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Brewing
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{{Skill infobox
|title = Brewing
|image = [[File:Brewing_skillEmpty_Placeholder.png|300px]]|caption = A description Skill in creating alcoholic beverages of the skillall sorts.|skilltype = Trade Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->|maxlevel = <!-- List without bonus levels -->90|req = [[Gardening]] at 35 <!-- Any other skills needed to gain this skill -->|skilltrainers = [[Brianna Willer]] <!-- List skill trainers, 3 max -->[[Gretchen Salas]], [[Dhakmar]], [[Hiral]], [[Malvol]]
}}
{{Quote|
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.
}}
== {{msg:BASEPAGENAME}} Overview==
=== In-Game Description ===
=== Training {{msg:BASEPAGENAME}} ===
* [[Gretchen Salas]] can be persuaded to teach a recipe for Potato Vodka.
* [[Hiral]] can teach Pale Rum recipes to his Close Friends.
* [[Dhakmar]] can raise the [[Brewing]] level cap to both Level 60 and Level 70.
* Levels 71-80 can be unlocked by befriending a ghostly orc in a cave beneath [[Povus]]. He also has some high-level brewing recipes.
* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
== Connected Skills ==
==Hard Liquor Effects (Level 1-70)===Sub{{Spoiler|Click Expand to view Liquor Effects (Level 1-70)|'''Base differences and percentages increase with higher level alcohol''' * +(%) Dance Appreciation extra effect chance, +(X) Dance Appreciation* +(%) Taunt* -(%) Taunt* -(X) Sprint speed, +(%) Taunt* +(%) Projectile miss chance; +(%) Taunt* +(X) Melee accuracy, +(%) Melee evasion* +(%) Miss chance, +(%) Burst evasion, +(X) Sprint speed out-of-combat* +(%) Knockback evasion, +(X) Jump height* +(X) Breath recovery rate, +(X) Maximum breath, +(X) Fast-swimming speed* -(X) Fast-flying power depletion rate, +(X) Fast-flying speed* +(X) Direct Slashing damage* +(X) Direct Crushing damage* +(X) Direct Piercing damage* +(X) Direct Fire damage* +(X) Direct Cold damage* +(X) Direct Electricity damage* +(X) Direct Nature damage* +(X) Direct Poison damage* +(X) Direct Acid damage* +(X) Direct Psychic damage* +(X) Direct Darkness damage* +(X) Direct Trauma damage* +(X) Direct Sonic damage* +(X) Direct Demonic damage* +(X) Direct Divine damage* +(X) Melee damage to Elites* +(X) Projectile damage to Elites* +(X) Burst damage to Elites* +(X) Damage to Aberrations* +(X) Damage to Arthropods* +(X) Damage to Bears* +(X) Damage to Canines* +(X) Damage to Constructs* +(X) Damage to Crone-kin* +(X) Damage to Demons* +(X) Damage to Dinosaurs* +(X) Damage to Elementals* +(X) Damage to Elves* +(X) Damage to Felines* +(X) Damage to Fey* +(X) Damage to Fish* +(X) Damage to Fungoids* +(X) Damage to Giants* +(X) Damage to Goblins* +(X) Damage to Humans* +(X) Damage to Incorporeal Creatures* +(X) Damage to Non-Skills:=====ruminant Ungulates* +(X) Damage to Orcs* +(X) Damage to Rakshasa* +(X) Damage to Rodents* +(X) Damage to Ruminants* +(X) Damage to corporeal Undead* [[Charged Pig]] +(X) Max health, -(X) Damage taken from Elites, -(X) Damage taken from non- Elites* +(X) Max health, +(X) Direct mitigation (Acid/Fire/Slashing)* +(X) Max health, +(X) Direct mitigation (Nature/Cold/Slashing)* +(X) Max health, +(X) Direct mitigation (Darkness/Electricity/Slashing)* +(X) Max health, +(X) Direct mitigation (Sonic/Psychic/Slashing)* +(X) Max health, +(X) Direct mitigation (Demonic/Poison/Slashing)* +(X) Max health, +(X) Direct mitigation (Divine/Trauma/Slashing)* +(X) Max health, +(X) Direct mitigation (Darkness/Fire/Crushing)* +(X) Max health, +(X) Direct mitigation (Acid/Cold/Crushing)* +(X) Max health, +(X) Direct mitigation (Nature/Electricity/Crushing)* +(X) Max health, +(X) Direct mitigation (Sonic/Trauma/Crushing)* +(X) Max health, +(X) Direct mitigation (Demonic/Psychic/Crushing)* +(X) Max health, +(X) Direct mitigation (Divine/Poison/Crushing)* +(X) Max health, +(X) Direct mitigation (Nature/Fire/Piercing)* +(X) Max health, +(X) Direct mitigation (Darkness/Cold/Piercing)* +(X) Max health, +(X) Direct mitigation (Acid/Electricity/Piercing)* +(X) Max health, +(X) Direct mitigation (Sonic/Poison/Piercing)* +(X) Max health, +(X) Direct mitigation (Demonic/Trauma/Piercing)* +(X) Max health, +(X) Direct mitigation (Divine/Psychic/Piercing)* +(X) Max health* +(X) Max armor* +(X) Max power* +(X) Max health (Dwarf)* +(X) Max health (Elf)* +(X) Max health (Fey)* +(X) Max health (Human)* +(X) Max health (Orc)* +(X) Max health (Rakshasa)* +(X) Max power (Dwarf)* +(X) Max power (Elf)* +(X) Max power (Fey)* +(X) Max power (Human)* +(X) Max power (Orc)* +(X) Max power (Rakshasa)* +(X) Max metabolism (Dwarf)* +(X) Max metabolism (Elf)* +(X) Max metabolism (Fey)* +(X) Max metabolism (Human)* +(X) Max metabolism (Orc)* +(X) Max metabolism (Rakshasa)* +(X) Max body heat (Dwarf)* +(X) Max body heat (Elf)* +(X) Max body heat (Fey)* +(X) Max body heat (As a SubHuman)* +(X) Max body heat (Orc)* +(X) Max body heat (Rakshasa)* +(X) Max hydration (Dwarf)* +(X) Max hydration (Elf)* +(X) Max hydration (Fey)* +(X) Max hydration (Human)* +(X) Max hydration (Orc)* +(X) Max hydration (Rakshasa)* +(%) exp. gain for Elves when clean, 0 exp. earned when dirty* +(%) exp. gain for Humans when community-Skill minded, 0 exp. earned when lonely* +(%) exp. gain for PigRakshasa when peaceable, 0 exp. earned when dead inside* +(X) Dig Deep power restoration* +(X) Ultimate Protection health restoration, +(X) Minor Healing health restoration, +(X) Major Healing health restoration* +(%) chance to chop perfect wood, +(%) chance to chop extra wood* +(%) chance to forage extra seeds, +(%)chance to forage extra mushrooms* +(%) chance to produce extra fish scales, +(%) chance to catch extra fish* +(X) to Max Peaceableness, +(X) to Max Community, +(X) to Max Cleanliness}} ==Known Effects for Marzen (Level 20)===Secondary Skills:=====(List is not yet complete, other effects may be added as discovered) * +7% Chance to catch extra fish, +15% Chance to gather extra fish scales (stacks with arrangements/displays)* +7% Chance to gather extra seeds, +15% Chance to gather extra mushrooms (stacks with arrangements/displays)* +24 Max Armor* +33% Chance for YOUR attacks to miss, +20% Chance to avoid bursts, Sprint boost out of combat +0* +2 Peacableness, +3 Community, +3 Cleanliness* [[Calligraphy]] +17 Taunt, - Explanation of how Calligraphy works with Sword1.5 Sprint speed* [[Toolcrafting]] - Toolcrafting requires Level 20 Carpentry0.2 Fast Flying power cost per second, +0.6 Flying speed=={{msg:BASEPAGENAME}} Mechanics ===Related Skills:==Brewing Advice from [[Brianna Willer]] ===* {{Quote|source=[[CookingBrianna Willer]] - Explanation |Brewing advice? Let' see. First, start by making beer. You can brew tiny batches of why Cooking is related beer to Gardeningsee how each recipe tastes. When you're happy with the recipe, you can brew up a big keg of it.
This is tricky to explain to a new brewer. Here''' Finallys an example: Orcish Bock, reference a transcluded ability table for the skillvery fancy brew, takes four special ingredients: one of four possible vegetables, one of three kinds of fruit, one of four mushrooms, and one of three garnish items. This will be populated with all possible abilitiesThat means it's 4-3-4-3. Save the page for the skillBrown Ale's ingredients are different, than follow but they work out to the red linksame number: 4-3-4-3. On the new page, type <code>{{((}}subst:Preload/Ability pages{{))}}</code> Save that page You can predict how your ingredients are going to generate the table (Just the tablework between these two recipes, there will be no content until because their ingredient combinations are the Wiki's ExtraBot is turned on, which generally happens after each patch)same.{{:{{msg:BASEPAGENAME}}/Abilities}}
Don't throw away your barrels when they run dry! Those suckers are expensive! I can show you how to clean 'em up so they can be reused. They'll still break every once in a while, but they usually last a long time.}}=== information Information from [[Developers|Citan]]'s blog post , April 20 april , 2017===
The basic ideas of brewing are the same as I described last week, but the details have changed many times. In fact, I think this is the most times I've ever iterated on a craft skill before it went live! The first few versions were prototypes, trying to figure out what the system's goals were and how it would achieve them. I blogged about the system last week based on a fairly fun prototype version. But then I needed to future-proof the system, which turned out to require a full rewrite.
In other words, there's lots and lots of design questions! Nothing earth-shatteringly hard, but it's been keeping me busy.
=== information Information from [[Developers|Citan]]'s blog post , April 9 april , 2017===Brewing
Let's talk about brewing! It's probably the most complex crafting skill so far, because it builds on the tech from other skills. (For instance, Cheesemaking gave us cask "technology", which brewing needs; Augmentation gave us recipes that can infuse items with effects, etc.)
I mentioned above that this skill is the first that uses player-specific randomness -- and it might be the only one. The tech is being written with the idea that it might be reused for a few other craft skills, either old ones or new ones. But first I'll see how you like the system! Then we'll play it by ear with regard to future skills.
=== How to obtain specific hard liquors ===
Brewing hard liquor is slightly different than beer. Since all recipes at all level share the 3x4x5x4 pattern, figuring out recipes at low level enables one to know them at high level too. However, this is not immediate because contrary to beer, materials for recipes that follow the same pattern don't map one to one.
To make this more clear, suppose you know a recipe for Hegemony Lager Beer, for example Corn + Peach + Blood Mushroom Flakes + Cinnamon gives +X damage to Goblins. Using the order in which components are listed in the recipe, we can use the shortcut 4x2x4x1 (Corn is the 4th fruit, and so on).
Then, when creating Dwarven Stout, if you use components matching this 4x2x4x1 shortcut, i.e Corn + Peach + Black Foot Morel Flakes + Mint, you will obtain a slightly more powerful beer with +X damage to Goblins.
For hard liquors, this is no longer true. Black Foot Morel Flakes does not necessarily replace Blood Mushroom Flakes nor Mint replace Cinnamon. However, other components that replace Blood Mushroom Flakes and Cinnamon (this could be for instance Coral Mushroom Powder and Honey) will be the same for all recipes. So the essential difficulty resides in finding the mapping between these different components. Once known, all recipes at the higher level are known by replacing low level components with the proper high level one.
There are thirteen sets of components, listed below by category and tier:
* Fruit 1: Red Apple, Grapes, Orange
* Veggie 1: Parasol Mushroom Flakes, Mycena Mushroom Flakes, Boletus Mushroom Flakes, Field Mushroom Flakes
* Parts 1: Boar Tusk, Cat Eyeball, Snail Sinew, Rat Tail, Basic Fish Scale
* Flavor 1: Oregano, Mandrake Root, Peppercorns, Grass
* Fruit 2: Guava, Banana, Lemon
* Veggie 2: Beet, Squash, Broccoli, Carrot
* Parts 2: Wolf Teeth, Panther Tail, Deinonychus Claw, Rabbit's Foot, Bear Gallbladder
* Flavor 2: Cinnamon, Muntok Peppercorns, Seaweed, Myconian Jelly
* Fruit 3: Pear, Peach, Green Apple
* Veggie 3: Field Mushroom Flakes, Blusher Mushroom Flakes, Milk Cap Mushroom Powder, Blood Mushroom Powder
* Parts 3: Cockatrice Beak, Worm Tooth, Ectoplasm, Powdered Mammal, Barghest Flesh
* Flavor 3: Mint, Honey, Juniper Berries, Almonds
* Veggie 4: Coral Mushroom Powder, Groxmax Powder, Porcini Mushroom Flakes, Black Foot Morel Flakes
At low level, components tend to map one to one. For example:
* Red Apple -> Guava
* Grapes -> Banana
* Orange -> Lemon
* Wolf Teeth -> Worm Tooth* Panther Tail -> Ectoplasm* Deinonychus Claw -> Cockatrice Beak* Rabbit'''Nows Foot -> Barghest Flesh* Bear Gallbladder -> Powdered Mammal * Cinnamon -> Almonds* Muntok Peppercorns -> Honey* Seaweed -> Juniper Berries* Myconian Jelly -> Mint To summarize, and using the mapping above as example, Add Stat Bonuses. There is no preload here are recipes for the +X damage to Goblins liquor (the recipe will be different for Stat Bonuseseach player, so just add the following and wait of course) for the bot each tier: {| {{STDT}}! Liquor! Shortcut! Recipe|-| Potato Vodka || 2x2x4x4 || Grapes + Mycena Mushroom Flakes + Rat Tail + Grass|-| Applejack || 2x2x4x4 || Grapes + Squash + Rat Tail + Grass|-| Beet Vodka || 2x2x4x4 || Banana + Mycena Mushroom Flakes + Rat Tail + Grass|-| Pale Rum || 2x2x4x4 || Banana + Blusher Mushroom Flakes + Rat Tail + Grass|-| Whisky || 2x2x3x4 || Banana + Blusher Mushroom Flakes + Deinonychus Claw + Grass|-| Tequila || 2x2x3x4 || Banana + Blusher Mushroom Flakes + Deinonychus Claw + Myconian Jelly|-| Dry Gin || 2x2x3x4 || Peach + Groxmax Powder + Deinonychus Claw + Myconian Jelly|-| Bourbon || 2x2x1x1 || Peach + Groxmax Powder + Cockatrice Beak + Mint|} ===Aging Casks=== ====Number of Casks====Two casks can be aged at once. Starting at level 40 Brewing, three casks may be aged simultaneously. ====Aging Times And Experience====Upon completing aging a cask, you will receive some experience (in addition to add that received when crafting the pagecask, if you had crafted it yourself).This "second round" of experience is unaffected by crafting experience buffs.{| {{STDT}}|-! Skill Level! Un-aged Cask! Result! Time! XP|-| 1 || {{Item|Un-Aged Potato Vodka}} || {{Item|Aged Potato Vodka}} || 1 hour || 5|-| 10 || {{Item|Un-Aged Applejack}} || {{Item|Aged Applejack}} || 1 hour || 10|-| 20 || {{Item|Un-Aged Beet Vodka}} || {{Item|Aged Beet Vodka}} || 1 hour || 20|-| 30 || {{:Item|Un-Aged Pale Rum}} || {{Item|Aged Pale Rum}} || 1 hour ||30|-| 40 || {{Item|Un-Aged Whisky}} || {{Item|Aged Whisky}} || 2 hours || 80|-| 50 || {{Item|Un-Aged Tequila}} || {{Item|Aged Tequila}} || 2 hours || 100|-| 60 || {{Item|Un-Aged Dry Gin}} || {{Item|Aged Dry Gin}} || 3 hours || 180|-| 70 || {{msg:BASEPAGENAMEItem|Un-Aged Bourbon}}|| {{Item|Aged Bourbon}/Stat Bonuses}|| 3 hours |||}
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
== {{msg:BASEPAGENAME}} Experience Table ==
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|
{{:Xptables/TypicalNoncombatSkill}}
}}
== Trivia ==
Although the Dwarven Stout Keg is listed in the recipes list, it requires Level 73, while the current Brewing maximum level with bonus is 71. It's currently not possible to learn or make it.<!--== Gallery==''' Include images of some kegs in a small gallery of players using the skillcave, a player drinking, or abilities of the skilland what being drunk looks like. Try to keep it under six images. This example Gallery is from the Serbule Page.'''
<gallery mode="nolines" widths=200px>
File:Serbule docks area.jpg|The docks area.
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.
File:Serbule Gallery 2.jpg|A very dangerous place...
</gallery> <!-- Add the correct Categories to the skill page. Make sure to remove Category:Template guides.>
[[Category:Skills]]