Difference between revisions of "Hammer/Treasure Effects"

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<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
 
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}/Treasure Effects|Treasure Effects]]==
+
==[[Hammer/Treasure Effects|Hammer Treasure Effects]]==
</includeonly>
+
</includeonly>See also: [[Hammer/Treasure Effects:By Slot]]
See also: [[Hammer/Treasure Effects:By Slot]]
+
 
<!-- This table is from patch v266, August 18, 2016 -->
+
See also: [[Hammer/Treasure Effects:By Ability]]
 +
<!-- Updated to v414 on Fri Oct 04 2024 23:24:28 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align="left"><h3>Hammer</h3></div>
+
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
 
 
|-
 
|-
| || of Clubbing || <b>Tier 12</b> - Pound deals +20 damage || Chest, Feet || {{Spoiler|
+
| || of Hammering || <b>Level 100</b> - Hammer Base Damage +50% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Pound deals +2 damage
+
:Hammer Damage +5
*; Tier 2
+
*; Level 20
*Pound deals +3 damage
+
:Hammer Base Damage +10%
*; Tier 3
+
*; Level 30
*Pound deals +4 damage
+
:Hammer Base Damage +15%
*; Tier 4
+
*; Level 40
*Pound deals +6 damage
+
:Hammer Base Damage +20%
*; Tier 5
+
*; Level 50
*Pound deals +7 damage
+
:Hammer Base Damage +25%
*; Tier 6
+
*; Level 60
*Pound deals +9 damage
+
:Hammer Base Damage +30%
*; Tier 7
+
*; Level 70
*Pound deals +10 damage
+
:Hammer Base Damage +35%
*; Tier 8
+
*; Level 80
*Pound deals +12 damage
+
:Hammer Base Damage +40%
*; Tier 9
+
*; Level 90
*Pound deals +14 damage
+
:Hammer Base Damage +45%
*; Tier 10
+
*; Level 100
*Pound deals +16 damage
+
:Hammer Base Damage +50%
*; Tier 11
+
}}
*Pound deals +18 damage
 
*; Tier 12
 
*Pound deals +20 damage
 
|Expand}}
 
 
|-
 
|-
| || || <b>Tier 6</b> - Rib Shatter has a 60% chance to deal +25% damage and make Hammer attacks cost -3 Power for 12 seconds || MainHand, OffHand || {{Spoiler|
+
| || || <b>Level 100</b> - Hammer Damage +105 || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Rib Shatter has a 50% chance to deal +3% damage and make Hammer attacks cost -1 Power for 12 seconds
+
:Hammer Damage +10
*; Tier 2
+
*; Level 10
*Rib Shatter has a 52% chance to deal +5% damage and make Hammer attacks cost -1 Power for 12 seconds
+
:Hammer Damage +15
*; Tier 3
+
*; Level 15
*Rib Shatter has a 54% chance to deal +8% damage and make Hammer attacks cost -2 Power for 12 seconds
+
:Hammer Damage +20
*; Tier 4
+
*; Level 20
*Rib Shatter has a 56% chance to deal +10% damage and make Hammer attacks cost -2 Power for 12 seconds
+
:Hammer Damage +25
*; Tier 5
+
*; Level 25
*Rib Shatter has a 58% chance to deal +18% damage and make Hammer attacks cost -3 Power for 12 seconds
+
:Hammer Damage +30
*; Tier 6
+
*; Level 30
*Rib Shatter has a 60% chance to deal +25% damage and make Hammer attacks cost -3 Power for 12 seconds
+
:Hammer Damage +35
|Expand}}
+
*; Level 35
 +
:Hammer Damage +40
 +
*; Level 40
 +
:Hammer Damage +45
 +
*; Level 45
 +
:Hammer Damage +50
 +
*; Level 50
 +
:Hammer Damage +55
 +
*; Level 55
 +
:Hammer Damage +60
 +
*; Level 60
 +
:Hammer Damage +65
 +
*; Level 65
 +
:Hammer Damage +70
 +
*; Level 70
 +
:Hammer Damage +75
 +
*; Level 75
 +
:Hammer Damage +80
 +
*; Level 80
 +
:Hammer Damage +85
 +
*; Level 85
 +
:Hammer Damage +90
 +
*; Level 90
 +
:Hammer Damage +95
 +
*; Level 95
 +
:Hammer Damage +100
 +
*; Level 100
 +
:Hammer Damage +105
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Reverberating Strike has a 33% chance to deal 72 health damage and apply Mild Concussion status: target is prone to random self-stuns || Feet, Ring || {{Spoiler|
+
| Powerful-Looking || || <b>Level 100</b> - Core Attacks cause the next use of Look At My Hammer to restore +50 Power || Epic || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Reverberating Strike has a 33% chance to deal 6 health damage and apply Mild Concussion status: target is prone to random self-stuns
+
:Core Attacks cause the next use of Look At My Hammer to restore +3 Power
*; Tier 2
+
*; Level 10
*Reverberating Strike has a 33% chance to deal 12 health damage and apply Mild Concussion status: target is prone to random self-stuns
+
:Core Attacks cause the next use of Look At My Hammer to restore +5 Power
*; Tier 3
+
*; Level 15
*Reverberating Strike has a 33% chance to deal 18 health damage and apply Mild Concussion status: target is prone to random self-stuns
+
:Core Attacks cause the next use of Look At My Hammer to restore +7 Power
*; Tier 4
+
*; Level 20
*Reverberating Strike has a 33% chance to deal 24 health damage and apply Mild Concussion status: target is prone to random self-stuns
+
:Core Attacks cause the next use of Look At My Hammer to restore +9 Power
*; Tier 5
+
*; Level 25
*Reverberating Strike has a 33% chance to deal 30 health damage and apply Mild Concussion status: target is prone to random self-stuns
+
:Core Attacks cause the next use of Look At My Hammer to restore +11 Power
*; Tier 6
+
*; Level 30
*Reverberating Strike has a 33% chance to deal 36 health damage and apply Mild Concussion status: target is prone to random self-stuns
+
:Core Attacks cause the next use of Look At My Hammer to restore +13 Power
*; Tier 7
+
*; Level 35
*Reverberating Strike has a 33% chance to deal 42 health damage and apply Mild Concussion status: target is prone to random self-stuns
+
:Core Attacks cause the next use of Look At My Hammer to restore +15 Power
*; Tier 8
+
*; Level 40
*Reverberating Strike has a 33% chance to deal 48 health damage and apply Mild Concussion status: target is prone to random self-stuns
+
:Core Attacks cause the next use of Look At My Hammer to restore +17 Power
*; Tier 9
+
*; Level 45
*Reverberating Strike has a 33% chance to deal 54 health damage and apply Mild Concussion status: target is prone to random self-stuns
+
:Core Attacks cause the next use of Look At My Hammer to restore +19 Power
*; Tier 10
+
*; Level 50
*Reverberating Strike has a 33% chance to deal 60 health damage and apply Mild Concussion status: target is prone to random self-stuns
+
:Core Attacks cause the next use of Look At My Hammer to restore +22 Power
*; Tier 11
+
*; Level 55
*Reverberating Strike has a 33% chance to deal 66 health damage and apply Mild Concussion status: target is prone to random self-stuns
+
:Core Attacks cause the next use of Look At My Hammer to restore +25 Power
*; Tier 12
+
*; Level 60
*Reverberating Strike has a 33% chance to deal 72 health damage and apply Mild Concussion status: target is prone to random self-stuns
+
:Core Attacks cause the next use of Look At My Hammer to restore +28 Power
|Expand}}
+
*; Level 65
 +
:Core Attacks cause the next use of Look At My Hammer to restore +31 Power
 +
*; Level 70
 +
:Core Attacks cause the next use of Look At My Hammer to restore +33 Power
 +
*; Level 75
 +
:Core Attacks cause the next use of Look At My Hammer to restore +36 Power
 +
*; Level 80
 +
:Core Attacks cause the next use of Look At My Hammer to restore +38 Power
 +
*; Level 85
 +
:Core Attacks cause the next use of Look At My Hammer to restore +41 Power
 +
*; Level 90
 +
:Core Attacks cause the next use of Look At My Hammer to restore +44 Power
 +
*; Level 95
 +
:Core Attacks cause the next use of Look At My Hammer to restore +47 Power
 +
*; Level 100
 +
:Core Attacks cause the next use of Look At My Hammer to restore +50 Power
 +
}}
 
|-
 
|-
| || of Performant Clubbing || <b>Tier 6</b> - After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds || MainHand || {{Spoiler|
+
| || || <b>Level 100</b> - Hammer attacks that kill an enemy via direct damage restore 46 Power to you. || Rare || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds
+
:Hammer attacks that kill an enemy via direct damage restore 8 Power to you.
*; Tier 2
+
*; Level 10
*After using Look At My Hammer, all other Hammer attacks cost -3 Power for 10 seconds
+
:Hammer attacks that kill an enemy via direct damage restore 10 Power to you.
*; Tier 3
+
*; Level 15
*After using Look At My Hammer, all other Hammer attacks cost -4 Power for 10 seconds
+
:Hammer attacks that kill an enemy via direct damage restore 12 Power to you.
*; Tier 4
+
*; Level 20
*After using Look At My Hammer, all other Hammer attacks cost -5 Power for 10 seconds
+
:Hammer attacks that kill an enemy via direct damage restore 14 Power to you.
*; Tier 5
+
*; Level 25
*After using Look At My Hammer, all other Hammer attacks cost -6 Power for 10 seconds
+
:Hammer attacks that kill an enemy via direct damage restore 16 Power to you.
*; Tier 6
+
*; Level 30
*After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds
+
:Hammer attacks that kill an enemy via direct damage restore 18 Power to you.
|Expand}}
+
*; Level 35
 +
:Hammer attacks that kill an enemy via direct damage restore 20 Power to you.
 +
*; Level 40
 +
:Hammer attacks that kill an enemy via direct damage restore 22 Power to you.
 +
*; Level 45
 +
:Hammer attacks that kill an enemy via direct damage restore 24 Power to you.
 +
*; Level 50
 +
:Hammer attacks that kill an enemy via direct damage restore 26 Power to you.
 +
*; Level 55
 +
:Hammer attacks that kill an enemy via direct damage restore 28 Power to you.
 +
*; Level 60
 +
:Hammer attacks that kill an enemy via direct damage restore 30 Power to you.
 +
*; Level 65
 +
:Hammer attacks that kill an enemy via direct damage restore 32 Power to you.
 +
*; Level 70
 +
:Hammer attacks that kill an enemy via direct damage restore 34 Power to you.
 +
*; Level 75
 +
:Hammer attacks that kill an enemy via direct damage restore 36 Power to you.
 +
*; Level 80
 +
:Hammer attacks that kill an enemy via direct damage restore 38 Power to you.
 +
*; Level 85
 +
:Hammer attacks that kill an enemy via direct damage restore 40 Power to you.
 +
*; Level 90
 +
:Hammer attacks that kill an enemy via direct damage restore 42 Power to you.
 +
*; Level 95
 +
:Hammer attacks that kill an enemy via direct damage restore 44 Power to you.
 +
*; Level 100
 +
:Hammer attacks that kill an enemy via direct damage restore 46 Power to you.
 +
}}
 
|-
 
|-
| || of Taunting Reverberations || <b>Tier 12</b> - Reverberating Strike restores 27 armor to you and taunts +325 || Chest, OffHand || {{Spoiler|
+
| || of Elemental Supremacy || <b>Level 100</b> - Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +20% while Hammer skill active || Uncommon || Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Reverberating Strike restores 2 armor to you and taunts +50
+
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +1% while Hammer skill active
*; Tier 2
+
*; Level 10
*Reverberating Strike restores 4 armor to you and taunts +75
+
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2% while Hammer skill active
*; Tier 3
+
*; Level 15
*Reverberating Strike restores 5 armor to you and taunts +100
+
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +3% while Hammer skill active
*; Tier 4
+
*; Level 20
*Reverberating Strike restores 7 armor to you and taunts +125
+
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +4% while Hammer skill active
*; Tier 5
+
*; Level 25
*Reverberating Strike restores 9 armor to you and taunts +150
+
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +5% while Hammer skill active
*; Tier 6
+
*; Level 30
*Reverberating Strike restores 10 armor to you and taunts +175
+
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +6% while Hammer skill active
*; Tier 7
+
*; Level 35
*Reverberating Strike restores 12 armor to you and taunts +200
+
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +7% while Hammer skill active
*; Tier 8
+
*; Level 40
*Reverberating Strike restores 15 armor to you and taunts +225
+
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +8% while Hammer skill active
*; Tier 9
+
*; Level 45
*Reverberating Strike restores 18 armor to you and taunts +250
+
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +9% while Hammer skill active
*; Tier 10
+
*; Level 50
*Reverberating Strike restores 21 armor to you and taunts +275
+
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +10% while Hammer skill active
*; Tier 11
+
*; Level 55
*Reverberating Strike restores 24 armor to you and taunts +300
+
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +11% while Hammer skill active
*; Tier 12
+
*; Level 60
*Reverberating Strike restores 27 armor to you and taunts +325
+
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +12% while Hammer skill active
|Expand}}
+
*; Level 65
 +
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +13% while Hammer skill active
 +
*; Level 70
 +
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +14% while Hammer skill active
 +
*; Level 75
 +
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +15% while Hammer skill active
 +
*; Level 80
 +
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +16% while Hammer skill active
 +
*; Level 85
 +
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +17% while Hammer skill active
 +
*; Level 90
 +
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +18% while Hammer skill active
 +
*; Level 95
 +
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +19% while Hammer skill active
 +
*; Level 100
 +
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +20% while Hammer skill active
 +
}}
 
|-
 
|-
| || of Hammering || <b>Tier 6</b> - Hammer Base Damage +35% || Head, MainHand || {{Spoiler|
+
| || of Inevitable Armor || <b>Level 90</b> - Hammer abilities that restore Armor after a 6-second delay have +100% Armor restoration || Epic || Chest || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 50
*Hammer Base Damage +10%
+
:Hammer abilities that restore Armor after a 6-second delay have +80% Armor restoration
*; Tier 2
+
*; Level 70
*Hammer Base Damage +15%
+
:Hammer abilities that restore Armor after a 6-second delay have +90% Armor restoration
*; Tier 3
+
*; Level 90
*Hammer Base Damage +20%
+
:Hammer abilities that restore Armor after a 6-second delay have +100% Armor restoration
*; Tier 4
+
}}
*Hammer Base Damage +25%
 
*; Tier 5
 
*Hammer Base Damage +30%
 
*; Tier 6
 
*Hammer Base Damage +35%
 
|Expand}}
 
 
|-
 
|-
| || of Discount Discharges || <b>Tier 6</b> - Discharging Strike restores 23 Power to you || Head, Chest || {{Spoiler|
+
| || || <b>Level 100</b> - Hammer abilities that restore Armor after a 6-second delay also restore 25 Power, increased by 20% of the Armor restored || Rare || Hands, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Discharging Strike restores 5 Power to you
+
:Hammer abilities that restore Armor after a 6-second delay also restore 6 Power, increased by 20% of the Armor restored
*; Tier 2
+
*; Level 10
*Discharging Strike restores 9 Power to you
+
:Hammer abilities that restore Armor after a 6-second delay also restore 7 Power, increased by 20% of the Armor restored
*; Tier 3
+
*; Level 15
*Discharging Strike restores 13 Power to you
+
:Hammer abilities that restore Armor after a 6-second delay also restore 8 Power, increased by 20% of the Armor restored
*; Tier 4
+
*; Level 20
*Discharging Strike restores 17 Power to you
+
:Hammer abilities that restore Armor after a 6-second delay also restore 9 Power, increased by 20% of the Armor restored
*; Tier 5
+
*; Level 25
*Discharging Strike restores 20 Power to you
+
:Hammer abilities that restore Armor after a 6-second delay also restore 10 Power, increased by 20% of the Armor restored
*; Tier 6
+
*; Level 30
*Discharging Strike restores 23 Power to you
+
:Hammer abilities that restore Armor after a 6-second delay also restore 11 Power, increased by 20% of the Armor restored
|Expand}}
+
*; Level 35
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 12 Power, increased by 20% of the Armor restored
 +
*; Level 40
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 13 Power, increased by 20% of the Armor restored
 +
*; Level 45
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 14 Power, increased by 20% of the Armor restored
 +
*; Level 50
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 15 Power, increased by 20% of the Armor restored
 +
*; Level 55
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 16 Power, increased by 20% of the Armor restored
 +
*; Level 60
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 17 Power, increased by 20% of the Armor restored
 +
*; Level 65
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 18 Power, increased by 20% of the Armor restored
 +
*; Level 70
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 19 Power, increased by 20% of the Armor restored
 +
*; Level 75
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 20 Power, increased by 20% of the Armor restored
 +
*; Level 80
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 21 Power, increased by 20% of the Armor restored
 +
*; Level 85
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 22 Power, increased by 20% of the Armor restored
 +
*; Level 90
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 23 Power, increased by 20% of the Armor restored
 +
*; Level 95
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 24 Power, increased by 20% of the Armor restored
 +
*; Level 100
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 25 Power, increased by 20% of the Armor restored
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Discharging Strike has a 30% chance to knock down the target and deal +89% damage || Hands, Feet || {{Spoiler|
+
| || of Vindictive Clubbing || <b>Level 100</b> - Hammer attacks deal +20% damage but generate +60% Rage || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Discharging Strike has a 30% chance to knock down the target and deal +10% damage
+
:Hammer attacks deal +1% damage but generate +3% Rage
*; Tier 2
+
*; Level 10
*Discharging Strike has a 30% chance to knock down the target and deal +17% damage
+
:Hammer attacks deal +2% damage but generate +6% Rage
*; Tier 3
+
*; Level 15
*Discharging Strike has a 30% chance to knock down the target and deal +24% damage
+
:Hammer attacks deal +3% damage but generate +9% Rage
*; Tier 4
+
*; Level 20
*Discharging Strike has a 30% chance to knock down the target and deal +31% damage
+
:Hammer attacks deal +4% damage but generate +12% Rage
*; Tier 5
+
*; Level 25
*Discharging Strike has a 30% chance to knock down the target and deal +38% damage
+
:Hammer attacks deal +5% damage but generate +15% Rage
*; Tier 6
+
*; Level 30
*Discharging Strike has a 30% chance to knock down the target and deal +45% damage
+
:Hammer attacks deal +6% damage but generate +18% Rage
*; Tier 7
+
*; Level 35
*Discharging Strike has a 30% chance to knock down the target and deal +52% damage
+
:Hammer attacks deal +7% damage but generate +21% Rage
*; Tier 8
+
*; Level 40
*Discharging Strike has a 30% chance to knock down the target and deal +59% damage
+
:Hammer attacks deal +8% damage but generate +24% Rage
*; Tier 9
+
*; Level 45
*Discharging Strike has a 30% chance to knock down the target and deal +66% damage
+
:Hammer attacks deal +9% damage but generate +27% Rage
*; Tier 10
+
*; Level 50
*Discharging Strike has a 30% chance to knock down the target and deal +73% damage
+
:Hammer attacks deal +10% damage but generate +30% Rage
*; Tier 11
+
*; Level 55
*Discharging Strike has a 30% chance to knock down the target and deal +81% damage
+
:Hammer attacks deal +11% damage but generate +33% Rage
*; Tier 12
+
*; Level 60
*Discharging Strike has a 30% chance to knock down the target and deal +89% damage
+
:Hammer attacks deal +12% damage but generate +36% Rage
|Expand}}
+
*; Level 65
 +
:Hammer attacks deal +13% damage but generate +39% Rage
 +
*; Level 70
 +
:Hammer attacks deal +14% damage but generate +42% Rage
 +
*; Level 75
 +
:Hammer attacks deal +15% damage but generate +45% Rage
 +
*; Level 80
 +
:Hammer attacks deal +16% damage but generate +48% Rage
 +
*; Level 85
 +
:Hammer attacks deal +17% damage but generate +51% Rage
 +
*; Level 90
 +
:Hammer attacks deal +18% damage but generate +54% Rage
 +
*; Level 95
 +
:Hammer attacks deal +19% damage but generate +57% Rage
 +
*; Level 100
 +
:Hammer attacks deal +20% damage but generate +60% Rage
 +
}}
 
|-
 
|-
| || of FieryClubbing || <b>Tier 6</b> - Pound has a 50% chance to ignite the target, causing them to take 55 damage over 20 seconds || MainHand || {{Spoiler|
+
| || of Braining || <b>Level 100</b> - Hammer attacks deal +24% damage to targets whose Rage meters are at least 66% full || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Pound has a 50% chance to ignite the target, causing them to take 15 damage over 20 seconds
+
:Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full
*; Tier 2
+
*; Level 10
*Pound has a 50% chance to ignite the target, causing them to take 25 damage over 20 seconds
+
:Hammer attacks deal +6% damage to targets whose Rage meters are at least 66% full
*; Tier 3
+
*; Level 15
*Pound has a 50% chance to ignite the target, causing them to take 30 damage over 20 seconds
+
:Hammer attacks deal +7% damage to targets whose Rage meters are at least 66% full
*; Tier 4
+
*; Level 20
*Pound has a 50% chance to ignite the target, causing them to take 35 damage over 20 seconds
+
:Hammer attacks deal +8% damage to targets whose Rage meters are at least 66% full
*; Tier 5
+
*; Level 25
*Pound has a 50% chance to ignite the target, causing them to take 45 damage over 20 seconds
+
:Hammer attacks deal +9% damage to targets whose Rage meters are at least 66% full
*; Tier 6
+
*; Level 30
*Pound has a 50% chance to ignite the target, causing them to take 55 damage over 20 seconds
+
:Hammer attacks deal +10% damage to targets whose Rage meters are at least 66% full
|Expand}}
+
*; Level 35
 +
:Hammer attacks deal +11% damage to targets whose Rage meters are at least 66% full
 +
*; Level 40
 +
:Hammer attacks deal +12% damage to targets whose Rage meters are at least 66% full
 +
*; Level 45
 +
:Hammer attacks deal +13% damage to targets whose Rage meters are at least 66% full
 +
*; Level 50
 +
:Hammer attacks deal +14% damage to targets whose Rage meters are at least 66% full
 +
*; Level 55
 +
:Hammer attacks deal +15% damage to targets whose Rage meters are at least 66% full
 +
*; Level 60
 +
:Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full
 +
*; Level 65
 +
:Hammer attacks deal +17% damage to targets whose Rage meters are at least 66% full
 +
*; Level 70
 +
:Hammer attacks deal +18% damage to targets whose Rage meters are at least 66% full
 +
*; Level 75
 +
:Hammer attacks deal +19% damage to targets whose Rage meters are at least 66% full
 +
*; Level 80
 +
:Hammer attacks deal +20% damage to targets whose Rage meters are at least 66% full
 +
*; Level 85
 +
:Hammer attacks deal +21% damage to targets whose Rage meters are at least 66% full
 +
*; Level 90
 +
:Hammer attacks deal +22% damage to targets whose Rage meters are at least 66% full
 +
*; Level 95
 +
:Hammer attacks deal +23% damage to targets whose Rage meters are at least 66% full
 +
*; Level 100
 +
:Hammer attacks deal +24% damage to targets whose Rage meters are at least 66% full
 +
}}
 
|-
 
|-
| Reverberating || || <b>Tier 12</b> - Reverberating Strike deals +55% armor damage || Legs, MainHand || {{Spoiler|
+
| || of Dazing || <b>Level 100</b> - Hammer attacks have a 20% chance to Knock Down targets whose Rage meter is at least 66% full || Uncommon || Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Reverberating Strike deals +11% armor damage
+
:Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 2
+
*; Level 10
*Reverberating Strike deals +15% armor damage
+
:Hammer attacks have a 2% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 3
+
*; Level 15
*Reverberating Strike deals +19% armor damage
+
:Hammer attacks have a 3% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 4
+
*; Level 20
*Reverberating Strike deals +23% armor damage
+
:Hammer attacks have a 4% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 5
+
*; Level 25
*Reverberating Strike deals +27% armor damage
+
:Hammer attacks have a 5% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 6
+
*; Level 30
*Reverberating Strike deals +31% armor damage
+
:Hammer attacks have a 6% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 7
+
*; Level 35
*Reverberating Strike deals +35% armor damage
+
:Hammer attacks have a 7% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 8
+
*; Level 40
*Reverberating Strike deals +39% armor damage
+
:Hammer attacks have a 8% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 9
+
*; Level 45
*Reverberating Strike deals +43% armor damage
+
:Hammer attacks have a 9% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 10
+
*; Level 50
*Reverberating Strike deals +47% armor damage
+
:Hammer attacks have a 10% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 11
+
*; Level 55
*Reverberating Strike deals +51% armor damage
+
:Hammer attacks have a 11% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 12
+
*; Level 60
*Reverberating Strike deals +55% armor damage
+
:Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full
|Expand}}
+
*; Level 65
 +
:Hammer attacks have a 13% chance to Knock Down targets whose Rage meter is at least 66% full
 +
*; Level 70
 +
:Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full
 +
*; Level 75
 +
:Hammer attacks have a 15% chance to Knock Down targets whose Rage meter is at least 66% full
 +
*; Level 80
 +
:Hammer attacks have a 16% chance to Knock Down targets whose Rage meter is at least 66% full
 +
*; Level 85
 +
:Hammer attacks have a 17% chance to Knock Down targets whose Rage meter is at least 66% full
 +
*; Level 90
 +
:Hammer attacks have a 18% chance to Knock Down targets whose Rage meter is at least 66% full
 +
*; Level 95
 +
:Hammer attacks have a 19% chance to Knock Down targets whose Rage meter is at least 66% full
 +
*; Level 100
 +
:Hammer attacks have a 20% chance to Knock Down targets whose Rage meter is at least 66% full
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Reckless Slam restores 24 Armor to you || Head, Feet || {{Spoiler|
+
| || of Seismic Slamming || <b>Level 100</b> - Seismic Impact Damage +51.5% || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Reckless Slam restores 2 Armor to you
+
:Seismic Impact Damage +4%
*; Tier 2
+
*; Level 10
*Reckless Slam restores 3 Armor to you
+
:Seismic Impact Damage +6.5%
*; Tier 3
+
*; Level 15
*Reckless Slam restores 4 Armor to you
+
:Seismic Impact Damage +9%
*; Tier 4
+
*; Level 20
*Reckless Slam restores 5 Armor to you
+
:Seismic Impact Damage +11.5%
*; Tier 5
+
*; Level 25
*Reckless Slam restores 7 Armor to you
+
:Seismic Impact Damage +14%
*; Tier 6
+
*; Level 30
*Reckless Slam restores 8 Armor to you
+
:Seismic Impact Damage +16.5%
*; Tier 7
+
*; Level 35
*Reckless Slam restores 9 Armor to you
+
:Seismic Impact Damage +19%
*; Tier 8
+
*; Level 40
*Reckless Slam restores 10 Armor to you
+
:Seismic Impact Damage +21.5%
*; Tier 9
+
*; Level 45
*Reckless Slam restores 13 Armor to you
+
:Seismic Impact Damage +24%
*; Tier 10
+
*; Level 50
*Reckless Slam restores 16 Armor to you
+
:Seismic Impact Damage +26.5%
*; Tier 11
+
*; Level 55
*Reckless Slam restores 20 Armor to you
+
:Seismic Impact Damage +29%
*; Tier 12
+
*; Level 60
*Reckless Slam restores 24 Armor to you
+
:Seismic Impact Damage +31.5%
|Expand}}
+
*; Level 65
 +
:Seismic Impact Damage +34%
 +
*; Level 70
 +
:Seismic Impact Damage +36.5%
 +
*; Level 75
 +
:Seismic Impact Damage +39%
 +
*; Level 80
 +
:Seismic Impact Damage +41.5%
 +
*; Level 85
 +
:Seismic Impact Damage +44%
 +
*; Level 90
 +
:Seismic Impact Damage +46.5%
 +
*; Level 95
 +
:Seismic Impact Damage +49%
 +
*; Level 100
 +
:Seismic Impact Damage +51.5%
 +
}}
 
|-
 
|-
| || of Healthy Obliteration || <b>Tier 12</b> - Pound To Slag restores 118 health to you || Ring, OffHand || {{Spoiler|
+
| || || <b>Level 100</b> - Way of the Hammer boosts Slashing and Piercing Damage +39% for 10 seconds || Rare || Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Pound To Slag restores 8 health to you
+
:Way of the Hammer boosts Slashing and Piercing Damage +4% for 10 seconds
*; Tier 2
+
*; Level 20
*Pound To Slag restores 18 health to you
+
:Way of the Hammer boosts Slashing and Piercing Damage +8% for 10 seconds
*; Tier 3
+
*; Level 30
*Pound To Slag restores 28 health to you
+
:Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds
*; Tier 4
+
*; Level 40
*Pound To Slag restores 38 health to you
+
:Way of the Hammer boosts Slashing and Piercing Damage +16% for 10 seconds
*; Tier 5
+
*; Level 50
*Pound To Slag restores 48 health to you
+
:Way of the Hammer boosts Slashing and Piercing Damage +20% for 10 seconds
*; Tier 6
+
*; Level 60
*Pound To Slag restores 58 health to you
+
:Way of the Hammer boosts Slashing and Piercing Damage +24% for 10 seconds
*; Tier 7
+
*; Level 70
*Pound To Slag restores 68 health to you
+
:Way of the Hammer boosts Slashing and Piercing Damage +30% for 10 seconds
*; Tier 8
+
*; Level 80
*Pound To Slag restores 78 health to you
+
:Way of the Hammer boosts Slashing and Piercing Damage +34% for 10 seconds
*; Tier 9
+
*; Level 90
*Pound To Slag restores 88 health to you
+
:Way of the Hammer boosts Slashing and Piercing Damage +37% for 10 seconds
*; Tier 10
+
*; Level 100
*Pound To Slag restores 98 health to you
+
:Way of the Hammer boosts Slashing and Piercing Damage +39% for 10 seconds
*; Tier 11
+
}}
*Pound To Slag restores 108 health to you
 
*; Tier 12
 
*Pound To Slag restores 118 health to you
 
|Expand}}
 
 
|-
 
|-
| || of Frenzied Slagging || <b>Tier 12</b> - Pound To Slag hits all enemies within 5 meters, dealing +140 damage || Hands || {{Spoiler|
+
| || of Seismic Events || <b>Level 100</b> - Seismic Impact hits all targets within 8 meters and deals +21% damage || Rare || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Pound To Slag hits all enemies within 5 meters, dealing +19 damage
+
:Seismic Impact hits all targets within 8 meters and deals +3% damage
*; Tier 2
+
*; Level 20
*Pound To Slag hits all enemies within 5 meters, dealing +30 damage
+
:Seismic Impact hits all targets within 8 meters and deals +5% damage
*; Tier 3
+
*; Level 30
*Pound To Slag hits all enemies within 5 meters, dealing +41 damage
+
:Seismic Impact hits all targets within 8 meters and deals +7% damage
*; Tier 4
+
*; Level 40
*Pound To Slag hits all enemies within 5 meters, dealing +52 damage
+
:Seismic Impact hits all targets within 8 meters and deals +9% damage
*; Tier 5
+
*; Level 50
*Pound To Slag hits all enemies within 5 meters, dealing +63 damage
+
:Seismic Impact hits all targets within 8 meters and deals +11% damage
*; Tier 6
+
*; Level 60
*Pound To Slag hits all enemies within 5 meters, dealing +74 damage
+
:Seismic Impact hits all targets within 8 meters and deals +13% damage
*; Tier 7
+
*; Level 70
*Pound To Slag hits all enemies within 5 meters, dealing +85 damage
+
:Seismic Impact hits all targets within 8 meters and deals +15% damage
*; Tier 8
+
*; Level 80
*Pound To Slag hits all enemies within 5 meters, dealing +96 damage
+
:Seismic Impact hits all targets within 8 meters and deals +17% damage
*; Tier 9
+
*; Level 90
*Pound To Slag hits all enemies within 5 meters, dealing +107 damage
+
:Seismic Impact hits all targets within 8 meters and deals +19% damage
*; Tier 10
+
*; Level 100
*Pound To Slag hits all enemies within 5 meters, dealing +118 damage
+
:Seismic Impact hits all targets within 8 meters and deals +21% damage
*; Tier 11
+
}}
*Pound To Slag hits all enemies within 5 meters, dealing +129 damage
 
*; Tier 12
 
*Pound To Slag hits all enemies within 5 meters, dealing +140 damage
 
|Expand}}
 
 
|-
 
|-
| || of Efficient Clubbing || <b>Tier 6</b> - After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds || Necklace || {{Spoiler|
+
| || || <b>Level 100</b> - Seismic Impact deals +100 Damage and restores 100 Armor to you after a 6-second delay || Rare || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds
+
:Seismic Impact deals +10 Damage and restores 10 Armor to you after a 6-second delay
*; Tier 2
+
*; Level 20
*After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
+
:Seismic Impact deals +20 Damage and restores 20 Armor to you after a 6-second delay
*; Tier 3
+
*; Level 30
*After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds
+
:Seismic Impact deals +30 Damage and restores 30 Armor to you after a 6-second delay
*; Tier 4
+
*; Level 40
*After using Look At My Hammer, all other Hammer attacks cost -4 Power for 12 seconds
+
:Seismic Impact deals +40 Damage and restores 40 Armor to you after a 6-second delay
*; Tier 5
+
*; Level 50
*After using Look At My Hammer, all other Hammer attacks cost -5 Power for 12 seconds
+
:Seismic Impact deals +50 Damage and restores 50 Armor to you after a 6-second delay
*; Tier 6
+
*; Level 60
*After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds
+
:Seismic Impact deals +60 Damage and restores 60 Armor to you after a 6-second delay
|Expand}}
+
*; Level 70
 +
:Seismic Impact deals +70 Damage and restores 70 Armor to you after a 6-second delay
 +
*; Level 80
 +
:Seismic Impact deals +80 Damage and restores 80 Armor to you after a 6-second delay
 +
*; Level 90
 +
:Seismic Impact deals +90 Damage and restores 90 Armor to you after a 6-second delay
 +
*; Level 100
 +
:Seismic Impact deals +100 Damage and restores 100 Armor to you after a 6-second delay
 +
}}
 
|-
 
|-
| || of Proud Pounding || <b>Tier 1</b> - Pound To Slag shortens the remaining reset time of Look at My Hammer by 10 seconds || Necklace ||  
+
| || || <b>Level 100</b> - Seismic Impact deals +160 Damage. If target is Knocked Down it deals a further +49% damage || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Seismic Impact deals +8 Damage. If target is Knocked Down it deals a further +5% damage
 +
*; Level 10
 +
:Seismic Impact deals +16 Damage. If target is Knocked Down it deals a further +7% damage
 +
*; Level 15
 +
:Seismic Impact deals +24 Damage. If target is Knocked Down it deals a further +9% damage
 +
*; Level 20
 +
:Seismic Impact deals +32 Damage. If target is Knocked Down it deals a further +11% damage
 +
*; Level 25
 +
:Seismic Impact deals +40 Damage. If target is Knocked Down it deals a further +13% damage
 +
*; Level 30
 +
:Seismic Impact deals +48 Damage. If target is Knocked Down it deals a further +15% damage
 +
*; Level 35
 +
:Seismic Impact deals +56 Damage. If target is Knocked Down it deals a further +17% damage
 +
*; Level 40
 +
:Seismic Impact deals +64 Damage. If target is Knocked Down it deals a further +19% damage
 +
*; Level 45
 +
:Seismic Impact deals +72 Damage. If target is Knocked Down it deals a further +21% damage
 +
*; Level 50
 +
:Seismic Impact deals +80 Damage. If target is Knocked Down it deals a further +23% damage
 +
*; Level 55
 +
:Seismic Impact deals +88 Damage. If target is Knocked Down it deals a further +25% damage
 +
*; Level 60
 +
:Seismic Impact deals +96 Damage. If target is Knocked Down it deals a further +27% damage
 +
*; Level 65
 +
:Seismic Impact deals +104 Damage. If target is Knocked Down it deals a further +29% damage
 +
*; Level 70
 +
:Seismic Impact deals +112 Damage. If target is Knocked Down it deals a further +31% damage
 +
*; Level 75
 +
:Seismic Impact deals +120 Damage. If target is Knocked Down it deals a further +34% damage
 +
*; Level 80
 +
:Seismic Impact deals +128 Damage. If target is Knocked Down it deals a further +37% damage
 +
*; Level 85
 +
:Seismic Impact deals +136 Damage. If target is Knocked Down it deals a further +40% damage
 +
*; Level 90
 +
:Seismic Impact deals +144 Damage. If target is Knocked Down it deals a further +43% damage
 +
*; Level 95
 +
:Seismic Impact deals +152 Damage. If target is Knocked Down it deals a further +46% damage
 +
*; Level 100
 +
:Seismic Impact deals +160 Damage. If target is Knocked Down it deals a further +49% damage
 +
}}
 
|-
 
|-
| || of Thunder Healing || <b>Tier 12</b> - Thunderstrike heals you for 28 health || Legs, Necklace || {{Spoiler|
+
| Reverberating || || <b>Level 100</b> - Reverberating Strike Damage +31% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Thunderstrike heals you for 2 health
+
:Reverberating Strike Damage +5%
*; Tier 2
+
*; Level 10
*Thunderstrike heals you for 4 health
+
:Reverberating Strike Damage +6%
*; Tier 3
+
*; Level 15
*Thunderstrike heals you for 6 health
+
:Reverberating Strike Damage +7%
*; Tier 4
+
*; Level 20
*Thunderstrike heals you for 8 health
+
:Reverberating Strike Damage +8%
*; Tier 5
+
*; Level 25
*Thunderstrike heals you for 10 health
+
:Reverberating Strike Damage +9%
*; Tier 6
+
*; Level 30
*Thunderstrike heals you for 12 health
+
:Reverberating Strike Damage +10%
*; Tier 7
+
*; Level 35
*Thunderstrike heals you for 14 health
+
:Reverberating Strike Damage +11.5%
*; Tier 8
+
*; Level 40
*Thunderstrike heals you for 16 health
+
:Reverberating Strike Damage +13%
*; Tier 9
+
*; Level 45
*Thunderstrike heals you for 18 health
+
:Reverberating Strike Damage +14.5%
*; Tier 10
+
*; Level 50
*Thunderstrike heals you for 20 health
+
:Reverberating Strike Damage +16%
*; Tier 11
+
*; Level 55
*Thunderstrike heals you for 24 health
+
:Reverberating Strike Damage +17.5%
*; Tier 12
+
*; Level 60
*Thunderstrike heals you for 28 health
+
:Reverberating Strike Damage +19%
|Expand}}
+
*; Level 65
 +
:Reverberating Strike Damage +20.5%
 +
*; Level 70
 +
:Reverberating Strike Damage +22%
 +
*; Level 75
 +
:Reverberating Strike Damage +23.5%
 +
*; Level 80
 +
:Reverberating Strike Damage +25%
 +
*; Level 85
 +
:Reverberating Strike Damage +26.5%
 +
*; Level 90
 +
:Reverberating Strike Damage +28%
 +
*; Level 95
 +
:Reverberating Strike Damage +29.5%
 +
*; Level 100
 +
:Reverberating Strike Damage +31%
 +
}}
 
|-
 
|-
| || of Stunning Slagging || <b>Tier 12</b> - Pound To Slag deals +76% damage and stuns the target || Hands || {{Spoiler|
+
| || || <b>Level 100</b> - Way of the Hammer restores 100 Armor to all targets || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Pound To Slag deals +10% damage and stuns the target
+
:Way of the Hammer restores 16 Armor to all targets
*; Tier 2
+
*; Level 10
*Pound To Slag deals +16% damage and stuns the target
+
:Way of the Hammer restores 20 Armor to all targets
*; Tier 3
+
*; Level 15
*Pound To Slag deals +22% damage and stuns the target
+
:Way of the Hammer restores 24 Armor to all targets
*; Tier 4
+
*; Level 20
*Pound To Slag deals +28% damage and stuns the target
+
:Way of the Hammer restores 28 Armor to all targets
*; Tier 5
+
*; Level 25
*Pound To Slag deals +34% damage and stuns the target
+
:Way of the Hammer restores 32 Armor to all targets
*; Tier 6
+
*; Level 30
*Pound To Slag deals +40% damage and stuns the target
+
:Way of the Hammer restores 36 Armor to all targets
*; Tier 7
+
*; Level 35
*Pound To Slag deals +46% damage and stuns the target
+
:Way of the Hammer restores 40 Armor to all targets
*; Tier 8
+
*; Level 40
*Pound To Slag deals +52% damage and stuns the target
+
:Way of the Hammer restores 44 Armor to all targets
*; Tier 9
+
*; Level 45
*Pound To Slag deals +58% damage and stuns the target
+
:Way of the Hammer restores 48 Armor to all targets
*; Tier 10
+
*; Level 50
*Pound To Slag deals +64% damage and stuns the target
+
:Way of the Hammer restores 52 Armor to all targets
*; Tier 11
+
*; Level 55
*Pound To Slag deals +70% damage and stuns the target
+
:Way of the Hammer restores 56 Armor to all targets
*; Tier 12
+
*; Level 60
*Pound To Slag deals +76% damage and stuns the target
+
:Way of the Hammer restores 60 Armor to all targets
|Expand}}
+
*; Level 65
 +
:Way of the Hammer restores 65 Armor to all targets
 +
*; Level 70
 +
:Way of the Hammer restores 70 Armor to all targets
 +
*; Level 75
 +
:Way of the Hammer restores 75 Armor to all targets
 +
*; Level 80
 +
:Way of the Hammer restores 80 Armor to all targets
 +
*; Level 85
 +
:Way of the Hammer restores 85 Armor to all targets
 +
*; Level 90
 +
:Way of the Hammer restores 90 Armor to all targets
 +
*; Level 95
 +
:Way of the Hammer restores 95 Armor to all targets
 +
*; Level 100
 +
:Way of the Hammer restores 100 Armor to all targets
 +
}}
 
|-
 
|-
| || of Seismic Slamming || <b>Tier 12</b> - Seismic Impact deals +105% damage || Head, Ring || {{Spoiler|
+
| || || <b>Level 100</b> - Reverberating Strike Damage +105 || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Seismic Impact deals +17% damage
+
:Reverberating Strike Damage +10
*; Tier 2
+
*; Level 10
*Seismic Impact deals +25% damage
+
:Reverberating Strike Damage +15
*; Tier 3
+
*; Level 15
*Seismic Impact deals +33% damage
+
:Reverberating Strike Damage +20
*; Tier 4
+
*; Level 20
*Seismic Impact deals +41% damage
+
:Reverberating Strike Damage +25
*; Tier 5
+
*; Level 25
*Seismic Impact deals +49% damage
+
:Reverberating Strike Damage +30
*; Tier 6
+
*; Level 30
*Seismic Impact deals +57% damage
+
:Reverberating Strike Damage +35
*; Tier 7
+
*; Level 35
*Seismic Impact deals +65% damage
+
:Reverberating Strike Damage +40
*; Tier 8
+
*; Level 40
*Seismic Impact deals +73% damage
+
:Reverberating Strike Damage +45
*; Tier 9
+
*; Level 45
*Seismic Impact deals +81% damage
+
:Reverberating Strike Damage +50
*; Tier 10
+
*; Level 50
*Seismic Impact deals +89% damage
+
:Reverberating Strike Damage +55
*; Tier 11
+
*; Level 55
*Seismic Impact deals +97% damage
+
:Reverberating Strike Damage +60
*; Tier 12
+
*; Level 60
*Seismic Impact deals +105% damage
+
:Reverberating Strike Damage +65
|Expand}}
+
*; Level 65
 +
:Reverberating Strike Damage +70
 +
*; Level 70
 +
:Reverberating Strike Damage +75
 +
*; Level 75
 +
:Reverberating Strike Damage +80
 +
*; Level 80
 +
:Reverberating Strike Damage +85
 +
*; Level 85
 +
:Reverberating Strike Damage +90
 +
*; Level 90
 +
:Reverberating Strike Damage +95
 +
*; Level 95
 +
:Reverberating Strike Damage +100
 +
*; Level 100
 +
:Reverberating Strike Damage +105
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Reckless Slam deals +32% damage and taunts +380 || Necklace, Ring || {{Spoiler|
+
| || of Slagging || <b>Level 100</b> - Pound To Slag Damage +65% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Reckless Slam deals +10% damage and taunts +50
+
:Pound To Slag Damage +8%
*; Tier 2
+
*; Level 10
*Reckless Slam deals +12% damage and taunts +80
+
:Pound To Slag Damage +11%
*; Tier 3
+
*; Level 15
*Reckless Slam deals +14% damage and taunts +110
+
:Pound To Slag Damage +14%
*; Tier 4
+
*; Level 20
*Reckless Slam deals +16% damage and taunts +140
+
:Pound To Slag Damage +17%
*; Tier 5
+
*; Level 25
*Reckless Slam deals +18% damage and taunts +170
+
:Pound To Slag Damage +20%
*; Tier 6
+
*; Level 30
*Reckless Slam deals +20% damage and taunts +200
+
:Pound To Slag Damage +23%
*; Tier 7
+
*; Level 35
*Reckless Slam deals +22% damage and taunts +230
+
:Pound To Slag Damage +26%
*; Tier 8
+
*; Level 40
*Reckless Slam deals +24% damage and taunts +260
+
:Pound To Slag Damage +29%
*; Tier 9
+
*; Level 45
*Reckless Slam deals +26% damage and taunts +290
+
:Pound To Slag Damage +32%
*; Tier 10
+
*; Level 50
*Reckless Slam deals +28% damage and taunts +320
+
:Pound To Slag Damage +35%
*; Tier 11
+
*; Level 55
*Reckless Slam deals +30% damage and taunts +350
+
:Pound To Slag Damage +38%
*; Tier 12
+
*; Level 60
*Reckless Slam deals +32% damage and taunts +380
+
:Pound To Slag Damage +41%
|Expand}}
+
*; Level 65
 +
:Pound To Slag Damage +44%
 +
*; Level 70
 +
:Pound To Slag Damage +47%
 +
*; Level 75
 +
:Pound To Slag Damage +50%
 +
*; Level 80
 +
:Pound To Slag Damage +53%
 +
*; Level 85
 +
:Pound To Slag Damage +56%
 +
*; Level 90
 +
:Pound To Slag Damage +59%
 +
*; Level 95
 +
:Pound To Slag Damage +62%
 +
*; Level 100
 +
:Pound To Slag Damage +65%
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Seismic Impact has a 50% chance to deal +215% damage || OffHand, Necklace || {{Spoiler|
+
| || || <b>Level 100</b> - Hurl Lightning and Thunderstrike Damage +38% || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Seismic Impact has a 50% chance to deal +28% damage
+
:Hurl Lightning and Thunderstrike Damage +5%
*; Tier 2
+
*; Level 10
*Seismic Impact has a 50% chance to deal +45% damage
+
:Hurl Lightning and Thunderstrike Damage +6%
*; Tier 3
+
*; Level 15
*Seismic Impact has a 50% chance to deal +62% damage
+
:Hurl Lightning and Thunderstrike Damage +7%
*; Tier 4
+
*; Level 20
*Seismic Impact has a 50% chance to deal +79% damage
+
:Hurl Lightning and Thunderstrike Damage +8%
*; Tier 5
+
*; Level 25
*Seismic Impact has a 50% chance to deal +96% damage
+
:Hurl Lightning and Thunderstrike Damage +9%
*; Tier 6
+
*; Level 30
*Seismic Impact has a 50% chance to deal +113% damage
+
:Hurl Lightning and Thunderstrike Damage +10%
*; Tier 7
+
*; Level 35
*Seismic Impact has a 50% chance to deal +130% damage
+
:Hurl Lightning and Thunderstrike Damage +12%
*; Tier 8
+
*; Level 40
*Seismic Impact has a 50% chance to deal +147% damage
+
:Hurl Lightning and Thunderstrike Damage +14%
*; Tier 9
+
*; Level 45
*Seismic Impact has a 50% chance to deal +164% damage
+
:Hurl Lightning and Thunderstrike Damage +16%
*; Tier 10
+
*; Level 50
*Seismic Impact has a 50% chance to deal +181% damage
+
:Hurl Lightning and Thunderstrike Damage +18%
*; Tier 11
+
*; Level 55
*Seismic Impact has a 50% chance to deal +198% damage
+
:Hurl Lightning and Thunderstrike Damage +20%
*; Tier 12
+
*; Level 60
*Seismic Impact has a 50% chance to deal +215% damage
+
:Hurl Lightning and Thunderstrike Damage +22%
|Expand}}
+
*; Level 65
 +
:Hurl Lightning and Thunderstrike Damage +24%
 +
*; Level 70
 +
:Hurl Lightning and Thunderstrike Damage +26%
 +
*; Level 75
 +
:Hurl Lightning and Thunderstrike Damage +28%
 +
*; Level 80
 +
:Hurl Lightning and Thunderstrike Damage +30%
 +
*; Level 85
 +
:Hurl Lightning and Thunderstrike Damage +32%
 +
*; Level 90
 +
:Hurl Lightning and Thunderstrike Damage +34%
 +
*; Level 95
 +
:Hurl Lightning and Thunderstrike Damage +36%
 +
*; Level 100
 +
:Hurl Lightning and Thunderstrike Damage +38%
 +
}}
 
|-
 
|-
| || of Rib Removal || <b>Tier 12</b> - Rib Shatter deals +86 damage || Legs, MainHand || {{Spoiler|
+
| || of Healthy Obliteration || <b>Level 100</b> - Pound To Slag restores 144 Health (or Armor, if Health is full) || Uncommon || Ring, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Rib Shatter deals +9 damage
+
:Pound To Slag restores 8 Health (or Armor, if Health is full)
*; Tier 2
+
*; Level 10
*Rib Shatter deals +16 damage
+
:Pound To Slag restores 16 Health (or Armor, if Health is full)
*; Tier 3
+
*; Level 15
*Rib Shatter deals +23 damage
+
:Pound To Slag restores 24 Health (or Armor, if Health is full)
*; Tier 4
+
*; Level 20
*Rib Shatter deals +30 damage
+
:Pound To Slag restores 32 Health (or Armor, if Health is full)
*; Tier 5
+
*; Level 25
*Rib Shatter deals +37 damage
+
:Pound To Slag restores 40 Health (or Armor, if Health is full)
*; Tier 6
+
*; Level 30
*Rib Shatter deals +44 damage
+
:Pound To Slag restores 48 Health (or Armor, if Health is full)
*; Tier 7
+
*; Level 35
*Rib Shatter deals +51 damage
+
:Pound To Slag restores 56 Health (or Armor, if Health is full)
*; Tier 8
+
*; Level 40
*Rib Shatter deals +58 damage
+
:Pound To Slag restores 64 Health (or Armor, if Health is full)
*; Tier 9
+
*; Level 45
*Rib Shatter deals +65 damage
+
:Pound To Slag restores 72 Health (or Armor, if Health is full)
*; Tier 10
+
*; Level 50
*Rib Shatter deals +72 damage
+
:Pound To Slag restores 80 Health (or Armor, if Health is full)
*; Tier 11
+
*; Level 55
*Rib Shatter deals +79 damage
+
:Pound To Slag restores 88 Health (or Armor, if Health is full)
*; Tier 12
+
*; Level 60
*Rib Shatter deals +86 damage
+
:Pound To Slag restores 96 Health (or Armor, if Health is full)
|Expand}}
+
*; Level 65
 +
:Pound To Slag restores 102 Health (or Armor, if Health is full)
 +
*; Level 70
 +
:Pound To Slag restores 108 Health (or Armor, if Health is full)
 +
*; Level 75
 +
:Pound To Slag restores 114 Health (or Armor, if Health is full)
 +
*; Level 80
 +
:Pound To Slag restores 120 Health (or Armor, if Health is full)
 +
*; Level 85
 +
:Pound To Slag restores 126 Health (or Armor, if Health is full)
 +
*; Level 90
 +
:Pound To Slag restores 132 Health (or Armor, if Health is full)
 +
*; Level 95
 +
:Pound To Slag restores 138 Health (or Armor, if Health is full)
 +
*; Level 100
 +
:Pound To Slag restores 144 Health (or Armor, if Health is full)
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Discharging Strike deals +60% damage and taunts +435 || Chest, Head || {{Spoiler|
+
| || of Frenzied Slagging || <b>Level 100</b> - Pound To Slag deals +40% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% || Rare || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Discharging Strike deals +16% damage and taunts +50
+
:Pound To Slag deals +2% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 2
+
*; Level 10
*Discharging Strike deals +20% damage and taunts +85
+
:Pound To Slag deals +4% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 3
+
*; Level 15
*Discharging Strike deals +24% damage and taunts +120
+
:Pound To Slag deals +6% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 4
+
*; Level 20
*Discharging Strike deals +28% damage and taunts +155
+
:Pound To Slag deals +8% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 5
+
*; Level 25
*Discharging Strike deals +32% damage and taunts +190
+
:Pound To Slag deals +10% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 6
+
*; Level 30
*Discharging Strike deals +36% damage and taunts +225
+
:Pound To Slag deals +12% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 7
+
*; Level 35
*Discharging Strike deals +40% damage and taunts +260
+
:Pound To Slag deals +14% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 8
+
*; Level 40
*Discharging Strike deals +44% damage and taunts +295
+
:Pound To Slag deals +16% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 9
+
*; Level 45
*Discharging Strike deals +48% damage and taunts +330
+
:Pound To Slag deals +18% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 10
+
*; Level 50
*Discharging Strike deals +52% damage and taunts +365
+
:Pound To Slag deals +20% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 11
+
*; Level 55
*Discharging Strike deals +56% damage and taunts +400
+
:Pound To Slag deals +22% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Tier 12
+
*; Level 60
*Discharging Strike deals +60% damage and taunts +435
+
:Pound To Slag deals +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
|Expand}}
+
*; Level 65
 +
:Pound To Slag deals +26% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
 +
*; Level 70
 +
:Pound To Slag deals +28% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
 +
*; Level 75
 +
:Pound To Slag deals +30% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
 +
*; Level 80
 +
:Pound To Slag deals +32% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
 +
*; Level 85
 +
:Pound To Slag deals +34% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
 +
*; Level 90
 +
:Pound To Slag deals +36% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
 +
*; Level 95
 +
:Pound To Slag deals +38% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
 +
*; Level 100
 +
:Pound To Slag deals +40% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
 +
}}
 
|-
 
|-
| || of Efficient Clubbing || <b>Tier 6</b> - After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds || Ring || {{Spoiler|
+
| || of Proud Pounding || <b>Level 100</b> - Pound To Slag deals +150 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds || Rare || Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 50
*After using Look At My Hammer, all other Hammer attacks cost -3 Power for 8 seconds
+
:Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Tier 2
+
*; Level 55
*After using Look At My Hammer, all other Hammer attacks cost -4 Power for 8 seconds
+
:Pound To Slag deals +15 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Tier 3
+
*; Level 60
*After using Look At My Hammer, all other Hammer attacks cost -5 Power for 8 seconds
+
:Pound To Slag deals +30 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Tier 4
+
*; Level 65
*After using Look At My Hammer, all other Hammer attacks cost -6 Power for 8 seconds
+
:Pound To Slag deals +50 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Tier 5
+
*; Level 70
*After using Look At My Hammer, all other Hammer attacks cost -7 Power for 8 seconds
+
:Pound To Slag deals +70 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Tier 6
+
*; Level 75
*After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds
+
:Pound To Slag deals +90 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
|Expand}}
+
*; Level 80
 +
:Pound To Slag deals +110 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
 +
*; Level 90
 +
:Pound To Slag deals +130 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
 +
*; Level 100
 +
:Pound To Slag deals +150 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
 +
}}
 
|-
 
|-
| Reckless || of Reckless Slamming || <b>Tier 12</b> - Reckless Slam has a 75% chance to deal +80% damage || Head, Feet || {{Spoiler|
+
| || || <b>Level 100</b> - Way of the Hammer boosts all targets' Electricity Damage +43% for 10 seconds || Rare || MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Reckless Slam has a 75% chance to deal +5% damage
+
:Way of the Hammer boosts all targets' Electricity Damage +7% for 10 seconds
*; Tier 2
+
*; Level 20
*Reckless Slam has a 75% chance to deal +10% damage
+
:Way of the Hammer boosts all targets' Electricity Damage +11% for 10 seconds
*; Tier 3
+
*; Level 30
*Reckless Slam has a 75% chance to deal +17% damage
+
:Way of the Hammer boosts all targets' Electricity Damage +15% for 10 seconds
*; Tier 4
+
*; Level 40
*Reckless Slam has a 75% chance to deal +24% damage
+
:Way of the Hammer boosts all targets' Electricity Damage +19% for 10 seconds
*; Tier 5
+
*; Level 50
*Reckless Slam has a 75% chance to deal +31% damage
+
:Way of the Hammer boosts all targets' Electricity Damage +23% for 10 seconds
*; Tier 6
+
*; Level 60
*Reckless Slam has a 75% chance to deal +38% damage
+
:Way of the Hammer boosts all targets' Electricity Damage +27% for 10 seconds
*; Tier 7
+
*; Level 70
*Reckless Slam has a 75% chance to deal +45% damage
+
:Way of the Hammer boosts all targets' Electricity Damage +31% for 10 seconds
*; Tier 8
+
*; Level 80
*Reckless Slam has a 75% chance to deal +52% damage
+
:Way of the Hammer boosts all targets' Electricity Damage +35% for 10 seconds
*; Tier 9
+
*; Level 90
*Reckless Slam has a 75% chance to deal +59% damage
+
:Way of the Hammer boosts all targets' Electricity Damage +39% for 10 seconds
*; Tier 10
+
*; Level 100
*Reckless Slam has a 75% chance to deal +66% damage
+
:Way of the Hammer boosts all targets' Electricity Damage +43% for 10 seconds
*; Tier 11
+
}}
*Reckless Slam has a 75% chance to deal +73% damage
 
*; Tier 12
 
*Reckless Slam has a 75% chance to deal +80% damage
 
|Expand}}
 
 
|-
 
|-
| Discharging || || <b>Tier 12</b> - Discharging Strike deals +81% damage || Legs, MainHand || {{Spoiler|
+
| || of Hammer-Style Rage Management || <b>Level 100</b> - Pound To Slag deals +640 damage if target's Rage is at least 66% full || Uncommon || MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Discharging Strike deals +8% damage
+
:Pound To Slag deals +32 damage if target's Rage is at least 66% full
*; Tier 2
+
*; Level 10
*Discharging Strike deals +15% damage
+
:Pound To Slag deals +64 damage if target's Rage is at least 66% full
*; Tier 3
+
*; Level 15
*Discharging Strike deals +21% damage
+
:Pound To Slag deals +96 damage if target's Rage is at least 66% full
*; Tier 4
+
*; Level 20
*Discharging Strike deals +27% damage
+
:Pound To Slag deals +128 damage if target's Rage is at least 66% full
*; Tier 5
+
*; Level 25
*Discharging Strike deals +34% damage
+
:Pound To Slag deals +160 damage if target's Rage is at least 66% full
*; Tier 6
+
*; Level 30
*Discharging Strike deals +41% damage
+
:Pound To Slag deals +192 damage if target's Rage is at least 66% full
*; Tier 7
+
*; Level 35
*Discharging Strike deals +47% damage
+
:Pound To Slag deals +224 damage if target's Rage is at least 66% full
*; Tier 8
+
*; Level 40
*Discharging Strike deals +54% damage
+
:Pound To Slag deals +256 damage if target's Rage is at least 66% full
*; Tier 9
+
*; Level 45
*Discharging Strike deals +61% damage
+
:Pound To Slag deals +288 damage if target's Rage is at least 66% full
*; Tier 10
+
*; Level 50
*Discharging Strike deals +67% damage
+
:Pound To Slag deals +320 damage if target's Rage is at least 66% full
*; Tier 11
+
*; Level 55
*Discharging Strike deals +74% damage
+
:Pound To Slag deals +352 damage if target's Rage is at least 66% full
*; Tier 12
+
*; Level 60
*Discharging Strike deals +81% damage
+
:Pound To Slag deals +384 damage if target's Rage is at least 66% full
|Expand}}
+
*; Level 65
 +
:Pound To Slag deals +416 damage if target's Rage is at least 66% full
 +
*; Level 70
 +
:Pound To Slag deals +448 damage if target's Rage is at least 66% full
 +
*; Level 75
 +
:Pound To Slag deals +480 damage if target's Rage is at least 66% full
 +
*; Level 80
 +
:Pound To Slag deals +512 damage if target's Rage is at least 66% full
 +
*; Level 85
 +
:Pound To Slag deals +544 damage if target's Rage is at least 66% full
 +
*; Level 90
 +
:Pound To Slag deals +576 damage if target's Rage is at least 66% full
 +
*; Level 95
 +
:Pound To Slag deals +608 damage if target's Rage is at least 66% full
 +
*; Level 100
 +
:Pound To Slag deals +640 damage if target's Rage is at least 66% full
 +
}}
 
|-
 
|-
| Reverberating || || <b>Tier 12</b> - Reverberating Strike has a 66% chance to deal +125 armor damage || Head, Feet || {{Spoiler|
+
| || || <b>Level 100</b> - Pound To Slag Damage +136 and Reuse Time -8 seconds || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Reverberating Strike has a 66% chance to deal +15 armor damage
+
:Pound To Slag Damage +6 and Reuse Time -5 seconds
*; Tier 2
+
*; Level 10
*Reverberating Strike has a 66% chance to deal +25 armor damage
+
:Pound To Slag Damage +12 and Reuse Time -5 seconds
*; Tier 3
+
*; Level 15
*Reverberating Strike has a 66% chance to deal +35 armor damage
+
:Pound To Slag Damage +18 and Reuse Time -5 seconds
*; Tier 4
+
*; Level 20
*Reverberating Strike has a 66% chance to deal +45 armor damage
+
:Pound To Slag Damage +24 and Reuse Time -5 seconds
*; Tier 5
+
*; Level 25
*Reverberating Strike has a 66% chance to deal +55 armor damage
+
:Pound To Slag Damage +30 and Reuse Time -5 seconds
*; Tier 6
+
*; Level 30
*Reverberating Strike has a 66% chance to deal +65 armor damage
+
:Pound To Slag Damage +36 and Reuse Time -5 seconds
*; Tier 7
+
*; Level 35
*Reverberating Strike has a 66% chance to deal +75 armor damage
+
:Pound To Slag Damage +42 and Reuse Time -5 seconds
*; Tier 8
+
*; Level 40
*Reverberating Strike has a 66% chance to deal +85 armor damage
+
:Pound To Slag Damage +48 and Reuse Time -5 seconds
*; Tier 9
+
*; Level 45
*Reverberating Strike has a 66% chance to deal +95 armor damage
+
:Pound To Slag Damage +54 and Reuse Time -6 seconds
*; Tier 10
+
*; Level 50
*Reverberating Strike has a 66% chance to deal +105 armor damage
+
:Pound To Slag Damage +60 and Reuse Time -6 seconds
*; Tier 11
+
*; Level 55
*Reverberating Strike has a 66% chance to deal +115 armor damage
+
:Pound To Slag Damage +66 and Reuse Time -6 seconds
*; Tier 12
+
*; Level 60
*Reverberating Strike has a 66% chance to deal +125 armor damage
+
:Pound To Slag Damage +72 and Reuse Time -6 seconds
|Expand}}
+
*; Level 65
 +
:Pound To Slag Damage +80 and Reuse Time -7 seconds
 +
*; Level 70
 +
:Pound To Slag Damage +88 and Reuse Time -7 seconds
 +
*; Level 75
 +
:Pound To Slag Damage +96 and Reuse Time -8 seconds
 +
*; Level 80
 +
:Pound To Slag Damage +104 and Reuse Time -8 seconds
 +
*; Level 85
 +
:Pound To Slag Damage +112 and Reuse Time -8 seconds
 +
*; Level 90
 +
:Pound To Slag Damage +120 and Reuse Time -8 seconds
 +
*; Level 95
 +
:Pound To Slag Damage +128 and Reuse Time -8 seconds
 +
*; Level 100
 +
:Pound To Slag Damage +136 and Reuse Time -8 seconds
 +
}}
 
|-
 
|-
| || of Leaping and Smashing || <b>Tier 12</b> - Leaping Smash deals +88% damage || Legs, MainHand || {{Spoiler|
+
| || of Nice Looking Hammers || <b>Level 100</b> - Look At My Hammer restores +102 health to you || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Leaping Smash deals +11% damage
+
:Look At My Hammer restores +7 health to you
*; Tier 2
+
*; Level 10
*Leaping Smash deals +18% damage
+
:Look At My Hammer restores +12 health to you
*; Tier 3
+
*; Level 15
*Leaping Smash deals +25% damage
+
:Look At My Hammer restores +17 health to you
*; Tier 4
+
*; Level 20
*Leaping Smash deals +32% damage
+
:Look At My Hammer restores +22 health to you
*; Tier 5
+
*; Level 25
*Leaping Smash deals +39% damage
+
:Look At My Hammer restores +27 health to you
*; Tier 6
+
*; Level 30
*Leaping Smash deals +46% damage
+
:Look At My Hammer restores +32 health to you
*; Tier 7
+
*; Level 35
*Leaping Smash deals +53% damage
+
:Look At My Hammer restores +37 health to you
*; Tier 8
+
*; Level 40
*Leaping Smash deals +60% damage
+
:Look At My Hammer restores +42 health to you
*; Tier 9
+
*; Level 45
*Leaping Smash deals +67% damage
+
:Look At My Hammer restores +47 health to you
*; Tier 10
+
*; Level 50
*Leaping Smash deals +74% damage
+
:Look At My Hammer restores +52 health to you
*; Tier 11
+
*; Level 55
*Leaping Smash deals +81% damage
+
:Look At My Hammer restores +57 health to you
*; Tier 12
+
*; Level 60
*Leaping Smash deals +88% damage
+
:Look At My Hammer restores +62 health to you
|Expand}}
+
*; Level 65
 +
:Look At My Hammer restores +67 health to you
 +
*; Level 70
 +
:Look At My Hammer restores +72 health to you
 +
*; Level 75
 +
:Look At My Hammer restores +77 health to you
 +
*; Level 80
 +
:Look At My Hammer restores +82 health to you
 +
*; Level 85
 +
:Look At My Hammer restores +87 health to you
 +
*; Level 90
 +
:Look At My Hammer restores +92 health to you
 +
*; Level 95
 +
:Look At My Hammer restores +97 health to you
 +
*; Level 100
 +
:Look At My Hammer restores +102 health to you
 +
}}
 
|-
 
|-
| Reckless || of Reckless Slamming || <b>Tier 12</b> - Reckless Slam deals +65% damage || Hands, MainHand || {{Spoiler|
+
| || of Attractive Clubs || <b>Level 100</b> - Look At My Hammer restores +148 armor to you || Uncommon || Chest, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Reckless Slam deals +10% damage
+
:Look At My Hammer restores +15 armor to you
*; Tier 2
+
*; Level 10
*Reckless Slam deals +15% damage
+
:Look At My Hammer restores +22 armor to you
*; Tier 3
+
*; Level 15
*Reckless Slam deals +20% damage
+
:Look At My Hammer restores +29 armor to you
*; Tier 4
+
*; Level 20
*Reckless Slam deals +25% damage
+
:Look At My Hammer restores +36 armor to you
*; Tier 5
+
*; Level 25
*Reckless Slam deals +30% damage
+
:Look At My Hammer restores +43 armor to you
*; Tier 6
+
*; Level 30
*Reckless Slam deals +35% damage
+
:Look At My Hammer restores +50 armor to you
*; Tier 7
+
*; Level 35
*Reckless Slam deals +40% damage
+
:Look At My Hammer restores +57 armor to you
*; Tier 8
+
*; Level 40
*Reckless Slam deals +45% damage
+
:Look At My Hammer restores +64 armor to you
*; Tier 9
+
*; Level 45
*Reckless Slam deals +50% damage
+
:Look At My Hammer restores +71 armor to you
*; Tier 10
+
*; Level 50
*Reckless Slam deals +55% damage
+
:Look At My Hammer restores +78 armor to you
*; Tier 11
+
*; Level 55
*Reckless Slam deals +60% damage
+
:Look At My Hammer restores +85 armor to you
*; Tier 12
+
*; Level 60
*Reckless Slam deals +65% damage
+
:Look At My Hammer restores +92 armor to you
|Expand}}
+
*; Level 65
 +
:Look At My Hammer restores +99 armor to you
 +
*; Level 70
 +
:Look At My Hammer restores +106 armor to you
 +
*; Level 75
 +
:Look At My Hammer restores +113 armor to you
 +
*; Level 80
 +
:Look At My Hammer restores +120 armor to you
 +
*; Level 85
 +
:Look At My Hammer restores +127 armor to you
 +
*; Level 90
 +
:Look At My Hammer restores +134 armor to you
 +
*; Level 95
 +
:Look At My Hammer restores +141 armor to you
 +
*; Level 100
 +
:Look At My Hammer restores +148 armor to you
 +
}}
 
|-
 
|-
| || of Seismic Events || <b>Tier 6</b> - Seismic Impact hits all targets within 8 meters and deals +18% damage || Hands || {{Spoiler|
+
| || of Safe Clubbing || <b>Level 100</b> - Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 54 for 5 seconds || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Seismic Impact hits all targets within 8 meters and deals +3% damage
+
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 5 seconds
*; Tier 2
+
*; Level 10
*Seismic Impact hits all targets within 8 meters and deals +6% damage
+
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 6 for 5 seconds
*; Tier 3
+
*; Level 15
*Seismic Impact hits all targets within 8 meters and deals +9% damage
+
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 9 for 5 seconds
*; Tier 4
+
*; Level 20
*Seismic Impact hits all targets within 8 meters and deals +12% damage
+
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 12 for 5 seconds
*; Tier 5
+
*; Level 25
*Seismic Impact hits all targets within 8 meters and deals +15% damage
+
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 15 for 5 seconds
*; Tier 6
+
*; Level 30
*Seismic Impact hits all targets within 8 meters and deals +18% damage
+
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 18 for 5 seconds
|Expand}}
+
*; Level 35
 +
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 20 for 5 seconds
 +
*; Level 40
 +
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 22 for 5 seconds
 +
*; Level 45
 +
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 24 for 5 seconds
 +
*; Level 50
 +
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 26 for 5 seconds
 +
*; Level 55
 +
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 28 for 5 seconds
 +
*; Level 60
 +
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5 seconds
 +
*; Level 65
 +
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 33 for 5 seconds
 +
*; Level 70
 +
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 36 for 5 seconds
 +
*; Level 75
 +
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 39 for 5 seconds
 +
*; Level 80
 +
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 42 for 5 seconds
 +
*; Level 85
 +
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 45 for 5 seconds
 +
*; Level 90
 +
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 48 for 5 seconds
 +
*; Level 95
 +
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 51 for 5 seconds
 +
*; Level 100
 +
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 54 for 5 seconds
 +
}}
 
|-
 
|-
| || of Rib Removal || <b>Tier 12</b> - Rib Shatter deals +120 Trauma damage over 20 seconds || Legs, MainHand || {{Spoiler|
+
| || of Efficient Clubbing || <b>Level 100</b> - After using Look At My Hammer, all other Hammer attacks cost -26 Power for 8 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Rib Shatter deals +10 Trauma damage over 20 seconds
+
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 seconds
*; Tier 2
+
*; Level 20
*Rib Shatter deals +20 Trauma damage over 20 seconds
+
:After using Look At My Hammer, all other Hammer attacks cost -4 Power for 8 seconds
*; Tier 3
+
*; Level 30
*Rib Shatter deals +30 Trauma damage over 20 seconds
+
:After using Look At My Hammer, all other Hammer attacks cost -6 Power for 8 seconds
*; Tier 4
+
*; Level 40
*Rib Shatter deals +40 Trauma damage over 20 seconds
+
:After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds
*; Tier 5
+
*; Level 50
*Rib Shatter deals +50 Trauma damage over 20 seconds
+
:After using Look At My Hammer, all other Hammer attacks cost -11 Power for 8 seconds
*; Tier 6
+
*; Level 60
*Rib Shatter deals +60 Trauma damage over 20 seconds
+
:After using Look At My Hammer, all other Hammer attacks cost -14 Power for 8 seconds
*; Tier 7
+
*; Level 70
*Rib Shatter deals +70 Trauma damage over 20 seconds
+
:After using Look At My Hammer, all other Hammer attacks cost -17 Power for 8 seconds
*; Tier 8
+
*; Level 80
*Rib Shatter deals +80 Trauma damage over 20 seconds
+
:After using Look At My Hammer, all other Hammer attacks cost -20 Power for 8 seconds
*; Tier 9
+
*; Level 90
*Rib Shatter deals +90 Trauma damage over 20 seconds
+
:After using Look At My Hammer, all other Hammer attacks cost -23 Power for 8 seconds
*; Tier 10
+
*; Level 100
*Rib Shatter deals +100 Trauma damage over 20 seconds
+
:After using Look At My Hammer, all other Hammer attacks cost -26 Power for 8 seconds
*; Tier 11
+
}}
*Rib Shatter deals +110 Trauma damage over 20 seconds
 
*; Tier 12
 
*Rib Shatter deals +120 Trauma damage over 20 seconds
 
|Expand}}
 
 
|-
 
|-
| Nice Clubbin' || || <b>Tier 12</b> - Look At My Hammer causes your Crushing attacks to deal +20% damage for 10 seconds || Head, Hands || {{Spoiler|
+
| || of Efficient Clubbing || <b>Level 100</b> - After using Look At My Hammer, all other Hammer attacks cost -20 Power for 10 seconds || Uncommon || MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Look At My Hammer causes your Crushing attacks to deal +3% damage for 10 seconds
+
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds
*; Tier 2
+
*; Level 20
*Look At My Hammer causes your Crushing attacks to deal +5% damage for 10 seconds
+
:After using Look At My Hammer, all other Hammer attacks cost -4 Power for 10 seconds
*; Tier 3
+
*; Level 30
*Look At My Hammer causes your Crushing attacks to deal +7% damage for 10 seconds
+
:After using Look At My Hammer, all other Hammer attacks cost -6 Power for 10 seconds
*; Tier 4
+
*; Level 40
*Look At My Hammer causes your Crushing attacks to deal +9% damage for 10 seconds
+
:After using Look At My Hammer, all other Hammer attacks cost -8 Power for 10 seconds
*; Tier 5
+
*; Level 50
*Look At My Hammer causes your Crushing attacks to deal +11% damage for 10 seconds
+
:After using Look At My Hammer, all other Hammer attacks cost -10 Power for 10 seconds
*; Tier 6
+
*; Level 60
*Look At My Hammer causes your Crushing attacks to deal +13% damage for 10 seconds
+
:After using Look At My Hammer, all other Hammer attacks cost -12 Power for 10 seconds
*; Tier 7
+
*; Level 70
*Look At My Hammer causes your Crushing attacks to deal +14% damage for 10 seconds
+
:After using Look At My Hammer, all other Hammer attacks cost -14 Power for 10 seconds
*; Tier 8
+
*; Level 80
*Look At My Hammer causes your Crushing attacks to deal +15% damage for 10 seconds
+
:After using Look At My Hammer, all other Hammer attacks cost -16 Power for 10 seconds
*; Tier 9
+
*; Level 90
*Look At My Hammer causes your Crushing attacks to deal +17% damage for 10 seconds
+
:After using Look At My Hammer, all other Hammer attacks cost -18 Power for 10 seconds
*; Tier 10
+
*; Level 100
*Look At My Hammer causes your Crushing attacks to deal +18% damage for 10 seconds
+
:After using Look At My Hammer, all other Hammer attacks cost -20 Power for 10 seconds
*; Tier 11
+
}}
*Look At My Hammer causes your Crushing attacks to deal +19% damage for 10 seconds
 
*; Tier 12
 
*Look At My Hammer causes your Crushing attacks to deal +20% damage for 10 seconds
 
|Expand}}
 
 
|-
 
|-
| || || <b>Tier 6</b> - Seismic Impact restores 60 Armor to you || OffHand, Necklace || {{Spoiler|
+
| || of Efficient Clubbing || <b>Level 100</b> - After using Look At My Hammer, all other Hammer attacks cost -17 Power for 12 seconds || Rare || Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Seismic Impact restores 10 Armor to you
+
:After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds
*; Tier 2
+
*; Level 20
*Seismic Impact restores 20 Armor to you
+
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
*; Tier 3
+
*; Level 30
*Seismic Impact restores 30 Armor to you
+
:After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds
*; Tier 4
+
*; Level 40
*Seismic Impact restores 40 Armor to you
+
:After using Look At My Hammer, all other Hammer attacks cost -5 Power for 12 seconds
*; Tier 5
+
*; Level 50
*Seismic Impact restores 50 Armor to you
+
:After using Look At My Hammer, all other Hammer attacks cost -7 Power for 12 seconds
*; Tier 6
+
*; Level 60
*Seismic Impact restores 60 Armor to you
+
:After using Look At My Hammer, all other Hammer attacks cost -9 Power for 12 seconds
|Expand}}
+
*; Level 70
 +
:After using Look At My Hammer, all other Hammer attacks cost -11 Power for 12 seconds
 +
*; Level 80
 +
:After using Look At My Hammer, all other Hammer attacks cost -13 Power for 12 seconds
 +
*; Level 90
 +
:After using Look At My Hammer, all other Hammer attacks cost -15 Power for 12 seconds
 +
*; Level 100
 +
:After using Look At My Hammer, all other Hammer attacks cost -17 Power for 12 seconds
 +
}}
 
|-
 
|-
| || of Critical De-Ribbing || <b>Tier 12</b> - Rib Shatter has a 75% chance to deal +120% damage || Chest, Hands || {{Spoiler|
+
| || of Leaping and Smashing || <b>Level 100</b> - Leaping Smash Damage +86% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Rib Shatter has a 75% chance to deal +32% damage
+
:Leaping Smash Damage +10%
*; Tier 2
+
*; Level 10
*Rib Shatter has a 75% chance to deal +40% damage
+
:Leaping Smash Damage +14%
*; Tier 3
+
*; Level 15
*Rib Shatter has a 75% chance to deal +48% damage
+
:Leaping Smash Damage +18%
*; Tier 4
+
*; Level 20
*Rib Shatter has a 75% chance to deal +56% damage
+
:Leaping Smash Damage +22%
*; Tier 5
+
*; Level 25
*Rib Shatter has a 75% chance to deal +64% damage
+
:Leaping Smash Damage +26%
*; Tier 6
+
*; Level 30
*Rib Shatter has a 75% chance to deal +72% damage
+
:Leaping Smash Damage +30%
*; Tier 7
+
*; Level 35
*Rib Shatter has a 75% chance to deal +80% damage
+
:Leaping Smash Damage +34%
*; Tier 8
+
*; Level 40
*Rib Shatter has a 75% chance to deal +88% damage
+
:Leaping Smash Damage +38%
*; Tier 9
+
*; Level 45
*Rib Shatter has a 75% chance to deal +96% damage
+
:Leaping Smash Damage +42%
*; Tier 10
+
*; Level 50
*Rib Shatter has a 75% chance to deal +104% damage
+
:Leaping Smash Damage +46%
*; Tier 11
+
*; Level 55
*Rib Shatter has a 75% chance to deal +112% damage
+
:Leaping Smash Damage +50%
*; Tier 12
+
*; Level 60
*Rib Shatter has a 75% chance to deal +120% damage
+
:Leaping Smash Damage +54%
|Expand}}
+
*; Level 65
 +
:Leaping Smash Damage +58%
 +
*; Level 70
 +
:Leaping Smash Damage +62%
 +
*; Level 75
 +
:Leaping Smash Damage +66%
 +
*; Level 80
 +
:Leaping Smash Damage +70%
 +
*; Level 85
 +
:Leaping Smash Damage +74%
 +
*; Level 90
 +
:Leaping Smash Damage +78%
 +
*; Level 95
 +
:Leaping Smash Damage +82%
 +
*; Level 100
 +
:Leaping Smash Damage +86%
 +
}}
 
|-
 
|-
| || of Braining || <b>Tier 12</b> - Pound has a 50% chance to deal +48 damage || Chest, Hands || {{Spoiler|
+
| || of Leaping and Smashing || <b>Level 100</b> - Leaping Smash and Latent Charge boost your Core Attack damage +115 for 6 seconds || Uncommon || Ring, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Pound has a 50% chance to deal +4 damage
+
:Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds
*; Tier 2
+
*; Level 10
*Pound has a 50% chance to deal +8 damage
+
:Leaping Smash and Latent Charge boost your Core Attack damage +17 for 6 seconds
*; Tier 3
+
*; Level 15
*Pound has a 50% chance to deal +12 damage
+
:Leaping Smash and Latent Charge boost your Core Attack damage +22 for 6 seconds
*; Tier 4
+
*; Level 20
*Pound has a 50% chance to deal +16 damage
+
:Leaping Smash and Latent Charge boost your Core Attack damage +27 for 6 seconds
*; Tier 5
+
*; Level 25
*Pound has a 50% chance to deal +20 damage
+
:Leaping Smash and Latent Charge boost your Core Attack damage +32 for 6 seconds
*; Tier 6
+
*; Level 30
*Pound has a 50% chance to deal +24 damage
+
:Leaping Smash and Latent Charge boost your Core Attack damage +37 for 6 seconds
*; Tier 7
+
*; Level 35
*Pound has a 50% chance to deal +28 damage
+
:Leaping Smash and Latent Charge boost your Core Attack damage +42 for 6 seconds
*; Tier 8
+
*; Level 40
*Pound has a 50% chance to deal +32 damage
+
:Leaping Smash and Latent Charge boost your Core Attack damage +47 for 6 seconds
*; Tier 9
+
*; Level 45
*Pound has a 50% chance to deal +36 damage
+
:Leaping Smash and Latent Charge boost your Core Attack damage +52 for 6 seconds
*; Tier 10
+
*; Level 50
*Pound has a 50% chance to deal +40 damage
+
:Leaping Smash and Latent Charge boost your Core Attack damage +57 for 6 seconds
*; Tier 11
+
*; Level 55
*Pound has a 50% chance to deal +44 damage
+
:Leaping Smash and Latent Charge boost your Core Attack damage +62 for 6 seconds
*; Tier 12
+
*; Level 60
*Pound has a 50% chance to deal +48 damage
+
:Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds
|Expand}}
+
*; Level 65
 +
:Leaping Smash and Latent Charge boost your Core Attack damage +73 for 6 seconds
 +
*; Level 70
 +
:Leaping Smash and Latent Charge boost your Core Attack damage +79 for 6 seconds
 +
*; Level 75
 +
:Leaping Smash and Latent Charge boost your Core Attack damage +85 for 6 seconds
 +
*; Level 80
 +
:Leaping Smash and Latent Charge boost your Core Attack damage +91 for 6 seconds
 +
*; Level 85
 +
:Leaping Smash and Latent Charge boost your Core Attack damage +97 for 6 seconds
 +
*; Level 90
 +
:Leaping Smash and Latent Charge boost your Core Attack damage +103 for 6 seconds
 +
*; Level 95
 +
:Leaping Smash and Latent Charge boost your Core Attack damage +109 for 6 seconds
 +
*; Level 100
 +
:Leaping Smash and Latent Charge boost your Core Attack damage +115 for 6 seconds
 +
}}
 
|-
 
|-
| || of Nice Looking Hammers || <b>Tier 12</b> - Look At My Hammer restores +73 health to you || Chest, OffHand, Ring || {{Spoiler|
+
| || of Armored Leaping || <b>Level 100</b> - Leaping Smash deals +100 Damage and restores 64 Armor to you after a 6-second delay || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Look At My Hammer restores +7 health to you
+
:Leaping Smash deals +5 Damage and restores 7 Armor to you after a 6-second delay
*; Tier 2
+
*; Level 10
*Look At My Hammer restores +13 health to you
+
:Leaping Smash deals +10 Damage and restores 10 Armor to you after a 6-second delay
*; Tier 3
+
*; Level 15
*Look At My Hammer restores +19 health to you
+
:Leaping Smash deals +15 Damage and restores 13 Armor to you after a 6-second delay
*; Tier 4
+
*; Level 20
*Look At My Hammer restores +25 health to you
+
:Leaping Smash deals +20 Damage and restores 16 Armor to you after a 6-second delay
*; Tier 5
+
*; Level 25
*Look At My Hammer restores +31 health to you
+
:Leaping Smash deals +25 Damage and restores 19 Armor to you after a 6-second delay
*; Tier 6
+
*; Level 30
*Look At My Hammer restores +37 health to you
+
:Leaping Smash deals +30 Damage and restores 22 Armor to you after a 6-second delay
*; Tier 7
+
*; Level 35
*Look At My Hammer restores +43 health to you
+
:Leaping Smash deals +35 Damage and restores 25 Armor to you after a 6-second delay
*; Tier 8
+
*; Level 40
*Look At My Hammer restores +49 health to you
+
:Leaping Smash deals +40 Damage and restores 28 Armor to you after a 6-second delay
*; Tier 9
+
*; Level 45
*Look At My Hammer restores +55 health to you
+
:Leaping Smash deals +45 Damage and restores 31 Armor to you after a 6-second delay
*; Tier 10
+
*; Level 50
*Look At My Hammer restores +61 health to you
+
:Leaping Smash deals +50 Damage and restores 34 Armor to you after a 6-second delay
*; Tier 11
+
*; Level 55
*Look At My Hammer restores +67 health to you
+
:Leaping Smash deals +55 Damage and restores 37 Armor to you after a 6-second delay
*; Tier 12
+
*; Level 60
*Look At My Hammer restores +73 health to you
+
:Leaping Smash deals +60 Damage and restores 40 Armor to you after a 6-second delay
|Expand}}
+
*; Level 65
 +
:Leaping Smash deals +65 Damage and restores 43 Armor to you after a 6-second delay
 +
*; Level 70
 +
:Leaping Smash deals +70 Damage and restores 46 Armor to you after a 6-second delay
 +
*; Level 75
 +
:Leaping Smash deals +75 Damage and restores 49 Armor to you after a 6-second delay
 +
*; Level 80
 +
:Leaping Smash deals +80 Damage and restores 52 Armor to you after a 6-second delay
 +
*; Level 85
 +
:Leaping Smash deals +85 Damage and restores 55 Armor to you after a 6-second delay
 +
*; Level 90
 +
:Leaping Smash deals +90 Damage and restores 58 Armor to you after a 6-second delay
 +
*; Level 95
 +
:Leaping Smash deals +95 Damage and restores 61 Armor to you after a 6-second delay
 +
*; Level 100
 +
:Leaping Smash deals +100 Damage and restores 64 Armor to you after a 6-second delay
 +
}}
 
|-
 
|-
| || of Slagging || <b>Tier 12</b> - Pound To Slag deals +155% damage || Chest, Feet || {{Spoiler|
+
| || of Rib Removal || <b>Level 100</b> - Rib Shatter Damage +43% || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Pound To Slag deals +23% damage
+
:Rib Shatter Damage +5%
*; Tier 2
+
*; Level 10
*Pound To Slag deals +35% damage
+
:Rib Shatter Damage +7%
*; Tier 3
+
*; Level 15
*Pound To Slag deals +47% damage
+
:Rib Shatter Damage +9%
*; Tier 4
+
*; Level 20
*Pound To Slag deals +59% damage
+
:Rib Shatter Damage +11%
*; Tier 5
+
*; Level 25
*Pound To Slag deals +71% damage
+
:Rib Shatter Damage +13%
*; Tier 6
+
*; Level 30
*Pound To Slag deals +83% damage
+
:Rib Shatter Damage +15%
*; Tier 7
+
*; Level 35
*Pound To Slag deals +95% damage
+
:Rib Shatter Damage +17%
*; Tier 8
+
*; Level 40
*Pound To Slag deals +107% damage
+
:Rib Shatter Damage +19%
*; Tier 9
+
*; Level 45
*Pound To Slag deals +119% damage
+
:Rib Shatter Damage +21%
*; Tier 10
+
*; Level 50
*Pound To Slag deals +131% damage
+
:Rib Shatter Damage +23%
*; Tier 11
+
*; Level 55
*Pound To Slag deals +143% damage
+
:Rib Shatter Damage +25%
*; Tier 12
+
*; Level 60
*Pound To Slag deals +155% damage
+
:Rib Shatter Damage +27%
|Expand}}
+
*; Level 65
 +
:Rib Shatter Damage +29%
 +
*; Level 70
 +
:Rib Shatter Damage +31%
 +
*; Level 75
 +
:Rib Shatter Damage +33%
 +
*; Level 80
 +
:Rib Shatter Damage +35%
 +
*; Level 85
 +
:Rib Shatter Damage +37%
 +
*; Level 90
 +
:Rib Shatter Damage +39%
 +
*; Level 95
 +
:Rib Shatter Damage +41%
 +
*; Level 100
 +
:Rib Shatter Damage +43%
 +
}}
 
|-
 
|-
| || of Ribcage Explosion || <b>Tier 12</b> - Rib Shatter deals +96 damage to targets that are knocked down || Legs, Necklace || {{Spoiler|
+
| || of Rib Removal || <b>Level 100</b> - Rib Shatter deals +100 Damage and restores 48 Armor after a 6-second delay || Uncommon || Feet, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Rib Shatter deals +8 damage to targets that are knocked down
+
:Rib Shatter deals +5 Damage and restores 10 Armor after a 6-second delay
*; Tier 2
+
*; Level 10
*Rib Shatter deals +16 damage to targets that are knocked down
+
:Rib Shatter deals +10 Damage and restores 12 Armor after a 6-second delay
*; Tier 3
+
*; Level 15
*Rib Shatter deals +24 damage to targets that are knocked down
+
:Rib Shatter deals +15 Damage and restores 14 Armor after a 6-second delay
*; Tier 4
+
*; Level 20
*Rib Shatter deals +32 damage to targets that are knocked down
+
:Rib Shatter deals +20 Damage and restores 16 Armor after a 6-second delay
*; Tier 5
+
*; Level 25
*Rib Shatter deals +40 damage to targets that are knocked down
+
:Rib Shatter deals +25 Damage and restores 18 Armor after a 6-second delay
*; Tier 6
+
*; Level 30
*Rib Shatter deals +48 damage to targets that are knocked down
+
:Rib Shatter deals +30 Damage and restores 20 Armor after a 6-second delay
*; Tier 7
+
*; Level 35
*Rib Shatter deals +56 damage to targets that are knocked down
+
:Rib Shatter deals +35 Damage and restores 22 Armor after a 6-second delay
*; Tier 8
+
*; Level 40
*Rib Shatter deals +64 damage to targets that are knocked down
+
:Rib Shatter deals +40 Damage and restores 24 Armor after a 6-second delay
*; Tier 9
+
*; Level 45
*Rib Shatter deals +72 damage to targets that are knocked down
+
:Rib Shatter deals +45 Damage and restores 26 Armor after a 6-second delay
*; Tier 10
+
*; Level 50
*Rib Shatter deals +80 damage to targets that are knocked down
+
:Rib Shatter deals +50 Damage and restores 28 Armor after a 6-second delay
*; Tier 11
+
*; Level 55
*Rib Shatter deals +88 damage to targets that are knocked down
+
:Rib Shatter deals +55 Damage and restores 30 Armor after a 6-second delay
*; Tier 12
+
*; Level 60
*Rib Shatter deals +96 damage to targets that are knocked down
+
:Rib Shatter deals +60 Damage and restores 32 Armor after a 6-second delay
|Expand}}
+
*; Level 65
 +
:Rib Shatter deals +65 Damage and restores 34 Armor after a 6-second delay
 +
*; Level 70
 +
:Rib Shatter deals +70 Damage and restores 36 Armor after a 6-second delay
 +
*; Level 75
 +
:Rib Shatter deals +75 Damage and restores 38 Armor after a 6-second delay
 +
*; Level 80
 +
:Rib Shatter deals +80 Damage and restores 40 Armor after a 6-second delay
 +
*; Level 85
 +
:Rib Shatter deals +85 Damage and restores 42 Armor after a 6-second delay
 +
*; Level 90
 +
:Rib Shatter deals +90 Damage and restores 44 Armor after a 6-second delay
 +
*; Level 95
 +
:Rib Shatter deals +95 Damage and restores 46 Armor after a 6-second delay
 +
*; Level 100
 +
:Rib Shatter deals +100 Damage and restores 48 Armor after a 6-second delay
 +
}}
 
|-
 
|-
| || || <b>Tier 6</b> - For 5 seconds after using Reckless Slam, you gain +10 direct damage mitigation || Head, Hands || {{Spoiler|
+
| || || <b>Level 100</b> - Hurl Lightning Damage +122 and Reuse Time -1 second || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*For 5 seconds after using Reckless Slam, you gain +2 direct damage mitigation
+
:Hurl Lightning Damage +10 and Reuse Time -1 second
*; Tier 2
+
*; Level 10
*For 5 seconds after using Reckless Slam, you gain +3 direct damage mitigation
+
:Hurl Lightning Damage +15 and Reuse Time -1 second
*; Tier 3
+
*; Level 15
*For 5 seconds after using Reckless Slam, you gain +4 direct damage mitigation
+
:Hurl Lightning Damage +20 and Reuse Time -1 second
*; Tier 4
+
*; Level 20
*For 5 seconds after using Reckless Slam, you gain +6 direct damage mitigation
+
:Hurl Lightning Damage +25 and Reuse Time -1 second
*; Tier 5
+
*; Level 25
*For 5 seconds after using Reckless Slam, you gain +8 direct damage mitigation
+
:Hurl Lightning Damage +30 and Reuse Time -1 second
*; Tier 6
+
*; Level 30
*For 5 seconds after using Reckless Slam, you gain +10 direct damage mitigation
+
:Hurl Lightning Damage +35 and Reuse Time -1 second
|Expand}}
+
*; Level 35
 +
:Hurl Lightning Damage +40 and Reuse Time -1 second
 +
*; Level 40
 +
:Hurl Lightning Damage +45 and Reuse Time -1 second
 +
*; Level 45
 +
:Hurl Lightning Damage +50 and Reuse Time -1 second
 +
*; Level 50
 +
:Hurl Lightning Damage +55 and Reuse Time -1 second
 +
*; Level 55
 +
:Hurl Lightning Damage +60 and Reuse Time -1 second
 +
*; Level 60
 +
:Hurl Lightning Damage +66 and Reuse Time -1 second
 +
*; Level 65
 +
:Hurl Lightning Damage +73 and Reuse Time -1 second
 +
*; Level 70
 +
:Hurl Lightning Damage +80 and Reuse Time -1 second
 +
*; Level 75
 +
:Hurl Lightning Damage +87 and Reuse Time -1 second
 +
*; Level 80
 +
:Hurl Lightning Damage +94 and Reuse Time -1 second
 +
*; Level 85
 +
:Hurl Lightning Damage +101 and Reuse Time -1 second
 +
*; Level 90
 +
:Hurl Lightning Damage +108 and Reuse Time -1 second
 +
*; Level 95
 +
:Hurl Lightning Damage +115 and Reuse Time -1 second
 +
*; Level 100
 +
:Hurl Lightning Damage +122 and Reuse Time -1 second
 +
}}
 
|-
 
|-
| || of Leaping and Smashing || <b>Tier 12</b> - Leaping Smash has a 70% chance to deal +120% damage || Ring, Feet || {{Spoiler|
+
| || of Ribcage Explosion || <b>Level 100</b> - Rib Shatter deals +140 Damage. If target is Knocked Down it deals a further +44% damage || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Leaping Smash has a 70% chance to deal +10% damage
+
:Rib Shatter deals +7 Damage. If target is Knocked Down it deals a further +6% damage
*; Tier 2
+
*; Level 10
*Leaping Smash has a 70% chance to deal +20% damage
+
:Rib Shatter deals +14 Damage. If target is Knocked Down it deals a further +8% damage
*; Tier 3
+
*; Level 15
*Leaping Smash has a 70% chance to deal +30% damage
+
:Rib Shatter deals +21 Damage. If target is Knocked Down it deals a further +10% damage
*; Tier 4
+
*; Level 20
*Leaping Smash has a 70% chance to deal +40% damage
+
:Rib Shatter deals +28 Damage. If target is Knocked Down it deals a further +12% damage
*; Tier 5
+
*; Level 25
*Leaping Smash has a 70% chance to deal +50% damage
+
:Rib Shatter deals +35 Damage. If target is Knocked Down it deals a further +14% damage
*; Tier 6
+
*; Level 30
*Leaping Smash has a 70% chance to deal +60% damage
+
:Rib Shatter deals +42 Damage. If target is Knocked Down it deals a further +16% damage
*; Tier 7
+
*; Level 35
*Leaping Smash has a 70% chance to deal +70% damage
+
:Rib Shatter deals +49 Damage. If target is Knocked Down it deals a further +18% damage
*; Tier 8
+
*; Level 40
*Leaping Smash has a 70% chance to deal +80% damage
+
:Rib Shatter deals +56 Damage. If target is Knocked Down it deals a further +20% damage
*; Tier 9
+
*; Level 45
*Leaping Smash has a 70% chance to deal +90% damage
+
:Rib Shatter deals +63 Damage. If target is Knocked Down it deals a further +22% damage
*; Tier 10
+
*; Level 50
*Leaping Smash has a 70% chance to deal +100% damage
+
:Rib Shatter deals +70 Damage. If target is Knocked Down it deals a further +24% damage
*; Tier 11
+
*; Level 55
*Leaping Smash has a 70% chance to deal +110% damage
+
:Rib Shatter deals +77 Damage. If target is Knocked Down it deals a further +26% damage
*; Tier 12
+
*; Level 60
*Leaping Smash has a 70% chance to deal +120% damage
+
:Rib Shatter deals +84 Damage. If target is Knocked Down it deals a further +28% damage
|Expand}}
+
*; Level 65
 +
:Rib Shatter deals +91 Damage. If target is Knocked Down it deals a further +30% damage
 +
*; Level 70
 +
:Rib Shatter deals +98 Damage. If target is Knocked Down it deals a further +32% damage
 +
*; Level 75
 +
:Rib Shatter deals +105 Damage. If target is Knocked Down it deals a further +34% damage
 +
*; Level 80
 +
:Rib Shatter deals +112 Damage. If target is Knocked Down it deals a further +36% damage
 +
*; Level 85
 +
:Rib Shatter deals +119 Damage. If target is Knocked Down it deals a further +38% damage
 +
*; Level 90
 +
:Rib Shatter deals +126 Damage. If target is Knocked Down it deals a further +40% damage
 +
*; Level 95
 +
:Rib Shatter deals +133 Damage. If target is Knocked Down it deals a further +42% damage
 +
*; Level 100
 +
:Rib Shatter deals +140 Damage. If target is Knocked Down it deals a further +44% damage
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Discharging Strike has a 50% chance to deal +20% damage and apply Moderate Concussion status: target is prone to random self-stuns || MainHand, OffHand || {{Spoiler|
+
| || || <b>Level 100</b> - Way of the Hammer grants all targets +18 Direct Mitigation for 10 seconds || Rare || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Discharging Strike has a 25% chance to deal +2% damage and apply Moderate Concussion status: target is prone to random self-stuns
+
:Way of the Hammer grants all targets +5 Direct Mitigation for 10 seconds
*; Tier 2
+
*; Level 20
*Discharging Strike has a 25% chance to deal +4% damage and apply Moderate Concussion status: target is prone to random self-stuns
+
:Way of the Hammer grants all targets +6 Direct Mitigation for 10 seconds
*; Tier 3
+
*; Level 30
*Discharging Strike has a 30% chance to deal +6% damage and apply Moderate Concussion status: target is prone to random self-stuns
+
:Way of the Hammer grants all targets +7 Direct Mitigation for 10 seconds
*; Tier 4
+
*; Level 40
*Discharging Strike has a 30% chance to deal +7% damage and apply Moderate Concussion status: target is prone to random self-stuns
+
:Way of the Hammer grants all targets +8 Direct Mitigation for 10 seconds
*; Tier 5
+
*; Level 50
*Discharging Strike has a 35% chance to deal +8% damage and apply Moderate Concussion status: target is prone to random self-stuns
+
:Way of the Hammer grants all targets +9 Direct Mitigation for 10 seconds
*; Tier 6
+
*; Level 60
*Discharging Strike has a 35% chance to deal +10% damage and apply Moderate Concussion status: target is prone to random self-stuns
+
:Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds
*; Tier 7
+
*; Level 70
*Discharging Strike has a 40% chance to deal +11% damage and apply Moderate Concussion status: target is prone to random self-stuns
+
:Way of the Hammer grants all targets +12 Direct Mitigation for 10 seconds
*; Tier 8
+
*; Level 80
*Discharging Strike has a 40% chance to deal +13% damage and apply Moderate Concussion status: target is prone to random self-stuns
+
:Way of the Hammer grants all targets +14 Direct Mitigation for 10 seconds
*; Tier 9
+
*; Level 90
*Discharging Strike has a 45% chance to deal +15% damage and apply Moderate Concussion status: target is prone to random self-stuns
+
:Way of the Hammer grants all targets +16 Direct Mitigation for 10 seconds
*; Tier 10
+
*; Level 100
*Discharging Strike has a 45% chance to deal +16% damage and apply Moderate Concussion status: target is prone to random self-stuns
+
:Way of the Hammer grants all targets +18 Direct Mitigation for 10 seconds
*; Tier 11
+
}}
*Discharging Strike has a 50% chance to deal +18% damage and apply Moderate Concussion status: target is prone to random self-stuns
 
*; Tier 12
 
*Discharging Strike has a 50% chance to deal +20% damage and apply Moderate Concussion status: target is prone to random self-stuns
 
|Expand}}
 
 
|-
 
|-
| || of Serious Concussions || <b>Tier 6</b> - Pound To Slag has a 70% chance to deal +120% damage and apply the Serious Concussion status: target is prone to random self-stuns || MainHand, Ring || {{Spoiler|
+
| Unstoppable || of Unstoppability || <b>Level 50</b> - Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +3 and Power cost to sprint in combat is reduced -3 for 9 seconds || Epic || Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 30
*Pound To Slag has a 20% chance to deal +20% damage and apply the Serious Concussion status: target is prone to random self-stuns
+
:Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +1 and Power cost to sprint in combat is reduced -1 for 9 seconds
*; Tier 2
+
*; Level 40
*Pound To Slag has a 30% chance to deal +40% damage and apply the Serious Concussion status: target is prone to random self-stuns
+
:Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +2 and Power cost to sprint in combat is reduced -2 for 9 seconds
*; Tier 3
+
*; Level 50
*Pound To Slag has a 40% chance to deal +60% damage and apply the Serious Concussion status: target is prone to random self-stuns
+
:Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +3 and Power cost to sprint in combat is reduced -3 for 9 seconds
*; Tier 4
+
}}
*Pound To Slag has a 50% chance to deal +80% damage and apply the Serious Concussion status: target is prone to random self-stuns
 
*; Tier 5
 
*Pound To Slag has a 60% chance to deal +100% damage and apply the Serious Concussion status: target is prone to random self-stuns
 
*; Tier 6
 
*Pound To Slag has a 70% chance to deal +120% damage and apply the Serious Concussion status: target is prone to random self-stuns
 
|Expand}}
 
 
|-
 
|-
| Thunderstriking || of Thunder Strikes || <b>Tier 12</b> - Thunderstrike deals +97% damage || MainHand, OffHand || {{Spoiler|
+
| || || <b>Level 100</b> - Rib Shatter and Leaping Smash Damage +56% if target's Rage is at least 66% full || Uncommon || Head, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Thunderstrike deals +20% damage
+
:Rib Shatter and Leaping Smash Damage +10% if target's Rage is at least 66% full
*; Tier 2
+
*; Level 10
*Thunderstrike deals +27% damage
+
:Rib Shatter and Leaping Smash Damage +12% if target's Rage is at least 66% full
*; Tier 3
+
*; Level 15
*Thunderstrike deals +34% damage
+
:Rib Shatter and Leaping Smash Damage +14% if target's Rage is at least 66% full
*; Tier 4
+
*; Level 20
*Thunderstrike deals +41% damage
+
:Rib Shatter and Leaping Smash Damage +16% if target's Rage is at least 66% full
*; Tier 5
+
*; Level 25
*Thunderstrike deals +48% damage
+
:Rib Shatter and Leaping Smash Damage +18% if target's Rage is at least 66% full
*; Tier 6
+
*; Level 30
*Thunderstrike deals +55% damage
+
:Rib Shatter and Leaping Smash Damage +20% if target's Rage is at least 66% full
*; Tier 7
+
*; Level 35
*Thunderstrike deals +62% damage
+
:Rib Shatter and Leaping Smash Damage +22% if target's Rage is at least 66% full
*; Tier 8
+
*; Level 40
*Thunderstrike deals +69% damage
+
:Rib Shatter and Leaping Smash Damage +24% if target's Rage is at least 66% full
*; Tier 9
+
*; Level 45
*Thunderstrike deals +76% damage
+
:Rib Shatter and Leaping Smash Damage +26% if target's Rage is at least 66% full
*; Tier 10
+
*; Level 50
*Thunderstrike deals +83% damage
+
:Rib Shatter and Leaping Smash Damage +28% if target's Rage is at least 66% full
*; Tier 11
+
*; Level 55
*Thunderstrike deals +90% damage
+
:Rib Shatter and Leaping Smash Damage +30% if target's Rage is at least 66% full
*; Tier 12
+
*; Level 60
*Thunderstrike deals +97% damage
+
:Rib Shatter and Leaping Smash Damage +32% if target's Rage is at least 66% full
|Expand}}
+
*; Level 65
 +
:Rib Shatter and Leaping Smash Damage +35% if target's Rage is at least 66% full
 +
*; Level 70
 +
:Rib Shatter and Leaping Smash Damage +38% if target's Rage is at least 66% full
 +
*; Level 75
 +
:Rib Shatter and Leaping Smash Damage +41% if target's Rage is at least 66% full
 +
*; Level 80
 +
:Rib Shatter and Leaping Smash Damage +44% if target's Rage is at least 66% full
 +
*; Level 85
 +
:Rib Shatter and Leaping Smash Damage +47% if target's Rage is at least 66% full
 +
*; Level 90
 +
:Rib Shatter and Leaping Smash Damage +50% if target's Rage is at least 66% full
 +
*; Level 95
 +
:Rib Shatter and Leaping Smash Damage +53% if target's Rage is at least 66% full
 +
*; Level 100
 +
:Rib Shatter and Leaping Smash Damage +56% if target's Rage is at least 66% full
 +
}}
 
|-
 
|-
| || of Discordant Thunder || <b>Tier 12</b> - Thunderstrike deals +36% damage and knocks all targets back || Hands, Feet || {{Spoiler|
+
| || of Thunder Healing || <b>Level 100</b> - Thunderstrike deals +60 Damage and restores 60 Armor after a 6-second delay || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Thunderstrike deals +3% damage and knocks all targets back
+
:Thunderstrike deals +3 Damage and restores 3 Armor after a 6-second delay
*; Tier 2
+
*; Level 10
*Thunderstrike deals +6% damage and knocks all targets back
+
:Thunderstrike deals +6 Damage and restores 6 Armor after a 6-second delay
*; Tier 3
+
*; Level 15
*Thunderstrike deals +9% damage and knocks all targets back
+
:Thunderstrike deals +9 Damage and restores 9 Armor after a 6-second delay
*; Tier 4
+
*; Level 20
*Thunderstrike deals +12% damage and knocks all targets back
+
:Thunderstrike deals +12 Damage and restores 12 Armor after a 6-second delay
*; Tier 5
+
*; Level 25
*Thunderstrike deals +15% damage and knocks all targets back
+
:Thunderstrike deals +15 Damage and restores 15 Armor after a 6-second delay
*; Tier 6
+
*; Level 30
*Thunderstrike deals +18% damage and knocks all targets back
+
:Thunderstrike deals +18 Damage and restores 18 Armor after a 6-second delay
*; Tier 7
+
*; Level 35
*Thunderstrike deals +21% damage and knocks all targets back
+
:Thunderstrike deals +21 Damage and restores 21 Armor after a 6-second delay
*; Tier 8
+
*; Level 40
*Thunderstrike deals +24% damage and knocks all targets back
+
:Thunderstrike deals +24 Damage and restores 24 Armor after a 6-second delay
*; Tier 9
+
*; Level 45
*Thunderstrike deals +27% damage and knocks all targets back
+
:Thunderstrike deals +27 Damage and restores 27 Armor after a 6-second delay
*; Tier 10
+
*; Level 50
*Thunderstrike deals +30% damage and knocks all targets back
+
:Thunderstrike deals +30 Damage and restores 30 Armor after a 6-second delay
*; Tier 11
+
*; Level 55
*Thunderstrike deals +33% damage and knocks all targets back
+
:Thunderstrike deals +33 Damage and restores 33 Armor after a 6-second delay
*; Tier 12
+
*; Level 60
*Thunderstrike deals +36% damage and knocks all targets back
+
:Thunderstrike deals +36 Damage and restores 36 Armor after a 6-second delay
|Expand}}
+
*; Level 65
 +
:Thunderstrike deals +39 Damage and restores 39 Armor after a 6-second delay
 +
*; Level 70
 +
:Thunderstrike deals +42 Damage and restores 42 Armor after a 6-second delay
 +
*; Level 75
 +
:Thunderstrike deals +45 Damage and restores 45 Armor after a 6-second delay
 +
*; Level 80
 +
:Thunderstrike deals +48 Damage and restores 48 Armor after a 6-second delay
 +
*; Level 85
 +
:Thunderstrike deals +51 Damage and restores 51 Armor after a 6-second delay
 +
*; Level 90
 +
:Thunderstrike deals +54 Damage and restores 54 Armor after a 6-second delay
 +
*; Level 95
 +
:Thunderstrike deals +57 Damage and restores 57 Armor after a 6-second delay
 +
*; Level 100
 +
:Thunderstrike deals +60 Damage and restores 60 Armor after a 6-second delay
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Reverberating Strike deals 60 direct health damage || Feet, MainHand || {{Spoiler|
+
| || of Discordant Thunder || <b>Level 100</b> - Thunderstrike deals +22% damage and knocks all targets back || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Reverberating Strike deals 16 direct health damage
+
:Thunderstrike deals +5% damage and knocks all targets back
*; Tier 2
+
*; Level 10
*Reverberating Strike deals 20 direct health damage
+
:Thunderstrike deals +5.5% damage and knocks all targets back
*; Tier 3
+
*; Level 15
*Reverberating Strike deals 24 direct health damage
+
:Thunderstrike deals +6% damage and knocks all targets back
*; Tier 4
+
*; Level 20
*Reverberating Strike deals 28 direct health damage
+
:Thunderstrike deals +6.5% damage and knocks all targets back
*; Tier 5
+
*; Level 25
*Reverberating Strike deals 32 direct health damage
+
:Thunderstrike deals +7% damage and knocks all targets back
*; Tier 6
+
*; Level 30
*Reverberating Strike deals 36 direct health damage
+
:Thunderstrike deals +8% damage and knocks all targets back
*; Tier 7
+
*; Level 35
*Reverberating Strike deals 40 direct health damage
+
:Thunderstrike deals +9% damage and knocks all targets back
*; Tier 8
+
*; Level 40
*Reverberating Strike deals 44 direct health damage
+
:Thunderstrike deals +10% damage and knocks all targets back
*; Tier 9
+
*; Level 45
*Reverberating Strike deals 48 direct health damage
+
:Thunderstrike deals +11% damage and knocks all targets back
*; Tier 10
+
*; Level 50
*Reverberating Strike deals 52 direct health damage
+
:Thunderstrike deals +12% damage and knocks all targets back
*; Tier 11
+
*; Level 55
*Reverberating Strike deals 56 direct health damage
+
:Thunderstrike deals +13% damage and knocks all targets back
*; Tier 12
+
*; Level 60
*Reverberating Strike deals 60 direct health damage
+
:Thunderstrike deals +14% damage and knocks all targets back
|Expand}}
+
*; Level 65
 +
:Thunderstrike deals +15% damage and knocks all targets back
 +
*; Level 70
 +
:Thunderstrike deals +16% damage and knocks all targets back
 +
*; Level 75
 +
:Thunderstrike deals +17% damage and knocks all targets back
 +
*; Level 80
 +
:Thunderstrike deals +18% damage and knocks all targets back
 +
*; Level 85
 +
:Thunderstrike deals +19% damage and knocks all targets back
 +
*; Level 90
 +
:Thunderstrike deals +20% damage and knocks all targets back
 +
*; Level 95
 +
:Thunderstrike deals +21% damage and knocks all targets back
 +
*; Level 100
 +
:Thunderstrike deals +22% damage and knocks all targets back
 +
}}
 
|-
 
|-
| || of Dazing || <b>Tier 12</b> - Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +36 damage. || Chest || {{Spoiler|
+
| Thunderstriking || of Thunder Strikes || <b>Level 100</b> - Thunderstrike Damage +160 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +3 damage.
+
:Thunderstrike Damage +8
*; Tier 2
+
*; Level 10
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +6 damage.
+
:Thunderstrike Damage +16
*; Tier 3
+
*; Level 15
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +9 damage.
+
:Thunderstrike Damage +24
*; Tier 4
+
*; Level 20
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +12 damage.
+
:Thunderstrike Damage +32
*; Tier 5
+
*; Level 25
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +15 damage.
+
:Thunderstrike Damage +40
*; Tier 6
+
*; Level 30
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +18 damage.
+
:Thunderstrike Damage +48
*; Tier 7
+
*; Level 35
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +21 damage.
+
:Thunderstrike Damage +56
*; Tier 8
+
*; Level 40
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +24 damage.
+
:Thunderstrike Damage +64
*; Tier 9
+
*; Level 45
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +27 damage.
+
:Thunderstrike Damage +72
*; Tier 10
+
*; Level 50
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +30 damage.
+
:Thunderstrike Damage +80
*; Tier 11
+
*; Level 55
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +33 damage.
+
:Thunderstrike Damage +88
*; Tier 12
+
*; Level 60
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +36 damage.
+
:Thunderstrike Damage +96
|Expand}}
+
*; Level 65
 +
:Thunderstrike Damage +104
 +
*; Level 70
 +
:Thunderstrike Damage +112
 +
*; Level 75
 +
:Thunderstrike Damage +120
 +
*; Level 80
 +
:Thunderstrike Damage +128
 +
*; Level 85
 +
:Thunderstrike Damage +136
 +
*; Level 90
 +
:Thunderstrike Damage +144
 +
*; Level 95
 +
:Thunderstrike Damage +152
 +
*; Level 100
 +
:Thunderstrike Damage +160
 +
}}
 
|-
 
|-
| || of Armored Leaping || <b>Tier 12</b> - Leaping Smash restores 28 Armor to you || MainHand, Feet || {{Spoiler|
+
| Discharging || || <b>Level 100</b> - Discharging Strike Damage +42% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Leaping Smash restores 2 Armor to you
+
:Discharging Strike Damage +6%
*; Tier 2
+
*; Level 10
*Leaping Smash restores 4 Armor to you
+
:Discharging Strike Damage +7.5%
*; Tier 3
+
*; Level 15
*Leaping Smash restores 5 Armor to you
+
:Discharging Strike Damage +9%
*; Tier 4
+
*; Level 20
*Leaping Smash restores 7 Armor to you
+
:Discharging Strike Damage +10.5%
*; Tier 5
+
*; Level 25
*Leaping Smash restores 9 Armor to you
+
:Discharging Strike Damage +12%
*; Tier 6
+
*; Level 30
*Leaping Smash restores 11 Armor to you
+
:Discharging Strike Damage +14%
*; Tier 7
+
*; Level 35
*Leaping Smash restores 13 Armor to you
+
:Discharging Strike Damage +16%
*; Tier 8
+
*; Level 40
*Leaping Smash restores 15 Armor to you
+
:Discharging Strike Damage +18%
*; Tier 9
+
*; Level 45
*Leaping Smash restores 18 Armor to you
+
:Discharging Strike Damage +20%
*; Tier 10
+
*; Level 50
*Leaping Smash restores 22 Armor to you
+
:Discharging Strike Damage +22%
*; Tier 11
+
*; Level 55
*Leaping Smash restores 25 Armor to you
+
:Discharging Strike Damage +24%
*; Tier 12
+
*; Level 60
*Leaping Smash restores 28 Armor to you
+
:Discharging Strike Damage +26%
|Expand}}
+
*; Level 65
 +
:Discharging Strike Damage +28%
 +
*; Level 70
 +
:Discharging Strike Damage +30%
 +
*; Level 75
 +
:Discharging Strike Damage +32%
 +
*; Level 80
 +
:Discharging Strike Damage +34%
 +
*; Level 85
 +
:Discharging Strike Damage +36%
 +
*; Level 90
 +
:Discharging Strike Damage +38%
 +
*; Level 95
 +
:Discharging Strike Damage +40%
 +
*; Level 100
 +
:Discharging Strike Damage +42%
 +
}}
 
|-
 
|-
| || of Attractive Clubs || <b>Tier 12</b> - Look At My Hammer restores +109 armor to you || Chest, Necklace || {{Spoiler|
+
| || || <b>Level 100</b> - Discharging Strike deals +10.5% damage plus 65% more damage if target's Rage meter is at least 66% full || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Look At My Hammer restores +10 armor to you
+
:Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full
*; Tier 2
+
*; Level 10
*Look At My Hammer restores +19 armor to you
+
:Discharging Strike deals +1.5% damage plus 11% more damage if target's Rage meter is at least 66% full
*; Tier 3
+
*; Level 15
*Look At My Hammer restores +28 armor to you
+
:Discharging Strike deals +2% damage plus 14% more damage if target's Rage meter is at least 66% full
*; Tier 4
+
*; Level 20
*Look At My Hammer restores +37 armor to you
+
:Discharging Strike deals +2.5% damage plus 17% more damage if target's Rage meter is at least 66% full
*; Tier 5
+
*; Level 25
*Look At My Hammer restores +46 armor to you
+
:Discharging Strike deals +3% damage plus 20% more damage if target's Rage meter is at least 66% full
*; Tier 6
+
*; Level 30
*Look At My Hammer restores +55 armor to you
+
:Discharging Strike deals +3.5% damage plus 23% more damage if target's Rage meter is at least 66% full
*; Tier 7
+
*; Level 35
*Look At My Hammer restores +64 armor to you
+
:Discharging Strike deals +4% damage plus 26% more damage if target's Rage meter is at least 66% full
*; Tier 8
+
*; Level 40
*Look At My Hammer restores +73 armor to you
+
:Discharging Strike deals +4.5% damage plus 29% more damage if target's Rage meter is at least 66% full
*; Tier 9
+
*; Level 45
*Look At My Hammer restores +82 armor to you
+
:Discharging Strike deals +5% damage plus 32% more damage if target's Rage meter is at least 66% full
*; Tier 10
+
*; Level 50
*Look At My Hammer restores +91 armor to you
+
:Discharging Strike deals +5.5% damage plus 35% more damage if target's Rage meter is at least 66% full
*; Tier 11
+
*; Level 55
*Look At My Hammer restores +100 armor to you
+
:Discharging Strike deals +6% damage plus 38% more damage if target's Rage meter is at least 66% full
*; Tier 12
+
*; Level 60
*Look At My Hammer restores +109 armor to you
+
:Discharging Strike deals +6.5% damage plus 41% more damage if target's Rage meter is at least 66% full
|Expand}}
+
*; Level 65
 +
:Discharging Strike deals +7% damage plus 44% more damage if target's Rage meter is at least 66% full
 +
*; Level 70
 +
:Discharging Strike deals +7.5% damage plus 47% more damage if target's Rage meter is at least 66% full
 +
*; Level 75
 +
:Discharging Strike deals +8% damage plus 50% more damage if target's Rage meter is at least 66% full
 +
*; Level 80
 +
:Discharging Strike deals +8.5% damage plus 53% more damage if target's Rage meter is at least 66% full
 +
*; Level 85
 +
:Discharging Strike deals +9% damage plus 56% more damage if target's Rage meter is at least 66% full
 +
*; Level 90
 +
:Discharging Strike deals +9.5% damage plus 59% more damage if target's Rage meter is at least 66% full
 +
*; Level 95
 +
:Discharging Strike deals +10% damage plus 62% more damage if target's Rage meter is at least 66% full
 +
*; Level 100
 +
:Discharging Strike deals +10.5% damage plus 65% more damage if target's Rage meter is at least 66% full
 +
}}
 
|-
 
|-
| Thunderstriking || of Reaching Thunder || <b>Tier 12</b> - Thunderstrike deals +54 damage and its area-effect range is increased 5 meters || Legs, MainHand || {{Spoiler|
+
| ||  || <b>Level 100</b> - Discharging Strike and Latent Charge boost your Epic Attack damage +110 for 15 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Thunderstrike deals +10 damage and its area-effect range is increased 5 meters
+
:Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 15 seconds
*; Tier 2
+
*; Level 10
*Thunderstrike deals +14 damage and its area-effect range is increased 5 meters
+
:Discharging Strike and Latent Charge boost your Epic Attack damage +20 for 15 seconds
*; Tier 3
+
*; Level 15
*Thunderstrike deals +18 damage and its area-effect range is increased 5 meters
+
:Discharging Strike and Latent Charge boost your Epic Attack damage +25 for 15 seconds
*; Tier 4
+
*; Level 20
*Thunderstrike deals +22 damage and its area-effect range is increased 5 meters
+
:Discharging Strike and Latent Charge boost your Epic Attack damage +30 for 15 seconds
*; Tier 5
+
*; Level 25
*Thunderstrike deals +26 damage and its area-effect range is increased 5 meters
+
:Discharging Strike and Latent Charge boost your Epic Attack damage +35 for 15 seconds
*; Tier 6
+
*; Level 30
*Thunderstrike deals +30 damage and its area-effect range is increased 5 meters
+
:Discharging Strike and Latent Charge boost your Epic Attack damage +40 for 15 seconds
*; Tier 7
+
*; Level 35
*Thunderstrike deals +34 damage and its area-effect range is increased 5 meters
+
:Discharging Strike and Latent Charge boost your Epic Attack damage +45 for 15 seconds
*; Tier 8
+
*; Level 40
*Thunderstrike deals +38 damage and its area-effect range is increased 5 meters
+
:Discharging Strike and Latent Charge boost your Epic Attack damage +50 for 15 seconds
*; Tier 9
+
*; Level 45
*Thunderstrike deals +42 damage and its area-effect range is increased 5 meters
+
:Discharging Strike and Latent Charge boost your Epic Attack damage +55 for 15 seconds
*; Tier 10
+
*; Level 50
*Thunderstrike deals +46 damage and its area-effect range is increased 5 meters
+
:Discharging Strike and Latent Charge boost your Epic Attack damage +60 for 15 seconds
*; Tier 11
+
*; Level 55
*Thunderstrike deals +50 damage and its area-effect range is increased 5 meters
+
:Discharging Strike and Latent Charge boost your Epic Attack damage +65 for 15 seconds
*; Tier 12
+
*; Level 60
*Thunderstrike deals +54 damage and its area-effect range is increased 5 meters
+
:Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 seconds
|Expand}}
+
*; Level 65
 +
:Discharging Strike and Latent Charge boost your Epic Attack damage +75 for 15 seconds
 +
*; Level 70
 +
:Discharging Strike and Latent Charge boost your Epic Attack damage +80 for 15 seconds
 +
*; Level 75
 +
:Discharging Strike and Latent Charge boost your Epic Attack damage +85 for 15 seconds
 +
*; Level 80
 +
:Discharging Strike and Latent Charge boost your Epic Attack damage +90 for 15 seconds
 +
*; Level 85
 +
:Discharging Strike and Latent Charge boost your Epic Attack damage +95 for 15 seconds
 +
*; Level 90
 +
:Discharging Strike and Latent Charge boost your Epic Attack damage +100 for 15 seconds
 +
*; Level 95
 +
:Discharging Strike and Latent Charge boost your Epic Attack damage +105 for 15 seconds
 +
*; Level 100
 +
:Discharging Strike and Latent Charge boost your Epic Attack damage +110 for 15 seconds
 +
}}
 +
|-
 +
|| of Discount Discharges || <b>Level 100</b> - Discharging Strike Power Cost -44 || Rare || Chest || {{Spoiler|Click Expand to reveal|
 +
*; Level 10
 +
:Discharging Strike Power Cost -8
 +
*; Level 20
 +
:Discharging Strike Power Cost -12
 +
*; Level 30
 +
:Discharging Strike Power Cost -16
 +
*; Level 40
 +
:Discharging Strike Power Cost -20
 +
*; Level 50
 +
:Discharging Strike Power Cost -24
 +
*; Level 60
 +
:Discharging Strike Power Cost -28
 +
*; Level 70
 +
:Discharging Strike Power Cost -32
 +
*; Level 80
 +
:Discharging Strike Power Cost -36
 +
*; Level 90
 +
:Discharging Strike Power Cost -40
 +
*; Level 100
 +
:Discharging Strike Power Cost -44
 +
}}
 +
|-
 +
|  ||  || <b>Level 100</b> - Hurl Lightning deals +24% damage and applies Moderate Concussion status: target is prone to random self-stuns || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Hurl Lightning deals +5% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 10
 +
:Hurl Lightning deals +6% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 15
 +
:Hurl Lightning deals +7% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 20
 +
:Hurl Lightning deals +8% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 25
 +
:Hurl Lightning deals +9% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 30
 +
:Hurl Lightning deals +10% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 35
 +
:Hurl Lightning deals +11% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 40
 +
:Hurl Lightning deals +12% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 45
 +
:Hurl Lightning deals +13% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 50
 +
:Hurl Lightning deals +14% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 55
 +
:Hurl Lightning deals +15% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 60
 +
:Hurl Lightning deals +16% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 65
 +
:Hurl Lightning deals +17% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 70
 +
:Hurl Lightning deals +18% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 75
 +
:Hurl Lightning deals +19% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 80
 +
:Hurl Lightning deals +20% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 85
 +
:Hurl Lightning deals +21% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 90
 +
:Hurl Lightning deals +22% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 95
 +
:Hurl Lightning deals +23% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 100
 +
:Hurl Lightning deals +24% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
}}
 +
|-
 +
| Discharging ||  || <b>Level 100</b> - Discharging Strike Damage +140 || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Discharging Strike Damage +7
 +
*; Level 10
 +
:Discharging Strike Damage +14
 +
*; Level 15
 +
:Discharging Strike Damage +21
 +
*; Level 20
 +
:Discharging Strike Damage +28
 +
*; Level 25
 +
:Discharging Strike Damage +35
 +
*; Level 30
 +
:Discharging Strike Damage +42
 +
*; Level 35
 +
:Discharging Strike Damage +49
 +
*; Level 40
 +
:Discharging Strike Damage +56
 +
*; Level 45
 +
:Discharging Strike Damage +63
 +
*; Level 50
 +
:Discharging Strike Damage +70
 +
*; Level 55
 +
:Discharging Strike Damage +77
 +
*; Level 60
 +
:Discharging Strike Damage +84
 +
*; Level 65
 +
:Discharging Strike Damage +91
 +
*; Level 70
 +
:Discharging Strike Damage +98
 +
*; Level 75
 +
:Discharging Strike Damage +105
 +
*; Level 80
 +
:Discharging Strike Damage +112
 +
*; Level 85
 +
:Discharging Strike Damage +119
 +
*; Level 90
 +
:Discharging Strike Damage +126
 +
*; Level 95
 +
:Discharging Strike Damage +133
 +
*; Level 100
 +
:Discharging Strike Damage +140
 +
}}
 +
|-
 +
| Reckful ||  || <b>Level 100</b> - Reckless Slam boosts your direct damage mitigation +19 for 5 seconds || Rare || Head, OffHand || {{Spoiler|Click Expand to reveal|
 +
*; Level 10
 +
:Reckless Slam boosts your direct damage mitigation +2 for 5 seconds
 +
*; Level 20
 +
:Reckless Slam boosts your direct damage mitigation +3 for 5 seconds
 +
*; Level 30
 +
:Reckless Slam boosts your direct damage mitigation +4 for 5 seconds
 +
*; Level 40
 +
:Reckless Slam boosts your direct damage mitigation +6 for 5 seconds
 +
*; Level 50
 +
:Reckless Slam boosts your direct damage mitigation +8 for 5 seconds
 +
*; Level 60
 +
:Reckless Slam boosts your direct damage mitigation +11 for 5 seconds
 +
*; Level 70
 +
:Reckless Slam boosts your direct damage mitigation +13 for 5 seconds
 +
*; Level 80
 +
:Reckless Slam boosts your direct damage mitigation +15 for 5 seconds
 +
*; Level 90
 +
:Reckless Slam boosts your direct damage mitigation +17 for 5 seconds
 +
*; Level 100
 +
:Reckless Slam boosts your direct damage mitigation +19 for 5 seconds
 +
}}
 +
|-
 +
|  ||  || <b>Level 100</b> - Hurl Lightning Damage +65% || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Hurl Lightning Damage +8%
 +
*; Level 10
 +
:Hurl Lightning Damage +11%
 +
*; Level 15
 +
:Hurl Lightning Damage +14%
 +
*; Level 20
 +
:Hurl Lightning Damage +17%
 +
*; Level 25
 +
:Hurl Lightning Damage +20%
 +
*; Level 30
 +
:Hurl Lightning Damage +23%
 +
*; Level 35
 +
:Hurl Lightning Damage +26%
 +
*; Level 40
 +
:Hurl Lightning Damage +29%
 +
*; Level 45
 +
:Hurl Lightning Damage +32%
 +
*; Level 50
 +
:Hurl Lightning Damage +35%
 +
*; Level 55
 +
:Hurl Lightning Damage +38%
 +
*; Level 60
 +
:Hurl Lightning Damage +41%
 +
*; Level 65
 +
:Hurl Lightning Damage +44%
 +
*; Level 70
 +
:Hurl Lightning Damage +47%
 +
*; Level 75
 +
:Hurl Lightning Damage +50%
 +
*; Level 80
 +
:Hurl Lightning Damage +53%
 +
*; Level 85
 +
:Hurl Lightning Damage +56%
 +
*; Level 90
 +
:Hurl Lightning Damage +59%
 +
*; Level 95
 +
:Hurl Lightning Damage +62%
 +
*; Level 100
 +
:Hurl Lightning Damage +65%
 +
}}
 +
|-
 +
| Reckless || of Reckless Slamming || <b>Level 100</b> - Reckless Slam Damage +58% || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Reckless Slam Damage +5%
 +
*; Level 10
 +
:Reckless Slam Damage +7%
 +
*; Level 15
 +
:Reckless Slam Damage +9%
 +
*; Level 20
 +
:Reckless Slam Damage +11%
 +
*; Level 25
 +
:Reckless Slam Damage +13%
 +
*; Level 30
 +
:Reckless Slam Damage +16%
 +
*; Level 35
 +
:Reckless Slam Damage +19%
 +
*; Level 40
 +
:Reckless Slam Damage +22%
 +
*; Level 45
 +
:Reckless Slam Damage +25%
 +
*; Level 50
 +
:Reckless Slam Damage +28%
 +
*; Level 55
 +
:Reckless Slam Damage +31%
 +
*; Level 60
 +
:Reckless Slam Damage +34%
 +
*; Level 65
 +
:Reckless Slam Damage +37%
 +
*; Level 70
 +
:Reckless Slam Damage +40%
 +
*; Level 75
 +
:Reckless Slam Damage +43%
 +
*; Level 80
 +
:Reckless Slam Damage +46%
 +
*; Level 85
 +
:Reckless Slam Damage +49%
 +
*; Level 90
 +
:Reckless Slam Damage +52%
 +
*; Level 95
 +
:Reckless Slam Damage +55%
 +
*; Level 100
 +
:Reckless Slam Damage +58%
 +
}}
 +
|-
 +
|  ||  || <b>Level 100</b> - Latent Charge Direct Damage +61% || Uncommon || Head, Legs || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Latent Charge Direct Damage +10%
 +
*; Level 10
 +
:Latent Charge Direct Damage +12%
 +
*; Level 15
 +
:Latent Charge Direct Damage +14%
 +
*; Level 20
 +
:Latent Charge Direct Damage +16%
 +
*; Level 25
 +
:Latent Charge Direct Damage +18%
 +
*; Level 30
 +
:Latent Charge Direct Damage +20%
 +
*; Level 35
 +
:Latent Charge Direct Damage +22%
 +
*; Level 40
 +
:Latent Charge Direct Damage +25%
 +
*; Level 45
 +
:Latent Charge Direct Damage +28%
 +
*; Level 50
 +
:Latent Charge Direct Damage +31%
 +
*; Level 55
 +
:Latent Charge Direct Damage +34%
 +
*; Level 60
 +
:Latent Charge Direct Damage +37%
 +
*; Level 65
 +
:Latent Charge Direct Damage +40%
 +
*; Level 70
 +
:Latent Charge Direct Damage +43%
 +
*; Level 75
 +
:Latent Charge Direct Damage +46%
 +
*; Level 80
 +
:Latent Charge Direct Damage +49%
 +
*; Level 85
 +
:Latent Charge Direct Damage +52%
 +
*; Level 90
 +
:Latent Charge Direct Damage +55%
 +
*; Level 95
 +
:Latent Charge Direct Damage +58%
 +
*; Level 100
 +
:Latent Charge Direct Damage +61%
 +
}}
 +
|-
 +
|  ||  || <b>Level 100</b> - Reckless Slam Damage +105 || Uncommon || Necklace, Ring || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Reckless Slam Damage +4
 +
*; Level 10
 +
:Reckless Slam Damage +8
 +
*; Level 15
 +
:Reckless Slam Damage +12
 +
*; Level 20
 +
:Reckless Slam Damage +17
 +
*; Level 25
 +
:Reckless Slam Damage +22
 +
*; Level 30
 +
:Reckless Slam Damage +27
 +
*; Level 35
 +
:Reckless Slam Damage +32
 +
*; Level 40
 +
:Reckless Slam Damage +37
 +
*; Level 45
 +
:Reckless Slam Damage +42
 +
*; Level 50
 +
:Reckless Slam Damage +47
 +
*; Level 55
 +
:Reckless Slam Damage +52
 +
*; Level 60
 +
:Reckless Slam Damage +57
 +
*; Level 65
 +
:Reckless Slam Damage +63
 +
*; Level 70
 +
:Reckless Slam Damage +69
 +
*; Level 75
 +
:Reckless Slam Damage +75
 +
*; Level 80
 +
:Reckless Slam Damage +81
 +
*; Level 85
 +
:Reckless Slam Damage +87
 +
*; Level 90
 +
:Reckless Slam Damage +93
 +
*; Level 95
 +
:Reckless Slam Damage +99
 +
*; Level 100
 +
:Reckless Slam Damage +105
 +
}}
 +
|-
 +
|  ||  || <b>Level 100</b> - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +86 for 9 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +6 for 9 seconds
 +
*; Level 10
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +10 for 9 seconds
 +
*; Level 15
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +14 for 9 seconds
 +
*; Level 20
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +18 for 9 seconds
 +
*; Level 25
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +22 for 9 seconds
 +
*; Level 30
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +26 for 9 seconds
 +
*; Level 35
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +30 for 9 seconds
 +
*; Level 40
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +34 for 9 seconds
 +
*; Level 45
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +38 for 9 seconds
 +
*; Level 50
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +42 for 9 seconds
 +
*; Level 55
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +46 for 9 seconds
 +
*; Level 60
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +50 for 9 seconds
 +
*; Level 65
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +54 for 9 seconds
 +
*; Level 70
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +58 for 9 seconds
 +
*; Level 75
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds
 +
*; Level 80
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +66 for 9 seconds
 +
*; Level 85
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +71 for 9 seconds
 +
*; Level 90
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +76 for 9 seconds
 +
*; Level 95
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +81 for 9 seconds
 +
*; Level 100
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +86 for 9 seconds
 +
}}
 +
|-
 +
|  ||  || <b>Level 100</b> - Latent Charge deals +300 Electricity damage after a 5 second delay || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Latent Charge deals +15 Electricity damage after a 5 second delay
 +
*; Level 10
 +
:Latent Charge deals +30 Electricity damage after a 5 second delay
 +
*; Level 15
 +
:Latent Charge deals +45 Electricity damage after a 5 second delay
 +
*; Level 20
 +
:Latent Charge deals +60 Electricity damage after a 5 second delay
 +
*; Level 25
 +
:Latent Charge deals +75 Electricity damage after a 5 second delay
 +
*; Level 30
 +
:Latent Charge deals +90 Electricity damage after a 5 second delay
 +
*; Level 35
 +
:Latent Charge deals +105 Electricity damage after a 5 second delay
 +
*; Level 40
 +
:Latent Charge deals +120 Electricity damage after a 5 second delay
 +
*; Level 45
 +
:Latent Charge deals +135 Electricity damage after a 5 second delay
 +
*; Level 50
 +
:Latent Charge deals +150 Electricity damage after a 5 second delay
 +
*; Level 55
 +
:Latent Charge deals +165 Electricity damage after a 5 second delay
 +
*; Level 60
 +
:Latent Charge deals +180 Electricity damage after a 5 second delay
 +
*; Level 65
 +
:Latent Charge deals +195 Electricity damage after a 5 second delay
 +
*; Level 70
 +
:Latent Charge deals +210 Electricity damage after a 5 second delay
 +
*; Level 75
 +
:Latent Charge deals +225 Electricity damage after a 5 second delay
 +
*; Level 80
 +
:Latent Charge deals +240 Electricity damage after a 5 second delay
 +
*; Level 85
 +
:Latent Charge deals +255 Electricity damage after a 5 second delay
 +
*; Level 90
 +
:Latent Charge deals +270 Electricity damage after a 5 second delay
 +
*; Level 95
 +
:Latent Charge deals +285 Electricity damage after a 5 second delay
 +
*; Level 100
 +
:Latent Charge deals +300 Electricity damage after a 5 second delay
 +
}}
 +
|-
 +
|  || of Armor Transference || <b>Level 100</b> - Reverberating Strike restores 120 armor after a 6-second delay || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Reverberating Strike restores 6 armor after a 6-second delay
 +
*; Level 10
 +
:Reverberating Strike restores 12 armor after a 6-second delay
 +
*; Level 15
 +
:Reverberating Strike restores 18 armor after a 6-second delay
 +
*; Level 20
 +
:Reverberating Strike restores 24 armor after a 6-second delay
 +
*; Level 25
 +
:Reverberating Strike restores 30 armor after a 6-second delay
 +
*; Level 30
 +
:Reverberating Strike restores 36 armor after a 6-second delay
 +
*; Level 35
 +
:Reverberating Strike restores 42 armor after a 6-second delay
 +
*; Level 40
 +
:Reverberating Strike restores 48 armor after a 6-second delay
 +
*; Level 45
 +
:Reverberating Strike restores 54 armor after a 6-second delay
 +
*; Level 50
 +
:Reverberating Strike restores 60 armor after a 6-second delay
 +
*; Level 55
 +
:Reverberating Strike restores 66 armor after a 6-second delay
 +
*; Level 60
 +
:Reverberating Strike restores 72 armor after a 6-second delay
 +
*; Level 65
 +
:Reverberating Strike restores 78 armor after a 6-second delay
 +
*; Level 70
 +
:Reverberating Strike restores 84 armor after a 6-second delay
 +
*; Level 75
 +
:Reverberating Strike restores 90 armor after a 6-second delay
 +
*; Level 80
 +
:Reverberating Strike restores 96 armor after a 6-second delay
 +
*; Level 85
 +
:Reverberating Strike restores 102 armor after a 6-second delay
 +
*; Level 90
 +
:Reverberating Strike restores 108 armor after a 6-second delay
 +
*; Level 95
 +
:Reverberating Strike restores 114 armor after a 6-second delay
 +
*; Level 100
 +
:Reverberating Strike restores 120 armor after a 6-second delay
 +
}}
 +
|-
 +
|  || of Echoing Charges || <b>Level 100</b> - Latent Charge deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay || Exceptional || Feet || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Latent Charge deals +5 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
 +
*; Level 10
 +
:Latent Charge deals +10 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
 +
*; Level 15
 +
:Latent Charge deals +15 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
 +
*; Level 20
 +
:Latent Charge deals +20 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
 +
*; Level 25
 +
:Latent Charge deals +25 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
 +
*; Level 30
 +
:Latent Charge deals +30 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
 +
*; Level 35
 +
:Latent Charge deals +35 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
 +
*; Level 40
 +
:Latent Charge deals +40 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
 +
*; Level 45
 +
:Latent Charge deals +45 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
 +
*; Level 50
 +
:Latent Charge deals +50 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
 +
*; Level 55
 +
:Latent Charge deals +55 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
 +
*; Level 60
 +
:Latent Charge deals +60 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
 +
*; Level 65
 +
:Latent Charge deals +65 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
 +
*; Level 70
 +
:Latent Charge deals +70 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
 +
*; Level 75
 +
:Latent Charge deals +75 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
 +
*; Level 80
 +
:Latent Charge deals +80 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
 +
*; Level 85
 +
:Latent Charge deals +85 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
 +
*; Level 90
 +
:Latent Charge deals +90 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
 +
*; Level 95
 +
:Latent Charge deals +95 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
 +
*; Level 100
 +
:Latent Charge deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
 +
}}
 
|}
 
|}

Latest revision as of 00:51, 5 October 2024

See also: Hammer/Treasure Effects:By Slot

See also: Hammer/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot Other Versions
of Hammering Level 100 - Hammer Base Damage +50% Uncommon Head, MainHand

Click Expand to reveal

  • Level 10
Hammer Damage +5
  • Level 20
Hammer Base Damage +10%
  • Level 30
Hammer Base Damage +15%
  • Level 40
Hammer Base Damage +20%
  • Level 50
Hammer Base Damage +25%
  • Level 60
Hammer Base Damage +30%
  • Level 70
Hammer Base Damage +35%
  • Level 80
Hammer Base Damage +40%
  • Level 90
Hammer Base Damage +45%
  • Level 100
Hammer Base Damage +50%
Level 100 - Hammer Damage +105 Uncommon Legs, Ring

Click Expand to reveal

  • Level 5
Hammer Damage +10
  • Level 10
Hammer Damage +15
  • Level 15
Hammer Damage +20
  • Level 20
Hammer Damage +25
  • Level 25
Hammer Damage +30
  • Level 30
Hammer Damage +35
  • Level 35
Hammer Damage +40
  • Level 40
Hammer Damage +45
  • Level 45
Hammer Damage +50
  • Level 50
Hammer Damage +55
  • Level 55
Hammer Damage +60
  • Level 60
Hammer Damage +65
  • Level 65
Hammer Damage +70
  • Level 70
Hammer Damage +75
  • Level 75
Hammer Damage +80
  • Level 80
Hammer Damage +85
  • Level 85
Hammer Damage +90
  • Level 90
Hammer Damage +95
  • Level 95
Hammer Damage +100
  • Level 100
Hammer Damage +105
Powerful-Looking Level 100 - Core Attacks cause the next use of Look At My Hammer to restore +50 Power Epic OffHand, Necklace

Click Expand to reveal

  • Level 5
Core Attacks cause the next use of Look At My Hammer to restore +3 Power
  • Level 10
Core Attacks cause the next use of Look At My Hammer to restore +5 Power
  • Level 15
Core Attacks cause the next use of Look At My Hammer to restore +7 Power
  • Level 20
Core Attacks cause the next use of Look At My Hammer to restore +9 Power
  • Level 25
Core Attacks cause the next use of Look At My Hammer to restore +11 Power
  • Level 30
Core Attacks cause the next use of Look At My Hammer to restore +13 Power
  • Level 35
Core Attacks cause the next use of Look At My Hammer to restore +15 Power
  • Level 40
Core Attacks cause the next use of Look At My Hammer to restore +17 Power
  • Level 45
Core Attacks cause the next use of Look At My Hammer to restore +19 Power
  • Level 50
Core Attacks cause the next use of Look At My Hammer to restore +22 Power
  • Level 55
Core Attacks cause the next use of Look At My Hammer to restore +25 Power
  • Level 60
Core Attacks cause the next use of Look At My Hammer to restore +28 Power
  • Level 65
Core Attacks cause the next use of Look At My Hammer to restore +31 Power
  • Level 70
Core Attacks cause the next use of Look At My Hammer to restore +33 Power
  • Level 75
Core Attacks cause the next use of Look At My Hammer to restore +36 Power
  • Level 80
Core Attacks cause the next use of Look At My Hammer to restore +38 Power
  • Level 85
Core Attacks cause the next use of Look At My Hammer to restore +41 Power
  • Level 90
Core Attacks cause the next use of Look At My Hammer to restore +44 Power
  • Level 95
Core Attacks cause the next use of Look At My Hammer to restore +47 Power
  • Level 100
Core Attacks cause the next use of Look At My Hammer to restore +50 Power
Level 100 - Hammer attacks that kill an enemy via direct damage restore 46 Power to you. Rare Head, OffHand

Click Expand to reveal

  • Level 5
Hammer attacks that kill an enemy via direct damage restore 8 Power to you.
  • Level 10
Hammer attacks that kill an enemy via direct damage restore 10 Power to you.
  • Level 15
Hammer attacks that kill an enemy via direct damage restore 12 Power to you.
  • Level 20
Hammer attacks that kill an enemy via direct damage restore 14 Power to you.
  • Level 25
Hammer attacks that kill an enemy via direct damage restore 16 Power to you.
  • Level 30
Hammer attacks that kill an enemy via direct damage restore 18 Power to you.
  • Level 35
Hammer attacks that kill an enemy via direct damage restore 20 Power to you.
  • Level 40
Hammer attacks that kill an enemy via direct damage restore 22 Power to you.
  • Level 45
Hammer attacks that kill an enemy via direct damage restore 24 Power to you.
  • Level 50
Hammer attacks that kill an enemy via direct damage restore 26 Power to you.
  • Level 55
Hammer attacks that kill an enemy via direct damage restore 28 Power to you.
  • Level 60
Hammer attacks that kill an enemy via direct damage restore 30 Power to you.
  • Level 65
Hammer attacks that kill an enemy via direct damage restore 32 Power to you.
  • Level 70
Hammer attacks that kill an enemy via direct damage restore 34 Power to you.
  • Level 75
Hammer attacks that kill an enemy via direct damage restore 36 Power to you.
  • Level 80
Hammer attacks that kill an enemy via direct damage restore 38 Power to you.
  • Level 85
Hammer attacks that kill an enemy via direct damage restore 40 Power to you.
  • Level 90
Hammer attacks that kill an enemy via direct damage restore 42 Power to you.
  • Level 95
Hammer attacks that kill an enemy via direct damage restore 44 Power to you.
  • Level 100
Hammer attacks that kill an enemy via direct damage restore 46 Power to you.
of Elemental Supremacy Level 100 - Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +20% while Hammer skill active Uncommon Ring

Click Expand to reveal

  • Level 5
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +1% while Hammer skill active
  • Level 10
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2% while Hammer skill active
  • Level 15
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +3% while Hammer skill active
  • Level 20
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +4% while Hammer skill active
  • Level 25
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +5% while Hammer skill active
  • Level 30
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +6% while Hammer skill active
  • Level 35
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +7% while Hammer skill active
  • Level 40
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +8% while Hammer skill active
  • Level 45
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +9% while Hammer skill active
  • Level 50
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +10% while Hammer skill active
  • Level 55
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +11% while Hammer skill active
  • Level 60
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +12% while Hammer skill active
  • Level 65
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +13% while Hammer skill active
  • Level 70
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +14% while Hammer skill active
  • Level 75
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +15% while Hammer skill active
  • Level 80
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +16% while Hammer skill active
  • Level 85
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +17% while Hammer skill active
  • Level 90
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +18% while Hammer skill active
  • Level 95
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +19% while Hammer skill active
  • Level 100
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +20% while Hammer skill active
of Inevitable Armor Level 90 - Hammer abilities that restore Armor after a 6-second delay have +100% Armor restoration Epic Chest

Click Expand to reveal

  • Level 50
Hammer abilities that restore Armor after a 6-second delay have +80% Armor restoration
  • Level 70
Hammer abilities that restore Armor after a 6-second delay have +90% Armor restoration
  • Level 90
Hammer abilities that restore Armor after a 6-second delay have +100% Armor restoration
Level 100 - Hammer abilities that restore Armor after a 6-second delay also restore 25 Power, increased by 20% of the Armor restored Rare Hands, Legs

Click Expand to reveal

  • Level 5
Hammer abilities that restore Armor after a 6-second delay also restore 6 Power, increased by 20% of the Armor restored
  • Level 10
Hammer abilities that restore Armor after a 6-second delay also restore 7 Power, increased by 20% of the Armor restored
  • Level 15
Hammer abilities that restore Armor after a 6-second delay also restore 8 Power, increased by 20% of the Armor restored
  • Level 20
Hammer abilities that restore Armor after a 6-second delay also restore 9 Power, increased by 20% of the Armor restored
  • Level 25
Hammer abilities that restore Armor after a 6-second delay also restore 10 Power, increased by 20% of the Armor restored
  • Level 30
Hammer abilities that restore Armor after a 6-second delay also restore 11 Power, increased by 20% of the Armor restored
  • Level 35
Hammer abilities that restore Armor after a 6-second delay also restore 12 Power, increased by 20% of the Armor restored
  • Level 40
Hammer abilities that restore Armor after a 6-second delay also restore 13 Power, increased by 20% of the Armor restored
  • Level 45
Hammer abilities that restore Armor after a 6-second delay also restore 14 Power, increased by 20% of the Armor restored
  • Level 50
Hammer abilities that restore Armor after a 6-second delay also restore 15 Power, increased by 20% of the Armor restored
  • Level 55
Hammer abilities that restore Armor after a 6-second delay also restore 16 Power, increased by 20% of the Armor restored
  • Level 60
Hammer abilities that restore Armor after a 6-second delay also restore 17 Power, increased by 20% of the Armor restored
  • Level 65
Hammer abilities that restore Armor after a 6-second delay also restore 18 Power, increased by 20% of the Armor restored
  • Level 70
Hammer abilities that restore Armor after a 6-second delay also restore 19 Power, increased by 20% of the Armor restored
  • Level 75
Hammer abilities that restore Armor after a 6-second delay also restore 20 Power, increased by 20% of the Armor restored
  • Level 80
Hammer abilities that restore Armor after a 6-second delay also restore 21 Power, increased by 20% of the Armor restored
  • Level 85
Hammer abilities that restore Armor after a 6-second delay also restore 22 Power, increased by 20% of the Armor restored
  • Level 90
Hammer abilities that restore Armor after a 6-second delay also restore 23 Power, increased by 20% of the Armor restored
  • Level 95
Hammer abilities that restore Armor after a 6-second delay also restore 24 Power, increased by 20% of the Armor restored
  • Level 100
Hammer abilities that restore Armor after a 6-second delay also restore 25 Power, increased by 20% of the Armor restored
of Vindictive Clubbing Level 100 - Hammer attacks deal +20% damage but generate +60% Rage Uncommon Legs, Necklace

Click Expand to reveal

  • Level 5
Hammer attacks deal +1% damage but generate +3% Rage
  • Level 10
Hammer attacks deal +2% damage but generate +6% Rage
  • Level 15
Hammer attacks deal +3% damage but generate +9% Rage
  • Level 20
Hammer attacks deal +4% damage but generate +12% Rage
  • Level 25
Hammer attacks deal +5% damage but generate +15% Rage
  • Level 30
Hammer attacks deal +6% damage but generate +18% Rage
  • Level 35
Hammer attacks deal +7% damage but generate +21% Rage
  • Level 40
Hammer attacks deal +8% damage but generate +24% Rage
  • Level 45
Hammer attacks deal +9% damage but generate +27% Rage
  • Level 50
Hammer attacks deal +10% damage but generate +30% Rage
  • Level 55
Hammer attacks deal +11% damage but generate +33% Rage
  • Level 60
Hammer attacks deal +12% damage but generate +36% Rage
  • Level 65
Hammer attacks deal +13% damage but generate +39% Rage
  • Level 70
Hammer attacks deal +14% damage but generate +42% Rage
  • Level 75
Hammer attacks deal +15% damage but generate +45% Rage
  • Level 80
Hammer attacks deal +16% damage but generate +48% Rage
  • Level 85
Hammer attacks deal +17% damage but generate +51% Rage
  • Level 90
Hammer attacks deal +18% damage but generate +54% Rage
  • Level 95
Hammer attacks deal +19% damage but generate +57% Rage
  • Level 100
Hammer attacks deal +20% damage but generate +60% Rage
of Braining Level 100 - Hammer attacks deal +24% damage to targets whose Rage meters are at least 66% full Uncommon Chest, Hands

Click Expand to reveal

  • Level 5
Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full
  • Level 10
Hammer attacks deal +6% damage to targets whose Rage meters are at least 66% full
  • Level 15
Hammer attacks deal +7% damage to targets whose Rage meters are at least 66% full
  • Level 20
Hammer attacks deal +8% damage to targets whose Rage meters are at least 66% full
  • Level 25
Hammer attacks deal +9% damage to targets whose Rage meters are at least 66% full
  • Level 30
Hammer attacks deal +10% damage to targets whose Rage meters are at least 66% full
  • Level 35
Hammer attacks deal +11% damage to targets whose Rage meters are at least 66% full
  • Level 40
Hammer attacks deal +12% damage to targets whose Rage meters are at least 66% full
  • Level 45
Hammer attacks deal +13% damage to targets whose Rage meters are at least 66% full
  • Level 50
Hammer attacks deal +14% damage to targets whose Rage meters are at least 66% full
  • Level 55
Hammer attacks deal +15% damage to targets whose Rage meters are at least 66% full
  • Level 60
Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full
  • Level 65
Hammer attacks deal +17% damage to targets whose Rage meters are at least 66% full
  • Level 70
Hammer attacks deal +18% damage to targets whose Rage meters are at least 66% full
  • Level 75
Hammer attacks deal +19% damage to targets whose Rage meters are at least 66% full
  • Level 80
Hammer attacks deal +20% damage to targets whose Rage meters are at least 66% full
  • Level 85
Hammer attacks deal +21% damage to targets whose Rage meters are at least 66% full
  • Level 90
Hammer attacks deal +22% damage to targets whose Rage meters are at least 66% full
  • Level 95
Hammer attacks deal +23% damage to targets whose Rage meters are at least 66% full
  • Level 100
Hammer attacks deal +24% damage to targets whose Rage meters are at least 66% full
of Dazing Level 100 - Hammer attacks have a 20% chance to Knock Down targets whose Rage meter is at least 66% full Uncommon Feet

Click Expand to reveal

  • Level 5
Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 10
Hammer attacks have a 2% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 15
Hammer attacks have a 3% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 20
Hammer attacks have a 4% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 25
Hammer attacks have a 5% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 30
Hammer attacks have a 6% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 35
Hammer attacks have a 7% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 40
Hammer attacks have a 8% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 45
Hammer attacks have a 9% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 50
Hammer attacks have a 10% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 55
Hammer attacks have a 11% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 60
Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 65
Hammer attacks have a 13% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 70
Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 75
Hammer attacks have a 15% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 80
Hammer attacks have a 16% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 85
Hammer attacks have a 17% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 90
Hammer attacks have a 18% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 95
Hammer attacks have a 19% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 100
Hammer attacks have a 20% chance to Knock Down targets whose Rage meter is at least 66% full
of Seismic Slamming Level 100 - Seismic Impact Damage +51.5% Uncommon Head, Ring

Click Expand to reveal

  • Level 5
Seismic Impact Damage +4%
  • Level 10
Seismic Impact Damage +6.5%
  • Level 15
Seismic Impact Damage +9%
  • Level 20
Seismic Impact Damage +11.5%
  • Level 25
Seismic Impact Damage +14%
  • Level 30
Seismic Impact Damage +16.5%
  • Level 35
Seismic Impact Damage +19%
  • Level 40
Seismic Impact Damage +21.5%
  • Level 45
Seismic Impact Damage +24%
  • Level 50
Seismic Impact Damage +26.5%
  • Level 55
Seismic Impact Damage +29%
  • Level 60
Seismic Impact Damage +31.5%
  • Level 65
Seismic Impact Damage +34%
  • Level 70
Seismic Impact Damage +36.5%
  • Level 75
Seismic Impact Damage +39%
  • Level 80
Seismic Impact Damage +41.5%
  • Level 85
Seismic Impact Damage +44%
  • Level 90
Seismic Impact Damage +46.5%
  • Level 95
Seismic Impact Damage +49%
  • Level 100
Seismic Impact Damage +51.5%
Level 100 - Way of the Hammer boosts Slashing and Piercing Damage +39% for 10 seconds Rare Ring

Click Expand to reveal

  • Level 10
Way of the Hammer boosts Slashing and Piercing Damage +4% for 10 seconds
  • Level 20
Way of the Hammer boosts Slashing and Piercing Damage +8% for 10 seconds
  • Level 30
Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds
  • Level 40
Way of the Hammer boosts Slashing and Piercing Damage +16% for 10 seconds
  • Level 50
Way of the Hammer boosts Slashing and Piercing Damage +20% for 10 seconds
  • Level 60
Way of the Hammer boosts Slashing and Piercing Damage +24% for 10 seconds
  • Level 70
Way of the Hammer boosts Slashing and Piercing Damage +30% for 10 seconds
  • Level 80
Way of the Hammer boosts Slashing and Piercing Damage +34% for 10 seconds
  • Level 90
Way of the Hammer boosts Slashing and Piercing Damage +37% for 10 seconds
  • Level 100
Way of the Hammer boosts Slashing and Piercing Damage +39% for 10 seconds
of Seismic Events Level 100 - Seismic Impact hits all targets within 8 meters and deals +21% damage Rare Hands

Click Expand to reveal

  • Level 10
Seismic Impact hits all targets within 8 meters and deals +3% damage
  • Level 20
Seismic Impact hits all targets within 8 meters and deals +5% damage
  • Level 30
Seismic Impact hits all targets within 8 meters and deals +7% damage
  • Level 40
Seismic Impact hits all targets within 8 meters and deals +9% damage
  • Level 50
Seismic Impact hits all targets within 8 meters and deals +11% damage
  • Level 60
Seismic Impact hits all targets within 8 meters and deals +13% damage
  • Level 70
Seismic Impact hits all targets within 8 meters and deals +15% damage
  • Level 80
Seismic Impact hits all targets within 8 meters and deals +17% damage
  • Level 90
Seismic Impact hits all targets within 8 meters and deals +19% damage
  • Level 100
Seismic Impact hits all targets within 8 meters and deals +21% damage
Level 100 - Seismic Impact deals +100 Damage and restores 100 Armor to you after a 6-second delay Rare OffHand, Necklace

Click Expand to reveal

  • Level 10
Seismic Impact deals +10 Damage and restores 10 Armor to you after a 6-second delay
  • Level 20
Seismic Impact deals +20 Damage and restores 20 Armor to you after a 6-second delay
  • Level 30
Seismic Impact deals +30 Damage and restores 30 Armor to you after a 6-second delay
  • Level 40
Seismic Impact deals +40 Damage and restores 40 Armor to you after a 6-second delay
  • Level 50
Seismic Impact deals +50 Damage and restores 50 Armor to you after a 6-second delay
  • Level 60
Seismic Impact deals +60 Damage and restores 60 Armor to you after a 6-second delay
  • Level 70
Seismic Impact deals +70 Damage and restores 70 Armor to you after a 6-second delay
  • Level 80
Seismic Impact deals +80 Damage and restores 80 Armor to you after a 6-second delay
  • Level 90
Seismic Impact deals +90 Damage and restores 90 Armor to you after a 6-second delay
  • Level 100
Seismic Impact deals +100 Damage and restores 100 Armor to you after a 6-second delay
Level 100 - Seismic Impact deals +160 Damage. If target is Knocked Down it deals a further +49% damage Uncommon Chest, Feet

Click Expand to reveal

  • Level 5
Seismic Impact deals +8 Damage. If target is Knocked Down it deals a further +5% damage
  • Level 10
Seismic Impact deals +16 Damage. If target is Knocked Down it deals a further +7% damage
  • Level 15
Seismic Impact deals +24 Damage. If target is Knocked Down it deals a further +9% damage
  • Level 20
Seismic Impact deals +32 Damage. If target is Knocked Down it deals a further +11% damage
  • Level 25
Seismic Impact deals +40 Damage. If target is Knocked Down it deals a further +13% damage
  • Level 30
Seismic Impact deals +48 Damage. If target is Knocked Down it deals a further +15% damage
  • Level 35
Seismic Impact deals +56 Damage. If target is Knocked Down it deals a further +17% damage
  • Level 40
Seismic Impact deals +64 Damage. If target is Knocked Down it deals a further +19% damage
  • Level 45
Seismic Impact deals +72 Damage. If target is Knocked Down it deals a further +21% damage
  • Level 50
Seismic Impact deals +80 Damage. If target is Knocked Down it deals a further +23% damage
  • Level 55
Seismic Impact deals +88 Damage. If target is Knocked Down it deals a further +25% damage
  • Level 60
Seismic Impact deals +96 Damage. If target is Knocked Down it deals a further +27% damage
  • Level 65
Seismic Impact deals +104 Damage. If target is Knocked Down it deals a further +29% damage
  • Level 70
Seismic Impact deals +112 Damage. If target is Knocked Down it deals a further +31% damage
  • Level 75
Seismic Impact deals +120 Damage. If target is Knocked Down it deals a further +34% damage
  • Level 80
Seismic Impact deals +128 Damage. If target is Knocked Down it deals a further +37% damage
  • Level 85
Seismic Impact deals +136 Damage. If target is Knocked Down it deals a further +40% damage
  • Level 90
Seismic Impact deals +144 Damage. If target is Knocked Down it deals a further +43% damage
  • Level 95
Seismic Impact deals +152 Damage. If target is Knocked Down it deals a further +46% damage
  • Level 100
Seismic Impact deals +160 Damage. If target is Knocked Down it deals a further +49% damage
Reverberating Level 100 - Reverberating Strike Damage +31% Uncommon Legs, MainHand

Click Expand to reveal

  • Level 5
Reverberating Strike Damage +5%
  • Level 10
Reverberating Strike Damage +6%
  • Level 15
Reverberating Strike Damage +7%
  • Level 20
Reverberating Strike Damage +8%
  • Level 25
Reverberating Strike Damage +9%
  • Level 30
Reverberating Strike Damage +10%
  • Level 35
Reverberating Strike Damage +11.5%
  • Level 40
Reverberating Strike Damage +13%
  • Level 45
Reverberating Strike Damage +14.5%
  • Level 50
Reverberating Strike Damage +16%
  • Level 55
Reverberating Strike Damage +17.5%
  • Level 60
Reverberating Strike Damage +19%
  • Level 65
Reverberating Strike Damage +20.5%
  • Level 70
Reverberating Strike Damage +22%
  • Level 75
Reverberating Strike Damage +23.5%
  • Level 80
Reverberating Strike Damage +25%
  • Level 85
Reverberating Strike Damage +26.5%
  • Level 90
Reverberating Strike Damage +28%
  • Level 95
Reverberating Strike Damage +29.5%
  • Level 100
Reverberating Strike Damage +31%
Level 100 - Way of the Hammer restores 100 Armor to all targets Uncommon Hands, Necklace

Click Expand to reveal

  • Level 5
Way of the Hammer restores 16 Armor to all targets
  • Level 10
Way of the Hammer restores 20 Armor to all targets
  • Level 15
Way of the Hammer restores 24 Armor to all targets
  • Level 20
Way of the Hammer restores 28 Armor to all targets
  • Level 25
Way of the Hammer restores 32 Armor to all targets
  • Level 30
Way of the Hammer restores 36 Armor to all targets
  • Level 35
Way of the Hammer restores 40 Armor to all targets
  • Level 40
Way of the Hammer restores 44 Armor to all targets
  • Level 45
Way of the Hammer restores 48 Armor to all targets
  • Level 50
Way of the Hammer restores 52 Armor to all targets
  • Level 55
Way of the Hammer restores 56 Armor to all targets
  • Level 60
Way of the Hammer restores 60 Armor to all targets
  • Level 65
Way of the Hammer restores 65 Armor to all targets
  • Level 70
Way of the Hammer restores 70 Armor to all targets
  • Level 75
Way of the Hammer restores 75 Armor to all targets
  • Level 80
Way of the Hammer restores 80 Armor to all targets
  • Level 85
Way of the Hammer restores 85 Armor to all targets
  • Level 90
Way of the Hammer restores 90 Armor to all targets
  • Level 95
Way of the Hammer restores 95 Armor to all targets
  • Level 100
Way of the Hammer restores 100 Armor to all targets
Level 100 - Reverberating Strike Damage +105 Uncommon Head

Click Expand to reveal

  • Level 5
Reverberating Strike Damage +10
  • Level 10
Reverberating Strike Damage +15
  • Level 15
Reverberating Strike Damage +20
  • Level 20
Reverberating Strike Damage +25
  • Level 25
Reverberating Strike Damage +30
  • Level 30
Reverberating Strike Damage +35
  • Level 35
Reverberating Strike Damage +40
  • Level 40
Reverberating Strike Damage +45
  • Level 45
Reverberating Strike Damage +50
  • Level 50
Reverberating Strike Damage +55
  • Level 55
Reverberating Strike Damage +60
  • Level 60
Reverberating Strike Damage +65
  • Level 65
Reverberating Strike Damage +70
  • Level 70
Reverberating Strike Damage +75
  • Level 75
Reverberating Strike Damage +80
  • Level 80
Reverberating Strike Damage +85
  • Level 85
Reverberating Strike Damage +90
  • Level 90
Reverberating Strike Damage +95
  • Level 95
Reverberating Strike Damage +100
  • Level 100
Reverberating Strike Damage +105
of Slagging Level 100 - Pound To Slag Damage +65% Uncommon Chest, Feet

Click Expand to reveal

  • Level 5
Pound To Slag Damage +8%
  • Level 10
Pound To Slag Damage +11%
  • Level 15
Pound To Slag Damage +14%
  • Level 20
Pound To Slag Damage +17%
  • Level 25
Pound To Slag Damage +20%
  • Level 30
Pound To Slag Damage +23%
  • Level 35
Pound To Slag Damage +26%
  • Level 40
Pound To Slag Damage +29%
  • Level 45
Pound To Slag Damage +32%
  • Level 50
Pound To Slag Damage +35%
  • Level 55
Pound To Slag Damage +38%
  • Level 60
Pound To Slag Damage +41%
  • Level 65
Pound To Slag Damage +44%
  • Level 70
Pound To Slag Damage +47%
  • Level 75
Pound To Slag Damage +50%
  • Level 80
Pound To Slag Damage +53%
  • Level 85
Pound To Slag Damage +56%
  • Level 90
Pound To Slag Damage +59%
  • Level 95
Pound To Slag Damage +62%
  • Level 100
Pound To Slag Damage +65%
Level 100 - Hurl Lightning and Thunderstrike Damage +38% Uncommon Chest, Ring

Click Expand to reveal

  • Level 5
Hurl Lightning and Thunderstrike Damage +5%
  • Level 10
Hurl Lightning and Thunderstrike Damage +6%
  • Level 15
Hurl Lightning and Thunderstrike Damage +7%
  • Level 20
Hurl Lightning and Thunderstrike Damage +8%
  • Level 25
Hurl Lightning and Thunderstrike Damage +9%
  • Level 30
Hurl Lightning and Thunderstrike Damage +10%
  • Level 35
Hurl Lightning and Thunderstrike Damage +12%
  • Level 40
Hurl Lightning and Thunderstrike Damage +14%
  • Level 45
Hurl Lightning and Thunderstrike Damage +16%
  • Level 50
Hurl Lightning and Thunderstrike Damage +18%
  • Level 55
Hurl Lightning and Thunderstrike Damage +20%
  • Level 60
Hurl Lightning and Thunderstrike Damage +22%
  • Level 65
Hurl Lightning and Thunderstrike Damage +24%
  • Level 70
Hurl Lightning and Thunderstrike Damage +26%
  • Level 75
Hurl Lightning and Thunderstrike Damage +28%
  • Level 80
Hurl Lightning and Thunderstrike Damage +30%
  • Level 85
Hurl Lightning and Thunderstrike Damage +32%
  • Level 90
Hurl Lightning and Thunderstrike Damage +34%
  • Level 95
Hurl Lightning and Thunderstrike Damage +36%
  • Level 100
Hurl Lightning and Thunderstrike Damage +38%
of Healthy Obliteration Level 100 - Pound To Slag restores 144 Health (or Armor, if Health is full) Uncommon Ring, OffHand

Click Expand to reveal

  • Level 5
Pound To Slag restores 8 Health (or Armor, if Health is full)
  • Level 10
Pound To Slag restores 16 Health (or Armor, if Health is full)
  • Level 15
Pound To Slag restores 24 Health (or Armor, if Health is full)
  • Level 20
Pound To Slag restores 32 Health (or Armor, if Health is full)
  • Level 25
Pound To Slag restores 40 Health (or Armor, if Health is full)
  • Level 30
Pound To Slag restores 48 Health (or Armor, if Health is full)
  • Level 35
Pound To Slag restores 56 Health (or Armor, if Health is full)
  • Level 40
Pound To Slag restores 64 Health (or Armor, if Health is full)
  • Level 45
Pound To Slag restores 72 Health (or Armor, if Health is full)
  • Level 50
Pound To Slag restores 80 Health (or Armor, if Health is full)
  • Level 55
Pound To Slag restores 88 Health (or Armor, if Health is full)
  • Level 60
Pound To Slag restores 96 Health (or Armor, if Health is full)
  • Level 65
Pound To Slag restores 102 Health (or Armor, if Health is full)
  • Level 70
Pound To Slag restores 108 Health (or Armor, if Health is full)
  • Level 75
Pound To Slag restores 114 Health (or Armor, if Health is full)
  • Level 80
Pound To Slag restores 120 Health (or Armor, if Health is full)
  • Level 85
Pound To Slag restores 126 Health (or Armor, if Health is full)
  • Level 90
Pound To Slag restores 132 Health (or Armor, if Health is full)
  • Level 95
Pound To Slag restores 138 Health (or Armor, if Health is full)
  • Level 100
Pound To Slag restores 144 Health (or Armor, if Health is full)
of Frenzied Slagging Level 100 - Pound To Slag deals +40% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% Rare Hands

Click Expand to reveal

  • Level 5
Pound To Slag deals +2% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Level 10
Pound To Slag deals +4% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Level 15
Pound To Slag deals +6% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Level 20
Pound To Slag deals +8% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Level 25
Pound To Slag deals +10% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Level 30
Pound To Slag deals +12% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Level 35
Pound To Slag deals +14% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Level 40
Pound To Slag deals +16% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Level 45
Pound To Slag deals +18% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Level 50
Pound To Slag deals +20% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Level 55
Pound To Slag deals +22% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Level 60
Pound To Slag deals +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Level 65
Pound To Slag deals +26% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Level 70
Pound To Slag deals +28% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Level 75
Pound To Slag deals +30% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Level 80
Pound To Slag deals +32% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Level 85
Pound To Slag deals +34% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Level 90
Pound To Slag deals +36% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Level 95
Pound To Slag deals +38% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Level 100
Pound To Slag deals +40% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
of Proud Pounding Level 100 - Pound To Slag deals +150 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds Rare Necklace

Click Expand to reveal

  • Level 50
Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds
  • Level 55
Pound To Slag deals +15 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
  • Level 60
Pound To Slag deals +30 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
  • Level 65
Pound To Slag deals +50 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
  • Level 70
Pound To Slag deals +70 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
  • Level 75
Pound To Slag deals +90 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
  • Level 80
Pound To Slag deals +110 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
  • Level 90
Pound To Slag deals +130 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
  • Level 100
Pound To Slag deals +150 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
Level 100 - Way of the Hammer boosts all targets' Electricity Damage +43% for 10 seconds Rare MainHand

Click Expand to reveal

  • Level 10
Way of the Hammer boosts all targets' Electricity Damage +7% for 10 seconds
  • Level 20
Way of the Hammer boosts all targets' Electricity Damage +11% for 10 seconds
  • Level 30
Way of the Hammer boosts all targets' Electricity Damage +15% for 10 seconds
  • Level 40
Way of the Hammer boosts all targets' Electricity Damage +19% for 10 seconds
  • Level 50
Way of the Hammer boosts all targets' Electricity Damage +23% for 10 seconds
  • Level 60
Way of the Hammer boosts all targets' Electricity Damage +27% for 10 seconds
  • Level 70
Way of the Hammer boosts all targets' Electricity Damage +31% for 10 seconds
  • Level 80
Way of the Hammer boosts all targets' Electricity Damage +35% for 10 seconds
  • Level 90
Way of the Hammer boosts all targets' Electricity Damage +39% for 10 seconds
  • Level 100
Way of the Hammer boosts all targets' Electricity Damage +43% for 10 seconds
of Hammer-Style Rage Management Level 100 - Pound To Slag deals +640 damage if target's Rage is at least 66% full Uncommon MainHand

Click Expand to reveal

  • Level 5
Pound To Slag deals +32 damage if target's Rage is at least 66% full
  • Level 10
Pound To Slag deals +64 damage if target's Rage is at least 66% full
  • Level 15
Pound To Slag deals +96 damage if target's Rage is at least 66% full
  • Level 20
Pound To Slag deals +128 damage if target's Rage is at least 66% full
  • Level 25
Pound To Slag deals +160 damage if target's Rage is at least 66% full
  • Level 30
Pound To Slag deals +192 damage if target's Rage is at least 66% full
  • Level 35
Pound To Slag deals +224 damage if target's Rage is at least 66% full
  • Level 40
Pound To Slag deals +256 damage if target's Rage is at least 66% full
  • Level 45
Pound To Slag deals +288 damage if target's Rage is at least 66% full
  • Level 50
Pound To Slag deals +320 damage if target's Rage is at least 66% full
  • Level 55
Pound To Slag deals +352 damage if target's Rage is at least 66% full
  • Level 60
Pound To Slag deals +384 damage if target's Rage is at least 66% full
  • Level 65
Pound To Slag deals +416 damage if target's Rage is at least 66% full
  • Level 70
Pound To Slag deals +448 damage if target's Rage is at least 66% full
  • Level 75
Pound To Slag deals +480 damage if target's Rage is at least 66% full
  • Level 80
Pound To Slag deals +512 damage if target's Rage is at least 66% full
  • Level 85
Pound To Slag deals +544 damage if target's Rage is at least 66% full
  • Level 90
Pound To Slag deals +576 damage if target's Rage is at least 66% full
  • Level 95
Pound To Slag deals +608 damage if target's Rage is at least 66% full
  • Level 100
Pound To Slag deals +640 damage if target's Rage is at least 66% full
Level 100 - Pound To Slag Damage +136 and Reuse Time -8 seconds Uncommon Head

Click Expand to reveal

  • Level 5
Pound To Slag Damage +6 and Reuse Time -5 seconds
  • Level 10
Pound To Slag Damage +12 and Reuse Time -5 seconds
  • Level 15
Pound To Slag Damage +18 and Reuse Time -5 seconds
  • Level 20
Pound To Slag Damage +24 and Reuse Time -5 seconds
  • Level 25
Pound To Slag Damage +30 and Reuse Time -5 seconds
  • Level 30
Pound To Slag Damage +36 and Reuse Time -5 seconds
  • Level 35
Pound To Slag Damage +42 and Reuse Time -5 seconds
  • Level 40
Pound To Slag Damage +48 and Reuse Time -5 seconds
  • Level 45
Pound To Slag Damage +54 and Reuse Time -6 seconds
  • Level 50
Pound To Slag Damage +60 and Reuse Time -6 seconds
  • Level 55
Pound To Slag Damage +66 and Reuse Time -6 seconds
  • Level 60
Pound To Slag Damage +72 and Reuse Time -6 seconds
  • Level 65
Pound To Slag Damage +80 and Reuse Time -7 seconds
  • Level 70
Pound To Slag Damage +88 and Reuse Time -7 seconds
  • Level 75
Pound To Slag Damage +96 and Reuse Time -8 seconds
  • Level 80
Pound To Slag Damage +104 and Reuse Time -8 seconds
  • Level 85
Pound To Slag Damage +112 and Reuse Time -8 seconds
  • Level 90
Pound To Slag Damage +120 and Reuse Time -8 seconds
  • Level 95
Pound To Slag Damage +128 and Reuse Time -8 seconds
  • Level 100
Pound To Slag Damage +136 and Reuse Time -8 seconds
of Nice Looking Hammers Level 100 - Look At My Hammer restores +102 health to you Uncommon OffHand, Ring

Click Expand to reveal

  • Level 5
Look At My Hammer restores +7 health to you
  • Level 10
Look At My Hammer restores +12 health to you
  • Level 15
Look At My Hammer restores +17 health to you
  • Level 20
Look At My Hammer restores +22 health to you
  • Level 25
Look At My Hammer restores +27 health to you
  • Level 30
Look At My Hammer restores +32 health to you
  • Level 35
Look At My Hammer restores +37 health to you
  • Level 40
Look At My Hammer restores +42 health to you
  • Level 45
Look At My Hammer restores +47 health to you
  • Level 50
Look At My Hammer restores +52 health to you
  • Level 55
Look At My Hammer restores +57 health to you
  • Level 60
Look At My Hammer restores +62 health to you
  • Level 65
Look At My Hammer restores +67 health to you
  • Level 70
Look At My Hammer restores +72 health to you
  • Level 75
Look At My Hammer restores +77 health to you
  • Level 80
Look At My Hammer restores +82 health to you
  • Level 85
Look At My Hammer restores +87 health to you
  • Level 90
Look At My Hammer restores +92 health to you
  • Level 95
Look At My Hammer restores +97 health to you
  • Level 100
Look At My Hammer restores +102 health to you
of Attractive Clubs Level 100 - Look At My Hammer restores +148 armor to you Uncommon Chest, Necklace

Click Expand to reveal

  • Level 5
Look At My Hammer restores +15 armor to you
  • Level 10
Look At My Hammer restores +22 armor to you
  • Level 15
Look At My Hammer restores +29 armor to you
  • Level 20
Look At My Hammer restores +36 armor to you
  • Level 25
Look At My Hammer restores +43 armor to you
  • Level 30
Look At My Hammer restores +50 armor to you
  • Level 35
Look At My Hammer restores +57 armor to you
  • Level 40
Look At My Hammer restores +64 armor to you
  • Level 45
Look At My Hammer restores +71 armor to you
  • Level 50
Look At My Hammer restores +78 armor to you
  • Level 55
Look At My Hammer restores +85 armor to you
  • Level 60
Look At My Hammer restores +92 armor to you
  • Level 65
Look At My Hammer restores +99 armor to you
  • Level 70
Look At My Hammer restores +106 armor to you
  • Level 75
Look At My Hammer restores +113 armor to you
  • Level 80
Look At My Hammer restores +120 armor to you
  • Level 85
Look At My Hammer restores +127 armor to you
  • Level 90
Look At My Hammer restores +134 armor to you
  • Level 95
Look At My Hammer restores +141 armor to you
  • Level 100
Look At My Hammer restores +148 armor to you
of Safe Clubbing Level 100 - Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 54 for 5 seconds Uncommon Head

Click Expand to reveal

  • Level 5
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 5 seconds
  • Level 10
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 6 for 5 seconds
  • Level 15
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 9 for 5 seconds
  • Level 20
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 12 for 5 seconds
  • Level 25
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 15 for 5 seconds
  • Level 30
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 18 for 5 seconds
  • Level 35
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 20 for 5 seconds
  • Level 40
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 22 for 5 seconds
  • Level 45
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 24 for 5 seconds
  • Level 50
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 26 for 5 seconds
  • Level 55
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 28 for 5 seconds
  • Level 60
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5 seconds
  • Level 65
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 33 for 5 seconds
  • Level 70
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 36 for 5 seconds
  • Level 75
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 39 for 5 seconds
  • Level 80
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 42 for 5 seconds
  • Level 85
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 45 for 5 seconds
  • Level 90
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 48 for 5 seconds
  • Level 95
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 51 for 5 seconds
  • Level 100
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 54 for 5 seconds
of Efficient Clubbing Level 100 - After using Look At My Hammer, all other Hammer attacks cost -26 Power for 8 seconds Uncommon Hands

Click Expand to reveal

  • Level 10
After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 seconds
  • Level 20
After using Look At My Hammer, all other Hammer attacks cost -4 Power for 8 seconds
  • Level 30
After using Look At My Hammer, all other Hammer attacks cost -6 Power for 8 seconds
  • Level 40
After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds
  • Level 50
After using Look At My Hammer, all other Hammer attacks cost -11 Power for 8 seconds
  • Level 60
After using Look At My Hammer, all other Hammer attacks cost -14 Power for 8 seconds
  • Level 70
After using Look At My Hammer, all other Hammer attacks cost -17 Power for 8 seconds
  • Level 80
After using Look At My Hammer, all other Hammer attacks cost -20 Power for 8 seconds
  • Level 90
After using Look At My Hammer, all other Hammer attacks cost -23 Power for 8 seconds
  • Level 100
After using Look At My Hammer, all other Hammer attacks cost -26 Power for 8 seconds
of Efficient Clubbing Level 100 - After using Look At My Hammer, all other Hammer attacks cost -20 Power for 10 seconds Uncommon MainHand

Click Expand to reveal

  • Level 10
After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds
  • Level 20
After using Look At My Hammer, all other Hammer attacks cost -4 Power for 10 seconds
  • Level 30
After using Look At My Hammer, all other Hammer attacks cost -6 Power for 10 seconds
  • Level 40
After using Look At My Hammer, all other Hammer attacks cost -8 Power for 10 seconds
  • Level 50
After using Look At My Hammer, all other Hammer attacks cost -10 Power for 10 seconds
  • Level 60
After using Look At My Hammer, all other Hammer attacks cost -12 Power for 10 seconds
  • Level 70
After using Look At My Hammer, all other Hammer attacks cost -14 Power for 10 seconds
  • Level 80
After using Look At My Hammer, all other Hammer attacks cost -16 Power for 10 seconds
  • Level 90
After using Look At My Hammer, all other Hammer attacks cost -18 Power for 10 seconds
  • Level 100
After using Look At My Hammer, all other Hammer attacks cost -20 Power for 10 seconds
of Efficient Clubbing Level 100 - After using Look At My Hammer, all other Hammer attacks cost -17 Power for 12 seconds Rare Legs

Click Expand to reveal

  • Level 10
After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds
  • Level 20
After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
  • Level 30
After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds
  • Level 40
After using Look At My Hammer, all other Hammer attacks cost -5 Power for 12 seconds
  • Level 50
After using Look At My Hammer, all other Hammer attacks cost -7 Power for 12 seconds
  • Level 60
After using Look At My Hammer, all other Hammer attacks cost -9 Power for 12 seconds
  • Level 70
After using Look At My Hammer, all other Hammer attacks cost -11 Power for 12 seconds
  • Level 80
After using Look At My Hammer, all other Hammer attacks cost -13 Power for 12 seconds
  • Level 90
After using Look At My Hammer, all other Hammer attacks cost -15 Power for 12 seconds
  • Level 100
After using Look At My Hammer, all other Hammer attacks cost -17 Power for 12 seconds
of Leaping and Smashing Level 100 - Leaping Smash Damage +86% Uncommon Legs, MainHand

Click Expand to reveal

  • Level 5
Leaping Smash Damage +10%
  • Level 10
Leaping Smash Damage +14%
  • Level 15
Leaping Smash Damage +18%
  • Level 20
Leaping Smash Damage +22%
  • Level 25
Leaping Smash Damage +26%
  • Level 30
Leaping Smash Damage +30%
  • Level 35
Leaping Smash Damage +34%
  • Level 40
Leaping Smash Damage +38%
  • Level 45
Leaping Smash Damage +42%
  • Level 50
Leaping Smash Damage +46%
  • Level 55
Leaping Smash Damage +50%
  • Level 60
Leaping Smash Damage +54%
  • Level 65
Leaping Smash Damage +58%
  • Level 70
Leaping Smash Damage +62%
  • Level 75
Leaping Smash Damage +66%
  • Level 80
Leaping Smash Damage +70%
  • Level 85
Leaping Smash Damage +74%
  • Level 90
Leaping Smash Damage +78%
  • Level 95
Leaping Smash Damage +82%
  • Level 100
Leaping Smash Damage +86%
of Leaping and Smashing Level 100 - Leaping Smash and Latent Charge boost your Core Attack damage +115 for 6 seconds Uncommon Ring, Necklace

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  • Level 5
Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds
  • Level 10
Leaping Smash and Latent Charge boost your Core Attack damage +17 for 6 seconds
  • Level 15
Leaping Smash and Latent Charge boost your Core Attack damage +22 for 6 seconds
  • Level 20
Leaping Smash and Latent Charge boost your Core Attack damage +27 for 6 seconds
  • Level 25
Leaping Smash and Latent Charge boost your Core Attack damage +32 for 6 seconds
  • Level 30
Leaping Smash and Latent Charge boost your Core Attack damage +37 for 6 seconds
  • Level 35
Leaping Smash and Latent Charge boost your Core Attack damage +42 for 6 seconds
  • Level 40
Leaping Smash and Latent Charge boost your Core Attack damage +47 for 6 seconds
  • Level 45
Leaping Smash and Latent Charge boost your Core Attack damage +52 for 6 seconds
  • Level 50
Leaping Smash and Latent Charge boost your Core Attack damage +57 for 6 seconds
  • Level 55
Leaping Smash and Latent Charge boost your Core Attack damage +62 for 6 seconds
  • Level 60
Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds
  • Level 65
Leaping Smash and Latent Charge boost your Core Attack damage +73 for 6 seconds
  • Level 70
Leaping Smash and Latent Charge boost your Core Attack damage +79 for 6 seconds
  • Level 75
Leaping Smash and Latent Charge boost your Core Attack damage +85 for 6 seconds
  • Level 80
Leaping Smash and Latent Charge boost your Core Attack damage +91 for 6 seconds
  • Level 85
Leaping Smash and Latent Charge boost your Core Attack damage +97 for 6 seconds
  • Level 90
Leaping Smash and Latent Charge boost your Core Attack damage +103 for 6 seconds
  • Level 95
Leaping Smash and Latent Charge boost your Core Attack damage +109 for 6 seconds
  • Level 100
Leaping Smash and Latent Charge boost your Core Attack damage +115 for 6 seconds
of Armored Leaping Level 100 - Leaping Smash deals +100 Damage and restores 64 Armor to you after a 6-second delay Uncommon Chest, Feet

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  • Level 5
Leaping Smash deals +5 Damage and restores 7 Armor to you after a 6-second delay
  • Level 10
Leaping Smash deals +10 Damage and restores 10 Armor to you after a 6-second delay
  • Level 15
Leaping Smash deals +15 Damage and restores 13 Armor to you after a 6-second delay
  • Level 20
Leaping Smash deals +20 Damage and restores 16 Armor to you after a 6-second delay
  • Level 25
Leaping Smash deals +25 Damage and restores 19 Armor to you after a 6-second delay
  • Level 30
Leaping Smash deals +30 Damage and restores 22 Armor to you after a 6-second delay
  • Level 35
Leaping Smash deals +35 Damage and restores 25 Armor to you after a 6-second delay
  • Level 40
Leaping Smash deals +40 Damage and restores 28 Armor to you after a 6-second delay
  • Level 45
Leaping Smash deals +45 Damage and restores 31 Armor to you after a 6-second delay
  • Level 50
Leaping Smash deals +50 Damage and restores 34 Armor to you after a 6-second delay
  • Level 55
Leaping Smash deals +55 Damage and restores 37 Armor to you after a 6-second delay
  • Level 60
Leaping Smash deals +60 Damage and restores 40 Armor to you after a 6-second delay
  • Level 65
Leaping Smash deals +65 Damage and restores 43 Armor to you after a 6-second delay
  • Level 70
Leaping Smash deals +70 Damage and restores 46 Armor to you after a 6-second delay
  • Level 75
Leaping Smash deals +75 Damage and restores 49 Armor to you after a 6-second delay
  • Level 80
Leaping Smash deals +80 Damage and restores 52 Armor to you after a 6-second delay
  • Level 85
Leaping Smash deals +85 Damage and restores 55 Armor to you after a 6-second delay
  • Level 90
Leaping Smash deals +90 Damage and restores 58 Armor to you after a 6-second delay
  • Level 95
Leaping Smash deals +95 Damage and restores 61 Armor to you after a 6-second delay
  • Level 100
Leaping Smash deals +100 Damage and restores 64 Armor to you after a 6-second delay
of Rib Removal Level 100 - Rib Shatter Damage +43% Uncommon OffHand, Ring

Click Expand to reveal

  • Level 5
Rib Shatter Damage +5%
  • Level 10
Rib Shatter Damage +7%
  • Level 15
Rib Shatter Damage +9%
  • Level 20
Rib Shatter Damage +11%
  • Level 25
Rib Shatter Damage +13%
  • Level 30
Rib Shatter Damage +15%
  • Level 35
Rib Shatter Damage +17%
  • Level 40
Rib Shatter Damage +19%
  • Level 45
Rib Shatter Damage +21%
  • Level 50
Rib Shatter Damage +23%
  • Level 55
Rib Shatter Damage +25%
  • Level 60
Rib Shatter Damage +27%
  • Level 65
Rib Shatter Damage +29%
  • Level 70
Rib Shatter Damage +31%
  • Level 75
Rib Shatter Damage +33%
  • Level 80
Rib Shatter Damage +35%
  • Level 85
Rib Shatter Damage +37%
  • Level 90
Rib Shatter Damage +39%
  • Level 95
Rib Shatter Damage +41%
  • Level 100
Rib Shatter Damage +43%
of Rib Removal Level 100 - Rib Shatter deals +100 Damage and restores 48 Armor after a 6-second delay Uncommon Feet, MainHand

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  • Level 5
Rib Shatter deals +5 Damage and restores 10 Armor after a 6-second delay
  • Level 10
Rib Shatter deals +10 Damage and restores 12 Armor after a 6-second delay
  • Level 15
Rib Shatter deals +15 Damage and restores 14 Armor after a 6-second delay
  • Level 20
Rib Shatter deals +20 Damage and restores 16 Armor after a 6-second delay
  • Level 25
Rib Shatter deals +25 Damage and restores 18 Armor after a 6-second delay
  • Level 30
Rib Shatter deals +30 Damage and restores 20 Armor after a 6-second delay
  • Level 35
Rib Shatter deals +35 Damage and restores 22 Armor after a 6-second delay
  • Level 40
Rib Shatter deals +40 Damage and restores 24 Armor after a 6-second delay
  • Level 45
Rib Shatter deals +45 Damage and restores 26 Armor after a 6-second delay
  • Level 50
Rib Shatter deals +50 Damage and restores 28 Armor after a 6-second delay
  • Level 55
Rib Shatter deals +55 Damage and restores 30 Armor after a 6-second delay
  • Level 60
Rib Shatter deals +60 Damage and restores 32 Armor after a 6-second delay
  • Level 65
Rib Shatter deals +65 Damage and restores 34 Armor after a 6-second delay
  • Level 70
Rib Shatter deals +70 Damage and restores 36 Armor after a 6-second delay
  • Level 75
Rib Shatter deals +75 Damage and restores 38 Armor after a 6-second delay
  • Level 80
Rib Shatter deals +80 Damage and restores 40 Armor after a 6-second delay
  • Level 85
Rib Shatter deals +85 Damage and restores 42 Armor after a 6-second delay
  • Level 90
Rib Shatter deals +90 Damage and restores 44 Armor after a 6-second delay
  • Level 95
Rib Shatter deals +95 Damage and restores 46 Armor after a 6-second delay
  • Level 100
Rib Shatter deals +100 Damage and restores 48 Armor after a 6-second delay
Level 100 - Hurl Lightning Damage +122 and Reuse Time -1 second Uncommon MainHand, Necklace

Click Expand to reveal

  • Level 5
Hurl Lightning Damage +10 and Reuse Time -1 second
  • Level 10
Hurl Lightning Damage +15 and Reuse Time -1 second
  • Level 15
Hurl Lightning Damage +20 and Reuse Time -1 second
  • Level 20
Hurl Lightning Damage +25 and Reuse Time -1 second
  • Level 25
Hurl Lightning Damage +30 and Reuse Time -1 second
  • Level 30
Hurl Lightning Damage +35 and Reuse Time -1 second
  • Level 35
Hurl Lightning Damage +40 and Reuse Time -1 second
  • Level 40
Hurl Lightning Damage +45 and Reuse Time -1 second
  • Level 45
Hurl Lightning Damage +50 and Reuse Time -1 second
  • Level 50
Hurl Lightning Damage +55 and Reuse Time -1 second
  • Level 55
Hurl Lightning Damage +60 and Reuse Time -1 second
  • Level 60
Hurl Lightning Damage +66 and Reuse Time -1 second
  • Level 65
Hurl Lightning Damage +73 and Reuse Time -1 second
  • Level 70
Hurl Lightning Damage +80 and Reuse Time -1 second
  • Level 75
Hurl Lightning Damage +87 and Reuse Time -1 second
  • Level 80
Hurl Lightning Damage +94 and Reuse Time -1 second
  • Level 85
Hurl Lightning Damage +101 and Reuse Time -1 second
  • Level 90
Hurl Lightning Damage +108 and Reuse Time -1 second
  • Level 95
Hurl Lightning Damage +115 and Reuse Time -1 second
  • Level 100
Hurl Lightning Damage +122 and Reuse Time -1 second
of Ribcage Explosion Level 100 - Rib Shatter deals +140 Damage. If target is Knocked Down it deals a further +44% damage Uncommon Legs, Necklace

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  • Level 5
Rib Shatter deals +7 Damage. If target is Knocked Down it deals a further +6% damage
  • Level 10
Rib Shatter deals +14 Damage. If target is Knocked Down it deals a further +8% damage
  • Level 15
Rib Shatter deals +21 Damage. If target is Knocked Down it deals a further +10% damage
  • Level 20
Rib Shatter deals +28 Damage. If target is Knocked Down it deals a further +12% damage
  • Level 25
Rib Shatter deals +35 Damage. If target is Knocked Down it deals a further +14% damage
  • Level 30
Rib Shatter deals +42 Damage. If target is Knocked Down it deals a further +16% damage
  • Level 35
Rib Shatter deals +49 Damage. If target is Knocked Down it deals a further +18% damage
  • Level 40
Rib Shatter deals +56 Damage. If target is Knocked Down it deals a further +20% damage
  • Level 45
Rib Shatter deals +63 Damage. If target is Knocked Down it deals a further +22% damage
  • Level 50
Rib Shatter deals +70 Damage. If target is Knocked Down it deals a further +24% damage
  • Level 55
Rib Shatter deals +77 Damage. If target is Knocked Down it deals a further +26% damage
  • Level 60
Rib Shatter deals +84 Damage. If target is Knocked Down it deals a further +28% damage
  • Level 65
Rib Shatter deals +91 Damage. If target is Knocked Down it deals a further +30% damage
  • Level 70
Rib Shatter deals +98 Damage. If target is Knocked Down it deals a further +32% damage
  • Level 75
Rib Shatter deals +105 Damage. If target is Knocked Down it deals a further +34% damage
  • Level 80
Rib Shatter deals +112 Damage. If target is Knocked Down it deals a further +36% damage
  • Level 85
Rib Shatter deals +119 Damage. If target is Knocked Down it deals a further +38% damage
  • Level 90
Rib Shatter deals +126 Damage. If target is Knocked Down it deals a further +40% damage
  • Level 95
Rib Shatter deals +133 Damage. If target is Knocked Down it deals a further +42% damage
  • Level 100
Rib Shatter deals +140 Damage. If target is Knocked Down it deals a further +44% damage
Level 100 - Way of the Hammer grants all targets +18 Direct Mitigation for 10 seconds Rare Head, Legs

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  • Level 10
Way of the Hammer grants all targets +5 Direct Mitigation for 10 seconds
  • Level 20
Way of the Hammer grants all targets +6 Direct Mitigation for 10 seconds
  • Level 30
Way of the Hammer grants all targets +7 Direct Mitigation for 10 seconds
  • Level 40
Way of the Hammer grants all targets +8 Direct Mitigation for 10 seconds
  • Level 50
Way of the Hammer grants all targets +9 Direct Mitigation for 10 seconds
  • Level 60
Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds
  • Level 70
Way of the Hammer grants all targets +12 Direct Mitigation for 10 seconds
  • Level 80
Way of the Hammer grants all targets +14 Direct Mitigation for 10 seconds
  • Level 90
Way of the Hammer grants all targets +16 Direct Mitigation for 10 seconds
  • Level 100
Way of the Hammer grants all targets +18 Direct Mitigation for 10 seconds
Unstoppable of Unstoppability Level 50 - Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +3 and Power cost to sprint in combat is reduced -3 for 9 seconds Epic Feet

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  • Level 30
Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +1 and Power cost to sprint in combat is reduced -1 for 9 seconds
  • Level 40
Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +2 and Power cost to sprint in combat is reduced -2 for 9 seconds
  • Level 50
Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +3 and Power cost to sprint in combat is reduced -3 for 9 seconds
Level 100 - Rib Shatter and Leaping Smash Damage +56% if target's Rage is at least 66% full Uncommon Head, Hands

Click Expand to reveal

  • Level 5
Rib Shatter and Leaping Smash Damage +10% if target's Rage is at least 66% full
  • Level 10
Rib Shatter and Leaping Smash Damage +12% if target's Rage is at least 66% full
  • Level 15
Rib Shatter and Leaping Smash Damage +14% if target's Rage is at least 66% full
  • Level 20
Rib Shatter and Leaping Smash Damage +16% if target's Rage is at least 66% full
  • Level 25
Rib Shatter and Leaping Smash Damage +18% if target's Rage is at least 66% full
  • Level 30
Rib Shatter and Leaping Smash Damage +20% if target's Rage is at least 66% full
  • Level 35
Rib Shatter and Leaping Smash Damage +22% if target's Rage is at least 66% full
  • Level 40
Rib Shatter and Leaping Smash Damage +24% if target's Rage is at least 66% full
  • Level 45
Rib Shatter and Leaping Smash Damage +26% if target's Rage is at least 66% full
  • Level 50
Rib Shatter and Leaping Smash Damage +28% if target's Rage is at least 66% full
  • Level 55
Rib Shatter and Leaping Smash Damage +30% if target's Rage is at least 66% full
  • Level 60
Rib Shatter and Leaping Smash Damage +32% if target's Rage is at least 66% full
  • Level 65
Rib Shatter and Leaping Smash Damage +35% if target's Rage is at least 66% full
  • Level 70
Rib Shatter and Leaping Smash Damage +38% if target's Rage is at least 66% full
  • Level 75
Rib Shatter and Leaping Smash Damage +41% if target's Rage is at least 66% full
  • Level 80
Rib Shatter and Leaping Smash Damage +44% if target's Rage is at least 66% full
  • Level 85
Rib Shatter and Leaping Smash Damage +47% if target's Rage is at least 66% full
  • Level 90
Rib Shatter and Leaping Smash Damage +50% if target's Rage is at least 66% full
  • Level 95
Rib Shatter and Leaping Smash Damage +53% if target's Rage is at least 66% full
  • Level 100
Rib Shatter and Leaping Smash Damage +56% if target's Rage is at least 66% full
of Thunder Healing Level 100 - Thunderstrike deals +60 Damage and restores 60 Armor after a 6-second delay Uncommon Legs, Necklace

Click Expand to reveal

  • Level 5
Thunderstrike deals +3 Damage and restores 3 Armor after a 6-second delay
  • Level 10
Thunderstrike deals +6 Damage and restores 6 Armor after a 6-second delay
  • Level 15
Thunderstrike deals +9 Damage and restores 9 Armor after a 6-second delay
  • Level 20
Thunderstrike deals +12 Damage and restores 12 Armor after a 6-second delay
  • Level 25
Thunderstrike deals +15 Damage and restores 15 Armor after a 6-second delay
  • Level 30
Thunderstrike deals +18 Damage and restores 18 Armor after a 6-second delay
  • Level 35
Thunderstrike deals +21 Damage and restores 21 Armor after a 6-second delay
  • Level 40
Thunderstrike deals +24 Damage and restores 24 Armor after a 6-second delay
  • Level 45
Thunderstrike deals +27 Damage and restores 27 Armor after a 6-second delay
  • Level 50
Thunderstrike deals +30 Damage and restores 30 Armor after a 6-second delay
  • Level 55
Thunderstrike deals +33 Damage and restores 33 Armor after a 6-second delay
  • Level 60
Thunderstrike deals +36 Damage and restores 36 Armor after a 6-second delay
  • Level 65
Thunderstrike deals +39 Damage and restores 39 Armor after a 6-second delay
  • Level 70
Thunderstrike deals +42 Damage and restores 42 Armor after a 6-second delay
  • Level 75
Thunderstrike deals +45 Damage and restores 45 Armor after a 6-second delay
  • Level 80
Thunderstrike deals +48 Damage and restores 48 Armor after a 6-second delay
  • Level 85
Thunderstrike deals +51 Damage and restores 51 Armor after a 6-second delay
  • Level 90
Thunderstrike deals +54 Damage and restores 54 Armor after a 6-second delay
  • Level 95
Thunderstrike deals +57 Damage and restores 57 Armor after a 6-second delay
  • Level 100
Thunderstrike deals +60 Damage and restores 60 Armor after a 6-second delay
of Discordant Thunder Level 100 - Thunderstrike deals +22% damage and knocks all targets back Uncommon Hands, Feet

Click Expand to reveal

  • Level 5
Thunderstrike deals +5% damage and knocks all targets back
  • Level 10
Thunderstrike deals +5.5% damage and knocks all targets back
  • Level 15
Thunderstrike deals +6% damage and knocks all targets back
  • Level 20
Thunderstrike deals +6.5% damage and knocks all targets back
  • Level 25
Thunderstrike deals +7% damage and knocks all targets back
  • Level 30
Thunderstrike deals +8% damage and knocks all targets back
  • Level 35
Thunderstrike deals +9% damage and knocks all targets back
  • Level 40
Thunderstrike deals +10% damage and knocks all targets back
  • Level 45
Thunderstrike deals +11% damage and knocks all targets back
  • Level 50
Thunderstrike deals +12% damage and knocks all targets back
  • Level 55
Thunderstrike deals +13% damage and knocks all targets back
  • Level 60
Thunderstrike deals +14% damage and knocks all targets back
  • Level 65
Thunderstrike deals +15% damage and knocks all targets back
  • Level 70
Thunderstrike deals +16% damage and knocks all targets back
  • Level 75
Thunderstrike deals +17% damage and knocks all targets back
  • Level 80
Thunderstrike deals +18% damage and knocks all targets back
  • Level 85
Thunderstrike deals +19% damage and knocks all targets back
  • Level 90
Thunderstrike deals +20% damage and knocks all targets back
  • Level 95
Thunderstrike deals +21% damage and knocks all targets back
  • Level 100
Thunderstrike deals +22% damage and knocks all targets back
Thunderstriking of Thunder Strikes Level 100 - Thunderstrike Damage +160 Uncommon MainHand, OffHand

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  • Level 5
Thunderstrike Damage +8
  • Level 10
Thunderstrike Damage +16
  • Level 15
Thunderstrike Damage +24
  • Level 20
Thunderstrike Damage +32
  • Level 25
Thunderstrike Damage +40
  • Level 30
Thunderstrike Damage +48
  • Level 35
Thunderstrike Damage +56
  • Level 40
Thunderstrike Damage +64
  • Level 45
Thunderstrike Damage +72
  • Level 50
Thunderstrike Damage +80
  • Level 55
Thunderstrike Damage +88
  • Level 60
Thunderstrike Damage +96
  • Level 65
Thunderstrike Damage +104
  • Level 70
Thunderstrike Damage +112
  • Level 75
Thunderstrike Damage +120
  • Level 80
Thunderstrike Damage +128
  • Level 85
Thunderstrike Damage +136
  • Level 90
Thunderstrike Damage +144
  • Level 95
Thunderstrike Damage +152
  • Level 100
Thunderstrike Damage +160
Discharging Level 100 - Discharging Strike Damage +42% Uncommon Legs, MainHand

Click Expand to reveal

  • Level 5
Discharging Strike Damage +6%
  • Level 10
Discharging Strike Damage +7.5%
  • Level 15
Discharging Strike Damage +9%
  • Level 20
Discharging Strike Damage +10.5%
  • Level 25
Discharging Strike Damage +12%
  • Level 30
Discharging Strike Damage +14%
  • Level 35
Discharging Strike Damage +16%
  • Level 40
Discharging Strike Damage +18%
  • Level 45
Discharging Strike Damage +20%
  • Level 50
Discharging Strike Damage +22%
  • Level 55
Discharging Strike Damage +24%
  • Level 60
Discharging Strike Damage +26%
  • Level 65
Discharging Strike Damage +28%
  • Level 70
Discharging Strike Damage +30%
  • Level 75
Discharging Strike Damage +32%
  • Level 80
Discharging Strike Damage +34%
  • Level 85
Discharging Strike Damage +36%
  • Level 90
Discharging Strike Damage +38%
  • Level 95
Discharging Strike Damage +40%
  • Level 100
Discharging Strike Damage +42%
Level 100 - Discharging Strike deals +10.5% damage plus 65% more damage if target's Rage meter is at least 66% full Uncommon Hands, Feet

Click Expand to reveal

  • Level 5
Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full
  • Level 10
Discharging Strike deals +1.5% damage plus 11% more damage if target's Rage meter is at least 66% full
  • Level 15
Discharging Strike deals +2% damage plus 14% more damage if target's Rage meter is at least 66% full
  • Level 20
Discharging Strike deals +2.5% damage plus 17% more damage if target's Rage meter is at least 66% full
  • Level 25
Discharging Strike deals +3% damage plus 20% more damage if target's Rage meter is at least 66% full
  • Level 30
Discharging Strike deals +3.5% damage plus 23% more damage if target's Rage meter is at least 66% full
  • Level 35
Discharging Strike deals +4% damage plus 26% more damage if target's Rage meter is at least 66% full
  • Level 40
Discharging Strike deals +4.5% damage plus 29% more damage if target's Rage meter is at least 66% full
  • Level 45
Discharging Strike deals +5% damage plus 32% more damage if target's Rage meter is at least 66% full
  • Level 50
Discharging Strike deals +5.5% damage plus 35% more damage if target's Rage meter is at least 66% full
  • Level 55
Discharging Strike deals +6% damage plus 38% more damage if target's Rage meter is at least 66% full
  • Level 60
Discharging Strike deals +6.5% damage plus 41% more damage if target's Rage meter is at least 66% full
  • Level 65
Discharging Strike deals +7% damage plus 44% more damage if target's Rage meter is at least 66% full
  • Level 70
Discharging Strike deals +7.5% damage plus 47% more damage if target's Rage meter is at least 66% full
  • Level 75
Discharging Strike deals +8% damage plus 50% more damage if target's Rage meter is at least 66% full
  • Level 80
Discharging Strike deals +8.5% damage plus 53% more damage if target's Rage meter is at least 66% full
  • Level 85
Discharging Strike deals +9% damage plus 56% more damage if target's Rage meter is at least 66% full
  • Level 90
Discharging Strike deals +9.5% damage plus 59% more damage if target's Rage meter is at least 66% full
  • Level 95
Discharging Strike deals +10% damage plus 62% more damage if target's Rage meter is at least 66% full
  • Level 100
Discharging Strike deals +10.5% damage plus 65% more damage if target's Rage meter is at least 66% full
Level 100 - Discharging Strike and Latent Charge boost your Epic Attack damage +110 for 15 seconds Uncommon OffHand, Ring

Click Expand to reveal

  • Level 5
Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 15 seconds
  • Level 10
Discharging Strike and Latent Charge boost your Epic Attack damage +20 for 15 seconds
  • Level 15
Discharging Strike and Latent Charge boost your Epic Attack damage +25 for 15 seconds
  • Level 20
Discharging Strike and Latent Charge boost your Epic Attack damage +30 for 15 seconds
  • Level 25
Discharging Strike and Latent Charge boost your Epic Attack damage +35 for 15 seconds
  • Level 30
Discharging Strike and Latent Charge boost your Epic Attack damage +40 for 15 seconds
  • Level 35
Discharging Strike and Latent Charge boost your Epic Attack damage +45 for 15 seconds
  • Level 40
Discharging Strike and Latent Charge boost your Epic Attack damage +50 for 15 seconds
  • Level 45
Discharging Strike and Latent Charge boost your Epic Attack damage +55 for 15 seconds
  • Level 50
Discharging Strike and Latent Charge boost your Epic Attack damage +60 for 15 seconds
  • Level 55
Discharging Strike and Latent Charge boost your Epic Attack damage +65 for 15 seconds
  • Level 60
Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 seconds
  • Level 65
Discharging Strike and Latent Charge boost your Epic Attack damage +75 for 15 seconds
  • Level 70
Discharging Strike and Latent Charge boost your Epic Attack damage +80 for 15 seconds
  • Level 75
Discharging Strike and Latent Charge boost your Epic Attack damage +85 for 15 seconds
  • Level 80
Discharging Strike and Latent Charge boost your Epic Attack damage +90 for 15 seconds
  • Level 85
Discharging Strike and Latent Charge boost your Epic Attack damage +95 for 15 seconds
  • Level 90
Discharging Strike and Latent Charge boost your Epic Attack damage +100 for 15 seconds
  • Level 95
Discharging Strike and Latent Charge boost your Epic Attack damage +105 for 15 seconds
  • Level 100
Discharging Strike and Latent Charge boost your Epic Attack damage +110 for 15 seconds
of Discount Discharges Level 100 - Discharging Strike Power Cost -44 Rare Chest

Click Expand to reveal

  • Level 10
Discharging Strike Power Cost -8
  • Level 20
Discharging Strike Power Cost -12
  • Level 30
Discharging Strike Power Cost -16
  • Level 40
Discharging Strike Power Cost -20
  • Level 50
Discharging Strike Power Cost -24
  • Level 60
Discharging Strike Power Cost -28
  • Level 70
Discharging Strike Power Cost -32
  • Level 80
Discharging Strike Power Cost -36
  • Level 90
Discharging Strike Power Cost -40
  • Level 100
Discharging Strike Power Cost -44
Level 100 - Hurl Lightning deals +24% damage and applies Moderate Concussion status: target is prone to random self-stuns Uncommon OffHand

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  • Level 5
Hurl Lightning deals +5% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 10
Hurl Lightning deals +6% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 15
Hurl Lightning deals +7% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 20
Hurl Lightning deals +8% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 25
Hurl Lightning deals +9% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 30
Hurl Lightning deals +10% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 35
Hurl Lightning deals +11% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 40
Hurl Lightning deals +12% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 45
Hurl Lightning deals +13% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 50
Hurl Lightning deals +14% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 55
Hurl Lightning deals +15% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 60
Hurl Lightning deals +16% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 65
Hurl Lightning deals +17% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 70
Hurl Lightning deals +18% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 75
Hurl Lightning deals +19% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 80
Hurl Lightning deals +20% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 85
Hurl Lightning deals +21% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 90
Hurl Lightning deals +22% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 95
Hurl Lightning deals +23% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 100
Hurl Lightning deals +24% damage and applies Moderate Concussion status: target is prone to random self-stuns
Discharging Level 100 - Discharging Strike Damage +140 Uncommon Head, Necklace

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  • Level 5
Discharging Strike Damage +7
  • Level 10
Discharging Strike Damage +14
  • Level 15
Discharging Strike Damage +21
  • Level 20
Discharging Strike Damage +28
  • Level 25
Discharging Strike Damage +35
  • Level 30
Discharging Strike Damage +42
  • Level 35
Discharging Strike Damage +49
  • Level 40
Discharging Strike Damage +56
  • Level 45
Discharging Strike Damage +63
  • Level 50
Discharging Strike Damage +70
  • Level 55
Discharging Strike Damage +77
  • Level 60
Discharging Strike Damage +84
  • Level 65
Discharging Strike Damage +91
  • Level 70
Discharging Strike Damage +98
  • Level 75
Discharging Strike Damage +105
  • Level 80
Discharging Strike Damage +112
  • Level 85
Discharging Strike Damage +119
  • Level 90
Discharging Strike Damage +126
  • Level 95
Discharging Strike Damage +133
  • Level 100
Discharging Strike Damage +140
Reckful Level 100 - Reckless Slam boosts your direct damage mitigation +19 for 5 seconds Rare Head, OffHand

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  • Level 10
Reckless Slam boosts your direct damage mitigation +2 for 5 seconds
  • Level 20
Reckless Slam boosts your direct damage mitigation +3 for 5 seconds
  • Level 30
Reckless Slam boosts your direct damage mitigation +4 for 5 seconds
  • Level 40
Reckless Slam boosts your direct damage mitigation +6 for 5 seconds
  • Level 50
Reckless Slam boosts your direct damage mitigation +8 for 5 seconds
  • Level 60
Reckless Slam boosts your direct damage mitigation +11 for 5 seconds
  • Level 70
Reckless Slam boosts your direct damage mitigation +13 for 5 seconds
  • Level 80
Reckless Slam boosts your direct damage mitigation +15 for 5 seconds
  • Level 90
Reckless Slam boosts your direct damage mitigation +17 for 5 seconds
  • Level 100
Reckless Slam boosts your direct damage mitigation +19 for 5 seconds
Level 100 - Hurl Lightning Damage +65% Uncommon Head, Feet

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  • Level 5
Hurl Lightning Damage +8%
  • Level 10
Hurl Lightning Damage +11%
  • Level 15
Hurl Lightning Damage +14%
  • Level 20
Hurl Lightning Damage +17%
  • Level 25
Hurl Lightning Damage +20%
  • Level 30
Hurl Lightning Damage +23%
  • Level 35
Hurl Lightning Damage +26%
  • Level 40
Hurl Lightning Damage +29%
  • Level 45
Hurl Lightning Damage +32%
  • Level 50
Hurl Lightning Damage +35%
  • Level 55
Hurl Lightning Damage +38%
  • Level 60
Hurl Lightning Damage +41%
  • Level 65
Hurl Lightning Damage +44%
  • Level 70
Hurl Lightning Damage +47%
  • Level 75
Hurl Lightning Damage +50%
  • Level 80
Hurl Lightning Damage +53%
  • Level 85
Hurl Lightning Damage +56%
  • Level 90
Hurl Lightning Damage +59%
  • Level 95
Hurl Lightning Damage +62%
  • Level 100
Hurl Lightning Damage +65%
Reckless of Reckless Slamming Level 100 - Reckless Slam Damage +58% Uncommon Chest, MainHand

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  • Level 5
Reckless Slam Damage +5%
  • Level 10
Reckless Slam Damage +7%
  • Level 15
Reckless Slam Damage +9%
  • Level 20
Reckless Slam Damage +11%
  • Level 25
Reckless Slam Damage +13%
  • Level 30
Reckless Slam Damage +16%
  • Level 35
Reckless Slam Damage +19%
  • Level 40
Reckless Slam Damage +22%
  • Level 45
Reckless Slam Damage +25%
  • Level 50
Reckless Slam Damage +28%
  • Level 55
Reckless Slam Damage +31%
  • Level 60
Reckless Slam Damage +34%
  • Level 65
Reckless Slam Damage +37%
  • Level 70
Reckless Slam Damage +40%
  • Level 75
Reckless Slam Damage +43%
  • Level 80
Reckless Slam Damage +46%
  • Level 85
Reckless Slam Damage +49%
  • Level 90
Reckless Slam Damage +52%
  • Level 95
Reckless Slam Damage +55%
  • Level 100
Reckless Slam Damage +58%
Level 100 - Latent Charge Direct Damage +61% Uncommon Head, Legs

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  • Level 5
Latent Charge Direct Damage +10%
  • Level 10
Latent Charge Direct Damage +12%
  • Level 15
Latent Charge Direct Damage +14%
  • Level 20
Latent Charge Direct Damage +16%
  • Level 25
Latent Charge Direct Damage +18%
  • Level 30
Latent Charge Direct Damage +20%
  • Level 35
Latent Charge Direct Damage +22%
  • Level 40
Latent Charge Direct Damage +25%
  • Level 45
Latent Charge Direct Damage +28%
  • Level 50
Latent Charge Direct Damage +31%
  • Level 55
Latent Charge Direct Damage +34%
  • Level 60
Latent Charge Direct Damage +37%
  • Level 65
Latent Charge Direct Damage +40%
  • Level 70
Latent Charge Direct Damage +43%
  • Level 75
Latent Charge Direct Damage +46%
  • Level 80
Latent Charge Direct Damage +49%
  • Level 85
Latent Charge Direct Damage +52%
  • Level 90
Latent Charge Direct Damage +55%
  • Level 95
Latent Charge Direct Damage +58%
  • Level 100
Latent Charge Direct Damage +61%
Level 100 - Reckless Slam Damage +105 Uncommon Necklace, Ring

Click Expand to reveal

  • Level 5
Reckless Slam Damage +4
  • Level 10
Reckless Slam Damage +8
  • Level 15
Reckless Slam Damage +12
  • Level 20
Reckless Slam Damage +17
  • Level 25
Reckless Slam Damage +22
  • Level 30
Reckless Slam Damage +27
  • Level 35
Reckless Slam Damage +32
  • Level 40
Reckless Slam Damage +37
  • Level 45
Reckless Slam Damage +42
  • Level 50
Reckless Slam Damage +47
  • Level 55
Reckless Slam Damage +52
  • Level 60
Reckless Slam Damage +57
  • Level 65
Reckless Slam Damage +63
  • Level 70
Reckless Slam Damage +69
  • Level 75
Reckless Slam Damage +75
  • Level 80
Reckless Slam Damage +81
  • Level 85
Reckless Slam Damage +87
  • Level 90
Reckless Slam Damage +93
  • Level 95
Reckless Slam Damage +99
  • Level 100
Reckless Slam Damage +105
Level 100 - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +86 for 9 seconds Uncommon Hands, Feet

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  • Level 5
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +6 for 9 seconds
  • Level 10
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +10 for 9 seconds
  • Level 15
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +14 for 9 seconds
  • Level 20
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +18 for 9 seconds
  • Level 25
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +22 for 9 seconds
  • Level 30
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +26 for 9 seconds
  • Level 35
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +30 for 9 seconds
  • Level 40
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +34 for 9 seconds
  • Level 45
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +38 for 9 seconds
  • Level 50
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +42 for 9 seconds
  • Level 55
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +46 for 9 seconds
  • Level 60
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +50 for 9 seconds
  • Level 65
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +54 for 9 seconds
  • Level 70
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +58 for 9 seconds
  • Level 75
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds
  • Level 80
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +66 for 9 seconds
  • Level 85
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +71 for 9 seconds
  • Level 90
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +76 for 9 seconds
  • Level 95
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +81 for 9 seconds
  • Level 100
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +86 for 9 seconds
Level 100 - Latent Charge deals +300 Electricity damage after a 5 second delay Uncommon Chest, Hands

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  • Level 5
Latent Charge deals +15 Electricity damage after a 5 second delay
  • Level 10
Latent Charge deals +30 Electricity damage after a 5 second delay
  • Level 15
Latent Charge deals +45 Electricity damage after a 5 second delay
  • Level 20
Latent Charge deals +60 Electricity damage after a 5 second delay
  • Level 25
Latent Charge deals +75 Electricity damage after a 5 second delay
  • Level 30
Latent Charge deals +90 Electricity damage after a 5 second delay
  • Level 35
Latent Charge deals +105 Electricity damage after a 5 second delay
  • Level 40
Latent Charge deals +120 Electricity damage after a 5 second delay
  • Level 45
Latent Charge deals +135 Electricity damage after a 5 second delay
  • Level 50
Latent Charge deals +150 Electricity damage after a 5 second delay
  • Level 55
Latent Charge deals +165 Electricity damage after a 5 second delay
  • Level 60
Latent Charge deals +180 Electricity damage after a 5 second delay
  • Level 65
Latent Charge deals +195 Electricity damage after a 5 second delay
  • Level 70
Latent Charge deals +210 Electricity damage after a 5 second delay
  • Level 75
Latent Charge deals +225 Electricity damage after a 5 second delay
  • Level 80
Latent Charge deals +240 Electricity damage after a 5 second delay
  • Level 85
Latent Charge deals +255 Electricity damage after a 5 second delay
  • Level 90
Latent Charge deals +270 Electricity damage after a 5 second delay
  • Level 95
Latent Charge deals +285 Electricity damage after a 5 second delay
  • Level 100
Latent Charge deals +300 Electricity damage after a 5 second delay
of Armor Transference Level 100 - Reverberating Strike restores 120 armor after a 6-second delay Uncommon Chest, OffHand

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  • Level 5
Reverberating Strike restores 6 armor after a 6-second delay
  • Level 10
Reverberating Strike restores 12 armor after a 6-second delay
  • Level 15
Reverberating Strike restores 18 armor after a 6-second delay
  • Level 20
Reverberating Strike restores 24 armor after a 6-second delay
  • Level 25
Reverberating Strike restores 30 armor after a 6-second delay
  • Level 30
Reverberating Strike restores 36 armor after a 6-second delay
  • Level 35
Reverberating Strike restores 42 armor after a 6-second delay
  • Level 40
Reverberating Strike restores 48 armor after a 6-second delay
  • Level 45
Reverberating Strike restores 54 armor after a 6-second delay
  • Level 50
Reverberating Strike restores 60 armor after a 6-second delay
  • Level 55
Reverberating Strike restores 66 armor after a 6-second delay
  • Level 60
Reverberating Strike restores 72 armor after a 6-second delay
  • Level 65
Reverberating Strike restores 78 armor after a 6-second delay
  • Level 70
Reverberating Strike restores 84 armor after a 6-second delay
  • Level 75
Reverberating Strike restores 90 armor after a 6-second delay
  • Level 80
Reverberating Strike restores 96 armor after a 6-second delay
  • Level 85
Reverberating Strike restores 102 armor after a 6-second delay
  • Level 90
Reverberating Strike restores 108 armor after a 6-second delay
  • Level 95
Reverberating Strike restores 114 armor after a 6-second delay
  • Level 100
Reverberating Strike restores 120 armor after a 6-second delay
of Echoing Charges Level 100 - Latent Charge deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay Exceptional Feet

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  • Level 5
Latent Charge deals +5 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
  • Level 10
Latent Charge deals +10 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
  • Level 15
Latent Charge deals +15 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
  • Level 20
Latent Charge deals +20 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
  • Level 25
Latent Charge deals +25 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
  • Level 30
Latent Charge deals +30 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
  • Level 35
Latent Charge deals +35 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
  • Level 40
Latent Charge deals +40 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
  • Level 45
Latent Charge deals +45 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
  • Level 50
Latent Charge deals +50 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
  • Level 55
Latent Charge deals +55 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
  • Level 60
Latent Charge deals +60 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
  • Level 65
Latent Charge deals +65 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
  • Level 70
Latent Charge deals +70 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
  • Level 75
Latent Charge deals +75 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
  • Level 80
Latent Charge deals +80 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
  • Level 85
Latent Charge deals +85 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
  • Level 90
Latent Charge deals +90 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
  • Level 95
Latent Charge deals +95 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
  • Level 100
Latent Charge deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay