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Hammer/Treasure Effects

42,896 bytes added, 12 January
Updating Treasure effects to v401 using auto-wiki generator
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}Hammer/Treasure Effects|Hammer Treasure Effects]]==</includeonly>See also: [[Hammer/Treasure Effects:By Slot]] See also: [[Hammer/Treasure Effects:By Ability]]<!-- This table is from patch v259, June 19, 2016 Updated to v401 on Fri Jan 12 2024 10:23:00 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align! style="leftwidth:8%"><h3>Hammer</h3></div>! | Prefix !! style="width:8%"| Suffix !! Best Tier style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
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| || of Rib Removal Hammering || <b>Tier 12Level 100</b> - Rib Shatter deals Hammer Base Damage +86 damage 50% || LegsUncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Rib Shatter deals :Hammer Damage +9 damage5*; Tier 2Level 20*Rib Shatter deals :Hammer Base Damage +16 damage10%*; Tier 3*Rib Shatter deals +23 damage*; Tier 4*Rib Shatter deals +Level 30 damage*; Tier 5*Rib Shatter deals :Hammer Base Damage +37 damage15%*; Tier 6Level 40*Rib Shatter deals :Hammer Base Damage +44 damage20%*; Tier 7Level 50*Rib Shatter deals :Hammer Base Damage +51 damage25%*; Tier 8Level 60*Rib Shatter deals :Hammer Base Damage +58 damage30%*; Tier 9Level 70*Rib Shatter deals :Hammer Base Damage +65 damage35%*; Tier 10Level 80*Rib Shatter deals :Hammer Base Damage +72 damage40%*; Tier 11Level 90*Rib Shatter deals :Hammer Base Damage +79 damage45%*; Tier 12Level 100*Rib Shatter deals :Hammer Base Damage +86 damage50%|Expand}}
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| || of Clubbing || <b>Tier 12Level 100</b> - Pound deals Hammer Damage +20 damage 105 || Uncommon || ChestLegs, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Hammer Damage +10*Pound deals ; Level 10:Hammer Damage +2 damage15*; Tier 2Level 15:Hammer Damage +20*Pound deals ; Level 20:Hammer Damage +3 damage25*; Tier 3Level 25:Hammer Damage +30*Pound deals ; Level 30:Hammer Damage +4 damage35*; Tier 4Level 35:Hammer Damage +40*Pound deals ; Level 40:Hammer Damage +6 damage45*; Tier 5Level 45:Hammer Damage +50*Pound deals ; Level 50:Hammer Damage +7 damage55*; Tier 6Level 55:Hammer Damage +60*Pound deals ; Level 60:Hammer Damage +9 damage65*; Tier 7Level 65:Hammer Damage +70*Pound deals ; Level 70:Hammer Damage +10 damage75*; Tier 8Level 75:Hammer Damage +80*Pound deals ; Level 80:Hammer Damage +12 damage85*; Tier 9Level 85*Pound deals :Hammer Damage +14 damage90*; Tier 10Level 90*Pound deals :Hammer Damage +16 damage95*; Tier 11Level 95*Pound deals :Hammer Damage +18 damage100*; Tier 12Level 100*Pound deals :Hammer Damage +20 damage105|Expand}}
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| Powerful-Looking || || <b>Tier 12Level 100</b> - Reverberating Strike deals 60 direct health damage Core Attacks cause the next use of Look At My Hammer to restore +50 Power || Epic || FeetOffHand, MainHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Core Attacks cause the next use of Look At My Hammer to restore +3 Power*Reverberating Strike deals 16 direct health damage; Level 10:Core Attacks cause the next use of Look At My Hammer to restore +5 Power*; Tier 2Level 15:Core Attacks cause the next use of Look At My Hammer to restore +7 Power*Reverberating Strike deals ; Level 20 direct health damage:Core Attacks cause the next use of Look At My Hammer to restore +9 Power*; Tier 3Level 25:Core Attacks cause the next use of Look At My Hammer to restore +11 Power*Reverberating Strike deals 24 direct health damage; Level 30:Core Attacks cause the next use of Look At My Hammer to restore +13 Power*; Tier 4Level 35:Core Attacks cause the next use of Look At My Hammer to restore +15 Power*Reverberating Strike deals 28 direct health damage; Level 40:Core Attacks cause the next use of Look At My Hammer to restore +17 Power*; Tier 5Level 45:Core Attacks cause the next use of Look At My Hammer to restore +19 Power*Reverberating Strike deals 32 direct health damage; Level 50:Core Attacks cause the next use of Look At My Hammer to restore +22 Power*; Tier 6Level 55:Core Attacks cause the next use of Look At My Hammer to restore +25 Power*Reverberating Strike deals 36 direct health damage; Level 60:Core Attacks cause the next use of Look At My Hammer to restore +28 Power*; Tier 7Level 65:Core Attacks cause the next use of Look At My Hammer to restore +31 Power*Reverberating Strike deals 40 direct health damage; Level 70:Core Attacks cause the next use of Look At My Hammer to restore +33 Power*; Tier 8Level 75:Core Attacks cause the next use of Look At My Hammer to restore +36 Power*Reverberating Strike deals 44 direct health damage; Level 80:Core Attacks cause the next use of Look At My Hammer to restore +38 Power*; Tier 9Level 85*Reverberating Strike deals 48 direct health damage:Core Attacks cause the next use of Look At My Hammer to restore +41 Power*; Tier 10Level 90*Reverberating Strike deals 52 direct health damage:Core Attacks cause the next use of Look At My Hammer to restore +44 Power*; Tier 11Level 95*Reverberating Strike deals 56 direct health damage:Core Attacks cause the next use of Look At My Hammer to restore +47 Power*; Tier 12Level 100*Reverberating Strike deals 60 direct health damage:Core Attacks cause the next use of Look At My Hammer to restore +50 Power|Expand}}
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| || of Critical De-Ribbing || <b>Tier 12Level 100</b> - Rib Shatter has a 75% chance Hammer attacks that kill an enemy via direct damage restore 46 Power to deal +120% damage you. || Rare || ChestHead, Hands OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Hammer attacks that kill an enemy via direct damage restore 8 Power to you.*Rib Shatter has a 75% chance ; Level 10:Hammer attacks that kill an enemy via direct damage restore 10 Power to deal +32% you.*; Level 15:Hammer attacks that kill an enemy via direct damagerestore 12 Power to you.*; Tier 2Level 20:Hammer attacks that kill an enemy via direct damage restore 14 Power to you.*Rib Shatter has a 75% chance ; Level 25:Hammer attacks that kill an enemy via direct damage restore 16 Power to deal +40% you.*; Level 30:Hammer attacks that kill an enemy via direct damagerestore 18 Power to you.*; Tier 3Level 35:Hammer attacks that kill an enemy via direct damage restore 20 Power to you.*Rib Shatter has a 75% chance ; Level 40:Hammer attacks that kill an enemy via direct damage restore 22 Power to deal +48% you.*; Level 45:Hammer attacks that kill an enemy via direct damagerestore 24 Power to you.*; Tier 4Level 50:Hammer attacks that kill an enemy via direct damage restore 26 Power to you.*Rib Shatter has a 75% chance ; Level 55:Hammer attacks that kill an enemy via direct damage restore 28 Power to deal +56% damageyou.*; Tier 5Level 60*Rib Shatter has a 75% chance :Hammer attacks that kill an enemy via direct damage restore 30 Power to deal +64% damageyou.*; Tier 6Level 65*Rib Shatter has a 75% chance :Hammer attacks that kill an enemy via direct damage restore 32 Power to deal +72% damageyou.*; Tier 7Level 70:Hammer attacks that kill an enemy via direct damage restore 34 Power to you.*Rib Shatter has a ; Level 75% chance :Hammer attacks that kill an enemy via direct damage restore 36 Power to deal +80% damageyou.*; Tier 8Level 80*Rib Shatter has a 75% chance :Hammer attacks that kill an enemy via direct damage restore 38 Power to deal +88% damageyou.*; Tier 9Level 85*Rib Shatter has a 75% chance :Hammer attacks that kill an enemy via direct damage restore 40 Power to deal +96% damageyou.*; Tier 10Level 90*Rib Shatter has a 75% chance :Hammer attacks that kill an enemy via direct damage restore 42 Power to deal +104% damageyou.*; Tier 11Level 95*Rib Shatter has a 75% chance :Hammer attacks that kill an enemy via direct damage restore 44 Power to deal +112% damageyou.*; Tier 12Level 100*Rib Shatter has a 75% chance :Hammer attacks that kill an enemy via direct damage restore 46 Power to deal +120% damageyou.|Expand}}
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| || of Elemental Supremacy || <b>Tier 12Level 100</b> - Discharging Strike has a 50% chance to deal Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +20% damage and apply Moderate Concussion status: target is prone to random self-stuns while Hammer skill active || Uncommon || MainHand, OffHand Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +1% while Hammer skill active*Discharging Strike has a 25% chance to deal ; Level 10:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2% damage while Hammer skill active*; Level 15:Direct Electricity Damage, Direct Fire Damage, and apply Moderate Concussion status: target is prone to random self-stunsDirect Cold Damage +3% while Hammer skill active*; Tier 2Level 20*Discharging Strike has a 25% chance to deal :Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +4% damage and apply Moderate Concussion status: target is prone to random self-stunswhile Hammer skill active*; Tier 3Level 25:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +5% while Hammer skill active*Discharging Strike has a ; Level 30% chance to deal :Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +6% damage and apply Moderate Concussion status: target is prone to random self-stunswhile Hammer skill active*; Tier 4Level 35*Discharging Strike has a 30% chance to deal :Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +7% damage and apply Moderate Concussion status: target is prone to random self-stunswhile Hammer skill active*; Tier 5Level 40*Discharging Strike has a 35% chance to deal :Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +8% damage while Hammer skill active*; Level 45:Direct Electricity Damage, Direct Fire Damage, and apply Moderate Concussion status: target is prone to random self-stunsDirect Cold Damage +9% while Hammer skill active*; Tier 6Level 50*Discharging Strike has a 35% chance to deal :Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +10% damage and apply Moderate Concussion status: target is prone to random self-stunswhile Hammer skill active*; Tier 7Level 55*Discharging Strike has a 40% chance to deal :Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +11% damage while Hammer skill active*; Level 60:Direct Electricity Damage, Direct Fire Damage, and apply Moderate Concussion status: target is prone to random self-stunsDirect Cold Damage +12% while Hammer skill active*; Tier 8Level 65*Discharging Strike has a 40% chance to deal :Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +13% damage while Hammer skill active*; Level 70:Direct Electricity Damage, Direct Fire Damage, and apply Moderate Concussion status: target is prone to random self-stunsDirect Cold Damage +14% while Hammer skill active*; Tier 9Level 75*Discharging Strike has a 45% chance to deal :Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +15% damage and apply Moderate Concussion status: target is prone to random self-stunswhile Hammer skill active*; Tier 10Level 80*Discharging Strike has a 45% chance to deal :Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +16% damage while Hammer skill active*; Level 85:Direct Electricity Damage, Direct Fire Damage, and apply Moderate Concussion status: target is prone to random self-stunsDirect Cold Damage +17% while Hammer skill active*; Tier 11Level 90*Discharging Strike has a 50% chance to deal :Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +18% damage while Hammer skill active*; Level 95:Direct Electricity Damage, Direct Fire Damage, and apply Moderate Concussion status: target is prone to random self-stunsDirect Cold Damage +19% while Hammer skill active*; Tier 12Level 100*Discharging Strike has a 50% chance to deal :Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +20% damage and apply Moderate Concussion status: target is prone to random self-stunswhile Hammer skill active|Expand}}
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| || of Performant Vindictive Clubbing || <b>Tier 6Level 100</b> - After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds deal +20% damage but generate +60% Rage || Uncommon || MainHand Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Hammer attacks deal +1% damage but generate +3% Rage*After using Look At My ; Level 10:Hammer, all other attacks deal +2% damage but generate +6% Rage*; Level 15:Hammer attacks deal +3% damage but generate +9% Rage*; Level 20:Hammer attacks cost -2 Power for 10 secondsdeal +4% damage but generate +12% Rage*; Tier 2Level 25:Hammer attacks deal +5% damage but generate +15% Rage*After using Look At My ; Level 30:Hammer, all other attacks deal +6% damage but generate +18% Rage*; Level 35:Hammer attacks cost -3 Power for 10 secondsdeal +7% damage but generate +21% Rage*; Tier 3Level 40:Hammer attacks deal +8% damage but generate +24% Rage*After using Look At My ; Level 45:Hammer, all other attacks deal +9% damage but generate +27% Rage*; Level 50:Hammer attacks cost -4 Power for deal +10 seconds% damage but generate +30% Rage*; Level 55:Hammer attacks deal +11% damage but generate +33% Rage*; Tier 4Level 60:Hammer attacks deal +12% damage but generate +36% Rage*After using Look At My ; Level 65:Hammer, all other attacks deal +13% damage but generate +39% Rage*; Level 70:Hammer attacks cost -5 Power for 10 secondsdeal +14% damage but generate +42% Rage*; Tier 5Level 75:Hammer attacks deal +15% damage but generate +45% Rage*After using Look At My ; Level 80:Hammer, all other attacks deal +16% damage but generate +48% Rage*; Level 85:Hammer attacks cost -6 Power for 10 secondsdeal +17% damage but generate +51% Rage*; Tier 6Level 90:Hammer attacks deal +18% damage but generate +54% Rage*After using Look At My ; Level 95:Hammer, all other attacks deal +19% damage but generate +57% Rage*; Level 100:Hammer attacks cost -7 Power for 10 secondsdeal +20% damage but generate +60% Rage|Expand}}
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| || of Slagging Braining || <b>Tier 12Level 100</b> - Pound To Slag deals Hammer attacks deal +15524% damage to targets whose Rage meters are at least 66% full || Uncommon || Chest, Feet Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full*Pound To Slag deals ; Level 10:Hammer attacks deal +236% damageto targets whose Rage meters are at least 66% full*; Tier 2Level 15:Hammer attacks deal +7% damage to targets whose Rage meters are at least 66% full*Pound To Slag deals ; Level 20:Hammer attacks deal +358% damageto targets whose Rage meters are at least 66% full*; Tier 3Level 25:Hammer attacks deal +9% damage to targets whose Rage meters are at least 66% full*Pound To Slag deals ; Level 30:Hammer attacks deal +4710% damageto targets whose Rage meters are at least 66% full*; Tier 4Level 35:Hammer attacks deal +11% damage to targets whose Rage meters are at least 66% full*Pound To Slag deals ; Level 40:Hammer attacks deal +5912% damageto targets whose Rage meters are at least 66% full*; Tier 5Level 45:Hammer attacks deal +13% damage to targets whose Rage meters are at least 66% full*Pound To Slag deals ; Level 50:Hammer attacks deal +7114% damageto targets whose Rage meters are at least 66% full*; Tier 6Level 55:Hammer attacks deal +15% damage to targets whose Rage meters are at least 66% full*Pound To Slag deals ; Level 60:Hammer attacks deal +8316% damageto targets whose Rage meters are at least 66% full*; Tier 7Level 65:Hammer attacks deal +17% damage to targets whose Rage meters are at least 66% full*Pound To Slag deals ; Level 70:Hammer attacks deal +9518% damageto targets whose Rage meters are at least 66% full*; Tier 8Level 75:Hammer attacks deal +19% damage to targets whose Rage meters are at least 66% full*Pound To Slag deals ; Level 80:Hammer attacks deal +10720% damageto targets whose Rage meters are at least 66% full*; Tier 9Level 85*Pound To Slag deals :Hammer attacks deal +11921% damageto targets whose Rage meters are at least 66% full*; Tier 10Level 90*Pound To Slag deals :Hammer attacks deal +13122% damageto targets whose Rage meters are at least 66% full*; Tier 11Level 95*Pound To Slag deals :Hammer attacks deal +14323% damageto targets whose Rage meters are at least 66% full*; Tier 12Level 100*Pound To Slag deals :Hammer attacks deal +15524% damageto targets whose Rage meters are at least 66% full|Expand}}
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| Discharging || of Dazing || <b>Tier 12Level 100</b> - Discharging Strike deals +81Hammer attacks have a 20% damage chance to Knock Down targets whose Rage meter is at least 66% full || Uncommon || Legs, MainHand Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Hammer attacks have a 1*Discharging Strike deals +8% damagechance to Knock Down targets whose Rage meter is at least 66% full*; Tier Level 10:Hammer attacks have a 2% chance to Knock Down targets whose Rage meter is at least 66% full*Discharging Strike deals +; Level 15:Hammer attacks have a 3% damagechance to Knock Down targets whose Rage meter is at least 66% full*; Tier 3Level 20:Hammer attacks have a 4% chance to Knock Down targets whose Rage meter is at least 66% full*Discharging Strike deals +21; Level 25:Hammer attacks have a 5% damagechance to Knock Down targets whose Rage meter is at least 66% full*; Tier 4Level 30:Hammer attacks have a 6% chance to Knock Down targets whose Rage meter is at least 66% full*Discharging Strike deals +27; Level 35:Hammer attacks have a 7% chance to Knock Down targets whose Rage meter is at least 66% damagefull*; Tier 5Level 40:Hammer attacks have a 8% chance to Knock Down targets whose Rage meter is at least 66% full*Discharging Strike deals +34; Level 45:Hammer attacks have a 9% damagechance to Knock Down targets whose Rage meter is at least 66% full*; Tier 6Level 50:Hammer attacks have a 10% chance to Knock Down targets whose Rage meter is at least 66% full*Discharging Strike deals +41; Level 55:Hammer attacks have a 11% damagechance to Knock Down targets whose Rage meter is at least 66% full*; Tier 7Level 60:Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full*Discharging Strike deals +47; Level 65:Hammer attacks have a 13% damagechance to Knock Down targets whose Rage meter is at least 66% full*; Tier 8Level 70:Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full*Discharging Strike deals +54; Level 75:Hammer attacks have a 15% chance to Knock Down targets whose Rage meter is at least 66% damagefull*; Tier 9Level 80:Hammer attacks have a 16% chance to Knock Down targets whose Rage meter is at least 66% full*Discharging Strike deals +61; Level 85:Hammer attacks have a 17% chance to Knock Down targets whose Rage meter is at least 66% damagefull*; Tier 10Level 90*Discharging Strike deals +67:Hammer attacks have a 18% chance to Knock Down targets whose Rage meter is at least 66% damagefull*; Tier 11Level 95*Discharging Strike deals +74:Hammer attacks have a 19% chance to Knock Down targets whose Rage meter is at least 66% damagefull*; Tier 12Level 100*Discharging Strike deals +81:Hammer attacks have a 20% chance to Knock Down targets whose Rage meter is at least 66% damagefull|Expand}}
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| || of Seismic Slamming || <b>Tier 12Level 100</b> - Reverberating Strike has a 33Seismic Impact Damage +51.5% chance to deal 72 health damage and apply Mild Concussion status: target is prone to random self-stuns || FeetUncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Seismic Impact Damage +4%*Reverberating Strike has a 33; Level 10:Seismic Impact Damage +6.5% chance to deal 6 health damage and apply Mild Concussion status*; Level 15: target is prone to random self-stunsSeismic Impact Damage +9%*; Tier 2Level 20:Seismic Impact Damage +11.5%*Reverberating Strike has a 33; Level 25:Seismic Impact Damage +14% chance to deal 12 health damage and apply Mild Concussion status*; Level 30: target is prone to random self-stunsSeismic Impact Damage +16.5%*; Tier 3Level 35:Seismic Impact Damage +19%*Reverberating Strike has a 33; Level 40:Seismic Impact Damage +21.5% chance to deal 18 health damage and apply Mild Concussion status*; Level 45: target is prone to random self-stunsSeismic Impact Damage +24%*; Tier 4Level 50:Seismic Impact Damage +26.5%*Reverberating Strike has a 33; Level 55:Seismic Impact Damage +29% chance to deal 24 health damage and apply Mild Concussion status: target is prone to random self-stuns*; Tier Level 60:Seismic Impact Damage +31.5%*Reverberating Strike has a 33; Level 65:Seismic Impact Damage +34% chance to deal 30 health damage and apply Mild Concussion status: target is prone to random self-stuns*; Tier 6Level 70*Reverberating Strike has a 33:Seismic Impact Damage +36.5% chance to deal 36 health damage and apply Mild Concussion status: target is prone to random self-stuns*; Tier 7Level 75*Reverberating Strike has a 33:Seismic Impact Damage +39% chance to deal 42 health damage and apply Mild Concussion status: target is prone to random self-stuns*; Tier 8Level 80*Reverberating Strike has a 33:Seismic Impact Damage +41.5% chance to deal 48 health damage and apply Mild Concussion status: target is prone to random self-stuns*; Tier 9Level 85*Reverberating Strike has a 33:Seismic Impact Damage +44% chance to deal 54 health damage and apply Mild Concussion status: target is prone to random self-stuns*; Tier 10Level 90*Reverberating Strike has a 33:Seismic Impact Damage +46.5% chance to deal 60 health damage and apply Mild Concussion status: target is prone to random self-stuns*; Tier 11Level 95*Reverberating Strike has a 33:Seismic Impact Damage +49% chance to deal 66 health damage and apply Mild Concussion status: target is prone to random self-stuns*; Tier 12Level 100*Reverberating Strike has a 33:Seismic Impact Damage +51.5% chance to deal 72 health damage and apply Mild Concussion status: target is prone to random self-stuns|Expand}}
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| || of Efficient Clubbing || <b>Tier 6Level 100</b> - After using Look At My Way of the Hammer, all other Hammer attacks cost -8 Power boosts Slashing and Piercing Damage +39% for 8 10 seconds || Rare || Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Way of the Hammer boosts Slashing and Piercing Damage +4% for 10 seconds*After using Look At My ; Level 20:Way of the Hammer, all other boosts Slashing and Piercing Damage +8% for 10 seconds*; Level 30:Way of the Hammer attacks cost -3 Power boosts Slashing and Piercing Damage +12% for 8 10 seconds*; Tier 2Level 40:Way of the Hammer boosts Slashing and Piercing Damage +16% for 10 seconds*After using Look At My ; Level 50:Way of the Hammer, all other boosts Slashing and Piercing Damage +20% for 10 seconds*; Level 60:Way of the Hammer attacks cost -4 Power boosts Slashing and Piercing Damage +24% for 8 10 seconds*; Tier 3Level 70*After using Look At My :Way of the Hammer, all other Hammer attacks cost -5 Power boosts Slashing and Piercing Damage +30% for 8 10 seconds*; Tier 4Level 80*After using Look At My :Way of the Hammer, all other Hammer attacks cost -6 Power boosts Slashing and Piercing Damage +34% for 8 10 seconds*; Tier 5Level 90*After using Look At My Hammer, all other :Way of the Hammer attacks cost -7 Power boosts Slashing and Piercing Damage +37% for 8 10 seconds*; Tier 6Level 100*After using Look At My Hammer, all other :Way of the Hammer attacks cost -8 Power boosts Slashing and Piercing Damage +39% for 8 10 seconds|Expand}}
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| || of Ribcage Explosion Seismic Events || <b>Tier 12Level 100</b> - Rib Shatter Seismic Impact hits all targets within 8 meters and deals +96 21% damage to targets that are knocked down || Legs, Necklace Rare || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Rib Shatter :Seismic Impact hits all targets within 8 meters and deals +8 3% damage to targets that are knocked down*; Tier 2Level 20*Rib Shatter :Seismic Impact hits all targets within 8 meters and deals +16 5% damage to targets that are knocked down*; Tier 3Level 30*Rib Shatter :Seismic Impact hits all targets within 8 meters and deals +24 7% damage to targets that are knocked down*; Tier 4Level 40*Rib Shatter :Seismic Impact hits all targets within 8 meters and deals +32 9% damage to targets that are knocked down*; Tier 5Level 50*Rib Shatter :Seismic Impact hits all targets within 8 meters and deals +40 11% damage to targets that are knocked down*; Tier 6Level 60*Rib Shatter :Seismic Impact hits all targets within 8 meters and deals +48 13% damage to targets that are knocked down*; Tier 7Level 70*Rib Shatter deals +56 damage to :Seismic Impact hits all targets that are knocked down*; Tier within 8*Rib Shatter meters and deals +64 15% damage to targets that are knocked down*; Tier 9Level 80*Rib Shatter :Seismic Impact hits all targets within 8 meters and deals +72 17% damage to targets that are knocked down*; Tier 10Level 90*Rib Shatter :Seismic Impact hits all targets within 8 meters and deals +80 19% damage to targets that are knocked down*; Tier 11Level 100*Rib Shatter deals +88 damage to :Seismic Impact hits all targets that are knocked down*; Tier 12*Rib Shatter within 8 meters and deals +96 21% damage to targets that are knocked down|Expand}}
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| || of Discount Discharges || <b>Tier 6Level 100</b> - Discharging Strike Seismic Impact restores 23 Power 100 Armor to you || HeadRare || OffHand, Chest Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Seismic Impact restores 10 Armor to you*Discharging Strike ; Level 20:Seismic Impact restores 5 Power 20 Armor to you*; Tier 2Level 30:Seismic Impact restores 30 Armor to you*Discharging Strike ; Level 40:Seismic Impact restores 9 Power 40 Armor to you*; Tier 3Level 50:Seismic Impact restores 50 Armor to you*Discharging Strike ; Level 60:Seismic Impact restores 13 Power 60 Armor to you*; Tier 4Level 70:Seismic Impact restores 70 Armor to you*Discharging Strike ; Level 80:Seismic Impact restores 17 Power 80 Armor to you*; Tier 5Level 90*Discharging Strike :Seismic Impact restores 20 Power 90 Armor to you*; Tier 6Level 100*Discharging Strike :Seismic Impact restores 23 Power 100 Armor to you|Expand}}
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| Reverberating || || <b>Tier 12Level 100</b> - Reverberating Strike Seismic Impact deals +5570% armor damage to targets that are Knocked Down || Uncommon || LegsChest, MainHand Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Reverberating Strike :Seismic Impact deals +1113% armor damageto targets that are Knocked Down*; Tier 2Level 10*Reverberating Strike :Seismic Impact deals +1516% armor damageto targets that are Knocked Down*; Tier 3Level 15*Reverberating Strike :Seismic Impact deals +19% armor damageto targets that are Knocked Down*; Tier 4Level 20:Seismic Impact deals +22% damage to targets that are Knocked Down*Reverberating Strike ; Level 25:Seismic Impact deals +2325% armor damageto targets that are Knocked Down*; Tier 5Level 30:Seismic Impact deals +28% damage to targets that are Knocked Down*Reverberating Strike ; Level 35:Seismic Impact deals +2731% armor damageto targets that are Knocked Down*; Tier 6Level 40:Seismic Impact deals +34% damage to targets that are Knocked Down*Reverberating Strike ; Level 45:Seismic Impact deals +3137% armor damageto targets that are Knocked Down*; Tier 7Level 50:Seismic Impact deals +40% damage to targets that are Knocked Down*Reverberating Strike ; Level 55:Seismic Impact deals +3543% armor damageto targets that are Knocked Down*; Tier 8Level 60:Seismic Impact deals +46% damage to targets that are Knocked Down*Reverberating Strike ; Level 65:Seismic Impact deals +3949% armor damageto targets that are Knocked Down*; Tier 9Level 70:Seismic Impact deals +52% damage to targets that are Knocked Down*Reverberating Strike ; Level 75:Seismic Impact deals +4355% armor damageto targets that are Knocked Down*; Tier 10Level 80:Seismic Impact deals +58% damage to targets that are Knocked Down*Reverberating Strike ; Level 85:Seismic Impact deals +4761% armor damageto targets that are Knocked Down*; Tier 11Level 90:Seismic Impact deals +64% damage to targets that are Knocked Down*Reverberating Strike ; Level 95:Seismic Impact deals +5167% armor damageto targets that are Knocked Down*; Tier 12Level 100*Reverberating Strike :Seismic Impact deals +5570% armor damageto targets that are Knocked Down|Expand}}
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| Reverberating || of Proud Pounding || <b>Tier 1Level 100</b> - Pound To Slag shortens the remaining reset time of Look at My Hammer by 10 seconds Reverberating Strike Damage +31% || Uncommon || Legs, MainHand || Necklace {{Spoiler|Click Expand to reveal| *; Level 5:Reverberating Strike Damage +5%*; Level 10:Reverberating Strike Damage +6%*; Level 15:Reverberating Strike Damage +7%*; Level 20:Reverberating Strike Damage +8%*; Level 25:Reverberating Strike Damage +9%*; Level 30:Reverberating Strike Damage +10%*; Level 35:Reverberating Strike Damage +11.5%*; Level 40:Reverberating Strike Damage +13%*; Level 45:Reverberating Strike Damage +14.5%*; Level 50:Reverberating Strike Damage +16%*; Level 55:Reverberating Strike Damage +17.5%*; Level 60:Reverberating Strike Damage +19%*; Level 65:Reverberating Strike Damage +20.5%*; Level 70:Reverberating Strike Damage +22%*; Level 75:Reverberating Strike Damage +23.5%*; Level 80:Reverberating Strike Damage +25%*; Level 85:Reverberating Strike Damage +26.5%*; Level 90:Reverberating Strike Damage +28%*; Level 95:Reverberating Strike Damage +29.5%*; Level 100:Reverberating Strike Damage +31%}}
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| || of Seismic Slamming || <b>Tier 12Level 100</b> - Seismic Impact deals +105% damage Way of the Hammer restores 100 Armor to all targets || Uncommon || HeadHands, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Way of the Hammer restores 16 Armor to all targets*; Tier 1Level 10:Way of the Hammer restores 20 Armor to all targets*Seismic Impact deals +17% damage; Level 15:Way of the Hammer restores 24 Armor to all targets*; Tier 2Level 20:Way of the Hammer restores 28 Armor to all targets*Seismic Impact deals +; Level 25% damage:Way of the Hammer restores 32 Armor to all targets*; Tier 3Level 30:Way of the Hammer restores 36 Armor to all targets*Seismic Impact deals +33% damage; Level 35:Way of the Hammer restores 40 Armor to all targets*; Tier 4Level 40:Way of the Hammer restores 44 Armor to all targets*Seismic Impact deals +41% damage; Level 45:Way of the Hammer restores 48 Armor to all targets*; Tier 5Level 50:Way of the Hammer restores 52 Armor to all targets*Seismic Impact deals +49% damage; Level 55:Way of the Hammer restores 56 Armor to all targets*; Tier 6Level 60*Seismic Impact deals +57% damage:Way of the Hammer restores 60 Armor to all targets*; Tier 7Level 65*Seismic Impact deals +:Way of the Hammer restores 65% damageArmor to all targets*; Tier 8Level 70:Way of the Hammer restores 70 Armor to all targets*Seismic Impact deals +73% damage; Level 75:Way of the Hammer restores 75 Armor to all targets*; Tier 9Level 80:Way of the Hammer restores 80 Armor to all targets*Seismic Impact deals +81% damage; Level 85:Way of the Hammer restores 85 Armor to all targets*; Tier 10Level 90*Seismic Impact deals +89% damage:Way of the Hammer restores 90 Armor to all targets*; Tier 11Level 95*Seismic Impact deals +97% damage:Way of the Hammer restores 95 Armor to all targets*; Tier 12Level 100*Seismic Impact deals +105% damage:Way of the Hammer restores 100 Armor to all targets|Expand}}
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| || of Taunting Reverberations || <b>Tier 12Level 100</b> - Reverberating Strike restores 27 armor to you and taunts Damage +325 105 || Uncommon || Chest, OffHand Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Reverberating Strike Damage +10*; Level 10:Reverberating Strike restores 2 armor to you and taunts Damage +5015*; Tier 2Level 15:Reverberating Strike Damage +20*; Level 20:Reverberating Strike restores 4 armor to you and taunts Damage +7525*; Tier 3Level 25:Reverberating Strike Damage +30*; Level 30:Reverberating Strike restores 5 armor to you and taunts Damage +10035*; Tier 4Level 35:Reverberating Strike Damage +40*; Level 40:Reverberating Strike restores 7 armor to you and taunts Damage +12545*; Tier 5Level 45:Reverberating Strike Damage +50*; Level 50:Reverberating Strike restores 9 armor to you and taunts Damage +15055*; Tier 6Level 55:Reverberating Strike Damage +60*; Level 60:Reverberating Strike restores 10 armor to you and taunts Damage +17565*; Tier 7Level 65:Reverberating Strike Damage +70*; Level 70:Reverberating Strike restores 12 armor to you and taunts Damage +20075*; Tier 8Level 75:Reverberating Strike Damage +80*; Level 80:Reverberating Strike restores 15 armor to you and taunts Damage +22585*; Tier 9Level 85*:Reverberating Strike restores 18 armor to you and taunts Damage +25090*; Tier 10Level 90*:Reverberating Strike restores 21 armor to you and taunts Damage +27595*; Tier 11Level 95*:Reverberating Strike restores 24 armor to you and taunts Damage +300100*; Tier 12Level 100*:Reverberating Strike restores 27 armor to you and taunts Damage +325105|Expand}}
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| || of Slagging || <b>Tier 6Level 100</b> - For 5 seconds after using Reckless Slam, you gain Pound To Slag Damage +10 direct damage mitigation 65% || Uncommon || HeadChest, Hands Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Pound To Slag Damage +8%*; Level 10:Pound To Slag Damage +11%*; Level 15:Pound To Slag Damage +14%*; Level 20:Pound To Slag Damage +17%*; Tier 1Level 25:Pound To Slag Damage +20%*For 5 seconds after using Reckless Slam, you gain ; Level 30:Pound To Slag Damage +23%*; Level 35:Pound To Slag Damage +26%*; Level 40:Pound To Slag Damage +29%*; Level 45:Pound To Slag Damage +2 direct damage mitigation32%*; Tier 2Level 50:Pound To Slag Damage +35%*For 5 seconds after using Reckless Slam, you gain ; Level 55:Pound To Slag Damage +3 direct damage mitigation38%*; Tier 3Level 60:Pound To Slag Damage +41%*For 5 seconds after using Reckless Slam, you gain ; Level 65:Pound To Slag Damage +4 direct damage mitigation44%*; Tier 4Level 70:Pound To Slag Damage +47%*For 5 seconds after using Reckless Slam, you gain ; Level 75:Pound To Slag Damage +50%*; Level 80:Pound To Slag Damage +6 direct damage mitigation53%*; Tier 5Level 85:Pound To Slag Damage +56%*For 5 seconds after using Reckless Slam, you gain ; Level 90:Pound To Slag Damage +8 direct damage mitigation59%*; Tier 6Level 95:Pound To Slag Damage +62%*For 5 seconds after using Reckless Slam, you gain ; Level 100:Pound To Slag Damage +10 direct damage mitigation65%|Expand}}
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| Reckless || of Reckless Slamming || <b>Tier 12Level 100</b> - Reckless Slam deals Hurl Lightning and Thunderstrike Damage +6538% damage || HandsUncommon || Chest, MainHand Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Hurl Lightning and Thunderstrike Damage +5%*Reckless Slam deals ; Level 10:Hurl Lightning and Thunderstrike Damage +106% damage*; Tier 2Level 15:Hurl Lightning and Thunderstrike Damage +7%*Reckless Slam deals ; Level 20:Hurl Lightning and Thunderstrike Damage +158% damage*; Tier 3Level 25:Hurl Lightning and Thunderstrike Damage +9%*Reckless Slam deals ; Level 30:Hurl Lightning and Thunderstrike Damage +2010% damage*; Tier 4Level 35:Hurl Lightning and Thunderstrike Damage +12%*Reckless Slam deals ; Level 40:Hurl Lightning and Thunderstrike Damage +2514% damage*; Tier 5Level 45:Hurl Lightning and Thunderstrike Damage +16%*Reckless Slam deals ; Level 50:Hurl Lightning and Thunderstrike Damage +3018% damage*; Tier 6Level 55:Hurl Lightning and Thunderstrike Damage +20%*Reckless Slam deals ; Level 60:Hurl Lightning and Thunderstrike Damage +3522% damage*; Tier 7Level 65:Hurl Lightning and Thunderstrike Damage +24%*Reckless Slam deals ; Level 70:Hurl Lightning and Thunderstrike Damage +4026% damage*; Tier 8Level 75:Hurl Lightning and Thunderstrike Damage +28%*Reckless Slam deals ; Level 80:Hurl Lightning and Thunderstrike Damage +4530% damage*; Tier 9Level 85*Reckless Slam deals :Hurl Lightning and Thunderstrike Damage +5032% damage*; Tier 10Level 90*Reckless Slam deals :Hurl Lightning and Thunderstrike Damage +5534% damage*; Tier 11Level 95*Reckless Slam deals :Hurl Lightning and Thunderstrike Damage +6036% damage*; Tier 12Level 100*Reckless Slam deals :Hurl Lightning and Thunderstrike Damage +6538% damage|Expand}}
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| || of Thunder Healing Healthy Obliteration || <b>Tier 12Level 100</b> - Thunderstrike heals Pound To Slag restores 144 health to you for 28 health || LegsUncommon || Ring, Necklace OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pound To Slag restores 8 health to you*Thunderstrike heals ; Level 10:Pound To Slag restores 16 health to you for 2 *; Level 15:Pound To Slag restores 24 healthto you*; Tier 2Level 20:Pound To Slag restores 32 health to you*Thunderstrike heals ; Level 25:Pound To Slag restores 40 health to you for 4 *; Level 30:Pound To Slag restores 48 healthto you*; Tier 3Level 35:Pound To Slag restores 56 health to you*Thunderstrike heals ; Level 40:Pound To Slag restores 64 health to you for 6 *; Level 45:Pound To Slag restores 72 healthto you*; Tier 4Level 50:Pound To Slag restores 80 health to you*Thunderstrike heals ; Level 55:Pound To Slag restores 88 health to you for 8 *; Level 60:Pound To Slag restores 96 healthto you*; Tier 5Level 65*Thunderstrike heals :Pound To Slag restores 102 health to you for 10 health*; Tier 6Level 70*Thunderstrike heals :Pound To Slag restores 108 health to you for 12 health*; Tier 7Level 75*Thunderstrike heals :Pound To Slag restores 114 health to you for 14 health*; Tier 8Level 80*Thunderstrike heals :Pound To Slag restores 120 health to you for 16 health*; Tier 9Level 85*Thunderstrike heals :Pound To Slag restores 126 health to you for 18 health*; Tier 10Level 90*Thunderstrike heals :Pound To Slag restores 132 health to you for 20 health*; Tier 11Level 95*Thunderstrike heals :Pound To Slag restores 138 health to you for 24 health*; Tier 12Level 100*Thunderstrike heals :Pound To Slag restores 144 health to you for 28 health|Expand}}
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| || of Hammering Frenzied Slagging || <b>Tier 6Level 100</b> - Hammer Base Damage Pound To Slag deals +40% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% || Head, MainHand Rare || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pound To Slag deals +2% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*; Level 10:Pound To Slag deals +4% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*Hammer Base Damage ; Level 15:Pound To Slag deals +6% damage and hits all enemies within 5 meters, but reuse time is +10seconds and Power cost is +35%*; Tier 2Level 20:Pound To Slag deals +8% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*; Level 25:Pound To Slag deals +10% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*; Level 30:Pound To Slag deals +12% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*Hammer Base Damage ; Level 35:Pound To Slag deals +1514% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*; Tier 3Level 40:Pound To Slag deals +16% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*Hammer Base Damage ; Level 45:Pound To Slag deals +18% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*; Level 50:Pound To Slag deals +20% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*; Tier 4Level 55:Pound To Slag deals +22% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*; Level 60:Pound To Slag deals +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*Hammer Base Damage ; Level 65:Pound To Slag deals +2526% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*; Tier Level 70:Pound To Slag deals +28% damage and hits all enemies within 5meters, but reuse time is +10 seconds and Power cost is +35%*Hammer Base Damage ; Level 75:Pound To Slag deals +30% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*; Level 80:Pound To Slag deals +32% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*; Tier 6Level 85:Pound To Slag deals +34% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*; Level 90:Pound To Slag deals +36% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*; Level 95:Pound To Slag deals +38% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*Hammer Base Damage ; Level 100:Pound To Slag deals +40% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%|Expand}}
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| Reverberating || of Proud Pounding || <b>Tier 12Level 100</b> - Reverberating Strike has a 66% chance to deal Pound To Slag deals +125 armor 150 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds || Head, Feet Rare || Necklace || {{Spoiler|*; Tier 1*Reverberating Strike has a 66% chance Click Expand to deal +15 armor damagereveal|*; Tier 2Level 50*Reverberating Strike has a 66% chance to deal +25 armor damage:Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds*; Tier 3Level 55*Reverberating Strike has a 66% chance to deal :Pound To Slag deals +35 armor 15 damageand hastens the current reuse timer of Look at My Hammer by 5 seconds*; Tier 4Level 60*Reverberating Strike has a 66% chance to deal :Pound To Slag deals +45 armor 30 damage*; Tier and hastens the current reuse timer of Look at My Hammer by 5*Reverberating Strike has a 66% chance to deal +55 armor damageseconds*; Tier 6*Reverberating Strike has a 66% chance to deal +Level 65 armor damage*; Tier 7*Reverberating Strike has a 66% chance to deal :Pound To Slag deals +75 armor 50 damageand hastens the current reuse timer of Look at My Hammer by 5 seconds*; Tier 8Level 70*Reverberating Strike has a 66% chance to deal :Pound To Slag deals +85 armor 70 damageand hastens the current reuse timer of Look at My Hammer by 5 seconds*; Tier 9Level 75*Reverberating Strike has a 66% chance to deal :Pound To Slag deals +95 armor 90 damageand hastens the current reuse timer of Look at My Hammer by 5 seconds*; Tier 10Level 80*Reverberating Strike has a 66% chance to deal :Pound To Slag deals +105 armor 110 damageand hastens the current reuse timer of Look at My Hammer by 5 seconds*; Tier 11Level 90*Reverberating Strike has a 66% chance to deal :Pound To Slag deals +115 armor 130 damageand hastens the current reuse timer of Look at My Hammer by 5 seconds*; Tier 12Level 100*Reverberating Strike has a 66% chance to deal :Pound To Slag deals +125 armor 150 damageand hastens the current reuse timer of Look at My Hammer by 5 seconds|Expand}}
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| || of Stunning Slagging || <b>Tier 12Level 100</b> - Pound To Slag deals Way of the Hammer boosts all targets' Electricity Damage +7643% damage and stuns the target for 10 seconds || Rare || Hands MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Pound To Slag deals :Way of the Hammer boosts all targets' Electricity Damage +7% for 10% damage and stuns the targetseconds*; Tier 2Level 20*Pound To Slag deals :Way of the Hammer boosts all targets' Electricity Damage +1611% damage and stuns the targetfor 10 seconds*; Tier 3Level 30*Pound To Slag deals :Way of the Hammer boosts all targets' Electricity Damage +2215% damage and stuns the targetfor 10 seconds*; Tier 4Level 40*Pound To Slag deals :Way of the Hammer boosts all targets' Electricity Damage +2819% damage and stuns the targetfor 10 seconds*; Tier 5Level 50*Pound To Slag deals :Way of the Hammer boosts all targets' Electricity Damage +3423% damage and stuns the targetfor 10 seconds*; Tier 6Level 60*Pound To Slag deals :Way of the Hammer boosts all targets' Electricity Damage +4027% damage and stuns the targetfor 10 seconds*; Tier 7Level 70*Pound To Slag deals :Way of the Hammer boosts all targets' Electricity Damage +4631% damage and stuns the targetfor 10 seconds*; Tier 8Level 80*Pound To Slag deals :Way of the Hammer boosts all targets' Electricity Damage +5235% damage and stuns the targetfor 10 seconds*; Tier 9Level 90*Pound To Slag deals :Way of the Hammer boosts all targets' Electricity Damage +5839% damage and stuns the target*; Tier for 10*Pound To Slag deals +64% damage and stuns the targetseconds*; Tier 11Level 100*Pound To Slag deals +70% damage and stuns :Way of the target*; Tier 12*Pound To Slag deals Hammer boosts all targets' Electricity Damage +7643% damage and stuns the targetfor 10 seconds|Expand}}
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| || of Seismic Events Hammer-Style Rage Management || <b>Tier 6Level 100</b> - Seismic Impact hits all targets within 8 meters and Pound To Slag deals +18640 damage if target's Rage is at least 66% damage full || Uncommon || Hands MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pound To Slag deals +32 damage if target's Rage is at least 66% full*Seismic Impact hits all targets within 8 meters and ; Level 10:Pound To Slag deals +364 damage if target's Rage is at least 66% full*; Level 15:Pound To Slag deals +96 damageif target's Rage is at least 66% full*; Tier 2Level 20:Pound To Slag deals +128 damage if target's Rage is at least 66% full*Seismic Impact hits all targets within 8 meters and ; Level 25:Pound To Slag deals +6160 damage if target's Rage is at least 66% full*; Level 30:Pound To Slag deals +192 damageif target's Rage is at least 66% full*; Tier 3Level 35:Pound To Slag deals +224 damage if target's Rage is at least 66% full*Seismic Impact hits all targets within 8 meters and ; Level 40:Pound To Slag deals +9256 damage if target's Rage is at least 66% full*; Level 45:Pound To Slag deals +288 damageif target's Rage is at least 66% full*; Tier 4Level 50:Pound To Slag deals +320 damage if target's Rage is at least 66% full*Seismic Impact hits all targets within 8 meters and ; Level 55:Pound To Slag deals +352 damage if target's Rage is at least 66% full*; Level 60:Pound To Slag deals +384 damage if target's Rage is at least 66% full*; Level 65:Pound To Slag deals +12416 damage if target's Rage is at least 66% full*; Level 70:Pound To Slag deals +448 damageif target's Rage is at least 66% full*; Tier 5Level 75:Pound To Slag deals +480 damage if target's Rage is at least 66% full*Seismic Impact hits all targets within 8 meters and ; Level 80:Pound To Slag deals +15512 damage if target's Rage is at least 66% full*; Level 85:Pound To Slag deals +544 damageif target's Rage is at least 66% full*; Tier 6Level 90:Pound To Slag deals +576 damage if target's Rage is at least 66% full*Seismic Impact hits all targets within 8 meters and ; Level 95:Pound To Slag deals +18608 damage if target's Rage is at least 66% full*; Level 100:Pound To Slag deals +640 damageif target's Rage is at least 66% full|Expand}}
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| || of Healthy Obliteration || <b>Tier 12Level 100</b> - Pound To Slag restores 118 health to you Damage +136 and Reuse Time -8 seconds || Uncommon || Ring, OffHand Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pound To Slag Damage +6 and Reuse Time -5 seconds*; Level 10:Pound To Slag restores 8 health to youDamage +12 and Reuse Time -5 seconds*; Tier 2Level 15*:Pound To Slag restores Damage +18 health to youand Reuse Time -5 seconds*; Tier 3Level 20:Pound To Slag Damage +24 and Reuse Time -5 seconds*; Level 25:Pound To Slag restores 28 health to youDamage +30 and Reuse Time -5 seconds*; Tier 4Level 30*:Pound To Slag restores 38 health to youDamage +36 and Reuse Time -5 seconds*; Tier Level 35:Pound To Slag Damage +42 and Reuse Time -5seconds*; Level 40:Pound To Slag restores Damage +48 health to youand Reuse Time -5 seconds*; Tier Level 45:Pound To Slag Damage +54 and Reuse Time -6seconds*; Level 50:Pound To Slag restores 58 health to youDamage +60 and Reuse Time -6 seconds*; Tier 7Level 55:Pound To Slag Damage +66 and Reuse Time -6 seconds*; Level 60:Pound To Slag restores 68 health to youDamage +72 and Reuse Time -6 seconds*; Tier 8Level 65*:Pound To Slag restores 78 health to youDamage +80 and Reuse Time -7 seconds*; Tier 9Level 70*:Pound To Slag restores Damage +88 health to youand Reuse Time -7 seconds*; Tier 10Level 75:Pound To Slag Damage +96 and Reuse Time -8 seconds*; Level 80:Pound To Slag restores 98 health to youDamage +104 and Reuse Time -8 seconds*; Tier 11Level 85:Pound To Slag Damage +112 and Reuse Time -8 seconds*; Level 90:Pound To Slag restores 108 health to youDamage +120 and Reuse Time -8 seconds*; Tier 12Level 95:Pound To Slag Damage +128 and Reuse Time -8 seconds*; Level 100:Pound To Slag restores 118 health to youDamage +136 and Reuse Time -8 seconds|Expand}}
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| || of Nice Looking Hammers || <b>Tier 12Level 100</b> - Reckless Slam Look At My Hammer restores 24 Armor +102 health to you || HeadUncommon || OffHand, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Look At My Hammer restores +7 health to you*Reckless Slam ; Level 10:Look At My Hammer restores 2 Armor +12 health to you*; Tier 2Level 15:Look At My Hammer restores +17 health to you*Reckless Slam ; Level 20:Look At My Hammer restores 3 Armor +22 health to you*; Tier 3Level 25:Look At My Hammer restores +27 health to you*Reckless Slam ; Level 30:Look At My Hammer restores 4 Armor +32 health to you*; Tier 4Level 35:Look At My Hammer restores +37 health to you*Reckless Slam ; Level 40:Look At My Hammer restores 5 Armor +42 health to you*; Tier 5Level 45:Look At My Hammer restores +47 health to you*Reckless Slam ; Level 50:Look At My Hammer restores 7 Armor +52 health to you*; Tier 6Level 55:Look At My Hammer restores +57 health to you*Reckless Slam ; Level 60:Look At My Hammer restores 8 Armor +62 health to you*; Tier 7Level 65:Look At My Hammer restores +67 health to you*Reckless Slam ; Level 70:Look At My Hammer restores 9 Armor +72 health to you*; Tier 8Level 75:Look At My Hammer restores +77 health to you*Reckless Slam ; Level 80:Look At My Hammer restores 10 Armor +82 health to you*; Tier 9Level 85*Reckless Slam :Look At My Hammer restores 13 Armor +87 health to you*; Tier 10Level 90*Reckless Slam :Look At My Hammer restores 16 Armor +92 health to you*; Tier 11Level 95*Reckless Slam :Look At My Hammer restores 20 Armor +97 health to you*; Tier 12Level 100*Reckless Slam :Look At My Hammer restores 24 Armor +102 health to you|Expand}}
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| Thunderstriking || of Reaching Thunder Attractive Clubs || <b>Tier 12Level 100</b> - Thunderstrike deals Look At My Hammer restores +54 damage and its area-effect range is increased 5 meters 148 armor to you || Uncommon || LegsChest, MainHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Look At My Hammer restores +15 armor to you*Thunderstrike deals ; Level 10:Look At My Hammer restores +10 damage and its area-effect range is increased 5 meters22 armor to you*; Tier 2Level 15:Look At My Hammer restores +29 armor to you*Thunderstrike deals ; Level 20:Look At My Hammer restores +14 damage and its area-effect range is increased 5 meters36 armor to you*; Tier 3Level 25:Look At My Hammer restores +43 armor to you*Thunderstrike deals ; Level 30:Look At My Hammer restores +18 damage and its area-effect range is increased 5 meters50 armor to you*; Tier 4Level 35:Look At My Hammer restores +57 armor to you*Thunderstrike deals ; Level 40:Look At My Hammer restores +22 damage and its area-effect range is increased 5 meters64 armor to you*; Tier 5Level 45:Look At My Hammer restores +71 armor to you*Thunderstrike deals ; Level 50:Look At My Hammer restores +26 damage and its area-effect range is increased 5 meters78 armor to you*; Tier 6Level 55:Look At My Hammer restores +85 armor to you*Thunderstrike deals ; Level 60:Look At My Hammer restores +30 damage and its area-effect range is increased 5 meters92 armor to you*; Tier 7Level 65:Look At My Hammer restores +99 armor to you*Thunderstrike deals ; Level 70:Look At My Hammer restores +34 damage and its area-effect range is increased 5 meters106 armor to you*; Tier 8Level 75:Look At My Hammer restores +113 armor to you*Thunderstrike deals ; Level 80:Look At My Hammer restores +38 damage and its area-effect range is increased 5 meters120 armor to you*; Tier 9Level 85*Thunderstrike deals :Look At My Hammer restores +42 damage and its area-effect range is increased 5 meters127 armor to you*; Tier 10Level 90*Thunderstrike deals :Look At My Hammer restores +46 damage and its area-effect range is increased 5 meters134 armor to you*; Tier 11Level 95*Thunderstrike deals :Look At My Hammer restores +50 damage and its area-effect range is increased 5 meters141 armor to you*; Tier 12Level 100*Thunderstrike deals :Look At My Hammer restores +54 damage and its area-effect range is increased 5 meters148 armor to you|Expand}}
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| Nice Clubbin' || of Safe Clubbing || <b>Tier 12Level 100</b> - Look At My Hammer causes your reduces the damage you take from Slashing, Piercing, and Crushing attacks to deal +20% damage by 54 for 10 5 seconds || Uncommon || Head, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Look At My Hammer causes your reduces the damage you take from Slashing, Piercing, and Crushing attacks to deal +by 3% for 5 seconds*; Level 10:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 6 for 10 5 seconds*; Tier 2Level 15:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 9 for 5 seconds*; Level 20:Look At My Hammer causes your reduces the damage you take from Slashing, Piercing, and Crushing attacks to deal +by 12 for 5% seconds*; Level 25:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 15 for 10 5 seconds*; Tier 3Level 30:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 18 for 5 seconds*; Level 35:Look At My Hammer causes your reduces the damage you take from Slashing, Piercing, and Crushing attacks to deal +7% by 20 for 5 seconds*; Level 40:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 22 for 10 5 seconds*; Tier 4Level 45:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 24 for 5 seconds*; Level 50:Look At My Hammer causes your reduces the damage you take from Slashing, Piercing, and Crushing attacks to deal +9% by 26 for 5 seconds*; Level 55:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 28 for 10 5 seconds*; Tier Level 60:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5seconds*; Level 65:Look At My Hammer causes your reduces the damage you take from Slashing, Piercing, and Crushing attacks to deal +11% damage by 33 for 10 5 seconds*; Tier 6Level 70*:Look At My Hammer causes your reduces the damage you take from Slashing, Piercing, and Crushing attacks to deal +13% damage by 36 for 10 5 seconds*; Tier 7Level 75*:Look At My Hammer causes your reduces the damage you take from Slashing, Piercing, and Crushing attacks to deal +14% damage by 39 for 10 5 seconds*; Tier 8Level 80*:Look At My Hammer causes your reduces the damage you take from Slashing, Piercing, and Crushing attacks to deal +15% damage by 42 for 10 5 seconds*; Tier 9Level 85*:Look At My Hammer causes your reduces the damage you take from Slashing, Piercing, and Crushing attacks to deal +17% damage by 45 for 10 5 seconds*; Tier 10Level 90*:Look At My Hammer causes your reduces the damage you take from Slashing, Piercing, and Crushing attacks to deal +18% damage by 48 for 10 5 seconds*; Tier 11Level 95*:Look At My Hammer causes your reduces the damage you take from Slashing, Piercing, and Crushing attacks to deal +19% damage by 51 for 10 5 seconds*; Tier 12Level 100*:Look At My Hammer causes your reduces the damage you take from Slashing, Piercing, and Crushing attacks to deal +20% damage by 54 for 10 5 seconds|Expand}}
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| || of Frenzied Slagging Efficient Clubbing || <b>Tier 12Level 100</b> - Pound To Slag hits After using Look At My Hammer, all enemies within 5 meters, dealing +140 damage other Hammer attacks cost -26 Power for 8 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Pound To Slag hits :After using Look At My Hammer, all enemies within 5 meters, dealing +19 damageother Hammer attacks cost -2 Power for 8 seconds*; Tier 2Level 20*Pound To Slag hits :After using Look At My Hammer, all enemies within 5 meters, dealing +30 damageother Hammer attacks cost -4 Power for 8 seconds*; Tier 3Level 30*Pound To Slag hits :After using Look At My Hammer, all enemies within 5 meters, dealing +41 damageother Hammer attacks cost -6 Power for 8 seconds*; Tier 4Level 40*Pound To Slag hits :After using Look At My Hammer, all enemies within 5 meters, dealing +52 damageother Hammer attacks cost -8 Power for 8 seconds*; Tier 5Level 50*Pound To Slag hits :After using Look At My Hammer, all enemies within 5 meters, dealing +63 damageother Hammer attacks cost -11 Power for 8 seconds*; Tier 6Level 60*Pound To Slag hits :After using Look At My Hammer, all enemies within 5 meters, dealing +74 damageother Hammer attacks cost -14 Power for 8 seconds*; Tier 7Level 70*Pound To Slag hits :After using Look At My Hammer, all enemies within 5 meters, dealing +85 damageother Hammer attacks cost -17 Power for 8 seconds*; Tier 8Level 80*Pound To Slag hits :After using Look At My Hammer, all enemies within 5 meters, dealing +96 damageother Hammer attacks cost -20 Power for 8 seconds*; Tier 9Level 90*Pound To Slag hits all enemies within 5 meters:After using Look At My Hammer, dealing +107 damage*; Tier 10*Pound To Slag hits all enemies within 5 meters, dealing +118 damageother Hammer attacks cost -23 Power for 8 seconds*; Tier 11Level 100*Pound To Slag hits all enemies within 5 meters:After using Look At My Hammer, dealing +129 damage*; Tier 12*Pound To Slag hits all enemies within 5 meters, dealing +140 damageother Hammer attacks cost -26 Power for 8 seconds|Expand}}
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| || of Leaping and Smashing Efficient Clubbing || <b>Tier 12Level 100</b> - Leaping Smash has a 70% chance to deal +120% damage After using Look At My Hammer, all other Hammer attacks cost -20 Power for 10 seconds || Uncommon || Ring, Feet MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Leaping Smash has a 70% chance to deal +:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10% damageseconds*; Tier 2Level 20*Leaping Smash has a 70% chance to deal +20% damage:After using Look At My Hammer, all other Hammer attacks cost -4 Power for 10 seconds*; Tier 3Level 30*Leaping Smash has a 70% chance to deal +30% damage:After using Look At My Hammer, all other Hammer attacks cost -6 Power for 10 seconds*; Tier 4Level 40*Leaping Smash has a 70% chance to deal +40% damage:After using Look At My Hammer, all other Hammer attacks cost -8 Power for 10 seconds*; Tier 5Level 50*Leaping Smash has a 70% chance to deal +50% damage:After using Look At My Hammer, all other Hammer attacks cost -10 Power for 10 seconds*; Tier 6Level 60*Leaping Smash has a 70% chance to deal +60% damage:After using Look At My Hammer, all other Hammer attacks cost -12 Power for 10 seconds*; Tier 7Level 70*Leaping Smash has a 70% chance to deal +70% damage:After using Look At My Hammer, all other Hammer attacks cost -14 Power for 10 seconds*; Tier 8Level 80*Leaping Smash has a 70% chance to deal +80% damage:After using Look At My Hammer, all other Hammer attacks cost -16 Power for 10 seconds*; Tier 9*Leaping Smash has a 70% chance to deal +Level 90% damage*; Tier :After using Look At My Hammer, all other Hammer attacks cost -18 Power for 10seconds*Leaping Smash has a 70% chance to deal +; Level 100% damage*; Tier 11:After using Look At My Hammer, all other Hammer attacks cost -20 Power for 10 seconds*Leaping Smash has a 70% chance to deal +110% damage*; Tier 12*Leaping Smash has a 70% chance to deal +120% damage|Expand}}
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| || of Leaping and Smashing Efficient Clubbing || <b>Tier 12Level 100</b> - Leaping Smash deals +88% damage After using Look At My Hammer, all other Hammer attacks cost -17 Power for 12 seconds || Rare || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier Level 10:After using Look At My Hammer, all other Hammer attacks cost -1Power for 12 seconds*Leaping Smash deals +11% damage; Level 20*; Tier :After using Look At My Hammer, all other Hammer attacks cost -2Power for 12 seconds*Leaping Smash deals +18% damage; Level 30*; Tier :After using Look At My Hammer, all other Hammer attacks cost -3*Leaping Smash deals +25% damagePower for 12 seconds*; Tier 4Level 40*Leaping Smash deals +32% damage*; Tier :After using Look At My Hammer, all other Hammer attacks cost -5*Leaping Smash deals +39% damagePower for 12 seconds*; Tier 6Level 50*Leaping Smash deals +46% damage:After using Look At My Hammer, all other Hammer attacks cost -7 Power for 12 seconds*; Tier 7Level 60*Leaping Smash deals +53% damage:After using Look At My Hammer, all other Hammer attacks cost -9 Power for 12 seconds*; Tier 8Level 70*Leaping Smash deals +60% damage:After using Look At My Hammer, all other Hammer attacks cost -11 Power for 12 seconds*; Tier 9Level 80*Leaping Smash deals +67% damage:After using Look At My Hammer, all other Hammer attacks cost -13 Power for 12 seconds*; Tier 10Level 90*Leaping Smash deals +74% damage:After using Look At My Hammer, all other Hammer attacks cost -15 Power for 12 seconds*; Tier 11Level 100*Leaping Smash deals +81% damage*; Tier :After using Look At My Hammer, all other Hammer attacks cost -17 Power for 12seconds*Leaping Smash deals +88% damage|Expand}}
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| || of Braining Leaping and Smashing || <b>Tier 12Level 100</b> - Pound has a 50Leaping Smash Damage +86% chance to deal +48 damage || ChestUncommon || Legs, Hands MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Leaping Smash Damage +10%*Pound has a 50; Level 10:Leaping Smash Damage +14% chance to deal *; Level 15:Leaping Smash Damage +4 damage18%*; Tier 2Level 20:Leaping Smash Damage +22%*Pound has a 50; Level 25:Leaping Smash Damage +26% chance to deal *; Level 30:Leaping Smash Damage +8 damage30%*; Tier 3Level 35:Leaping Smash Damage +34%*Pound has a 50; Level 40:Leaping Smash Damage +38% chance to deal +12 damage*; Tier 4Level 45:Leaping Smash Damage +42%*Pound has a ; Level 50:Leaping Smash Damage +46% chance to deal +16 damage*; Tier 5Level 55*Pound has a :Leaping Smash Damage +50% chance to deal *; Level 60:Leaping Smash Damage +20 damage54%*; Tier 6Level 65:Leaping Smash Damage +58%*Pound has a 50; Level 70:Leaping Smash Damage +62% chance to deal +24 damage*; Tier 7Level 75*Pound has a 50:Leaping Smash Damage +66% chance to deal +28 damage*; Tier 8Level 80*Pound has a 50:Leaping Smash Damage +70% chance to deal +32 damage*; Tier 9Level 85*Pound has a 50:Leaping Smash Damage +74% chance to deal +36 damage*; Tier 10Level 90*Pound has a 50:Leaping Smash Damage +78% chance to deal +40 damage*; Tier 11Level 95*Pound has a 50:Leaping Smash Damage +82% chance to deal +44 damage*; Tier 12Level 100*Pound has a 50:Leaping Smash Damage +86% chance to deal +48 damage|Expand}}
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| || of Attractive Clubs Leaping and Smashing || <b>Tier 12Level 100</b> - Look At My Hammer restores Leaping Smash and Latent Charge boost your Core Attack damage +109 armor to you 115 for 6 seconds || Uncommon || ChestRing, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds*Look At My Hammer restores ; Level 10:Leaping Smash and Latent Charge boost your Core Attack damage +10 armor to you17 for 6 seconds*; Tier 2Level 15:Leaping Smash and Latent Charge boost your Core Attack damage +22 for 6 seconds*Look At My Hammer restores ; Level 20:Leaping Smash and Latent Charge boost your Core Attack damage +19 armor to you27 for 6 seconds*; Tier 3Level 25*Look At My Hammer restores :Leaping Smash and Latent Charge boost your Core Attack damage +28 armor to you32 for 6 seconds*; Tier 4Level 30*Look At My Hammer restores :Leaping Smash and Latent Charge boost your Core Attack damage +37 armor to youfor 6 seconds*; Tier 5Level 35:Leaping Smash and Latent Charge boost your Core Attack damage +42 for 6 seconds*Look At My Hammer restores ; Level 40:Leaping Smash and Latent Charge boost your Core Attack damage +46 armor to you47 for 6 seconds*; Tier Level 45:Leaping Smash and Latent Charge boost your Core Attack damage +52 for 6seconds*Look At My Hammer restores ; Level 50:Leaping Smash and Latent Charge boost your Core Attack damage +57 for 6 seconds*; Level 55 armor to you:Leaping Smash and Latent Charge boost your Core Attack damage +62 for 6 seconds*; Tier 7Level 60*Look At My Hammer restores :Leaping Smash and Latent Charge boost your Core Attack damage +64 armor to you67 for 6 seconds*; Tier 8Level 65*Look At My Hammer restores :Leaping Smash and Latent Charge boost your Core Attack damage +73 armor to youfor 6 seconds*; Tier 9Level 70:Leaping Smash and Latent Charge boost your Core Attack damage +79 for 6 seconds*Look At My Hammer restores ; Level 75:Leaping Smash and Latent Charge boost your Core Attack damage +82 armor to you85 for 6 seconds*; Tier 10Level 80*Look At My Hammer restores :Leaping Smash and Latent Charge boost your Core Attack damage +91 armor to youfor 6 seconds*; Tier 11Level 85:Leaping Smash and Latent Charge boost your Core Attack damage +97 for 6 seconds*Look At My Hammer restores ; Level 90:Leaping Smash and Latent Charge boost your Core Attack damage +100 armor to you103 for 6 seconds*; Tier 12Level 95:Leaping Smash and Latent Charge boost your Core Attack damage +109 for 6 seconds*Look At My Hammer restores ; Level 100:Leaping Smash and Latent Charge boost your Core Attack damage +109 armor to you115 for 6 seconds|Expand}}
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| || of Armored Leaping || <b>Tier 12Level 100</b> - Discharging Strike has a 30% chance Leaping Smash restores 64 Armor to knock down the target and deal +89% damage you || HandsUncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Leaping Smash restores 7 Armor to you*Discharging Strike has a 30% chance ; Level 10:Leaping Smash restores 10 Armor to knock down the target and deal +10% damageyou*; Tier 2Level 15:Leaping Smash restores 13 Armor to you*Discharging Strike has a 30% chance ; Level 20:Leaping Smash restores 16 Armor to knock down the target and deal +17% damageyou*; Tier 3Level 25:Leaping Smash restores 19 Armor to you*Discharging Strike has a ; Level 30% chance :Leaping Smash restores 22 Armor to knock down the target and deal +24% damageyou*; Tier 4Level 35:Leaping Smash restores 25 Armor to you*Discharging Strike has a 30% chance ; Level 40:Leaping Smash restores 28 Armor to knock down the target and deal +you*; Level 45:Leaping Smash restores 31% damageArmor to you*; Tier 5Level 50:Leaping Smash restores 34 Armor to you*Discharging Strike has a 30% chance ; Level 55:Leaping Smash restores 37 Armor to knock down the target and deal +38% damageyou*; Tier 6Level 60:Leaping Smash restores 40 Armor to you*Discharging Strike has a 30% chance ; Level 65:Leaping Smash restores 43 Armor to knock down the target and deal +45% damageyou*; Tier 7Level 70:Leaping Smash restores 46 Armor to you*Discharging Strike has a 30% chance ; Level 75:Leaping Smash restores 49 Armor to knock down the target and deal +52% damageyou*; Tier 8Level 80*Discharging Strike has a 30% chance :Leaping Smash restores 52 Armor to knock down the target and deal +59% damageyou*; Tier 9Level 85*Discharging Strike has a 30% chance :Leaping Smash restores 55 Armor to knock down the target and deal +66% damageyou*; Tier 10Level 90*Discharging Strike has a 30% chance :Leaping Smash restores 58 Armor to knock down the target and deal +73% damageyou*; Tier 11Level 95*Discharging Strike has a 30% chance :Leaping Smash restores 61 Armor to knock down the target and deal +81% damageyou*; Tier 12Level 100*Discharging Strike has a 30% chance :Leaping Smash restores 64 Armor to knock down the target and deal +89% damageyou|Expand}}
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| || of Rib Removal || <b>Tier 12Level 100</b> - Reckless Slam deals Rib Shatter Damage +3243% damage and taunts +380 || NecklaceUncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rib Shatter Damage +5%*Reckless Slam deals ; Level 10:Rib Shatter Damage +107% damage and taunts *; Level 15:Rib Shatter Damage +509%*; Tier 2Level 20:Rib Shatter Damage +11%*Reckless Slam deals ; Level 25:Rib Shatter Damage +1213% damage and taunts *; Level 30:Rib Shatter Damage +8015%*; Tier 3Level 35:Rib Shatter Damage +17%*Reckless Slam deals ; Level 40:Rib Shatter Damage +1419% damage and taunts *; Level 45:Rib Shatter Damage +11021%*; Tier 4Level 50:Rib Shatter Damage +23%*Reckless Slam deals ; Level 55:Rib Shatter Damage +1625% damage and taunts *; Level 60:Rib Shatter Damage +14027%*; Tier 5Level 65*Reckless Slam deals :Rib Shatter Damage +1829% damage and taunts +170*; Tier 6Level 70*Reckless Slam deals :Rib Shatter Damage +2031% damage and taunts +200*; Tier 7Level 75*Reckless Slam deals :Rib Shatter Damage +2233% damage and taunts +230*; Tier 8Level 80*Reckless Slam deals :Rib Shatter Damage +2435% damage and taunts +260*; Tier 9Level 85*Reckless Slam deals :Rib Shatter Damage +2637% damage and taunts +290*; Tier 10Level 90*Reckless Slam deals :Rib Shatter Damage +2839% damage and taunts +320*; Tier 11Level 95*Reckless Slam deals :Rib Shatter Damage +3041% damage and taunts +350*; Tier 12Level 100*Reckless Slam deals :Rib Shatter Damage +3243% damage and taunts +380|Expand}}
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| || of Serious Concussions Rib Removal || <b>Tier 6Level 100</b> - Pound To Slag has a 70% chance Rib Shatter restores 48 Health to deal +120% damage and apply the Serious Concussion status: target is prone to random self-stuns you || Uncommon || Feet, MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Rib Shatter restores 10 Health to you*; Tier 1Level 10:Rib Shatter restores 12 Health to you*Pound To Slag has a 20% chance ; Level 15:Rib Shatter restores 14 Health to deal +you*; Level 20% damage and apply the Serious Concussion status: target is prone Rib Shatter restores 16 Health to random self-stunsyou*; Tier 2Level 25:Rib Shatter restores 18 Health to you*Pound To Slag has a ; Level 30% chance :Rib Shatter restores 20 Health to deal +you*; Level 35:Rib Shatter restores 22 Health to you*; Level 40% damage and apply the Serious Concussion status: target is prone Rib Shatter restores 24 Health to random self-stunsyou*; Level 45:Rib Shatter restores 26 Health to you*; Tier 3Level 50:Rib Shatter restores 28 Health to you*Pound To Slag has a 40% chance ; Level 55:Rib Shatter restores 30 Health to deal +you*; Level 60% damage and apply the Serious Concussion status:Rib Shatter restores 32 Health to you*; Level 65: target is prone Rib Shatter restores 34 Health to random self-stunsyou*; Tier 4Level 70:Rib Shatter restores 36 Health to you*Pound To Slag has a 50% chance ; Level 75:Rib Shatter restores 38 Health to deal +you*; Level 80% damage and apply the Serious Concussion status: target is prone Rib Shatter restores 40 Health to random self-stunsyou*; Tier 5Level 85:Rib Shatter restores 42 Health to you*Pound To Slag has a 60% chance ; Level 90:Rib Shatter restores 44 Health to deal +100% damage and apply the Serious Concussion statusyou*; Level 95: target is prone Rib Shatter restores 46 Health to random self-stunsyou*; Tier 6Level 100*Pound To Slag has a 70% chance to deal +120% damage and apply the Serious Concussion status: target is prone Rib Shatter restores 48 Health to random self-stunsyou|Expand}}
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| || of Efficient Clubbing || <b>Tier 6Level 100</b> - After using Look At My Hammer, all other Hammer attacks cost Hurl Lightning Damage +122 and Reuse Time -6 Power for 12 seconds 1 second ||Uncommon | | MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Hurl Lightning Damage +10 and Reuse Time -1 second*; Level 10:Hurl Lightning Damage +15 and Reuse Time -1 second*; Level 15:Hurl Lightning Damage +20 and Reuse Time -1 second*; Level 20:Hurl Lightning Damage +25 and Reuse Time -1 second*; Level 25:Hurl Lightning Damage +30 and Reuse Time -1 second*; Level 30:Hurl Lightning Damage +35 and Reuse Time -1 second*; Level 35:Hurl Lightning Damage +40 and Reuse Time -1 second*; Tier Level 40:Hurl Lightning Damage +45 and Reuse Time -1second*After using Look At My Hammer, all other Hammer attacks cost ; Level 45:Hurl Lightning Damage +50 and Reuse Time -1 Power for 12 secondssecond*; Tier 2Level 50:Hurl Lightning Damage +55 and Reuse Time -1 second*After using Look At My Hammer, all other Hammer attacks cost ; Level 55:Hurl Lightning Damage +60 and Reuse Time -1 second*; Level 60:Hurl Lightning Damage +66 and Reuse Time -2 Power for 12 seconds1 second*; Tier 3Level 65:Hurl Lightning Damage +73 and Reuse Time -1 second*After using Look At My Hammer, all other Hammer attacks cost ; Level 70:Hurl Lightning Damage +80 and Reuse Time -3 Power for 12 seconds1 second*; Tier 4Level 75:Hurl Lightning Damage +87 and Reuse Time -1 second*After using Look At My Hammer, all other Hammer attacks cost ; Level 80:Hurl Lightning Damage +94 and Reuse Time -4 Power for 12 seconds1 second*; Tier 5Level 85:Hurl Lightning Damage +101 and Reuse Time -1 second*After using Look At My Hammer, all other Hammer attacks cost ; Level 90:Hurl Lightning Damage +108 and Reuse Time -5 Power for 12 seconds1 second*; Tier 6Level 95:Hurl Lightning Damage +115 and Reuse Time -1 second*After using Look At My Hammer, all other Hammer attacks cost ; Level 100:Hurl Lightning Damage +122 and Reuse Time -6 Power for 12 seconds1 second|Expand}}
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| || of Ribcage Explosion || <b>Tier 12Level 100</b> - Seismic Impact has a 50% chance to deal Rib Shatter deals +215% 210 damage to targets that are knocked down || OffHandUncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rib Shatter deals +20 damage to targets that are knocked down*Seismic Impact has a 50% chance ; Level 10:Rib Shatter deals +30 damage to deal targets that are knocked down*; Level 15:Rib Shatter deals +28% 40 damageto targets that are knocked down*; Tier 2Level 20*Seismic Impact has a :Rib Shatter deals +50% chance damage to deal targets that are knocked down*; Level 25:Rib Shatter deals +45% 60 damageto targets that are knocked down*; Tier 3Level 30:Rib Shatter deals +70 damage to targets that are knocked down*Seismic Impact has a 50% chance to deal ; Level 35:Rib Shatter deals +62% 80 damageto targets that are knocked down*; Tier 4Level 40*Seismic Impact has a 50% chance to deal :Rib Shatter deals +79% 90 damageto targets that are knocked down*; Tier 5Level 45:Rib Shatter deals +100 damage to targets that are knocked down*Seismic Impact has a ; Level 50% chance to deal :Rib Shatter deals +96% 110 damageto targets that are knocked down*; Tier 6Level 55*Seismic Impact has a 50% chance to deal :Rib Shatter deals +113% 120 damageto targets that are knocked down*; Tier 7Level 60*Seismic Impact has a 50% chance to deal :Rib Shatter deals +130% damageto targets that are knocked down*; Tier 8Level 65:Rib Shatter deals +140 damage to targets that are knocked down*Seismic Impact has a 50% chance ; Level 70:Rib Shatter deals +150 damage to deal targets that are knocked down*; Level 75:Rib Shatter deals +147% 160 damageto targets that are knocked down*; Tier 9Level 80:Rib Shatter deals +170 damage to targets that are knocked down*Seismic Impact has a 50% chance to deal ; Level 85:Rib Shatter deals +164% 180 damageto targets that are knocked down*; Tier 10Level 90*Seismic Impact has a 50% chance to deal :Rib Shatter deals +181% 190 damageto targets that are knocked down*; Tier 11Level 95*Seismic Impact has a 50% chance to deal :Rib Shatter deals +198% 200 damageto targets that are knocked down*; Tier 12Level 100*Seismic Impact has a 50% chance to deal :Rib Shatter deals +215% 210 damageto targets that are knocked down|Expand}}
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| || of Rib Removal || <b>Tier 12Level 100</b> - Rib Shatter deals Way of the Hammer grants all targets +120 Trauma damage over 20 18 Direct Mitigation for 10 seconds || Rare || Head, Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Rib Shatter deals :Way of the Hammer grants all targets +5 Direct Mitigation for 10 Trauma damage over 20 seconds*; Tier 2Level 20*Rib Shatter deals :Way of the Hammer grants all targets +20 Trauma damage over 20 6 Direct Mitigation for 10 seconds*; Tier 3Level 30*Rib Shatter deals :Way of the Hammer grants all targets +30 Trauma damage over 20 7 Direct Mitigation for 10 seconds*; Tier 4Level 40*Rib Shatter deals :Way of the Hammer grants all targets +40 Trauma damage over 20 8 Direct Mitigation for 10 seconds*; Tier 5Level 50*Rib Shatter deals :Way of the Hammer grants all targets +50 Trauma damage over 20 9 Direct Mitigation for 10 seconds*; Tier 6Level 60*Rib Shatter deals :Way of the Hammer grants all targets +60 Trauma damage over 20 10 Direct Mitigation for 10 seconds*; Tier 7Level 70*Rib Shatter deals :Way of the Hammer grants all targets +70 Trauma damage over 20 12 Direct Mitigation for 10 seconds*; Tier 8*Rib Shatter deals +Level 80 Trauma damage over 20 seconds*; Tier 9*Rib Shatter deals :Way of the Hammer grants all targets +90 Trauma damage over 20 seconds*; Tier 14 Direct Mitigation for 10*Rib Shatter deals +100 Trauma damage over 20 seconds*; Tier 11Level 90*Rib Shatter deals :Way of the Hammer grants all targets +110 Trauma damage over 20 16 Direct Mitigation for 10 seconds*; Tier 12Level 100*Rib Shatter deals :Way of the Hammer grants all targets +120 Trauma damage over 20 18 Direct Mitigation for 10 seconds|Expand}}
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| Unstoppable || of Unstoppability || <b>Tier 12Level 50</b> - Discharging Strike deals Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +60% damage 3 and taunts +435 Power cost to sprint in combat is reduced -3 for 9 seconds || Epic || Chest, Head Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30*Discharging Strike deals :Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +16% damage 1 and taunts +50*; Tier 2*Discharging Strike deals +20% damage and taunts +85*; Tier 3*Discharging Strike deals +24% damage and taunts +120*; Tier 4*Discharging Strike deals +28% damage and taunts +155*; Tier 5*Discharging Strike deals +32% damage and taunts +190*; Tier 6*Discharging Strike deals +36% damage and taunts +225Power cost to sprint in combat is reduced -1 for 9 seconds*; Tier 7*Discharging Strike deals +Level 40% damage and taunts +260*; Tier 8*Discharging Strike deals :Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +44% damage 2 and taunts +295*; Tier Power cost to sprint in combat is reduced -2 for 9*Discharging Strike deals +48% damage and taunts +330seconds*; Tier 10Level 50*Discharging Strike deals :Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +52% damage 3 and taunts +365*; Tier 11*Discharging Strike deals +56% damage and taunts +400Power cost to sprint in combat is reduced -3 for 9 seconds*; Tier 12*Discharging Strike deals +60% damage and taunts +435|Expand}}
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| || of Discordant Thunder || <b>Tier 12Level 100</b> - Thunderstrike deals Rib Shatter and Leaping Smash Damage +3656% if target's Rage is at least 66% damage and knocks all targets back full || Uncommon || Head, Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Thunderstrike deals :Rib Shatter and Leaping Smash Damage +310% if target's Rage is at least 66% damage and knocks all targets backfull*; Tier 2Level 10*Thunderstrike deals :Rib Shatter and Leaping Smash Damage +612% if target's Rage is at least 66% damage and knocks all targets backfull*; Tier 3Level 15*Thunderstrike deals :Rib Shatter and Leaping Smash Damage +914% if target's Rage is at least 66% damage and knocks all targets backfull*; Tier 4Level 20*Thunderstrike deals :Rib Shatter and Leaping Smash Damage +1216% if target's Rage is at least 66% damage and knocks all targets backfull*; Tier 5Level 25*Thunderstrike deals :Rib Shatter and Leaping Smash Damage +1518% if target's Rage is at least 66% damage and knocks all targets backfull*; Tier 6Level 30*Thunderstrike deals :Rib Shatter and Leaping Smash Damage +1820% if target's Rage is at least 66% damage and knocks all targets backfull*; Tier 7Level 35*Thunderstrike deals :Rib Shatter and Leaping Smash Damage +2122% damage and knocks all targets backif target's Rage is at least 66% full*; Tier 8Level 40*Thunderstrike deals :Rib Shatter and Leaping Smash Damage +24% damage if target's Rage is at least 66% full*; Level 45:Rib Shatter and knocks all targets backLeaping Smash Damage +26% if target's Rage is at least 66% full*; Tier 9Level 50:Rib Shatter and Leaping Smash Damage +28% if target's Rage is at least 66% full*Thunderstrike deals ; Level 55:Rib Shatter and Leaping Smash Damage +2730% if target's Rage is at least 66% damage full*; Level 60:Rib Shatter and knocks all targets backLeaping Smash Damage +32% if target's Rage is at least 66% full*; Tier 10Level 65:Rib Shatter and Leaping Smash Damage +35% if target's Rage is at least 66% full*Thunderstrike deals ; Level 70:Rib Shatter and Leaping Smash Damage +3038% if target's Rage is at least 66% damage full*; Level 75:Rib Shatter and knocks all targets backLeaping Smash Damage +41% if target's Rage is at least 66% full*; Tier 11Level 80:Rib Shatter and Leaping Smash Damage +44% if target's Rage is at least 66% full*Thunderstrike deals ; Level 85:Rib Shatter and Leaping Smash Damage +3347% if target's Rage is at least 66% damage full*; Level 90:Rib Shatter and knocks all targets backLeaping Smash Damage +50% if target's Rage is at least 66% full*; Tier 12Level 95:Rib Shatter and Leaping Smash Damage +53% if target's Rage is at least 66% full*Thunderstrike deals ; Level 100:Rib Shatter and Leaping Smash Damage +3656% damage and knocks all targets backif target's Rage is at least 66% full|Expand}}
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| || of Armored Leaping Thunder Healing || <b>Tier 12Level 100</b> - Leaping Smash restores 28 Armor to Thunderstrike heals you for 51 health ||Uncommon | MainHand| Legs, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Thunderstrike heals you for 2 health*Leaping Smash restores 2 Armor to ; Level 10:Thunderstrike heals youfor 4 health*; Tier 2Level 15:Thunderstrike heals you for 6 health*Leaping Smash restores 4 Armor to ; Level 20:Thunderstrike heals youfor 8 health*; Tier 3Level 25:Thunderstrike heals you for 10 health*Leaping Smash restores 5 Armor to ; Level 30:Thunderstrike heals youfor 12 health*; Tier 4Level 35:Thunderstrike heals you for 14 health*Leaping Smash restores 7 Armor to ; Level 40:Thunderstrike heals youfor 16 health*; Tier 5Level 45:Thunderstrike heals you for 18 health*Leaping Smash restores 9 Armor to ; Level 50:Thunderstrike heals youfor 20 health*; Tier 6Level 55:Thunderstrike heals you for 24 health*Leaping Smash restores 11 Armor to ; Level 60:Thunderstrike heals youfor 28 health*; Tier 7Level 65:Thunderstrike heals you for 30 health*Leaping Smash restores 13 Armor to ; Level 70:Thunderstrike heals youfor 33 health*; Tier 8Level 75:Thunderstrike heals you for 36 health*Leaping Smash restores 15 Armor to ; Level 80:Thunderstrike heals youfor 39 health*; Tier 9Level 85*Leaping Smash restores 18 Armor to :Thunderstrike heals youfor 42 health*; Tier 10Level 90*Leaping Smash restores 22 Armor to :Thunderstrike heals youfor 45 health*; Tier 11Level 95*Leaping Smash restores 25 Armor to :Thunderstrike heals youfor 48 health*; Tier 12Level 100*Leaping Smash restores 28 Armor to :Thunderstrike heals youfor 51 health|Expand}}
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| Thunderstriking || of Discordant Thunder Strikes || <b>Tier 12Level 100</b> - Thunderstrike deals +9722% damage and knocks all targets back || Uncommon || MainHandHands, OffHand Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Thunderstrike deals +5% damage and knocks all targets back*; Level 10:Thunderstrike deals +205.5% damageand knocks all targets back*; Tier 2Level 15:Thunderstrike deals +6% damage and knocks all targets back*; Level 20:Thunderstrike deals +276.5% damageand knocks all targets back*; Tier 3Level 25:Thunderstrike deals +7% damage and knocks all targets back*; Level 30:Thunderstrike deals +348% damageand knocks all targets back*; Tier 4Level 35:Thunderstrike deals +9% damage and knocks all targets back*; Level 40:Thunderstrike deals +4110% damageand knocks all targets back*; Tier 5Level 45:Thunderstrike deals +11% damage and knocks all targets back*; Level 50:Thunderstrike deals +4812% damageand knocks all targets back*; Tier 6Level 55:Thunderstrike deals +13% damage and knocks all targets back*; Level 60:Thunderstrike deals +5514% damageand knocks all targets back*; Tier 7Level 65:Thunderstrike deals +15% damage and knocks all targets back*; Level 70:Thunderstrike deals +6216% damageand knocks all targets back*; Tier 8Level 75:Thunderstrike deals +17% damage and knocks all targets back*; Level 80:Thunderstrike deals +6918% damageand knocks all targets back*; Tier 9Level 85*:Thunderstrike deals +7619% damageand knocks all targets back*; Tier 10Level 90*:Thunderstrike deals +8320% damageand knocks all targets back*; Tier 11Level 95*:Thunderstrike deals +9021% damageand knocks all targets back*; Tier 12Level 100*:Thunderstrike deals +9722% damageand knocks all targets back|Expand}}
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| Thunderstriking || of Thunder Strikes || <b>Tier 6Level 100</b> - Seismic Impact restores 60 Armor to you Thunderstrike Damage +160 || Uncommon || MainHand, OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Thunderstrike Damage +8*Seismic Impact restores ; Level 10 Armor to you:Thunderstrike Damage +16*; Tier 2Level 15:Thunderstrike Damage +24*Seismic Impact restores ; Level 20 Armor to you:Thunderstrike Damage +32*; Tier 3Level 25:Thunderstrike Damage +40*Seismic Impact restores ; Level 30 Armor to you:Thunderstrike Damage +48*; Tier 4Level 35:Thunderstrike Damage +56*Seismic Impact restores ; Level 40 Armor to you:Thunderstrike Damage +64*; Tier 5Level 45:Thunderstrike Damage +72*Seismic Impact restores ; Level 50 Armor to you:Thunderstrike Damage +80*; Tier 6Level 55:Thunderstrike Damage +88*Seismic Impact restores ; Level 60 Armor to you|Expand:Thunderstrike Damage +96*; Level 65:Thunderstrike Damage +104*; Level 70:Thunderstrike Damage +112*; Level 75:Thunderstrike Damage +120*; Level 80:Thunderstrike Damage +128*; Level 85:Thunderstrike Damage +136*; Level 90:Thunderstrike Damage +144*; Level 95:Thunderstrike Damage +152*; Level 100:Thunderstrike Damage +160}}
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| Discharging || of Nice Looking Hammers || <b>Tier 12Level 100</b> - Look At My Hammer restores Discharging Strike Damage +73 health to you 42% || Uncommon || Chest, OffHandLegs, Ring MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Discharging Strike Damage +6%*Look At My Hammer restores ; Level 10:Discharging Strike Damage +7 health to you.5%*; Tier 2Level 15:Discharging Strike Damage +9%*Look At My Hammer restores ; Level 20:Discharging Strike Damage +13 health to you10.5%*; Tier 3Level 25:Discharging Strike Damage +12%*Look At My Hammer restores ; Level 30:Discharging Strike Damage +19 health to you14%*; Tier 4Level 35:Discharging Strike Damage +16%*Look At My Hammer restores ; Level 40:Discharging Strike Damage +25 health to you18%*; Tier 5Level 45:Discharging Strike Damage +20%*Look At My Hammer restores ; Level 50:Discharging Strike Damage +31 health to you22%*; Tier 6Level 55:Discharging Strike Damage +24%*Look At My Hammer restores ; Level 60:Discharging Strike Damage +37 health to you26%*; Tier 7Level 65:Discharging Strike Damage +28%*Look At My Hammer restores ; Level 70:Discharging Strike Damage +43 health to you30%*; Tier 8Level 75:Discharging Strike Damage +32%*Look At My Hammer restores ; Level 80:Discharging Strike Damage +49 health to you34%*; Tier 9Level 85*Look At My Hammer restores :Discharging Strike Damage +55 health to you36%*; Tier 10Level 90*Look At My Hammer restores :Discharging Strike Damage +61 health to you38%*; Tier 11Level 95*Look At My Hammer restores :Discharging Strike Damage +67 health to you40%*; Tier 12Level 100*Look At My Hammer restores :Discharging Strike Damage +73 health to you42%|Expand}}
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| || || <b>Tier 6Level 100</b> - Rib Shatter has a 60Discharging Strike deals +10.5% chance to deal +25damage plus 65% more damage and make Hammer attacks cost -3 Power for 12 seconds if target's Rage meter is at least 66% full || Uncommon || MainHandHands, OffHand Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full*Rib Shatter has a 50; Level 10:Discharging Strike deals +1.5% damage plus 11% more damage if target's Rage meter is at least 66% chance to deal full*; Level 15:Discharging Strike deals +32% damage plus 14% more damage and make Hammer attacks cost -1 Power for 12 secondsif target's Rage meter is at least 66% full*; Tier Level 20:Discharging Strike deals +2.5% damage plus 17% more damage if target's Rage meter is at least 66% full*Rib Shatter has a 52; Level 25:Discharging Strike deals +3% damage plus 20% more damage if target's Rage meter is at least 66% chance to deal full*; Level 30:Discharging Strike deals +3.5% damage and make Hammer attacks cost -1 Power for 12 secondsplus 23% more damage if target's Rage meter is at least 66% full*; Level 35:Discharging Strike deals +4% damage plus 26% more damage if target's Rage meter is at least 66% full*; Tier 3Level 40:Discharging Strike deals +4.5% damage plus 29% more damage if target's Rage meter is at least 66% full*Rib Shatter has a 54; Level 45:Discharging Strike deals +5% damage plus 32% more damage if target's Rage meter is at least 66% chance to deal full*; Level 50:Discharging Strike deals +85.5% damage plus 35% more damage and make Hammer attacks cost -2 Power for 12 secondsif target's Rage meter is at least 66% full*; Tier 4Level 55:Discharging Strike deals +6% damage plus 38% more damage if target's Rage meter is at least 66% full*Rib Shatter has a 56; Level 60:Discharging Strike deals +6.5% damage plus 41% more damage if target's Rage meter is at least 66% chance to deal full*; Level 65:Discharging Strike deals +107% damage plus 44% more damage and make Hammer attacks cost -2 Power for 12 secondsif target's Rage meter is at least 66% full*; Tier Level 70:Discharging Strike deals +7.5% damage plus 47% more damage if target's Rage meter is at least 66% full*Rib Shatter has a 58; Level 75:Discharging Strike deals +8% damage plus 50% chance to deal more damage if target's Rage meter is at least 66% full*; Level 80:Discharging Strike deals +8.5% damage plus 53% more damage if target's Rage meter is at least 66% full*; Level 85:Discharging Strike deals +189% damage and make Hammer attacks cost -3 Power for 12 secondsplus 56% more damage if target's Rage meter is at least 66% full*; Tier 6Level 90:Discharging Strike deals +9.5% damage plus 59% more damage if target's Rage meter is at least 66% full*Rib Shatter has a 60; Level 95:Discharging Strike deals +10% damage plus 62% more damage if target's Rage meter is at least 66% chance to deal full*; Level 100:Discharging Strike deals +2510.5% damage plus 65% more damage and make Hammer attacks cost -3 Power for 12 secondsif target's Rage meter is at least 66% full|Expand}}
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| || of Dazing || <b>Tier 12Level 100</b> - Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy Discharging Strike and deals Latent Charge boost your Epic Attack damage +36 damage. 110 for 15 seconds || Uncommon || Chest OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Combo: PoundDischarging Strike and Latent Charge boost your Epic Attack damage +Any Melee+Any Melee+Any Melee+Pound15 for 15 seconds*; Level 10: final step stuns the enemy Discharging Strike and deals Latent Charge boost your Epic Attack damage +3 damage.20 for 15 seconds*; Tier 2Level 15*Combo: PoundDischarging Strike and Latent Charge boost your Epic Attack damage +Any Melee+Any Melee+Any Melee+Pound25 for 15 seconds*; Level 20: final step stuns the enemy Discharging Strike and deals Latent Charge boost your Epic Attack damage +6 damage.30 for 15 seconds*; Tier 3Level 25*Combo: PoundDischarging Strike and Latent Charge boost your Epic Attack damage +Any Melee+Any Melee+Any Melee+Pound35 for 15 seconds*; Level 30: final step stuns the enemy Discharging Strike and deals Latent Charge boost your Epic Attack damage +9 damage.40 for 15 seconds*; Tier 4Level 35*Combo: PoundDischarging Strike and Latent Charge boost your Epic Attack damage +Any Melee+Any Melee+Any Melee+Pound45 for 15 seconds*; Level 40: final step stuns the enemy Discharging Strike and deals Latent Charge boost your Epic Attack damage +12 damage.50 for 15 seconds*; Tier 5Level 45*Combo: PoundDischarging Strike and Latent Charge boost your Epic Attack damage +Any Melee+Any Melee+Any Melee+Pound55 for 15 seconds*; Level 50: final step stuns the enemy Discharging Strike and deals Latent Charge boost your Epic Attack damage +60 for 15 damage.seconds*; Tier 6Level 55*Combo: PoundDischarging Strike and Latent Charge boost your Epic Attack damage +Any Melee+Any Melee+Any Melee+Pound65 for 15 seconds*; Level 60: final step stuns the enemy Discharging Strike and deals Latent Charge boost your Epic Attack damage +18 damage.70 for 15 seconds*; Tier 7Level 65*Combo: PoundDischarging Strike and Latent Charge boost your Epic Attack damage +Any Melee+Any Melee+Any Melee+Pound75 for 15 seconds*; Level 70: final step stuns the enemy Discharging Strike and deals Latent Charge boost your Epic Attack damage +21 damage.80 for 15 seconds*; Tier 8Level 75*Combo: PoundDischarging Strike and Latent Charge boost your Epic Attack damage +Any Melee+Any Melee+Any Melee+Pound85 for 15 seconds*; Level 80: final step stuns the enemy Discharging Strike and deals Latent Charge boost your Epic Attack damage +24 damage.90 for 15 seconds*; Tier 9Level 85*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy Discharging Strike and deals Latent Charge boost your Epic Attack damage +27 damage.95 for 15 seconds*; Tier 10Level 90*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy Discharging Strike and deals Latent Charge boost your Epic Attack damage +30 damage.100 for 15 seconds*; Tier 11Level 95*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy Discharging Strike and deals Latent Charge boost your Epic Attack damage +33 damage.105 for 15 seconds*; Tier 12Level 100*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy Discharging Strike and deals Latent Charge boost your Epic Attack damage +36 damage.110 for 15 seconds|Expand}}
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| || of FieryClubbing Discount Discharges || <b>Tier 6Level 100</b> - Pound has a 50% chance to ignite the target, causing them to take 55 damage over 20 seconds Discharging Strike Power Cost -44 || Rare || MainHand Head, Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Discharging Strike Power Cost -8*Pound has a 50% chance to ignite the target, causing them to take 15 damage over ; Level 20 seconds:Discharging Strike Power Cost -12*; Tier 2Level 30:Discharging Strike Power Cost -16*Pound has a 50% chance to ignite the target, causing them to take 25 damage over ; Level 40:Discharging Strike Power Cost -20 seconds*; Tier 3Level 50:Discharging Strike Power Cost -24*Pound has a 50% chance to ignite the target, causing them to take 30 damage over 20 seconds; Level 60:Discharging Strike Power Cost -28*; Tier 4Level 70:Discharging Strike Power Cost -32*Pound has a 50% chance to ignite the target, causing them to take 35 damage over 20 seconds; Level 80:Discharging Strike Power Cost -36*; Tier 5Level 90*Pound has a 50% chance to ignite the target, causing them to take 45 damage over 20 seconds:Discharging Strike Power Cost -40*; Tier 6Level 100*Pound has a 50% chance to ignite the target, causing them to take 55 damage over 20 seconds:Discharging Strike Power Cost -44|Expand}}
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| Reckless || of Reckless Slamming || <b>Tier Level 100</b> - Hurl Lightning deals +24% damage and applies Moderate Concussion status: target is prone to random self-stuns || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Hurl Lightning deals +5% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 10:Hurl Lightning deals +6% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 15:Hurl Lightning deals +7% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 20:Hurl Lightning deals +8% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 25:Hurl Lightning deals +9% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 30:Hurl Lightning deals +10% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 35:Hurl Lightning deals +11% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 40:Hurl Lightning deals +12% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 45:Hurl Lightning deals +13% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 50:Hurl Lightning deals +14% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 55:Hurl Lightning deals +15% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 60:Hurl Lightning deals +16% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 65:Hurl Lightning deals +17% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 70:Hurl Lightning deals +18% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 75:Hurl Lightning deals +19% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 80:Hurl Lightning deals +20% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 85:Hurl Lightning deals +21% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 90:Hurl Lightning deals +22% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 95:Hurl Lightning deals +23% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 100:Hurl Lightning deals +24% damage and applies Moderate Concussion status: target is prone to random self-stuns}}|-| Reckful || || <b>Level 100</b> - Reckless Slam has a 75% chance boosts your direct damage mitigation +19 for 5 seconds || Rare || Head, OffHand || {{Spoiler|Click Expand to deal reveal|*; Level 10:Reckless Slam boosts your direct damage mitigation +2 for 5 seconds*; Level 20:Reckless Slam boosts your direct damage mitigation +3 for 5 seconds*; Level 30:Reckless Slam boosts your direct damage mitigation +4 for 5 seconds*; Level 40:Reckless Slam boosts your direct damage mitigation +6 for 5 seconds*; Level 50:Reckless Slam boosts your direct damage mitigation +8 for 5 seconds*; Level 60:Reckless Slam boosts your direct damage mitigation +11 for 5 seconds*; Level 70:Reckless Slam boosts your direct damage mitigation +13 for 5 seconds*; Level 80:Reckless Slam boosts your direct damage mitigation +15 for 5 seconds*; Level 90:Reckless Slam boosts your direct damage mitigation +17 for 5 seconds*; Level 100:Reckless Slam boosts your direct damage mitigation +19 for 5 seconds}}|-| || || <b>Level 100</b> - Hurl Lightning Damage +65% damage || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Hurl Lightning Damage +8%*; Level 10:Hurl Lightning Damage +11%*; Level 15:Hurl Lightning Damage +14%*; Level 20:Hurl Lightning Damage +17%*; Level 25:Hurl Lightning Damage +20%*; Level 30:Hurl Lightning Damage +23%*; Level 35:Hurl Lightning Damage +26%*; Level 40:Hurl Lightning Damage +29%*; Level 45:Hurl Lightning Damage +32%*; Level 50:Hurl Lightning Damage +35%*; Level 55:Hurl Lightning Damage +38%*; Level 60:Hurl Lightning Damage +41%*; Tier 1Level 65:Hurl Lightning Damage +44%*Reckless Slam has a ; Level 70:Hurl Lightning Damage +47%*; Level 75:Hurl Lightning Damage +50% chance to deal *; Level 80:Hurl Lightning Damage +53%*; Level 85:Hurl Lightning Damage +56%*; Level 90:Hurl Lightning Damage +559% damage*; Tier 2Level 95:Hurl Lightning Damage +62%*; Level 100:Hurl Lightning Damage +65%}}|-| Reckless || of Reckless Slamming || <b>Level 100</b> - Reckless Slam has a 75Damage +58% chance || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to deal reveal|*; Level 5:Reckless Slam Damage +5%*; Level 10:Reckless Slam Damage +7% damage*; Tier 3Level 15:Reckless Slam Damage +9%*; Level 20:Reckless Slam has a 75Damage +11% chance to deal *; Level 25:Reckless Slam Damage +1713% damage*; Tier 4Level 30:Reckless Slam Damage +16%*; Level 35:Reckless Slam has a 75Damage +19% chance to deal *; Level 40:Reckless Slam Damage +2422% damage*; Tier 5Level 45:Reckless Slam Damage +25%*; Level 50:Reckless Slam has a 75Damage +28% chance to deal *; Level 55:Reckless Slam Damage +31% damage*; Tier 6Level 60:Reckless Slam Damage +34%*; Level 65:Reckless Slam Damage +37%*; Level 70:Reckless Slam has a Damage +40%*; Level 75:Reckless Slam Damage +43%*; Level 80:Reckless Slam Damage +46% chance to deal *; Level 85:Reckless Slam Damage +49%*; Level 90:Reckless Slam Damage +3852% damage*; Tier 7Level 95:Reckless Slam Damage +55%*; Level 100:Reckless Slam has a 75Damage +58%}}|-| || || <b>Level 100</b> - Latent Charge Direct Damage +61% chance || Uncommon || Head, Legs || {{Spoiler|Click Expand to deal reveal|*; Level 5:Latent Charge Direct Damage +10%*; Level 10:Latent Charge Direct Damage +12%*; Level 15:Latent Charge Direct Damage +14%*; Level 20:Latent Charge Direct Damage +16%*; Level 25:Latent Charge Direct Damage +18%*; Level 30:Latent Charge Direct Damage +20%*; Level 35:Latent Charge Direct Damage +22%*; Level 40:Latent Charge Direct Damage +25%*; Level 45:Latent Charge Direct Damage +28%*; Level 50:Latent Charge Direct Damage +31%*; Level 55:Latent Charge Direct Damage +34%*; Level 60:Latent Charge Direct Damage +37%*; Level 65:Latent Charge Direct Damage +40% damage*; Tier 8Level 70:Latent Charge Direct Damage +43%*Reckless Slam has a ; Level 75:Latent Charge Direct Damage +46%*; Level 80:Latent Charge Direct Damage +49% chance to deal *; Level 85:Latent Charge Direct Damage +52% *; Level 90:Latent Charge Direct Damage +55%*; Level 95:Latent Charge Direct Damage +58%*; Level 100:Latent Charge Direct Damage +61%}}|-| || || <b>Level 100</b> - Reckless Slam deals +89 damageand taunts -345 || Uncommon || Necklace, Ring || {{Spoiler|Click Expand to reveal|*; Tier 9Level 5:Reckless Slam deals +4 damage and taunts -60*; Level 10:Reckless Slam has a deals +8 damage and taunts -75% chance to deal *; Level 15:Reckless Slam deals +12 damage and taunts -90*; Level 20:Reckless Slam deals +16 damage and taunts -105*; Level 25:Reckless Slam deals +20 damage and taunts -120*; Level 30:Reckless Slam deals +24 damage and taunts -135*; Level 35:Reckless Slam deals +28 damage and taunts -150*; Level 40:Reckless Slam deals +32 damage and taunts -165*; Level 45:Reckless Slam deals +36 damage and taunts -180*; Level 50:Reckless Slam deals +40 damage and taunts -195*; Level 55:Reckless Slam deals +44 damage and taunts -210*; Level 60:Reckless Slam deals +49 damage and taunts -225*; Level 65:Reckless Slam deals +54 damage and taunts -240*; Level 70:Reckless Slam deals +59% damageand taunts -255*; Level 75:Reckless Slam deals +64 damage and taunts -270*; Level 80:Reckless Slam deals +69 damage and taunts -285*; Level 85:Reckless Slam deals +74 damage and taunts -300*; Level 90:Reckless Slam deals +79 damage and taunts -315*; Level 95:Reckless Slam deals +84 damage and taunts -330*; Tier Level 100:Reckless Slam deals +89 damage and taunts -345}}|-| || || <b>Level 100</b> - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +86 for 9 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +6 for 9 seconds*; Level 10:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +10 for 9 seconds*; Level 15:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +14 for 9 seconds*; Level 20:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +18 for 9 seconds*; Level 25:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +22 for 9 seconds*; Level 30:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +26 for 9 seconds*; Level 35:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +30 for 9 seconds*; Level 40:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +34 for 9 seconds*; Level 45:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +38 for 9 seconds*; Level 50:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +42 for 9 seconds*; Level 55:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +46 for 9 seconds*; Level 60:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +50 for 9 seconds*; Level 65:Reckless Slam has a and Reverberating Strike boost your Nice Attack Damage +54 for 9 seconds*; Level 70:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +58 for 9 seconds*; Level 75% chance to deal :Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds*; Level 80:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +66% damagefor 9 seconds*; Level 85:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +71 for 9 seconds*; Level 90:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +76 for 9 seconds*; Tier 11Level 95:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +81 for 9 seconds*; Level 100:Reckless Slam has and Reverberating Strike boost your Nice Attack Damage +86 for 9 seconds}}|-| || || <b>Level 100</b> - Latent Charge deals +300 Electricity damage after a 5 second delay || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Latent Charge deals +15 Electricity damage after a 5 second delay*; Level 10:Latent Charge deals +30 Electricity damage after a 5 second delay*; Level 15:Latent Charge deals +45 Electricity damage after a 5 second delay*; Level 20:Latent Charge deals +60 Electricity damage after a 5 second delay*; Level 25:Latent Charge deals +75 Electricity damage after a 5 second delay*; Level 30:Latent Charge deals +90 Electricity damage after a 5 second delay*; Level 35:Latent Charge deals +105 Electricity damage after a 5 second delay*; Level 40:Latent Charge deals +120 Electricity damage after a 5 second delay*; Level 45:Latent Charge deals +135 Electricity damage after a 5 second delay*; Level 50:Latent Charge deals +150 Electricity damage after a 5 second delay*; Level 55:Latent Charge deals +165 Electricity damage after a 5 second delay*; Level 60:Latent Charge deals +180 Electricity damage after a 5 second delay*; Level 65:Latent Charge deals +195 Electricity damage after a 5 second delay*; Level 70:Latent Charge deals +210 Electricity damage after a 5 second delay*; Level 75% chance to deal :Latent Charge deals +225 Electricity damage after a 5 second delay*; Level 80:Latent Charge deals +240 Electricity damage after a 5 second delay*; Level 85:Latent Charge deals +255 Electricity damage after a 5 second delay*; Level 90:Latent Charge deals +270 Electricity damage after a 5 second delay*; Level 95:Latent Charge deals +285 Electricity damage after a 5 second delay*; Level 100:Latent Charge deals +73% 300 Electricity damageafter a 5 second delay}}|-| || of Armor Transference || <b>Level 100</b> - Reverberating Strike restores 120 armor after a 6-second delay || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Reverberating Strike restores 6 armor after a 6-second delay*; Level 10:Reverberating Strike restores 12armor after a 6-second delay*Reckless Slam has ; Level 15:Reverberating Strike restores 18 armor after a 6-second delay*; Level 20:Reverberating Strike restores 24 armor after a 6-second delay*; Level 25:Reverberating Strike restores 30 armor after a 6-second delay*; Level 30:Reverberating Strike restores 36 armor after a 6-second delay*; Level 35:Reverberating Strike restores 42 armor after a 6-second delay*; Level 40:Reverberating Strike restores 48 armor after a 6-second delay*; Level 45:Reverberating Strike restores 54 armor after a 6-second delay*; Level 50:Reverberating Strike restores 60 armor after a 6-second delay*; Level 55:Reverberating Strike restores 66 armor after a 6-second delay*; Level 60:Reverberating Strike restores 72 armor after a 6-second delay*; Level 65:Reverberating Strike restores 78 armor after a 6-second delay*; Level 70:Reverberating Strike restores 84 armor after a 6-second delay*; Level 75% chance :Reverberating Strike restores 90 armor after a 6-second delay*; Level 80:Reverberating Strike restores 96 armor after a 6-second delay*; Level 85:Reverberating Strike restores 102 armor after a 6-second delay*; Level 90:Reverberating Strike restores 108 armor after a 6-second delay*; Level 95:Reverberating Strike restores 114 armor after a 6-second delay*; Level 100:Reverberating Strike restores 120 armor after a 6-second delay}}|-| || of Echoing Charges || <b>Level 100</b> - Latent Charge deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay || Exceptional || Feet || {{Spoiler|Click Expand to deal reveal|*; Level 5:Latent Charge deals +5 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 10:Latent Charge deals +10 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 15:Latent Charge deals +15 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 20:Latent Charge deals +20 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 25:Latent Charge deals +25 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 30:Latent Charge deals +30 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 35:Latent Charge deals +35 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 40:Latent Charge deals +40 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 45:Latent Charge deals +45 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 50:Latent Charge deals +50 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 55:Latent Charge deals +55 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 60:Latent Charge deals +60 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 65:Latent Charge deals +65 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 70:Latent Charge deals +70 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 75:Latent Charge deals +75 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 80:Latent Charge deals +80% direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 85:Latent Charge deals +85 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 90:Latent Charge deals +90 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 95:Latent Charge deals +95 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 100:Latent Charge deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damageafter an 8-second delay|Expand}}
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198
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