63
edits
Changes
Elzehatl
,Added some loot
__NOTOC__
{{MOB infobox
| title = Elzehatl
| type = Arthropod
| armor = 106189| health = 168728| rage = 239384| notoriety = 360
| effective = Cold
| ineffective = Slashing, | vineffective = Psychic (Very), Nature (Very)
}}
{{Quote|source={{lore|First Journal}}|icon=book|
... Sherzat's helmets did make the local mantis population intelligent... sort of... but not psychic. Which leaves me in an awkward scenario. Retrieving the helmets would be to lobotomize my brethren, which is bad. But they aren't worthy of being in the new society we mean to create.
Sherzat has gone mad. I tried to reason with her and was banished from our new home! I remain camping nearby, hoping that she will come to her senses. But I can no longer feel her psychic presence, and the presence of my other brethren has gone green with fear and worry.
}}
==LocationLocations ==; [[{{MOB Location| area= Serbule]]: | location= Near the [[Under the HandCarpal Tunnels]] Dungeon, in an abandoned house.| armor = 189| health = 728| rage = 384}}
==Combat Abilities==
==MiscellaenousMiscellaneous ==* Level: ?{|* Skin: {{Header|[[Skinning]]}}|-|None* Meat: |-{{Header|[[Butchering]]}}|-|None* |-{{Header|[[Butchering|Skull: Extraction]]}}|-|None|}
==Reported Loot==* {{MOB First Kill|firstitem= Elzehatl's Insignia|fktext = 2 miscellaneous items.|rktext= 1 miscellaneous item.}}==== General Loot ===={||{{Loot|Giant Mantis ClawsClaw}}* Elzehatl|{{Loot|Knife: Duelist's Slash}}|{{Loot|Knife: Duelist's InsigniaSlash 3}}|{{Loot|Psychology: Mock 3}}|{{Loot|Priest: Flamestrike}}|{{Loot|Weather Witch: Summon Doomstorm}}|{{Loot|Tailoring: Camouflaged Crude Shirt}}|{{Loot|Tailoring: Necklace, white Add Cold Damage to purple quality, level 15-20Cloth Pants}}|{{Loot|Carpentry: Rough Priest Staff}}|}[[Category:Bosses]][[Category:Serbule Bosses]][[Category:ArthropodCreatures]]