Difference between revisions of "Animal Handling/Abilities"
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Revision as of 17:42, 19 June 2016
Level | Name | Description | Special | Damage | Stats | Gear Required |
---|---|---|---|---|---|---|
1 | Tame Pet | Tame a charmed pet into becoming your permanent pet. | Power Cost: 100 Range: 5 Cooldown: 10 Can Be On Sidebar |
None | ||
2 | Call Stabled Pet #1 | Summon the pet in your stable slot #1 | Summon Pet from Stable Slot #1 | Power Cost: 40 Range: 5 Cooldown: 60 Can Be On Sidebar |
None | |
3 | Lock Target | Point out a particular threat to your pet and command it to attack. Every 10 seconds, Lock Target gives you a Combat Refresh that restores 9 Power. |
Your pet is taunted toward the target +25. Note that this will cause the pet to attack even if their pet mode would normally leave them passive. | Damage: 2 Psychic | Power Cost: 0 Range: 20 Cooldown: 3 |
None |
4 | Feed Pet | Give your pet a quick snack to bolster it in the middle of combat. | Pet regains 15 Health/Armor | Power Cost: 12 Range: 20 Cooldown: 15 |
None | |
5 | That'll Do | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Pet regains 70 Health/Armor | Power Cost: 0 Range: 5 Cooldown: 30 Can Be On Sidebar |
None | |
6 | Get It Off Me | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 300% more damage, and pet gains +4 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) | Power Cost: 19 Range: 20 Cooldown: 30 |
None | |
7 | Monstrous Rage | Give your pet the signal to unleash its inner fury. | Pet deals +20% damage for one attack | Power Cost: 19 Range: 20 Cooldown: 15 |
None | |
8 | Shrill Command | Use your stern gaze and loud voice to surprise a foe. | Damage: 10 Psychic | Power Cost: 13 Range: 30 Cooldown: 10 |
None | |
9 | Sic 'Em | Give your pet super speed and ferocity to help it engage your foes. | Pet gains +8 speed and +5 damage for 10 seconds. Pet switches to Assist mode if not already there | Power Cost: 20 Range: 20 Cooldown: 25 |
None | |
11 | That'll Do 2 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Pet regains 105 Health/Armor | Power Cost: 0 Range: 5 Cooldown: 30 Can Be On Sidebar |
None | |
13 | Feed Pet 2 | Give your pet a quick snack to bolster it in the middle of combat. | Pet regains 35 Health/Armor | Power Cost: 15 Range: 20 Cooldown: 15 |
None | |
14 | Lock Target 2 | Point out a particular threat to your pet and command it to attack. Every 10 seconds, Lock Target gives you a Combat Refresh that restores 12 Power. |
Your pet is taunted toward the target +50. Note that this will cause the pet to attack even if their pet mode would normally leave them passive. | Damage: 6 Psychic | Power Cost: 0 Range: 20 Cooldown: 3 |
None |
15 | Call Stabled Pet #2 | Summon the pet in your stable slot #2 | Summon Pet from Stable Slot #2 | Power Cost: 40 Range: 5 Cooldown: 60 Can Be On Sidebar |
None | |
15 | Unnatural Wrath | Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. | Pet takes 50 damage and deals +30 damage for one attack | Damage: 50 Nothingness | Power Cost: 22 Range: 5 Cooldown: 10 |
None |
16 | Get It Off Me 2 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 310% more damage, and pet gains +8 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) | Power Cost: 22 Range: 20 Cooldown: 30 |
None | |
17 | Monstrous Rage 2 | Give your pet the signal to unleash its inner fury. | Pet deals +40% damage for one attack | Power Cost: 22 Range: 20 Cooldown: 15 |
None | |
17 | Wild Endurance | Order your pet to hold its ground. | Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 seconds | Power Cost: 22 Range: 20 Cooldown: 30 |
None | |
18 | Shrill Command 2 | Use your stern gaze and loud voice to surprise a foe. | Damage: 15 Psychic | Power Cost: 16 Range: 30 Cooldown: 10 |
None | |
19 | Sic 'Em 2 | Give your pet super speed and ferocity to help it engage your foes. | Pet gains +9 speed and +10 damage for 10 seconds. Pet switches to Assist mode if not already there | Power Cost: 23 Range: 20 Cooldown: 25 |
None | |
20 | Nimble Limbs | Your pet becomes more agile and evasive. | Pet gains +50% Projectile Evasion for 10 seconds | Power Cost: 14 Range: 20 Cooldown: 30 |
None | |
21 | That'll Do 3 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Pet regains 150 Health/Armor | Power Cost: 0 Range: 5 Cooldown: 30 Can Be On Sidebar |
None | |
23 | Feed Pet 3 | Give your pet a quick snack to bolster it in the middle of combat. | Pet regains 70 Health/Armor | Power Cost: 18 Range: 20 Cooldown: 15 |
None | |
24 | Lock Target 3 | Point out a particular threat to your pet and command it to attack. Every 10 seconds, Lock Target gives you a Combat Refresh that restores 14 Power. |
Your pet is taunted toward the target +75. Note that this will cause the pet to attack even if their pet mode would normally leave them passive. | Damage: 11 Psychic | Power Cost: 0 Range: 20 Cooldown: 3 |
None |
26 | Get It Off Me 3 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 320% more damage, and pet gains +12 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) | Power Cost: 25 Range: 20 Cooldown: 30 |
None | |
27 | Monstrous Rage 3 | Give your pet the signal to unleash its inner fury. | Pet deals +60% damage for one attack | Power Cost: 26 Range: 20 Cooldown: 15 |
None | |
28 | Shrill Command 3 | Use your stern gaze and loud voice to surprise a foe. | Damage: 27 Psychic | Power Cost: 20 Range: 30 Cooldown: 10 |
None | |
29 | Sic 'Em 3 | Give your pet super speed and ferocity to help it engage your foes. | Pet gains +10 speed and +18 damage for 10 seconds. Pet switches to Assist mode if not already there | Power Cost: 26 Range: 20 Cooldown: 25 |
None | |
30 | Nimble Limbs 2 | Your pet becomes more agile and evasive. | Pet gains +60% Projectile Evasion and +33% Burst Evasion for 12 seconds | Power Cost: 16 Range: 20 Cooldown: 30 |
None | |
30 | Unnatural Wrath 2 | Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. | Pet takes 150 damage and deals +70 damage for one attack | Damage: 150 Nothingness | Power Cost: 27 Range: 5 Cooldown: 10 |
None |
31 | That'll Do 4 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Pet regains 190 Health/Armor | Power Cost: 0 Range: 5 Cooldown: 30 Can Be On Sidebar |
None | |
32 | Wild Endurance 2 | Order your pet to hold its ground. | Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 seconds | Power Cost: 27 Range: 20 Cooldown: 30 |
None | |
33 | Feed Pet 4 | Give your pet a quick snack to bolster it in the middle of combat. | Pet regains 105 Health/Armor | Power Cost: 21 Range: 20 Cooldown: 15 |
None | |
34 | Call Stabled Pet #3 | Summon the pet in your stable slot #3 | Summon Pet from Stable Slot #3 | Power Cost: 40 Range: 5 Cooldown: 60 Can Be On Sidebar |
None | |
35 | Lock Target 4 | Point out a particular threat to your pet and command it to attack. Every 10 seconds, Lock Target gives you a Combat Refresh that restores 17 Power. |
Your pet is taunted toward the target +125. Note that this will cause the pet to attack even if their pet mode would normally leave them passive. | Damage: 18 Psychic | Power Cost: 0 Range: 20 Cooldown: 3 |
None |
36 | Get It Off Me 4 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 330% more damage, and pet gains +16 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) | Power Cost: 29 Range: 20 Cooldown: 30 |
None | |
37 | Monstrous Rage 4 | Give your pet the signal to unleash its inner fury. | Pet deals +80% damage for one attack | Power Cost: 29 Range: 20 Cooldown: 15 |
None | |
38 | Shrill Command 4 | Use your stern gaze and loud voice to surprise a foe. | Damage: 41 Psychic | Power Cost: 22 Range: 30 Cooldown: 10 |
None | |
39 | Sic 'Em 4 | Give your pet super speed and ferocity to help it engage your foes. | Pet gains +11 speed and +26 damage for 10 seconds. Pet switches to Assist mode if not already there | Power Cost: 30 Range: 20 Cooldown: 25 |
None | |
40 | Nimble Limbs 3 | Your pet becomes more agile and evasive. | Pet gains +70% Projectile Evasion and +50% Burst Evasion for 15 seconds | Power Cost: 18 Range: 20 Cooldown: 30 |
None | |
41 | That'll Do 5 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Pet regains 240 Health/Armor | Power Cost: 0 Range: 5 Cooldown: 30 Can Be On Sidebar |
None | |
43 | Feed Pet 5 | Give your pet a quick snack to bolster it in the middle of combat. | Pet regains 150 Health/Armor | Power Cost: 23 Range: 20 Cooldown: 15 |
None | |
44 | Lock Target 5 | Point out a particular threat to your pet and command it to attack. Every 10 seconds, Lock Target gives you a Combat Refresh that restores 19 Power. |
Your pet is taunted toward the target +175. Note that this will cause the pet to attack even if their pet mode would normally leave them passive. | Damage: 27 Psychic | Power Cost: 0 Range: 20 Cooldown: 3 |
None |
45 | Call Stabled Pet #4 | Summon the pet in your stable slot #4 | Summon Pet from Stable Slot #4 | Power Cost: 40 Range: 5 Cooldown: 60 Can Be On Sidebar |
None | |
45 | Unnatural Wrath 3 | Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. | Pet takes 300 damage and deals +100 damage for one attack | Damage: 300 Nothingness | Power Cost: 32 Range: 5 Cooldown: 10 |
None |
46 | Get It Off Me 5 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 340% more damage, and pet gains +20 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) | Power Cost: 32 Range: 20 Cooldown: 30 |
None | |
47 | Monstrous Rage 5 | Give your pet the signal to unleash its inner fury. | Pet deals +100% damage for one attack | Power Cost: 32 Range: 20 Cooldown: 15 |
None | |
47 | Wild Endurance 3 | Order your pet to hold its ground. | Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 seconds | Power Cost: 32 Range: 20 Cooldown: 30 |
None | |
48 | Shrill Command 5 | Use your stern gaze and loud voice to surprise a foe. | Damage: 67 Psychic | Power Cost: 25 Range: 30 Cooldown: 10 |
None | |
49 | Sic 'Em 5 | Give your pet super speed and ferocity to help it engage your foes. | Pet gains +12 speed and +35 damage for 10 seconds. Pet switches to Assist mode if not already there | Power Cost: 33 Range: 20 Cooldown: 25 |
None | |
50 | Nimble Limbs 4 | Your pet becomes more agile and evasive. | Pet gains +75% Projectile Evasion and +66% Burst Evasion for 15 seconds | Power Cost: 20 Range: 20 Cooldown: 30 |
None | |
51 | That'll Do 6 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Pet regains 300 Health/Armor | Power Cost: 0 Range: 5 Cooldown: 30 Can Be On Sidebar |
None | |
53 | Feed Pet 6 | Give your pet a quick snack to bolster it in the middle of combat. | Pet regains 190 Health/Armor | Power Cost: 26 Range: 20 Cooldown: 15 |
None | |
55 | Lock Target 6 | Point out a particular threat to your pet and command it to attack. Every 10 seconds, Lock Target gives you a Combat Refresh that restores 21 Power. |
Your pet is taunted toward the target +250. Note that this will cause the pet to attack even if their pet mode would normally leave them passive. | Damage: 41 Psychic | Power Cost: 0 Range: 20 Cooldown: 3 |
None |
55 | Unnatural Wrath 4 | Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. | Pet takes 300 damage and deals +100 damage for one attack | Damage: 300 Nothingness | Power Cost: 35 Range: 5 Cooldown: 10 |
None |
56 | Get It Off Me 6 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 350% more damage, and pet gains +24 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) | Power Cost: 35 Range: 20 Cooldown: 30 |
None | |
57 | Monstrous Rage 6 | Give your pet the signal to unleash its inner fury. | Pet deals +120% damage for one attack | Power Cost: 36 Range: 20 Cooldown: 15 |
None | |
57 | Wild Endurance 4 | Order your pet to hold its ground. | Pet regenerates 40 Health/Sec and gains Universal Mitigation +15 for 15 seconds | Power Cost: 36 Range: 20 Cooldown: 30 |
None | |
58 | Shrill Command 6 | Use your stern gaze and loud voice to surprise a foe. | Damage: 86 Psychic | Power Cost: 27 Range: 30 Cooldown: 10 |
None | |
59 | Sic 'Em 6 | Give your pet super speed and ferocity to help it engage your foes. | Pet gains +13 speed and +43 damage for 10 seconds. Pet switches to Assist mode if not already there | Power Cost: 36 Range: 20 Cooldown: 25 |
None | |
60 | Call Living Stabled Pet | Summon the first living pet in your stable. If the pet in stable slot #1 is alive, it is summoned; if not, slot #2 is checked, etc. | Summon Pet from Stable Slot #1 | Power Cost: 40 Range: 5 Cooldown: 60 Can Be On Sidebar |
None | |
60 | Call Stabled Pet #5 | Summon the pet in your stable slot #5 | Summon Pet from Stable Slot #5 | Power Cost: 40 Range: 5 Cooldown: 60 Can Be On Sidebar |
None | |
60 | Nimble Limbs 5 | Your pet becomes more agile and evasive. | Pet gains +75% Projectile Evasion and +75% Burst Evasion for 15 seconds | Power Cost: 22 Range: 20 Cooldown: 30 |
None | |
61 | That'll Do 7 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Pet regains 400 Health/Armor | Power Cost: 0 Range: 5 Cooldown: 30 Can Be On Sidebar |
None |