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Brewing
,→Training {{msg:BASEPAGENAME}}
{{Skill infobox
|title = Brewing
|image = [[File:Brewing_skillEmpty_Placeholder.png|300px]]|caption = A description Skill in creating alcoholic beverages of the skillall sorts.|skilltype = Trade Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->|maxlevel = <!-- List without bonus levels -->90|req = [[Gardening]] at 35 <!-- Any other skills needed to gain this skill -->|skilltrainers = [[Brianna Willer]] <!-- List skill trainers, 3 max -->[[Gretchen Salas]], [[Dhakmar]], [[Hiral]], [[Malvol]]
}}
{{Quote|
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.
}}
== {{msg:BASEPAGENAME}} Overview==
=== In-Game Description ===
=== Training {{msg:BASEPAGENAME}} ===
* [[Gretchen Salas]] can be persuaded to teach a recipe for Potato Vodka.
* [[Hiral]] can teach Pale Rum recipes to his Close Friends.
* [[Dhakmar]] can raise the [[Brewing]] level cap to both Level 60 and Level 70.
* Levels 71-80 can be unlocked by befriending a ghostly orc in a cave beneath [[Povus]]. He also has some high-level brewing recipes.
* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
== Connected Skills ==
=====Sub-Skills:=====
* [[Charged Pig]] - (As a Sub-Skill for Pig)None
=====Secondary Skills:=====
* [[GardeningAlcohol Tolerance]] - Gardening level 35 is required This skill represents your ability to be able to start brewing beersward off the adverse effects of alcohol. The consumption of [[Brewing|brewed]] beverages will raise this skill.
=====Related Skills:=====
* [[Carpentry]] - Carpentry is handy for making the kegs and barrels required for many recipes.* [[Gardening]] - Barley is a common crop grown for use in beer. * [[Foraging]] - Many ingredients used in [[Brewing]] are found through Foraging.===== Synergy Levels: =====Bonus [[Synergy Levels]] for [[Brewing]] can be obtained from the following skills and levels::; [[Alchemy]] :: Level 49:; [[Alcohol Tolerance]]:: Level 80:; [[Battle Chemistry]]:: Level 70:; [[Cooking]]:: Level 70
== Harvestables Recipe Lists == '''If <!-- Lists of Recipes pertaining to the skill includes a gathering component (Foraging, Fishing, Gardening), add this headinggoes here.'''''' See [[FishingCooking]] or for one example of where recipes are broken up. For Transcluded tables (What all skills should use), see [[MycologyCarpentry]] for examples.-->{{:{{msg:BASEPAGENAME}}/Recipes}}==Beer Effects (Level 40-70)=={{Spoiler|Click Expand to view Beer Effects (Level 40-70)|'''Base differences and percentages increase with higher level alcohol'''
==Hard Liquor Effects (Level 1-70)== {{msg:BASEPAGENAME}} Advanced Abilities===Spoiler|Click Expand to view Liquor Effects (Level 1-70)|'''At this point, list abilities beyond the first Base differences and percentages increase with higher level cap. These can be taught by Skill Trainers, Scrolls, or through other methods (such as the Lycanthropy Altar).alcohol'''
== Recipe Lists Known Effects for Marzen (Level 20)==Lists of Recipes pertaining to the skill goes here. See [[Cooking]] for one example of where recipes are broken up. For Transcluded tables (What all skills should use), see [[Carpentry]]. '''After adding recipe breakdowns if needed, add a transcluded table of all recipes. In a similar method to adding the Complete Ability listList is not yet complete, save this page and follow the red link that will other effects may be created for Recipes. Type on that page: <code>{{((}}subst:Preload/Recipe pages{{added as discovered))}}</code> and save.'''{{:{{msg:BASEPAGENAME}}/Recipes}}
* +7% Chance to catch extra fish, +15% Chance to gather extra fish scales (stacks with arrangements/displays)
* +7% Chance to gather extra seeds, +15% Chance to gather extra mushrooms (stacks with arrangements/displays)
* +24 Max Armor
* +33% Chance for YOUR attacks to miss, +20% Chance to avoid bursts, Sprint boost out of combat +0
* +2 Peacableness, +3 Community, +3 Cleanliness
* +17 Taunt, -1.5 Sprint speed
* -0.2 Fast Flying power cost per second, +0.6 Flying speed
== {{msg:BASEPAGENAME}} Mechanics ==
{{Quote|source=[[Brianna Willer]]|
Brewing advice? Let' see. First, start by making beer. You can brew tiny batches of beer to see how each recipe tastes. When you're happy with the recipe, you can brew up a big keg of it.
Don't throw away your barrels when they run dry! Those suckers are expensive! I can show you how to clean 'em up so they can be reused. They'll still break every once in a while, but they usually last a long time.
}}
The basic ideas of brewing are the same as I described last week, but the details have changed many times. In fact, I think this is the most times I've ever iterated on a craft skill before it went live! The first few versions were prototypes, trying to figure out what the system's goals were and how it would achieve them. I blogged about the system last week based on a fairly fun prototype version. But then I needed to future-proof the system, which turned out to require a full rewrite.
In other words, there's lots and lots of design questions! Nothing earth-shatteringly hard, but it's been keeping me busy.
Brewing
I mentioned above that this skill is the first that uses player-specific randomness -- and it might be the only one. The tech is being written with the idea that it might be reused for a few other craft skills, either old ones or new ones. But first I'll see how you like the system! Then we'll play it by ear with regard to future skills.
Brewing hard liquor is slightly different than beer. Since all recipes at all level share the 3x4x5x4 pattern, figuring out recipes at low level enables one to know them at high level too. However, this is not immediate because contrary to beer, materials for recipes that follow the same pattern don't map one to one.
To make this more clear, suppose you know a recipe for Hegemony Lager Beer, for example Corn + Peach + Blood Mushroom Flakes + Cinnamon gives +X damage to Goblins. Using the order in which components are listed in the recipe, we can use the shortcut 4x2x4x1 (Corn is the 4th fruit, and so on).
Then, when creating Dwarven Stout, if you use components matching this 4x2x4x1 shortcut, i.e Corn + Peach + Black Foot Morel Flakes + Mint, you will obtain a slightly more powerful beer with +X damage to Goblins.
For hard liquors, this is no longer true. Black Foot Morel Flakes does not necessarily replace Blood Mushroom Flakes nor Mint replace Cinnamon. However, other components that replace Blood Mushroom Flakes and Cinnamon (this could be for instance Coral Mushroom Powder and Honey) will be the same for all recipes. So the essential difficulty resides in finding the mapping between these different components. Once known, all recipes at the higher level are known by replacing low level components with the proper high level one.
There are thirteen sets of components, listed below by category and tier:
* Fruit 1: Red Apple, Grapes, Orange
* Veggie 1: Parasol Mushroom Flakes, Mycena Mushroom Flakes, Boletus Mushroom Flakes, Field Mushroom Flakes
* Parts 1: Boar Tusk, Cat Eyeball, Snail Sinew, Rat Tail, Basic Fish Scale
* Flavor 1: Oregano, Mandrake Root, Peppercorns, Grass
* Fruit 2: Guava, Banana, Lemon
* Veggie 2: Beet, Squash, Broccoli, Carrot
* Parts 2: Wolf Teeth, Panther Tail, Deinonychus Claw, Rabbit's Foot, Bear Gallbladder
* Flavor 2: Cinnamon, Muntok Peppercorns, Seaweed, Myconian Jelly
* Fruit 3: Pear, Peach, Green Apple
* Veggie 3: Field Mushroom Flakes, Blusher Mushroom Flakes, Milk Cap Mushroom Powder, Blood Mushroom Powder
* Parts 3: Cockatrice Beak, Worm Tooth, Ectoplasm, Powdered Mammal, Barghest Flesh
* Flavor 3: Mint, Honey, Juniper Berries, Almonds
* Veggie 4: Coral Mushroom Powder, Groxmax Powder, Porcini Mushroom Flakes, Black Foot Morel Flakes
At low level, components tend to map one to one. For example:
* Red Apple -> Guava
* Grapes -> Banana
* Orange -> Lemon
Starting with Whisky, this is longer true and each mapping must be researched through trial and errors. Below are examples of some mapping that been found (speculated to be specific to each player):
* Boar Tusk -> Rabbit's Foot
* Cat eyeball -> Panther Tail
* Snail Sinew -> Bear Gallbladder
* Rat Tail -> Deinonychus Claw
* Basic Fish Scale -> Wolf Teeth
* Oregano -> Seaweed
* Mandrake Root -> Muntok Peppercorns
* Peppercorns -> Cinnamon
* Grass -> Myconian Jelly
* Wolf Teeth -> Worm Tooth
* Panther Tail -> Ectoplasm
* Deinonychus Claw -> Cockatrice Beak
* Rabbit's Foot -> Barghest Flesh
* Bear Gallbladder -> Powdered Mammal
* Cinnamon -> Almonds
* Muntok Peppercorns -> Honey
* Seaweed -> Juniper Berries
* Myconian Jelly -> Mint
To summarize, and using the mapping above as example, here are recipes for the +X damage to Goblins liquor (the recipe will be different for each player, of course) for each tier:
{| {{STDT}}
! Liquor
! Shortcut
! Recipe
|-
| Potato Vodka || 2x2x4x4 || Grapes + Mycena Mushroom Flakes + Rat Tail + Grass
|-
| Applejack || 2x2x4x4 || Grapes + Squash + Rat Tail + Grass
|-
| Beet Vodka || 2x2x4x4 || Banana + Mycena Mushroom Flakes + Rat Tail + Grass
|-
| Pale Rum || 2x2x4x4 || Banana + Blusher Mushroom Flakes + Rat Tail + Grass
|-
| Whisky || 2x2x3x4 || Banana + Blusher Mushroom Flakes + Deinonychus Claw + Grass
|-
| Tequila || 2x2x3x4 || Banana + Blusher Mushroom Flakes + Deinonychus Claw + Myconian Jelly
|-
| Dry Gin || 2x2x3x4 || Peach + Groxmax Powder + Deinonychus Claw + Myconian Jelly
|-
| Bourbon || 2x2x1x1 || Peach + Groxmax Powder + Cockatrice Beak + Mint
|}
===Aging Casks===
====Number of Casks====
Two casks can be aged at once. Starting at level 40 Brewing, three casks may be aged simultaneously.
====Aging Times And Experience====
Upon completing aging a cask, you will receive some experience (in addition to that received when crafting the cask, if you had crafted it yourself). This "second round" of experience is unaffected by crafting experience buffs.
{| {{STDT}}
|-
! Skill Level
! Un-aged Cask
! Result
! Time
! XP
|-
| 1 || {{Item|Un-Aged Potato Vodka}} || {{Item|Aged Potato Vodka}} || 1 hour || 5
|-
| 10 || {{Item|Un-Aged Applejack}} || {{Item|Aged Applejack}} || 1 hour || 10
|-
| 20 || {{Item|Un-Aged Beet Vodka}} || {{Item|Aged Beet Vodka}} || 1 hour || 20
|-
| 30 || {{Item|Un-Aged Pale Rum}} || {{Item|Aged Pale Rum}} || 1 hour ||30
|-
| 40 || {{Item|Un-Aged Whisky}} || {{Item|Aged Whisky}} || 2 hours || 80
|-
| 50 || {{Item|Un-Aged Tequila}} || {{Item|Aged Tequila}} || 2 hours || 100
|-
| 60 || {{Item|Un-Aged Dry Gin}} || {{Item|Aged Dry Gin}} || 3 hours || 180
|-
| 70 || {{Item|Un-Aged Bourbon}} || {{Item|Aged Bourbon}} || 3 hours ||
|}
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
== {{msg:BASEPAGENAME}} Experience Table ==
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|
{{:Xptables/TypicalNoncombatSkill}}
}}
== Trivia ==
Although the Dwarven Stout Keg is listed in the recipes list, it requires Level 73, while the current Brewing maximum level with bonus is 71. It's currently not possible to learn or make it.<!--== Gallery==''' Include images of some kegs in a small gallery of players using the skillcave, a player drinking, or abilities of the skilland what being drunk looks like. Try to keep it under six images. This example Gallery is from the Serbule Page.'''
<gallery mode="nolines" widths=200px>
File:Serbule docks area.jpg|The docks area.
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.
File:Serbule Gallery 2.jpg|A very dangerous place...
</gallery> <!-- Add the correct Categories to the skill page. Make sure to remove Category:Template guides.>
[[Category:Skills]]