolt 9 || Hurl lightning at your enemy.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 320 Electricity || <b>Power Cost:</b> 34<br><b>Range:</b> 30<br><b>Cooldown:</b> 9 || Weather Witching Research Level 80 | ||
+ | |- | ||
+ | | {{Ability icon|Hailstorm 6|2}} || 80 || Hailstorm 6 || Whip freezing winds against your enemy, leaving them cold and slow.<br><b>This is a Signature Debuff ability</b> || Target is slowed for 5 seconds<br><b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 5 times over 10 seconds || <b>Damage:</b> 436 Cold || <b>Power Cost:</b> 56<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Weather Witching Research Level 80 | ||
+ | |- | ||
+ | | {{Ability icon|Calm Skies 6|2}} || 80 || Calm Skies 6 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned climate exists for 18 seconds.<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health every 2 secs<br><b>Restores:</b> 0 Armor every 2 secs<br><b>Restores:</b> 0 Power every 3 secs || || <b>Power Cost:</b> 56<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Weather Witching Research Level 80 | ||
+ | |- | ||
+ | | {{Ability icon|Deluge 8|2}} || 85 || Deluge 8 || Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Nice Attack</b> || <b>DoT:</b> 5 Nature, 7 times over 7 seconds || <b>Damage:</b> 486 Nature || <b>Power Cost:</b> 58<br><b>Range:</b> 30<br><b>Cooldown:</b> 10<br><b>Channel Time:</b> 2 || Weather Witching Research Level 85 | ||
+ | |- | ||
+ | | {{Ability icon|Tsunami 6|2}} || 85 || Tsunami 6 || Cover the entire area in wind, rain, and death!<br><b>This is an Epic Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 7 times over 7 seconds || <b>Damage:</b> 741 Electricity || <b>Power Cost:</b> 96<br><b>AoE:</b> 30<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || Weather Witching Research Level 85 | ||
+ | |- | ||
+ | | {{Ability icon|Summon Tornado 6|2}} || 85 || Summon Tornado 6 || Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. || Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. || || <b>Power Cost:</b> 81<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || Weather Witching Research Level 85 | ||
+ | |- | ||
+ | | {{Ability icon|Summon Sandstorm 6|2}} || 85 || Summon Sandstorm 6 || Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. || Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. || || <b>Power Cost:</b> 81<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[The Sand Seer]] | ||
+ | |- | ||
+ | | {{Ability icon|Summon Doomstorm 6|2}} || 85 || Summon Doomstorm 6 || Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. || Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. || || <b>Power Cost:</b> 81<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Item:</b> [[Weather Witch: Summon Doomstorm 6]] | ||
+ | |- | ||
+ | | {{Ability icon|Wind Ward 8|2}} || 85 || Wind Ward 8 || Protect yourself in a column of air. || Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.<br>Absorption Cap 176 Damage<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health if Cap is reached<br><b>Restores:</b> 0 Armor on expiration (if Cap is NOT reached) || || <b>Power Cost:</b> 58<br><b>Range:</b> 4<br><b>Cooldown:</b> 20 || Weather Witching Research Level 85 | ||
+ | |- | ||
+ | | {{Ability icon|Dampen 10|2}} || 90 || Dampen 10 || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 157 Nature || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || Weather Witching Research Level 90 | ||
+ | |- | ||
+ | | {{Ability icon|Lightning Bolt 10|2}} || 90 || Lightning Bolt 10 || Hurl lightning at your enemy.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 385 Electricity || <b>Power Cost:</b> 38<br><b>Range:</b> 30<br><b>Cooldown:</b> 9 || Weather Witching Research Level 90 | ||
+ | |- | ||
+ | | {{Ability icon|Hailstorm 7|2}} || 90 || Hailstorm 7 || Whip freezing winds against your enemy, leaving them cold and slow.<br><b>This is a Signature Debuff ability</b> || Target is slowed for 5 seconds<br><b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 5 times over 10 seconds || <b>Damage:</b> 526 Cold || <b>Power Cost:</b> 61<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Weather Witching Research Level 90 | ||
+ | |- | ||
+ | | {{Ability icon|Shocking Grasp 7|2}} || 90 || Shocking Grasp 7 || Transfer the mighty power of a thunderstorm into a nearby enemy. || || <b>Damage:</b> 385 Electricity || <b>Power Cost:</b> 38<br><b>Range:</b> 4<br><b>Cooldown:</b> 9 || Weather Witching Research Level 90 | ||
+ | |- | ||
+ | | {{Ability icon|Cloud Trick 4|2}} || 90 || Cloud Trick 4 || Create a cloud which can hold onto a thread of your life force.<br><b>This is a Survival-Utility ability</b> || If your health is reduced to 0 during the next 30 seconds and you are within 40 meters of your cloud, you blink back to the cloud location instead of dying.<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health when you Teleport<br><b>Restore:</b> 0 Power when you Teleport || || <b>Power Cost:</b> 85<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Weather Witching Research Level 90 | ||
+ | |- | ||
+ | | {{Ability icon|Deluge 9|2}} || 95 || Deluge 9 || Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Nice Attack</b> || <b>DoT:</b> 5 Nature, 7 times over 7 seconds || <b>Damage:</b> 578 Nature || <b>Power Cost:</b> 64<br><b>Range:</b> 30<br><b>Cooldown:</b> 10<br><b>Channel Time:</b> 2 || Weather Witching Research Level 95 | ||
+ | |- | ||
+ | | {{Ability icon|Tempest Flight 4|2}} || 95 || Tempest Flight 4 || Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. || Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.)<br>Cur Tempest Energy 0 <br>Max Tempest Energy 0 <br>Bonus Flight Speed 4 <br>Cost 2 Power/Sec while Flying<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 64<br><b>Range:</b> 4<br><b>Cooldown:</b> 2 || Weather Witching Research Level 95 | ||
+ | |- | ||
+ | | {{Ability icon|Calm Skies 7|2}} || 95 || Calm Skies 7 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned climate exists for 20 seconds.<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health every 2 secs<br><b>Restores:</b> 0 Armor every 2 secs<br><b>Restores:</b> 0 Power every 3 secs || || <b>Power Cost:</b> 64<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Weather Witching Research Level 95 | ||
+ | |- | ||
+ | | {{Ability icon|Wind Ward 9|2}} || 95 || Wind Ward 9 || Protect yourself in a column of air. || Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.<br>Absorption Cap 192 Damage<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health if Cap is reached<br><b>Restores:</b> 0 Armor on expiration (if Cap is NOT reached) || || <b>Power Cost:</b> 64<br><b>Range:</b> 4<br><b>Cooldown:</b> 20 || Weather Witching Research Level 95 | ||
+ | |- | ||
+ | | {{Ability icon|Storm Shield 4|2}} || 95 || Storm Shield 4 || Protect a pet with a barrier of energized air. || The next 4 attacks that hit the pet will be absorbed and deal 0 damage. || || <b>Power Cost:</b> 89<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Weather Witching Research Level 95 | ||
+ | |- | ||
+ | | {{Ability icon|Dampen 11|2}} || 100 || Dampen 11 || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 184 Nature || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || Weather Witching Research Level 100 | ||
+ | |- | ||
+ | | {{Ability icon|Lightning Bolt 11|2}} || 100 || Lightning Bolt 11 || Hurl lightning at your enemy.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 451 Electricity || <b>Power Cost:</b> 41<br><b>Range:</b> 30<br><b>Cooldown:</b> 9 || Weather Witching Research Level 100 | ||
+ | |- | ||
+ | | {{Ability icon|Tsunami 7|2}} || 100 || Tsunami 7 || Cover the entire area in wind, rain, and death!<br><b>This is an Epic Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 7 times over 7 seconds || <b>Damage:</b> 952 Electricity || <b>Power Cost:</b> 111<br><b>AoE:</b> 30<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || Weather Witching Research Level 100 | ||
+ | |- | ||
+ | | {{Ability icon|Summon Tornado 7|2}} || 100 || Summon Tornado 7 || Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. || Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. || || <b>Power Cost:</b> 93<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || Weather Witching Research Level 100 | ||
+ | |- | ||
+ | | {{Ability icon|Summon Sandstorm 7|2}} || 100 || Summon Sandstorm 7 || Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. || Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. || || <b>Power Cost:</b> 93<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[The Sand Seer]] | ||
+ | |- | ||
+ | | {{Ability icon|Summon Doomstorm 7|2}} || 100 || Summon Doomstorm 7 || Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. || Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. || || <b>Power Cost:</b> 93<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Unknown Source:</b> Not Found | ||
+ | |- | ||
+ | | {{Ability icon|Hailstorm 8|2}} || 100 || Hailstorm 8 || Whip freezing winds against your enemy, leaving them cold and slow.<br><b>This is a Signature Debuff ability</b> || Target is slowed for 5 seconds<br><b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 5 times over 10 seconds || <b>Damage:</b> 618 Cold || <b>Power Cost:</b> 67<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Weather Witching Research Level 100 | ||
+ | |- | ||
+ | | {{Ability icon|Shocking Grasp 8|2}} || 100 || Shocking Grasp 8 || Transfer the mighty power of a thunderstorm into a nearby enemy. || || <b>Damage:</b> 451 Electricity || <b>Power Cost:</b> 41<br><b>Range:</b> 4<br><b>Cooldown:</b> 9 || Weather Witching Research Level 100 | ||
|} | |} |
Latest revision as of 03:27, 19 December 2023
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
1 | Dampen | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 9 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 1 | ||
1 | Lightning Bolt | Hurl lightning at your enemy. This is a Core Attack |
Damage: 12 Electricity | Power Cost: 9 Range: 30 Cooldown: 9 |
Weather Witching Research Level 1 | ||
5 | Hailstorm | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 16 Cold | Power Cost: 16 Range: 20 Cooldown: 15 |
Weather Witching Research Level 5 | |
5 | Calm Skies 1 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 12 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 16 Range: 4 Cooldown: 40 |
Weather Witching Research Level 5 | ||
5 | Wind Ward | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 48 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 16 Range: 4 Cooldown: 20 |
Weather Witching Research Level 5 | ||
5 | Shocking Grasp | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 18 Electricity | Power Cost: 10 Range: 4 Cooldown: 9 |
Weather Witching Research Level 5 | ||
10 | Dampen 2 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 14 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 10 | ||
10 | Lightning Bolt 2 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 26 Electricity | Power Cost: 12 Range: 30 Cooldown: 9 |
Weather Witching Research Level 10 | ||
10 | Deluge | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 33 Nature | Power Cost: 20 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 10 | |
10 | Cloud Trick | Create a cloud which can hold onto a thread of your life force. This is a Survival-Utility ability |
If your health is reduced to 0 during the next 15 seconds and you are within 25 meters of your cloud, you blink back to the cloud location instead of dying. --Can Have-- Restore: 0 Health when you Teleport Restore: 0 Power when you Teleport |
Power Cost: 27 Range: 4 Cooldown: 30 |
Weather Witching Research Level 10 | ||
15 | Tsunami 1 | Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 68 Electricity | Power Cost: 37 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 15 | |
15 | Summon Tornado | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 31 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 15 | ||
15 | Summon Sandstorm | Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 31 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer | ||
15 | Summon Doomstorm | Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. | Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. | Power Cost: 31 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm | ||
15 | Wind Ward 2 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 64 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 22 Range: 4 Cooldown: 20 |
Weather Witching Research Level 15 | ||
15 | Shocking Grasp 2 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 35 Electricity | Power Cost: 14 Range: 4 Cooldown: 9 |
Weather Witching Research Level 15 | ||
20 | Dampen 3 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 21 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 20 | ||
20 | Lightning Bolt 3 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 44 Electricity | Power Cost: 15 Range: 30 Cooldown: 9 |
Weather Witching Research Level 20 | ||
20 | Hailstorm 2 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 53 Cold | Power Cost: 25 Range: 20 Cooldown: 15 |
Weather Witching Research Level 20 | |
20 | Tempest Flight | Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. | Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.) Cur Tempest Energy 0 Max Tempest Energy 0 Bonus Flight Speed 1 Cost 3 Power/Sec while Flying Can Be On Sidebar |
Power Cost: 25 Range: 4 Cooldown: 2 |
Weather Witching Research Level 20 | ||
25 | Deluge 2 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 75 Nature | Power Cost: 27 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 25 | |
25 | Tsunami 2 | Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 111 Electricity | Power Cost: 45 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 25 | |
25 | Summon Tornado 2 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 38 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 25 | ||
25 | Summon Sandstorm 2 | Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 38 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer | ||
25 | Summon Doomstorm 2 | Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. | Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. | Power Cost: 38 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm 2 | ||
25 | Calm Skies 2 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 12 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 27 Range: 4 Cooldown: 35 |
Weather Witching Research Level 25 | ||
25 | Storm Shield | Protect a pet with a barrier of energized air. | The next attack that hits the pet will be absorbed and deal 0 damage. | Power Cost: 38 Range: 20 Cooldown: 15 |
Weather Witching Research Level 25 | ||
30 | Dampen 4 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 31 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 30 | ||
30 | Lightning Bolt 4 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 68 Electricity | Power Cost: 19 Range: 30 Cooldown: 9 |
Weather Witching Research Level 30 | ||
30 | Wind Ward 3 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 88 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 30 Range: 4 Cooldown: 20 |
Weather Witching Research Level 30 | ||
30 | Shocking Grasp 3 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 68 Electricity | Power Cost: 19 Range: 4 Cooldown: 9 |
Weather Witching Research Level 30 | ||
35 | Deluge 3 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 110 Nature | Power Cost: 34 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 35 | |
35 | Hailstorm 3 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 104 Cold | Power Cost: 34 Range: 20 Cooldown: 15 |
Weather Witching Research Level 35 | |
35 | Calm Skies 3 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 12 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 34 Range: 4 Cooldown: 30 |
Weather Witching Research Level 35 | ||
35 | Cloud Trick 2 | Create a cloud which can hold onto a thread of your life force. This is a Survival-Utility ability |
If your health is reduced to 0 during the next 20 seconds and you are within 30 meters of your cloud, you blink back to the cloud location instead of dying. --Can Have-- Restore: 0 Health when you Teleport Restore: 0 Power when you Teleport |
Power Cost: 46 Range: 4 Cooldown: 30 |
Weather Witching Research Level 35 | ||
40 | Dampen 5 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 43 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 40 | ||
40 | Lightning Bolt 5 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 99 Electricity | Power Cost: 22 Range: 30 Cooldown: 9 |
Weather Witching Research Level 40 | ||
40 | Tsunami 3 | Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 205 Electricity | Power Cost: 59 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 40 | |
40 | Summon Tornado 3 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 49 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 40 | ||
40 | Summon Sandstorm 3 | Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 49 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer | ||
40 | Summon Doomstorm 3 | Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. | Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. | Power Cost: 49 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm 3 | ||
45 | Deluge 4 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 168 Nature | Power Cost: 38 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 45 | |
45 | Tempest Flight 2 | Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. | Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.) Cur Tempest Energy 0 Max Tempest Energy 0 Bonus Flight Speed 2 Cost 3 Power/Sec while Flying Can Be On Sidebar |
Power Cost: 38 Range: 4 Cooldown: 2 |
Weather Witching Research Level 45 | ||
45 | Wind Ward 4 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 112 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 38 Range: 4 Cooldown: 20 |
Weather Witching Research Level 45 | ||
45 | Shocking Grasp 4 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 123 Electricity | Power Cost: 23 Range: 4 Cooldown: 9 |
Weather Witching Research Level 45 | ||
50 | Dampen 6 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 64 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 50 | ||
50 | Lightning Bolt 6 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 150 Electricity | Power Cost: 25 Range: 30 Cooldown: 9 |
Weather Witching Research Level 50 | ||
50 | Hailstorm 4 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 200 Cold | Power Cost: 40 Range: 20 Cooldown: 15 |
Weather Witching Research Level 50 | |
50 | Calm Skies 4 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 14 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 40 Range: 4 Cooldown: 30 |
Weather Witching Research Level 50 | ||
55 | Deluge 5 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 243 Nature | Power Cost: 43 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 55 | |
55 | Tsunami 4 | Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 368 Electricity | Power Cost: 71 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 55 | |
55 | Summon Tornado 4 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 59 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 55 | ||
55 | Summon Sandstorm 4 | Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 59 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer | ||
55 | Summon Doomstorm 4 | Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. | Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. | Power Cost: 59 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm 4 | ||
55 | Wind Ward 5 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 128 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 43 Range: 4 Cooldown: 20 |
Weather Witching Research Level 55 | ||
55 | Storm Shield 2 | Protect a pet with a barrier of energized air. | The next 2 attacks that hit the pet will be absorbed and deal 0 damage. | Power Cost: 59 Range: 20 Cooldown: 15 |
Weather Witching Research Level 55 | ||
60 | Dampen 7 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 85 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 60 | ||
60 | Lightning Bolt 7 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 202 Electricity | Power Cost: 28 Range: 30 Cooldown: 9 |
Weather Witching Research Level 60 | ||
60 | Hailstorm 5 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 273 Cold | Power Cost: 45 Range: 20 Cooldown: 15 |
Weather Witching Research Level 60 | |
60 | Shocking Grasp 5 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 202 Electricity | Power Cost: 28 Range: 4 Cooldown: 9 |
Weather Witching Research Level 60 | ||
65 | Deluge 6 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 315 Nature | Power Cost: 48 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 65 | |
65 | Calm Skies 5 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 16 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 48 Range: 4 Cooldown: 30 |
Weather Witching Research Level 65 | ||
65 | Wind Ward 6 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 144 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 48 Range: 4 Cooldown: 20 |
Weather Witching Research Level 65 | ||
65 | Cloud Trick 3 | Create a cloud which can hold onto a thread of your life force. This is a Survival-Utility ability |
If your health is reduced to 0 during the next 25 seconds and you are within 35 meters of your cloud, you blink back to the cloud location instead of dying. --Can Have-- Restore: 0 Health when you Teleport Restore: 0 Power when you Teleport |
Power Cost: 66 Range: 4 Cooldown: 30 |
Weather Witching Research Level 65 | ||
70 | Dampen 8 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 106 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 70 | ||
70 | Lightning Bolt 8 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 257 Electricity | Power Cost: 31 Range: 30 Cooldown: 9 |
Weather Witching Research Level 70 | ||
70 | Tsunami 5 | Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 539 Electricity | Power Cost: 83 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 70 | |
70 | Summon Tornado 5 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 69 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 70 | ||
70 | Summon Sandstorm 5 | Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 69 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer | ||
70 | Summon Doomstorm 5 | Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. | Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. | Power Cost: 69 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm 5 | ||
70 | Tempest Flight 3 | Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. | Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.) Cur Tempest Energy 0 Max Tempest Energy 0 Bonus Flight Speed 3 Cost 2 Power/Sec while Flying Can Be On Sidebar |
Power Cost: 50 Range: 4 Cooldown: 2 |
Weather Witching Research Level 70 | ||
75 | Deluge 7 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 398 Nature | Power Cost: 53 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 75 | |
75 | Wind Ward 7 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 160 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 53 Range: 4 Cooldown: 20 |
Weather Witching Research Level 75 | ||
75 | Shocking Grasp 6 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 288 Electricity | Power Cost: 33 Range: 4 Cooldown: 9 |
Weather Witching Research Level 75 | ||
75 | Storm Shield 3 | Protect a pet with a barrier of energized air. | The next 3 attacks that hit the pet will be absorbed and deal 0 damage. | Power Cost: 73 Range: 20 Cooldown: 15 |
Weather Witching Research Level 75 | ||
80 | Dampen 9 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 132 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 80 | ||
80 | Lightning Bolt 9 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 320 Electricity | Power Cost: 34 Range: 30 Cooldown: 9 |
Weather Witching Research Level 80 | ||
80 | Hailstorm 6 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 436 Cold | Power Cost: 56 Range: 20 Cooldown: 15 |
Weather Witching Research Level 80 | |
80 | Calm Skies 6 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 18 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 56 Range: 4 Cooldown: 30 |
Weather Witching Research Level 80 | ||
85 | Deluge 8 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 486 Nature | Power Cost: 58 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 85 | |
85 | Tsunami 6 | Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 741 Electricity | Power Cost: 96 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 85 | |
85 | Summon Tornado 6 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 81 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 85 | ||
85 | Summon Sandstorm 6 | Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 81 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer | ||
85 | Summon Doomstorm 6 | Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. | Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. | Power Cost: 81 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm 6 | ||
85 | Wind Ward 8 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 176 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 58 Range: 4 Cooldown: 20 |
Weather Witching Research Level 85 | ||
90 | Dampen 10 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 157 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 90 | ||
90 | Lightning Bolt 10 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 385 Electricity | Power Cost: 38 Range: 30 Cooldown: 9 |
Weather Witching Research Level 90 | ||
90 | Hailstorm 7 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 526 Cold | Power Cost: 61 Range: 20 Cooldown: 15 |
Weather Witching Research Level 90 | |
90 | Shocking Grasp 7 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 385 Electricity | Power Cost: 38 Range: 4 Cooldown: 9 |
Weather Witching Research Level 90 | ||
90 | Cloud Trick 4 | Create a cloud which can hold onto a thread of your life force. This is a Survival-Utility ability |
If your health is reduced to 0 during the next 30 seconds and you are within 40 meters of your cloud, you blink back to the cloud location instead of dying. --Can Have-- Restore: 0 Health when you Teleport Restore: 0 Power when you Teleport |
Power Cost: 85 Range: 4 Cooldown: 30 |
Weather Witching Research Level 90 | ||
95 | Deluge 9 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 578 Nature | Power Cost: 64 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 95 | |
95 | Tempest Flight 4 | Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. | Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.) Cur Tempest Energy 0 Max Tempest Energy 0 Bonus Flight Speed 4 Cost 2 Power/Sec while Flying Can Be On Sidebar |
Power Cost: 64 Range: 4 Cooldown: 2 |
Weather Witching Research Level 95 | ||
95 | Calm Skies 7 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 20 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 64 Range: 4 Cooldown: 30 |
Weather Witching Research Level 95 | ||
95 | Wind Ward 9 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 192 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 64 Range: 4 Cooldown: 20 |
Weather Witching Research Level 95 | ||
95 | Storm Shield 4 | Protect a pet with a barrier of energized air. | The next 4 attacks that hit the pet will be absorbed and deal 0 damage. | Power Cost: 89 Range: 20 Cooldown: 15 |
Weather Witching Research Level 95 | ||
100 | Dampen 11 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 184 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 100 | ||
100 | Lightning Bolt 11 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 451 Electricity | Power Cost: 41 Range: 30 Cooldown: 9 |
Weather Witching Research Level 100 | ||
100 | Tsunami 7 | Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 952 Electricity | Power Cost: 111 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 100 | |
100 | Summon Tornado 7 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 93 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 100 | ||
100 | Summon Sandstorm 7 | Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 93 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer | ||
100 | Summon Doomstorm 7 | Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. | Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. | Power Cost: 93 Range: 4 Cooldown: 30 Channel Time: 2 |
Unknown Source: Not Found | ||
100 | Hailstorm 8 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 618 Cold | Power Cost: 67 Range: 20 Cooldown: 15 |
Weather Witching Research Level 100 | |
100 | Shocking Grasp 8 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 451 Electricity | Power Cost: 41 Range: 4 Cooldown: 9 |
Weather Witching Research Level 100 |