Difference between revisions of "Unarmed/Abilities"

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Revision as of 17:42, 19 June 2016

Level Name Description Special Damage Stats Gear Required
0 Punch Punch with a fist. Requires at least one open hand.

Every 10 seconds, Punch gives you a Combat Refresh that restores 8 Power.
Damage: 3 Crushing Power Cost: 0
Range: 4
Cooldown: 1.5
EmptyHand
1 Jab A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. Damage: 3 Crushing
Reduces Rage: 5
Power Cost: 1
Range: 5
Cooldown: 1.5
EmptyHand
1 Kick Kick with a leg, potentially sending someone flying backwards. Flings opponent backwards Damage: 7 Crushing
Dmg to Vulnerable Targets: 10 Crushing
Power Cost: 5
Range: 5
Cooldown: 5
None
3 Barrage A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) Stuns opponent Damage: 9 Crushing Power Cost: 12
Range: 5
Cooldown: 10
Unarmed
3 Headbutt Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 9 Crushing
Dmg to Vulnerable Targets: 9 Crushing
Power Cost: 5
Range: 5
Cooldown: 10
None
5 Cobra Strike Strike a vital point. If you can find an opening in their defenses, also stuns the target. Stuns opponent if their armor is below 33% Damage: 8 Crushing Power Cost: 6
Range: 5
Cooldown: 5
Unarmed
7 Hip Throw Fling an opponent away from you. Flings opponent backwards Damage: 20 Crushing Power Cost: 16
Range: 5
Cooldown: 15
Unarmed
7 Mamba Strike Strike a vital point. If the opponent's armor is weak, they will take additional damage.
You can use Mamba Strike instead of Cobra Strike in combos.
Deals 10 Trauma damage if target's armor is below 33% Damage: 10 Crushing Power Cost: 6
Range: 5
Cooldown: 5
Unarmed
10 Jab 2 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. Damage: 7 Crushing
Reduces Rage: 11
Power Cost: 2
Range: 5
Cooldown: 1.5
EmptyHand
10 Punch 2 Punch with a fist. Requires at least one open hand.

Every 10 seconds, Punch gives you a Combat Refresh that restores 11 Power.
Damage: 7 Crushing Power Cost: 0
Range: 4
Cooldown: 1.5
EmptyHand
15 Barrage 2 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) Stuns opponent Damage: 20 Crushing Power Cost: 19
Range: 5
Cooldown: 10
Unarmed
15 Bruising Blow A punch that damages the target's innards, leaving them more susceptible to further attack. Target takes 15% more damage from Crushing for 30 seconds Damage: 13 Crushing Power Cost: 12
Range: 5
Cooldown: 7
EmptyHand
15 Knee Kick A brief painful kick that does not knock the target back. You can use Knee Kick in place of Kick in combos, and equipment that affects Kick also affects Knee Kick. Damage: 11 Crushing
Dmg to Vulnerable Targets: 10 Crushing
Power Cost: 8
Range: 5
Cooldown: 5
None
18 Kick 2 Kick with a leg, potentially sending someone flying backwards. Flings opponent backwards Damage: 14 Crushing
Dmg to Vulnerable Targets: 20 Crushing
Power Cost: 8
Range: 5
Cooldown: 5
None
20 Cobra Strike 2 Strike a vital point. If you can find an opening in their defenses, also stuns the target. Stuns opponent if their armor is below 33% Damage: 14 Crushing Power Cost: 9
Range: 5
Cooldown: 5
Unarmed
23 Bodyslam Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. Damage: 31 Crushing Power Cost: 21
Range: 5
Cooldown: 30
None
25 Punch 3 Punch with a fist. Requires at least one open hand.

Every 10 seconds, Punch gives you a Combat Refresh that restores 14 Power.
Damage: 14 Crushing Power Cost: 0
Range: 4
Cooldown: 1.5
EmptyHand
27 Mamba Strike 2 Strike a vital point. If the opponent's armor is weak, they will take additional damage.
You can use Mamba Strike instead of Cobra Strike in combos.
Deals 25 Trauma damage if target's armor is below 33% Damage: 20 Crushing Power Cost: 10
Range: 5
Cooldown: 5
Unarmed
28 Barrage 3 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) Stuns opponent Damage: 41 Crushing Power Cost: 23
Range: 5
Cooldown: 10
Unarmed
30 Bruising Blow 2 A punch that damages the target's innards, leaving them more susceptible to further attack. Target takes 15% more damage from Crushing for 30 seconds Damage: 30 Crushing Power Cost: 17
Range: 5
Cooldown: 7
EmptyHand
30 Headbutt 2 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 23 Crushing
Dmg to Vulnerable Targets: 23 Crushing
Power Cost: 10
Range: 5
Cooldown: 10
None
30 Hip Throw 2 Fling an opponent away from you. Flings opponent backwards Damage: 46 Crushing Power Cost: 24
Range: 5
Cooldown: 15
Unarmed
30 Jab 3 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. Damage: 15 Crushing
Reduces Rage: 23
Power Cost: 3
Range: 5
Cooldown: 1.5
EmptyHand
30 Knee Kick 2 A brief painful kick that does not knock the target back. You can use Knee Kick in place of Kick in combos, and equipment that affects Kick also affects Knee Kick. Damage: 23 Crushing
Dmg to Vulnerable Targets: 20 Crushing
Power Cost: 10
Range: 5
Cooldown: 5
None
33 Bodyslam 2 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. Damage: 50 Crushing Power Cost: 25
Range: 5
Cooldown: 30
None
35 Kick 3 Kick with a leg, potentially sending someone flying backwards. Flings opponent backwards Damage: 28 Crushing
Dmg to Vulnerable Targets: 30 Crushing
Power Cost: 11
Range: 5
Cooldown: 5
None
40 Cobra Strike 3 Strike a vital point. If you can find an opening in their defenses, also stuns the target. Stuns opponent if their armor is below 33% Damage: 34 Crushing Power Cost: 12
Range: 5
Cooldown: 5
Unarmed
43 Bodyslam 3 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. Damage: 78 Crushing Power Cost: 28
Range: 5
Cooldown: 30
None
45 Barrage 4 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) Stuns opponent Damage: 87 Crushing Power Cost: 29
Range: 5
Cooldown: 10
Unarmed
45 Bruising Blow 3 A punch that damages the target's innards, leaving them more susceptible to further attack. Target takes 15% more damage from Crushing for 30 seconds Damage: 58 Crushing Power Cost: 21
Range: 5
Cooldown: 7
EmptyHand
45 Knee Kick 3 A brief painful kick that does not knock the target back. You can use Knee Kick in place of Kick in combos, and equipment that affects Kick also affects Knee Kick. Damage: 44 Crushing
Dmg to Vulnerable Targets: 30 Crushing
Power Cost: 13
Range: 5
Cooldown: 5
None
46 Punch 4 Punch with a fist. Requires at least one open hand.

Every 10 seconds, Punch gives you a Combat Refresh that restores 19 Power.
Damage: 37 Crushing Power Cost: 0
Range: 4
Cooldown: 1.5
EmptyHand
47 Mamba Strike 3 Strike a vital point. If the opponent's armor is weak, they will take additional damage.
You can use Mamba Strike instead of Cobra Strike in combos.
Deals 40 Trauma damage if target's armor is below 33% Damage: 48 Crushing Power Cost: 13
Range: 5
Cooldown: 5
Unarmed
49 Kick 4 Kick with a leg, potentially sending someone flying backwards. Flings opponent backwards Damage: 52 Crushing
Dmg to Vulnerable Targets: 40 Crushing
Power Cost: 14
Range: 5
Cooldown: 5
None
50 Headbutt 3 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 55 Crushing
Dmg to Vulnerable Targets: 55 Crushing
Power Cost: 14
Range: 5
Cooldown: 10
None
50 Hip Throw 3 Fling an opponent away from you. Flings opponent backwards Damage: 109 Crushing Power Cost: 30
Range: 5
Cooldown: 15
Unarmed
50 Jab 4 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. Damage: 36 Crushing
Reduces Rage: 54
Power Cost: 5
Range: 5
Cooldown: 1.5
EmptyHand
51 Claw Barrage A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons.) Stuns opponent Damage: 112 Slashing Power Cost: 31
Range: 5
Cooldown: 10
UnarmedMainHandWeapon
UnarmedClaw
51 Slashing Strike A punch with a claw weapon. Deals 45 Trauma damage over 15 seconds Damage: 62 Slashing Power Cost: 17
Range: 5
Cooldown: 3
UnarmedClaw
52 Bodyslam 4 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. Damage: 114 Crushing Power Cost: 31
Range: 5
Cooldown: 30
None
53 Mamba Strike 4 Strike a vital point. If the opponent's armor is weak, they will take additional damage.
You can use Mamba Strike instead of Cobra Strike in combos.
Deals 70 Trauma damage if target's armor is below 33% Damage: 58 Crushing Power Cost: 14
Range: 5
Cooldown: 5
Unarmed
54 Punch 5 Punch with a fist. Requires at least one open hand.

Every 10 seconds, Punch gives you a Combat Refresh that restores 21 Power.
Damage: 48 Crushing Power Cost: 0
Range: 4
Cooldown: 1.5
EmptyHand
55 Knee Kick 4 A brief painful kick that does not knock the target back. You can use Knee Kick in place of Kick in combos, and equipment that affects Kick also affects Knee Kick. Damage: 61 Crushing
Dmg to Vulnerable Targets: 50 Crushing
Power Cost: 15
Range: 5
Cooldown: 5
None
58 Barrage 5 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) Stuns opponent Damage: 129 Crushing Power Cost: 33
Range: 5
Cooldown: 10
Unarmed
60 Bruising Blow 4 A punch that damages the target's innards, leaving them more susceptible to further attack. Target takes 15% more damage from Crushing for 30 seconds Damage: 90 Crushing Power Cost: 25
Range: 5
Cooldown: 7
EmptyHand
60 Cobra Strike 4 Strike a vital point. If you can find an opening in their defenses, also stuns the target. Stuns opponent if their armor is below 33% Damage: 67 Crushing Power Cost: 15
Range: 5
Cooldown: 5
Unarmed