Difference between revisions of "Warden/Abilities"
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<noinclude>[[Category:Abilities]]</noinclude><includeonly> | <noinclude>[[Category:Abilities]]</noinclude><includeonly> | ||
==[[Warden/Abilities|Warden Complete Ability List]]== | ==[[Warden/Abilities|Warden Complete Ability List]]== | ||
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! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source | ! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source | ||
|- | |- | ||
− | | | + | | {{Ability icon|Warning Jolt|2}} || 30 || Warning Jolt || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack</b> || <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage:</b> 31 Electricity<br><b>Taunts:</b> 124 || <b>Power Cost:</b> 0<br><b>Range:</b> 10<br><b>Cooldown:</b> 2 || Leveling |
|- | |- | ||
− | | | + | | {{Ability icon|Conditioning Shock|2}} || 31 || Conditioning Shock || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 69 Electricity || <b>Power Cost:</b> 26<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | | + | | {{Ability icon|Apprehend|2}} || 32 || Apprehend || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward || <b>Damage:</b> 66 Fire || <b>Power Cost:</b> 31<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | | + | | {{Ability icon|Lethal Force|2}} || 33 || Lethal Force || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 199 Electricity<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 62<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | | + | | {{Ability icon|Privacy Field|2}} || 34 || Privacy Field || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 37 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds || || <b>Power Cost:</b> 38<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | | + | | {{Ability icon|Coordinated Assault|2}} || 35 || Coordinated Assault || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +85 damage || || <b>Power Cost:</b> 46<br><b>AoE:</b> 20<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | | + | | {{Ability icon|Controlled Burn|2}} || 36 || Controlled Burn || Ignite all nearby problems. || <b>Restores:</b> 2 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 78 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 34<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | | + | | {{Ability icon|Aggression Deterrent|2}} || 37 || Aggression Deterrent || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Armor Dmg:</b> 82 Acid || <b>Power Cost:</b> 21<br><b>AoE:</b> 6<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | | + | | {{Ability icon|Stun Trap|2}} || 38 || Stun Trap || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 108) || || <b>Power Cost:</b> 48<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | | + | | {{Ability icon|Warning Jolt 2|2}} || 40 || Warning Jolt 2 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack</b> || <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage:</b> 47 Electricity<br><b>Taunts:</b> 188 || <b>Power Cost:</b> 0<br><b>Range:</b> 10<br><b>Cooldown:</b> 2 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | | + | | {{Ability icon|Pursuit Mode|2}} || 40 || Pursuit Mode || Alter the air currents so that you can briefly fly. Only works outdoors. || You can fly for 12 seconds.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 36<br><b>Range:</b> 5<br><b>Cooldown:</b> 120 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | | + | | {{Ability icon|Conditioning Shock 2|2}} || 41 || Conditioning Shock 2 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 103 Electricity || <b>Power Cost:</b> 31<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | | + | | {{Ability icon|Apprehend 2|2}} || 42 || Apprehend 2 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward || <b>Damage:</b> 102 Fire || <b>Power Cost:</b> 37<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | | + | | {{Ability icon|Lethal Force 2|2}} || 43 || Lethal Force 2 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 306 Electricity<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 71<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | | + | | {{Ability icon|Privacy Field 2|2}} || 44 || Privacy Field 2 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 55 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds || || <b>Power Cost:</b> 44<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | | + | | {{Ability icon|Controlled Burn 2|2}} || 46 || Controlled Burn 2 || Ignite all nearby problems. || <b>Restores:</b> 3 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 122 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 38<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | | + | | {{Ability icon|Aggression Deterrent 2|2}} || 47 || Aggression Deterrent 2 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Armor Dmg:</b> 128 Acid || <b>Power Cost:</b> 24<br><b>AoE:</b> 6<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | | + | | {{Ability icon|Stun Trap 2|2}} || 48 || Stun Trap 2 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 152) || || <b>Power Cost:</b> 54<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | | + | | {{Ability icon|Warning Jolt 3|2}} || 50 || Warning Jolt 3 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack</b> || <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage:</b> 72 Electricity<br><b>Taunts:</b> 288 || <b>Power Cost:</b> 0<br><b>Range:</b> 10<br><b>Cooldown:</b> 2 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | | + | | {{Ability icon|Coordinated Assault 2|2}} || 50 || Coordinated Assault 2 || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +144 damage || || <b>Power Cost:</b> 56<br><b>AoE:</b> 20<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | | + | | {{Ability icon|Conditioning Shock 3|2}} || 51 || Conditioning Shock 3 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 154 Electricity || <b>Power Cost:</b> 34<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | | + | | {{Ability icon|Apprehend 3|2}} || 52 || Apprehend 3 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward || <b>Damage:</b> 154 Fire || <b>Power Cost:</b> 41<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | | + | | {{Ability icon|Lethal Force 3|2}} || 53 || Lethal Force 3 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 460 Electricity<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 80<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | | + | | {{Ability icon|Privacy Field 3|2}} || 54 || Privacy Field 3 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 82 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds || || <b>Power Cost:</b> 49<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | | + | | {{Ability icon|Controlled Burn 3|2}} || 56 || Controlled Burn 3 || Ignite all nearby problems. || <b>Restores:</b> 4 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 175 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 43<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | | + | | {{Ability icon|Aggression Deterrent 3|2}} || 57 || Aggression Deterrent 3 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Armor Dmg:</b> 180 Acid || <b>Power Cost:</b> 27<br><b>AoE:</b> 6<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | | + | | {{Ability icon|Stun Trap 3|2}} || 58 || Stun Trap 3 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 197) || || <b>Power Cost:</b> 61<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | | + | | {{Ability icon|Warning Jolt 4|2}} || 60 || Warning Jolt 4 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack</b> || <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage:</b> 98 Electricity<br><b>Taunts:</b> 392 || <b>Power Cost:</b> 0<br><b>Range:</b> 10<br><b>Cooldown:</b> 2 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | | + | | {{Ability icon|Pursuit Mode 2|2}} || 60 || Pursuit Mode 2 || Alter the air currents so that you can briefly fly. Only works outdoors. || You can fly for 24 seconds.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 45<br><b>Range:</b> 5<br><b>Cooldown:</b> 120 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | | + | | {{Ability icon|Conditioning Shock 4|2}} || 61 || Conditioning Shock 4 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 206 Electricity || <b>Power Cost:</b> 39<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | | + | | {{Ability icon|Apprehend 4|2}} || 62 || Apprehend 4 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward || <b>Damage:</b> 206 Fire || <b>Power Cost:</b> 46<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | | + | | {{Ability icon|Lethal Force 4|2}} || 63 || Lethal Force 4 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 611 Electricity<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 90<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | | + | | {{Ability icon|Privacy Field 4|2}} || 64 || Privacy Field 4 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 108 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds || || <b>Power Cost:</b> 55<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | | + | | {{Ability icon|Coordinated Assault 3|2}} || 65 || Coordinated Assault 3 || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +223 damage || || <b>Power Cost:</b> 66<br><b>AoE:</b> 20<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | | + | | {{Ability icon|Controlled Burn 4|2}} || 66 || Controlled Burn 4 || Ignite all nearby problems. || <b>Restores:</b> 5 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 228 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 48<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | | + | | {{Ability icon|Aggression Deterrent 4|2}} || 67 || Aggression Deterrent 4 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Armor Dmg:</b> 233 Acid || <b>Power Cost:</b> 30<br><b>AoE:</b> 6<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | | + | | {{Ability icon|Stun Trap 4|2}} || 68 || Stun Trap 4 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 251) || || <b>Power Cost:</b> 68<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | | + | | {{Ability icon|Warning Jolt 5|2}} || 70 || Warning Jolt 5 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack</b> || <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage:</b> 125 Electricity<br><b>Taunts:</b> 500 || <b>Power Cost:</b> 0<br><b>Range:</b> 10<br><b>Cooldown:</b> 2 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | | + | | {{Ability icon|Conditioning Shock 5|2}} || 71 || Conditioning Shock 5 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 262 Electricity || <b>Power Cost:</b> 43<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | | + | | {{Ability icon|Apprehend 5|2}} || 72 || Apprehend 5 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward || <b>Damage:</b> 262 Fire || <b>Power Cost:</b> 51<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | | + | | {{Ability icon|Lethal Force 5|2}} || 73 || Lethal Force 5 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 778 Electricity<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 99<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | | + | | {{Ability icon|Privacy Field 5|2}} || 74 || Privacy Field 5 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 138 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds || || <b>Power Cost:</b> 61<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | | + | | {{Ability icon|Controlled Burn 5|2}} || 76 || Controlled Burn 5 || Ignite all nearby problems. || <b>Restores:</b> 6 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 288 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 53<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | | + | | {{Ability icon|Aggression Deterrent 5|2}} || 77 || Aggression Deterrent 5 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Armor Dmg:</b> 294 Acid || <b>Power Cost:</b> 33<br><b>AoE:</b> 6<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | | + | | {{Ability icon|Stun Trap 5|2}} || 78 || Stun Trap 5 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 301) || || <b>Power Cost:</b> 75<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | | + | | {{Ability icon|Warning Jolt 6|2}} || 80 || Warning Jolt 6 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack</b> || <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage:</b> 157 Electricity<br><b>Taunts:</b> 628 || <b>Power Cost:</b> 0<br><b>Range:</b> 10<br><b>Cooldown:</b> 2 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | | + | | {{Ability icon|Pursuit Mode 3|2}} || 80 || Pursuit Mode 3 || Alter the air currents so that you can briefly fly. Only works outdoors. || You can fly for 36 seconds.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 56<br><b>Range:</b> 5<br><b>Cooldown:</b> 120 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | | + | | {{Ability icon|Coordinated Assault 4|2}} || 80 || Coordinated Assault 4 || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +314 damage || || <b>Power Cost:</b> 77<br><b>AoE:</b> 20<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | | + | | {{Ability icon|Conditioning Shock 6|2}} || 81 || Conditioning Shock 6 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 325 Electricity || <b>Power Cost:</b> 47<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | | + | | {{Ability icon|Apprehend 6|2}} || 82 || Apprehend 6 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward || <b>Damage:</b> 326 Fire || <b>Power Cost:</b> 57<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | < | + | | {{Ability icon|Lethal Force 6|2}} || 83 || Lethal Force 6 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 961 Electricity<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 110<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Training:</b> [[Barnaby]] |
+ | |- | ||
+ | | {{Ability icon|Privacy Field 6|2}} || 84 || Privacy Field 6 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 169 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds || || <b>Power Cost:</b> 67<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Item:</b> [[Warden: Privacy Field 6]] | ||
+ | |- | ||
+ | | {{Ability icon|Controlled Burn 6|2}} || 86 || Controlled Burn 6 || Ignite all nearby problems. || <b>Restores:</b> 7 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 352 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 59<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Item:</b> [[Warden: Controlled Burn 6]] | ||
+ | |- | ||
+ | | {{Ability icon|Aggression Deterrent 6|2}} || 87 || Aggression Deterrent 6 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Armor Dmg:</b> 358 Acid || <b>Power Cost:</b> 37<br><b>AoE:</b> 6<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Warden: Aggression Deterrent 6]] | ||
+ | |- | ||
+ | | {{Ability icon|Stun Trap 6|2}} || 88 || Stun Trap 6 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 355) || || <b>Power Cost:</b> 83<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Item:</b> [[Warden: Stun Trap 6]] | ||
+ | |- | ||
+ | | {{Ability icon|Warning Jolt 7|2}} || 90 || Warning Jolt 7 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack</b> || <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage:</b> 189 Electricity<br><b>Taunts:</b> 756 || <b>Power Cost:</b> 0<br><b>Range:</b> 10<br><b>Cooldown:</b> 2 || <b>Item:</b> [[Warden: Warning Jolt 7]] | ||
+ | |- | ||
+ | | {{Ability icon|Conditioning Shock 7|2}} || 91 || Conditioning Shock 7 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 390 Electricity || <b>Power Cost:</b> 52<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Item:</b> [[Warden: Conditioning Shock 7]] | ||
+ | |- | ||
+ | | {{Ability icon|Apprehend 7|2}} || 92 || Apprehend 7 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward || <b>Damage:</b> 391 Fire || <b>Power Cost:</b> 62<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Warden: Apprehend 7]] | ||
+ | |- | ||
+ | | {{Ability icon|Lethal Force 7|2}} || 93 || Lethal Force 7 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 1151 Electricity<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 121<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Item:</b> [[Warden: Lethal Force 7]] | ||
+ | |- | ||
+ | | {{Ability icon|Privacy Field 7|2}} || 94 || Privacy Field 7 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 202 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds || || <b>Power Cost:</b> 72<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Item:</b> [[Warden: Privacy Field 7]] | ||
+ | |- | ||
+ | | {{Ability icon|Coordinated Assault 5|2}} || 95 || Coordinated Assault 5 || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +412 damage || || <b>Power Cost:</b> 89<br><b>AoE:</b> 20<br><b>Cooldown:</b> 30 || <b>Item:</b> [[Warden: Coordinated Assault 5]] | ||
|} | |} |
Latest revision as of 10:14, 25 October 2024
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
30 | Warning Jolt | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 31 Electricity Taunts: 124 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Leveling | |
31 | Conditioning Shock | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 69 Electricity | Power Cost: 26 Range: 5 Cooldown: 10 |
Training: Barnaby | |
32 | Apprehend | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward | Damage: 66 Fire | Power Cost: 31 Range: 30 Cooldown: 8 |
Training: Barnaby | |
33 | Lethal Force | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 199 Electricity Enrages: 200% |
Power Cost: 62 Range: 5 Cooldown: 45 |
Training: Barnaby | |
34 | Privacy Field | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 37 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 38 Range: 5 Cooldown: 30 |
Training: Tangle | ||
35 | Coordinated Assault | With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. | Each allies' next Melee attack deals +85 damage | Power Cost: 46 AoE: 20 Cooldown: 30 |
Training: Tangle | ||
36 | Controlled Burn | Ignite all nearby problems. | Restores: 2 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 78 Fire Enrages: 200% |
Power Cost: 34 AoE: 10 Cooldown: 12 |
Training: Barnaby | |
37 | Aggression Deterrent | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Armor Dmg: 82 Acid | Power Cost: 21 AoE: 6 Cooldown: 8 |
Training: Tangle | |
38 | Stun Trap | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 108) | Power Cost: 48 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle | ||
40 | Warning Jolt 2 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 47 Electricity Taunts: 188 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby | |
40 | Pursuit Mode | Alter the air currents so that you can briefly fly. Only works outdoors. | You can fly for 12 seconds. Can Be On Sidebar |
Power Cost: 36 Range: 5 Cooldown: 120 |
Training: Tangle | ||
41 | Conditioning Shock 2 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 103 Electricity | Power Cost: 31 Range: 5 Cooldown: 10 |
Training: Barnaby | |
42 | Apprehend 2 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward | Damage: 102 Fire | Power Cost: 37 Range: 30 Cooldown: 8 |
Training: Barnaby | |
43 | Lethal Force 2 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 306 Electricity Enrages: 200% |
Power Cost: 71 Range: 5 Cooldown: 45 |
Training: Barnaby | |
44 | Privacy Field 2 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 55 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 44 Range: 5 Cooldown: 30 |
Training: Tangle | ||
46 | Controlled Burn 2 | Ignite all nearby problems. | Restores: 3 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 122 Fire Enrages: 200% |
Power Cost: 38 AoE: 10 Cooldown: 12 |
Training: Barnaby | |
47 | Aggression Deterrent 2 | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Armor Dmg: 128 Acid | Power Cost: 24 AoE: 6 Cooldown: 8 |
Training: Tangle | |
48 | Stun Trap 2 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 152) | Power Cost: 54 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle | ||
50 | Warning Jolt 3 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 72 Electricity Taunts: 288 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby | |
50 | Coordinated Assault 2 | With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. | Each allies' next Melee attack deals +144 damage | Power Cost: 56 AoE: 20 Cooldown: 30 |
Training: Tangle | ||
51 | Conditioning Shock 3 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 154 Electricity | Power Cost: 34 Range: 5 Cooldown: 10 |
Training: Barnaby | |
52 | Apprehend 3 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward | Damage: 154 Fire | Power Cost: 41 Range: 30 Cooldown: 8 |
Training: Barnaby | |
53 | Lethal Force 3 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 460 Electricity Enrages: 200% |
Power Cost: 80 Range: 5 Cooldown: 45 |
Training: Barnaby | |
54 | Privacy Field 3 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 82 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 49 Range: 5 Cooldown: 30 |
Training: Tangle | ||
56 | Controlled Burn 3 | Ignite all nearby problems. | Restores: 4 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 175 Fire Enrages: 200% |
Power Cost: 43 AoE: 10 Cooldown: 12 |
Training: Barnaby | |
57 | Aggression Deterrent 3 | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Armor Dmg: 180 Acid | Power Cost: 27 AoE: 6 Cooldown: 8 |
Training: Tangle | |
58 | Stun Trap 3 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 197) | Power Cost: 61 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle | ||
60 | Warning Jolt 4 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 98 Electricity Taunts: 392 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby | |
60 | Pursuit Mode 2 | Alter the air currents so that you can briefly fly. Only works outdoors. | You can fly for 24 seconds. Can Be On Sidebar |
Power Cost: 45 Range: 5 Cooldown: 120 |
Training: Tangle | ||
61 | Conditioning Shock 4 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 206 Electricity | Power Cost: 39 Range: 5 Cooldown: 10 |
Training: Barnaby | |
62 | Apprehend 4 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward | Damage: 206 Fire | Power Cost: 46 Range: 30 Cooldown: 8 |
Training: Barnaby | |
63 | Lethal Force 4 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 611 Electricity Enrages: 200% |
Power Cost: 90 Range: 5 Cooldown: 45 |
Training: Barnaby | |
64 | Privacy Field 4 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 108 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 55 Range: 5 Cooldown: 30 |
Training: Tangle | ||
65 | Coordinated Assault 3 | With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. | Each allies' next Melee attack deals +223 damage | Power Cost: 66 AoE: 20 Cooldown: 30 |
Training: Tangle | ||
66 | Controlled Burn 4 | Ignite all nearby problems. | Restores: 5 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 228 Fire Enrages: 200% |
Power Cost: 48 AoE: 10 Cooldown: 12 |
Training: Barnaby | |
67 | Aggression Deterrent 4 | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Armor Dmg: 233 Acid | Power Cost: 30 AoE: 6 Cooldown: 8 |
Training: Tangle | |
68 | Stun Trap 4 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 251) | Power Cost: 68 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle | ||
70 | Warning Jolt 5 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 125 Electricity Taunts: 500 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby | |
71 | Conditioning Shock 5 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 262 Electricity | Power Cost: 43 Range: 5 Cooldown: 10 |
Training: Barnaby | |
72 | Apprehend 5 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward | Damage: 262 Fire | Power Cost: 51 Range: 30 Cooldown: 8 |
Training: Barnaby | |
73 | Lethal Force 5 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 778 Electricity Enrages: 200% |
Power Cost: 99 Range: 5 Cooldown: 45 |
Training: Barnaby | |
74 | Privacy Field 5 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 138 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 61 Range: 5 Cooldown: 30 |
Training: Tangle | ||
76 | Controlled Burn 5 | Ignite all nearby problems. | Restores: 6 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 288 Fire Enrages: 200% |
Power Cost: 53 AoE: 10 Cooldown: 12 |
Training: Barnaby | |
77 | Aggression Deterrent 5 | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Armor Dmg: 294 Acid | Power Cost: 33 AoE: 6 Cooldown: 8 |
Training: Tangle | |
78 | Stun Trap 5 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 301) | Power Cost: 75 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle | ||
80 | Warning Jolt 6 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 157 Electricity Taunts: 628 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby | |
80 | Pursuit Mode 3 | Alter the air currents so that you can briefly fly. Only works outdoors. | You can fly for 36 seconds. Can Be On Sidebar |
Power Cost: 56 Range: 5 Cooldown: 120 |
Training: Tangle | ||
80 | Coordinated Assault 4 | With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. | Each allies' next Melee attack deals +314 damage | Power Cost: 77 AoE: 20 Cooldown: 30 |
Training: Tangle | ||
81 | Conditioning Shock 6 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 325 Electricity | Power Cost: 47 Range: 5 Cooldown: 10 |
Training: Barnaby | |
82 | Apprehend 6 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward | Damage: 326 Fire | Power Cost: 57 Range: 30 Cooldown: 8 |
Training: Barnaby | |
83 | Lethal Force 6 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 961 Electricity Enrages: 200% |
Power Cost: 110 Range: 5 Cooldown: 45 |
Training: Barnaby | |
84 | Privacy Field 6 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 169 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 67 Range: 5 Cooldown: 30 |
Item: Warden: Privacy Field 6 | ||
86 | Controlled Burn 6 | Ignite all nearby problems. | Restores: 7 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 352 Fire Enrages: 200% |
Power Cost: 59 AoE: 10 Cooldown: 12 |
Item: Warden: Controlled Burn 6 | |
87 | Aggression Deterrent 6 | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Armor Dmg: 358 Acid | Power Cost: 37 AoE: 6 Cooldown: 8 |
Item: Warden: Aggression Deterrent 6 | |
88 | Stun Trap 6 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 355) | Power Cost: 83 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Warden: Stun Trap 6 | ||
90 | Warning Jolt 7 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 189 Electricity Taunts: 756 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Item: Warden: Warning Jolt 7 | |
91 | Conditioning Shock 7 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 390 Electricity | Power Cost: 52 Range: 5 Cooldown: 10 |
Item: Warden: Conditioning Shock 7 | |
92 | Apprehend 7 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward | Damage: 391 Fire | Power Cost: 62 Range: 30 Cooldown: 8 |
Item: Warden: Apprehend 7 | |
93 | Lethal Force 7 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 1151 Electricity Enrages: 200% |
Power Cost: 121 Range: 5 Cooldown: 45 |
Item: Warden: Lethal Force 7 | |
94 | Privacy Field 7 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 202 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 72 Range: 5 Cooldown: 30 |
Item: Warden: Privacy Field 7 | ||
95 | Coordinated Assault 5 | With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. | Each allies' next Melee attack deals +412 damage | Power Cost: 89 AoE: 20 Cooldown: 30 |
Item: Warden: Coordinated Assault 5 |