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Warden/Abilities

4,046 bytes added, 04:49, 19 December 2023
Updating Abilities to v400 using auto wiki generator
<noinclude>[[Category:Abilities]]</noinclude><includeonly>
==[[Warden/Abilities|Warden Complete Ability List]]==
</includeonly><noinclude><!-- Updated to v400 on November 17, 2022 from v374 Tue Dec 19 2023 01:27:33 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator --></noinclude>Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill.{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style="width: 100%;"
! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source
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| {{Ability icon|Warning Jolt|2}} || 30 || Warning Jolt || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +23 Power) || <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage: </b> 25 31 Electricity<br><b>TauntTaunts: </b>+100 124 || <b>Power Cost: </b>0<br><b>Range: </b>10<br><b>Cooldown: </b>2 || Leveling
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| {{Ability icon|Conditioning Shock|2}} || 31 || Conditioning Shock || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack.</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage: </b> 69 Electricity || <b>Power Cost: </b>2526<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Apprehend|2}} || 32 || Apprehend || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack.</b> || Target is knocked forward || <b>Damage: </b> 66 Fire || <b>Power Cost: </b>3031<br><b>Range: </b>30<br><b>Cooldown: </b>8 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Lethal Force|2}} || 33 || Lethal Force || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack.</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage: </b> 199 Electricity<br><b>Enrages Target: </b>2200% || <b>Power Cost: </b>62<br><b>Range: </b>5<br><b>Cooldown: </b>45 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Privacy Field|2}} || 34 || Privacy Field || Electrify your skin. Melee attackers take damage when they hit you. || <b>RecoverMelee Damagers Suffer:</b> 0 Power when melee attacks deal damage to you37 Electricity<br><b>--Can Have--</b><br><b>DoTRestore:</b> 52 Electricity, 1 times over 0 secondsPower when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 6 4 times over 12 10 seconds || || <b>Power Cost: </b>3738<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Coordinated Assault|2}} || 35 || Coordinated Assault || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +85 damage || || <b>Power Cost: </b>46<br><b>Range: </b>4<br><b>AoE: </b>20<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Controlled Burn|2}} || 36 || Controlled Burn || Ignite all nearby problems. || <b>Restores:</b> 2 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 78 Fire<br><b>Enrages Target: </b>2200% || <b>Power Cost: </b>33<br><b>Range: </b>1534<br><b>AoE: </b>1510<br><b>Cooldown: </b>12 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Aggression Deterrent|2}} || 37 || Aggression Deterrent || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage ArmorDmg: </b>82 Acid || <b>Power Cost: </b>23<br><b>Range: </b>1021<br><b>AoE: </b>106<br><b>Cooldown: </b>8 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Stun Trap|2}} || 38 || Stun Trap || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 108) || || <b>Power Cost: </b>48<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Pursuit ModeWarning Jolt 2|2}} || 40 || Pursuit Mode Warning Jolt 2 || Alter Fire a mild electrical charge into the air currents so that suspect. This tends to focus their attention on you can briefly fly. Only works outdoorsinstead of any nearby innocents. <br><b>This is a Basic Attack</b> || You can fly for 12 seconds.<b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Can Be On SidebarRestores:</b> 0 Armor || <b>Damage:</b> 47 Electricity<br><b>Taunts:</b> 188 || <b>Power Cost: </b>340<br><b>Range: </b>510<br><b>Cooldown: </b>120 2 || <b>Training:</b> [[TangleBarnaby]]
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| {{Ability icon|Warning Jolt 2Pursuit Mode|2}} || 40 || Warning Jolt 2 Pursuit Mode || Fire a mild electrical charge into Alter the suspect. This tends to focus their attention on air currents so that you instead of any nearby innocentscan briefly fly.<br><b>This is a Basic AttackOnly works outdoors.</b> (When it triggers a Combat Refresh, +26 Power) || <b>Restores:</b> 0 PowerYou can fly for 12 seconds.<br><b>Restores:Can Be On Sidebar</b> 0 Armor || <b>Damage: </b> 37 Electricity<br><b>Taunt: </b>+148 || <b>Power Cost: </b>036<br><b>Range: </b>105<br><b>Cooldown: </b>2 120 || <b>Training:</b> [[BarnabyTangle]]
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| {{Ability icon|Conditioning Shock 2|2}} || 41 || Conditioning Shock 2 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack.</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage: </b> 103 Electricity || <b>Power Cost: </b>2931<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Apprehend 2|2}} || 42 || Apprehend 2 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack.</b> || Target is knocked forward || <b>Damage: </b> 102 Fire || <b>Power Cost: </b>3537<br><b>Range: </b>30<br><b>Cooldown: </b>8 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Lethal Force 2|2}} || 43 || Lethal Force 2 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack.</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage: </b> 306 Electricity<br><b>Enrages Target: </b>2200% || <b>Power Cost: </b>71<br><b>Range: </b>5<br><b>Cooldown: </b>45 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Privacy Field 2|2}} || 44 || Privacy Field 2 || Electrify your skin. Melee attackers take damage when they hit you. || <b>RecoverMelee Damagers Suffer:</b> 0 Power when melee attacks deal damage to you55 Electricity<br><b>--Can Have--</b><br><b>DoTRestore:</b> 79 Electricity, 1 times over 0 secondsPower when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 6 4 times over 12 10 seconds || || <b>Power Cost: </b>4244<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Controlled Burn 2|2}} || 46 || Controlled Burn 2 || Ignite all nearby problems. || <b>Restores:</b> 3 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 122 Fire<br><b>Enrages Target: </b>2200% || <b>Power Cost: </b>37<br><b>Range: </b>1538<br><b>AoE: </b>1510<br><b>Cooldown: </b>12 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Aggression Deterrent 2|2}} || 47 || Aggression Deterrent 2 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage ArmorDmg: </b>128 Acid || <b>Power Cost: </b>26<br><b>Range: </b>1024<br><b>AoE: </b>106<br><b>Cooldown: </b>8 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Stun Trap 2|2}} || 48 || Stun Trap 2 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 152) || || <b>Power Cost: </b>54<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Coordinated Assault 2Warning Jolt 3|2}} || 50 || Coordinated Assault 2 Warning Jolt 3 || With Fire a nod, mild electrical charge into the suspect. This tends to focus their attention on you and instead of any nearby allies coordinate your attacks with the instinctive ease of innocents.<br><b>This is a hunting pack. Basic Attack</b> || Each allies' next Melee attack deals +144 damage || <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Power CostDamage: </b>5672 Electricity<br><b>RangeTaunts:</b> 288 || <b>Power Cost: </b>40<br><b>AoERange: </b>2010<br><b>Cooldown: </b>30 2 || <b>Training:</b> [[TangleBarnaby]]
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| {{Ability icon|Warning Jolt 3Coordinated Assault 2|2}} || 50 || Warning Jolt 3 Coordinated Assault 2 || Fire With a mild electrical charge into nod, you and nearby allies coordinate your attacks with the suspect. This tends to focus their attention on you instead instinctive ease of any nearby innocents.<br><b>This is a Basic Attackhunting pack.</b> (When it triggers a Combat Refresh, +28 Power) || <b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor Each allies' next Melee attack deals +144 damage || <b>Damage: </b> 58 Electricity<br><b>Taunt: </b>+232 || <b>Power Cost: </b>056<br><b>RangeAoE: </b>1020<br><b>Cooldown: </b>2 30 || <b>Training:</b> [[BarnabyTangle]]
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| {{Ability icon|Conditioning Shock 3|2}} || 51 || Conditioning Shock 3 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack.</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage: </b> 154 Electricity || <b>Power Cost: </b>3334<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Apprehend 3|2}} || 52 || Apprehend 3 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack.</b> || Target is knocked forward || <b>Damage: </b> 154 Fire || <b>Power Cost: </b>4041<br><b>Range: </b>30<br><b>Cooldown: </b>8 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Lethal Force 3|2}} || 53 || Lethal Force 3 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack.</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage: </b> 460 Electricity<br><b>Enrages Target: </b>2200% || <b>Power Cost: </b>80<br><b>Range: </b>5<br><b>Cooldown: </b>45 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Privacy Field 3|2}} || 54 || Privacy Field 3 || Electrify your skin. Melee attackers take damage when they hit you. || <b>RecoverMelee Damagers Suffer:</b> 0 Power when melee attacks deal damage to you82 Electricity<br><b>--Can Have--</b><br><b>DoTRestore:</b> 117 Electricity, 1 times over 0 secondsPower when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 6 4 times over 12 10 seconds || || <b>Power Cost: </b>4849<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Controlled Burn 3|2}} || 56 || Controlled Burn 3 || Ignite all nearby problems. || <b>Restores:</b> 4 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 175 Fire<br><b>Enrages Target: </b>2200% || <b>Power Cost: </b>41<br><b>Range: </b>1543<br><b>AoE: </b>1510<br><b>Cooldown: </b>12 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Aggression Deterrent 3|2}} || 57 || Aggression Deterrent 3 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage ArmorDmg: </b>180 Acid || <b>Power Cost: </b>29<br><b>Range: </b>1027<br><b>AoE: </b>106<br><b>Cooldown: </b>8 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Stun Trap 3|2}} || 58 || Stun Trap 3 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 197) || || <b>Power Cost: </b>61<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Pursuit Mode 2Warning Jolt 4|2}} || 60 || Pursuit Mode 2 Warning Jolt 4 || Alter Fire a mild electrical charge into the air currents so that suspect. This tends to focus their attention on you can briefly fly. Only works outdoorsinstead of any nearby innocents. <br><b>This is a Basic Attack</b> || You can fly for 24 seconds.<b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Can Be On SidebarRestores:</b> 0 Armor || <b>Damage:</b> 98 Electricity<br><b>Taunts:</b> 392 || <b>Power Cost: </b>430<br><b>Range: </b>510<br><b>Cooldown: </b>120 2 || <b>Training:</b> [[TangleBarnaby]]
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| {{Ability icon|Warning Jolt 4Pursuit Mode 2|2}} || 60 || Warning Jolt 4 Pursuit Mode 2 || Fire a mild electrical charge into Alter the suspect. This tends to focus their attention on air currents so that you instead of any nearby innocentscan briefly fly.<br><b>This is a Basic AttackOnly works outdoors.</b> (When it triggers a Combat Refresh, +30 Power) || <b>Restores:</b> 0 PowerYou can fly for 24 seconds.<br><b>Restores:Can Be On Sidebar</b> 0 Armor || <b>Damage: </b> 79 Electricity<br><b>Taunt: </b>+316 || <b>Power Cost: </b>045<br><b>Range: </b>105<br><b>Cooldown: </b>2 120 || <b>Training:</b> [[BarnabyTangle]]
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| {{Ability icon|Conditioning Shock 4|2}} || 61 || Conditioning Shock 4 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack.</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage: </b> 206 Electricity || <b>Power Cost: </b>3739<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Apprehend 4|2}} || 62 || Apprehend 4 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack.</b> || Target is knocked forward || <b>Damage: </b> 206 Fire || <b>Power Cost: </b>4446<br><b>Range: </b>30<br><b>Cooldown: </b>8 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Lethal Force 4|2}} || 63 || Lethal Force 4 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack.</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage: </b> 611 Electricity<br><b>Enrages Target: </b>2200% || <b>Power Cost: </b>90<br><b>Range: </b>5<br><b>Cooldown: </b>45 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Privacy Field 4|2}} || 64 || Privacy Field 4 || Electrify your skin. Melee attackers take damage when they hit you. || <b>RecoverMelee Damagers Suffer:</b> 0 Power when melee attacks deal damage to you108 Electricity<br><b>--Can Have--</b><br><b>DoTRestore:</b> 155 Electricity, 1 times over 0 secondsPower when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 6 4 times over 12 10 seconds || || <b>Power Cost: </b>5355<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Coordinated Assault 3|2}} || 65 || Coordinated Assault 3 || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +223 damage || || <b>Power Cost: </b>66<br><b>Range: </b>4<br><b>AoE: </b>20<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Controlled Burn 4|2}} || 66 || Controlled Burn 4 || Ignite all nearby problems. || <b>Restores:</b> 5 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 228 Fire<br><b>Enrages Target: </b>2200% || <b>Power Cost: </b>46<br><b>Range: </b>1548<br><b>AoE: </b>1510<br><b>Cooldown: </b>12 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Aggression Deterrent 4|2}} || 67 || Aggression Deterrent 4 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage ArmorDmg: </b>233 Acid || <b>Power Cost: </b>33<br><b>Range: </b>1030<br><b>AoE: </b>106<br><b>Cooldown: </b>8 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Stun Trap 4|2}} || 68 || Stun Trap 4 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 251) || || <b>Power Cost: </b>68<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Warning Jolt 5|2}} || 70 || Warning Jolt 5 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +32 Power) || <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage: </b> 100 125 Electricity<br><b>TauntTaunts: </b>+400 500 || <b>Power Cost: </b>0<br><b>Range: </b>10<br><b>Cooldown: </b>2 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Conditioning Shock 5|2}} || 71 || Conditioning Shock 5 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack.</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage: </b> 262 Electricity || <b>Power Cost: </b>4143<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Apprehend 5|2}} || 72 || Apprehend 5 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack.</b> || Target is knocked forward || <b>Damage: </b> 262 Fire || <b>Power Cost: </b>4951<br><b>Range: </b>30<br><b>Cooldown: </b>8 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Lethal Force 5|2}} || 73 || Lethal Force 5 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack.</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage: </b> 778 Electricity<br><b>Enrages Target: </b>2200% || <b>Power Cost: </b>99<br><b>Range: </b>5<br><b>Cooldown: </b>45 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Privacy Field 5|2}} || 74 || Privacy Field 5 || Electrify your skin. Melee attackers take damage when they hit you. || <b>RecoverMelee Damagers Suffer:</b> 0 Power when melee attacks deal damage to you138 Electricity<br><b>--Can Have--</b><br><b>DoTRestore:</b> 196 Electricity, 1 times over 0 secondsPower when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 6 4 times over 12 10 seconds || || <b>Power Cost: </b>5961<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Controlled Burn 5|2}} || 76 || Controlled Burn 5 || Ignite all nearby problems. || <b>Restores:</b> 6 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 288 Fire<br><b>Enrages Target: </b>2200% || <b>Power Cost: </b>51<br><b>Range: </b>1553<br><b>AoE: </b>1510<br><b>Cooldown: </b>12 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Aggression Deterrent 5|2}} || 77 || Aggression Deterrent 5 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage ArmorDmg: </b>294 Acid || <b>Power Cost: </b>36<br><b>Range: </b>1033<br><b>AoE: </b>106<br><b>Cooldown: </b>8 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Stun Trap 5|2}} || 78 || Stun Trap 5 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 301) || || <b>Power Cost: </b>75<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Coordinated Assault 4Warning Jolt 6|2}} || 80 || Coordinated Assault 4 Warning Jolt 6 || With Fire a nod, mild electrical charge into the suspect. This tends to focus their attention on you and instead of any nearby allies coordinate your attacks with the instinctive ease of innocents.<br><b>This is a hunting pack. Basic Attack</b> || Each allies' next Melee attack deals +314 damage || <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Power CostDamage: </b>77157 Electricity<br><b>RangeTaunts:</b> 628 || <b>Power Cost: </b>40<br><b>AoERange: </b>2010<br><b>Cooldown: </b>30 2 || <b>Training:</b> [[TangleBarnaby]]
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| {{Ability icon|Pursuit Mode 3|2}} || 80 || Pursuit Mode 3 || Alter the air currents so that you can briefly fly. Only works outdoors. || You can fly for 36 seconds.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>5356<br><b>Range: </b>5<br><b>Cooldown: </b>120 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Warning Jolt 6Coordinated Assault 4|2}} || 80 || Warning Jolt 6 Coordinated Assault 4 || Fire With a mild electrical charge into nod, you and nearby allies coordinate your attacks with the suspect. This tends to focus their attention on you instead instinctive ease of any nearby innocents.<br><b>This is a Basic Attackhunting pack.</b> (When it triggers a Combat Refresh, +34 Power) || <b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor Each allies' next Melee attack deals +314 damage || <b>Damage: </b> 126 Electricity<br><b>Taunt: </b>+504 || <b>Power Cost: </b>077<br><b>RangeAoE: </b>1020<br><b>Cooldown: </b>2 30 || <b>Training:</b> [[BarnabyTangle]]
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| {{Ability icon|Conditioning Shock 6|2}} || 81 || Conditioning Shock 6 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack.</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage: </b> 325 Electricity || <b>Power Cost: </b>4547<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Apprehend 6|2}} || 82 || Apprehend 6 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack.</b> || Target is knocked forward || <b>Damage: </b> 326 Fire || <b>Power Cost: </b>5457<br><b>Range: </b>30<br><b>Cooldown: </b>8 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Lethal Force 6|2}} || 83 || Lethal Force 6 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack.</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage: </b> 961 Electricity<br><b>Enrages Target: </b>2200% || <b>Power Cost: </b>110<br><b>Range: </b>5<br><b>Cooldown: </b>45 || <b>Training:</b> [[Barnaby]]|-| {{Ability icon|Privacy Field 6|2}} || 84 || Privacy Field 6 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 169 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds || || <b>Power Cost:</b> 67<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Item:</b> [[Warden: Privacy Field 6]]|-| {{Ability icon|Controlled Burn 6|2}} || 86 || Controlled Burn 6 || Ignite all nearby problems. || <b>Restores:</b> 7 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 352 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 59<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Item:</b> [[Warden: Controlled Burn 6]]|-| {{Ability icon|Aggression Deterrent 6|2}} || 87 || Aggression Deterrent 6 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Armor Dmg:</b> 358 Acid || <b>Power Cost:</b> 37<br><b>AoE:</b> 6<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Warden: Aggression Deterrent 6]]|-| {{Ability icon|Stun Trap 6|2}} || 88 || Stun Trap 6 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 355) || || <b>Power Cost:</b> 83<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Item:</b> [[Warden: Stun Trap 6]]|-| {{Ability icon|Warning Jolt 7|2}} || 90 || Warning Jolt 7 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack</b> || <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage:</b> 189 Electricity<br><b>Taunts:</b> 756 || <b>Power Cost:</b> 0<br><b>Range:</b> 10<br><b>Cooldown:</b> 2 || <b>Item:</b> [[Warden: Warning Jolt 7]]|-| {{Ability icon|Conditioning Shock 7|2}} || 91 || Conditioning Shock 7 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 390 Electricity || <b>Power Cost:</b> 52<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Item:</b> [[Warden: Conditioning Shock 7]]|-| {{Ability icon|Apprehend 7|2}} || 92 || Apprehend 7 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward || <b>Damage:</b> 391 Fire || <b>Power Cost:</b> 62<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Warden: Apprehend 7]]|-| {{Ability icon|Lethal Force 7|2}} || 93 || Lethal Force 7 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 1151 Electricity<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 121<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Item:</b> [[Warden: Lethal Force 7]]|-| {{Ability icon|Privacy Field 7|2}} || 94 || Privacy Field 7 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 202 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds || || <b>Power Cost:</b> 72<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Item:</b> [[Warden: Privacy Field 7]]|-| {{Ability icon|Coordinated Assault 5|2}} || 95 || Coordinated Assault 5 || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +412 damage || || <b>Power Cost:</b> 89<br><b>AoE:</b> 20<br><b>Cooldown:</b> 30 || <b>Item:</b> [[Warden: Coordinated Assault 5]]
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276
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