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Brewing

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Training {{msg:BASEPAGENAME}}
{{Skill infobox
|title = Brewing
|image = [[File:Brewing_skillEmpty_Placeholder.png|300px]]|caption = A description Skill in creating alcoholic beverages of the skillall sorts.|skilltype = Trade Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->|maxlevel = <!-- List without bonus levels -->90|req = [[Gardening]] at 35 <!-- Any other skills needed to gain this skill -->|skilltrainers = [[Brianna Willer]] <!-- List skill trainers, 3 max -->[[Gretchen Salas]], [[Dhakmar]], [[Hiral]], [[Malvol]]
}}
 
{{Quote|
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.
}}
 
== {{msg:BASEPAGENAME}} Overview==
'''Skill''' introductory paragraph or two summarizing [[Brewing]] is a crafting skill that involves the main aspects production of the Alcoholic Beverages. The consumption of these beverages will raise your [[Alcohol Tolerance]] skill.
=== In-Game Description ===
The Skill in-game description creating alcoholic beverages of the skill goes hereall sorts
=== Training {{msg:BASEPAGENAME}} ===
<!-- A list of methods to learn and level the skill -->* [[Brianna Willer]] teaches Brewing after you have been introduced to her by Therese (requires {{Favor|Close Friends}} with Therese) and your Gardening is at least 35reaching {{Favor|Comfortable}} with Brianna.* [[Malvol]] is willing to teach Whisky recipes to his Close FriendsLike Family.
* [[Gretchen Salas]] can be persuaded to teach a recipe for Potato Vodka.
* [[Hiral]] can teach Pale Rum recipes to his Close Friends.
* [[Dhakmar]] can raise the [[Brewing]] level cap to both Level 60 and Level 70.
* Levels 71-80 can be unlocked by befriending a ghostly orc in a cave beneath [[Povus]]. He also has some high-level brewing recipes.
* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
== Connected Skills ==
'''List skills that connect with =====Sub-Skills:=====* None=====Secondary Skills:=====* [[Alcohol Tolerance]] - This skill represents your ability to ward off the adverse effects of alcohol. The consumption of [[Brewing|brewed]] beverages will raise this skill the page is for. Sub=====Related Skills:=====* [[Carpentry]] -Skills often exist Carpentry is handy for Trade Skills making the kegs and Combat Skillsbarrels required for many recipes. For example, * [[Gardening]] - Barley is a Sub-Skill common crop grown for Leatherworking may be Haberdasheryuse in beer. A Sub* [[Foraging]] -Skill Many ingredients used in [[Brewing]] are found through Foraging.===== Synergy Levels: =====Bonus [[Synergy Levels]] for Sword will eventually [[Brewing]] can be Greatsword. An existing Sub-Skill is obtained from the following skills and levels::; [[Alchemy]] :: Level 49:; [[Alcohol Tolerance]]:: Level 80:; [[Corpse TalkingBattle Chemistry]] for :: Level 70:; [[NecromancyCooking]].''':: Level 70
'''Secondary Skills are skills that either modify == Recipe Lists ==<!-- Lists of Recipes pertaining to the page's skill, or have connected mechanicsgoes here. Calligraphy is an See [[Cooking]] for one example of a Secondary skill for Swordwhere recipes are broken up. For Transcluded tables (What all skills should use), as well as Meditation for Unarmedsee [[Carpentry]]. Secondary skills can also be Skills that require a level in the current page-->{{:{{msg:BASEPAGENAME}}/Recipes}}==Beer Effects (Level 40-70)=={{Spoiler|Click Expand to view Beer Effects (Level 40-70)|''s skill to unlock. Toolcrafting would be an example of a Secondary skill for Carpentry, even though it isn't a Sub-Skill. In this example, list the Base differences and percentages increase with higher level.alcohol'''
'''Related Skills are suggested by the wiki editors* +(%) Dance Appreciation extra effect chance, and Cooking could be listed +(X) Dance Appreciation* +(%) Taunt* -(%) Taunt* -(X) Sprint speed, +(%) Taunt* +(%) Projectile miss chance; +(%) Taunt* +(X) Melee accuracy, +(%) Melee evasion* +(%) Miss chance, +(%) Burst evasion, +(X) Sprint speed out-of-combat* +(%) Knockback evasion, +(X) Jump height* +(X) Breath recovery rate, +(X) Maximum breath, +(X) Fast-swimming speed* -(X) Fast-flying power depletion rate, +(X) Fast-flying speed* -(%) Ability power cost (Unarmed/Shield/Sword)* -(%) Ability power cost (Knife/Staff/Hammer)* -(%) Ability power cost (Bard/Battle Chemistry/Archery)* -(%) Ability power cost (Necromancy/Ice Magic/Fire Magic)* -(%) Ability power cost (Crossbow/Psychology/Mentalism)* -(%) Ability power cost (Armor Patching/Lycanthropy/Druid)* -(%) Ability power cost (First Aid/Giant Bat/Spider)* -(%) Ability power cost (Pig/Deer/Cow)* +(X) Max health* +(X) Max armor* +(X) Max power* +(X) Max health (Dwarf)* +(X) Max health (Elf)* +(X) Max health (Fey)* +(X) Max health (Human)* +(X) Max health (Orc)* +(X) Max health (Rakshasa)* +(X) Max power (Dwarf)* +(X) Max power (Elf)* +(X) Max power (Fey)* +(X) Max power (Human)* +(X) Max power (Orc)* +(X) Max power (Rakshasa)* +(X) Max metabolism (Dwarf)* +(X) Max metabolism (Elf)* +(X) Max metabolism (Fey)* +(X) Max metabolism (Human)* +(X) Max metabolism (Orc)* +(X) Max metabolism (Rakshasa)* +(X) Max body heat (Dwarf)* +(X) Max body heat (Elf)* +(X) Max body heat (Fey)* +(X) Max body heat (Human)* +(X) Max body heat (Orc)* +(X) Max body heat (Rakshasa)* +(X) Max hydration (Dwarf)* +(X) Max hydration (Elf)* +(X) Max hydration (Fey)* +(X) Max hydration (Human)* +(X) Max hydration (Orc)* +(X) Max hydration (Rakshasa)* +(%) exp. gain for GardeningElves when clean, 0 exp. earned when dirty* +(%) exp.'''gain for Humans when community-minded, 0 exp. earned when lonely* +(%) exp. gain for Rakshasa when peaceable, 0 exp. earned when dead inside* +(X) Dig Deep power restoration* +(X) Ultimate Protection health restoration, +(X) Minor Healing health restoration, +(X) Major Healing health restoration* +(%) chance to chop perfect wood, +(%) chance to chop extra wood* +(%) chance to forage extra seeds, +(%) chance to forage extra mushrooms* +(%) chance to produce extra fish scales, +(%) chance to catch extra fish* +(X) to Max Peaceableness, +(X) to Max Community, +(X) to Max Cleanliness}}
==Hard Liquor Effects (Level 1-70)===Sub{{Spoiler|Click Expand to view Liquor Effects (Level 1-70)|'''Base differences and percentages increase with higher level alcohol''' * +(%) Dance Appreciation extra effect chance, +(X) Dance Appreciation* +(%) Taunt* -(%) Taunt* -(X) Sprint speed, +(%) Taunt* +(%) Projectile miss chance; +(%) Taunt* +(X) Melee accuracy, +(%) Melee evasion* +(%) Miss chance, +(%) Burst evasion, +(X) Sprint speed out-of-combat* +(%) Knockback evasion, +(X) Jump height* +(X) Breath recovery rate, +(X) Maximum breath, +(X) Fast-swimming speed* -(X) Fast-flying power depletion rate, +(X) Fast-flying speed* +(X) Direct Slashing damage* +(X) Direct Crushing damage* +(X) Direct Piercing damage* +(X) Direct Fire damage* +(X) Direct Cold damage* +(X) Direct Electricity damage* +(X) Direct Nature damage* +(X) Direct Poison damage* +(X) Direct Acid damage* +(X) Direct Psychic damage* +(X) Direct Darkness damage* +(X) Direct Trauma damage* +(X) Direct Sonic damage* +(X) Direct Demonic damage* +(X) Direct Divine damage* +(X) Melee damage to Elites* +(X) Projectile damage to Elites* +(X) Burst damage to Elites* +(X) Damage to Aberrations* +(X) Damage to Arthropods* +(X) Damage to Bears* +(X) Damage to Canines* +(X) Damage to Constructs* +(X) Damage to Crone-kin* +(X) Damage to Demons* +(X) Damage to Dinosaurs* +(X) Damage to Elementals* +(X) Damage to Elves* +(X) Damage to Felines* +(X) Damage to Fey* +(X) Damage to Fish* +(X) Damage to Fungoids* +(X) Damage to Giants* +(X) Damage to Goblins* +(X) Damage to Humans* +(X) Damage to Incorporeal Creatures* +(X) Damage to Non-Skills:=====ruminant Ungulates* +(X) Damage to Orcs* +(X) Damage to Rakshasa* +(X) Damage to Rodents* +(X) Damage to Ruminants* +(X) Damage to corporeal Undead* [[Charged Pig]] +(X) Max health, - (As a SubX) Damage taken from Elites, -Skill (X) Damage taken from non-Elites* +(X) Max health, +(X) Direct mitigation (Acid/Fire/Slashing)* +(X) Max health, +(X) Direct mitigation (Nature/Cold/Slashing)* +(X) Max health, +(X) Direct mitigation (Darkness/Electricity/Slashing)* +(X) Max health, +(X) Direct mitigation (Sonic/Psychic/Slashing)* +(X) Max health, +(X) Direct mitigation (Demonic/Poison/Slashing)* +(X) Max health, +(X) Direct mitigation (Divine/Trauma/Slashing)* +(X) Max health, +(X) Direct mitigation (Darkness/Fire/Crushing)* +(X) Max health, +(X) Direct mitigation (Acid/Cold/Crushing)* +(X) Max health, +(X) Direct mitigation (Nature/Electricity/Crushing)* +(X) Max health, +(X) Direct mitigation (Sonic/Trauma/Crushing)* +(X) Max health, +(X) Direct mitigation (Demonic/Psychic/Crushing)* +(X) Max health, +(X) Direct mitigation (Divine/Poison/Crushing)* +(X) Max health, +(X) Direct mitigation (Nature/Fire/Piercing)* +(X) Max health, +(X) Direct mitigation (Darkness/Cold/Piercing)* +(X) Max health, +(X) Direct mitigation (Acid/Electricity/Piercing)* +(X) Max health, +(X) Direct mitigation (Sonic/Poison/Piercing)* +(X) Max health, +(X) Direct mitigation (Demonic/Trauma/Piercing)* +(X) Max health, +(X) Direct mitigation (Divine/Psychic/Piercing)* +(X) Max health* +(X) Max armor* +(X) Max power* +(X) Max health (Dwarf)* +(X) Max health (Elf)* +(X) Max health (Fey)* +(X) Max health (Human)* +(X) Max health (Orc)* +(X) Max health (Rakshasa)* +(X) Max power (Dwarf)* +(X) Max power (Elf)* +(X) Max power (Fey)* +(X) Max power (Human)* +(X) Max power (Orc)* +(X) Max power (Rakshasa)* +(X) Max metabolism (Dwarf)* +(X) Max metabolism (Elf)* +(X) Max metabolism (Fey)* +(X) Max metabolism (Human)* +(X) Max metabolism (Orc)* +(X) Max metabolism (Rakshasa)* +(X) Max body heat (Dwarf)* +(X) Max body heat (Elf)* +(X) Max body heat (Fey)* +(X) Max body heat (Human)* +(X) Max body heat (Orc)* +(X) Max body heat (Rakshasa)* +(X) Max hydration (Dwarf)* +(X) Max hydration (Elf)* +(X) Max hydration (Fey)* +(X) Max hydration (Human)* +(X) Max hydration (Orc)* +(X) Max hydration (Rakshasa)* +(%) exp. gain for Elves when clean, 0 exp. earned when dirty* +(%) exp. gain for Humans when community-minded, 0 exp. earned when lonely* +(%) exp. gain for PigRakshasa when peaceable, 0 exp. earned when dead inside* +(X) Dig Deep power restoration* +(X) Ultimate Protection health restoration, +(X) Minor Healing health restoration, +(X) Major Healing health restoration* +(%) chance to chop perfect wood, +(%) chance to chop extra wood* +(%) chance to forage extra seeds, +(%) chance to forage extra mushrooms* +(%) chance to produce extra fish scales, +(%) chance to catch extra fish* +(X) to Max Peaceableness, +(X) to Max Community, +(X)to Max Cleanliness}} =====Secondary Skills:===Known Effects for Marzen (Level 20)==* [[Gardening]] - Gardening level 35 (List is required to not yet complete, other effects may be able to start brewing beers.added as discovered)
* +7% Chance to catch extra fish, +15% Chance to gather extra fish scales (stacks with arrangements/displays)* +7% Chance to gather extra seeds, +15% Chance to gather extra mushrooms (stacks with arrangements/displays)* +24 Max Armor* +33% Chance for YOUR attacks to miss, +20% Chance to avoid bursts, Sprint boost out of combat +0* +2 Peacableness, +3 Community, +3 Cleanliness* +17 Taunt, -1.5 Sprint speed* -0.2 Fast Flying power cost per second, +0.6 Flying speed=={{msg:BASEPAGENAME}} Mechanics ===Related Skills:==Brewing Advice from [[Brianna Willer]] ===* {{Quote|source=[[CarpentryBrianna Willer]] - Carpentry is handy for |Brewing advice? Let' see. First, start by making beer. You can brew tiny batches of beer to see how each recipe tastes. When you're happy with the kegs required for many recipesrecipe, you can brew up a big keg of it.
== Harvestables == Every Brewing recipe has some standard ingredients, like barley and hops, but there's also room for personalization. The personalized ingredients determine the precise flavor and effect of your beer. And everybody''If the skill includes s different. Even if I followed your exact recipe, I might get a gathering component (Foraging, Fishing, Gardening), add this headingcompletely different effect.That's why there''''' See [[Fishing]] or [[Mycology]] s no substitute for examplesexperimentation.
== {{msg:BASEPAGENAME}} Basic Abilities==''' FirstHard liquor is more potent than beer, add but you can drink a table of abilities learned up to level 50lot more beer than you can hard liquor! Of course, or the first skill cap. See the example from [[Lycanthropy]] below. This title must exist for all types of Skills. Some Trade Skills have sidebar abilities. (Fishing has Fish Gut). "Learn From" can either be "Leveling Up" or the name of a skill trainer. If the skill has no Abilities, comment out fastest way to get blitzed is to mix beer and the sectionhard stuff at once.'''
As you level {{msg:BASEPAGENAME}}Sadly, you will learn the following abilities:{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> ! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span> ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span> ! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span>! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span> ! align="left" | '''Ability Type'''|-| [[File:Claw Ability.png|36px]] '''Claw''' (1-4) || 0/15/30/48 || Level Up ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack|-| [[File:Bite Ability.png|36px]] '''Bite''' (1-4) || 2/10/28/46 || Level Up ||Bite your enemy. || Crushing || Core Attack|-| [[File:Pack Attack Ability.png|36px]] '''Pack Attack''' (1-3) || 5/20/40 || Level Up ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || Signature Debuff|-| [[File:Pouncing Rake Ability.png|36px]] '''Pouncing Rake''' (1-3) || 5/25/45 || Level Up ||Claw your enemy. If their armor is weakrecipes for beer, wine, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || |-| [[File:Howl Mode Ability.png|36px]] '''Howl Mode''' || 7 || Level Up ||Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || |-| [[File:Shadow Feint Ability.png|36px]] '''Shadow Feint''' (1-3) || 12/35/50 || Level Up ||Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || |-| [[File:Pouncing Rend Ability.png|36px]] liquor don'''Pouncing Rend''' (1-3+) || 6/26/46/50 || Scrolls ||Leap at your enemy, focusing solely on destroying their armor. (This is t have a variant lot of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing || |-| [[File:See Red Abilitycarryover.png|36px]] You'''See Red''' (1-3) || 9/29/49 || [[Sanja]] ||Go into a berserk ragell need to do separate experiments for beer, dealing extra damage but weakening your defences. || Slashing || |-| [[File:Double Claw Ability.png|36px]] '''Double Claw''' (1-3) || 13/22/42 || [[Sanja]] ||Attack with repeated mauling claws in a way that's sure to get attention. Damage reduced based on the foe's remaining armor. || Slashing || |-| [[File:Sanguine Fangs Ability.png|36px]] '''Sanguine Fangs''' (1-4) || 8/18/29/44 || [[Sanja]] ||Bite through veins to cause blood loss. (Extra damage vs vulnerable targetswine, deals X health damage over 15 seconds) || Slashing || Nice Attack|-| [[File:Smell Fear Ability.png|36px]] '''Smell Fear''' (1-3) || 14/27/41 || [[Sanja]] ||Launch into a vicious attack that sows seeds of doubt in the target's mindand hard liquor recipes. || Crushing || |-| [[File:Become Winter Wolf Ability.png|36px]] '''Become Winter Wolf''' || 0 || [[Jace Soral]] ||Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || N/A |||}
=== {{msg:BASEPAGENAME}} Advanced Abilities==='''At this pointEach ingredient can have a different effect in different recipes. I mean, list abilities beyond the first level cap. These you can be taught by Skill Trainersput strawberries in Basic Lager, Pale Ale, Scrollsand Marzen, or through other methods (such as but the Lycanthropy Altar)strawberry's effect will be different for each recipe.'''
Upon reaching higher levelsWhen you get more advanced, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! align="left" style="width:200px" | <span style="cursor: pointer;">there'''Ability'''</span> ! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Reqs an important trick. Level'''</span> ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span> ! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span>! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span> ! align="left" | '''Ability Type'''|-| [[File:Pack Attack Ability.png|36px]] '''Pack Attack''' 4 || 55 || [[Altar of Norala]] ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || Signature Debuff|-| [[File:Bite Ability.png|36px]] '''Bite''' 5 || 56 || [[Altar of Norala]] ||Bite your enemy. || Crushing || Core Attack|-| [[File:Claw Ability.png|36px]] '''Claw''' 5 || 58 || [[Altar If two beer recipes take the exact same NUMBER of Norala]] ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack|-| [[File:Pouncing Rake Ability.png|36px]] '''Pouncing Rake''' 4 || 60 || [[Altar of Norala]] ||Claw your enemy. If their armor is weakingredients IN EACH SLOT, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || |-| [[File:Pouncing Rend Ability.png|36px]] then there'''Pouncing Rend''' 4 || 56 || Scrolls ||Leap at your enemy, focusing solely on destroying their armor. (This is s a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing || |-| [[File:Double Claw Ability.png|36px]] '''Double Claws''' 4 || 52 || [[Sanja]] ||Attack with repeated mauling claws way to map the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left.|| Slashing || |-| [[File:Sanguine Fangs Ability.png|36px]] '''Sanguine Fangs''' 5 || 54 || [[Sanja]] ||Bite through veins ingredients effects to cause blood loss.|| Piercing || Nice Attack|-| [[File:Smell Fear Ability.png|36px]] '''Smell Fear''' 4 || 51 || [[Sanja]] ||Launch into a vicious attack that sows seeds of doubt in other recipes with the target's mindsame setup.|| Crushing || |}
This is tricky to explain to a new brewer. Here''' Finallys an example: Orcish Bock, reference a transcluded ability table for the skillvery fancy brew, takes four special ingredients: one of four possible vegetables, one of three kinds of fruit, one of four mushrooms, and one of three garnish items. This will be populated with all possible abilitiesThat means it's 4-3-4-3. Save the page for the skillBrown Ale's ingredients are different, than follow but they work out to the red linksame number: 4-3-4-3. On the new page, type <code>{{((}}subst:Preload/Ability pages{{))}}</code> Save that page You can predict how your ingredients are going to generate the table (Just the tablework between these two recipes, there will be no content until because their ingredient combinations are the Wiki's ExtraBot is turned on, which generally happens after each patch)same.{{:{{msg:BASEPAGENAME}}/Abilities}}
== Recipe Lists ==Lists of Recipes pertaining to Look, don't worry about all this at the skill goes herebeginning. See [[Cooking]] for one example of where recipes are broken up. For Transcluded tables (What all skills should use)Just remember to write down your research notes, see [[Carpentry]]especially when you start brewing fancier beers like Orcish Bock.You'll thank me later!
'''After adding recipe breakdowns if neededAnd that special trick I just mentioned is even more important for hard liquor, add a transcluded table because every kind of hard liquor has the exact same number of all recipesingredients for each slot. In a similar method to adding the Complete Ability listThat means that if you find an ingredient combo that makes Muscle Vodka, save this page and follow the red link you can translate that will be created for Recipesrecipe into other hard liquors -- Muscle Gin or whatever. Type So always write down notes on that page: <code>{{((}}subst:Preload/Recipe pages{{))}}</code> and save.'''{{:{{msg:BASEPAGENAME}}/Recipes}}what you try!
== {{msg:BASEPAGENAME}} Mechanics =='Course, hard liquor is a huge pain to brew. It needs a ton of ingredients, plus you've gotta let it age, plus you' Add mechanics specific to ve gotta age the skill stuff in this questionbig barrels in a cave somewhere. Brewing beer is a lot easier! But once you find a few hard liquor recipes you like, like [[Unarmed]] and [[Lycanthropy]]you don's Combos, Skill-specific activities (Altar t have to make it too often... a full barrel of Norala for Lycanthropes)the hard stuff will last you a while! ... Unless you're selling it to a bar, and Equipment you promised not to do that is specialized for the skill.'''!
Don't throw away your barrels when they run dry! Those suckers are expensive! I can show you how to clean 'em up so they can be reused. They'll still break every once in a while, but they usually last a long time.}}=== information Information from [[Developers|Citan]]'s blog post , April 20 april , 2017===
The basic ideas of brewing are the same as I described last week, but the details have changed many times. In fact, I think this is the most times I've ever iterated on a craft skill before it went live! The first few versions were prototypes, trying to figure out what the system's goals were and how it would achieve them. I blogged about the system last week based on a fairly fun prototype version. But then I needed to future-proof the system, which turned out to require a full rewrite.
In other words, there's lots and lots of design questions! Nothing earth-shatteringly hard, but it's been keeping me busy.
=== information Information from [[Developers|Citan]]'s blog post , April 9 april , 2017===Brewing
Brewing
Let's talk about brewing! It's probably the most complex crafting skill so far, because it builds on the tech from other skills. (For instance, Cheesemaking gave us cask "technology", which brewing needs; Augmentation gave us recipes that can infuse items with effects, etc.)
I mentioned above that this skill is the first that uses player-specific randomness -- and it might be the only one. The tech is being written with the idea that it might be reused for a few other craft skills, either old ones or new ones. But first I'll see how you like the system! Then we'll play it by ear with regard to future skills.
=== How to obtain specific hard liquors ===
Brewing hard liquor is slightly different than beer. Since all recipes at all level share the 3x4x5x4 pattern, figuring out recipes at low level enables one to know them at high level too. However, this is not immediate because contrary to beer, materials for recipes that follow the same pattern don't map one to one.
To make this more clear, suppose you know a recipe for Hegemony Lager Beer, for example Corn + Peach + Blood Mushroom Flakes + Cinnamon gives +X damage to Goblins. Using the order in which components are listed in the recipe, we can use the shortcut 4x2x4x1 (Corn is the 4th fruit, and so on).
Then, when creating Dwarven Stout, if you use components matching this 4x2x4x1 shortcut, i.e Corn + Peach + Black Foot Morel Flakes + Mint, you will obtain a slightly more powerful beer with +X damage to Goblins.
For hard liquors, this is no longer true. Black Foot Morel Flakes does not necessarily replace Blood Mushroom Flakes nor Mint replace Cinnamon. However, other components that replace Blood Mushroom Flakes and Cinnamon (this could be for instance Coral Mushroom Powder and Honey) will be the same for all recipes. So the essential difficulty resides in finding the mapping between these different components. Once known, all recipes at the higher level are known by replacing low level components with the proper high level one.
There are thirteen sets of components, listed below by category and tier:
* Fruit 1: Red Apple, Grapes, Orange
* Veggie 1: Parasol Mushroom Flakes, Mycena Mushroom Flakes, Boletus Mushroom Flakes, Field Mushroom Flakes
* Parts 1: Boar Tusk, Cat Eyeball, Snail Sinew, Rat Tail, Basic Fish Scale
* Flavor 1: Oregano, Mandrake Root, Peppercorns, Grass
* Fruit 2: Guava, Banana, Lemon
* Veggie 2: Beet, Squash, Broccoli, Carrot
* Parts 2: Wolf Teeth, Panther Tail, Deinonychus Claw, Rabbit's Foot, Bear Gallbladder
* Flavor 2: Cinnamon, Muntok Peppercorns, Seaweed, Myconian Jelly
* Fruit 3: Pear, Peach, Green Apple
* Veggie 3: Field Mushroom Flakes, Blusher Mushroom Flakes, Milk Cap Mushroom Powder, Blood Mushroom Powder
* Parts 3: Cockatrice Beak, Worm Tooth, Ectoplasm, Powdered Mammal, Barghest Flesh
* Flavor 3: Mint, Honey, Juniper Berries, Almonds
* Veggie 4: Coral Mushroom Powder, Groxmax Powder, Porcini Mushroom Flakes, Black Foot Morel Flakes
At low level, components tend to map one to one. For example:
* Red Apple -> Guava
* Grapes -> Banana
* Orange -> Lemon
===Equipment===<!-- Special equipment that Starting with Whisky, this is intended to longer true and each mapping must be used by the skill goes here, including beltsresearched through trial and errors. -->{{belt|Lucky Belt Below are examples of the Hammerer}} increases Base Damage dealt with Hammer by 8%. Can some mapping that been found (speculated to be created with [[Toolcrafting]] 40.specific to each player):
{{belt|Lucky Belt of the Woodland Warrior}} increases Base Damage dealt with Hammer and Druid combat skills by 6%. Can be bought from [[Agrashab]].
{{belt|Lucky Belt of the Barbarian}} increases Base Damage dealt with Hammer and [[Shield]] combat skills by 6%. Can be bought from [[Agrashab]].* Boar Tusk -> Rabbit's Foot* Cat eyeball -> Panther Tail* Snail Sinew -> Bear Gallbladder* Rat Tail -> Deinonychus Claw* Basic Fish Scale -> Wolf Teeth
{{belt|Lucky Belt of the Mindfist}} increases Base Damage dealt with Hammer and [[Mentalism]] combat skills by 6%. Can be bought from [[Agrashab]].
{{belt|Lucky Belt of the Wraith}} increase Base Damage dealt with Unarmed and [[Necromancy]] combat skills by 6%. Can be found through rare drops and chests.* Oregano -> Seaweed* Mandrake Root -> Muntok Peppercorns* Peppercorns -> Cinnamon* Grass -> Myconian Jelly
'''If this is a Combat Skill, add Treasure Effects. In a similar method to adding the Complete Ability list, save this page and follow the red link that will be created for Treasure Effects. Type on that page: <code>{{((}}subst:Preload/Treasure Effect pages{{))}}</code> and save.'''
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
* Wolf Teeth -> Worm Tooth* Panther Tail -> Ectoplasm* Deinonychus Claw -> Cockatrice Beak* Rabbit'''Nows Foot -> Barghest Flesh* Bear Gallbladder -> Powdered Mammal  * Cinnamon -> Almonds* Muntok Peppercorns -> Honey* Seaweed -> Juniper Berries* Myconian Jelly -> Mint  To summarize, and using the mapping above as example, Add Stat Bonuses. There is no preload here are recipes for the +X damage to Goblins liquor (the recipe will be different for Stat Bonuseseach player, so just add the following and wait of course) for the bot each tier: {| {{STDT}}! Liquor! Shortcut! Recipe|-| Potato Vodka || 2x2x4x4 || Grapes + Mycena Mushroom Flakes + Rat Tail + Grass|-| Applejack || 2x2x4x4 || Grapes + Squash + Rat Tail + Grass|-| Beet Vodka || 2x2x4x4 || Banana + Mycena Mushroom Flakes + Rat Tail + Grass|-| Pale Rum || 2x2x4x4 || Banana + Blusher Mushroom Flakes + Rat Tail + Grass|-| Whisky || 2x2x3x4 || Banana + Blusher Mushroom Flakes + Deinonychus Claw + Grass|-| Tequila || 2x2x3x4 || Banana + Blusher Mushroom Flakes + Deinonychus Claw + Myconian Jelly|-| Dry Gin || 2x2x3x4 || Peach + Groxmax Powder + Deinonychus Claw + Myconian Jelly|-| Bourbon || 2x2x1x1 || Peach + Groxmax Powder + Cockatrice Beak + Mint|} ===Aging Casks=== ====Number of Casks====Two casks can be aged at once. Starting at level 40 Brewing, three casks may be aged simultaneously. ====Aging Times And Experience====Upon completing aging a cask, you will receive some experience (in addition to add that received when crafting the pagecask, if you had crafted it yourself).This "second round" of experience is unaffected by crafting experience buffs.{| {{STDT}}|-! Skill Level! Un-aged Cask! Result! Time! XP|-| 1 || {{Item|Un-Aged Potato Vodka}} || {{Item|Aged Potato Vodka}} || 1 hour || 5|-| 10 || {{Item|Un-Aged Applejack}} || {{Item|Aged Applejack}} || 1 hour || 10|-| 20 || {{Item|Un-Aged Beet Vodka}} || {{Item|Aged Beet Vodka}} || 1 hour || 20|-| 30 || {{:Item|Un-Aged Pale Rum}} || {{Item|Aged Pale Rum}} || 1 hour ||30|-| 40 || {{Item|Un-Aged Whisky}} || {{Item|Aged Whisky}} || 2 hours || 80|-| 50 || {{Item|Un-Aged Tequila}} || {{Item|Aged Tequila}} || 2 hours || 100|-| 60 || {{Item|Un-Aged Dry Gin}} || {{Item|Aged Dry Gin}} || 3 hours || 180|-| 70 || {{msg:BASEPAGENAMEItem|Un-Aged Bourbon}}|| {{Item|Aged Bourbon}/Stat Bonuses}|| 3 hours |||}
'''Now, Add Level Up Rewards. In a similar method to adding the Complete Ability list, save this page and follow the red link that will be created for Level Up Rewards. Type on that page: <code>{{((}}subst:Preload/Level Up Reward pages{{))}}</code> and save.'''
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
 
== {{msg:BASEPAGENAME}} Experience Table ==
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|
{{:Xptables/TypicalNoncombatSkill}}
}}
== Trivia ==
'''Write a little about this history of The [[Brewing]] skill is the first skillwhere two players can craft the same recipe with the same ingredients, or things that don't belong in above areas'''and get different results!
Although the Dwarven Stout Keg is listed in the recipes list, it requires Level 73, while the current Brewing maximum level with bonus is 71. It's currently not possible to learn or make it.<!--== Gallery==''' Include images of some kegs in a small gallery of players using the skillcave, a player drinking, or abilities of the skilland what being drunk looks like. Try to keep it under six images. This example Gallery is from the Serbule Page.'''
<gallery mode="nolines" widths=200px>
File:Serbule docks area.jpg|The docks area.
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.
File:Serbule Gallery 2.jpg|A very dangerous place...
</gallery> <!-- Add the correct Categories to the skill page. Make sure to remove Category:Template guides.>
Mandatory Categories:
* Category:Skills
 
These Categories will be automatically added if you filled in the infobox correctly:
* Category:Combat Skills
* Category:Trade Skills
* Category:Beast Skills
* Category:Other Skills
* Category:Anatomy Skills
 
If this skill is both a Combat Skill AND an animal skill (EX: Cow), the infobox should have been filled out with "Combat Skill". Manually add:
* Category:Beast Forms
* Category:Beast Skills
 
-->
[[Category:Skills]]
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