Difference between revisions of "First Aid/Abilities"

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Revision as of 15:15, 20 June 2016

Level Name Description Special Damage Stats Gear Required
1 First Aid Use a Simple First Aid Kit (or better) to heal yourself or an ally. There is a 33% chance the First Aid Kit will be used up. Restores 35 Health. Power Cost: 0
Range: 5
Cooldown: 30
None
1 First Aid Bomb Use a Simple First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. Restores 40 Health. Power Cost: 0
Range: 15
Cooldown: 25
AoE: 15
Beast
10 First Aid 2 Use a Basic First Aid Kit (or better) to heal yourself or an ally. There is a 33% chance the First Aid Kit will be used up. Restores 55 Health. Power Cost: 0
Range: 5
Cooldown: 30
None
10 First Aid Bomb 2 Use a Basic First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. Restores 60 Health. Power Cost: 0
Range: 15
Cooldown: 25
AoE: 15
Beast
15 Treat Disease Use a Basic First Aid Kit (or better) to remove one basic disease from yourself or an ally. The First Aid Kit is used up. Power Cost: 0
Range: 5
Cooldown: 30
None
20 First Aid 3 Use a Good First Aid Kit (or better) to heal yourself or an ally. There is a 33% chance the First Aid Kit will be used up. Restores 75 Health. Power Cost: 0
Range: 5
Cooldown: 30
None
20 First Aid Bomb 3 Use a Good First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. Restores 80 Health. Power Cost: 0
Range: 15
Cooldown: 25
AoE: 15
Beast
25 Field Surgery Use 3 Good First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. Restores 200 Health. Power Cost: 0
Range: 5
Cooldown: 30
None
30 First Aid 4 Use an Expert's First Aid Kit (or better) to heal yourself or an ally. There is a 33% chance the First Aid Kit will be used up. Restores 100 Health. Power Cost: 0
Range: 5
Cooldown: 30
None
30 First Aid Bomb 4 Use an Expert's First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. Restores 110 Health. Power Cost: 0
Range: 15
Cooldown: 25
AoE: 15
Beast
30 Moss Bone Repair Use a Tundra Lichen to repair a broken bone. Repairs 1 broken bone. Power Cost: 0
Range: 5
Cooldown: 30
None
35 Treat Disease 2 Use a Good First Aid Kit (or better) to remove one complex disease from yourself or an ally. The First Aid Kit is used up. Power Cost: 0
Range: 5
Cooldown: 30
None
40 First Aid 5 Use a Master First Aid Kit to heal yourself or an ally. There is a 33% chance the First Aid Kit will be used up. Restores 130 Health. Power Cost: 0
Range: 5
Cooldown: 30
None
40 First Aid Bomb 5 Use a Master First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. Restores 140 Health. Power Cost: 0
Range: 15
Cooldown: 25
AoE: 15
Beast
45 Resuscitate Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with 1 Health. (And may die again immediately if they are in a dangerous environment!) Power Cost: 0
Range: 5
Cooldown: 900
None
50 Field Surgery 2 Use 3 Expert's First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. Restores 250 Health and regenerates 8 Health per second for 30 seconds. Power Cost: 0
Range: 5
Cooldown: 30
None
50 First Aid 6 Use an Amazing First Aid Kit to heal yourself or an ally. There is a 33% chance the First Aid Kit will be used up. Restores 175 Health. Power Cost: 0
Range: 5
Cooldown: 30
None
50 First Aid Bomb 6 Use an Amazing First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. Restores 185 Health. Power Cost: 0
Range: 15
Cooldown: 25
AoE: 15
Beast
50 Resuscitate 2 (Animal, Guild) Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 2 Guild Credits. You must be in a long-term animal form to use this ability. Power Cost: 0
Range: 5
Cooldown: 3600
None
50 Resuscitate 2 (Guild) Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 3 Guild Credits. Power Cost: 0
Range: 5
Cooldown: 3600
None
50 Resuscitate 2 (Hardcore, Guild) Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 1 Guild Credit. You must be Hardcore to use this ability. Power Cost: 0
Range: 5
Cooldown: 3600
None
50 Treat Disease 3 Use an Expert's First Aid Kit (or better) to remove one advanced disease from yourself or an ally. The First Aid Kit is used up. Power Cost: 0
Range: 5
Cooldown: 30
None