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Brewing

5,295 bytes added, 22 January
Training {{msg:BASEPAGENAME}}
{{Skill infobox
|title = Brewing
|image = [[File:Brewing_skillEmpty_Placeholder.png|300px]]|caption = A description Skill in creating alcoholic beverages of the skillall sorts.|skilltype = Trade Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->|maxlevel = <!-- List without bonus levels -->90|req = [[Gardening]] at 35 <!-- Any other skills needed to gain this skill -->|skilltrainers = [[Brianna Willer]] <!-- List skill trainers, 3 max -->[[Gretchen Salas]], [[Dhakmar]], [[Hiral]], [[Malvol]]
}}
 
{{Quote|
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.
}}
 
== {{msg:BASEPAGENAME}} Overview==
'''Skill''' introductory paragraph or two summarizing [[Brewing]] is a crafting skill that involves the main aspects production of the Alcoholic Beverages. The consumption of these beverages will raise your [[Alcohol Tolerance]] skill.
=== In-Game Description ===
The Skill in-game description creating alcoholic beverages of the skill goes hereall sorts
=== Training {{msg:BASEPAGENAME}} ===
<!-- A list of methods to learn and level the skill -->* [[Brianna Willer]] teaches Brewing after you have been introduced to her by Therese (requires {{Favor|Close Friends}} with Therese) and your Gardening is at least 35reaching {{Favor|Comfortable}} with Brianna.* [[Malvol]] is willing to teach Whisky recipes to his Close FriendsLike Family.
* [[Gretchen Salas]] can be persuaded to teach a recipe for Potato Vodka.
* [[Hiral]] can teach Pale Rum recipes to his Close Friends.
* [[Dhakmar]] can raise the [[Brewing]] level cap to both Level 60 and Level 70.
* Levels 71-80 can be unlocked by befriending a ghostly orc in a cave beneath [[Povus]]. He also has some high-level brewing recipes.
* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
== Connected Skills ==
'''List skills that connect with the skill the page is for. Sub-Skills often exist for Trade Skills and Combat Skills. For example, a Sub-Skill for Leatherworking may be Haberdashery. A Sub-Skill for Sword will eventually be Greatsword. An existing Sub-Skill is [[Corpse Talking]] for [[Necromancy]].'''
 
'''Secondary Skills are skills that either modify the page's skill, or have connected mechanics. Calligraphy is an example of a Secondary skill for Sword, as well as Meditation for Unarmed. Secondary skills can also be Skills that require a level in the current page's skill to unlock. Toolcrafting would be an example of a Secondary skill for Carpentry, even though it isn't a Sub-Skill. In this example, list the level.'''
 
'''Related Skills are suggested by the wiki editors, and Cooking could be listed for Gardening.'''
 
=====Sub-Skills:=====
* [[Charged Pig]] - (As a Sub-Skill for Pig)None
=====Secondary Skills:=====
* [[GardeningAlcohol Tolerance]] - Gardening level 35 is required This skill represents your ability to be able to start brewing beersward off the adverse effects of alcohol. The consumption of [[Brewing|brewed]] beverages will raise this skill
=====Related Skills:=====
* [[Carpentry]] - Carpentry is handy for making the kegs and barrels required for many recipes.* [[Gardening]] - Barley is a common crop grown for use in beer. * [[Foraging]] - Many ingredients used in [[Brewing]] are found through Foraging.===== Synergy Levels: =====Bonus [[Synergy Levels]] for [[Brewing]] can be obtained from the following skills and levels::; [[Alchemy]] :: Level 49:; [[Alcohol Tolerance]]:: Level 80:; [[Battle Chemistry]]:: Level 70:; [[Cooking]]:: Level 70
== Harvestables Recipe Lists == '''If <!-- Lists of Recipes pertaining to the skill includes a gathering component (Foraging, Fishing, Gardening), add this headinggoes here.'''''' See [[FishingCooking]] or for one example of where recipes are broken up. For Transcluded tables (What all skills should use), see [[MycologyCarpentry]] for examples.-->{{:{{msg:BASEPAGENAME}}/Recipes}}==Beer Effects (Level 40-70)=={{Spoiler|Click Expand to view Beer Effects (Level 40-70)|'''Base differences and percentages increase with higher level alcohol'''
== {{msg:BASEPAGENAME}} Basic Abilities==* +(%) Dance Appreciation extra effect chance, +(X) Dance Appreciation* +(%) Taunt* -(%) Taunt* -(X) Sprint speed, +(%) Taunt* +(%) Projectile miss chance; +(%) Taunt* +(X) Melee accuracy, +(%) Melee evasion''' First* +(%) Miss chance, add a table of abilities learned up to level 50+(%) Burst evasion, or the first skill cap. See the example from [[Lycanthropy]] below. This title must exist for all types +(X) Sprint speed out-of Skills. Some Trade Skills have sidebar abilities. -combat* +(Fishing has Fish Gut%). "Learn From" can either be "Leveling Up" or the name of a skill trainer. If the skill has no AbilitiesKnockback evasion, comment out the section.'''+(X) Jump height* +(X) Breath recovery rate, +(X) Maximum breath, +(X) Fast-swimming speedAs you level {{msg:BASEPAGENAME}}* -(X) Fast-flying power depletion rate, you will learn the following abilities:+(X) Fast-flying speed{| class="sortable" style="width:100* -(%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all) Ability power cost (Unarmed/Shield/Sword)|* - style="background: #ec81bf;"(%) Ability power cost (Knife/Staff/Hammer)! align="left" style="width:200px" | <span style="cursor: pointer;">'''* -(%) Ability'''<power cost (Bard/span> Battle Chemistry/Archery)! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''<* -(%) Ability power cost (Necromancy/span> ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''<Ice Magic/span> Fire Magic)! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''<* -(%) Ability power cost (Crossbow/span>! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''<Psychology/span> Mentalism)! align="left" | '''* -(%) Ability Type'''power cost (Armor Patching/Lycanthropy/Druid)|* -| [[File:Claw (%) Ability.png|36px]] '''Claw''' power cost (1First Aid/Giant Bat/Spider)* -4(%) || 0Ability power cost (Pig/15Deer/30/48 || Level Up ||Claw your enemy. Cow)* +(X) Max health* +(X) Max armor* +(X) Max power* +(X) Max health (Dwarf)* +(X) Max health (Elf)* +(X) Max health (Fey)* +(X) Max health (Human)* +(X) Max health (Orc)* +(X) Max health (Rakshasa)* +(X) Max power (Dwarf)* +(X) Max power (Elf)* +(X) Max power (Fey)* +(X) Max power (Human)* +(X) Max power (Orc)* +(X) Max power (Rakshasa)* +(X) Max metabolism (Dwarf)* + damage vs vulnerable targets(X) Max metabolism (Elf) || Slashing || Basic Attack|-* +(X) Max metabolism (Fey)* +(X) Max metabolism (Human)| [[File:Bite Ability.png|36px]] '''Bite''' * +(X) Max metabolism (1-4Orc) || 2/10/28/46 || Level Up ||Bite your enemy. || Crushing || Core Attack|-* +(X) Max metabolism (Rakshasa)| [[File:Pack Attack Ability.png|36px]] '''Pack Attack''' * +(1-3X) || 5/20/40 || Level Up ||Bite your enemy. Future Pack Attacks Max body heat (by you or by other werewolvesDwarf) will deal extra damage to this target. || Crushing || Signature Debuff|-* +(X) Max body heat (Elf)| [[File:Pouncing Rake Ability.png|36px]] '''Pouncing Rake''' * +(1-3X) || 5/25/45 || Level Up ||Claw your enemy. If their armor is weak, also stuns them for 3 seconds. Max body heat (Stuns targets under 33% armorFey) || Slashing || |-* +(X) Max body heat (Human)| [[File:Howl Mode Ability.png|36px]] '''Howl Mode''' || 7 || Level Up ||Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || * +(X) Max body heat (Orc)|-* +(X) Max body heat (Rakshasa)| [[File:Shadow Feint Ability.png|36px]] '''Shadow Feint''' * +(1-3X) || 12/35/50 || Level Up ||Take careful heed of your current position so you can leap back to it when injured. Max hydration (Relocates to casting position if you take 3 hits in 30 seconds, 40m rangeDwarf) || N/A || |-* +(X) Max hydration (Elf)| [[File:Pouncing Rend Ability.png|36px]] '''Pouncing Rend''' * +(X) Max hydration (1-3Fey)* +(X) || 6/26/46/50 || Scrolls ||Leap at your enemy, focusing solely on destroying their armor. Max hydration (Human)* +(X) Max hydration (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.Orc) || Slashing || |-* +(X) Max hydration (Rakshasa)| [[File:See Red Ability.png|36px]] '''See Red''' * +(1-3%) || 9/29/49 || [[Sanja]] ||Go into a berserk rageexp. gain for Elves when clean, dealing extra damage but weakening your defences0 exp. || Slashing || earned when dirty|* +(%) exp. gain for Humans when community-minded, 0 exp. earned when lonely| [[File:Double Claw Ability.png|36px]] '''Double Claw''' * +(1-3%) || 13/22/42 || [[Sanja]] ||Attack with repeated mauling claws in a way that's sure to get attentionexp. Damage reduced based on the foe's remaining armorgain for Rakshasa when peaceable, 0 exp. || Slashing || earned when dead inside|-* +(X) Dig Deep power restoration| [[File:Sanguine Fangs Ability.png|36px]] '''Sanguine Fangs''' * +(1-4X) || 8/18/29/44 || [[Sanja]] ||Bite through veins to cause blood loss. Ultimate Protection health restoration, +(Extra damage vs vulnerable targetsX) Minor Healing health restoration, deals +(X ) Major Healing health damage over 15 secondsrestoration* +(%) || Slashing || Nice Attackchance to chop perfect wood, +(%) chance to chop extra wood|-| [[File:Smell Fear Ability.png|36px]] '''Smell Fear''' * +(1-3%) || 14/27/41 || [[Sanja]] ||Launch into a vicious attack that sows chance to forage extra seeds of doubt in the target's mind. || Crushing || , +(%) chance to forage extra mushrooms|-| [[File:Become Winter Wolf Ability.png|36px]] '''Become Winter Wolf''' || 0 || [[Jace Soral]] ||Become a wolf with a thick winter coat of fur. * +(Use again %) chance to attempt produce extra fish scales, +(%) chance to stop being a wolfcatch extra fish* +(X). to Max Peaceableness, +(X) to Max Community, +5 indirect cold damage mitigation, -2 indirect fire damage mitigation(X) || N/A ||to Max Cleanliness|}}
==Hard Liquor Effects (Level 1-70)== {{msg:BASEPAGENAME}} Advanced Abilities===Spoiler|Click Expand to view Liquor Effects (Level 1-70)|'''At this point, list abilities beyond the first Base differences and percentages increase with higher level cap. These can be taught by Skill Trainers, Scrolls, or through other methods (such as the Lycanthropy Altar).alcohol'''
Upon reaching higher levels* +(%) Dance Appreciation extra effect chance, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:+(X) Dance Appreciation{| class="sortable" style="width:100* +(%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all) Taunt|* - style="background: #ec81bf;"(%) Taunt! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> * -(X) Sprint speed, +(%) Taunt! align="left" style="width:80px* +(%) Projectile miss chance;" | <span style="cursor: pointer;">'''Req. Level'''</span> +(%) Taunt! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span> * +(X) Melee accuracy, +(%) Melee evasion! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span>* +(%) Miss chance, +(%) Burst evasion, +(X) Sprint speed out-of-combat! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span> * +(%) Knockback evasion, +(X) Jump height! align="left" | '''Ability Type'''* +(X) Breath recovery rate, +(X) Maximum breath, +(X) Fast-swimming speed|* -(X) Fast-flying power depletion rate, +(X) Fast-flying speed* +(X) Direct Slashing damage* +(X) Direct Crushing damage* +(X) Direct Piercing damage* +(X) Direct Fire damage* +(X) Direct Cold damage* +(X) Direct Electricity damage* +(X) Direct Nature damage* +(X) Direct Poison damage* +(X) Direct Acid damage* +(X) Direct Psychic damage* +(X) Direct Darkness damage* +(X) Direct Trauma damage| [[File:Pack Attack Ability.png|36px]] '''Pack Attack''' 4 || 55 || [[Altar of Norala]] ||Bite your enemy. Future Pack Attacks * +(X) Direct Sonic damage* +(X) Direct Demonic damage* +(X) Direct Divine damage* +(X) Melee damage to Elites* +(X) Projectile damage to Elites* +(by you or by other werewolvesX) will deal extra Burst damage to this target. || Crushing || Signature DebuffElites* +(X) Damage to Aberrations* +(X) Damage to Arthropods* +(X) Damage to Bears* +(X) Damage to Canines* +(X) Damage to Constructs|* +(X) Damage to Crone-kin* +(X) Damage to Demons* +(X) Damage to Dinosaurs* +(X) Damage to Elementals* +(X) Damage to Elves* +(X) Damage to Felines* +(X) Damage to Fey* +(X) Damage to Fish| [[File:Bite Ability.png|36px]] '''Bite''' 5 || 56 || [[Altar of Norala]] ||Bite your enemy. || Crushing || Core Attack* +(X) Damage to Fungoids* +(X) Damage to Giants* +(X) Damage to Goblins* +(X) Damage to Humans* +(X) Damage to Incorporeal Creatures|* +(X) Damage to Non-ruminant Ungulates| [[File:Claw Ability.png|36px]] '''Claw''' 5 || 58 || [[Altar of Norala]] ||Claw your enemy. * +(X) Damage to Orcs* +(X) Damage to Rakshasa* +(X) Damage to Rodents* +(X) Damage to Ruminants* + damage vs vulnerable targets(X) || Slashing || Basic AttackDamage to corporeal Undead|* +(X) Max health, -(X) Damage taken from Elites, -(X) Damage taken from non-Elites| [[File:Pouncing Rake Ability.png|36px]] '''Pouncing Rake''' 4 || 60 || [[Altar of Norala]] ||Claw your enemy. If their armor is weak* +(X) Max health, also stuns them for 3 seconds. +(Stuns targets under 33% armorX) || Direct mitigation (Acid/Fire/Slashing || )|-* +(X) Max health, +(X) Direct mitigation (Nature/Cold/Slashing)| [[File:Pouncing Rend Ability.png|36px]] '''Pouncing Rend''' 4 || 56 || Scrolls ||Leap at your enemy* +(X) Max health, focusing solely on destroying their armor. +(This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.X) || Direct mitigation (Darkness/Electricity/Slashing || )|-* +(X) Max health, +(X) Direct mitigation (Sonic/Psychic/Slashing)| [[File:Double Claw Ability.png|36px]] '''Double Claws''' 4 || 52 || [[Sanja]] ||Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left.|| * +(X) Max health, +(X) Direct mitigation (Demonic/Poison/Slashing || )|-* +(X) Max health, +(X) Direct mitigation (Divine/Trauma/Slashing)* +(X) Max health, +(X) Direct mitigation (Darkness/Fire/Crushing)* +(X) Max health, +(X) Direct mitigation (Acid/Cold/Crushing)* +(X) Max health, +(X) Direct mitigation (Nature/Electricity/Crushing)* +(X) Max health, +(X) Direct mitigation (Sonic/Trauma/Crushing)* +(X) Max health, +(X) Direct mitigation (Demonic/Psychic/Crushing)* +(X) Max health, +(X) Direct mitigation (Divine/Poison/Crushing)* +(X) Max health, +(X) Direct mitigation (Nature/Fire/Piercing)* +(X) Max health, +(X) Direct mitigation (Darkness/Cold/Piercing)* +(X) Max health, +(X) Direct mitigation (Acid/Electricity/Piercing)* +(X) Max health, +(X) Direct mitigation (Sonic/Poison/Piercing)* +(X) Max health, +(X) Direct mitigation (Demonic/Trauma/Piercing)| [[File:Sanguine Fangs Ability.png|36px]] '''Sanguine Fangs''' 5 || 54 || [[Sanja]] ||Bite through veins to cause blood loss.|| * +(X) Max health, +(X) Direct mitigation (Divine/Psychic/Piercing || Nice Attack)* +(X) Max health|-* +(X) Max armor* +(X) Max power* +(X) Max health (Dwarf)* +(X) Max health (Elf)* +(X) Max health (Fey)* +(X) Max health (Human)* +(X) Max health (Orc)* +(X) Max health (Rakshasa)* +(X) Max power (Dwarf)* +(X) Max power (Elf)* +(X) Max power (Fey)* +(X) Max power (Human)* +(X) Max power (Orc)* +(X) Max power (Rakshasa)* +(X) Max metabolism (Dwarf)* +(X) Max metabolism (Elf)* +(X) Max metabolism (Fey)* +(X) Max metabolism (Human)* +(X) Max metabolism (Orc)* +(X) Max metabolism (Rakshasa)* +(X) Max body heat (Dwarf)* +(X) Max body heat (Elf)* +(X) Max body heat (Fey)* +(X) Max body heat (Human)* +(X) Max body heat (Orc)* +(X) Max body heat (Rakshasa)* +(X) Max hydration (Dwarf)* +(X) Max hydration (Elf)* +(X) Max hydration (Fey)| [[File:Smell Fear Ability.png|36px]] '''Smell Fear''' 4 || 51 || [[Sanja]] ||Launch into a vicious attack that sows seeds of doubt in the target's mind.|| Crushing || * +(X) Max hydration (Human)|}* +(X) Max hydration (Orc)* +(X) Max hydration (Rakshasa)''' Finally* +(%) exp. gain for Elves when clean, reference a transcluded ability table 0 exp. earned when dirty* +(%) exp. gain for the skillHumans when community-minded, 0 exp. This will be populated with all possible abilitiesearned when lonely* +(%) exp. Save the page gain for the skillRakshasa when peaceable, than follow the red link0 exp. On the new pageearned when dead inside* +(X) Dig Deep power restoration* +(X) Ultimate Protection health restoration, +(X) Minor Healing health restoration, +(X) Major Healing health restoration* +(%) chance to chop perfect wood, type <code>{{+(%) chance to chop extra wood* +(%) chance to forage extra seeds, +(}}subst:Preload/Ability pages{{%) chance to forage extra mushrooms* +(%)chance to produce extra fish scales, +(%)}}</code> Save that page chance to generate the table catch extra fish* +(Just the tableX) to Max Peaceableness, there will be no content until the Wiki's ExtraBot is turned on+(X) to Max Community, which generally happens after each patch+(X).to Max Cleanliness{{:{{msg:BASEPAGENAME}}/Abilities}}
== Recipe Lists Known Effects for Marzen (Level 20)==Lists of Recipes pertaining to the skill goes here. See [[Cooking]] for one example of where recipes are broken up. For Transcluded tables (What all skills should use), see [[Carpentry]]. '''After adding recipe breakdowns if needed, add a transcluded table of all recipes. In a similar method to adding the Complete Ability listList is not yet complete, save this page and follow the red link that will other effects may be created for Recipes. Type on that page: <code>{{((}}subst:Preload/Recipe pages{{added as discovered))}}</code> and save.'''{{:{{msg:BASEPAGENAME}}/Recipes}}
* +7% Chance to catch extra fish, +15% Chance to gather extra fish scales (stacks with arrangements/displays)
* +7% Chance to gather extra seeds, +15% Chance to gather extra mushrooms (stacks with arrangements/displays)
* +24 Max Armor
* +33% Chance for YOUR attacks to miss, +20% Chance to avoid bursts, Sprint boost out of combat +0
* +2 Peacableness, +3 Community, +3 Cleanliness
* +17 Taunt, -1.5 Sprint speed
* -0.2 Fast Flying power cost per second, +0.6 Flying speed
== {{msg:BASEPAGENAME}} Mechanics ==
==== Brewing Advice from [[Brianna Willer]] ====
{{Quote|source=[[Brianna Willer]]|
Brewing advice? Let' see. First, start by making beer. You can brew tiny batches of beer to see how each recipe tastes. When you're happy with the recipe, you can brew up a big keg of it.
Don't throw away your barrels when they run dry! Those suckers are expensive! I can show you how to clean 'em up so they can be reused. They'll still break every once in a while, but they usually last a long time.
}}
==== Information from [[Developers|Citan]]'s blog post, April 20, 2017 ====
The basic ideas of brewing are the same as I described last week, but the details have changed many times. In fact, I think this is the most times I've ever iterated on a craft skill before it went live! The first few versions were prototypes, trying to figure out what the system's goals were and how it would achieve them. I blogged about the system last week based on a fairly fun prototype version. But then I needed to future-proof the system, which turned out to require a full rewrite.
In other words, there's lots and lots of design questions! Nothing earth-shatteringly hard, but it's been keeping me busy.
==== Information from [[Developers|Citan]]'s blog post, April 9, 2017====
Brewing
I mentioned above that this skill is the first that uses player-specific randomness -- and it might be the only one. The tech is being written with the idea that it might be reused for a few other craft skills, either old ones or new ones. But first I'll see how you like the system! Then we'll play it by ear with regard to future skills.
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}=== How to obtain specific hard liquors ===
Brewing hard liquor is slightly different than beer. Since all recipes at all level share the 3x4x5x4 pattern, figuring out recipes at low level enables one to know them at high level too. However, this is not immediate because contrary to beer, materials for recipes that follow the same pattern don't map one to one.
 
To make this more clear, suppose you know a recipe for Hegemony Lager Beer, for example Corn + Peach + Blood Mushroom Flakes + Cinnamon gives +X damage to Goblins. Using the order in which components are listed in the recipe, we can use the shortcut 4x2x4x1 (Corn is the 4th fruit, and so on).
 
Then, when creating Dwarven Stout, if you use components matching this 4x2x4x1 shortcut, i.e Corn + Peach + Black Foot Morel Flakes + Mint, you will obtain a slightly more powerful beer with +X damage to Goblins.
 
For hard liquors, this is no longer true. Black Foot Morel Flakes does not necessarily replace Blood Mushroom Flakes nor Mint replace Cinnamon. However, other components that replace Blood Mushroom Flakes and Cinnamon (this could be for instance Coral Mushroom Powder and Honey) will be the same for all recipes. So the essential difficulty resides in finding the mapping between these different components. Once known, all recipes at the higher level are known by replacing low level components with the proper high level one.
 
There are thirteen sets of components, listed below by category and tier:
* Fruit 1: Red Apple, Grapes, Orange
* Veggie 1: Parasol Mushroom Flakes, Mycena Mushroom Flakes, Boletus Mushroom Flakes, Field Mushroom Flakes
* Parts 1: Boar Tusk, Cat Eyeball, Snail Sinew, Rat Tail, Basic Fish Scale
* Flavor 1: Oregano, Mandrake Root, Peppercorns, Grass
* Fruit 2: Guava, Banana, Lemon
* Veggie 2: Beet, Squash, Broccoli, Carrot
* Parts 2: Wolf Teeth, Panther Tail, Deinonychus Claw, Rabbit's Foot, Bear Gallbladder
* Flavor 2: Cinnamon, Muntok Peppercorns, Seaweed, Myconian Jelly
* Fruit 3: Pear, Peach, Green Apple
* Veggie 3: Field Mushroom Flakes, Blusher Mushroom Flakes, Milk Cap Mushroom Powder, Blood Mushroom Powder
* Parts 3: Cockatrice Beak, Worm Tooth, Ectoplasm, Powdered Mammal, Barghest Flesh
* Flavor 3: Mint, Honey, Juniper Berries, Almonds
* Veggie 4: Coral Mushroom Powder, Groxmax Powder, Porcini Mushroom Flakes, Black Foot Morel Flakes
 
At low level, components tend to map one to one. For example:
* Red Apple -> Guava
* Grapes -> Banana
* Orange -> Lemon
 
Starting with Whisky, this is longer true and each mapping must be researched through trial and errors. Below are examples of some mapping that been found (speculated to be specific to each player):
 
 
* Boar Tusk -> Rabbit's Foot
* Cat eyeball -> Panther Tail
* Snail Sinew -> Bear Gallbladder
* Rat Tail -> Deinonychus Claw
* Basic Fish Scale -> Wolf Teeth
 
 
* Oregano -> Seaweed
* Mandrake Root -> Muntok Peppercorns
* Peppercorns -> Cinnamon
* Grass -> Myconian Jelly
 
 
* Wolf Teeth -> Worm Tooth
* Panther Tail -> Ectoplasm
* Deinonychus Claw -> Cockatrice Beak
* Rabbit's Foot -> Barghest Flesh
* Bear Gallbladder -> Powdered Mammal
 
 
* Cinnamon -> Almonds
* Muntok Peppercorns -> Honey
* Seaweed -> Juniper Berries
* Myconian Jelly -> Mint
 
 
To summarize, and using the mapping above as example, here are recipes for the +X damage to Goblins liquor (the recipe will be different for each player, of course) for each tier:
 
{| {{STDT}}
! Liquor
! Shortcut
! Recipe
|-
| Potato Vodka || 2x2x4x4 || Grapes + Mycena Mushroom Flakes + Rat Tail + Grass
|-
| Applejack || 2x2x4x4 || Grapes + Squash + Rat Tail + Grass
|-
| Beet Vodka || 2x2x4x4 || Banana + Mycena Mushroom Flakes + Rat Tail + Grass
|-
| Pale Rum || 2x2x4x4 || Banana + Blusher Mushroom Flakes + Rat Tail + Grass
|-
| Whisky || 2x2x3x4 || Banana + Blusher Mushroom Flakes + Deinonychus Claw + Grass
|-
| Tequila || 2x2x3x4 || Banana + Blusher Mushroom Flakes + Deinonychus Claw + Myconian Jelly
|-
| Dry Gin || 2x2x3x4 || Peach + Groxmax Powder + Deinonychus Claw + Myconian Jelly
|-
| Bourbon || 2x2x1x1 || Peach + Groxmax Powder + Cockatrice Beak + Mint
|}
 
===Aging Casks===
 
====Number of Casks====
Two casks can be aged at once. Starting at level 40 Brewing, three casks may be aged simultaneously.
 
====Aging Times And Experience====
Upon completing aging a cask, you will receive some experience (in addition to that received when crafting the cask, if you had crafted it yourself). This "second round" of experience is unaffected by crafting experience buffs.
{| {{STDT}}
|-
! Skill Level
! Un-aged Cask
! Result
! Time
! XP
|-
| 1 || {{Item|Un-Aged Potato Vodka}} || {{Item|Aged Potato Vodka}} || 1 hour || 5
|-
| 10 || {{Item|Un-Aged Applejack}} || {{Item|Aged Applejack}} || 1 hour || 10
|-
| 20 || {{Item|Un-Aged Beet Vodka}} || {{Item|Aged Beet Vodka}} || 1 hour || 20
|-
| 30 || {{Item|Un-Aged Pale Rum}} || {{Item|Aged Pale Rum}} || 1 hour ||30
|-
| 40 || {{Item|Un-Aged Whisky}} || {{Item|Aged Whisky}} || 2 hours || 80
|-
| 50 || {{Item|Un-Aged Tequila}} || {{Item|Aged Tequila}} || 2 hours || 100
|-
| 60 || {{Item|Un-Aged Dry Gin}} || {{Item|Aged Dry Gin}} || 3 hours || 180
|-
| 70 || {{Item|Un-Aged Bourbon}} || {{Item|Aged Bourbon}} || 3 hours ||
|}
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
 
== {{msg:BASEPAGENAME}} Experience Table ==
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|
{{:Xptables/TypicalNoncombatSkill}}
}}
== Trivia ==
'''Write a little about this history of The [[Brewing]] skill is the first skillwhere two players can craft the same recipe with the same ingredients, or things that don't belong in above areas'''and get different results!
Although the Dwarven Stout Keg is listed in the recipes list, it requires Level 73, while the current Brewing maximum level with bonus is 71. It's currently not possible to learn or make it.<!--== Gallery==''' Include images of some kegs in a small gallery of players using the skillcave, a player drinking, or abilities of the skilland what being drunk looks like. Try to keep it under six images. This example Gallery is from the Serbule Page.'''
<gallery mode="nolines" widths=200px>
File:Serbule docks area.jpg|The docks area.
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.
File:Serbule Gallery 2.jpg|A very dangerous place...
</gallery> <!-- Add the correct Categories to the skill page. Make sure to remove Category:Template guides.>
Mandatory Categories:
* Category:Skills
 
These Categories will be automatically added if you filled in the infobox correctly:
* Category:Combat Skills
* Category:Trade Skills
* Category:Beast Skills
* Category:Other Skills
* Category:Anatomy Skills
 
If this skill is both a Combat Skill AND an animal skill (EX: Cow), the infobox should have been filled out with "Combat Skill". Manually add:
* Category:Beast Forms
* Category:Beast Skills
 
-->
[[Category:Skills]]
295
edits

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