Difference between revisions of "Staff/Treasure Effects"

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<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
 
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
 
==[[Staff/Treasure Effects|Staff Treasure Effects]]==
 
==[[Staff/Treasure Effects|Staff Treasure Effects]]==
</includeonly>
+
</includeonly>See also: [[Staff/Treasure Effects:By Slot]]
See also: [[Staff/Treasure Effects:By Slot]]
 
  
 
See also: [[Staff/Treasure Effects:By Ability]]
 
See also: [[Staff/Treasure Effects:By Ability]]
<!-- This table is from patch v287, July 21, 2017 -->
+
<!-- Updated to v414 on Fri Oct 04 2024 23:24:28 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
+
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
 
|-
 
|-
|  || of Staff-Fighting || <b>Tier 7</b> - Staff Base Damage +23% || Head, MainHand || {{Spoiler|
+
|  || of Staff-Fighting || <b>Level 100</b> - Staff Base Damage +50% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
:Staff Damage +3
+
:Staff Damage +5
*; Tier 2
+
*; Level 20
:Staff Base Damage +8%
+
:Staff Base Damage +10%
*; Tier 3
+
*; Level 30
:Staff Base Damage +11%
+
:Staff Base Damage +15%
*; Tier 4
+
*; Level 40
:Staff Base Damage +14%
 
*; Tier 5
 
:Staff Base Damage +17%
 
*; Tier 6
 
 
:Staff Base Damage +20%
 
:Staff Base Damage +20%
*; Tier 7
+
*; Level 50
:Staff Base Damage +23%
+
:Staff Base Damage +25%
|Expand}}
+
*; Level 60
 +
:Staff Base Damage +30%
 +
*; Level 70
 +
:Staff Base Damage +35%
 +
*; Level 80
 +
:Staff Base Damage +40%
 +
*; Level 90
 +
:Staff Base Damage +45%
 +
*; Level 100
 +
:Staff Base Damage +50%
 +
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Armor from Combat Refresh Abilities +46 when Staff is active || Chest, Feet || {{Spoiler|
+
|  ||  || <b>Level 100</b> - Armor from Combat Refresh Abilities +67 when Staff is active || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Armor from Combat Refresh Abilities +12 when Staff is active
+
:Armor from Combat Refresh Abilities +10 when Staff is active
*; Tier 2
+
*; Level 10
:Armor from Combat Refresh Abilities +14 when Staff is active
+
:Armor from Combat Refresh Abilities +13 when Staff is active
*; Tier 3
+
*; Level 15
 
:Armor from Combat Refresh Abilities +16 when Staff is active
 
:Armor from Combat Refresh Abilities +16 when Staff is active
*; Tier 4
+
*; Level 20
:Armor from Combat Refresh Abilities +18 when Staff is active
+
:Armor from Combat Refresh Abilities +19 when Staff is active
*; Tier 5
+
*; Level 25
:Armor from Combat Refresh Abilities +20 when Staff is active
 
*; Tier 6
 
 
:Armor from Combat Refresh Abilities +22 when Staff is active
 
:Armor from Combat Refresh Abilities +22 when Staff is active
*; Tier 7
+
*; Level 30
:Armor from Combat Refresh Abilities +24 when Staff is active
+
:Armor from Combat Refresh Abilities +25 when Staff is active
*; Tier 8
+
*; Level 35
:Armor from Combat Refresh Abilities +26 when Staff is active
 
*; Tier 9
 
 
:Armor from Combat Refresh Abilities +28 when Staff is active
 
:Armor from Combat Refresh Abilities +28 when Staff is active
*; Tier 10
+
*; Level 40
:Armor from Combat Refresh Abilities +30 when Staff is active
+
:Armor from Combat Refresh Abilities +31 when Staff is active
*; Tier 11
+
*; Level 45
:Armor from Combat Refresh Abilities +32 when Staff is active
 
*; Tier 12
 
 
:Armor from Combat Refresh Abilities +34 when Staff is active
 
:Armor from Combat Refresh Abilities +34 when Staff is active
*; Tier 13
+
*; Level 50
 +
:Armor from Combat Refresh Abilities +37 when Staff is active
 +
*; Level 55
 
:Armor from Combat Refresh Abilities +40 when Staff is active
 
:Armor from Combat Refresh Abilities +40 when Staff is active
*; Tier 14
+
*; Level 60
 +
:Armor from Combat Refresh Abilities +43 when Staff is active
 +
*; Level 65
 
:Armor from Combat Refresh Abilities +46 when Staff is active
 
:Armor from Combat Refresh Abilities +46 when Staff is active
|Expand}}
+
*; Level 70
 +
:Armor from Combat Refresh Abilities +49 when Staff is active
 +
*; Level 75
 +
:Armor from Combat Refresh Abilities +52 when Staff is active
 +
*; Level 80
 +
:Armor from Combat Refresh Abilities +55 when Staff is active
 +
*; Level 85
 +
:Armor from Combat Refresh Abilities +58 when Staff is active
 +
*; Level 90
 +
:Armor from Combat Refresh Abilities +61 when Staff is active
 +
*; Level 95
 +
:Armor from Combat Refresh Abilities +64 when Staff is active
 +
*; Level 100
 +
:Armor from Combat Refresh Abilities +67 when Staff is active
 +
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Smash, Double Hit, and Heed The Stick Damage +15 || OffHand, Necklace || {{Spoiler|
+
|  ||  || <b>Level 100</b> - Smash, Double Hit, and Heed The Stick Damage +157 || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Smash, Double Hit, and Heed The Stick Damage +2
 
*; Tier 2
 
:Smash, Double Hit, and Heed The Stick Damage +3
 
*; Tier 3
 
:Smash, Double Hit, and Heed The Stick Damage +4
 
*; Tier 4
 
 
:Smash, Double Hit, and Heed The Stick Damage +5
 
:Smash, Double Hit, and Heed The Stick Damage +5
*; Tier 5
+
*; Level 10
:Smash, Double Hit, and Heed The Stick Damage +6
 
*; Tier 6
 
:Smash, Double Hit, and Heed The Stick Damage +7
 
*; Tier 7
 
:Smash, Double Hit, and Heed The Stick Damage +8
 
*; Tier 8
 
:Smash, Double Hit, and Heed The Stick Damage +9
 
*; Tier 9
 
:Smash, Double Hit, and Heed The Stick Damage +10
 
*; Tier 10
 
:Smash, Double Hit, and Heed The Stick Damage +11
 
*; Tier 11
 
:Smash, Double Hit, and Heed The Stick Damage +12
 
*; Tier 12
 
 
:Smash, Double Hit, and Heed The Stick Damage +13
 
:Smash, Double Hit, and Heed The Stick Damage +13
*; Tier 13
+
*; Level 15
:Smash, Double Hit, and Heed The Stick Damage +14
+
:Smash, Double Hit, and Heed The Stick Damage +21
*; Tier 14
+
*; Level 20
:Smash, Double Hit, and Heed The Stick Damage +15
+
:Smash, Double Hit, and Heed The Stick Damage +29
|Expand}}
+
*; Level 25
 +
:Smash, Double Hit, and Heed The Stick Damage +37
 +
*; Level 30
 +
:Smash, Double Hit, and Heed The Stick Damage +45
 +
*; Level 35
 +
:Smash, Double Hit, and Heed The Stick Damage +53
 +
*; Level 40
 +
:Smash, Double Hit, and Heed The Stick Damage +61
 +
*; Level 45
 +
:Smash, Double Hit, and Heed The Stick Damage +69
 +
*; Level 50
 +
:Smash, Double Hit, and Heed The Stick Damage +77
 +
*; Level 55
 +
:Smash, Double Hit, and Heed The Stick Damage +85
 +
*; Level 60
 +
:Smash, Double Hit, and Heed The Stick Damage +93
 +
*; Level 65
 +
:Smash, Double Hit, and Heed The Stick Damage +101
 +
*; Level 70
 +
:Smash, Double Hit, and Heed The Stick Damage +109
 +
*; Level 75
 +
:Smash, Double Hit, and Heed The Stick Damage +117
 +
*; Level 80
 +
:Smash, Double Hit, and Heed The Stick Damage +125
 +
*; Level 85
 +
:Smash, Double Hit, and Heed The Stick Damage +133
 +
*; Level 90
 +
:Smash, Double Hit, and Heed The Stick Damage +141
 +
*; Level 95
 +
:Smash, Double Hit, and Heed The Stick Damage +149
 +
*; Level 100
 +
:Smash, Double Hit, and Heed The Stick Damage +157
 +
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Nice Attack Power Cost -20 when Staff is active || Ring || {{Spoiler|
+
|  ||  || <b>Level 100</b> - Nice Attack Power Cost -66 when Staff is active || Rare || Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Nice Attack Power Cost -5 when Staff is active
+
:Nice Attack Power Cost -2 when Staff is active
*; Tier 2
+
*; Level 10
 +
:Nice Attack Power Cost -4 when Staff is active
 +
*; Level 15
 
:Nice Attack Power Cost -6 when Staff is active
 
:Nice Attack Power Cost -6 when Staff is active
*; Tier 3
+
*; Level 20
:Nice Attack Power Cost -7 when Staff is active
 
*; Tier 4
 
 
:Nice Attack Power Cost -8 when Staff is active
 
:Nice Attack Power Cost -8 when Staff is active
*; Tier 5
+
*; Level 25
:Nice Attack Power Cost -9 when Staff is active
 
*; Tier 6
 
 
:Nice Attack Power Cost -10 when Staff is active
 
:Nice Attack Power Cost -10 when Staff is active
*; Tier 7
+
*; Level 30
:Nice Attack Power Cost -11 when Staff is active
 
*; Tier 8
 
:Nice Attack Power Cost -12 when Staff is active
 
*; Tier 9
 
 
:Nice Attack Power Cost -13 when Staff is active
 
:Nice Attack Power Cost -13 when Staff is active
*; Tier 10
+
*; Level 35
:Nice Attack Power Cost -14 when Staff is active
 
*; Tier 11
 
:Nice Attack Power Cost -15 when Staff is active
 
*; Tier 12
 
 
:Nice Attack Power Cost -16 when Staff is active
 
:Nice Attack Power Cost -16 when Staff is active
*; Tier 13
+
*; Level 40
:Nice Attack Power Cost -18 when Staff is active
 
*; Tier 14
 
 
:Nice Attack Power Cost -20 when Staff is active
 
:Nice Attack Power Cost -20 when Staff is active
|Expand}}
+
*; Level 45
 +
:Nice Attack Power Cost -24 when Staff is active
 +
*; Level 50
 +
:Nice Attack Power Cost -28 when Staff is active
 +
*; Level 55
 +
:Nice Attack Power Cost -32 when Staff is active
 +
*; Level 60
 +
:Nice Attack Power Cost -36 when Staff is active
 +
*; Level 65
 +
:Nice Attack Power Cost -40 when Staff is active
 +
*; Level 70
 +
:Nice Attack Power Cost -43 when Staff is active
 +
*; Level 75
 +
:Nice Attack Power Cost -47 when Staff is active
 +
*; Level 80
 +
:Nice Attack Power Cost -50 when Staff is active
 +
*; Level 85
 +
:Nice Attack Power Cost -54 when Staff is active
 +
*; Level 90
 +
:Nice Attack Power Cost -58 when Staff is active
 +
*; Level 95
 +
:Nice Attack Power Cost -62 when Staff is active
 +
*; Level 100
 +
:Nice Attack Power Cost -66 when Staff is active
 +
}}
 
|-
 
|-
|  || of Smashing Vulnerabilities || <b>Tier 14</b> - All Staff attacks have a 5.9% chance to trigger the target's Vulnerability || OffHand, Ring || {{Spoiler|
+
|  || of Smashing Vulnerabilities || <b>Level 100</b> - All Staff attacks have a 6.5% chance to trigger the target's Vulnerability || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
*; Tier 2
+
*; Level 10
 
:All Staff attacks have a 2% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 2% chance to trigger the target's Vulnerability
*; Tier 3
+
*; Level 15
 
:All Staff attacks have a 2.25% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 2.25% chance to trigger the target's Vulnerability
*; Tier 4
+
*; Level 20
 
:All Staff attacks have a 2.5% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 2.5% chance to trigger the target's Vulnerability
*; Tier 5
+
*; Level 25
 
:All Staff attacks have a 2.75% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 2.75% chance to trigger the target's Vulnerability
*; Tier 6
+
*; Level 30
 
:All Staff attacks have a 3% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 3% chance to trigger the target's Vulnerability
*; Tier 7
+
*; Level 35
 
:All Staff attacks have a 3.25% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 3.25% chance to trigger the target's Vulnerability
*; Tier 8
+
*; Level 40
 
:All Staff attacks have a 3.5% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 3.5% chance to trigger the target's Vulnerability
*; Tier 9
+
*; Level 45
 
:All Staff attacks have a 3.75% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 3.75% chance to trigger the target's Vulnerability
*; Tier 10
+
*; Level 50
 
:All Staff attacks have a 4% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 4% chance to trigger the target's Vulnerability
*; Tier 11
+
*; Level 55
 
:All Staff attacks have a 4.25% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 4.25% chance to trigger the target's Vulnerability
*; Tier 12
+
*; Level 60
 
:All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
*; Tier 13
+
*; Level 65
:All Staff attacks have a 5.2% chance to trigger the target's Vulnerability
+
:All Staff attacks have a 4.75% chance to trigger the target's Vulnerability
*; Tier 14
+
*; Level 70
:All Staff attacks have a 5.9% chance to trigger the target's Vulnerability
+
:All Staff attacks have a 5% chance to trigger the target's Vulnerability
|Expand}}
+
*; Level 75
 +
:All Staff attacks have a 5.25% chance to trigger the target's Vulnerability
 +
*; Level 80
 +
:All Staff attacks have a 5.5% chance to trigger the target's Vulnerability
 +
*; Level 85
 +
:All Staff attacks have a 5.75% chance to trigger the target's Vulnerability
 +
*; Level 90
 +
:All Staff attacks have a 6% chance to trigger the target's Vulnerability
 +
*; Level 95
 +
:All Staff attacks have a 6.25% chance to trigger the target's Vulnerability
 +
*; Level 100
 +
:All Staff attacks have a 6.5% chance to trigger the target's Vulnerability
 +
}}
 
|-
 
|-
|  || of Fiery Smashing || <b>Tier 14</b> - Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +18% for 30 seconds || Hands || {{Spoiler|
+
|  || of Fiery Smashing || <b>Level 100</b> - Phoenix Strike costs -20 Power and boosts your Direct Fire Damage +24% for 30 seconds || Rare || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
 
:Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
*; Tier 2
+
*; Level 10
 
:Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds
 
:Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds
*; Tier 3
+
*; Level 15
 
:Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds
 
:Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds
*; Tier 4
+
*; Level 20
 
:Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds
 
:Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds
*; Tier 5
+
*; Level 25
 
:Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds
 
:Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds
*; Tier 6
+
*; Level 30
 
:Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds
 
:Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds
*; Tier 7
+
*; Level 35
 
:Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds
 
:Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds
*; Tier 8
+
*; Level 40
 
:Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds
 
:Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds
*; Tier 9
+
*; Level 45
 
:Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds
 
:Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds
*; Tier 10
+
*; Level 50
 
:Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds
 
:Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds
*; Tier 11
+
*; Level 55
 
:Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds
 
:Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds
*; Tier 12
+
*; Level 60
 
:Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
 
:Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
*; Tier 13
+
*; Level 65
:Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +17% for 30 seconds
+
:Phoenix Strike costs -13 Power and boosts your Direct Fire Damage +17% for 30 seconds
*; Tier 14
+
*; Level 70
:Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +18% for 30 seconds
+
:Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds
|Expand}}
+
*; Level 75
 +
:Phoenix Strike costs -15 Power and boosts your Direct Fire Damage +19% for 30 seconds
 +
*; Level 80
 +
:Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +20% for 30 seconds
 +
*; Level 85
 +
:Phoenix Strike costs -17 Power and boosts your Direct Fire Damage +21% for 30 seconds
 +
*; Level 90
 +
:Phoenix Strike costs -18 Power and boosts your Direct Fire Damage +22% for 30 seconds
 +
*; Level 95
 +
:Phoenix Strike costs -19 Power and boosts your Direct Fire Damage +23% for 30 seconds
 +
*; Level 100
 +
:Phoenix Strike costs -20 Power and boosts your Direct Fire Damage +24% for 30 seconds
 +
}}
 
|-
 
|-
|  || of Crushing Streaks || <b>Tier 7</b> - Double Hit causes your next attack to deal +100 damage if it is a Crushing attack || Ring, Hands || {{Spoiler|
+
|  || of Crushing Streaks || <b>Level 100</b> - Double Hit causes your next attack to deal +150 damage if it is a Crushing attack || Uncommon || Ring, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
 
:Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
 
:Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
*; Tier 2
+
*; Level 20
 
:Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
 
:Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
*; Tier 3
+
*; Level 30
 
:Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
 
:Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
*; Tier 4
+
*; Level 40
 
:Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
 
:Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
*; Tier 5
+
*; Level 50
 
:Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
 
:Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
*; Tier 6
+
*; Level 60
 
:Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
 
:Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
*; Tier 7
+
*; Level 70
 +
:Double Hit causes your next attack to deal +90 damage if it is a Crushing attack
 +
*; Level 80
 
:Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
 
:Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
|Expand}}
+
*; Level 90
 +
:Double Hit causes your next attack to deal +125 damage if it is a Crushing attack
 +
*; Level 100
 +
:Double Hit causes your next attack to deal +150 damage if it is a Crushing attack
 +
}}
 
|-
 
|-
|  ||  || <b>Tier 7</b> - Pin heals you for 40 health || Chest, Hands || {{Spoiler|
+
|  ||  || <b>Level 100</b> - Pin heals you for 55 health || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
 
:Pin heals you for 10 health
 
:Pin heals you for 10 health
*; Tier 2
+
*; Level 20
 
:Pin heals you for 15 health
 
:Pin heals you for 15 health
*; Tier 3
+
*; Level 30
 
:Pin heals you for 20 health
 
:Pin heals you for 20 health
*; Tier 4
+
*; Level 40
 
:Pin heals you for 25 health
 
:Pin heals you for 25 health
*; Tier 5
+
*; Level 50
 
:Pin heals you for 30 health
 
:Pin heals you for 30 health
*; Tier 6
+
*; Level 60
 
:Pin heals you for 35 health
 
:Pin heals you for 35 health
*; Tier 7
+
*; Level 70
 
:Pin heals you for 40 health
 
:Pin heals you for 40 health
|Expand}}
+
*; Level 80
 +
:Pin heals you for 45 health
 +
*; Level 90
 +
:Pin heals you for 50 health
 +
*; Level 100
 +
:Pin heals you for 55 health
 +
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds || Head, Feet || {{Spoiler|
+
|  ||  || <b>Level 100</b> - Pin boosts Core Attack and Nice Attack Damage +122 for 15 seconds || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Pin boosts Core Attack and Nice Attack Damage +8 for 7 seconds
+
:Pin boosts Core Attack and Nice Attack Damage +8 for 15 seconds
*; Tier 2
+
*; Level 10
:Pin boosts Core Attack and Nice Attack Damage +13 for 7 seconds
+
:Pin boosts Core Attack and Nice Attack Damage +14 for 15 seconds
*; Tier 3
+
*; Level 15
:Pin boosts Core Attack and Nice Attack Damage +18 for 7 seconds
+
:Pin boosts Core Attack and Nice Attack Damage +20 for 15 seconds
*; Tier 4
+
*; Level 20
:Pin boosts Core Attack and Nice Attack Damage +23 for 7 seconds
+
:Pin boosts Core Attack and Nice Attack Damage +26 for 15 seconds
*; Tier 5
+
*; Level 25
:Pin boosts Core Attack and Nice Attack Damage +28 for 7 seconds
+
:Pin boosts Core Attack and Nice Attack Damage +32 for 15 seconds
*; Tier 6
+
*; Level 30
:Pin boosts Core Attack and Nice Attack Damage +33 for 7 seconds
+
:Pin boosts Core Attack and Nice Attack Damage +38 for 15 seconds
*; Tier 7
+
*; Level 35
:Pin boosts Core Attack and Nice Attack Damage +38 for 7 seconds
+
:Pin boosts Core Attack and Nice Attack Damage +44 for 15 seconds
*; Tier 8
+
*; Level 40
:Pin boosts Core Attack and Nice Attack Damage +43 for 7 seconds
+
:Pin boosts Core Attack and Nice Attack Damage +50 for 15 seconds
*; Tier 9
+
*; Level 45
:Pin boosts Core Attack and Nice Attack Damage +48 for 7 seconds
+
:Pin boosts Core Attack and Nice Attack Damage +56 for 15 seconds
*; Tier 10
+
*; Level 50
:Pin boosts Core Attack and Nice Attack Damage +53 for 7 seconds
+
:Pin boosts Core Attack and Nice Attack Damage +62 for 15 seconds
*; Tier 11
+
*; Level 55
:Pin boosts Core Attack and Nice Attack Damage +58 for 7 seconds
+
:Pin boosts Core Attack and Nice Attack Damage +68 for 15 seconds
*; Tier 12
+
*; Level 60
:Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds
+
:Pin boosts Core Attack and Nice Attack Damage +74 for 15 seconds
*; Tier 13
+
*; Level 65
:Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds
+
:Pin boosts Core Attack and Nice Attack Damage +80 for 15 seconds
*; Tier 14
+
*; Level 70
:Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds
+
:Pin boosts Core Attack and Nice Attack Damage +86 for 15 seconds
|Expand}}
+
*; Level 75
 +
:Pin boosts Core Attack and Nice Attack Damage +92 for 15 seconds
 +
*; Level 80
 +
:Pin boosts Core Attack and Nice Attack Damage +98 for 15 seconds
 +
*; Level 85
 +
:Pin boosts Core Attack and Nice Attack Damage +104 for 15 seconds
 +
*; Level 90
 +
:Pin boosts Core Attack and Nice Attack Damage +110 for 15 seconds
 +
*; Level 95
 +
:Pin boosts Core Attack and Nice Attack Damage +116 for 15 seconds
 +
*; Level 100
 +
:Pin boosts Core Attack and Nice Attack Damage +122 for 15 seconds
 +
}}
 
|-
 
|-
|  || of Accurate Suppression || <b>Tier 7</b> - Suppress and Heed the Stick have +30 Accuracy || Head, Feet || {{Spoiler|
+
|  || of Accurate Suppression || <b>Level 100</b> - Suppress and Heed the Stick have +43 Accuracy || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
:Suppress and Heed the Stick have +10 Accuracy
+
:Suppress and Heed the Stick have +7 Accuracy
*; Tier 2
+
*; Level 20
 +
:Suppress and Heed the Stick have +11 Accuracy
 +
*; Level 30
 
:Suppress and Heed the Stick have +15 Accuracy
 
:Suppress and Heed the Stick have +15 Accuracy
*; Tier 3
+
*; Level 40
:Suppress and Heed the Stick have +20 Accuracy
+
:Suppress and Heed the Stick have +19 Accuracy
*; Tier 4
+
*; Level 50
:Suppress and Heed the Stick have +25 Accuracy
+
:Suppress and Heed the Stick have +23 Accuracy
*; Tier 5
+
*; Level 60
:Suppress and Heed the Stick have +30 Accuracy
+
:Suppress and Heed the Stick have +27 Accuracy
*; Tier 6
+
*; Level 70
:Suppress and Heed the Stick have +30 Accuracy
+
:Suppress and Heed the Stick have +31 Accuracy
*; Tier 7
+
*; Level 80
:Suppress and Heed the Stick have +30 Accuracy
+
:Suppress and Heed the Stick have +35 Accuracy
|Expand}}
+
*; Level 90
 +
:Suppress and Heed the Stick have +39 Accuracy
 +
*; Level 100
 +
:Suppress and Heed the Stick have +43 Accuracy
 +
}}
 
|-
 
|-
|  || of Double Hits || <b>Tier 14</b> - Double Hit Damage +36% || Chest, Feet || {{Spoiler|
+
|  || of Double Hits || <b>Level 100</b> - Double Hit Damage +37% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 +
:Double Hit Damage +8%
 +
*; Level 10
 +
:Double Hit Damage +9%
 +
*; Level 15
 +
:Double Hit Damage +10%
 +
*; Level 20
 +
:Double Hit Damage +11%
 +
*; Level 25
 
:Double Hit Damage +12%
 
:Double Hit Damage +12%
*; Tier 2
+
*; Level 30
 
:Double Hit Damage +13%
 
:Double Hit Damage +13%
*; Tier 3
+
*; Level 35
 
:Double Hit Damage +14%
 
:Double Hit Damage +14%
*; Tier 4
+
*; Level 40
:Double Hit Damage +15%
 
*; Tier 5
 
 
:Double Hit Damage +16%
 
:Double Hit Damage +16%
*; Tier 6
+
*; Level 45
 
:Double Hit Damage +17%
 
:Double Hit Damage +17%
*; Tier 7
+
*; Level 50
:Double Hit Damage +18%
+
:Double Hit Damage +19%
*; Tier 8
+
*; Level 55
 
:Double Hit Damage +20%
 
:Double Hit Damage +20%
*; Tier 9
+
*; Level 60
 
:Double Hit Damage +22%
 
:Double Hit Damage +22%
*; Tier 10
+
*; Level 65
:Double Hit Damage +24%
+
:Double Hit Damage +23%
*; Tier 11
+
*; Level 70
:Double Hit Damage +26%
+
:Double Hit Damage +25%
*; Tier 12
+
*; Level 75
:Double Hit Damage +28%
+
:Double Hit Damage +27%
*; Tier 13
+
*; Level 80
:Double Hit Damage +32%
+
:Double Hit Damage +29%
*; Tier 14
+
*; Level 85
:Double Hit Damage +36%
+
:Double Hit Damage +31%
|Expand}}
+
*; Level 90
 +
:Double Hit Damage +33%
 +
*; Level 95
 +
:Double Hit Damage +35%
 +
*; Level 100
 +
:Double Hit Damage +37%
 +
}}
 
|-
 
|-
|  || of The Phoenix || <b>Tier 7</b> - Phoenix Strike Damage +60% || Chest, Necklace || {{Spoiler|
+
|  || of The Phoenix || <b>Level 100</b> - Phoenix Strike Damage +80% || Uncommon || Chest, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 35
:Phoenix Strike Damage +10%
+
:Phoenix Strike Damage +7%
*; Tier 2
+
*; Level 40
:Phoenix Strike Damage +18%
+
:Phoenix Strike Damage +14%
*; Tier 3
+
*; Level 45
:Phoenix Strike Damage +26%
+
:Phoenix Strike Damage +20%
*; Tier 4
+
*; Level 50
:Phoenix Strike Damage +34%
+
:Phoenix Strike Damage +27%
*; Tier 5
+
*; Level 55
:Phoenix Strike Damage +42%
+
:Phoenix Strike Damage +33%
*; Tier 6
+
*; Level 60
 +
:Phoenix Strike Damage +40%
 +
*; Level 65
 +
:Phoenix Strike Damage +45%
 +
*; Level 70
 
:Phoenix Strike Damage +50%
 
:Phoenix Strike Damage +50%
*; Tier 7
+
*; Level 75
 +
:Phoenix Strike Damage +55%
 +
*; Level 80
 
:Phoenix Strike Damage +60%
 
:Phoenix Strike Damage +60%
|Expand}}
+
*; Level 85
 +
:Phoenix Strike Damage +65%
 +
*; Level 90
 +
:Phoenix Strike Damage +70%
 +
*; Level 95
 +
:Phoenix Strike Damage +75%
 +
*; Level 100
 +
:Phoenix Strike Damage +80%
 +
}}
 
|-
 
|-
|  || of The Phoenix || <b>Tier 7</b> - Phoenix Strike deals +25% damage and reuse timer is -8 seconds || Feet || {{Spoiler|
+
|  || of The Phoenix || <b>Level 100</b> - Phoenix Strike deals +57% Fire damage to melee attackers, and ability reuse timer is -7 seconds || Rare || Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 35
:Phoenix Strike deals +5% damage and reuse timer is -4 seconds
+
:Phoenix Strike deals +5% Fire damage to melee attackers, and ability reuse timer is -4 seconds
*; Tier 2
+
*; Level 40
:Phoenix Strike deals +7% damage and reuse timer is -5 seconds
+
:Phoenix Strike deals +9% Fire damage to melee attackers, and ability reuse timer is -5 seconds
*; Tier 3
+
*; Level 45
:Phoenix Strike deals +9% damage and reuse timer is -5 seconds
+
:Phoenix Strike deals +13% Fire damage to melee attackers, and ability reuse timer is -5 seconds
*; Tier 4
+
*; Level 50
:Phoenix Strike deals +11% damage and reuse timer is -6 seconds
+
:Phoenix Strike deals +17% Fire damage to melee attackers, and ability reuse timer is -6 seconds
*; Tier 5
+
*; Level 55
:Phoenix Strike deals +13% damage and reuse timer is -7 seconds
+
:Phoenix Strike deals +21% Fire damage to melee attackers, and ability reuse timer is -6 seconds
*; Tier 6
+
*; Level 60
:Phoenix Strike deals +15% damage and reuse timer is -8 seconds
+
:Phoenix Strike deals +25% Fire damage to melee attackers, and ability reuse timer is -7 seconds
*; Tier 7
+
*; Level 65
:Phoenix Strike deals +25% damage and reuse timer is -8 seconds
+
:Phoenix Strike deals +29% Fire damage to melee attackers, and ability reuse timer is -7 seconds
|Expand}}
+
*; Level 70
 +
:Phoenix Strike deals +33% Fire damage to melee attackers, and ability reuse timer is -7 seconds
 +
*; Level 75
 +
:Phoenix Strike deals +37% Fire damage to melee attackers, and ability reuse timer is -7 seconds
 +
*; Level 80
 +
:Phoenix Strike deals +41% Fire damage to melee attackers, and ability reuse timer is -7 seconds
 +
*; Level 85
 +
:Phoenix Strike deals +45% Fire damage to melee attackers, and ability reuse timer is -7 seconds
 +
*; Level 90
 +
:Phoenix Strike deals +49% Fire damage to melee attackers, and ability reuse timer is -7 seconds
 +
*; Level 95
 +
:Phoenix Strike deals +53% Fire damage to melee attackers, and ability reuse timer is -7 seconds
 +
*; Level 100
 +
:Phoenix Strike deals +57% Fire damage to melee attackers, and ability reuse timer is -7 seconds
 +
}}
 
|-
 
|-
|  || of The Phoenix || <b>Tier 7</b> - Phoenix Strike restores 102 Health to you || Head, Legs || {{Spoiler|
+
|  || of The Phoenix || <b>Level 100</b> - Phoenix Strike deals +245 Fire damage to melee attackers || Epic || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 35
:Phoenix Strike restores 30 Health to you
+
:Phoenix Strike deals +63 Fire damage to melee attackers
*; Tier 2
+
*; Level 40
:Phoenix Strike restores 42 Health to you
+
:Phoenix Strike deals +77 Fire damage to melee attackers
*; Tier 3
+
*; Level 45
:Phoenix Strike restores 54 Health to you
+
:Phoenix Strike deals +91 Fire damage to melee attackers
*; Tier 4
+
*; Level 50
:Phoenix Strike restores 66 Health to you
+
:Phoenix Strike deals +105 Fire damage to melee attackers
*; Tier 5
+
*; Level 55
:Phoenix Strike restores 78 Health to you
+
:Phoenix Strike deals +119 Fire damage to melee attackers
*; Tier 6
+
*; Level 60
:Phoenix Strike restores 90 Health to you
+
:Phoenix Strike deals +133 Fire damage to melee attackers
*; Tier 7
+
*; Level 65
:Phoenix Strike restores 102 Health to you
+
:Phoenix Strike deals +147 Fire damage to melee attackers
|Expand}}
+
*; Level 70
 +
:Phoenix Strike deals +161 Fire damage to melee attackers
 +
*; Level 75
 +
:Phoenix Strike deals +175 Fire damage to melee attackers
 +
*; Level 80
 +
:Phoenix Strike deals +189 Fire damage to melee attackers
 +
*; Level 85
 +
:Phoenix Strike deals +203 Fire damage to melee attackers
 +
*; Level 90
 +
:Phoenix Strike deals +217 Fire damage to melee attackers
 +
*; Level 95
 +
:Phoenix Strike deals +231 Fire damage to melee attackers
 +
*; Level 100
 +
:Phoenix Strike deals +245 Fire damage to melee attackers
 +
}}
 
|-
 
|-
|  || of Slashy Double Hits || <b>Tier 7</b> - Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds || OffHand || {{Spoiler|
+
|  || || <b>Level 100</b> - Double Hit costs -20 Power and makes the target 12% more vulnerable to direct Fire and Cold damage for 8 seconds || Epic || OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
:Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing for 15 seconds
+
:Double Hit costs -2 Power and makes the target 3% more vulnerable to direct Fire and Cold damage for 8 seconds
*; Tier 2
+
*; Level 20
:Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing for 15 seconds
+
:Double Hit costs -4 Power and makes the target 4% more vulnerable to direct Fire and Cold damage for 8 seconds
*; Tier 3
+
*; Level 30
:Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing for 15 seconds
+
:Double Hit costs -6 Power and makes the target 5% more vulnerable to direct Fire and Cold damage for 8 seconds
*; Tier 4
+
*; Level 40
:Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing for 15 seconds
+
:Double Hit costs -8 Power and makes the target 6% more vulnerable to direct Fire and Cold damage for 8 seconds
*; Tier 5
+
*; Level 50
:Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing for 15 seconds
+
:Double Hit costs -10 Power and makes the target 7% more vulnerable to direct Fire and Cold damage for 8 seconds
*; Tier 6
+
*; Level 60
:Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds
+
:Double Hit costs -12 Power and makes the target 8% more vulnerable to direct Fire and Cold damage for 8 seconds
*; Tier 7
+
*; Level 70
:Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds
+
:Double Hit costs -14 Power and makes the target 9% more vulnerable to direct Fire and Cold damage for 8 seconds
|Expand}}
+
*; Level 80
 +
:Double Hit costs -16 Power and makes the target 10% more vulnerable to direct Fire and Cold damage for 8 seconds
 +
*; Level 90
 +
:Double Hit costs -18 Power and makes the target 11% more vulnerable to direct Fire and Cold damage for 8 seconds
 +
*; Level 100
 +
:Double Hit costs -20 Power and makes the target 12% more vulnerable to direct Fire and Cold damage for 8 seconds
 +
}}
 
|-
 
|-
|  || of Efficient Thrusting || <b>Tier 14</b> - Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second || Head, Necklace || {{Spoiler|
+
|  || of Efficient Thrusting || <b>Level 100</b> - Headcracker and Strategic Thrust deal +30% damage and reuse timer is -1 second || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Headcracker and Strategic Thrust deal +1% damage and reuse timer is -1 second
 
*; Tier 2
 
:Headcracker and Strategic Thrust deal +2% damage and reuse timer is -1 second
 
*; Tier 3
 
 
:Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second
*; Tier 4
+
*; Level 10
 
:Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second
*; Tier 5
+
*; Level 15
 
:Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second
*; Tier 6
+
*; Level 20
 
:Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second
*; Tier 7
+
*; Level 25
 
:Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second
*; Tier 8
+
*; Level 30
 
:Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second
*; Tier 9
+
*; Level 35
 
:Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second
*; Tier 10
+
*; Level 40
 
:Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second
*; Tier 11
+
*; Level 45
 
:Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second
*; Tier 12
+
*; Level 50
 
:Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
*; Tier 13
+
*; Level 55
 +
:Headcracker and Strategic Thrust deal +13% damage and reuse timer is -1 second
 +
*; Level 60
 +
:Headcracker and Strategic Thrust deal +14% damage and reuse timer is -1 second
 +
*; Level 65
 
:Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
*; Tier 14
+
*; Level 70
 +
:Headcracker and Strategic Thrust deal +18% damage and reuse timer is -1 second
 +
*; Level 75
 
:Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second
|Expand}}
+
*; Level 80
 +
:Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second
 +
*; Level 85
 +
:Headcracker and Strategic Thrust deal +24% damage and reuse timer is -1 second
 +
*; Level 90
 +
:Headcracker and Strategic Thrust deal +26% damage and reuse timer is -1 second
 +
*; Level 95
 +
:Headcracker and Strategic Thrust deal +28% damage and reuse timer is -1 second
 +
*; Level 100
 +
:Headcracker and Strategic Thrust deal +30% damage and reuse timer is -1 second
 +
}}
 
|-
 
|-
|  || of Defensive Staff Fighting || <b>Tier 14</b> - Suppress and Deflective Spin Damage +42% || Chest, MainHand || {{Spoiler|
+
|  || of Defensive Staff Fighting || <b>Level 100</b> - Suppress and Deflective Spin Damage +45% || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Suppress and Deflective Spin Damage +8%
+
:Suppress and Deflective Spin Damage +7%
*; Tier 2
+
*; Level 10
:Suppress and Deflective Spin Damage +10%
+
:Suppress and Deflective Spin Damage +9%
*; Tier 3
+
*; Level 15
:Suppress and Deflective Spin Damage +12%
+
:Suppress and Deflective Spin Damage +11%
*; Tier 4
+
*; Level 20
:Suppress and Deflective Spin Damage +14%
+
:Suppress and Deflective Spin Damage +13%
*; Tier 5
+
*; Level 25
:Suppress and Deflective Spin Damage +16%
+
:Suppress and Deflective Spin Damage +15%
*; Tier 6
+
*; Level 30
:Suppress and Deflective Spin Damage +18%
+
:Suppress and Deflective Spin Damage +17%
*; Tier 7
+
*; Level 35
:Suppress and Deflective Spin Damage +20%
+
:Suppress and Deflective Spin Damage +19%
*; Tier 8
+
*; Level 40
:Suppress and Deflective Spin Damage +22%
+
:Suppress and Deflective Spin Damage +21%
*; Tier 9
+
*; Level 45
:Suppress and Deflective Spin Damage +24%
+
:Suppress and Deflective Spin Damage +23%
*; Tier 10
+
*; Level 50
:Suppress and Deflective Spin Damage +26%
+
:Suppress and Deflective Spin Damage +25%
*; Tier 11
+
*; Level 55
:Suppress and Deflective Spin Damage +28%
+
:Suppress and Deflective Spin Damage +27%
*; Tier 12
+
*; Level 60
:Suppress and Deflective Spin Damage +30%
+
:Suppress and Deflective Spin Damage +29%
*; Tier 13
+
*; Level 65
:Suppress and Deflective Spin Damage +36%
+
:Suppress and Deflective Spin Damage +31%
*; Tier 14
+
*; Level 70
:Suppress and Deflective Spin Damage +42%
+
:Suppress and Deflective Spin Damage +33%
|Expand}}
+
*; Level 75
 +
:Suppress and Deflective Spin Damage +35%
 +
*; Level 80
 +
:Suppress and Deflective Spin Damage +37%
 +
*; Level 85
 +
:Suppress and Deflective Spin Damage +39%
 +
*; Level 90
 +
:Suppress and Deflective Spin Damage +41%
 +
*; Level 95
 +
:Suppress and Deflective Spin Damage +43%
 +
*; Level 100
 +
:Suppress and Deflective Spin Damage +45%
 +
}}
 
|-
 
|-
|  || of Hot Hits || <b>Tier 14</b> - Double Hit ignites the target, dealing 130 Fire damage over 15 seconds || Head, Legs || {{Spoiler|
+
|  || of Hot Hits || <b>Level 100</b> - Double Hit ignites the target, dealing 246 Fire damage over 12 seconds || Uncommon || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Double Hit ignites the target, dealing 15 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 18 Fire damage over 12 seconds
*; Tier 2
+
*; Level 10
:Double Hit ignites the target, dealing 25 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 30 Fire damage over 12 seconds
*; Tier 3
+
*; Level 15
:Double Hit ignites the target, dealing 35 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 42 Fire damage over 12 seconds
*; Tier 4
+
*; Level 20
:Double Hit ignites the target, dealing 45 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 54 Fire damage over 12 seconds
*; Tier 5
+
*; Level 25
:Double Hit ignites the target, dealing 50 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 66 Fire damage over 12 seconds
*; Tier 6
+
*; Level 30
:Double Hit ignites the target, dealing 55 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 78 Fire damage over 12 seconds
*; Tier 7
+
*; Level 35
:Double Hit ignites the target, dealing 60 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 90 Fire damage over 12 seconds
*; Tier 8
+
*; Level 40
:Double Hit ignites the target, dealing 70 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 102 Fire damage over 12 seconds
*; Tier 9
+
*; Level 45
:Double Hit ignites the target, dealing 75 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 114 Fire damage over 12 seconds
*; Tier 10
+
*; Level 50
:Double Hit ignites the target, dealing 80 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 126 Fire damage over 12 seconds
*; Tier 11
+
*; Level 55
:Double Hit ignites the target, dealing 90 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 138 Fire damage over 12 seconds
*; Tier 12
+
*; Level 60
:Double Hit ignites the target, dealing 100 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 150 Fire damage over 12 seconds
*; Tier 13
+
*; Level 65
:Double Hit ignites the target, dealing 115 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 162 Fire damage over 12 seconds
*; Tier 14
+
*; Level 70
:Double Hit ignites the target, dealing 130 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 174 Fire damage over 12 seconds
|Expand}}
+
*; Level 75
 +
:Double Hit ignites the target, dealing 186 Fire damage over 12 seconds
 +
*; Level 80
 +
:Double Hit ignites the target, dealing 198 Fire damage over 12 seconds
 +
*; Level 85
 +
:Double Hit ignites the target, dealing 210 Fire damage over 12 seconds
 +
*; Level 90
 +
:Double Hit ignites the target, dealing 222 Fire damage over 12 seconds
 +
*; Level 95
 +
:Double Hit ignites the target, dealing 234 Fire damage over 12 seconds
 +
*; Level 100
 +
:Double Hit ignites the target, dealing 246 Fire damage over 12 seconds
 +
}}
 
|-
 
|-
|  || of Cold Blocking || <b>Tier 14</b> - Blocking Stance boosts your Direct Cold Damage +15% for 30 seconds || Legs, Ring || {{Spoiler|
+
|  || of Cold Blocking || <b>Level 100</b> - Blocking Stance boosts your Cold Damage +7.75% for 30 seconds || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Blocking Stance boosts your Direct Cold Damage +6.5% for 30 seconds
+
:Blocking Stance boosts your Cold Damage +3% for 30 seconds
*; Tier 2
+
*; Level 10
:Blocking Stance boosts your Direct Cold Damage +7% for 30 seconds
+
:Blocking Stance boosts your Cold Damage +3.25% for 30 seconds
*; Tier 3
+
*; Level 15
:Blocking Stance boosts your Direct Cold Damage +7.5% for 30 seconds
+
:Blocking Stance boosts your Cold Damage +3.5% for 30 seconds
*; Tier 4
+
*; Level 20
:Blocking Stance boosts your Direct Cold Damage +8% for 30 seconds
+
:Blocking Stance boosts your Cold Damage +3.75% for 30 seconds
*; Tier 5
+
*; Level 25
:Blocking Stance boosts your Direct Cold Damage +8.5% for 30 seconds
+
:Blocking Stance boosts your Cold Damage +4% for 30 seconds
*; Tier 6
+
*; Level 30
:Blocking Stance boosts your Direct Cold Damage +9% for 30 seconds
+
:Blocking Stance boosts your Cold Damage +4.25% for 30 seconds
*; Tier 7
+
*; Level 35
:Blocking Stance boosts your Direct Cold Damage +9.5% for 30 seconds
+
:Blocking Stance boosts your Cold Damage +4.5% for 30 seconds
*; Tier 8
+
*; Level 40
:Blocking Stance boosts your Direct Cold Damage +10% for 30 seconds
+
:Blocking Stance boosts your Cold Damage +4.75% for 30 seconds
*; Tier 9
+
*; Level 45
:Blocking Stance boosts your Direct Cold Damage +10.5% for 30 seconds
+
:Blocking Stance boosts your Cold Damage +5% for 30 seconds
*; Tier 10
+
*; Level 50
:Blocking Stance boosts your Direct Cold Damage +11% for 30 seconds
+
:Blocking Stance boosts your Cold Damage +5.25% for 30 seconds
*; Tier 11
+
*; Level 55
:Blocking Stance boosts your Direct Cold Damage +11.5% for 30 seconds
+
:Blocking Stance boosts your Cold Damage +5.5% for 30 seconds
*; Tier 12
+
*; Level 60
:Blocking Stance boosts your Direct Cold Damage +12% for 30 seconds
+
:Blocking Stance boosts your Cold Damage +5.75% for 30 seconds
*; Tier 13
+
*; Level 65
:Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds
+
:Blocking Stance boosts your Cold Damage +6% for 30 seconds
*; Tier 14
+
*; Level 70
:Blocking Stance boosts your Direct Cold Damage +15% for 30 seconds
+
:Blocking Stance boosts your Cold Damage +6.25% for 30 seconds
|Expand}}
+
*; Level 75
 +
:Blocking Stance boosts your Cold Damage +6.5% for 30 seconds
 +
*; Level 80
 +
:Blocking Stance boosts your Cold Damage +6.75% for 30 seconds
 +
*; Level 85
 +
:Blocking Stance boosts your Cold Damage +7% for 30 seconds
 +
*; Level 90
 +
:Blocking Stance boosts your Cold Damage +7.25% for 30 seconds
 +
*; Level 95
 +
:Blocking Stance boosts your Cold Damage +7.5% for 30 seconds
 +
*; Level 100
 +
:Blocking Stance boosts your Cold Damage +7.75% for 30 seconds
 +
}}
 
|-
 
|-
|  || of Concussive Cracking || <b>Tier 14</b> - Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds || MainHand || {{Spoiler|
+
|  || of Concussive Cracking || <b>Level 100</b> - Double Hit deals +44% damage and hastens the current reuse timer of Headcracker by 2 seconds || Uncommon || MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
 
:Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
*; Tier 2
+
*; Level 10
 
:Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second
 
:Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second
*; Tier 3
+
*; Level 15
 
:Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second
 
:Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second
*; Tier 4
+
*; Level 20
 
:Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second
 
:Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second
*; Tier 5
+
*; Level 25
 
:Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 6
+
*; Level 30
 
:Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 7
+
*; Level 35
 
:Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 8
+
*; Level 40
 
:Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 9
+
*; Level 45
 
:Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 10
+
*; Level 50
 
:Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 11
+
*; Level 55
 
:Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 12
+
*; Level 60
 
:Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 13
+
*; Level 65
 
:Double Hit deals +30% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +30% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 14
+
*; Level 70
 
:Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds
|Expand}}
+
*; Level 75
 +
:Double Hit deals +34% damage and hastens the current reuse timer of Headcracker by 2 seconds
 +
*; Level 80
 +
:Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds
 +
*; Level 85
 +
:Double Hit deals +38% damage and hastens the current reuse timer of Headcracker by 2 seconds
 +
*; Level 90
 +
:Double Hit deals +40% damage and hastens the current reuse timer of Headcracker by 2 seconds
 +
*; Level 95
 +
:Double Hit deals +42% damage and hastens the current reuse timer of Headcracker by 2 seconds
 +
*; Level 100
 +
:Double Hit deals +44% damage and hastens the current reuse timer of Headcracker by 2 seconds
 +
}}
 
|-
 
|-
|  || of Lunging || <b>Tier 14</b> - Lunge deals +45% damage to health and armor || Legs, MainHand || {{Spoiler|
+
|  || of Lunging || <b>Level 100</b> - Lunge deals +55% damage to health and armor || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Lunge deals +3% damage to health and armor
+
:Lunge deals +7% damage to health and armor
*; Tier 2
+
*; Level 10
:Lunge deals +5% damage to health and armor
+
:Lunge deals +9% damage to health and armor
*; Tier 3
+
*; Level 15
:Lunge deals +8% damage to health and armor
+
:Lunge deals +11% damage to health and armor
*; Tier 4
+
*; Level 20
:Lunge deals +10% damage to health and armor
+
:Lunge deals +13% damage to health and armor
*; Tier 5
+
*; Level 25
:Lunge deals +12% damage to health and armor
 
*; Tier 6
 
 
:Lunge deals +15% damage to health and armor
 
:Lunge deals +15% damage to health and armor
*; Tier 7
+
*; Level 30
:Lunge deals +18% damage to health and armor
+
:Lunge deals +17% damage to health and armor
*; Tier 8
+
*; Level 35
 +
:Lunge deals +19% damage to health and armor
 +
*; Level 40
 
:Lunge deals +21% damage to health and armor
 
:Lunge deals +21% damage to health and armor
*; Tier 9
+
*; Level 45
:Lunge deals +24% damage to health and armor
+
:Lunge deals +23% damage to health and armor
*; Tier 10
+
*; Level 50
:Lunge deals +27% damage to health and armor
+
:Lunge deals +25% damage to health and armor
*; Tier 11
+
*; Level 55
:Lunge deals +30% damage to health and armor
+
:Lunge deals +28% damage to health and armor
*; Tier 12
+
*; Level 60
:Lunge deals +33% damage to health and armor
+
:Lunge deals +31% damage to health and armor
*; Tier 13
+
*; Level 65
:Lunge deals +39% damage to health and armor
+
:Lunge deals +34% damage to health and armor
*; Tier 14
+
*; Level 70
:Lunge deals +45% damage to health and armor
+
:Lunge deals +37% damage to health and armor
|Expand}}
+
*; Level 75
 +
:Lunge deals +40% damage to health and armor
 +
*; Level 80
 +
:Lunge deals +43% damage to health and armor
 +
*; Level 85
 +
:Lunge deals +46% damage to health and armor
 +
*; Level 90
 +
:Lunge deals +49% damage to health and armor
 +
*; Level 95
 +
:Lunge deals +52% damage to health and armor
 +
*; Level 100
 +
:Lunge deals +55% damage to health and armor
 +
}}
 
|-
 
|-
|  || of Group-Lunging || <b>Tier 14</b> - Lunge hits all enemies within 5 meters, but deals -9% damage and reuse timer is +2 seconds || Hands || {{Spoiler|
+
|  || of Group-Lunging || <b>Level 100</b> - Lunge hits all enemies within 7 meters and deals +215 damage to health and armor, but reuse timer is +2 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Lunge hits all enemies within 5 meters, but deals -55% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 7 meters and deals +25 damage to health and armor, but reuse timer is +2 seconds
*; Tier 2
+
*; Level 10
:Lunge hits all enemies within 5 meters, but deals -53% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 7 meters and deals +35 damage to health and armor, but reuse timer is +2 seconds
*; Tier 3
+
*; Level 15
:Lunge hits all enemies within 5 meters, but deals -51% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 7 meters and deals +45 damage to health and armor, but reuse timer is +2 seconds
*; Tier 4
+
*; Level 20
:Lunge hits all enemies within 5 meters, but deals -49% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 7 meters and deals +55 damage to health and armor, but reuse timer is +2 seconds
*; Tier 5
+
*; Level 25
:Lunge hits all enemies within 5 meters, but deals -47% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 7 meters and deals +65 damage to health and armor, but reuse timer is +2 seconds
*; Tier 6
+
*; Level 30
:Lunge hits all enemies within 5 meters, but deals -45% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 7 meters and deals +75 damage to health and armor, but reuse timer is +2 seconds
*; Tier 7
+
*; Level 35
:Lunge hits all enemies within 5 meters, but deals -43% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 7 meters and deals +85 damage to health and armor, but reuse timer is +2 seconds
*; Tier 8
+
*; Level 40
:Lunge hits all enemies within 5 meters, but deals -41% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 7 meters and deals +95 damage to health and armor, but reuse timer is +2 seconds
*; Tier 9
+
*; Level 45
:Lunge hits all enemies within 5 meters, but deals -39% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 7 meters and deals +105 damage to health and armor, but reuse timer is +2 seconds
*; Tier 10
+
*; Level 50
:Lunge hits all enemies within 5 meters, but deals -37% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 7 meters and deals +115 damage to health and armor, but reuse timer is +2 seconds
*; Tier 11
+
*; Level 55
:Lunge hits all enemies within 5 meters, but deals -35% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 7 meters and deals +125 damage to health and armor, but reuse timer is +2 seconds
*; Tier 12
+
*; Level 60
:Lunge hits all enemies within 5 meters, but deals -33% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 7 meters and deals +135 damage to health and armor, but reuse timer is +2 seconds
*; Tier 13
+
*; Level 65
:Lunge hits all enemies within 5 meters, but deals -21% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 7 meters and deals +145 damage to health and armor, but reuse timer is +2 seconds
*; Tier 14
+
*; Level 70
:Lunge hits all enemies within 5 meters, but deals -9% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 7 meters and deals +155 damage to health and armor, but reuse timer is +2 seconds
|Expand}}
+
*; Level 75
 +
:Lunge hits all enemies within 7 meters and deals +165 damage to health and armor, but reuse timer is +2 seconds
 +
*; Level 80
 +
:Lunge hits all enemies within 7 meters and deals +175 damage to health and armor, but reuse timer is +2 seconds
 +
*; Level 85
 +
:Lunge hits all enemies within 7 meters and deals +185 damage to health and armor, but reuse timer is +2 seconds
 +
*; Level 90
 +
:Lunge hits all enemies within 7 meters and deals +195 damage to health and armor, but reuse timer is +2 seconds
 +
*; Level 95
 +
:Lunge hits all enemies within 7 meters and deals +205 damage to health and armor, but reuse timer is +2 seconds
 +
*; Level 100
 +
:Lunge hits all enemies within 7 meters and deals +215 damage to health and armor, but reuse timer is +2 seconds
 +
}}
 
|-
 
|-
|  || of Bloody Redirection || <b>Tier 14</b> - Redirect deals +78 Trauma damage over 15 seconds || Chest, OffHand || {{Spoiler|
+
|  || of Bloody Redirection || <b>Level 100</b> - Redirect causes target to bleed, dealing 592 Trauma damage over 8 seconds || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Redirect deals +39 Trauma damage over 15 seconds
+
:Redirect causes target to bleed, dealing 40 Trauma damage over 8 seconds
*; Tier 2
+
*; Level 10
:Redirect deals +42 Trauma damage over 15 seconds
+
:Redirect causes target to bleed, dealing 64 Trauma damage over 8 seconds
*; Tier 3
+
*; Level 15
:Redirect deals +45 Trauma damage over 15 seconds
+
:Redirect causes target to bleed, dealing 88 Trauma damage over 8 seconds
*; Tier 4
+
*; Level 20
:Redirect deals +48 Trauma damage over 15 seconds
+
:Redirect causes target to bleed, dealing 112 Trauma damage over 8 seconds
*; Tier 5
+
*; Level 25
:Redirect deals +51 Trauma damage over 15 seconds
+
:Redirect causes target to bleed, dealing 136 Trauma damage over 8 seconds
*; Tier 6
+
*; Level 30
:Redirect deals +54 Trauma damage over 15 seconds
+
:Redirect causes target to bleed, dealing 160 Trauma damage over 8 seconds
*; Tier 7
+
*; Level 35
:Redirect deals +57 Trauma damage over 15 seconds
+
:Redirect causes target to bleed, dealing 184 Trauma damage over 8 seconds
*; Tier 8
+
*; Level 40
:Redirect deals +60 Trauma damage over 15 seconds
+
:Redirect causes target to bleed, dealing 208 Trauma damage over 8 seconds
*; Tier 9
+
*; Level 45
:Redirect deals +63 Trauma damage over 15 seconds
+
:Redirect causes target to bleed, dealing 232 Trauma damage over 8 seconds
*; Tier 10
+
*; Level 50
:Redirect deals +66 Trauma damage over 15 seconds
+
:Redirect causes target to bleed, dealing 256 Trauma damage over 8 seconds
*; Tier 11
+
*; Level 55
:Redirect deals +69 Trauma damage over 15 seconds
+
:Redirect causes target to bleed, dealing 280 Trauma damage over 8 seconds
*; Tier 12
+
*; Level 60
:Redirect deals +72 Trauma damage over 15 seconds
+
:Redirect causes target to bleed, dealing 304 Trauma damage over 8 seconds
*; Tier 13
+
*; Level 65
:Redirect deals +75 Trauma damage over 15 seconds
+
:Redirect causes target to bleed, dealing 340 Trauma damage over 8 seconds
*; Tier 14
+
*; Level 70
:Redirect deals +78 Trauma damage over 15 seconds
+
:Redirect causes target to bleed, dealing 376 Trauma damage over 8 seconds
|Expand}}
+
*; Level 75
 +
:Redirect causes target to bleed, dealing 412 Trauma damage over 8 seconds
 +
*; Level 80
 +
:Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds
 +
*; Level 85
 +
:Redirect causes target to bleed, dealing 484 Trauma damage over 8 seconds
 +
*; Level 90
 +
:Redirect causes target to bleed, dealing 520 Trauma damage over 8 seconds
 +
*; Level 95
 +
:Redirect causes target to bleed, dealing 556 Trauma damage over 8 seconds
 +
*; Level 100
 +
:Redirect causes target to bleed, dealing 592 Trauma damage over 8 seconds
 +
}}
 
|-
 
|-
|  || of Knockback Lunges || <b>Tier 14</b> - Lunge deals +35 damage and knocks the target backwards || Feet || {{Spoiler|
+
|  || of Knockback Lunges || <b>Level 100</b> - Lunge deals +91 damage and knocks the target backwards || Uncommon || Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Lunge deals +1 damage and knocks the target backwards
 
*; Tier 2
 
 
:Lunge deals +2 damage and knocks the target backwards
 
:Lunge deals +2 damage and knocks the target backwards
*; Tier 3
+
*; Level 10
:Lunge deals +3 damage and knocks the target backwards
 
*; Tier 4
 
:Lunge deals +4 damage and knocks the target backwards
 
*; Tier 5
 
 
:Lunge deals +5 damage and knocks the target backwards
 
:Lunge deals +5 damage and knocks the target backwards
*; Tier 6
+
*; Level 15
:Lunge deals +6 damage and knocks the target backwards
+
:Lunge deals +8 damage and knocks the target backwards
*; Tier 7
+
*; Level 20
:Lunge deals +7 damage and knocks the target backwards
+
:Lunge deals +11 damage and knocks the target backwards
*; Tier 8
+
*; Level 25
:Lunge deals +10 damage and knocks the target backwards
+
:Lunge deals +14 damage and knocks the target backwards
*; Tier 9
+
*; Level 30
:Lunge deals +13 damage and knocks the target backwards
 
*; Tier 10
 
:Lunge deals +15 damage and knocks the target backwards
 
*; Tier 11
 
 
:Lunge deals +17 damage and knocks the target backwards
 
:Lunge deals +17 damage and knocks the target backwards
*; Tier 12
+
*; Level 35
 
:Lunge deals +20 damage and knocks the target backwards
 
:Lunge deals +20 damage and knocks the target backwards
*; Tier 13
+
*; Level 40
:Lunge deals +25 damage and knocks the target backwards
+
:Lunge deals +23 damage and knocks the target backwards
*; Tier 14
+
*; Level 45
 +
:Lunge deals +26 damage and knocks the target backwards
 +
*; Level 50
 +
:Lunge deals +29 damage and knocks the target backwards
 +
*; Level 55
 +
:Lunge deals +32 damage and knocks the target backwards
 +
*; Level 60
 
:Lunge deals +35 damage and knocks the target backwards
 
:Lunge deals +35 damage and knocks the target backwards
|Expand}}
+
*; Level 65
 +
:Lunge deals +42 damage and knocks the target backwards
 +
*; Level 70
 +
:Lunge deals +49 damage and knocks the target backwards
 +
*; Level 75
 +
:Lunge deals +56 damage and knocks the target backwards
 +
*; Level 80
 +
:Lunge deals +63 damage and knocks the target backwards
 +
*; Level 85
 +
:Lunge deals +70 damage and knocks the target backwards
 +
*; Level 90
 +
:Lunge deals +77 damage and knocks the target backwards
 +
*; Level 95
 +
:Lunge deals +84 damage and knocks the target backwards
 +
*; Level 100
 +
:Lunge deals +91 damage and knocks the target backwards
 +
}}
 
|-
 
|-
|  || of Lunging || <b>Tier 14</b> - Lunge deals +102 armor damage || OffHand, Ring || {{Spoiler|
+
|  || of Safe-Lunging || <b>Level 100</b> - Lunge causes the next attack that hits you to deal 37 less damage || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Lunge deals +12 armor damage
+
:Lunge causes the next attack that hits you to deal 10 less damage
*; Tier 2
+
*; Level 10
:Lunge deals +18 armor damage
+
:Lunge causes the next attack that hits you to deal 11 less damage
*; Tier 3
+
*; Level 15
:Lunge deals +24 armor damage
+
:Lunge causes the next attack that hits you to deal 12 less damage
*; Tier 4
+
*; Level 20
:Lunge deals +30 armor damage
+
:Lunge causes the next attack that hits you to deal 13 less damage
*; Tier 5
+
*; Level 25
:Lunge deals +36 armor damage
+
:Lunge causes the next attack that hits you to deal 14 less damage
*; Tier 6
+
*; Level 30
:Lunge deals +42 armor damage
+
:Lunge causes the next attack that hits you to deal 15 less damage
*; Tier 7
+
*; Level 35
:Lunge deals +48 armor damage
+
:Lunge causes the next attack that hits you to deal 16 less damage
*; Tier 8
+
*; Level 40
:Lunge deals +54 armor damage
+
:Lunge causes the next attack that hits you to deal 17 less damage
*; Tier 9
+
*; Level 45
:Lunge deals +60 armor damage
+
:Lunge causes the next attack that hits you to deal 18 less damage
*; Tier 10
+
*; Level 50
:Lunge deals +66 armor damage
+
:Lunge causes the next attack that hits you to deal 19 less damage
*; Tier 11
+
*; Level 55
:Lunge deals +72 armor damage
+
:Lunge causes the next attack that hits you to deal 20 less damage
*; Tier 12
+
*; Level 60
:Lunge deals +78 armor damage
+
:Lunge causes the next attack that hits you to deal 21 less damage
*; Tier 13
+
*; Level 65
:Lunge deals +90 armor damage
+
:Lunge causes the next attack that hits you to deal 23 less damage
*; Tier 14
+
*; Level 70
:Lunge deals +102 armor damage
+
:Lunge causes the next attack that hits you to deal 25 less damage
|Expand}}
+
*; Level 75
 +
:Lunge causes the next attack that hits you to deal 27 less damage
 +
*; Level 80
 +
:Lunge causes the next attack that hits you to deal 29 less damage
 +
*; Level 85
 +
:Lunge causes the next attack that hits you to deal 31 less damage
 +
*; Level 90
 +
:Lunge causes the next attack that hits you to deal 33 less damage
 +
*; Level 95
 +
:Lunge causes the next attack that hits you to deal 35 less damage
 +
*; Level 100
 +
:Lunge causes the next attack that hits you to deal 37 less damage
 +
}}
 
|-
 
|-
|  || of Healthy Deflection || <b>Tier 14</b> - Deflective Spin heals 84 Health over 60 seconds || Legs, Necklace || {{Spoiler|
+
|  || of Healthy Deflection || <b>Level 100</b> - Deflective Spin heals 330 Health over 15 seconds || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Deflective Spin heals 6 Health over 60 seconds
+
:Deflective Spin heals 45 Health over 15 seconds
*; Tier 2
+
*; Level 10
:Deflective Spin heals 12 Health over 60 seconds
+
:Deflective Spin heals 60 Health over 15 seconds
*; Tier 3
+
*; Level 15
:Deflective Spin heals 18 Health over 60 seconds
+
:Deflective Spin heals 75 Health over 15 seconds
*; Tier 4
+
*; Level 20
:Deflective Spin heals 24 Health over 60 seconds
+
:Deflective Spin heals 90 Health over 15 seconds
*; Tier 5
+
*; Level 25
:Deflective Spin heals 30 Health over 60 seconds
+
:Deflective Spin heals 105 Health over 15 seconds
*; Tier 6
+
*; Level 30
:Deflective Spin heals 36 Health over 60 seconds
+
:Deflective Spin heals 120 Health over 15 seconds
*; Tier 7
+
*; Level 35
:Deflective Spin heals 42 Health over 60 seconds
+
:Deflective Spin heals 135 Health over 15 seconds
*; Tier 8
+
*; Level 40
:Deflective Spin heals 48 Health over 60 seconds
+
:Deflective Spin heals 150 Health over 15 seconds
*; Tier 9
+
*; Level 45
:Deflective Spin heals 54 Health over 60 seconds
+
:Deflective Spin heals 165 Health over 15 seconds
*; Tier 10
+
*; Level 50
:Deflective Spin heals 60 Health over 60 seconds
+
:Deflective Spin heals 180 Health over 15 seconds
*; Tier 11
+
*; Level 55
:Deflective Spin heals 66 Health over 60 seconds
+
:Deflective Spin heals 195 Health over 15 seconds
*; Tier 12
+
*; Level 60
:Deflective Spin heals 72 Health over 60 seconds
+
:Deflective Spin heals 210 Health over 15 seconds
*; Tier 13
+
*; Level 65
:Deflective Spin heals 78 Health over 60 seconds
+
:Deflective Spin heals 225 Health over 15 seconds
*; Tier 14
+
*; Level 70
:Deflective Spin heals 84 Health over 60 seconds
+
:Deflective Spin heals 240 Health over 15 seconds
|Expand}}
+
*; Level 75
 +
:Deflective Spin heals 255 Health over 15 seconds
 +
*; Level 80
 +
:Deflective Spin heals 270 Health over 15 seconds
 +
*; Level 85
 +
:Deflective Spin heals 285 Health over 15 seconds
 +
*; Level 90
 +
:Deflective Spin heals 300 Health over 15 seconds
 +
*; Level 95
 +
:Deflective Spin heals 315 Health over 15 seconds
 +
*; Level 100
 +
:Deflective Spin heals 330 Health over 15 seconds
 +
}}
 
|-
 
|-
|  || of Refreshing Deflection || <b>Tier 14</b> - Deflective Spin restores 36 Power after a 20 second delay || Head, OffHand || {{Spoiler|
+
|  || of Deflection || <b>Level 100</b> - Deflective Spin damage +100. Targets' next attack deals -10% damage || Uncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Deflective Spin restores 6 Power after a 20 second delay
+
:Deflective Spin damage +5. Targets' next attack deals -10% damage
*; Tier 2
+
*; Level 10
:Deflective Spin restores 8 Power after a 20 second delay
+
:Deflective Spin damage +10. Targets' next attack deals -10% damage
*; Tier 3
+
*; Level 15
:Deflective Spin restores 10 Power after a 20 second delay
+
:Deflective Spin damage +15. Targets' next attack deals -10% damage
*; Tier 4
+
*; Level 20
:Deflective Spin restores 12 Power after a 20 second delay
+
:Deflective Spin damage +20. Targets' next attack deals -10% damage
*; Tier 5
+
*; Level 25
:Deflective Spin restores 14 Power after a 20 second delay
+
:Deflective Spin damage +25. Targets' next attack deals -10% damage
*; Tier 6
+
*; Level 30
:Deflective Spin restores 16 Power after a 20 second delay
+
:Deflective Spin damage +30. Targets' next attack deals -10% damage
*; Tier 7
+
*; Level 35
:Deflective Spin restores 18 Power after a 20 second delay
+
:Deflective Spin damage +35. Targets' next attack deals -10% damage
*; Tier 8
+
*; Level 40
:Deflective Spin restores 20 Power after a 20 second delay
+
:Deflective Spin damage +40. Targets' next attack deals -10% damage
*; Tier 9
+
*; Level 45
:Deflective Spin restores 22 Power after a 20 second delay
+
:Deflective Spin damage +45. Targets' next attack deals -10% damage
*; Tier 10
+
*; Level 50
:Deflective Spin restores 24 Power after a 20 second delay
+
:Deflective Spin damage +50. Targets' next attack deals -10% damage
*; Tier 11
+
*; Level 55
:Deflective Spin restores 27 Power after a 20 second delay
+
:Deflective Spin damage +55. Targets' next attack deals -10% damage
*; Tier 12
+
*; Level 60
:Deflective Spin restores 30 Power after a 20 second delay
+
:Deflective Spin damage +60. Targets' next attack deals -10% damage
*; Tier 13
+
*; Level 65
:Deflective Spin restores 33 Power after a 20 second delay
+
:Deflective Spin damage +65. Targets' next attack deals -10% damage
*; Tier 14
+
*; Level 70
:Deflective Spin restores 36 Power after a 20 second delay
+
:Deflective Spin damage +70. Targets' next attack deals -10% damage
|Expand}}
+
*; Level 75
 +
:Deflective Spin damage +75. Targets' next attack deals -10% damage
 +
*; Level 80
 +
:Deflective Spin damage +80. Targets' next attack deals -10% damage
 +
*; Level 85
 +
:Deflective Spin damage +85. Targets' next attack deals -10% damage
 +
*; Level 90
 +
:Deflective Spin damage +90. Targets' next attack deals -10% damage
 +
*; Level 95
 +
:Deflective Spin damage +95. Targets' next attack deals -10% damage
 +
*; Level 100
 +
:Deflective Spin damage +100. Targets' next attack deals -10% damage
 +
}}
 
|-
 
|-
|  || of Second Chances || <b>Tier 14</b> - If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health || Feet, Necklace || {{Spoiler|
+
|  || || <b>Level 100</b> - Deflective Spin restores 82 Health instantly and provides +37 Mitigation from all Elite attacks for 10 seconds || Uncommon || Feet, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:If you have less than half of your Health remaining, Deflective Spin heals you for 10% of your Max Health
+
:Deflective Spin restores 6 Health instantly and provides +10 Mitigation from all Elite attacks for 10 seconds
*; Tier 2
+
*; Level 10
:If you have less than half of your Health remaining, Deflective Spin heals you for 11% of your Max Health
+
:Deflective Spin restores 10 Health instantly and provides +11 Mitigation from all Elite attacks for 10 seconds
*; Tier 3
+
*; Level 15
:If you have less than half of your Health remaining, Deflective Spin heals you for 12% of your Max Health
+
:Deflective Spin restores 14 Health instantly and provides +12 Mitigation from all Elite attacks for 10 seconds
*; Tier 4
+
*; Level 20
:If you have less than half of your Health remaining, Deflective Spin heals you for 13% of your Max Health
+
:Deflective Spin restores 18 Health instantly and provides +13 Mitigation from all Elite attacks for 10 seconds
*; Tier 5
+
*; Level 25
:If you have less than half of your Health remaining, Deflective Spin heals you for 14% of your Max Health
+
:Deflective Spin restores 22 Health instantly and provides +14 Mitigation from all Elite attacks for 10 seconds
*; Tier 6
+
*; Level 30
:If you have less than half of your Health remaining, Deflective Spin heals you for 15% of your Max Health
+
:Deflective Spin restores 26 Health instantly and provides +15 Mitigation from all Elite attacks for 10 seconds
*; Tier 7
+
*; Level 35
:If you have less than half of your Health remaining, Deflective Spin heals you for 16% of your Max Health
+
:Deflective Spin restores 30 Health instantly and provides +16 Mitigation from all Elite attacks for 10 seconds
*; Tier 8
+
*; Level 40
:If you have less than half of your Health remaining, Deflective Spin heals you for 17% of your Max Health
+
:Deflective Spin restores 34 Health instantly and provides +17 Mitigation from all Elite attacks for 10 seconds
*; Tier 9
+
*; Level 45
:If you have less than half of your Health remaining, Deflective Spin heals you for 18% of your Max Health
+
:Deflective Spin restores 38 Health instantly and provides +18 Mitigation from all Elite attacks for 10 seconds
*; Tier 10
+
*; Level 50
:If you have less than half of your Health remaining, Deflective Spin heals you for 19% of your Max Health
+
:Deflective Spin restores 42 Health instantly and provides +20 Mitigation from all Elite attacks for 10 seconds
*; Tier 11
+
*; Level 55
:If you have less than half of your Health remaining, Deflective Spin heals you for 20% of your Max Health
+
:Deflective Spin restores 46 Health instantly and provides +21 Mitigation from all Elite attacks for 10 seconds
*; Tier 12
+
*; Level 60
:If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health
+
:Deflective Spin restores 50 Health instantly and provides +23 Mitigation from all Elite attacks for 10 seconds
*; Tier 13
+
*; Level 65
:If you have less than half of your Health remaining, Deflective Spin heals you for 23% of your Max Health
+
:Deflective Spin restores 54 Health instantly and provides +24 Mitigation from all Elite attacks for 10 seconds
*; Tier 14
+
*; Level 70
:If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health
+
:Deflective Spin restores 58 Health instantly and provides +26 Mitigation from all Elite attacks for 10 seconds
|Expand}}
+
*; Level 75
 +
:Deflective Spin restores 62 Health instantly and provides +27 Mitigation from all Elite attacks for 10 seconds
 +
*; Level 80
 +
:Deflective Spin restores 66 Health instantly and provides +29 Mitigation from all Elite attacks for 10 seconds
 +
*; Level 85
 +
:Deflective Spin restores 70 Health instantly and provides +31 Mitigation from all Elite attacks for 10 seconds
 +
*; Level 90
 +
:Deflective Spin restores 74 Health instantly and provides +33 Mitigation from all Elite attacks for 10 seconds
 +
*; Level 95
 +
:Deflective Spin restores 78 Health instantly and provides +35 Mitigation from all Elite attacks for 10 seconds
 +
*; Level 100
 +
:Deflective Spin restores 82 Health instantly and provides +37 Mitigation from all Elite attacks for 10 seconds
 +
}}
 
|-
 
|-
|  || of Accurate Pinning || <b>Tier 7</b> - Pin deals +120 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have) || Necklace || {{Spoiler|
+
|  ||  || <b>Level 100</b> - Deflective Spin gives you +22% Projectile Evasion for 15 seconds || Uncommon || Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 +
:Deflective Spin gives you +3% Projectile Evasion for 15 seconds
 +
*; Level 10
 +
:Deflective Spin gives you +4% Projectile Evasion for 15 seconds
 +
*; Level 15
 +
:Deflective Spin gives you +5% Projectile Evasion for 15 seconds
 +
*; Level 20
 +
:Deflective Spin gives you +6% Projectile Evasion for 15 seconds
 +
*; Level 25
 +
:Deflective Spin gives you +7% Projectile Evasion for 15 seconds
 +
*; Level 30
 +
:Deflective Spin gives you +8% Projectile Evasion for 15 seconds
 +
*; Level 35
 +
:Deflective Spin gives you +9% Projectile Evasion for 15 seconds
 +
*; Level 40
 +
:Deflective Spin gives you +10% Projectile Evasion for 15 seconds
 +
*; Level 45
 +
:Deflective Spin gives you +11% Projectile Evasion for 15 seconds
 +
*; Level 50
 +
:Deflective Spin gives you +12% Projectile Evasion for 15 seconds
 +
*; Level 55
 +
:Deflective Spin gives you +13% Projectile Evasion for 15 seconds
 +
*; Level 60
 +
:Deflective Spin gives you +14% Projectile Evasion for 15 seconds
 +
*; Level 65
 +
:Deflective Spin gives you +15% Projectile Evasion for 15 seconds
 +
*; Level 70
 +
:Deflective Spin gives you +16% Projectile Evasion for 15 seconds
 +
*; Level 75
 +
:Deflective Spin gives you +17% Projectile Evasion for 15 seconds
 +
*; Level 80
 +
:Deflective Spin gives you +18% Projectile Evasion for 15 seconds
 +
*; Level 85
 +
:Deflective Spin gives you +19% Projectile Evasion for 15 seconds
 +
*; Level 90
 +
:Deflective Spin gives you +20% Projectile Evasion for 15 seconds
 +
*; Level 95
 +
:Deflective Spin gives you +21% Projectile Evasion for 15 seconds
 +
*; Level 100
 +
:Deflective Spin gives you +22% Projectile Evasion for 15 seconds
 +
}}
 +
|-
 +
|  || of Accurate Pinning || <b>Level 100</b> - Pin deals +150 damage and has +30 Accuracy (which cancels out the Evasion that certain monsters have) || Rare || Necklace || {{Spoiler|Click Expand to reveal|
 +
*; Level 10
 
:Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 2
+
*; Level 20
 
:Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 3
+
*; Level 30
 
:Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 4
+
*; Level 40
 
:Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 5
+
*; Level 50
 
:Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 6
+
*; Level 60
 
:Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 7
+
*; Level 70
:Pin deals +120 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)
|Expand}}
+
*; Level 80
 +
:Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)
 +
*; Level 90
 +
:Pin deals +135 damage and has +27 Accuracy (which cancels out the Evasion that certain monsters have)
 +
*; Level 100
 +
:Pin deals +150 damage and has +30 Accuracy (which cancels out the Evasion that certain monsters have)
 +
}}
 
|-
 
|-
|  || of Zen Stances || <b>Tier 14</b> - Blocking Stance restores 32 Power to you || Head, Chest || {{Spoiler|
+
|  || || <b>Level 100</b> - Blocking Stance increases your Max Health +63 for 30 seconds (and heals you for 63) || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Blocking Stance restores 4 Power to you
+
:Blocking Stance increases your Max Health +6 for 30 seconds (and heals you for 6)
*; Tier 2
+
*; Level 10
:Blocking Stance restores 6 Power to you
+
:Blocking Stance increases your Max Health +9 for 30 seconds (and heals you for 9)
*; Tier 3
+
*; Level 15
:Blocking Stance restores 8 Power to you
+
:Blocking Stance increases your Max Health +12 for 30 seconds (and heals you for 12)
*; Tier 4
+
*; Level 20
:Blocking Stance restores 10 Power to you
+
:Blocking Stance increases your Max Health +15 for 30 seconds (and heals you for 15)
*; Tier 5
+
*; Level 25
:Blocking Stance restores 12 Power to you
+
:Blocking Stance increases your Max Health +18 for 30 seconds (and heals you for 18)
*; Tier 6
+
*; Level 30
:Blocking Stance restores 14 Power to you
+
:Blocking Stance increases your Max Health +21 for 30 seconds (and heals you for 21)
*; Tier 7
+
*; Level 35
:Blocking Stance restores 16 Power to you
+
:Blocking Stance increases your Max Health +24 for 30 seconds (and heals you for 24)
*; Tier 8
+
*; Level 40
:Blocking Stance restores 18 Power to you
+
:Blocking Stance increases your Max Health +27 for 30 seconds (and heals you for 27)
*; Tier 9
+
*; Level 45
:Blocking Stance restores 20 Power to you
+
:Blocking Stance increases your Max Health +30 for 30 seconds (and heals you for 30)
*; Tier 10
+
*; Level 50
:Blocking Stance restores 22 Power to you
+
:Blocking Stance increases your Max Health +33 for 30 seconds (and heals you for 33)
*; Tier 11
+
*; Level 55
:Blocking Stance restores 24 Power to you
+
:Blocking Stance increases your Max Health +36 for 30 seconds (and heals you for 36)
*; Tier 12
+
*; Level 60
:Blocking Stance restores 26 Power to you
+
:Blocking Stance increases your Max Health +39 for 30 seconds (and heals you for 39)
*; Tier 13
+
*; Level 65
:Blocking Stance restores 29 Power to you
+
:Blocking Stance increases your Max Health +42 for 30 seconds (and heals you for 42)
*; Tier 14
+
*; Level 70
:Blocking Stance restores 32 Power to you
+
:Blocking Stance increases your Max Health +45 for 30 seconds (and heals you for 45)
|Expand}}
+
*; Level 75
 +
:Blocking Stance increases your Max Health +48 for 30 seconds (and heals you for 48)
 +
*; Level 80
 +
:Blocking Stance increases your Max Health +51 for 30 seconds (and heals you for 51)
 +
*; Level 85
 +
:Blocking Stance increases your Max Health +54 for 30 seconds (and heals you for 54)
 +
*; Level 90
 +
:Blocking Stance increases your Max Health +57 for 30 seconds (and heals you for 57)
 +
*; Level 95
 +
:Blocking Stance increases your Max Health +60 for 30 seconds (and heals you for 60)
 +
*; Level 100
 +
:Blocking Stance increases your Max Health +63 for 30 seconds (and heals you for 63)
 +
}}
 
|-
 
|-
|  || of Mind-Body Arts || <b>Tier 14</b> - For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage || MainHand, Necklace || {{Spoiler|
+
|  || of Mind-Body Arts || <b>Level 100</b> - Blocking Stance boosts your Psychic Damage +7.75% for 30 seconds || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage
+
:Blocking Stance boosts your Psychic Damage +3% for 30 seconds
*; Tier 2
+
*; Level 10
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
+
:Blocking Stance boosts your Psychic Damage +3.25% for 30 seconds
*; Tier 3
+
*; Level 15
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
+
:Blocking Stance boosts your Psychic Damage +3.5% for 30 seconds
*; Tier 4
+
*; Level 20
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
+
:Blocking Stance boosts your Psychic Damage +3.75% for 30 seconds
*; Tier 5
+
*; Level 25
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
+
:Blocking Stance boosts your Psychic Damage +4% for 30 seconds
*; Tier 6
+
*; Level 30
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
+
:Blocking Stance boosts your Psychic Damage +4.25% for 30 seconds
*; Tier 7
+
*; Level 35
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
+
:Blocking Stance boosts your Psychic Damage +4.5% for 30 seconds
*; Tier 8
+
*; Level 40
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
+
:Blocking Stance boosts your Psychic Damage +4.75% for 30 seconds
*; Tier 9
+
*; Level 45
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
+
:Blocking Stance boosts your Psychic Damage +5% for 30 seconds
*; Tier 10
+
*; Level 50
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
+
:Blocking Stance boosts your Psychic Damage +5.25% for 30 seconds
*; Tier 11
+
*; Level 55
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage
+
:Blocking Stance boosts your Psychic Damage +5.5% for 30 seconds
*; Tier 12
+
*; Level 60
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage
+
:Blocking Stance boosts your Psychic Damage +5.75% for 30 seconds
*; Tier 13
+
*; Level 65
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +13 damage
+
:Blocking Stance boosts your Psychic Damage +6% for 30 seconds
*; Tier 14
+
*; Level 70
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage
+
:Blocking Stance boosts your Psychic Damage +6.25% for 30 seconds
|Expand}}
+
*; Level 75
 +
:Blocking Stance boosts your Psychic Damage +6.5% for 30 seconds
 +
*; Level 80
 +
:Blocking Stance boosts your Psychic Damage +6.75% for 30 seconds
 +
*; Level 85
 +
:Blocking Stance boosts your Psychic Damage +7% for 30 seconds
 +
*; Level 90
 +
:Blocking Stance boosts your Psychic Damage +7.25% for 30 seconds
 +
*; Level 95
 +
:Blocking Stance boosts your Psychic Damage +7.5% for 30 seconds
 +
*; Level 100
 +
:Blocking Stance boosts your Psychic Damage +7.75% for 30 seconds
 +
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - For 60 seconds after using Blocking Stance, First Aid heals you +56 || Hands, Feet || {{Spoiler|
+
|  ||  || <b>Level 100</b> - For 60 seconds after using Blocking Stance, First Aid heals you +92 || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:For 60 seconds after using Blocking Stance, First Aid heals you +11
 
:For 60 seconds after using Blocking Stance, First Aid heals you +11
*; Tier 2
+
*; Level 10
 
:For 60 seconds after using Blocking Stance, First Aid heals you +14
 
:For 60 seconds after using Blocking Stance, First Aid heals you +14
*; Tier 3
+
*; Level 15
 
:For 60 seconds after using Blocking Stance, First Aid heals you +17
 
:For 60 seconds after using Blocking Stance, First Aid heals you +17
*; Tier 4
+
*; Level 20
 
:For 60 seconds after using Blocking Stance, First Aid heals you +20
 
:For 60 seconds after using Blocking Stance, First Aid heals you +20
*; Tier 5
+
*; Level 25
 
:For 60 seconds after using Blocking Stance, First Aid heals you +23
 
:For 60 seconds after using Blocking Stance, First Aid heals you +23
*; Tier 6
+
*; Level 30
 
:For 60 seconds after using Blocking Stance, First Aid heals you +26
 
:For 60 seconds after using Blocking Stance, First Aid heals you +26
*; Tier 7
+
*; Level 35
 
:For 60 seconds after using Blocking Stance, First Aid heals you +29
 
:For 60 seconds after using Blocking Stance, First Aid heals you +29
*; Tier 8
+
*; Level 40
 
:For 60 seconds after using Blocking Stance, First Aid heals you +32
 
:For 60 seconds after using Blocking Stance, First Aid heals you +32
*; Tier 9
+
*; Level 45
 
:For 60 seconds after using Blocking Stance, First Aid heals you +35
 
:For 60 seconds after using Blocking Stance, First Aid heals you +35
*; Tier 10
+
*; Level 50
 
:For 60 seconds after using Blocking Stance, First Aid heals you +38
 
:For 60 seconds after using Blocking Stance, First Aid heals you +38
*; Tier 11
+
*; Level 55
 
:For 60 seconds after using Blocking Stance, First Aid heals you +41
 
:For 60 seconds after using Blocking Stance, First Aid heals you +41
*; Tier 12
+
*; Level 60
 
:For 60 seconds after using Blocking Stance, First Aid heals you +44
 
:For 60 seconds after using Blocking Stance, First Aid heals you +44
*; Tier 13
+
*; Level 65
 
:For 60 seconds after using Blocking Stance, First Aid heals you +50
 
:For 60 seconds after using Blocking Stance, First Aid heals you +50
*; Tier 14
+
*; Level 70
 
:For 60 seconds after using Blocking Stance, First Aid heals you +56
 
:For 60 seconds after using Blocking Stance, First Aid heals you +56
|Expand}}
+
*; Level 75
 +
:For 60 seconds after using Blocking Stance, First Aid heals you +62
 +
*; Level 80
 +
:For 60 seconds after using Blocking Stance, First Aid heals you +68
 +
*; Level 85
 +
:For 60 seconds after using Blocking Stance, First Aid heals you +74
 +
*; Level 90
 +
:For 60 seconds after using Blocking Stance, First Aid heals you +80
 +
*; Level 95
 +
:For 60 seconds after using Blocking Stance, First Aid heals you +86
 +
*; Level 100
 +
:For 60 seconds after using Blocking Stance, First Aid heals you +92
 +
}}
 
|-
 
|-
|  || of Redirection || <b>Tier 14</b> - Redirect Damage +115% || Legs, MainHand || {{Spoiler|
+
|  ||  || <b>Level 100</b> - Blocking Stance mitigates +15 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +15 more || Rare || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
:Redirect Damage +19%
+
:Blocking Stance mitigates +2 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +2 more
*; Tier 2
+
*; Level 20
:Redirect Damage +25%
+
:Blocking Stance mitigates +4 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +4 more
*; Tier 3
+
*; Level 30
:Redirect Damage +31%
+
:Blocking Stance mitigates +6 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +6 more
*; Tier 4
+
*; Level 40
:Redirect Damage +37%
+
:Blocking Stance mitigates +7 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +7 more
*; Tier 5
+
*; Level 50
:Redirect Damage +43%
+
:Blocking Stance mitigates +8 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +8 more
*; Tier 6
+
*; Level 60
:Redirect Damage +49%
+
:Blocking Stance mitigates +9 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +9 more
*; Tier 7
+
*; Level 70
:Redirect Damage +55%
+
:Blocking Stance mitigates +11 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +11 more
*; Tier 8
+
*; Level 80
:Redirect Damage +61%
+
:Blocking Stance mitigates +12 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +12 more
*; Tier 9
+
*; Level 90
:Redirect Damage +67%
+
:Blocking Stance mitigates +13 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +13 more
*; Tier 10
+
*; Level 100
:Redirect Damage +73%
+
:Blocking Stance mitigates +15 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +15 more
*; Tier 11
+
}}
:Redirect Damage +79%
+
|-
*; Tier 12
+
|  || of Redirection || <b>Level 100</b> - Redirect Damage +124% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
:Redirect Damage +85%
+
*; Level 5
*; Tier 13
+
:Redirect Damage +10%
 +
*; Level 10
 +
:Redirect Damage +16%
 +
*; Level 15
 +
:Redirect Damage +22%
 +
*; Level 20
 +
:Redirect Damage +28%
 +
*; Level 25
 +
:Redirect Damage +34%
 +
*; Level 30
 +
:Redirect Damage +40%
 +
*; Level 35
 +
:Redirect Damage +46%
 +
*; Level 40
 +
:Redirect Damage +52%
 +
*; Level 45
 +
:Redirect Damage +58%
 +
*; Level 50
 +
:Redirect Damage +64%
 +
*; Level 55
 +
:Redirect Damage +70%
 +
*; Level 60
 +
:Redirect Damage +76%
 +
*; Level 65
 +
:Redirect Damage +82%
 +
*; Level 70
 +
:Redirect Damage +88%
 +
*; Level 75
 +
:Redirect Damage +94%
 +
*; Level 80
 
:Redirect Damage +100%
 
:Redirect Damage +100%
*; Tier 14
+
*; Level 85
:Redirect Damage +115%
+
:Redirect Damage +106%
|Expand}}
+
*; Level 90
 +
:Redirect Damage +112%
 +
*; Level 95
 +
:Redirect Damage +118%
 +
*; Level 100
 +
:Redirect Damage +124%
 +
}}
 
|-
 
|-
|  ||  || <b>Tier 7</b> - For 60 seconds after using Redirect, First Aid heals you +51 || Hands, Feet || {{Spoiler|
+
|  ||  || <b>Level 100</b> - For 60 seconds after using Redirect, First Aid heals you +99 || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 30
 
:For 60 seconds after using Redirect, First Aid heals you +15
 
:For 60 seconds after using Redirect, First Aid heals you +15
*; Tier 2
+
*; Level 35
 
:For 60 seconds after using Redirect, First Aid heals you +21
 
:For 60 seconds after using Redirect, First Aid heals you +21
*; Tier 3
+
*; Level 40
 
:For 60 seconds after using Redirect, First Aid heals you +27
 
:For 60 seconds after using Redirect, First Aid heals you +27
*; Tier 4
+
*; Level 45
 
:For 60 seconds after using Redirect, First Aid heals you +33
 
:For 60 seconds after using Redirect, First Aid heals you +33
*; Tier 5
+
*; Level 50
 
:For 60 seconds after using Redirect, First Aid heals you +39
 
:For 60 seconds after using Redirect, First Aid heals you +39
*; Tier 6
+
*; Level 55
 
:For 60 seconds after using Redirect, First Aid heals you +45
 
:For 60 seconds after using Redirect, First Aid heals you +45
*; Tier 7
+
*; Level 60
 
:For 60 seconds after using Redirect, First Aid heals you +51
 
:For 60 seconds after using Redirect, First Aid heals you +51
|Expand}}
+
*; Level 65
 +
:For 60 seconds after using Redirect, First Aid heals you +57
 +
*; Level 70
 +
:For 60 seconds after using Redirect, First Aid heals you +63
 +
*; Level 75
 +
:For 60 seconds after using Redirect, First Aid heals you +69
 +
*; Level 80
 +
:For 60 seconds after using Redirect, First Aid heals you +75
 +
*; Level 85
 +
:For 60 seconds after using Redirect, First Aid heals you +81
 +
*; Level 90
 +
:For 60 seconds after using Redirect, First Aid heals you +87
 +
*; Level 95
 +
:For 60 seconds after using Redirect, First Aid heals you +93
 +
*; Level 100
 +
:For 60 seconds after using Redirect, First Aid heals you +99
 +
}}
 
|-
 
|-
|  || of Potent Redirection || <b>Tier 14</b> - Redirect generates no Rage, reduces Rage by 960, and taunts -800 || Ring, Necklace || {{Spoiler|
+
|  || of Potent Redirection || <b>Level 100</b> - Redirect generates no Rage, reduces Rage by 1560, and taunts -960 || Uncommon || Ring, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Redirect generates no Rage, reduces Rage by 100, and taunts -105
 
:Redirect generates no Rage, reduces Rage by 100, and taunts -105
*; Tier 2
+
*; Level 10
 
:Redirect generates no Rage, reduces Rage by 160, and taunts -150
 
:Redirect generates no Rage, reduces Rage by 160, and taunts -150
*; Tier 3
+
*; Level 15
 
:Redirect generates no Rage, reduces Rage by 220, and taunts -195
 
:Redirect generates no Rage, reduces Rage by 220, and taunts -195
*; Tier 4
+
*; Level 20
 
:Redirect generates no Rage, reduces Rage by 280, and taunts -240
 
:Redirect generates no Rage, reduces Rage by 280, and taunts -240
*; Tier 5
+
*; Level 25
 
:Redirect generates no Rage, reduces Rage by 340, and taunts -285
 
:Redirect generates no Rage, reduces Rage by 340, and taunts -285
*; Tier 6
+
*; Level 30
 
:Redirect generates no Rage, reduces Rage by 400, and taunts -330
 
:Redirect generates no Rage, reduces Rage by 400, and taunts -330
*; Tier 7
+
*; Level 35
 
:Redirect generates no Rage, reduces Rage by 460, and taunts -375
 
:Redirect generates no Rage, reduces Rage by 460, and taunts -375
*; Tier 8
+
*; Level 40
 
:Redirect generates no Rage, reduces Rage by 520, and taunts -420
 
:Redirect generates no Rage, reduces Rage by 520, and taunts -420
*; Tier 9
+
*; Level 45
 
:Redirect generates no Rage, reduces Rage by 580, and taunts -465
 
:Redirect generates no Rage, reduces Rage by 580, and taunts -465
*; Tier 10
+
*; Level 50
 
:Redirect generates no Rage, reduces Rage by 640, and taunts -510
 
:Redirect generates no Rage, reduces Rage by 640, and taunts -510
*; Tier 11
+
*; Level 55
 
:Redirect generates no Rage, reduces Rage by 700, and taunts -555
 
:Redirect generates no Rage, reduces Rage by 700, and taunts -555
*; Tier 12
+
*; Level 60
 
:Redirect generates no Rage, reduces Rage by 760, and taunts -600
 
:Redirect generates no Rage, reduces Rage by 760, and taunts -600
*; Tier 13
+
*; Level 65
:Redirect generates no Rage, reduces Rage by 860, and taunts -700
+
:Redirect generates no Rage, reduces Rage by 860, and taunts -645
*; Tier 14
+
*; Level 70
:Redirect generates no Rage, reduces Rage by 960, and taunts -800
+
:Redirect generates no Rage, reduces Rage by 960, and taunts -690
|Expand}}
+
*; Level 75
 +
:Redirect generates no Rage, reduces Rage by 1060, and taunts -735
 +
*; Level 80
 +
:Redirect generates no Rage, reduces Rage by 1160, and taunts -780
 +
*; Level 85
 +
:Redirect generates no Rage, reduces Rage by 1260, and taunts -825
 +
*; Level 90
 +
:Redirect generates no Rage, reduces Rage by 1360, and taunts -870
 +
*; Level 95
 +
:Redirect generates no Rage, reduces Rage by 1460, and taunts -915
 +
*; Level 100
 +
:Redirect generates no Rage, reduces Rage by 1560, and taunts -960
 +
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Redirect deals +56 damage and stuns the target || Hands || {{Spoiler|
+
|  ||  || <b>Level 100</b> - Redirect deals +84 damage and stuns the target || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Redirect deals +3 damage and stuns the target
 
:Redirect deals +3 damage and stuns the target
*; Tier 2
+
*; Level 10
 
:Redirect deals +6 damage and stuns the target
 
:Redirect deals +6 damage and stuns the target
*; Tier 3
+
*; Level 15
 
:Redirect deals +9 damage and stuns the target
 
:Redirect deals +9 damage and stuns the target
*; Tier 4
+
*; Level 20
 
:Redirect deals +12 damage and stuns the target
 
:Redirect deals +12 damage and stuns the target
*; Tier 5
+
*; Level 25
 
:Redirect deals +15 damage and stuns the target
 
:Redirect deals +15 damage and stuns the target
*; Tier 6
+
*; Level 30
 
:Redirect deals +18 damage and stuns the target
 
:Redirect deals +18 damage and stuns the target
*; Tier 7
+
*; Level 35
 
:Redirect deals +21 damage and stuns the target
 
:Redirect deals +21 damage and stuns the target
*; Tier 8
+
*; Level 40
 
:Redirect deals +24 damage and stuns the target
 
:Redirect deals +24 damage and stuns the target
*; Tier 9
+
*; Level 45
 
:Redirect deals +27 damage and stuns the target
 
:Redirect deals +27 damage and stuns the target
*; Tier 10
+
*; Level 50
 
:Redirect deals +30 damage and stuns the target
 
:Redirect deals +30 damage and stuns the target
*; Tier 11
+
*; Level 55
 
:Redirect deals +33 damage and stuns the target
 
:Redirect deals +33 damage and stuns the target
*; Tier 12
+
*; Level 60
 
:Redirect deals +36 damage and stuns the target
 
:Redirect deals +36 damage and stuns the target
*; Tier 13
+
*; Level 65
:Redirect deals +46 damage and stuns the target
+
:Redirect deals +42 damage and stuns the target
*; Tier 14
+
*; Level 70
:Redirect deals +56 damage and stuns the target
+
:Redirect deals +48 damage and stuns the target
|Expand}}
+
*; Level 75
 +
:Redirect deals +54 damage and stuns the target
 +
*; Level 80
 +
:Redirect deals +60 damage and stuns the target
 +
*; Level 85
 +
:Redirect deals +66 damage and stuns the target
 +
*; Level 90
 +
:Redirect deals +72 damage and stuns the target
 +
*; Level 95
 +
:Redirect deals +78 damage and stuns the target
 +
*; Level 100
 +
:Redirect deals +84 damage and stuns the target
 +
}}
 
|-
 
|-
|  || of Strategic Thrusts || <b>Tier 14</b> - Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable || Legs, MainHand || {{Spoiler|
+
|  || of Strategic Thrusts || <b>Level 100</b> - Strategic Thrust deals +60% damage, plus 45% more damage if the target is Vulnerable || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Strategic Thrust deals +15% damage, plus 35% more damage if the target is Vulnerable
+
:Strategic Thrust deals +10% damage, plus 25% more damage if the target is Vulnerable
*; Tier 2
+
*; Level 10
 +
:Strategic Thrust deals +12% damage, plus 35% more damage if the target is Vulnerable
 +
*; Level 15
 +
:Strategic Thrust deals +14% damage, plus 35% more damage if the target is Vulnerable
 +
*; Level 20
 +
:Strategic Thrust deals +16% damage, plus 35% more damage if the target is Vulnerable
 +
*; Level 25
 
:Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable
 
:Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable
*; Tier 3
+
*; Level 30
:Strategic Thrust deals +21% damage, plus 35% more damage if the target is Vulnerable
+
:Strategic Thrust deals +20% damage, plus 35% more damage if the target is Vulnerable
*; Tier 4
+
*; Level 35
 +
:Strategic Thrust deals +22% damage, plus 35% more damage if the target is Vulnerable
 +
*; Level 40
 
:Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable
 
:Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable
*; Tier 5
+
*; Level 45
 
:Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable
 
:Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable
*; Tier 6
+
*; Level 50
 
:Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable
 
:Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable
*; Tier 7
+
*; Level 55
 
:Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable
 
:Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable
*; Tier 8
+
*; Level 60
 
:Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable
 
:Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable
*; Tier 9
+
*; Level 65
:Strategic Thrust deals +39% damage, plus 35% more damage if the target is Vulnerable
+
:Strategic Thrust deals +39% damage, plus 40% more damage if the target is Vulnerable
*; Tier 10
+
*; Level 70
:Strategic Thrust deals +42% damage, plus 35% more damage if the target is Vulnerable
+
:Strategic Thrust deals +42% damage, plus 40% more damage if the target is Vulnerable
*; Tier 11
+
*; Level 75
:Strategic Thrust deals +45% damage, plus 35% more damage if the target is Vulnerable
+
:Strategic Thrust deals +45% damage, plus 40% more damage if the target is Vulnerable
*; Tier 12
+
*; Level 80
:Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable
+
:Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable
*; Tier 13
+
*; Level 85
:Strategic Thrust deals +51% damage, plus 40% more damage if the target is Vulnerable
+
:Strategic Thrust deals +51% damage, plus 45% more damage if the target is Vulnerable
*; Tier 14
+
*; Level 90
:Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable
+
:Strategic Thrust deals +54% damage, plus 45% more damage if the target is Vulnerable
|Expand}}
+
*; Level 95
 +
:Strategic Thrust deals +57% damage, plus 45% more damage if the target is Vulnerable
 +
*; Level 100
 +
:Strategic Thrust deals +60% damage, plus 45% more damage if the target is Vulnerable
 +
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Strategic Thrust and Lunge Damage +64% || Head, OffHand || {{Spoiler|
+
|  ||  || <b>Level 100</b> - Strategic Thrust and Lunge Damage +39% || Uncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 +
:Strategic Thrust and Lunge Damage +10%
 +
*; Level 10
 +
:Strategic Thrust and Lunge Damage +11%
 +
*; Level 15
 +
:Strategic Thrust and Lunge Damage +12%
 +
*; Level 20
 +
:Strategic Thrust and Lunge Damage +13%
 +
*; Level 25
 +
:Strategic Thrust and Lunge Damage +14%
 +
*; Level 30
 +
:Strategic Thrust and Lunge Damage +15%
 +
*; Level 35
 +
:Strategic Thrust and Lunge Damage +16%
 +
*; Level 40
 
:Strategic Thrust and Lunge Damage +17%
 
:Strategic Thrust and Lunge Damage +17%
*; Tier 2
+
*; Level 45
:Strategic Thrust and Lunge Damage +20%
+
:Strategic Thrust and Lunge Damage +18%
*; Tier 3
+
*; Level 50
 +
:Strategic Thrust and Lunge Damage +19%
 +
*; Level 55
 +
:Strategic Thrust and Lunge Damage +21%
 +
*; Level 60
 
:Strategic Thrust and Lunge Damage +23%
 
:Strategic Thrust and Lunge Damage +23%
*; Tier 4
+
*; Level 65
:Strategic Thrust and Lunge Damage +26%
+
:Strategic Thrust and Lunge Damage +25%
*; Tier 5
+
*; Level 70
 +
:Strategic Thrust and Lunge Damage +27%
 +
*; Level 75
 
:Strategic Thrust and Lunge Damage +29%
 
:Strategic Thrust and Lunge Damage +29%
*; Tier 6
+
*; Level 80
:Strategic Thrust and Lunge Damage +32%
+
:Strategic Thrust and Lunge Damage +31%
*; Tier 7
+
*; Level 85
 +
:Strategic Thrust and Lunge Damage +33%
 +
*; Level 90
 
:Strategic Thrust and Lunge Damage +35%
 
:Strategic Thrust and Lunge Damage +35%
*; Tier 8
+
*; Level 95
:Strategic Thrust and Lunge Damage +38%
+
:Strategic Thrust and Lunge Damage +37%
*; Tier 9
+
*; Level 100
:Strategic Thrust and Lunge Damage +41%
+
:Strategic Thrust and Lunge Damage +39%
*; Tier 10
+
}}
:Strategic Thrust and Lunge Damage +44%
 
*; Tier 11
 
:Strategic Thrust and Lunge Damage +47%
 
*; Tier 12
 
:Strategic Thrust and Lunge Damage +50%
 
*; Tier 13
 
:Strategic Thrust and Lunge Damage +57%
 
*; Tier 14
 
:Strategic Thrust and Lunge Damage +64%
 
|Expand}}
 
 
|-
 
|-
|  || of Fatal Vulnerabilities || <b>Tier 14</b> - If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you || Chest, Hands || {{Spoiler|
+
|  || of Opportunistic Vulnerabilities || <b>Level 100</b> - If Strategic Thrust is used on a Vulnerable target, it deals +141 damage and restores 100 Health to you || Rare || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
*; Tier 2
+
*; Level 10
 
:If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you
*; Tier 3
+
*; Level 15
 
:If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you
*; Tier 4
+
*; Level 20
 
:If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you
*; Tier 5
+
*; Level 25
 
:If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you
*; Tier 6
+
*; Level 30
 
:If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you
*; Tier 7
+
*; Level 35
 
:If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you
*; Tier 8
+
*; Level 40
 
:If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you
*; Tier 9
+
*; Level 45
 
:If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you
*; Tier 10
+
*; Level 50
 
:If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you
*; Tier 11
+
*; Level 55
 
:If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you
*; Tier 12
+
*; Level 60
 
:If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
*; Tier 13
+
*; Level 65
 
:If Strategic Thrust is used on a Vulnerable target, it deals +92 damage and restores 65 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +92 damage and restores 65 Health to you
*; Tier 14
+
*; Level 70
 
:If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
|Expand}}
+
*; Level 75
 +
:If Strategic Thrust is used on a Vulnerable target, it deals +106 damage and restores 75 Health to you
 +
*; Level 80
 +
:If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you
 +
*; Level 85
 +
:If Strategic Thrust is used on a Vulnerable target, it deals +120 damage and restores 85 Health to you
 +
*; Level 90
 +
:If Strategic Thrust is used on a Vulnerable target, it deals +127 damage and restores 90 Health to you
 +
*; Level 95
 +
:If Strategic Thrust is used on a Vulnerable target, it deals +134 damage and restores 95 Health to you
 +
*; Level 100
 +
:If Strategic Thrust is used on a Vulnerable target, it deals +141 damage and restores 100 Health to you
 +
}}
 
|-
 
|-
|  || of Heedfulness || <b>Tier 14</b> - Heed The Stick Damage +71% || Legs, MainHand || {{Spoiler|
+
|  || of Heedfulness || <b>Level 100</b> - Heed The Stick Damage +77% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Heed The Stick Damage +11%
+
:Heed The Stick Damage +10%
*; Tier 2
+
*; Level 10
:Heed The Stick Damage +15%
+
:Heed The Stick Damage +13%
*; Tier 3
+
*; Level 15
 +
:Heed The Stick Damage +16%
 +
*; Level 20
 
:Heed The Stick Damage +19%
 
:Heed The Stick Damage +19%
*; Tier 4
+
*; Level 25
:Heed The Stick Damage +23%
+
:Heed The Stick Damage +22%
*; Tier 5
+
*; Level 30
:Heed The Stick Damage +27%
+
:Heed The Stick Damage +25%
*; Tier 6
+
*; Level 35
 +
:Heed The Stick Damage +28%
 +
*; Level 40
 
:Heed The Stick Damage +31%
 
:Heed The Stick Damage +31%
*; Tier 7
+
*; Level 45
:Heed The Stick Damage +35%
+
:Heed The Stick Damage +34%
*; Tier 8
+
*; Level 50
:Heed The Stick Damage +39%
+
:Heed The Stick Damage +37%
*; Tier 9
+
*; Level 55
:Heed The Stick Damage +43%
+
:Heed The Stick Damage +41%
*; Tier 10
+
*; Level 60
:Heed The Stick Damage +47%
+
:Heed The Stick Damage +45%
*; Tier 11
+
*; Level 65
:Heed The Stick Damage +51%
+
:Heed The Stick Damage +49%
*; Tier 12
+
*; Level 70
:Heed The Stick Damage +55%
+
:Heed The Stick Damage +53%
*; Tier 13
+
*; Level 75
:Heed The Stick Damage +63%
+
:Heed The Stick Damage +56.99%
*; Tier 14
+
*; Level 80
:Heed The Stick Damage +71%
+
:Heed The Stick Damage +61%
|Expand}}
+
*; Level 85
 +
:Heed The Stick Damage +65%
 +
*; Level 90
 +
:Heed The Stick Damage +68.99%
 +
*; Level 95
 +
:Heed The Stick Damage +73%
 +
*; Level 100
 +
:Heed The Stick Damage +77%
 +
}}
 
|-
 
|-
|  || of Potent Heeding || <b>Tier 14</b> - Heed The Stick deals +22% Damage and Taunts +840 || Chest, Head || {{Spoiler|
+
|  || of Potent Heeding || <b>Level 100</b> - Heed The Stick deals +16% Damage and Taunts +1200 || Uncommon || Chest, Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Heed The Stick deals +1% Damage and Taunts +60
 
:Heed The Stick deals +1% Damage and Taunts +60
*; Tier 2
+
*; Level 10
 
:Heed The Stick deals +2% Damage and Taunts +120
 
:Heed The Stick deals +2% Damage and Taunts +120
*; Tier 3
+
*; Level 15
 
:Heed The Stick deals +3% Damage and Taunts +180
 
:Heed The Stick deals +3% Damage and Taunts +180
*; Tier 4
+
*; Level 20
 
:Heed The Stick deals +4% Damage and Taunts +240
 
:Heed The Stick deals +4% Damage and Taunts +240
*; Tier 5
+
*; Level 25
 
:Heed The Stick deals +5% Damage and Taunts +300
 
:Heed The Stick deals +5% Damage and Taunts +300
*; Tier 6
+
*; Level 30
 
:Heed The Stick deals +6% Damage and Taunts +360
 
:Heed The Stick deals +6% Damage and Taunts +360
*; Tier 7
+
*; Level 35
 
:Heed The Stick deals +7% Damage and Taunts +420
 
:Heed The Stick deals +7% Damage and Taunts +420
*; Tier 8
+
*; Level 40
 
:Heed The Stick deals +8% Damage and Taunts +480
 
:Heed The Stick deals +8% Damage and Taunts +480
*; Tier 9
+
*; Level 45
 
:Heed The Stick deals +9% Damage and Taunts +540
 
:Heed The Stick deals +9% Damage and Taunts +540
*; Tier 10
+
*; Level 50
 
:Heed The Stick deals +10% Damage and Taunts +600
 
:Heed The Stick deals +10% Damage and Taunts +600
*; Tier 11
+
*; Level 55
 
:Heed The Stick deals +11% Damage and Taunts +660
 
:Heed The Stick deals +11% Damage and Taunts +660
*; Tier 12
+
*; Level 60
 
:Heed The Stick deals +12% Damage and Taunts +720
 
:Heed The Stick deals +12% Damage and Taunts +720
*; Tier 13
+
*; Level 65
:Heed The Stick deals +17% Damage and Taunts +780
+
:Heed The Stick deals +13% Damage and Taunts +780
*; Tier 14
+
*; Level 70
:Heed The Stick deals +22% Damage and Taunts +840
+
:Heed The Stick deals +14% Damage and Taunts +840
|Expand}}
+
*; Level 75
 +
:Heed The Stick deals +15% Damage and Taunts +900
 +
*; Level 80
 +
:Heed The Stick deals +16% Damage and Taunts +960
 +
*; Level 85
 +
:Heed The Stick deals +16% Damage and Taunts +1020
 +
*; Level 90
 +
:Heed The Stick deals +16% Damage and Taunts +1080
 +
*; Level 95
 +
:Heed The Stick deals +16% Damage and Taunts +1140
 +
*; Level 100
 +
:Heed The Stick deals +16% Damage and Taunts +1200
 +
}}
 
|-
 
|-
|  || of Healthy Heeding || <b>Tier 14</b> - Heed The Stick heals you for 24 health (or armor if health is full) || Hands, Necklace || {{Spoiler|
+
|  || of Healthy Heeding || <b>Level 100</b> - Heed The Stick heals you for 36 health (or armor if health is full) || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Heed The Stick heals you for 5 health (or armor if health is full)
 
:Heed The Stick heals you for 5 health (or armor if health is full)
*; Tier 2
+
*; Level 10
 
:Heed The Stick heals you for 6 health (or armor if health is full)
 
:Heed The Stick heals you for 6 health (or armor if health is full)
*; Tier 3
+
*; Level 15
 
:Heed The Stick heals you for 7 health (or armor if health is full)
 
:Heed The Stick heals you for 7 health (or armor if health is full)
*; Tier 4
+
*; Level 20
 
:Heed The Stick heals you for 8 health (or armor if health is full)
 
:Heed The Stick heals you for 8 health (or armor if health is full)
*; Tier 5
+
*; Level 25
 
:Heed The Stick heals you for 9 health (or armor if health is full)
 
:Heed The Stick heals you for 9 health (or armor if health is full)
*; Tier 6
+
*; Level 30
 
:Heed The Stick heals you for 10 health (or armor if health is full)
 
:Heed The Stick heals you for 10 health (or armor if health is full)
*; Tier 7
+
*; Level 35
 
:Heed The Stick heals you for 11 health (or armor if health is full)
 
:Heed The Stick heals you for 11 health (or armor if health is full)
*; Tier 8
+
*; Level 40
 
:Heed The Stick heals you for 12 health (or armor if health is full)
 
:Heed The Stick heals you for 12 health (or armor if health is full)
*; Tier 9
+
*; Level 45
 
:Heed The Stick heals you for 14 health (or armor if health is full)
 
:Heed The Stick heals you for 14 health (or armor if health is full)
*; Tier 10
+
*; Level 50
 
:Heed The Stick heals you for 16 health (or armor if health is full)
 
:Heed The Stick heals you for 16 health (or armor if health is full)
*; Tier 11
+
*; Level 55
 
:Heed The Stick heals you for 18 health (or armor if health is full)
 
:Heed The Stick heals you for 18 health (or armor if health is full)
*; Tier 12
+
*; Level 60
 
:Heed The Stick heals you for 20 health (or armor if health is full)
 
:Heed The Stick heals you for 20 health (or armor if health is full)
*; Tier 13
+
*; Level 65
 
:Heed The Stick heals you for 22 health (or armor if health is full)
 
:Heed The Stick heals you for 22 health (or armor if health is full)
*; Tier 14
+
*; Level 70
 
:Heed The Stick heals you for 24 health (or armor if health is full)
 
:Heed The Stick heals you for 24 health (or armor if health is full)
|Expand}}
+
*; Level 75
 +
:Heed The Stick heals you for 26 health (or armor if health is full)
 +
*; Level 80
 +
:Heed The Stick heals you for 28 health (or armor if health is full)
 +
*; Level 85
 +
:Heed The Stick heals you for 30 health (or armor if health is full)
 +
*; Level 90
 +
:Heed The Stick heals you for 32 health (or armor if health is full)
 +
*; Level 95
 +
:Heed The Stick heals you for 34 health (or armor if health is full)
 +
*; Level 100
 +
:Heed The Stick heals you for 36 health (or armor if health is full)
 +
}}
 
|-
 
|-
|  || of Thickheaded Heeding || <b>Tier 7</b> - Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds || OffHand, Ring || {{Spoiler|
+
|  || of Thickheaded Heeding || <b>Level 100</b> - Heed The Stick gives you +21 mitigation from direct attacks for 10 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 30
 
:Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
 
:Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
*; Tier 2
+
*; Level 35
 
:Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
 
:Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
*; Tier 3
+
*; Level 40
 
:Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
 
:Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
*; Tier 4
+
*; Level 45
 
:Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
 
:Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
*; Tier 5
+
*; Level 50
 
:Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
 
:Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
*; Tier 6
+
*; Level 55
:Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
 
*; Tier 7
 
 
:Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
 
:Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
|Expand}}
+
*; Level 60
 +
:Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds
 +
*; Level 65
 +
:Heed The Stick gives you +14 mitigation from direct attacks for 10 seconds
 +
*; Level 70
 +
:Heed The Stick gives you +15 mitigation from direct attacks for 10 seconds
 +
*; Level 75
 +
:Heed The Stick gives you +16 mitigation from direct attacks for 10 seconds
 +
*; Level 80
 +
:Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds
 +
*; Level 85
 +
:Heed The Stick gives you +18 mitigation from direct attacks for 10 seconds
 +
*; Level 90
 +
:Heed The Stick gives you +19 mitigation from direct attacks for 10 seconds
 +
*; Level 95
 +
:Heed The Stick gives you +20 mitigation from direct attacks for 10 seconds
 +
*; Level 100
 +
:Heed The Stick gives you +21 mitigation from direct attacks for 10 seconds
 +
}}
 
|-
 
|-
|  || of Headcracking || <b>Tier 14</b> - Headcracker Damage +62% || Chest, Feet || {{Spoiler|
+
|  || of Headcracking || <b>Level 100</b> - Headcracker Damage +75% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Headcracker Damage +8%
 
:Headcracker Damage +8%
*; Tier 2
+
*; Level 10
:Headcracker Damage +12%
+
:Headcracker Damage +11%
*; Tier 3
+
*; Level 15
:Headcracker Damage +16%
+
:Headcracker Damage +14%
*; Tier 4
+
*; Level 20
 +
:Headcracker Damage +17%
 +
*; Level 25
 
:Headcracker Damage +20%
 
:Headcracker Damage +20%
*; Tier 5
+
*; Level 30
:Headcracker Damage +24%
+
:Headcracker Damage +23%
*; Tier 6
+
*; Level 35
:Headcracker Damage +28%
+
:Headcracker Damage +26%
*; Tier 7
+
*; Level 40
 +
:Headcracker Damage +29%
 +
*; Level 45
 
:Headcracker Damage +32%
 
:Headcracker Damage +32%
*; Tier 8
+
*; Level 50
 
:Headcracker Damage +36%
 
:Headcracker Damage +36%
*; Tier 9
+
*; Level 55
 
:Headcracker Damage +40%
 
:Headcracker Damage +40%
*; Tier 10
+
*; Level 60
 
:Headcracker Damage +44%
 
:Headcracker Damage +44%
*; Tier 11
+
*; Level 65
 
:Headcracker Damage +48%
 
:Headcracker Damage +48%
*; Tier 12
+
*; Level 70
 
:Headcracker Damage +52%
 
:Headcracker Damage +52%
*; Tier 13
+
*; Level 75
:Headcracker Damage +57%
+
:Headcracker Damage +56%
*; Tier 14
+
*; Level 80
:Headcracker Damage +62%
+
:Headcracker Damage +60%
|Expand}}
+
*; Level 85
 +
:Headcracker Damage +64%
 +
*; Level 90
 +
:Headcracker Damage +67%
 +
*; Level 95
 +
:Headcracker Damage +71%
 +
*; Level 100
 +
:Headcracker Damage +75%
 +
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Headcracker deals +90 damage, generates no Rage, and reduces Rage by 210 || Legs, MainHand || {{Spoiler|
+
|  ||  || <b>Level 100</b> - Headcracker deals +140 damage, generates no Rage, and reduces Rage by 200 || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Headcracker deals +5 damage, generates no Rage, and reduces Rage by 15
+
:Headcracker deals +5 damage, generates no Rage, and reduces Rage by 10
*; Tier 2
+
*; Level 10
:Headcracker deals +10 damage, generates no Rage, and reduces Rage by 30
+
:Headcracker deals +10 damage, generates no Rage, and reduces Rage by 20
*; Tier 3
+
*; Level 15
:Headcracker deals +15 damage, generates no Rage, and reduces Rage by 45
+
:Headcracker deals +15 damage, generates no Rage, and reduces Rage by 30
*; Tier 4
+
*; Level 20
:Headcracker deals +20 damage, generates no Rage, and reduces Rage by 60
+
:Headcracker deals +20 damage, generates no Rage, and reduces Rage by 40
*; Tier 5
+
*; Level 25
:Headcracker deals +25 damage, generates no Rage, and reduces Rage by 75
+
:Headcracker deals +25 damage, generates no Rage, and reduces Rage by 50
*; Tier 6
+
*; Level 30
:Headcracker deals +30 damage, generates no Rage, and reduces Rage by 90
+
:Headcracker deals +30 damage, generates no Rage, and reduces Rage by 60
*; Tier 7
+
*; Level 35
:Headcracker deals +35 damage, generates no Rage, and reduces Rage by 105
+
:Headcracker deals +35 damage, generates no Rage, and reduces Rage by 70
*; Tier 8
+
*; Level 40
:Headcracker deals +40 damage, generates no Rage, and reduces Rage by 120
+
:Headcracker deals +40 damage, generates no Rage, and reduces Rage by 80
*; Tier 9
+
*; Level 45
:Headcracker deals +45 damage, generates no Rage, and reduces Rage by 135
+
:Headcracker deals +45 damage, generates no Rage, and reduces Rage by 90
*; Tier 10
+
*; Level 50
:Headcracker deals +50 damage, generates no Rage, and reduces Rage by 150
+
:Headcracker deals +50 damage, generates no Rage, and reduces Rage by 100
*; Tier 11
+
*; Level 55
:Headcracker deals +55 damage, generates no Rage, and reduces Rage by 165
+
:Headcracker deals +55 damage, generates no Rage, and reduces Rage by 110
*; Tier 12
+
*; Level 60
:Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180
+
:Headcracker deals +60 damage, generates no Rage, and reduces Rage by 120
*; Tier 13
+
*; Level 65
:Headcracker deals +75 damage, generates no Rage, and reduces Rage by 195
+
:Headcracker deals +70 damage, generates no Rage, and reduces Rage by 130
*; Tier 14
+
*; Level 70
:Headcracker deals +90 damage, generates no Rage, and reduces Rage by 210
+
:Headcracker deals +80 damage, generates no Rage, and reduces Rage by 140
|Expand}}
+
*; Level 75
 +
:Headcracker deals +90 damage, generates no Rage, and reduces Rage by 150
 +
*; Level 80
 +
:Headcracker deals +100 damage, generates no Rage, and reduces Rage by 160
 +
*; Level 85
 +
:Headcracker deals +110 damage, generates no Rage, and reduces Rage by 170
 +
*; Level 90
 +
:Headcracker deals +120 damage, generates no Rage, and reduces Rage by 180
 +
*; Level 95
 +
:Headcracker deals +130 damage, generates no Rage, and reduces Rage by 190
 +
*; Level 100
 +
:Headcracker deals +140 damage, generates no Rage, and reduces Rage by 200
 +
}}
 
|-
 
|-
| Uncrackable ||  || <b>Tier 7</b> - After using Headcracker, you take half damage from Psychic attacks for 10 seconds || OffHand || {{Spoiler|
+
| Uncrackable ||  || <b>Level 100</b> - After using Headcracker, you take -62% damage from Psychic attacks for 15 seconds || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 30
:After using Headcracker, you take half damage from Psychic attacks for 5 seconds
+
:After using Headcracker, you take -50% damage from Psychic attacks for 5 seconds
*; Tier 2
+
*; Level 35
:After using Headcracker, you take half damage from Psychic attacks for 6 seconds
+
:After using Headcracker, you take -50% damage from Psychic attacks for 6 seconds
*; Tier 3
+
*; Level 40
:After using Headcracker, you take half damage from Psychic attacks for 7 seconds
+
:After using Headcracker, you take -50% damage from Psychic attacks for 7 seconds
*; Tier 4
+
*; Level 45
:After using Headcracker, you take half damage from Psychic attacks for 8 seconds
+
:After using Headcracker, you take -50% damage from Psychic attacks for 8 seconds
*; Tier 5
+
*; Level 50
:After using Headcracker, you take half damage from Psychic attacks for 9 seconds
+
:After using Headcracker, you take -50% damage from Psychic attacks for 9 seconds
*; Tier 6
+
*; Level 55
:After using Headcracker, you take half damage from Psychic attacks for 10 seconds
+
:After using Headcracker, you take -50% damage from Psychic attacks for 10 seconds
*; Tier 7
+
*; Level 60
:After using Headcracker, you take half damage from Psychic attacks for 10 seconds
+
:After using Headcracker, you take -50% damage from Psychic attacks for 11 seconds
|Expand}}
+
*; Level 65
 +
:After using Headcracker, you take -50% damage from Psychic attacks for 12 seconds
 +
*; Level 70
 +
:After using Headcracker, you take -50% damage from Psychic attacks for 13 seconds
 +
*; Level 75
 +
:After using Headcracker, you take -50% damage from Psychic attacks for 14 seconds
 +
*; Level 80
 +
:After using Headcracker, you take -50% damage from Psychic attacks for 15 seconds
 +
*; Level 85
 +
:After using Headcracker, you take -53% damage from Psychic attacks for 15 seconds
 +
*; Level 90
 +
:After using Headcracker, you take -56% damage from Psychic attacks for 15 seconds
 +
*; Level 95
 +
:After using Headcracker, you take -59% damage from Psychic attacks for 15 seconds
 +
*; Level 100
 +
:After using Headcracker, you take -62% damage from Psychic attacks for 15 seconds
 +
}}
 
|-
 
|-
|  || of Pinning || <b>Tier 14</b> - Pin Damage +69% || Legs, MainHand || {{Spoiler|
+
|  || of Pinning || <b>Level 100</b> - Pin Damage +76% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Pin Damage +5%
 
:Pin Damage +5%
*; Tier 2
+
*; Level 10
:Pin Damage +9%
+
:Pin Damage +8%
*; Tier 3
+
*; Level 15
:Pin Damage +13%
+
:Pin Damage +11%
*; Tier 4
+
*; Level 20
 +
:Pin Damage +14%
 +
*; Level 25
 
:Pin Damage +17%
 
:Pin Damage +17%
*; Tier 5
+
*; Level 30
:Pin Damage +21%
+
:Pin Damage +20%
*; Tier 6
+
*; Level 35
:Pin Damage +25%
+
:Pin Damage +24%
*; Tier 7
+
*; Level 40
:Pin Damage +29%
+
:Pin Damage +28%
*; Tier 8
+
*; Level 45
:Pin Damage +33%
+
:Pin Damage +32%
*; Tier 9
+
*; Level 50
:Pin Damage +37%
+
:Pin Damage +36%
*; Tier 10
+
*; Level 55
:Pin Damage +41%
+
:Pin Damage +40%
*; Tier 11
+
*; Level 60
:Pin Damage +45%
+
:Pin Damage +44%
*; Tier 12
+
*; Level 65
:Pin Damage +49%
+
:Pin Damage +48%
*; Tier 13
+
*; Level 70
:Pin Damage +59%
+
:Pin Damage +52%
*; Tier 14
+
*; Level 75
:Pin Damage +69%
+
:Pin Damage +56%
|Expand}}
+
*; Level 80
 +
:Pin Damage +60%
 +
*; Level 85
 +
:Pin Damage +64%
 +
*; Level 90
 +
:Pin Damage +68%
 +
*; Level 95
 +
:Pin Damage +72%
 +
*; Level 100
 +
:Pin Damage +76%
 +
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Pin generates no Rage and reduces Rage by 800 || Necklace, Ring || {{Spoiler|
+
|  ||  || <b>Level 100</b> - Pin generates no Rage and reduces Rage by 1200 || Uncommon || Necklace, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Pin generates no Rage and reduces Rage by 50
 
:Pin generates no Rage and reduces Rage by 50
*; Tier 2
+
*; Level 10
 
:Pin generates no Rage and reduces Rage by 100
 
:Pin generates no Rage and reduces Rage by 100
*; Tier 3
+
*; Level 15
 
:Pin generates no Rage and reduces Rage by 150
 
:Pin generates no Rage and reduces Rage by 150
*; Tier 4
+
*; Level 20
 
:Pin generates no Rage and reduces Rage by 200
 
:Pin generates no Rage and reduces Rage by 200
*; Tier 5
+
*; Level 25
 
:Pin generates no Rage and reduces Rage by 250
 
:Pin generates no Rage and reduces Rage by 250
*; Tier 6
+
*; Level 30
 
:Pin generates no Rage and reduces Rage by 300
 
:Pin generates no Rage and reduces Rage by 300
*; Tier 7
+
*; Level 35
 
:Pin generates no Rage and reduces Rage by 350
 
:Pin generates no Rage and reduces Rage by 350
*; Tier 8
+
*; Level 40
 
:Pin generates no Rage and reduces Rage by 400
 
:Pin generates no Rage and reduces Rage by 400
*; Tier 9
+
*; Level 45
 
:Pin generates no Rage and reduces Rage by 450
 
:Pin generates no Rage and reduces Rage by 450
*; Tier 10
+
*; Level 50
 
:Pin generates no Rage and reduces Rage by 500
 
:Pin generates no Rage and reduces Rage by 500
*; Tier 11
+
*; Level 55
 
:Pin generates no Rage and reduces Rage by 550
 
:Pin generates no Rage and reduces Rage by 550
*; Tier 12
+
*; Level 60
 
:Pin generates no Rage and reduces Rage by 600
 
:Pin generates no Rage and reduces Rage by 600
*; Tier 13
+
*; Level 65
:Pin generates no Rage and reduces Rage by 700
+
:Pin generates no Rage and reduces Rage by 675
*; Tier 14
+
*; Level 70
:Pin generates no Rage and reduces Rage by 800
+
:Pin generates no Rage and reduces Rage by 750
|Expand}}
+
*; Level 75
 +
:Pin generates no Rage and reduces Rage by 825
 +
*; Level 80
 +
:Pin generates no Rage and reduces Rage by 900
 +
*; Level 85
 +
:Pin generates no Rage and reduces Rage by 975
 +
*; Level 90
 +
:Pin generates no Rage and reduces Rage by 1050
 +
*; Level 95
 +
:Pin generates no Rage and reduces Rage by 1125
 +
*; Level 100
 +
:Pin generates no Rage and reduces Rage by 1200
 +
}}
 
|-
 
|-
|  || of Agonizing Pins || <b>Tier 7</b> - Pin causes target's attacks to deal -40% damage for 5 seconds || OffHand || {{Spoiler|
+
|  || of Agonizing Pins || <b>Level 100</b> - Pin causes target's attacks to deal -62% damage for 5 seconds || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 30
 
:Pin causes target's attacks to deal -10% damage for 5 seconds
 
:Pin causes target's attacks to deal -10% damage for 5 seconds
*; Tier 2
+
*; Level 35
 
:Pin causes target's attacks to deal -15% damage for 5 seconds
 
:Pin causes target's attacks to deal -15% damage for 5 seconds
*; Tier 3
+
*; Level 40
 
:Pin causes target's attacks to deal -20% damage for 5 seconds
 
:Pin causes target's attacks to deal -20% damage for 5 seconds
*; Tier 4
+
*; Level 45
 
:Pin causes target's attacks to deal -25% damage for 5 seconds
 
:Pin causes target's attacks to deal -25% damage for 5 seconds
*; Tier 5
+
*; Level 50
 
:Pin causes target's attacks to deal -30% damage for 5 seconds
 
:Pin causes target's attacks to deal -30% damage for 5 seconds
*; Tier 6
+
*; Level 55
 
:Pin causes target's attacks to deal -35% damage for 5 seconds
 
:Pin causes target's attacks to deal -35% damage for 5 seconds
*; Tier 7
+
*; Level 60
 
:Pin causes target's attacks to deal -40% damage for 5 seconds
 
:Pin causes target's attacks to deal -40% damage for 5 seconds
|Expand}}
+
*; Level 65
 +
:Pin causes target's attacks to deal -42% damage for 5 seconds
 +
*; Level 70
 +
:Pin causes target's attacks to deal -45% damage for 5 seconds
 +
*; Level 75
 +
:Pin causes target's attacks to deal -47% damage for 5 seconds
 +
*; Level 80
 +
:Pin causes target's attacks to deal -50% damage for 5 seconds
 +
*; Level 85
 +
:Pin causes target's attacks to deal -53% damage for 5 seconds
 +
*; Level 90
 +
:Pin causes target's attacks to deal -56% damage for 5 seconds
 +
*; Level 95
 +
:Pin causes target's attacks to deal -59% damage for 5 seconds
 +
*; Level 100
 +
:Pin causes target's attacks to deal -62% damage for 5 seconds
 +
}}
 
|-
 
|-
|  || of The Phoenix || <b>Tier 7</b> - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you || OffHand || {{Spoiler|
+
|  || of The Phoenix || <b>Level 100</b> - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 100 Health to you || Epic || OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 35
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 Health to you
+
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 35 Health to you
*; Tier 2
+
*; Level 40
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 27 Health to you
+
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 40 Health to you
*; Tier 3
+
*; Level 45
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 34 Health to you
+
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 45 Health to you
*; Tier 4
+
*; Level 50
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 41 Health to you
+
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 50 Health to you
*; Tier 5
+
*; Level 55
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 48 Health to you
 
*; Tier 6
 
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 Health to you
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 Health to you
*; Tier 7
+
*; Level 60
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you
+
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 60 Health to you
|Expand}}
+
*; Level 65
 +
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 65 Health to you
 +
*; Level 70
 +
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 70 Health to you
 +
*; Level 75
 +
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 75 Health to you
 +
*; Level 80
 +
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 80 Health to you
 +
*; Level 85
 +
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 85 Health to you
 +
*; Level 90
 +
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 90 Health to you
 +
*; Level 95
 +
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 95 Health to you
 +
*; Level 100
 +
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 100 Health to you
 +
}}
 
|-
 
|-
|  ||  || <b>Tier 1</b> - Phoenix Strike deals +10% damage and triggers the target's Vulnerability || MainHand || {{Spoiler|
+
|  ||  || <b>Level 30</b> - Phoenix Strike deals +10% damage and triggers the target's Vulnerability || Rare || MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 30
 
:Phoenix Strike deals +10% damage and triggers the target's Vulnerability
 
:Phoenix Strike deals +10% damage and triggers the target's Vulnerability
|Expand}}
+
}}
 
|-
 
|-
|  || of Healthy Suppression || <b>Tier 14</b> - Suppress heals you for 40 health || OffHand, Ring || {{Spoiler|
+
|  || of Healthy Suppression || <b>Level 100</b> - Suppress heals you for 57 health || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Suppress heals you for 15 health
 
:Suppress heals you for 15 health
*; Tier 2
+
*; Level 10
 
:Suppress heals you for 17 health
 
:Suppress heals you for 17 health
*; Tier 3
+
*; Level 15
 
:Suppress heals you for 19 health
 
:Suppress heals you for 19 health
*; Tier 4
+
*; Level 20
 
:Suppress heals you for 20 health
 
:Suppress heals you for 20 health
*; Tier 5
+
*; Level 25
 
:Suppress heals you for 22 health
 
:Suppress heals you for 22 health
*; Tier 6
+
*; Level 30
 
:Suppress heals you for 24 health
 
:Suppress heals you for 24 health
*; Tier 7
+
*; Level 35
 
:Suppress heals you for 26 health
 
:Suppress heals you for 26 health
*; Tier 8
+
*; Level 40
 
:Suppress heals you for 28 health
 
:Suppress heals you for 28 health
*; Tier 9
+
*; Level 45
 
:Suppress heals you for 30 health
 
:Suppress heals you for 30 health
*; Tier 10
+
*; Level 50
 
:Suppress heals you for 32 health
 
:Suppress heals you for 32 health
*; Tier 11
+
*; Level 55
 
:Suppress heals you for 34 health
 
:Suppress heals you for 34 health
*; Tier 12
+
*; Level 60
 
:Suppress heals you for 36 health
 
:Suppress heals you for 36 health
*; Tier 13
+
*; Level 65
 
:Suppress heals you for 38 health
 
:Suppress heals you for 38 health
*; Tier 14
+
*; Level 70
 
:Suppress heals you for 40 health
 
:Suppress heals you for 40 health
|Expand}}
+
*; Level 75
 +
:Suppress heals you for 42 health
 +
*; Level 80
 +
:Suppress heals you for 45 health
 +
*; Level 85
 +
:Suppress heals you for 48 health
 +
*; Level 90
 +
:Suppress heals you for 51 health
 +
*; Level 95
 +
:Suppress heals you for 54 health
 +
*; Level 100
 +
:Suppress heals you for 57 health
 +
}}
 
|-
 
|-
|  || of Suppression || <b>Tier 14</b> - Suppress Damage +55% || Ring, MainHand || {{Spoiler|
+
|  || of Suppression || <b>Level 100</b> - Suppress Damage +60% || Uncommon || Ring, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Suppress Damage +10%
+
:Suppress Damage +7%
*; Tier 2
+
*; Level 10
 +
:Suppress Damage +9%
 +
*; Level 15
 +
:Suppress Damage +11%
 +
*; Level 20
 
:Suppress Damage +13%
 
:Suppress Damage +13%
*; Tier 3
+
*; Level 25
:Suppress Damage +16%
+
:Suppress Damage +15%
*; Tier 4
+
*; Level 30
:Suppress Damage +19%
+
:Suppress Damage +18%
*; Tier 5
+
*; Level 35
:Suppress Damage +22%
+
:Suppress Damage +21%
*; Tier 6
+
*; Level 40
:Suppress Damage +25%
+
:Suppress Damage +24%
*; Tier 7
+
*; Level 45
:Suppress Damage +28%
+
:Suppress Damage +27%
*; Tier 8
+
*; Level 50
:Suppress Damage +31%
+
:Suppress Damage +30%
*; Tier 9
+
*; Level 55
:Suppress Damage +34%
+
:Suppress Damage +33%
*; Tier 10
+
*; Level 60
:Suppress Damage +37%
+
:Suppress Damage +36%
*; Tier 11
+
*; Level 65
:Suppress Damage +40%
+
:Suppress Damage +39%
*; Tier 12
+
*; Level 70
:Suppress Damage +43%
+
:Suppress Damage +42%
*; Tier 13
+
*; Level 75
:Suppress Damage +49%
+
:Suppress Damage +45%
*; Tier 14
+
*; Level 80
:Suppress Damage +55%
+
:Suppress Damage +48%
|Expand}}
+
*; Level 85
 +
:Suppress Damage +51%
 +
*; Level 90
 +
:Suppress Damage +54%
 +
*; Level 95
 +
:Suppress Damage +56.99%
 +
*; Level 100
 +
:Suppress Damage +60%
 +
}}
 
|-
 
|-
|  || of Contemplative Suppression || <b>Tier 14</b> - Suppress deals +37% damage and causes targets to lose an additional 350 Rage || Legs, Necklace || {{Spoiler|
+
|  || of Contemplative Suppression || <b>Level 100</b> - Suppress deals +40% damage and causes targets to lose an additional 500 Rage || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Suppress deals +5% damage and causes targets to lose an additional 25 Rage
+
:Suppress deals +7% damage and causes targets to lose an additional 25 Rage
*; Tier 2
+
*; Level 10
:Suppress deals +7% damage and causes targets to lose an additional 50 Rage
+
:Suppress deals +8% damage and causes targets to lose an additional 50 Rage
*; Tier 3
+
*; Level 15
 
:Suppress deals +9% damage and causes targets to lose an additional 75 Rage
 
:Suppress deals +9% damage and causes targets to lose an additional 75 Rage
*; Tier 4
+
*; Level 20
:Suppress deals +11% damage and causes targets to lose an additional 100 Rage
+
:Suppress deals +10% damage and causes targets to lose an additional 100 Rage
*; Tier 5
+
*; Level 25
:Suppress deals +13% damage and causes targets to lose an additional 125 Rage
+
:Suppress deals +11% damage and causes targets to lose an additional 125 Rage
*; Tier 6
+
*; Level 30
:Suppress deals +15% damage and causes targets to lose an additional 150 Rage
+
:Suppress deals +12% damage and causes targets to lose an additional 150 Rage
*; Tier 7
+
*; Level 35
:Suppress deals +17% damage and causes targets to lose an additional 175 Rage
+
:Suppress deals +14% damage and causes targets to lose an additional 175 Rage
*; Tier 8
+
*; Level 40
:Suppress deals +19% damage and causes targets to lose an additional 200 Rage
+
:Suppress deals +16% damage and causes targets to lose an additional 200 Rage
*; Tier 9
+
*; Level 45
:Suppress deals +21% damage and causes targets to lose an additional 225 Rage
+
:Suppress deals +18% damage and causes targets to lose an additional 225 Rage
*; Tier 10
+
*; Level 50
:Suppress deals +23% damage and causes targets to lose an additional 250 Rage
+
:Suppress deals +20% damage and causes targets to lose an additional 250 Rage
*; Tier 11
+
*; Level 55
:Suppress deals +25% damage and causes targets to lose an additional 275 Rage
+
:Suppress deals +22% damage and causes targets to lose an additional 275 Rage
*; Tier 12
+
*; Level 60
:Suppress deals +27% damage and causes targets to lose an additional 300 Rage
+
:Suppress deals +24% damage and causes targets to lose an additional 300 Rage
*; Tier 13
+
*; Level 65
:Suppress deals +32% damage and causes targets to lose an additional 325 Rage
+
:Suppress deals +26% damage and causes targets to lose an additional 325 Rage
*; Tier 14
+
*; Level 70
:Suppress deals +37% damage and causes targets to lose an additional 350 Rage
+
:Suppress deals +28% damage and causes targets to lose an additional 350 Rage
|Expand}}
+
*; Level 75
 +
:Suppress deals +30% damage and causes targets to lose an additional 375 Rage
 +
*; Level 80
 +
:Suppress deals +32% damage and causes targets to lose an additional 400 Rage
 +
*; Level 85
 +
:Suppress deals +34% damage and causes targets to lose an additional 425 Rage
 +
*; Level 90
 +
:Suppress deals +36% damage and causes targets to lose an additional 450 Rage
 +
*; Level 95
 +
:Suppress deals +38% damage and causes targets to lose an additional 475 Rage
 +
*; Level 100
 +
:Suppress deals +40% damage and causes targets to lose an additional 500 Rage
 +
}}
 
|-
 
|-
|  || of Stunning Suppression || <b>Tier 14</b> - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage. || Hands || {{Spoiler|
+
|  || of Stunning Suppression || <b>Level 100</b> - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +280 damage. || Rare || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
*; Tier 2
+
*; Level 10
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
*; Tier 3
+
*; Level 15
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
*; Tier 4
+
*; Level 20
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
*; Tier 5
+
*; Level 25
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
*; Tier 6
+
*; Level 30
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
*; Tier 7
+
*; Level 35
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
*; Tier 8
+
*; Level 40
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
*; Tier 9
+
*; Level 45
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
*; Tier 10
+
*; Level 50
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
*; Tier 11
+
*; Level 55
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
*; Tier 12
+
*; Level 60
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
*; Tier 13
+
*; Level 65
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.
*; Tier 14
+
*; Level 70
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.
|Expand}}
+
*; Level 75
 +
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +180 damage.
 +
*; Level 80
 +
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage.
 +
*; Level 85
 +
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +220 damage.
 +
*; Level 90
 +
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +240 damage.
 +
*; Level 95
 +
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +260 damage.
 +
*; Level 100
 +
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +280 damage.
 +
}}
 
|}
 
|}

Latest revision as of 01:09, 5 October 2024

See also: Staff/Treasure Effects:By Slot

See also: Staff/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot Other Versions
of Staff-Fighting Level 100 - Staff Base Damage +50% Uncommon Head, MainHand

Click Expand to reveal

  • Level 10
Staff Damage +5
  • Level 20
Staff Base Damage +10%
  • Level 30
Staff Base Damage +15%
  • Level 40
Staff Base Damage +20%
  • Level 50
Staff Base Damage +25%
  • Level 60
Staff Base Damage +30%
  • Level 70
Staff Base Damage +35%
  • Level 80
Staff Base Damage +40%
  • Level 90
Staff Base Damage +45%
  • Level 100
Staff Base Damage +50%
Level 100 - Armor from Combat Refresh Abilities +67 when Staff is active Uncommon Chest, Feet

Click Expand to reveal

  • Level 5
Armor from Combat Refresh Abilities +10 when Staff is active
  • Level 10
Armor from Combat Refresh Abilities +13 when Staff is active
  • Level 15
Armor from Combat Refresh Abilities +16 when Staff is active
  • Level 20
Armor from Combat Refresh Abilities +19 when Staff is active
  • Level 25
Armor from Combat Refresh Abilities +22 when Staff is active
  • Level 30
Armor from Combat Refresh Abilities +25 when Staff is active
  • Level 35
Armor from Combat Refresh Abilities +28 when Staff is active
  • Level 40
Armor from Combat Refresh Abilities +31 when Staff is active
  • Level 45
Armor from Combat Refresh Abilities +34 when Staff is active
  • Level 50
Armor from Combat Refresh Abilities +37 when Staff is active
  • Level 55
Armor from Combat Refresh Abilities +40 when Staff is active
  • Level 60
Armor from Combat Refresh Abilities +43 when Staff is active
  • Level 65
Armor from Combat Refresh Abilities +46 when Staff is active
  • Level 70
Armor from Combat Refresh Abilities +49 when Staff is active
  • Level 75
Armor from Combat Refresh Abilities +52 when Staff is active
  • Level 80
Armor from Combat Refresh Abilities +55 when Staff is active
  • Level 85
Armor from Combat Refresh Abilities +58 when Staff is active
  • Level 90
Armor from Combat Refresh Abilities +61 when Staff is active
  • Level 95
Armor from Combat Refresh Abilities +64 when Staff is active
  • Level 100
Armor from Combat Refresh Abilities +67 when Staff is active
Level 100 - Smash, Double Hit, and Heed The Stick Damage +157 Uncommon OffHand, Necklace

Click Expand to reveal

  • Level 5
Smash, Double Hit, and Heed The Stick Damage +5
  • Level 10
Smash, Double Hit, and Heed The Stick Damage +13
  • Level 15
Smash, Double Hit, and Heed The Stick Damage +21
  • Level 20
Smash, Double Hit, and Heed The Stick Damage +29
  • Level 25
Smash, Double Hit, and Heed The Stick Damage +37
  • Level 30
Smash, Double Hit, and Heed The Stick Damage +45
  • Level 35
Smash, Double Hit, and Heed The Stick Damage +53
  • Level 40
Smash, Double Hit, and Heed The Stick Damage +61
  • Level 45
Smash, Double Hit, and Heed The Stick Damage +69
  • Level 50
Smash, Double Hit, and Heed The Stick Damage +77
  • Level 55
Smash, Double Hit, and Heed The Stick Damage +85
  • Level 60
Smash, Double Hit, and Heed The Stick Damage +93
  • Level 65
Smash, Double Hit, and Heed The Stick Damage +101
  • Level 70
Smash, Double Hit, and Heed The Stick Damage +109
  • Level 75
Smash, Double Hit, and Heed The Stick Damage +117
  • Level 80
Smash, Double Hit, and Heed The Stick Damage +125
  • Level 85
Smash, Double Hit, and Heed The Stick Damage +133
  • Level 90
Smash, Double Hit, and Heed The Stick Damage +141
  • Level 95
Smash, Double Hit, and Heed The Stick Damage +149
  • Level 100
Smash, Double Hit, and Heed The Stick Damage +157
Level 100 - Nice Attack Power Cost -66 when Staff is active Rare Ring

Click Expand to reveal

  • Level 5
Nice Attack Power Cost -2 when Staff is active
  • Level 10
Nice Attack Power Cost -4 when Staff is active
  • Level 15
Nice Attack Power Cost -6 when Staff is active
  • Level 20
Nice Attack Power Cost -8 when Staff is active
  • Level 25
Nice Attack Power Cost -10 when Staff is active
  • Level 30
Nice Attack Power Cost -13 when Staff is active
  • Level 35
Nice Attack Power Cost -16 when Staff is active
  • Level 40
Nice Attack Power Cost -20 when Staff is active
  • Level 45
Nice Attack Power Cost -24 when Staff is active
  • Level 50
Nice Attack Power Cost -28 when Staff is active
  • Level 55
Nice Attack Power Cost -32 when Staff is active
  • Level 60
Nice Attack Power Cost -36 when Staff is active
  • Level 65
Nice Attack Power Cost -40 when Staff is active
  • Level 70
Nice Attack Power Cost -43 when Staff is active
  • Level 75
Nice Attack Power Cost -47 when Staff is active
  • Level 80
Nice Attack Power Cost -50 when Staff is active
  • Level 85
Nice Attack Power Cost -54 when Staff is active
  • Level 90
Nice Attack Power Cost -58 when Staff is active
  • Level 95
Nice Attack Power Cost -62 when Staff is active
  • Level 100
Nice Attack Power Cost -66 when Staff is active
of Smashing Vulnerabilities Level 100 - All Staff attacks have a 6.5% chance to trigger the target's Vulnerability Uncommon OffHand, Ring

Click Expand to reveal

  • Level 5
All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
  • Level 10
All Staff attacks have a 2% chance to trigger the target's Vulnerability
  • Level 15
All Staff attacks have a 2.25% chance to trigger the target's Vulnerability
  • Level 20
All Staff attacks have a 2.5% chance to trigger the target's Vulnerability
  • Level 25
All Staff attacks have a 2.75% chance to trigger the target's Vulnerability
  • Level 30
All Staff attacks have a 3% chance to trigger the target's Vulnerability
  • Level 35
All Staff attacks have a 3.25% chance to trigger the target's Vulnerability
  • Level 40
All Staff attacks have a 3.5% chance to trigger the target's Vulnerability
  • Level 45
All Staff attacks have a 3.75% chance to trigger the target's Vulnerability
  • Level 50
All Staff attacks have a 4% chance to trigger the target's Vulnerability
  • Level 55
All Staff attacks have a 4.25% chance to trigger the target's Vulnerability
  • Level 60
All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
  • Level 65
All Staff attacks have a 4.75% chance to trigger the target's Vulnerability
  • Level 70
All Staff attacks have a 5% chance to trigger the target's Vulnerability
  • Level 75
All Staff attacks have a 5.25% chance to trigger the target's Vulnerability
  • Level 80
All Staff attacks have a 5.5% chance to trigger the target's Vulnerability
  • Level 85
All Staff attacks have a 5.75% chance to trigger the target's Vulnerability
  • Level 90
All Staff attacks have a 6% chance to trigger the target's Vulnerability
  • Level 95
All Staff attacks have a 6.25% chance to trigger the target's Vulnerability
  • Level 100
All Staff attacks have a 6.5% chance to trigger the target's Vulnerability
of Fiery Smashing Level 100 - Phoenix Strike costs -20 Power and boosts your Direct Fire Damage +24% for 30 seconds Rare Hands

Click Expand to reveal

  • Level 5
Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
  • Level 10
Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds
  • Level 15
Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds
  • Level 20
Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds
  • Level 25
Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds
  • Level 30
Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds
  • Level 35
Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds
  • Level 40
Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds
  • Level 45
Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds
  • Level 50
Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds
  • Level 55
Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds
  • Level 60
Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
  • Level 65
Phoenix Strike costs -13 Power and boosts your Direct Fire Damage +17% for 30 seconds
  • Level 70
Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds
  • Level 75
Phoenix Strike costs -15 Power and boosts your Direct Fire Damage +19% for 30 seconds
  • Level 80
Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +20% for 30 seconds
  • Level 85
Phoenix Strike costs -17 Power and boosts your Direct Fire Damage +21% for 30 seconds
  • Level 90
Phoenix Strike costs -18 Power and boosts your Direct Fire Damage +22% for 30 seconds
  • Level 95
Phoenix Strike costs -19 Power and boosts your Direct Fire Damage +23% for 30 seconds
  • Level 100
Phoenix Strike costs -20 Power and boosts your Direct Fire Damage +24% for 30 seconds
of Crushing Streaks Level 100 - Double Hit causes your next attack to deal +150 damage if it is a Crushing attack Uncommon Ring, Hands

Click Expand to reveal

  • Level 10
Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
  • Level 20
Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
  • Level 30
Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
  • Level 40
Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
  • Level 50
Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
  • Level 60
Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
  • Level 70
Double Hit causes your next attack to deal +90 damage if it is a Crushing attack
  • Level 80
Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
  • Level 90
Double Hit causes your next attack to deal +125 damage if it is a Crushing attack
  • Level 100
Double Hit causes your next attack to deal +150 damage if it is a Crushing attack
Level 100 - Pin heals you for 55 health Uncommon Chest, Hands

Click Expand to reveal

  • Level 10
Pin heals you for 10 health
  • Level 20
Pin heals you for 15 health
  • Level 30
Pin heals you for 20 health
  • Level 40
Pin heals you for 25 health
  • Level 50
Pin heals you for 30 health
  • Level 60
Pin heals you for 35 health
  • Level 70
Pin heals you for 40 health
  • Level 80
Pin heals you for 45 health
  • Level 90
Pin heals you for 50 health
  • Level 100
Pin heals you for 55 health
Level 100 - Pin boosts Core Attack and Nice Attack Damage +122 for 15 seconds Uncommon Head, Feet

Click Expand to reveal

  • Level 5
Pin boosts Core Attack and Nice Attack Damage +8 for 15 seconds
  • Level 10
Pin boosts Core Attack and Nice Attack Damage +14 for 15 seconds
  • Level 15
Pin boosts Core Attack and Nice Attack Damage +20 for 15 seconds
  • Level 20
Pin boosts Core Attack and Nice Attack Damage +26 for 15 seconds
  • Level 25
Pin boosts Core Attack and Nice Attack Damage +32 for 15 seconds
  • Level 30
Pin boosts Core Attack and Nice Attack Damage +38 for 15 seconds
  • Level 35
Pin boosts Core Attack and Nice Attack Damage +44 for 15 seconds
  • Level 40
Pin boosts Core Attack and Nice Attack Damage +50 for 15 seconds
  • Level 45
Pin boosts Core Attack and Nice Attack Damage +56 for 15 seconds
  • Level 50
Pin boosts Core Attack and Nice Attack Damage +62 for 15 seconds
  • Level 55
Pin boosts Core Attack and Nice Attack Damage +68 for 15 seconds
  • Level 60
Pin boosts Core Attack and Nice Attack Damage +74 for 15 seconds
  • Level 65
Pin boosts Core Attack and Nice Attack Damage +80 for 15 seconds
  • Level 70
Pin boosts Core Attack and Nice Attack Damage +86 for 15 seconds
  • Level 75
Pin boosts Core Attack and Nice Attack Damage +92 for 15 seconds
  • Level 80
Pin boosts Core Attack and Nice Attack Damage +98 for 15 seconds
  • Level 85
Pin boosts Core Attack and Nice Attack Damage +104 for 15 seconds
  • Level 90
Pin boosts Core Attack and Nice Attack Damage +110 for 15 seconds
  • Level 95
Pin boosts Core Attack and Nice Attack Damage +116 for 15 seconds
  • Level 100
Pin boosts Core Attack and Nice Attack Damage +122 for 15 seconds
of Accurate Suppression Level 100 - Suppress and Heed the Stick have +43 Accuracy Uncommon Head, Feet

Click Expand to reveal

  • Level 10
Suppress and Heed the Stick have +7 Accuracy
  • Level 20
Suppress and Heed the Stick have +11 Accuracy
  • Level 30
Suppress and Heed the Stick have +15 Accuracy
  • Level 40
Suppress and Heed the Stick have +19 Accuracy
  • Level 50
Suppress and Heed the Stick have +23 Accuracy
  • Level 60
Suppress and Heed the Stick have +27 Accuracy
  • Level 70
Suppress and Heed the Stick have +31 Accuracy
  • Level 80
Suppress and Heed the Stick have +35 Accuracy
  • Level 90
Suppress and Heed the Stick have +39 Accuracy
  • Level 100
Suppress and Heed the Stick have +43 Accuracy
of Double Hits Level 100 - Double Hit Damage +37% Uncommon Chest, Feet

Click Expand to reveal

  • Level 5
Double Hit Damage +8%
  • Level 10
Double Hit Damage +9%
  • Level 15
Double Hit Damage +10%
  • Level 20
Double Hit Damage +11%
  • Level 25
Double Hit Damage +12%
  • Level 30
Double Hit Damage +13%
  • Level 35
Double Hit Damage +14%
  • Level 40
Double Hit Damage +16%
  • Level 45
Double Hit Damage +17%
  • Level 50
Double Hit Damage +19%
  • Level 55
Double Hit Damage +20%
  • Level 60
Double Hit Damage +22%
  • Level 65
Double Hit Damage +23%
  • Level 70
Double Hit Damage +25%
  • Level 75
Double Hit Damage +27%
  • Level 80
Double Hit Damage +29%
  • Level 85
Double Hit Damage +31%
  • Level 90
Double Hit Damage +33%
  • Level 95
Double Hit Damage +35%
  • Level 100
Double Hit Damage +37%
of The Phoenix Level 100 - Phoenix Strike Damage +80% Uncommon Chest, Necklace

Click Expand to reveal

  • Level 35
Phoenix Strike Damage +7%
  • Level 40
Phoenix Strike Damage +14%
  • Level 45
Phoenix Strike Damage +20%
  • Level 50
Phoenix Strike Damage +27%
  • Level 55
Phoenix Strike Damage +33%
  • Level 60
Phoenix Strike Damage +40%
  • Level 65
Phoenix Strike Damage +45%
  • Level 70
Phoenix Strike Damage +50%
  • Level 75
Phoenix Strike Damage +55%
  • Level 80
Phoenix Strike Damage +60%
  • Level 85
Phoenix Strike Damage +65%
  • Level 90
Phoenix Strike Damage +70%
  • Level 95
Phoenix Strike Damage +75%
  • Level 100
Phoenix Strike Damage +80%
of The Phoenix Level 100 - Phoenix Strike deals +57% Fire damage to melee attackers, and ability reuse timer is -7 seconds Rare Feet

Click Expand to reveal

  • Level 35
Phoenix Strike deals +5% Fire damage to melee attackers, and ability reuse timer is -4 seconds
  • Level 40
Phoenix Strike deals +9% Fire damage to melee attackers, and ability reuse timer is -5 seconds
  • Level 45
Phoenix Strike deals +13% Fire damage to melee attackers, and ability reuse timer is -5 seconds
  • Level 50
Phoenix Strike deals +17% Fire damage to melee attackers, and ability reuse timer is -6 seconds
  • Level 55
Phoenix Strike deals +21% Fire damage to melee attackers, and ability reuse timer is -6 seconds
  • Level 60
Phoenix Strike deals +25% Fire damage to melee attackers, and ability reuse timer is -7 seconds
  • Level 65
Phoenix Strike deals +29% Fire damage to melee attackers, and ability reuse timer is -7 seconds
  • Level 70
Phoenix Strike deals +33% Fire damage to melee attackers, and ability reuse timer is -7 seconds
  • Level 75
Phoenix Strike deals +37% Fire damage to melee attackers, and ability reuse timer is -7 seconds
  • Level 80
Phoenix Strike deals +41% Fire damage to melee attackers, and ability reuse timer is -7 seconds
  • Level 85
Phoenix Strike deals +45% Fire damage to melee attackers, and ability reuse timer is -7 seconds
  • Level 90
Phoenix Strike deals +49% Fire damage to melee attackers, and ability reuse timer is -7 seconds
  • Level 95
Phoenix Strike deals +53% Fire damage to melee attackers, and ability reuse timer is -7 seconds
  • Level 100
Phoenix Strike deals +57% Fire damage to melee attackers, and ability reuse timer is -7 seconds
of The Phoenix Level 100 - Phoenix Strike deals +245 Fire damage to melee attackers Epic Head, Legs

Click Expand to reveal

  • Level 35
Phoenix Strike deals +63 Fire damage to melee attackers
  • Level 40
Phoenix Strike deals +77 Fire damage to melee attackers
  • Level 45
Phoenix Strike deals +91 Fire damage to melee attackers
  • Level 50
Phoenix Strike deals +105 Fire damage to melee attackers
  • Level 55
Phoenix Strike deals +119 Fire damage to melee attackers
  • Level 60
Phoenix Strike deals +133 Fire damage to melee attackers
  • Level 65
Phoenix Strike deals +147 Fire damage to melee attackers
  • Level 70
Phoenix Strike deals +161 Fire damage to melee attackers
  • Level 75
Phoenix Strike deals +175 Fire damage to melee attackers
  • Level 80
Phoenix Strike deals +189 Fire damage to melee attackers
  • Level 85
Phoenix Strike deals +203 Fire damage to melee attackers
  • Level 90
Phoenix Strike deals +217 Fire damage to melee attackers
  • Level 95
Phoenix Strike deals +231 Fire damage to melee attackers
  • Level 100
Phoenix Strike deals +245 Fire damage to melee attackers
Level 100 - Double Hit costs -20 Power and makes the target 12% more vulnerable to direct Fire and Cold damage for 8 seconds Epic OffHand

Click Expand to reveal

  • Level 10
Double Hit costs -2 Power and makes the target 3% more vulnerable to direct Fire and Cold damage for 8 seconds
  • Level 20
Double Hit costs -4 Power and makes the target 4% more vulnerable to direct Fire and Cold damage for 8 seconds
  • Level 30
Double Hit costs -6 Power and makes the target 5% more vulnerable to direct Fire and Cold damage for 8 seconds
  • Level 40
Double Hit costs -8 Power and makes the target 6% more vulnerable to direct Fire and Cold damage for 8 seconds
  • Level 50
Double Hit costs -10 Power and makes the target 7% more vulnerable to direct Fire and Cold damage for 8 seconds
  • Level 60
Double Hit costs -12 Power and makes the target 8% more vulnerable to direct Fire and Cold damage for 8 seconds
  • Level 70
Double Hit costs -14 Power and makes the target 9% more vulnerable to direct Fire and Cold damage for 8 seconds
  • Level 80
Double Hit costs -16 Power and makes the target 10% more vulnerable to direct Fire and Cold damage for 8 seconds
  • Level 90
Double Hit costs -18 Power and makes the target 11% more vulnerable to direct Fire and Cold damage for 8 seconds
  • Level 100
Double Hit costs -20 Power and makes the target 12% more vulnerable to direct Fire and Cold damage for 8 seconds
of Efficient Thrusting Level 100 - Headcracker and Strategic Thrust deal +30% damage and reuse timer is -1 second Uncommon Head, Necklace

Click Expand to reveal

  • Level 5
Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second
  • Level 10
Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second
  • Level 15
Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second
  • Level 20
Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second
  • Level 25
Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second
  • Level 30
Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second
  • Level 35
Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second
  • Level 40
Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second
  • Level 45
Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second
  • Level 50
Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
  • Level 55
Headcracker and Strategic Thrust deal +13% damage and reuse timer is -1 second
  • Level 60
Headcracker and Strategic Thrust deal +14% damage and reuse timer is -1 second
  • Level 65
Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
  • Level 70
Headcracker and Strategic Thrust deal +18% damage and reuse timer is -1 second
  • Level 75
Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second
  • Level 80
Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second
  • Level 85
Headcracker and Strategic Thrust deal +24% damage and reuse timer is -1 second
  • Level 90
Headcracker and Strategic Thrust deal +26% damage and reuse timer is -1 second
  • Level 95
Headcracker and Strategic Thrust deal +28% damage and reuse timer is -1 second
  • Level 100
Headcracker and Strategic Thrust deal +30% damage and reuse timer is -1 second
of Defensive Staff Fighting Level 100 - Suppress and Deflective Spin Damage +45% Uncommon Chest, MainHand

Click Expand to reveal

  • Level 5
Suppress and Deflective Spin Damage +7%
  • Level 10
Suppress and Deflective Spin Damage +9%
  • Level 15
Suppress and Deflective Spin Damage +11%
  • Level 20
Suppress and Deflective Spin Damage +13%
  • Level 25
Suppress and Deflective Spin Damage +15%
  • Level 30
Suppress and Deflective Spin Damage +17%
  • Level 35
Suppress and Deflective Spin Damage +19%
  • Level 40
Suppress and Deflective Spin Damage +21%
  • Level 45
Suppress and Deflective Spin Damage +23%
  • Level 50
Suppress and Deflective Spin Damage +25%
  • Level 55
Suppress and Deflective Spin Damage +27%
  • Level 60
Suppress and Deflective Spin Damage +29%
  • Level 65
Suppress and Deflective Spin Damage +31%
  • Level 70
Suppress and Deflective Spin Damage +33%
  • Level 75
Suppress and Deflective Spin Damage +35%
  • Level 80
Suppress and Deflective Spin Damage +37%
  • Level 85
Suppress and Deflective Spin Damage +39%
  • Level 90
Suppress and Deflective Spin Damage +41%
  • Level 95
Suppress and Deflective Spin Damage +43%
  • Level 100
Suppress and Deflective Spin Damage +45%
of Hot Hits Level 100 - Double Hit ignites the target, dealing 246 Fire damage over 12 seconds Uncommon Head, Legs

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  • Level 5
Double Hit ignites the target, dealing 18 Fire damage over 12 seconds
  • Level 10
Double Hit ignites the target, dealing 30 Fire damage over 12 seconds
  • Level 15
Double Hit ignites the target, dealing 42 Fire damage over 12 seconds
  • Level 20
Double Hit ignites the target, dealing 54 Fire damage over 12 seconds
  • Level 25
Double Hit ignites the target, dealing 66 Fire damage over 12 seconds
  • Level 30
Double Hit ignites the target, dealing 78 Fire damage over 12 seconds
  • Level 35
Double Hit ignites the target, dealing 90 Fire damage over 12 seconds
  • Level 40
Double Hit ignites the target, dealing 102 Fire damage over 12 seconds
  • Level 45
Double Hit ignites the target, dealing 114 Fire damage over 12 seconds
  • Level 50
Double Hit ignites the target, dealing 126 Fire damage over 12 seconds
  • Level 55
Double Hit ignites the target, dealing 138 Fire damage over 12 seconds
  • Level 60
Double Hit ignites the target, dealing 150 Fire damage over 12 seconds
  • Level 65
Double Hit ignites the target, dealing 162 Fire damage over 12 seconds
  • Level 70
Double Hit ignites the target, dealing 174 Fire damage over 12 seconds
  • Level 75
Double Hit ignites the target, dealing 186 Fire damage over 12 seconds
  • Level 80
Double Hit ignites the target, dealing 198 Fire damage over 12 seconds
  • Level 85
Double Hit ignites the target, dealing 210 Fire damage over 12 seconds
  • Level 90
Double Hit ignites the target, dealing 222 Fire damage over 12 seconds
  • Level 95
Double Hit ignites the target, dealing 234 Fire damage over 12 seconds
  • Level 100
Double Hit ignites the target, dealing 246 Fire damage over 12 seconds
of Cold Blocking Level 100 - Blocking Stance boosts your Cold Damage +7.75% for 30 seconds Uncommon Legs, Ring

Click Expand to reveal

  • Level 5
Blocking Stance boosts your Cold Damage +3% for 30 seconds
  • Level 10
Blocking Stance boosts your Cold Damage +3.25% for 30 seconds
  • Level 15
Blocking Stance boosts your Cold Damage +3.5% for 30 seconds
  • Level 20
Blocking Stance boosts your Cold Damage +3.75% for 30 seconds
  • Level 25
Blocking Stance boosts your Cold Damage +4% for 30 seconds
  • Level 30
Blocking Stance boosts your Cold Damage +4.25% for 30 seconds
  • Level 35
Blocking Stance boosts your Cold Damage +4.5% for 30 seconds
  • Level 40
Blocking Stance boosts your Cold Damage +4.75% for 30 seconds
  • Level 45
Blocking Stance boosts your Cold Damage +5% for 30 seconds
  • Level 50
Blocking Stance boosts your Cold Damage +5.25% for 30 seconds
  • Level 55
Blocking Stance boosts your Cold Damage +5.5% for 30 seconds
  • Level 60
Blocking Stance boosts your Cold Damage +5.75% for 30 seconds
  • Level 65
Blocking Stance boosts your Cold Damage +6% for 30 seconds
  • Level 70
Blocking Stance boosts your Cold Damage +6.25% for 30 seconds
  • Level 75
Blocking Stance boosts your Cold Damage +6.5% for 30 seconds
  • Level 80
Blocking Stance boosts your Cold Damage +6.75% for 30 seconds
  • Level 85
Blocking Stance boosts your Cold Damage +7% for 30 seconds
  • Level 90
Blocking Stance boosts your Cold Damage +7.25% for 30 seconds
  • Level 95
Blocking Stance boosts your Cold Damage +7.5% for 30 seconds
  • Level 100
Blocking Stance boosts your Cold Damage +7.75% for 30 seconds
of Concussive Cracking Level 100 - Double Hit deals +44% damage and hastens the current reuse timer of Headcracker by 2 seconds Uncommon MainHand

Click Expand to reveal

  • Level 5
Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
  • Level 10
Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second
  • Level 15
Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second
  • Level 20
Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second
  • Level 25
Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 30
Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 35
Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 40
Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 45
Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 50
Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 55
Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 60
Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 65
Double Hit deals +30% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 70
Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 75
Double Hit deals +34% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 80
Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 85
Double Hit deals +38% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 90
Double Hit deals +40% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 95
Double Hit deals +42% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 100
Double Hit deals +44% damage and hastens the current reuse timer of Headcracker by 2 seconds
of Lunging Level 100 - Lunge deals +55% damage to health and armor Uncommon Legs, MainHand

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  • Level 5
Lunge deals +7% damage to health and armor
  • Level 10
Lunge deals +9% damage to health and armor
  • Level 15
Lunge deals +11% damage to health and armor
  • Level 20
Lunge deals +13% damage to health and armor
  • Level 25
Lunge deals +15% damage to health and armor
  • Level 30
Lunge deals +17% damage to health and armor
  • Level 35
Lunge deals +19% damage to health and armor
  • Level 40
Lunge deals +21% damage to health and armor
  • Level 45
Lunge deals +23% damage to health and armor
  • Level 50
Lunge deals +25% damage to health and armor
  • Level 55
Lunge deals +28% damage to health and armor
  • Level 60
Lunge deals +31% damage to health and armor
  • Level 65
Lunge deals +34% damage to health and armor
  • Level 70
Lunge deals +37% damage to health and armor
  • Level 75
Lunge deals +40% damage to health and armor
  • Level 80
Lunge deals +43% damage to health and armor
  • Level 85
Lunge deals +46% damage to health and armor
  • Level 90
Lunge deals +49% damage to health and armor
  • Level 95
Lunge deals +52% damage to health and armor
  • Level 100
Lunge deals +55% damage to health and armor
of Group-Lunging Level 100 - Lunge hits all enemies within 7 meters and deals +215 damage to health and armor, but reuse timer is +2 seconds Uncommon Hands

Click Expand to reveal

  • Level 5
Lunge hits all enemies within 7 meters and deals +25 damage to health and armor, but reuse timer is +2 seconds
  • Level 10
Lunge hits all enemies within 7 meters and deals +35 damage to health and armor, but reuse timer is +2 seconds
  • Level 15
Lunge hits all enemies within 7 meters and deals +45 damage to health and armor, but reuse timer is +2 seconds
  • Level 20
Lunge hits all enemies within 7 meters and deals +55 damage to health and armor, but reuse timer is +2 seconds
  • Level 25
Lunge hits all enemies within 7 meters and deals +65 damage to health and armor, but reuse timer is +2 seconds
  • Level 30
Lunge hits all enemies within 7 meters and deals +75 damage to health and armor, but reuse timer is +2 seconds
  • Level 35
Lunge hits all enemies within 7 meters and deals +85 damage to health and armor, but reuse timer is +2 seconds
  • Level 40
Lunge hits all enemies within 7 meters and deals +95 damage to health and armor, but reuse timer is +2 seconds
  • Level 45
Lunge hits all enemies within 7 meters and deals +105 damage to health and armor, but reuse timer is +2 seconds
  • Level 50
Lunge hits all enemies within 7 meters and deals +115 damage to health and armor, but reuse timer is +2 seconds
  • Level 55
Lunge hits all enemies within 7 meters and deals +125 damage to health and armor, but reuse timer is +2 seconds
  • Level 60
Lunge hits all enemies within 7 meters and deals +135 damage to health and armor, but reuse timer is +2 seconds
  • Level 65
Lunge hits all enemies within 7 meters and deals +145 damage to health and armor, but reuse timer is +2 seconds
  • Level 70
Lunge hits all enemies within 7 meters and deals +155 damage to health and armor, but reuse timer is +2 seconds
  • Level 75
Lunge hits all enemies within 7 meters and deals +165 damage to health and armor, but reuse timer is +2 seconds
  • Level 80
Lunge hits all enemies within 7 meters and deals +175 damage to health and armor, but reuse timer is +2 seconds
  • Level 85
Lunge hits all enemies within 7 meters and deals +185 damage to health and armor, but reuse timer is +2 seconds
  • Level 90
Lunge hits all enemies within 7 meters and deals +195 damage to health and armor, but reuse timer is +2 seconds
  • Level 95
Lunge hits all enemies within 7 meters and deals +205 damage to health and armor, but reuse timer is +2 seconds
  • Level 100
Lunge hits all enemies within 7 meters and deals +215 damage to health and armor, but reuse timer is +2 seconds
of Bloody Redirection Level 100 - Redirect causes target to bleed, dealing 592 Trauma damage over 8 seconds Uncommon Chest, OffHand

Click Expand to reveal

  • Level 5
Redirect causes target to bleed, dealing 40 Trauma damage over 8 seconds
  • Level 10
Redirect causes target to bleed, dealing 64 Trauma damage over 8 seconds
  • Level 15
Redirect causes target to bleed, dealing 88 Trauma damage over 8 seconds
  • Level 20
Redirect causes target to bleed, dealing 112 Trauma damage over 8 seconds
  • Level 25
Redirect causes target to bleed, dealing 136 Trauma damage over 8 seconds
  • Level 30
Redirect causes target to bleed, dealing 160 Trauma damage over 8 seconds
  • Level 35
Redirect causes target to bleed, dealing 184 Trauma damage over 8 seconds
  • Level 40
Redirect causes target to bleed, dealing 208 Trauma damage over 8 seconds
  • Level 45
Redirect causes target to bleed, dealing 232 Trauma damage over 8 seconds
  • Level 50
Redirect causes target to bleed, dealing 256 Trauma damage over 8 seconds
  • Level 55
Redirect causes target to bleed, dealing 280 Trauma damage over 8 seconds
  • Level 60
Redirect causes target to bleed, dealing 304 Trauma damage over 8 seconds
  • Level 65
Redirect causes target to bleed, dealing 340 Trauma damage over 8 seconds
  • Level 70
Redirect causes target to bleed, dealing 376 Trauma damage over 8 seconds
  • Level 75
Redirect causes target to bleed, dealing 412 Trauma damage over 8 seconds
  • Level 80
Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds
  • Level 85
Redirect causes target to bleed, dealing 484 Trauma damage over 8 seconds
  • Level 90
Redirect causes target to bleed, dealing 520 Trauma damage over 8 seconds
  • Level 95
Redirect causes target to bleed, dealing 556 Trauma damage over 8 seconds
  • Level 100
Redirect causes target to bleed, dealing 592 Trauma damage over 8 seconds
of Knockback Lunges Level 100 - Lunge deals +91 damage and knocks the target backwards Uncommon Feet

Click Expand to reveal

  • Level 5
Lunge deals +2 damage and knocks the target backwards
  • Level 10
Lunge deals +5 damage and knocks the target backwards
  • Level 15
Lunge deals +8 damage and knocks the target backwards
  • Level 20
Lunge deals +11 damage and knocks the target backwards
  • Level 25
Lunge deals +14 damage and knocks the target backwards
  • Level 30
Lunge deals +17 damage and knocks the target backwards
  • Level 35
Lunge deals +20 damage and knocks the target backwards
  • Level 40
Lunge deals +23 damage and knocks the target backwards
  • Level 45
Lunge deals +26 damage and knocks the target backwards
  • Level 50
Lunge deals +29 damage and knocks the target backwards
  • Level 55
Lunge deals +32 damage and knocks the target backwards
  • Level 60
Lunge deals +35 damage and knocks the target backwards
  • Level 65
Lunge deals +42 damage and knocks the target backwards
  • Level 70
Lunge deals +49 damage and knocks the target backwards
  • Level 75
Lunge deals +56 damage and knocks the target backwards
  • Level 80
Lunge deals +63 damage and knocks the target backwards
  • Level 85
Lunge deals +70 damage and knocks the target backwards
  • Level 90
Lunge deals +77 damage and knocks the target backwards
  • Level 95
Lunge deals +84 damage and knocks the target backwards
  • Level 100
Lunge deals +91 damage and knocks the target backwards
of Safe-Lunging Level 100 - Lunge causes the next attack that hits you to deal 37 less damage Uncommon OffHand, Ring

Click Expand to reveal

  • Level 5
Lunge causes the next attack that hits you to deal 10 less damage
  • Level 10
Lunge causes the next attack that hits you to deal 11 less damage
  • Level 15
Lunge causes the next attack that hits you to deal 12 less damage
  • Level 20
Lunge causes the next attack that hits you to deal 13 less damage
  • Level 25
Lunge causes the next attack that hits you to deal 14 less damage
  • Level 30
Lunge causes the next attack that hits you to deal 15 less damage
  • Level 35
Lunge causes the next attack that hits you to deal 16 less damage
  • Level 40
Lunge causes the next attack that hits you to deal 17 less damage
  • Level 45
Lunge causes the next attack that hits you to deal 18 less damage
  • Level 50
Lunge causes the next attack that hits you to deal 19 less damage
  • Level 55
Lunge causes the next attack that hits you to deal 20 less damage
  • Level 60
Lunge causes the next attack that hits you to deal 21 less damage
  • Level 65
Lunge causes the next attack that hits you to deal 23 less damage
  • Level 70
Lunge causes the next attack that hits you to deal 25 less damage
  • Level 75
Lunge causes the next attack that hits you to deal 27 less damage
  • Level 80
Lunge causes the next attack that hits you to deal 29 less damage
  • Level 85
Lunge causes the next attack that hits you to deal 31 less damage
  • Level 90
Lunge causes the next attack that hits you to deal 33 less damage
  • Level 95
Lunge causes the next attack that hits you to deal 35 less damage
  • Level 100
Lunge causes the next attack that hits you to deal 37 less damage
of Healthy Deflection Level 100 - Deflective Spin heals 330 Health over 15 seconds Uncommon Legs, Necklace

Click Expand to reveal

  • Level 5
Deflective Spin heals 45 Health over 15 seconds
  • Level 10
Deflective Spin heals 60 Health over 15 seconds
  • Level 15
Deflective Spin heals 75 Health over 15 seconds
  • Level 20
Deflective Spin heals 90 Health over 15 seconds
  • Level 25
Deflective Spin heals 105 Health over 15 seconds
  • Level 30
Deflective Spin heals 120 Health over 15 seconds
  • Level 35
Deflective Spin heals 135 Health over 15 seconds
  • Level 40
Deflective Spin heals 150 Health over 15 seconds
  • Level 45
Deflective Spin heals 165 Health over 15 seconds
  • Level 50
Deflective Spin heals 180 Health over 15 seconds
  • Level 55
Deflective Spin heals 195 Health over 15 seconds
  • Level 60
Deflective Spin heals 210 Health over 15 seconds
  • Level 65
Deflective Spin heals 225 Health over 15 seconds
  • Level 70
Deflective Spin heals 240 Health over 15 seconds
  • Level 75
Deflective Spin heals 255 Health over 15 seconds
  • Level 80
Deflective Spin heals 270 Health over 15 seconds
  • Level 85
Deflective Spin heals 285 Health over 15 seconds
  • Level 90
Deflective Spin heals 300 Health over 15 seconds
  • Level 95
Deflective Spin heals 315 Health over 15 seconds
  • Level 100
Deflective Spin heals 330 Health over 15 seconds
of Deflection Level 100 - Deflective Spin damage +100. Targets' next attack deals -10% damage Uncommon Head, OffHand

Click Expand to reveal

  • Level 5
Deflective Spin damage +5. Targets' next attack deals -10% damage
  • Level 10
Deflective Spin damage +10. Targets' next attack deals -10% damage
  • Level 15
Deflective Spin damage +15. Targets' next attack deals -10% damage
  • Level 20
Deflective Spin damage +20. Targets' next attack deals -10% damage
  • Level 25
Deflective Spin damage +25. Targets' next attack deals -10% damage
  • Level 30
Deflective Spin damage +30. Targets' next attack deals -10% damage
  • Level 35
Deflective Spin damage +35. Targets' next attack deals -10% damage
  • Level 40
Deflective Spin damage +40. Targets' next attack deals -10% damage
  • Level 45
Deflective Spin damage +45. Targets' next attack deals -10% damage
  • Level 50
Deflective Spin damage +50. Targets' next attack deals -10% damage
  • Level 55
Deflective Spin damage +55. Targets' next attack deals -10% damage
  • Level 60
Deflective Spin damage +60. Targets' next attack deals -10% damage
  • Level 65
Deflective Spin damage +65. Targets' next attack deals -10% damage
  • Level 70
Deflective Spin damage +70. Targets' next attack deals -10% damage
  • Level 75
Deflective Spin damage +75. Targets' next attack deals -10% damage
  • Level 80
Deflective Spin damage +80. Targets' next attack deals -10% damage
  • Level 85
Deflective Spin damage +85. Targets' next attack deals -10% damage
  • Level 90
Deflective Spin damage +90. Targets' next attack deals -10% damage
  • Level 95
Deflective Spin damage +95. Targets' next attack deals -10% damage
  • Level 100
Deflective Spin damage +100. Targets' next attack deals -10% damage
Level 100 - Deflective Spin restores 82 Health instantly and provides +37 Mitigation from all Elite attacks for 10 seconds Uncommon Feet, Necklace

Click Expand to reveal

  • Level 5
Deflective Spin restores 6 Health instantly and provides +10 Mitigation from all Elite attacks for 10 seconds
  • Level 10
Deflective Spin restores 10 Health instantly and provides +11 Mitigation from all Elite attacks for 10 seconds
  • Level 15
Deflective Spin restores 14 Health instantly and provides +12 Mitigation from all Elite attacks for 10 seconds
  • Level 20
Deflective Spin restores 18 Health instantly and provides +13 Mitigation from all Elite attacks for 10 seconds
  • Level 25
Deflective Spin restores 22 Health instantly and provides +14 Mitigation from all Elite attacks for 10 seconds
  • Level 30
Deflective Spin restores 26 Health instantly and provides +15 Mitigation from all Elite attacks for 10 seconds
  • Level 35
Deflective Spin restores 30 Health instantly and provides +16 Mitigation from all Elite attacks for 10 seconds
  • Level 40
Deflective Spin restores 34 Health instantly and provides +17 Mitigation from all Elite attacks for 10 seconds
  • Level 45
Deflective Spin restores 38 Health instantly and provides +18 Mitigation from all Elite attacks for 10 seconds
  • Level 50
Deflective Spin restores 42 Health instantly and provides +20 Mitigation from all Elite attacks for 10 seconds
  • Level 55
Deflective Spin restores 46 Health instantly and provides +21 Mitigation from all Elite attacks for 10 seconds
  • Level 60
Deflective Spin restores 50 Health instantly and provides +23 Mitigation from all Elite attacks for 10 seconds
  • Level 65
Deflective Spin restores 54 Health instantly and provides +24 Mitigation from all Elite attacks for 10 seconds
  • Level 70
Deflective Spin restores 58 Health instantly and provides +26 Mitigation from all Elite attacks for 10 seconds
  • Level 75
Deflective Spin restores 62 Health instantly and provides +27 Mitigation from all Elite attacks for 10 seconds
  • Level 80
Deflective Spin restores 66 Health instantly and provides +29 Mitigation from all Elite attacks for 10 seconds
  • Level 85
Deflective Spin restores 70 Health instantly and provides +31 Mitigation from all Elite attacks for 10 seconds
  • Level 90
Deflective Spin restores 74 Health instantly and provides +33 Mitigation from all Elite attacks for 10 seconds
  • Level 95
Deflective Spin restores 78 Health instantly and provides +35 Mitigation from all Elite attacks for 10 seconds
  • Level 100
Deflective Spin restores 82 Health instantly and provides +37 Mitigation from all Elite attacks for 10 seconds
Level 100 - Deflective Spin gives you +22% Projectile Evasion for 15 seconds Uncommon Ring

Click Expand to reveal

  • Level 5
Deflective Spin gives you +3% Projectile Evasion for 15 seconds
  • Level 10
Deflective Spin gives you +4% Projectile Evasion for 15 seconds
  • Level 15
Deflective Spin gives you +5% Projectile Evasion for 15 seconds
  • Level 20
Deflective Spin gives you +6% Projectile Evasion for 15 seconds
  • Level 25
Deflective Spin gives you +7% Projectile Evasion for 15 seconds
  • Level 30
Deflective Spin gives you +8% Projectile Evasion for 15 seconds
  • Level 35
Deflective Spin gives you +9% Projectile Evasion for 15 seconds
  • Level 40
Deflective Spin gives you +10% Projectile Evasion for 15 seconds
  • Level 45
Deflective Spin gives you +11% Projectile Evasion for 15 seconds
  • Level 50
Deflective Spin gives you +12% Projectile Evasion for 15 seconds
  • Level 55
Deflective Spin gives you +13% Projectile Evasion for 15 seconds
  • Level 60
Deflective Spin gives you +14% Projectile Evasion for 15 seconds
  • Level 65
Deflective Spin gives you +15% Projectile Evasion for 15 seconds
  • Level 70
Deflective Spin gives you +16% Projectile Evasion for 15 seconds
  • Level 75
Deflective Spin gives you +17% Projectile Evasion for 15 seconds
  • Level 80
Deflective Spin gives you +18% Projectile Evasion for 15 seconds
  • Level 85
Deflective Spin gives you +19% Projectile Evasion for 15 seconds
  • Level 90
Deflective Spin gives you +20% Projectile Evasion for 15 seconds
  • Level 95
Deflective Spin gives you +21% Projectile Evasion for 15 seconds
  • Level 100
Deflective Spin gives you +22% Projectile Evasion for 15 seconds
of Accurate Pinning Level 100 - Pin deals +150 damage and has +30 Accuracy (which cancels out the Evasion that certain monsters have) Rare Necklace

Click Expand to reveal

  • Level 10
Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 20
Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 30
Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 40
Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 50
Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 60
Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 70
Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 80
Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 90
Pin deals +135 damage and has +27 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 100
Pin deals +150 damage and has +30 Accuracy (which cancels out the Evasion that certain monsters have)
Level 100 - Blocking Stance increases your Max Health +63 for 30 seconds (and heals you for 63) Uncommon Head, Chest

Click Expand to reveal

  • Level 5
Blocking Stance increases your Max Health +6 for 30 seconds (and heals you for 6)
  • Level 10
Blocking Stance increases your Max Health +9 for 30 seconds (and heals you for 9)
  • Level 15
Blocking Stance increases your Max Health +12 for 30 seconds (and heals you for 12)
  • Level 20
Blocking Stance increases your Max Health +15 for 30 seconds (and heals you for 15)
  • Level 25
Blocking Stance increases your Max Health +18 for 30 seconds (and heals you for 18)
  • Level 30
Blocking Stance increases your Max Health +21 for 30 seconds (and heals you for 21)
  • Level 35
Blocking Stance increases your Max Health +24 for 30 seconds (and heals you for 24)
  • Level 40
Blocking Stance increases your Max Health +27 for 30 seconds (and heals you for 27)
  • Level 45
Blocking Stance increases your Max Health +30 for 30 seconds (and heals you for 30)
  • Level 50
Blocking Stance increases your Max Health +33 for 30 seconds (and heals you for 33)
  • Level 55
Blocking Stance increases your Max Health +36 for 30 seconds (and heals you for 36)
  • Level 60
Blocking Stance increases your Max Health +39 for 30 seconds (and heals you for 39)
  • Level 65
Blocking Stance increases your Max Health +42 for 30 seconds (and heals you for 42)
  • Level 70
Blocking Stance increases your Max Health +45 for 30 seconds (and heals you for 45)
  • Level 75
Blocking Stance increases your Max Health +48 for 30 seconds (and heals you for 48)
  • Level 80
Blocking Stance increases your Max Health +51 for 30 seconds (and heals you for 51)
  • Level 85
Blocking Stance increases your Max Health +54 for 30 seconds (and heals you for 54)
  • Level 90
Blocking Stance increases your Max Health +57 for 30 seconds (and heals you for 57)
  • Level 95
Blocking Stance increases your Max Health +60 for 30 seconds (and heals you for 60)
  • Level 100
Blocking Stance increases your Max Health +63 for 30 seconds (and heals you for 63)
of Mind-Body Arts Level 100 - Blocking Stance boosts your Psychic Damage +7.75% for 30 seconds Uncommon MainHand, Necklace

Click Expand to reveal

  • Level 5
Blocking Stance boosts your Psychic Damage +3% for 30 seconds
  • Level 10
Blocking Stance boosts your Psychic Damage +3.25% for 30 seconds
  • Level 15
Blocking Stance boosts your Psychic Damage +3.5% for 30 seconds
  • Level 20
Blocking Stance boosts your Psychic Damage +3.75% for 30 seconds
  • Level 25
Blocking Stance boosts your Psychic Damage +4% for 30 seconds
  • Level 30
Blocking Stance boosts your Psychic Damage +4.25% for 30 seconds
  • Level 35
Blocking Stance boosts your Psychic Damage +4.5% for 30 seconds
  • Level 40
Blocking Stance boosts your Psychic Damage +4.75% for 30 seconds
  • Level 45
Blocking Stance boosts your Psychic Damage +5% for 30 seconds
  • Level 50
Blocking Stance boosts your Psychic Damage +5.25% for 30 seconds
  • Level 55
Blocking Stance boosts your Psychic Damage +5.5% for 30 seconds
  • Level 60
Blocking Stance boosts your Psychic Damage +5.75% for 30 seconds
  • Level 65
Blocking Stance boosts your Psychic Damage +6% for 30 seconds
  • Level 70
Blocking Stance boosts your Psychic Damage +6.25% for 30 seconds
  • Level 75
Blocking Stance boosts your Psychic Damage +6.5% for 30 seconds
  • Level 80
Blocking Stance boosts your Psychic Damage +6.75% for 30 seconds
  • Level 85
Blocking Stance boosts your Psychic Damage +7% for 30 seconds
  • Level 90
Blocking Stance boosts your Psychic Damage +7.25% for 30 seconds
  • Level 95
Blocking Stance boosts your Psychic Damage +7.5% for 30 seconds
  • Level 100
Blocking Stance boosts your Psychic Damage +7.75% for 30 seconds
Level 100 - For 60 seconds after using Blocking Stance, First Aid heals you +92 Uncommon Hands, Feet

Click Expand to reveal

  • Level 5
For 60 seconds after using Blocking Stance, First Aid heals you +11
  • Level 10
For 60 seconds after using Blocking Stance, First Aid heals you +14
  • Level 15
For 60 seconds after using Blocking Stance, First Aid heals you +17
  • Level 20
For 60 seconds after using Blocking Stance, First Aid heals you +20
  • Level 25
For 60 seconds after using Blocking Stance, First Aid heals you +23
  • Level 30
For 60 seconds after using Blocking Stance, First Aid heals you +26
  • Level 35
For 60 seconds after using Blocking Stance, First Aid heals you +29
  • Level 40
For 60 seconds after using Blocking Stance, First Aid heals you +32
  • Level 45
For 60 seconds after using Blocking Stance, First Aid heals you +35
  • Level 50
For 60 seconds after using Blocking Stance, First Aid heals you +38
  • Level 55
For 60 seconds after using Blocking Stance, First Aid heals you +41
  • Level 60
For 60 seconds after using Blocking Stance, First Aid heals you +44
  • Level 65
For 60 seconds after using Blocking Stance, First Aid heals you +50
  • Level 70
For 60 seconds after using Blocking Stance, First Aid heals you +56
  • Level 75
For 60 seconds after using Blocking Stance, First Aid heals you +62
  • Level 80
For 60 seconds after using Blocking Stance, First Aid heals you +68
  • Level 85
For 60 seconds after using Blocking Stance, First Aid heals you +74
  • Level 90
For 60 seconds after using Blocking Stance, First Aid heals you +80
  • Level 95
For 60 seconds after using Blocking Stance, First Aid heals you +86
  • Level 100
For 60 seconds after using Blocking Stance, First Aid heals you +92
Level 100 - Blocking Stance mitigates +15 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +15 more Rare Head, Necklace

Click Expand to reveal

  • Level 10
Blocking Stance mitigates +2 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +2 more
  • Level 20
Blocking Stance mitigates +4 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +4 more
  • Level 30
Blocking Stance mitigates +6 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +6 more
  • Level 40
Blocking Stance mitigates +7 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +7 more
  • Level 50
Blocking Stance mitigates +8 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +8 more
  • Level 60
Blocking Stance mitigates +9 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +9 more
  • Level 70
Blocking Stance mitigates +11 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +11 more
  • Level 80
Blocking Stance mitigates +12 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +12 more
  • Level 90
Blocking Stance mitigates +13 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +13 more
  • Level 100
Blocking Stance mitigates +15 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +15 more
of Redirection Level 100 - Redirect Damage +124% Uncommon Legs, MainHand

Click Expand to reveal

  • Level 5
Redirect Damage +10%
  • Level 10
Redirect Damage +16%
  • Level 15
Redirect Damage +22%
  • Level 20
Redirect Damage +28%
  • Level 25
Redirect Damage +34%
  • Level 30
Redirect Damage +40%
  • Level 35
Redirect Damage +46%
  • Level 40
Redirect Damage +52%
  • Level 45
Redirect Damage +58%
  • Level 50
Redirect Damage +64%
  • Level 55
Redirect Damage +70%
  • Level 60
Redirect Damage +76%
  • Level 65
Redirect Damage +82%
  • Level 70
Redirect Damage +88%
  • Level 75
Redirect Damage +94%
  • Level 80
Redirect Damage +100%
  • Level 85
Redirect Damage +106%
  • Level 90
Redirect Damage +112%
  • Level 95
Redirect Damage +118%
  • Level 100
Redirect Damage +124%
Level 100 - For 60 seconds after using Redirect, First Aid heals you +99 Uncommon Hands, Feet

Click Expand to reveal

  • Level 30
For 60 seconds after using Redirect, First Aid heals you +15
  • Level 35
For 60 seconds after using Redirect, First Aid heals you +21
  • Level 40
For 60 seconds after using Redirect, First Aid heals you +27
  • Level 45
For 60 seconds after using Redirect, First Aid heals you +33
  • Level 50
For 60 seconds after using Redirect, First Aid heals you +39
  • Level 55
For 60 seconds after using Redirect, First Aid heals you +45
  • Level 60
For 60 seconds after using Redirect, First Aid heals you +51
  • Level 65
For 60 seconds after using Redirect, First Aid heals you +57
  • Level 70
For 60 seconds after using Redirect, First Aid heals you +63
  • Level 75
For 60 seconds after using Redirect, First Aid heals you +69
  • Level 80
For 60 seconds after using Redirect, First Aid heals you +75
  • Level 85
For 60 seconds after using Redirect, First Aid heals you +81
  • Level 90
For 60 seconds after using Redirect, First Aid heals you +87
  • Level 95
For 60 seconds after using Redirect, First Aid heals you +93
  • Level 100
For 60 seconds after using Redirect, First Aid heals you +99
of Potent Redirection Level 100 - Redirect generates no Rage, reduces Rage by 1560, and taunts -960 Uncommon Ring, Necklace

Click Expand to reveal

  • Level 5
Redirect generates no Rage, reduces Rage by 100, and taunts -105
  • Level 10
Redirect generates no Rage, reduces Rage by 160, and taunts -150
  • Level 15
Redirect generates no Rage, reduces Rage by 220, and taunts -195
  • Level 20
Redirect generates no Rage, reduces Rage by 280, and taunts -240
  • Level 25
Redirect generates no Rage, reduces Rage by 340, and taunts -285
  • Level 30
Redirect generates no Rage, reduces Rage by 400, and taunts -330
  • Level 35
Redirect generates no Rage, reduces Rage by 460, and taunts -375
  • Level 40
Redirect generates no Rage, reduces Rage by 520, and taunts -420
  • Level 45
Redirect generates no Rage, reduces Rage by 580, and taunts -465
  • Level 50
Redirect generates no Rage, reduces Rage by 640, and taunts -510
  • Level 55
Redirect generates no Rage, reduces Rage by 700, and taunts -555
  • Level 60
Redirect generates no Rage, reduces Rage by 760, and taunts -600
  • Level 65
Redirect generates no Rage, reduces Rage by 860, and taunts -645
  • Level 70
Redirect generates no Rage, reduces Rage by 960, and taunts -690
  • Level 75
Redirect generates no Rage, reduces Rage by 1060, and taunts -735
  • Level 80
Redirect generates no Rage, reduces Rage by 1160, and taunts -780
  • Level 85
Redirect generates no Rage, reduces Rage by 1260, and taunts -825
  • Level 90
Redirect generates no Rage, reduces Rage by 1360, and taunts -870
  • Level 95
Redirect generates no Rage, reduces Rage by 1460, and taunts -915
  • Level 100
Redirect generates no Rage, reduces Rage by 1560, and taunts -960
Level 100 - Redirect deals +84 damage and stuns the target Uncommon Hands

Click Expand to reveal

  • Level 5
Redirect deals +3 damage and stuns the target
  • Level 10
Redirect deals +6 damage and stuns the target
  • Level 15
Redirect deals +9 damage and stuns the target
  • Level 20
Redirect deals +12 damage and stuns the target
  • Level 25
Redirect deals +15 damage and stuns the target
  • Level 30
Redirect deals +18 damage and stuns the target
  • Level 35
Redirect deals +21 damage and stuns the target
  • Level 40
Redirect deals +24 damage and stuns the target
  • Level 45
Redirect deals +27 damage and stuns the target
  • Level 50
Redirect deals +30 damage and stuns the target
  • Level 55
Redirect deals +33 damage and stuns the target
  • Level 60
Redirect deals +36 damage and stuns the target
  • Level 65
Redirect deals +42 damage and stuns the target
  • Level 70
Redirect deals +48 damage and stuns the target
  • Level 75
Redirect deals +54 damage and stuns the target
  • Level 80
Redirect deals +60 damage and stuns the target
  • Level 85
Redirect deals +66 damage and stuns the target
  • Level 90
Redirect deals +72 damage and stuns the target
  • Level 95
Redirect deals +78 damage and stuns the target
  • Level 100
Redirect deals +84 damage and stuns the target
of Strategic Thrusts Level 100 - Strategic Thrust deals +60% damage, plus 45% more damage if the target is Vulnerable Uncommon Legs, MainHand

Click Expand to reveal

  • Level 5
Strategic Thrust deals +10% damage, plus 25% more damage if the target is Vulnerable
  • Level 10
Strategic Thrust deals +12% damage, plus 35% more damage if the target is Vulnerable
  • Level 15
Strategic Thrust deals +14% damage, plus 35% more damage if the target is Vulnerable
  • Level 20
Strategic Thrust deals +16% damage, plus 35% more damage if the target is Vulnerable
  • Level 25
Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable
  • Level 30
Strategic Thrust deals +20% damage, plus 35% more damage if the target is Vulnerable
  • Level 35
Strategic Thrust deals +22% damage, plus 35% more damage if the target is Vulnerable
  • Level 40
Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable
  • Level 45
Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable
  • Level 50
Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable
  • Level 55
Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable
  • Level 60
Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable
  • Level 65
Strategic Thrust deals +39% damage, plus 40% more damage if the target is Vulnerable
  • Level 70
Strategic Thrust deals +42% damage, plus 40% more damage if the target is Vulnerable
  • Level 75
Strategic Thrust deals +45% damage, plus 40% more damage if the target is Vulnerable
  • Level 80
Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable
  • Level 85
Strategic Thrust deals +51% damage, plus 45% more damage if the target is Vulnerable
  • Level 90
Strategic Thrust deals +54% damage, plus 45% more damage if the target is Vulnerable
  • Level 95
Strategic Thrust deals +57% damage, plus 45% more damage if the target is Vulnerable
  • Level 100
Strategic Thrust deals +60% damage, plus 45% more damage if the target is Vulnerable
Level 100 - Strategic Thrust and Lunge Damage +39% Uncommon Head, OffHand

Click Expand to reveal

  • Level 5
Strategic Thrust and Lunge Damage +10%
  • Level 10
Strategic Thrust and Lunge Damage +11%
  • Level 15
Strategic Thrust and Lunge Damage +12%
  • Level 20
Strategic Thrust and Lunge Damage +13%
  • Level 25
Strategic Thrust and Lunge Damage +14%
  • Level 30
Strategic Thrust and Lunge Damage +15%
  • Level 35
Strategic Thrust and Lunge Damage +16%
  • Level 40
Strategic Thrust and Lunge Damage +17%
  • Level 45
Strategic Thrust and Lunge Damage +18%
  • Level 50
Strategic Thrust and Lunge Damage +19%
  • Level 55
Strategic Thrust and Lunge Damage +21%
  • Level 60
Strategic Thrust and Lunge Damage +23%
  • Level 65
Strategic Thrust and Lunge Damage +25%
  • Level 70
Strategic Thrust and Lunge Damage +27%
  • Level 75
Strategic Thrust and Lunge Damage +29%
  • Level 80
Strategic Thrust and Lunge Damage +31%
  • Level 85
Strategic Thrust and Lunge Damage +33%
  • Level 90
Strategic Thrust and Lunge Damage +35%
  • Level 95
Strategic Thrust and Lunge Damage +37%
  • Level 100
Strategic Thrust and Lunge Damage +39%
of Opportunistic Vulnerabilities Level 100 - If Strategic Thrust is used on a Vulnerable target, it deals +141 damage and restores 100 Health to you Rare Chest, Hands

Click Expand to reveal

  • Level 5
If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
  • Level 10
If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you
  • Level 15
If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you
  • Level 20
If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you
  • Level 25
If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you
  • Level 30
If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you
  • Level 35
If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you
  • Level 40
If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you
  • Level 45
If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you
  • Level 50
If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you
  • Level 55
If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you
  • Level 60
If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
  • Level 65
If Strategic Thrust is used on a Vulnerable target, it deals +92 damage and restores 65 Health to you
  • Level 70
If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
  • Level 75
If Strategic Thrust is used on a Vulnerable target, it deals +106 damage and restores 75 Health to you
  • Level 80
If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you
  • Level 85
If Strategic Thrust is used on a Vulnerable target, it deals +120 damage and restores 85 Health to you
  • Level 90
If Strategic Thrust is used on a Vulnerable target, it deals +127 damage and restores 90 Health to you
  • Level 95
If Strategic Thrust is used on a Vulnerable target, it deals +134 damage and restores 95 Health to you
  • Level 100
If Strategic Thrust is used on a Vulnerable target, it deals +141 damage and restores 100 Health to you
of Heedfulness Level 100 - Heed The Stick Damage +77% Uncommon Legs, MainHand

Click Expand to reveal

  • Level 5
Heed The Stick Damage +10%
  • Level 10
Heed The Stick Damage +13%
  • Level 15
Heed The Stick Damage +16%
  • Level 20
Heed The Stick Damage +19%
  • Level 25
Heed The Stick Damage +22%
  • Level 30
Heed The Stick Damage +25%
  • Level 35
Heed The Stick Damage +28%
  • Level 40
Heed The Stick Damage +31%
  • Level 45
Heed The Stick Damage +34%
  • Level 50
Heed The Stick Damage +37%
  • Level 55
Heed The Stick Damage +41%
  • Level 60
Heed The Stick Damage +45%
  • Level 65
Heed The Stick Damage +49%
  • Level 70
Heed The Stick Damage +53%
  • Level 75
Heed The Stick Damage +56.99%
  • Level 80
Heed The Stick Damage +61%
  • Level 85
Heed The Stick Damage +65%
  • Level 90
Heed The Stick Damage +68.99%
  • Level 95
Heed The Stick Damage +73%
  • Level 100
Heed The Stick Damage +77%
of Potent Heeding Level 100 - Heed The Stick deals +16% Damage and Taunts +1200 Uncommon Chest, Head

Click Expand to reveal

  • Level 5
Heed The Stick deals +1% Damage and Taunts +60
  • Level 10
Heed The Stick deals +2% Damage and Taunts +120
  • Level 15
Heed The Stick deals +3% Damage and Taunts +180
  • Level 20
Heed The Stick deals +4% Damage and Taunts +240
  • Level 25
Heed The Stick deals +5% Damage and Taunts +300
  • Level 30
Heed The Stick deals +6% Damage and Taunts +360
  • Level 35
Heed The Stick deals +7% Damage and Taunts +420
  • Level 40
Heed The Stick deals +8% Damage and Taunts +480
  • Level 45
Heed The Stick deals +9% Damage and Taunts +540
  • Level 50
Heed The Stick deals +10% Damage and Taunts +600
  • Level 55
Heed The Stick deals +11% Damage and Taunts +660
  • Level 60
Heed The Stick deals +12% Damage and Taunts +720
  • Level 65
Heed The Stick deals +13% Damage and Taunts +780
  • Level 70
Heed The Stick deals +14% Damage and Taunts +840
  • Level 75
Heed The Stick deals +15% Damage and Taunts +900
  • Level 80
Heed The Stick deals +16% Damage and Taunts +960
  • Level 85
Heed The Stick deals +16% Damage and Taunts +1020
  • Level 90
Heed The Stick deals +16% Damage and Taunts +1080
  • Level 95
Heed The Stick deals +16% Damage and Taunts +1140
  • Level 100
Heed The Stick deals +16% Damage and Taunts +1200
of Healthy Heeding Level 100 - Heed The Stick heals you for 36 health (or armor if health is full) Uncommon Hands, Necklace

Click Expand to reveal

  • Level 5
Heed The Stick heals you for 5 health (or armor if health is full)
  • Level 10
Heed The Stick heals you for 6 health (or armor if health is full)
  • Level 15
Heed The Stick heals you for 7 health (or armor if health is full)
  • Level 20
Heed The Stick heals you for 8 health (or armor if health is full)
  • Level 25
Heed The Stick heals you for 9 health (or armor if health is full)
  • Level 30
Heed The Stick heals you for 10 health (or armor if health is full)
  • Level 35
Heed The Stick heals you for 11 health (or armor if health is full)
  • Level 40
Heed The Stick heals you for 12 health (or armor if health is full)
  • Level 45
Heed The Stick heals you for 14 health (or armor if health is full)
  • Level 50
Heed The Stick heals you for 16 health (or armor if health is full)
  • Level 55
Heed The Stick heals you for 18 health (or armor if health is full)
  • Level 60
Heed The Stick heals you for 20 health (or armor if health is full)
  • Level 65
Heed The Stick heals you for 22 health (or armor if health is full)
  • Level 70
Heed The Stick heals you for 24 health (or armor if health is full)
  • Level 75
Heed The Stick heals you for 26 health (or armor if health is full)
  • Level 80
Heed The Stick heals you for 28 health (or armor if health is full)
  • Level 85
Heed The Stick heals you for 30 health (or armor if health is full)
  • Level 90
Heed The Stick heals you for 32 health (or armor if health is full)
  • Level 95
Heed The Stick heals you for 34 health (or armor if health is full)
  • Level 100
Heed The Stick heals you for 36 health (or armor if health is full)
of Thickheaded Heeding Level 100 - Heed The Stick gives you +21 mitigation from direct attacks for 10 seconds Uncommon OffHand, Ring

Click Expand to reveal

  • Level 30
Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
  • Level 35
Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
  • Level 40
Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
  • Level 45
Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
  • Level 50
Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
  • Level 55
Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
  • Level 60
Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds
  • Level 65
Heed The Stick gives you +14 mitigation from direct attacks for 10 seconds
  • Level 70
Heed The Stick gives you +15 mitigation from direct attacks for 10 seconds
  • Level 75
Heed The Stick gives you +16 mitigation from direct attacks for 10 seconds
  • Level 80
Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds
  • Level 85
Heed The Stick gives you +18 mitigation from direct attacks for 10 seconds
  • Level 90
Heed The Stick gives you +19 mitigation from direct attacks for 10 seconds
  • Level 95
Heed The Stick gives you +20 mitigation from direct attacks for 10 seconds
  • Level 100
Heed The Stick gives you +21 mitigation from direct attacks for 10 seconds
of Headcracking Level 100 - Headcracker Damage +75% Uncommon Chest, Feet

Click Expand to reveal

  • Level 5
Headcracker Damage +8%
  • Level 10
Headcracker Damage +11%
  • Level 15
Headcracker Damage +14%
  • Level 20
Headcracker Damage +17%
  • Level 25
Headcracker Damage +20%
  • Level 30
Headcracker Damage +23%
  • Level 35
Headcracker Damage +26%
  • Level 40
Headcracker Damage +29%
  • Level 45
Headcracker Damage +32%
  • Level 50
Headcracker Damage +36%
  • Level 55
Headcracker Damage +40%
  • Level 60
Headcracker Damage +44%
  • Level 65
Headcracker Damage +48%
  • Level 70
Headcracker Damage +52%
  • Level 75
Headcracker Damage +56%
  • Level 80
Headcracker Damage +60%
  • Level 85
Headcracker Damage +64%
  • Level 90
Headcracker Damage +67%
  • Level 95
Headcracker Damage +71%
  • Level 100
Headcracker Damage +75%
Level 100 - Headcracker deals +140 damage, generates no Rage, and reduces Rage by 200 Uncommon Legs, MainHand

Click Expand to reveal

  • Level 5
Headcracker deals +5 damage, generates no Rage, and reduces Rage by 10
  • Level 10
Headcracker deals +10 damage, generates no Rage, and reduces Rage by 20
  • Level 15
Headcracker deals +15 damage, generates no Rage, and reduces Rage by 30
  • Level 20
Headcracker deals +20 damage, generates no Rage, and reduces Rage by 40
  • Level 25
Headcracker deals +25 damage, generates no Rage, and reduces Rage by 50
  • Level 30
Headcracker deals +30 damage, generates no Rage, and reduces Rage by 60
  • Level 35
Headcracker deals +35 damage, generates no Rage, and reduces Rage by 70
  • Level 40
Headcracker deals +40 damage, generates no Rage, and reduces Rage by 80
  • Level 45
Headcracker deals +45 damage, generates no Rage, and reduces Rage by 90
  • Level 50
Headcracker deals +50 damage, generates no Rage, and reduces Rage by 100
  • Level 55
Headcracker deals +55 damage, generates no Rage, and reduces Rage by 110
  • Level 60
Headcracker deals +60 damage, generates no Rage, and reduces Rage by 120
  • Level 65
Headcracker deals +70 damage, generates no Rage, and reduces Rage by 130
  • Level 70
Headcracker deals +80 damage, generates no Rage, and reduces Rage by 140
  • Level 75
Headcracker deals +90 damage, generates no Rage, and reduces Rage by 150
  • Level 80
Headcracker deals +100 damage, generates no Rage, and reduces Rage by 160
  • Level 85
Headcracker deals +110 damage, generates no Rage, and reduces Rage by 170
  • Level 90
Headcracker deals +120 damage, generates no Rage, and reduces Rage by 180
  • Level 95
Headcracker deals +130 damage, generates no Rage, and reduces Rage by 190
  • Level 100
Headcracker deals +140 damage, generates no Rage, and reduces Rage by 200
Uncrackable Level 100 - After using Headcracker, you take -62% damage from Psychic attacks for 15 seconds Uncommon OffHand

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  • Level 30
After using Headcracker, you take -50% damage from Psychic attacks for 5 seconds
  • Level 35
After using Headcracker, you take -50% damage from Psychic attacks for 6 seconds
  • Level 40
After using Headcracker, you take -50% damage from Psychic attacks for 7 seconds
  • Level 45
After using Headcracker, you take -50% damage from Psychic attacks for 8 seconds
  • Level 50
After using Headcracker, you take -50% damage from Psychic attacks for 9 seconds
  • Level 55
After using Headcracker, you take -50% damage from Psychic attacks for 10 seconds
  • Level 60
After using Headcracker, you take -50% damage from Psychic attacks for 11 seconds
  • Level 65
After using Headcracker, you take -50% damage from Psychic attacks for 12 seconds
  • Level 70
After using Headcracker, you take -50% damage from Psychic attacks for 13 seconds
  • Level 75
After using Headcracker, you take -50% damage from Psychic attacks for 14 seconds
  • Level 80
After using Headcracker, you take -50% damage from Psychic attacks for 15 seconds
  • Level 85
After using Headcracker, you take -53% damage from Psychic attacks for 15 seconds
  • Level 90
After using Headcracker, you take -56% damage from Psychic attacks for 15 seconds
  • Level 95
After using Headcracker, you take -59% damage from Psychic attacks for 15 seconds
  • Level 100
After using Headcracker, you take -62% damage from Psychic attacks for 15 seconds
of Pinning Level 100 - Pin Damage +76% Uncommon Legs, MainHand

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  • Level 5
Pin Damage +5%
  • Level 10
Pin Damage +8%
  • Level 15
Pin Damage +11%
  • Level 20
Pin Damage +14%
  • Level 25
Pin Damage +17%
  • Level 30
Pin Damage +20%
  • Level 35
Pin Damage +24%
  • Level 40
Pin Damage +28%
  • Level 45
Pin Damage +32%
  • Level 50
Pin Damage +36%
  • Level 55
Pin Damage +40%
  • Level 60
Pin Damage +44%
  • Level 65
Pin Damage +48%
  • Level 70
Pin Damage +52%
  • Level 75
Pin Damage +56%
  • Level 80
Pin Damage +60%
  • Level 85
Pin Damage +64%
  • Level 90
Pin Damage +68%
  • Level 95
Pin Damage +72%
  • Level 100
Pin Damage +76%
Level 100 - Pin generates no Rage and reduces Rage by 1200 Uncommon Necklace, Ring

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  • Level 5
Pin generates no Rage and reduces Rage by 50
  • Level 10
Pin generates no Rage and reduces Rage by 100
  • Level 15
Pin generates no Rage and reduces Rage by 150
  • Level 20
Pin generates no Rage and reduces Rage by 200
  • Level 25
Pin generates no Rage and reduces Rage by 250
  • Level 30
Pin generates no Rage and reduces Rage by 300
  • Level 35
Pin generates no Rage and reduces Rage by 350
  • Level 40
Pin generates no Rage and reduces Rage by 400
  • Level 45
Pin generates no Rage and reduces Rage by 450
  • Level 50
Pin generates no Rage and reduces Rage by 500
  • Level 55
Pin generates no Rage and reduces Rage by 550
  • Level 60
Pin generates no Rage and reduces Rage by 600
  • Level 65
Pin generates no Rage and reduces Rage by 675
  • Level 70
Pin generates no Rage and reduces Rage by 750
  • Level 75
Pin generates no Rage and reduces Rage by 825
  • Level 80
Pin generates no Rage and reduces Rage by 900
  • Level 85
Pin generates no Rage and reduces Rage by 975
  • Level 90
Pin generates no Rage and reduces Rage by 1050
  • Level 95
Pin generates no Rage and reduces Rage by 1125
  • Level 100
Pin generates no Rage and reduces Rage by 1200
of Agonizing Pins Level 100 - Pin causes target's attacks to deal -62% damage for 5 seconds Uncommon OffHand

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  • Level 30
Pin causes target's attacks to deal -10% damage for 5 seconds
  • Level 35
Pin causes target's attacks to deal -15% damage for 5 seconds
  • Level 40
Pin causes target's attacks to deal -20% damage for 5 seconds
  • Level 45
Pin causes target's attacks to deal -25% damage for 5 seconds
  • Level 50
Pin causes target's attacks to deal -30% damage for 5 seconds
  • Level 55
Pin causes target's attacks to deal -35% damage for 5 seconds
  • Level 60
Pin causes target's attacks to deal -40% damage for 5 seconds
  • Level 65
Pin causes target's attacks to deal -42% damage for 5 seconds
  • Level 70
Pin causes target's attacks to deal -45% damage for 5 seconds
  • Level 75
Pin causes target's attacks to deal -47% damage for 5 seconds
  • Level 80
Pin causes target's attacks to deal -50% damage for 5 seconds
  • Level 85
Pin causes target's attacks to deal -53% damage for 5 seconds
  • Level 90
Pin causes target's attacks to deal -56% damage for 5 seconds
  • Level 95
Pin causes target's attacks to deal -59% damage for 5 seconds
  • Level 100
Pin causes target's attacks to deal -62% damage for 5 seconds
of The Phoenix Level 100 - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 100 Health to you Epic OffHand

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  • Level 35
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 35 Health to you
  • Level 40
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 40 Health to you
  • Level 45
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 45 Health to you
  • Level 50
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 50 Health to you
  • Level 55
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 Health to you
  • Level 60
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 60 Health to you
  • Level 65
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 65 Health to you
  • Level 70
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 70 Health to you
  • Level 75
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 75 Health to you
  • Level 80
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 80 Health to you
  • Level 85
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 85 Health to you
  • Level 90
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 90 Health to you
  • Level 95
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 95 Health to you
  • Level 100
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 100 Health to you
Level 30 - Phoenix Strike deals +10% damage and triggers the target's Vulnerability Rare MainHand

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  • Level 30
Phoenix Strike deals +10% damage and triggers the target's Vulnerability
of Healthy Suppression Level 100 - Suppress heals you for 57 health Uncommon OffHand, Ring

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  • Level 5
Suppress heals you for 15 health
  • Level 10
Suppress heals you for 17 health
  • Level 15
Suppress heals you for 19 health
  • Level 20
Suppress heals you for 20 health
  • Level 25
Suppress heals you for 22 health
  • Level 30
Suppress heals you for 24 health
  • Level 35
Suppress heals you for 26 health
  • Level 40
Suppress heals you for 28 health
  • Level 45
Suppress heals you for 30 health
  • Level 50
Suppress heals you for 32 health
  • Level 55
Suppress heals you for 34 health
  • Level 60
Suppress heals you for 36 health
  • Level 65
Suppress heals you for 38 health
  • Level 70
Suppress heals you for 40 health
  • Level 75
Suppress heals you for 42 health
  • Level 80
Suppress heals you for 45 health
  • Level 85
Suppress heals you for 48 health
  • Level 90
Suppress heals you for 51 health
  • Level 95
Suppress heals you for 54 health
  • Level 100
Suppress heals you for 57 health
of Suppression Level 100 - Suppress Damage +60% Uncommon Ring, MainHand

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  • Level 5
Suppress Damage +7%
  • Level 10
Suppress Damage +9%
  • Level 15
Suppress Damage +11%
  • Level 20
Suppress Damage +13%
  • Level 25
Suppress Damage +15%
  • Level 30
Suppress Damage +18%
  • Level 35
Suppress Damage +21%
  • Level 40
Suppress Damage +24%
  • Level 45
Suppress Damage +27%
  • Level 50
Suppress Damage +30%
  • Level 55
Suppress Damage +33%
  • Level 60
Suppress Damage +36%
  • Level 65
Suppress Damage +39%
  • Level 70
Suppress Damage +42%
  • Level 75
Suppress Damage +45%
  • Level 80
Suppress Damage +48%
  • Level 85
Suppress Damage +51%
  • Level 90
Suppress Damage +54%
  • Level 95
Suppress Damage +56.99%
  • Level 100
Suppress Damage +60%
of Contemplative Suppression Level 100 - Suppress deals +40% damage and causes targets to lose an additional 500 Rage Uncommon Legs, Necklace

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  • Level 5
Suppress deals +7% damage and causes targets to lose an additional 25 Rage
  • Level 10
Suppress deals +8% damage and causes targets to lose an additional 50 Rage
  • Level 15
Suppress deals +9% damage and causes targets to lose an additional 75 Rage
  • Level 20
Suppress deals +10% damage and causes targets to lose an additional 100 Rage
  • Level 25
Suppress deals +11% damage and causes targets to lose an additional 125 Rage
  • Level 30
Suppress deals +12% damage and causes targets to lose an additional 150 Rage
  • Level 35
Suppress deals +14% damage and causes targets to lose an additional 175 Rage
  • Level 40
Suppress deals +16% damage and causes targets to lose an additional 200 Rage
  • Level 45
Suppress deals +18% damage and causes targets to lose an additional 225 Rage
  • Level 50
Suppress deals +20% damage and causes targets to lose an additional 250 Rage
  • Level 55
Suppress deals +22% damage and causes targets to lose an additional 275 Rage
  • Level 60
Suppress deals +24% damage and causes targets to lose an additional 300 Rage
  • Level 65
Suppress deals +26% damage and causes targets to lose an additional 325 Rage
  • Level 70
Suppress deals +28% damage and causes targets to lose an additional 350 Rage
  • Level 75
Suppress deals +30% damage and causes targets to lose an additional 375 Rage
  • Level 80
Suppress deals +32% damage and causes targets to lose an additional 400 Rage
  • Level 85
Suppress deals +34% damage and causes targets to lose an additional 425 Rage
  • Level 90
Suppress deals +36% damage and causes targets to lose an additional 450 Rage
  • Level 95
Suppress deals +38% damage and causes targets to lose an additional 475 Rage
  • Level 100
Suppress deals +40% damage and causes targets to lose an additional 500 Rage
of Stunning Suppression Level 100 - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +280 damage. Rare Hands

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  • Level 5
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
  • Level 10
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
  • Level 15
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
  • Level 20
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
  • Level 25
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
  • Level 30
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
  • Level 35
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
  • Level 40
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
  • Level 45
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
  • Level 50
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
  • Level 55
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
  • Level 60
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
  • Level 65
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.
  • Level 70
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.
  • Level 75
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +180 damage.
  • Level 80
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage.
  • Level 85
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +220 damage.
  • Level 90
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +240 damage.
  • Level 95
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +260 damage.
  • Level 100
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +280 damage.