Difference between revisions of "Necromancy/Treasure Effects"

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<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
 
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
 
==[[Necromancy/Treasure Effects|Necromancy Treasure Effects]]==
 
==[[Necromancy/Treasure Effects|Necromancy Treasure Effects]]==
</includeonly>
+
</includeonly>See also: [[Necromancy/Treasure Effects:By Slot]]
See also: [[Necromancy/Treasure Effects:By Slot]]
 
  
 
See also: [[Necromancy/Treasure Effects:By Ability]]
 
See also: [[Necromancy/Treasure Effects:By Ability]]
<!-- Updated on May 25, 2021 from v346 -->
+
<!-- Updated to v416 on Fri Nov 22 2024 12:25:58 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions
+
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
 
|-
 
|-
| Necromancer's || of Necromancy || <b>Level 80</b> - Necromancy Base Damage +40% || Head, MainHand || {{Spoiler|Click Expand to reveal|
+
| Necromancer's || of Necromancy || <b>Level 100</b> - Necromancy Base Damage +50% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
 
:Necromancy Damage +5
 
:Necromancy Damage +5
Line 26: Line 25:
 
*; Level 80
 
*; Level 80
 
:Necromancy Base Damage +40%
 
:Necromancy Base Damage +40%
 +
*; Level 90
 +
:Necromancy Base Damage +45%
 +
*; Level 100
 +
:Necromancy Base Damage +50%
 
}}
 
}}
 
|-
 
|-
| Lifecrusher's || of Burning Corpse-Hands || <b>Level 80</b> - Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds || Chest, Ring || {{Spoiler|Click Expand to reveal|
+
| Lifecrusher's || of Burning Corpse-Hands || <b>Level 100</b> - Death's Hold ignites the target, dealing 300 Fire damage over 12 seconds || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
 
*; Level 1
 
*; Level 1
 
:Death's Hold ignites the target, dealing 48 Fire damage over 12 seconds
 
:Death's Hold ignites the target, dealing 48 Fire damage over 12 seconds
Line 61: Line 64:
 
*; Level 80
 
*; Level 80
 
:Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds
 
:Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds
 +
*; Level 85
 +
:Death's Hold ignites the target, dealing 246 Fire damage over 12 seconds
 +
*; Level 90
 +
:Death's Hold ignites the target, dealing 264 Fire damage over 12 seconds
 +
*; Level 95
 +
:Death's Hold ignites the target, dealing 282 Fire damage over 12 seconds
 +
*; Level 100
 +
:Death's Hold ignites the target, dealing 300 Fire damage over 12 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Electric Doom || <b>Level 80</b> - Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds || Chest, Hands || {{Spoiler|Click Expand to reveal|
+
|  || of Electric Doom || <b>Level 100</b> - Spark of Death deals +73 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Spark of Death deals +1 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
 
:Spark of Death deals +1 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
Line 96: Line 107:
 
*; Level 80
 
*; Level 80
 
:Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
 
:Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
 +
*; Level 85
 +
:Spark of Death deals +55 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
 +
*; Level 90
 +
:Spark of Death deals +61 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
 +
*; Level 95
 +
:Spark of Death deals +67 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
 +
*; Level 100
 +
:Spark of Death deals +73 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Skeletal Minions || <b>Level 80</b> - Summoned Skeletons deal +17% direct damage || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Skeletal Minions || <b>Level 100</b> - Summoned Skeletons deal +21% direct damage || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
 
:Summoned Skeletons deal +3% direct damage
 
:Summoned Skeletons deal +3% direct damage
Line 115: Line 134:
 
*; Level 80
 
*; Level 80
 
:Summoned Skeletons deal +17% direct damage
 
:Summoned Skeletons deal +17% direct damage
 +
*; Level 90
 +
:Summoned Skeletons deal +19% direct damage
 +
*; Level 100
 +
:Summoned Skeletons deal +21% direct damage
 
}}
 
}}
 
|-
 
|-
|  || of Stolen Life || <b>Level 80</b> - Life Steal restores 34 Health || Head, Ring || {{Spoiler|Click Expand to reveal|
+
|  || of Stolen Life || <b>Level 100</b> - Life Steal restores 42 Health || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
 
*; Level 1
 
*; Level 1
 
:Life Steal restores 4 Health
 
:Life Steal restores 4 Health
Line 150: Line 173:
 
*; Level 80
 
*; Level 80
 
:Life Steal restores 34 Health
 
:Life Steal restores 34 Health
 +
*; Level 85
 +
:Life Steal restores 36 Health
 +
*; Level 90
 +
:Life Steal restores 38 Health
 +
*; Level 95
 +
:Life Steal restores 40 Health
 +
*; Level 100
 +
:Life Steal restores 42 Health
 
}}
 
}}
 
|-
 
|-
| Crowd Reaper's || of Crowd Reaping || <b>Level 80</b> - Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23 || Hands || {{Spoiler|Click Expand to reveal|
+
| Crowd Reaper's || of Crowd Reaping || <b>Level 100</b> - Life Steal targets all enemies within 10 meters and steals +40 health, but reuse timer is +3 seconds and Power cost is +27 || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Life Steal targets all enemies within 10 meters and steals +2 health, but reuse timer is +3 seconds and Power cost is +8
 
:Life Steal targets all enemies within 10 meters and steals +2 health, but reuse timer is +3 seconds and Power cost is +8
Line 185: Line 216:
 
*; Level 80
 
*; Level 80
 
:Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23
 
:Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23
 +
*; Level 85
 +
:Life Steal targets all enemies within 10 meters and steals +34 health, but reuse timer is +3 seconds and Power cost is +24
 +
*; Level 90
 +
:Life Steal targets all enemies within 10 meters and steals +36 health, but reuse timer is +3 seconds and Power cost is +25
 +
*; Level 95
 +
:Life Steal targets all enemies within 10 meters and steals +38 health, but reuse timer is +3 seconds and Power cost is +26
 +
*; Level 100
 +
:Life Steal targets all enemies within 10 meters and steals +40 health, but reuse timer is +3 seconds and Power cost is +27
 
}}
 
}}
 
|-
 
|-
| Lifestealer's || of Life Stealing || <b>Level 80</b> - Life Steal reaps 35 additional health || Legs, Chest || {{Spoiler|Click Expand to reveal|
+
| Lifestealer's || of Life Stealing || <b>Level 100</b> - Life Steal reaps 43 additional health || Uncommon || Legs, Chest || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Life Steal reaps 5 additional health
 
:Life Steal reaps 5 additional health
Line 220: Line 259:
 
*; Level 80
 
*; Level 80
 
:Life Steal reaps 35 additional health
 
:Life Steal reaps 35 additional health
 +
*; Level 85
 +
:Life Steal reaps 37 additional health
 +
*; Level 90
 +
:Life Steal reaps 39 additional health
 +
*; Level 95
 +
:Life Steal reaps 41 additional health
 +
*; Level 100
 +
:Life Steal reaps 43 additional health
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Life Steal deals 220 Psychic damage over 10 seconds || Necklace, MainHand || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Life Steal deals 280 Psychic damage over 10 seconds || Uncommon || Necklace, MainHand || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Life Steal deals 50 Psychic damage over 10 seconds
 
:Life Steal deals 50 Psychic damage over 10 seconds
Line 255: Line 302:
 
*; Level 80
 
*; Level 80
 
:Life Steal deals 220 Psychic damage over 10 seconds
 
:Life Steal deals 220 Psychic damage over 10 seconds
 +
*; Level 85
 +
:Life Steal deals 235 Psychic damage over 10 seconds
 +
*; Level 90
 +
:Life Steal deals 250 Psychic damage over 10 seconds
 +
*; Level 95
 +
:Life Steal deals 265 Psychic damage over 10 seconds
 +
*; Level 100
 +
:Life Steal deals 280 Psychic damage over 10 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Death Gazing || <b>Level 80</b> - Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have) || Hands, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Death Gazing || <b>Level 100</b> - Deathgaze deals +119% damage and has +28 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|
 
*; Level 1
 
*; Level 1
 
:Deathgaze deals +10% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Deathgaze deals +10% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
Line 290: Line 345:
 
*; Level 80
 
*; Level 80
 
:Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)
 +
*; Level 85
 +
:Deathgaze deals +101% damage and has +22 Accuracy (which cancels out the Evasion that certain monsters have)
 +
*; Level 90
 +
:Deathgaze deals +107% damage and has +24 Accuracy (which cancels out the Evasion that certain monsters have)
 +
*; Level 95
 +
:Deathgaze deals +113% damage and has +26 Accuracy (which cancels out the Evasion that certain monsters have)
 +
*; Level 100
 +
:Deathgaze deals +119% damage and has +28 Accuracy (which cancels out the Evasion that certain monsters have)
 
}}
 
}}
 
|-
 
|-
|  || of Tough Gazes || <b>Level 80</b> - Deathgaze deals +84 damage and restores 83 armor to you || Chest, Ring || {{Spoiler|Click Expand to reveal|
+
|  || of Tough Gazes || <b>Level 100</b> - Deathgaze deals +107 damage and restores 103 armor to you || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Deathgaze deals +5 damage and restores 8 armor to you
 
:Deathgaze deals +5 damage and restores 8 armor to you
Line 318: Line 381:
 
:Deathgaze deals +60 damage and restores 63 armor to you
 
:Deathgaze deals +60 damage and restores 63 armor to you
 
*; Level 65
 
*; Level 65
:Deathgaze deals +66 damage and restores 68 armor to you
+
:Deathgaze deals +65 damage and restores 68 armor to you
 
*; Level 70
 
*; Level 70
:Deathgaze deals +72 damage and restores 73 armor to you
+
:Deathgaze deals +71 damage and restores 73 armor to you
 
*; Level 75
 
*; Level 75
:Deathgaze deals +78 damage and restores 78 armor to you
+
:Deathgaze deals +77 damage and restores 78 armor to you
 
*; Level 80
 
*; Level 80
:Deathgaze deals +84 damage and restores 83 armor to you
+
:Deathgaze deals +83 damage and restores 83 armor to you
 +
*; Level 85
 +
:Deathgaze deals +89 damage and restores 88 armor to you
 +
*; Level 90
 +
:Deathgaze deals +95 damage and restores 93 armor to you
 +
*; Level 95
 +
:Deathgaze deals +101 damage and restores 98 armor to you
 +
*; Level 100
 +
:Deathgaze deals +107 damage and restores 103 armor to you
 
}}
 
}}
 
|-
 
|-
|  || of Hasty Fears || <b>Level 80</b> - Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds || Head || {{Spoiler|Click Expand to reveal|
+
|  || of Hasty Fears || <b>Level 100</b> - Deathgaze deals +158 damage and increases your sprint speed +3 for 15 seconds || Uncommon || Head || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
 
:Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
Line 360: Line 431:
 
*; Level 80
 
*; Level 80
 
:Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds
 
:Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds
 +
*; Level 85
 +
:Deathgaze deals +128 damage and increases your sprint speed +3 for 15 seconds
 +
*; Level 90
 +
:Deathgaze deals +138 damage and increases your sprint speed +3 for 15 seconds
 +
*; Level 95
 +
:Deathgaze deals +148 damage and increases your sprint speed +3 for 15 seconds
 +
*; Level 100
 +
:Deathgaze deals +158 damage and increases your sprint speed +3 for 15 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Reaching Dead || <b>Level 80</b> - Death's Hold Damage +98% || Legs, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Reaching Dead || <b>Level 100</b> - Death's Hold Damage +122% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Death's Hold Damage +8%
 
:Death's Hold Damage +8%
Line 395: Line 474:
 
*; Level 80
 
*; Level 80
 
:Death's Hold Damage +98%
 
:Death's Hold Damage +98%
 +
*; Level 85
 +
:Death's Hold Damage +104%
 +
*; Level 90
 +
:Death's Hold Damage +110%
 +
*; Level 95
 +
:Death's Hold Damage +116%
 +
*; Level 100
 +
:Death's Hold Damage +122%
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Death's Hold causes target to take +14% damage from Slashing for 15 seconds || Feet || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Death's Hold causes target to take +18% damage from Slashing for 15 seconds || Uncommon || Feet || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Death's Hold causes target to take +5% damage from Slashing for 15 seconds
 
:Death's Hold causes target to take +5% damage from Slashing for 15 seconds
Line 430: Line 517:
 
*; Level 80
 
*; Level 80
 
:Death's Hold causes target to take +14% damage from Slashing for 15 seconds
 
:Death's Hold causes target to take +14% damage from Slashing for 15 seconds
 +
*; Level 85
 +
:Death's Hold causes target to take +15% damage from Slashing for 15 seconds
 +
*; Level 90
 +
:Death's Hold causes target to take +16% damage from Slashing for 15 seconds
 +
*; Level 95
 +
:Death's Hold causes target to take +17% damage from Slashing for 15 seconds
 +
*; Level 100
 +
:Death's Hold causes target to take +18% damage from Slashing for 15 seconds
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Death's Hold causes target to take +14% damage from Electricity for 15 seconds || Necklace || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Death's Hold causes target to take +18% damage from Electricity for 15 seconds || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Death's Hold causes target to take +5% damage from Electricity for 15 seconds
 
:Death's Hold causes target to take +5% damage from Electricity for 15 seconds
Line 465: Line 560:
 
*; Level 80
 
*; Level 80
 
:Death's Hold causes target to take +14% damage from Electricity for 15 seconds
 
:Death's Hold causes target to take +14% damage from Electricity for 15 seconds
 +
*; Level 85
 +
:Death's Hold causes target to take +15% damage from Electricity for 15 seconds
 +
*; Level 90
 +
:Death's Hold causes target to take +16% damage from Electricity for 15 seconds
 +
*; Level 95
 +
:Death's Hold causes target to take +17% damage from Electricity for 15 seconds
 +
*; Level 100
 +
:Death's Hold causes target to take +18% damage from Electricity for 15 seconds
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Death's Hold causes target to take +9.5% damage from Darkness for 15 seconds || OffHand || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Death's Hold causes target to take +11.57% damage from Darkness for 15 seconds || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Death's Hold causes target to take +5% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +5.3% damage from Darkness for 15 seconds
 
*; Level 10
 
*; Level 10
:Death's Hold causes target to take +5.3% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +5.63% damage from Darkness for 15 seconds
 
*; Level 15
 
*; Level 15
:Death's Hold causes target to take +5.6% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +5.96% damage from Darkness for 15 seconds
 
*; Level 20
 
*; Level 20
:Death's Hold causes target to take +5.9% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +6.29% damage from Darkness for 15 seconds
 
*; Level 25
 
*; Level 25
:Death's Hold causes target to take +6.2% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +6.62% damage from Darkness for 15 seconds
 
*; Level 30
 
*; Level 30
:Death's Hold causes target to take +6.5% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +6.95% damage from Darkness for 15 seconds
 
*; Level 35
 
*; Level 35
:Death's Hold causes target to take +6.8% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +7.28% damage from Darkness for 15 seconds
 
*; Level 40
 
*; Level 40
:Death's Hold causes target to take +7.1% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +7.61% damage from Darkness for 15 seconds
 
*; Level 45
 
*; Level 45
:Death's Hold causes target to take +7.4% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +7.94% damage from Darkness for 15 seconds
 
*; Level 50
 
*; Level 50
:Death's Hold causes target to take +7.7% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +8.27% damage from Darkness for 15 seconds
 
*; Level 55
 
*; Level 55
:Death's Hold causes target to take +8% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +8.6% damage from Darkness for 15 seconds
 
*; Level 60
 
*; Level 60
:Death's Hold causes target to take +8.3% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +8.93% damage from Darkness for 15 seconds
 
*; Level 65
 
*; Level 65
:Death's Hold causes target to take +8.6% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +9.26% damage from Darkness for 15 seconds
 
*; Level 70
 
*; Level 70
:Death's Hold causes target to take +8.9% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +9.59% damage from Darkness for 15 seconds
 
*; Level 75
 
*; Level 75
:Death's Hold causes target to take +9.2% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +9.92% damage from Darkness for 15 seconds
 
*; Level 80
 
*; Level 80
:Death's Hold causes target to take +9.5% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +10.25% damage from Darkness for 15 seconds
 +
*; Level 85
 +
:Death's Hold causes target to take +10.58% damage from Darkness for 15 seconds
 +
*; Level 90
 +
:Death's Hold causes target to take +10.91% damage from Darkness for 15 seconds
 +
*; Level 95
 +
:Death's Hold causes target to take +11.24% damage from Darkness for 15 seconds
 +
*; Level 100
 +
:Death's Hold causes target to take +11.57% damage from Darkness for 15 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Deathsparks || <b>Level 80</b> - Spark of Death Damage +40% || MainHand, Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Deathsparks || <b>Level 100</b> - Spark of Death Damage +52% || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Spark of Death Damage +6%
 
:Spark of Death Damage +6%
Line 535: Line 646:
 
*; Level 80
 
*; Level 80
 
:Spark of Death Damage +40%
 
:Spark of Death Damage +40%
 +
*; Level 85
 +
:Spark of Death Damage +43%
 +
*; Level 90
 +
:Spark of Death Damage +46%
 +
*; Level 95
 +
:Spark of Death Damage +49%
 +
*; Level 100
 +
:Spark of Death Damage +52%
 
}}
 
}}
 
|-
 
|-
|  || of Deathsparks || <b>Level 80</b> - Spark of Death deals 180 Psychic damage over 12 seconds || Legs, Ring || {{Spoiler|Click Expand to reveal|
+
|  || of Deathsparks || <b>Level 100</b> - Spark of Death deals 228 Psychic damage over 12 seconds || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Spark of Death deals 30 Psychic damage over 12 seconds
 
:Spark of Death deals 30 Psychic damage over 12 seconds
Line 570: Line 689:
 
*; Level 80
 
*; Level 80
 
:Spark of Death deals 180 Psychic damage over 12 seconds
 
:Spark of Death deals 180 Psychic damage over 12 seconds
 +
*; Level 85
 +
:Spark of Death deals 192 Psychic damage over 12 seconds
 +
*; Level 90
 +
:Spark of Death deals 204 Psychic damage over 12 seconds
 +
*; Level 95
 +
:Spark of Death deals 216 Psychic damage over 12 seconds
 +
*; Level 100
 +
:Spark of Death deals 228 Psychic damage over 12 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Tauntsparks || <b>Level 80</b> - Spark of Death deals +28% damage and taunts +360 || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Tauntsparks || <b>Level 100</b> - Spark of Death deals +34% damage and taunts +460 || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
 
:Spark of Death deals +7% damage and taunts +50
 
:Spark of Death deals +7% damage and taunts +50
Line 589: Line 716:
 
*; Level 80
 
*; Level 80
 
:Spark of Death deals +28% damage and taunts +360
 
:Spark of Death deals +28% damage and taunts +360
 +
*; Level 90
 +
:Spark of Death deals +31% damage and taunts +410
 +
*; Level 100
 +
:Spark of Death deals +34% damage and taunts +460
 
}}
 
}}
 
|-
 
|-
| Chirurgeon's ||  || <b>Level 80</b> - Rebuild Undead Healing +71 || Chest, OffHand || {{Spoiler|Click Expand to reveal|
+
| Chirurgeon's ||  || <b>Level 100</b> - Rebuild Undead Healing +87 || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Rebuild Undead Healing +11
 
:Rebuild Undead Healing +11
Line 624: Line 755:
 
*; Level 80
 
*; Level 80
 
:Rebuild Undead Healing +71
 
:Rebuild Undead Healing +71
 +
*; Level 85
 +
:Rebuild Undead Healing +75
 +
*; Level 90
 +
:Rebuild Undead Healing +79
 +
*; Level 95
 +
:Rebuild Undead Healing +83
 +
*; Level 100
 +
:Rebuild Undead Healing +87
 
}}
 
}}
 
|-
 
|-
| Chirurgeon's ||  || <b>Level 80</b> - Rebuild Undead restores 55 Health to you || Hands, OffHand || {{Spoiler|Click Expand to reveal|
+
| Chirurgeon's ||  || <b>Level 100</b> - Rebuild Undead grants targets +20% Universal Damage Resistance for 6 seconds || Uncommon || Hands, OffHand || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Rebuild Undead restores 10 Health to you
+
:Rebuild Undead grants targets +10.5% Universal Damage Resistance for 6 seconds
 
*; Level 10
 
*; Level 10
:Rebuild Undead restores 13 Health to you
+
:Rebuild Undead grants targets +11% Universal Damage Resistance for 6 seconds
 
*; Level 15
 
*; Level 15
:Rebuild Undead restores 16 Health to you
+
:Rebuild Undead grants targets +11.5% Universal Damage Resistance for 6 seconds
 
*; Level 20
 
*; Level 20
:Rebuild Undead restores 19 Health to you
+
:Rebuild Undead grants targets +12% Universal Damage Resistance for 6 seconds
 
*; Level 25
 
*; Level 25
:Rebuild Undead restores 22 Health to you
+
:Rebuild Undead grants targets +12.5% Universal Damage Resistance for 6 seconds
 
*; Level 30
 
*; Level 30
:Rebuild Undead restores 25 Health to you
+
:Rebuild Undead grants targets +13% Universal Damage Resistance for 6 seconds
 
*; Level 35
 
*; Level 35
:Rebuild Undead restores 28 Health to you
+
:Rebuild Undead grants targets +13.5% Universal Damage Resistance for 6 seconds
 
*; Level 40
 
*; Level 40
:Rebuild Undead restores 31 Health to you
+
:Rebuild Undead grants targets +14% Universal Damage Resistance for 6 seconds
 
*; Level 45
 
*; Level 45
:Rebuild Undead restores 34 Health to you
+
:Rebuild Undead grants targets +14.5% Universal Damage Resistance for 6 seconds
 
*; Level 50
 
*; Level 50
:Rebuild Undead restores 37 Health to you
+
:Rebuild Undead grants targets +15% Universal Damage Resistance for 6 seconds
 
*; Level 55
 
*; Level 55
:Rebuild Undead restores 40 Health to you
+
:Rebuild Undead grants targets +15.5% Universal Damage Resistance for 6 seconds
 
*; Level 60
 
*; Level 60
:Rebuild Undead restores 43 Health to you
+
:Rebuild Undead grants targets +16% Universal Damage Resistance for 6 seconds
 
*; Level 65
 
*; Level 65
:Rebuild Undead restores 46 Health to you
+
:Rebuild Undead grants targets +16.5% Universal Damage Resistance for 6 seconds
 
*; Level 70
 
*; Level 70
:Rebuild Undead restores 49 Health to you
+
:Rebuild Undead grants targets +17% Universal Damage Resistance for 6 seconds
 
*; Level 75
 
*; Level 75
:Rebuild Undead restores 52 Health to you
+
:Rebuild Undead grants targets +17.5% Universal Damage Resistance for 6 seconds
 
*; Level 80
 
*; Level 80
:Rebuild Undead restores 55 Health to you
+
:Rebuild Undead grants targets +18% Universal Damage Resistance for 6 seconds
 +
*; Level 85
 +
:Rebuild Undead grants targets +18.5% Universal Damage Resistance for 6 seconds
 +
*; Level 90
 +
:Rebuild Undead grants targets +19% Universal Damage Resistance for 6 seconds
 +
*; Level 95
 +
:Rebuild Undead grants targets +19.5% Universal Damage Resistance for 6 seconds
 +
*; Level 100
 +
:Rebuild Undead grants targets +20% Universal Damage Resistance for 6 seconds
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Rebuild Undead restores 110 health/armor to your undead after a 10 second delay || Legs, Ring || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Rebuild Undead restores 138 health/armor to your undead after a 10 second delay || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Rebuild Undead restores 20 health/armor to your undead after a 10 second delay
 
:Rebuild Undead restores 20 health/armor to your undead after a 10 second delay
Line 694: Line 841:
 
*; Level 80
 
*; Level 80
 
:Rebuild Undead restores 110 health/armor to your undead after a 10 second delay
 
:Rebuild Undead restores 110 health/armor to your undead after a 10 second delay
 +
*; Level 85
 +
:Rebuild Undead restores 117 health/armor to your undead after a 10 second delay
 +
*; Level 90
 +
:Rebuild Undead restores 124 health/armor to your undead after a 10 second delay
 +
*; Level 95
 +
:Rebuild Undead restores 131 health/armor to your undead after a 10 second delay
 +
*; Level 100
 +
:Rebuild Undead restores 138 health/armor to your undead after a 10 second delay
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Rebuild Undead Power Cost -35 || Necklace || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Rebuild Undead Power Cost -40. Rebuild Undead Healing +34 || Rare || Necklace || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Rebuild Undead Power Cost -3
+
:Rebuild Undead Power Cost -2. Rebuild Undead Healing +1
 
*; Level 10
 
*; Level 10
:Rebuild Undead Power Cost -5
+
:Rebuild Undead Power Cost -4. Rebuild Undead Healing +2
 
*; Level 15
 
*; Level 15
:Rebuild Undead Power Cost -7
+
:Rebuild Undead Power Cost -6. Rebuild Undead Healing +3
 
*; Level 20
 
*; Level 20
:Rebuild Undead Power Cost -9
+
:Rebuild Undead Power Cost -8. Rebuild Undead Healing +4
 
*; Level 25
 
*; Level 25
:Rebuild Undead Power Cost -11
+
:Rebuild Undead Power Cost -10. Rebuild Undead Healing +5
 
*; Level 30
 
*; Level 30
:Rebuild Undead Power Cost -13
+
:Rebuild Undead Power Cost -12. Rebuild Undead Healing +6
 
*; Level 35
 
*; Level 35
:Rebuild Undead Power Cost -15
+
:Rebuild Undead Power Cost -14. Rebuild Undead Healing +8
 
*; Level 40
 
*; Level 40
:Rebuild Undead Power Cost -17
+
:Rebuild Undead Power Cost -16. Rebuild Undead Healing +10
 
*; Level 45
 
*; Level 45
:Rebuild Undead Power Cost -19
+
:Rebuild Undead Power Cost -18. Rebuild Undead Healing +12
 
*; Level 50
 
*; Level 50
:Rebuild Undead Power Cost -21
+
:Rebuild Undead Power Cost -20. Rebuild Undead Healing +14
 
*; Level 55
 
*; Level 55
:Rebuild Undead Power Cost -23
+
:Rebuild Undead Power Cost -22. Rebuild Undead Healing +16
 
*; Level 60
 
*; Level 60
:Rebuild Undead Power Cost -25
+
:Rebuild Undead Power Cost -24. Rebuild Undead Healing +18
 
*; Level 65
 
*; Level 65
:Rebuild Undead Power Cost -27
+
:Rebuild Undead Power Cost -26. Rebuild Undead Healing +20
 
*; Level 70
 
*; Level 70
:Rebuild Undead Power Cost -30
+
:Rebuild Undead Power Cost -28. Rebuild Undead Healing +22
 
*; Level 75
 
*; Level 75
:Rebuild Undead Power Cost -32
+
:Rebuild Undead Power Cost -30. Rebuild Undead Healing +24
 
*; Level 80
 
*; Level 80
:Rebuild Undead Power Cost -35
+
:Rebuild Undead Power Cost -32. Rebuild Undead Healing +26
 +
*; Level 85
 +
:Rebuild Undead Power Cost -34. Rebuild Undead Healing +28
 +
*; Level 90
 +
:Rebuild Undead Power Cost -36. Rebuild Undead Healing +30
 +
*; Level 95
 +
:Rebuild Undead Power Cost -38. Rebuild Undead Healing +32
 +
*; Level 100
 +
:Rebuild Undead Power Cost -40. Rebuild Undead Healing +34
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Using Raise Zombie on an existing zombie increases its damage +34% for 60 seconds || Chest, Legs || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Using Raise Zombie on an existing zombie increases its damage +39% for 60 seconds || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Using Raise Zombie on an existing zombie increases its damage +7% for 60 seconds
+
:Using Raise Zombie on an existing zombie increases its damage +5% for 60 seconds
 
*; Level 10
 
*; Level 10
:Using Raise Zombie on an existing zombie increases its damage +8% for 60 seconds
+
:Using Raise Zombie on an existing zombie increases its damage +6% for 60 seconds
 
*; Level 15
 
*; Level 15
:Using Raise Zombie on an existing zombie increases its damage +9% for 60 seconds
+
:Using Raise Zombie on an existing zombie increases its damage +7% for 60 seconds
 
*; Level 20
 
*; Level 20
:Using Raise Zombie on an existing zombie increases its damage +10% for 60 seconds
+
:Using Raise Zombie on an existing zombie increases its damage +8% for 60 seconds
 
*; Level 25
 
*; Level 25
:Using Raise Zombie on an existing zombie increases its damage +12% for 60 seconds
+
:Using Raise Zombie on an existing zombie increases its damage +9% for 60 seconds
 
*; Level 30
 
*; Level 30
:Using Raise Zombie on an existing zombie increases its damage +14% for 60 seconds
+
:Using Raise Zombie on an existing zombie increases its damage +11% for 60 seconds
 
*; Level 35
 
*; Level 35
:Using Raise Zombie on an existing zombie increases its damage +16% for 60 seconds
+
:Using Raise Zombie on an existing zombie increases its damage +13% for 60 seconds
 
*; Level 40
 
*; Level 40
:Using Raise Zombie on an existing zombie increases its damage +18% for 60 seconds
+
:Using Raise Zombie on an existing zombie increases its damage +15% for 60 seconds
 
*; Level 45
 
*; Level 45
:Using Raise Zombie on an existing zombie increases its damage +20% for 60 seconds
+
:Using Raise Zombie on an existing zombie increases its damage +17% for 60 seconds
 
*; Level 50
 
*; Level 50
:Using Raise Zombie on an existing zombie increases its damage +22% for 60 seconds
+
:Using Raise Zombie on an existing zombie increases its damage +19% for 60 seconds
 
*; Level 55
 
*; Level 55
:Using Raise Zombie on an existing zombie increases its damage +24% for 60 seconds
+
:Using Raise Zombie on an existing zombie increases its damage +21% for 60 seconds
 
*; Level 60
 
*; Level 60
:Using Raise Zombie on an existing zombie increases its damage +26% for 60 seconds
+
:Using Raise Zombie on an existing zombie increases its damage +23% for 60 seconds
 
*; Level 65
 
*; Level 65
:Using Raise Zombie on an existing zombie increases its damage +28% for 60 seconds
+
:Using Raise Zombie on an existing zombie increases its damage +25% for 60 seconds
 
*; Level 70
 
*; Level 70
:Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds
+
:Using Raise Zombie on an existing zombie increases its damage +27% for 60 seconds
 
*; Level 75
 
*; Level 75
:Using Raise Zombie on an existing zombie increases its damage +32% for 60 seconds
+
:Using Raise Zombie on an existing zombie increases its damage +29% for 60 seconds
 
*; Level 80
 
*; Level 80
:Using Raise Zombie on an existing zombie increases its damage +34% for 60 seconds
+
:Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds
 +
*; Level 85
 +
:Using Raise Zombie on an existing zombie increases its damage +33% for 60 seconds
 +
*; Level 90
 +
:Using Raise Zombie on an existing zombie increases its damage +35% for 60 seconds
 +
*; Level 95
 +
:Using Raise Zombie on an existing zombie increases its damage +37% for 60 seconds
 +
*; Level 100
 +
:Using Raise Zombie on an existing zombie increases its damage +39% for 60 seconds
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Indirect Psychic Damage +40% when Necromancy is active || Chest, Legs || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Indirect Psychic Damage +48% when Necromancy is active || Rare || Chest, Legs || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Indirect Psychic Damage +10% when Necromancy is active
 
:Indirect Psychic Damage +10% when Necromancy is active
Line 799: Line 970:
 
*; Level 80
 
*; Level 80
 
:Indirect Psychic Damage +40% when Necromancy is active
 
:Indirect Psychic Damage +40% when Necromancy is active
 +
*; Level 85
 +
:Indirect Psychic Damage +42% when Necromancy is active
 +
*; Level 90
 +
:Indirect Psychic Damage +44% when Necromancy is active
 +
*; Level 95
 +
:Indirect Psychic Damage +46% when Necromancy is active
 +
*; Level 100
 +
:Indirect Psychic Damage +48% when Necromancy is active
 
}}
 
}}
 
|-
 
|-
|  || of Dark Waves || <b>Level 80</b> - Wave of Darkness Damage +44% || Head, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Dark Waves || <b>Level 100</b> - Wave of Darkness Damage +56% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Wave of Darkness Damage +5%
 
:Wave of Darkness Damage +5%
Line 834: Line 1,013:
 
*; Level 80
 
*; Level 80
 
:Wave of Darkness Damage +44%
 
:Wave of Darkness Damage +44%
 +
*; Level 85
 +
:Wave of Darkness Damage +47%
 +
*; Level 90
 +
:Wave of Darkness Damage +50%
 +
*; Level 95
 +
:Wave of Darkness Damage +53%
 +
*; Level 100
 +
:Wave of Darkness Damage +56%
 
}}
 
}}
 
|-
 
|-
|  || of Psychic Darkness || <b>Level 80</b> - Wave of Darkness deals 228 Psychic damage over 12 seconds || Head, OffHand || {{Spoiler|Click Expand to reveal|
+
|  || of Psychic Darkness || <b>Level 100</b> - Wave of Darkness deals 300 Psychic damage over 12 seconds || Uncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Wave of Darkness deals 24 Psychic damage over 12 seconds
 
:Wave of Darkness deals 24 Psychic damage over 12 seconds
Line 869: Line 1,056:
 
*; Level 80
 
*; Level 80
 
:Wave of Darkness deals 228 Psychic damage over 12 seconds
 
:Wave of Darkness deals 228 Psychic damage over 12 seconds
 +
*; Level 85
 +
:Wave of Darkness deals 246 Psychic damage over 12 seconds
 +
*; Level 90
 +
:Wave of Darkness deals 264 Psychic damage over 12 seconds
 +
*; Level 95
 +
:Wave of Darkness deals 282 Psychic damage over 12 seconds
 +
*; Level 100
 +
:Wave of Darkness deals 300 Psychic damage over 12 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Dark Waves || <b>Level 80</b> - Wave of Darkness deals +83 damage and reuse timer is -1 second || Chest, Legs || {{Spoiler|Click Expand to reveal|
+
|  || of Dark Waves || <b>Level 100</b> - Wave of Darkness deals +103 damage and reuse timer is -1 second || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Wave of Darkness deals +8 damage and reuse timer is -1 second
 
:Wave of Darkness deals +8 damage and reuse timer is -1 second
Line 904: Line 1,099:
 
*; Level 80
 
*; Level 80
 
:Wave of Darkness deals +83 damage and reuse timer is -1 second
 
:Wave of Darkness deals +83 damage and reuse timer is -1 second
 +
*; Level 85
 +
:Wave of Darkness deals +88 damage and reuse timer is -1 second
 +
*; Level 90
 +
:Wave of Darkness deals +93 damage and reuse timer is -1 second
 +
*; Level 95
 +
:Wave of Darkness deals +98 damage and reuse timer is -1 second
 +
*; Level 100
 +
:Wave of Darkness deals +103 damage and reuse timer is -1 second
 
}}
 
}}
 
|-
 
|-
| Fearmongering || of Dark Waves || <b>Level 80</b> - Wave of Darkness deals +160 damage to sentient creatures || Hands, Feet || {{Spoiler|Click Expand to reveal|
+
| Fearmongering || of Dark Waves || <b>Level 100</b> - Wave of Darkness deals +200 damage to sentient creatures || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Wave of Darkness deals +10 damage to sentient creatures
 
:Wave of Darkness deals +10 damage to sentient creatures
Line 939: Line 1,142:
 
*; Level 80
 
*; Level 80
 
:Wave of Darkness deals +160 damage to sentient creatures
 
:Wave of Darkness deals +160 damage to sentient creatures
 +
*; Level 85
 +
:Wave of Darkness deals +170 damage to sentient creatures
 +
*; Level 90
 +
:Wave of Darkness deals +180 damage to sentient creatures
 +
*; Level 95
 +
:Wave of Darkness deals +190 damage to sentient creatures
 +
*; Level 100
 +
:Wave of Darkness deals +200 damage to sentient creatures
 
}}
 
}}
 
|-
 
|-
|  || of Stone Bone Warriors || <b>Level 80</b> - Summoned Skeletons have +50 health || OffHand, Chest || {{Spoiler|Click Expand to reveal|
+
|  || of Stone Bone Warriors || <b>Level 100</b> - Summoned Skeletons have +93 health and suffer -20% damage from Burst attacks || Uncommon || OffHand, Chest || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Summoned Skeletons have +8 health
+
:Summoned Skeletons have +8 health and suffer -5% damage from Burst attacks
 
*; Level 10
 
*; Level 10
:Summoned Skeletons have +10 health
+
:Summoned Skeletons have +12 health and suffer -5% damage from Burst attacks
 
*; Level 15
 
*; Level 15
:Summoned Skeletons have +12 health
+
:Summoned Skeletons have +16 health and suffer -10% damage from Burst attacks
 
*; Level 20
 
*; Level 20
:Summoned Skeletons have +14 health
+
:Summoned Skeletons have +20 health and suffer -10% damage from Burst attacks
 
*; Level 25
 
*; Level 25
:Summoned Skeletons have +17 health
+
:Summoned Skeletons have +24 health and suffer -10% damage from Burst attacks
 
*; Level 30
 
*; Level 30
:Summoned Skeletons have +20 health
+
:Summoned Skeletons have +28 health and suffer -10% damage from Burst attacks
 
*; Level 35
 
*; Level 35
:Summoned Skeletons have +23 health
+
:Summoned Skeletons have +32 health and suffer -10% damage from Burst attacks
 
*; Level 40
 
*; Level 40
:Summoned Skeletons have +26 health
+
:Summoned Skeletons have +36 health and suffer -10% damage from Burst attacks
 
*; Level 45
 
*; Level 45
:Summoned Skeletons have +29 health
+
:Summoned Skeletons have +40 health and suffer -15% damage from Burst attacks
 
*; Level 50
 
*; Level 50
:Summoned Skeletons have +32 health
+
:Summoned Skeletons have +44 health and suffer -15% damage from Burst attacks
 
*; Level 55
 
*; Level 55
:Summoned Skeletons have +35 health
+
:Summoned Skeletons have +48 health and suffer -15% damage from Burst attacks
 
*; Level 60
 
*; Level 60
:Summoned Skeletons have +38 health
+
:Summoned Skeletons have +53 health and suffer -15% damage from Burst attacks
 
*; Level 65
 
*; Level 65
:Summoned Skeletons have +41 health
+
:Summoned Skeletons have +58 health and suffer -15% damage from Burst attacks
 
*; Level 70
 
*; Level 70
:Summoned Skeletons have +44 health
+
:Summoned Skeletons have +63 health and suffer -15% damage from Burst attacks
 
*; Level 75
 
*; Level 75
:Summoned Skeletons have +47 health
+
:Summoned Skeletons have +68 health and suffer -20% damage from Burst attacks
 
*; Level 80
 
*; Level 80
:Summoned Skeletons have +50 health
+
:Summoned Skeletons have +73 health and suffer -20% damage from Burst attacks
 +
*; Level 85
 +
:Summoned Skeletons have +78 health and suffer -20% damage from Burst attacks
 +
*; Level 90
 +
:Summoned Skeletons have +83 health and suffer -20% damage from Burst attacks
 +
*; Level 95
 +
:Summoned Skeletons have +88 health and suffer -20% damage from Burst attacks
 +
*; Level 100
 +
:Summoned Skeletons have +93 health and suffer -20% damage from Burst attacks
 
}}
 
}}
 
|-
 
|-
|  || of Plated Bone Warriors || <b>Level 80</b> - Summoned Skeletons have +76 armor || OffHand, Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Plated Bone Warriors || <b>Level 100</b> - Summoned Skeletons have +130 armor and suffer -20% damage from Burst attacks || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Summoned Skeletons have +16 armor
+
:Summoned Skeletons have +16 armor and suffer -5% damage from Burst attacks
 
*; Level 10
 
*; Level 10
:Summoned Skeletons have +20 armor
+
:Summoned Skeletons have +22 armor and suffer -5% damage from Burst attacks
 
*; Level 15
 
*; Level 15
:Summoned Skeletons have +24 armor
+
:Summoned Skeletons have +28 armor and suffer -10% damage from Burst attacks
 
*; Level 20
 
*; Level 20
:Summoned Skeletons have +28 armor
+
:Summoned Skeletons have +34 armor and suffer -10% damage from Burst attacks
 
*; Level 25
 
*; Level 25
:Summoned Skeletons have +32 armor
+
:Summoned Skeletons have +40 armor and suffer -10% damage from Burst attacks
 
*; Level 30
 
*; Level 30
:Summoned Skeletons have +36 armor
+
:Summoned Skeletons have +46 armor and suffer -10% damage from Burst attacks
 
*; Level 35
 
*; Level 35
:Summoned Skeletons have +40 armor
+
:Summoned Skeletons have +52 armor and suffer -10% damage from Burst attacks
 
*; Level 40
 
*; Level 40
:Summoned Skeletons have +44 armor
+
:Summoned Skeletons have +58 armor and suffer -10% damage from Burst attacks
 
*; Level 45
 
*; Level 45
:Summoned Skeletons have +48 armor
+
:Summoned Skeletons have +64 armor and suffer -15% damage from Burst attacks
 
*; Level 50
 
*; Level 50
:Summoned Skeletons have +52 armor
+
:Summoned Skeletons have +70 armor and suffer -15% damage from Burst attacks
 
*; Level 55
 
*; Level 55
:Summoned Skeletons have +56 armor
+
:Summoned Skeletons have +76 armor and suffer -15% damage from Burst attacks
 
*; Level 60
 
*; Level 60
:Summoned Skeletons have +60 armor
+
:Summoned Skeletons have +82 armor and suffer -15% damage from Burst attacks
 
*; Level 65
 
*; Level 65
:Summoned Skeletons have +64 armor
+
:Summoned Skeletons have +88 armor and suffer -15% damage from Burst attacks
 
*; Level 70
 
*; Level 70
:Summoned Skeletons have +68 armor
+
:Summoned Skeletons have +94 armor and suffer -15% damage from Burst attacks
 
*; Level 75
 
*; Level 75
:Summoned Skeletons have +72 armor
+
:Summoned Skeletons have +100 armor and suffer -20% damage from Burst attacks
 
*; Level 80
 
*; Level 80
:Summoned Skeletons have +76 armor
+
:Summoned Skeletons have +106 armor and suffer -20% damage from Burst attacks
 +
*; Level 85
 +
:Summoned Skeletons have +112 armor and suffer -20% damage from Burst attacks
 +
*; Level 90
 +
:Summoned Skeletons have +118 armor and suffer -20% damage from Burst attacks
 +
*; Level 95
 +
:Summoned Skeletons have +124 armor and suffer -20% damage from Burst attacks
 +
*; Level 100
 +
:Summoned Skeletons have +130 armor and suffer -20% damage from Burst attacks
 
}}
 
}}
 
|-
 
|-
|  || of Violent Skeletons || <b>Level 80</b> - Summoned Skeletal Archers and Mages deal +28 direct damage || Hands, Ring || {{Spoiler|Click Expand to reveal|
+
|  || of Violent Skeletons || <b>Level 100</b> - Summoned Skeletal Archers and Mages deal +70 direct damage || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Summoned Skeletal Archers and Mages deal +2 direct damage
+
:Summoned Skeletal Archers and Mages deal +6 direct damage
 
*; Level 10
 
*; Level 10
:Summoned Skeletal Archers and Mages deal +3 direct damage
+
:Summoned Skeletal Archers and Mages deal +9 direct damage
 
*; Level 15
 
*; Level 15
:Summoned Skeletal Archers and Mages deal +5 direct damage
+
:Summoned Skeletal Archers and Mages deal +12 direct damage
 
*; Level 20
 
*; Level 20
:Summoned Skeletal Archers and Mages deal +7 direct damage
+
:Summoned Skeletal Archers and Mages deal +15 direct damage
 
*; Level 25
 
*; Level 25
:Summoned Skeletal Archers and Mages deal +9 direct damage
+
:Summoned Skeletal Archers and Mages deal +18 direct damage
 
*; Level 30
 
*; Level 30
:Summoned Skeletal Archers and Mages deal +11 direct damage
+
:Summoned Skeletal Archers and Mages deal +21 direct damage
 
*; Level 35
 
*; Level 35
:Summoned Skeletal Archers and Mages deal +13 direct damage
+
:Summoned Skeletal Archers and Mages deal +24 direct damage
 
*; Level 40
 
*; Level 40
:Summoned Skeletal Archers and Mages deal +14 direct damage
+
:Summoned Skeletal Archers and Mages deal +27 direct damage
 
*; Level 45
 
*; Level 45
:Summoned Skeletal Archers and Mages deal +15 direct damage
+
:Summoned Skeletal Archers and Mages deal +30 direct damage
 
*; Level 50
 
*; Level 50
:Summoned Skeletal Archers and Mages deal +17 direct damage
+
:Summoned Skeletal Archers and Mages deal +33 direct damage
 
*; Level 55
 
*; Level 55
:Summoned Skeletal Archers and Mages deal +19 direct damage
+
:Summoned Skeletal Archers and Mages deal +36 direct damage
 
*; Level 60
 
*; Level 60
:Summoned Skeletal Archers and Mages deal +20 direct damage
+
:Summoned Skeletal Archers and Mages deal +40 direct damage
 
*; Level 65
 
*; Level 65
:Summoned Skeletal Archers and Mages deal +22 direct damage
+
:Summoned Skeletal Archers and Mages deal +43 direct damage
 
*; Level 70
 
*; Level 70
:Summoned Skeletal Archers and Mages deal +24 direct damage
+
:Summoned Skeletal Archers and Mages deal +47 direct damage
 
*; Level 75
 
*; Level 75
:Summoned Skeletal Archers and Mages deal +26 direct damage
+
:Summoned Skeletal Archers and Mages deal +50 direct damage
 
*; Level 80
 
*; Level 80
:Summoned Skeletal Archers and Mages deal +28 direct damage
+
:Summoned Skeletal Archers and Mages deal +54 direct damage
 +
*; Level 85
 +
:Summoned Skeletal Archers and Mages deal +58 direct damage
 +
*; Level 90
 +
:Summoned Skeletal Archers and Mages deal +62 direct damage
 +
*; Level 95
 +
:Summoned Skeletal Archers and Mages deal +66 direct damage
 +
*; Level 100
 +
:Summoned Skeletal Archers and Mages deal +70 direct damage
 
}}
 
}}
 
|-
 
|-
|  || of Dense Sentries || <b>Level 80</b> - Summoned Skeletal Swordsmen have +108 armor || OffHand, Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Dense Sentries || <b>Level 100</b> - Summoned Skeletal Swordsmen have +149 armor and -20% Crushing/Slashing/Piercing Vulnerability || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Summoned Skeletal Swordsmen have +10 armor
+
:Summoned Skeletal Swordsmen have +10 armor and -10.5% Crushing/Slashing/Piercing Vulnerability
 
*; Level 10
 
*; Level 10
:Summoned Skeletal Swordsmen have +16 armor
+
:Summoned Skeletal Swordsmen have +17 armor and -11% Crushing/Slashing/Piercing Vulnerability
 
*; Level 15
 
*; Level 15
:Summoned Skeletal Swordsmen have +22 armor
+
:Summoned Skeletal Swordsmen have +24 armor and -11.5% Crushing/Slashing/Piercing Vulnerability
 
*; Level 20
 
*; Level 20
:Summoned Skeletal Swordsmen have +28 armor
+
:Summoned Skeletal Swordsmen have +31 armor and -12% Crushing/Slashing/Piercing Vulnerability
 
*; Level 25
 
*; Level 25
:Summoned Skeletal Swordsmen have +34 armor
+
:Summoned Skeletal Swordsmen have +38 armor and -12.5% Crushing/Slashing/Piercing Vulnerability
 
*; Level 30
 
*; Level 30
:Summoned Skeletal Swordsmen have +40 armor
+
:Summoned Skeletal Swordsmen have +45 armor and -13% Crushing/Slashing/Piercing Vulnerability
 
*; Level 35
 
*; Level 35
:Summoned Skeletal Swordsmen have +46 armor
+
:Summoned Skeletal Swordsmen have +52 armor and -13.5% Crushing/Slashing/Piercing Vulnerability
 
*; Level 40
 
*; Level 40
:Summoned Skeletal Swordsmen have +52 armor
+
:Summoned Skeletal Swordsmen have +59 armor and -14% Crushing/Slashing/Piercing Vulnerability
 
*; Level 45
 
*; Level 45
:Summoned Skeletal Swordsmen have +58 armor
+
:Summoned Skeletal Swordsmen have +66 armor and -14.5% Crushing/Slashing/Piercing Vulnerability
 
*; Level 50
 
*; Level 50
:Summoned Skeletal Swordsmen have +64 armor
+
:Summoned Skeletal Swordsmen have +73 armor and -15% Crushing/Slashing/Piercing Vulnerability
 
*; Level 55
 
*; Level 55
:Summoned Skeletal Swordsmen have +70 armor
+
:Summoned Skeletal Swordsmen have +80 armor and -15.5% Crushing/Slashing/Piercing Vulnerability
 
*; Level 60
 
*; Level 60
:Summoned Skeletal Swordsmen have +76 armor
+
:Summoned Skeletal Swordsmen have +87 armor and -16% Crushing/Slashing/Piercing Vulnerability
 
*; Level 65
 
*; Level 65
:Summoned Skeletal Swordsmen have +84 armor
+
:Summoned Skeletal Swordsmen have +94 armor and -16.5% Crushing/Slashing/Piercing Vulnerability
 
*; Level 70
 
*; Level 70
:Summoned Skeletal Swordsmen have +92 armor
+
:Summoned Skeletal Swordsmen have +101 armor and -17% Crushing/Slashing/Piercing Vulnerability
 
*; Level 75
 
*; Level 75
:Summoned Skeletal Swordsmen have +100 armor
+
:Summoned Skeletal Swordsmen have +109 armor and -17.5% Crushing/Slashing/Piercing Vulnerability
 
*; Level 80
 
*; Level 80
:Summoned Skeletal Swordsmen have +108 armor
+
:Summoned Skeletal Swordsmen have +117 armor and -18% Crushing/Slashing/Piercing Vulnerability
 +
*; Level 85
 +
:Summoned Skeletal Swordsmen have +125 armor and -18.5% Crushing/Slashing/Piercing Vulnerability
 +
*; Level 90
 +
:Summoned Skeletal Swordsmen have +133 armor and -19% Crushing/Slashing/Piercing Vulnerability
 +
*; Level 95
 +
:Summoned Skeletal Swordsmen have +141 armor and -19.5% Crushing/Slashing/Piercing Vulnerability
 +
*; Level 100
 +
:Summoned Skeletal Swordsmen have +149 armor and -20% Crushing/Slashing/Piercing Vulnerability
 
}}
 
}}
 
|-
 
|-
|  || of Zombie Pain Accumulation || <b>Level 80</b> - Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself) || Head, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Zombie Pain Accumulation || <b>Level 100</b> - Using Raise Zombie on an existing zombie increases its damage +60 for 5 minutes || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Using Raise Zombie on an existing zombie increases its damage +5 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +5 for 5 minutes
 
*; Level 10
 
*; Level 10
:Using Raise Zombie on an existing zombie increases its damage +7 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +7 for 5 minutes
 
*; Level 15
 
*; Level 15
:Using Raise Zombie on an existing zombie increases its damage +9 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +9 for 5 minutes
 
*; Level 20
 
*; Level 20
:Using Raise Zombie on an existing zombie increases its damage +12 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +12 for 5 minutes
 
*; Level 25
 
*; Level 25
:Using Raise Zombie on an existing zombie increases its damage +15 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +15 for 5 minutes
 
*; Level 30
 
*; Level 30
:Using Raise Zombie on an existing zombie increases its damage +18 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +18 for 5 minutes
 
*; Level 35
 
*; Level 35
:Using Raise Zombie on an existing zombie increases its damage +21 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +21 for 5 minutes
 
*; Level 40
 
*; Level 40
:Using Raise Zombie on an existing zombie increases its damage +24 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +24 for 5 minutes
 
*; Level 45
 
*; Level 45
:Using Raise Zombie on an existing zombie increases its damage +27 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +27 for 5 minutes
 
*; Level 50
 
*; Level 50
:Using Raise Zombie on an existing zombie increases its damage +30 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +30 for 5 minutes
 
*; Level 55
 
*; Level 55
:Using Raise Zombie on an existing zombie increases its damage +33 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +33 for 5 minutes
 
*; Level 60
 
*; Level 60
:Using Raise Zombie on an existing zombie increases its damage +36 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +36 for 5 minutes
 
*; Level 65
 
*; Level 65
:Using Raise Zombie on an existing zombie increases its damage +39 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +39 for 5 minutes
 
*; Level 70
 
*; Level 70
:Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes
 
*; Level 75
 
*; Level 75
:Using Raise Zombie on an existing zombie increases its damage +45 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +45 for 5 minutes
 
*; Level 80
 
*; Level 80
:Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes
 +
*; Level 85
 +
:Using Raise Zombie on an existing zombie increases its damage +51 for 5 minutes
 +
*; Level 90
 +
:Using Raise Zombie on an existing zombie increases its damage +54 for 5 minutes
 +
*; Level 95
 +
:Using Raise Zombie on an existing zombie increases its damage +57 for 5 minutes
 +
*; Level 100
 +
:Using Raise Zombie on an existing zombie increases its damage +60 for 5 minutes
 
}}
 
}}
 
|-
 
|-
|  || of Provocation || <b>Level 80</b> - Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds || MainHand, Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Provocation || <b>Level 100</b> - Provoke Undead causes your minions to deal +46% damage for 10 seconds, but also take 175 damage over 10 seconds || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Provoke Undead causes your minions to deal +8% damage for 10 seconds, but also take 35 damage over 10 seconds
 
:Provoke Undead causes your minions to deal +8% damage for 10 seconds, but also take 35 damage over 10 seconds
 
*; Level 10
 
*; Level 10
:Provoke Undead causes your minions to deal +9% damage for 10 seconds, but also take 40 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +10% damage for 10 seconds, but also take 40 damage over 10 seconds
 
*; Level 15
 
*; Level 15
:Provoke Undead causes your minions to deal +10% damage for 10 seconds, but also take 50 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +12% damage for 10 seconds, but also take 50 damage over 10 seconds
 
*; Level 20
 
*; Level 20
:Provoke Undead causes your minions to deal +11% damage for 10 seconds, but also take 55 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +14% damage for 10 seconds, but also take 55 damage over 10 seconds
 
*; Level 25
 
*; Level 25
:Provoke Undead causes your minions to deal +12% damage for 10 seconds, but also take 60 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +16% damage for 10 seconds, but also take 60 damage over 10 seconds
 
*; Level 30
 
*; Level 30
:Provoke Undead causes your minions to deal +13% damage for 10 seconds, but also take 70 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +18% damage for 10 seconds, but also take 70 damage over 10 seconds
 
*; Level 35
 
*; Level 35
:Provoke Undead causes your minions to deal +14% damage for 10 seconds, but also take 75 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +20% damage for 10 seconds, but also take 75 damage over 10 seconds
 
*; Level 40
 
*; Level 40
:Provoke Undead causes your minions to deal +15% damage for 10 seconds, but also take 80 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 80 damage over 10 seconds
 
*; Level 45
 
*; Level 45
:Provoke Undead causes your minions to deal +16% damage for 10 seconds, but also take 85 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +24% damage for 10 seconds, but also take 85 damage over 10 seconds
 
*; Level 50
 
*; Level 50
:Provoke Undead causes your minions to deal +17% damage for 10 seconds, but also take 90 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +26% damage for 10 seconds, but also take 90 damage over 10 seconds
 
*; Level 55
 
*; Level 55
:Provoke Undead causes your minions to deal +18% damage for 10 seconds, but also take 95 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +28% damage for 10 seconds, but also take 95 damage over 10 seconds
 
*; Level 60
 
*; Level 60
:Provoke Undead causes your minions to deal +19% damage for 10 seconds, but also take 100 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +30% damage for 10 seconds, but also take 100 damage over 10 seconds
 
*; Level 65
 
*; Level 65
:Provoke Undead causes your minions to deal +21% damage for 10 seconds, but also take 110 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +32% damage for 10 seconds, but also take 110 damage over 10 seconds
 
*; Level 70
 
*; Level 70
:Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +34% damage for 10 seconds, but also take 120 damage over 10 seconds
 
*; Level 75
 
*; Level 75
:Provoke Undead causes your minions to deal +24% damage for 10 seconds, but also take 125 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +36% damage for 10 seconds, but also take 125 damage over 10 seconds
 
*; Level 80
 
*; Level 80
:Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +38% damage for 10 seconds, but also take 135 damage over 10 seconds
 +
*; Level 85
 +
:Provoke Undead causes your minions to deal +40% damage for 10 seconds, but also take 145 damage over 10 seconds
 +
*; Level 90
 +
:Provoke Undead causes your minions to deal +42% damage for 10 seconds, but also take 155 damage over 10 seconds
 +
*; Level 95
 +
:Provoke Undead causes your minions to deal +44% damage for 10 seconds, but also take 165 damage over 10 seconds
 +
*; Level 100
 +
:Provoke Undead causes your minions to deal +46% damage for 10 seconds, but also take 175 damage over 10 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Provocation || <b>Level 80</b> - Provoke Undead causes your minions to deal +35 damage for 10 seconds || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Provocation || <b>Level 100</b> - Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage +48 for 10 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Provoke Undead causes your minions to deal +5 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -0.5 seconds and it boosts your minions' damage +10 for 10 seconds
 
*; Level 10
 
*; Level 10
:Provoke Undead causes your minions to deal +7 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -0.5 seconds and it boosts your minions' damage +12 for 10 seconds
 
*; Level 15
 
*; Level 15
:Provoke Undead causes your minions to deal +9 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -1 seconds and it boosts your minions' damage +14 for 10 seconds
 
*; Level 20
 
*; Level 20
:Provoke Undead causes your minions to deal +11 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -1 seconds and it boosts your minions' damage +16 for 10 seconds
 
*; Level 25
 
*; Level 25
:Provoke Undead causes your minions to deal +13 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -1.5 seconds and it boosts your minions' damage +18 for 10 seconds
 
*; Level 30
 
*; Level 30
:Provoke Undead causes your minions to deal +15 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -1.5 seconds and it boosts your minions' damage +20 for 10 seconds
 
*; Level 35
 
*; Level 35
:Provoke Undead causes your minions to deal +17 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -2 seconds and it boosts your minions' damage +22 for 10 seconds
 
*; Level 40
 
*; Level 40
:Provoke Undead causes your minions to deal +19 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -2 seconds and it boosts your minions' damage +24 for 10 seconds
 
*; Level 45
 
*; Level 45
:Provoke Undead causes your minions to deal +21 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -2.5 seconds and it boosts your minions' damage +26 for 10 seconds
 
*; Level 50
 
*; Level 50
:Provoke Undead causes your minions to deal +23 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -2.5 seconds and it boosts your minions' damage +28 for 10 seconds
 
*; Level 55
 
*; Level 55
:Provoke Undead causes your minions to deal +25 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -3 seconds and it boosts your minions' damage +30 for 10 seconds
 
*; Level 60
 
*; Level 60
:Provoke Undead causes your minions to deal +27 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -3 seconds and it boosts your minions' damage +32 for 10 seconds
 
*; Level 65
 
*; Level 65
:Provoke Undead causes your minions to deal +29 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -3.5 seconds and it boosts your minions' damage +34 for 10 seconds
 
*; Level 70
 
*; Level 70
:Provoke Undead causes your minions to deal +31 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -3.5 seconds and it boosts your minions' damage +36 for 10 seconds
 
*; Level 75
 
*; Level 75
:Provoke Undead causes your minions to deal +33 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -4 seconds and it boosts your minions' damage +38 for 10 seconds
 
*; Level 80
 
*; Level 80
:Provoke Undead causes your minions to deal +35 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -4 seconds and it boosts your minions' damage +40 for 10 seconds
 +
*; Level 85
 +
:Provoke Undead's Reuse Time is -4.5 seconds and it boosts your minions' damage +42 for 10 seconds
 +
*; Level 90
 +
:Provoke Undead's Reuse Time is -4.5 seconds and it boosts your minions' damage +44 for 10 seconds
 +
*; Level 95
 +
:Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage +46 for 10 seconds
 +
*; Level 100
 +
:Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage +48 for 10 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Laughing Bone Warriors || <b>Level 80</b> - Summoned Skeletal Swordsmen taunt as if they did 850% more damage || Hands, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Laughing Bone Warriors || <b>Level 100</b> - Summoned Skeletal Swordsmen taunt as if they did 1050% more damage || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Summoned Skeletal Swordsmen taunt as if they did 100% more damage
 
:Summoned Skeletal Swordsmen taunt as if they did 100% more damage
Line 1,219: Line 1,486:
 
*; Level 80
 
*; Level 80
 
:Summoned Skeletal Swordsmen taunt as if they did 850% more damage
 
:Summoned Skeletal Swordsmen taunt as if they did 850% more damage
 +
*; Level 85
 +
:Summoned Skeletal Swordsmen taunt as if they did 900% more damage
 +
*; Level 90
 +
:Summoned Skeletal Swordsmen taunt as if they did 950% more damage
 +
*; Level 95
 +
:Summoned Skeletal Swordsmen taunt as if they did 1000% more damage
 +
*; Level 100
 +
:Summoned Skeletal Swordsmen taunt as if they did 1050% more damage
 
}}
 
}}
 
|-
 
|-
|  || of Death Gazes || <b>Level 80</b> - Deathgaze deals +104 damage and reuse timer is -3 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Death Gazes || <b>Level 100</b> - Deathgaze deals +132 damage and reuse timer is -3 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Deathgaze deals +10 damage and reuse timer is -1 second
 
:Deathgaze deals +10 damage and reuse timer is -1 second
Line 1,254: Line 1,529:
 
*; Level 80
 
*; Level 80
 
:Deathgaze deals +104 damage and reuse timer is -3 seconds
 
:Deathgaze deals +104 damage and reuse timer is -3 seconds
 +
*; Level 85
 +
:Deathgaze deals +111 damage and reuse timer is -3 seconds
 +
*; Level 90
 +
:Deathgaze deals +118 damage and reuse timer is -3 seconds
 +
*; Level 95
 +
:Deathgaze deals +125 damage and reuse timer is -3 seconds
 +
*; Level 100
 +
:Deathgaze deals +132 damage and reuse timer is -3 seconds
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Indirect Fire Damage +40% when Necromancy is active || Hands, Necklace || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Indirect Fire Damage +30% when Necromancy is active || Rare || Hands, Necklace || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Indirect Fire Damage +10% when Necromancy is active
+
:Indirect Fire Damage +5% when Necromancy is active
 
*; Level 10
 
*; Level 10
:Indirect Fire Damage +12% when Necromancy is active
+
:Indirect Fire Damage +6% when Necromancy is active
 
*; Level 15
 
*; Level 15
:Indirect Fire Damage +14% when Necromancy is active
+
:Indirect Fire Damage +7% when Necromancy is active
 
*; Level 20
 
*; Level 20
:Indirect Fire Damage +16% when Necromancy is active
+
:Indirect Fire Damage +8% when Necromancy is active
 
*; Level 25
 
*; Level 25
:Indirect Fire Damage +18% when Necromancy is active
+
:Indirect Fire Damage +9% when Necromancy is active
 
*; Level 30
 
*; Level 30
:Indirect Fire Damage +20% when Necromancy is active
+
:Indirect Fire Damage +10% when Necromancy is active
 
*; Level 35
 
*; Level 35
:Indirect Fire Damage +22% when Necromancy is active
+
:Indirect Fire Damage +11% when Necromancy is active
 
*; Level 40
 
*; Level 40
:Indirect Fire Damage +24% when Necromancy is active
+
:Indirect Fire Damage +12% when Necromancy is active
 
*; Level 45
 
*; Level 45
:Indirect Fire Damage +26% when Necromancy is active
+
:Indirect Fire Damage +13% when Necromancy is active
 
*; Level 50
 
*; Level 50
:Indirect Fire Damage +28% when Necromancy is active
+
:Indirect Fire Damage +14% when Necromancy is active
 
*; Level 55
 
*; Level 55
:Indirect Fire Damage +30% when Necromancy is active
+
:Indirect Fire Damage +15% when Necromancy is active
 
*; Level 60
 
*; Level 60
:Indirect Fire Damage +32% when Necromancy is active
+
:Indirect Fire Damage +16% when Necromancy is active
 
*; Level 65
 
*; Level 65
:Indirect Fire Damage +34% when Necromancy is active
+
:Indirect Fire Damage +17% when Necromancy is active
 
*; Level 70
 
*; Level 70
:Indirect Fire Damage +36% when Necromancy is active
+
:Indirect Fire Damage +18% when Necromancy is active
 
*; Level 75
 
*; Level 75
:Indirect Fire Damage +38% when Necromancy is active
+
:Indirect Fire Damage +20% when Necromancy is active
 
*; Level 80
 
*; Level 80
:Indirect Fire Damage +40% when Necromancy is active
+
:Indirect Fire Damage +22% when Necromancy is active
 +
*; Level 85
 +
:Indirect Fire Damage +24% when Necromancy is active
 +
*; Level 90
 +
:Indirect Fire Damage +26% when Necromancy is active
 +
*; Level 95
 +
:Indirect Fire Damage +28% when Necromancy is active
 +
*; Level 100
 +
:Indirect Fire Damage +30% when Necromancy is active
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155) || Chest, Ring || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Using Raise Zombie on an existing zombie raises its Max Health +195 for 5 minutes (and heals +195) || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Using Raise Zombie on an existing zombie raises its Max Health +8 for 60 seconds (and heals +8)
+
:Using Raise Zombie on an existing zombie raises its Max Health +8 for 5 minutes (and heals +8)
 
*; Level 10
 
*; Level 10
:Using Raise Zombie on an existing zombie raises its Max Health +15 for 60 seconds (and heals +15)
+
:Using Raise Zombie on an existing zombie raises its Max Health +15 for 5 minutes (and heals +15)
 
*; Level 15
 
*; Level 15
:Using Raise Zombie on an existing zombie raises its Max Health +25 for 60 seconds (and heals +25)
+
:Using Raise Zombie on an existing zombie raises its Max Health +25 for 5 minutes (and heals +25)
 
*; Level 20
 
*; Level 20
:Using Raise Zombie on an existing zombie raises its Max Health +35 for 60 seconds (and heals +35)
+
:Using Raise Zombie on an existing zombie raises its Max Health +35 for 5 minutes (and heals +35)
 
*; Level 25
 
*; Level 25
:Using Raise Zombie on an existing zombie raises its Max Health +45 for 60 seconds (and heals +45)
+
:Using Raise Zombie on an existing zombie raises its Max Health +45 for 5 minutes (and heals +45)
 
*; Level 30
 
*; Level 30
:Using Raise Zombie on an existing zombie raises its Max Health +55 for 60 seconds (and heals +55)
+
:Using Raise Zombie on an existing zombie raises its Max Health +55 for 5 minutes (and heals +55)
 
*; Level 35
 
*; Level 35
:Using Raise Zombie on an existing zombie raises its Max Health +65 for 60 seconds (and heals +65)
+
:Using Raise Zombie on an existing zombie raises its Max Health +65 for 5 minutes (and heals +65)
 
*; Level 40
 
*; Level 40
:Using Raise Zombie on an existing zombie raises its Max Health +75 for 60 seconds (and heals +75)
+
:Using Raise Zombie on an existing zombie raises its Max Health +75 for 5 minutes (and heals +75)
 
*; Level 45
 
*; Level 45
:Using Raise Zombie on an existing zombie raises its Max Health +85 for 60 seconds (and heals +85)
+
:Using Raise Zombie on an existing zombie raises its Max Health +85 for 5 minutes (and heals +85)
 
*; Level 50
 
*; Level 50
:Using Raise Zombie on an existing zombie raises its Max Health +95 for 60 seconds (and heals +95)
+
:Using Raise Zombie on an existing zombie raises its Max Health +95 for 5 minutes (and heals +95)
 
*; Level 55
 
*; Level 55
:Using Raise Zombie on an existing zombie raises its Max Health +105 for 60 seconds (and heals +105)
+
:Using Raise Zombie on an existing zombie raises its Max Health +105 for 5 minutes (and heals +105)
 
*; Level 60
 
*; Level 60
:Using Raise Zombie on an existing zombie raises its Max Health +115 for 60 seconds (and heals +115)
+
:Using Raise Zombie on an existing zombie raises its Max Health +115 for 5 minutes (and heals +115)
 
*; Level 65
 
*; Level 65
:Using Raise Zombie on an existing zombie raises its Max Health +125 for 60 seconds (and heals +125)
+
:Using Raise Zombie on an existing zombie raises its Max Health +125 for 5 minutes (and heals +125)
 
*; Level 70
 
*; Level 70
:Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135)
+
:Using Raise Zombie on an existing zombie raises its Max Health +135 for 5 minutes (and heals +135)
 
*; Level 75
 
*; Level 75
:Using Raise Zombie on an existing zombie raises its Max Health +145 for 60 seconds (and heals +145)
+
:Using Raise Zombie on an existing zombie raises its Max Health +145 for 5 minutes (and heals +145)
 
*; Level 80
 
*; Level 80
:Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)
+
:Using Raise Zombie on an existing zombie raises its Max Health +155 for 5 minutes (and heals +155)
 +
*; Level 85
 +
:Using Raise Zombie on an existing zombie raises its Max Health +165 for 5 minutes (and heals +165)
 +
*; Level 90
 +
:Using Raise Zombie on an existing zombie raises its Max Health +175 for 5 minutes (and heals +175)
 +
*; Level 95
 +
:Using Raise Zombie on an existing zombie raises its Max Health +185 for 5 minutes (and heals +185)
 +
*; Level 100
 +
:Using Raise Zombie on an existing zombie raises its Max Health +195 for 5 minutes (and heals +195)
 
}}
 
}}
 
|-
 
|-
|  || of Angry Bone Warriors || <b>Level 80</b> - Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span> || Head || {{Spoiler|Click Expand to reveal|
+
|  || of Angry Bone Warriors || <b>Level 100</b> - Summoned Skeletal Swordsmen have -55% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span> || Uncommon || Head || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
:Summoned Skeletal Swordsmen have -10% Max Rage, allowing them to use their stun attack more often
+
:Summoned Skeletal Swordsmen have -10% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>
 
*; Level 20
 
*; Level 20
:Summoned Skeletal Swordsmen have -15% Max Rage, allowing them to use their stun attack more often
+
:Summoned Skeletal Swordsmen have -15% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>
 
*; Level 30
 
*; Level 30
:Summoned Skeletal Swordsmen have -20% Max Rage, allowing them to use their stun attack more often
+
:Summoned Skeletal Swordsmen have -20% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>
 
*; Level 40
 
*; Level 40
:Summoned Skeletal Swordsmen have -25% Max Rage, allowing them to use their stun attack more often
+
:Summoned Skeletal Swordsmen have -25% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>
 
*; Level 50
 
*; Level 50
:Summoned Skeletal Swordsmen have -30% Max Rage, allowing them to use their stun attack more often
+
:Summoned Skeletal Swordsmen have -30% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>
 
*; Level 60
 
*; Level 60
:Summoned Skeletal Swordsmen have -35% Max Rage, allowing them to use their stun attack more often
+
:Summoned Skeletal Swordsmen have -35% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>
 
*; Level 70
 
*; Level 70
:Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often
+
:Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>
 
*; Level 80
 
*; Level 80
:Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to use their stun attack more often
+
:Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>
 +
*; Level 90
 +
:Summoned Skeletal Swordsmen have -50% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>
 +
*; Level 100
 +
:Summoned Skeletal Swordsmen have -55% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>
 
}}
 
}}
 
|-
 
|-
|  || of Self-Provocation || <b>Level 80</b> - Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds || Head, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Self-Provocation || <b>Level 100</b> - Provoke Undead restores 83 Health to you (or Armor if Health is full) and causes your attacks to taunt +58% for 20 seconds || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Provoke Undead restores 7 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 7 Health to you (or Armor if Health is full) and causes your attacks to taunt +20% for 20 seconds
 
*; Level 10
 
*; Level 10
:Provoke Undead restores 10 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 11 Health to you (or Armor if Health is full) and causes your attacks to taunt +22% for 20 seconds
 
*; Level 15
 
*; Level 15
:Provoke Undead restores 13 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 15 Health to you (or Armor if Health is full) and causes your attacks to taunt +24% for 20 seconds
 
*; Level 20
 
*; Level 20
:Provoke Undead restores 16 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 19 Health to you (or Armor if Health is full) and causes your attacks to taunt +26% for 20 seconds
 
*; Level 25
 
*; Level 25
:Provoke Undead restores 19 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 23 Health to you (or Armor if Health is full) and causes your attacks to taunt +28% for 20 seconds
 
*; Level 30
 
*; Level 30
:Provoke Undead restores 22 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 27 Health to you (or Armor if Health is full) and causes your attacks to taunt +30% for 20 seconds
 
*; Level 35
 
*; Level 35
:Provoke Undead restores 25 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 31 Health to you (or Armor if Health is full) and causes your attacks to taunt +32% for 20 seconds
 
*; Level 40
 
*; Level 40
:Provoke Undead restores 28 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 35 Health to you (or Armor if Health is full) and causes your attacks to taunt +34% for 20 seconds
 
*; Level 45
 
*; Level 45
:Provoke Undead restores 31 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 39 Health to you (or Armor if Health is full) and causes your attacks to taunt +36% for 20 seconds
 
*; Level 50
 
*; Level 50
:Provoke Undead restores 34 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 43 Health to you (or Armor if Health is full) and causes your attacks to taunt +38% for 20 seconds
 
*; Level 55
 
*; Level 55
:Provoke Undead restores 37 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 47 Health to you (or Armor if Health is full) and causes your attacks to taunt +40% for 20 seconds
 
*; Level 60
 
*; Level 60
:Provoke Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 51 Health to you (or Armor if Health is full) and causes your attacks to taunt +42% for 20 seconds
 
*; Level 65
 
*; Level 65
:Provoke Undead restores 43 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 55 Health to you (or Armor if Health is full) and causes your attacks to taunt +44% for 20 seconds
 
*; Level 70
 
*; Level 70
:Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 59 Health to you (or Armor if Health is full) and causes your attacks to taunt +46% for 20 seconds
 
*; Level 75
 
*; Level 75
:Provoke Undead restores 49 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 63 Health to you (or Armor if Health is full) and causes your attacks to taunt +48% for 20 seconds
 
*; Level 80
 
*; Level 80
:Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 67 Health to you (or Armor if Health is full) and causes your attacks to taunt +50% for 20 seconds
 +
*; Level 85
 +
:Provoke Undead restores 71 Health to you (or Armor if Health is full) and causes your attacks to taunt +52% for 20 seconds
 +
*; Level 90
 +
:Provoke Undead restores 75 Health to you (or Armor if Health is full) and causes your attacks to taunt +54% for 20 seconds
 +
*; Level 95
 +
:Provoke Undead restores 79 Health to you (or Armor if Health is full) and causes your attacks to taunt +56% for 20 seconds
 +
*; Level 100
 +
:Provoke Undead restores 83 Health to you (or Armor if Health is full) and causes your attacks to taunt +58% for 20 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Provocation || <b>Level 80</b> - Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds || Feet, Ring || {{Spoiler|Click Expand to reveal|
+
|  || of Provocation || <b>Level 100</b> - Provoke Undead deals 72 damage to your minions, who then deal +129 damage for 10 seconds || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Provoke Undead deals 12 damage to your minions, who then deal +5 damage for 10 seconds
+
:Provoke Undead deals 15 damage to your minions, who then deal +15 damage for 10 seconds
 
*; Level 10
 
*; Level 10
:Provoke Undead deals 15 damage to your minions, who then deal +8 damage for 10 seconds
+
:Provoke Undead deals 18 damage to your minions, who then deal +21 damage for 10 seconds
 
*; Level 15
 
*; Level 15
:Provoke Undead deals 18 damage to your minions, who then deal +11 damage for 10 seconds
+
:Provoke Undead deals 21 damage to your minions, who then deal +27 damage for 10 seconds
 
*; Level 20
 
*; Level 20
:Provoke Undead deals 21 damage to your minions, who then deal +14 damage for 10 seconds
+
:Provoke Undead deals 24 damage to your minions, who then deal +33 damage for 10 seconds
 
*; Level 25
 
*; Level 25
:Provoke Undead deals 24 damage to your minions, who then deal +17 damage for 10 seconds
+
:Provoke Undead deals 27 damage to your minions, who then deal +39 damage for 10 seconds
 
*; Level 30
 
*; Level 30
:Provoke Undead deals 27 damage to your minions, who then deal +20 damage for 10 seconds
+
:Provoke Undead deals 30 damage to your minions, who then deal +45 damage for 10 seconds
 
*; Level 35
 
*; Level 35
:Provoke Undead deals 30 damage to your minions, who then deal +23 damage for 10 seconds
+
:Provoke Undead deals 33 damage to your minions, who then deal +51 damage for 10 seconds
 
*; Level 40
 
*; Level 40
:Provoke Undead deals 33 damage to your minions, who then deal +26 damage for 10 seconds
+
:Provoke Undead deals 36 damage to your minions, who then deal +57 damage for 10 seconds
 
*; Level 45
 
*; Level 45
:Provoke Undead deals 36 damage to your minions, who then deal +29 damage for 10 seconds
+
:Provoke Undead deals 39 damage to your minions, who then deal +63 damage for 10 seconds
 
*; Level 50
 
*; Level 50
:Provoke Undead deals 39 damage to your minions, who then deal +32 damage for 10 seconds
+
:Provoke Undead deals 42 damage to your minions, who then deal +69 damage for 10 seconds
 
*; Level 55
 
*; Level 55
:Provoke Undead deals 42 damage to your minions, who then deal +35 damage for 10 seconds
+
:Provoke Undead deals 45 damage to your minions, who then deal +75 damage for 10 seconds
 
*; Level 60
 
*; Level 60
:Provoke Undead deals 45 damage to your minions, who then deal +38 damage for 10 seconds
+
:Provoke Undead deals 48 damage to your minions, who then deal +81 damage for 10 seconds
 
*; Level 65
 
*; Level 65
:Provoke Undead deals 48 damage to your minions, who then deal +41 damage for 10 seconds
+
:Provoke Undead deals 51 damage to your minions, who then deal +87 damage for 10 seconds
 
*; Level 70
 
*; Level 70
:Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds
+
:Provoke Undead deals 54 damage to your minions, who then deal +93 damage for 10 seconds
 
*; Level 75
 
*; Level 75
:Provoke Undead deals 54 damage to your minions, who then deal +47 damage for 10 seconds
+
:Provoke Undead deals 57 damage to your minions, who then deal +99 damage for 10 seconds
 
*; Level 80
 
*; Level 80
:Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds
+
:Provoke Undead deals 60 damage to your minions, who then deal +105 damage for 10 seconds
 +
*; Level 85
 +
:Provoke Undead deals 63 damage to your minions, who then deal +111 damage for 10 seconds
 +
*; Level 90
 +
:Provoke Undead deals 66 damage to your minions, who then deal +117 damage for 10 seconds
 +
*; Level 95
 +
:Provoke Undead deals 69 damage to your minions, who then deal +123 damage for 10 seconds
 +
*; Level 100
 +
:Provoke Undead deals 72 damage to your minions, who then deal +129 damage for 10 seconds
 
}}
 
}}
 
|-
 
|-
| Chirurgeon's ||  || <b>Level 80</b> - Heal Undead and Rebuild Undead restore +26 Health/Armor || Head, MainHand || {{Spoiler|Click Expand to reveal|
+
| Chirurgeon's ||  || <b>Level 100</b> - Heal Undead and Rebuild Undead restore +38 Health/Armor || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Heal Undead and Rebuild Undead restore +6 Health/Armor
+
:Heal Undead and Rebuild Undead restore +10 Health/Armor
 
*; Level 10
 
*; Level 10
:Heal Undead and Rebuild Undead restore +7 Health/Armor
+
:Heal Undead and Rebuild Undead restore +11 Health/Armor
 
*; Level 15
 
*; Level 15
:Heal Undead and Rebuild Undead restore +8 Health/Armor
+
:Heal Undead and Rebuild Undead restore +12 Health/Armor
 
*; Level 20
 
*; Level 20
:Heal Undead and Rebuild Undead restore +9 Health/Armor
+
:Heal Undead and Rebuild Undead restore +13 Health/Armor
 
*; Level 25
 
*; Level 25
:Heal Undead and Rebuild Undead restore +10 Health/Armor
+
:Heal Undead and Rebuild Undead restore +14 Health/Armor
 
*; Level 30
 
*; Level 30
:Heal Undead and Rebuild Undead restore +11 Health/Armor
+
:Heal Undead and Rebuild Undead restore +15 Health/Armor
 
*; Level 35
 
*; Level 35
:Heal Undead and Rebuild Undead restore +12 Health/Armor
+
:Heal Undead and Rebuild Undead restore +16 Health/Armor
 
*; Level 40
 
*; Level 40
:Heal Undead and Rebuild Undead restore +13 Health/Armor
+
:Heal Undead and Rebuild Undead restore +17 Health/Armor
 
*; Level 45
 
*; Level 45
:Heal Undead and Rebuild Undead restore +14 Health/Armor
+
:Heal Undead and Rebuild Undead restore +18 Health/Armor
 
*; Level 50
 
*; Level 50
:Heal Undead and Rebuild Undead restore +15 Health/Armor
+
:Heal Undead and Rebuild Undead restore +19 Health/Armor
 
*; Level 55
 
*; Level 55
:Heal Undead and Rebuild Undead restore +16 Health/Armor
+
:Heal Undead and Rebuild Undead restore +20 Health/Armor
 
*; Level 60
 
*; Level 60
:Heal Undead and Rebuild Undead restore +18 Health/Armor
+
:Heal Undead and Rebuild Undead restore +22 Health/Armor
 
*; Level 65
 
*; Level 65
:Heal Undead and Rebuild Undead restore +20 Health/Armor
+
:Heal Undead and Rebuild Undead restore +24 Health/Armor
 
*; Level 70
 
*; Level 70
:Heal Undead and Rebuild Undead restore +22 Health/Armor
+
:Heal Undead and Rebuild Undead restore +26 Health/Armor
 
*; Level 75
 
*; Level 75
:Heal Undead and Rebuild Undead restore +24 Health/Armor
+
:Heal Undead and Rebuild Undead restore +28 Health/Armor
 
*; Level 80
 
*; Level 80
:Heal Undead and Rebuild Undead restore +26 Health/Armor
+
:Heal Undead and Rebuild Undead restore +30 Health/Armor
 +
*; Level 85
 +
:Heal Undead and Rebuild Undead restore +32 Health/Armor
 +
*; Level 90
 +
:Heal Undead and Rebuild Undead restore +34 Health/Armor
 +
*; Level 95
 +
:Heal Undead and Rebuild Undead restore +36 Health/Armor
 +
*; Level 100
 +
:Heal Undead and Rebuild Undead restore +38 Health/Armor
 
}}
 
}}
 
|-
 
|-
| Chirurgeon's ||  || <b>Level 80</b> - Heal Undead restores +18 health/armor and grants target undead +13 Mitigation from all attacks for 8 seconds || Feet || {{Spoiler|Click Expand to reveal|
+
| Chirurgeon's ||  || <b>Level 100</b> - Heal Undead causes target undead to take -39% damage from Elite attacks for 8 seconds || Rare || Feet || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
:Heal Undead restores +4 health/armor and grants target undead +4 Mitigation from all attacks for 8 seconds
+
:Heal Undead causes target undead to take -9% damage from Elite attacks for 8 seconds
 
*; Level 20
 
*; Level 20
:Heal Undead restores +6 health/armor and grants target undead +5 Mitigation from all attacks for 8 seconds
+
:Heal Undead causes target undead to take -11% damage from Elite attacks for 8 seconds
 
*; Level 30
 
*; Level 30
:Heal Undead restores +8 health/armor and grants target undead +6 Mitigation from all attacks for 8 seconds
+
:Heal Undead causes target undead to take -14% damage from Elite attacks for 8 seconds
 
*; Level 40
 
*; Level 40
:Heal Undead restores +10 health/armor and grants target undead +7 Mitigation from all attacks for 8 seconds
+
:Heal Undead causes target undead to take -17% damage from Elite attacks for 8 seconds
 
*; Level 50
 
*; Level 50
:Heal Undead restores +12 health/armor and grants target undead +8 Mitigation from all attacks for 8 seconds
+
:Heal Undead causes target undead to take -20% damage from Elite attacks for 8 seconds
 
*; Level 60
 
*; Level 60
:Heal Undead restores +14 health/armor and grants target undead +9 Mitigation from all attacks for 8 seconds
+
:Heal Undead causes target undead to take -23% damage from Elite attacks for 8 seconds
 
*; Level 70
 
*; Level 70
:Heal Undead restores +16 health/armor and grants target undead +11 Mitigation from all attacks for 8 seconds
+
:Heal Undead causes target undead to take -27% damage from Elite attacks for 8 seconds
 
*; Level 80
 
*; Level 80
:Heal Undead restores +18 health/armor and grants target undead +13 Mitigation from all attacks for 8 seconds
+
:Heal Undead causes target undead to take -31% damage from Elite attacks for 8 seconds
 +
*; Level 90
 +
:Heal Undead causes target undead to take -35% damage from Elite attacks for 8 seconds
 +
*; Level 100
 +
:Heal Undead causes target undead to take -39% damage from Elite attacks for 8 seconds
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack || OffHand, Ring || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Heal Undead boosts your next attack +117 if it is a Darkness attack || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Heal Undead restores +7 Health/Armor and boosts your next attack +5 if it is a Darkness attack
+
:Heal Undead boosts your next attack +5 if it is a Darkness attack
 
*; Level 10
 
*; Level 10
:Heal Undead restores +8 Health/Armor and boosts your next attack +7 if it is a Darkness attack
+
:Heal Undead boosts your next attack +10 if it is a Darkness attack
 
*; Level 15
 
*; Level 15
:Heal Undead restores +9 Health/Armor and boosts your next attack +9 if it is a Darkness attack
+
:Heal Undead boosts your next attack +15 if it is a Darkness attack
 
*; Level 20
 
*; Level 20
:Heal Undead restores +10 Health/Armor and boosts your next attack +11 if it is a Darkness attack
+
:Heal Undead boosts your next attack +21 if it is a Darkness attack
 
*; Level 25
 
*; Level 25
:Heal Undead restores +11 Health/Armor and boosts your next attack +13 if it is a Darkness attack
+
:Heal Undead boosts your next attack +27 if it is a Darkness attack
 
*; Level 30
 
*; Level 30
:Heal Undead restores +12 Health/Armor and boosts your next attack +15 if it is a Darkness attack
+
:Heal Undead boosts your next attack +33 if it is a Darkness attack
 
*; Level 35
 
*; Level 35
:Heal Undead restores +13 Health/Armor and boosts your next attack +17 if it is a Darkness attack
+
:Heal Undead boosts your next attack +39 if it is a Darkness attack
 
*; Level 40
 
*; Level 40
:Heal Undead restores +14 Health/Armor and boosts your next attack +19 if it is a Darkness attack
+
:Heal Undead boosts your next attack +45 if it is a Darkness attack
 
*; Level 45
 
*; Level 45
:Heal Undead restores +15 Health/Armor and boosts your next attack +21 if it is a Darkness attack
+
:Heal Undead boosts your next attack +51 if it is a Darkness attack
 
*; Level 50
 
*; Level 50
:Heal Undead restores +16 Health/Armor and boosts your next attack +23 if it is a Darkness attack
+
:Heal Undead boosts your next attack +57 if it is a Darkness attack
 
*; Level 55
 
*; Level 55
:Heal Undead restores +17 Health/Armor and boosts your next attack +25 if it is a Darkness attack
+
:Heal Undead boosts your next attack +63 if it is a Darkness attack
 
*; Level 60
 
*; Level 60
:Heal Undead restores +18 Health/Armor and boosts your next attack +27 if it is a Darkness attack
+
:Heal Undead boosts your next attack +69 if it is a Darkness attack
 
*; Level 65
 
*; Level 65
:Heal Undead restores +20 Health/Armor and boosts your next attack +31 if it is a Darkness attack
+
:Heal Undead boosts your next attack +75 if it is a Darkness attack
 
*; Level 70
 
*; Level 70
:Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack
+
:Heal Undead boosts your next attack +81 if it is a Darkness attack
 
*; Level 75
 
*; Level 75
:Heal Undead restores +23 Health/Armor and boosts your next attack +39 if it is a Darkness attack
+
:Heal Undead boosts your next attack +87 if it is a Darkness attack
 
*; Level 80
 
*; Level 80
:Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack
+
:Heal Undead boosts your next attack +93 if it is a Darkness attack
 +
*; Level 85
 +
:Heal Undead boosts your next attack +99 if it is a Darkness attack
 +
*; Level 90
 +
:Heal Undead boosts your next attack +105 if it is a Darkness attack
 +
*; Level 95
 +
:Heal Undead boosts your next attack +111 if it is a Darkness attack
 +
*; Level 100
 +
:Heal Undead boosts your next attack +117 if it is a Darkness attack
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds || MainHand, Legs || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Heal Undead restores an additional 156 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds || Uncommon || MainHand, Legs || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Heal Undead restores +5 and has a 25% chance to boost targets' mitigation +5 for 8 seconds
+
:Heal Undead restores an additional 4 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -0.5 seconds
 
*; Level 10
 
*; Level 10
:Heal Undead restores +6 and has a 25% chance to boost targets' mitigation +7 for 8 seconds
+
:Heal Undead restores an additional 12 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -0.5 seconds
 
*; Level 15
 
*; Level 15
:Heal Undead restores +7 and has a 25% chance to boost targets' mitigation +9 for 8 seconds
+
:Heal Undead restores an additional 20 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1 seconds
 
*; Level 20
 
*; Level 20
:Heal Undead restores +8 and has a 25% chance to boost targets' mitigation +11 for 8 seconds
+
:Heal Undead restores an additional 28 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1 seconds
 
*; Level 25
 
*; Level 25
:Heal Undead restores +9 and has a 25% chance to boost targets' mitigation +13 for 8 seconds
+
:Heal Undead restores an additional 36 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1.5 seconds
 
*; Level 30
 
*; Level 30
:Heal Undead restores +10 and has a 25% chance to boost targets' mitigation +15 for 8 seconds
+
:Heal Undead restores an additional 44 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1.5 seconds
 
*; Level 35
 
*; Level 35
:Heal Undead restores +11 and has a 25% chance to boost targets' mitigation +17 for 8 seconds
+
:Heal Undead restores an additional 52 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2 seconds
 
*; Level 40
 
*; Level 40
:Heal Undead restores +12 and has a 25% chance to boost targets' mitigation +19 for 8 seconds
+
:Heal Undead restores an additional 60 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2 seconds
 
*; Level 45
 
*; Level 45
:Heal Undead restores +13 and has a 25% chance to boost targets' mitigation +21 for 8 seconds
+
:Heal Undead restores an additional 68 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2.5 seconds
 
*; Level 50
 
*; Level 50
:Heal Undead restores +14 and has a 25% chance to boost targets' mitigation +23 for 8 seconds
+
:Heal Undead restores an additional 76 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2.5 seconds
 
*; Level 55
 
*; Level 55
:Heal Undead restores +15 and has a 25% chance to boost targets' mitigation +25 for 8 seconds
+
:Heal Undead restores an additional 84 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3 seconds
 
*; Level 60
 
*; Level 60
:Heal Undead restores +16 and has a 25% chance to boost targets' mitigation +27 for 8 seconds
+
:Heal Undead restores an additional 92 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3 seconds
 
*; Level 65
 
*; Level 65
:Heal Undead restores +17 and has a 25% chance to boost targets' mitigation +29 for 8 seconds
+
:Heal Undead restores an additional 100 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3.5 seconds
 
*; Level 70
 
*; Level 70
:Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds
+
:Heal Undead restores an additional 108 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3.5 seconds
 
*; Level 75
 
*; Level 75
:Heal Undead restores +19 and has a 25% chance to boost targets' mitigation +33 for 8 seconds
+
:Heal Undead restores an additional 116 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4 seconds
 
*; Level 80
 
*; Level 80
:Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds
+
:Heal Undead restores an additional 124 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4 seconds
 +
*; Level 85
 +
:Heal Undead restores an additional 132 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4.5 seconds
 +
*; Level 90
 +
:Heal Undead restores an additional 140 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4.5 seconds
 +
*; Level 95
 +
:Heal Undead restores an additional 148 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds
 +
*; Level 100
 +
:Heal Undead restores an additional 156 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Heated Bones || <b>Level 80</b> - Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks || Ring, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Heated Bones || <b>Level 100</b> - Summoned Skeletons deal +24% direct damage, but take +50% more damage from cold attacks || Uncommon || Ring, MainHand || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
:Summoned Skeletons deal +4% direct damage, but take +100% more damage from any cold attacks
+
:Summoned Skeletons deal +6% direct damage, but take +5% more damage from cold attacks
 
*; Level 20
 
*; Level 20
:Summoned Skeletons deal +6% direct damage, but take +110% more damage from any cold attacks
+
:Summoned Skeletons deal +8% direct damage, but take +10% more damage from cold attacks
 
*; Level 30
 
*; Level 30
:Summoned Skeletons deal +8% direct damage, but take +120% more damage from any cold attacks
+
:Summoned Skeletons deal +10% direct damage, but take +15% more damage from cold attacks
 
*; Level 40
 
*; Level 40
:Summoned Skeletons deal +10% direct damage, but take +130% more damage from any cold attacks
+
:Summoned Skeletons deal +12% direct damage, but take +20% more damage from cold attacks
 
*; Level 50
 
*; Level 50
:Summoned Skeletons deal +12% direct damage, but take +140% more damage from any cold attacks
+
:Summoned Skeletons deal +14% direct damage, but take +25% more damage from cold attacks
 
*; Level 60
 
*; Level 60
:Summoned Skeletons deal +14% direct damage, but take +150% more damage from any cold attacks
+
:Summoned Skeletons deal +16% direct damage, but take +30% more damage from cold attacks
 
*; Level 70
 
*; Level 70
:Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
+
:Summoned Skeletons deal +18% direct damage, but take +35% more damage from cold attacks
 
*; Level 80
 
*; Level 80
:Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks
+
:Summoned Skeletons deal +20% direct damage, but take +40% more damage from cold attacks
 +
*; Level 90
 +
:Summoned Skeletons deal +22% direct damage, but take +45% more damage from cold attacks
 +
*; Level 100
 +
:Summoned Skeletons deal +24% direct damage, but take +50% more damage from cold attacks
 
}}
 
}}
 
|-
 
|-
|  || of the Nibbled Heart || <b>Level 80</b> - Heart's Power has a 28% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span> || Head || {{Spoiler|Click Expand to reveal|
+
|  || || <b>Level 100</b> - Heart's Power has a 36% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span> || Rare || Head || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
:Heart's Power has a 5% chance to not actually consume the heart(s)
+
:Heart's Power has a 5% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>
 
*; Level 20
 
*; Level 20
:Heart's Power has a 8% chance to not actually consume the heart(s)
+
:Heart's Power has a 8% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>
 
*; Level 30
 
*; Level 30
:Heart's Power has a 11% chance to not actually consume the heart(s)
+
:Heart's Power has a 11% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>
 
*; Level 40
 
*; Level 40
:Heart's Power has a 14% chance to not actually consume the heart(s)
+
:Heart's Power has a 14% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>
 
*; Level 50
 
*; Level 50
:Heart's Power has a 17% chance to not actually consume the heart(s)
+
:Heart's Power has a 17% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>
 
*; Level 60
 
*; Level 60
:Heart's Power has a 20% chance to not actually consume the heart(s)
+
:Heart's Power has a 20% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>
 
*; Level 70
 
*; Level 70
:Heart's Power has a 24% chance to not actually consume the heart(s)
+
:Heart's Power has a 24% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>
 
*; Level 80
 
*; Level 80
:Heart's Power has a 28% chance to not actually consume the heart(s)
+
:Heart's Power has a 28% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>
 +
*; Level 90
 +
:Heart's Power has a 32% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>
 +
*; Level 100
 +
:Heart's Power has a 36% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>
 
}}
 
}}
 
|-
 
|-
|  || of Fragile Bones || <b>Level 80</b> - Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks || Legs, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Fragile Bones || <b>Level 100</b> - Summoned Skeletal Archers and Mages deal +28% direct damage, but take +25% damage from crushing attacks || Rare || Legs, Necklace || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
:Summoned Skeletal Archers and Mages deal +6% direct damage, but take +10% damage from any slashing, piercing, or crushing attacks
+
:Summoned Skeletal Archers and Mages deal +6% direct damage, but take +7% damage from crushing attacks
 
*; Level 20
 
*; Level 20
:Summoned Skeletal Archers and Mages deal +8% direct damage, but take +20% damage from any slashing, piercing, or crushing attacks
+
:Summoned Skeletal Archers and Mages deal +8% direct damage, but take +9% damage from crushing attacks
 
*; Level 30
 
*; Level 30
:Summoned Skeletal Archers and Mages deal +10% direct damage, but take +30% damage from any slashing, piercing, or crushing attacks
+
:Summoned Skeletal Archers and Mages deal +10% direct damage, but take +11% damage from crushing attacks
 
*; Level 40
 
*; Level 40
:Summoned Skeletal Archers and Mages deal +12% direct damage, but take +40% damage from any slashing, piercing, or crushing attacks
+
:Summoned Skeletal Archers and Mages deal +12% direct damage, but take +13% damage from crushing attacks
 
*; Level 50
 
*; Level 50
:Summoned Skeletal Archers and Mages deal +14% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
+
:Summoned Skeletal Archers and Mages deal +14% direct damage, but take +15% damage from crushing attacks
 
*; Level 60
 
*; Level 60
:Summoned Skeletal Archers and Mages deal +16% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
+
:Summoned Skeletal Archers and Mages deal +16% direct damage, but take +17% damage from crushing attacks
 
*; Level 70
 
*; Level 70
:Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
+
:Summoned Skeletal Archers and Mages deal +19% direct damage, but take +19% damage from crushing attacks
 
*; Level 80
 
*; Level 80
:Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
+
:Summoned Skeletal Archers and Mages deal +22% direct damage, but take +21% damage from crushing attacks
 +
*; Level 90
 +
:Summoned Skeletal Archers and Mages deal +25% direct damage, but take +23% damage from crushing attacks
 +
*; Level 100
 +
:Summoned Skeletal Archers and Mages deal +28% direct damage, but take +25% damage from crushing attacks
 
}}
 
}}
 
|-
 
|-
|  || of Unnatural Skeletons || <b>Level 80</b> - Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage || Head || {{Spoiler|Click Expand to reveal|
+
|  || of Unnatural Skeletons || <b>Level 100</b> - Summoned Skeletal Archers and Mages deal +25% direct damage, but take +50% damage from nature attacks || Rare || Head || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
:Summoned Skeletal Archers and Mages deal +6% direct damage, but are instantly destroyed by ANY Nature Damage
+
:Summoned Skeletal Archers and Mages deal +5% direct damage, but take +5% damage from nature attacks
 
*; Level 20
 
*; Level 20
:Summoned Skeletal Archers and Mages deal +7% direct damage, but are instantly destroyed by ANY Nature Damage
+
:Summoned Skeletal Archers and Mages deal +7% direct damage, but take +10% damage from nature attacks
 
*; Level 30
 
*; Level 30
:Summoned Skeletal Archers and Mages deal +8% direct damage, but are instantly destroyed by ANY Nature Damage
+
:Summoned Skeletal Archers and Mages deal +9% direct damage, but take +15% damage from nature attacks
 
*; Level 40
 
*; Level 40
:Summoned Skeletal Archers and Mages deal +9% direct damage, but are instantly destroyed by ANY Nature Damage
+
:Summoned Skeletal Archers and Mages deal +11% direct damage, but take +20% damage from nature attacks
 
*; Level 50
 
*; Level 50
:Summoned Skeletal Archers and Mages deal +10% direct damage, but are instantly destroyed by ANY Nature Damage
+
:Summoned Skeletal Archers and Mages deal +13% direct damage, but take +25% damage from nature attacks
 
*; Level 60
 
*; Level 60
:Summoned Skeletal Archers and Mages deal +11% direct damage, but are instantly destroyed by ANY Nature Damage
+
:Summoned Skeletal Archers and Mages deal +15% direct damage, but take +30% damage from nature attacks
 
*; Level 70
 
*; Level 70
:Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage
+
:Summoned Skeletal Archers and Mages deal +17% direct damage, but take +35% damage from nature attacks
 
*; Level 80
 
*; Level 80
:Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage
+
:Summoned Skeletal Archers and Mages deal +20% direct damage, but take +40% damage from nature attacks
 +
*; Level 90
 +
:Summoned Skeletal Archers and Mages deal +22% direct damage, but take +45% damage from nature attacks
 +
*; Level 100
 +
:Summoned Skeletal Archers and Mages deal +25% direct damage, but take +50% damage from nature attacks
 
}}
 
}}
 
|-
 
|-
|  || of Strong Zombies || <b>Level 80</b> - Raised Zombies deal +21% damage || Hands, Legs || {{Spoiler|Click Expand to reveal|
+
|  || of Strong Zombies || <b>Level 100</b> - Raised Zombies deal +25% damage || Uncommon || Hands, Legs || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Raised Zombies deal +6% damage
 
:Raised Zombies deal +6% damage
Line 1,648: Line 2,011:
 
*; Level 80
 
*; Level 80
 
:Raised Zombies deal +21% damage
 
:Raised Zombies deal +21% damage
 +
*; Level 85
 +
:Raised Zombies deal +22% damage
 +
*; Level 90
 +
:Raised Zombies deal +23% damage
 +
*; Level 95
 +
:Raised Zombies deal +24% damage
 +
*; Level 100
 +
:Raised Zombies deal +25% damage
 
}}
 
}}
 
|-
 
|-
|  || of Inciting Zombies || <b>Level 80</b> - Raised Zombies deal +39 damage and taunt as if they did +200% more damage || Necklace, Legs || {{Spoiler|Click Expand to reveal|
+
|  || of Inciting Zombies || <b>Level 100</b> - Raised Zombies deal +65 damage and taunt as if they did +200% more damage || Uncommon || Necklace, Legs || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Raised Zombies deal +9 damage and taunt as if they did +200% more damage
+
:Raised Zombies deal +8 damage and taunt as if they did +200% more damage
 
*; Level 10
 
*; Level 10
 
:Raised Zombies deal +11 damage and taunt as if they did +200% more damage
 
:Raised Zombies deal +11 damage and taunt as if they did +200% more damage
 
*; Level 15
 
*; Level 15
:Raised Zombies deal +13 damage and taunt as if they did +200% more damage
+
:Raised Zombies deal +14 damage and taunt as if they did +200% more damage
 
*; Level 20
 
*; Level 20
:Raised Zombies deal +15 damage and taunt as if they did +200% more damage
+
:Raised Zombies deal +17 damage and taunt as if they did +200% more damage
 
*; Level 25
 
*; Level 25
:Raised Zombies deal +17 damage and taunt as if they did +200% more damage
+
:Raised Zombies deal +20 damage and taunt as if they did +200% more damage
 
*; Level 30
 
*; Level 30
:Raised Zombies deal +19 damage and taunt as if they did +200% more damage
+
:Raised Zombies deal +23 damage and taunt as if they did +200% more damage
 
*; Level 35
 
*; Level 35
:Raised Zombies deal +21 damage and taunt as if they did +200% more damage
+
:Raised Zombies deal +26 damage and taunt as if they did +200% more damage
 
*; Level 40
 
*; Level 40
:Raised Zombies deal +23 damage and taunt as if they did +200% more damage
+
:Raised Zombies deal +29 damage and taunt as if they did +200% more damage
 
*; Level 45
 
*; Level 45
:Raised Zombies deal +25 damage and taunt as if they did +200% more damage
+
:Raised Zombies deal +32 damage and taunt as if they did +200% more damage
 
*; Level 50
 
*; Level 50
:Raised Zombies deal +27 damage and taunt as if they did +200% more damage
+
:Raised Zombies deal +35 damage and taunt as if they did +200% more damage
 
*; Level 55
 
*; Level 55
:Raised Zombies deal +29 damage and taunt as if they did +200% more damage
+
:Raised Zombies deal +38 damage and taunt as if they did +200% more damage
 
*; Level 60
 
*; Level 60
:Raised Zombies deal +31 damage and taunt as if they did +200% more damage
+
:Raised Zombies deal +41 damage and taunt as if they did +200% more damage
 
*; Level 65
 
*; Level 65
:Raised Zombies deal +33 damage and taunt as if they did +200% more damage
+
:Raised Zombies deal +44 damage and taunt as if they did +200% more damage
 
*; Level 70
 
*; Level 70
:Raised Zombies deal +35 damage and taunt as if they did +200% more damage
+
:Raised Zombies deal +47 damage and taunt as if they did +200% more damage
 
*; Level 75
 
*; Level 75
:Raised Zombies deal +37 damage and taunt as if they did +200% more damage
+
:Raised Zombies deal +50 damage and taunt as if they did +200% more damage
 
*; Level 80
 
*; Level 80
:Raised Zombies deal +39 damage and taunt as if they did +200% more damage
+
:Raised Zombies deal +53 damage and taunt as if they did +200% more damage
 +
*; Level 85
 +
:Raised Zombies deal +56 damage and taunt as if they did +200% more damage
 +
*; Level 90
 +
:Raised Zombies deal +59 damage and taunt as if they did +200% more damage
 +
*; Level 95
 +
:Raised Zombies deal +62 damage and taunt as if they did +200% more damage
 +
*; Level 100
 +
:Raised Zombies deal +65 damage and taunt as if they did +200% more damage
 
}}
 
}}
 
|-
 
|-
|  || of Fast Zombies || <b>Level 80</b> - Raised Zombies deal +20 damage and speed is +10 || Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Fast Zombies || <b>Level 100</b> - Raised Zombies deal +60 damage and speed is +10 || Rare || Feet || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
:Raised Zombies deal +1 damage and speed is +2
+
:Raised Zombies deal +6 damage and speed is +2
 
*; Level 20
 
*; Level 20
:Raised Zombies deal +2 damage and speed is +4
+
:Raised Zombies deal +12 damage and speed is +4
 
*; Level 30
 
*; Level 30
:Raised Zombies deal +3 damage and speed is +6
+
:Raised Zombies deal +18 damage and speed is +6
 
*; Level 40
 
*; Level 40
:Raised Zombies deal +4 damage and speed is +8
+
:Raised Zombies deal +24 damage and speed is +8
 
*; Level 50
 
*; Level 50
:Raised Zombies deal +8 damage and speed is +10
+
:Raised Zombies deal +30 damage and speed is +10
 
*; Level 60
 
*; Level 60
:Raised Zombies deal +12 damage and speed is +10
+
:Raised Zombies deal +36 damage and speed is +10
 
*; Level 70
 
*; Level 70
:Raised Zombies deal +16 damage and speed is +10
+
:Raised Zombies deal +42 damage and speed is +10
 
*; Level 80
 
*; Level 80
:Raised Zombies deal +20 damage and speed is +10
+
:Raised Zombies deal +48 damage and speed is +10
 +
*; Level 90
 +
:Raised Zombies deal +54 damage and speed is +10
 +
*; Level 100
 +
:Raised Zombies deal +60 damage and speed is +10
 
}}
 
}}
 
|}
 
|}

Latest revision as of 16:20, 22 November 2024

See also: Necromancy/Treasure Effects:By Slot

See also: Necromancy/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot Other Versions
Necromancer's of Necromancy Level 100 - Necromancy Base Damage +50% Uncommon Head, MainHand

Click Expand to reveal

  • Level 10
Necromancy Damage +5
  • Level 20
Necromancy Base Damage +10%
  • Level 30
Necromancy Base Damage +15%
  • Level 40
Necromancy Base Damage +20%
  • Level 50
Necromancy Base Damage +25%
  • Level 60
Necromancy Base Damage +30%
  • Level 70
Necromancy Base Damage +35%
  • Level 80
Necromancy Base Damage +40%
  • Level 90
Necromancy Base Damage +45%
  • Level 100
Necromancy Base Damage +50%
Lifecrusher's of Burning Corpse-Hands Level 100 - Death's Hold ignites the target, dealing 300 Fire damage over 12 seconds Uncommon Chest, Ring

Click Expand to reveal

  • Level 1
Death's Hold ignites the target, dealing 48 Fire damage over 12 seconds
  • Level 10
Death's Hold ignites the target, dealing 60 Fire damage over 12 seconds
  • Level 15
Death's Hold ignites the target, dealing 72 Fire damage over 12 seconds
  • Level 20
Death's Hold ignites the target, dealing 84 Fire damage over 12 seconds
  • Level 25
Death's Hold ignites the target, dealing 96 Fire damage over 12 seconds
  • Level 30
Death's Hold ignites the target, dealing 108 Fire damage over 12 seconds
  • Level 35
Death's Hold ignites the target, dealing 120 Fire damage over 12 seconds
  • Level 40
Death's Hold ignites the target, dealing 132 Fire damage over 12 seconds
  • Level 45
Death's Hold ignites the target, dealing 144 Fire damage over 12 seconds
  • Level 50
Death's Hold ignites the target, dealing 156 Fire damage over 12 seconds
  • Level 55
Death's Hold ignites the target, dealing 168 Fire damage over 12 seconds
  • Level 60
Death's Hold ignites the target, dealing 180 Fire damage over 12 seconds
  • Level 65
Death's Hold ignites the target, dealing 192 Fire damage over 12 seconds
  • Level 70
Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds
  • Level 75
Death's Hold ignites the target, dealing 216 Fire damage over 12 seconds
  • Level 80
Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds
  • Level 85
Death's Hold ignites the target, dealing 246 Fire damage over 12 seconds
  • Level 90
Death's Hold ignites the target, dealing 264 Fire damage over 12 seconds
  • Level 95
Death's Hold ignites the target, dealing 282 Fire damage over 12 seconds
  • Level 100
Death's Hold ignites the target, dealing 300 Fire damage over 12 seconds
of Electric Doom Level 100 - Spark of Death deals +73 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds Uncommon Chest, Hands

Click Expand to reveal

  • Level 5
Spark of Death deals +1 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 10
Spark of Death deals +2 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 15
Spark of Death deals +4 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 20
Spark of Death deals +6 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 25
Spark of Death deals +8 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 30
Spark of Death deals +10 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 35
Spark of Death deals +12 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 40
Spark of Death deals +15 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 45
Spark of Death deals +17 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 50
Spark of Death deals +20 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 55
Spark of Death deals +23 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 60
Spark of Death deals +25 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 65
Spark of Death deals +31 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 70
Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 75
Spark of Death deals +43 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 80
Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 85
Spark of Death deals +55 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 90
Spark of Death deals +61 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 95
Spark of Death deals +67 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 100
Spark of Death deals +73 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
of Skeletal Minions Level 100 - Summoned Skeletons deal +21% direct damage Uncommon OffHand, Necklace

Click Expand to reveal

  • Level 10
Summoned Skeletons deal +3% direct damage
  • Level 20
Summoned Skeletons deal +5% direct damage
  • Level 30
Summoned Skeletons deal +7% direct damage
  • Level 40
Summoned Skeletons deal +9% direct damage
  • Level 50
Summoned Skeletons deal +11% direct damage
  • Level 60
Summoned Skeletons deal +13% direct damage
  • Level 70
Summoned Skeletons deal +15% direct damage
  • Level 80
Summoned Skeletons deal +17% direct damage
  • Level 90
Summoned Skeletons deal +19% direct damage
  • Level 100
Summoned Skeletons deal +21% direct damage
of Stolen Life Level 100 - Life Steal restores 42 Health Uncommon Head, Ring

Click Expand to reveal

  • Level 1
Life Steal restores 4 Health
  • Level 10
Life Steal restores 6 Health
  • Level 15
Life Steal restores 8 Health
  • Level 20
Life Steal restores 10 Health
  • Level 25
Life Steal restores 12 Health
  • Level 30
Life Steal restores 14 Health
  • Level 35
Life Steal restores 16 Health
  • Level 40
Life Steal restores 18 Health
  • Level 45
Life Steal restores 20 Health
  • Level 50
Life Steal restores 22 Health
  • Level 55
Life Steal restores 24 Health
  • Level 60
Life Steal restores 26 Health
  • Level 65
Life Steal restores 28 Health
  • Level 70
Life Steal restores 30 Health
  • Level 75
Life Steal restores 32 Health
  • Level 80
Life Steal restores 34 Health
  • Level 85
Life Steal restores 36 Health
  • Level 90
Life Steal restores 38 Health
  • Level 95
Life Steal restores 40 Health
  • Level 100
Life Steal restores 42 Health
Crowd Reaper's of Crowd Reaping Level 100 - Life Steal targets all enemies within 10 meters and steals +40 health, but reuse timer is +3 seconds and Power cost is +27 Uncommon Hands

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  • Level 5
Life Steal targets all enemies within 10 meters and steals +2 health, but reuse timer is +3 seconds and Power cost is +8
  • Level 10
Life Steal targets all enemies within 10 meters and steals +4 health, but reuse timer is +3 seconds and Power cost is +9
  • Level 15
Life Steal targets all enemies within 10 meters and steals +6 health, but reuse timer is +3 seconds and Power cost is +10
  • Level 20
Life Steal targets all enemies within 10 meters and steals +8 health, but reuse timer is +3 seconds and Power cost is +11
  • Level 25
Life Steal targets all enemies within 10 meters and steals +10 health, but reuse timer is +3 seconds and Power cost is +12
  • Level 30
Life Steal targets all enemies within 10 meters and steals +12 health, but reuse timer is +3 seconds and Power cost is +13
  • Level 35
Life Steal targets all enemies within 10 meters and steals +14 health, but reuse timer is +3 seconds and Power cost is +14
  • Level 40
Life Steal targets all enemies within 10 meters and steals +16 health, but reuse timer is +3 seconds and Power cost is +15
  • Level 45
Life Steal targets all enemies within 10 meters and steals +18 health, but reuse timer is +3 seconds and Power cost is +16
  • Level 50
Life Steal targets all enemies within 10 meters and steals +20 health, but reuse timer is +3 seconds and Power cost is +17
  • Level 55
Life Steal targets all enemies within 10 meters and steals +22 health, but reuse timer is +3 seconds and Power cost is +18
  • Level 60
Life Steal targets all enemies within 10 meters and steals +24 health, but reuse timer is +3 seconds and Power cost is +19
  • Level 65
Life Steal targets all enemies within 10 meters and steals +26 health, but reuse timer is +3 seconds and Power cost is +20
  • Level 70
Life Steal targets all enemies within 10 meters and steals +28 health, but reuse timer is +3 seconds and Power cost is +21
  • Level 75
Life Steal targets all enemies within 10 meters and steals +30 health, but reuse timer is +3 seconds and Power cost is +22
  • Level 80
Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23
  • Level 85
Life Steal targets all enemies within 10 meters and steals +34 health, but reuse timer is +3 seconds and Power cost is +24
  • Level 90
Life Steal targets all enemies within 10 meters and steals +36 health, but reuse timer is +3 seconds and Power cost is +25
  • Level 95
Life Steal targets all enemies within 10 meters and steals +38 health, but reuse timer is +3 seconds and Power cost is +26
  • Level 100
Life Steal targets all enemies within 10 meters and steals +40 health, but reuse timer is +3 seconds and Power cost is +27
Lifestealer's of Life Stealing Level 100 - Life Steal reaps 43 additional health Uncommon Legs, Chest

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  • Level 5
Life Steal reaps 5 additional health
  • Level 10
Life Steal reaps 7 additional health
  • Level 15
Life Steal reaps 9 additional health
  • Level 20
Life Steal reaps 11 additional health
  • Level 25
Life Steal reaps 13 additional health
  • Level 30
Life Steal reaps 15 additional health
  • Level 35
Life Steal reaps 17 additional health
  • Level 40
Life Steal reaps 19 additional health
  • Level 45
Life Steal reaps 21 additional health
  • Level 50
Life Steal reaps 23 additional health
  • Level 55
Life Steal reaps 25 additional health
  • Level 60
Life Steal reaps 27 additional health
  • Level 65
Life Steal reaps 29 additional health
  • Level 70
Life Steal reaps 31 additional health
  • Level 75
Life Steal reaps 33 additional health
  • Level 80
Life Steal reaps 35 additional health
  • Level 85
Life Steal reaps 37 additional health
  • Level 90
Life Steal reaps 39 additional health
  • Level 95
Life Steal reaps 41 additional health
  • Level 100
Life Steal reaps 43 additional health
Level 100 - Life Steal deals 280 Psychic damage over 10 seconds Uncommon Necklace, MainHand

Click Expand to reveal

  • Level 5
Life Steal deals 50 Psychic damage over 10 seconds
  • Level 10
Life Steal deals 60 Psychic damage over 10 seconds
  • Level 15
Life Steal deals 70 Psychic damage over 10 seconds
  • Level 20
Life Steal deals 80 Psychic damage over 10 seconds
  • Level 25
Life Steal deals 90 Psychic damage over 10 seconds
  • Level 30
Life Steal deals 100 Psychic damage over 10 seconds
  • Level 35
Life Steal deals 110 Psychic damage over 10 seconds
  • Level 40
Life Steal deals 120 Psychic damage over 10 seconds
  • Level 45
Life Steal deals 130 Psychic damage over 10 seconds
  • Level 50
Life Steal deals 140 Psychic damage over 10 seconds
  • Level 55
Life Steal deals 150 Psychic damage over 10 seconds
  • Level 60
Life Steal deals 160 Psychic damage over 10 seconds
  • Level 65
Life Steal deals 175 Psychic damage over 10 seconds
  • Level 70
Life Steal deals 190 Psychic damage over 10 seconds
  • Level 75
Life Steal deals 205 Psychic damage over 10 seconds
  • Level 80
Life Steal deals 220 Psychic damage over 10 seconds
  • Level 85
Life Steal deals 235 Psychic damage over 10 seconds
  • Level 90
Life Steal deals 250 Psychic damage over 10 seconds
  • Level 95
Life Steal deals 265 Psychic damage over 10 seconds
  • Level 100
Life Steal deals 280 Psychic damage over 10 seconds
of Death Gazing Level 100 - Deathgaze deals +119% damage and has +28 Accuracy (which cancels out the Evasion that certain monsters have) Uncommon Hands, Necklace

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  • Level 1
Deathgaze deals +10% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 10
Deathgaze deals +15% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 15
Deathgaze deals +20% damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 20
Deathgaze deals +25% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 25
Deathgaze deals +30% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 30
Deathgaze deals +35% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 35
Deathgaze deals +41% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 40
Deathgaze deals +47% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 45
Deathgaze deals +53% damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 50
Deathgaze deals +59% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 55
Deathgaze deals +65% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 60
Deathgaze deals +71% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 65
Deathgaze deals +77% damage and has +14 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 70
Deathgaze deals +83% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 75
Deathgaze deals +89% damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 80
Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 85
Deathgaze deals +101% damage and has +22 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 90
Deathgaze deals +107% damage and has +24 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 95
Deathgaze deals +113% damage and has +26 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 100
Deathgaze deals +119% damage and has +28 Accuracy (which cancels out the Evasion that certain monsters have)
of Tough Gazes Level 100 - Deathgaze deals +107 damage and restores 103 armor to you Uncommon Chest, Ring

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  • Level 5
Deathgaze deals +5 damage and restores 8 armor to you
  • Level 10
Deathgaze deals +10 damage and restores 13 armor to you
  • Level 15
Deathgaze deals +15 damage and restores 18 armor to you
  • Level 20
Deathgaze deals +20 damage and restores 23 armor to you
  • Level 25
Deathgaze deals +25 damage and restores 28 armor to you
  • Level 30
Deathgaze deals +30 damage and restores 33 armor to you
  • Level 35
Deathgaze deals +35 damage and restores 38 armor to you
  • Level 40
Deathgaze deals +40 damage and restores 43 armor to you
  • Level 45
Deathgaze deals +45 damage and restores 48 armor to you
  • Level 50
Deathgaze deals +50 damage and restores 53 armor to you
  • Level 55
Deathgaze deals +55 damage and restores 58 armor to you
  • Level 60
Deathgaze deals +60 damage and restores 63 armor to you
  • Level 65
Deathgaze deals +65 damage and restores 68 armor to you
  • Level 70
Deathgaze deals +71 damage and restores 73 armor to you
  • Level 75
Deathgaze deals +77 damage and restores 78 armor to you
  • Level 80
Deathgaze deals +83 damage and restores 83 armor to you
  • Level 85
Deathgaze deals +89 damage and restores 88 armor to you
  • Level 90
Deathgaze deals +95 damage and restores 93 armor to you
  • Level 95
Deathgaze deals +101 damage and restores 98 armor to you
  • Level 100
Deathgaze deals +107 damage and restores 103 armor to you
of Hasty Fears Level 100 - Deathgaze deals +158 damage and increases your sprint speed +3 for 15 seconds Uncommon Head

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  • Level 5
Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
  • Level 10
Deathgaze deals +20 damage and increases your sprint speed +1 for 15 seconds
  • Level 15
Deathgaze deals +27 damage and increases your sprint speed +1 for 15 seconds
  • Level 20
Deathgaze deals +34 damage and increases your sprint speed +1 for 15 seconds
  • Level 25
Deathgaze deals +41 damage and increases your sprint speed +1 for 15 seconds
  • Level 30
Deathgaze deals +48 damage and increases your sprint speed +1 for 15 seconds
  • Level 35
Deathgaze deals +55 damage and increases your sprint speed +2 for 15 seconds
  • Level 40
Deathgaze deals +62 damage and increases your sprint speed +2 for 15 seconds
  • Level 45
Deathgaze deals +69 damage and increases your sprint speed +2 for 15 seconds
  • Level 50
Deathgaze deals +76 damage and increases your sprint speed +2 for 15 seconds
  • Level 55
Deathgaze deals +83 damage and increases your sprint speed +2 for 15 seconds
  • Level 60
Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds
  • Level 65
Deathgaze deals +97 damage and increases your sprint speed +2.5 for 15 seconds
  • Level 70
Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds
  • Level 75
Deathgaze deals +111 damage and increases your sprint speed +2.5 for 15 seconds
  • Level 80
Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds
  • Level 85
Deathgaze deals +128 damage and increases your sprint speed +3 for 15 seconds
  • Level 90
Deathgaze deals +138 damage and increases your sprint speed +3 for 15 seconds
  • Level 95
Deathgaze deals +148 damage and increases your sprint speed +3 for 15 seconds
  • Level 100
Deathgaze deals +158 damage and increases your sprint speed +3 for 15 seconds
of Reaching Dead Level 100 - Death's Hold Damage +122% Uncommon Legs, MainHand

Click Expand to reveal

  • Level 5
Death's Hold Damage +8%
  • Level 10
Death's Hold Damage +14%
  • Level 15
Death's Hold Damage +20%
  • Level 20
Death's Hold Damage +26%
  • Level 25
Death's Hold Damage +32%
  • Level 30
Death's Hold Damage +38%
  • Level 35
Death's Hold Damage +44%
  • Level 40
Death's Hold Damage +50%
  • Level 45
Death's Hold Damage +56%
  • Level 50
Death's Hold Damage +62%
  • Level 55
Death's Hold Damage +68%
  • Level 60
Death's Hold Damage +74%
  • Level 65
Death's Hold Damage +80%
  • Level 70
Death's Hold Damage +86%
  • Level 75
Death's Hold Damage +92%
  • Level 80
Death's Hold Damage +98%
  • Level 85
Death's Hold Damage +104%
  • Level 90
Death's Hold Damage +110%
  • Level 95
Death's Hold Damage +116%
  • Level 100
Death's Hold Damage +122%
Level 100 - Death's Hold causes target to take +18% damage from Slashing for 15 seconds Uncommon Feet

Click Expand to reveal

  • Level 5
Death's Hold causes target to take +5% damage from Slashing for 15 seconds
  • Level 10
Death's Hold causes target to take +5.5% damage from Slashing for 15 seconds
  • Level 15
Death's Hold causes target to take +6% damage from Slashing for 15 seconds
  • Level 20
Death's Hold causes target to take +6.5% damage from Slashing for 15 seconds
  • Level 25
Death's Hold causes target to take +7% damage from Slashing for 15 seconds
  • Level 30
Death's Hold causes target to take +7.5% damage from Slashing for 15 seconds
  • Level 35
Death's Hold causes target to take +8% damage from Slashing for 15 seconds
  • Level 40
Death's Hold causes target to take +8.5% damage from Slashing for 15 seconds
  • Level 45
Death's Hold causes target to take +9% damage from Slashing for 15 seconds
  • Level 50
Death's Hold causes target to take +9.5% damage from Slashing for 15 seconds
  • Level 55
Death's Hold causes target to take +10% damage from Slashing for 15 seconds
  • Level 60
Death's Hold causes target to take +10.5% damage from Slashing for 15 seconds
  • Level 65
Death's Hold causes target to take +11% damage from Slashing for 15 seconds
  • Level 70
Death's Hold causes target to take +12% damage from Slashing for 15 seconds
  • Level 75
Death's Hold causes target to take +13% damage from Slashing for 15 seconds
  • Level 80
Death's Hold causes target to take +14% damage from Slashing for 15 seconds
  • Level 85
Death's Hold causes target to take +15% damage from Slashing for 15 seconds
  • Level 90
Death's Hold causes target to take +16% damage from Slashing for 15 seconds
  • Level 95
Death's Hold causes target to take +17% damage from Slashing for 15 seconds
  • Level 100
Death's Hold causes target to take +18% damage from Slashing for 15 seconds
Level 100 - Death's Hold causes target to take +18% damage from Electricity for 15 seconds Uncommon Necklace

Click Expand to reveal

  • Level 5
Death's Hold causes target to take +5% damage from Electricity for 15 seconds
  • Level 10
Death's Hold causes target to take +5.5% damage from Electricity for 15 seconds
  • Level 15
Death's Hold causes target to take +6% damage from Electricity for 15 seconds
  • Level 20
Death's Hold causes target to take +6.5% damage from Electricity for 15 seconds
  • Level 25
Death's Hold causes target to take +7% damage from Electricity for 15 seconds
  • Level 30
Death's Hold causes target to take +7.5% damage from Electricity for 15 seconds
  • Level 35
Death's Hold causes target to take +8% damage from Electricity for 15 seconds
  • Level 40
Death's Hold causes target to take +8.5% damage from Electricity for 15 seconds
  • Level 45
Death's Hold causes target to take +9% damage from Electricity for 15 seconds
  • Level 50
Death's Hold causes target to take +9.5% damage from Electricity for 15 seconds
  • Level 55
Death's Hold causes target to take +10% damage from Electricity for 15 seconds
  • Level 60
Death's Hold causes target to take +10.5% damage from Electricity for 15 seconds
  • Level 65
Death's Hold causes target to take +11% damage from Electricity for 15 seconds
  • Level 70
Death's Hold causes target to take +12% damage from Electricity for 15 seconds
  • Level 75
Death's Hold causes target to take +13% damage from Electricity for 15 seconds
  • Level 80
Death's Hold causes target to take +14% damage from Electricity for 15 seconds
  • Level 85
Death's Hold causes target to take +15% damage from Electricity for 15 seconds
  • Level 90
Death's Hold causes target to take +16% damage from Electricity for 15 seconds
  • Level 95
Death's Hold causes target to take +17% damage from Electricity for 15 seconds
  • Level 100
Death's Hold causes target to take +18% damage from Electricity for 15 seconds
Level 100 - Death's Hold causes target to take +11.57% damage from Darkness for 15 seconds Uncommon OffHand

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  • Level 5
Death's Hold causes target to take +5.3% damage from Darkness for 15 seconds
  • Level 10
Death's Hold causes target to take +5.63% damage from Darkness for 15 seconds
  • Level 15
Death's Hold causes target to take +5.96% damage from Darkness for 15 seconds
  • Level 20
Death's Hold causes target to take +6.29% damage from Darkness for 15 seconds
  • Level 25
Death's Hold causes target to take +6.62% damage from Darkness for 15 seconds
  • Level 30
Death's Hold causes target to take +6.95% damage from Darkness for 15 seconds
  • Level 35
Death's Hold causes target to take +7.28% damage from Darkness for 15 seconds
  • Level 40
Death's Hold causes target to take +7.61% damage from Darkness for 15 seconds
  • Level 45
Death's Hold causes target to take +7.94% damage from Darkness for 15 seconds
  • Level 50
Death's Hold causes target to take +8.27% damage from Darkness for 15 seconds
  • Level 55
Death's Hold causes target to take +8.6% damage from Darkness for 15 seconds
  • Level 60
Death's Hold causes target to take +8.93% damage from Darkness for 15 seconds
  • Level 65
Death's Hold causes target to take +9.26% damage from Darkness for 15 seconds
  • Level 70
Death's Hold causes target to take +9.59% damage from Darkness for 15 seconds
  • Level 75
Death's Hold causes target to take +9.92% damage from Darkness for 15 seconds
  • Level 80
Death's Hold causes target to take +10.25% damage from Darkness for 15 seconds
  • Level 85
Death's Hold causes target to take +10.58% damage from Darkness for 15 seconds
  • Level 90
Death's Hold causes target to take +10.91% damage from Darkness for 15 seconds
  • Level 95
Death's Hold causes target to take +11.24% damage from Darkness for 15 seconds
  • Level 100
Death's Hold causes target to take +11.57% damage from Darkness for 15 seconds
of Deathsparks Level 100 - Spark of Death Damage +52% Uncommon MainHand, Feet

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  • Level 5
Spark of Death Damage +6%
  • Level 10
Spark of Death Damage +8%
  • Level 15
Spark of Death Damage +10%
  • Level 20
Spark of Death Damage +12%
  • Level 25
Spark of Death Damage +14%
  • Level 30
Spark of Death Damage +16%
  • Level 35
Spark of Death Damage +18%
  • Level 40
Spark of Death Damage +20%
  • Level 45
Spark of Death Damage +22%
  • Level 50
Spark of Death Damage +24%
  • Level 55
Spark of Death Damage +26%
  • Level 60
Spark of Death Damage +28%
  • Level 65
Spark of Death Damage +31%
  • Level 70
Spark of Death Damage +34%
  • Level 75
Spark of Death Damage +37%
  • Level 80
Spark of Death Damage +40%
  • Level 85
Spark of Death Damage +43%
  • Level 90
Spark of Death Damage +46%
  • Level 95
Spark of Death Damage +49%
  • Level 100
Spark of Death Damage +52%
of Deathsparks Level 100 - Spark of Death deals 228 Psychic damage over 12 seconds Uncommon Legs, Ring

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  • Level 5
Spark of Death deals 30 Psychic damage over 12 seconds
  • Level 10
Spark of Death deals 36 Psychic damage over 12 seconds
  • Level 15
Spark of Death deals 42 Psychic damage over 12 seconds
  • Level 20
Spark of Death deals 48 Psychic damage over 12 seconds
  • Level 25
Spark of Death deals 54 Psychic damage over 12 seconds
  • Level 30
Spark of Death deals 60 Psychic damage over 12 seconds
  • Level 35
Spark of Death deals 72 Psychic damage over 12 seconds
  • Level 40
Spark of Death deals 84 Psychic damage over 12 seconds
  • Level 45
Spark of Death deals 96 Psychic damage over 12 seconds
  • Level 50
Spark of Death deals 108 Psychic damage over 12 seconds
  • Level 55
Spark of Death deals 120 Psychic damage over 12 seconds
  • Level 60
Spark of Death deals 132 Psychic damage over 12 seconds
  • Level 65
Spark of Death deals 144 Psychic damage over 12 seconds
  • Level 70
Spark of Death deals 156 Psychic damage over 12 seconds
  • Level 75
Spark of Death deals 168 Psychic damage over 12 seconds
  • Level 80
Spark of Death deals 180 Psychic damage over 12 seconds
  • Level 85
Spark of Death deals 192 Psychic damage over 12 seconds
  • Level 90
Spark of Death deals 204 Psychic damage over 12 seconds
  • Level 95
Spark of Death deals 216 Psychic damage over 12 seconds
  • Level 100
Spark of Death deals 228 Psychic damage over 12 seconds
of Tauntsparks Level 100 - Spark of Death deals +34% damage and taunts +460 Uncommon OffHand, Necklace

Click Expand to reveal

  • Level 10
Spark of Death deals +7% damage and taunts +50
  • Level 20
Spark of Death deals +10% damage and taunts +90
  • Level 30
Spark of Death deals +13% damage and taunts +130
  • Level 40
Spark of Death deals +16% damage and taunts +170
  • Level 50
Spark of Death deals +19% damage and taunts +210
  • Level 60
Spark of Death deals +22% damage and taunts +260
  • Level 70
Spark of Death deals +25% damage and taunts +310
  • Level 80
Spark of Death deals +28% damage and taunts +360
  • Level 90
Spark of Death deals +31% damage and taunts +410
  • Level 100
Spark of Death deals +34% damage and taunts +460
Chirurgeon's Level 100 - Rebuild Undead Healing +87 Uncommon Chest, OffHand

Click Expand to reveal

  • Level 5
Rebuild Undead Healing +11
  • Level 10
Rebuild Undead Healing +15
  • Level 15
Rebuild Undead Healing +19
  • Level 20
Rebuild Undead Healing +23
  • Level 25
Rebuild Undead Healing +27
  • Level 30
Rebuild Undead Healing +31
  • Level 35
Rebuild Undead Healing +35
  • Level 40
Rebuild Undead Healing +39
  • Level 45
Rebuild Undead Healing +43
  • Level 50
Rebuild Undead Healing +47
  • Level 55
Rebuild Undead Healing +51
  • Level 60
Rebuild Undead Healing +55
  • Level 65
Rebuild Undead Healing +59
  • Level 70
Rebuild Undead Healing +63
  • Level 75
Rebuild Undead Healing +67
  • Level 80
Rebuild Undead Healing +71
  • Level 85
Rebuild Undead Healing +75
  • Level 90
Rebuild Undead Healing +79
  • Level 95
Rebuild Undead Healing +83
  • Level 100
Rebuild Undead Healing +87
Chirurgeon's Level 100 - Rebuild Undead grants targets +20% Universal Damage Resistance for 6 seconds Uncommon Hands, OffHand

Click Expand to reveal

  • Level 5
Rebuild Undead grants targets +10.5% Universal Damage Resistance for 6 seconds
  • Level 10
Rebuild Undead grants targets +11% Universal Damage Resistance for 6 seconds
  • Level 15
Rebuild Undead grants targets +11.5% Universal Damage Resistance for 6 seconds
  • Level 20
Rebuild Undead grants targets +12% Universal Damage Resistance for 6 seconds
  • Level 25
Rebuild Undead grants targets +12.5% Universal Damage Resistance for 6 seconds
  • Level 30
Rebuild Undead grants targets +13% Universal Damage Resistance for 6 seconds
  • Level 35
Rebuild Undead grants targets +13.5% Universal Damage Resistance for 6 seconds
  • Level 40
Rebuild Undead grants targets +14% Universal Damage Resistance for 6 seconds
  • Level 45
Rebuild Undead grants targets +14.5% Universal Damage Resistance for 6 seconds
  • Level 50
Rebuild Undead grants targets +15% Universal Damage Resistance for 6 seconds
  • Level 55
Rebuild Undead grants targets +15.5% Universal Damage Resistance for 6 seconds
  • Level 60
Rebuild Undead grants targets +16% Universal Damage Resistance for 6 seconds
  • Level 65
Rebuild Undead grants targets +16.5% Universal Damage Resistance for 6 seconds
  • Level 70
Rebuild Undead grants targets +17% Universal Damage Resistance for 6 seconds
  • Level 75
Rebuild Undead grants targets +17.5% Universal Damage Resistance for 6 seconds
  • Level 80
Rebuild Undead grants targets +18% Universal Damage Resistance for 6 seconds
  • Level 85
Rebuild Undead grants targets +18.5% Universal Damage Resistance for 6 seconds
  • Level 90
Rebuild Undead grants targets +19% Universal Damage Resistance for 6 seconds
  • Level 95
Rebuild Undead grants targets +19.5% Universal Damage Resistance for 6 seconds
  • Level 100
Rebuild Undead grants targets +20% Universal Damage Resistance for 6 seconds
Level 100 - Rebuild Undead restores 138 health/armor to your undead after a 10 second delay Uncommon Legs, Ring

Click Expand to reveal

  • Level 5
Rebuild Undead restores 20 health/armor to your undead after a 10 second delay
  • Level 10
Rebuild Undead restores 26 health/armor to your undead after a 10 second delay
  • Level 15
Rebuild Undead restores 32 health/armor to your undead after a 10 second delay
  • Level 20
Rebuild Undead restores 38 health/armor to your undead after a 10 second delay
  • Level 25
Rebuild Undead restores 44 health/armor to your undead after a 10 second delay
  • Level 30
Rebuild Undead restores 50 health/armor to your undead after a 10 second delay
  • Level 35
Rebuild Undead restores 56 health/armor to your undead after a 10 second delay
  • Level 40
Rebuild Undead restores 62 health/armor to your undead after a 10 second delay
  • Level 45
Rebuild Undead restores 68 health/armor to your undead after a 10 second delay
  • Level 50
Rebuild Undead restores 74 health/armor to your undead after a 10 second delay
  • Level 55
Rebuild Undead restores 80 health/armor to your undead after a 10 second delay
  • Level 60
Rebuild Undead restores 86 health/armor to your undead after a 10 second delay
  • Level 65
Rebuild Undead restores 92 health/armor to your undead after a 10 second delay
  • Level 70
Rebuild Undead restores 98 health/armor to your undead after a 10 second delay
  • Level 75
Rebuild Undead restores 104 health/armor to your undead after a 10 second delay
  • Level 80
Rebuild Undead restores 110 health/armor to your undead after a 10 second delay
  • Level 85
Rebuild Undead restores 117 health/armor to your undead after a 10 second delay
  • Level 90
Rebuild Undead restores 124 health/armor to your undead after a 10 second delay
  • Level 95
Rebuild Undead restores 131 health/armor to your undead after a 10 second delay
  • Level 100
Rebuild Undead restores 138 health/armor to your undead after a 10 second delay
Level 100 - Rebuild Undead Power Cost -40. Rebuild Undead Healing +34 Rare Necklace

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  • Level 5
Rebuild Undead Power Cost -2. Rebuild Undead Healing +1
  • Level 10
Rebuild Undead Power Cost -4. Rebuild Undead Healing +2
  • Level 15
Rebuild Undead Power Cost -6. Rebuild Undead Healing +3
  • Level 20
Rebuild Undead Power Cost -8. Rebuild Undead Healing +4
  • Level 25
Rebuild Undead Power Cost -10. Rebuild Undead Healing +5
  • Level 30
Rebuild Undead Power Cost -12. Rebuild Undead Healing +6
  • Level 35
Rebuild Undead Power Cost -14. Rebuild Undead Healing +8
  • Level 40
Rebuild Undead Power Cost -16. Rebuild Undead Healing +10
  • Level 45
Rebuild Undead Power Cost -18. Rebuild Undead Healing +12
  • Level 50
Rebuild Undead Power Cost -20. Rebuild Undead Healing +14
  • Level 55
Rebuild Undead Power Cost -22. Rebuild Undead Healing +16
  • Level 60
Rebuild Undead Power Cost -24. Rebuild Undead Healing +18
  • Level 65
Rebuild Undead Power Cost -26. Rebuild Undead Healing +20
  • Level 70
Rebuild Undead Power Cost -28. Rebuild Undead Healing +22
  • Level 75
Rebuild Undead Power Cost -30. Rebuild Undead Healing +24
  • Level 80
Rebuild Undead Power Cost -32. Rebuild Undead Healing +26
  • Level 85
Rebuild Undead Power Cost -34. Rebuild Undead Healing +28
  • Level 90
Rebuild Undead Power Cost -36. Rebuild Undead Healing +30
  • Level 95
Rebuild Undead Power Cost -38. Rebuild Undead Healing +32
  • Level 100
Rebuild Undead Power Cost -40. Rebuild Undead Healing +34
Level 100 - Using Raise Zombie on an existing zombie increases its damage +39% for 60 seconds Uncommon Chest, Legs

Click Expand to reveal

  • Level 5
Using Raise Zombie on an existing zombie increases its damage +5% for 60 seconds
  • Level 10
Using Raise Zombie on an existing zombie increases its damage +6% for 60 seconds
  • Level 15
Using Raise Zombie on an existing zombie increases its damage +7% for 60 seconds
  • Level 20
Using Raise Zombie on an existing zombie increases its damage +8% for 60 seconds
  • Level 25
Using Raise Zombie on an existing zombie increases its damage +9% for 60 seconds
  • Level 30
Using Raise Zombie on an existing zombie increases its damage +11% for 60 seconds
  • Level 35
Using Raise Zombie on an existing zombie increases its damage +13% for 60 seconds
  • Level 40
Using Raise Zombie on an existing zombie increases its damage +15% for 60 seconds
  • Level 45
Using Raise Zombie on an existing zombie increases its damage +17% for 60 seconds
  • Level 50
Using Raise Zombie on an existing zombie increases its damage +19% for 60 seconds
  • Level 55
Using Raise Zombie on an existing zombie increases its damage +21% for 60 seconds
  • Level 60
Using Raise Zombie on an existing zombie increases its damage +23% for 60 seconds
  • Level 65
Using Raise Zombie on an existing zombie increases its damage +25% for 60 seconds
  • Level 70
Using Raise Zombie on an existing zombie increases its damage +27% for 60 seconds
  • Level 75
Using Raise Zombie on an existing zombie increases its damage +29% for 60 seconds
  • Level 80
Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds
  • Level 85
Using Raise Zombie on an existing zombie increases its damage +33% for 60 seconds
  • Level 90
Using Raise Zombie on an existing zombie increases its damage +35% for 60 seconds
  • Level 95
Using Raise Zombie on an existing zombie increases its damage +37% for 60 seconds
  • Level 100
Using Raise Zombie on an existing zombie increases its damage +39% for 60 seconds
Level 100 - Indirect Psychic Damage +48% when Necromancy is active Rare Chest, Legs

Click Expand to reveal

  • Level 5
Indirect Psychic Damage +10% when Necromancy is active
  • Level 10
Indirect Psychic Damage +12% when Necromancy is active
  • Level 15
Indirect Psychic Damage +14% when Necromancy is active
  • Level 20
Indirect Psychic Damage +16% when Necromancy is active
  • Level 25
Indirect Psychic Damage +18% when Necromancy is active
  • Level 30
Indirect Psychic Damage +20% when Necromancy is active
  • Level 35
Indirect Psychic Damage +22% when Necromancy is active
  • Level 40
Indirect Psychic Damage +24% when Necromancy is active
  • Level 45
Indirect Psychic Damage +26% when Necromancy is active
  • Level 50
Indirect Psychic Damage +28% when Necromancy is active
  • Level 55
Indirect Psychic Damage +30% when Necromancy is active
  • Level 60
Indirect Psychic Damage +32% when Necromancy is active
  • Level 65
Indirect Psychic Damage +34% when Necromancy is active
  • Level 70
Indirect Psychic Damage +36% when Necromancy is active
  • Level 75
Indirect Psychic Damage +38% when Necromancy is active
  • Level 80
Indirect Psychic Damage +40% when Necromancy is active
  • Level 85
Indirect Psychic Damage +42% when Necromancy is active
  • Level 90
Indirect Psychic Damage +44% when Necromancy is active
  • Level 95
Indirect Psychic Damage +46% when Necromancy is active
  • Level 100
Indirect Psychic Damage +48% when Necromancy is active
of Dark Waves Level 100 - Wave of Darkness Damage +56% Uncommon Head, MainHand

Click Expand to reveal

  • Level 5
Wave of Darkness Damage +5%
  • Level 10
Wave of Darkness Damage +7%
  • Level 15
Wave of Darkness Damage +9%
  • Level 20
Wave of Darkness Damage +11%
  • Level 25
Wave of Darkness Damage +13%
  • Level 30
Wave of Darkness Damage +15%
  • Level 35
Wave of Darkness Damage +17%
  • Level 40
Wave of Darkness Damage +20%
  • Level 45
Wave of Darkness Damage +23%
  • Level 50
Wave of Darkness Damage +26%
  • Level 55
Wave of Darkness Damage +29%
  • Level 60
Wave of Darkness Damage +32%
  • Level 65
Wave of Darkness Damage +35%
  • Level 70
Wave of Darkness Damage +38%
  • Level 75
Wave of Darkness Damage +41%
  • Level 80
Wave of Darkness Damage +44%
  • Level 85
Wave of Darkness Damage +47%
  • Level 90
Wave of Darkness Damage +50%
  • Level 95
Wave of Darkness Damage +53%
  • Level 100
Wave of Darkness Damage +56%
of Psychic Darkness Level 100 - Wave of Darkness deals 300 Psychic damage over 12 seconds Uncommon Head, OffHand

Click Expand to reveal

  • Level 5
Wave of Darkness deals 24 Psychic damage over 12 seconds
  • Level 10
Wave of Darkness deals 36 Psychic damage over 12 seconds
  • Level 15
Wave of Darkness deals 48 Psychic damage over 12 seconds
  • Level 20
Wave of Darkness deals 60 Psychic damage over 12 seconds
  • Level 25
Wave of Darkness deals 72 Psychic damage over 12 seconds
  • Level 30
Wave of Darkness deals 84 Psychic damage over 12 seconds
  • Level 35
Wave of Darkness deals 96 Psychic damage over 12 seconds
  • Level 40
Wave of Darkness deals 108 Psychic damage over 12 seconds
  • Level 45
Wave of Darkness deals 120 Psychic damage over 12 seconds
  • Level 50
Wave of Darkness deals 132 Psychic damage over 12 seconds
  • Level 55
Wave of Darkness deals 144 Psychic damage over 12 seconds
  • Level 60
Wave of Darkness deals 156 Psychic damage over 12 seconds
  • Level 65
Wave of Darkness deals 174 Psychic damage over 12 seconds
  • Level 70
Wave of Darkness deals 192 Psychic damage over 12 seconds
  • Level 75
Wave of Darkness deals 210 Psychic damage over 12 seconds
  • Level 80
Wave of Darkness deals 228 Psychic damage over 12 seconds
  • Level 85
Wave of Darkness deals 246 Psychic damage over 12 seconds
  • Level 90
Wave of Darkness deals 264 Psychic damage over 12 seconds
  • Level 95
Wave of Darkness deals 282 Psychic damage over 12 seconds
  • Level 100
Wave of Darkness deals 300 Psychic damage over 12 seconds
of Dark Waves Level 100 - Wave of Darkness deals +103 damage and reuse timer is -1 second Uncommon Chest, Legs

Click Expand to reveal

  • Level 5
Wave of Darkness deals +8 damage and reuse timer is -1 second
  • Level 10
Wave of Darkness deals +13 damage and reuse timer is -1 second
  • Level 15
Wave of Darkness deals +18 damage and reuse timer is -1 second
  • Level 20
Wave of Darkness deals +23 damage and reuse timer is -1 second
  • Level 25
Wave of Darkness deals +28 damage and reuse timer is -1 second
  • Level 30
Wave of Darkness deals +33 damage and reuse timer is -1 second
  • Level 35
Wave of Darkness deals +38 damage and reuse timer is -1 second
  • Level 40
Wave of Darkness deals +43 damage and reuse timer is -1 second
  • Level 45
Wave of Darkness deals +48 damage and reuse timer is -1 second
  • Level 50
Wave of Darkness deals +53 damage and reuse timer is -1 second
  • Level 55
Wave of Darkness deals +58 damage and reuse timer is -1 second
  • Level 60
Wave of Darkness deals +63 damage and reuse timer is -1 second
  • Level 65
Wave of Darkness deals +68 damage and reuse timer is -1 second
  • Level 70
Wave of Darkness deals +73 damage and reuse timer is -1 second
  • Level 75
Wave of Darkness deals +78 damage and reuse timer is -1 second
  • Level 80
Wave of Darkness deals +83 damage and reuse timer is -1 second
  • Level 85
Wave of Darkness deals +88 damage and reuse timer is -1 second
  • Level 90
Wave of Darkness deals +93 damage and reuse timer is -1 second
  • Level 95
Wave of Darkness deals +98 damage and reuse timer is -1 second
  • Level 100
Wave of Darkness deals +103 damage and reuse timer is -1 second
Fearmongering of Dark Waves Level 100 - Wave of Darkness deals +200 damage to sentient creatures Uncommon Hands, Feet

Click Expand to reveal

  • Level 5
Wave of Darkness deals +10 damage to sentient creatures
  • Level 10
Wave of Darkness deals +20 damage to sentient creatures
  • Level 15
Wave of Darkness deals +30 damage to sentient creatures
  • Level 20
Wave of Darkness deals +40 damage to sentient creatures
  • Level 25
Wave of Darkness deals +50 damage to sentient creatures
  • Level 30
Wave of Darkness deals +60 damage to sentient creatures
  • Level 35
Wave of Darkness deals +70 damage to sentient creatures
  • Level 40
Wave of Darkness deals +80 damage to sentient creatures
  • Level 45
Wave of Darkness deals +90 damage to sentient creatures
  • Level 50
Wave of Darkness deals +100 damage to sentient creatures
  • Level 55
Wave of Darkness deals +110 damage to sentient creatures
  • Level 60
Wave of Darkness deals +120 damage to sentient creatures
  • Level 65
Wave of Darkness deals +130 damage to sentient creatures
  • Level 70
Wave of Darkness deals +140 damage to sentient creatures
  • Level 75
Wave of Darkness deals +150 damage to sentient creatures
  • Level 80
Wave of Darkness deals +160 damage to sentient creatures
  • Level 85
Wave of Darkness deals +170 damage to sentient creatures
  • Level 90
Wave of Darkness deals +180 damage to sentient creatures
  • Level 95
Wave of Darkness deals +190 damage to sentient creatures
  • Level 100
Wave of Darkness deals +200 damage to sentient creatures
of Stone Bone Warriors Level 100 - Summoned Skeletons have +93 health and suffer -20% damage from Burst attacks Uncommon OffHand, Chest

Click Expand to reveal

  • Level 5
Summoned Skeletons have +8 health and suffer -5% damage from Burst attacks
  • Level 10
Summoned Skeletons have +12 health and suffer -5% damage from Burst attacks
  • Level 15
Summoned Skeletons have +16 health and suffer -10% damage from Burst attacks
  • Level 20
Summoned Skeletons have +20 health and suffer -10% damage from Burst attacks
  • Level 25
Summoned Skeletons have +24 health and suffer -10% damage from Burst attacks
  • Level 30
Summoned Skeletons have +28 health and suffer -10% damage from Burst attacks
  • Level 35
Summoned Skeletons have +32 health and suffer -10% damage from Burst attacks
  • Level 40
Summoned Skeletons have +36 health and suffer -10% damage from Burst attacks
  • Level 45
Summoned Skeletons have +40 health and suffer -15% damage from Burst attacks
  • Level 50
Summoned Skeletons have +44 health and suffer -15% damage from Burst attacks
  • Level 55
Summoned Skeletons have +48 health and suffer -15% damage from Burst attacks
  • Level 60
Summoned Skeletons have +53 health and suffer -15% damage from Burst attacks
  • Level 65
Summoned Skeletons have +58 health and suffer -15% damage from Burst attacks
  • Level 70
Summoned Skeletons have +63 health and suffer -15% damage from Burst attacks
  • Level 75
Summoned Skeletons have +68 health and suffer -20% damage from Burst attacks
  • Level 80
Summoned Skeletons have +73 health and suffer -20% damage from Burst attacks
  • Level 85
Summoned Skeletons have +78 health and suffer -20% damage from Burst attacks
  • Level 90
Summoned Skeletons have +83 health and suffer -20% damage from Burst attacks
  • Level 95
Summoned Skeletons have +88 health and suffer -20% damage from Burst attacks
  • Level 100
Summoned Skeletons have +93 health and suffer -20% damage from Burst attacks
of Plated Bone Warriors Level 100 - Summoned Skeletons have +130 armor and suffer -20% damage from Burst attacks Uncommon OffHand, Feet

Click Expand to reveal

  • Level 5
Summoned Skeletons have +16 armor and suffer -5% damage from Burst attacks
  • Level 10
Summoned Skeletons have +22 armor and suffer -5% damage from Burst attacks
  • Level 15
Summoned Skeletons have +28 armor and suffer -10% damage from Burst attacks
  • Level 20
Summoned Skeletons have +34 armor and suffer -10% damage from Burst attacks
  • Level 25
Summoned Skeletons have +40 armor and suffer -10% damage from Burst attacks
  • Level 30
Summoned Skeletons have +46 armor and suffer -10% damage from Burst attacks
  • Level 35
Summoned Skeletons have +52 armor and suffer -10% damage from Burst attacks
  • Level 40
Summoned Skeletons have +58 armor and suffer -10% damage from Burst attacks
  • Level 45
Summoned Skeletons have +64 armor and suffer -15% damage from Burst attacks
  • Level 50
Summoned Skeletons have +70 armor and suffer -15% damage from Burst attacks
  • Level 55
Summoned Skeletons have +76 armor and suffer -15% damage from Burst attacks
  • Level 60
Summoned Skeletons have +82 armor and suffer -15% damage from Burst attacks
  • Level 65
Summoned Skeletons have +88 armor and suffer -15% damage from Burst attacks
  • Level 70
Summoned Skeletons have +94 armor and suffer -15% damage from Burst attacks
  • Level 75
Summoned Skeletons have +100 armor and suffer -20% damage from Burst attacks
  • Level 80
Summoned Skeletons have +106 armor and suffer -20% damage from Burst attacks
  • Level 85
Summoned Skeletons have +112 armor and suffer -20% damage from Burst attacks
  • Level 90
Summoned Skeletons have +118 armor and suffer -20% damage from Burst attacks
  • Level 95
Summoned Skeletons have +124 armor and suffer -20% damage from Burst attacks
  • Level 100
Summoned Skeletons have +130 armor and suffer -20% damage from Burst attacks
of Violent Skeletons Level 100 - Summoned Skeletal Archers and Mages deal +70 direct damage Uncommon Hands, Ring

Click Expand to reveal

  • Level 5
Summoned Skeletal Archers and Mages deal +6 direct damage
  • Level 10
Summoned Skeletal Archers and Mages deal +9 direct damage
  • Level 15
Summoned Skeletal Archers and Mages deal +12 direct damage
  • Level 20
Summoned Skeletal Archers and Mages deal +15 direct damage
  • Level 25
Summoned Skeletal Archers and Mages deal +18 direct damage
  • Level 30
Summoned Skeletal Archers and Mages deal +21 direct damage
  • Level 35
Summoned Skeletal Archers and Mages deal +24 direct damage
  • Level 40
Summoned Skeletal Archers and Mages deal +27 direct damage
  • Level 45
Summoned Skeletal Archers and Mages deal +30 direct damage
  • Level 50
Summoned Skeletal Archers and Mages deal +33 direct damage
  • Level 55
Summoned Skeletal Archers and Mages deal +36 direct damage
  • Level 60
Summoned Skeletal Archers and Mages deal +40 direct damage
  • Level 65
Summoned Skeletal Archers and Mages deal +43 direct damage
  • Level 70
Summoned Skeletal Archers and Mages deal +47 direct damage
  • Level 75
Summoned Skeletal Archers and Mages deal +50 direct damage
  • Level 80
Summoned Skeletal Archers and Mages deal +54 direct damage
  • Level 85
Summoned Skeletal Archers and Mages deal +58 direct damage
  • Level 90
Summoned Skeletal Archers and Mages deal +62 direct damage
  • Level 95
Summoned Skeletal Archers and Mages deal +66 direct damage
  • Level 100
Summoned Skeletal Archers and Mages deal +70 direct damage
of Dense Sentries Level 100 - Summoned Skeletal Swordsmen have +149 armor and -20% Crushing/Slashing/Piercing Vulnerability Uncommon OffHand, Feet

Click Expand to reveal

  • Level 5
Summoned Skeletal Swordsmen have +10 armor and -10.5% Crushing/Slashing/Piercing Vulnerability
  • Level 10
Summoned Skeletal Swordsmen have +17 armor and -11% Crushing/Slashing/Piercing Vulnerability
  • Level 15
Summoned Skeletal Swordsmen have +24 armor and -11.5% Crushing/Slashing/Piercing Vulnerability
  • Level 20
Summoned Skeletal Swordsmen have +31 armor and -12% Crushing/Slashing/Piercing Vulnerability
  • Level 25
Summoned Skeletal Swordsmen have +38 armor and -12.5% Crushing/Slashing/Piercing Vulnerability
  • Level 30
Summoned Skeletal Swordsmen have +45 armor and -13% Crushing/Slashing/Piercing Vulnerability
  • Level 35
Summoned Skeletal Swordsmen have +52 armor and -13.5% Crushing/Slashing/Piercing Vulnerability
  • Level 40
Summoned Skeletal Swordsmen have +59 armor and -14% Crushing/Slashing/Piercing Vulnerability
  • Level 45
Summoned Skeletal Swordsmen have +66 armor and -14.5% Crushing/Slashing/Piercing Vulnerability
  • Level 50
Summoned Skeletal Swordsmen have +73 armor and -15% Crushing/Slashing/Piercing Vulnerability
  • Level 55
Summoned Skeletal Swordsmen have +80 armor and -15.5% Crushing/Slashing/Piercing Vulnerability
  • Level 60
Summoned Skeletal Swordsmen have +87 armor and -16% Crushing/Slashing/Piercing Vulnerability
  • Level 65
Summoned Skeletal Swordsmen have +94 armor and -16.5% Crushing/Slashing/Piercing Vulnerability
  • Level 70
Summoned Skeletal Swordsmen have +101 armor and -17% Crushing/Slashing/Piercing Vulnerability
  • Level 75
Summoned Skeletal Swordsmen have +109 armor and -17.5% Crushing/Slashing/Piercing Vulnerability
  • Level 80
Summoned Skeletal Swordsmen have +117 armor and -18% Crushing/Slashing/Piercing Vulnerability
  • Level 85
Summoned Skeletal Swordsmen have +125 armor and -18.5% Crushing/Slashing/Piercing Vulnerability
  • Level 90
Summoned Skeletal Swordsmen have +133 armor and -19% Crushing/Slashing/Piercing Vulnerability
  • Level 95
Summoned Skeletal Swordsmen have +141 armor and -19.5% Crushing/Slashing/Piercing Vulnerability
  • Level 100
Summoned Skeletal Swordsmen have +149 armor and -20% Crushing/Slashing/Piercing Vulnerability
of Zombie Pain Accumulation Level 100 - Using Raise Zombie on an existing zombie increases its damage +60 for 5 minutes Uncommon Head, MainHand

Click Expand to reveal

  • Level 5
Using Raise Zombie on an existing zombie increases its damage +5 for 5 minutes
  • Level 10
Using Raise Zombie on an existing zombie increases its damage +7 for 5 minutes
  • Level 15
Using Raise Zombie on an existing zombie increases its damage +9 for 5 minutes
  • Level 20
Using Raise Zombie on an existing zombie increases its damage +12 for 5 minutes
  • Level 25
Using Raise Zombie on an existing zombie increases its damage +15 for 5 minutes
  • Level 30
Using Raise Zombie on an existing zombie increases its damage +18 for 5 minutes
  • Level 35
Using Raise Zombie on an existing zombie increases its damage +21 for 5 minutes
  • Level 40
Using Raise Zombie on an existing zombie increases its damage +24 for 5 minutes
  • Level 45
Using Raise Zombie on an existing zombie increases its damage +27 for 5 minutes
  • Level 50
Using Raise Zombie on an existing zombie increases its damage +30 for 5 minutes
  • Level 55
Using Raise Zombie on an existing zombie increases its damage +33 for 5 minutes
  • Level 60
Using Raise Zombie on an existing zombie increases its damage +36 for 5 minutes
  • Level 65
Using Raise Zombie on an existing zombie increases its damage +39 for 5 minutes
  • Level 70
Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes
  • Level 75
Using Raise Zombie on an existing zombie increases its damage +45 for 5 minutes
  • Level 80
Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes
  • Level 85
Using Raise Zombie on an existing zombie increases its damage +51 for 5 minutes
  • Level 90
Using Raise Zombie on an existing zombie increases its damage +54 for 5 minutes
  • Level 95
Using Raise Zombie on an existing zombie increases its damage +57 for 5 minutes
  • Level 100
Using Raise Zombie on an existing zombie increases its damage +60 for 5 minutes
of Provocation Level 100 - Provoke Undead causes your minions to deal +46% damage for 10 seconds, but also take 175 damage over 10 seconds Uncommon MainHand, Feet

Click Expand to reveal

  • Level 5
Provoke Undead causes your minions to deal +8% damage for 10 seconds, but also take 35 damage over 10 seconds
  • Level 10
Provoke Undead causes your minions to deal +10% damage for 10 seconds, but also take 40 damage over 10 seconds
  • Level 15
Provoke Undead causes your minions to deal +12% damage for 10 seconds, but also take 50 damage over 10 seconds
  • Level 20
Provoke Undead causes your minions to deal +14% damage for 10 seconds, but also take 55 damage over 10 seconds
  • Level 25
Provoke Undead causes your minions to deal +16% damage for 10 seconds, but also take 60 damage over 10 seconds
  • Level 30
Provoke Undead causes your minions to deal +18% damage for 10 seconds, but also take 70 damage over 10 seconds
  • Level 35
Provoke Undead causes your minions to deal +20% damage for 10 seconds, but also take 75 damage over 10 seconds
  • Level 40
Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 80 damage over 10 seconds
  • Level 45
Provoke Undead causes your minions to deal +24% damage for 10 seconds, but also take 85 damage over 10 seconds
  • Level 50
Provoke Undead causes your minions to deal +26% damage for 10 seconds, but also take 90 damage over 10 seconds
  • Level 55
Provoke Undead causes your minions to deal +28% damage for 10 seconds, but also take 95 damage over 10 seconds
  • Level 60
Provoke Undead causes your minions to deal +30% damage for 10 seconds, but also take 100 damage over 10 seconds
  • Level 65
Provoke Undead causes your minions to deal +32% damage for 10 seconds, but also take 110 damage over 10 seconds
  • Level 70
Provoke Undead causes your minions to deal +34% damage for 10 seconds, but also take 120 damage over 10 seconds
  • Level 75
Provoke Undead causes your minions to deal +36% damage for 10 seconds, but also take 125 damage over 10 seconds
  • Level 80
Provoke Undead causes your minions to deal +38% damage for 10 seconds, but also take 135 damage over 10 seconds
  • Level 85
Provoke Undead causes your minions to deal +40% damage for 10 seconds, but also take 145 damage over 10 seconds
  • Level 90
Provoke Undead causes your minions to deal +42% damage for 10 seconds, but also take 155 damage over 10 seconds
  • Level 95
Provoke Undead causes your minions to deal +44% damage for 10 seconds, but also take 165 damage over 10 seconds
  • Level 100
Provoke Undead causes your minions to deal +46% damage for 10 seconds, but also take 175 damage over 10 seconds
of Provocation Level 100 - Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage +48 for 10 seconds Uncommon OffHand, Necklace

Click Expand to reveal

  • Level 5
Provoke Undead's Reuse Time is -0.5 seconds and it boosts your minions' damage +10 for 10 seconds
  • Level 10
Provoke Undead's Reuse Time is -0.5 seconds and it boosts your minions' damage +12 for 10 seconds
  • Level 15
Provoke Undead's Reuse Time is -1 seconds and it boosts your minions' damage +14 for 10 seconds
  • Level 20
Provoke Undead's Reuse Time is -1 seconds and it boosts your minions' damage +16 for 10 seconds
  • Level 25
Provoke Undead's Reuse Time is -1.5 seconds and it boosts your minions' damage +18 for 10 seconds
  • Level 30
Provoke Undead's Reuse Time is -1.5 seconds and it boosts your minions' damage +20 for 10 seconds
  • Level 35
Provoke Undead's Reuse Time is -2 seconds and it boosts your minions' damage +22 for 10 seconds
  • Level 40
Provoke Undead's Reuse Time is -2 seconds and it boosts your minions' damage +24 for 10 seconds
  • Level 45
Provoke Undead's Reuse Time is -2.5 seconds and it boosts your minions' damage +26 for 10 seconds
  • Level 50
Provoke Undead's Reuse Time is -2.5 seconds and it boosts your minions' damage +28 for 10 seconds
  • Level 55
Provoke Undead's Reuse Time is -3 seconds and it boosts your minions' damage +30 for 10 seconds
  • Level 60
Provoke Undead's Reuse Time is -3 seconds and it boosts your minions' damage +32 for 10 seconds
  • Level 65
Provoke Undead's Reuse Time is -3.5 seconds and it boosts your minions' damage +34 for 10 seconds
  • Level 70
Provoke Undead's Reuse Time is -3.5 seconds and it boosts your minions' damage +36 for 10 seconds
  • Level 75
Provoke Undead's Reuse Time is -4 seconds and it boosts your minions' damage +38 for 10 seconds
  • Level 80
Provoke Undead's Reuse Time is -4 seconds and it boosts your minions' damage +40 for 10 seconds
  • Level 85
Provoke Undead's Reuse Time is -4.5 seconds and it boosts your minions' damage +42 for 10 seconds
  • Level 90
Provoke Undead's Reuse Time is -4.5 seconds and it boosts your minions' damage +44 for 10 seconds
  • Level 95
Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage +46 for 10 seconds
  • Level 100
Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage +48 for 10 seconds
of Laughing Bone Warriors Level 100 - Summoned Skeletal Swordsmen taunt as if they did 1050% more damage Uncommon Hands, Necklace

Click Expand to reveal

  • Level 5
Summoned Skeletal Swordsmen taunt as if they did 100% more damage
  • Level 10
Summoned Skeletal Swordsmen taunt as if they did 150% more damage
  • Level 15
Summoned Skeletal Swordsmen taunt as if they did 200% more damage
  • Level 20
Summoned Skeletal Swordsmen taunt as if they did 250% more damage
  • Level 25
Summoned Skeletal Swordsmen taunt as if they did 300% more damage
  • Level 30
Summoned Skeletal Swordsmen taunt as if they did 350% more damage
  • Level 35
Summoned Skeletal Swordsmen taunt as if they did 400% more damage
  • Level 40
Summoned Skeletal Swordsmen taunt as if they did 450% more damage
  • Level 45
Summoned Skeletal Swordsmen taunt as if they did 500% more damage
  • Level 50
Summoned Skeletal Swordsmen taunt as if they did 550% more damage
  • Level 55
Summoned Skeletal Swordsmen taunt as if they did 600% more damage
  • Level 60
Summoned Skeletal Swordsmen taunt as if they did 650% more damage
  • Level 65
Summoned Skeletal Swordsmen taunt as if they did 700% more damage
  • Level 70
Summoned Skeletal Swordsmen taunt as if they did 750% more damage
  • Level 75
Summoned Skeletal Swordsmen taunt as if they did 800% more damage
  • Level 80
Summoned Skeletal Swordsmen taunt as if they did 850% more damage
  • Level 85
Summoned Skeletal Swordsmen taunt as if they did 900% more damage
  • Level 90
Summoned Skeletal Swordsmen taunt as if they did 950% more damage
  • Level 95
Summoned Skeletal Swordsmen taunt as if they did 1000% more damage
  • Level 100
Summoned Skeletal Swordsmen taunt as if they did 1050% more damage
of Death Gazes Level 100 - Deathgaze deals +132 damage and reuse timer is -3 seconds Uncommon Hands, Feet

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  • Level 5
Deathgaze deals +10 damage and reuse timer is -1 second
  • Level 10
Deathgaze deals +16 damage and reuse timer is -1 second
  • Level 15
Deathgaze deals +22 damage and reuse timer is -1 second
  • Level 20
Deathgaze deals +28 damage and reuse timer is -1 second
  • Level 25
Deathgaze deals +34 damage and reuse timer is -1 second
  • Level 30
Deathgaze deals +40 damage and reuse timer is -1 second
  • Level 35
Deathgaze deals +46 damage and reuse timer is -2 second
  • Level 40
Deathgaze deals +52 damage and reuse timer is -2 seconds
  • Level 45
Deathgaze deals +58 damage and reuse timer is -2 seconds
  • Level 50
Deathgaze deals +64 damage and reuse timer is -2 seconds
  • Level 55
Deathgaze deals +70 damage and reuse timer is -2 seconds
  • Level 60
Deathgaze deals +76 damage and reuse timer is -2 seconds
  • Level 65
Deathgaze deals +83 damage and reuse timer is -3 seconds
  • Level 70
Deathgaze deals +90 damage and reuse timer is -3 seconds
  • Level 75
Deathgaze deals +97 damage and reuse timer is -3 seconds
  • Level 80
Deathgaze deals +104 damage and reuse timer is -3 seconds
  • Level 85
Deathgaze deals +111 damage and reuse timer is -3 seconds
  • Level 90
Deathgaze deals +118 damage and reuse timer is -3 seconds
  • Level 95
Deathgaze deals +125 damage and reuse timer is -3 seconds
  • Level 100
Deathgaze deals +132 damage and reuse timer is -3 seconds
Level 100 - Indirect Fire Damage +30% when Necromancy is active Rare Hands, Necklace

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  • Level 5
Indirect Fire Damage +5% when Necromancy is active
  • Level 10
Indirect Fire Damage +6% when Necromancy is active
  • Level 15
Indirect Fire Damage +7% when Necromancy is active
  • Level 20
Indirect Fire Damage +8% when Necromancy is active
  • Level 25
Indirect Fire Damage +9% when Necromancy is active
  • Level 30
Indirect Fire Damage +10% when Necromancy is active
  • Level 35
Indirect Fire Damage +11% when Necromancy is active
  • Level 40
Indirect Fire Damage +12% when Necromancy is active
  • Level 45
Indirect Fire Damage +13% when Necromancy is active
  • Level 50
Indirect Fire Damage +14% when Necromancy is active
  • Level 55
Indirect Fire Damage +15% when Necromancy is active
  • Level 60
Indirect Fire Damage +16% when Necromancy is active
  • Level 65
Indirect Fire Damage +17% when Necromancy is active
  • Level 70
Indirect Fire Damage +18% when Necromancy is active
  • Level 75
Indirect Fire Damage +20% when Necromancy is active
  • Level 80
Indirect Fire Damage +22% when Necromancy is active
  • Level 85
Indirect Fire Damage +24% when Necromancy is active
  • Level 90
Indirect Fire Damage +26% when Necromancy is active
  • Level 95
Indirect Fire Damage +28% when Necromancy is active
  • Level 100
Indirect Fire Damage +30% when Necromancy is active
Level 100 - Using Raise Zombie on an existing zombie raises its Max Health +195 for 5 minutes (and heals +195) Uncommon Chest, Ring

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  • Level 5
Using Raise Zombie on an existing zombie raises its Max Health +8 for 5 minutes (and heals +8)
  • Level 10
Using Raise Zombie on an existing zombie raises its Max Health +15 for 5 minutes (and heals +15)
  • Level 15
Using Raise Zombie on an existing zombie raises its Max Health +25 for 5 minutes (and heals +25)
  • Level 20
Using Raise Zombie on an existing zombie raises its Max Health +35 for 5 minutes (and heals +35)
  • Level 25
Using Raise Zombie on an existing zombie raises its Max Health +45 for 5 minutes (and heals +45)
  • Level 30
Using Raise Zombie on an existing zombie raises its Max Health +55 for 5 minutes (and heals +55)
  • Level 35
Using Raise Zombie on an existing zombie raises its Max Health +65 for 5 minutes (and heals +65)
  • Level 40
Using Raise Zombie on an existing zombie raises its Max Health +75 for 5 minutes (and heals +75)
  • Level 45
Using Raise Zombie on an existing zombie raises its Max Health +85 for 5 minutes (and heals +85)
  • Level 50
Using Raise Zombie on an existing zombie raises its Max Health +95 for 5 minutes (and heals +95)
  • Level 55
Using Raise Zombie on an existing zombie raises its Max Health +105 for 5 minutes (and heals +105)
  • Level 60
Using Raise Zombie on an existing zombie raises its Max Health +115 for 5 minutes (and heals +115)
  • Level 65
Using Raise Zombie on an existing zombie raises its Max Health +125 for 5 minutes (and heals +125)
  • Level 70
Using Raise Zombie on an existing zombie raises its Max Health +135 for 5 minutes (and heals +135)
  • Level 75
Using Raise Zombie on an existing zombie raises its Max Health +145 for 5 minutes (and heals +145)
  • Level 80
Using Raise Zombie on an existing zombie raises its Max Health +155 for 5 minutes (and heals +155)
  • Level 85
Using Raise Zombie on an existing zombie raises its Max Health +165 for 5 minutes (and heals +165)
  • Level 90
Using Raise Zombie on an existing zombie raises its Max Health +175 for 5 minutes (and heals +175)
  • Level 95
Using Raise Zombie on an existing zombie raises its Max Health +185 for 5 minutes (and heals +185)
  • Level 100
Using Raise Zombie on an existing zombie raises its Max Health +195 for 5 minutes (and heals +195)
of Angry Bone Warriors Level 100 - Summoned Skeletal Swordsmen have -55% Max Rage, allowing them to use their stun attack more often (DEPRECATED) Uncommon Head

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Spoiler text.
of Self-Provocation Level 100 - Provoke Undead restores 83 Health to you (or Armor if Health is full) and causes your attacks to taunt +58% for 20 seconds Uncommon Head, MainHand

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  • Level 5
Provoke Undead restores 7 Health to you (or Armor if Health is full) and causes your attacks to taunt +20% for 20 seconds
  • Level 10
Provoke Undead restores 11 Health to you (or Armor if Health is full) and causes your attacks to taunt +22% for 20 seconds
  • Level 15
Provoke Undead restores 15 Health to you (or Armor if Health is full) and causes your attacks to taunt +24% for 20 seconds
  • Level 20
Provoke Undead restores 19 Health to you (or Armor if Health is full) and causes your attacks to taunt +26% for 20 seconds
  • Level 25
Provoke Undead restores 23 Health to you (or Armor if Health is full) and causes your attacks to taunt +28% for 20 seconds
  • Level 30
Provoke Undead restores 27 Health to you (or Armor if Health is full) and causes your attacks to taunt +30% for 20 seconds
  • Level 35
Provoke Undead restores 31 Health to you (or Armor if Health is full) and causes your attacks to taunt +32% for 20 seconds
  • Level 40
Provoke Undead restores 35 Health to you (or Armor if Health is full) and causes your attacks to taunt +34% for 20 seconds
  • Level 45
Provoke Undead restores 39 Health to you (or Armor if Health is full) and causes your attacks to taunt +36% for 20 seconds
  • Level 50
Provoke Undead restores 43 Health to you (or Armor if Health is full) and causes your attacks to taunt +38% for 20 seconds
  • Level 55
Provoke Undead restores 47 Health to you (or Armor if Health is full) and causes your attacks to taunt +40% for 20 seconds
  • Level 60
Provoke Undead restores 51 Health to you (or Armor if Health is full) and causes your attacks to taunt +42% for 20 seconds
  • Level 65
Provoke Undead restores 55 Health to you (or Armor if Health is full) and causes your attacks to taunt +44% for 20 seconds
  • Level 70
Provoke Undead restores 59 Health to you (or Armor if Health is full) and causes your attacks to taunt +46% for 20 seconds
  • Level 75
Provoke Undead restores 63 Health to you (or Armor if Health is full) and causes your attacks to taunt +48% for 20 seconds
  • Level 80
Provoke Undead restores 67 Health to you (or Armor if Health is full) and causes your attacks to taunt +50% for 20 seconds
  • Level 85
Provoke Undead restores 71 Health to you (or Armor if Health is full) and causes your attacks to taunt +52% for 20 seconds
  • Level 90
Provoke Undead restores 75 Health to you (or Armor if Health is full) and causes your attacks to taunt +54% for 20 seconds
  • Level 95
Provoke Undead restores 79 Health to you (or Armor if Health is full) and causes your attacks to taunt +56% for 20 seconds
  • Level 100
Provoke Undead restores 83 Health to you (or Armor if Health is full) and causes your attacks to taunt +58% for 20 seconds
of Provocation Level 100 - Provoke Undead deals 72 damage to your minions, who then deal +129 damage for 10 seconds Uncommon Feet, Ring

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  • Level 5
Provoke Undead deals 15 damage to your minions, who then deal +15 damage for 10 seconds
  • Level 10
Provoke Undead deals 18 damage to your minions, who then deal +21 damage for 10 seconds
  • Level 15
Provoke Undead deals 21 damage to your minions, who then deal +27 damage for 10 seconds
  • Level 20
Provoke Undead deals 24 damage to your minions, who then deal +33 damage for 10 seconds
  • Level 25
Provoke Undead deals 27 damage to your minions, who then deal +39 damage for 10 seconds
  • Level 30
Provoke Undead deals 30 damage to your minions, who then deal +45 damage for 10 seconds
  • Level 35
Provoke Undead deals 33 damage to your minions, who then deal +51 damage for 10 seconds
  • Level 40
Provoke Undead deals 36 damage to your minions, who then deal +57 damage for 10 seconds
  • Level 45
Provoke Undead deals 39 damage to your minions, who then deal +63 damage for 10 seconds
  • Level 50
Provoke Undead deals 42 damage to your minions, who then deal +69 damage for 10 seconds
  • Level 55
Provoke Undead deals 45 damage to your minions, who then deal +75 damage for 10 seconds
  • Level 60
Provoke Undead deals 48 damage to your minions, who then deal +81 damage for 10 seconds
  • Level 65
Provoke Undead deals 51 damage to your minions, who then deal +87 damage for 10 seconds
  • Level 70
Provoke Undead deals 54 damage to your minions, who then deal +93 damage for 10 seconds
  • Level 75
Provoke Undead deals 57 damage to your minions, who then deal +99 damage for 10 seconds
  • Level 80
Provoke Undead deals 60 damage to your minions, who then deal +105 damage for 10 seconds
  • Level 85
Provoke Undead deals 63 damage to your minions, who then deal +111 damage for 10 seconds
  • Level 90
Provoke Undead deals 66 damage to your minions, who then deal +117 damage for 10 seconds
  • Level 95
Provoke Undead deals 69 damage to your minions, who then deal +123 damage for 10 seconds
  • Level 100
Provoke Undead deals 72 damage to your minions, who then deal +129 damage for 10 seconds
Chirurgeon's Level 100 - Heal Undead and Rebuild Undead restore +38 Health/Armor Uncommon Head, MainHand

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  • Level 5
Heal Undead and Rebuild Undead restore +10 Health/Armor
  • Level 10
Heal Undead and Rebuild Undead restore +11 Health/Armor
  • Level 15
Heal Undead and Rebuild Undead restore +12 Health/Armor
  • Level 20
Heal Undead and Rebuild Undead restore +13 Health/Armor
  • Level 25
Heal Undead and Rebuild Undead restore +14 Health/Armor
  • Level 30
Heal Undead and Rebuild Undead restore +15 Health/Armor
  • Level 35
Heal Undead and Rebuild Undead restore +16 Health/Armor
  • Level 40
Heal Undead and Rebuild Undead restore +17 Health/Armor
  • Level 45
Heal Undead and Rebuild Undead restore +18 Health/Armor
  • Level 50
Heal Undead and Rebuild Undead restore +19 Health/Armor
  • Level 55
Heal Undead and Rebuild Undead restore +20 Health/Armor
  • Level 60
Heal Undead and Rebuild Undead restore +22 Health/Armor
  • Level 65
Heal Undead and Rebuild Undead restore +24 Health/Armor
  • Level 70
Heal Undead and Rebuild Undead restore +26 Health/Armor
  • Level 75
Heal Undead and Rebuild Undead restore +28 Health/Armor
  • Level 80
Heal Undead and Rebuild Undead restore +30 Health/Armor
  • Level 85
Heal Undead and Rebuild Undead restore +32 Health/Armor
  • Level 90
Heal Undead and Rebuild Undead restore +34 Health/Armor
  • Level 95
Heal Undead and Rebuild Undead restore +36 Health/Armor
  • Level 100
Heal Undead and Rebuild Undead restore +38 Health/Armor
Chirurgeon's Level 100 - Heal Undead causes target undead to take -39% damage from Elite attacks for 8 seconds Rare Feet

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  • Level 10
Heal Undead causes target undead to take -9% damage from Elite attacks for 8 seconds
  • Level 20
Heal Undead causes target undead to take -11% damage from Elite attacks for 8 seconds
  • Level 30
Heal Undead causes target undead to take -14% damage from Elite attacks for 8 seconds
  • Level 40
Heal Undead causes target undead to take -17% damage from Elite attacks for 8 seconds
  • Level 50
Heal Undead causes target undead to take -20% damage from Elite attacks for 8 seconds
  • Level 60
Heal Undead causes target undead to take -23% damage from Elite attacks for 8 seconds
  • Level 70
Heal Undead causes target undead to take -27% damage from Elite attacks for 8 seconds
  • Level 80
Heal Undead causes target undead to take -31% damage from Elite attacks for 8 seconds
  • Level 90
Heal Undead causes target undead to take -35% damage from Elite attacks for 8 seconds
  • Level 100
Heal Undead causes target undead to take -39% damage from Elite attacks for 8 seconds
Level 100 - Heal Undead boosts your next attack +117 if it is a Darkness attack Uncommon OffHand, Ring

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  • Level 5
Heal Undead boosts your next attack +5 if it is a Darkness attack
  • Level 10
Heal Undead boosts your next attack +10 if it is a Darkness attack
  • Level 15
Heal Undead boosts your next attack +15 if it is a Darkness attack
  • Level 20
Heal Undead boosts your next attack +21 if it is a Darkness attack
  • Level 25
Heal Undead boosts your next attack +27 if it is a Darkness attack
  • Level 30
Heal Undead boosts your next attack +33 if it is a Darkness attack
  • Level 35
Heal Undead boosts your next attack +39 if it is a Darkness attack
  • Level 40
Heal Undead boosts your next attack +45 if it is a Darkness attack
  • Level 45
Heal Undead boosts your next attack +51 if it is a Darkness attack
  • Level 50
Heal Undead boosts your next attack +57 if it is a Darkness attack
  • Level 55
Heal Undead boosts your next attack +63 if it is a Darkness attack
  • Level 60
Heal Undead boosts your next attack +69 if it is a Darkness attack
  • Level 65
Heal Undead boosts your next attack +75 if it is a Darkness attack
  • Level 70
Heal Undead boosts your next attack +81 if it is a Darkness attack
  • Level 75
Heal Undead boosts your next attack +87 if it is a Darkness attack
  • Level 80
Heal Undead boosts your next attack +93 if it is a Darkness attack
  • Level 85
Heal Undead boosts your next attack +99 if it is a Darkness attack
  • Level 90
Heal Undead boosts your next attack +105 if it is a Darkness attack
  • Level 95
Heal Undead boosts your next attack +111 if it is a Darkness attack
  • Level 100
Heal Undead boosts your next attack +117 if it is a Darkness attack
Level 100 - Heal Undead restores an additional 156 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds Uncommon MainHand, Legs

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  • Level 5
Heal Undead restores an additional 4 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -0.5 seconds
  • Level 10
Heal Undead restores an additional 12 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -0.5 seconds
  • Level 15
Heal Undead restores an additional 20 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1 seconds
  • Level 20
Heal Undead restores an additional 28 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1 seconds
  • Level 25
Heal Undead restores an additional 36 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1.5 seconds
  • Level 30
Heal Undead restores an additional 44 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1.5 seconds
  • Level 35
Heal Undead restores an additional 52 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2 seconds
  • Level 40
Heal Undead restores an additional 60 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2 seconds
  • Level 45
Heal Undead restores an additional 68 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2.5 seconds
  • Level 50
Heal Undead restores an additional 76 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2.5 seconds
  • Level 55
Heal Undead restores an additional 84 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3 seconds
  • Level 60
Heal Undead restores an additional 92 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3 seconds
  • Level 65
Heal Undead restores an additional 100 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3.5 seconds
  • Level 70
Heal Undead restores an additional 108 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3.5 seconds
  • Level 75
Heal Undead restores an additional 116 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4 seconds
  • Level 80
Heal Undead restores an additional 124 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4 seconds
  • Level 85
Heal Undead restores an additional 132 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4.5 seconds
  • Level 90
Heal Undead restores an additional 140 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4.5 seconds
  • Level 95
Heal Undead restores an additional 148 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds
  • Level 100
Heal Undead restores an additional 156 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds
of Heated Bones Level 100 - Summoned Skeletons deal +24% direct damage, but take +50% more damage from cold attacks Uncommon Ring, MainHand

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  • Level 10
Summoned Skeletons deal +6% direct damage, but take +5% more damage from cold attacks
  • Level 20
Summoned Skeletons deal +8% direct damage, but take +10% more damage from cold attacks
  • Level 30
Summoned Skeletons deal +10% direct damage, but take +15% more damage from cold attacks
  • Level 40
Summoned Skeletons deal +12% direct damage, but take +20% more damage from cold attacks
  • Level 50
Summoned Skeletons deal +14% direct damage, but take +25% more damage from cold attacks
  • Level 60
Summoned Skeletons deal +16% direct damage, but take +30% more damage from cold attacks
  • Level 70
Summoned Skeletons deal +18% direct damage, but take +35% more damage from cold attacks
  • Level 80
Summoned Skeletons deal +20% direct damage, but take +40% more damage from cold attacks
  • Level 90
Summoned Skeletons deal +22% direct damage, but take +45% more damage from cold attacks
  • Level 100
Summoned Skeletons deal +24% direct damage, but take +50% more damage from cold attacks
Level 100 - Heart's Power has a 36% chance to not actually consume the heart(s) (DEPRECATED) Rare Head

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Spoiler text.
of Fragile Bones Level 100 - Summoned Skeletal Archers and Mages deal +28% direct damage, but take +25% damage from crushing attacks Rare Legs, Necklace

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  • Level 10
Summoned Skeletal Archers and Mages deal +6% direct damage, but take +7% damage from crushing attacks
  • Level 20
Summoned Skeletal Archers and Mages deal +8% direct damage, but take +9% damage from crushing attacks
  • Level 30
Summoned Skeletal Archers and Mages deal +10% direct damage, but take +11% damage from crushing attacks
  • Level 40
Summoned Skeletal Archers and Mages deal +12% direct damage, but take +13% damage from crushing attacks
  • Level 50
Summoned Skeletal Archers and Mages deal +14% direct damage, but take +15% damage from crushing attacks
  • Level 60
Summoned Skeletal Archers and Mages deal +16% direct damage, but take +17% damage from crushing attacks
  • Level 70
Summoned Skeletal Archers and Mages deal +19% direct damage, but take +19% damage from crushing attacks
  • Level 80
Summoned Skeletal Archers and Mages deal +22% direct damage, but take +21% damage from crushing attacks
  • Level 90
Summoned Skeletal Archers and Mages deal +25% direct damage, but take +23% damage from crushing attacks
  • Level 100
Summoned Skeletal Archers and Mages deal +28% direct damage, but take +25% damage from crushing attacks
of Unnatural Skeletons Level 100 - Summoned Skeletal Archers and Mages deal +25% direct damage, but take +50% damage from nature attacks Rare Head

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  • Level 10
Summoned Skeletal Archers and Mages deal +5% direct damage, but take +5% damage from nature attacks
  • Level 20
Summoned Skeletal Archers and Mages deal +7% direct damage, but take +10% damage from nature attacks
  • Level 30
Summoned Skeletal Archers and Mages deal +9% direct damage, but take +15% damage from nature attacks
  • Level 40
Summoned Skeletal Archers and Mages deal +11% direct damage, but take +20% damage from nature attacks
  • Level 50
Summoned Skeletal Archers and Mages deal +13% direct damage, but take +25% damage from nature attacks
  • Level 60
Summoned Skeletal Archers and Mages deal +15% direct damage, but take +30% damage from nature attacks
  • Level 70
Summoned Skeletal Archers and Mages deal +17% direct damage, but take +35% damage from nature attacks
  • Level 80
Summoned Skeletal Archers and Mages deal +20% direct damage, but take +40% damage from nature attacks
  • Level 90
Summoned Skeletal Archers and Mages deal +22% direct damage, but take +45% damage from nature attacks
  • Level 100
Summoned Skeletal Archers and Mages deal +25% direct damage, but take +50% damage from nature attacks
of Strong Zombies Level 100 - Raised Zombies deal +25% damage Uncommon Hands, Legs

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  • Level 5
Raised Zombies deal +6% damage
  • Level 10
Raised Zombies deal +7% damage
  • Level 15
Raised Zombies deal +8% damage
  • Level 20
Raised Zombies deal +9% damage
  • Level 25
Raised Zombies deal +10% damage
  • Level 30
Raised Zombies deal +11% damage
  • Level 35
Raised Zombies deal +12% damage
  • Level 40
Raised Zombies deal +13% damage
  • Level 45
Raised Zombies deal +14% damage
  • Level 50
Raised Zombies deal +15% damage
  • Level 55
Raised Zombies deal +16% damage
  • Level 60
Raised Zombies deal +17% damage
  • Level 65
Raised Zombies deal +18% damage
  • Level 70
Raised Zombies deal +19% damage
  • Level 75
Raised Zombies deal +20% damage
  • Level 80
Raised Zombies deal +21% damage
  • Level 85
Raised Zombies deal +22% damage
  • Level 90
Raised Zombies deal +23% damage
  • Level 95
Raised Zombies deal +24% damage
  • Level 100
Raised Zombies deal +25% damage
of Inciting Zombies Level 100 - Raised Zombies deal +65 damage and taunt as if they did +200% more damage Uncommon Necklace, Legs

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  • Level 5
Raised Zombies deal +8 damage and taunt as if they did +200% more damage
  • Level 10
Raised Zombies deal +11 damage and taunt as if they did +200% more damage
  • Level 15
Raised Zombies deal +14 damage and taunt as if they did +200% more damage
  • Level 20
Raised Zombies deal +17 damage and taunt as if they did +200% more damage
  • Level 25
Raised Zombies deal +20 damage and taunt as if they did +200% more damage
  • Level 30
Raised Zombies deal +23 damage and taunt as if they did +200% more damage
  • Level 35
Raised Zombies deal +26 damage and taunt as if they did +200% more damage
  • Level 40
Raised Zombies deal +29 damage and taunt as if they did +200% more damage
  • Level 45
Raised Zombies deal +32 damage and taunt as if they did +200% more damage
  • Level 50
Raised Zombies deal +35 damage and taunt as if they did +200% more damage
  • Level 55
Raised Zombies deal +38 damage and taunt as if they did +200% more damage
  • Level 60
Raised Zombies deal +41 damage and taunt as if they did +200% more damage
  • Level 65
Raised Zombies deal +44 damage and taunt as if they did +200% more damage
  • Level 70
Raised Zombies deal +47 damage and taunt as if they did +200% more damage
  • Level 75
Raised Zombies deal +50 damage and taunt as if they did +200% more damage
  • Level 80
Raised Zombies deal +53 damage and taunt as if they did +200% more damage
  • Level 85
Raised Zombies deal +56 damage and taunt as if they did +200% more damage
  • Level 90
Raised Zombies deal +59 damage and taunt as if they did +200% more damage
  • Level 95
Raised Zombies deal +62 damage and taunt as if they did +200% more damage
  • Level 100
Raised Zombies deal +65 damage and taunt as if they did +200% more damage
of Fast Zombies Level 100 - Raised Zombies deal +60 damage and speed is +10 Rare Feet

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  • Level 10
Raised Zombies deal +6 damage and speed is +2
  • Level 20
Raised Zombies deal +12 damage and speed is +4
  • Level 30
Raised Zombies deal +18 damage and speed is +6
  • Level 40
Raised Zombies deal +24 damage and speed is +8
  • Level 50
Raised Zombies deal +30 damage and speed is +10
  • Level 60
Raised Zombies deal +36 damage and speed is +10
  • Level 70
Raised Zombies deal +42 damage and speed is +10
  • Level 80
Raised Zombies deal +48 damage and speed is +10
  • Level 90
Raised Zombies deal +54 damage and speed is +10
  • Level 100
Raised Zombies deal +60 damage and speed is +10