Difference between revisions of "Unarmed/Abilities"
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Revision as of 17:42, 19 June 2016
Level | Name | Description | Special | Damage | Stats | Gear Required |
---|---|---|---|---|---|---|
0 | Punch | Punch with a fist. Requires at least one open hand. Every 10 seconds, Punch gives you a Combat Refresh that restores 8 Power. |
Damage: 3 Crushing | Power Cost: 0 Range: 4 Cooldown: 1.5 |
EmptyHand | |
1 | Jab | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. | Damage: 3 Crushing Reduces Rage: 5 |
Power Cost: 1 Range: 5 Cooldown: 1.5 |
EmptyHand | |
1 | Kick | Kick with a leg, potentially sending someone flying backwards. | Flings opponent backwards | Damage: 7 Crushing Dmg to Vulnerable Targets: 10 Crushing |
Power Cost: 5 Range: 5 Cooldown: 5 |
None |
3 | Barrage | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) | Stuns opponent | Damage: 9 Crushing | Power Cost: 12 Range: 5 Cooldown: 10 |
Unarmed |
3 | Headbutt | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | Damage: 9 Crushing Dmg to Vulnerable Targets: 9 Crushing |
Power Cost: 5 Range: 5 Cooldown: 10 |
None | |
5 | Cobra Strike | Strike a vital point. If you can find an opening in their defenses, also stuns the target. | Stuns opponent if their armor is below 33% | Damage: 8 Crushing | Power Cost: 6 Range: 5 Cooldown: 5 |
Unarmed |
7 | Hip Throw | Fling an opponent away from you. | Flings opponent backwards | Damage: 20 Crushing | Power Cost: 16 Range: 5 Cooldown: 15 |
Unarmed |
7 | Mamba Strike | Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. |
Deals 10 Trauma damage if target's armor is below 33% | Damage: 10 Crushing | Power Cost: 6 Range: 5 Cooldown: 5 |
Unarmed |
10 | Jab 2 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. | Damage: 7 Crushing Reduces Rage: 11 |
Power Cost: 2 Range: 5 Cooldown: 1.5 |
EmptyHand | |
10 | Punch 2 | Punch with a fist. Requires at least one open hand. Every 10 seconds, Punch gives you a Combat Refresh that restores 11 Power. |
Damage: 7 Crushing | Power Cost: 0 Range: 4 Cooldown: 1.5 |
EmptyHand | |
15 | Barrage 2 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) | Stuns opponent | Damage: 20 Crushing | Power Cost: 19 Range: 5 Cooldown: 10 |
Unarmed |
15 | Bruising Blow | A punch that damages the target's innards, leaving them more susceptible to further attack. | Target takes 15% more damage from Crushing for 30 seconds | Damage: 13 Crushing | Power Cost: 12 Range: 5 Cooldown: 7 |
EmptyHand |
15 | Knee Kick | A brief painful kick that does not knock the target back. You can use Knee Kick in place of Kick in combos, and equipment that affects Kick also affects Knee Kick. | Damage: 11 Crushing Dmg to Vulnerable Targets: 10 Crushing |
Power Cost: 8 Range: 5 Cooldown: 5 |
None | |
18 | Kick 2 | Kick with a leg, potentially sending someone flying backwards. | Flings opponent backwards | Damage: 14 Crushing Dmg to Vulnerable Targets: 20 Crushing |
Power Cost: 8 Range: 5 Cooldown: 5 |
None |
20 | Cobra Strike 2 | Strike a vital point. If you can find an opening in their defenses, also stuns the target. | Stuns opponent if their armor is below 33% | Damage: 14 Crushing | Power Cost: 9 Range: 5 Cooldown: 5 |
Unarmed |
23 | Bodyslam | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. | Damage: 31 Crushing | Power Cost: 21 Range: 5 Cooldown: 30 |
None | |
25 | Punch 3 | Punch with a fist. Requires at least one open hand. Every 10 seconds, Punch gives you a Combat Refresh that restores 14 Power. |
Damage: 14 Crushing | Power Cost: 0 Range: 4 Cooldown: 1.5 |
EmptyHand | |
27 | Mamba Strike 2 | Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. |
Deals 25 Trauma damage if target's armor is below 33% | Damage: 20 Crushing | Power Cost: 10 Range: 5 Cooldown: 5 |
Unarmed |
28 | Barrage 3 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) | Stuns opponent | Damage: 41 Crushing | Power Cost: 23 Range: 5 Cooldown: 10 |
Unarmed |
30 | Bruising Blow 2 | A punch that damages the target's innards, leaving them more susceptible to further attack. | Target takes 15% more damage from Crushing for 30 seconds | Damage: 30 Crushing | Power Cost: 17 Range: 5 Cooldown: 7 |
EmptyHand |
30 | Headbutt 2 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | Damage: 23 Crushing Dmg to Vulnerable Targets: 23 Crushing |
Power Cost: 10 Range: 5 Cooldown: 10 |
None | |
30 | Hip Throw 2 | Fling an opponent away from you. | Flings opponent backwards | Damage: 46 Crushing | Power Cost: 24 Range: 5 Cooldown: 15 |
Unarmed |
30 | Jab 3 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. | Damage: 15 Crushing Reduces Rage: 23 |
Power Cost: 3 Range: 5 Cooldown: 1.5 |
EmptyHand | |
30 | Knee Kick 2 | A brief painful kick that does not knock the target back. You can use Knee Kick in place of Kick in combos, and equipment that affects Kick also affects Knee Kick. | Damage: 23 Crushing Dmg to Vulnerable Targets: 20 Crushing |
Power Cost: 10 Range: 5 Cooldown: 5 |
None | |
33 | Bodyslam 2 | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. | Damage: 50 Crushing | Power Cost: 25 Range: 5 Cooldown: 30 |
None | |
35 | Kick 3 | Kick with a leg, potentially sending someone flying backwards. | Flings opponent backwards | Damage: 28 Crushing Dmg to Vulnerable Targets: 30 Crushing |
Power Cost: 11 Range: 5 Cooldown: 5 |
None |
40 | Cobra Strike 3 | Strike a vital point. If you can find an opening in their defenses, also stuns the target. | Stuns opponent if their armor is below 33% | Damage: 34 Crushing | Power Cost: 12 Range: 5 Cooldown: 5 |
Unarmed |
43 | Bodyslam 3 | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. | Damage: 78 Crushing | Power Cost: 28 Range: 5 Cooldown: 30 |
None | |
45 | Barrage 4 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) | Stuns opponent | Damage: 87 Crushing | Power Cost: 29 Range: 5 Cooldown: 10 |
Unarmed |
45 | Bruising Blow 3 | A punch that damages the target's innards, leaving them more susceptible to further attack. | Target takes 15% more damage from Crushing for 30 seconds | Damage: 58 Crushing | Power Cost: 21 Range: 5 Cooldown: 7 |
EmptyHand |
45 | Knee Kick 3 | A brief painful kick that does not knock the target back. You can use Knee Kick in place of Kick in combos, and equipment that affects Kick also affects Knee Kick. | Damage: 44 Crushing Dmg to Vulnerable Targets: 30 Crushing |
Power Cost: 13 Range: 5 Cooldown: 5 |
None | |
46 | Punch 4 | Punch with a fist. Requires at least one open hand. Every 10 seconds, Punch gives you a Combat Refresh that restores 19 Power. |
Damage: 37 Crushing | Power Cost: 0 Range: 4 Cooldown: 1.5 |
EmptyHand | |
47 | Mamba Strike 3 | Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. |
Deals 40 Trauma damage if target's armor is below 33% | Damage: 48 Crushing | Power Cost: 13 Range: 5 Cooldown: 5 |
Unarmed |
49 | Kick 4 | Kick with a leg, potentially sending someone flying backwards. | Flings opponent backwards | Damage: 52 Crushing Dmg to Vulnerable Targets: 40 Crushing |
Power Cost: 14 Range: 5 Cooldown: 5 |
None |
50 | Headbutt 3 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | Damage: 55 Crushing Dmg to Vulnerable Targets: 55 Crushing |
Power Cost: 14 Range: 5 Cooldown: 10 |
None | |
50 | Hip Throw 3 | Fling an opponent away from you. | Flings opponent backwards | Damage: 109 Crushing | Power Cost: 30 Range: 5 Cooldown: 15 |
Unarmed |
50 | Jab 4 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. | Damage: 36 Crushing Reduces Rage: 54 |
Power Cost: 5 Range: 5 Cooldown: 1.5 |
EmptyHand | |
51 | Claw Barrage | A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons.) | Stuns opponent | Damage: 112 Slashing | Power Cost: 31 Range: 5 Cooldown: 10 |
UnarmedMainHandWeapon UnarmedClaw |
51 | Slashing Strike | A punch with a claw weapon. | Deals 45 Trauma damage over 15 seconds | Damage: 62 Slashing | Power Cost: 17 Range: 5 Cooldown: 3 |
UnarmedClaw |
52 | Bodyslam 4 | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. | Damage: 114 Crushing | Power Cost: 31 Range: 5 Cooldown: 30 |
None | |
53 | Mamba Strike 4 | Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. |
Deals 70 Trauma damage if target's armor is below 33% | Damage: 58 Crushing | Power Cost: 14 Range: 5 Cooldown: 5 |
Unarmed |
54 | Punch 5 | Punch with a fist. Requires at least one open hand. Every 10 seconds, Punch gives you a Combat Refresh that restores 21 Power. |
Damage: 48 Crushing | Power Cost: 0 Range: 4 Cooldown: 1.5 |
EmptyHand | |
55 | Knee Kick 4 | A brief painful kick that does not knock the target back. You can use Knee Kick in place of Kick in combos, and equipment that affects Kick also affects Knee Kick. | Damage: 61 Crushing Dmg to Vulnerable Targets: 50 Crushing |
Power Cost: 15 Range: 5 Cooldown: 5 |
None | |
58 | Barrage 5 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) | Stuns opponent | Damage: 129 Crushing | Power Cost: 33 Range: 5 Cooldown: 10 |
Unarmed |
60 | Bruising Blow 4 | A punch that damages the target's innards, leaving them more susceptible to further attack. | Target takes 15% more damage from Crushing for 30 seconds | Damage: 90 Crushing | Power Cost: 25 Range: 5 Cooldown: 7 |
EmptyHand |
60 | Cobra Strike 4 | Strike a vital point. If you can find an opening in their defenses, also stuns the target. | Stuns opponent if their armor is below 33% | Damage: 67 Crushing | Power Cost: 15 Range: 5 Cooldown: 5 |
Unarmed |