263
edits
Changes
Updating to v414
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[Unarmed/Treasure Effects|Unarmed Treasure Effects]]==
</includeonly>See also: [[Unarmed/Treasure Effects:By Slot]]
See also: [[Unarmed/Treasure Effects:By Ability]]
<!-- This table is from patch v298, February 16, 2018 Updated to v414 on Fri Oct 04 2024 23:24:28 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:5547%"| Best Tier Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| All TiersOther Versions
|-
| Martial || of Deadly Fists || <b>Tier 7Level 100</b> - Unarmed Base Damage +2350% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Unarmed Damage +35*; Tier 2Level 20:Unarmed Base Damage +810%*; Tier 3:Unarmed Base Damage +11%*; Tier 4:Unarmed Base Damage +14%*; Tier 5Level 30:Unarmed Base Damage +1715%*; Tier 6Level 40
:Unarmed Base Damage +20%
*; Tier 7Level 50:Unarmed Base Damage +2325%*; Level 60:Unarmed Base Damage +30%*; Level 70:Unarmed Base Damage +35%*; Level 80:Unarmed Base Damage +40%*; Level 90:Unarmed Base Damage +45%*; Level 100:Unarmed Base Damage +50%|Expand}}
|-
| Punching || of Punches || <b>Tier 7Level 100</b> - Jab and Infuriating Fist Damage +56 80 || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Jab and Infuriating Fist Damage +8
*; Tier 2Level 20
:Jab and Infuriating Fist Damage +16
*; Tier 3Level 30
:Jab and Infuriating Fist Damage +24
*; Tier 4Level 40
:Jab and Infuriating Fist Damage +32
*; Tier 5Level 50
:Jab and Infuriating Fist Damage +40
*; Tier 6Level 60
:Jab and Infuriating Fist Damage +48
*; Tier 7Level 70
:Jab and Infuriating Fist Damage +56
|-
| || of Refreshing Punches || <b>Tier 7Level 100</b> - Punch, Jab, and Infuriating Fist restore 16 22 Health to you || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Punch, Jab, and Infuriating Fist restore 3 Health to you
*; Tier 2Level 20
:Punch, Jab, and Infuriating Fist restore 5 Health to you
*; Tier 3Level 30
:Punch, Jab, and Infuriating Fist restore 7 Health to you
*; Tier 4Level 40
:Punch, Jab, and Infuriating Fist restore 9 Health to you
*; Tier 5Level 50
:Punch, Jab, and Infuriating Fist restore 12 Health to you
*; Tier 6Level 60
:Punch, Jab, and Infuriating Fist restore 14 Health to you
*; Tier 7Level 70
:Punch, Jab, and Infuriating Fist restore 16 Health to you
|-
| || of Knee-Kicking || <b>Tier 14Level 100</b> - Knee Kick Damage +4656% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Knee Kick Damage +76%*; Tier 2Level 10:Knee Kick Damage +108%*; Level 15:Knee Kick Damage +11%*; Tier 3Level 20
:Knee Kick Damage +13%
*; Tier 4Level 25
:Knee Kick Damage +16%
*; Tier 5Level 30:Knee Kick Damage +1918%*; Tier 6Level 35:Knee Kick Damage +2221%*; Tier 7Level 40:Knee Kick Damage +2523%*; Tier 8Level 45:Knee Kick Damage +26%*; Level 50
:Knee Kick Damage +28%
*; Tier 9Level 55:Knee Kick Damage +3130%*; Tier 10Level 60:Knee Kick Damage +3432%*; Tier 11Level 65:Knee Kick Damage +3735%*; Tier 12Level 70:Knee Kick Damage +4038%*; Tier 13Level 75:Knee Kick Damage +4341%*; Tier 14Level 80:Knee Kick Damage +4644%*; Level 85:Knee Kick Damage +47%*; Level 90:Knee Kick Damage +50%*; Level 95:Knee Kick Damage +53%*; Level 100:Knee Kick Damage +56%|Expand}}
|-
| || of Naked Fury || <b>Tier 14Level 100</b> - Unarmed attacks deal +2624% damage when you have 33% or less of your Armor left || Rare || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
*; Tier 2Level 10
:Unarmed attacks deal +4 damage when you have 33% or less of your Armor left
*; Tier 3Level 15
:Unarmed attacks deal +6% damage when you have 33% or less of your Armor left
*; Tier 4Level 20
:Unarmed attacks deal +7% damage when you have 33% or less of your Armor left
*; Tier 5Level 25:Unarmed attacks deal +8% damage when you have 33% or less of your Armor left*; Level 30
:Unarmed attacks deal +9% damage when you have 33% or less of your Armor left
*; Tier 6Level 35:Unarmed attacks deal +10% damage when you have 33% or less of your Armor left*; Level 40
:Unarmed attacks deal +11% damage when you have 33% or less of your Armor left
*; Tier 7Level 45:Unarmed attacks deal +12% damage when you have 33% or less of your Armor left*; Level 50
:Unarmed attacks deal +13% damage when you have 33% or less of your Armor left
*; Tier 8Level 55:Unarmed attacks deal +14% damage when you have 33% or less of your Armor left*; Level 60
:Unarmed attacks deal +15% damage when you have 33% or less of your Armor left
*; Tier 9Level 65:Unarmed attacks deal +1716% damage when you have 33% or less of your Armor left*; Tier 10Level 70
:Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
*; Tier 11Level 75:Unarmed attacks deal +19% damage when you have 33% or less of your Armor left*; Level 80
:Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
*; Tier 12Level 85:Unarmed attacks deal +21% damage when you have 33% or less of your Armor left*; Level 90
:Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
*; Tier 13Level 95:Unarmed attacks deal +23% damage when you have 33% or less of your Armor left*; Level 100
:Unarmed attacks deal +24% damage when you have 33% or less of your Armor left
|-
| || of Armor Hatred || <b>Tier 7Level 100</b> - Unarmed attacks deal +16 52 Armor damage || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Unarmed attacks deal +4 Armor damage*; Tier 2:Unarmed attacks deal +6 Armor damage*; Tier 3:Unarmed attacks deal +8 Armor damage*; Tier 4:Unarmed attacks deal +10 7 Armor damage*; Tier 5Level 20
:Unarmed attacks deal +12 Armor damage
*; Tier 6Level 30:Unarmed attacks deal +14 17 Armor damage*; Tier 7Level 40:Unarmed attacks deal +16 22 Armor damage*; Level 50:Unarmed attacks deal +27 Armor damage*; Level 60:Unarmed attacks deal +32 Armor damage*; Level 70:Unarmed attacks deal +37 Armor damage*; Level 80:Unarmed attacks deal +42 Armor damage*; Level 90:Unarmed attacks deal +47 Armor damage*; Level 100:Unarmed attacks deal +52 Armor damage|Expand}}
|-
| || of Accurate Martial Arts || <b>Tier 14Level 100</b> - Unarmed attacks deal +9 damage and have +14 20 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 2Level 10
:Unarmed attacks deal +1 damage and have +2 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 3Level 15
:Unarmed attacks deal +2 damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 4Level 20
:Unarmed attacks deal +2 damage and have +4 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 5Level 25
:Unarmed attacks deal +3 damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 6Level 30
:Unarmed attacks deal +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 7Level 35
:Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 8Level 40
:Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 9Level 45
:Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 10Level 50
:Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 11Level 55
:Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 12Level 60
:Unarmed attacks deal +7 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 13Level 65
:Unarmed attacks deal +8 damage and have +13 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 14Level 70
:Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
|-
| || of Punch-Shielding Evasion || <b>Tier 14Level 100</b> - While Unarmed attacks have a 21skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated). recover 80 Armor || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:While Unarmed attacks have a 2skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates Melee attack you recover 4 Armor*; Level 10:While Unarmed skill is active: you gain +4% of all physical damage Melee Evasion and any time you take for 1 minute (or until 100 damage Evade a Melee attack you recover 8 Armor*; Level 15:While Unarmed skill is mitigated).active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 12 Armor*; Tier 2Level 20:While Unarmed attacks have skill is active: you gain +4% Melee Evasion and any time you Evade a 3Melee attack you recover 16 Armor*; Level 25:While Unarmed skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10Melee attack you recover 20 Armor*; Level 30:While Unarmed skill is active: you gain +4% of all physical damage Melee Evasion and any time you Evade a Melee attack you take for 1 minute (or until 100 damage recover 24 Armor*; Level 35:While Unarmed skill is mitigated).active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 28 Armor*; Tier 3Level 40:While Unarmed attacks have a 5skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 32 Armor*; Tier 4Level 45:While Unarmed attacks have a 6skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 36 Armor*; Tier 5Level 50:While Unarmed attacks have a 8skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 40 Armor*; Tier 6Level 55:While Unarmed attacks have a 9skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 44 Armor*; Tier 7Level 60:While Unarmed attacks have a 11skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 48 Armor*; Tier 8Level 65:While Unarmed attacks have a 12skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 52 Armor*; Tier 9Level 70:While Unarmed attacks have a 14skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 56 Armor*; Tier 10Level 75:While Unarmed attacks have a 15skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 60 Armor*; Tier 11Level 80:While Unarmed attacks have a 17skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 64 Armor*; Tier 12Level 85:While Unarmed attacks have a 19skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 68 Armor*; Tier 13Level 90:While Unarmed attacks have a 20skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 72 Armor*; Tier 14Level 95:While Unarmed attacks have a 21skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until recover 76 Armor*; Level 100 damage :While Unarmed skill is mitigated).active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 80 Armor|Expand}}
|-
| || of Pain-Reflection Evasive Maneuvers || <b>Tier 14Level 100</b> - While Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack. deals +165 damage || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:While Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage skill is active: any time you take for 1 minute (or until 100 Evade an attack, your next attack deals +24 damage *; Level 10:While Unarmed skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +31 damage*; Tier 2Level 15:While Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage skill is active: any time you take for 1 minute (or until 100 Evade an attack, your next attack deals +38 damage *; Level 20:While Unarmed skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +45 damage*; Tier 3Level 25:While Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage skill is active: any time you take for 1 minute (or until 100 Evade an attack, your next attack deals +52 damage *; Level 30:While Unarmed skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +59 damage*; Tier 4Level 35:While Unarmed attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage skill is active: any time you take for 1 minute (or until 100 Evade an attack, your next attack deals +66 damage *; Level 40:While Unarmed skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +73 damage*; Tier 5Level 45:While Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage skill is active: any time you take for 1 minute (or until 100 Evade an attack, your next attack deals +80 damage *; Level 50:While Unarmed skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +87 damage*; Tier 6Level 55:While Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage skill is active: any time you take for 1 minute (or until 100 Evade an attack, your next attack deals +94 damage *; Level 60:While Unarmed skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +101 damage*; Tier 7Level 65:While Unarmed attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +109 damage*; Tier 8Level 70:While Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +117 damage*; Tier 9Level 75:While Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +125 damage*; Tier 10Level 80:While Unarmed attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +133 damage*; Tier 11Level 85:While Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +141 damage*; Tier 12Level 90:While Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +149 damage*; Tier 13Level 95:While Unarmed attacks have a 13% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +157 damage*; Tier 14Level 100:While Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +165 damage|Expand}}
|-
| || of Angst Fists || <b>Tier 14Level 100</b> - While using Unarmed skill, 18is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or Jab Infuriating Fist at a 300% rate || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1:While using Unarmed skillis active: 10% of all Slashing, 3Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate*; Level 10:While Unarmed skill is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or Infuriating Fist at a 120% rate*; Level 15:While Unarmed skill is active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate*; Tier 2Level 20:While using Unarmed skillis active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, 4Jab, or Infuriating Fist at a 140% rate*; Level 25:While Unarmed skill is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or Infuriating Fist at a 140% rate*; Level 30:While Unarmed skill is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate*; Tier 3Level 35:While using Unarmed skillis active: 15% of all Slashing, Piercing, 5and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate*; Level 40:While Unarmed skill is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or Infuriating Fist at a 180% rate*; Level 45:While Unarmed skill is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate*; Tier 4Level 50:While using Unarmed skill, 6is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 200% rate*; Tier 5Level 55:While using Unarmed skill, 7is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 200% rate*; Tier 6Level 60:While using Unarmed skill, 8is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 220% rate*; Tier 7Level 65:While using Unarmed skill, 9is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 230% rate*; Tier 8Level 70:While using Unarmed skill, 10is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 240% rate*; Tier 9Level 75:While using Unarmed skill, 11is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 250% rate*; Tier 10Level 80:While using Unarmed skill, 12is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 260% rate*; Tier 11Level 85:While using Unarmed skill, 13is active: 20% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 270% rate*; Tier 12Level 90:While using Unarmed skill, 14is active: 20% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 280% rate*; Tier 13Level 95:While using Unarmed skill, 16is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 290% rate*; Tier 14Level 100:While using Unarmed skill, 18is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 300% rate|Expand}}
|-
| Anti-Darkness || of Dark and Angry Fists || <b>Tier 14Level 100</b> - While using Unarmed skill, 30is active: 28.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or Jab Infuriating Fist at a 380% rate || Uncommon || Legs, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:While using Unarmed skillis active: 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, 8Jab, or Infuriating Fist at a 100% rate*; Level 10:While Unarmed skill is active: 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or Infuriating Fist at a 110% rate*; Level 15:While Unarmed skill is active: 15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate*; Tier 2Level 20:While using Unarmed skillis active: 16% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, 9or Infuriating Fist at a 130% rate*; Level 25:While Unarmed skill is active: 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or Infuriating Fist at a 140% rate*; Level 30:While Unarmed skill is active: 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 150% rate*; Tier 3Level 35:While using Unarmed skillis active: 19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, 10Jab, or Infuriating Fist at a 160% rate*; Level 40:While Unarmed skill is active: 20% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 170% rate*; Tier 4Level 45:While using Unarmed skill, 11is active: 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 180% rate*; Tier 5Level 50:While using Unarmed skill, 13is active: 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 190% rate*; Tier 6Level 55:While using Unarmed skill, 14is active: 23% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 210% rate*; Tier 7Level 60:While using Unarmed skill, 15is active: 24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 220% rate*; Tier 8Level 65:While using Unarmed skill, 17is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 240% rate*; Tier 9Level 70:While using Unarmed skill, 18is active: 25.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 260% rate*; Tier 10Level 75:While using Unarmed skill, 19is active: 26% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 280% rate*; Tier 11Level 80:While using Unarmed skill, 21is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 300% rate*; Tier 12Level 85:While using Unarmed skill, 24is active: 27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 320% rate*; Tier 13Level 90:While using Unarmed skill, is active: 27.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or Infuriating Fist at a 340% rate*; Level 95:While Unarmed skill is active: 28% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 360% rate*; Tier 14Level 100:While using Unarmed skill, 30is active: 28.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 380% rate|Expand}}
|-
| Infuriating || || <b>Tier 14Level 100</b> - Taunt From Attack Damage +70100% when Unarmed is active || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Taunt From Attack Damage +5% when Unarmed is active
*; Tier 2Level 10
:Taunt From Attack Damage +10% when Unarmed is active
*; Tier 3Level 15
:Taunt From Attack Damage +15% when Unarmed is active
*; Tier 4Level 20
:Taunt From Attack Damage +20% when Unarmed is active
*; Tier 5Level 25
:Taunt From Attack Damage +25% when Unarmed is active
*; Tier 6Level 30
:Taunt From Attack Damage +30% when Unarmed is active
*; Tier 7Level 35
:Taunt From Attack Damage +35% when Unarmed is active
*; Tier 8Level 40
:Taunt From Attack Damage +40% when Unarmed is active
*; Tier 9Level 45
:Taunt From Attack Damage +45% when Unarmed is active
*; Tier 10Level 50
:Taunt From Attack Damage +50% when Unarmed is active
*; Tier 11Level 55
:Taunt From Attack Damage +55% when Unarmed is active
*; Tier 12Level 60
:Taunt From Attack Damage +60% when Unarmed is active
*; Tier 13Level 65
:Taunt From Attack Damage +65% when Unarmed is active
*; Tier 14Level 70
:Taunt From Attack Damage +70% when Unarmed is active
|-
| || of Slow Mambas || <b>Tier 7Level 100</b> - Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 Reuse Time -2 seconds || Head, Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Level 10:Mamba Strike Reuse Time -0.2 seconds*; Tier 1Level 20:Mamba Strike Reuse Time -0.4 seconds*; Level 30:Mamba Strike deals +50% Crushing damage and +50 Trauma damage (if target's armor is below 33%), but reuse timer is +8 Reuse Time -0.6 seconds*; Tier 2Level 40:Mamba Strike deals +100% Crushing damage and +100 Trauma damage (if target's armor is below 33%), but reuse timer is +Reuse Time -0.8 seconds*; Tier 3Level 50:Mamba Strike deals +125% Crushing damage and +150 Trauma damage (if target's armor is below 33%), but reuse timer is +8 Reuse Time -1 seconds*; Tier 4Level 60:Mamba Strike deals +150% Crushing damage and +200 Trauma damage (if target's armor is below 33%), but reuse timer is +8 Reuse Time -1.2 seconds*; Tier 5Level 70:Mamba Strike deals +175% Crushing damage and +250 Trauma damage (if target's armor is below 33%), but reuse timer is +8 Reuse Time -1.4 seconds*; Tier Level 80:Mamba Strike Reuse Time -1.6seconds*; Level 90:Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +Reuse Time -1.8 seconds*; Tier 7Level 100:Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 Reuse Time -2 seconds|Expand}}
|-
| || of Internal Injuries || <b>Tier 7Level 100</b> - Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds +84 || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Mamba Strike and Front Kick deal 15 Trauma damage over 15 seconds+12*; Tier 2Level 20:Mamba Strike and Front Kick deal 25 Trauma damage over 15 seconds+20*; Tier 3Level 30:Mamba Strike and Front Kick deal 35 Trauma damage over 15 seconds+28*; Tier 4Level 40:Mamba Strike and Front Kick deal 45 Trauma damage over 15 seconds+36*; Tier 5Level 50:Mamba Strike and Front Kick deal 55 Trauma damage over 15 seconds+44*; Tier 6Level 60:Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds+52*; Tier 7Level 70:Mamba Strike and Front Kick deal damage +60*; Level 80 Trauma :Mamba Strike and Front Kick damage +68*; Level 90:Mamba Strike and Front Kick damage +76*; Level 100:Mamba Strike and Front Kick damage over 15 seconds+84|Expand}}
|-
| Kicking || of Evasive Mambas || <b>Level 100</b> - Mamba Strike boosts your Melee Evasion +10% for 10 seconds || Uncommon || Head || {{Spoiler|Click Expand to reveal|*; Level 10:Mamba Strike boosts your Melee Evasion +5.5% for 10 seconds*; Level 20:Mamba Strike boosts your Melee Evasion +6% for 10 seconds*; Level 30:Mamba Strike boosts your Melee Evasion +6.5% for 10 seconds*; Level 40:Mamba Strike boosts your Melee Evasion +7% for 10 seconds*; Level 50:Mamba Strike boosts your Melee Evasion +7.5% for 10 seconds*; Level 60:Mamba Strike boosts your Melee Evasion +8% for 10 seconds*; Level 70:Mamba Strike boosts your Melee Evasion +8.5% for 10 seconds*; Level 80:Mamba Strike boosts your Melee Evasion +9% for 10 seconds*; Level 90:Mamba Strike boosts your Melee Evasion +9.5% for 10 seconds*; Level 100:Mamba Strike boosts your Melee Evasion +10% for 10 seconds}}|-| || of Kicking Mambvasion || <b>Tier 14Level 100</b> - Kick Mamba Strike deals +67 Damage and boosts your Melee Evasion +54 5.5% for 6 seconds || Uncommon || Legs, MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Level 10:Mamba Strike deals +13 Damage and boosts your Melee Evasion +1% for 6 seconds*; Tier Level 20:Mamba Strike deals +19 Damage and boosts your Melee Evasion +1.5% for 6 seconds*; Level 30:Mamba Strike deals +25 Damage and boosts your Melee Evasion +2% for 6 seconds*; Level 40:Mamba Strike deals +31 Damage and boosts your Melee Evasion +2.5% for 6 seconds*; Level 50:Mamba Strike deals +37 Damage and boosts your Melee Evasion +3% for 6 seconds*; Level 60:Mamba Strike deals +43 Damage and boosts your Melee Evasion +3.5% for 6 seconds*; Level 70:Mamba Strike deals +49 Damage and boosts your Melee Evasion +4% for 6 seconds*; Level 80:Mamba Strike deals +55 Damage and boosts your Melee Evasion +4.5% for 6 seconds*; Level 90:Mamba Strike deals +61 Damage and boosts your Melee Evasion +5% for 6 seconds*; Level 100:Mamba Strike deals +67 Damage and boosts your Melee Evasion +5.5% for 6 seconds}}|-| Kicking || of Kicking || <b>Level 100</b> - Kick Damage +4100 || Uncommon || Legs, MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 2Level 1:Kick Damage +75*; Tier 3Level 10
:Kick Damage +10
*; Tier 4Level 15:Kick Damage +1415*; Tier 5Level 20:Kick Damage +1820*; Tier 6Level 25:Kick Damage +2225*; Tier 7:Kick Damage +26*; Tier 8Level 30
:Kick Damage +30
*; Tier 9Level 35:Kick Damage +3435*; Tier 10Level 40:Kick Damage +3840*; Tier 11Level 45:Kick Damage +4245*; Tier 12:Kick Damage +46*; Tier 13Level 50
:Kick Damage +50
*; Tier 14Level 55:Kick Damage +5455*; Level 60:Kick Damage +60*; Level 65:Kick Damage +65*; Level 70:Kick Damage +70*; Level 75:Kick Damage +75*; Level 80:Kick Damage +80*; Level 85:Kick Damage +85*; Level 90:Kick Damage +90*; Level 95:Kick Damage +95*; Level 100:Kick Damage +100|Expand}}
|-
| Platefooted || || <b>Tier 14Level 100</b> - Kick attacks restore 38 50 Armor || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Kick attacks restore 12 Armor
*; Tier 2Level 10
:Kick attacks restore 14 Armor
*; Tier 3Level 15
:Kick attacks restore 16 Armor
*; Tier 4Level 20
:Kick attacks restore 18 Armor
*; Tier 5Level 25
:Kick attacks restore 20 Armor
*; Tier 6Level 30
:Kick attacks restore 22 Armor
*; Tier 7Level 35
:Kick attacks restore 24 Armor
*; Tier 8Level 40
:Kick attacks restore 26 Armor
*; Tier 9Level 45
:Kick attacks restore 28 Armor
*; Tier 10Level 50
:Kick attacks restore 30 Armor
*; Tier 11Level 55
:Kick attacks restore 32 Armor
*; Tier 12Level 60
:Kick attacks restore 34 Armor
*; Tier 13Level 65
:Kick attacks restore 36 Armor
*; Tier 14Level 70
:Kick attacks restore 38 Armor
|-
| || of Reflective Kicks || <b>Tier 7Level 100</b> - Kick attacks deal +1117% damage and grant you 710% Physical Damage Reflection for 15 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds
*; Tier 2Level 20
:Kick attacks deal +5% damage and grant you 2% Physical Damage Reflection for 15 seconds
*; Tier 3Level 30
:Kick attacks deal +6% damage and grant you 3% Physical Damage Reflection for 15 seconds
*; Tier 4Level 40
:Kick attacks deal +7% damage and grant you 4% Physical Damage Reflection for 15 seconds
*; Tier 5Level 50
:Kick attacks deal +8% damage and grant you 5% Physical Damage Reflection for 15 seconds
*; Tier 6Level 60
:Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds
*; Tier 7Level 70
:Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds
|-
| Front-Kicker's || of Front-Kicking || <b>Tier 7Level 100</b> - Front Kick Damage +4050% || Uncommon || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Front Kick Damage +85%*; Tier 2Level 20:Front Kick Damage +1310%*; Tier 3Level 30:Front Kick Damage +1815%*; Tier 4Level 40:Front Kick Damage +2320%*; Tier 5Level 50:Front Kick Damage +25%*; Level 60:Front Kick Damage +2830%*; Tier 6Level 70:Front Kick Damage +3435%*; Tier 7Level 80
:Front Kick Damage +40%
|-
| Hip-Shattering || of Hip-Shattering || <b>Tier 7Level 100</b> - Kick attacks deal +1622% damage and slow target's movement speed by 45% || Epic || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Kick attacks deal +5% damage and slow target's movement speed by 45%
*; Tier 2Level 20
:Kick attacks deal +7% damage and slow target's movement speed by 45%
*; Tier 3Level 30
:Kick attacks deal +9% damage and slow target's movement speed by 45%
*; Tier 4Level 40
:Kick attacks deal +11% damage and slow target's movement speed by 45%
*; Tier 5Level 50
:Kick attacks deal +13% damage and slow target's movement speed by 45%
*; Tier 6Level 60
:Kick attacks deal +14% damage and slow target's movement speed by 45%
*; Tier 7Level 70
:Kick attacks deal +16% damage and slow target's movement speed by 45%
|-
| || of Kicking While Nude || <b>Tier 14Level 100</b> - Kick attacks deal +4042% damage when you have 33% or less of your Armor left || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Kick attacks deal +9% damage when you have 33% or less of your Armor left*; Level 10:Kick attacks deal +10% damage when you have 33% or less of your Armor left*; Level 15:Kick attacks deal +11% damage when you have 33% or less of your Armor left*; Level 20
:Kick attacks deal +12% damage when you have 33% or less of your Armor left
*; Tier 2Level 25:Kick attacks deal +13% damage when you have 33% or less of your Armor left*; Level 30
:Kick attacks deal +14% damage when you have 33% or less of your Armor left
*; Tier 3Level 35
:Kick attacks deal +16% damage when you have 33% or less of your Armor left
*; Tier 4Level 40
:Kick attacks deal +18% damage when you have 33% or less of your Armor left
*; Tier 5Level 45
:Kick attacks deal +20% damage when you have 33% or less of your Armor left
*; Tier 6Level 50
:Kick attacks deal +22% damage when you have 33% or less of your Armor left
*; Tier 7Level 55
:Kick attacks deal +24% damage when you have 33% or less of your Armor left
*; Tier 8Level 60
:Kick attacks deal +26% damage when you have 33% or less of your Armor left
*; Tier 9Level 65
:Kick attacks deal +28% damage when you have 33% or less of your Armor left
*; Tier 10Level 70
:Kick attacks deal +30% damage when you have 33% or less of your Armor left
*; Tier 11Level 75
:Kick attacks deal +32% damage when you have 33% or less of your Armor left
*; Tier 12Level 80
:Kick attacks deal +34% damage when you have 33% or less of your Armor left
*; Tier 13Level 85:Kick attacks deal +3736% damage when you have 33% or less of your Armor left*; Tier 14Level 90:Kick attacks deal +38% damage when you have 33% or less of your Armor left*; Level 95
:Kick attacks deal +40% damage when you have 33% or less of your Armor left
|-
| || of Kicking Away Toxins || <b>Tier 14Level 100</b> - While using Unarmed skill, 20active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 360% rate || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1:While using Unarmed skillactive: 10% of all Acid, Poison, 7and Nature damage you take is mitigated and added to the damage done by your next Kick at a 100% rate*; Level 10:While Unarmed skill active: 11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 110% rate*; Tier 2Level 15:While using Unarmed skillactive: 12% of all Acid, 8Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 120% rate*; Level 20:While Unarmed skill active: 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 130% rate*; Tier 3Level 25:While using Unarmed skillactive: 14% of all Acid, Poison, 9and Nature damage you take is mitigated and added to the damage done by your next Kick at a 140% rate*; Level 30:While Unarmed skill active: 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 150% rate*; Tier 4Level 35:While using Unarmed skillactive: 16% of all Acid, 10Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 160% rate*; Level 40:While Unarmed skill active: 17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 170% rate*; Tier 5Level 45:While using Unarmed skillactive: 18% of all Acid, Poison, 11and Nature damage you take is mitigated and added to the damage done by your next Kick at a 180% rate*; Level 50:While Unarmed skill active: 19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 190% rate*; Tier 6Level 55:While using Unarmed skillactive: 20% of all Acid, Poison, 12and Nature damage you take is mitigated and added to the damage done by your next Kick at a 200% rate*; Level 60:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 210% rate*; Tier 7Level 65:While using Unarmed skill, 13active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 220% rate*; Tier 8Level 70:While using Unarmed skill, 14active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 240% rate*; Tier 9Level 75:While using Unarmed skill, 15active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 260% rate*; Tier 10Level 80:While using Unarmed skill, 16active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 280% rate*; Tier 11Level 85:While using Unarmed skill, 17active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 300% rate*; Tier 12Level 90:While using Unarmed skill, 18active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 320% rate*; Tier 13Level 95:While using Unarmed skill, 19active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 340% rate*; Tier 14Level 100:While using Unarmed skill, 20active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 360% rate|Expand}}
|-
| || of Reckless Barrages || <b>Tier 14Level 100</b> - Barrage hits all enemies within 5 meters and deals +2827% damage, but reuse timer is +3 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds
*; Tier 2Level 10:Barrage hits all enemies within 5 meters and deals +3% damage, but reuse timer is +3 seconds*; Level 15
:Barrage hits all enemies within 5 meters and deals +4% damage, but reuse timer is +3 seconds
*; Tier Level 20:Barrage hits all enemies within 5 meters and deals +5% damage, but reuse timer is +3seconds*; Level 25
:Barrage hits all enemies within 5 meters and deals +6% damage, but reuse timer is +3 seconds
*; Tier 4Level 30:Barrage hits all enemies within 5 meters and deals +7% damage, but reuse timer is +3 seconds*; Level 35
:Barrage hits all enemies within 5 meters and deals +8% damage, but reuse timer is +3 seconds
*; Tier Level 40:Barrage hits all enemies within 5meters and deals +9% damage, but reuse timer is +3 seconds*; Level 45
:Barrage hits all enemies within 5 meters and deals +10% damage, but reuse timer is +3 seconds
*; Tier 6Level 50:Barrage hits all enemies within 5 meters and deals +11% damage, but reuse timer is +3 seconds*; Level 55
:Barrage hits all enemies within 5 meters and deals +12% damage, but reuse timer is +3 seconds
*; Tier 7Level 60:Barrage hits all enemies within 5 meters and deals +13% damage, but reuse timer is +3 seconds*; Level 65
:Barrage hits all enemies within 5 meters and deals +14% damage, but reuse timer is +3 seconds
*; Tier 8Level 70:Barrage hits all enemies within 5 meters and deals +1615% damage, but reuse timer is +3 seconds*; Tier 9Level 75:Barrage hits all enemies within 5 meters and deals +1817% damage, but reuse timer is +3 seconds*; Tier 10Level 80:Barrage hits all enemies within 5 meters and deals +2019% damage, but reuse timer is +3 seconds*; Tier 11Level 85:Barrage hits all enemies within 5 meters and deals +2221% damage, but reuse timer is +3 seconds*; Tier 12Level 90:Barrage hits all enemies within 5 meters and deals +2423% damage, but reuse timer is +3 seconds*; Tier 13Level 95:Barrage hits all enemies within 5 meters and deals +2625% damage, but reuse timer is +3 seconds*; Tier 14Level 100:Barrage hits all enemies within 5 meters and deals +2827% damage, but reuse timer is +3 seconds|Expand}}
|-
| Mindfist || || <b>Tier 7Level 100</b> - Barrage and Headbutt make the target 2123% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) || Rare || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Barrage and Headbutt make the target 35% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 2Level 20:Barrage and Headbutt make the target 67% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 3Level 30
:Barrage and Headbutt make the target 9% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 4Level 40:Barrage and Headbutt make the target 1211% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 5Level 50:Barrage and Headbutt make the target 13% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Level 60
:Barrage and Headbutt make the target 15% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 6Level 70:Barrage and Headbutt make the target 1817% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 7Level 80:Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Level 90
:Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
|-
| || of Headbutt Bubbles || <b>Tier 14Level 100</b> - Headbutt deals +2028% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 480 damage is mitigated) || Rare || Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Headbutt deals +1% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 100 damage is mitigated)*; Tier 2Level 10:Headbutt deals +2% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 120 damage is mitigated)*; Tier 3Level 15:Headbutt deals +3% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 140 damage is mitigated)*; Tier 4Level 20:Headbutt deals +4% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 160 damage is mitigated)*; Tier 5Level 25:Headbutt deals +5% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 180 damage is mitigated)*; Tier 6Level 30:Headbutt deals +6% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)*; Tier 7Level 35:Headbutt deals +7% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 220 damage is mitigated)*; Tier 8Level 40:Headbutt deals +8% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 240 damage is mitigated)*; Tier 9Level 45:Headbutt deals +9% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 260 damage is mitigated)*; Tier 10Level 50:Headbutt deals +10% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 280 damage is mitigated)*; Tier Level 55:Headbutt deals +11% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 300 damage is mitigated)*; Level 60:Headbutt deals +12% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 320 damage is mitigated)*; Tier 12Level 65:Headbutt deals +14% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 340 damage is mitigated)*; Level 70:Headbutt deals +16% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 360 damage is mitigated)*; Level 75:Headbutt deals +18% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 380 damage is mitigated)*; Level 80:Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 200 400 damage is mitigated)*; Level 85:Headbutt deals +22% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 420 damage is mitigated)*; Level 90:Headbutt deals +24% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 440 damage is mitigated)*; Tier 13Level 95:Headbutt deals +1726% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 460 damage is mitigated)*; Tier 14Level 100:Headbutt deals +2028% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 480 damage is mitigated)|Expand}}
|-
| || of Deadly Barrages || <b>Tier 14Level 100</b> - Barrage Damage +5770% || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Barrage Damage +5%
*; Tier 2Level 10:Barrage Damage +98%*; Tier 3Level 15:Barrage Damage +1311%*; Tier 4Level 20:Barrage Damage +14%*; Level 25
:Barrage Damage +17%
*; Tier 5Level 30:Barrage Damage +2120%*; Tier 6Level 35:Barrage Damage +2523%*; Tier 7Level 40:Barrage Damage +26%*; Level 45
:Barrage Damage +29%
*; Tier 8Level 50:Barrage Damage +3332%*; Tier 9Level 55:Barrage Damage +3735%*; Tier 10Level 60:Barrage Damage +4138%*; Tier 11Level 65:Barrage Damage +4542%*; Tier 12Level 70:Barrage Damage +4946%*; Tier 13Level 75:Barrage Damage +5350%*; Tier 14Level 80:Barrage Damage +5754%*; Level 85:Barrage Damage +58%*; Level 90:Barrage Damage +62%*; Level 95:Barrage Damage +66%*; Level 100:Barrage Damage +70%|Expand}}
|-
| || of Fiery Barrages || <b>Tier 7Level 100</b> - Barrage and Headbutt ignite the target, causing them to take 110 268 Fire damage over 20 8 seconds || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Barrage and Headbutt ignite the target, causing them to take 40 32 Fire damage over 8 seconds*; Level 20 :Barrage and Headbutt ignite the target, causing them to take 56 Fire damage over 8 seconds*; Level 30:Barrage and Headbutt ignite the target, causing them to take 80 Fire damage over 8 seconds*; Tier 2Level 40:Barrage and Headbutt ignite the target, causing them to take 104 Fire damage over 8 seconds*; Level 50 :Barrage and Headbutt ignite the target, causing them to take 128 Fire damage over 20 8 seconds*; Tier 3Level 60:Barrage and Headbutt ignite the target, causing them to take 60 156 Fire damage over 20 8 seconds*; Tier 4Level 70:Barrage and Headbutt ignite the target, causing them to take 70 184 Fire damage over 20 8 seconds*; Tier 5Level 80:Barrage and Headbutt ignite the target, causing them to take 80 212 Fire damage over 20 8 seconds*; Tier 6Level 90:Barrage and Headbutt ignite the target, causing them to take 90 240 Fire damage over 20 8 seconds*; Tier 7Level 100:Barrage and Headbutt ignite the target, causing them to take 110 268 Fire damage over 20 8 seconds|Expand}}
|-
| || of Headbutting Armor || <b>Tier 14Level 100</b> - Headbutt and Knee Kick deal Damage +118 armor damage 140 || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Headbutt and Knee Kick deal Damage +18 armor damage10*; Tier 2Level 10:Headbutt and Knee Kick deal Damage +16*; Level 15:Headbutt and Knee Kick Damage +22*; Level 20:Headbutt and Knee Kick Damage +28*; Level 25 armor damage:Headbutt and Knee Kick Damage +34*; Tier 3Level 30:Headbutt and Knee Kick deal Damage +32 armor damage40*; Tier 4Level 35:Headbutt and Knee Kick deal Damage +39 armor damage46*; Tier 5Level 40:Headbutt and Knee Kick deal Damage +46 armor damage52*; Level 45:Headbutt and Knee Kick Damage +58*; Tier 6Level 50:Headbutt and Knee Kick deal Damage +53 armor damage64*; Tier 7Level 55:Headbutt and Knee Kick deal Damage +70*; Level 60 armor damage:Headbutt and Knee Kick Damage +76*; Level 65:Headbutt and Knee Kick Damage +84*; Tier 8Level 70:Headbutt and Knee Kick deal Damage +67 armor damage92*; Tier 9Level 75:Headbutt and Knee Kick deal Damage +74 armor damage100*; Tier 10Level 80:Headbutt and Knee Kick deal Damage +81 armor damage108*; Tier 11Level 85:Headbutt and Knee Kick deal Damage +88 armor damage116*; Tier 12Level 90:Headbutt and Knee Kick deal Damage +98 armor damage124*; Tier 13Level 95:Headbutt and Knee Kick deal Damage +108 armor damage132*; Tier 14Level 100:Headbutt and Knee Kick deal Damage +118 armor damage140|Expand}}
|-
| || of Calloused Barrages || <b>Tier 14Level 100</b> - Barrage costs -13 30 Power and restores 19 31 Armor to you || Uncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Barrage costs -1 Power and restores 3 Armor to you
*; Tier 2Level 10
:Barrage costs -2 Power and restores 4 Armor to you
*; Tier 3Level 15
:Barrage costs -3 Power and restores 6 Armor to you
*; Tier 4Level 20
:Barrage costs -4 Power and restores 7 Armor to you
*; Tier 5Level 25
:Barrage costs -5 Power and restores 8 Armor to you
*; Tier 6Level 30
:Barrage costs -6 Power and restores 9 Armor to you
*; Tier 7Level 35
:Barrage costs -7 Power and restores 10 Armor to you
*; Tier 8Level 40
:Barrage costs -8 Power and restores 11 Armor to you
*; Tier 9Level 45:Barrage costs -9 10 Power and restores 12 Armor to you*; Tier 10Level 50:Barrage costs -10 12 Power and restores 13 Armor to you*; Tier 11Level 55:Barrage costs -11 14 Power and restores 14 Armor to you*; Tier 12Level 60:Barrage costs -12 16 Power and restores 15 Armor to you*; Tier 13Level 65:Barrage costs -12 18 Power and restores 17 Armor to you*; Tier 14Level 70:Barrage costs -13 20 Power and restores 19 Armor to you|Expand*; Level 75:Barrage costs -21 Power and restores 21 Armor to you*; Level 80:Barrage costs -23 Power and restores 23 Armor to you*; Level 85:Barrage costs -24 Power and restores 25 Armor to you*; Level 90:Barrage costs -26 Power and restores 27 Armor to you*; Level 95:Barrage costs -28 Power and restores 29 Armor to you*; Level 100:Barrage costs -30 Power and restores 31 Armor to you}}
|-
| || of Headbutting || <b>Level 100</b> - Headbutt Damage +56% || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Level 1:Headbutt Damage +10%*; Level 10:Headbutt Damage +12%*; Level 15:Headbutt Damage +14%*; Level 20:Headbutt Damage +16%*; Level 25:Headbutt Damage +18%*; Level 30:Headbutt Damage +20%*; Level 35:Headbutt Damage +22%*; Level 40:Headbutt Damage +24%*; Level 45:Headbutt Damage +26%*; Level 50:Headbutt Damage +28%*; Level 55:Headbutt Damage +30%*; Level 60:Headbutt Damage +32%*; Level 65:Headbutt Damage +35%*; Level 70:Headbutt Damage +38%*; Level 75:Headbutt Damage +41%*; Level 80:Headbutt Damage +44%*; Level 85:Headbutt Damage +47%*; Level 90:Headbutt Damage +50%*; Level 95:Headbutt Damage +53%*; Level 100:Headbutt Damage +56%}}|-| || || <b>Level 100</b> - Claw Barrage Damage +147 || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Claw Barrage Damage +14*; Level 10:Claw Barrage Damage +21*; Level 15:Claw Barrage Damage +28*; Level 20:Claw Barrage Damage +35*; Level 25:Claw Barrage Damage +42*; Level 30:Claw Barrage Damage +49*; Level 35:Claw Barrage Damage +56*; Level 40:Claw Barrage Damage +63*; Level 45:Claw Barrage Damage +70*; Level 50:Claw Barrage Damage +77*; Level 55:Claw Barrage Damage +84*; Level 60:Claw Barrage Damage +91*; Level 65:Claw Barrage Damage +98*; Level 70:Claw Barrage Damage +105*; Level 75:Claw Barrage Damage +112*; Level 80:Claw Barrage Damage +119*; Level 85:Claw Barrage Damage +126*; Level 90:Claw Barrage Damage +133*; Level 95:Claw Barrage Damage +140*; Level 100:Claw Barrage Damage +147}}|-| || of Hip Throwing || <b>Tier 14Level 100</b> - Hip Throw Damage +5166% || Rare || Chest, MainHand || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Hip Throw Damage +10%
*; Tier 2Level 10:Hip Throw Damage +1312%*; Tier 3Level 15:Hip Throw Damage +14%*; Level 20
:Hip Throw Damage +16%
*; Tier 4Level 25:Hip Throw Damage +1918%*; Tier 5Level 30:Hip Throw Damage +20%*; Level 35
:Hip Throw Damage +22%
*; Tier 6Level 40:Hip Throw Damage +2524%*; Tier 7Level 45:Hip Throw Damage +26%*; Level 50
:Hip Throw Damage +28%
*; Tier 8Level 55
:Hip Throw Damage +31%
*; Tier 9Level 60
:Hip Throw Damage +34%
*; Tier 10Level 65:Hip Throw Damage +3738%*; Tier 11Level 70:Hip Throw Damage +4042%*; Tier 12Level 75:Hip Throw Damage +4346%*; Tier 13Level 80:Hip Throw Damage +4750%*; Tier 14Level 85:Hip Throw Damage +5154%*; Level 90:Hip Throw Damage +58%*; Level 95:Hip Throw Damage +62%*; Level 100:Hip Throw Damage +66%|Expand}}
|-
| || of Armor Tossing Hip Throwing || <b>Tier 14Level 100</b> - Hip Throw and Bodyslam deal deals +128 armor 200 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage || Uncommon || Necklace, Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Hip Throw and Bodyslam deal deals +12 armor 10 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 2Level 10:Hip Throw and Bodyslam deal deals +20 armor damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 15:Hip Throw deals +30 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 20:Hip Throw deals +40 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 3Level 25:Hip Throw and Bodyslam deal deals +28 armor 50 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 30:Hip Throw deals +60 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 35:Hip Throw deals +70 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 4Level 40:Hip Throw and Bodyslam deal deals +36 armor 80 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 5Level 45:Hip Throw and Bodyslam deal deals +44 armor 90 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 6Level 50:Hip Throw and Bodyslam deal deals +52 armor 100 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 7Level 55:Hip Throw and Bodyslam deal deals +110 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 60 armor :Hip Throw deals +120 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 65:Hip Throw deals +130 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 8Level 70:Hip Throw and Bodyslam deal deals +68 armor 140 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 9Level 75:Hip Throw and Bodyslam deal deals +78 armor 150 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 10Level 80:Hip Throw and Bodyslam deal deals +88 armor 160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 11Level 85:Hip Throw and Bodyslam deal deals +98 armor 170 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 12Level 90:Hip Throw and Bodyslam deal deals +108 armor 180 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 13Level 95:Hip Throw and Bodyslam deal deals +118 armor 190 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Tier 14Level 100:Hip Throw and Bodyslam deal deals +128 armor 200 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage|Expand}}
|-
| || of Anger Tossing || <b>Tier 14Level 100</b> - Hip Throw and Bodyslam deal +2230% damage and generate -320 530 Rage || Rare || Head, Legs || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Hip Throw and Bodyslam deal +5% damage and generate -20 Rage
*; Tier 2Level 10
:Hip Throw and Bodyslam deal +6% damage and generate -40 Rage
*; Tier 3Level 15
:Hip Throw and Bodyslam deal +7% damage and generate -60 Rage
*; Tier 4Level 20
:Hip Throw and Bodyslam deal +8% damage and generate -80 Rage
*; Tier 5Level 25:Hip Throw and Bodyslam deal +9% damage and generate -100 Rage*; Level 30:Hip Throw and Bodyslam deal +10% damage and generate -100 120 Rage*; Tier 6Level 35:Hip Throw and Bodyslam deal +11% damage and generate -120 140 Rage*; Tier 7Level 40:Hip Throw and Bodyslam deal +12% damage and generate -140 160 Rage*; Tier 8Level 45:Hip Throw and Bodyslam deal +13% damage and generate -160 180 Rage*; Tier 9Level 50:Hip Throw and Bodyslam deal +14% damage and generate -180 200 Rage*; Level 55:Hip Throw and Bodyslam deal +15% damage and generate -225 Rage*; Tier 10Level 60:Hip Throw and Bodyslam deal +16% damage and generate -200 250 Rage*; Tier 11Level 65:Hip Throw and Bodyslam deal +17% damage and generate -225 285 Rage*; Tier 12Level 70:Hip Throw and Bodyslam deal +18% damage and generate -250 320 Rage*; Tier 13Level 75:Hip Throw and Bodyslam deal +20% damage and generate -285 355 Rage*; Tier 14Level 80:Hip Throw and Bodyslam deal +22% damage and generate -320 390 Rage*; Level 85:Hip Throw and Bodyslam deal +24% damage and generate -425 Rage*; Level 90:Hip Throw and Bodyslam deal +26% damage and generate -460 Rage*; Level 95:Hip Throw and Bodyslam deal +28% damage and generate -495 Rage*; Level 100:Hip Throw and Bodyslam deal +30% damage and generate -530 Rage|Expand}}
|-
| || of Impossible Hip Throws || <b>Tier 7Level 100</b> - Hip Throw hits all enemies within 8 meters and deals +1720% damage, but Power cost is +20 || Rare || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Hip Throw hits all enemies within 8 meters, but Power cost is +20
*; Tier 2Level 20:Hip Throw hits all enemies within 8 meters and deals +34% damage, but Power cost is +20*; Tier 3Level 30
:Hip Throw hits all enemies within 8 meters and deals +6% damage, but Power cost is +20
*; Tier 4Level 40:Hip Throw hits all enemies within 8 meters and deals +98% damage, but Power cost is +20*; Level 50:Hip Throw hits all enemies within 8 meters and deals +10% damage, but Power cost is +20*; Tier 5Level 60
:Hip Throw hits all enemies within 8 meters and deals +12% damage, but Power cost is +20
*; Tier 6Level 70:Hip Throw hits all enemies within 8 meters and deals +1514% damage, but Power cost is +20*; Tier 7Level 80:Hip Throw hits all enemies within 8 meters and deals +1716% damage, but Power cost is +20*; Level 90:Hip Throw hits all enemies within 8 meters and deals +18% damage, but Power cost is +20*; Level 100:Hip Throw hits all enemies within 8 meters and deals +20% damage, but Power cost is +20|Expand}}
|-
| Bodyslamming || of Bodyslamming || <b>Tier 14Level 100</b> - Bodyslam Damage +4959% || Uncommon || MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Bodyslam Damage +6%*; Level 10:Bodyslam Damage +8%*; Tier 1Level 15
:Bodyslam Damage +10%
*; Tier 2Level 20:Bodyslam Damage +1312%*; Level 25:Bodyslam Damage +14%*; Level 30:Bodyslam Damage +17%*; Level 35:Bodyslam Damage +20%*; Level 40:Bodyslam Damage +23%*; Tier 3Level 45:Bodyslam Damage +1626%*; Tier 4Level 50:Bodyslam Damage +1929%*; Tier 5Level 55:Bodyslam Damage +2232%*; Tier 6Level 60:Bodyslam Damage +2535%*; Tier 7Level 65:Bodyslam Damage +2838%*; Tier 8Level 70:Bodyslam Damage +3141%*; Tier 9Level 75:Bodyslam Damage +3444%*; Tier 10Level 80:Bodyslam Damage +3747%*; Tier 11Level 85:Bodyslam Damage +4050%*; Tier 12Level 90:Bodyslam Damage +4353%*; Tier 13Level 95:Bodyslam Damage +4656%*; Tier 14Level 100:Bodyslam Damage +4959%|Expand}}
|-
| || of Crippling Slams Invincible Bodyslamming || <b>Tier 7Level 100</b> - Bodyslam deals +37% 100 damage and slows target's movement speed by 45% grants you immunity to direct damage for 3 seconds || Uncommon || Head, Hands || {{Spoiler|Click Expand to reveal|*; Level 10:Bodyslam deals +10 damage and grants you immunity to direct damage for 3 seconds*; Level 20:Bodyslam deals +20 damage and grants you immunity to direct damage for 3 seconds*; Tier 1Level 30:Bodyslam deals +5% 30 damage and slows target's movement speed by 45%grants you immunity to direct damage for 3 seconds*; Tier 2Level 40:Bodyslam deals +10% 40 damage and slows target's movement speed by 45%grants you immunity to direct damage for 3 seconds*; Tier Level 50:Bodyslam deals +50 damage and grants you immunity to direct damage for 3seconds*; Level 60:Bodyslam deals +15% 60 damage and slows target's movement speed by 45%grants you immunity to direct damage for 3 seconds*; Tier 4Level 70:Bodyslam deals +20% 70 damage and slows target's movement speed by 45%grants you immunity to direct damage for 3 seconds*; Tier 5Level 80:Bodyslam deals +25% 80 damage and slows target's movement speed by 45%grants you immunity to direct damage for 3 seconds*; Tier 6Level 90:Bodyslam deals +30% 90 damage and slows target's movement speed by 45%grants you immunity to direct damage for 3 seconds*; Tier 7Level 100:Bodyslam deals +37% 100 damage and slows target's movement speed by 45%grants you immunity to direct damage for 3 seconds|Expand}}
|-
| || of Toxic Bruising || <b>Tier 7Level 100</b> - Bruising Blow causes the target to take +2130% damage from Poison for 20 seconds (this effect does not stack with itself) || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Bruising Blow causes the target to take +3% damage from Poison for 20 seconds (this effect does not stack with itself)*; Tier 2Level 20:Bruising Blow causes the target to take +6% damage from Poison for 20 seconds (this effect does not stack with itself)*; Tier 3Level 30:Bruising Blow causes the target to take +9% damage from Poison for 20 seconds (this effect does not stack with itself)*; Tier 4Level 40:Bruising Blow causes the target to take +12% damage from Poison for 20 seconds (this effect does not stack with itself)*; Tier 5Level 50:Bruising Blow causes the target to take +15% damage from Poison for 20 seconds (this effect does not stack with itself)*; Tier 6Level 60:Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself)*; Tier 7Level 70:Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself)|Expand*; Level 80:Bruising Blow causes the target to take +24% damage from Poison for 20 seconds*; Level 90:Bruising Blow causes the target to take +27% damage from Poison for 20 seconds*; Level 100:Bruising Blow causes the target to take +30% damage from Poison for 20 seconds}}
|-
| || of Slamming Weaklings || <b>Tier 14Level 100</b> - Bodyslam deals +385 535 damage to non-Elite enemies || Uncommon || Necklace, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Bodyslam deals +60 damage to non-Elite enemies
*; Tier 2Level 10
:Bodyslam deals +85 damage to non-Elite enemies
*; Tier 3Level 15
:Bodyslam deals +110 damage to non-Elite enemies
*; Tier 4Level 20
:Bodyslam deals +135 damage to non-Elite enemies
*; Tier 5Level 25
:Bodyslam deals +160 damage to non-Elite enemies
*; Tier 6Level 30
:Bodyslam deals +185 damage to non-Elite enemies
*; Tier 7Level 35
:Bodyslam deals +210 damage to non-Elite enemies
*; Tier 8Level 40
:Bodyslam deals +235 damage to non-Elite enemies
*; Tier 9Level 45
:Bodyslam deals +260 damage to non-Elite enemies
*; Tier 10Level 50
:Bodyslam deals +285 damage to non-Elite enemies
*; Tier 11Level 55
:Bodyslam deals +310 damage to non-Elite enemies
*; Tier 12Level 60
:Bodyslam deals +335 damage to non-Elite enemies
*; Tier 13Level 65
:Bodyslam deals +360 damage to non-Elite enemies
*; Tier 14Level 70
:Bodyslam deals +385 damage to non-Elite enemies
|-
| || of Healslamming || <b>Tier 14Level 100</b> - Bodyslam heals you for 114 162 health || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Bodyslam heals you for 10 health
*; Tier 2Level 10
:Bodyslam heals you for 18 health
*; Tier 3Level 15
:Bodyslam heals you for 26 health
*; Tier 4Level 20
:Bodyslam heals you for 34 health
*; Tier 5Level 25
:Bodyslam heals you for 42 health
*; Tier 6Level 30
:Bodyslam heals you for 50 health
*; Tier 7Level 35
:Bodyslam heals you for 58 health
*; Tier 8Level 40
:Bodyslam heals you for 66 health
*; Tier 9Level 45
:Bodyslam heals you for 74 health
*; Tier 10Level 50
:Bodyslam heals you for 82 health
*; Tier 11Level 55
:Bodyslam heals you for 90 health
*; Tier 12Level 60
:Bodyslam heals you for 98 health
*; Tier 13Level 65
:Bodyslam heals you for 106 health
*; Tier 14Level 70
:Bodyslam heals you for 114 health
|-
| Serpentine || of Cobra Striking || <b>Tier 14Level 100</b> - Cobra Strike and Mamba Strike Damage +4063% || Uncommon || Legs, Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Cobra Strike and Mamba Strike Damage +6%*; Level 10:Cobra Strike and Mamba Strike Damage +9%*; Tier 2Level 15
:Cobra Strike and Mamba Strike Damage +12%
*; Tier 3Level 20:Cobra Strike and Mamba Strike Damage +1415%*; Tier 4:Cobra Strike and Mamba Strike Damage +16%*; Tier 5Level 25
:Cobra Strike and Mamba Strike Damage +18%
*; Tier 6Level 30:Cobra Strike and Mamba Strike Damage +2021%*; Tier 7:Cobra Strike and Mamba Strike Damage +22%*; Tier 8Level 35
:Cobra Strike and Mamba Strike Damage +24%
*; Tier 9Level 40:Cobra Strike and Mamba Strike Damage +27%*; Level 45:Cobra Strike and Mamba Strike Damage +2630%*; Tier 10Level 50:Cobra Strike and Mamba Strike Damage +2833%*; Tier 11Level 55:Cobra Strike and Mamba Strike Damage +3136%*; Tier 12Level 60:Cobra Strike and Mamba Strike Damage +3439%*; Tier 13Level 65:Cobra Strike and Mamba Strike Damage +3742%*; Tier 14Level 70:Cobra Strike and Mamba Strike Damage +4045%*; Level 75:Cobra Strike and Mamba Strike Damage +48%*; Level 80:Cobra Strike and Mamba Strike Damage +51%*; Level 85:Cobra Strike and Mamba Strike Damage +54%*; Level 90:Cobra Strike and Mamba Strike Damage +57%*; Level 95:Cobra Strike and Mamba Strike Damage +60%*; Level 100:Cobra Strike and Mamba Strike Damage +63%|Expand}}
|-
| || || <b>Tier 14Level 100</b> - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 105 for 7 seconds || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds
*; Tier 2Level 10:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +12 15 for 7 seconds*; Tier 3:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +14 for 7 seconds*; Tier 4:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +16 for 7 seconds*; Tier 5:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +18 for 7 seconds*; Tier 6Level 15
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +20 for 7 seconds
*; Tier 7:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +22 for 7 seconds*; Tier 8:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +24 for 7 seconds*; Tier 9:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +26 for 7 seconds*; Tier 10Level 20:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +28 25 for 7 seconds*; Tier 11Level 25
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +30 for 7 seconds
*; Tier 12:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds*; Tier 13Level 30
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +35 for 7 seconds
*; Tier 14Level 35:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 40 for 7 seconds*; Level 40:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +45 for 7 seconds*; Level 45:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +50 for 7 seconds*; Level 50:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds*; Level 55:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +60 for 7 seconds*; Level 60:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +65 for 7 seconds*; Level 65:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +70 for 7 seconds*; Level 70:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +75 for 7 seconds*; Level 75:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +80 for 7 seconds*; Level 80:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +85 for 7 seconds*; Level 85:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +90 for 7 seconds*; Level 90:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +95 for 7 seconds*; Level 95:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +100 for 7 seconds*; Level 100:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +105 for 7 seconds|Expand}}
|-
| || of Cobra Scales || <b>Tier 14Level 100</b> - Cobra Strike and Mamba Strike restore 28 54 Armor to you || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Cobra Strike and Mamba Strike restore 2 Armor to you*; Tier 2:Cobra Strike and Mamba Strike restore 4 Armor to you*; Tier 3:Cobra Strike and Mamba Strike restore 6 Armor to you*; Tier 4:Cobra Strike and Mamba Strike restore 8 Armor to you*; Tier 5
:Cobra Strike and Mamba Strike restore 10 Armor to you
*; Tier 6Level 10
:Cobra Strike and Mamba Strike restore 12 Armor to you
*; Tier 7Level 15
:Cobra Strike and Mamba Strike restore 14 Armor to you
*; Tier 8Level 20
:Cobra Strike and Mamba Strike restore 16 Armor to you
*; Tier 9Level 25
:Cobra Strike and Mamba Strike restore 18 Armor to you
*; Tier 10Level 30
:Cobra Strike and Mamba Strike restore 20 Armor to you
*; Tier 11Level 35
:Cobra Strike and Mamba Strike restore 22 Armor to you
*; Tier 12Level 40
:Cobra Strike and Mamba Strike restore 24 Armor to you
*; Tier 13Level 45
:Cobra Strike and Mamba Strike restore 26 Armor to you
*; Tier 14Level 50
:Cobra Strike and Mamba Strike restore 28 Armor to you
|-
| || of Evasive Cobras || <b>Level 100</b> - Cobra Strike deals +100 damage and boosts your Melee Evasion +14.5% for 7 seconds || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|*; Level 1:Cobra Strike deals +5 damage and boosts your Melee Evasion +5% for 7 seconds*; Level 10:Cobra Strike deals +10 damage and boosts your Melee Evasion +5.5% for 7 seconds*; Level 15:Cobra Strike deals +15 damage and boosts your Melee Evasion +6% for 7 seconds*; Level 20:Cobra Strike deals +20 damage and boosts your Melee Evasion +6.5% for 7 seconds*; Level 25:Cobra Strike deals +25 damage and boosts your Melee Evasion +7% for 7 seconds*; Level 30:Cobra Strike deals +30 damage and boosts your Melee Evasion +7.5% for 7 seconds*; Level 35:Cobra Strike deals +35 damage and boosts your Melee Evasion +8% for 7 seconds*; Level 40:Cobra Strike deals +40 damage and boosts your Melee Evasion +8.5% for 7 seconds*; Level 45:Cobra Strike deals +45 damage and boosts your Melee Evasion +9% for 7 seconds*; Level 50:Cobra Strike deals +50 damage and boosts your Melee Evasion +9.5% for 7 seconds*; Level 55:Cobra Strike deals +55 damage and boosts your Melee Evasion +10% for 7 seconds*; Level 60:Cobra Strike deals +60 damage and boosts your Melee Evasion +10.5% for 7 seconds*; Level 65:Cobra Strike deals +65 damage and boosts your Melee Evasion +11% for 7 seconds*; Level 70:Cobra Strike deals +70 damage and boosts your Melee Evasion +11.5% for 7 seconds*; Level 75:Cobra Strike deals +75 damage and boosts your Melee Evasion +12% for 7 seconds*; Level 80:Cobra Strike deals +80 damage and boosts your Melee Evasion +12.5% for 7 seconds*; Level 85:Cobra Strike deals +85 damage and boosts your Melee Evasion +13% for 7 seconds*; Level 90:Cobra Strike deals +90 damage and boosts your Melee Evasion +13.5% for 7 seconds*; Level 95:Cobra Strike deals +95 damage and boosts your Melee Evasion +14% for 7 seconds*; Level 100:Cobra Strike deals +100 damage and boosts your Melee Evasion +14.5% for 7 seconds}}|-| Bruising || of Bruises || <b>Tier 14Level 100</b> - Bruising Blow Damage +5771% || Uncommon || MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Bruising Blow Damage +9%*; Level 10
:Bruising Blow Damage +12%
*; Tier 2Level 15
:Bruising Blow Damage +15%
*; Tier 3Level 20
:Bruising Blow Damage +18%
*; Tier 4Level 25
:Bruising Blow Damage +21%
*; Tier 5Level 30
:Bruising Blow Damage +24%
*; Tier 6Level 35
:Bruising Blow Damage +27%
*; Tier 7Level 40
:Bruising Blow Damage +30%
*; Tier 8Level 45
:Bruising Blow Damage +33%
*; Tier 9Level 50
:Bruising Blow Damage +36%
*; Tier 10Level 55
:Bruising Blow Damage +39%
*; Tier 11Level 60:Bruising Blow Damage +4342%*; Tier 12Level 65:Bruising Blow Damage +4745%*; Tier 13Level 70:Bruising Blow Damage +49%*; Level 75
:Bruising Blow Damage +52%
*; Tier 14Level 80:Bruising Blow Damage +5755%*; Level 85:Bruising Blow Damage +59%*; Level 90:Bruising Blow Damage +63%*; Level 95:Bruising Blow Damage +67%*; Level 100:Bruising Blow Damage +71%|Expand}}
|-
| || of Bruising Slams || <b>Tier 14Level 100</b> - Bruisng Bruising Blow deals +2240% damage and hastens the current reuse timer of Bodyslam by 10 5 seconds || Uncommon || Legs, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Bruisng Bruising Blow hastens the current reuse timer of Bodyslam by 1 second*; Tier 2Level 10:Bruisng Bruising Blow deals +2% damage and hastens the current reuse timer of Bodyslam by 2 seconds1 second*; Tier 3Level 15:Bruisng Bruising Blow deals +3% damage and hastens the current reuse timer of Bodyslam by 3 2 seconds*; Tier 4Level 20:Bruisng Bruising Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 4 2 seconds*; Tier 5Level 25:Bruisng Bruising Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 5 3 seconds*; Tier 6Level 30:Bruisng Bruising Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 6 3 seconds*; Tier 7Level 35:Bruisng Bruising Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 7 3 seconds*; Tier 8Level 40:Bruisng Bruising Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 8 3 seconds*; Tier 9Level 45:Bruisng Bruising Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 9 4 seconds*; Tier 10Level 50:Bruisng Bruising Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 10 4 seconds*; Tier 11Level 55:Bruisng Bruising Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 10 4 seconds*; Tier 12Level 60:Bruisng Bruising Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 5 seconds*; Tier 13Level 65:Bruisng Bruising Blow deals +19% damage and hastens the current reuse timer of Bodyslam by 10 5 seconds*; Tier 14Level 70:Bruisng Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 5 seconds*; Level 75:Bruising Blow deals +25% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 80:Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 85:Bruising Blow deals +31% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 90:Bruising Blow deals +34% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 95:Bruising Blow deals +37% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 100:Bruising Blow deals +40% damage and hastens the current reuse timer of Bodyslam by 5 seconds|Expand}}
|-
| || of Healthy Bruises || <b>Tier 14Level 100</b> - Bruising Blow and Headbutt restore 24 36 Health || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Bruising Blow and Headbutt restore 2 Health
*; Tier 2Level 10
:Bruising Blow and Headbutt restore 3 Health
*; Tier 3Level 15
:Bruising Blow and Headbutt restore 5 Health
*; Tier 4Level 20
:Bruising Blow and Headbutt restore 6 Health
*; Tier 5Level 25
:Bruising Blow and Headbutt restore 8 Health
*; Tier 6Level 30
:Bruising Blow and Headbutt restore 9 Health
*; Tier 7Level 35
:Bruising Blow and Headbutt restore 11 Health
*; Tier 8Level 40
:Bruising Blow and Headbutt restore 13 Health
*; Tier 9Level 45
:Bruising Blow and Headbutt restore 15 Health
*; Tier 10Level 50
:Bruising Blow and Headbutt restore 17 Health
*; Tier 11Level 55
:Bruising Blow and Headbutt restore 18 Health
*; Tier 12Level 60
:Bruising Blow and Headbutt restore 20 Health
*; Tier 13Level 65
:Bruising Blow and Headbutt restore 22 Health
*; Tier 14Level 70
:Bruising Blow and Headbutt restore 24 Health
|-
| Bruising || of Traumatic Bruises || <b>Level 100</b> - Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +14.5% damage from other Trauma attacks for 20 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5% damage from other Trauma attacks for 20 seconds*; Level 10:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5.5% damage from other Trauma attacks for 20 seconds*; Level 15:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +6% damage from other Trauma attacks for 20 seconds*; Level 20:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +6.5% damage from other Trauma attacks for 20 seconds*; Level 25:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7% damage from other Trauma attacks for 20 seconds*; Level 30:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7.5% damage from other Trauma attacks for 20 seconds*; Level 35:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8% damage from other Trauma attacks for 20 seconds*; Level 40:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8.5% damage from other Trauma attacks for 20 seconds*; Level 45:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9% damage from other Trauma attacks for 20 seconds*; Level 50:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9.5% damage from other Trauma attacks for 20 seconds*; Level 55:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10% damage from other Trauma attacks for 20 seconds*; Level 60:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10.5% damage from other Trauma attacks for 20 seconds*; Level 65:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11% damage from other Trauma attacks for 20 seconds*; Level 70:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11.5% damage from other Trauma attacks for 20 seconds*; Level 75:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12% damage from other Trauma attacks for 20 seconds*; Level 80:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds*; Level 85:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +13% damage from other Trauma attacks for 20 seconds*; Level 90:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +13.5% damage from other Trauma attacks for 20 seconds*; Level 95:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +14% damage from other Trauma attacks for 20 seconds*; Level 100:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +14.5% damage from other Trauma attacks for 20 seconds}}|-| Slashing || of Slashing Strikes || <b>Tier 7Level 100</b> - Slashing Strike Damage +4437% || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Level 35:Slashing Strike Damage +7%*; Tier 1Level 40
:Slashing Strike Damage +10%
*; Tier 2Level 45:Slashing Strike Damage +1514%*; Tier 3Level 50:Slashing Strike Damage +2017%*; Tier 4Level 55:Slashing Strike Damage +2521%*; Tier 5Level 60:Slashing Strike Damage +3024%*; Tier 6Level 70:Slashing Strike Damage +28%*; Level 80:Slashing Strike Damage +31%*; Level 90:Slashing Strike Damage +34%*; Level 100
:Slashing Strike Damage +37%
|-
| || of Bleeding Strikes Slashes || <b>Tier 7Level 100</b> - Slashing Strike deals and Claw Barrage deal +23% damage plus 45 150 Trauma damage over 15 6 seconds || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35:Slashing Strike deals and Claw Barrage deal +5% 42 Trauma damage plus 15 over 6 seconds*; Level 40:Slashing Strike and Claw Barrage deal +54 Trauma damage over 15 6 seconds*; Tier 2Level 45:Slashing Strike deals and Claw Barrage deal +8% 66 Trauma damage plus 15 over 6 seconds*; Level 50:Slashing Strike and Claw Barrage deal +78 Trauma damage over 15 6 seconds*; Tier 3Level 55:Slashing Strike deals and Claw Barrage deal +11% 90 Trauma damage plus 15 over 6 seconds*; Level 60:Slashing Strike and Claw Barrage deal +102 Trauma damage over 15 6 seconds*; Tier 4Level 70:Slashing Strike deals and Claw Barrage deal +14% damage plus 30 114 Trauma damage over 15 6 seconds*; Tier 5Level 80:Slashing Strike deals and Claw Barrage deal +17% damage plus 30 126 Trauma damage over 15 6 seconds*; Tier 6Level 90:Slashing Strike deals and Claw Barrage deal +20% damage plus 30 138 Trauma damage over 15 6 seconds*; Tier 7Level 100:Slashing Strike deals and Claw Barrage deal +23% damage plus 45 150 Trauma damage over 15 6 seconds|Expand}}
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| Slashing || of Slashing Strikes Evasive Slashes || <b>Tier 7Level 100</b> - Slashing Strike deals +64 damage and Claw Barrage boost damage from Epic attacks boosts your Melee Evasion +45 5.25% for 10 5 seconds || Uncommon || OffHand, Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35:Slashing Strike deals +12 damage and Claw Barrage boost boosts your Melee Evasion +2% for 5 seconds*; Level 40:Slashing Strike deals +16 damage from Epic attacks and boosts your Melee Evasion +15 2.25% for 10 5 seconds*; Tier Level 45:Slashing Strike deals +20 damage and boosts your Melee Evasion +2.5% for 5 seconds*; Level 50:Slashing Strike deals +24 damage and Claw Barrage boost boosts your Melee Evasion +2.75% for 5 seconds*; Level 55:Slashing Strike deals +28 damage from Epic attacks and boosts your Melee Evasion +20 3% for 10 5 seconds*; Tier 3Level 60:Slashing Strike deals +32 damage and Claw Barrage boost damage from Epic attacks boosts your Melee Evasion +3.25 % for 10 5 seconds*; Tier 4Level 65:Slashing Strike deals +36 damage and Claw Barrage boost boosts your Melee Evasion +3.5% for 5 seconds*; Level 70:Slashing Strike deals +40 damage from Epic attacks and boosts your Melee Evasion +30 3.75% for 10 5 seconds*; Tier Level 75:Slashing Strike deals +44 damage and boosts your Melee Evasion +4% for 5seconds*; Level 80:Slashing Strike deals +48 damage and Claw Barrage boost boosts your Melee Evasion +4.25% for 5 seconds*; Level 85:Slashing Strike deals +52 damage from Epic attacks and boosts your Melee Evasion +35 4.5% for 10 5 seconds*; Tier 6Level 90:Slashing Strike deals +56 damage and Claw Barrage boost boosts your Melee Evasion +4.75% for 5 seconds*; Level 95:Slashing Strike deals +60 damage from Epic attacks and boosts your Melee Evasion +40 5% for 10 5 seconds*; Tier 7Level 100:Slashing Strike deals +64 damage and Claw Barrage boost damage from Epic attacks boosts your Melee Evasion +45 5.25% for 10 5 seconds|Expand}}
|-
| || || <b>Tier 7Level 100</b> - Slashing Strike deals +1719% damage and hastens the current reuse timer of Hip Throw by 2 .5 seconds || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35:Slashing Strike deals +56% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Tier 2Level 40
:Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 3Level 45:Slashing Strike deals +8% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 50
:Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 4Level 55:Slashing Strike deals +10% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 60
:Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 5Level 65:Slashing Strike deals +12% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 70
:Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 6Level 75:Slashing Strike deals +14% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 80:Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 .5 seconds*; Tier 7Level 85:Slashing Strike deals +16% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 90:Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2 .5 seconds*; Level 95:Slashing Strike deals +18% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 100:Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds}}|-| || || <b>Level 100</b> - Cobra Strike, Mamba Strike, and Slashing Strike deal +50 damage and can be used while stunned. Doing so removes the stun effect from you. || Uncommon || Hands || {{Spoiler|Click Expandto reveal|*; Level 10:Cobra Strike, Mamba Strike, and Slashing Strike deal +5 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 20:Cobra Strike, Mamba Strike, and Slashing Strike deal +10 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 30:Cobra Strike, Mamba Strike, and Slashing Strike deal +15 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 40:Cobra Strike, Mamba Strike, and Slashing Strike deal +20 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 50:Cobra Strike, Mamba Strike, and Slashing Strike deal +25 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 60:Cobra Strike, Mamba Strike, and Slashing Strike deal +30 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 70:Cobra Strike, Mamba Strike, and Slashing Strike deal +35 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 80:Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 90:Cobra Strike, Mamba Strike, and Slashing Strike deal +45 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 100:Cobra Strike, Mamba Strike, and Slashing Strike deal +50 damage and can be used while stunned. Doing so removes the stun effect from you.}}|-| || || <b>Level 100</b> - Slashing Strike deals +64 damage and worsens the target's Slashing Vulnerability +16% for 60 seconds. (This effect does not stack with itself.) || Uncommon || Ring || {{Spoiler|Click Expand to reveal|*; Level 35:Slashing Strike deals +12 damage and worsens the target's Slashing Vulnerability +5% for 60 seconds. (This effect does not stack with itself.)*; Level 40:Slashing Strike deals +16 damage and worsens the target's Slashing Vulnerability +5.5% for 60 seconds. (This effect does not stack with itself.)*; Level 45:Slashing Strike deals +20 damage and worsens the target's Slashing Vulnerability +6% for 60 seconds. (This effect does not stack with itself.)*; Level 50:Slashing Strike deals +24 damage and worsens the target's Slashing Vulnerability +6.5% for 60 seconds. (This effect does not stack with itself.)*; Level 55:Slashing Strike deals +28 damage and worsens the target's Slashing Vulnerability +7% for 60 seconds. (This effect does not stack with itself.)*; Level 60:Slashing Strike deals +32 damage and worsens the target's Slashing Vulnerability +8% for 60 seconds. (This effect does not stack with itself.)*; Level 65:Slashing Strike deals +36 damage and worsens the target's Slashing Vulnerability +9% for 60 seconds. (This effect does not stack with itself.)*; Level 70:Slashing Strike deals +40 damage and worsens the target's Slashing Vulnerability +10% for 60 seconds. (This effect does not stack with itself.)*; Level 75:Slashing Strike deals +44 damage and worsens the target's Slashing Vulnerability +11% for 60 seconds. (This effect does not stack with itself.)*; Level 80:Slashing Strike deals +48 damage and worsens the target's Slashing Vulnerability +12% for 60 seconds. (This effect does not stack with itself.)*; Level 85:Slashing Strike deals +52 damage and worsens the target's Slashing Vulnerability +13% for 60 seconds. (This effect does not stack with itself.)*; Level 90:Slashing Strike deals +56 damage and worsens the target's Slashing Vulnerability +14% for 60 seconds. (This effect does not stack with itself.)*; Level 95:Slashing Strike deals +60 damage and worsens the target's Slashing Vulnerability +15% for 60 seconds. (This effect does not stack with itself.)*; Level 100:Slashing Strike deals +64 damage and worsens the target's Slashing Vulnerability +16% for 60 seconds. (This effect does not stack with itself.)}}
|-
| || || <b>Tier 2Level 51</b> - Chance to Ignore Knockbacks +30% when Unarmed is active || Rare || Feet, OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Chance to Ignore Knockbacks +25% when Unarmed is active
*; Tier 2Level 51
:Chance to Ignore Knockbacks +30% when Unarmed is active
}}|-| || || <b>Level 100</b> - Infuriating Fist deals +52% damage and taunts +560 || Uncommon || OffHand, Ring || {{Spoiler|Click Expandto reveal|*; Level 35:Infuriating Fist deals +13% damage and taunts +40*; Level 40:Infuriating Fist deals +16% damage and taunts +80*; Level 45:Infuriating Fist deals +19% damage and taunts +120*; Level 50:Infuriating Fist deals +22% damage and taunts +160*; Level 55:Infuriating Fist deals +25% damage and taunts +200*; Level 60:Infuriating Fist deals +28% damage and taunts +240*; Level 65:Infuriating Fist deals +31% damage and taunts +280*; Level 70:Infuriating Fist deals +34% damage and taunts +320*; Level 75:Infuriating Fist deals +37% damage and taunts +360*; Level 80:Infuriating Fist deals +40% damage and taunts +400*; Level 85:Infuriating Fist deals +43% damage and taunts +440*; Level 90:Infuriating Fist deals +46% damage and taunts +480*; Level 95:Infuriating Fist deals +49% damage and taunts +520*; Level 100:Infuriating Fist deals +52% damage and taunts +560}}
|-
| || of Traumatic Furious Punches || <b>Tier 7Level 100</b> - Infuriating Fist taunts +540 and deals +39% 222 Trauma damage and taunts +280 over 6 seconds || Uncommon || OffHand, Ring Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35:Infuriating Fist taunts +280 and deals +21% 30 Trauma damage and over 6 seconds*; Level 40:Infuriating Fist taunts +40300 and deals 42 Trauma damage over 6 seconds*; Tier 2Level 45:Infuriating Fist taunts +320 and deals +24% 54 Trauma damage and over 6 seconds*; Level 50:Infuriating Fist taunts +80340 and deals 66 Trauma damage over 6 seconds*; Tier 3Level 55:Infuriating Fist taunts +360 and deals +27% 78 Trauma damage and over 6 seconds*; Level 60:Infuriating Fist taunts +120380 and deals 90 Trauma damage over 6 seconds*; Tier 4Level 65:Infuriating Fist taunts +400 and deals +30% 102 Trauma damage and over 6 seconds*; Level 70:Infuriating Fist taunts +160420 and deals 114 Trauma damage over 6 seconds*; Tier 5Level 75:Infuriating Fist taunts +440 and deals +33% 132 Trauma damage and over 6 seconds*; Level 80:Infuriating Fist taunts +200460 and deals 150 Trauma damage over 6 seconds*; Tier 6Level 85:Infuriating Fist taunts +480 and deals +36% 168 Trauma damage and over 6 seconds*; Level 90:Infuriating Fist taunts +240500 and deals 186 Trauma damage over 6 seconds*; Tier 7Level 95:Infuriating Fist taunts +520 and deals +39% 204 Trauma damage and over 6 seconds*; Level 100:Infuriating Fist taunts +280540 and deals 222 Trauma damage over 6 seconds|Expand}}
|-
| || of Traumatic Furious Punches Elite Fury || <b>Tier 7Level 100</b> - Infuriating Fist taunts damage +400 73 and deals 105 Trauma for 10 seconds all Elite attacks deal -8% damage over 15 seconds to you. || Uncommon || HandsHead, Feet Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35:Infuriating Fist taunts damage +280 8 and deals 15 Trauma for 10 seconds all Elite attacks deal -5% damage to you.*; Level 40:Infuriating Fist damage over 15 +13 and for 10 secondsall Elite attacks deal -5% damage to you.*; Tier 2Level 45:Infuriating Fist taunts damage +300 18 and deals 30 Trauma for 10 seconds all Elite attacks deal -5% damage to you.*; Level 50:Infuriating Fist damage over 15 +23 and for 10 secondsall Elite attacks deal -5% damage to you.*; Tier 3Level 55:Infuriating Fist taunts damage +320 28 and deals 45 Trauma for 10 seconds all Elite attacks deal -5% damage to you.*; Level 60:Infuriating Fist damage over 15 +33 and for 10 secondsall Elite attacks deal -5% damage to you.*; Tier 4Level 65:Infuriating Fist taunts damage +340 38 and deals 60 Trauma for 10 seconds all Elite attacks deal -6% damage to you.*; Level 70:Infuriating Fist damage over 15 +43 and for 10 secondsall Elite attacks deal -6% damage to you.*; Tier 5Level 75:Infuriating Fist taunts damage +360 48 and deals 75 Trauma for 10 seconds all Elite attacks deal -7% damage to you.*; Level 80:Infuriating Fist damage over 15 +53 and for 10 secondsall Elite attacks deal -7% damage to you.*; Tier 6Level 85:Infuriating Fist taunts damage +380 58 and deals for 10 seconds all Elite attacks deal -7% damage to you.*; Level 90 Trauma :Infuriating Fist damage over 15 +63 and for 10 secondsall Elite attacks deal -8% damage to you.*; Tier 7Level 95:Infuriating Fist taunts damage +400 68 and deals 105 Trauma for 10 seconds all Elite attacks deal -8% damage over 15 to you.*; Level 100:Infuriating Fist damage +73 and for 10 secondsall Elite attacks deal -8% damage to you.|Expand}}
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| || of Paradoxical Rage Fists || <b>Tier 7Level 100</b> - Infuriating Fist generates no Rage and damage +131. Damage becomes Trauma instead reduces Rage by 525 of Crushing || Head, Chest Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Level 35:Infuriating Fist damage +50. Damage becomes Trauma instead of Crushing*; Level 40:Infuriating Fist damage +55. Damage becomes Trauma instead of Crushing*; Level 45:Infuriating Fist damage +60. Damage becomes Trauma instead of Crushing*; Tier 1Level 50:Infuriating Fist generates no Rage and damage +65. Damage becomes Trauma instead reduces Rage by of Crushing*; Level 55:Infuriating Fist damage +70. Damage becomes Trauma instead of Crushing*; Level 60:Infuriating Fist damage +75. Damage becomes Trauma instead of Crushing*; Tier 2Level 65:Infuriating Fist generates no Rage and damage +82. Damage becomes Trauma instead reduces Rage by 150of Crushing*; Tier 3Level 70:Infuriating Fist generates no Rage and damage +89. Damage becomes Trauma instead reduces Rage by 225of Crushing*; Tier 4Level 75:Infuriating Fist generates no Rage and damage +96. Damage becomes Trauma instead reduces Rage by 300of Crushing*; Tier 5Level 80:Infuriating Fist generates no Rage and damage +103. Damage becomes Trauma instead reduces Rage by 375of Crushing*; Tier 6Level 85:Infuriating Fist generates no Rage and damage +110. Damage becomes Trauma instead reduces Rage by 450of Crushing*; Tier 7Level 90:Infuriating Fist generates no Rage and damage +117. Damage becomes Trauma instead reduces Rage by 525of Crushing*; Level 95:Infuriating Fist damage +124. Damage becomes Trauma instead of Crushing*; Level 100:Infuriating Fist damage +131. Damage becomes Trauma instead of Crushing|Expand}}
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